Arianrhod tiembla bajo el brutal asedio del ejército imperial. Consciente de que la ciudad fortificada no puede caer, te apresuras a reforzar las tropas del Reino acuarteladas allí.

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 [es]1_1_10_15_____Shez 92 0 0 0 0 0 0 0 101 0 0 100 300 255 65535 1999 38 40 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
1 [es]1_1_10_15_____Dimitri 255 0 0 1 25 1 0 0 101 0 0 100 300 255 65535 1999 65 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
2 [es]1_1_10_15_____Ashe 255 0 0 2 80 2 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
3 [es]1_1_10_15_____Catherine 255 0 0 3 155 7 0 0 101 5 0 100 253 255 65535 1999 12 22 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
4 [es]1_1_10_15_____Felix 255 0 0 4 75 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
5 [es]1_1_10_15_____Sylvain 255 0 0 5 85 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
6 [es]1_1_10_15_____Dedue 255 0 0 6 70 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
7 [es]1_1_10_15_____Mercedes 255 0 0 7 90 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
8 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 8 600 5 13 3 101 3 1 21 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
9 [es]1_1_10_15_____Shamir 255 0 0 9 160 7 13 3 101 5 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
10 [es]2_2_11_16_____marqués de Gautier 255 0 0 10 460 7 13 3 101 3 1 100 300 255 65535 1999 4 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
11 [es]1_1_10_15_____Miklan 255 0 0 11 360 7 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
12 [es]1_1_10_15_____Edelgard 255 0 0 12 20 5 12 3 101 3 1 100 276 255 65535 1999 3 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
13 [es]1_1_10_15_____Ferdinand 255 0 0 13 40 5 13 3 101 3 1 100 300 255 65535 1999 3 39 50 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
14 [es]1_1_10_15_____Linhardt 255 0 0 14 45 5 13 3 101 3 1 100 300 255 65535 1999 3 39 50 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
15 [es]1_1_10_15_____Yuri 255 0 0 15 190 5 13 3 101 3 1 100 300 255 65535 1999 39 0 50 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
16 [es]2_2_11_16_____conde de Hevring 255 0 0 16 465 5 13 3 101 3 1 100 300 255 65535 1999 3 39 50 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
17 [es]1_1_10_15_____Gwendal 255 0 0 17 420 5 13 3 101 3 0 100 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
18 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 18 620 7 5 0 101 3 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
19 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 0 19 675 7 5 0 101 3 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
20 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 20 655 5 13 3 101 3 1 21 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
21 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 0 21 695 5 13 3 101 3 1 21 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
22 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 22 660 5 13 3 101 3 1 21 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
23 [cs][es]2_2_11_16_____gral. de la Alianza[cm][es]4_8_13_18_22_26_30__generales de la Alianza[ce] 255 0 0 23 603 5 13 3 101 3 1 8 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
24 [cs][es]3_3_12_17_____gral. de la Alianza[cm][es]5_9_14_19_23_27_31__generales de la Alianza[ce] 255 0 0 24 678 5 13 3 101 3 1 28 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
25 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 25 650 5 13 3 101 3 1 21 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
26 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 26 650 5 13 3 101 3 1 24 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
27 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 27 600 5 13 3 101 3 1 28 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
28 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 0 28 675 5 13 3 101 3 1 8 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
29 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 29 610 5 13 3 101 3 1 8 46 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
30 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 0 30 685 5 13 3 101 3 1 8 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
31 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 31 610 5 13 3 101 3 1 8 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
32 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 32 630 5 13 3 101 3 1 28 130 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
33 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 0 33 680 5 13 3 101 3 1 28 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
34 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 34 605 5 13 3 101 3 1 21 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
35 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 35 655 5 13 3 101 3 1 21 48 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
36 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 0 36 700 5 13 3 101 3 1 21 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
37 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 0 37 700 5 13 3 101 3 1 24 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
38 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 38 615 5 13 3 101 3 1 28 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
39 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 0 39 680 5 13 3 101 3 1 8 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
40 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 40 620 5 13 3 101 3 1 8 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
41 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 41 630 5 13 3 101 3 1 8 46 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
42 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 0 42 675 5 13 3 101 3 1 24 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
43 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 43 650 5 13 3 101 3 1 21 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
44 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 0 44 675 5 13 3 101 3 1 21 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
45 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 45 650 5 13 3 101 3 1 24 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
46 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 46 630 5 13 3 101 3 1 28 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
47 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 0 47 685 5 13 3 101 3 1 8 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
48 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 48 605 5 13 3 101 3 1 28 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
49 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 0 49 680 5 13 3 101 3 1 28 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
50 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 50 630 5 13 3 101 3 1 21 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
51 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 51 600 5 13 3 101 3 0 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
52 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 0 52 675 5 13 3 101 3 0 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
53 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 53 610 5 13 3 101 3 0 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
54 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 0 54 675 5 13 3 101 3 0 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
55 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 55 610 5 13 3 101 3 0 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
56 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 56 600 5 13 3 101 3 0 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
57 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 0 57 685 5 13 3 101 3 0 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
58 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 58 600 5 13 3 101 3 0 8 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
59 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 0 59 675 5 13 3 101 3 0 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
60 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 60 600 5 13 3 101 3 0 8 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
61 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 61 600 5 5 0 101 3 1 8 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
62 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 62 610 5 13 3 101 3 0 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
63 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 0 63 685 5 13 3 101 3 0 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
64 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 0 64 685 5 13 3 101 3 1 28 300 255 65535 1999 45 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
65 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 65 600 7 13 0 101 3 1 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
66 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 66 655 7 13 0 101 3 1 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
67 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 67 660 7 13 0 101 3 1 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
68 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 0 68 680 5 13 3 101 3 0 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
69 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 69 610 5 13 3 101 3 0 8 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
70 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 70 645 5 13 3 101 3 0 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
71 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 0 71 685 5 13 3 101 3 0 8 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
72 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 0 72 695 5 13 3 101 3 0 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
73 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 73 610 5 13 3 101 3 0 8 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
74 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 74 660 5 13 3 101 3 0 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
75 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 0 75 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
76 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 0 76 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
77 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 0 77 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
78 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 0 78 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
79 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 0 79 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
80 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 0 80 1025 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
81 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 0 81 1000 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
82 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 0 82 1000 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
83 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 83 610 5 13 3 101 3 1 8 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
84 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 84 630 5 13 3 101 3 1 28 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
85 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 0 85 680 5 13 3 101 3 1 28 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
86 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 0 86 685 5 13 3 101 3 1 8 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
87 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 87 670 5 13 3 101 3 1 21 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
88 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 0 88 680 5 13 3 101 3 1 8 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
89 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 0 89 680 5 13 3 101 3 1 28 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
90 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 0 90 685 5 13 3 101 3 1 8 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
91 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 0 91 695 5 13 3 101 3 1 28 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 52 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
48 0 0 0 48 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
49 0 0 0 49 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
50 0 0 0 50 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
51 0 0 0 51 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 1 0 1 0 0 100 0 176 104 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 18 0 0 0 0 65535 0 1000 1527 9 1523 28 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 0 1000 1526 9 1526 8 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 0 1000 1523 10 1523 28 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 0 1000 1526 10 1526 28 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 0 1000 1526 9 1523 8 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1522 10 1526 21 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 1 1000 1525 10 1526 21 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 1522 9 1526 24 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1525 9 1523 8 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 1 1000 1525 9 1526 28 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 1 1000 1525 10 1523 24 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 1 1000 1525 9 1526 24 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 12 0 12 65535 1 1000 1522 9 1523 21 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 13 0 13 65535 1 1000 1525 10 1526 21 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 14 0 14 65535 1 1000 1525 9 1523 24 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 15 0 15 65535 3 1000 1525 10 1526 21 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 16 0 16 65535 1 1000 1525 9 1523 28 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 17 0 17 65535 1 1000 1525 9 1526 8 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 69 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
48 0 0 0 48 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
49 0 0 0 49 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
50 0 0 0 50 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
51 0 0 0 51 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
52 0 0 0 52 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
53 0 0 0 53 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
54 0 0 0 54 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
55 0 0 0 55 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
56 0 0 0 56 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
57 0 0 0 57 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
58 0 0 0 58 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
59 0 0 0 59 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
60 0 0 0 60 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
61 0 0 0 61 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
62 0 0 0 62 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
63 0 0 0 63 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
64 0 0 0 64 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
65 0 0 0 65 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
66 0 0 0 66 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
67 0 0 0 67 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
68 0 0 0 68 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (360, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 2 (0, 5, 1, 1, 20)
SubGroup(0)
SubGroup(3)
Unknown10(0,99,3,92,92,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,23,3,92,92,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
SetName(18,500,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 18 to [cs][es]2_6_11_16_____caballero de Seiros[cm][es]4_8_13_18_22_26_30__caballeros de Seiros[ce]
SetName(19,564,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 19 to [cs][es]3_7_12_17_____soldado del Reino[cm][es]5_9_14_19_23_27_31__soldados del Reino[ce]
SetName(61,151,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 61 to [cs][es]2_6_11_16_____soldado Imperio[cm][es]4_8_13_18_22_26_30__soldados del Imperio[ce]
SubGroup(3)
Unknown78(1,9,80,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,11,20,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,17,70,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown7(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(12,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown61(11,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(11,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(9,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(3,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (0, 2, 2, 2, 3)
SubGroup(1)
MainMissionStart(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota [eg3][0:CHARA_G]!
SubGroup(2)
Unknown78(0,9,80,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,9,10,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 4 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 5 (0, 5, 16, 2, 3)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(7664,1,48000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(55500,0,48200,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 5, 16, 2, 5)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown100(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(3,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(3,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 10 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(67,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 2, 16, 2, 6)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(65,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(66,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(67,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown18(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(67,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 2, 2, 2, 7)
SubGroup(1)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota [eg3][0:CHARA_G] y a sus aliados!
SubGroup(6)
Unknown23(65,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(65,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(66,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(66,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(67,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (0, 2, 2, 4, 3)
SubGroup(3)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota [eg3][0:CHARA_G] y a sus aliados!
GroupCheck4(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 13: True 0
Unknown19(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(66,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 2, 2, 4, 3)
SubGroup(3)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota [eg3][0:CHARA_G] y a sus aliados!
GroupCheck4(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 13: True 0
Unknown19(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(67,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(67,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 17 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown53(15,0,3,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(5,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(15,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 21 (0, 2, 16, 2, 21)
SubGroup(1)
Unknown42(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(6,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(18)
Unknown137(0,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(1,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(2,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(3,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(4,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(5,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(6,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(7,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(8,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(9,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(10,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(11,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(12,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(13,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(14,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(15,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(16,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(17,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 2, 16, 2, 19)
SubGroup(1)
Unknown42(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(18)
Unknown137(0,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(1,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(2,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(3,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(4,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(5,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(6,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(7,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(8,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(9,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(10,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(11,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(12,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(13,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(14,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(15,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(16,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(17,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 24 (0, 2, 0, 1, 5)
SubGroup(0)
SubGroup(1)
Unknown23(3,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(2391,18,1,4,1,0,0,0,0,0,0,0,0,0,0) # ¡Majestad, daos prisa! El enemigo ha usado [cdb]un pasadizo secreto para infiltrarse en el fuerte [cdb]y se ha enfrentado a Catherine y a su unidad!
TalkCharacter(2392,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # Pues ayudémosles de inmediato. No podemos permitirnos fracasar. Arianrhod es demasiado valiosa.
# Group 25 (22, 2, 4, 1, 0)
SubGroup(0)
# Group 26 (0, 5, 0, 2, 24)
SubGroup(1)
GroupCheck3(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 24: 1 0 0
SubGroup(3)
Unknown134(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(6496,111,8293,6519,119,8233,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6497,92,8292,6520,98,8231,260,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(3)
Unknown134(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(2393,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # Así que parece que de verdad han encontrado [cdb]una forma de entrar. La puerta principal sigue [cdb]cerrada. Por suerte, los controles no están lejos.
SubGroup(2)
Unknown88(400,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown2(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown44(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(42800,0,21464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(19964,1,22964,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(703,4,0,1,92,92,92,0,0,0,0,0,0,0,0) # ¡Desactiva [g]los controles[/] en [g]las murallas[/] y abre [g]el acceso principal[/]!
# Group 27 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(10,6,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown83(4356,174,8820,4321,171,8761,0,0,1,0,0,0,0,0,0) # Focus on coords?
# Group 28 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(11,6,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown83(4347,173,8804,4312,170,8746,200,0,1,0,0,0,0,0,0) # Focus on coords?
# Group 29 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(0,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 27: True 0
GroupCheck4(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 28: True 0
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 30 (0, 5, 0, 4, 8)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(31,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 31: 0 1 0
Unknown13(93,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2394,50,1,0,1,0,0,0,0,0,0,0,0,0,0) # Han apostado unidades junto a los controles [cdb]de la puerta. Habrá que abrirse paso luchando [cdb]si esperamos poder abrirla.
SubGroup(5)
Unknown51(42800,0,21464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(19964,1,22964,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(16,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(17,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(95,4,92,92,92,0,0,0,0,0,0,0,0,0,0) # ¡Toma [r]las fortalezas[/] y desactiva [g]los controles[/]!
# Group 31 (0, 5, 0, 4, 8)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(30,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 30: 0 1 0
Unknown13(93,17,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2394,50,1,0,1,0,0,0,0,0,0,0,0,0,0) # Han apostado unidades junto a los controles [cdb]de la puerta. Habrá que abrirse paso luchando [cdb]si esperamos poder abrirla.
SubGroup(5)
Unknown51(42800,0,21464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(19964,1,22964,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(16,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(17,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(95,4,92,92,92,0,0,0,0,0,0,0,0,0,0) # ¡Toma [r]las fortalezas[/] y desactiva [g]los controles[/]!
# Group 32 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(16,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,92,92,16,0,1,1,0,0,0,0,0,0)
# Group 33 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(17,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,92,92,17,0,1,1,0,0,0,0,0,0)
# Group 34 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown26(16,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(973,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown45(972,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 35 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown26(17,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(977,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown45(976,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 36 (0, 5, 0, 4, 4)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(972,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(37,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 37: 0 1 0
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(42800,0,21464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(750,1,92,92,92,0,0,0,0,0,1,0,0,0,0) # ¡[g]Controles del acceso principal[/] desactivados: [g][0:NUMBER][/]!
# Group 37 (0, 5, 0, 4, 4)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(976,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(36,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 36: 0 1 0
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(19964,1,22964,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(750,1,92,92,92,0,0,0,0,0,1,0,0,0,0) # ¡[g]Controles del acceso principal[/] desactivados: [g][0:NUMBER][/]!
# Group 38 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(972,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(1)
Unknown44(16,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 39 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(976,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(1)
Unknown44(17,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 40 (0, 5, 0, 7, 9)
SubGroup(2)
GroupCheck3(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 3: 0 1 0
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(16,80,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(17,80,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(16,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(17,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2395,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # Me han visto. Supongo que estoy perdiendo facultades.
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(412,2,9,9,92,3,0,0,0,0,0,0,0,0,0) # ¡Has avistado [eg3][0:CHARA_G] luchando contra [r][eg1][cp][0:PARTY][/]!
SubGroup(1)
TalkCharacter(2396,3,1,4,1,0,0,0,0,0,0,0,0,0,0) # ¡Esa es... Shamir! Debemos ayudarla.
SubGroup(1)
Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 5, 0, 7, 15)
SubGroup(2)
GroupCheck3(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 3: 1 0 0
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(16,80,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(17,80,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(16,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(17,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown23(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2395,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # Me han visto. Supongo que estoy perdiendo facultades.
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(412,2,9,9,92,3,0,0,0,0,0,0,0,0,0) # ¡Has avistado [eg3][0:CHARA_G] luchando contra [r][eg1][cp][0:PARTY][/]!
SubGroup(1)
TalkCharacter(2396,3,1,4,1,0,0,0,0,0,0,0,0,0,0) # ¡Esa es... Shamir! Debemos ayudarla.
# Group 42 (0, 5, 0, 16, 6)
SubGroup(3)
GroupCheck3(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 3: 1 0 0
GroupCheck3(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 41: 1 0 0
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(16,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(17,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(17,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(16,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown25(16,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(17,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(16,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(17,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2399,9,1,3,1,0,0,0,0,0,0,0,0,0,0) # Aquí es donde muero, ¿eh? No es el sitio [cdb]más cómodo para el descanso eterno.
If254(1,359,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2400,26,1,4,1,0,0,0,0,0,0,0,0,0,0) # Shamir está en graves apuros. ¡Hay que ayudarla de inmediato!
If254(1,359,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2401,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # No creo que pueda aguantar mucho más. ¡En marcha!
# Group 43 (0, 5, 0, 7, 24)
SubGroup(4)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(972,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(976,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 40: 1 0 0
GroupCheck3(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 42: 1 0 0
SubGroup(4)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(42800,0,21464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(19964,1,22964,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(803,1,0,2,92,92,92,0,0,0,0,0,0,0,0) # ¡Se han desactivado [g]los controles del acceso principal[/]!
SubGroup(3)
Unknown83(6436,166,8280,6472,153,8227,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6435,156,8282,6471,146,8229,180,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(1)
Unknown96(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(3000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown100(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(584,1,92,92,92,0,0,0,0,0,0,0,0,0,0) # ¡Se ha abierto [g]el acceso principal[/]!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
If254(1,44,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2397,16,1,1,1,0,0,0,0,0,0,0,0,0,0) # ¡Uf! Eso debería despejar la entrada al fuerte.
If254(1,44,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2398,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ya está. Podemos pasar dentro.
SubGroup(2)
Unknown96(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 44 (0, 2, 2, 5, 0)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(16,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota [eg3][0:CHARA_G]!
MainMissionStart(2,5,1,0,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota [eg3][0:CHARA_G]!
# Group 45 (0, 5, 0, 4, 9)
SubGroup(3)
GroupCheck3(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 43: 1 0 0
GroupCheck3(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 52: 1 0 0
GroupCheck3(64,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 64: 0 1 0
SubGroup(3)
Unknown100(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(615,0,61,92,92,3,0,0,0,0,0,0,0,0,0) # ¡[r][eb][eg1][cp][0:PARTY][/] han abierto para enviar tropas!
SubGroup(4)
Unknown23(62,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(62,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(63,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(63,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 46 (0, 2, 2, 3, 5)
SubGroup(2)
GroupCheck3(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 34: 1 0 0
GroupCheck3(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 35: 1 0 0
SubGroup(2)
Unknown0(31,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 2, 0, 3, 8)
SubGroup(2)
Unknown28(31,45,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(43,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 43: 0 1 0
If254(1,38,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(42800,0,21464,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(19964,1,22964,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(719,4,92,92,92,0,0,0,0,0,0,0,0,0,0) # ¡Usa [g]los controles[/] dentro de [b]la fortaleza[/] conquistada!
SubGroup(1)
Unknown48(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 48 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 49 (0, 5, 0, 3, 17)
SubGroup(2)
GroupCheck3(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 43: 1 0 0
GroupCheck3(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 3: 1 0 0
SubGroup(1)
Unknown78(0,9,10,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown19(9,20,7,0,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(33,96,2406,3,0,0,0,0,0,0,0,0,0,0,0) # Lo siento, Catherine... Supongo que tendrás [cdb]que hacerlo sola a partir de ahora...
SubGroup(1)
Unknown112(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,9,92,92,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha muerto!
SubGroup(1)
TalkCharacter(2408,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # Hemos llegado demasiado tarde... Sigamos adelante. ¡Su muerte no será en vano!
SubGroup(1)
Unknown7(12,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 50 (0, 5, 0, 4, 17)
SubGroup(3)
GroupCheck4(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 43: True 0
GroupCheck3(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 51: 1 0 0
GroupCheck3(52,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 52: 0 1 0
SubGroup(1)
Unknown78(0,9,80,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown19(9,20,7,0,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(33,96,2406,3,0,0,0,0,0,0,0,0,0,0,0) # Lo siento, Catherine... Supongo que tendrás [cdb]que hacerlo sola a partir de ahora...
SubGroup(1)
Unknown112(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,9,92,92,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha muerto!
SubGroup(1)
TalkCharacter(2408,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # Hemos llegado demasiado tarde... Sigamos adelante. ¡Su muerte no será en vano!
SubGroup(1)
Unknown7(12,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 51 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck3(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 43: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota [eg3][0:CHARA_G]!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota [eg3][0:CHARA_G]!
SubGroup(1)
Unknown99(2,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 52 (0, 5, 0, 3, 28)
SubGroup(2)
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota [eg3][0:CHARA_G]!
GroupCheck3(50,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 50: 0 1 0
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(20,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(20,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(21,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(22,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2399,9,1,3,1,0,0,0,0,0,0,0,0,0,0) # Aquí es donde muero, ¿eh? No es el sitio [cdb]más cómodo para el descanso eterno.
SubGroup(5)
Unknown43(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(20,4,1,1,9,9,92,0,0,0,0,0,0,0,0) # ¡Ayuda y recluta [eg3][0:CHARA_G]!
SubGroup(2)
Unknown78(0,9,80,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,9,60,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,359,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2400,26,1,4,1,0,0,0,0,0,0,0,0,0,0) # Shamir está en graves apuros. ¡Hay que ayudarla de inmediato!
If254(1,359,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2401,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # No creo que pueda aguantar mucho más. ¡En marcha!
# Group 53 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck4(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 52: True 0
GroupCheck3(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 43: 1 0 0
SubGroup(2)
Unknown78(0,9,60,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(9,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 54 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(92,9,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(33,73,2402,1,0,0,0,0,0,0,0,0,0,0,0) # Me sorprende que hayáis venido a por mí. Supongo que tendré que devolver el favor.
CloseUp(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 55 (0, 2, 0, 6, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2403,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # La guardia personal de la Emperatriz [cdb]es bastante fuerte. Casi estoy impresionado... Casi.
# Group 56 (0, 2, 2, 6, 2)
SubGroup(5)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(59,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 59: 0 1 0
SubGroup(1)
Unknown6(9,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 57 (0, 5, 0, 7, 15)
SubGroup(6)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(58,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 58: 0 1 0
GroupCheck3(59,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 59: 0 1 0
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,1,9,92,92,0,0,0,0,0,0,0,0,0,0) # ¡Has socorrido [eg3][0:CHARA_G]!
SubGroup(2)
TalkCharacter(2404,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # Aquí estás a salvo. Descansa. Puedes dejarnos el resto a nosotros.
TalkDeploySlot(2405,9,1,1,1,0,0,0,0,0,0,0,0,0,0) # Gracias. Te debo una.
SubGroup(1)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,1,2,9,92,92,0,0,0,0,0,0,0,0) # ¡Has reclutado [eg3][0:CHARA_G]!
SubGroup(1)
Unknown7(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 58 (0, 2, 2, 4, 4)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(57,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 57: 0 1 0
SubGroup(1)
SetDeathText(33,96,2406,3,0,0,0,0,0,0,0,0,0,0,0) # Lo siento, Catherine... Supongo que tendrás [cdb]que hacerlo sola a partir de ahora...
SubGroup(1)
Unknown112(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 59 (0, 5, 0, 4, 12)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(58,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 58: 1 0 0
GroupCheck3(57,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 57: 0 1 0
SubGroup(1)
Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,9,92,92,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha muerto!
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(445,3,1,3,9,92,92,0,0,0,0,0,0,0,0) # ¡No has podido auxiliar [eg3][0:CHARA_G]!
SubGroup(1)
TalkCharacter(2407,50,1,3,1,0,0,0,0,0,0,0,0,0,0) # ¡Es demasiado tarde! Cómo ha podido pasar...
SubGroup(1)
Unknown7(12,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 60 (17, 2, 4, 1, 0)
SubGroup(0)
# Group 61 (0, 2, 2, 5, 3)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 57: 1 0 0
GroupCheck3(59,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 59: 1 0 0
GroupCheck3(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 49: 1 0 0
SubGroup(2)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(17,2264,1,50000,0,0,0,0,0,0,0,0,0,0,0)
# Group 62 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck4(61,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 61: True 0
Unknown10(17,964,1,49000,0,3464,1,50900,0,0,1,0,0,0,0)
SubGroup(2)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(17,65500,0,48500,0,0,0,0,0,0,0,0,0,0,0)
# Group 63 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck4(62,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 62: True 0
Unknown10(17,64000,0,47500,0,464,1,49500,0,0,1,0,0,0,0)
SubGroup(2)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(17,64000,0,44000,0,0,0,0,0,0,0,0,0,0,0)
# Group 64 (0, 5, 0, 6, 41)
SubGroup(1)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 49: 1 0 0
GroupCheck3(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 50: 1 0 0
GroupCheck3(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 57: 1 0 0
GroupCheck3(59,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 59: 1 0 0
SubGroup(3)
TalkDeploySlot(2410,17,1,1,1,0,0,0,0,0,0,0,0,0,0) # Uno de los niñatos de Gautier, ¿eh? No me digas que de verdad quieres [cdb]enfrentarte a mí.
TalkDeploySlot(2411,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # Mmm, soy mucho más que un simple apellido. ¡Te voy a dejar sin dientes por eso!
TalkDeploySlot(2412,17,1,2,1,0,0,0,0,0,0,0,0,0,0) # Caramba, veo que quieres pelea. Pues bien. ¡Muéstrame qué sabes hacer!
SubGroup(3)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(300,0,11,17,92,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] está luchando contra [eg1][1:CHARA_G]!
If254(2,355,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2413,15,1,3,1,0,0,0,0,0,0,0,0,0,0) # ¿Miklan y Gwendal están combatiendo? Mmm... Seguramente sea mejor que no vaya [cdb]a ayudarle, la verdad.
TalkCharacter(2415,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Quizá, pero tampoco podemos abandonarlo. ¡Abramos esa puerta y ayudemos a Miklan!
If254(2,355,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2414,50,1,4,1,0,0,0,0,0,0,0,0,0,0) # Los soldados de Gwendal se han apostado [cdb]frente a la ciudadela, ¿eh? Tendremos [cdb]que movernos rápido para salvar a Miklan.
TalkCharacter(2416,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Desde luego. Los controles [cdb]de la puerta deberían estar cerca. ¡Que dé comienzo el rescate!
SubGroup(3)
Unknown96(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown51(54700,0,64500,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(12464,1,464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(701,4,2,1,92,92,92,0,0,0,0,0,0,0,0) # ¡Desactiva [g]los controles[/] en [g]las calles de la ciudad[/] y abre [g]las puertas de la muralla[/]!
If254(1,355,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2417,15,1,3,1,0,0,0,0,0,0,0,0,0,0) # ¿Debemos abrir esta puerta antes de abrir [cdb]la de la ciudadela? Qué molesto.
If254(1,355,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2418,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # No me extraña que este lugar sea considerado [cdb]una fortaleza inexpugnable. Para abrir [cdb]una puerta, debemos abrir muchas otras antes.
If254(6,45,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(62,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(62,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(63,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(63,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown100(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(565,0,61,92,92,3,0,0,0,0,0,0,0,0,0) # ¡[r][eb][eg1][cp][0:PARTY][/] han abierto para desplegar refuerzos!
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
# Group 65 (0, 5, 0, 9, 11)
SubGroup(1)
If254(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(92,47500,0,15964,1,53000,0,19464,1,0,1,0,0,0,0)
Unknown10(92,9464,1,10964,1,16964,1,15264,1,0,1,0,0,0,0)
Unknown10(92,45000,0,964,1,49500,0,6864,1,0,1,0,0,0,0)
Unknown10(92,1964,1,1964,1,8964,1,5464,1,0,1,0,0,0,0)
GroupCheck3(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 64: 1 0 0
GroupCheck3(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 49: 1 0 0
GroupCheck3(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 50: 1 0 0
SubGroup(3)
Unknown83(5426,93,8452,5365,84,8431,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(5403,90,8444,5342,81,8423,200,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(1)
TalkCharacter(2437,50,1,4,1,0,0,0,0,0,0,0,0,0,0) # Fiel a su fama, el arsenal de la Dama de Plata, [cdb]sin duda, es sólido.
SubGroup(1)
ShowTutorial(273,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Sufrirás daño si pisas las [g]trampas del suelo[/]. Las [g]clases voladoras[/] pueden pasar por encima [cdb]de ellas sin sufrir daño [g]si van sobre su montura[/].
SubGroup(2)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
# Group 66 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,92,92,10,0,1,1,0,0,0,0,0,0)
# Group 67 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,92,92,11,0,1,1,0,0,0,0,0,0)
# Group 68 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(981,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown45(980,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 69 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(985,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown45(984,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 70 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(980,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(71,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 71: 0 1 0
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(54700,0,64500,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(751,0,92,92,92,0,0,0,0,0,1,0,0,0,0) # ¡[g]Controles de la puerta de la muralla[/] desactivados: [g][0:NUMBER][/]!
If254(1,355,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2429,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # ¡Ahí va uno!
# Group 71 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(984,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(70,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 70: 0 1 0
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(12464,1,464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(751,0,92,92,92,0,0,0,0,0,1,0,0,0,0) # ¡[g]Controles de la puerta de la muralla[/] desactivados: [g][0:NUMBER][/]!
If254(1,355,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2429,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # ¡Ahí va uno!
# Group 72 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(980,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(1)
Unknown44(10,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 73 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(984,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(1)
Unknown44(11,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 74 (0, 2, 2, 3, 5)
SubGroup(2)
GroupCheck3(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 68: 1 0 0
GroupCheck3(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 69: 1 0 0
SubGroup(2)
Unknown0(24,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 75 (0, 2, 0, 3, 8)
SubGroup(2)
Unknown28(24,45,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(77,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 77: 0 1 0
If254(1,72,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(54700,0,64500,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,73,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(12464,1,464,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(719,4,92,92,92,0,0,0,0,0,0,0,0,0,0) # ¡Usa [g]los controles[/] dentro de [b]la fortaleza[/] conquistada!
SubGroup(1)
Unknown48(74,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 76 (0, 5, 0, 4, 5)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 70: 1 0 0
GroupCheck3(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 71: 1 0 0
SubGroup(0)
SubGroup(3)
TalkDeploySlot(2421,17,1,0,1,0,0,0,0,0,0,0,0,0,0) # ¡No está mal! ¡Pero no es suficiente [cdb]para vencerme, mocoso!
TalkDeploySlot(2422,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # Quizá fuera distinto si portaras un emblema, ¡pero no voy a perder ante un viejo [cdb]sin emblema alguno!
TalkDeploySlot(2423,17,1,1,1,0,0,0,0,0,0,0,0,0,0) # ¡Ja, ja! Está claro que sabes ladrar, [cdb]pero ¿muerdes? Habrá que averiguarlo, ¿no, Miklan?
# Group 77 (0, 5, 0, 5, 19)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(980,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(984,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 76: 1 0 0
SubGroup(4)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(54700,0,64500,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(12464,1,464,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(801,1,2,2,92,92,92,0,0,0,0,0,0,0,0) # ¡Se han desactivado [g]los controles de la puerta de la muralla[/]!
SubGroup(3)
Unknown83(3866,241,7906,3860,234,7842,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(3866,231,7907,3860,224,7843,150,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
Unknown96(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(3000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown100(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(585,1,92,92,92,0,0,0,0,0,0,0,0,0,0) # ¡Se han abierto [g]las puertas de la muralla[/]!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 78 (14, 2, 4, 1, 0)
SubGroup(0)
# Group 79 (0, 5, 0, 2, 7)
SubGroup(1)
GroupCheck3(77,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 77: 1 0 0
SubGroup(2)
Unknown51(39300,0,64800,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(20064,1,62100,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown44(8,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(702,4,3,1,92,92,92,0,0,0,0,0,0,0,0) # ¡Desactiva [g]los controles[/] en [g]las murallas[/] y abre [g]el acceso central[/]!
# Group 80 (0, 5, 0, 2, 14)
SubGroup(1)
GroupCheck3(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 79: 1 0 0
SubGroup(1)
Unknown14(10,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,0,10,92,92,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg2][0:CHARA_G] ha aparecido!
SubGroup(1)
TalkDeploySlot(2424,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # Parece que llegamos a tiempo. Ayudaremos a reforzar la ciudadela.
SubGroup(2)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,355,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2425,15,1,1,1,0,0,0,0,0,0,0,0,0,0) # ¡Hala, mi padre está aquí! Supongo que no se pierde nada por preguntar.
If254(1,355,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2426,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Mandar a ese enviado al marqués fue [cdb]una maniobra conveniente. Nos servirá [cdb]de gran ayuda mientras avanzamos.
# Group 81 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,92,92,8,0,1,1,0,0,0,0,0,0)
# Group 82 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,92,92,9,0,1,1,0,0,0,0,0,0)
# Group 83 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(969,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown45(968,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 84 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(965,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown45(964,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 85 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(968,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(86,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 86: 0 1 0
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(20064,1,62100,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(752,0,92,92,92,0,0,0,0,0,1,0,0,0,0) # ¡[g]Controles del acceso central[/] desactivados: [g][0:NUMBER][/]!
SubGroup(1)
TalkCharacter(2420,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Debería haber otro mecanismo para abrir [cdb]las puertas de la ciudadela. Hay que localizarlo.
# Group 86 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(964,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(85,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 85: 0 1 0
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(39300,0,64800,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(752,0,92,92,92,0,0,0,0,0,1,0,0,0,0) # ¡[g]Controles del acceso central[/] desactivados: [g][0:NUMBER][/]!
SubGroup(1)
TalkCharacter(2420,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Debería haber otro mecanismo para abrir [cdb]las puertas de la ciudadela. Hay que localizarlo.
# Group 87 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(968,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(1)
Unknown44(8,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 88 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(964,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(1)
Unknown44(9,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 89 (0, 2, 2, 3, 5)
SubGroup(2)
GroupCheck3(83,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 83: 1 0 0
GroupCheck3(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 84: 1 0 0
SubGroup(2)
Unknown0(25,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(90,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 90 (0, 2, 0, 3, 8)
SubGroup(2)
Unknown28(25,45,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 92: 0 1 0
If254(1,87,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(20064,1,62100,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,88,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(39300,0,64800,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(719,4,92,92,92,0,0,0,0,0,0,0,0,0,0) # ¡Usa [g]los controles[/] dentro de [b]la fortaleza[/] conquistada!
SubGroup(1)
Unknown48(89,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 91 (0, 5, 0, 4, 28)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 85: 1 0 0
GroupCheck3(86,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 86: 1 0 0
SubGroup(1)
Unknown78(0,11,20,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2430,17,1,2,1,0,0,0,0,0,0,0,0,0,0) # No te guardas nada, ¿eh? ¡Es hora de terminar con tu sufrimiento!
SubGroup(2)
Unknown19(11,17,7,0,1,1,0,0,0,0,0,0,0,0,0)
Unknown35(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(45,96,2431,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Arg! Je, menuda broma... Aun así... al menos he conseguido el tiempo [cdb]que necesitábamos...
SubGroup(1)
Unknown112(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,11,92,92,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha muerto!
SubGroup(1)
TalkDeploySlot(2432,17,1,0,1,0,0,0,0,0,0,0,0,0,0) # Cierto, no esperaba que me dieras [cdb]tantos problemas. Has luchado bien, mocoso. O debería decir... sir Miklan.
SubGroup(1)
TalkDeploySlot(2433,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # Puede que haya renegado de él [cdb]como heredero, pero no veo razón [cdb]para no vengar su muerte.
SubGroup(4)
Unknown35(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(17,64000,0,38000,0,0,0,0,0,0,0,0,0,0,0)
# Group 92 (0, 5, 0, 5, 21)
SubGroup(4)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(968,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(964,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(91,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 1 0 0
SubGroup(4)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(39300,0,64800,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(20064,1,62100,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(802,1,3,2,92,92,92,0,0,0,0,0,0,0,0) # ¡Se han desactivado [g]los controles del acceso central[/]!
SubGroup(3)
Unknown83(6345,244,7006,6345,230,6942,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(400,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6345,194,7010,6345,185,6950,180,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(1)
Unknown96(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(3000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown100(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(586,1,92,92,92,0,0,0,0,0,0,0,0,0,0) # ¡Se ha abierto [g]el acceso central[/]!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
If254(1,355,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2434,15,1,3,1,0,0,0,0,0,0,0,0,0,0) # No puedo creer que mantuviera tantas tropas [cdb]fuera de la ciudadela. Mi hermano era [cdb]de lo que no hay.
If254(1,355,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2435,3,1,3,1,0,0,0,0,0,0,0,0,0,0) # ¡No! Hemos llegado demasiado tarde. Debemos apresurarnos a la ciudadela. Se requiere nuestra ayuda con urgencia.
# Group 93 (21, 2, 4, 1, 0)
SubGroup(0)
# Group 94 (0, 5, 0, 2, 43)
SubGroup(1)
GroupCheck3(92,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 92: 1 0 0
SubGroup(1)
TalkDeploySlot(2436,17,1,2,1,0,0,0,0,0,0,0,0,0,0) # ¡Preparaos para disparar! ¡Plantémosles cara!
SubGroup(2)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(7337,303,5119,7285,287,5061,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7337,297,5121,7286,281,5062,180,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(3)
Unknown66(318,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(322,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(2500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(3)
Unknown51(7664,1,48000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(55500,0,48200,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(516,2,92,92,92,3,0,0,0,0,0,0,0,0,0) # ¡[r][eb][eg1][cp][0:PARTY][/] han activado [g]las balistas[/]!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(15)
Unknown70(17,0,107,73,92,3,0,40,0,1,0,0,0,0,0)
Unknown70(17,0,120,84,92,3,0,40,0,1,0,0,0,0,0)
Unknown70(17,0,133,83,92,3,0,40,0,1,0,0,0,0,0)
Unknown70(17,0,145,75,92,3,0,40,0,1,0,0,0,0,0)
Unknown70(17,0,127,95,92,3,0,40,0,1,0,0,0,0,0)
Unknown70(17,0,123,106,92,3,0,40,0,1,0,0,0,0,0)
Unknown70(17,2,0,0,92,3,0,40,0,1,0,0,0,0,0)
Unknown72(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown72(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown72(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown72(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown72(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown72(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown72(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown72(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2438,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # Así no llegaremos muy lejos. ¡Primero hay que inhabilitar la artillería!
SubGroup(5)
Unknown44(1,1,4,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,4,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,4,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,4,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3401,4,4,1,92,92,92,0,0,0,0,0,0,0,0) # ¡Toma [r]las fortalezas[/] para detener [g]las balistas[/] y [g]las trampas[/]!
# Group 95 (0, 2, 2, 2, 3)
SubGroup(1)
GroupCheck4(94,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 94: True 0
SubGroup(2)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 96 (0, 2, 2, 3, 6)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(316,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown44(3,1,4,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 97 (0, 2, 2, 3, 6)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(320,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown44(4,1,4,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 98 (0, 5, 0, 3, 2)
SubGroup(2)
GroupCheck3(92,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 92: 1 0 0
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,92,92,3,0,1,1,0,0,0,0,0,0)
# Group 99 (0, 5, 0, 3, 2)
SubGroup(2)
GroupCheck3(92,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 92: 1 0 0
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,92,92,4,0,1,1,0,0,0,0,0,0)
# Group 100 (0, 2, 2, 4, 3)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown71(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown75(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 101 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown51(7664,1,48000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(55500,0,48200,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(537,1,92,92,92,0,0,0,0,0,0,0,0,0,0) # ¡[r]La fortaleza[/] ha caído! ¡Se han detenido [g]las balistas[/]!
SubGroup(1)
TalkCharacter(2441,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # Eso pondrá punto final a los ataques.
# Group 102 (0, 5, 0, 3, 2)
SubGroup(2)
GroupCheck3(92,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 92: 1 0 0
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,92,92,1,0,1,1,0,0,0,0,0,0)
# Group 103 (0, 5, 0, 3, 2)
SubGroup(2)
GroupCheck3(92,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 92: 1 0 0
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,92,92,2,0,1,1,0,0,0,0,0,0)
# Group 104 (0, 5, 0, 4, 2)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(102,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 102: 1 0 0
GroupCheck3(103,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 103: 1 0 0
If254(1,354,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2440,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # ¡La fortaleza ya es nuestra! ¡Desactivemos esas cosas!
# Group 105 (0, 2, 2, 3, 6)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(961,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown45(960,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 106 (0, 2, 2, 3, 6)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(957,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown45(956,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 107 (0, 5, 0, 4, 4)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(960,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(108,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 108: 0 1 0
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(18264,1,36600,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(756,1,92,92,92,0,0,0,0,0,1,0,0,0,0) # ¡[g]Controles de trampas[/] desactivados: [g][0:NUMBER][/]!
# Group 108 (0, 5, 0, 4, 4)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(956,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(107,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 107: 0 1 0
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(42600,0,35500,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(756,1,92,92,92,0,0,0,0,0,1,0,0,0,0) # ¡[g]Controles de trampas[/] desactivados: [g][0:NUMBER][/]!
# Group 109 (0, 2, 2, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(960,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown44(1,1,4,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 110 (0, 2, 2, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(956,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown44(2,1,4,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 111 (0, 2, 2, 3, 5)
SubGroup(2)
GroupCheck3(105,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 105: 1 0 0
GroupCheck3(106,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 106: 1 0 0
SubGroup(2)
Unknown0(26,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(112,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 112 (0, 2, 0, 3, 8)
SubGroup(2)
Unknown28(26,45,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(113,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 113: 0 1 0
If254(1,107,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(18264,1,36600,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,108,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(42600,0,35500,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(719,4,92,92,92,0,0,0,0,0,0,0,0,0,0) # ¡Usa [g]los controles[/] dentro de [b]la fortaleza[/] conquistada!
SubGroup(1)
Unknown48(111,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 113 (0, 5, 0, 4, 9)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(960,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(956,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(773,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(42600,0,35500,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(18264,1,36600,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3402,1,92,92,92,0,0,0,0,0,0,0,0,0,0) # ¡Se han desactivado [g]los controles[/] y [g]las trampas[/]!
If254(1,356,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2442,16,1,1,1,0,0,0,0,0,0,0,0,0,0) # Perfecto. ¡Ahora las trampas también [cdb]están desarmadas!
# Group 114 (0, 5, 0, 4, 12)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(100,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 100: 1 0 0
GroupCheck3(113,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 113: 1 0 0
SubGroup(9)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(7664,1,48000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(55500,0,48200,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(42600,0,35500,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(18264,1,36600,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3403,1,4,2,92,92,92,0,0,0,0,0,0,0,0) # ¡Has logrado detener [g]las balistas[/] y [g]las trampas[/]!
SubGroup(1)
TalkCharacter(2443,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # ¡Misión cumplida! ¡Todo cuanto nos queda [cdb]por hacer es invadir la ciudadela!
# Group 115 (13, 2, 4, 1, 0)
SubGroup(0)
# Group 116 (0, 2, 2, 4, 2)
SubGroup(3)
GroupCheck4(91,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 91: True 0
Unknown13(17,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(3,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(17,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 117 (0, 5, 0, 16, 15)
SubGroup(2)
GroupCheck3(94,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 94: 1 0 0
If254(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(93,60000,0,47500,0,4464,1,51000,0,0,1,0,0,0,0)
Unknown18(3,80,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown78(0,17,70,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(2444,17,1,0,1,0,0,0,0,0,0,0,0,0,0) # Tienes agallas, hija de Charon. Estoy impresionado.
TalkDeploySlot(2445,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # ¡Ja! Eso es mucho decir viniendo de alguien [cdb]que parece tener un pie en la tumba.
SubGroup(3)
Unknown43(3,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(24,4,5,1,17,3,92,0,0,0,0,0,0,0,0) # ¡Derrota [eg3][0:CHARA_G] y ayuda [eg3][1:CHARA_G]!
SubGroup(3)
Unknown14(8,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,360,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2446,27,1,4,1,0,0,0,0,0,0,0,0,0,0) # ¡Oh, no, Catherine! ¡Hemos de acudir en su ayuda!
# Group 118 (0, 2, 0, 25, 4)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(26,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(0,26,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,3,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(1,26,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(1,3,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(2,26,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(2,3,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(4,26,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(4,3,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(5,26,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(5,3,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(6,26,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(6,3,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(7,26,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(7,3,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(2448,26,1,0,1,0,0,0,0,0,0,0,0,0,0) # Me alegro de encontrarte ilesa, Catherine. Su santidad estaba preocupada por ti.
TalkDeploySlot(2449,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # ¿Ah, sí? ¡Vaya, menuda inyección de ánimos!
# Group 119 (0, 2, 0, 7, 3)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(118,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 118: 0 1 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,3,30,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown15(1,3,30,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown15(2,3,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(2447,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Siento que tuviéseis que acudir en mi ayuda, ¡pero lo hemos logrado gracias a ti!
# Group 120 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(15,0,82,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(15,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(2451,15,1,2,1,0,0,0,0,0,0,0,0,0,0) # Nunca quise volver a verte, pero aquí estamos, [cdb]de todos modos. Alguien debe vengar [cdb]la muerte de mi hermano.
TalkDeploySlot(2452,17,1,0,1,0,0,0,0,0,0,0,0,0,0) # ¡Ja! Recuerdo que no eras más [cdb]que un mocoso, pero ahora estás [cdb]hecho un hombre hecho y derecho.
# Group 121 (0, 2, 2, 5, 3)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(0,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(1,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(2,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(82,73,2450,0,0,0,0,0,0,0,0,0,0,0,0) # ¡Veo que esos mozuelos están aquí! ¿Alguno cree que puede conmigo?
CloseUp(17,16,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 122 (0, 2, 0, 4, 3)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(17,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(2453,17,1,2,1,0,0,0,0,0,0,0,0,0,0) # Como caballero, es mi deber [cdb]buscar venganza por mi señor. ¡Lucharé por el conde hasta mi último aliento!
TalkDeploySlot(2454,10,1,2,1,0,0,0,0,0,0,0,0,0,0) # No me produce placer matar a un hombre [cdb]como tú, pero no puedo permitir que sigas [cdb]viviendo.
# Group 123 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(17,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2455,17,1,2,1,0,0,0,0,0,0,0,0,0,0) # ¡Como caballero de la Casa Rowe, [cdb]retomaré el castillo de mi señor, [cdb]así me cueste la vida!
# Group 124 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(82,96,2456,1,0,0,0,0,0,0,0,0,0,0,0) # Morir en este lugar... Sí, es un lugar adecuado...
SubGroup(1)
Unknown112(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 125 (0, 5, 0, 3, 30)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(124,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 124: 1 0 0
SubGroup(1)
Unknown6(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,17,92,92,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha muerto!
SubGroup(3)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(444,1,5,2,3,3,92,0,0,0,0,0,0,0,0) # ¡Has auxiliado [eg3][0:CHARA_G]!
SubGroup(2)
TalkCharacter(2457,50,1,3,1,0,0,0,0,0,0,0,0,0,0) # Aquel caballero que no tiene señor [cdb]al que servir se enfrenta a caer en desgracia.
TalkDeploySlot(2458,3,1,1,1,0,0,0,0,0,0,0,0,0,0) # Supongo que os he arrastrado hasta aquí. Gracias por la ayuda.
SubGroup(1)
Unknown76(3,100,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown22(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown6(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(3,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown61(3,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3411,1,3,92,92,0,0,0,0,0,0,0,0,0,0) # ¡Has ayudado [eg3][0:CHARA_G]! ¡Ya puedes jugar con este personaje!
If254(1,126,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2459,3,1,3,1,0,0,0,0,0,0,0,0,0,0) # ¿Shamir ha muerto? Ya... Ya veo...
# Group 126 (0, 2, 2, 5, 0)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 49: 1 0 0
GroupCheck3(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 50: 1 0 0
GroupCheck3(59,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 59: 1 0 0
# Group 127 (0, 5, 0, 3, 17)
SubGroup(2)
GroupCheck3(114,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 114: 1 0 0
GroupCheck3(125,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 125: 1 0 0
SubGroup(3)
TalkDeploySlot(2460,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # ¡Informe: una gran hueste imperial avanza [cdb]hacia el perímetro de Arianrhod!
TalkCharacter(2461,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # Y apuesto a que la Emperatriz está con ellos. ¿Qué hacemos, cernícalo?
TalkCharacter(2462,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # No les entregaremos la fortaleza. ¡Que todas las unidades acudan [cdb]a interceptarla!
SubGroup(5)
Unknown10(0,1,12,92,92,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,42,3,92,92,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown12(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(0,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(329,2,92,92,92,0,0,0,0,0,0,0,0,0,0) # ¡No permitas que [eg1][0:AREA] caiga!
# Group 128 (0, 2, 2, 2, 3)
SubGroup(1)
GroupCheck4(125,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 125: True 0
SubGroup(2)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 129 (17, 2, 4, 1, 0)
SubGroup(0)
# Group 130 (0, 5, 0, 4, 56)
SubGroup(3)
GroupCheck3(127,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 127: 1 0 0
MainMissionStart(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota tanto [eg3][0:CHARA_G] como [eg3][1:CHARA_G]!
GroupCheck3(131,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 131: 0 1 0
SubGroup(5)
Unknown14(15,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(29,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(88,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(230,2,15,92,92,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg2][0:CHARA_G] ha aparecido con refuerzos!
SubGroup(2)
SetDeathText(100,73,2463,0,0,0,0,0,0,0,0,0,0,0,0) # Desde luego, este sitio es una caja de sorpresas. ¿Qué tenemos aquí? ¡Una escalera oculta!
CloseUp(15,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(8804,211,5386,8742,204,5365,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(8805,201,5386,8743,194,5365,150,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
Unknown66(880,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(884,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(3000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(45000,0,51200,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(19464,1,53000,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3410,2,15,92,92,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha activado [g]las escaleras ocultas[/]!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(7)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,15,0,0,0,1,92,0,0,0,1,1,0,0,0)
Alert(107,2,15,92,92,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] y sus aliados están avanzando hacia [eg1][0:AREA]!
SubGroup(1)
TalkCharacter(2464,3,1,4,1,0,0,0,0,0,0,0,0,0,0) # ¿Han abierto otro pasadizo secreto? Sea quien sea, debe de conocerse bien [cdb]cómo se construyó este lugar.
SubGroup(2)
Unknown43(15,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,6,1,15,92,92,0,0,0,0,0,0,0,0) # ¡Derrota [eg3][0:CHARA_G]!
SubGroup(10)
Unknown23(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(15,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(29,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(30,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(88,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 131 (0, 5, 0, 4, 60)
SubGroup(3)
GroupCheck3(127,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 127: 1 0 0
MainMissionStart(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota tanto [eg3][0:CHARA_G] como [eg3][1:CHARA_G]!
GroupCheck3(130,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 130: 0 1 0
SubGroup(5)
Unknown14(15,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(29,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(88,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(230,2,15,92,92,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg2][0:CHARA_G] ha aparecido con refuerzos!
SubGroup(2)
SetDeathText(100,73,2463,0,0,0,0,0,0,0,0,0,0,0,0) # Desde luego, este sitio es una caja de sorpresas. ¿Qué tenemos aquí? ¡Una escalera oculta!
CloseUp(15,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(8804,211,5386,8742,204,5365,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(8805,201,5386,8743,194,5365,150,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
Unknown66(880,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(884,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(3000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(45000,0,51200,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(19464,1,53000,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3410,2,15,92,92,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha activado [g]las escaleras ocultas[/]!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(7)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,15,0,0,0,1,92,0,0,0,1,1,0,0,0)
Alert(107,2,15,92,92,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] y sus aliados están avanzando hacia [eg1][0:AREA]!
SubGroup(1)
TalkCharacter(2464,3,1,4,1,0,0,0,0,0,0,0,0,0,0) # ¿Han abierto otro pasadizo secreto? Sea quien sea, debe de conocerse bien [cdb]cómo se construyó este lugar.
SubGroup(2)
Unknown43(15,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,6,1,15,92,92,0,0,0,0,0,0,0,0) # ¡Derrota [eg3][0:CHARA_G]!
SubGroup(10)
Unknown23(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(15,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(29,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(30,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(88,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,357,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2467,17,1,4,1,0,0,0,0,0,0,0,0,0,0) # Si no detenemos pronto a ese tipo, [cdb]los enemigos vendrán desde todas [cdb]las direcciones.
If254(1,357,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2468,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # Hay que eliminarlo deprisa. Si no, el enemigo [cdb]seguirá llegando a raudales.
# Group 132 (0, 5, 0, 3, 6)
SubGroup(2)
GroupCheck3(130,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 130: 1 0 0
MainMissionStart(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota tanto [eg3][0:CHARA_G] como [eg3][1:CHARA_G]!
If254(1,354,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2465,14,1,4,1,0,0,0,0,0,0,0,0,0,0) # Si es alguien de la Casa Rowe... Ah, ¡entonces quizá podamos persuadirle [cdb]para que se una a nosotros!
If254(1,354,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2466,50,1,0,1,0,0,0,0,0,0,0,0,0,0) # Mmm, eso supondrá un problema. Pero quizá podamos convencerle [cdb]de que se una a nuestro bando.
SubGroup(1)
Unknown99(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 133 (0, 5, 0, 3, 8)
SubGroup(2)
MainMissionStart(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota tanto [eg3][0:CHARA_G] como [eg3][1:CHARA_G]!
GroupCheck3(143,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 143: 0 1 0
SubGroup(2)
Unknown6(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(15,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(19,4,6,9,15,92,92,0,0,0,0,0,0,0,0)
# Group 134 (0, 2, 2, 6, 3)
SubGroup(3)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(15,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(130,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 130: True 0
GroupCheck4(131,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 131: True 0
SubGroup(2)
Unknown23(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 135 (0, 2, 2, 6, 3)
SubGroup(3)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(29,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(130,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 130: True 0
GroupCheck4(131,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 131: True 0
SubGroup(2)
Unknown23(29,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 136 (0, 2, 2, 6, 3)
SubGroup(3)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(30,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(130,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 130: True 0
GroupCheck4(131,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 131: True 0
SubGroup(2)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 137 (0, 2, 2, 6, 3)
SubGroup(3)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(31,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(130,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 130: True 0
GroupCheck4(131,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 131: True 0
SubGroup(2)
Unknown23(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(31,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 138 (0, 2, 2, 4, 3)
SubGroup(3)
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(31,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(137,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 137: True 0
SubGroup(2)
Unknown23(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 139 (0, 2, 0, 6, 4)
SubGroup(3)
Unknown45(9,0,100,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(1066,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # Mmm... y yo que pensaba que sentiría algo. Quizá esta vez sí te mate.
TalkCharacter(1067,9,1,4,1,0,0,0,0,0,0,0,0,0,0) # ¿Matarme? Espera, ¡¿te conozco?!
# Group 140 (0, 2, 0, 6, 4)
SubGroup(3)
Unknown45(103,0,100,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(103,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(1072,103,1,4,1,0,0,0,0,0,0,0,0,0,0) # No quiero enfrentarme a ti, Yup. ¿No podríamos olvidarnos de todo esto?
TalkDeploySlot(1073,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # Oye, yo tampoco quiero enfrentarme a ti, [cdb]pero, cuando acepto un trabajo, siempre [cdb]lo cumplo hasta el final.
# Group 141 (0, 2, 0, 7, 2)
SubGroup(4)
Unknown17(92,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(139,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 139: 0 1 0
GroupCheck3(140,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 140: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1065,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # Por favor, dime que no estás apuntándome [cdb]con eso a mi bella cara.
# Group 142 (0, 2, 0, 5, 3)
SubGroup(2)
Unknown18(15,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(2469,15,1,2,1,0,0,0,0,0,0,0,0,0,0) # El viejo solo estaba buscando un buen sitio [cdb]para morir. Y, ahora que ha muerto, [cdb]todo recae sobre mí. Qué desgracia.
TalkCharacter(2470,3,1,4,1,0,0,0,0,0,0,0,0,0,0) # ¿Estabas con los bandidos? ¿O con Gwendal? Un momento. Perteneces a la Casa Rowe.
# Group 143 (0, 2, 2, 3, 4)
SubGroup(2)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(133,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 133: 0 1 0
SubGroup(1)
SetDeathText(100,96,1077,3,0,0,0,0,0,0,0,0,0,0,0) # Esta vez la he fastidiado de verdad... Lo siento, chicos... Lo siento, mamá.
SubGroup(1)
Unknown112(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 144 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck3(143,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 143: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota tanto [eg3][0:CHARA_G] como [eg3][1:CHARA_G]!
MainMissionStart(3,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota tanto [eg3][0:CHARA_G] como [eg3][1:CHARA_G]!
SubGroup(1)
Unknown99(3,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 145 (0, 5, 0, 3, 10)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(143,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 143: 1 0 0
SubGroup(1)
Unknown149(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,15,92,92,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha muerto!
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,6,2,15,92,92,0,0,0,0,0,0,0,0) # ¡Has derrotado [eg3][0:CHARA_G]!
If254(1,354,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2473,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # Sé que lo he visto antes, en alguna parte, [cdb]pero supongo que ahora ya nunca lo sabremos.
# Group 146 (0, 5, 0, 3, 17)
SubGroup(2)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,15,92,0,0,1,1,0,0,0,0,0,0)
If254(1,354,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2471,14,1,4,1,0,0,0,0,0,0,0,0,0,0) # ¡Ah, lo sabía! ¡Perteneces a la Casa Rowe! Nos vendrías bien en nuestro bando. ¿Qué te parece?
If254(1,354,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2472,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ahora lo entiendo. ¿Te interesaría trabajar [cdb]con nosotros? Te lo pregunto siendo [cdb]plenamente consciente de tu identidad.
SubGroup(1)
TalkDeploySlot(1076,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # Bueno, si lo planteas así, supongo que prefiero [cdb]que no me masacren.
SubGroup(1)
Unknown22(15,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,9,2,15,92,92,0,0,0,0,0,0,0,0) # ¡Has reclutado [eg3][0:CHARA_G]!
SubGroup(1)
Unknown18(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 147 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 148 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(29,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(149,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 149 (0, 2, 10, 5, 8)
SubGroup(2)
Unknown28(1,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(29,21164,1,49700,0,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(29,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(148,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(135,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 150 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(30,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(151,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 151 (0, 2, 10, 5, 8)
SubGroup(2)
Unknown28(2,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(30,22164,1,54700,0,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(30,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(150,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(136,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 152 (39, 2, 4, 1, 0)
SubGroup(0)
# Group 153 (0, 5, 0, 4, 73)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(130,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 130: 1 0 0
GroupCheck3(131,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 131: 1 0 0
SubGroup(11)
Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(33,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(34,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(89,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(35,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(36,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(37,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(38,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(39,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(89,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(944,2,14,16,92,0,0,0,0,0,0,0,0,0,0) # ¡Tanto [eg2][0:CHARA_G] como [eg2][1:CHARA_G] han aparecido con refuerzos!
SubGroup(4)
SetDeathText(146,73,2474,2,0,0,0,0,0,0,0,0,0,0,0) # Arianrhod es una ubicación clave [cdb]para nosotros. Debemos retomarla, [cdb]aunque suframos bajas en el proceso.
SetDeathText(7,73,2475,3,0,0,0,0,0,0,0,0,0,0,0) # No me puedo creer que me haya dejado [cdb]arrastrar a esto...
CloseUp(16,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
CloseUp(14,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown43(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,4,7,1,14,16,92,0,0,0,0,0,0,0,0) # ¡Derrota tanto [eg3][0:CHARA_G] como [eg3][1:CHARA_G]!
SubGroup(14)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(89,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,14,0,0,0,2,92,0,615,370,1,1,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,16,0,0,0,2,92,0,640,385,1,1,0,0,0)
Alert(107,2,16,92,92,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] y sus aliados están avanzando hacia [eg1][0:AREA]!
SubGroup(10)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(14,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(32,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(33,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(34,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(89,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(89,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(35,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(35,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(36,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(36,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(37,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(37,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(38,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(38,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(39,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 154 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(153,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 153: True 0
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 155 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(153,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 153: True 0
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(32,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(32,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 156 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(153,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 153: True 0
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(33,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 157 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(153,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 153: True 0
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(34,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(34,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 158 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(157,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 157: True 0
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(34,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 159 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(153,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 153: True 0
Unknown26(15,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(16,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 160 (0, 2, 2, 7, 3)
SubGroup(6)
GroupCheck4(153,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 153: True 0
GroupCheck4(159,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 159: True 0
GroupCheck3(338,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 338: 1 0 0
Unknown10(16,45000,0,62500,0,62500,0,14464,1,0,0,1,0,0,0)
Unknown13(16,13,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(163,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 163: 0 1 0
SubGroup(2)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 161 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(160,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 160: True 0
Unknown26(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(16,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 162 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(161,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 161: True 0
Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(16,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 163 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(159,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 159: True 0
Unknown26(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(16,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 164 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(162,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 162: True 0
Unknown26(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(16,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 165 (0, 2, 2, 6, 3)
SubGroup(3)
Unknown26(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(16,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(163,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 163: True 0
GroupCheck4(164,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 164: True 0
SubGroup(2)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 166 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(165,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 165: True 0
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(16,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(16,1964,1,52500,0,0,0,0,0,0,0,0,0,0,0)
# Group 167 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck4(166,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 166: True 0
Unknown10(16,464,1,51500,0,3464,1,54000,0,0,1,0,0,0,0)
SubGroup(2)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 168 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(153,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 153: True 0
Unknown26(15,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(36,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(36,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(36,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 169 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(168,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 168: True 0
Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(36,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(36,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(36,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 170 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(169,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 169: True 0
Unknown26(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(36,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(36,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(36,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 171 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(170,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 170: True 0
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(36,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(36,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 172 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(153,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 153: True 0
Unknown26(15,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(37,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(37,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(37,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 173 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(172,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 172: True 0
Unknown26(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(37,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(37,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(37,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 174 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(173,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 173: True 0
Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(37,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(37,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(37,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 175 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(153,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 153: True 0
Unknown26(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(38,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(38,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(38,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 176 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(175,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 175: True 0
Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(38,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(38,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(38,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 177 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(176,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 176: True 0
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(38,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(38,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 178 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(153,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 153: True 0
Unknown26(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(39,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(39,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 179 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(178,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 178: True 0
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(39,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 180 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(178,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 178: True 0
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(39,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 181 (0, 2, 0, 4, 6)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(11,0,7,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(2480,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ah, hola, Petra. Perdona, [cdb]pero ¿te importaría intentar no matarme?
TalkCharacter(2481,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # ¡Ellos deben rendirse antes de que tú mueres!
If254(1,184,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown9(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 182 (0, 2, 0, 4, 6)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(10,0,7,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(2482,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # ¿Lin? ¿En el campo de batalla? Nunca pensé que vería llegar este día, [cdb]pero no puedo darte cuartelillo.
TalkDeploySlot(2483,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # La verdad es que me sorprende más [cdb]saber que sigues por aquí, Dorothea.
If254(1,184,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown9(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 183 (0, 2, 0, 4, 6)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(9,0,7,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(2484,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # Bernadetta. Vamos a... fingir [cdb]que no nos hemos visto, ¿vale?
TalkCharacter(2485,9,1,4,1,0,0,0,0,0,0,0,0,0,0) # Ah, sí, me parece genial... Quiero decir, ¡no puedo hacer eso!
If254(1,184,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown9(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 184 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown39(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 185 (0, 2, 0, 6, 2)
SubGroup(5)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(92,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(181,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 181: 0 1 0
GroupCheck3(182,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 182: 0 1 0
GroupCheck3(183,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 183: 0 1 0
SubGroup(1)
TalkDeploySlot(2479,14,1,3,0,0,0,0,0,0,0,0,0,0,0) # ¿No podía ocuparse de esto otra persona? ¿Qué hago aquí?
# Group 186 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2486,14,1,3,0,0,0,0,0,0,0,0,0,0,0) # Ah, ahora sí que estoy dentro... Quién sabe si podré aguantar [cdb]hasta que llegue su majestad...
# Group 187 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(92,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2476,16,1,0,0,0,0,0,0,0,0,0,0,0,0) # Soy Waldemar von Hevring, [cdb]ministro de Gobernación del Imperio. Mis razones para estar aquí son solo mías.
# Group 188 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2477,16,1,0,0,0,0,0,0,0,0,0,0,0,0) # No seré de mucha utilidad si sufro [cdb]más heridas.
# Group 189 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,14,92,0,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2487,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # Voy a salir de aquí. Resulta que aún no estoy [cdb]listo para morir.
SubGroup(1)
Unknown18(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,14,92,92,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] se ha retirado!
# Group 190 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,16,92,0,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2478,16,1,0,1,0,0,0,0,0,0,0,0,0,0) # No tiene sentido dejar que me maten. ¡Debo retirarme!
SubGroup(1)
Unknown18(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,16,92,92,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] se ha retirado!
# Group 191 (0, 5, 0, 4, 2)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(189,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 189: 1 0 0
GroupCheck3(190,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 190: 1 0 0
SubGroup(1)
MainMissionStart(440,1,7,2,14,16,92,0,0,0,0,0,0,0,0) # ¡Has derrotado tanto [eg3][0:CHARA_G] como [eg3][1:CHARA_G]!
# Group 192 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 193 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(32,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(194,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 194 (0, 2, 10, 3, 8)
SubGroup(2)
Unknown28(4,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(189,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 189: 0 1 0
SubGroup(1)
Unknown21(32,39700,0,47200,0,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(32,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(32,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(193,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(155,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 195 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(33,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(196,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 196 (0, 2, 10, 3, 8)
SubGroup(2)
Unknown28(5,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(189,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 189: 0 1 0
SubGroup(1)
Unknown21(33,39700,0,50200,0,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(33,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(195,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(156,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 197 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(36,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(198,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 198 (0, 2, 10, 3, 11)
SubGroup(2)
Unknown28(8,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(190,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 190: 0 1 0
SubGroup(1)
Unknown21(36,62700,0,27164,1,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(36,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(36,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown48(197,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(168,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(169,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(170,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(171,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 199 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(37,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 200 (0, 2, 10, 3, 10)
SubGroup(2)
Unknown28(9,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(190,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 190: 0 1 0
SubGroup(1)
Unknown21(37,1164,1,27164,1,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(37,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(37,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown48(199,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(172,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(173,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(174,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 201 (48, 2, 4, 1, 0)
SubGroup(0)
# Group 202 (0, 5, 0, 6, 68)
SubGroup(3)
GroupCheck3(191,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 191: 1 0 0
PauseMaybe(17,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(145,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 145: 1 0 0
GroupCheck3(146,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 146: 1 0 0
SubGroup(1)
TalkCharacter(2488,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Excelente, eso descarta a sus comandantes [cdb]de vanguardia. La cuestión ahora es, ¿dónde está Edelgard?
SubGroup(1)
Unknown80(50,0,0,0,0,0,12,0,0,0,0,0,0,0,0)
SubGroup(5)
SetDeathText(2,73,2489,2,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrotaremos al ejército del Reino [cdb]y tomaremos Arianrhod de una vez por todas! ¡Adelante!
SetDeathText(6,73,2490,2,0,0,0,0,0,0,0,0,0,0,0) # ¡Esta batalla determinará el destino [cdb]del frente occidental! ¡Debemos mostrarles [cdb]el poder del Imperio!
CloseUp(12,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
CloseUp(13,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(14)
Unknown14(12,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(43,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(44,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(45,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(46,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(47,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(40,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(41,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(42,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(48,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(49,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(50,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(64,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(15)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(944,2,12,13,92,0,0,0,0,0,0,0,0,0,0) # ¡Tanto [eg2][0:CHARA_G] como [eg2][1:CHARA_G] han aparecido con refuerzos!
SubGroup(8)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,12,0,0,0,1,92,0,0,0,1,1,0,0,0)
Alert(107,2,12,92,92,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] y sus aliados están avanzando hacia [eg1][0:AREA]!
SubGroup(2)
Unknown43(12,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3412,4,8,1,12,92,92,0,0,0,0,0,0,0,0) # ¡Derrota [eg3][0:CHARA_G] y defiende [g]Arianrhod[/] hasta tu último aliento!
SubGroup(12)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(12,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(43,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(43,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(44,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(46,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(46,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(47,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(47,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2491,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # Si podemos derrotarla aquí, la guerra [cdb]habrá acabado. ¡Es hora de arremeter [cdb]contra el Imperio!
# Group 203 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(202,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 202: True 0
Unknown26(15,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(12,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(12,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 204 (0, 2, 2, 7, 3)
SubGroup(6)
GroupCheck4(202,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 202: True 0
GroupCheck4(203,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 203: True 0
GroupCheck3(338,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 338: 1 0 0
Unknown10(12,45000,0,62500,0,62500,0,14464,1,0,0,1,0,0,0)
Unknown13(12,13,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(207,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 207: 0 1 0
SubGroup(2)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(12,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 205 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(204,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 204: True 0
Unknown26(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(12,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(12,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 206 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(205,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 205: True 0
Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(12,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(12,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 207 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(203,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 203: True 0
Unknown26(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(12,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(12,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 208 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(206,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 206: True 0
Unknown26(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(12,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(12,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 209 (0, 2, 2, 6, 3)
SubGroup(3)
Unknown26(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(12,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(207,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 207: True 0
GroupCheck4(208,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 208: True 0
SubGroup(2)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(12,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 210 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(209,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 209: True 0
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(12,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,1964,1,52500,0,0,0,0,0,0,0,0,0,0,0)
# Group 211 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck4(210,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 210: True 0
Unknown10(12,464,1,51500,0,3464,1,54000,0,0,1,0,0,0,0)
SubGroup(2)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 212 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(202,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 202: True 0
Unknown26(15,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(44,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(44,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 213 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(212,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 212: True 0
Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(44,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(44,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 214 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(213,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 213: True 0
Unknown26(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(44,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(44,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 215 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(214,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 214: True 0
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(44,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 216 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(202,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 202: True 0
Unknown26(15,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(45,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 217 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(216,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 216: True 0
Unknown26(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(45,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 218 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(217,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 217: True 0
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(45,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 219 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(218,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 218: True 0
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(45,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 220 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(202,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 202: True 0
Unknown26(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(46,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(46,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(46,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 221 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(220,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 220: True 0
Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(46,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(46,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(46,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 222 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(221,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 221: True 0
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(46,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(46,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 223 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(202,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 202: True 0
Unknown26(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(47,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(47,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(47,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 224 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(223,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 223: True 0
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(47,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(47,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 225 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(224,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 224: True 0
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(47,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(47,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 226 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(3,0,2,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(3,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(2495,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # No tengo nada más que decirte. Esto termina ahora.
TalkCharacter(2496,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # Sí... Supongo que así es, Edelgard. Acabemos con esto.
# Group 227 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(11,0,2,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(2497,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # Cuánto tiempo, Petra. Sabes, [cdb]no es demasiado tarde para volver [cdb]con el Imperio. ¿Qué te parece?
TalkCharacter(2498,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # Yo deseo que cosas son diferentes, pero yo [cdb]no volveré a cambiar de chaqueta. ¡Yo lucho [cdb]por honor como futura reina de Brigid!
# Group 228 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(10,0,2,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(2499,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # No pondré ninguna excusa, Edie. Me enfrenté a ellos... y perdí. Así es como ocurrieron las cosas.
TalkDeploySlot(2500,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # Pues no digas más y prepárate para perder [cdb]una vez más. Te arrastraré de vuelta al Imperio [cdb]yo misma.
# Group 229 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(9,0,2,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(2501,9,1,4,1,0,0,0,0,0,0,0,0,0,0) # ¡Ah, majestad! Yo, eh... ¿Hola?
TalkDeploySlot(2502,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # Cálmate, Bernadetta, que se te va [cdb]a caer el arma.
# Group 230 (0, 2, 0, 7, 2)
SubGroup(6)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(92,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(226,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 226: 0 1 0
GroupCheck3(227,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 227: 0 1 0
GroupCheck3(228,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 228: 0 1 0
GroupCheck3(229,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 229: 0 1 0
SubGroup(1)
TalkDeploySlot(2492,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # ¡No mostraré piedad por aquellos [cdb]que se me opongan! ¡Preparaos para morir!
# Group 231 (0, 2, 0, 5, 3)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,2,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,2,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
GenderedMcTalk(0,2493,2494,1,2,1,0,0,0,0,0,0,0,0,0) # ¡La Emperatriz en persona! ¡Seré yo quien acabe con ella!
# Group 232 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,66,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(2503,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # ¡Hará falta algo más que esto para detenerme!
TalkCharacter(2504,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # Por fin tenemos una oportunidad. ¡No permitiré que la malgastemos!
# Group 233 (0, 2, 0, 5, 3)
SubGroup(4)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,33,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(3,0,2,1,1,1,0,0,0,0,0,0,0,0,0)
GroupCheck3(234,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 234: 0 1 0
SubGroup(2)
TalkDeploySlot(2505,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # Me rindo. Ahora, dadme los últimos [cdb]sacramentos o dejad que me vaya.
TalkCharacter(2506,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # Por desgracia, no puedo permitir que te vayas [cdb]sin más. Debo hacerte algunas preguntas.
# Group 234 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,33,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(233,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 233: 0 1 0
SubGroup(1)
TalkDeploySlot(2505,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # Me rindo. Ahora, dadme los últimos [cdb]sacramentos o dejad que me vaya.
# Group 235 (0, 2, 2, 5, 2)
SubGroup(4)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(12,15,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(15,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(15,5,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 236 (0, 5, 0, 3, 4)
SubGroup(2)
GroupCheck3(235,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 235: 1 0 0
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(174,2,12,92,92,0,0,0,15,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha tomado [eg1][0:AREA] y vuelve a avanzar!
# Group 237 (0, 2, 2, 5, 2)
SubGroup(4)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(12,14,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(14,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(14,5,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 238 (0, 5, 0, 3, 4)
SubGroup(2)
GroupCheck3(237,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 237: 1 0 0
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(174,2,12,92,92,0,0,0,14,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha tomado [eg1][0:AREA] y vuelve a avanzar!
# Group 239 (0, 2, 2, 5, 2)
SubGroup(4)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(12,12,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(12,5,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 240 (0, 5, 0, 3, 4)
SubGroup(2)
GroupCheck3(239,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 239: 1 0 0
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(174,2,12,92,92,0,0,0,12,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha tomado [eg1][0:AREA] y vuelve a avanzar!
# Group 241 (0, 2, 2, 5, 2)
SubGroup(4)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(12,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(13,5,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 242 (0, 5, 0, 4, 6)
SubGroup(3)
GroupCheck3(241,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 241: 1 0 0
GroupCheck3(243,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 243: 0 1 0
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(174,2,12,92,92,0,0,0,13,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha tomado [eg1][0:AREA] y vuelve a avanzar!
SubGroup(1)
TalkDeploySlot(2507,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # ¡Aún no hemos conseguido nuestro objetivo! ¡Continuad avanzando!
# Group 243 (0, 5, 0, 7, 2)
SubGroup(4)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(12,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(242,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 242: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(207,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 207: 1 0 0
GroupCheck3(208,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 208: 1 0 0
SubGroup(1)
TalkDeploySlot(2507,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # ¡Aún no hemos conseguido nuestro objetivo! ¡Continuad avanzando!
# Group 244 (0, 2, 2, 5, 2)
SubGroup(4)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(12,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(10,5,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 245 (0, 5, 0, 3, 4)
SubGroup(2)
GroupCheck3(244,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 244: 1 0 0
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(174,2,12,92,92,0,0,0,10,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha tomado [eg1][0:AREA] y vuelve a avanzar!
# Group 246 (0, 2, 2, 5, 2)
SubGroup(4)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(12,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(6,5,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 247 (0, 5, 0, 4, 6)
SubGroup(3)
GroupCheck3(246,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 246: 1 0 0
GroupCheck3(248,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 248: 0 1 0
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(174,2,12,92,92,0,0,0,6,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha tomado [eg1][0:AREA] y vuelve a avanzar!
SubGroup(1)
TalkDeploySlot(2508,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # Nuestro objetivo está más adelante. ¡Demostraremos nuestro verdadero poder [cdb]aquí y ahora!
# Group 248 (0, 5, 0, 6, 5)
SubGroup(5)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(12,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(210,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 210: 1 0 0
GroupCheck3(247,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 247: 0 1 0
SubGroup(2)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(162,2,12,92,92,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] se aproxima [eg3][0:AREA]!
SubGroup(1)
TalkDeploySlot(2508,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # Nuestro objetivo está más adelante. ¡Demostraremos nuestro verdadero poder [cdb]aquí y ahora!
# Group 249 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(12,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(184,2,12,92,92,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha invadido [eg1][0:AREA]!
SubGroup(1)
TalkCharacter(2509,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # Hemos sido imprudentes. ¡Debemos hacer algo o se hará [cdb]con la ciudadela!
# Group 250 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 251 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown26(15,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(12,15,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(15,5,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(15,65531,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(27,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(252,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 252 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(27,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(251,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 253 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown26(14,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(12,14,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(14,5,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(14,65531,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(254,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 254 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(15,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(253,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 255 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(12,12,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(12,5,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(12,65531,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(256,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 256 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(16,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(255,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 257 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(12,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(13,5,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(13,65531,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(28,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(258,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 258 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(28,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(257,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 259 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(12,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(10,5,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(10,65531,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(29,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(260,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 260 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(29,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(259,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 261 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(12,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(6,5,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(6,65531,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(30,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(262,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 262 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(30,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(261,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 263 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 264 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(43,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(265,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 265 (0, 2, 10, 2, 7)
SubGroup(1)
Unknown28(12,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(43,64500,0,27164,1,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(43,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(43,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(264,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 266 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(44,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(267,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 267 (0, 2, 10, 2, 11)
SubGroup(1)
Unknown28(13,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(44,62700,0,27164,1,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(44,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown48(266,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(212,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(213,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(214,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(215,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 268 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(45,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(269,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 269 (0, 2, 10, 2, 11)
SubGroup(1)
Unknown28(14,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(45,664,1,27164,1,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown48(268,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(216,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(217,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(218,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(219,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 270 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 271 (0, 5, 0, 16, 26)
SubGroup(1)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 49: 1 0 0
GroupCheck3(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 50: 1 0 0
GroupCheck3(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 54: 1 0 0
GroupCheck3(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 55: 1 0 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,23,92,92,0,0,0,0,0,0,0,0,0,0) # ¡Han aparecido [eg2][0:CHARA_G] y sus aliados!
SubGroup(1)
TalkDeploySlot(2510,61,0,0,1,0,0,0,0,0,0,0,0,0,0) # ¡Más tropas del Reino! ¡Rápido, pedid refuerzos del ejército principal!
SubGroup(3)
Unknown56(64500,0,26964,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown32(23,2,92,0,64700,0,26964,1,0,1,0,0,0,0,0)
Unknown32(24,2,92,0,64300,0,26964,1,0,1,0,0,0,0,0)
SubGroup(3)
Unknown43(23,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(52,0,16,1,23,92,92,0,0,0,0,0,0,0,0) # ¡No dejes que [eg1][0:CHARA_G] y sus aliados alcancen [g]su objetivo[/]!
SubGroup(4)
Unknown23(23,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(23,64700,0,26964,1,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(24,64300,0,26964,1,0,0,0,0,0,0,0,0,0,0)
If254(1,357,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2511,17,1,4,1,0,0,0,0,0,0,0,0,0,0) # ¡Detened a los mensajeros! ¡Si envían más tropas, nunca llegaremos [cdb]a la ciudadela!
If254(1,357,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2512,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # Están intentando pedir refuerzos. No podemos dejar que eso pase.
# Group 272 (0, 5, 0, 5, 12)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(273,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 273: 0 1 0
SubGroup(3)
Unknown56(64500,0,26964,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(23,2,92,0,64700,0,26964,1,0,0,0,0,0,0,0)
Unknown32(24,2,92,0,64300,0,26964,1,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(481,1,16,2,23,92,92,0,0,0,0,0,0,0,0) # ¡Has derrotado [eg3][cp][0:CHARA_G] y has detenido la solicitud de refuerzos!
If254(1,357,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2513,17,1,1,1,0,0,0,0,0,0,0,0,0,0) # Eso es. Ya no deberían acudir refuerzos.
If254(1,357,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2514,12,1,1,1,0,0,0,0,0,0,0,0,0,0) # Bien. Ya no podrán pedir refuerzos.
# Group 273 (0, 5, 0, 6, 37)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(273,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 273: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(23,61000,0,25464,1,2464,1,28464,1,0,1,0,0,0,0)
Unknown10(24,61000,0,25464,1,2464,1,28464,1,0,1,0,0,0,0)
SubGroup(3)
Unknown56(64500,0,26964,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(23,2,92,0,64700,0,26964,1,0,0,0,0,0,0,0)
Unknown32(24,2,92,0,64300,0,26964,1,0,0,0,0,0,0,0)
If254(1,278,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,279,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
MainMissionStart(482,3,16,3,23,92,92,0,0,0,0,0,0,0,0) # ¡[eb][eg2][0:CHARA_G] ha alcanzado [g]su objetivo[/] y ha logrado solicitar refuerzos!
SubGroup(2)
Unknown18(23,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(24,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,357,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2515,17,1,3,1,0,0,0,0,0,0,0,0,0,0) # ¡Oh, no! ¡Los mensajeros han pasado!
If254(1,357,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2516,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # ¡Arg, se han escapado! ¡Preparaos para recibir [cdb]a los refuerzos enemigos!
SubGroup(4)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,2,92,92,92,0,0,0,0,0,0,0,0,0,0) # ¡Han aparecido refuerzos [r]enemigos[/]!
SubGroup(8)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(25,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(26,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(27,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(27,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(28,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(28,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 274 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(273,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 273: True 0
Unknown26(15,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(25,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(25,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 275 (0, 2, 2, 4, 2)
SubGroup(3)
GroupCheck4(274,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 274: True 0
Unknown26(13,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(25,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 276 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(273,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 273: True 0
Unknown26(15,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(26,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(26,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(26,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 277 (0, 2, 2, 4, 2)
SubGroup(3)
GroupCheck4(276,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 276: True 0
Unknown26(14,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(26,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 278 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown10(23,61000,0,25464,1,2464,1,28464,1,0,1,0,0,0,0)
# Group 279 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown10(24,61000,0,25464,1,2464,1,28464,1,0,1,0,0,0,0)
# Group 280 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 281 (0, 2, 2, 2, 5)
SubGroup(1)
GroupCheck4(282,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 282: True 0
SubGroup(4)
Unknown7(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 282 (0, 5, 0, 2, 10)
SubGroup(1)
GroupCheck3(153,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 153: 1 0 0
If254(1,355,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2517,15,1,2,1,0,0,0,0,0,0,0,0,0,0) # Si consiguen llegar a la ciudadela, [cdb]perderemos la batalla. Además, debemos [cdb]proteger los fuertes que la rodean.
If254(1,355,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2518,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # No podemos permitir que caiga [cdb]la ciudadela. Reforzad [cdb]las defensas de las fortalezas.
SubGroup(5)
Unknown44(1,0,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,0,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,0,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,0,17,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3405,4,17,1,92,92,92,0,0,0,0,0,0,0,0) # ¡Defiende [b]las fortalezas[/] alrededor [g]de la ciudadela[/] y evita la invasión [r]enemiga[/]!
# Group 283 (0, 5, 0, 11, 8)
SubGroup(8)
PauseMaybe(17,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(191,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 191: 1 0 0
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(289,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 289: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(145,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 145: 1 0 0
GroupCheck3(146,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 146: 1 0 0
SubGroup(5)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3406,1,17,2,92,92,92,0,0,0,0,0,0,0,0) # ¡Se han defendido [b]las fortalezas[/] alrededor [g]de la ciudadela[/]!
If254(1,355,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2519,15,1,1,1,0,0,0,0,0,0,0,0,0,0) # ¡Muy bien! Qué gran alivio.
# Group 284 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,92,92,1,0,1,1,0,0,0,0,0,0)
# Group 285 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,92,92,2,0,1,1,0,0,0,0,0,0)
# Group 286 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,92,92,3,0,1,1,0,0,0,0,0,0)
# Group 287 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,92,92,4,0,1,1,0,0,0,0,0,0)
# Group 288 (0, 2, 10, 3, 0)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 289 (0, 5, 0, 8, 10)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(283,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 283: 0 1 0
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(284,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 284: 1 0 0
GroupCheck3(285,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 285: 1 0 0
GroupCheck3(286,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 286: 1 0 0
GroupCheck3(287,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 287: 1 0 0
SubGroup(5)
Unknown53(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3407,3,17,3,92,92,92,0,0,0,0,0,0,0,0) # ¡No se han podido defender [b]las fortalezas[/] que hay alrededor [g]de la ciudadela[/]!
If254(1,358,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2520,18,1,4,1,0,0,0,0,0,0,0,0,0,0) # ¡Han atravesado nuestras defensas! ¡Deprisa, haced que retrocedan!
If254(1,358,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2521,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # La ciudadela está en peligro. Debemos rechazar sus fuerzas, aprisa.
# Group 290 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 291 (0, 5, 0, 2, 34)
SubGroup(1)
GroupCheck3(202,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 202: 1 0 0
SubGroup(1)
TalkDeploySlot(2522,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # No podemos rezagarnos con respecto [cdb]a Edelgard. ¡Avanzad!
SubGroup(10)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,13,0,0,0,2,92,0,660,370,1,1,0,0,0)
PingOnMinimap(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,49,0,0,0,2,92,0,620,370,1,1,0,0,0)
Alert(107,2,13,92,92,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] y sus aliados están avanzando hacia [eg1][0:AREA]!
SubGroup(2)
Unknown43(13,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,18,1,13,92,92,0,0,0,0,0,0,0,0) # ¡Derrota [eg3][0:CHARA_G]!
SubGroup(8)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(40,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(41,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(41,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(48,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(48,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(49,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(50,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2523,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # Se han movilizado. Debemos derrotarlos deprisa.
# Group 292 (0, 2, 2, 4, 3)
SubGroup(3)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(291,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 291: True 0
Unknown13(13,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 293 (0, 2, 2, 4, 3)
SubGroup(3)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(40,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(291,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 291: True 0
SubGroup(2)
Unknown23(40,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 294 (0, 2, 2, 4, 3)
SubGroup(3)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(41,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(291,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 291: True 0
SubGroup(2)
Unknown23(41,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 295 (0, 2, 2, 4, 3)
SubGroup(3)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(42,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(291,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 291: True 0
SubGroup(2)
Unknown23(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(42,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 296 (0, 2, 2, 4, 3)
SubGroup(3)
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(42,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(295,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 295: True 0
SubGroup(2)
Unknown23(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 297 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(11,0,6,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(2525,13,1,3,1,0,0,0,0,0,0,0,0,0,0) # Me atrevería a decir que esto significa [cdb]que deberíamos considerar a Brigid [cdb]una nación enemiga.
TalkCharacter(2526,11,1,3,1,0,0,0,0,0,0,0,0,0,0) # Sí, Ferdinand. Tú has sido muy amable. Acepta tú perdonar a mí, por favor.
# Group 298 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(10,0,6,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(2527,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # ¡Oh, Ferdie! Tan apuesto como siempre, [cdb]por lo que veo.
TalkDeploySlot(2528,13,1,3,1,0,0,0,0,0,0,0,0,0,0) # Dorothea, no, por favor. Nada de eso es pertinente en un momento así.
# Group 299 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(9,0,6,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(2529,13,1,4,1,0,0,0,0,0,0,0,0,0,0) # ¿Bernadetta? Nunca habría esperado [cdb]encontrarte entre las fuerzas enemigas.
TalkCharacter(2530,9,1,4,1,0,0,0,0,0,0,0,0,0,0) # ¡Estoy tan sorprendida como tú! ¡Siento mucho esto, Ferdinand!
# Group 300 (0, 2, 0, 6, 2)
SubGroup(5)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(92,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(297,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 297: 0 1 0
GroupCheck3(298,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 298: 0 1 0
GroupCheck3(299,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 299: 0 1 0
SubGroup(1)
TalkDeploySlot(2524,13,1,0,0,0,0,0,0,0,0,0,0,0,0) # Cuando acabe esta batalla, casi puedo oírlo... «¡Ferdinand von Aegir, héroe de Adrestia!».
# Group 301 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,18,2,13,92,92,0,0,0,0,0,0,0,0) # ¡Has derrotado [eg3][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(2531,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # Por desgracia, tengo muchas razones [cdb]para vivir, así que debo marcharme. Pero ¡la venganza será mía!
SubGroup(1)
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,13,92,92,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] se ha retirado!
SubGroup(1)
TalkCharacter(2532,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # Se ha ido. Aunque me gustaría haber acabado [cdb]con él aquí y ahora, teniendo en cuenta lo... vivaz que es.
# Group 302 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 303 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(40,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(304,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 304 (0, 2, 10, 3, 8)
SubGroup(2)
Unknown28(17,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(301,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 301: 0 1 0
SubGroup(1)
Unknown21(40,24664,1,43700,0,0,2,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(40,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(303,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(293,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 305 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(41,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(306,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 306 (0, 2, 10, 3, 8)
SubGroup(2)
Unknown28(18,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(301,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 301: 0 1 0
SubGroup(1)
Unknown21(41,24664,1,46700,0,0,2,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(41,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(41,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(305,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(294,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 307 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 308 (0, 2, 2, 4, 3)
SubGroup(3)
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(48,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(291,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 291: True 0
SubGroup(2)
Unknown23(48,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 309 (0, 2, 2, 4, 3)
SubGroup(3)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(49,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(291,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 291: True 0
SubGroup(2)
Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 310 (0, 2, 2, 4, 3)
SubGroup(3)
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(50,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(291,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 291: True 0
SubGroup(2)
Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(50,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 311 (0, 2, 2, 4, 3)
SubGroup(3)
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(50,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(295,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 295: True 0
SubGroup(2)
Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 312 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(48,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(20,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(313,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 313 (0, 2, 10, 3, 8)
SubGroup(2)
Unknown28(20,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(301,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 301: 0 1 0
SubGroup(1)
Unknown21(48,39700,0,45700,0,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(48,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(48,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(312,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(308,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 314 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(49,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(21,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(315,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 315 (0, 2, 10, 3, 8)
SubGroup(2)
Unknown28(21,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(301,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 301: 0 1 0
SubGroup(1)
Unknown21(49,38700,0,49700,0,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(49,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(314,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(309,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 316 (15, 2, 4, 1, 0)
SubGroup(0)
# Group 317 (0, 2, 2, 3, 5)
SubGroup(2)
GroupCheck3(127,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 127: 1 0 0
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(83,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(83,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(83,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 318 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(83,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(319,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 319 (0, 2, 2, 3, 7)
SubGroup(2)
Unknown28(3,20,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(83,17664,1,37700,0,0,2,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(83,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(83,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(318,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 320 (0, 2, 2, 3, 5)
SubGroup(2)
GroupCheck3(127,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 127: 1 0 0
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(84,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(84,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(84,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 321 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(84,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(322,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 322 (0, 2, 2, 3, 7)
SubGroup(2)
Unknown28(6,20,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(84,42700,0,36700,0,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(84,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(84,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(321,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 323 (0, 2, 2, 3, 5)
SubGroup(2)
GroupCheck3(127,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 127: 1 0 0
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(85,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(85,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(85,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 324 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(85,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(19,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(325,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 325 (0, 2, 2, 3, 7)
SubGroup(2)
Unknown28(19,20,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(85,54700,0,48200,0,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(85,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(85,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(324,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 326 (0, 2, 2, 3, 5)
SubGroup(2)
GroupCheck3(127,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 127: 1 0 0
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(86,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(86,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(86,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 327 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(86,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(22,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(328,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 328 (0, 2, 2, 3, 7)
SubGroup(2)
Unknown28(22,20,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(86,8664,1,48700,0,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(86,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(86,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(327,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 329 (0, 2, 2, 3, 5)
SubGroup(2)
GroupCheck3(282,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 282: 1 0 0
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(87,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(87,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(87,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 330 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(87,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(331,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 331 (0, 2, 2, 3, 7)
SubGroup(2)
Unknown28(7,20,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(87,61700,0,60200,0,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(87,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(87,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(330,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 332 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 333 (0, 5, 0, 7, 4)
SubGroup(2)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota a [r]los enemigos[/]!
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(145,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 145: 1 0 0
GroupCheck3(146,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 146: 1 0 0
GroupCheck3(189,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 189: 1 0 0
GroupCheck3(190,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 190: 1 0 0
SubGroup(1)
TalkCharacter(2533,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # Preparad una descarga de flechas. Mostradles [cdb]los resultados de vuestro entrenamiento.
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 334 (0, 5, 0, 2, 13)
SubGroup(1)
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota a [r]los enemigos[/]!
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2534,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # Ahora... disparad.
SubGroup(1)
Unknown70(19,3,0,0,92,0,0,40,0,1,0,0,0,0,0)
SubGroup(3)
Unknown51(7664,1,48000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(55500,0,48200,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(623,0,92,92,92,5,0,0,0,0,0,0,0,0,0) # ¡[b][eb][eg1][cp][0:PARTY][/] han comenzado a disparar [g]las balistas[/]!
SubGroup(2)
Unknown0(23,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 335 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(23,180,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 336 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 337 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota a [y]los enemigos[/]!
GroupCheck3(153,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 153: 1 0 0
SubGroup(1)
TalkCharacter(2535,3,1,1,1,0,0,0,0,0,0,0,0,0,0) # Preparaos para cerrar las puertas. Por fin esta complicada fortaleza nos va [cdb]a dar una ventaja.
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 338 (0, 5, 0, 2, 20)
SubGroup(1)
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota a [y]los enemigos[/]!
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2536,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ahora, cerrad las puertas. ¡Haced que el enemigo entre!
SubGroup(6)
Unknown96(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(988,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(992,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown100(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3409,0,92,92,92,5,0,0,0,0,0,0,0,0,0) # ¡[b][eb][eg1][cp][0:PARTY][/] han cerrado algunos accesos para frenar la invasión [r]enemiga[/]!
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown96(50,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(51,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 339 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 340 (0, 5, 8, 1, 4)
SubGroup(0)
SubGroup(3)
Unknown83(6828,143,5318,6810,133,5241,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6818,138,5277,6800,129,5200,180,0,1,0,0,0,0,0,0) # Focus on coords?
# Group 341 (0, 5, 8, 1, 0)
SubGroup(0)
# Group 342 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown19(64,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,64,92,92,0,0,0,0,0,0,0,0,0,0) # ¡Has obtenido [g]una llave de cofre[/] al derrotar [eg3][0:CHARA_G]!
# Group 343 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 344 (0, 2, 0, 4, 8)
SubGroup(3)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 0 1 0
GroupCheck3(345,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 345: 0 1 0
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(355,2,10,92,92,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha caído en combate!
SubGroup(1)
TalkDeploySlot(2427,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # Yo debería saber mejor que nadie que no hay [cdb]que actuar de forma tan imprudente. Lo siento, majestad, pero debo retirarme.
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,10,92,92,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] se ha retirado!
# Group 345 (0, 2, 0, 4, 8)
SubGroup(3)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(91,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 1 0 0
GroupCheck3(344,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 344: 0 1 0
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(355,2,10,92,92,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha caído en combate!
SubGroup(1)
TalkDeploySlot(2428,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # Para mi vergüenza, me marcho [cdb]sin haber vengado a nadie...
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,10,92,92,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] se ha retirado!
# Group 346 (0, 2, 0, 3, 5)
SubGroup(2)
Unknown18(3,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(125,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 125: 0 1 0
SubGroup(2)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,3,3,3,92,0,0,0,0,0,0,0,0,0,0) # ¡Están a punto de poner en fuga [eg3][0:CHARA_G]! ¡Acude en su auxilio!
SubGroup(1)
TalkDeploySlot(2537,3,1,3,1,0,0,0,0,0,0,0,0,0,0) # ¡Arg! ¡No pienso morir ahora!
# Group 347 (0, 2, 0, 2, 5)
SubGroup(1)
Unknown25(0,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(357,2,3,3,92,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:AREA] ha sufrido graves daños! ¡No permitas que caiga!
SubGroup(1)
TalkCharacter(2538,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # ¡Eh! Si esa fortaleza cae, se acabó todo [cdb]para nosotros. ¿No vais a hacer nada?
# Group 348 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 349 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown39(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(26,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown9(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 350 (0, 7, 2, 3, 2)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown124(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 351 (0, 8, 0, 3, 7)
SubGroup(2)
Unknown19(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(125,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 125: 0 1 0
SubGroup(2)
PingOnMinimap(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,3,92,92,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha muerto!
SubGroup(1)
TalkCharacter(2539,3,1,3,1,0,0,0,0,0,0,0,0,0,0) # ¡¿Los Caballeros de Seiros han caído?! Sin ellos, no tenemos esperanzas de vencer.
SubGroup(1)
Alert(338,3,3,92,92,0,0,0,0,0,0,0,0,0,0) # ¡Has perdido la batalla!
# Group 352 (0, 8, 0, 2, 7)
SubGroup(1)
Unknown26(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(321,3,3,3,92,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:AREA] ha caído!
SubGroup(1)
TalkCharacter(2540,3,1,3,1,0,0,0,0,0,0,0,0,0,0) # ¡No! No hemos podido mantenerlo... No me queda más opción que aceptar [cdb]nuestra derrota.
SubGroup(1)
Alert(338,3,3,92,92,0,0,0,0,0,0,0,0,0,0) # ¡Has perdido la batalla!
# Group 353 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 354 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(14,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 355 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(15,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 356 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(16,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 357 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(17,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 358 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(18,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 359 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(26,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 360 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(27,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G] y a sus aliados!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G] y a sus aliados!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G] y a sus aliados!
TalkDeploySlot(2391,18,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
¡Majestad, daos prisa! El enemigo ha usado un pasadizo secreto para infiltrarse en el fuerte y se ha enfrentado a Catherine y a su unidad!
TalkCharacter(2392,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Dimitri volume_up
Pues ayudémosles de inmediato. No podemos permitirnos fracasar. Arianrhod es demasiado valiosa.
TalkCharacter(2393,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Felix volume_up
Así que parece que de verdad han encontrado una forma de entrar. La puerta principal sigue cerrada. Por suerte, los controles no están lejos.
MainMissionStart(703,4,0,1,92,92,92,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Desactiva los controles en las murallas y abre el acceso principal!
TalkCharacter(2394,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Rodrigue volume_up
Han apostado unidades junto a los controles de la puerta. Habrá que abrirse paso luchando si esperamos poder abrirla.
Alert(95,4,92,92,92,0,0,0,0,0,0,0,0,0,0) ¡Toma [r]las fortalezas[/] y desactiva los controles!
TalkCharacter(2394,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Rodrigue volume_up
Han apostado unidades junto a los controles de la puerta. Habrá que abrirse paso luchando si esperamos poder abrirla.
Alert(95,4,92,92,92,0,0,0,0,0,0,0,0,0,0) ¡Toma [r]las fortalezas[/] y desactiva los controles!
Alert(750,1,92,92,92,0,0,0,0,0,1,0,0,0,0) ¡Controles del acceso principal desactivados: [0:NUMBER]!
Alert(750,1,92,92,92,0,0,0,0,0,1,0,0,0,0) ¡Controles del acceso principal desactivados: [0:NUMBER]!
TalkDeploySlot(2395,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]3_3_12_17_____vizcondesa de Fenja volume_up
Me han visto. Supongo que estoy perdiendo facultades.
Alert(412,2,9,9,92,3,0,0,0,0,0,0,0,0,0) ¡Has avistado [eg3][0:CHARA_G] luchando contra [r][eg1][cp][0:PARTY][/]!
TalkCharacter(2396,3,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Dimitri volume_up
¡Esa es... Shamir! Debemos ayudarla.
TalkDeploySlot(2395,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]3_3_12_17_____vizcondesa de Fenja volume_up
Me han visto. Supongo que estoy perdiendo facultades.
Alert(412,2,9,9,92,3,0,0,0,0,0,0,0,0,0) ¡Has avistado [eg3][0:CHARA_G] luchando contra [r][eg1][cp][0:PARTY][/]!
TalkCharacter(2396,3,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Dimitri volume_up
¡Esa es... Shamir! Debemos ayudarla.
TalkDeploySlot(2399,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]3_3_12_17_____vizcondesa de Fenja volume_up
Aquí es donde muero, ¿eh? No es el sitio más cómodo para el descanso eterno.
TalkCharacter(2400,26,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Seteth volume_up
Shamir está en graves apuros. ¡Hay que ayudarla de inmediato!
TalkCharacter(2401,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Felix volume_up
No creo que pueda aguantar mucho más. ¡En marcha!
MainMissionStart(803,1,0,2,92,92,92,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Se han desactivado los controles del acceso principal!
Alert(584,1,92,92,92,0,0,0,0,0,0,0,0,0,0) ¡Se ha abierto el acceso principal!
TalkCharacter(2397,16,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Mercedes volume_up
¡Uf! Eso debería despejar la entrada al fuerte.
TalkCharacter(2398,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Dedue volume_up
Ya está. Podemos pasar dentro.
MainMissionStart(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
MainMissionStart(2,5,1,0,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
Alert(615,0,61,92,92,3,0,0,0,0,0,0,0,0,0) ¡[r][eb][eg1][cp][0:PARTY][/] han abierto para enviar tropas!
Alert(719,4,92,92,92,0,0,0,0,0,0,0,0,0,0) ¡Usa los controles dentro de [b]la fortaleza[/] conquistada!
SetDeathText(33,96,2406,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Shamir volume_up
Lo siento, Catherine... Supongo que tendrás que hacerlo sola a partir de ahora...
Alert(319,3,9,92,92,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha muerto!
TalkCharacter(2408,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Dimitri volume_up
Hemos llegado demasiado tarde... Sigamos adelante. ¡Su muerte no será en vano!
SetDeathText(33,96,2406,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Shamir volume_up
Lo siento, Catherine... Supongo que tendrás que hacerlo sola a partir de ahora...
Alert(319,3,9,92,92,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha muerto!
TalkCharacter(2408,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Dimitri volume_up
Hemos llegado demasiado tarde... Sigamos adelante. ¡Su muerte no será en vano!
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
TalkDeploySlot(2399,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]3_3_12_17_____vizcondesa de Fenja volume_up
Aquí es donde muero, ¿eh? No es el sitio más cómodo para el descanso eterno.
MainMissionStart(20,4,1,1,9,9,92,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Ayuda y recluta [eg3][0:CHARA_G]!
TalkCharacter(2400,26,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Seteth volume_up
Shamir está en graves apuros. ¡Hay que ayudarla de inmediato!
TalkCharacter(2401,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Felix volume_up
No creo que pueda aguantar mucho más. ¡En marcha!
SetDeathText(33,73,2402,1,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Shamir volume_up
Me sorprende que hayáis venido a por mí. Supongo que tendré que devolver el favor.
TalkCharacter(2403,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Felix volume_up
La guardia personal de la Emperatriz es bastante fuerte. Casi estoy impresionado... Casi.
Alert(934,1,9,92,92,0,0,0,0,0,0,0,0,0,0) ¡Has socorrido [eg3][0:CHARA_G]!
TalkCharacter(2404,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Dedue volume_up
Aquí estás a salvo. Descansa. Puedes dejarnos el resto a nosotros.
TalkDeploySlot(2405,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
[es]3_3_12_17_____vizcondesa de Fenja volume_up
Gracias. Te debo una.
MainMissionStart(485,1,1,2,9,92,92,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has reclutado [eg3][0:CHARA_G]!
SetDeathText(33,96,2406,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Shamir volume_up
Lo siento, Catherine... Supongo que tendrás que hacerlo sola a partir de ahora...
Alert(319,3,9,92,92,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha muerto!
MainMissionStart(445,3,1,3,9,92,92,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡No has podido auxiliar [eg3][0:CHARA_G]!
TalkCharacter(2407,50,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Rodrigue volume_up
¡Es demasiado tarde! Cómo ha podido pasar...
TalkDeploySlot(2410,17,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Uno de los niñatos de Gautier, ¿eh? No me digas que de verdad quieres enfrentarte a mí.
TalkDeploySlot(2411,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Mmm, soy mucho más que un simple apellido. ¡Te voy a dejar sin dientes por eso!
TalkDeploySlot(2412,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Caramba, veo que quieres pelea. Pues bien. ¡Muéstrame qué sabes hacer!
Alert(300,0,11,17,92,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] está luchando contra [eg1][1:CHARA_G]!
TalkCharacter(2413,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Sylvain volume_up
¿Miklan y Gwendal están combatiendo? Mmm... Seguramente sea mejor que no vaya a ayudarle, la verdad.
TalkCharacter(2415,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Dimitri volume_up
Quizá, pero tampoco podemos abandonarlo. ¡Abramos esa puerta y ayudemos a Miklan!
TalkCharacter(2414,50,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Rodrigue volume_up
Los soldados de Gwendal se han apostado frente a la ciudadela, ¿eh? Tendremos que movernos rápido para salvar a Miklan.
TalkCharacter(2416,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Dimitri volume_up
Desde luego. Los controles de la puerta deberían estar cerca. ¡Que dé comienzo el rescate!
MainMissionStart(701,4,2,1,92,92,92,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Desactiva los controles en las calles de la ciudad y abre las puertas de la muralla!
TalkCharacter(2417,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Sylvain volume_up
¿Debemos abrir esta puerta antes de abrir la de la ciudadela? Qué molesto.
TalkCharacter(2418,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Dimitri volume_up
No me extraña que este lugar sea considerado una fortaleza inexpugnable. Para abrir una puerta, debemos abrir muchas otras antes.
Alert(565,0,61,92,92,3,0,0,0,0,0,0,0,0,0) ¡[r][eb][eg1][cp][0:PARTY][/] han abierto para desplegar refuerzos!
TalkCharacter(2437,50,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Rodrigue volume_up
Fiel a su fama, el arsenal de la Dama de Plata, sin duda, es sólido.
ShowTutorial(273,0,0,0,0,0,0,0,0,0,0,0,0,0,0) Sufrirás daño si pisas las trampas del suelo. Las clases voladoras pueden pasar por encima de ellas sin sufrir daño si van sobre su montura.
Alert(751,0,92,92,92,0,0,0,0,0,1,0,0,0,0) ¡Controles de la puerta de la muralla desactivados: [0:NUMBER]!
TalkCharacter(2429,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Sylvain volume_up
¡Ahí va uno!
Alert(751,0,92,92,92,0,0,0,0,0,1,0,0,0,0) ¡Controles de la puerta de la muralla desactivados: [0:NUMBER]!
TalkCharacter(2429,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Sylvain volume_up
¡Ahí va uno!
Alert(719,4,92,92,92,0,0,0,0,0,0,0,0,0,0) ¡Usa los controles dentro de [b]la fortaleza[/] conquistada!
TalkDeploySlot(2421,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
¡No está mal! ¡Pero no es suficiente para vencerme, mocoso!
TalkDeploySlot(2422,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Quizá fuera distinto si portaras un emblema, ¡pero no voy a perder ante un viejo sin emblema alguno!
TalkDeploySlot(2423,17,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
¡Ja, ja! Está claro que sabes ladrar, pero ¿muerdes? Habrá que averiguarlo, ¿no, Miklan?
MainMissionStart(801,1,2,2,92,92,92,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Se han desactivado los controles de la puerta de la muralla!
Alert(585,1,92,92,92,0,0,0,0,0,0,0,0,0,0) ¡Se han abierto las puertas de la muralla!
MainMissionStart(702,4,3,1,92,92,92,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Desactiva los controles en las murallas y abre el acceso central!
Alert(200,0,10,92,92,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg2][0:CHARA_G] ha aparecido!
TalkDeploySlot(2424,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
maestra suministros volume_up
Parece que llegamos a tiempo. Ayudaremos a reforzar la ciudadela.
TalkCharacter(2425,15,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Sylvain volume_up
¡Hala, mi padre está aquí! Supongo que no se pierde nada por preguntar.
TalkCharacter(2426,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Dimitri volume_up
Mandar a ese enviado al marqués fue una maniobra conveniente. Nos servirá de gran ayuda mientras avanzamos.
Alert(752,0,92,92,92,0,0,0,0,0,1,0,0,0,0) ¡Controles del acceso central desactivados: [0:NUMBER]!
TalkCharacter(2420,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Dimitri volume_up
Debería haber otro mecanismo para abrir las puertas de la ciudadela. Hay que localizarlo.
Alert(752,0,92,92,92,0,0,0,0,0,1,0,0,0,0) ¡Controles del acceso central desactivados: [0:NUMBER]!
TalkCharacter(2420,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Dimitri volume_up
Debería haber otro mecanismo para abrir las puertas de la ciudadela. Hay que localizarlo.
Alert(719,4,92,92,92,0,0,0,0,0,0,0,0,0,0) ¡Usa los controles dentro de [b]la fortaleza[/] conquistada!
TalkDeploySlot(2430,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
No te guardas nada, ¿eh? ¡Es hora de terminar con tu sufrimiento!
SetDeathText(45,96,2431,1,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Miklan volume_up
¡Arg! Je, menuda broma... Aun así... al menos he conseguido el tiempo que necesitábamos...
Alert(319,3,11,92,92,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha muerto!
TalkDeploySlot(2432,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Cierto, no esperaba que me dieras tantos problemas. Has luchado bien, mocoso. O debería decir... sir Miklan.
TalkDeploySlot(2433,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
maestra suministros volume_up
Puede que haya renegado de él como heredero, pero no veo razón para no vengar su muerte.
MainMissionStart(802,1,3,2,92,92,92,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Se han desactivado los controles del acceso central!
Alert(586,1,92,92,92,0,0,0,0,0,0,0,0,0,0) ¡Se ha abierto el acceso central!
TalkCharacter(2434,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Sylvain volume_up
No puedo creer que mantuviera tantas tropas fuera de la ciudadela. Mi hermano era de lo que no hay.
TalkCharacter(2435,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Dimitri volume_up
¡No! Hemos llegado demasiado tarde. Debemos apresurarnos a la ciudadela. Se requiere nuestra ayuda con urgencia.
TalkDeploySlot(2436,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
¡Preparaos para disparar! ¡Plantémosles cara!
Alert(516,2,92,92,92,3,0,0,0,0,0,0,0,0,0) ¡[r][eb][eg1][cp][0:PARTY][/] han activado las balistas!
TalkCharacter(2438,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Felix volume_up
Así no llegaremos muy lejos. ¡Primero hay que inhabilitar la artillería!
MainMissionStart(3401,4,4,1,92,92,92,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Toma [r]las fortalezas[/] para detener las balistas y las trampas!
Alert(537,1,92,92,92,0,0,0,0,0,0,0,0,0,0) ¡[r]La fortaleza[/] ha caído! ¡Se han detenido las balistas!
TalkCharacter(2441,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Dedue volume_up
Eso pondrá punto final a los ataques.
TalkCharacter(2440,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Ashe volume_up
¡La fortaleza ya es nuestra! ¡Desactivemos esas cosas!
Alert(756,1,92,92,92,0,0,0,0,0,1,0,0,0,0) ¡Controles de trampas desactivados: [0:NUMBER]!
Alert(756,1,92,92,92,0,0,0,0,0,1,0,0,0,0) ¡Controles de trampas desactivados: [0:NUMBER]!
Alert(719,4,92,92,92,0,0,0,0,0,0,0,0,0,0) ¡Usa los controles dentro de [b]la fortaleza[/] conquistada!
Alert(3402,1,92,92,92,0,0,0,0,0,0,0,0,0,0) ¡Se han desactivado los controles y las trampas!
TalkCharacter(2442,16,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Mercedes volume_up
Perfecto. ¡Ahora las trampas también están desarmadas!
MainMissionStart(3403,1,4,2,92,92,92,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has logrado detener las balistas y las trampas!
TalkCharacter(2443,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Dimitri volume_up
¡Misión cumplida! ¡Todo cuanto nos queda por hacer es invadir la ciudadela!
TalkDeploySlot(2444,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Tienes agallas, hija de Charon. Estoy impresionado.
TalkDeploySlot(2445,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Anaximandros volume_up
¡Ja! Eso es mucho decir viniendo de alguien que parece tener un pie en la tumba.
MainMissionStart(24,4,5,1,17,3,92,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G] y ayuda [eg3][1:CHARA_G]!
TalkCharacter(2446,27,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Flayn volume_up
¡Oh, no, Catherine! ¡Hemos de acudir en su ayuda!
TalkCharacter(2448,26,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Seteth volume_up
Me alegro de encontrarte ilesa, Catherine. Su santidad estaba preocupada por ti.
TalkDeploySlot(2449,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Anaximandros volume_up
¿Ah, sí? ¡Vaya, menuda inyección de ánimos!
TalkDeploySlot(2447,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Anaximandros volume_up
Siento que tuviéseis que acudir en mi ayuda, ¡pero lo hemos logrado gracias a ti!
TalkCharacter(2451,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Sylvain volume_up
Nunca quise volver a verte, pero aquí estamos, de todos modos. Alguien debe vengar la muerte de mi hermano.
TalkDeploySlot(2452,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
¡Ja! Recuerdo que no eras más que un mocoso, pero ahora estás hecho un hombre hecho y derecho.
SetDeathText(82,73,2450,0,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Gwendal volume_up
¡Veo que esos mozuelos están aquí! ¿Alguno cree que puede conmigo?
TalkDeploySlot(2453,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Como caballero, es mi deber buscar venganza por mi señor. ¡Lucharé por el conde hasta mi último aliento!
TalkDeploySlot(2454,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
maestra suministros volume_up
No me produce placer matar a un hombre como tú, pero no puedo permitir que sigas viviendo.
TalkDeploySlot(2455,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
¡Como caballero de la Casa Rowe, retomaré el castillo de mi señor, así me cueste la vida!
SetDeathText(82,96,2456,1,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Gwendal volume_up
Morir en este lugar... Sí, es un lugar adecuado...
Alert(319,0,17,92,92,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha muerto!
MainMissionStart(444,1,5,2,3,3,92,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has auxiliado [eg3][0:CHARA_G]!
TalkCharacter(2457,50,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Rodrigue volume_up
Aquel caballero que no tiene señor al que servir se enfrenta a caer en desgracia.
TalkDeploySlot(2458,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Anaximandros volume_up
Supongo que os he arrastrado hasta aquí. Gracias por la ayuda.
Alert(3411,1,3,92,92,0,0,0,0,0,0,0,0,0,0) ¡Has ayudado [eg3][0:CHARA_G]! ¡Ya puedes jugar con este personaje!
TalkDeploySlot(2459,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Anaximandros volume_up
¿Shamir ha muerto? Ya... Ya veo...
TalkDeploySlot(2460,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
¡Informe: una gran hueste imperial avanza hacia el perímetro de Arianrhod!
TalkCharacter(2461,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Felix volume_up
Y apuesto a que la Emperatriz está con ellos. ¿Qué hacemos, cernícalo?
TalkCharacter(2462,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Dimitri volume_up
No les entregaremos la fortaleza. ¡Que todas las unidades acudan a interceptarla!
Alert(329,2,92,92,92,0,0,0,0,0,0,0,0,0,0) ¡No permitas que [eg1][0:AREA] caiga!
MainMissionStart(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota tanto [eg3][0:CHARA_G] como [eg3][1:CHARA_G]!
Alert(230,2,15,92,92,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg2][0:CHARA_G] ha aparecido con refuerzos!
SetDeathText(100,73,2463,0,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Yuri volume_up
Desde luego, este sitio es una caja de sorpresas. ¿Qué tenemos aquí? ¡Una escalera oculta!
Alert(3410,2,15,92,92,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha activado las escaleras ocultas!
Alert(107,2,15,92,92,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] y sus aliados están avanzando hacia [eg1][0:AREA]!
TalkCharacter(2464,3,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Dimitri volume_up
¿Han abierto otro pasadizo secreto? Sea quien sea, debe de conocerse bien cómo se construyó este lugar.
MainMissionStart(2,4,6,1,15,92,92,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
MainMissionStart(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota tanto [eg3][0:CHARA_G] como [eg3][1:CHARA_G]!
Alert(230,2,15,92,92,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg2][0:CHARA_G] ha aparecido con refuerzos!
SetDeathText(100,73,2463,0,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Yuri volume_up
Desde luego, este sitio es una caja de sorpresas. ¿Qué tenemos aquí? ¡Una escalera oculta!
Alert(3410,2,15,92,92,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha activado las escaleras ocultas!
Alert(107,2,15,92,92,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] y sus aliados están avanzando hacia [eg1][0:AREA]!
TalkCharacter(2464,3,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Dimitri volume_up
¿Han abierto otro pasadizo secreto? Sea quien sea, debe de conocerse bien cómo se construyó este lugar.
MainMissionStart(2,4,6,1,15,92,92,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
TalkCharacter(2467,17,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Annette volume_up
Si no detenemos pronto a ese tipo, los enemigos vendrán desde todas las direcciones.
TalkCharacter(2468,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Dedue volume_up
Hay que eliminarlo deprisa. Si no, el enemigo seguirá llegando a raudales.
MainMissionStart(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota tanto [eg3][0:CHARA_G] como [eg3][1:CHARA_G]!
TalkCharacter(2465,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Ashe volume_up
Si es alguien de la Casa Rowe... Ah, ¡entonces quizá podamos persuadirle para que se una a nosotros!
TalkCharacter(2466,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Rodrigue volume_up
Mmm, eso supondrá un problema. Pero quizá podamos convencerle de que se una a nuestro bando.
MainMissionStart(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota tanto [eg3][0:CHARA_G] como [eg3][1:CHARA_G]!
TalkDeploySlot(1066,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
general de Dominic volume_up
Mmm... y yo que pensaba que sentiría algo. Quizá esta vez sí te mate.
TalkCharacter(1067,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Bernadetta volume_up
¿Matarme? Espera, ¡¿te conozco?!
TalkCharacter(1072,103,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Hapi volume_up
No quiero enfrentarme a ti, Yup. ¿No podríamos olvidarnos de todo esto?
TalkDeploySlot(1073,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
general de Dominic volume_up
Oye, yo tampoco quiero enfrentarme a ti, pero, cuando acepto un trabajo, siempre lo cumplo hasta el final.
TalkDeploySlot(1065,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
general de Dominic volume_up
Por favor, dime que no estás apuntándome con eso a mi bella cara.
TalkDeploySlot(2469,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
general de Dominic volume_up
El viejo solo estaba buscando un buen sitio para morir. Y, ahora que ha muerto, todo recae sobre mí. Qué desgracia.
TalkCharacter(2470,3,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Dimitri volume_up
¿Estabas con los bandidos? ¿O con Gwendal? Un momento. Perteneces a la Casa Rowe.
SetDeathText(100,96,1077,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Yuri volume_up
Esta vez la he fastidiado de verdad... Lo siento, chicos... Lo siento, mamá.
MainMissionStart(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota tanto [eg3][0:CHARA_G] como [eg3][1:CHARA_G]!
MainMissionStart(3,3,1,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota tanto [eg3][0:CHARA_G] como [eg3][1:CHARA_G]!
Alert(319,0,15,92,92,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha muerto!
MainMissionStart(438,1,6,2,15,92,92,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado [eg3][0:CHARA_G]!
TalkCharacter(2473,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Ashe volume_up
Sé que lo he visto antes, en alguna parte, pero supongo que ahora ya nunca lo sabremos.
TalkCharacter(2471,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Ashe volume_up
¡Ah, lo sabía! ¡Perteneces a la Casa Rowe! Nos vendrías bien en nuestro bando. ¿Qué te parece?
TalkCharacter(2472,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Dimitri volume_up
Ahora lo entiendo. ¿Te interesaría trabajar con nosotros? Te lo pregunto siendo plenamente consciente de tu identidad.
TalkDeploySlot(1076,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
general de Dominic volume_up
Bueno, si lo planteas así, supongo que prefiero que no me masacren.
MainMissionStart(485,1,9,2,15,92,92,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has reclutado [eg3][0:CHARA_G]!
Alert(944,2,14,16,92,0,0,0,0,0,0,0,0,0,0) ¡Tanto [eg2][0:CHARA_G] como [eg2][1:CHARA_G] han aparecido con refuerzos!
SetDeathText(146,73,2474,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Waldemar volume_up
Arianrhod es una ubicación clave para nosotros. Debemos retomarla, aunque suframos bajas en el proceso.
SetDeathText(7,73,2475,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Linhardt volume_up
No me puedo creer que me haya dejado arrastrar a esto...
MainMissionStart(3,4,7,1,14,16,92,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota tanto [eg3][0:CHARA_G] como [eg3][1:CHARA_G]!
Alert(107,2,16,92,92,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] y sus aliados están avanzando hacia [eg1][0:AREA]!
TalkDeploySlot(2480,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Miklan volume_up
Ah, hola, Petra. Perdona, pero ¿te importaría intentar no matarme?
TalkCharacter(2481,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Petra volume_up
¡Ellos deben rendirse antes de que tú mueres!
TalkCharacter(2482,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Dorothea volume_up
¿Lin? ¿En el campo de batalla? Nunca pensé que vería llegar este día, pero no puedo darte cuartelillo.
TalkDeploySlot(2483,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Miklan volume_up
La verdad es que me sorprende más saber que sigues por aquí, Dorothea.
TalkDeploySlot(2484,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Miklan volume_up
Bernadetta. Vamos a... fingir que no nos hemos visto, ¿vale?
TalkCharacter(2485,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Bernadetta volume_up
Ah, sí, me parece genial... Quiero decir, ¡no puedo hacer eso!
TalkDeploySlot(2479,14,1,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Miklan volume_up
¿No podía ocuparse de esto otra persona? ¿Qué hago aquí?
TalkDeploySlot(2486,14,1,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Miklan volume_up
Ah, ahora sí que estoy dentro... Quién sabe si podré aguantar hasta que llegue su majestad...
TalkDeploySlot(2476,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
mercader tinieblas volume_up
Soy Waldemar von Hevring, ministro de Gobernación del Imperio. Mis razones para estar aquí son solo mías.
TalkDeploySlot(2477,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
mercader tinieblas volume_up
No seré de mucha utilidad si sufro más heridas.
TalkDeploySlot(2487,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Miklan volume_up
Voy a salir de aquí. Resulta que aún no estoy listo para morir.
Alert(237,0,14,92,92,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] se ha retirado!
TalkDeploySlot(2478,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
mercader tinieblas volume_up
No tiene sentido dejar que me maten. ¡Debo retirarme!
Alert(237,0,16,92,92,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] se ha retirado!
MainMissionStart(440,1,7,2,14,16,92,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado tanto [eg3][0:CHARA_G] como [eg3][1:CHARA_G]!
TalkCharacter(2488,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Dimitri volume_up
Excelente, eso descarta a sus comandantes de vanguardia. La cuestión ahora es, ¿dónde está Edelgard?
SetDeathText(2,73,2489,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Edelgard volume_up
¡Derrotaremos al ejército del Reino y tomaremos Arianrhod de una vez por todas! ¡Adelante!
SetDeathText(6,73,2490,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Ferdinand volume_up
¡Esta batalla determinará el destino del frente occidental! ¡Debemos mostrarles el poder del Imperio!
Alert(944,2,12,13,92,0,0,0,0,0,0,0,0,0,0) ¡Tanto [eg2][0:CHARA_G] como [eg2][1:CHARA_G] han aparecido con refuerzos!
Alert(107,2,12,92,92,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] y sus aliados están avanzando hacia [eg1][0:AREA]!
MainMissionStart(3412,4,8,1,12,92,92,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G] y defiende Arianrhod hasta tu último aliento!
TalkCharacter(2491,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Dimitri volume_up
Si podemos derrotarla aquí, la guerra habrá acabado. ¡Es hora de arremeter contra el Imperio!
TalkDeploySlot(2495,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Raphael volume_up
No tengo nada más que decirte. Esto termina ahora.
TalkCharacter(2496,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Dimitri volume_up
Sí... Supongo que así es, Edelgard. Acabemos con esto.
TalkDeploySlot(2497,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Raphael volume_up
Cuánto tiempo, Petra. Sabes, no es demasiado tarde para volver con el Imperio. ¿Qué te parece?
TalkCharacter(2498,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Petra volume_up
Yo deseo que cosas son diferentes, pero yo no volveré a cambiar de chaqueta. ¡Yo lucho por honor como futura reina de Brigid!
TalkCharacter(2499,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Dorothea volume_up
No pondré ninguna excusa, Edie. Me enfrenté a ellos... y perdí. Así es como ocurrieron las cosas.
TalkDeploySlot(2500,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Raphael volume_up
Pues no digas más y prepárate para perder una vez más. Te arrastraré de vuelta al Imperio yo misma.
TalkCharacter(2501,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Bernadetta volume_up
¡Ah, majestad! Yo, eh... ¿Hola?
TalkDeploySlot(2502,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Raphael volume_up
Cálmate, Bernadetta, que se te va a caer el arma.
TalkDeploySlot(2492,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Raphael volume_up
¡No mostraré piedad por aquellos que se me opongan! ¡Preparaos para morir!
GenderedMcTalk(0,2493,2494,1,2,1,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Shez volume_up
¡La Emperatriz en persona! ¡Seré yo quien acabe con ella!
[es]1_1_10_15_____Shez volume_up
¡La Emperatriz en persona! ¡Seré yo quien acabe con ella!
TalkDeploySlot(2503,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Raphael volume_up
¡Hará falta algo más que esto para detenerme!
TalkCharacter(2504,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Dimitri volume_up
Por fin tenemos una oportunidad. ¡No permitiré que la malgastemos!
TalkDeploySlot(2505,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Raphael volume_up
Me rindo. Ahora, dadme los últimos sacramentos o dejad que me vaya.
TalkCharacter(2506,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Dimitri volume_up
Por desgracia, no puedo permitir que te vayas sin más. Debo hacerte algunas preguntas.
TalkDeploySlot(2505,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Raphael volume_up
Me rindo. Ahora, dadme los últimos sacramentos o dejad que me vaya.
Alert(174,2,12,92,92,0,0,0,15,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha tomado [eg1][0:AREA] y vuelve a avanzar!
Alert(174,2,12,92,92,0,0,0,14,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha tomado [eg1][0:AREA] y vuelve a avanzar!
Alert(174,2,12,92,92,0,0,0,12,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha tomado [eg1][0:AREA] y vuelve a avanzar!
Alert(174,2,12,92,92,0,0,0,13,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha tomado [eg1][0:AREA] y vuelve a avanzar!
TalkDeploySlot(2507,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Raphael volume_up
¡Aún no hemos conseguido nuestro objetivo! ¡Continuad avanzando!
TalkDeploySlot(2507,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Raphael volume_up
¡Aún no hemos conseguido nuestro objetivo! ¡Continuad avanzando!
Alert(174,2,12,92,92,0,0,0,10,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha tomado [eg1][0:AREA] y vuelve a avanzar!
Alert(174,2,12,92,92,0,0,0,6,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha tomado [eg1][0:AREA] y vuelve a avanzar!
TalkDeploySlot(2508,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Raphael volume_up
Nuestro objetivo está más adelante. ¡Demostraremos nuestro verdadero poder aquí y ahora!
Alert(162,2,12,92,92,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] se aproxima [eg3][0:AREA]!
TalkDeploySlot(2508,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Raphael volume_up
Nuestro objetivo está más adelante. ¡Demostraremos nuestro verdadero poder aquí y ahora!
Alert(184,2,12,92,92,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha invadido [eg1][0:AREA]!
TalkCharacter(2509,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Felix volume_up
Hemos sido imprudentes. ¡Debemos hacer algo o se hará con la ciudadela!
Alert(203,2,23,92,92,0,0,0,0,0,0,0,0,0,0) ¡Han aparecido [eg2][0:CHARA_G] y sus aliados!
TalkDeploySlot(2510,61,0,0,1,0,0,0,0,0,0,0,0,0,0)
ciudadana volume_up
¡Más tropas del Reino! ¡Rápido, pedid refuerzos del ejército principal!
MainMissionStart(52,0,16,1,23,92,92,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡No dejes que [eg1][0:CHARA_G] y sus aliados alcancen su objetivo!
TalkCharacter(2511,17,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Annette volume_up
¡Detened a los mensajeros! ¡Si envían más tropas, nunca llegaremos a la ciudadela!
TalkCharacter(2512,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Dedue volume_up
Están intentando pedir refuerzos. No podemos dejar que eso pase.
MainMissionStart(481,1,16,2,23,92,92,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado [eg3][cp][0:CHARA_G] y has detenido la solicitud de refuerzos!
TalkCharacter(2513,17,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Annette volume_up
Eso es. Ya no deberían acudir refuerzos.
TalkCharacter(2514,12,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Dedue volume_up
Bien. Ya no podrán pedir refuerzos.
MainMissionStart(482,3,16,3,23,92,92,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡[eb][eg2][0:CHARA_G] ha alcanzado su objetivo y ha logrado solicitar refuerzos!
TalkCharacter(2515,17,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Annette volume_up
¡Oh, no! ¡Los mensajeros han pasado!
TalkCharacter(2516,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Felix volume_up
¡Arg, se han escapado! ¡Preparaos para recibir a los refuerzos enemigos!
Alert(216,2,92,92,92,0,0,0,0,0,0,0,0,0,0) ¡Han aparecido refuerzos [r]enemigos[/]!
TalkCharacter(2517,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Sylvain volume_up
Si consiguen llegar a la ciudadela, perderemos la batalla. Además, debemos proteger los fuertes que la rodean.
TalkCharacter(2518,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Dimitri volume_up
No podemos permitir que caiga la ciudadela. Reforzad las defensas de las fortalezas.
MainMissionStart(3405,4,17,1,92,92,92,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Defiende [b]las fortalezas[/] alrededor de la ciudadela y evita la invasión [r]enemiga[/]!
MainMissionStart(3406,1,17,2,92,92,92,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Se han defendido [b]las fortalezas[/] alrededor de la ciudadela!
TalkCharacter(2519,15,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Sylvain volume_up
¡Muy bien! Qué gran alivio.
MainMissionStart(3407,3,17,3,92,92,92,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡No se han podido defender [b]las fortalezas[/] que hay alrededor de la ciudadela!
TalkCharacter(2520,18,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Ingrid volume_up
¡Han atravesado nuestras defensas! ¡Deprisa, haced que retrocedan!
TalkCharacter(2521,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Dimitri volume_up
La ciudadela está en peligro. Debemos rechazar sus fuerzas, aprisa.
TalkDeploySlot(2522,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Thales volume_up
No podemos rezagarnos con respecto a Edelgard. ¡Avanzad!
Alert(107,2,13,92,92,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] y sus aliados están avanzando hacia [eg1][0:AREA]!
MainMissionStart(2,4,18,1,13,92,92,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
TalkCharacter(2523,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Dedue volume_up
Se han movilizado. Debemos derrotarlos deprisa.
TalkDeploySlot(2525,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Thales volume_up
Me atrevería a decir que esto significa que deberíamos considerar a Brigid una nación enemiga.
TalkCharacter(2526,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Petra volume_up
Sí, Ferdinand. Tú has sido muy amable. Acepta tú perdonar a mí, por favor.
TalkCharacter(2527,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Dorothea volume_up
¡Oh, Ferdie! Tan apuesto como siempre, por lo que veo.
TalkDeploySlot(2528,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Thales volume_up
Dorothea, no, por favor. Nada de eso es pertinente en un momento así.
TalkDeploySlot(2529,13,1,4,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Thales volume_up
¿Bernadetta? Nunca habría esperado encontrarte entre las fuerzas enemigas.
TalkCharacter(2530,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Bernadetta volume_up
¡Estoy tan sorprendida como tú! ¡Siento mucho esto, Ferdinand!
TalkDeploySlot(2524,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Thales volume_up
Cuando acabe esta batalla, casi puedo oírlo... «¡Ferdinand von Aegir, héroe de Adrestia!».
MainMissionStart(438,1,18,2,13,92,92,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado [eg3][0:CHARA_G]!
TalkDeploySlot(2531,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Thales volume_up
Por desgracia, tengo muchas razones para vivir, así que debo marcharme. Pero ¡la venganza será mía!
Alert(237,0,13,92,92,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] se ha retirado!
TalkCharacter(2532,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Felix volume_up
Se ha ido. Aunque me gustaría haber acabado con él aquí y ahora, teniendo en cuenta lo... vivaz que es.
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [r]los enemigos[/]!
TalkCharacter(2533,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Dedue volume_up
Preparad una descarga de flechas. Mostradles los resultados de vuestro entrenamiento.
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [r]los enemigos[/]!
TalkCharacter(2534,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Dedue volume_up
Ahora... disparad.
Alert(623,0,92,92,92,5,0,0,0,0,0,0,0,0,0) ¡[b][eb][eg1][cp][0:PARTY][/] han comenzado a disparar las balistas!
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [y]los enemigos[/]!
TalkCharacter(2535,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Dimitri volume_up
Preparaos para cerrar las puertas. Por fin esta complicada fortaleza nos va a dar una ventaja.
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [y]los enemigos[/]!
TalkCharacter(2536,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Dimitri volume_up
Ahora, cerrad las puertas. ¡Haced que el enemigo entre!
Alert(3409,0,92,92,92,5,0,0,0,0,0,0,0,0,0) ¡[b][eb][eg1][cp][0:PARTY][/] han cerrado algunos accesos para frenar la invasión [r]enemiga[/]!
Alert(549,1,64,92,92,0,0,0,0,0,0,0,0,0,0) ¡Has obtenido una llave de cofre al derrotar [eg3][0:CHARA_G]!
Alert(355,2,10,92,92,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha caído en combate!
TalkDeploySlot(2427,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
maestra suministros volume_up
Yo debería saber mejor que nadie que no hay que actuar de forma tan imprudente. Lo siento, majestad, pero debo retirarme.
Alert(237,0,10,92,92,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] se ha retirado!
Alert(355,2,10,92,92,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha caído en combate!
TalkDeploySlot(2428,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
maestra suministros volume_up
Para mi vergüenza, me marcho sin haber vengado a nadie...
Alert(237,0,10,92,92,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] se ha retirado!
Alert(333,3,3,3,92,0,0,0,0,0,0,0,0,0,0) ¡Están a punto de poner en fuga [eg3][0:CHARA_G]! ¡Acude en su auxilio!
TalkDeploySlot(2537,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Anaximandros volume_up
¡Arg! ¡No pienso morir ahora!
Alert(357,2,3,3,92,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:AREA] ha sufrido graves daños! ¡No permitas que caiga!
TalkCharacter(2538,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Felix volume_up
¡Eh! Si esa fortaleza cae, se acabó todo para nosotros. ¿No vais a hacer nada?
Alert(319,3,3,92,92,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha muerto!
TalkCharacter(2539,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Dimitri volume_up
¡¿Los Caballeros de Seiros han caído?! Sin ellos, no tenemos esperanzas de vencer.
Alert(338,3,3,92,92,0,0,0,0,0,0,0,0,0,0) ¡Has perdido la batalla!
Alert(321,3,3,3,92,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:AREA] ha caído!
TalkCharacter(2540,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Dimitri volume_up
¡No! No hemos podido mantenerlo... No me queda más opción que aceptar nuestra derrota.
Alert(338,3,3,92,92,0,0,0,0,0,0,0,0,0,0) ¡Has perdido la batalla!