1. Phew, glad that's finally over.
  2. Oh, hey! Nice job out there!
  3. You too, Hilda! Good to see you back safe and sound. That was one close fight, huh?
  4. You think so? I didn't even break a sweat.
  5. Really? Well, I guess we did have the upper hand for [cdb]most of it.
  6. We sure did! And yet you still charged headfirst into [cdb]the most contested part of the battlefield.
  7. You know, that's why you end up feeling like every [cdb]battle is some huge ordeal. It's so unnecessary.
  8. Push back.
  9. Stay quiet.
  10. Whoa, hey now. "Unnecessary"? That's a little harsh.
  11. Someone has to get in there and turn the battle in [cdb]our favor. Even if it's dangerous.
  12. I know. But why do you always have to be [cdb]that someone?
  13. ...
  14. I know you want to argue. I can see it in your eyes.
  15. Living fast and loose is only gonna land you in an [cdb]early grave.
  16. Well, it's not like I'm trying to live like anything. This is just how mercenaries are.
  17. You can't distinguish yourself by hanging around [cdb]in the back. And if you don't stand out, [cdb]you don't get paid.
  18. People notice you if you do something showy on [cdb]the front lines. And that can bring in the next job, [cdb]you know?
  19. Uh, you're basically commanding an entire army now. What does recognition matter at this point?
  20. You're probably right. I guess I've just gotten so used [cdb]to fighting like that it's hard to change.
  21. Aren't there a bunch of mercenaries in Goneril [cdb]territory? Pretty sure I've heard of a merc [cdb]company stationed at the Throat.
  22. Yeah, we use mercenaries a lot when we're [cdb]beating back the Almyran army.
  23. Then I'm sure they're the same as me. Haven't you seen them going all hog wild, [cdb]competing with each other up at the front?
  24. Hmm, I've never really fought with them. But I can imagine that they're way different [cdb]from regular knights.
  25. My brother is always going on about how some guy [cdb]from some mercenary company or other died fighting [cdb]at his side.
  26. No surprise there. The more a merc makes a show of [cdb]themselves, the easier it is for the enemy to spot them.
  27. Right? And that's exactly why I'm worried about you.
  28. You don't have to stress about grabbing attention and [cdb]getting paid anymore.
  29. So just take it easy, OK? We don't want you dying [cdb]before your time.
  30. Agree to keep it in mind.
  31. Tell her not to worry about it.
  32. Yeah, OK, I'll keep that in mind. It's not like I have [cdb]a death wish or something.
  33. I can't really change my fighting style overnight, [cdb]but I'll try to keep the recklessness to a minimum. Don't worry.
  34. It's not about getting paid anymore. Fighting that way is just a part of me now.
  35. But don't worry. I've got no plans to go out that easy.
  36. Hmm...
  37. You know, I've never seen a noble worry so much [cdb]about a mercenary. You just sit back and enjoy the [cdb]show, all right?
  38. "Enjoy the show"? Yeah, that sorta talk is so not [cdb]making me feel any better!
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
74 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 24 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 2 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
EnterSceneEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 110 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (171) (index: 4)
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UnkEvent (26) (index: 5)
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UnkEvent (59) (index: 6)
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UnkEvent (59) (index: 7)
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600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 8)
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NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 9)
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110 0 0 3 9513 1 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 10)
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3 24 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (26) (index: 11)
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1 24 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 12)
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1 300 10 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 13)
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100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 1 NULL 1 9514 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 15)
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1 50 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
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UnkEvent (135) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 18)
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24 2401 3 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 3 NULL 3 9516 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 20)
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110 4 2405 0 9517 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 21)
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1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 22)
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TalkEvent (index: 23)
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24 6 NULL 0 9519 1 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 24)
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0 7 8 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 25)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 26)
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110 9 2407 2 9520 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 10 2403 2 9521 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 11 0 3 9522 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 29)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 30)
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110 12 2407 2 9523 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 13 0 3 9524 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 32)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 14 2403 3 9525 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 15 2401 0 9526 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 16 NULL 0 9527 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 17 2400 0 9528 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 18 NULL 0 9529 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 19 2400 0 9530 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 20 2403 0 9531 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 21 2400 0 9532 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 22 0 0 9533 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 23 2405 0 9534 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 24 2407 3 9535 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 25 0 0 9536 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 26 2400 3 9537 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 27 NULL 3 9538 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 28 2403 0 9539 1 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 29 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 31 2400 0 9540 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 32 NULL 0 9541 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 33 2401 0 9542 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 34 NULL 0 9543 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 50 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 35 2405 3 9544 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 36 2403 4 9545 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 37 2407 3 9546 1 0 0 0 0 0 0 0 0 0
0
InitEvent (74, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (110, 24, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (7, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
EnterSceneEvent (0, 110, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
UnkEvent 171(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
5
UnkEvent 26(7, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
UnkEvent 59(600, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
TalkEvent (110, 0, 0, 3, 9513, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Phew, glad that's finally over.
10
EnterSceneEvent (3, 24, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
11
UnkEvent 26(1, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
UnkEvent 31(1, 300, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
TalkEvent (24, 1, NULL, 1, 9514, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Oh, hey! Nice job out there!
15
UnkEvent 30(1, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
16
TalkEvent (110, 2, 2431, 0, 9515, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You too, Hilda! Good to see you back safe and sound. That was one close fight, huh?
17
UnkEvent 135(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
TalkEvent (24, 3, NULL, 3, 9516, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You think so? I didn't even break a sweat.
20
TalkEvent (110, 4, 2405, 0, 9517, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Really? Well, I guess we did have the upper hand for [cdb]most of it.
21
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
TalkEvent (24, 5, 2400, 0, 9518, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # We sure did! And yet you still charged headfirst into [cdb]the most contested part of the battlefield.
23
TalkEvent (24, 6, NULL, 0, 9519, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You know, that's why you end up feeling like every [cdb]battle is some huge ordeal. It's so unnecessary.
24
DialogChoiceEvent (0, 7, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
IfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
26
TalkEvent (110, 9, 2407, 2, 9520, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Whoa, hey now. "Unnecessary"? That's a little harsh.
27
TalkEvent (110, 10, 2403, 2, 9521, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Someone has to get in there and turn the battle in [cdb]our favor. Even if it's dangerous.
28
TalkEvent (24, 11, 0, 3, 9522, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I know. But why do you always have to be [cdb]that someone?
29
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
TalkEvent (110, 12, 2407, 2, 9523, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# ...
31
TalkEvent (24, 13, 0, 3, 9524, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I know you want to argue. I can see it in your eyes.
32
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
TalkEvent (24, 14, 2403, 3, 9525, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Living fast and loose is only gonna land you in an [cdb]early grave.
34
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
TalkEvent (110, 15, 2401, 0, 9526, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Well, it's not like I'm trying to live like anything. This is just how mercenaries are.
36
TalkEvent (110, 16, NULL, 0, 9527, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You can't distinguish yourself by hanging around [cdb]in the back. And if you don't stand out, [cdb]you don't get paid.
37
TalkEvent (110, 17, 2400, 0, 9528, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # People notice you if you do something showy on [cdb]the front lines. And that can bring in the next job, [cdb]you know?
38
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
TalkEvent (24, 18, NULL, 0, 9529, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Uh, you're basically commanding an entire army now. What does recognition matter at this point?
40
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
TalkEvent (110, 19, 2400, 0, 9530, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You're probably right. I guess I've just gotten so used [cdb]to fighting like that it's hard to change.
42
TalkEvent (110, 20, 2403, 0, 9531, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Aren't there a bunch of mercenaries in Goneril [cdb]territory? Pretty sure I've heard of a merc [cdb]company stationed at the Throat.
43
TalkEvent (24, 21, 2400, 0, 9532, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yeah, we use mercenaries a lot when we're [cdb]beating back the Almyran army.
44
TalkEvent (110, 22, 0, 0, 9533, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Then I'm sure they're the same as me. Haven't you seen them going all hog wild, [cdb]competing with each other up at the front?
45
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
TalkEvent (24, 23, 2405, 0, 9534, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hmm, I've never really fought with them. But I can imagine that they're way different [cdb]from regular knights.
47
TalkEvent (24, 24, 2407, 3, 9535, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # My brother is always going on about how some guy [cdb]from some mercenary company or other died fighting [cdb]at his side.
48
TalkEvent (110, 25, 0, 0, 9536, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # No surprise there. The more a merc makes a show of [cdb]themselves, the easier it is for the enemy to spot them.
49
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
TalkEvent (24, 26, 2400, 3, 9537, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Right? And that's exactly why I'm worried about you.
51
TalkEvent (24, 27, NULL, 3, 9538, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You don't have to stress about grabbing attention and [cdb]getting paid anymore.
52
TalkEvent (24, 28, 2403, 0, 9539, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # So just take it easy, OK? We don't want you dying [cdb]before your time.
53
DialogChoiceEvent (1, 29, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
IfEvent (0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
56
TalkEvent (110, 31, 2400, 0, 9540, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Yeah, OK, I'll keep that in mind. It's not like I have [cdb]a death wish or something.
57
TalkEvent (110, 32, NULL, 0, 9541, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I can't really change my fighting style overnight, [cdb]but I'll try to keep the recklessness to a minimum. Don't worry.
58
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
TalkEvent (110, 33, 2401, 0, 9542, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# It's not about getting paid anymore. Fighting that way is just a part of me now.
60
TalkEvent (110, 34, NULL, 0, 9543, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# But don't worry. I've got no plans to go out that easy.
61
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
UnkEvent 30(1, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
TalkEvent (24, 35, 2405, 3, 9544, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hmm...
64
TalkEvent (110, 36, 2403, 4, 9545, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You know, I've never seen a noble worry so much [cdb]about a mercenary. You just sit back and enjoy the [cdb]show, all right?
65
TalkEvent (24, 37, 2407, 3, 9546, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # "Enjoy the show"? Yeah, that sorta talk is so not [cdb]making me feel any better!
UnkEvent (171) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 3 9513 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Phew, glad that's finally over.
UnkEvent (26) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 24 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 1 NULL 1 9514 1 0 0 0 0 0 0 0 0 0
link Hilda volume_up
Oh, hey! Nice job out there!
UnkEvent (30) (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 50 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 2431 0 9515 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
You too, Hilda! Good to see you back safe and sound. That was one close fight, huh?
UnkEvent (135) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 3 NULL 3 9516 1 0 0 0 0 0 0 0 0 0
link Hilda volume_up
You think so? I didn't even break a sweat.
TalkEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 4 2405 0 9517 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Really? Well, I guess we did have the upper hand for most of it.
UnkEvent (30) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 5 2400 0 9518 1 0 0 0 0 0 0 0 0 0
link Hilda volume_up
We sure did! And yet you still charged headfirst into the most contested part of the battlefield.
TalkEvent (index: 23)
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You know, that's why you end up feeling like every battle is some huge ordeal. It's so unnecessary.
DialogChoiceEvent (index: 24)
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IfEvent (index: 25)
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TalkEvent (index: 26)
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Whoa, hey now. "Unnecessary"? That's a little harsh.
TalkEvent (index: 27)
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Someone has to get in there and turn the battle in our favor. Even if it's dangerous.
TalkEvent (index: 28)
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I know. But why do you always have to be that someone?
ElseEvent (index: 29)
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...
TalkEvent (index: 31)
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I know you want to argue. I can see it in your eyes.
EndIfEvent (index: 32)
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TalkEvent (index: 33)
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Living fast and loose is only gonna land you in an early grave.
UnkEvent (30) (index: 34)
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TalkEvent (index: 35)
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Well, it's not like I'm trying to live like anything. This is just how mercenaries are.
TalkEvent (index: 36)
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You can't distinguish yourself by hanging around in the back. And if you don't stand out, you don't get paid.
TalkEvent (index: 37)
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People notice you if you do something showy on the front lines. And that can bring in the next job, you know?
UnkEvent (30) (index: 38)
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TalkEvent (index: 39)
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Uh, you're basically commanding an entire army now. What does recognition matter at this point?
UnkEvent (30) (index: 40)
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TalkEvent (index: 41)
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You're probably right. I guess I've just gotten so used to fighting like that it's hard to change.
TalkEvent (index: 42)
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Aren't there a bunch of mercenaries in Goneril territory? Pretty sure I've heard of a merc company stationed at the Throat.
TalkEvent (index: 43)
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Yeah, we use mercenaries a lot when we're beating back the Almyran army.
TalkEvent (index: 44)
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Then I'm sure they're the same as me. Haven't you seen them going all hog wild, competing with each other up at the front?
UnkEvent (30) (index: 45)
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TalkEvent (index: 46)
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Hmm, I've never really fought with them. But I can imagine that they're way different from regular knights.
TalkEvent (index: 47)
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My brother is always going on about how some guy from some mercenary company or other died fighting at his side.
TalkEvent (index: 48)
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No surprise there. The more a merc makes a show of themselves, the easier it is for the enemy to spot them.
UnkEvent (30) (index: 49)
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TalkEvent (index: 50)
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Right? And that's exactly why I'm worried about you.
TalkEvent (index: 51)
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You don't have to stress about grabbing attention and getting paid anymore.
TalkEvent (index: 52)
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So just take it easy, OK? We don't want you dying before your time.
DialogChoiceEvent (index: 53)
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UnkEvent (30) (index: 54)
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IfEvent (index: 55)
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TalkEvent (index: 56)
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Yeah, OK, I'll keep that in mind. It's not like I have a death wish or something.
TalkEvent (index: 57)
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I can't really change my fighting style overnight, but I'll try to keep the recklessness to a minimum. Don't worry.
ElseEvent (index: 58)
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TalkEvent (index: 59)
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It's not about getting paid anymore. Fighting that way is just a part of me now.
TalkEvent (index: 60)
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But don't worry. I've got no plans to go out that easy.
EndIfEvent (index: 61)
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UnkEvent (30) (index: 62)
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TalkEvent (index: 63)
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Hmm...
TalkEvent (index: 64)
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You know, I've never seen a noble worry so much about a mercenary. You just sit back and enjoy the show, all right?
TalkEvent (index: 65)
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"Enjoy the show"? Yeah, that sorta talk is so not making me feel any better!