阿里安罗德正遭受帝国军的猛烈攻击,一行人 决定即刻前往救援,防止要冲落入敌手。

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 谢兹 92 0 0 0 0 0 0 0 101 0 0 100 300 255 65535 1999 38 40 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
1 帝弥托利 255 0 0 1 25 1 0 0 101 0 0 100 300 255 65535 1999 65 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
2 亚修 255 0 0 2 80 2 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
3 卡多莉奴 255 0 0 3 155 7 0 0 101 5 0 100 253 255 65535 1999 12 22 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
4 菲力克斯 255 0 0 4 75 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
5 希尔凡 255 0 0 5 85 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
6 杜笃 255 0 0 6 70 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
7 梅尔赛德司 255 0 0 7 90 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
8 联邦国将领 255 0 0 8 600 5 13 3 101 3 1 21 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
9 萨米亚 255 0 0 9 160 7 13 3 101 5 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
10 戈迪耶边境伯爵 255 0 0 10 460 7 13 3 101 3 1 100 300 255 65535 1999 4 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
11 迈克朗 255 0 0 11 360 7 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
12 艾黛尔贾特 255 0 0 12 20 5 12 3 101 3 1 100 276 255 65535 1999 3 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
13 菲尔迪南特 255 0 0 13 40 5 13 3 101 3 1 100 300 255 65535 1999 3 39 50 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
14 林哈尔特 255 0 0 14 45 5 13 3 101 3 1 100 300 255 65535 1999 3 39 50 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
15 尤里斯 255 0 0 15 190 5 13 3 101 3 1 100 300 255 65535 1999 39 0 50 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
16 海弗林格伯爵 255 0 0 16 465 5 13 3 101 3 1 100 300 255 65535 1999 3 39 50 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
17 关达尔 255 0 0 17 420 5 13 3 101 3 0 100 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
18 联邦国将领 255 0 0 18 620 7 5 0 101 3 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
19 联邦国将领 255 0 0 19 675 7 5 0 101 3 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
20 联邦国将领 255 0 0 20 655 5 13 3 101 3 1 21 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
21 联邦国将领 255 0 0 21 695 5 13 3 101 3 1 21 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
22 联邦国将领 255 0 0 22 660 5 13 3 101 3 1 21 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
23 同盟将领 255 0 0 23 603 5 13 3 101 3 1 8 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
24 同盟将领 255 0 0 24 678 5 13 3 101 3 1 28 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
25 联邦国将领 255 0 0 25 650 5 13 3 101 3 1 21 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
26 联邦国将领 255 0 0 26 650 5 13 3 101 3 1 24 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
27 联邦国将领 255 0 0 27 600 5 13 3 101 3 1 28 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
28 联邦国将领 255 0 0 28 675 5 13 3 101 3 1 8 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
29 联邦国将领 255 0 0 29 610 5 13 3 101 3 1 8 46 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
30 联邦国将领 255 0 0 30 685 5 13 3 101 3 1 8 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
31 联邦国将领 255 0 0 31 610 5 13 3 101 3 1 8 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
32 联邦国将领 255 0 0 32 630 5 13 3 101 3 1 28 130 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
33 联邦国将领 255 0 0 33 680 5 13 3 101 3 1 28 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
34 联邦国将领 255 0 0 34 605 5 13 3 101 3 1 21 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
35 联邦国将领 255 0 0 35 655 5 13 3 101 3 1 21 48 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
36 联邦国将领 255 0 0 36 700 5 13 3 101 3 1 21 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
37 联邦国将领 255 0 0 37 700 5 13 3 101 3 1 24 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
38 联邦国将领 255 0 0 38 615 5 13 3 101 3 1 28 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
39 联邦国将领 255 0 0 39 680 5 13 3 101 3 1 8 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
40 联邦国将领 255 0 0 40 620 5 13 3 101 3 1 8 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
41 联邦国将领 255 0 0 41 630 5 13 3 101 3 1 8 46 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
42 联邦国将领 255 0 0 42 675 5 13 3 101 3 1 24 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
43 联邦国将领 255 0 0 43 650 5 13 3 101 3 1 21 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
44 联邦国将领 255 0 0 44 675 5 13 3 101 3 1 21 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
45 联邦国将领 255 0 0 45 650 5 13 3 101 3 1 24 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
46 联邦国将领 255 0 0 46 630 5 13 3 101 3 1 28 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
47 联邦国将领 255 0 0 47 685 5 13 3 101 3 1 8 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
48 联邦国将领 255 0 0 48 605 5 13 3 101 3 1 28 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
49 联邦国将领 255 0 0 49 680 5 13 3 101 3 1 28 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
50 联邦国将领 255 0 0 50 630 5 13 3 101 3 1 21 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
51 联邦国将领 255 0 0 51 600 5 13 3 101 3 0 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
52 联邦国将领 255 0 0 52 675 5 13 3 101 3 0 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
53 联邦国将领 255 0 0 53 610 5 13 3 101 3 0 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
54 联邦国将领 255 0 0 54 675 5 13 3 101 3 0 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
55 联邦国将领 255 0 0 55 610 5 13 3 101 3 0 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
56 联邦国将领 255 0 0 56 600 5 13 3 101 3 0 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
57 联邦国将领 255 0 0 57 685 5 13 3 101 3 0 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
58 联邦国将领 255 0 0 58 600 5 13 3 101 3 0 8 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
59 联邦国将领 255 0 0 59 675 5 13 3 101 3 0 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
60 联邦国将领 255 0 0 60 600 5 13 3 101 3 0 8 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
61 联邦国将领 255 0 0 61 600 5 5 0 101 3 1 8 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
62 联邦国将领 255 0 0 62 610 5 13 3 101 3 0 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
63 联邦国将领 255 0 0 63 685 5 13 3 101 3 0 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
64 联邦国将领 255 0 0 64 685 5 13 3 101 3 1 28 300 255 65535 1999 45 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
65 联邦国将领 255 0 0 65 600 7 13 0 101 3 1 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
66 联邦国将领 255 0 0 66 655 7 13 0 101 3 1 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
67 联邦国将领 255 0 0 67 660 7 13 0 101 3 1 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
68 联邦国将领 255 0 0 68 680 5 13 3 101 3 0 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
69 联邦国将领 255 0 0 69 610 5 13 3 101 3 0 8 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
70 联邦国将领 255 0 0 70 645 5 13 3 101 3 0 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
71 联邦国将领 255 0 0 71 685 5 13 3 101 3 0 8 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
72 联邦国将领 255 0 0 72 695 5 13 3 101 3 0 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
73 联邦国将领 255 0 0 73 610 5 13 3 101 3 0 8 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
74 联邦国将领 255 0 0 74 660 5 13 3 101 3 0 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
75 普通兵 255 0 0 75 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
76 普通兵 255 0 0 76 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
77 普通兵 255 0 0 77 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
78 普通兵 255 0 0 78 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
79 普通兵 255 0 0 79 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
80 普通兵 255 0 0 80 1025 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
81 普通兵 255 0 0 81 1000 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
82 普通兵 255 0 0 82 1000 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
83 联邦国将领 255 0 0 83 610 5 13 3 101 3 1 8 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
84 联邦国将领 255 0 0 84 630 5 13 3 101 3 1 28 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
85 联邦国将领 255 0 0 85 680 5 13 3 101 3 1 28 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
86 联邦国将领 255 0 0 86 685 5 13 3 101 3 1 8 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
87 联邦国将领 255 0 0 87 670 5 13 3 101 3 1 21 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
88 联邦国将领 255 0 0 88 680 5 13 3 101 3 1 8 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
89 联邦国将领 255 0 0 89 680 5 13 3 101 3 1 28 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
90 联邦国将领 255 0 0 90 685 5 13 3 101 3 1 8 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
91 联邦国将领 255 0 0 91 695 5 13 3 101 3 1 28 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 52 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
48 0 0 0 48 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
49 0 0 0 49 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
50 0 0 0 50 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
51 0 0 0 51 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 1 0 1 0 0 100 0 176 104 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 18 0 0 0 0 65535 0 1000 1527 9 1523 28 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 0 1000 1526 9 1526 8 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 0 1000 1523 10 1523 28 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 0 1000 1526 10 1526 28 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 0 1000 1526 9 1523 8 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1522 10 1526 21 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 1 1000 1525 10 1526 21 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 1522 9 1526 24 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1525 9 1523 8 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 1 1000 1525 9 1526 28 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 1 1000 1525 10 1523 24 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 1 1000 1525 9 1526 24 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 12 0 12 65535 1 1000 1522 9 1523 21 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 13 0 13 65535 1 1000 1525 10 1526 21 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 14 0 14 65535 1 1000 1525 9 1523 24 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 15 0 15 65535 3 1000 1525 10 1526 21 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 16 0 16 65535 1 1000 1525 9 1523 28 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 17 0 17 65535 1 1000 1525 9 1526 8 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 69 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
48 0 0 0 48 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
49 0 0 0 49 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
50 0 0 0 50 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
51 0 0 0 51 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
52 0 0 0 52 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
53 0 0 0 53 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
54 0 0 0 54 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
55 0 0 0 55 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
56 0 0 0 56 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
57 0 0 0 57 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
58 0 0 0 58 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
59 0 0 0 59 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
60 0 0 0 60 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
61 0 0 0 61 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
62 0 0 0 62 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
63 0 0 0 63 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
64 0 0 0 64 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
65 0 0 0 65 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
66 0 0 0 66 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
67 0 0 0 67 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
68 0 0 0 68 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (360, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 2 (0, 5, 1, 1, 20)
SubGroup(0)
SubGroup(3)
Unknown10(0,99,3,92,92,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,23,3,92,92,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
SetName(18,500,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 18 to 赛罗司骑士
SetName(19,564,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 19 to 王国兵
SetName(61,151,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 61 to 帝国兵
SubGroup(3)
Unknown78(1,9,80,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,11,20,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,17,70,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown7(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(12,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown61(11,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(11,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(9,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(3,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (0, 2, 2, 2, 3)
SubGroup(1)
MainMissionStart(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]!
SubGroup(2)
Unknown78(0,9,80,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,9,10,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 4 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 5 (0, 5, 16, 2, 3)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(7664,1,48000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(55500,0,48200,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 5, 16, 2, 5)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown100(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(3,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(3,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 10 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(67,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 2, 16, 2, 6)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(65,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(66,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(67,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown18(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(67,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 2, 2, 2, 7)
SubGroup(1)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]等!
SubGroup(6)
Unknown23(65,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(65,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(66,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(66,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(67,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (0, 2, 2, 4, 3)
SubGroup(3)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]等!
GroupCheck4(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 13: True 0
Unknown19(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(66,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 2, 2, 4, 3)
SubGroup(3)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]等!
GroupCheck4(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 13: True 0
Unknown19(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(67,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(67,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 17 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown53(15,0,3,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(5,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(15,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 21 (0, 2, 16, 2, 21)
SubGroup(1)
Unknown42(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(6,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(18)
Unknown137(0,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(1,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(2,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(3,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(4,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(5,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(6,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(7,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(8,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(9,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(10,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(11,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(12,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(13,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(14,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(15,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(16,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(17,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 2, 16, 2, 19)
SubGroup(1)
Unknown42(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(18)
Unknown137(0,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(1,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(2,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(3,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(4,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(5,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(6,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(7,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(8,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(9,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(10,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(11,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(12,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(13,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(14,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(15,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(16,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(17,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 24 (0, 2, 0, 1, 5)
SubGroup(0)
SubGroup(1)
Unknown23(3,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(2391,18,1,4,1,0,0,0,0,0,0,0,0,0,0) # 陛下请快些!敌军通过密道侵入了要塞, 卡多莉奴大人他们正在应战!
TalkCharacter(2392,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # 知道了,我们这就赶去救援。 一定要守住阿里安罗德……
# Group 25 (22, 2, 4, 1, 0)
SubGroup(0)
# Group 26 (0, 5, 0, 2, 24)
SubGroup(1)
GroupCheck3(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 24: 1 0 0
SubGroup(3)
Unknown134(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(6496,111,8293,6519,119,8233,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6497,92,8292,6520,98,8231,260,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(3)
Unknown134(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(2393,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # 敌军从密道侵入要塞,想必正门已关闭。 那个是……控制装置吗?
SubGroup(2)
Unknown88(400,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown2(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown44(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(42800,0,21464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(19964,1,22964,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(703,4,0,1,92,92,92,0,0,0,0,0,0,0,0) # 解除[g]城墙[/]上的[g]控制装置[/],开启[g]正门[/]!
# Group 27 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(10,6,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown83(4356,174,8820,4321,171,8761,0,0,1,0,0,0,0,0,0) # Focus on coords?
# Group 28 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(11,6,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown83(4347,173,8804,4312,170,8746,200,0,1,0,0,0,0,0,0) # Focus on coords?
# Group 29 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(0,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 27: True 0
GroupCheck4(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 28: True 0
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 30 (0, 5, 0, 4, 8)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(31,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 31: 0 1 0
Unknown13(93,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2394,50,1,0,1,0,0,0,0,0,0,0,0,0,0) # 装置的周围似乎有士兵看守, 我们得先除掉他们才能开门。
SubGroup(5)
Unknown51(42800,0,21464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(19964,1,22964,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(16,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(17,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(95,4,92,92,92,0,0,0,0,0,0,0,0,0,0) # 占领[r]堡垒[/],解除[g]控制装置[/]!
# Group 31 (0, 5, 0, 4, 8)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(30,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 30: 0 1 0
Unknown13(93,17,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2394,50,1,0,1,0,0,0,0,0,0,0,0,0,0) # 装置的周围似乎有士兵看守, 我们得先除掉他们才能开门。
SubGroup(5)
Unknown51(42800,0,21464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(19964,1,22964,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(16,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(17,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(95,4,92,92,92,0,0,0,0,0,0,0,0,0,0) # 占领[r]堡垒[/],解除[g]控制装置[/]!
# Group 32 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(16,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,92,92,16,0,1,1,0,0,0,0,0,0)
# Group 33 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(17,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,92,92,17,0,1,1,0,0,0,0,0,0)
# Group 34 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown26(16,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(973,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown45(972,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 35 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown26(17,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(977,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown45(976,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 36 (0, 5, 0, 4, 4)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(972,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(37,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 37: 0 1 0
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(42800,0,21464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(750,1,92,92,92,0,0,0,0,0,1,0,0,0,0) # 解除[g][0:NUMBER][/]个[g]正门[/]的[g]控制装置[/]!
# Group 37 (0, 5, 0, 4, 4)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(976,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(36,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 36: 0 1 0
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(19964,1,22964,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(750,1,92,92,92,0,0,0,0,0,1,0,0,0,0) # 解除[g][0:NUMBER][/]个[g]正门[/]的[g]控制装置[/]!
# Group 38 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(972,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(1)
Unknown44(16,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 39 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(976,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(1)
Unknown44(17,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 40 (0, 5, 0, 7, 9)
SubGroup(2)
GroupCheck3(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 3: 0 1 0
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(16,80,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(17,80,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(16,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(17,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2395,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # 没想到会被敌人发现……大意了。
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(412,2,9,9,92,3,0,0,0,0,0,0,0,0,0) # 发现与[r][0:PARTY][/]交战中的[0:CHARA_G]!
SubGroup(1)
TalkCharacter(2396,3,1,4,1,0,0,0,0,0,0,0,0,0,0) # 那是……萨米亚小姐吗? 我们得快去救援。
SubGroup(1)
Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 5, 0, 7, 15)
SubGroup(2)
GroupCheck3(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 3: 1 0 0
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(16,80,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(17,80,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(16,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(17,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown23(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2395,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # 没想到会被敌人发现……大意了。
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(412,2,9,9,92,3,0,0,0,0,0,0,0,0,0) # 发现与[r][0:PARTY][/]交战中的[0:CHARA_G]!
SubGroup(1)
TalkCharacter(2396,3,1,4,1,0,0,0,0,0,0,0,0,0,0) # 那是……萨米亚小姐吗? 我们得快去救援。
# Group 42 (0, 5, 0, 16, 6)
SubGroup(3)
GroupCheck3(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 3: 1 0 0
GroupCheck3(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 41: 1 0 0
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(16,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(17,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(17,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(16,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown25(16,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(17,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(16,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(17,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2399,9,1,3,1,0,0,0,0,0,0,0,0,0,0) # 这里就是我的葬身之地吗…… 呵,躺起来的感觉真是糟糕透顶。
If254(1,359,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2400,26,1,4,1,0,0,0,0,0,0,0,0,0,0) # 她好像陷入苦战了, 我们得快点救她出来……
If254(1,359,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2401,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # 看来她撑不了多久。我们快去救援吧!
# Group 43 (0, 5, 0, 7, 24)
SubGroup(4)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(972,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(976,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 40: 1 0 0
GroupCheck3(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 42: 1 0 0
SubGroup(4)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(42800,0,21464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(19964,1,22964,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(803,1,0,2,92,92,92,0,0,0,0,0,0,0,0) # 成功解除[g]正门[/]的[g]控制装置[/]!
SubGroup(3)
Unknown83(6436,166,8280,6472,153,8227,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6435,156,8282,6471,146,8229,180,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(1)
Unknown96(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(3000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown100(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(584,1,92,92,92,0,0,0,0,0,0,0,0,0,0) # [g]正门[/]开启!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
If254(1,44,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2397,16,1,1,1,0,0,0,0,0,0,0,0,0,0) # 成功了! 这样就能去救要塞里面的人啦~
If254(1,44,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2398,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # 这样就行了……进去吧。
SubGroup(2)
Unknown96(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 44 (0, 2, 2, 5, 0)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(16,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]!
MainMissionStart(2,5,1,0,0,0,0,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]!
# Group 45 (0, 5, 0, 4, 9)
SubGroup(3)
GroupCheck3(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 43: 1 0 0
GroupCheck3(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 52: 1 0 0
GroupCheck3(64,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 64: 0 1 0
SubGroup(3)
Unknown100(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(615,0,61,92,92,3,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/]为派兵出击而开启大门!
SubGroup(4)
Unknown23(62,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(62,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(63,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(63,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 46 (0, 2, 2, 3, 5)
SubGroup(2)
GroupCheck3(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 34: 1 0 0
GroupCheck3(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 35: 1 0 0
SubGroup(2)
Unknown0(31,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 2, 0, 3, 8)
SubGroup(2)
Unknown28(31,45,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(43,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 43: 0 1 0
If254(1,38,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(42800,0,21464,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(19964,1,22964,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(719,4,92,92,92,0,0,0,0,0,0,0,0,0,0) # 操作占领的[b]堡垒[/]内的[g]控制装置[/]!
SubGroup(1)
Unknown48(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 48 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 49 (0, 5, 0, 3, 17)
SubGroup(2)
GroupCheck3(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 43: 1 0 0
GroupCheck3(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 3: 1 0 0
SubGroup(1)
Unknown78(0,9,10,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown19(9,20,7,0,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(33,96,2406,3,0,0,0,0,0,0,0,0,0,0,0) # 卡多莉奴,对不起…… 我要……先走一步了……
SubGroup(1)
Unknown112(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,9,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]死亡!
SubGroup(1)
TalkCharacter(2408,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # 糟糕,晚了一步啊…… 动作快!我们不能让她白白牺牲!
SubGroup(1)
Unknown7(12,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 50 (0, 5, 0, 4, 17)
SubGroup(3)
GroupCheck4(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 43: True 0
GroupCheck3(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 51: 1 0 0
GroupCheck3(52,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 52: 0 1 0
SubGroup(1)
Unknown78(0,9,80,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown19(9,20,7,0,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(33,96,2406,3,0,0,0,0,0,0,0,0,0,0,0) # 卡多莉奴,对不起…… 我要……先走一步了……
SubGroup(1)
Unknown112(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,9,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]死亡!
SubGroup(1)
TalkCharacter(2408,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # 糟糕,晚了一步啊…… 动作快!我们不能让她白白牺牲!
SubGroup(1)
Unknown7(12,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 51 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck3(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 43: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]!
SubGroup(1)
Unknown99(2,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 52 (0, 5, 0, 3, 28)
SubGroup(2)
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]!
GroupCheck3(50,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 50: 0 1 0
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(20,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(20,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(21,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(22,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2399,9,1,3,1,0,0,0,0,0,0,0,0,0,0) # 这里就是我的葬身之地吗…… 呵,躺起来的感觉真是糟糕透顶。
SubGroup(5)
Unknown43(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(20,4,1,1,9,9,92,0,0,0,0,0,0,0,0) # 救援并说服[0:CHARA_G]!
SubGroup(2)
Unknown78(0,9,80,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,9,60,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,359,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2400,26,1,4,1,0,0,0,0,0,0,0,0,0,0) # 她好像陷入苦战了, 我们得快点救她出来……
If254(1,359,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2401,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # 看来她撑不了多久。我们快去救援吧!
# Group 53 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck4(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 52: True 0
GroupCheck3(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 43: 1 0 0
SubGroup(2)
Unknown78(0,9,60,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(9,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 54 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(92,9,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(33,73,2402,1,0,0,0,0,0,0,0,0,0,0,0) # 是援军吗……真是出乎意料。 那我就借你们的力量一用吧。
CloseUp(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 55 (0, 2, 0, 6, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2403,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # 毕竟是皇帝的直属部队,还算有点本事…… 不过这点能耐根本就不够看!
# Group 56 (0, 2, 2, 6, 2)
SubGroup(5)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(59,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 59: 0 1 0
SubGroup(1)
Unknown6(9,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 57 (0, 5, 0, 7, 15)
SubGroup(6)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(58,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 58: 0 1 0
GroupCheck3(59,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 59: 0 1 0
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,1,9,92,92,0,0,0,0,0,0,0,0,0,0) # 已救援[0:CHARA_G]!
SubGroup(2)
TalkCharacter(2404,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # 我们准备了安全的地点。 接下来就交给我们,你去好好休息吧。
TalkDeploySlot(2405,9,1,1,1,0,0,0,0,0,0,0,0,0,0) # 嗯,谢谢。 我一定会报答这份恩情的。
SubGroup(1)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,1,2,9,92,92,0,0,0,0,0,0,0,0) # 成功说服[0:CHARA_G]!
SubGroup(1)
Unknown7(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 58 (0, 2, 2, 4, 4)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(57,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 57: 0 1 0
SubGroup(1)
SetDeathText(33,96,2406,3,0,0,0,0,0,0,0,0,0,0,0) # 卡多莉奴,对不起…… 我要……先走一步了……
SubGroup(1)
Unknown112(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 59 (0, 5, 0, 4, 12)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(58,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 58: 1 0 0
GroupCheck3(57,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 57: 0 1 0
SubGroup(1)
Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,9,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]死亡!
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(445,3,1,3,9,92,92,0,0,0,0,0,0,0,0) # 未能救援[0:CHARA_G]!
SubGroup(1)
TalkCharacter(2407,50,1,3,1,0,0,0,0,0,0,0,0,0,0) # 没能赶上吗…… 可恶,我太没用了……
SubGroup(1)
Unknown7(12,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 60 (17, 2, 4, 1, 0)
SubGroup(0)
# Group 61 (0, 2, 2, 5, 3)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 57: 1 0 0
GroupCheck3(59,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 59: 1 0 0
GroupCheck3(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 49: 1 0 0
SubGroup(2)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(17,2264,1,50000,0,0,0,0,0,0,0,0,0,0,0)
# Group 62 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck4(61,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 61: True 0
Unknown10(17,964,1,49000,0,3464,1,50900,0,0,1,0,0,0,0)
SubGroup(2)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(17,65500,0,48500,0,0,0,0,0,0,0,0,0,0,0)
# Group 63 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck4(62,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 62: True 0
Unknown10(17,64000,0,47500,0,464,1,49500,0,0,1,0,0,0,0)
SubGroup(2)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(17,64000,0,44000,0,0,0,0,0,0,0,0,0,0,0)
# Group 64 (0, 5, 0, 6, 41)
SubGroup(1)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 49: 1 0 0
GroupCheck3(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 50: 1 0 0
GroupCheck3(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 57: 1 0 0
GroupCheck3(59,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 59: 1 0 0
SubGroup(3)
TalkDeploySlot(2410,17,1,1,1,0,0,0,0,0,0,0,0,0,0) # 是戈迪耶家的坏小子……而且还是哥哥啊。 哈哈,竟敢挡在老夫面前,还真有胆量。
TalkDeploySlot(2411,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # 哈,你说谁是戈迪耶啊?我会狠狠教训那些 敢这么叫我的人……咬紧牙关接招吧!
TalkDeploySlot(2412,17,1,2,1,0,0,0,0,0,0,0,0,0,0) # 真是个年轻气盛的小鬼啊…… 那老夫就要上了!
SubGroup(3)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(300,0,11,17,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]开始与[1:CHARA_G]交战!
If254(2,355,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2413,15,1,3,1,0,0,0,0,0,0,0,0,0,0) # 兄长大人和关达尔卿开始交战了? 算了……就算我去帮忙他也不会开心吧。
TalkCharacter(2415,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 可我们也不能袖手旁观吧? 快开门,我们得去支援他。
If254(2,355,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2414,50,1,4,1,0,0,0,0,0,0,0,0,0,0) # 关达尔卿的部队出现在了官署前? 这下糟了……得尽快过去救援。
TalkCharacter(2416,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 门的控制装置应该就在附近, 我们快去帮迈克朗吧。
SubGroup(3)
Unknown96(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown51(54700,0,64500,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(12464,1,464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(701,4,2,1,92,92,92,0,0,0,0,0,0,0,0) # 解除[g]市区[/]里的[g]控制装置[/],开启[g]城墙门扉[/]!
If254(1,355,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2417,15,1,3,1,0,0,0,0,0,0,0,0,0,0) # 要打开官署前的门, 就必须先打开这边的门……真麻烦啊。
If254(1,355,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2418,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 真不愧是固若金汤的要塞, 想开一道门就得先打开这么多道门。
If254(6,45,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(62,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(62,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(63,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(63,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown100(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(565,0,61,92,92,3,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/]为前往增援而开启大门!
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
# Group 65 (0, 5, 0, 9, 11)
SubGroup(1)
If254(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(92,47500,0,15964,1,53000,0,19464,1,0,1,0,0,0,0)
Unknown10(92,9464,1,10964,1,16964,1,15264,1,0,1,0,0,0,0)
Unknown10(92,45000,0,964,1,49500,0,6864,1,0,1,0,0,0,0)
Unknown10(92,1964,1,1964,1,8964,1,5464,1,0,1,0,0,0,0)
GroupCheck3(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 64: 1 0 0
GroupCheck3(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 49: 1 0 0
GroupCheck3(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 50: 1 0 0
SubGroup(3)
Unknown83(5426,93,8452,5365,84,8431,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(5403,90,8444,5342,81,8423,200,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(1)
TalkCharacter(2437,50,1,4,1,0,0,0,0,0,0,0,0,0,0) # 唔……不愧是“白银的少女”, 兵器随处可见啊。
SubGroup(1)
ShowTutorial(273,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # 在[g]陷阱地板[/]上通行会受到伤害。 [g]可以飞行的兵种[/]在[g]骑乘状态[/]下 通行可不受伤害。
SubGroup(2)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
# Group 66 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,92,92,10,0,1,1,0,0,0,0,0,0)
# Group 67 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,92,92,11,0,1,1,0,0,0,0,0,0)
# Group 68 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(981,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown45(980,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 69 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(985,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown45(984,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 70 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(980,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(71,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 71: 0 1 0
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(54700,0,64500,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(751,0,92,92,92,0,0,0,0,0,1,0,0,0,0) # 解除[g][0:NUMBER][/]个[g]城墙门扉[/]的[g]控制装置[/]!
If254(1,355,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2429,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # 很好,这下就解决一个了!
# Group 71 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(984,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(70,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 70: 0 1 0
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(12464,1,464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(751,0,92,92,92,0,0,0,0,0,1,0,0,0,0) # 解除[g][0:NUMBER][/]个[g]城墙门扉[/]的[g]控制装置[/]!
If254(1,355,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2429,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # 很好,这下就解决一个了!
# Group 72 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(980,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(1)
Unknown44(10,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 73 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(984,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(1)
Unknown44(11,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 74 (0, 2, 2, 3, 5)
SubGroup(2)
GroupCheck3(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 68: 1 0 0
GroupCheck3(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 69: 1 0 0
SubGroup(2)
Unknown0(24,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 75 (0, 2, 0, 3, 8)
SubGroup(2)
Unknown28(24,45,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(77,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 77: 0 1 0
If254(1,72,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(54700,0,64500,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,73,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(12464,1,464,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(719,4,92,92,92,0,0,0,0,0,0,0,0,0,0) # 操作占领的[b]堡垒[/]内的[g]控制装置[/]!
SubGroup(1)
Unknown48(74,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 76 (0, 5, 0, 4, 5)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 70: 1 0 0
GroupCheck3(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 71: 1 0 0
SubGroup(0)
SubGroup(3)
TalkDeploySlot(2421,17,1,0,1,0,0,0,0,0,0,0,0,0,0) # 呵,汝这小鬼还挺行的嘛。不过…… 别以为这样就能取老夫的首级!
TalkDeploySlot(2422,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # 你要是纹章持有者,我可能还会放弃。 你一个没纹章的老头……我没道理打不赢!
TalkDeploySlot(2423,17,1,1,1,0,0,0,0,0,0,0,0,0,0) # 呵……哇哈哈!真是嚣张啊! 迈克朗,放马过来!
# Group 77 (0, 5, 0, 5, 19)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(980,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(984,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 76: 1 0 0
SubGroup(4)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(54700,0,64500,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(12464,1,464,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(801,1,2,2,92,92,92,0,0,0,0,0,0,0,0) # 成功解除[g]城墙门扉[/]的[g]控制装置[/]!
SubGroup(3)
Unknown83(3866,241,7906,3860,234,7842,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(3866,231,7907,3860,224,7843,150,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
Unknown96(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(3000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown100(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(585,1,92,92,92,0,0,0,0,0,0,0,0,0,0) # [g]城墙门扉[/]开启!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 78 (14, 2, 4, 1, 0)
SubGroup(0)
# Group 79 (0, 5, 0, 2, 7)
SubGroup(1)
GroupCheck3(77,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 77: 1 0 0
SubGroup(2)
Unknown51(39300,0,64800,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(20064,1,62100,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown44(8,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(702,4,3,1,92,92,92,0,0,0,0,0,0,0,0) # 解除[g]城墙[/]上的[g]控制装置[/],开启[g]中央大门[/]!
# Group 80 (0, 5, 0, 2, 14)
SubGroup(1)
GroupCheck3(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 79: 1 0 0
SubGroup(1)
Unknown14(10,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,0,10,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]现身!
SubGroup(1)
TalkDeploySlot(2424,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # 看来是赶上了…… 我们也来帮忙救援官署。
SubGroup(2)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,355,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2425,15,1,1,1,0,0,0,0,0,0,0,0,0,0) # 哎呀,父亲大人亲自出马了! 果然试着拜托一下他是对的啊!
If254(1,355,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2426,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 看来我们的使者没有白跑一趟, 与边境伯爵的部队一起进攻吧。
# Group 81 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,92,92,8,0,1,1,0,0,0,0,0,0)
# Group 82 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,92,92,9,0,1,1,0,0,0,0,0,0)
# Group 83 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(969,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown45(968,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 84 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(965,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown45(964,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 85 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(968,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(86,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 86: 0 1 0
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(20064,1,62100,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(752,0,92,92,92,0,0,0,0,0,1,0,0,0,0) # 解除[g][0:NUMBER][/]个[g]中央大门[/]的[g]控制装置[/]!
SubGroup(1)
TalkCharacter(2420,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 应该还有一个跟官署前的门相对应的装置。 我们必须找出它……
# Group 86 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(964,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(85,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 85: 0 1 0
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(39300,0,64800,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(752,0,92,92,92,0,0,0,0,0,1,0,0,0,0) # 解除[g][0:NUMBER][/]个[g]中央大门[/]的[g]控制装置[/]!
SubGroup(1)
TalkCharacter(2420,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 应该还有一个跟官署前的门相对应的装置。 我们必须找出它……
# Group 87 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(968,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(1)
Unknown44(8,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 88 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(964,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(1)
Unknown44(9,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 89 (0, 2, 2, 3, 5)
SubGroup(2)
GroupCheck3(83,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 83: 1 0 0
GroupCheck3(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 84: 1 0 0
SubGroup(2)
Unknown0(25,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(90,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 90 (0, 2, 0, 3, 8)
SubGroup(2)
Unknown28(25,45,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 92: 0 1 0
If254(1,87,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(20064,1,62100,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,88,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(39300,0,64800,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(719,4,92,92,92,0,0,0,0,0,0,0,0,0,0) # 操作占领的[b]堡垒[/]内的[g]控制装置[/]!
SubGroup(1)
Unknown48(89,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 91 (0, 5, 0, 4, 28)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 85: 1 0 0
GroupCheck3(86,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 86: 1 0 0
SubGroup(1)
Unknown78(0,11,20,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2430,17,1,2,1,0,0,0,0,0,0,0,0,0,0) # 没想到老夫会被逼到这种地步…… 不过,汝的垂死挣扎就到此为止了!
SubGroup(2)
Unknown19(11,17,7,0,1,1,0,0,0,0,0,0,0,0,0)
Unknown35(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(45,96,2431,1,0,0,0,0,0,0,0,0,0,0,0) # 啊!哈……别笑死人了…… 我争取了这么多时间……之后就……
SubGroup(1)
Unknown112(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,11,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]死亡!
SubGroup(1)
TalkDeploySlot(2432,17,1,0,1,0,0,0,0,0,0,0,0,0,0) # 是啊……居然让老夫费了这么大的劲。 干得漂亮,小鬼……不,骑士迈克朗。
SubGroup(1)
TalkDeploySlot(2433,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # 他早就不是我儿子了, 但这个仇……我还是非报不可。
SubGroup(4)
Unknown35(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(17,64000,0,38000,0,0,0,0,0,0,0,0,0,0,0)
# Group 92 (0, 5, 0, 5, 21)
SubGroup(4)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(968,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(964,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(91,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 1 0 0
SubGroup(4)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(39300,0,64800,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(20064,1,62100,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(802,1,3,2,92,92,92,0,0,0,0,0,0,0,0) # 成功解除[g]中央大门[/]的[g]控制装置[/]!
SubGroup(3)
Unknown83(6345,244,7006,6345,230,6942,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(400,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6345,194,7010,6345,185,6950,180,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(1)
Unknown96(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(3000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown100(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(586,1,92,92,92,0,0,0,0,0,0,0,0,0,0) # [g]中央大门[/]开启!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
If254(1,355,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2434,15,1,3,1,0,0,0,0,0,0,0,0,0,0) # 面对如此大军竟能守住官署, 兄长大人……果然很厉害啊。
If254(1,355,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2435,3,1,3,1,0,0,0,0,0,0,0,0,0,0) # 不好……晚了一步啊…… 立刻前往官署,大家都在等待救援。
# Group 93 (21, 2, 4, 1, 0)
SubGroup(0)
# Group 94 (0, 5, 0, 2, 43)
SubGroup(1)
GroupCheck3(92,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 92: 1 0 0
SubGroup(1)
TalkDeploySlot(2436,17,1,2,1,0,0,0,0,0,0,0,0,0,0) # 全军,准备射击! 吓吓那帮小鬼们!
SubGroup(2)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(7337,303,5119,7285,287,5061,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7337,297,5121,7286,281,5062,180,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(3)
Unknown66(318,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(322,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(2500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(3)
Unknown51(7664,1,48000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(55500,0,48200,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(516,2,92,92,92,3,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/]启动[g]弓弩炮台[/]!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(15)
Unknown70(17,0,107,73,92,3,0,40,0,1,0,0,0,0,0)
Unknown70(17,0,120,84,92,3,0,40,0,1,0,0,0,0,0)
Unknown70(17,0,133,83,92,3,0,40,0,1,0,0,0,0,0)
Unknown70(17,0,145,75,92,3,0,40,0,1,0,0,0,0,0)
Unknown70(17,0,127,95,92,3,0,40,0,1,0,0,0,0,0)
Unknown70(17,0,123,106,92,3,0,40,0,1,0,0,0,0,0)
Unknown70(17,2,0,0,92,3,0,40,0,1,0,0,0,0,0)
Unknown72(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown72(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown72(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown72(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown72(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown72(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown72(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown72(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2438,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # 啧,这样军队根本无法前进! 我们得先停下这些兵器……
SubGroup(5)
Unknown44(1,1,4,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,4,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,4,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,4,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3401,4,4,1,92,92,92,0,0,0,0,0,0,0,0) # 占领[r]堡垒[/],使[g]弓弩炮台[/]和[g]地板陷阱[/]停止运作!
# Group 95 (0, 2, 2, 2, 3)
SubGroup(1)
GroupCheck4(94,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 94: True 0
SubGroup(2)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 96 (0, 2, 2, 3, 6)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(316,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown44(3,1,4,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 97 (0, 2, 2, 3, 6)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(320,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown44(4,1,4,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 98 (0, 5, 0, 3, 2)
SubGroup(2)
GroupCheck3(92,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 92: 1 0 0
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,92,92,3,0,1,1,0,0,0,0,0,0)
# Group 99 (0, 5, 0, 3, 2)
SubGroup(2)
GroupCheck3(92,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 92: 1 0 0
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,92,92,4,0,1,1,0,0,0,0,0,0)
# Group 100 (0, 2, 2, 4, 3)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown71(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown75(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 101 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown51(7664,1,48000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(55500,0,48200,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(537,1,92,92,92,0,0,0,0,0,0,0,0,0,0) # [g]弓弩炮台[/]因[r]堡垒[/]被占领而停止运作!
SubGroup(1)
TalkCharacter(2441,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # 这样一来它们就不会攻击了吧……
# Group 102 (0, 5, 0, 3, 2)
SubGroup(2)
GroupCheck3(92,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 92: 1 0 0
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,92,92,1,0,1,1,0,0,0,0,0,0)
# Group 103 (0, 5, 0, 3, 2)
SubGroup(2)
GroupCheck3(92,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 92: 1 0 0
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,92,92,2,0,1,1,0,0,0,0,0,0)
# Group 104 (0, 5, 0, 4, 2)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(102,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 102: 1 0 0
GroupCheck3(103,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 103: 1 0 0
If254(1,354,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2440,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # 这样就拿下堡垒了! 快让机关停下来吧!
# Group 105 (0, 2, 2, 3, 6)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(961,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown45(960,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 106 (0, 2, 2, 3, 6)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(957,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown45(956,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 107 (0, 5, 0, 4, 4)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(960,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(108,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 108: 0 1 0
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(18264,1,36600,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(756,1,92,92,92,0,0,0,0,0,1,0,0,0,0) # 解除[g][0:NUMBER][/]个[g]地板陷阱[/]的[g]控制装置[/]!
# Group 108 (0, 5, 0, 4, 4)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(956,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(107,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 107: 0 1 0
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(42600,0,35500,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(756,1,92,92,92,0,0,0,0,0,1,0,0,0,0) # 解除[g][0:NUMBER][/]个[g]地板陷阱[/]的[g]控制装置[/]!
# Group 109 (0, 2, 2, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(960,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown44(1,1,4,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 110 (0, 2, 2, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(956,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown44(2,1,4,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 111 (0, 2, 2, 3, 5)
SubGroup(2)
GroupCheck3(105,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 105: 1 0 0
GroupCheck3(106,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 106: 1 0 0
SubGroup(2)
Unknown0(26,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(112,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 112 (0, 2, 0, 3, 8)
SubGroup(2)
Unknown28(26,45,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(113,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 113: 0 1 0
If254(1,107,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(18264,1,36600,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,108,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(42600,0,35500,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(719,4,92,92,92,0,0,0,0,0,0,0,0,0,0) # 操作占领的[b]堡垒[/]内的[g]控制装置[/]!
SubGroup(1)
Unknown48(111,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 113 (0, 5, 0, 4, 9)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(960,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(956,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(773,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(42600,0,35500,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(18264,1,36600,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3402,1,92,92,92,0,0,0,0,0,0,0,0,0,0) # [g]地板陷阱[/]因[g]控制装置[/]被解除而停止运作!
If254(1,356,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2442,16,1,1,1,0,0,0,0,0,0,0,0,0,0) # 做得好。 这样陷阱应该就会停下来了~
# Group 114 (0, 5, 0, 4, 12)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(100,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 100: 1 0 0
GroupCheck3(113,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 113: 1 0 0
SubGroup(9)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(7664,1,48000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(55500,0,48200,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(42600,0,35500,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(18264,1,36600,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3403,1,4,2,92,92,92,0,0,0,0,0,0,0,0) # 成功使[g]弓弩炮台[/]和[g]地板陷阱[/]停止运作!
SubGroup(1)
TalkCharacter(2443,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 很好……各位做得漂亮! 接下来就直接攻入官署吧!
# Group 115 (13, 2, 4, 1, 0)
SubGroup(0)
# Group 116 (0, 2, 2, 4, 2)
SubGroup(3)
GroupCheck4(91,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 91: True 0
Unknown13(17,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(3,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(17,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 117 (0, 5, 0, 16, 15)
SubGroup(2)
GroupCheck3(94,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 94: 1 0 0
If254(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(93,60000,0,47500,0,4464,1,51000,0,0,1,0,0,0,0)
Unknown18(3,80,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown78(0,17,70,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(2444,17,1,0,1,0,0,0,0,0,0,0,0,0,0) # 呼、呼……居然还不放弃。 卡隆家的小姑娘,汝颇有毅力啊。
TalkDeploySlot(2445,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 哈哈……真亏你能说得出口, 你不也满身是伤还不肯退下吗?
SubGroup(3)
Unknown43(3,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(24,4,5,1,17,3,92,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G],救援[1:CHARA_G]!
SubGroup(3)
Unknown14(8,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,360,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2446,27,1,4,1,0,0,0,0,0,0,0,0,0,0) # 卡多莉奴小姐有危险…… 我们得赶快去救她!
# Group 118 (0, 2, 0, 25, 4)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(26,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(0,26,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,3,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(1,26,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(1,3,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(2,26,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(2,3,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(4,26,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(4,3,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(5,26,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(5,3,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(6,26,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(6,3,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(7,26,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(7,3,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(2448,26,1,0,1,0,0,0,0,0,0,0,0,0,0) # 卡多莉奴,看来你没事。 大司教很担心你。
TalkDeploySlot(2449,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 蕾雅大人担心我?你没骗我吧! 我突然又充满了力量!
# Group 119 (0, 2, 0, 7, 3)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(118,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 118: 0 1 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,3,30,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown15(1,3,30,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown15(2,3,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(2447,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 抱歉啦,给你们添麻烦了! 刚才我差点就撑不住了呢。
# Group 120 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(15,0,82,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(15,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(2451,15,1,2,1,0,0,0,0,0,0,0,0,0,0) # 我实在是不想再见到你…… 可我必须为兄长大人报仇。
TalkDeploySlot(2452,17,1,0,1,0,0,0,0,0,0,0,0,0,0) # 哈哈哈……当年的狂妄小鬼, 如今居然会露出这么坚毅的眼神。
# Group 121 (0, 2, 2, 5, 3)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(0,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(1,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(2,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(82,73,2450,0,0,0,0,0,0,0,0,0,0,0,0) # 小鬼们,你们来了啊…… 看你们谁能杀了老夫!
CloseUp(17,16,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 122 (0, 2, 0, 4, 3)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(17,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(2453,17,1,2,1,0,0,0,0,0,0,0,0,0,0) # 为主君报仇也是骑士的义务, 老夫要为伯爵战到最后一刻!
TalkDeploySlot(2454,10,1,2,1,0,0,0,0,0,0,0,0,0,0) # 我真不忍心杀了你这条好汉…… 但我还是不能放过你。
# Group 123 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(17,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2455,17,1,2,1,0,0,0,0,0,0,0,0,0,0) # 老夫身为洛贝的骑士, 就算拼了老命也要夺回主君之城!
# Group 124 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(82,96,2456,1,0,0,0,0,0,0,0,0,0,0,0) # 呼…… 老夫也算死得其所了……
SubGroup(1)
Unknown112(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 125 (0, 5, 0, 3, 30)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(124,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 124: 1 0 0
SubGroup(1)
Unknown6(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,17,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]死亡!
SubGroup(3)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(444,1,5,2,3,3,92,0,0,0,0,0,0,0,0) # 成功救援[0:CHARA_G]!
SubGroup(2)
TalkCharacter(2457,50,1,3,1,0,0,0,0,0,0,0,0,0,0) # 失去主君的骑士, 要活下去实在不容易啊……
TalkDeploySlot(2458,3,1,1,1,0,0,0,0,0,0,0,0,0,0) # 我拖累你们了吧, 感谢你们的救援。
SubGroup(1)
Unknown76(3,100,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown22(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown6(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(3,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown61(3,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3411,1,3,92,92,0,0,0,0,0,0,0,0,0,0) # 救援成功,可以操作[0:CHARA_G]了!
If254(1,126,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2459,3,1,3,1,0,0,0,0,0,0,0,0,0,0) # 什么,萨米亚她…… 是吗……
# Group 126 (0, 2, 2, 5, 0)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 49: 1 0 0
GroupCheck3(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 50: 1 0 0
GroupCheck3(59,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 59: 1 0 0
# Group 127 (0, 5, 0, 3, 17)
SubGroup(2)
GroupCheck3(114,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 114: 1 0 0
GroupCheck3(125,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 125: 1 0 0
SubGroup(3)
TalkDeploySlot(2460,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # 报告!帝国大军正朝 阿里安罗德压境而来!
TalkCharacter(2461,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # 皇帝恐怕就在那里吧…… 山猪,你打算怎么做?
TalkCharacter(2462,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # 我们不能将阿里安罗德拱手让人。 全军,出发迎击帝国主力部队!
SubGroup(5)
Unknown10(0,1,12,92,92,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,42,3,92,92,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown12(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(0,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(329,2,92,92,92,0,0,0,0,0,0,0,0,0,0) # 防止[0:AREA]沦陷!
# Group 128 (0, 2, 2, 2, 3)
SubGroup(1)
GroupCheck4(125,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 125: True 0
SubGroup(2)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 129 (17, 2, 4, 1, 0)
SubGroup(0)
# Group 130 (0, 5, 0, 4, 56)
SubGroup(3)
GroupCheck3(127,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 127: 1 0 0
MainMissionStart(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]和[1:CHARA_G]!
GroupCheck3(131,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 131: 0 1 0
SubGroup(5)
Unknown14(15,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(29,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(88,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(230,2,15,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]与援军一同现身!
SubGroup(2)
SetDeathText(100,73,2463,0,0,0,0,0,0,0,0,0,0,0,0) # 这座城还真是难搞啊。 哎呀,这里居然有隐藏楼梯……
CloseUp(15,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(8804,211,5386,8742,204,5365,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(8805,201,5386,8743,194,5365,150,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
Unknown66(880,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(884,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(3000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(45000,0,51200,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(19464,1,53000,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3410,2,15,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]启动[g]机关楼梯[/]!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(7)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,15,0,0,0,1,92,0,0,0,1,1,0,0,0)
Alert(107,2,15,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]等人开始朝[0:AREA]进军!
SubGroup(1)
TalkCharacter(2464,3,1,4,1,0,0,0,0,0,0,0,0,0,0) # 他们又用了别的密道? 看来敌军中有人深谙此处的构造。
SubGroup(2)
Unknown43(15,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,6,1,15,92,92,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]!
SubGroup(10)
Unknown23(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(15,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(29,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(30,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(88,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 131 (0, 5, 0, 4, 60)
SubGroup(3)
GroupCheck3(127,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 127: 1 0 0
MainMissionStart(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]和[1:CHARA_G]!
GroupCheck3(130,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 130: 0 1 0
SubGroup(5)
Unknown14(15,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(29,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(88,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(230,2,15,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]与援军一同现身!
SubGroup(2)
SetDeathText(100,73,2463,0,0,0,0,0,0,0,0,0,0,0,0) # 这座城还真是难搞啊。 哎呀,这里居然有隐藏楼梯……
CloseUp(15,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(8804,211,5386,8742,204,5365,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(8805,201,5386,8743,194,5365,150,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
Unknown66(880,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(884,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(3000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(45000,0,51200,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(19464,1,53000,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3410,2,15,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]启动[g]机关楼梯[/]!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(7)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,15,0,0,0,1,92,0,0,0,1,1,0,0,0)
Alert(107,2,15,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]等人开始朝[0:AREA]进军!
SubGroup(1)
TalkCharacter(2464,3,1,4,1,0,0,0,0,0,0,0,0,0,0) # 他们又用了别的密道? 看来敌军中有人深谙此处的构造。
SubGroup(2)
Unknown43(15,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,6,1,15,92,92,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]!
SubGroup(10)
Unknown23(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(15,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(29,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(30,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(88,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,357,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2467,17,1,4,1,0,0,0,0,0,0,0,0,0,0) # 要赶快打倒那个人, 否则敌军有可能从各个地方闯进来……
If254(1,357,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2468,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # 我们得尽快除掉那个人…… 否则敌人可能会接二连三地入侵。
# Group 132 (0, 5, 0, 3, 6)
SubGroup(2)
GroupCheck3(130,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 130: 1 0 0
MainMissionStart(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]和[1:CHARA_G]!
If254(1,354,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2465,14,1,4,1,0,0,0,0,0,0,0,0,0,0) # 是跟洛贝家有关的人吗…… 或许我们能说服对方加入我军!
If254(1,354,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2466,50,1,0,1,0,0,0,0,0,0,0,0,0,0) # 唔……这下可麻烦了。 有没有办法让那人转投我方?
SubGroup(1)
Unknown99(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 133 (0, 5, 0, 3, 8)
SubGroup(2)
MainMissionStart(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]和[1:CHARA_G]!
GroupCheck3(143,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 143: 0 1 0
SubGroup(2)
Unknown6(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(15,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(19,4,6,9,15,92,92,0,0,0,0,0,0,0,0)
# Group 134 (0, 2, 2, 6, 3)
SubGroup(3)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(15,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(130,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 130: True 0
GroupCheck4(131,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 131: True 0
SubGroup(2)
Unknown23(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 135 (0, 2, 2, 6, 3)
SubGroup(3)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(29,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(130,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 130: True 0
GroupCheck4(131,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 131: True 0
SubGroup(2)
Unknown23(29,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 136 (0, 2, 2, 6, 3)
SubGroup(3)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(30,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(130,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 130: True 0
GroupCheck4(131,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 131: True 0
SubGroup(2)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 137 (0, 2, 2, 6, 3)
SubGroup(3)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(31,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(130,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 130: True 0
GroupCheck4(131,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 131: True 0
SubGroup(2)
Unknown23(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(31,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 138 (0, 2, 2, 4, 3)
SubGroup(3)
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(31,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(137,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 137: True 0
SubGroup(2)
Unknown23(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 139 (0, 2, 0, 6, 4)
SubGroup(3)
Unknown45(9,0,100,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(1066,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # 哦?没想到这次我的内心丝毫没有动摇啊, 看来能够成功杀死你了。
TalkCharacter(1067,9,1,4,1,0,0,0,0,0,0,0,0,0,0) # 咦、咦?请问…… 你是谁啊!?
# Group 140 (0, 2, 0, 6, 4)
SubGroup(3)
Unknown45(103,0,100,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(103,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(1072,103,1,4,1,0,0,0,0,0,0,0,0,0,0) # 这不是尤里吗? 哈琵不想和你打,要不算了吧?
TalkDeploySlot(1073,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # 我也不想和你交手…… 但我的信念可是“善始善终”啊。
# Group 141 (0, 2, 0, 7, 2)
SubGroup(4)
Unknown17(92,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(139,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 139: 0 1 0
GroupCheck3(140,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 140: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1065,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # 喂,你怎么能把武器 对着我这个惹人怜爱的美少年呢?
# Group 142 (0, 2, 0, 5, 3)
SubGroup(2)
Unknown18(15,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(2469,15,1,2,1,0,0,0,0,0,0,0,0,0,0) # 那老头子……总说想找到葬身之地, 现在他真死了,结果就轮到我们伤脑筋了啊。
TalkCharacter(2470,3,1,4,1,0,0,0,0,0,0,0,0,0,0) # 叛贼……不,你是关达尔卿的亲戚吗? 还是洛贝家的……难不成……
# Group 143 (0, 2, 2, 3, 4)
SubGroup(2)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(133,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 133: 0 1 0
SubGroup(1)
SetDeathText(100,96,1077,3,0,0,0,0,0,0,0,0,0,0,0) # 可恶……我失手了…… 各位……母亲,对不起……
SubGroup(1)
Unknown112(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 144 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck3(143,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 143: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]和[1:CHARA_G]!
MainMissionStart(3,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]和[1:CHARA_G]!
SubGroup(1)
Unknown99(3,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 145 (0, 5, 0, 3, 10)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(143,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 143: 1 0 0
SubGroup(1)
Unknown149(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,15,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]死亡!
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,6,2,15,92,92,0,0,0,0,0,0,0,0) # 成功击败[0:CHARA_G]!
If254(1,354,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2473,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # 我一定在哪里见过他…… 但结果还是没搞清楚他是谁……
# Group 146 (0, 5, 0, 3, 17)
SubGroup(2)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,15,92,0,0,1,1,0,0,0,0,0,0)
If254(1,354,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2471,14,1,4,1,0,0,0,0,0,0,0,0,0,0) # 啊……你果然是洛贝家的人! 你愿意加入我们吗?
If254(1,354,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2472,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 我知道你的真实身份了, 我再问一次……你愿意加入我们吗?
SubGroup(1)
TalkDeploySlot(1076,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # 这场战斗胜负未卜,甚至会搭上我部下的命, 与你合作……或许更稳妥些吧。
SubGroup(1)
Unknown22(15,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,9,2,15,92,92,0,0,0,0,0,0,0,0) # 成功说服[0:CHARA_G]!
SubGroup(1)
Unknown18(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 147 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 148 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(29,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(149,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 149 (0, 2, 10, 5, 8)
SubGroup(2)
Unknown28(1,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(29,21164,1,49700,0,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(29,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(148,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(135,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 150 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(30,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(151,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 151 (0, 2, 10, 5, 8)
SubGroup(2)
Unknown28(2,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(30,22164,1,54700,0,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(30,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(150,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(136,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 152 (39, 2, 4, 1, 0)
SubGroup(0)
# Group 153 (0, 5, 0, 4, 73)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(130,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 130: 1 0 0
GroupCheck3(131,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 131: 1 0 0
SubGroup(11)
Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(33,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(34,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(89,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(35,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(36,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(37,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(38,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(39,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(89,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(944,2,14,16,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]和[1:CHARA_G]与援军一同现身!
SubGroup(4)
SetDeathText(146,73,2474,2,0,0,0,0,0,0,0,0,0,0,0) # 阿里安罗德是重要的据点…… 即使牺牲一些战力也必须攻下来。
SetDeathText(7,73,2475,3,0,0,0,0,0,0,0,0,0,0,0) # 没想到会被拖到这种地方来…… 真是太遗憾了……
CloseUp(16,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
CloseUp(14,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown43(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,4,7,1,14,16,92,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]和[1:CHARA_G]!
SubGroup(14)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(89,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,14,0,0,0,2,92,0,615,370,1,1,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,16,0,0,0,2,92,0,640,385,1,1,0,0,0)
Alert(107,2,16,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]等人开始朝[0:AREA]进军!
SubGroup(10)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(14,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(32,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(33,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(34,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(89,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(89,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(35,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(35,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(36,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(36,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(37,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(37,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(38,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(38,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(39,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 154 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(153,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 153: True 0
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 155 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(153,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 153: True 0
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(32,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(32,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 156 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(153,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 153: True 0
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(33,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 157 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(153,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 153: True 0
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(34,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(34,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 158 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(157,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 157: True 0
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(34,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 159 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(153,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 153: True 0
Unknown26(15,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(16,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 160 (0, 2, 2, 7, 3)
SubGroup(6)
GroupCheck4(153,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 153: True 0
GroupCheck4(159,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 159: True 0
GroupCheck3(338,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 338: 1 0 0
Unknown10(16,45000,0,62500,0,62500,0,14464,1,0,0,1,0,0,0)
Unknown13(16,13,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(163,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 163: 0 1 0
SubGroup(2)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 161 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(160,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 160: True 0
Unknown26(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(16,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 162 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(161,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 161: True 0
Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(16,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 163 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(159,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 159: True 0
Unknown26(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(16,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 164 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(162,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 162: True 0
Unknown26(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(16,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 165 (0, 2, 2, 6, 3)
SubGroup(3)
Unknown26(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(16,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(163,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 163: True 0
GroupCheck4(164,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 164: True 0
SubGroup(2)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 166 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(165,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 165: True 0
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(16,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(16,1964,1,52500,0,0,0,0,0,0,0,0,0,0,0)
# Group 167 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck4(166,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 166: True 0
Unknown10(16,464,1,51500,0,3464,1,54000,0,0,1,0,0,0,0)
SubGroup(2)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 168 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(153,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 153: True 0
Unknown26(15,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(36,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(36,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(36,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 169 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(168,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 168: True 0
Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(36,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(36,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(36,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 170 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(169,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 169: True 0
Unknown26(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(36,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(36,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(36,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 171 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(170,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 170: True 0
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(36,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(36,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 172 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(153,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 153: True 0
Unknown26(15,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(37,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(37,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(37,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 173 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(172,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 172: True 0
Unknown26(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(37,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(37,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(37,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 174 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(173,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 173: True 0
Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(37,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(37,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(37,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 175 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(153,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 153: True 0
Unknown26(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(38,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(38,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(38,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 176 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(175,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 175: True 0
Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(38,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(38,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(38,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 177 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(176,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 176: True 0
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(38,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(38,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 178 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(153,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 153: True 0
Unknown26(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(39,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(39,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 179 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(178,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 178: True 0
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(39,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 180 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(178,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 178: True 0
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(39,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 181 (0, 2, 0, 4, 6)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(11,0,7,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(2480,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # 哎呀,是佩托拉啊。 你可别把我的首级拿回去邀功哦。
TalkCharacter(2481,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # 那么、你就、赶快、投降。 我、不会、手下留情!
If254(1,184,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown9(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 182 (0, 2, 0, 4, 6)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(10,0,7,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(2482,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # 阿林同学?你竟然会上战场…… 我不会手下留情的哦。
TalkDeploySlot(2483,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # 多洛缇雅, 我反倒奇怪你为什么还在战场上……
If254(1,184,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown9(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 183 (0, 2, 0, 4, 6)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(9,0,7,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(2484,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # 贝尔娜提塔,我不想跟你交手。 我们就装作没看到彼此吧。
TalkCharacter(2485,9,1,4,1,0,0,0,0,0,0,0,0,0,0) # 好的,林哈尔特先生。 等等……怎么可以做这种事啦!
If254(1,184,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown9(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 184 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown39(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 185 (0, 2, 0, 6, 2)
SubGroup(5)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(92,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(181,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 181: 0 1 0
GroupCheck3(182,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 182: 0 1 0
GroupCheck3(183,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 183: 0 1 0
SubGroup(1)
TalkDeploySlot(2479,14,1,3,0,0,0,0,0,0,0,0,0,0,0) # 你们应该先去对付其他人吧? 怎么非要来对付我……
# Group 186 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2486,14,1,3,0,0,0,0,0,0,0,0,0,0,0) # 唉,真伤脑筋。 看来是撑不到陛下来了……
# Group 187 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(92,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2476,16,1,0,0,0,0,0,0,0,0,0,0,0,0) # 我是帝国内务卿瓦尔德马·冯·海弗林格。 出于某些原因前来参战。
# Group 188 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2477,16,1,0,0,0,0,0,0,0,0,0,0,0,0) # 伤势如果进一步加重…… 可就没法好好战斗了啊。
# Group 189 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,14,92,0,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2487,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # 我要撤了…… 因为我还不想死。
SubGroup(1)
Unknown18(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,14,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]撤退!
# Group 190 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,16,92,0,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2478,16,1,0,1,0,0,0,0,0,0,0,0,0,0) # 逞强毫无意义, 是时候脱离战场了……
SubGroup(1)
Unknown18(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,16,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]撤退!
# Group 191 (0, 5, 0, 4, 2)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(189,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 189: 1 0 0
GroupCheck3(190,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 190: 1 0 0
SubGroup(1)
MainMissionStart(440,1,7,2,14,16,92,0,0,0,0,0,0,0,0) # 成功击败[0:CHARA_G]和[1:CHARA_G]!
# Group 192 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 193 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(32,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(194,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 194 (0, 2, 10, 3, 8)
SubGroup(2)
Unknown28(4,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(189,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 189: 0 1 0
SubGroup(1)
Unknown21(32,39700,0,47200,0,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(32,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(32,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(193,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(155,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 195 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(33,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(196,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 196 (0, 2, 10, 3, 8)
SubGroup(2)
Unknown28(5,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(189,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 189: 0 1 0
SubGroup(1)
Unknown21(33,39700,0,50200,0,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(33,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(195,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(156,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 197 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(36,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(198,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 198 (0, 2, 10, 3, 11)
SubGroup(2)
Unknown28(8,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(190,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 190: 0 1 0
SubGroup(1)
Unknown21(36,62700,0,27164,1,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(36,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(36,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown48(197,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(168,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(169,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(170,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(171,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 199 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(37,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 200 (0, 2, 10, 3, 10)
SubGroup(2)
Unknown28(9,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(190,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 190: 0 1 0
SubGroup(1)
Unknown21(37,1164,1,27164,1,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(37,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(37,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown48(199,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(172,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(173,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(174,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 201 (48, 2, 4, 1, 0)
SubGroup(0)
# Group 202 (0, 5, 0, 6, 68)
SubGroup(3)
GroupCheck3(191,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 191: 1 0 0
PauseMaybe(17,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(145,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 145: 1 0 0
GroupCheck3(146,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 146: 1 0 0
SubGroup(1)
TalkCharacter(2488,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 很好,解决掉先遣部队的指挥官了。 现在就剩下艾黛尔贾特……
SubGroup(1)
Unknown80(50,0,0,0,0,0,12,0,0,0,0,0,0,0,0)
SubGroup(5)
SetDeathText(2,73,2489,2,0,0,0,0,0,0,0,0,0,0,0) # 全军前进! 歼灭王国军,拿下阿里安罗德!
SetDeathText(6,73,2490,2,0,0,0,0,0,0,0,0,0,0,0) # 此战将决定西部战线的局势! 现在正是我们展现帝国荣耀的时刻!
CloseUp(12,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
CloseUp(13,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(14)
Unknown14(12,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(43,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(44,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(45,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(46,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(47,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(40,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(41,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(42,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(48,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(49,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(50,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(64,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(15)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(944,2,12,13,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]和[1:CHARA_G]与援军一同现身!
SubGroup(8)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,12,0,0,0,1,92,0,0,0,1,1,0,0,0)
Alert(107,2,12,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]等人开始朝[0:AREA]进军!
SubGroup(2)
Unknown43(12,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3412,4,8,1,12,92,92,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G],守住[g]阿里安罗德[/]!
SubGroup(12)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(12,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(43,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(43,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(44,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(46,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(46,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(47,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(47,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2491,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # 只要能在这里打败她,战争就结束了。 各位,奋战吧!与帝国决一死战!
# Group 203 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(202,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 202: True 0
Unknown26(15,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(12,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(12,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 204 (0, 2, 2, 7, 3)
SubGroup(6)
GroupCheck4(202,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 202: True 0
GroupCheck4(203,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 203: True 0
GroupCheck3(338,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 338: 1 0 0
Unknown10(12,45000,0,62500,0,62500,0,14464,1,0,0,1,0,0,0)
Unknown13(12,13,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(207,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 207: 0 1 0
SubGroup(2)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(12,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 205 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(204,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 204: True 0
Unknown26(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(12,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(12,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 206 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(205,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 205: True 0
Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(12,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(12,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 207 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(203,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 203: True 0
Unknown26(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(12,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(12,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 208 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(206,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 206: True 0
Unknown26(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(12,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(12,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 209 (0, 2, 2, 6, 3)
SubGroup(3)
Unknown26(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(12,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(207,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 207: True 0
GroupCheck4(208,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 208: True 0
SubGroup(2)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(12,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 210 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(209,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 209: True 0
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(12,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,1964,1,52500,0,0,0,0,0,0,0,0,0,0,0)
# Group 211 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck4(210,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 210: True 0
Unknown10(12,464,1,51500,0,3464,1,54000,0,0,1,0,0,0,0)
SubGroup(2)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 212 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(202,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 202: True 0
Unknown26(15,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(44,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(44,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 213 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(212,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 212: True 0
Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(44,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(44,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 214 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(213,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 213: True 0
Unknown26(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(44,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(44,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 215 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(214,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 214: True 0
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(44,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 216 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(202,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 202: True 0
Unknown26(15,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(45,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 217 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(216,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 216: True 0
Unknown26(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(45,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 218 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(217,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 217: True 0
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(45,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 219 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(218,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 218: True 0
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(45,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 220 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(202,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 202: True 0
Unknown26(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(46,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(46,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(46,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 221 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(220,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 220: True 0
Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(46,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(46,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(46,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 222 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(221,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 221: True 0
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(46,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(46,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 223 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(202,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 202: True 0
Unknown26(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(47,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(47,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(47,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 224 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(223,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 223: True 0
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(47,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(47,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 225 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(224,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 224: True 0
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(47,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(47,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 226 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(3,0,2,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(3,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(2495,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # 我和你已经无话可说, 就在这里一决胜负吧!
TalkCharacter(2496,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # 说得也是…… 艾黛尔贾特,让我们结束这一切吧。
# Group 227 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(11,0,2,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(2497,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # 好久不见…… 现在回归帝国为时不晚,你愿意吗?
TalkCharacter(2498,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # 我是、不得已、但是、不能、再次、背叛。 这是、布里基特、王的尊严!
# Group 228 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(10,0,2,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(2499,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # 小艾黛尔……我不会找借口。 我就是战败投降了,所以……
TalkDeploySlot(2500,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # 不用多言, 我会让你再次向我投降。
# Group 229 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(9,0,2,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(2501,9,1,4,1,0,0,0,0,0,0,0,0,0,0) # 咦!?陛、陛、陛下…… 您看起来气色很好……
TalkDeploySlot(2502,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # 贝尔娜提塔,你冷静点, 畏畏缩缩的话是拿不好武器的。
# Group 230 (0, 2, 0, 7, 2)
SubGroup(6)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(92,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(226,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 226: 0 1 0
GroupCheck3(227,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 227: 0 1 0
GroupCheck3(228,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 228: 0 1 0
GroupCheck3(229,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 229: 0 1 0
SubGroup(1)
TalkDeploySlot(2492,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # 我不会放过任何阻挠我的人, 纳命来!
# Group 231 (0, 2, 0, 5, 3)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,2,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,2,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
GenderedMcTalk(0,2493,2494,1,2,1,0,0,0,0,0,0,0,0,0) # 皇帝亲自上阵…… 那就由我来解决她!
# Group 232 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,66,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(2503,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # 凭这点能耐是挡不住我的!
TalkCharacter(2504,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # 我决不能放过这千载难逢的机会!
# Group 233 (0, 2, 0, 5, 3)
SubGroup(4)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,33,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(3,0,2,1,1,1,0,0,0,0,0,0,0,0,0)
GroupCheck3(234,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 234: 0 1 0
SubGroup(2)
TalkDeploySlot(2505,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # 我可不能死在这里。 既然取不了你的性命,那我就先撤退吧……
TalkCharacter(2506,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # 不好意思……我不能放你走, 有些事情我必须跟你问清楚。
# Group 234 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,33,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(233,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 233: 0 1 0
SubGroup(1)
TalkDeploySlot(2505,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # 我可不能死在这里。 既然取不了你的性命,那我就先撤退吧……
# Group 235 (0, 2, 2, 5, 2)
SubGroup(4)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(12,15,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(15,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(15,5,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 236 (0, 5, 0, 3, 4)
SubGroup(2)
GroupCheck3(235,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 235: 1 0 0
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(174,2,12,92,92,0,0,0,15,0,0,0,0,0,0) # [0:CHARA_G]占领[0:AREA]!重新开始进军!
# Group 237 (0, 2, 2, 5, 2)
SubGroup(4)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(12,14,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(14,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(14,5,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 238 (0, 5, 0, 3, 4)
SubGroup(2)
GroupCheck3(237,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 237: 1 0 0
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(174,2,12,92,92,0,0,0,14,0,0,0,0,0,0) # [0:CHARA_G]占领[0:AREA]!重新开始进军!
# Group 239 (0, 2, 2, 5, 2)
SubGroup(4)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(12,12,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(12,5,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 240 (0, 5, 0, 3, 4)
SubGroup(2)
GroupCheck3(239,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 239: 1 0 0
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(174,2,12,92,92,0,0,0,12,0,0,0,0,0,0) # [0:CHARA_G]占领[0:AREA]!重新开始进军!
# Group 241 (0, 2, 2, 5, 2)
SubGroup(4)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(12,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(13,5,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 242 (0, 5, 0, 4, 6)
SubGroup(3)
GroupCheck3(241,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 241: 1 0 0
GroupCheck3(243,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 243: 0 1 0
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(174,2,12,92,92,0,0,0,13,0,0,0,0,0,0) # [0:CHARA_G]占领[0:AREA]!重新开始进军!
SubGroup(1)
TalkDeploySlot(2507,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # 我们离目标还很远。 别停下脚步,继续前进!
# Group 243 (0, 5, 0, 7, 2)
SubGroup(4)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(12,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(242,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 242: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(207,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 207: 1 0 0
GroupCheck3(208,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 208: 1 0 0
SubGroup(1)
TalkDeploySlot(2507,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # 我们离目标还很远。 别停下脚步,继续前进!
# Group 244 (0, 2, 2, 5, 2)
SubGroup(4)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(12,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(10,5,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 245 (0, 5, 0, 3, 4)
SubGroup(2)
GroupCheck3(244,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 244: 1 0 0
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(174,2,12,92,92,0,0,0,10,0,0,0,0,0,0) # [0:CHARA_G]占领[0:AREA]!重新开始进军!
# Group 246 (0, 2, 2, 5, 2)
SubGroup(4)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(12,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(6,5,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 247 (0, 5, 0, 4, 6)
SubGroup(3)
GroupCheck3(246,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 246: 1 0 0
GroupCheck3(248,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 248: 0 1 0
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(174,2,12,92,92,0,0,0,6,0,0,0,0,0,0) # [0:CHARA_G]占领[0:AREA]!重新开始进军!
SubGroup(1)
TalkDeploySlot(2508,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # 官署就在眼前。 让敌人见识一下我们的力量吧!
# Group 248 (0, 5, 0, 6, 5)
SubGroup(5)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(12,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(210,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 210: 1 0 0
GroupCheck3(247,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 247: 0 1 0
SubGroup(2)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(162,2,12,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]正在接近[0:AREA]!
SubGroup(1)
TalkDeploySlot(2508,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # 官署就在眼前。 让敌人见识一下我们的力量吧!
# Group 249 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(12,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(184,2,12,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]入侵[0:AREA]!
SubGroup(1)
TalkCharacter(2509,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # 该死,大意了…… 这样下去敌人会攻陷官署的!
# Group 250 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 251 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown26(15,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(12,15,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(15,5,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(15,65531,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(27,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(252,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 252 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(27,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(251,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 253 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown26(14,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(12,14,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(14,5,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(14,65531,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(254,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 254 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(15,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(253,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 255 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(12,12,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(12,5,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(12,65531,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(256,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 256 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(16,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(255,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 257 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(12,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(13,5,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(13,65531,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(28,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(258,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 258 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(28,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(257,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 259 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(12,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(10,5,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(10,65531,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(29,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(260,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 260 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(29,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(259,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 261 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(12,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(6,5,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(6,65531,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(30,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(262,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 262 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(30,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(261,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 263 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 264 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(43,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(265,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 265 (0, 2, 10, 2, 7)
SubGroup(1)
Unknown28(12,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(43,64500,0,27164,1,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(43,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(43,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(264,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 266 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(44,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(267,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 267 (0, 2, 10, 2, 11)
SubGroup(1)
Unknown28(13,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(44,62700,0,27164,1,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(44,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown48(266,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(212,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(213,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(214,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(215,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 268 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(45,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(269,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 269 (0, 2, 10, 2, 11)
SubGroup(1)
Unknown28(14,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(45,664,1,27164,1,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown48(268,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(216,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(217,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(218,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(219,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 270 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 271 (0, 5, 0, 16, 26)
SubGroup(1)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 49: 1 0 0
GroupCheck3(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 50: 1 0 0
GroupCheck3(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 54: 1 0 0
GroupCheck3(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 55: 1 0 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,23,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]等人现身!
SubGroup(1)
TalkDeploySlot(2510,61,0,0,1,0,0,0,0,0,0,0,0,0,0) # 唔……国王军出现了!? 立刻向主力部队请求支援!
SubGroup(3)
Unknown56(64500,0,26964,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown32(23,2,92,0,64700,0,26964,1,0,1,0,0,0,0,0)
Unknown32(24,2,92,0,64300,0,26964,1,0,1,0,0,0,0,0)
SubGroup(3)
Unknown43(23,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(52,0,16,1,23,92,92,0,0,0,0,0,0,0,0) # 阻止[0:CHARA_G]等人抵达[g]目标地点[/]!
SubGroup(4)
Unknown23(23,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(23,64700,0,26964,1,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(24,64300,0,26964,1,0,0,0,0,0,0,0,0,0,0)
If254(1,357,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2511,17,1,4,1,0,0,0,0,0,0,0,0,0,0) # 阻止他们!要是让援军过来, 我们连前往官署都会变得很困难!
If254(1,357,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2512,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # 敌人打算呼叫援军吗…… 无论如何都要阻止他们。
# Group 272 (0, 5, 0, 5, 12)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(273,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 273: 0 1 0
SubGroup(3)
Unknown56(64500,0,26964,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(23,2,92,0,64700,0,26964,1,0,0,0,0,0,0,0)
Unknown32(24,2,92,0,64300,0,26964,1,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(481,1,16,2,23,92,92,0,0,0,0,0,0,0,0) # 已击败[0:CHARA_G]!成功阻止敌人请求增援!
If254(1,357,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2513,17,1,1,1,0,0,0,0,0,0,0,0,0,0) # 这样他们就无法呼叫援军了吧……
If254(1,357,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2514,12,1,1,1,0,0,0,0,0,0,0,0,0,0) # 很好…… 这样就不会有援兵来了。
# Group 273 (0, 5, 0, 6, 37)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(273,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 273: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(23,61000,0,25464,1,2464,1,28464,1,0,1,0,0,0,0)
Unknown10(24,61000,0,25464,1,2464,1,28464,1,0,1,0,0,0,0)
SubGroup(3)
Unknown56(64500,0,26964,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(23,2,92,0,64700,0,26964,1,0,0,0,0,0,0,0)
Unknown32(24,2,92,0,64300,0,26964,1,0,0,0,0,0,0,0)
If254(1,278,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,279,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
MainMissionStart(482,3,16,3,23,92,92,0,0,0,0,0,0,0,0) # [0:CHARA_G]抵达[g]目标地点[/]!未能阻止敌人请求增援!
SubGroup(2)
Unknown18(23,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(24,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,357,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2515,17,1,3,1,0,0,0,0,0,0,0,0,0,0) # 怎、怎么办? 我们没能阻止传令兵……
If254(1,357,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2516,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # 真该死……我们没能拦住!? 这下得准备迎击敌人的援军了!
SubGroup(4)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,2,92,92,92,0,0,0,0,0,0,0,0,0,0) # [r]敌方[/]援军现身!
SubGroup(8)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(25,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(26,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(27,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(27,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(28,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(28,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 274 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(273,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 273: True 0
Unknown26(15,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(25,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(25,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 275 (0, 2, 2, 4, 2)
SubGroup(3)
GroupCheck4(274,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 274: True 0
Unknown26(13,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(25,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 276 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(273,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 273: True 0
Unknown26(15,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(26,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(26,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(26,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 277 (0, 2, 2, 4, 2)
SubGroup(3)
GroupCheck4(276,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 276: True 0
Unknown26(14,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(26,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 278 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown10(23,61000,0,25464,1,2464,1,28464,1,0,1,0,0,0,0)
# Group 279 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown10(24,61000,0,25464,1,2464,1,28464,1,0,1,0,0,0,0)
# Group 280 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 281 (0, 2, 2, 2, 5)
SubGroup(1)
GroupCheck4(282,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 282: True 0
SubGroup(4)
Unknown7(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 282 (0, 5, 0, 2, 10)
SubGroup(1)
GroupCheck3(153,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 153: 1 0 0
If254(1,355,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2517,15,1,2,1,0,0,0,0,0,0,0,0,0,0) # 要是敌人拿下了官署,那我们就输了。 一定要守住四周的堡垒啊……
If254(1,355,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2518,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # 我们无论如何都要守住官署…… 加强堡垒的防御吧。
SubGroup(5)
Unknown44(1,0,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,0,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,0,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,0,17,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3405,4,17,1,92,92,92,0,0,0,0,0,0,0,0) # 守住[g]官署[/]周围的[b]堡垒[/],阻止[r]敌人[/]的攻势!
# Group 283 (0, 5, 0, 11, 8)
SubGroup(8)
PauseMaybe(17,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(191,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 191: 1 0 0
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(289,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 289: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(145,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 145: 1 0 0
GroupCheck3(146,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 146: 1 0 0
SubGroup(5)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3406,1,17,2,92,92,92,0,0,0,0,0,0,0,0) # 成功守住[g]官署[/]周围的[b]堡垒[/]!
If254(1,355,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2519,15,1,1,1,0,0,0,0,0,0,0,0,0,0) # 很好,一切顺利! 这样就能暂时放心了。
# Group 284 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,92,92,1,0,1,1,0,0,0,0,0,0)
# Group 285 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,92,92,2,0,1,1,0,0,0,0,0,0)
# Group 286 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,92,92,3,0,1,1,0,0,0,0,0,0)
# Group 287 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,92,92,4,0,1,1,0,0,0,0,0,0)
# Group 288 (0, 2, 10, 3, 0)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 289 (0, 5, 0, 8, 10)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(283,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 283: 0 1 0
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(284,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 284: 1 0 0
GroupCheck3(285,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 285: 1 0 0
GroupCheck3(286,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 286: 1 0 0
GroupCheck3(287,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 287: 1 0 0
SubGroup(5)
Unknown53(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3407,3,17,3,92,92,92,0,0,0,0,0,0,0,0) # 未能守住[g]官署[/]周围的[b]堡垒[/]!
If254(1,358,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2520,18,1,4,1,0,0,0,0,0,0,0,0,0,0) # 糟糕,防线被突破了! 必须赶快挽回劣势!
If254(1,358,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2521,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # 再这样下去官署会有危险…… 得赶紧守好防线,继续推进。
# Group 290 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 291 (0, 5, 0, 2, 34)
SubGroup(1)
GroupCheck3(202,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 202: 1 0 0
SubGroup(1)
TalkDeploySlot(2522,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # 绝对不能让艾黛尔贾特抢先。 各位,前进吧!
SubGroup(10)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,13,0,0,0,2,92,0,660,370,1,1,0,0,0)
PingOnMinimap(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,49,0,0,0,2,92,0,620,370,1,1,0,0,0)
Alert(107,2,13,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]等人开始朝[0:AREA]进军!
SubGroup(2)
Unknown43(13,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,18,1,13,92,92,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]!
SubGroup(8)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(40,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(41,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(41,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(48,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(48,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(49,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(50,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2523,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # 唔……他们出动了啊。 不可大意……速速解决敌人吧。
# Group 292 (0, 2, 2, 4, 3)
SubGroup(3)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(291,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 291: True 0
Unknown13(13,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 293 (0, 2, 2, 4, 3)
SubGroup(3)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(40,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(291,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 291: True 0
SubGroup(2)
Unknown23(40,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 294 (0, 2, 2, 4, 3)
SubGroup(3)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(41,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(291,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 291: True 0
SubGroup(2)
Unknown23(41,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 295 (0, 2, 2, 4, 3)
SubGroup(3)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(42,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(291,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 291: True 0
SubGroup(2)
Unknown23(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(42,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 296 (0, 2, 2, 4, 3)
SubGroup(3)
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(42,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(295,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 295: True 0
SubGroup(2)
Unknown23(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 297 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(11,0,6,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(2525,13,1,3,1,0,0,0,0,0,0,0,0,0,0) # 你出现在这里…… 就表示布里基特是敌人吧。
TalkCharacter(2526,11,1,3,1,0,0,0,0,0,0,0,0,0,0) # 是的、菲尔迪南特。 受过你、很多、关照。非常、抱歉。
# Group 298 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(10,0,6,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(2527,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # 哎呀,菲尔同学。 你还是老样子,威风凛凛的呢。
TalkDeploySlot(2528,13,1,3,1,0,0,0,0,0,0,0,0,0,0) # 多洛缇雅,挑衅无用…… 没想到我们会成为敌人啊。
# Group 299 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(9,0,6,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(2529,13,1,4,1,0,0,0,0,0,0,0,0,0,0) # 你是……贝尔娜提塔!? 想不到你会成为敌军的将领。
TalkCharacter(2530,9,1,4,1,0,0,0,0,0,0,0,0,0,0) # 贝尔也没想到会变成这样…… 菲尔迪南特先生,请原谅贝尔!
# Group 300 (0, 2, 0, 6, 2)
SubGroup(5)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(92,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(297,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 297: 0 1 0
GroupCheck3(298,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 298: 0 1 0
GroupCheck3(299,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 299: 0 1 0
SubGroup(1)
TalkDeploySlot(2524,13,1,0,0,0,0,0,0,0,0,0,0,0,0) # 这场战争结束后,世人会如此评价我吧…… “阿德剌斯忒亚的战神——菲尔迪南特”!
# Group 301 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,18,2,13,92,92,0,0,0,0,0,0,0,0) # 成功击败[0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(2531,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # 我很不甘心,但还是保命要紧。 我总有一天会跟你算清这笔账的!
SubGroup(1)
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,13,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]撤退!
SubGroup(1)
TalkCharacter(2532,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # 让他给跑了啊……这人倒挺有骨气, 我还挺想在这里解决掉他这种人的。
# Group 302 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 303 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(40,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(304,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 304 (0, 2, 10, 3, 8)
SubGroup(2)
Unknown28(17,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(301,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 301: 0 1 0
SubGroup(1)
Unknown21(40,24664,1,43700,0,0,2,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(40,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(303,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(293,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 305 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(41,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(306,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 306 (0, 2, 10, 3, 8)
SubGroup(2)
Unknown28(18,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(301,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 301: 0 1 0
SubGroup(1)
Unknown21(41,24664,1,46700,0,0,2,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(41,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(41,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(305,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(294,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 307 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 308 (0, 2, 2, 4, 3)
SubGroup(3)
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(48,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(291,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 291: True 0
SubGroup(2)
Unknown23(48,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 309 (0, 2, 2, 4, 3)
SubGroup(3)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(49,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(291,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 291: True 0
SubGroup(2)
Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 310 (0, 2, 2, 4, 3)
SubGroup(3)
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(50,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(291,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 291: True 0
SubGroup(2)
Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(50,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 311 (0, 2, 2, 4, 3)
SubGroup(3)
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(50,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(295,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 295: True 0
SubGroup(2)
Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 312 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(48,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(20,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(313,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 313 (0, 2, 10, 3, 8)
SubGroup(2)
Unknown28(20,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(301,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 301: 0 1 0
SubGroup(1)
Unknown21(48,39700,0,45700,0,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(48,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(48,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(312,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(308,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 314 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(49,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(21,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(315,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 315 (0, 2, 10, 3, 8)
SubGroup(2)
Unknown28(21,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(301,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 301: 0 1 0
SubGroup(1)
Unknown21(49,38700,0,49700,0,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(49,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(314,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(309,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 316 (15, 2, 4, 1, 0)
SubGroup(0)
# Group 317 (0, 2, 2, 3, 5)
SubGroup(2)
GroupCheck3(127,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 127: 1 0 0
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(83,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(83,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(83,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 318 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(83,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(319,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 319 (0, 2, 2, 3, 7)
SubGroup(2)
Unknown28(3,20,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(83,17664,1,37700,0,0,2,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(83,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(83,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(318,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 320 (0, 2, 2, 3, 5)
SubGroup(2)
GroupCheck3(127,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 127: 1 0 0
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(84,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(84,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(84,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 321 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(84,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(322,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 322 (0, 2, 2, 3, 7)
SubGroup(2)
Unknown28(6,20,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(84,42700,0,36700,0,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(84,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(84,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(321,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 323 (0, 2, 2, 3, 5)
SubGroup(2)
GroupCheck3(127,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 127: 1 0 0
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(85,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(85,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(85,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 324 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(85,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(19,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(325,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 325 (0, 2, 2, 3, 7)
SubGroup(2)
Unknown28(19,20,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(85,54700,0,48200,0,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(85,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(85,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(324,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 326 (0, 2, 2, 3, 5)
SubGroup(2)
GroupCheck3(127,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 127: 1 0 0
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(86,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(86,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(86,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 327 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(86,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(22,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(328,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 328 (0, 2, 2, 3, 7)
SubGroup(2)
Unknown28(22,20,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(86,8664,1,48700,0,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(86,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(86,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(327,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 329 (0, 2, 2, 3, 5)
SubGroup(2)
GroupCheck3(282,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 282: 1 0 0
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(87,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(87,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(87,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 330 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(87,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(331,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 331 (0, 2, 2, 3, 7)
SubGroup(2)
Unknown28(7,20,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(87,61700,0,60200,0,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(87,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(87,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(330,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 332 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 333 (0, 5, 0, 7, 4)
SubGroup(2)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # 击败[r]敌人[/]!
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(145,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 145: 1 0 0
GroupCheck3(146,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 146: 1 0 0
GroupCheck3(189,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 189: 1 0 0
GroupCheck3(190,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 190: 1 0 0
SubGroup(1)
TalkCharacter(2533,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # 立刻准备弓弩炮台, 是时候展示你们的训练成果了。
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 334 (0, 5, 0, 2, 13)
SubGroup(1)
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # 击败[r]敌人[/]!
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2534,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # 好……发射。
SubGroup(1)
Unknown70(19,3,0,0,92,0,0,40,0,1,0,0,0,0,0)
SubGroup(3)
Unknown51(7664,1,48000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(55500,0,48200,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(623,0,92,92,92,5,0,0,0,0,0,0,0,0,0) # [b][0:PARTY][/]开始使用[g]弓弩炮台[/]射击!
SubGroup(2)
Unknown0(23,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 335 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(23,180,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 336 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 337 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # 击败[y]敌人[/]!
GroupCheck3(153,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 153: 1 0 0
SubGroup(1)
TalkCharacter(2535,3,1,1,1,0,0,0,0,0,0,0,0,0,0) # 各位,准备把门关上……哈哈, 幸好这里的构造足够复杂!
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 338 (0, 5, 0, 2, 20)
SubGroup(1)
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # 击败[y]敌人[/]!
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2536,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 就是现在,关上门,诱导敌人!
SubGroup(6)
Unknown96(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(988,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(992,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown100(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3409,0,92,92,92,5,0,0,0,0,0,0,0,0,0) # [b][0:PARTY][/]关闭部分大门,阻止[r]敌人[/]的攻势!
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown96(50,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(51,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 339 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 340 (0, 5, 8, 1, 4)
SubGroup(0)
SubGroup(3)
Unknown83(6828,143,5318,6810,133,5241,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6818,138,5277,6800,129,5200,180,0,1,0,0,0,0,0,0) # Focus on coords?
# Group 341 (0, 5, 8, 1, 0)
SubGroup(0)
# Group 342 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown19(64,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,64,92,92,0,0,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]后获得了[g]宝箱钥匙[/]!
# Group 343 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 344 (0, 2, 0, 4, 8)
SubGroup(3)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 0 1 0
GroupCheck3(345,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 345: 0 1 0
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(355,2,10,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]负伤!
SubGroup(1)
TalkDeploySlot(2427,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # 怎么会……我真是太大意了。 陛下,万分抱歉,我先撤退了。
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,10,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]撤退!
# Group 345 (0, 2, 0, 4, 8)
SubGroup(3)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(91,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 1 0 0
GroupCheck3(344,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 344: 0 1 0
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(355,2,10,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]负伤!
SubGroup(1)
TalkDeploySlot(2428,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # 我居然连报个仇都做不到…… 我该……如何向他道歉……
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,10,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]撤退!
# Group 346 (0, 2, 0, 3, 5)
SubGroup(2)
Unknown18(3,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(125,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 125: 0 1 0
SubGroup(2)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,3,3,3,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]即将败退!尽快前往救援!
SubGroup(1)
TalkDeploySlot(2537,3,1,3,1,0,0,0,0,0,0,0,0,0,0) # 啧,我可不能在这里倒下……
# Group 347 (0, 2, 0, 2, 5)
SubGroup(1)
Unknown25(0,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(357,2,3,3,92,0,0,0,0,0,0,0,0,0,0) # [0:AREA]受到重创!防止该处沦陷!
SubGroup(1)
TalkCharacter(2538,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # 喂,那座堡垒要是失守,我们就输了。 你打算袖手旁观吗?
# Group 348 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 349 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown39(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(26,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown9(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 350 (0, 7, 2, 3, 2)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown124(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 351 (0, 8, 0, 3, 7)
SubGroup(2)
Unknown19(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(125,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 125: 0 1 0
SubGroup(2)
PingOnMinimap(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,3,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]死亡!
SubGroup(1)
TalkCharacter(2539,3,1,3,1,0,0,0,0,0,0,0,0,0,0) # 什么,赛罗司骑士团全军覆没!? 失去守将该怎么防守……
SubGroup(1)
Alert(338,3,3,92,92,0,0,0,0,0,0,0,0,0,0) # 战斗败北!
# Group 352 (0, 8, 0, 2, 7)
SubGroup(1)
Unknown26(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(321,3,3,3,92,0,0,0,0,0,0,0,0,0,0) # [0:AREA]沦陷!
SubGroup(1)
TalkCharacter(2540,3,1,3,1,0,0,0,0,0,0,0,0,0,0) # 糟糕,我没能守住啊…… 看来我们只能认输了。
SubGroup(1)
Alert(338,3,3,92,92,0,0,0,0,0,0,0,0,0,0) # 战斗败北!
# Group 353 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 354 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(14,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 355 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(15,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 356 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(16,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 357 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(17,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 358 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(18,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 359 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(26,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 360 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(27,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]等!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]等!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]等!
TalkDeploySlot(2391,18,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
陛下请快些!敌军通过密道侵入了要塞, 卡多莉奴大人他们正在应战!
TalkCharacter(2392,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
知道了,我们这就赶去救援。 一定要守住阿里安罗德……
TalkCharacter(2393,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 菲力克斯 volume_up
敌军从密道侵入要塞,想必正门已关闭。 那个是……控制装置吗?
MainMissionStart(703,4,0,1,92,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: 解除城墙上的控制装置,开启正门
TalkCharacter(2394,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 罗德利古 volume_up
装置的周围似乎有士兵看守, 我们得先除掉他们才能开门。
Alert(95,4,92,92,92,0,0,0,0,0,0,0,0,0,0) 占领[r]堡垒[/],解除控制装置
TalkCharacter(2394,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 罗德利古 volume_up
装置的周围似乎有士兵看守, 我们得先除掉他们才能开门。
Alert(95,4,92,92,92,0,0,0,0,0,0,0,0,0,0) 占领[r]堡垒[/],解除控制装置
Alert(750,1,92,92,92,0,0,0,0,0,1,0,0,0,0) 解除[0:NUMBER]正门控制装置
Alert(750,1,92,92,92,0,0,0,0,0,1,0,0,0,0) 解除[0:NUMBER]正门控制装置
TalkDeploySlot(2395,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
菲尼亚子爵 volume_up
没想到会被敌人发现……大意了。
Alert(412,2,9,9,92,3,0,0,0,0,0,0,0,0,0) 发现与[r][0:PARTY][/]交战中的[0:CHARA_G]!
TalkCharacter(2396,3,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
那是……萨米亚小姐吗? 我们得快去救援。
TalkDeploySlot(2395,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
菲尼亚子爵 volume_up
没想到会被敌人发现……大意了。
Alert(412,2,9,9,92,3,0,0,0,0,0,0,0,0,0) 发现与[r][0:PARTY][/]交战中的[0:CHARA_G]!
TalkCharacter(2396,3,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
那是……萨米亚小姐吗? 我们得快去救援。
TalkDeploySlot(2399,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
菲尼亚子爵 volume_up
这里就是我的葬身之地吗…… 呵,躺起来的感觉真是糟糕透顶。
TalkCharacter(2400,26,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 西提司 volume_up
她好像陷入苦战了, 我们得快点救她出来……
TalkCharacter(2401,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 菲力克斯 volume_up
看来她撑不了多久。我们快去救援吧!
MainMissionStart(803,1,0,2,92,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功解除正门控制装置
Alert(584,1,92,92,92,0,0,0,0,0,0,0,0,0,0) 正门开启!
TalkCharacter(2397,16,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 梅尔赛德司 volume_up
成功了! 这样就能去救要塞里面的人啦~
TalkCharacter(2398,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 杜笃 volume_up
这样就行了……进去吧。
MainMissionStart(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]!
MainMissionStart(2,5,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]!
Alert(615,0,61,92,92,3,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/]为派兵出击而开启大门!
Alert(719,4,92,92,92,0,0,0,0,0,0,0,0,0,0) 操作占领的[b]堡垒[/]内的控制装置
SetDeathText(33,96,2406,3,0,0,0,0,0,0,0,0,0,0,0)
萨米亚 volume_up
卡多莉奴,对不起…… 我要……先走一步了……
Alert(319,3,9,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]死亡!
TalkCharacter(2408,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
糟糕,晚了一步啊…… 动作快!我们不能让她白白牺牲!
SetDeathText(33,96,2406,3,0,0,0,0,0,0,0,0,0,0,0)
萨米亚 volume_up
卡多莉奴,对不起…… 我要……先走一步了……
Alert(319,3,9,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]死亡!
TalkCharacter(2408,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
糟糕,晚了一步啊…… 动作快!我们不能让她白白牺牲!
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]!
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]!
TalkDeploySlot(2399,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
菲尼亚子爵 volume_up
这里就是我的葬身之地吗…… 呵,躺起来的感觉真是糟糕透顶。
MainMissionStart(20,4,1,1,9,9,92,0,0,0,0,0,0,0,0) MAIN MISSION START: 救援并说服[0:CHARA_G]!
TalkCharacter(2400,26,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 西提司 volume_up
她好像陷入苦战了, 我们得快点救她出来……
TalkCharacter(2401,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 菲力克斯 volume_up
看来她撑不了多久。我们快去救援吧!
SetDeathText(33,73,2402,1,0,0,0,0,0,0,0,0,0,0,0)
萨米亚 volume_up
是援军吗……真是出乎意料。 那我就借你们的力量一用吧。
TalkCharacter(2403,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 菲力克斯 volume_up
毕竟是皇帝的直属部队,还算有点本事…… 不过这点能耐根本就不够看!
Alert(934,1,9,92,92,0,0,0,0,0,0,0,0,0,0) 已救援[0:CHARA_G]!
TalkCharacter(2404,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 杜笃 volume_up
我们准备了安全的地点。 接下来就交给我们,你去好好休息吧。
TalkDeploySlot(2405,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
菲尼亚子爵 volume_up
嗯,谢谢。 我一定会报答这份恩情的。
MainMissionStart(485,1,1,2,9,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功说服[0:CHARA_G]!
SetDeathText(33,96,2406,3,0,0,0,0,0,0,0,0,0,0,0)
萨米亚 volume_up
卡多莉奴,对不起…… 我要……先走一步了……
Alert(319,3,9,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]死亡!
MainMissionStart(445,3,1,3,9,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: 未能救援[0:CHARA_G]!
TalkCharacter(2407,50,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 罗德利古 volume_up
没能赶上吗…… 可恶,我太没用了……
TalkDeploySlot(2410,17,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
是戈迪耶家的坏小子……而且还是哥哥啊。 哈哈,竟敢挡在老夫面前,还真有胆量。
TalkDeploySlot(2411,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
哈,你说谁是戈迪耶啊?我会狠狠教训那些 敢这么叫我的人……咬紧牙关接招吧!
TalkDeploySlot(2412,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
真是个年轻气盛的小鬼啊…… 那老夫就要上了!
Alert(300,0,11,17,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]开始与[1:CHARA_G]交战!
TalkCharacter(2413,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 希尔凡 volume_up
兄长大人和关达尔卿开始交战了? 算了……就算我去帮忙他也不会开心吧。
TalkCharacter(2415,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
可我们也不能袖手旁观吧? 快开门,我们得去支援他。
TalkCharacter(2414,50,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 罗德利古 volume_up
关达尔卿的部队出现在了官署前? 这下糟了……得尽快过去救援。
TalkCharacter(2416,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
门的控制装置应该就在附近, 我们快去帮迈克朗吧。
MainMissionStart(701,4,2,1,92,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: 解除市区里的控制装置,开启城墙门扉
TalkCharacter(2417,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 希尔凡 volume_up
要打开官署前的门, 就必须先打开这边的门……真麻烦啊。
TalkCharacter(2418,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
真不愧是固若金汤的要塞, 想开一道门就得先打开这么多道门。
Alert(565,0,61,92,92,3,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/]为前往增援而开启大门!
TalkCharacter(2437,50,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 罗德利古 volume_up
唔……不愧是“白银的少女”, 兵器随处可见啊。
ShowTutorial(273,0,0,0,0,0,0,0,0,0,0,0,0,0,0) 陷阱地板上通行会受到伤害。 可以飞行的兵种骑乘状态下 通行可不受伤害。
Alert(751,0,92,92,92,0,0,0,0,0,1,0,0,0,0) 解除[0:NUMBER]城墙门扉控制装置
TalkCharacter(2429,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 希尔凡 volume_up
很好,这下就解决一个了!
Alert(751,0,92,92,92,0,0,0,0,0,1,0,0,0,0) 解除[0:NUMBER]城墙门扉控制装置
TalkCharacter(2429,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 希尔凡 volume_up
很好,这下就解决一个了!
Alert(719,4,92,92,92,0,0,0,0,0,0,0,0,0,0) 操作占领的[b]堡垒[/]内的控制装置
TalkDeploySlot(2421,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
呵,汝这小鬼还挺行的嘛。不过…… 别以为这样就能取老夫的首级!
TalkDeploySlot(2422,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
你要是纹章持有者,我可能还会放弃。 你一个没纹章的老头……我没道理打不赢!
TalkDeploySlot(2423,17,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
呵……哇哈哈!真是嚣张啊! 迈克朗,放马过来!
MainMissionStart(801,1,2,2,92,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功解除城墙门扉控制装置
Alert(585,1,92,92,92,0,0,0,0,0,0,0,0,0,0) 城墙门扉开启!
MainMissionStart(702,4,3,1,92,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: 解除城墙上的控制装置,开启中央大门
Alert(200,0,10,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]现身!
TalkDeploySlot(2424,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
物资管理官 volume_up
看来是赶上了…… 我们也来帮忙救援官署。
TalkCharacter(2425,15,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 希尔凡 volume_up
哎呀,父亲大人亲自出马了! 果然试着拜托一下他是对的啊!
TalkCharacter(2426,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
看来我们的使者没有白跑一趟, 与边境伯爵的部队一起进攻吧。
Alert(752,0,92,92,92,0,0,0,0,0,1,0,0,0,0) 解除[0:NUMBER]中央大门控制装置
TalkCharacter(2420,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
应该还有一个跟官署前的门相对应的装置。 我们必须找出它……
Alert(752,0,92,92,92,0,0,0,0,0,1,0,0,0,0) 解除[0:NUMBER]中央大门控制装置
TalkCharacter(2420,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
应该还有一个跟官署前的门相对应的装置。 我们必须找出它……
Alert(719,4,92,92,92,0,0,0,0,0,0,0,0,0,0) 操作占领的[b]堡垒[/]内的控制装置
TalkDeploySlot(2430,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
没想到老夫会被逼到这种地步…… 不过,汝的垂死挣扎就到此为止了!
SetDeathText(45,96,2431,1,0,0,0,0,0,0,0,0,0,0,0)
迈克朗 volume_up
啊!哈……别笑死人了…… 我争取了这么多时间……之后就……
Alert(319,3,11,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]死亡!
TalkDeploySlot(2432,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
是啊……居然让老夫费了这么大的劲。 干得漂亮,小鬼……不,骑士迈克朗。
TalkDeploySlot(2433,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
物资管理官 volume_up
他早就不是我儿子了, 但这个仇……我还是非报不可。
MainMissionStart(802,1,3,2,92,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功解除中央大门控制装置
Alert(586,1,92,92,92,0,0,0,0,0,0,0,0,0,0) 中央大门开启!
TalkCharacter(2434,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 希尔凡 volume_up
面对如此大军竟能守住官署, 兄长大人……果然很厉害啊。
TalkCharacter(2435,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
不好……晚了一步啊…… 立刻前往官署,大家都在等待救援。
TalkDeploySlot(2436,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
全军,准备射击! 吓吓那帮小鬼们!
Alert(516,2,92,92,92,3,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/]启动弓弩炮台
TalkCharacter(2438,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 菲力克斯 volume_up
啧,这样军队根本无法前进! 我们得先停下这些兵器……
MainMissionStart(3401,4,4,1,92,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: 占领[r]堡垒[/],使弓弩炮台地板陷阱停止运作!
Alert(537,1,92,92,92,0,0,0,0,0,0,0,0,0,0) 弓弩炮台因[r]堡垒[/]被占领而停止运作!
TalkCharacter(2441,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 杜笃 volume_up
这样一来它们就不会攻击了吧……
TalkCharacter(2440,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 亚修 volume_up
这样就拿下堡垒了! 快让机关停下来吧!
Alert(756,1,92,92,92,0,0,0,0,0,1,0,0,0,0) 解除[0:NUMBER]地板陷阱控制装置
Alert(756,1,92,92,92,0,0,0,0,0,1,0,0,0,0) 解除[0:NUMBER]地板陷阱控制装置
Alert(719,4,92,92,92,0,0,0,0,0,0,0,0,0,0) 操作占领的[b]堡垒[/]内的控制装置
Alert(3402,1,92,92,92,0,0,0,0,0,0,0,0,0,0) 地板陷阱控制装置被解除而停止运作!
TalkCharacter(2442,16,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 梅尔赛德司 volume_up
做得好。 这样陷阱应该就会停下来了~
MainMissionStart(3403,1,4,2,92,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功使弓弩炮台地板陷阱停止运作!
TalkCharacter(2443,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
很好……各位做得漂亮! 接下来就直接攻入官署吧!
TalkDeploySlot(2444,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
呼、呼……居然还不放弃。 卡隆家的小姑娘,汝颇有毅力啊。
TalkDeploySlot(2445,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
阿那克西曼德罗斯 volume_up
哈哈……真亏你能说得出口, 你不也满身是伤还不肯退下吗?
MainMissionStart(24,4,5,1,17,3,92,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G],救援[1:CHARA_G]!
TalkCharacter(2446,27,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 芙莲 volume_up
卡多莉奴小姐有危险…… 我们得赶快去救她!
TalkCharacter(2448,26,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 西提司 volume_up
卡多莉奴,看来你没事。 大司教很担心你。
TalkDeploySlot(2449,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
阿那克西曼德罗斯 volume_up
蕾雅大人担心我?你没骗我吧! 我突然又充满了力量!
TalkDeploySlot(2447,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
阿那克西曼德罗斯 volume_up
抱歉啦,给你们添麻烦了! 刚才我差点就撑不住了呢。
TalkCharacter(2451,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 希尔凡 volume_up
我实在是不想再见到你…… 可我必须为兄长大人报仇。
TalkDeploySlot(2452,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
哈哈哈……当年的狂妄小鬼, 如今居然会露出这么坚毅的眼神。
SetDeathText(82,73,2450,0,0,0,0,0,0,0,0,0,0,0,0)
关达尔 volume_up
小鬼们,你们来了啊…… 看你们谁能杀了老夫!
TalkDeploySlot(2453,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
为主君报仇也是骑士的义务, 老夫要为伯爵战到最后一刻!
TalkDeploySlot(2454,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
物资管理官 volume_up
我真不忍心杀了你这条好汉…… 但我还是不能放过你。
TalkDeploySlot(2455,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
老夫身为洛贝的骑士, 就算拼了老命也要夺回主君之城!
SetDeathText(82,96,2456,1,0,0,0,0,0,0,0,0,0,0,0)
关达尔 volume_up
呼…… 老夫也算死得其所了……
Alert(319,0,17,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]死亡!
MainMissionStart(444,1,5,2,3,3,92,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功救援[0:CHARA_G]!
TalkCharacter(2457,50,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 罗德利古 volume_up
失去主君的骑士, 要活下去实在不容易啊……
TalkDeploySlot(2458,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
阿那克西曼德罗斯 volume_up
我拖累你们了吧, 感谢你们的救援。
Alert(3411,1,3,92,92,0,0,0,0,0,0,0,0,0,0) 救援成功,可以操作[0:CHARA_G]了!
TalkDeploySlot(2459,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
阿那克西曼德罗斯 volume_up
什么,萨米亚她…… 是吗……
TalkDeploySlot(2460,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
报告!帝国大军正朝 阿里安罗德压境而来!
TalkCharacter(2461,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 菲力克斯 volume_up
皇帝恐怕就在那里吧…… 山猪,你打算怎么做?
TalkCharacter(2462,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
我们不能将阿里安罗德拱手让人。 全军,出发迎击帝国主力部队!
Alert(329,2,92,92,92,0,0,0,0,0,0,0,0,0,0) 防止[0:AREA]沦陷!
MainMissionStart(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]和[1:CHARA_G]!
Alert(230,2,15,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]与援军一同现身!
SetDeathText(100,73,2463,0,0,0,0,0,0,0,0,0,0,0,0)
尤里斯 volume_up
这座城还真是难搞啊。 哎呀,这里居然有隐藏楼梯……
Alert(3410,2,15,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]启动机关楼梯
Alert(107,2,15,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]等人开始朝[0:AREA]进军!
TalkCharacter(2464,3,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
他们又用了别的密道? 看来敌军中有人深谙此处的构造。
MainMissionStart(2,4,6,1,15,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]!
MainMissionStart(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]和[1:CHARA_G]!
Alert(230,2,15,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]与援军一同现身!
SetDeathText(100,73,2463,0,0,0,0,0,0,0,0,0,0,0,0)
尤里斯 volume_up
这座城还真是难搞啊。 哎呀,这里居然有隐藏楼梯……
Alert(3410,2,15,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]启动机关楼梯
Alert(107,2,15,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]等人开始朝[0:AREA]进军!
TalkCharacter(2464,3,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
他们又用了别的密道? 看来敌军中有人深谙此处的构造。
MainMissionStart(2,4,6,1,15,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]!
TalkCharacter(2467,17,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 雅妮特 volume_up
要赶快打倒那个人, 否则敌军有可能从各个地方闯进来……
TalkCharacter(2468,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 杜笃 volume_up
我们得尽快除掉那个人…… 否则敌人可能会接二连三地入侵。
MainMissionStart(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]和[1:CHARA_G]!
TalkCharacter(2465,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 亚修 volume_up
是跟洛贝家有关的人吗…… 或许我们能说服对方加入我军!
TalkCharacter(2466,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 罗德利古 volume_up
唔……这下可麻烦了。 有没有办法让那人转投我方?
MainMissionStart(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]和[1:CHARA_G]!
TalkDeploySlot(1066,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
多米尼克家将领 volume_up
哦?没想到这次我的内心丝毫没有动摇啊, 看来能够成功杀死你了。
TalkCharacter(1067,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 贝尔娜提塔 volume_up
咦、咦?请问…… 你是谁啊!?
TalkCharacter(1072,103,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 哈琵 volume_up
这不是尤里吗? 哈琵不想和你打,要不算了吧?
TalkDeploySlot(1073,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
多米尼克家将领 volume_up
我也不想和你交手…… 但我的信念可是“善始善终”啊。
TalkDeploySlot(1065,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
多米尼克家将领 volume_up
喂,你怎么能把武器 对着我这个惹人怜爱的美少年呢?
TalkDeploySlot(2469,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
多米尼克家将领 volume_up
那老头子……总说想找到葬身之地, 现在他真死了,结果就轮到我们伤脑筋了啊。
TalkCharacter(2470,3,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
叛贼……不,你是关达尔卿的亲戚吗? 还是洛贝家的……难不成……
SetDeathText(100,96,1077,3,0,0,0,0,0,0,0,0,0,0,0)
尤里斯 volume_up
可恶……我失手了…… 各位……母亲,对不起……
MainMissionStart(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]和[1:CHARA_G]!
MainMissionStart(3,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]和[1:CHARA_G]!
Alert(319,0,15,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]死亡!
MainMissionStart(438,1,6,2,15,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功击败[0:CHARA_G]!
TalkCharacter(2473,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 亚修 volume_up
我一定在哪里见过他…… 但结果还是没搞清楚他是谁……
TalkCharacter(2471,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 亚修 volume_up
啊……你果然是洛贝家的人! 你愿意加入我们吗?
TalkCharacter(2472,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
我知道你的真实身份了, 我再问一次……你愿意加入我们吗?
TalkDeploySlot(1076,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
多米尼克家将领 volume_up
这场战斗胜负未卜,甚至会搭上我部下的命, 与你合作……或许更稳妥些吧。
MainMissionStart(485,1,9,2,15,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功说服[0:CHARA_G]!
Alert(944,2,14,16,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]和[1:CHARA_G]与援军一同现身!
SetDeathText(146,73,2474,2,0,0,0,0,0,0,0,0,0,0,0)
瓦尔德马 volume_up
阿里安罗德是重要的据点…… 即使牺牲一些战力也必须攻下来。
SetDeathText(7,73,2475,3,0,0,0,0,0,0,0,0,0,0,0)
林哈尔特 volume_up
没想到会被拖到这种地方来…… 真是太遗憾了……
MainMissionStart(3,4,7,1,14,16,92,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]和[1:CHARA_G]!
Alert(107,2,16,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]等人开始朝[0:AREA]进军!
TalkDeploySlot(2480,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
迈克朗 volume_up
哎呀,是佩托拉啊。 你可别把我的首级拿回去邀功哦。
TalkCharacter(2481,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 佩托拉 volume_up
那么、你就、赶快、投降。 我、不会、手下留情!
TalkCharacter(2482,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 多洛缇雅 volume_up
阿林同学?你竟然会上战场…… 我不会手下留情的哦。
TalkDeploySlot(2483,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
迈克朗 volume_up
多洛缇雅, 我反倒奇怪你为什么还在战场上……
TalkDeploySlot(2484,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
迈克朗 volume_up
贝尔娜提塔,我不想跟你交手。 我们就装作没看到彼此吧。
TalkCharacter(2485,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 贝尔娜提塔 volume_up
好的,林哈尔特先生。 等等……怎么可以做这种事啦!
TalkDeploySlot(2479,14,1,3,0,0,0,0,0,0,0,0,0,0,0)
迈克朗 volume_up
你们应该先去对付其他人吧? 怎么非要来对付我……
TalkDeploySlot(2486,14,1,3,0,0,0,0,0,0,0,0,0,0,0)
迈克朗 volume_up
唉,真伤脑筋。 看来是撑不到陛下来了……
TalkDeploySlot(2476,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
黑商 volume_up
我是帝国内务卿瓦尔德马·冯·海弗林格。 出于某些原因前来参战。
TalkDeploySlot(2477,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
黑商 volume_up
伤势如果进一步加重…… 可就没法好好战斗了啊。
TalkDeploySlot(2487,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
迈克朗 volume_up
我要撤了…… 因为我还不想死。
Alert(237,0,14,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]撤退!
TalkDeploySlot(2478,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
黑商 volume_up
逞强毫无意义, 是时候脱离战场了……
Alert(237,0,16,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]撤退!
MainMissionStart(440,1,7,2,14,16,92,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功击败[0:CHARA_G]和[1:CHARA_G]!
TalkCharacter(2488,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
很好,解决掉先遣部队的指挥官了。 现在就剩下艾黛尔贾特……
SetDeathText(2,73,2489,2,0,0,0,0,0,0,0,0,0,0,0)
艾黛尔贾特 volume_up
全军前进! 歼灭王国军,拿下阿里安罗德!
SetDeathText(6,73,2490,2,0,0,0,0,0,0,0,0,0,0,0)
菲尔迪南特 volume_up
此战将决定西部战线的局势! 现在正是我们展现帝国荣耀的时刻!
Alert(944,2,12,13,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]和[1:CHARA_G]与援军一同现身!
Alert(107,2,12,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]等人开始朝[0:AREA]进军!
MainMissionStart(3412,4,8,1,12,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G],守住阿里安罗德
TalkCharacter(2491,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
只要能在这里打败她,战争就结束了。 各位,奋战吧!与帝国决一死战!
TalkDeploySlot(2495,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
拉斐尔 volume_up
我和你已经无话可说, 就在这里一决胜负吧!
TalkCharacter(2496,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
说得也是…… 艾黛尔贾特,让我们结束这一切吧。
TalkDeploySlot(2497,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
拉斐尔 volume_up
好久不见…… 现在回归帝国为时不晚,你愿意吗?
TalkCharacter(2498,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 佩托拉 volume_up
我是、不得已、但是、不能、再次、背叛。 这是、布里基特、王的尊严!
TalkCharacter(2499,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 多洛缇雅 volume_up
小艾黛尔……我不会找借口。 我就是战败投降了,所以……
TalkDeploySlot(2500,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
拉斐尔 volume_up
不用多言, 我会让你再次向我投降。
TalkCharacter(2501,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 贝尔娜提塔 volume_up
咦!?陛、陛、陛下…… 您看起来气色很好……
TalkDeploySlot(2502,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
拉斐尔 volume_up
贝尔娜提塔,你冷静点, 畏畏缩缩的话是拿不好武器的。
TalkDeploySlot(2492,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
拉斐尔 volume_up
我不会放过任何阻挠我的人, 纳命来!
GenderedMcTalk(0,2493,2494,1,2,1,0,0,0,0,0,0,0,0,0)
谢兹 volume_up
皇帝亲自上阵…… 那就由我来解决她!
谢兹 volume_up
皇帝亲自上阵…… 那就由我来打败她!
TalkDeploySlot(2503,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
拉斐尔 volume_up
凭这点能耐是挡不住我的!
TalkCharacter(2504,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
我决不能放过这千载难逢的机会!
TalkDeploySlot(2505,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
拉斐尔 volume_up
我可不能死在这里。 既然取不了你的性命,那我就先撤退吧……
TalkCharacter(2506,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
不好意思……我不能放你走, 有些事情我必须跟你问清楚。
TalkDeploySlot(2505,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
拉斐尔 volume_up
我可不能死在这里。 既然取不了你的性命,那我就先撤退吧……
Alert(174,2,12,92,92,0,0,0,15,0,0,0,0,0,0) [0:CHARA_G]占领[0:AREA]!重新开始进军!
Alert(174,2,12,92,92,0,0,0,14,0,0,0,0,0,0) [0:CHARA_G]占领[0:AREA]!重新开始进军!
Alert(174,2,12,92,92,0,0,0,12,0,0,0,0,0,0) [0:CHARA_G]占领[0:AREA]!重新开始进军!
Alert(174,2,12,92,92,0,0,0,13,0,0,0,0,0,0) [0:CHARA_G]占领[0:AREA]!重新开始进军!
TalkDeploySlot(2507,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
拉斐尔 volume_up
我们离目标还很远。 别停下脚步,继续前进!
TalkDeploySlot(2507,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
拉斐尔 volume_up
我们离目标还很远。 别停下脚步,继续前进!
Alert(174,2,12,92,92,0,0,0,10,0,0,0,0,0,0) [0:CHARA_G]占领[0:AREA]!重新开始进军!
Alert(174,2,12,92,92,0,0,0,6,0,0,0,0,0,0) [0:CHARA_G]占领[0:AREA]!重新开始进军!
TalkDeploySlot(2508,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
拉斐尔 volume_up
官署就在眼前。 让敌人见识一下我们的力量吧!
Alert(162,2,12,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]正在接近[0:AREA]!
TalkDeploySlot(2508,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
拉斐尔 volume_up
官署就在眼前。 让敌人见识一下我们的力量吧!
Alert(184,2,12,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]入侵[0:AREA]!
TalkCharacter(2509,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 菲力克斯 volume_up
该死,大意了…… 这样下去敌人会攻陷官署的!
Alert(203,2,23,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]等人现身!
TalkDeploySlot(2510,61,0,0,1,0,0,0,0,0,0,0,0,0,0)
市民 volume_up
唔……国王军出现了!? 立刻向主力部队请求支援!
MainMissionStart(52,0,16,1,23,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: 阻止[0:CHARA_G]等人抵达目标地点
TalkCharacter(2511,17,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 雅妮特 volume_up
阻止他们!要是让援军过来, 我们连前往官署都会变得很困难!
TalkCharacter(2512,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 杜笃 volume_up
敌人打算呼叫援军吗…… 无论如何都要阻止他们。
MainMissionStart(481,1,16,2,23,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: 已击败[0:CHARA_G]!成功阻止敌人请求增援!
TalkCharacter(2513,17,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 雅妮特 volume_up
这样他们就无法呼叫援军了吧……
TalkCharacter(2514,12,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 杜笃 volume_up
很好…… 这样就不会有援兵来了。
MainMissionStart(482,3,16,3,23,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]抵达目标地点!未能阻止敌人请求增援!
TalkCharacter(2515,17,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 雅妮特 volume_up
怎、怎么办? 我们没能阻止传令兵……
TalkCharacter(2516,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 菲力克斯 volume_up
真该死……我们没能拦住!? 这下得准备迎击敌人的援军了!
Alert(216,2,92,92,92,0,0,0,0,0,0,0,0,0,0) [r]敌方[/]援军现身!
TalkCharacter(2517,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 希尔凡 volume_up
要是敌人拿下了官署,那我们就输了。 一定要守住四周的堡垒啊……
TalkCharacter(2518,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
我们无论如何都要守住官署…… 加强堡垒的防御吧。
MainMissionStart(3405,4,17,1,92,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: 守住官署周围的[b]堡垒[/],阻止[r]敌人[/]的攻势!
MainMissionStart(3406,1,17,2,92,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功守住官署周围的[b]堡垒[/]!
TalkCharacter(2519,15,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 希尔凡 volume_up
很好,一切顺利! 这样就能暂时放心了。
MainMissionStart(3407,3,17,3,92,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: 未能守住官署周围的[b]堡垒[/]!
TalkCharacter(2520,18,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 英谷莉特 volume_up
糟糕,防线被突破了! 必须赶快挽回劣势!
TalkCharacter(2521,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
再这样下去官署会有危险…… 得赶紧守好防线,继续推进。
TalkDeploySlot(2522,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
塔烈斯 volume_up
绝对不能让艾黛尔贾特抢先。 各位,前进吧!
Alert(107,2,13,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]等人开始朝[0:AREA]进军!
MainMissionStart(2,4,18,1,13,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]!
TalkCharacter(2523,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 杜笃 volume_up
唔……他们出动了啊。 不可大意……速速解决敌人吧。
TalkDeploySlot(2525,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
塔烈斯 volume_up
你出现在这里…… 就表示布里基特是敌人吧。
TalkCharacter(2526,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 佩托拉 volume_up
是的、菲尔迪南特。 受过你、很多、关照。非常、抱歉。
TalkCharacter(2527,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 多洛缇雅 volume_up
哎呀,菲尔同学。 你还是老样子,威风凛凛的呢。
TalkDeploySlot(2528,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
塔烈斯 volume_up
多洛缇雅,挑衅无用…… 没想到我们会成为敌人啊。
TalkDeploySlot(2529,13,1,4,1,0,0,0,0,0,0,0,0,0,0)
塔烈斯 volume_up
你是……贝尔娜提塔!? 想不到你会成为敌军的将领。
TalkCharacter(2530,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 贝尔娜提塔 volume_up
贝尔也没想到会变成这样…… 菲尔迪南特先生,请原谅贝尔!
TalkDeploySlot(2524,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
塔烈斯 volume_up
这场战争结束后,世人会如此评价我吧…… “阿德剌斯忒亚的战神——菲尔迪南特”!
MainMissionStart(438,1,18,2,13,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功击败[0:CHARA_G]!
TalkDeploySlot(2531,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
塔烈斯 volume_up
我很不甘心,但还是保命要紧。 我总有一天会跟你算清这笔账的!
Alert(237,0,13,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]撤退!
TalkCharacter(2532,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 菲力克斯 volume_up
让他给跑了啊……这人倒挺有骨气, 我还挺想在这里解决掉他这种人的。
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[r]敌人[/]!
TalkCharacter(2533,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 杜笃 volume_up
立刻准备弓弩炮台, 是时候展示你们的训练成果了。
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[r]敌人[/]!
TalkCharacter(2534,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 杜笃 volume_up
好……发射。
Alert(623,0,92,92,92,5,0,0,0,0,0,0,0,0,0) [b][0:PARTY][/]开始使用弓弩炮台射击!
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[y]敌人[/]!
TalkCharacter(2535,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
各位,准备把门关上……哈哈, 幸好这里的构造足够复杂!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[y]敌人[/]!
TalkCharacter(2536,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
就是现在,关上门,诱导敌人!
Alert(3409,0,92,92,92,5,0,0,0,0,0,0,0,0,0) [b][0:PARTY][/]关闭部分大门,阻止[r]敌人[/]的攻势!
Alert(549,1,64,92,92,0,0,0,0,0,0,0,0,0,0) 击败[0:CHARA_G]后获得了宝箱钥匙
Alert(355,2,10,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]负伤!
TalkDeploySlot(2427,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
物资管理官 volume_up
怎么会……我真是太大意了。 陛下,万分抱歉,我先撤退了。
Alert(237,0,10,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]撤退!
Alert(355,2,10,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]负伤!
TalkDeploySlot(2428,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
物资管理官 volume_up
我居然连报个仇都做不到…… 我该……如何向他道歉……
Alert(237,0,10,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]撤退!
Alert(333,3,3,3,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]即将败退!尽快前往救援!
TalkDeploySlot(2537,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
阿那克西曼德罗斯 volume_up
啧,我可不能在这里倒下……
Alert(357,2,3,3,92,0,0,0,0,0,0,0,0,0,0) [0:AREA]受到重创!防止该处沦陷!
TalkCharacter(2538,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 菲力克斯 volume_up
喂,那座堡垒要是失守,我们就输了。 你打算袖手旁观吗?
Alert(319,3,3,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]死亡!
TalkCharacter(2539,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
什么,赛罗司骑士团全军覆没!? 失去守将该怎么防守……
Alert(338,3,3,92,92,0,0,0,0,0,0,0,0,0,0) 战斗败北!
Alert(321,3,3,3,92,0,0,0,0,0,0,0,0,0,0) [0:AREA]沦陷!
TalkCharacter(2540,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
糟糕,我没能守住啊…… 看来我们只能认输了。
Alert(338,3,3,92,92,0,0,0,0,0,0,0,0,0,0) 战斗败北!