1. ...
  2. Uh, Jeritza? What's wrong?
  3. Not here either.
  4. Hey, hold on. If you're looking for someone, I'd be [cdb]more than glad to help.
  5. Leave me be.
  6. Friendly as ever, I see. Y'know, it's kinda hard to [cdb]believe you and Mercedes are related.
  7. Friendly as ever, I see. Guess you weren't much [cdb]different back when you were a professor, either.
  8. Why don't you let me help you? You seem worried.
  9. How could you tell?
  10. You're not exactly hiding it. You nearly busted the [cdb]chapel door clear off its hinges.
  11. ...
  12. I'm looking for someone. She is injured.
  13. Huh? Did someone go missing from the infirmary? Wait, are you talking about an enemy?!
  14. Not an enemy. However, she fled when she saw me.
  15. Well then, why would she run? Ohhh, I get it. Was it Bernadetta?
  16. Well then, why would she run? Did you do something [cdb]to upset her?
  17. Not her. Though...the one I seek was likely frightened [cdb]by me as well.
  18. I do not know. She was likely frightened by me.
  19. Well, you're not really the most approachable guy. There's kinda this murder-y aura about you.
  20. Like if I let my guard down for even a second, it'd be [cdb]the last thing I ever do.
  21. That is not my intention.
  22. I know that, but you'd probably still scare the life [cdb]outta someone who's already jumpy.
  23. Even a beast would turn tail and run if it caught [cdb]sight of the Death Knight.
  24. Then what would you suggest?
  25. I will never capture her at this rate.
  26. Give him advice.
  27. Offer to help.
  28. Your biggest problem is that you always look like [cdb]you're out for blood. Maybe we should start there?
  29. Just try to smile when the two of you talk. And definitely don't look like you're gonna kill her.
  30. When we talk? Interesting.
  31. Why don't you just let me help you? Y'know, strength [cdb]in numbers and all that. She wouldn't be able to get [cdb]away if there are two of us out looking.
  32. It is vexing when she flees, yes. But this matter does [cdb]not require assistance.
  33. Time is wasting. I must go.
  34. Wait, Jeritza! Is he really gonna be OK?
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
77 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 49 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 2 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (78) (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 9 NULL NULL NULL NULL NULL NULL 0 0 0 0 0 0 0
CheckRecruitmentEvent (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 16 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
CheckRecruitmentEvent (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 9 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
SetPlaceRotationEvent (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 90 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 110 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (15) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 110 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967246 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 15 0 0 0 0 0 0 0 0 0 0 0 0
PlaySoundEffectEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1112 0 0 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 49 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
DelayEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2412 4 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 0 NULL 0 20380 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2432 4 1 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 49 3 20 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 NULL 4 20381 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 49 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 2 2401 0 20382 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 2432 0 1 0 0 0 0 0 0 0 0 0 0 0
RotateEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 7 40 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 110 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 49 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 2403 0 20383 1 0 0 0 0 0 0 0 0 0
LookEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 6 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 3 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 4 NULL 0 20384 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 110 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 5 2401 3 20385 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 6 2401 3 20386 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 7 2403 0 20387 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 110 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 8 NULL 0 20388 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 9 2401 0 20389 1 0 0 0 0 0 0 0 0 0
LookEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 0 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 10 NULL 0 20390 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 2432 0 1 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 110 3 20 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 11 NULL 0 20391 1 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
180 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2407 0 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 12 2405 4 20392 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 49 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967287 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 13 2401 0 20393 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 400 6 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 5 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 14 2458 0 20394 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 15 2458 0 20395 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 49 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967287 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 5 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 16 2401 0 20396 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 17 2401 0 20397 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 400 6 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 18 2460 0 20398 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 19 NULL 0 20399 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 49 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967287 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 10 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 20 NULL 0 20400 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 110 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 600 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 21 2403 0 20401 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 22 2401 0 20402 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 49 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967287 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
120 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 2403 3 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 23 NULL 3 20403 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 24 NULL 0 20404 1 0 0 0 0 0 0 0 0 0
UnkEvent (123) (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 110 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 25 26 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 27 2403 0 20405 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 28 2409 1 20406 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 49 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 29 2408 0 20407 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 30 2403 0 20408 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 49 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 31 2401 0 20409 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 32 NULL 0 20410 1 0 0 0 0 0 0 0 0 0
LeaveSceneEvent (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 49 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
DelayEvent (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
45 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 111)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 5 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 112)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 110 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 113)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 33 2412 4 20411 1 0 0 0 0 0 0 0 0 0
0
InitEvent (77, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (110, 49, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (7, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
UnkEvent 78(16, 9, NULL, NULL, NULL, NULL, NULL, NULL, 0, 0, 0, 0, 0, 0, 0)
4
CheckRecruitmentEvent (0, 0, 16, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
5
CheckRecruitmentEvent (1, 0, 9, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
7
EnterSceneEvent (0, 110, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
8
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
UnkEvent 59(600, 4294967246, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
UnkEvent 31(2, 600, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
PlaySoundEffectEvent (1112, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
EnterSceneEvent (7, 49, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
17
TalkEvent (49, 0, NULL, 0, 20380, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ...
20
TalkEvent (110, 1, NULL, 4, 20381, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Uh, Jeritza? What's wrong?
21
UnkEvent 26(15, 49, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
TalkEvent (49, 2, 2401, 0, 20382, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Not here either.
26
UnkEvent 26(3, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
TalkEvent (110, 3, 2403, 0, 20383, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hey, hold on. If you're looking for someone, I'd be [cdb]more than glad to help.
30
UnkEvent 66(49, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
TalkEvent (49, 4, NULL, 0, 20384, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Leave me be.
32
UnkEvent 26(16, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
IfEvent (3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
34
TalkEvent (110, 5, 2401, 3, 20385, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Friendly as ever, I see. Y'know, it's kinda hard to [cdb]believe you and Mercedes are related.
35
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
36
TalkEvent (110, 6, 2401, 3, 20386, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Friendly as ever, I see. Guess you weren't much [cdb]different back when you were a professor, either.
37
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
TalkEvent (110, 7, 2403, 0, 20387, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Why don't you let me help you? You seem worried.
39
UnkEvent 26(3, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
TalkEvent (49, 8, NULL, 0, 20388, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # How could you tell?
41
TalkEvent (110, 9, 2401, 0, 20389, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You're not exactly hiding it. You nearly busted the [cdb]chapel door clear off its hinges.
43
UnkEvent 66(49, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
TalkEvent (49, 10, NULL, 0, 20390, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ...
47
TalkEvent (49, 11, NULL, 0, 20391, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I'm looking for someone. She is injured.
48
UnkEvent 135(180, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
TalkEvent (110, 12, 2405, 4, 20392, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Huh? Did someone go missing from the infirmary? Wait, are you talking about an enemy?!
51
UnkEvent 26(17, 49, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
UnkEvent 59(600, 0, 4294967287, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
UnkEvent 31(1, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
TalkEvent (49, 13, 2401, 0, 20393, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Not an enemy. However, she fled when she saw me.
55
UnkEvent 26(18, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
UnkEvent 59(600, 0, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
UnkEvent 31(3, 400, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
UnkEvent 31(2, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
IfEvent (3, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
60
TalkEvent (110, 14, 2458, 0, 20394, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Well then, why would she run? Ohhh, I get it. Was it Bernadetta?
61
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
TalkEvent (110, 15, 2458, 0, 20395, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Well then, why would she run? Did you do something [cdb]to upset her?
63
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
UnkEvent 26(17, 49, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
UnkEvent 59(600, 0, 4294967287, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
UnkEvent 31(1, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
IfEvent (3, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
68
TalkEvent (49, 16, 2401, 0, 20396, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Not her. Though...the one I seek was likely frightened [cdb]by me as well.
69
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
TalkEvent (49, 17, 2401, 0, 20397, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I do not know. She was likely frightened by me.
71
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
UnkEvent 26(18, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
UnkEvent 59(600, 0, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
UnkEvent 31(3, 400, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
UnkEvent 31(2, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
76
TalkEvent (110, 18, 2460, 0, 20398, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Well, you're not really the most approachable guy. There's kinda this murder-y aura about you.
77
TalkEvent (110, 19, NULL, 0, 20399, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Like if I let my guard down for even a second, it'd be [cdb]the last thing I ever do.
78
UnkEvent 26(9, 49, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
79
UnkEvent 59(600, 0, 4294967287, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
80
UnkEvent 59(400, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
TalkEvent (49, 20, NULL, 0, 20400, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # That is not my intention.
82
UnkEvent 54(49, 110, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
UnkEvent 31(3, 600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
84
UnkEvent 59(400, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
85
UnkEvent 31(1, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
86
TalkEvent (110, 21, 2403, 0, 20401, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I know that, but you'd probably still scare the life [cdb]outta someone who's already jumpy.
87
TalkEvent (110, 22, 2401, 0, 20402, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Even a beast would turn tail and run if it caught [cdb]sight of the Death Knight.
88
UnkEvent 26(9, 49, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
89
UnkEvent 59(600, 0, 4294967287, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
90
UnkEvent 59(400, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
91
UnkEvent 135(120, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
93
TalkEvent (49, 23, NULL, 3, 20403, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Then what would you suggest?
94
TalkEvent (49, 24, NULL, 0, 20404, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I will never capture her at this rate.
95
UnkEvent 123(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
96
UnkEvent 26(11, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
97
DialogChoiceEvent (0, 25, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
98
IfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
99
TalkEvent (110, 27, 2403, 0, 20405, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Your biggest problem is that you always look like [cdb]you're out for blood. Maybe we should start there?
100
TalkEvent (110, 28, 2409, 1, 20406, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Just try to smile when the two of you talk. And definitely don't look like you're gonna kill her.
101
UnkEvent 26(15, 49, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
102
TalkEvent (49, 29, 2408, 0, 20407, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# When we talk? Interesting.
103
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
104
TalkEvent (110, 30, 2403, 0, 20408, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Why don't you just let me help you? Y'know, strength [cdb]in numbers and all that. She wouldn't be able to get [cdb]away if there are two of us out looking.
105
UnkEvent 26(15, 49, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
106
TalkEvent (49, 31, 2401, 0, 20409, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# It is vexing when she flees, yes. But this matter does [cdb]not require assistance.
107
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
108
TalkEvent (49, 32, NULL, 0, 20410, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Time is wasting. I must go.
109
LeaveSceneEvent (2, 49, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
112
UnkEvent 26(3, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
113
TalkEvent (110, 33, 2412, 4, 20411, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Wait, Jeritza! Is he really gonna be OK?
UnkEvent (78) (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 9 NULL NULL NULL NULL NULL NULL 0 0 0 0 0 0 0
CheckRecruitmentEvent (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 16 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
CheckRecruitmentEvent (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 9 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (15) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 110 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967246 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 15 0 0 0 0 0 0 0 0 0 0 0 0
PlaySoundEffectEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1112 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 0 NULL 0 20380 1 0 0 0 0 0 0 0 0 0
link Jeritza volume_up
...
LookAtPersonEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 49 3 20 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 NULL 4 20381 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Uh, Jeritza? What's wrong?
UnkEvent (26) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 49 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 2 2401 0 20382 1 0 0 0 0 0 0 0 0 0
link Jeritza volume_up
Not here either.
RotateEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 7 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 110 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 49 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 2403 0 20383 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Hey, hold on. If you're looking for someone, I'd be more than glad to help.
LookEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 6 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 3 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 4 NULL 0 20384 1 0 0 0 0 0 0 0 0 0
link Jeritza volume_up
Leave me be.
UnkEvent (26) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 110 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 5 2401 3 20385 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Friendly as ever, I see. Y'know, it's kinda hard to believe you and Mercedes are related.
ElseEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 6 2401 3 20386 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Friendly as ever, I see. Guess you weren't much different back when you were a professor, either.
EndIfEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 7 2403 0 20387 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Why don't you let me help you? You seem worried.
UnkEvent (26) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 110 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 8 NULL 0 20388 1 0 0 0 0 0 0 0 0 0
link Jeritza volume_up
How could you tell?
TalkEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 9 2401 0 20389 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
You're not exactly hiding it. You nearly busted the chapel door clear off its hinges.
LookEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 0 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 10 NULL 0 20390 0 0 0 0 0 0 0 0 0 0
link Jeritza volume_up
...
LookAtPersonEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 110 3 20 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 11 NULL 0 20391 1 0 0 0 0 0 0 0 0 0
link Jeritza volume_up
I'm looking for someone. She is injured.
UnkEvent (135) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
180 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 12 2405 4 20392 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Huh? Did someone go missing from the infirmary? Wait, are you talking about an enemy?!
UnkEvent (26) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 49 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967287 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 13 2401 0 20393 1 0 0 0 0 0 0 0 0 0
link Jeritza volume_up
Not an enemy. However, she fled when she saw me.
UnkEvent (26) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 400 6 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 5 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 14 2458 0 20394 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Well then, why would she run? Ohhh, I get it. Was it Bernadetta?
ElseEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 15 2458 0 20395 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Well then, why would she run? Did you do something to upset her?
EndIfEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 49 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967287 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 5 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 16 2401 0 20396 1 0 0 0 0 0 0 0 0 0
link Jeritza volume_up
Not her. Though...the one I seek was likely frightened by me as well.
ElseEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 17 2401 0 20397 1 0 0 0 0 0 0 0 0 0
link Jeritza volume_up
I do not know. She was likely frightened by me.
EndIfEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 400 6 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 18 2460 0 20398 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Well, you're not really the most approachable guy. There's kinda this murder-y aura about you.
TalkEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 19 NULL 0 20399 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Like if I let my guard down for even a second, it'd be the last thing I ever do.
UnkEvent (26) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 49 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967287 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 10 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 20 NULL 0 20400 1 0 0 0 0 0 0 0 0 0
link Jeritza volume_up
That is not my intention.
UnkEvent (54) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 110 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 600 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 21 2403 0 20401 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
I know that, but you'd probably still scare the life outta someone who's already jumpy.
TalkEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 22 2401 0 20402 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Even a beast would turn tail and run if it caught sight of the Death Knight.
UnkEvent (26) (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 49 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967287 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
120 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 23 NULL 3 20403 1 0 0 0 0 0 0 0 0 0
link Jeritza volume_up
Then what would you suggest?
TalkEvent (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 24 NULL 0 20404 1 0 0 0 0 0 0 0 0 0
link Jeritza volume_up
I will never capture her at this rate.
UnkEvent (123) (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 110 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 25 26 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 27 2403 0 20405 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Your biggest problem is that you always look like you're out for blood. Maybe we should start there?
TalkEvent (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 28 2409 1 20406 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Just try to smile when the two of you talk. And definitely don't look like you're gonna kill her.
UnkEvent (26) (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 49 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 29 2408 0 20407 1 0 0 0 0 0 0 0 0 0
link Jeritza volume_up
When we talk? Interesting.
ElseEvent (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 30 2403 0 20408 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Why don't you just let me help you? Y'know, strength in numbers and all that. She wouldn't be able to get away if there are two of us out looking.
UnkEvent (26) (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 49 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 31 2401 0 20409 1 0 0 0 0 0 0 0 0 0
link Jeritza volume_up
It is vexing when she flees, yes. But this matter does not require assistance.
EndIfEvent (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 32 NULL 0 20410 1 0 0 0 0 0 0 0 0 0
link Jeritza volume_up
Time is wasting. I must go.
LookEvent (index: 111)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 5 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 112)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 110 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 113)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 33 2412 4 20411 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Wait, Jeritza! Is he really gonna be OK?