Arianrhod tremble sous le siège de l'armée impériale. [MFH:Conscient_Consciente] que la cité forteresse ne doit pas tomber, vous vous hâtez de renforcer les troupes du Royaume qui y sont stationnées.
Deployment table
Index | Notes | 0 | 1 | 2 | 3 | Name | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | [es]1_1_13_18_1_31_18_38_Shez | 92 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 38 | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
1 | [es]1_1_13_18_1_31_18_38_Dimitri | 255 | 0 | 0 | 1 | 25 | 1 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 65 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
2 | [es]1_1_13_19_1_31_18_39_Ashe | 255 | 0 | 0 | 2 | 80 | 2 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
3 | [es]1_1_13_18_1_32_18_38_Catherine | 255 | 0 | 0 | 3 | 155 | 7 | 0 | 0 | 101 | 5 | 0 | 100 | 253 | 255 | 65535 | 1999 | 12 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
4 | [es]1_1_13_18_1_31_18_38_Felix | 255 | 0 | 0 | 4 | 75 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
5 | [es]1_1_13_18_1_31_18_38_Sylvain | 255 | 0 | 0 | 5 | 85 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
6 | [es]1_1_13_18_1_31_18_38_Dedue | 255 | 0 | 0 | 6 | 70 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
7 | [es]1_1_13_18_1_32_18_38_Mercedes | 255 | 0 | 0 | 7 | 90 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
8 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 0 | 8 | 600 | 5 | 13 | 3 | 101 | 3 | 1 | 21 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
9 | [es]1_1_13_18_1_32_18_38_Shamir | 255 | 0 | 0 | 9 | 160 | 7 | 13 | 3 | 101 | 5 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
10 | [es]5_5_9_14_20_31_14_34_margrave Gautier | 255 | 0 | 0 | 10 | 460 | 7 | 13 | 3 | 101 | 3 | 1 | 100 | 300 | 255 | 65535 | 1999 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
11 | [es]1_1_13_18_1_31_18_38_Miklan | 255 | 0 | 0 | 11 | 360 | 7 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
12 | [es]1_1_13_19_1_32_18_39_Edelgard | 255 | 0 | 0 | 12 | 20 | 5 | 12 | 3 | 101 | 3 | 1 | 100 | 276 | 255 | 65535 | 1999 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
13 | [es]1_1_13_18_1_31_18_38_Ferdinand | 255 | 0 | 0 | 13 | 40 | 5 | 13 | 3 | 101 | 3 | 1 | 100 | 300 | 255 | 65535 | 1999 | 3 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
14 | [es]1_1_13_18_1_31_18_38_Linhardt | 255 | 0 | 0 | 14 | 45 | 5 | 13 | 3 | 101 | 3 | 1 | 100 | 300 | 255 | 65535 | 1999 | 3 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
15 | [es]1_1_13_18_1_32_18_39_Yuri | 255 | 0 | 0 | 15 | 190 | 5 | 13 | 3 | 101 | 3 | 1 | 100 | 300 | 255 | 65535 | 1999 | 39 | 0 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
16 | [es]5_5_9_14_20_31_14_34_comte Hevring | 255 | 0 | 0 | 16 | 465 | 5 | 13 | 3 | 101 | 3 | 1 | 100 | 300 | 255 | 65535 | 1999 | 3 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
17 | [es]1_1_13_18_1_31_18_38_Gwendal | 255 | 0 | 0 | 17 | 420 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
18 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 0 | 18 | 620 | 7 | 5 | 0 | 101 | 3 | 1 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
19 | [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] | 255 | 0 | 0 | 19 | 675 | 7 | 5 | 0 | 101 | 3 | 1 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
20 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 0 | 20 | 655 | 5 | 13 | 3 | 101 | 3 | 1 | 21 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
21 | [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] | 255 | 0 | 0 | 21 | 695 | 5 | 13 | 3 | 101 | 3 | 1 | 21 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
22 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 0 | 22 | 660 | 5 | 13 | 3 | 101 | 3 | 1 | 21 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
23 | [cs][es]2_5_9_14_20_31_14_34_général de l'Alliance[cm][es]4_8_12_17_28_33_17_37_généraux de l'Alliance[ce] | 255 | 0 | 0 | 23 | 603 | 5 | 13 | 3 | 101 | 3 | 1 | 8 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
24 | [cs][es]3_6_10_15_21_32_15_35_gén. de l'Alliance[cm][es]4_8_12_17_28_33_17_37_générales de l'Alliance[ce] | 255 | 0 | 0 | 24 | 678 | 5 | 13 | 3 | 101 | 3 | 1 | 28 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
25 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 0 | 25 | 650 | 5 | 13 | 3 | 101 | 3 | 1 | 21 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
26 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 0 | 26 | 650 | 5 | 13 | 3 | 101 | 3 | 1 | 24 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
27 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 0 | 27 | 600 | 5 | 13 | 3 | 101 | 3 | 1 | 28 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
28 | [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] | 255 | 0 | 0 | 28 | 675 | 5 | 13 | 3 | 101 | 3 | 1 | 8 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
29 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 0 | 29 | 610 | 5 | 13 | 3 | 101 | 3 | 1 | 8 | 46 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
30 | [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] | 255 | 0 | 0 | 30 | 685 | 5 | 13 | 3 | 101 | 3 | 1 | 8 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
31 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 0 | 31 | 610 | 5 | 13 | 3 | 101 | 3 | 1 | 8 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
32 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 0 | 32 | 630 | 5 | 13 | 3 | 101 | 3 | 1 | 28 | 130 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
33 | [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] | 255 | 0 | 0 | 33 | 680 | 5 | 13 | 3 | 101 | 3 | 1 | 28 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
34 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 0 | 34 | 605 | 5 | 13 | 3 | 101 | 3 | 1 | 21 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
35 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 0 | 35 | 655 | 5 | 13 | 3 | 101 | 3 | 1 | 21 | 48 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
36 | [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] | 255 | 0 | 0 | 36 | 700 | 5 | 13 | 3 | 101 | 3 | 1 | 21 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
37 | [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] | 255 | 0 | 0 | 37 | 700 | 5 | 13 | 3 | 101 | 3 | 1 | 24 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
38 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 0 | 38 | 615 | 5 | 13 | 3 | 101 | 3 | 1 | 28 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
39 | [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] | 255 | 0 | 0 | 39 | 680 | 5 | 13 | 3 | 101 | 3 | 1 | 8 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
40 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 0 | 40 | 620 | 5 | 13 | 3 | 101 | 3 | 1 | 8 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
41 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 0 | 41 | 630 | 5 | 13 | 3 | 101 | 3 | 1 | 8 | 46 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
42 | [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] | 255 | 0 | 0 | 42 | 675 | 5 | 13 | 3 | 101 | 3 | 1 | 24 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
43 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 0 | 43 | 650 | 5 | 13 | 3 | 101 | 3 | 1 | 21 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
44 | [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] | 255 | 0 | 0 | 44 | 675 | 5 | 13 | 3 | 101 | 3 | 1 | 21 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
45 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 0 | 45 | 650 | 5 | 13 | 3 | 101 | 3 | 1 | 24 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
46 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 0 | 46 | 630 | 5 | 13 | 3 | 101 | 3 | 1 | 28 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
47 | [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] | 255 | 0 | 0 | 47 | 685 | 5 | 13 | 3 | 101 | 3 | 1 | 8 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
48 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 0 | 48 | 605 | 5 | 13 | 3 | 101 | 3 | 1 | 28 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
49 | [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] | 255 | 0 | 0 | 49 | 680 | 5 | 13 | 3 | 101 | 3 | 1 | 28 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
50 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 0 | 50 | 630 | 5 | 13 | 3 | 101 | 3 | 1 | 21 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
51 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 0 | 51 | 600 | 5 | 13 | 3 | 101 | 3 | 0 | 24 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
52 | [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] | 255 | 0 | 0 | 52 | 675 | 5 | 13 | 3 | 101 | 3 | 0 | 21 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
53 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 0 | 53 | 610 | 5 | 13 | 3 | 101 | 3 | 0 | 24 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
54 | [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] | 255 | 0 | 0 | 54 | 675 | 5 | 13 | 3 | 101 | 3 | 0 | 21 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
55 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 0 | 55 | 610 | 5 | 13 | 3 | 101 | 3 | 0 | 24 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
56 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 0 | 56 | 600 | 5 | 13 | 3 | 101 | 3 | 0 | 24 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
57 | [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] | 255 | 0 | 0 | 57 | 685 | 5 | 13 | 3 | 101 | 3 | 0 | 28 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
58 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 0 | 58 | 600 | 5 | 13 | 3 | 101 | 3 | 0 | 8 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
59 | [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] | 255 | 0 | 0 | 59 | 675 | 5 | 13 | 3 | 101 | 3 | 0 | 28 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
60 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 0 | 60 | 600 | 5 | 13 | 3 | 101 | 3 | 0 | 8 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
61 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 0 | 61 | 600 | 5 | 5 | 0 | 101 | 3 | 1 | 8 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
62 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 0 | 62 | 610 | 5 | 13 | 3 | 101 | 3 | 0 | 21 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
63 | [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] | 255 | 0 | 0 | 63 | 685 | 5 | 13 | 3 | 101 | 3 | 0 | 24 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
64 | [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] | 255 | 0 | 0 | 64 | 685 | 5 | 13 | 3 | 101 | 3 | 1 | 28 | 300 | 255 | 65535 | 1999 | 45 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
65 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 0 | 65 | 600 | 7 | 13 | 0 | 101 | 3 | 1 | 27 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
66 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 0 | 66 | 655 | 7 | 13 | 0 | 101 | 3 | 1 | 27 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
67 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 0 | 67 | 660 | 7 | 13 | 0 | 101 | 3 | 1 | 27 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
68 | [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] | 255 | 0 | 0 | 68 | 680 | 5 | 13 | 3 | 101 | 3 | 0 | 28 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
69 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 0 | 69 | 610 | 5 | 13 | 3 | 101 | 3 | 0 | 8 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
70 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 0 | 70 | 645 | 5 | 13 | 3 | 101 | 3 | 0 | 28 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
71 | [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] | 255 | 0 | 0 | 71 | 685 | 5 | 13 | 3 | 101 | 3 | 0 | 8 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
72 | [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] | 255 | 0 | 0 | 72 | 695 | 5 | 13 | 3 | 101 | 3 | 0 | 28 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
73 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 0 | 73 | 610 | 5 | 13 | 3 | 101 | 3 | 0 | 8 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
74 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 0 | 74 | 660 | 5 | 13 | 3 | 101 | 3 | 0 | 24 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
75 | [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] | 255 | 0 | 0 | 75 | 1010 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
76 | [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] | 255 | 0 | 0 | 76 | 1010 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
77 | [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] | 255 | 0 | 0 | 77 | 1010 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
78 | [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] | 255 | 0 | 0 | 78 | 1010 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
79 | [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] | 255 | 0 | 0 | 79 | 1010 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
80 | [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] | 255 | 0 | 0 | 80 | 1025 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
81 | [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] | 255 | 0 | 0 | 81 | 1000 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
82 | [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] | 255 | 0 | 0 | 82 | 1000 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
83 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 0 | 83 | 610 | 5 | 13 | 3 | 101 | 3 | 1 | 8 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
84 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 0 | 84 | 630 | 5 | 13 | 3 | 101 | 3 | 1 | 28 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
85 | [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] | 255 | 0 | 0 | 85 | 680 | 5 | 13 | 3 | 101 | 3 | 1 | 28 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
86 | [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] | 255 | 0 | 0 | 86 | 685 | 5 | 13 | 3 | 101 | 3 | 1 | 8 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
87 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 0 | 87 | 670 | 5 | 13 | 3 | 101 | 3 | 1 | 21 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
88 | [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] | 255 | 0 | 0 | 88 | 680 | 5 | 13 | 3 | 101 | 3 | 1 | 8 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
89 | [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] | 255 | 0 | 0 | 89 | 680 | 5 | 13 | 3 | 101 | 3 | 1 | 28 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
90 | [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] | 255 | 0 | 0 | 90 | 685 | 5 | 13 | 3 | 101 | 3 | 1 | 8 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
91 | [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] | 255 | 0 | 0 | 91 | 695 | 5 | 13 | 3 | 101 | 3 | 1 | 28 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
Table 1
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 52 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
29 | 0 | 0 | 0 | 29 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
30 | 0 | 0 | 0 | 30 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
31 | 0 | 0 | 0 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
32 | 0 | 0 | 0 | 32 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
33 | 0 | 0 | 0 | 33 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
34 | 0 | 0 | 0 | 34 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
35 | 0 | 0 | 0 | 35 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
36 | 0 | 0 | 0 | 36 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
37 | 0 | 0 | 0 | 37 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
38 | 0 | 0 | 0 | 38 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
39 | 0 | 0 | 0 | 39 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
40 | 0 | 0 | 0 | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
41 | 0 | 0 | 0 | 41 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
42 | 0 | 0 | 0 | 42 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
43 | 0 | 0 | 0 | 43 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
44 | 0 | 0 | 0 | 44 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
45 | 0 | 0 | 0 | 45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
46 | 0 | 0 | 0 | 46 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
47 | 0 | 0 | 0 | 47 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
48 | 0 | 0 | 0 | 48 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
49 | 0 | 0 | 0 | 49 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
50 | 0 | 0 | 0 | 50 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
51 | 0 | 0 | 0 | 51 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 2
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 1 | 0 | 1 | 0 | 0 | 100 | 0 | 176 | 104 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 3
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 18 | 0 | 0 | 0 | 0 | 65535 | 0 | 1000 | 1527 | 9 | 1523 | 28 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 1 | 0 | 1 | 65535 | 0 | 1000 | 1526 | 9 | 1526 | 8 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 2 | 0 | 2 | 65535 | 0 | 1000 | 1523 | 10 | 1523 | 28 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 3 | 0 | 3 | 65535 | 0 | 1000 | 1526 | 10 | 1526 | 28 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 4 | 0 | 4 | 65535 | 0 | 1000 | 1526 | 9 | 1523 | 8 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 5 | 0 | 5 | 65535 | 1 | 1000 | 1522 | 10 | 1526 | 21 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 6 | 0 | 6 | 65535 | 1 | 1000 | 1525 | 10 | 1526 | 21 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 7 | 0 | 7 | 65535 | 1 | 1000 | 1522 | 9 | 1526 | 24 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 8 | 0 | 8 | 65535 | 1 | 1000 | 1525 | 9 | 1523 | 8 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 9 | 0 | 9 | 65535 | 1 | 1000 | 1525 | 9 | 1526 | 28 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 10 | 0 | 10 | 65535 | 1 | 1000 | 1525 | 10 | 1523 | 24 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 11 | 0 | 11 | 65535 | 1 | 1000 | 1525 | 9 | 1526 | 24 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 12 | 0 | 12 | 65535 | 1 | 1000 | 1522 | 9 | 1523 | 21 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 13 | 0 | 13 | 65535 | 1 | 1000 | 1525 | 10 | 1526 | 21 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 14 | 0 | 14 | 65535 | 1 | 1000 | 1525 | 9 | 1523 | 24 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 15 | 0 | 15 | 65535 | 3 | 1000 | 1525 | 10 | 1526 | 21 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 16 | 0 | 16 | 65535 | 1 | 1000 | 1525 | 9 | 1523 | 28 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 17 | 0 | 17 | 65535 | 1 | 1000 | 1525 | 9 | 1526 | 8 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 4
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 69 | 0 | 0 | 0 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
29 | 0 | 0 | 0 | 29 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
30 | 0 | 0 | 0 | 30 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
31 | 0 | 0 | 0 | 31 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
32 | 0 | 0 | 0 | 32 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
33 | 0 | 0 | 0 | 33 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
34 | 0 | 0 | 0 | 34 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
35 | 0 | 0 | 0 | 35 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
36 | 0 | 0 | 0 | 36 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
37 | 0 | 0 | 0 | 37 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
38 | 0 | 0 | 0 | 38 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
39 | 0 | 0 | 0 | 39 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
40 | 0 | 0 | 0 | 40 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
41 | 0 | 0 | 0 | 41 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
42 | 0 | 0 | 0 | 42 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
43 | 0 | 0 | 0 | 43 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
44 | 0 | 0 | 0 | 44 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
45 | 0 | 0 | 0 | 45 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
46 | 0 | 0 | 0 | 46 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
47 | 0 | 0 | 0 | 47 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
48 | 0 | 0 | 0 | 48 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
49 | 0 | 0 | 0 | 49 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
50 | 0 | 0 | 0 | 50 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
51 | 0 | 0 | 0 | 51 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
52 | 0 | 0 | 0 | 52 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
53 | 0 | 0 | 0 | 53 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
54 | 0 | 0 | 0 | 54 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
55 | 0 | 0 | 0 | 55 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
56 | 0 | 0 | 0 | 56 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
57 | 0 | 0 | 0 | 57 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
58 | 0 | 0 | 0 | 58 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
59 | 0 | 0 | 0 | 59 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
60 | 0 | 0 | 0 | 60 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
61 | 0 | 0 | 0 | 61 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
62 | 0 | 0 | 0 | 62 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
63 | 0 | 0 | 0 | 63 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
64 | 0 | 0 | 0 | 64 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
65 | 0 | 0 | 0 | 65 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
66 | 0 | 0 | 0 | 66 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
67 | 0 | 0 | 0 | 67 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
68 | 0 | 0 | 0 | 68 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
# Group 0 (360, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 2 (0, 5, 1, 1, 20)
SubGroup(0)
SubGroup(3)
Unknown10(0,99,3,92,92,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,23,3,92,92,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
SetName(18,500,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 18 to [cs][es]2_5_9_14_20_31_14_34_chevalier de Seiros[cm][es]4_8_12_17_28_33_17_37_chevaliers de Seiros[ce]
SetName(19,564,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 19 to [cs][es]3_6_10_15_21_32_15_35_soldate du Royaume[cm][es]4_8_12_17_28_33_17_37_soldates du Royaume[ce]
SetName(61,151,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 61 to [cs][es]2_5_9_14_20_31_14_34_soldat de l'Empire[cm][es]4_8_12_17_28_33_17_37_soldats de l'Empire[ce]
SubGroup(3)
Unknown78(1,9,80,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,11,20,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,17,70,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown7(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(12,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown61(11,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(11,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(9,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(3,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (0, 2, 2, 2, 3)
SubGroup(1)
MainMissionStart(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Venez à bout [eg4][0:CHARA_G] !
SubGroup(2)
Unknown78(0,9,80,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,9,10,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 4 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 5 (0, 5, 16, 2, 3)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(7664,1,48000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(55500,0,48200,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 5, 16, 2, 5)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown100(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(3,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(3,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 10 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(67,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 2, 16, 2, 6)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(65,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(66,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(67,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown18(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(67,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 2, 2, 2, 7)
SubGroup(1)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Venez à bout des troupes [eg4][0:CHARA_G] !
SubGroup(6)
Unknown23(65,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(65,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(66,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(66,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(67,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (0, 2, 2, 4, 3)
SubGroup(3)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Venez à bout des troupes [eg4][0:CHARA_G] !
GroupCheck4(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 13: True 0
Unknown19(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(66,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 2, 2, 4, 3)
SubGroup(3)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Venez à bout des troupes [eg4][0:CHARA_G] !
GroupCheck4(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 13: True 0
Unknown19(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(67,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(67,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 17 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown53(15,0,3,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(5,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(15,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 21 (0, 2, 16, 2, 21)
SubGroup(1)
Unknown42(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(6,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(18)
Unknown137(0,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(1,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(2,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(3,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(4,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(5,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(6,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(7,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(8,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(9,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(10,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(11,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(12,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(13,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(14,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(15,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(16,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(17,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 2, 16, 2, 19)
SubGroup(1)
Unknown42(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(18)
Unknown137(0,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(1,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(2,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(3,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(4,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(5,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(6,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(7,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(8,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(9,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(10,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(11,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(12,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(13,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(14,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(15,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(16,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(17,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 24 (0, 2, 0, 1, 5)
SubGroup(0)
SubGroup(1)
Unknown23(3,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(2391,18,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Il faut se hâter, Votre Majesté ! L'ennemi a
[cdb]infiltré la forteresse par un passage secret.
Catherine et son unité tentent de le repousser.
TalkCharacter(2392,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Dans ce cas, allons immédiatement les aider.
Nous ne pouvons pas nous permettre
[cdb]de perdre Arianrhod.
# Group 25 (22, 2, 4, 1, 0)
SubGroup(0)
# Group 26 (0, 5, 0, 2, 24)
SubGroup(1)
GroupCheck3(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 24: 1 0 0
SubGroup(3)
Unknown134(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(6496,111,8293,6519,119,8233,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(6497,92,8292,6520,98,8231,260,0,1,0,0,0,0,0,0)
# Focus on coords?
SubGroup(3)
Unknown134(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkCharacter(2393,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Ainsi, ils ont trouvé un autre accès. La grande
[cdb]porte semble encore fermée. Heureusement,
[cdb]les commandes ne sont pas trop loin d'ici.
SubGroup(2)
Unknown88(400,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown2(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown44(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(42800,0,21464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(19964,1,22964,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(703,4,0,1,92,92,92,0,0,0,0,0,0,0,0)
# Neutralisez les [g]commandes[/] dans les [g]remparts[/] et ouvrez la [g]porte principale[/] !
# Group 27 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(10,6,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown83(4356,174,8820,4321,171,8761,0,0,1,0,0,0,0,0,0)
# Focus on coords?
# Group 28 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(11,6,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown83(4347,173,8804,4312,170,8746,200,0,1,0,0,0,0,0,0)
# Focus on coords?
# Group 29 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(0,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 27: True 0
GroupCheck4(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 28: True 0
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
# Group 30 (0, 5, 0, 4, 8)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(31,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 31: 0 1 0
Unknown13(93,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2394,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Ils ont positionné des unités tout autour
[cdb]du mécanisme de la porte. Il faudra
[cdb]les affronter pour espérer l'ouvrir.
SubGroup(5)
Unknown51(42800,0,21464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(19964,1,22964,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(16,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(17,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(95,4,92,92,92,0,0,0,0,0,0,0,0,0,0)
# Capturez les [r]bastions[/] et neutralisez les [g]commandes[/] !
# Group 31 (0, 5, 0, 4, 8)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(30,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 30: 0 1 0
Unknown13(93,17,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2394,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Ils ont positionné des unités tout autour
[cdb]du mécanisme de la porte. Il faudra
[cdb]les affronter pour espérer l'ouvrir.
SubGroup(5)
Unknown51(42800,0,21464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(19964,1,22964,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(16,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(17,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(95,4,92,92,92,0,0,0,0,0,0,0,0,0,0)
# Capturez les [r]bastions[/] et neutralisez les [g]commandes[/] !
# Group 32 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(16,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,92,92,16,0,1,1,0,0,0,0,0,0)
# Group 33 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(17,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,92,92,17,0,1,1,0,0,0,0,0,0)
# Group 34 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown26(16,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(973,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown45(972,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 35 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown26(17,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(977,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown45(976,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 36 (0, 5, 0, 4, 4)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(972,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(37,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 37: 0 1 0
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown51(42800,0,21464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(750,1,92,92,92,0,0,0,0,0,1,0,0,0,0)
# [g]Commandes de la porte principale[/] désactivées : [g][0:NUMBER][/] !
# Group 37 (0, 5, 0, 4, 4)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(976,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(36,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 36: 0 1 0
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown51(19964,1,22964,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(750,1,92,92,92,0,0,0,0,0,1,0,0,0,0)
# [g]Commandes de la porte principale[/] désactivées : [g][0:NUMBER][/] !
# Group 38 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(972,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(1)
Unknown44(16,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 39 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(976,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(1)
Unknown44(17,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 40 (0, 5, 0, 7, 9)
SubGroup(2)
GroupCheck3(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 3: 0 1 0
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(16,80,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(17,80,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(16,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(17,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2395,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
# J'ai été repérée. Je crois que j'ai perdu la main.
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(412,2,9,9,92,3,0,0,0,0,0,0,0,0,0)
# Vous avez aperçu [eg2][0:CHARA_G] affronter [eg2][r][0:PARTY][/] !
SubGroup(1)
TalkCharacter(2396,3,1,4,1,0,0,0,0,0,0,0,0,0,0)
# C'est... Shamir ! Il faut aller l'aider.
SubGroup(1)
Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 5, 0, 7, 15)
SubGroup(2)
GroupCheck3(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 3: 1 0 0
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(16,80,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(17,80,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(16,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(17,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown23(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2395,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
# J'ai été repérée. Je crois que j'ai perdu la main.
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(412,2,9,9,92,3,0,0,0,0,0,0,0,0,0)
# Vous avez aperçu [eg2][0:CHARA_G] affronter [eg2][r][0:PARTY][/] !
SubGroup(1)
TalkCharacter(2396,3,1,4,1,0,0,0,0,0,0,0,0,0,0)
# C'est... Shamir ! Il faut aller l'aider.
# Group 42 (0, 5, 0, 16, 6)
SubGroup(3)
GroupCheck3(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 3: 1 0 0
GroupCheck3(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 41: 1 0 0
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(16,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(17,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(17,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(16,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown25(16,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(17,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(16,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(17,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2399,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
# C'est donc ici que je vais mourir ?
Pas très confortable, je ne sais
[cdb]pas si je reposerai en paix.
If254(1,359,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2400,26,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Shamir ne tiendra plus très longtemps. Il faut
[cdb]immédiatement voler à son secours !
If254(1,359,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2401,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Je ne crois pas qu'elle tiendra
[cdb]bien longtemps. On y va !
# Group 43 (0, 5, 0, 7, 24)
SubGroup(4)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(972,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(976,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 40: 1 0 0
GroupCheck3(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 42: 1 0 0
SubGroup(4)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown51(42800,0,21464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(19964,1,22964,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(803,1,0,2,92,92,92,0,0,0,0,0,0,0,0)
# Vous avez neutralisé les [g]commandes de la porte principale[/] !
SubGroup(3)
Unknown83(6436,166,8280,6472,153,8227,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(6435,156,8282,6471,146,8229,180,0,1,0,0,0,0,0,0)
# Focus on coords?
SubGroup(1)
Unknown96(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(3000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown100(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(584,1,92,92,92,0,0,0,0,0,0,0,0,0,0)
# La [g]porte principale[/] s'est ouverte !
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
If254(1,44,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2397,16,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Ouf ! Nous allons enfin pouvoir entrer.
If254(1,44,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2398,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Voilà . On peut entrer maintenant.
SubGroup(2)
Unknown96(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 44 (0, 2, 2, 5, 0)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(16,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Venez à bout [eg4][0:CHARA_G] !
MainMissionStart(2,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Venez à bout [eg4][0:CHARA_G] !
# Group 45 (0, 5, 0, 4, 9)
SubGroup(3)
GroupCheck3(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 43: 1 0 0
GroupCheck3(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 52: 1 0 0
GroupCheck3(64,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 64: 0 1 0
SubGroup(3)
Unknown100(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(615,0,61,92,92,3,0,0,0,0,0,0,0,0,0)
# [eb][eg2][r][cp][0:PARTY][/] ont ouvert les portes pour envoyer des troupes !
SubGroup(4)
Unknown23(62,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(62,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(63,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(63,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 46 (0, 2, 2, 3, 5)
SubGroup(2)
GroupCheck3(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 34: 1 0 0
GroupCheck3(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 35: 1 0 0
SubGroup(2)
Unknown0(31,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 2, 0, 3, 8)
SubGroup(2)
Unknown28(31,45,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(43,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 43: 0 1 0
If254(1,38,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(42800,0,21464,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(19964,1,22964,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(719,4,92,92,92,0,0,0,0,0,0,0,0,0,0)
# Utilisez les [g]commandes[/] à l'intérieur du [b]bastion[/] capturé !
SubGroup(1)
Unknown48(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 48 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 49 (0, 5, 0, 3, 17)
SubGroup(2)
GroupCheck3(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 43: 1 0 0
GroupCheck3(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 3: 1 0 0
SubGroup(1)
Unknown78(0,9,10,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown19(9,20,7,0,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(33,96,2406,3,0,0,0,0,0,0,0,0,0,0,0)
# Pardonne-moi, Catherine... Tu vas devoir
[cdb]apprendre à te passer de moi...
SubGroup(1)
Unknown112(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,9,92,92,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] a péri !
SubGroup(1)
TalkCharacter(2408,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Nous arrivons trop tard... En avant, qu'elle
[cdb]ne se soit pas sacrifiée en vain !
SubGroup(1)
Unknown7(12,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 50 (0, 5, 0, 4, 17)
SubGroup(3)
GroupCheck4(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 43: True 0
GroupCheck3(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 51: 1 0 0
GroupCheck3(52,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 52: 0 1 0
SubGroup(1)
Unknown78(0,9,80,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown19(9,20,7,0,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(33,96,2406,3,0,0,0,0,0,0,0,0,0,0,0)
# Pardonne-moi, Catherine... Tu vas devoir
[cdb]apprendre à te passer de moi...
SubGroup(1)
Unknown112(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,9,92,92,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] a péri !
SubGroup(1)
TalkCharacter(2408,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Nous arrivons trop tard... En avant, qu'elle
[cdb]ne se soit pas sacrifiée en vain !
SubGroup(1)
Unknown7(12,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 51 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck3(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 43: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Venez à bout [eg4][0:CHARA_G] !
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Venez à bout [eg4][0:CHARA_G] !
SubGroup(1)
Unknown99(2,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 52 (0, 5, 0, 3, 28)
SubGroup(2)
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Venez à bout [eg4][0:CHARA_G] !
GroupCheck3(50,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 50: 0 1 0
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(20,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(20,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(21,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(22,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2399,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
# C'est donc ici que je vais mourir ?
Pas très confortable, je ne sais
[cdb]pas si je reposerai en paix.
SubGroup(5)
Unknown43(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(20,4,1,1,9,9,92,0,0,0,0,0,0,0,0)
# Aidez [eg2][0:CHARA_G] avant de l'enrôler !
SubGroup(2)
Unknown78(0,9,80,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,9,60,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,359,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2400,26,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Shamir ne tiendra plus très longtemps. Il faut
[cdb]immédiatement voler à son secours !
If254(1,359,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2401,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Je ne crois pas qu'elle tiendra
[cdb]bien longtemps. On y va !
# Group 53 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck4(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 52: True 0
GroupCheck3(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 43: 1 0 0
SubGroup(2)
Unknown78(0,9,60,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(9,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 54 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(92,9,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(33,73,2402,1,0,0,0,0,0,0,0,0,0,0,0)
# Je ne m'attendais pas à recevoir de l'aide.
Il faudra que je vous rende la pareille.
CloseUp(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 55 (0, 2, 0, 6, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2403,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Les soldats formant la garde rapprochée
[cdb]de l'impératrice sont coriaces. Je ne suis
[cdb]pas impressionné... mais presque.
# Group 56 (0, 2, 2, 6, 2)
SubGroup(5)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(59,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 59: 0 1 0
SubGroup(1)
Unknown6(9,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 57 (0, 5, 0, 7, 15)
SubGroup(6)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(58,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 58: 0 1 0
GroupCheck3(59,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 59: 0 1 0
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,1,9,92,92,0,0,0,0,0,0,0,0,0,0)
# Vous avez secouru [eg2][0:CHARA_G] !
SubGroup(2)
TalkCharacter(2404,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Ici, vous serez en sécurité. Vous devez vous
[cdb]reposer. Nous, on s'occupe du reste.
TalkDeploySlot(2405,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Merci. Je vous revaudrai ça.
SubGroup(1)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,1,2,9,92,92,0,0,0,0,0,0,0,0)
# Vous avez enrôlé [eg2][0:CHARA_G] !
SubGroup(1)
Unknown7(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 58 (0, 2, 2, 4, 4)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(57,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 57: 0 1 0
SubGroup(1)
SetDeathText(33,96,2406,3,0,0,0,0,0,0,0,0,0,0,0)
# Pardonne-moi, Catherine... Tu vas devoir
[cdb]apprendre à te passer de moi...
SubGroup(1)
Unknown112(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 59 (0, 5, 0, 4, 12)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(58,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 58: 1 0 0
GroupCheck3(57,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 57: 0 1 0
SubGroup(1)
Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,9,92,92,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] a péri !
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(445,3,1,3,9,92,92,0,0,0,0,0,0,0,0)
# Vous n'avez pas pu secourir [eg2][0:CHARA_G] !
SubGroup(1)
TalkCharacter(2407,50,1,3,1,0,0,0,0,0,0,0,0,0,0)
# C'est trop tard ! Comment avons-nous pu
[cdb]en arriver là ...
SubGroup(1)
Unknown7(12,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 60 (17, 2, 4, 1, 0)
SubGroup(0)
# Group 61 (0, 2, 2, 5, 3)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 57: 1 0 0
GroupCheck3(59,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 59: 1 0 0
GroupCheck3(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 49: 1 0 0
SubGroup(2)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(17,2264,1,50000,0,0,0,0,0,0,0,0,0,0,0)
# Group 62 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck4(61,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 61: True 0
Unknown10(17,964,1,49000,0,3464,1,50900,0,0,1,0,0,0,0)
SubGroup(2)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(17,65500,0,48500,0,0,0,0,0,0,0,0,0,0,0)
# Group 63 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck4(62,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 62: True 0
Unknown10(17,64000,0,47500,0,464,1,49500,0,0,1,0,0,0,0)
SubGroup(2)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(17,64000,0,44000,0,0,0,0,0,0,0,0,0,0,0)
# Group 64 (0, 5, 0, 6, 41)
SubGroup(1)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 49: 1 0 0
GroupCheck3(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 50: 1 0 0
GroupCheck3(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 57: 1 0 0
GroupCheck3(59,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 59: 1 0 0
SubGroup(3)
TalkDeploySlot(2410,17,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Ah, un morveux de la famille Gautier !
Ne me dites pas que vous voulez
[cdb]vous battre...
TalkDeploySlot(2411,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Hé, je vaux plus qu'un stupide nom de famille.
Je vous ferai avaler vos insultes !
TalkDeploySlot(2412,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
# C'est beau d'avoir du cran. Très bien, alors.
Montrez-moi ce dont vous êtes capable !
SubGroup(3)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(300,0,11,17,92,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] affronte [eg2][1:CHARA_G] !
If254(2,355,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2413,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Miklan se mesure à Gwendal ! Hmm...
Il vaut mieux pas que je m'en mêle...
TalkCharacter(2415,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Peut-être, mais il est hors de question
[cdb]de l'abandonner à son sort. Ouvrons
[cdb]cette porte et filons l'aider !
If254(2,355,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2414,50,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Les soldats de Gwendal ont pris position
[cdb]devant la citadelle ? Il faudra faire vite
[cdb]si l'on veut tenter de secourir Miklan.
TalkCharacter(2416,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# En effet. Le mécanisme de la porte doit être
[cdb]tout près d'ici. Que le sauvetage commence !
SubGroup(3)
Unknown96(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown51(54700,0,64500,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(12464,1,464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(701,4,2,1,92,92,92,0,0,0,0,0,0,0,0)
# Neutralisez les [g]commandes[/] dans les [g]rues de la ville[/] et ouvrez les [g]portes des remparts[/] !
If254(1,355,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2417,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Si je comprends bien, il faut d'abord qu'on
[cdb]ouvre cette porte avant d'atteindre celle
[cdb]de la citadelle ? On perd du temps...
If254(1,355,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2418,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Je comprends que cette forteresse ait une
[cdb]réputation d'inexpugnabilité. Pour ouvrir une
[cdb]porte, il faut en forcer beaucoup d'autres.
If254(6,45,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(62,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(62,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(63,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(63,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown100(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(565,0,61,92,92,3,0,0,0,0,0,0,0,0,0)
# [eb][eg2][r][cp][0:PARTY][/] ont ouvert les portes pour déployer des renforts !
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
# Group 65 (0, 5, 0, 9, 11)
SubGroup(1)
If254(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(92,47500,0,15964,1,53000,0,19464,1,0,1,0,0,0,0)
Unknown10(92,9464,1,10964,1,16964,1,15264,1,0,1,0,0,0,0)
Unknown10(92,45000,0,964,1,49500,0,6864,1,0,1,0,0,0,0)
Unknown10(92,1964,1,1964,1,8964,1,5464,1,0,1,0,0,0,0)
GroupCheck3(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 64: 1 0 0
GroupCheck3(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 49: 1 0 0
GroupCheck3(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 50: 1 0 0
SubGroup(3)
Unknown83(5426,93,8452,5365,84,8431,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(5403,90,8444,5342,81,8423,200,0,1,0,0,0,0,0,0)
# Focus on coords?
SubGroup(1)
TalkCharacter(2437,50,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Fidèle à sa réputation, la Madone d'Argent
[cdb]dispose d'un arsenal impressionnant.
SubGroup(1)
ShowTutorial(273,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Les [g]pièges au sol[/] infligent des dégâts aux unités passant dessus. Les [g]unités volantes[/] peuvent franchir les pièges au sol sans encombre si elles sont [g]en selle[/].
SubGroup(2)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
# Group 66 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,92,92,10,0,1,1,0,0,0,0,0,0)
# Group 67 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,92,92,11,0,1,1,0,0,0,0,0,0)
# Group 68 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(981,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown45(980,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 69 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(985,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown45(984,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 70 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(980,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(71,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 71: 0 1 0
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown51(54700,0,64500,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(751,0,92,92,92,0,0,0,0,0,1,0,0,0,0)
# [g]Commandes de la porte des remparts[/] neutralisées : [g][0:NUMBER][/] !
If254(1,355,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2429,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Et d'un !
# Group 71 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(984,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(70,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 70: 0 1 0
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown51(12464,1,464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(751,0,92,92,92,0,0,0,0,0,1,0,0,0,0)
# [g]Commandes de la porte des remparts[/] neutralisées : [g][0:NUMBER][/] !
If254(1,355,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2429,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Et d'un !
# Group 72 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(980,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(1)
Unknown44(10,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 73 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(984,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(1)
Unknown44(11,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 74 (0, 2, 2, 3, 5)
SubGroup(2)
GroupCheck3(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 68: 1 0 0
GroupCheck3(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 69: 1 0 0
SubGroup(2)
Unknown0(24,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 75 (0, 2, 0, 3, 8)
SubGroup(2)
Unknown28(24,45,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(77,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 77: 0 1 0
If254(1,72,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(54700,0,64500,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,73,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(12464,1,464,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(719,4,92,92,92,0,0,0,0,0,0,0,0,0,0)
# Utilisez les [g]commandes[/] à l'intérieur du [b]bastion[/] capturé !
SubGroup(1)
Unknown48(74,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 76 (0, 5, 0, 4, 5)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 70: 1 0 0
GroupCheck3(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 71: 1 0 0
SubGroup(0)
SubGroup(3)
TalkDeploySlot(2421,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Pas mal ! Mais pas suffisant
[cdb]pour me battre, mauviette !
TalkDeploySlot(2422,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Si vous aviez eu un emblème, je ne dis pas.
Mais là ... Hors de question que je perde
[cdb]face à un vieillard sans emblème !
TalkDeploySlot(2423,17,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Ha ha ! Vous aboyez à pleins poumons,
[cdb]mais j'attends de voir la morsure.
En garde, Miklan !
# Group 77 (0, 5, 0, 5, 19)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(980,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(984,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 76: 1 0 0
SubGroup(4)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown51(54700,0,64500,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(12464,1,464,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(801,1,2,2,92,92,92,0,0,0,0,0,0,0,0)
# Vous avez neutralisé les [g]commandes de la porte des remparts[/] !
SubGroup(3)
Unknown83(3866,241,7906,3860,234,7842,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(3866,231,7907,3860,224,7843,150,0,1,0,0,0,0,0,0)
# Focus on coords?
SubGroup(2)
Unknown96(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(3000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown100(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(585,1,92,92,92,0,0,0,0,0,0,0,0,0,0)
# Les [g]portes des remparts[/] se sont ouvertes !
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
# Group 78 (14, 2, 4, 1, 0)
SubGroup(0)
# Group 79 (0, 5, 0, 2, 7)
SubGroup(1)
GroupCheck3(77,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 77: 1 0 0
SubGroup(2)
Unknown51(39300,0,64800,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(20064,1,62100,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown44(8,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(702,4,3,1,92,92,92,0,0,0,0,0,0,0,0)
# Neutralisez les [g]commandes[/] dans les [g]remparts[/] et ouvrez la [g]porte centrale[/] !
# Group 80 (0, 5, 0, 2, 14)
SubGroup(1)
GroupCheck3(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 79: 1 0 0
SubGroup(1)
Unknown14(10,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,0,10,92,92,0,0,0,0,0,0,0,0,0,0)
# [eb][eg1][0:CHARA_G] vient d'apparaître !
SubGroup(1)
TalkDeploySlot(2424,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Il semble que nous arrivions à temps.
Il faut défendre la citadelle.
SubGroup(2)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,355,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2425,15,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Hé, mon père est arrivé ! Il aurait été dommage
[cdb]de pas demander de renforts.
If254(1,355,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2426,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Il était risqué d'envoyer ces troupes
[cdb]au margrave, mais le jeu en valait la
[cdb]chandelle. Cela nous sera très utile.
# Group 81 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,92,92,8,0,1,1,0,0,0,0,0,0)
# Group 82 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,92,92,9,0,1,1,0,0,0,0,0,0)
# Group 83 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(969,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown45(968,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 84 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(965,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown45(964,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 85 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(968,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(86,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 86: 0 1 0
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown51(20064,1,62100,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(752,0,92,92,92,0,0,0,0,0,1,0,0,0,0)
# [g]Commandes de la porte centrale[/] neutralisées : [g][0:NUMBER][/] !
SubGroup(1)
TalkCharacter(2420,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Il devrait y avoir un dernier mécanisme
[cdb]permettant d'ouvrir la porte de la citadelle.
Il faut le localiser.
# Group 86 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(964,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(85,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 85: 0 1 0
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown51(39300,0,64800,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(752,0,92,92,92,0,0,0,0,0,1,0,0,0,0)
# [g]Commandes de la porte centrale[/] neutralisées : [g][0:NUMBER][/] !
SubGroup(1)
TalkCharacter(2420,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Il devrait y avoir un dernier mécanisme
[cdb]permettant d'ouvrir la porte de la citadelle.
Il faut le localiser.
# Group 87 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(968,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(1)
Unknown44(8,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 88 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(964,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(1)
Unknown44(9,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 89 (0, 2, 2, 3, 5)
SubGroup(2)
GroupCheck3(83,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 83: 1 0 0
GroupCheck3(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 84: 1 0 0
SubGroup(2)
Unknown0(25,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(90,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 90 (0, 2, 0, 3, 8)
SubGroup(2)
Unknown28(25,45,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 92: 0 1 0
If254(1,87,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(20064,1,62100,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,88,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(39300,0,64800,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(719,4,92,92,92,0,0,0,0,0,0,0,0,0,0)
# Utilisez les [g]commandes[/] à l'intérieur du [b]bastion[/] capturé !
SubGroup(1)
Unknown48(89,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 91 (0, 5, 0, 4, 28)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 85: 1 0 0
GroupCheck3(86,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 86: 1 0 0
SubGroup(1)
Unknown78(0,11,20,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2430,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Vous ne mâchez pas vos mots, vous.
Venez que j'abrège vos souffrances !
SubGroup(2)
Unknown19(11,17,7,0,1,1,0,0,0,0,0,0,0,0,0)
Unknown35(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(45,96,2431,1,0,0,0,0,0,0,0,0,0,0,0)
# Gnn. Quelle blague... Enfin... Au moins,
[cdb]j'ai permis aux autres de prendre
[cdb]le temps nécessaire.
SubGroup(1)
Unknown112(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,11,92,92,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] a péri !
SubGroup(1)
TalkDeploySlot(2432,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Effectivement, je ne m'attendais pas à autant
[cdb]de résistance de votre part. Vous vous êtes
[cdb]bien battu, mauviette. Enfin, seigneur Miklan.
SubGroup(1)
TalkDeploySlot(2433,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
# J'ai beau l'avoir renié en tant que fils,
[cdb]je ne vois pas pourquoi je ne devrais
[cdb]pas le venger.
SubGroup(4)
Unknown35(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(17,64000,0,38000,0,0,0,0,0,0,0,0,0,0,0)
# Group 92 (0, 5, 0, 5, 21)
SubGroup(4)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(968,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(964,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(91,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 91: 1 0 0
SubGroup(4)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown51(39300,0,64800,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(20064,1,62100,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(802,1,3,2,92,92,92,0,0,0,0,0,0,0,0)
# Vous avez neutralisé les [g]commandes de la porte centrale[/] !
SubGroup(3)
Unknown83(6345,244,7006,6345,230,6942,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(400,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(6345,194,7010,6345,185,6950,180,0,1,0,0,0,0,0,0)
# Focus on coords?
SubGroup(1)
Unknown96(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(3000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown100(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(586,1,92,92,92,0,0,0,0,0,0,0,0,0,0)
# La [g]porte centrale[/] s'est ouverte !
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
If254(1,355,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2434,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
# J'en reviens pas que mon frère ait réussi
[cdb]à empêcher autant de soldats d'accéder Ã
[cdb]la citadelle. C'était un sacré guerrier.
If254(1,355,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2435,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Non ! Nous arrivons trop tard. Vite, Ã la
[cdb]citadelle. On a cruellement besoin de nous...
# Group 93 (21, 2, 4, 1, 0)
SubGroup(0)
# Group 94 (0, 5, 0, 2, 43)
SubGroup(1)
GroupCheck3(92,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 92: 1 0 0
SubGroup(1)
TalkDeploySlot(2436,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Préparez-vous tous à tirer ! On les massacre !
SubGroup(2)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(7337,303,5119,7285,287,5061,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(7337,297,5121,7286,281,5062,180,0,1,0,0,0,0,0,0)
# Focus on coords?
SubGroup(3)
Unknown66(318,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(322,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(2500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(3)
Unknown51(7664,1,48000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(55500,0,48200,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(516,2,92,92,92,3,0,0,0,0,0,0,0,0,0)
# [eb][eg2][r][cp][0:PARTY][/] ont activé les [g]balistes[/] !
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(15)
Unknown70(17,0,107,73,92,3,0,40,0,1,0,0,0,0,0)
Unknown70(17,0,120,84,92,3,0,40,0,1,0,0,0,0,0)
Unknown70(17,0,133,83,92,3,0,40,0,1,0,0,0,0,0)
Unknown70(17,0,145,75,92,3,0,40,0,1,0,0,0,0,0)
Unknown70(17,0,127,95,92,3,0,40,0,1,0,0,0,0,0)
Unknown70(17,0,123,106,92,3,0,40,0,1,0,0,0,0,0)
Unknown70(17,2,0,0,92,3,0,40,0,1,0,0,0,0,0)
Unknown72(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown72(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown72(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown72(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown72(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown72(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown72(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown72(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2438,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Nous n'irons pas loin de cette manière. Il faut
[cdb]commencer par désactiver ces armes !
SubGroup(5)
Unknown44(1,1,4,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,4,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,4,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,4,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3401,4,4,1,92,92,92,0,0,0,0,0,0,0,0)
# Capturez les [r]bastions[/] et stoppez les [g]balistes[/] et les [g]pièges[/] !
# Group 95 (0, 2, 2, 2, 3)
SubGroup(1)
GroupCheck4(94,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 94: True 0
SubGroup(2)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 96 (0, 2, 2, 3, 6)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(316,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown44(3,1,4,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 97 (0, 2, 2, 3, 6)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(320,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown44(4,1,4,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 98 (0, 5, 0, 3, 2)
SubGroup(2)
GroupCheck3(92,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 92: 1 0 0
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,92,92,3,0,1,1,0,0,0,0,0,0)
# Group 99 (0, 5, 0, 3, 2)
SubGroup(2)
GroupCheck3(92,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 92: 1 0 0
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,92,92,4,0,1,1,0,0,0,0,0,0)
# Group 100 (0, 2, 2, 4, 3)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown71(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown75(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 101 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown51(7664,1,48000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(55500,0,48200,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(537,1,92,92,92,0,0,0,0,0,0,0,0,0,0)
# [r]Bastion[/] capturé ! Les [g]balistes[/] ont été interrompues !
SubGroup(1)
TalkCharacter(2441,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Les attaques devraient cesser.
# Group 102 (0, 5, 0, 3, 2)
SubGroup(2)
GroupCheck3(92,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 92: 1 0 0
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,92,92,1,0,1,1,0,0,0,0,0,0)
# Group 103 (0, 5, 0, 3, 2)
SubGroup(2)
GroupCheck3(92,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 92: 1 0 0
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,92,92,2,0,1,1,0,0,0,0,0,0)
# Group 104 (0, 5, 0, 4, 2)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(102,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 102: 1 0 0
GroupCheck3(103,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 103: 1 0 0
If254(1,354,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2440,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Nous voilà maîtres de cette forteresse !
Maintenant, coupons ces engins.
# Group 105 (0, 2, 2, 3, 6)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(961,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown45(960,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 106 (0, 2, 2, 3, 6)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(957,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown45(956,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 107 (0, 5, 0, 4, 4)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(960,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(108,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 108: 0 1 0
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown51(18264,1,36600,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(756,1,92,92,92,0,0,0,0,0,1,0,0,0,0)
# [g]Commandes[/] de [g]pièges[/] neutralisées : [g][0:NUMBER][/] !
# Group 108 (0, 5, 0, 4, 4)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(956,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(107,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 107: 0 1 0
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown51(42600,0,35500,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(756,1,92,92,92,0,0,0,0,0,1,0,0,0,0)
# [g]Commandes[/] de [g]pièges[/] neutralisées : [g][0:NUMBER][/] !
# Group 109 (0, 2, 2, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(960,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown44(1,1,4,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 110 (0, 2, 2, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(956,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown44(2,1,4,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 111 (0, 2, 2, 3, 5)
SubGroup(2)
GroupCheck3(105,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 105: 1 0 0
GroupCheck3(106,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 106: 1 0 0
SubGroup(2)
Unknown0(26,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(112,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 112 (0, 2, 0, 3, 8)
SubGroup(2)
Unknown28(26,45,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(113,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 113: 0 1 0
If254(1,107,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(18264,1,36600,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,108,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(42600,0,35500,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(719,4,92,92,92,0,0,0,0,0,0,0,0,0,0)
# Utilisez les [g]commandes[/] à l'intérieur du [b]bastion[/] capturé !
SubGroup(1)
Unknown48(111,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 113 (0, 5, 0, 4, 9)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(960,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(956,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(773,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown51(42600,0,35500,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(18264,1,36600,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3402,1,92,92,92,0,0,0,0,0,0,0,0,0,0)
# [g]Commandes[/] neutralisées ! Les [g]pièges[/] ont été désarmés !
If254(1,356,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2442,16,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Parfait. Les pièges aussi devraient être
[cdb]désactivés maintenant !
# Group 114 (0, 5, 0, 4, 12)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(100,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 100: 1 0 0
GroupCheck3(113,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 113: 1 0 0
SubGroup(9)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(7664,1,48000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(55500,0,48200,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(42600,0,35500,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(18264,1,36600,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3403,1,4,2,92,92,92,0,0,0,0,0,0,0,0)
# Vous avez stoppé les [g]balistes[/] et les [g]pièges[/] !
SubGroup(1)
TalkCharacter(2443,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Bravo à tous ! Il ne nous reste plus qu'Ã
[cdb]prendre la citadelle d'assaut !
# Group 115 (13, 2, 4, 1, 0)
SubGroup(0)
# Group 116 (0, 2, 2, 4, 2)
SubGroup(3)
GroupCheck4(91,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 91: True 0
Unknown13(17,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(3,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(17,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 117 (0, 5, 0, 16, 15)
SubGroup(2)
GroupCheck3(94,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 94: 1 0 0
If254(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(93,60000,0,47500,0,4464,1,51000,0,0,1,0,0,0,0)
Unknown18(3,80,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown78(0,17,70,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(2444,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Vous ne manquez pas de cran, fille
[cdb]de Charon. Je suis impressionné.
TalkDeploySlot(2445,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Ha ! Vous jouez les durs, mais vous avez la tête
[cdb]de quelqu'un qui a déjà un pied dans la tombe.
SubGroup(3)
Unknown43(3,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(24,4,5,1,17,3,92,0,0,0,0,0,0,0,0)
# Venez à bout [eg4][0:CHARA_G] et aidez [eg2][1:CHARA_G] !
SubGroup(3)
Unknown14(8,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,360,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2446,27,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Oh non, Catherine ! Nous devons y aller,
[cdb]elle a besoin de renforts !
# Group 118 (0, 2, 0, 25, 4)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(26,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(0,26,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,3,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(1,26,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(1,3,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(2,26,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(2,3,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(4,26,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(4,3,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(5,26,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(5,3,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(6,26,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(6,3,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(7,26,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(7,3,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkCharacter(2448,26,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Quel soulagement de vous voir saine
[cdb]et sauve, Catherine. Son Excellence
[cdb]s'inquiétait de votre sort.
TalkDeploySlot(2449,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Vraiment ? Voilà qui me donne
[cdb]du cœur au ventre !
# Group 119 (0, 2, 0, 7, 3)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(118,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 118: 0 1 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,3,30,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown15(1,3,30,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown15(2,3,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(2447,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Désolée de vous avoir fait perdre du temps,
[cdb]mais grâce à vous, nous avons triomphé !
# Group 120 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(15,0,82,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(15,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkCharacter(2451,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
# J'aurais préféré ne jamais vous revoir,
[cdb]mais c'est comme ça. Il faut bien que
[cdb]quelqu'un venge la mort de mon frère.
TalkDeploySlot(2452,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Ha ! La dernière fois que je vous ai vu, vous
[cdb]n'étiez encore qu'un mioche, mais je vois
[cdb]que vous avez grandi.
# Group 121 (0, 2, 2, 5, 3)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(0,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(1,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(2,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(82,73,2450,0,0,0,0,0,0,0,0,0,0,0,0)
# Toutes les mauviettes sont là , à ce que je vois !
Alors, on se croit capables de me tuer ?
CloseUp(17,16,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 122 (0, 2, 0, 4, 3)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(17,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(2453,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
# En tant que chevalier, mon devoir est de
[cdb]venger mon seigneur. Je me battrai pour
[cdb]le comte jusqu'Ã mon dernier souffle !
TalkDeploySlot(2454,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Je ne prendrai aucun plaisir à tuer un homme
[cdb]comme vous, mais je ne peux pas me
[cdb]permettre de vous laisser en vie.
# Group 123 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(17,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2455,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Je suis un chevalier de la maison Rowe :
[cdb]je reprendrai le château de mon seigneur
[cdb]même si je dois y laisser la vie !
# Group 124 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(82,96,2456,1,0,0,0,0,0,0,0,0,0,0,0)
# Mourir ici... Oui, ça fera l'affaire.
SubGroup(1)
Unknown112(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 125 (0, 5, 0, 3, 30)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(124,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 124: 1 0 0
SubGroup(1)
Unknown6(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,17,92,92,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] a péri !
SubGroup(3)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(444,1,5,2,3,3,92,0,0,0,0,0,0,0,0)
# Vous avez secouru [eg2][0:CHARA_G] !
SubGroup(2)
TalkCharacter(2457,50,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Un chevalier sans seigneur à servir
[cdb]connaît un destin bien amer.
TalkDeploySlot(2458,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Je ne suis qu'un poids pour vous.
Mais merci pour ce coup de main.
SubGroup(1)
Unknown76(3,100,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown22(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown6(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(3,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown61(3,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3411,1,3,92,92,0,0,0,0,0,0,0,0,0,0)
# Vous avez secouru [0:CHARA_G], qui est désormais contrôlable !
If254(1,126,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2459,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Shamir est morte ?! Je... Ah...
# Group 126 (0, 2, 2, 5, 0)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 49: 1 0 0
GroupCheck3(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 50: 1 0 0
GroupCheck3(59,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 59: 1 0 0
# Group 127 (0, 5, 0, 3, 17)
SubGroup(2)
GroupCheck3(114,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 114: 1 0 0
GroupCheck3(125,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 125: 1 0 0
SubGroup(3)
TalkDeploySlot(2460,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Au rapport ! Une armée impériale
[cdb]importante marche sur Arianrhod !
TalkCharacter(2461,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Et je parie que l'impératrice est à sa tête.
Qu'est-ce qu'on fait, le phacochère ?
TalkCharacter(2462,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Nous les empêcherons de reconquérir
[cdb]la forteresse. Que toutes nos troupes
[cdb]se positionnent pour les intercepter !
SubGroup(5)
Unknown10(0,1,12,92,92,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,42,3,92,92,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown12(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(0,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(329,2,92,92,92,0,0,0,0,0,0,0,0,0,0)
# Empêchez la chute [eg4][0:AREA] !
# Group 128 (0, 2, 2, 2, 3)
SubGroup(1)
GroupCheck4(125,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 125: True 0
SubGroup(2)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 129 (17, 2, 4, 1, 0)
SubGroup(0)
# Group 130 (0, 5, 0, 4, 56)
SubGroup(3)
GroupCheck3(127,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 127: 1 0 0
MainMissionStart(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Venez à bout [eg4][0:CHARA_G] et [eg4][1:CHARA_G] !
GroupCheck3(131,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 131: 0 1 0
SubGroup(5)
Unknown14(15,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(29,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(88,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(230,2,15,92,92,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] débarque avec des renforts !
SubGroup(2)
SetDeathText(100,73,2463,0,0,0,0,0,0,0,0,0,0,0,0)
# Dans cette forteresse, on va de surprise en surprise. Quoi encore, maintenant ? Un escalier secret !
CloseUp(15,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(8804,211,5386,8742,204,5365,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(8805,201,5386,8743,194,5365,150,0,1,0,0,0,0,0,0)
# Focus on coords?
SubGroup(2)
Unknown66(880,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(884,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(3000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown51(45000,0,51200,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(19464,1,53000,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3410,2,15,92,92,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] a activé les [g]escaliers dérobés[/] !
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(7)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,15,0,0,0,1,92,0,0,0,1,1,0,0,0)
Alert(107,2,15,92,92,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] et ses alliés avancent vers [eg2][0:AREA] !
SubGroup(1)
TalkCharacter(2464,3,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Ils ont ouvert un autre passage secret ?
Ce doit être quelqu'un qui connaît
[cdb]bien l'architecture de l'édifice.
SubGroup(2)
Unknown43(15,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,6,1,15,92,92,0,0,0,0,0,0,0,0)
# Venez à bout [eg4][0:CHARA_G] !
SubGroup(10)
Unknown23(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(15,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(29,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(30,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(88,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 131 (0, 5, 0, 4, 60)
SubGroup(3)
GroupCheck3(127,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 127: 1 0 0
MainMissionStart(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Venez à bout [eg4][0:CHARA_G] et [eg4][1:CHARA_G] !
GroupCheck3(130,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 130: 0 1 0
SubGroup(5)
Unknown14(15,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(29,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(88,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(230,2,15,92,92,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] débarque avec des renforts !
SubGroup(2)
SetDeathText(100,73,2463,0,0,0,0,0,0,0,0,0,0,0,0)
# Dans cette forteresse, on va de surprise en surprise. Quoi encore, maintenant ? Un escalier secret !
CloseUp(15,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(8804,211,5386,8742,204,5365,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(8805,201,5386,8743,194,5365,150,0,1,0,0,0,0,0,0)
# Focus on coords?
SubGroup(2)
Unknown66(880,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(884,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(3000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown51(45000,0,51200,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(19464,1,53000,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3410,2,15,92,92,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] a activé les [g]escaliers dérobés[/] !
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(7)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,15,0,0,0,1,92,0,0,0,1,1,0,0,0)
Alert(107,2,15,92,92,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] et ses alliés avancent vers [eg2][0:AREA] !
SubGroup(1)
TalkCharacter(2464,3,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Ils ont ouvert un autre passage secret ?
Ce doit être quelqu'un qui connaît
[cdb]bien l'architecture de l'édifice.
SubGroup(2)
Unknown43(15,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,6,1,15,92,92,0,0,0,0,0,0,0,0)
# Venez à bout [eg4][0:CHARA_G] !
SubGroup(10)
Unknown23(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(15,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(29,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(30,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(88,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,357,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2467,17,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Si on ne fait rien pour arrêter rapidement
[cdb]ce type, l'ennemi va nous tomber dessus
[cdb]de tous les côtés à la fois.
If254(1,357,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2468,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Il faut le neutraliser en priorité. Sinon,
[cdb]l'ennemi ne cessera plus de nous
[cdb]assaillir de tous côtés.
# Group 132 (0, 5, 0, 3, 6)
SubGroup(2)
GroupCheck3(130,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 130: 1 0 0
MainMissionStart(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Venez à bout [eg4][0:CHARA_G] et [eg4][1:CHARA_G] !
If254(1,354,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2465,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
# S'il s'agit d'un membre de la maison Rowe...
Nous pourrions essayer de le rallier
[cdb]Ã notre cause !
If254(1,354,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2466,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Hmm, ce pourrait être problématique.
Peut-être pourrons-nous le convaincre
[cdb]de nous rejoindre.
SubGroup(1)
Unknown99(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 133 (0, 5, 0, 3, 8)
SubGroup(2)
MainMissionStart(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Venez à bout [eg4][0:CHARA_G] et [eg4][1:CHARA_G] !
GroupCheck3(143,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 143: 0 1 0
SubGroup(2)
Unknown6(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(15,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(19,4,6,9,15,92,92,0,0,0,0,0,0,0,0)
# Group 134 (0, 2, 2, 6, 3)
SubGroup(3)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(15,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(130,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 130: True 0
GroupCheck4(131,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 131: True 0
SubGroup(2)
Unknown23(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 135 (0, 2, 2, 6, 3)
SubGroup(3)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(29,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(130,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 130: True 0
GroupCheck4(131,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 131: True 0
SubGroup(2)
Unknown23(29,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 136 (0, 2, 2, 6, 3)
SubGroup(3)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(30,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(130,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 130: True 0
GroupCheck4(131,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 131: True 0
SubGroup(2)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 137 (0, 2, 2, 6, 3)
SubGroup(3)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(31,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(130,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 130: True 0
GroupCheck4(131,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 131: True 0
SubGroup(2)
Unknown23(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(31,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 138 (0, 2, 2, 4, 3)
SubGroup(3)
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(31,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(137,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 137: True 0
SubGroup(2)
Unknown23(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 139 (0, 2, 0, 6, 4)
SubGroup(3)
Unknown45(9,0,100,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(1066,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Hmm... et moi qui pensais ressentir quelque
[cdb]chose. Je pourrais vraiment vous tuer,
[cdb]cette fois.
TalkCharacter(1067,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Me tuer ? Attendez, qui êtes-vous déjà ?!
# Group 140 (0, 2, 0, 6, 4)
SubGroup(3)
Unknown45(103,0,100,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(103,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkCharacter(1072,103,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Vu que je ne n'ai pas envie de t'affronter,
Riri, pourquoi ne pas annuler ce combat ?
TalkDeploySlot(1073,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Hé, je ne veux pas me battre avec toi non plus,
[cdb]mais quand j'accepte un travail, je le fais
[cdb]jusqu'au bout.
# Group 141 (0, 2, 0, 7, 2)
SubGroup(4)
Unknown17(92,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(139,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 139: 0 1 0
GroupCheck3(140,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 140: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1065,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Dites-moi que vous ne pointez pas cette chose
[cdb]sur mon beau visage.
# Group 142 (0, 2, 0, 5, 3)
SubGroup(2)
Unknown18(15,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(2469,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Le vieil homme cherchait un endroit pour
[cdb]mourir. Maintenant qu'il a disparu, tout
[cdb]repose sur moi. Quelle pitié.
TalkCharacter(2470,3,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Êtes-vous du côté des bandits ? De Gwendal,
[cdb]peut-être ? Non, attendez. Vous appartenez
[cdb]Ã la maison Rowe.
# Group 143 (0, 2, 2, 3, 4)
SubGroup(2)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(133,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 133: 0 1 0
SubGroup(1)
SetDeathText(100,96,1077,3,0,0,0,0,0,0,0,0,0,0,0)
# Je me suis vraiment planté cette fois... Désolé,
[cdb]les amis... Désolé, Mère.
SubGroup(1)
Unknown112(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 144 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck3(143,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 143: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Venez à bout [eg4][0:CHARA_G] et [eg4][1:CHARA_G] !
MainMissionStart(3,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Venez à bout [eg4][0:CHARA_G] et [eg4][1:CHARA_G] !
SubGroup(1)
Unknown99(3,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 145 (0, 5, 0, 3, 10)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(143,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 143: 1 0 0
SubGroup(1)
Unknown149(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,15,92,92,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] a péri !
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,6,2,15,92,92,0,0,0,0,0,0,0,0)
# Vous avez vaincu [eg2][0:CHARA_G] !
If254(1,354,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2473,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Je suis certain de l'avoir déjà croisé,
[cdb]mais il est trop tard : son identité
[cdb]restera un mystère.
# Group 146 (0, 5, 0, 3, 17)
SubGroup(2)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,15,92,0,0,1,1,0,0,0,0,0,0)
If254(1,354,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2471,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Oh, je le savais ! Vous êtes de la maison
Rowe ! Nous aurions sacrément besoin
[cdb]de votre aide. Alors, qu'en dites-vous ?
If254(1,354,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2472,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Je comprends. Que diriez-vous de travailler
[cdb]pour nous ? Je sais qui vous êtes et vous
[cdb]propose cela en connaissance de cause.
SubGroup(1)
TalkDeploySlot(1076,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Eh bien, puisque vous le formulez ainsi,
[cdb]je préfèrerais ne pas être massacré.
SubGroup(1)
Unknown22(15,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,9,2,15,92,92,0,0,0,0,0,0,0,0)
# Vous avez enrôlé [eg2][0:CHARA_G] !
SubGroup(1)
Unknown18(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 147 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 148 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(29,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(149,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 149 (0, 2, 10, 5, 8)
SubGroup(2)
Unknown28(1,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(29,21164,1,49700,0,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(29,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(148,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(135,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 150 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(30,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(151,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 151 (0, 2, 10, 5, 8)
SubGroup(2)
Unknown28(2,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(30,22164,1,54700,0,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(30,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(150,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(136,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 152 (39, 2, 4, 1, 0)
SubGroup(0)
# Group 153 (0, 5, 0, 4, 73)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(130,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 130: 1 0 0
GroupCheck3(131,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 131: 1 0 0
SubGroup(11)
Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(33,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(34,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(89,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(35,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(36,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(37,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(38,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(39,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(89,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(944,2,14,16,92,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] et [eg2][1:CHARA_G] arrivent avec des renforts !
SubGroup(4)
SetDeathText(146,73,2474,2,0,0,0,0,0,0,0,0,0,0,0)
# Arianrhod est pour nous une position
[cdb]stratégique. Nous devons la reconquérir,
[cdb]même si cela implique d'essuyer des pertes.
SetDeathText(7,73,2475,3,0,0,0,0,0,0,0,0,0,0,0)
# Pourquoi faut-il que je me sois laissé
[cdb]embarquer dans cette histoire...
CloseUp(16,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
CloseUp(14,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown43(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,4,7,1,14,16,92,0,0,0,0,0,0,0,0)
# Venez à bout [eg4][0:CHARA_G] et [eg4][1:CHARA_G] !
SubGroup(14)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(89,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,14,0,0,0,2,92,0,615,370,1,1,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,16,0,0,0,2,92,0,640,385,1,1,0,0,0)
Alert(107,2,16,92,92,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] et ses alliés avancent vers [eg2][0:AREA] !
SubGroup(10)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(14,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(32,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(33,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(34,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(89,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(89,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(35,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(35,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(36,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(36,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(37,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(37,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(38,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(38,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(39,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 154 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(153,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 153: True 0
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 155 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(153,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 153: True 0
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(32,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(32,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 156 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(153,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 153: True 0
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(33,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 157 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(153,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 153: True 0
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(34,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(34,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 158 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(157,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 157: True 0
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(34,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 159 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(153,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 153: True 0
Unknown26(15,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(16,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 160 (0, 2, 2, 7, 3)
SubGroup(6)
GroupCheck4(153,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 153: True 0
GroupCheck4(159,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 159: True 0
GroupCheck3(338,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 338: 1 0 0
Unknown10(16,45000,0,62500,0,62500,0,14464,1,0,0,1,0,0,0)
Unknown13(16,13,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(163,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 163: 0 1 0
SubGroup(2)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 161 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(160,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 160: True 0
Unknown26(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(16,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 162 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(161,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 161: True 0
Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(16,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 163 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(159,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 159: True 0
Unknown26(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(16,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 164 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(162,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 162: True 0
Unknown26(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(16,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 165 (0, 2, 2, 6, 3)
SubGroup(3)
Unknown26(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(16,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(163,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 163: True 0
GroupCheck4(164,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 164: True 0
SubGroup(2)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 166 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(165,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 165: True 0
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(16,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(16,1964,1,52500,0,0,0,0,0,0,0,0,0,0,0)
# Group 167 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck4(166,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 166: True 0
Unknown10(16,464,1,51500,0,3464,1,54000,0,0,1,0,0,0,0)
SubGroup(2)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 168 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(153,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 153: True 0
Unknown26(15,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(36,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(36,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(36,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 169 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(168,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 168: True 0
Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(36,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(36,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(36,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 170 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(169,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 169: True 0
Unknown26(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(36,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(36,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(36,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 171 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(170,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 170: True 0
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(36,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(36,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 172 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(153,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 153: True 0
Unknown26(15,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(37,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(37,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(37,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 173 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(172,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 172: True 0
Unknown26(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(37,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(37,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(37,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 174 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(173,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 173: True 0
Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(37,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(37,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(37,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 175 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(153,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 153: True 0
Unknown26(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(38,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(38,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(38,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 176 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(175,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 175: True 0
Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(38,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(38,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(38,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 177 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(176,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 176: True 0
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(38,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(38,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 178 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(153,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 153: True 0
Unknown26(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(39,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(39,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 179 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(178,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 178: True 0
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(39,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 180 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(178,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 178: True 0
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(39,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 181 (0, 2, 0, 4, 6)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(11,0,7,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(2480,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Oh, bonjour, Petra. Désolé, mais pourriez-vous
[cdb]essayer de ne pas me tuer ?
TalkCharacter(2481,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Dans ce cas, rendez-vous tant
[cdb]qu'il en est encore temps !
If254(1,184,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown9(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 182 (0, 2, 0, 4, 6)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(10,0,7,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkCharacter(2482,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Linouchou ? Sur un champ de bataille ? Je
[cdb]n'aurais jamais cru voir ça un jour, mais
[cdb]je ne vous ménagerai pas pour autant.
TalkDeploySlot(2483,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
# En fait, je suis encore plus abasourdi
[cdb]que vous de vous voir là , Dorothea.
If254(1,184,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown9(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 183 (0, 2, 0, 4, 6)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(9,0,7,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(2484,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Bernadetta. Faisons... comme si nous
[cdb]ne nous étions pas vus, d'accord ?
TalkCharacter(2485,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Oui, excellente idée... Euh, je
[cdb]voulais dire, jamais de la vie !
If254(1,184,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown9(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 184 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown39(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 185 (0, 2, 0, 6, 2)
SubGroup(5)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(92,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(181,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 181: 0 1 0
GroupCheck3(182,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 182: 0 1 0
GroupCheck3(183,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 183: 0 1 0
SubGroup(1)
TalkDeploySlot(2479,14,1,3,0,0,0,0,0,0,0,0,0,0,0)
# Pourquoi est-ce que personne ne s'occupe
[cdb]de cela ? Qu'est-ce que je fabrique ici, moi ?
# Group 186 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2486,14,1,3,0,0,0,0,0,0,0,0,0,0,0)
# Oh, ça se présente très mal. Je me
[cdb]demande si j'arriverai à tenir jusqu'Ã
[cdb]l'arrivée de Sa Majesté...
# Group 187 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(92,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2476,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Je suis Waldemar von Hevring, ministre
[cdb]de l'Intérieur de l'Empire. Les raisons de
[cdb]ma présence ici ne regardent que moi.
# Group 188 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2477,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Je ne serai plus très utile si je reçois
[cdb]de nouvelles blessures.
# Group 189 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,14,92,0,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2487,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Je jette l'éponge. Je ne suis
[cdb]pas prêt à me sacrifier.
SubGroup(1)
Unknown18(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,14,92,92,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] a battu en retraite !
# Group 190 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,16,92,0,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2478,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Je ne vois pas l'intérêt de me sacrifier.
Je bats en retraite !
SubGroup(1)
Unknown18(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,16,92,92,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] a battu en retraite !
# Group 191 (0, 5, 0, 4, 2)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(189,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 189: 1 0 0
GroupCheck3(190,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 190: 1 0 0
SubGroup(1)
MainMissionStart(440,1,7,2,14,16,92,0,0,0,0,0,0,0,0)
# Vous avez vaincu [eg2][0:CHARA_G] et [eg2][1:CHARA_G] !
# Group 192 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 193 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(32,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(194,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 194 (0, 2, 10, 3, 8)
SubGroup(2)
Unknown28(4,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(189,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 189: 0 1 0
SubGroup(1)
Unknown21(32,39700,0,47200,0,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(32,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(32,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(193,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(155,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 195 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(33,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(196,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 196 (0, 2, 10, 3, 8)
SubGroup(2)
Unknown28(5,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(189,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 189: 0 1 0
SubGroup(1)
Unknown21(33,39700,0,50200,0,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(33,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(195,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(156,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 197 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(36,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(198,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 198 (0, 2, 10, 3, 11)
SubGroup(2)
Unknown28(8,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(190,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 190: 0 1 0
SubGroup(1)
Unknown21(36,62700,0,27164,1,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(36,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(36,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown48(197,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(168,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(169,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(170,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(171,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 199 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(37,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 200 (0, 2, 10, 3, 10)
SubGroup(2)
Unknown28(9,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(190,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 190: 0 1 0
SubGroup(1)
Unknown21(37,1164,1,27164,1,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(37,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(37,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown48(199,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(172,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(173,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(174,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 201 (48, 2, 4, 1, 0)
SubGroup(0)
# Group 202 (0, 5, 0, 6, 68)
SubGroup(3)
GroupCheck3(191,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 191: 1 0 0
PauseMaybe(17,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(145,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 145: 1 0 0
GroupCheck3(146,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 146: 1 0 0
SubGroup(1)
TalkCharacter(2488,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Parfait, leurs commandants à l'avant-garde sont
[cdb]morts. Reste à savoir où se trouve Edelgard.
SubGroup(1)
Unknown80(50,0,0,0,0,0,12,0,0,0,0,0,0,0,0)
SubGroup(5)
SetDeathText(2,73,2489,2,0,0,0,0,0,0,0,0,0,0,0)
# Nous massacrerons l'armée du Royaume
[cdb]et nous emparerons définitivement
[cdb]d'Arianrhod ! En avant !
SetDeathText(6,73,2490,2,0,0,0,0,0,0,0,0,0,0,0)
# Cette bataille scellera le destin du front ouest !
Montrons-leur la puissance de l'Empire !
CloseUp(12,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
CloseUp(13,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(14)
Unknown14(12,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(43,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(44,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(45,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(46,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(47,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(40,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(41,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(42,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(48,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(49,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(50,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(64,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(15)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(944,2,12,13,92,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] et [eg2][1:CHARA_G] arrivent avec des renforts !
SubGroup(8)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,12,0,0,0,1,92,0,0,0,1,1,0,0,0)
Alert(107,2,12,92,92,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] et ses alliés avancent vers [eg2][0:AREA] !
SubGroup(2)
Unknown43(12,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3412,4,8,1,12,92,92,0,0,0,0,0,0,0,0)
# Venez à bout [eg4][0:CHARA_G] et défendez [g]Arianrhod[/] jusqu'au bout !
SubGroup(12)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(12,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(43,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(43,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(44,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(46,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(46,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(47,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(47,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2491,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Réussir à la neutraliser ici et maintenant,
[cdb]c'est mettre fin à la guerre. C'est le moment
[cdb]d'unir nos forces contre l'Empire !
# Group 203 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(202,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 202: True 0
Unknown26(15,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(12,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(12,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 204 (0, 2, 2, 7, 3)
SubGroup(6)
GroupCheck4(202,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 202: True 0
GroupCheck4(203,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 203: True 0
GroupCheck3(338,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 338: 1 0 0
Unknown10(12,45000,0,62500,0,62500,0,14464,1,0,0,1,0,0,0)
Unknown13(12,13,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(207,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 207: 0 1 0
SubGroup(2)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(12,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 205 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(204,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 204: True 0
Unknown26(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(12,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(12,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 206 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(205,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 205: True 0
Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(12,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(12,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 207 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(203,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 203: True 0
Unknown26(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(12,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(12,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 208 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(206,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 206: True 0
Unknown26(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(12,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(12,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 209 (0, 2, 2, 6, 3)
SubGroup(3)
Unknown26(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(12,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(207,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 207: True 0
GroupCheck4(208,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 208: True 0
SubGroup(2)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(12,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 210 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(209,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 209: True 0
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(12,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,1964,1,52500,0,0,0,0,0,0,0,0,0,0,0)
# Group 211 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck4(210,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 210: True 0
Unknown10(12,464,1,51500,0,3464,1,54000,0,0,1,0,0,0,0)
SubGroup(2)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 212 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(202,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 202: True 0
Unknown26(15,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(44,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(44,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 213 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(212,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 212: True 0
Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(44,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(44,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 214 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(213,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 213: True 0
Unknown26(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(44,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(44,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 215 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(214,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 214: True 0
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(44,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 216 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(202,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 202: True 0
Unknown26(15,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(45,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 217 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(216,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 216: True 0
Unknown26(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(45,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 218 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(217,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 217: True 0
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(45,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 219 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(218,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 218: True 0
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(45,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 220 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(202,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 202: True 0
Unknown26(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(46,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(46,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(46,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 221 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(220,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 220: True 0
Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(46,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(46,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(46,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 222 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(221,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 221: True 0
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(46,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(46,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 223 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(202,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 202: True 0
Unknown26(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(47,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(47,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(47,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 224 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(223,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 223: True 0
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(47,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(47,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 225 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(224,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 224: True 0
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(47,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(47,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 226 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(3,0,2,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(3,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(2495,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Je n'ai rien de plus à vous dire.
Tout se termine maintenant.
TalkCharacter(2496,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Oui... Vous avez raison, Edelgard.
Finissons-en.
# Group 227 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(11,0,2,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(2497,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Cela faisait longtemps, Petra. Vous savez,
[cdb]vous pouvez encore réintégrer l'Empire si
[cdb]vous le souhaitez. Qu'en dites-vous ?
TalkCharacter(2498,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
# J'aurais préféré ne pas arriver là , mais je ne
[cdb]tournerai pas ma veste une seconde fois. Il en
[cdb]va de l'honneur de la future reine de Brigid !
# Group 228 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(10,0,2,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkCharacter(2499,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Je ne me cherche pas d'excuses, Edie. Je les
[cdb]ai affrontés... Et j'ai été battue. Voilà comment
[cdb]cela s'est terminé.
TalkDeploySlot(2500,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# N'en dis pas plus, prépare-toi à subir une
[cdb]nouvelle défaite. Je te ramènerai moi-même
[cdb]dans le giron de l'Empire.
# Group 229 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(9,0,2,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkCharacter(2501,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Oh, Votre Majesté ! Je, euh... Bonjour !
TalkDeploySlot(2502,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Respirez un bon coup, Bernadetta. Votre arme
[cdb]va vous échapper des mains.
# Group 230 (0, 2, 0, 7, 2)
SubGroup(6)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(92,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(226,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 226: 0 1 0
GroupCheck3(227,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 227: 0 1 0
GroupCheck3(228,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 228: 0 1 0
GroupCheck3(229,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 229: 0 1 0
SubGroup(1)
TalkDeploySlot(2492,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Je n'aurai aucune pitié envers mes ennemis !
Préparez-vous à mourir !
# Group 231 (0, 2, 0, 5, 3)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,2,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,2,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
GenderedMcTalk(0,2493,2494,1,2,1,0,0,0,0,0,0,0,0,0)
# L'impératrice en personne ! Je serai
[cdb]celui qui l'a vaincue !
# Group 232 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,66,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(2503,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Il en faudra plus pour m'arrêter !
TalkCharacter(2504,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Enfin, l'occasion que nous attendions.
Il ne faut surtout pas la laisser passer !
# Group 233 (0, 2, 0, 5, 3)
SubGroup(4)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,33,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(3,0,2,1,1,1,0,0,0,0,0,0,0,0,0)
GroupCheck3(234,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 234: 0 1 0
SubGroup(2)
TalkDeploySlot(2505,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Je me rends. Donnez-moi les derniers
[cdb]sacrements ou laissez-moi partir.
TalkCharacter(2506,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Désolé, mais je ne peux pas me permettre
[cdb]de vous laisser partir. J'ai des questions
[cdb]Ã vous poser.
# Group 234 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,33,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(233,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 233: 0 1 0
SubGroup(1)
TalkDeploySlot(2505,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Je me rends. Donnez-moi les derniers
[cdb]sacrements ou laissez-moi partir.
# Group 235 (0, 2, 2, 5, 2)
SubGroup(4)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(12,15,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(15,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(15,5,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 236 (0, 5, 0, 3, 4)
SubGroup(2)
GroupCheck3(235,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 235: 1 0 0
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(174,2,12,92,92,0,0,0,15,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] a capturé [eg2][0:AREA] et a repris son avancée !
# Group 237 (0, 2, 2, 5, 2)
SubGroup(4)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(12,14,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(14,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(14,5,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 238 (0, 5, 0, 3, 4)
SubGroup(2)
GroupCheck3(237,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 237: 1 0 0
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(174,2,12,92,92,0,0,0,14,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] a capturé [eg2][0:AREA] et a repris son avancée !
# Group 239 (0, 2, 2, 5, 2)
SubGroup(4)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(12,12,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(12,5,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 240 (0, 5, 0, 3, 4)
SubGroup(2)
GroupCheck3(239,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 239: 1 0 0
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(174,2,12,92,92,0,0,0,12,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] a capturé [eg2][0:AREA] et a repris son avancée !
# Group 241 (0, 2, 2, 5, 2)
SubGroup(4)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(12,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(13,5,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 242 (0, 5, 0, 4, 6)
SubGroup(3)
GroupCheck3(241,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 241: 1 0 0
GroupCheck3(243,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 243: 0 1 0
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(174,2,12,92,92,0,0,0,13,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] a capturé [eg2][0:AREA] et a repris son avancée !
SubGroup(1)
TalkDeploySlot(2507,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Nous n'avons toujours pas atteint
[cdb]notre objectif ! Continuez !
# Group 243 (0, 5, 0, 7, 2)
SubGroup(4)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(12,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(242,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 242: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(207,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 207: 1 0 0
GroupCheck3(208,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 208: 1 0 0
SubGroup(1)
TalkDeploySlot(2507,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Nous n'avons toujours pas atteint
[cdb]notre objectif ! Continuez !
# Group 244 (0, 2, 2, 5, 2)
SubGroup(4)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(12,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(10,5,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 245 (0, 5, 0, 3, 4)
SubGroup(2)
GroupCheck3(244,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 244: 1 0 0
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(174,2,12,92,92,0,0,0,10,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] a capturé [eg2][0:AREA] et a repris son avancée !
# Group 246 (0, 2, 2, 5, 2)
SubGroup(4)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(12,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(6,5,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 247 (0, 5, 0, 4, 6)
SubGroup(3)
GroupCheck3(246,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 246: 1 0 0
GroupCheck3(248,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 248: 0 1 0
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(174,2,12,92,92,0,0,0,6,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] a capturé [eg2][0:AREA] et a repris son avancée !
SubGroup(1)
TalkDeploySlot(2508,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# L'objectif est droit devant. L'ennemi va prendre
[cdb]toute la mesure de notre puissance !
# Group 248 (0, 5, 0, 6, 5)
SubGroup(5)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(12,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(210,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 210: 1 0 0
GroupCheck3(247,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 247: 0 1 0
SubGroup(2)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(162,2,12,92,92,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] approche [eg4][0:AREA] !
SubGroup(1)
TalkDeploySlot(2508,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# L'objectif est droit devant. L'ennemi va prendre
[cdb]toute la mesure de notre puissance !
# Group 249 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(12,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(184,2,12,92,92,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] a envahi [eg2][0:AREA] !
SubGroup(1)
TalkCharacter(2509,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Nous avons péché par imprudence. Il faut agir
[cdb]ou elle risque de prendre la citadelle !
# Group 250 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 251 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown26(15,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(12,15,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(15,5,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(15,65531,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(27,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(252,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 252 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(27,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(251,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 253 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown26(14,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(12,14,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(14,5,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(14,65531,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(254,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 254 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(15,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(253,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 255 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(12,12,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(12,5,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(12,65531,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(256,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 256 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(16,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(255,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 257 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(12,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(13,5,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(13,65531,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(28,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(258,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 258 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(28,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(257,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 259 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(12,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(10,5,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(10,65531,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(29,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(260,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 260 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(29,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(259,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 261 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(12,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(6,5,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(6,65531,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(30,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(262,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 262 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(30,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(261,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 263 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 264 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(43,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(265,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 265 (0, 2, 10, 2, 7)
SubGroup(1)
Unknown28(12,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(43,64500,0,27164,1,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(43,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(43,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(264,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 266 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(44,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(267,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 267 (0, 2, 10, 2, 11)
SubGroup(1)
Unknown28(13,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(44,62700,0,27164,1,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(44,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown48(266,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(212,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(213,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(214,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(215,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 268 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(45,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(269,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 269 (0, 2, 10, 2, 11)
SubGroup(1)
Unknown28(14,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(45,664,1,27164,1,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown48(268,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(216,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(217,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(218,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(219,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 270 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 271 (0, 5, 0, 16, 26)
SubGroup(1)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 49: 1 0 0
GroupCheck3(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 50: 1 0 0
GroupCheck3(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 54: 1 0 0
GroupCheck3(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 55: 1 0 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,23,92,92,0,0,0,0,0,0,0,0,0,0)
# [eg1][0:CHARA_G] et ses alliés viennent d'apparaître !
SubGroup(1)
TalkDeploySlot(2510,61,0,0,1,0,0,0,0,0,0,0,0,0,0)
# Encore des troupes du Royaume !
Vite, demandez des renforts
[cdb]à l'armée principale !
SubGroup(3)
Unknown56(64500,0,26964,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown32(23,2,92,0,64700,0,26964,1,0,1,0,0,0,0,0)
Unknown32(24,2,92,0,64300,0,26964,1,0,1,0,0,0,0,0)
SubGroup(3)
Unknown43(23,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(52,0,16,1,23,92,92,0,0,0,0,0,0,0,0)
# Empêchez [eg2][cp][0:CHARA_G] d'arriver à [g]destination[/] !
SubGroup(4)
Unknown23(23,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(23,64700,0,26964,1,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(24,64300,0,26964,1,0,0,0,0,0,0,0,0,0,0)
If254(1,357,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2511,17,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Arrêtez les messagers ! Si l'ennemi envoie
[cdb]encore des renforts, nous n'atteindrons
[cdb]jamais la citadelle !
If254(1,357,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2512,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Ils tentent d'appeler des renforts. Nous
[cdb]devons à tout prix les en empêcher.
# Group 272 (0, 5, 0, 5, 12)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(273,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 273: 0 1 0
SubGroup(3)
Unknown56(64500,0,26964,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(23,2,92,0,64700,0,26964,1,0,0,0,0,0,0,0)
Unknown32(24,2,92,0,64300,0,26964,1,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(481,1,16,2,23,92,92,0,0,0,0,0,0,0,0)
# Vous avez vaincu [eg2][cp][0:CHARA_G] et empêché l'arrivée des renforts !
If254(1,357,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2513,17,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Voilà . Il n'y aura plus de renforts.
If254(1,357,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2514,12,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Bien. Ils ne pourront plus appeler de renforts.
# Group 273 (0, 5, 0, 6, 37)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(273,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 273: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(23,61000,0,25464,1,2464,1,28464,1,0,1,0,0,0,0)
Unknown10(24,61000,0,25464,1,2464,1,28464,1,0,1,0,0,0,0)
SubGroup(3)
Unknown56(64500,0,26964,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(23,2,92,0,64700,0,26964,1,0,0,0,0,0,0,0)
Unknown32(24,2,92,0,64300,0,26964,1,0,0,0,0,0,0,0)
If254(1,278,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,279,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
MainMissionStart(482,3,16,3,23,92,92,0,0,0,0,0,0,0,0)
# [eb][eg1][0:CHARA_G] a atteint sa [g]destination[/] ! Vous n'avez pas pu empêcher l'arrivée des renforts !
SubGroup(2)
Unknown18(23,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(24,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,357,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2515,17,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Oh, non ! Les messagers sont passés !
If254(1,357,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2516,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Aïe, ils ont filé ! Que tout le monde se
[cdb]prépare, l'ennemi va recevoir des renforts !
SubGroup(4)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,2,92,92,92,0,0,0,0,0,0,0,0,0,0)
# Des renforts [r]ennemis[/] sont apparus !
SubGroup(8)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(25,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(26,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(27,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(27,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(28,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(28,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 274 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(273,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 273: True 0
Unknown26(15,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(25,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(25,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 275 (0, 2, 2, 4, 2)
SubGroup(3)
GroupCheck4(274,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 274: True 0
Unknown26(13,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(25,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 276 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(273,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 273: True 0
Unknown26(15,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(26,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(26,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(26,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 277 (0, 2, 2, 4, 2)
SubGroup(3)
GroupCheck4(276,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 276: True 0
Unknown26(14,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(26,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 278 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown10(23,61000,0,25464,1,2464,1,28464,1,0,1,0,0,0,0)
# Group 279 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown10(24,61000,0,25464,1,2464,1,28464,1,0,1,0,0,0,0)
# Group 280 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 281 (0, 2, 2, 2, 5)
SubGroup(1)
GroupCheck4(282,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 282: True 0
SubGroup(4)
Unknown7(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 282 (0, 5, 0, 2, 10)
SubGroup(1)
GroupCheck3(153,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 153: 1 0 0
If254(1,355,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2517,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
# S'ils atteignent la citadelle, nous perdrons
[cdb]la bataille, d'autant que nous devons protéger
[cdb]les bastions placés tout autour.
If254(1,355,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2518,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Il faut à tout prix garder le contrôle de la
[cdb]citadelle. Renforcez les défenses des bastions.
SubGroup(5)
Unknown44(1,0,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,0,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,0,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,0,17,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3405,4,17,1,92,92,92,0,0,0,0,0,0,0,0)
# Défendez les [b]bastions[/] qui entourent la [g]citadelle[/] et contrecarrez l'invasion [r]ennemie[/] !
# Group 283 (0, 5, 0, 11, 8)
SubGroup(8)
PauseMaybe(17,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(191,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 191: 1 0 0
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(289,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 289: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(145,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 145: 1 0 0
GroupCheck3(146,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 146: 1 0 0
SubGroup(5)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3406,1,17,2,92,92,92,0,0,0,0,0,0,0,0)
# Vous avez défendu les [b]bastions[/] qui entourent la [g]citadelle[/] !
If254(1,355,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2519,15,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Bien joué ! Quel soulagement !
# Group 284 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,92,92,1,0,1,1,0,0,0,0,0,0)
# Group 285 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,92,92,2,0,1,1,0,0,0,0,0,0)
# Group 286 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,92,92,3,0,1,1,0,0,0,0,0,0)
# Group 287 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,92,92,4,0,1,1,0,0,0,0,0,0)
# Group 288 (0, 2, 10, 3, 0)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 289 (0, 5, 0, 8, 10)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(283,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 283: 0 1 0
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(284,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 284: 1 0 0
GroupCheck3(285,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 285: 1 0 0
GroupCheck3(286,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 286: 1 0 0
GroupCheck3(287,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 287: 1 0 0
SubGroup(5)
Unknown53(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3407,3,17,3,92,92,92,0,0,0,0,0,0,0,0)
# Vous n'avez pas pu défendre les [b]bastions[/] qui entourent la [g]citadelle[/] !
If254(1,358,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2520,18,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Ils ont percé nos défenses ! Vite, repoussez-les !
If254(1,358,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2521,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# La citadelle va tomber entre leurs mains.
Nous devons les repousser, et vite.
# Group 290 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 291 (0, 5, 0, 2, 34)
SubGroup(1)
GroupCheck3(202,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 202: 1 0 0
SubGroup(1)
TalkDeploySlot(2522,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Ne traînons pas derrière Edelgard.
En avant, tout le monde !
SubGroup(10)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,13,0,0,0,2,92,0,660,370,1,1,0,0,0)
PingOnMinimap(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,49,0,0,0,2,92,0,620,370,1,1,0,0,0)
Alert(107,2,13,92,92,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] et ses alliés avancent vers [eg2][0:AREA] !
SubGroup(2)
Unknown43(13,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,18,1,13,92,92,0,0,0,0,0,0,0,0)
# Venez à bout [eg4][0:CHARA_G] !
SubGroup(8)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(40,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(41,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(41,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(48,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(48,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(49,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(50,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2523,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Ils se sont mis en mouvement. Nous devons
[cdb]les vaincre rapidement.
# Group 292 (0, 2, 2, 4, 3)
SubGroup(3)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(291,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 291: True 0
Unknown13(13,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 293 (0, 2, 2, 4, 3)
SubGroup(3)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(40,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(291,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 291: True 0
SubGroup(2)
Unknown23(40,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 294 (0, 2, 2, 4, 3)
SubGroup(3)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(41,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(291,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 291: True 0
SubGroup(2)
Unknown23(41,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 295 (0, 2, 2, 4, 3)
SubGroup(3)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(42,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(291,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 291: True 0
SubGroup(2)
Unknown23(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(42,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 296 (0, 2, 2, 4, 3)
SubGroup(3)
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(42,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(295,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 295: True 0
SubGroup(2)
Unknown23(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 297 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(11,0,6,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(2525,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Si je comprends bien, nous pouvons considérer
Brigid comme ennemi de l'Empire.
TalkCharacter(2526,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Oui, Ferdinand. Vous avez fait preuve de
[cdb]la gentillesse. Pardonnez, je vous prie.
# Group 298 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(10,0,6,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkCharacter(2527,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Oh, Ferdie ! Vous êtes toujours
[cdb]aussi fringant, Ã ce que je vois.
TalkDeploySlot(2528,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Allons, pas de ça ici, Dorothea.
Ça ne prend pas avec moi.
# Group 299 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(9,0,6,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(2529,13,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Bernadetta ? Je n'aurais jamais cru vous voir
[cdb]parmi les troupes adverses.
TalkCharacter(2530,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
# J'en suis la première étonnée !
Désolée, Ferdinand !
# Group 300 (0, 2, 0, 6, 2)
SubGroup(5)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(92,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(297,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 297: 0 1 0
GroupCheck3(298,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 298: 0 1 0
GroupCheck3(299,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 299: 0 1 0
SubGroup(1)
TalkDeploySlot(2524,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
# J'entends déjà les acclamations qui suivront
[cdb]notre victoire : « Ferdinand von Aegir, le héros
[cdb]d'Adrestia ! »
# Group 301 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,18,2,13,92,92,0,0,0,0,0,0,0,0)
# Vous avez vaincu [eg2][0:CHARA_G] !
SubGroup(1)
TalkDeploySlot(2531,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Malheureusement, je dois vous quitter :
[cdb]j'ai encore beaucoup de choses à vivre.
Mais un jour, j'aurai ma revanche !
SubGroup(1)
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,13,92,92,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] a battu en retraite !
SubGroup(1)
TalkCharacter(2532,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Il s'est enfui. J'aurais préféré l'éliminer pour
[cdb]de bon, vu son caractère... impétueux.
# Group 302 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 303 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(40,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(304,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 304 (0, 2, 10, 3, 8)
SubGroup(2)
Unknown28(17,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(301,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 301: 0 1 0
SubGroup(1)
Unknown21(40,24664,1,43700,0,0,2,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(40,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(303,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(293,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 305 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(41,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(306,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 306 (0, 2, 10, 3, 8)
SubGroup(2)
Unknown28(18,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(301,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 301: 0 1 0
SubGroup(1)
Unknown21(41,24664,1,46700,0,0,2,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(41,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(41,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(305,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(294,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 307 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 308 (0, 2, 2, 4, 3)
SubGroup(3)
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(48,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(291,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 291: True 0
SubGroup(2)
Unknown23(48,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 309 (0, 2, 2, 4, 3)
SubGroup(3)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(49,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(291,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 291: True 0
SubGroup(2)
Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 310 (0, 2, 2, 4, 3)
SubGroup(3)
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(50,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(291,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 291: True 0
SubGroup(2)
Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(50,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 311 (0, 2, 2, 4, 3)
SubGroup(3)
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(50,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(295,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 295: True 0
SubGroup(2)
Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 312 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(48,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(20,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(313,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 313 (0, 2, 10, 3, 8)
SubGroup(2)
Unknown28(20,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(301,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 301: 0 1 0
SubGroup(1)
Unknown21(48,39700,0,45700,0,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(48,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(48,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(312,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(308,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 314 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(49,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(21,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(315,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 315 (0, 2, 10, 3, 8)
SubGroup(2)
Unknown28(21,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(301,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 301: 0 1 0
SubGroup(1)
Unknown21(49,38700,0,49700,0,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(49,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(314,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(309,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 316 (15, 2, 4, 1, 0)
SubGroup(0)
# Group 317 (0, 2, 2, 3, 5)
SubGroup(2)
GroupCheck3(127,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 127: 1 0 0
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(83,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(83,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(83,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 318 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(83,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(319,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 319 (0, 2, 2, 3, 7)
SubGroup(2)
Unknown28(3,20,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(83,17664,1,37700,0,0,2,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(83,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(83,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(318,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 320 (0, 2, 2, 3, 5)
SubGroup(2)
GroupCheck3(127,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 127: 1 0 0
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(84,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(84,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(84,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 321 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(84,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(322,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 322 (0, 2, 2, 3, 7)
SubGroup(2)
Unknown28(6,20,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(84,42700,0,36700,0,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(84,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(84,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(321,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 323 (0, 2, 2, 3, 5)
SubGroup(2)
GroupCheck3(127,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 127: 1 0 0
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(85,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(85,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(85,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 324 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(85,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(19,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(325,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 325 (0, 2, 2, 3, 7)
SubGroup(2)
Unknown28(19,20,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(85,54700,0,48200,0,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(85,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(85,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(324,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 326 (0, 2, 2, 3, 5)
SubGroup(2)
GroupCheck3(127,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 127: 1 0 0
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(86,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(86,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(86,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 327 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(86,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(22,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(328,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 328 (0, 2, 2, 3, 7)
SubGroup(2)
Unknown28(22,20,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(86,8664,1,48700,0,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(86,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(86,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(327,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 329 (0, 2, 2, 3, 5)
SubGroup(2)
GroupCheck3(282,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 282: 1 0 0
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(87,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(87,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(87,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 330 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(87,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(331,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 331 (0, 2, 2, 3, 7)
SubGroup(2)
Unknown28(7,20,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(87,61700,0,60200,0,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(87,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(87,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(330,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 332 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 333 (0, 5, 0, 7, 4)
SubGroup(2)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Venez à bout des [r]ennemis[/] !
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(145,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 145: 1 0 0
GroupCheck3(146,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 146: 1 0 0
GroupCheck3(189,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 189: 1 0 0
GroupCheck3(190,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 190: 1 0 0
SubGroup(1)
TalkCharacter(2533,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Préparez une volée de flèches. Montrez-leur
[cdb]que votre entraînement a porté ses fruits.
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 334 (0, 5, 0, 2, 13)
SubGroup(1)
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Venez à bout des [r]ennemis[/] !
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2534,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Maintenant... Tirez !
SubGroup(1)
Unknown70(19,3,0,0,92,0,0,40,0,1,0,0,0,0,0)
SubGroup(3)
Unknown51(7664,1,48000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(55500,0,48200,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(623,0,92,92,92,5,0,0,0,0,0,0,0,0,0)
# [eb][b][cp][eg2][0:PARTY][/] ont commencé à tirer avec les [g]balistes[/] !
SubGroup(2)
Unknown0(23,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 335 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(23,180,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 336 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 337 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Venez à bout des [y]ennemis[/] !
GroupCheck3(153,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 153: 1 0 0
SubGroup(1)
TalkCharacter(2535,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Écoutez-moi tous : préparez-vous à fermer
[cdb]les portes. Cette forteresse complexe va
[cdb]enfin devenir un atout pour nous.
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 338 (0, 5, 0, 2, 20)
SubGroup(1)
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Venez à bout des [y]ennemis[/] !
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2536,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Maintenant, fermez les portes. Que l'ennemi
[cdb]soit piégé à l'intérieur !
SubGroup(6)
Unknown96(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(988,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(992,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown100(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3409,0,92,92,92,5,0,0,0,0,0,0,0,0,0)
# [eb][eg2][b][cp][0:PARTY][/] ont fermé des portes pour freiner l'invasion [r]ennemie[/] !
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown96(50,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(51,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 339 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 340 (0, 5, 8, 1, 4)
SubGroup(0)
SubGroup(3)
Unknown83(6828,143,5318,6810,133,5241,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(6818,138,5277,6800,129,5200,180,0,1,0,0,0,0,0,0)
# Focus on coords?
# Group 341 (0, 5, 8, 1, 0)
SubGroup(0)
# Group 342 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown19(64,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,64,92,92,0,0,0,0,0,0,0,0,0,0)
# Vous avez obtenu une [g]clé de coffre[/] en venant à bout [eg4][0:CHARA_G] !
# Group 343 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 344 (0, 2, 0, 4, 8)
SubGroup(3)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 91: 0 1 0
GroupCheck3(345,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 345: 0 1 0
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(355,2,10,92,92,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] a péri au combat !
SubGroup(1)
TalkDeploySlot(2427,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
# J'aurais dû faire preuve de prudence.
Pardonnez-moi, Votre Majesté : je dois
[cdb]battre en retraite.
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,10,92,92,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] a battu en retraite !
# Group 345 (0, 2, 0, 4, 8)
SubGroup(3)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(91,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 91: 1 0 0
GroupCheck3(344,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 344: 0 1 0
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(355,2,10,92,92,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] a péri au combat !
SubGroup(1)
TalkDeploySlot(2428,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Ma vengeance est inassouvie.
Je suis déshonoré...
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,10,92,92,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] a battu en retraite !
# Group 346 (0, 2, 0, 3, 5)
SubGroup(2)
Unknown18(3,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(125,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 125: 0 1 0
SubGroup(2)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,3,3,3,92,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] est sur le point de jeter les armes ! Venez-lui en aide sans plus attendre !
SubGroup(1)
TalkDeploySlot(2537,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Aah ! Non, je ne peux pas me permettre
[cdb]de mourir maintenant !
# Group 347 (0, 2, 0, 2, 5)
SubGroup(1)
Unknown25(0,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(357,2,3,3,92,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:AREA] a subi de lourds dégâts ! Volez à son secours !
SubGroup(1)
TalkCharacter(2538,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Hé ! Si ce bastion tombe, c'est fini pour nous.
Vous ne réagissez pas ?
# Group 348 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 349 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown39(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(26,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown9(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 350 (0, 7, 2, 3, 2)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown124(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 351 (0, 8, 0, 3, 7)
SubGroup(2)
Unknown19(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(125,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 125: 0 1 0
SubGroup(2)
PingOnMinimap(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,3,92,92,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] a péri !
SubGroup(1)
TalkCharacter(2539,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Les chevaliers de Seiros ont été vaincus ?!
Sans eux, notre défense est vouée à l'échec.
SubGroup(1)
Alert(338,3,3,92,92,0,0,0,0,0,0,0,0,0,0)
# Vous avez perdu la bataille !
# Group 352 (0, 8, 0, 2, 7)
SubGroup(1)
Unknown26(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(321,3,3,3,92,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:AREA] vient de tomber !
SubGroup(1)
TalkCharacter(2540,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Non ! Il nous échappe... Pas le choix,
[cdb]il faut accepter cette perte.
SubGroup(1)
Alert(338,3,3,92,92,0,0,0,0,0,0,0,0,0,0)
# Vous avez perdu la bataille !
# Group 353 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 354 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(14,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 355 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(15,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 356 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(16,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 357 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(17,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 358 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(18,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 359 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(26,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 360 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(27,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] !
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout des troupes [eg4][0:CHARA_G] !
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout des troupes [eg4][0:CHARA_G] !
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout des troupes [eg4][0:CHARA_G] !
TalkDeploySlot(2391,18,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Il faut se hâter, Votre Majesté ! L'ennemi a infiltré la forteresse par un passage secret. Catherine et son unité tentent de le repousser.
Il faut se hâter, Votre Majesté ! L'ennemi a infiltré la forteresse par un passage secret. Catherine et son unité tentent de le repousser.
TalkCharacter(2392,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_18_1_31_18_38_Dimitri
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Dans ce cas, allons immédiatement les aider. Nous ne pouvons pas nous permettre de perdre Arianrhod.
Dans ce cas, allons immédiatement les aider. Nous ne pouvons pas nous permettre de perdre Arianrhod.
TalkCharacter(2393,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_18_1_31_18_38_Felix
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Ainsi, ils ont trouvé un autre accès. La grande porte semble encore fermée. Heureusement, les commandes ne sont pas trop loin d'ici.
Ainsi, ils ont trouvé un autre accès. La grande porte semble encore fermée. Heureusement, les commandes ne sont pas trop loin d'ici.
MainMissionStart(703,4,0,1,92,92,92,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Neutralisez les commandes dans les remparts et ouvrez la porte principale !
TalkCharacter(2394,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_18_1_31_18_38_Rodrigue
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Ils ont positionné des unités tout autour du mécanisme de la porte. Il faudra les affronter pour espérer l'ouvrir.
Ils ont positionné des unités tout autour du mécanisme de la porte. Il faudra les affronter pour espérer l'ouvrir.
Alert(95,4,92,92,92,0,0,0,0,0,0,0,0,0,0)
Capturez les [r]bastions[/] et neutralisez les commandes !
TalkCharacter(2394,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_18_1_31_18_38_Rodrigue
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Ils ont positionné des unités tout autour du mécanisme de la porte. Il faudra les affronter pour espérer l'ouvrir.
Ils ont positionné des unités tout autour du mécanisme de la porte. Il faudra les affronter pour espérer l'ouvrir.
Alert(95,4,92,92,92,0,0,0,0,0,0,0,0,0,0)
Capturez les [r]bastions[/] et neutralisez les commandes !
Alert(750,1,92,92,92,0,0,0,0,0,1,0,0,0,0)
Commandes de la porte principale désactivées : [0:NUMBER] !
Alert(750,1,92,92,92,0,0,0,0,0,1,0,0,0,0)
Commandes de la porte principale désactivées : [0:NUMBER] !
TalkDeploySlot(2395,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]6_6_10_15_21_32_15_35_vicomtesse Fenja
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J'ai été repérée. Je crois que j'ai perdu la main.
J'ai été repérée. Je crois que j'ai perdu la main.
Alert(412,2,9,9,92,3,0,0,0,0,0,0,0,0,0)
Vous avez aperçu [eg2][0:CHARA_G] affronter [eg2][r][0:PARTY][/] !
TalkCharacter(2396,3,1,4,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2395,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]6_6_10_15_21_32_15_35_vicomtesse Fenja
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J'ai été repérée. Je crois que j'ai perdu la main.
J'ai été repérée. Je crois que j'ai perdu la main.
Alert(412,2,9,9,92,3,0,0,0,0,0,0,0,0,0)
Vous avez aperçu [eg2][0:CHARA_G] affronter [eg2][r][0:PARTY][/] !
TalkCharacter(2396,3,1,4,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2399,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]6_6_10_15_21_32_15_35_vicomtesse Fenja
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C'est donc ici que je vais mourir ? Pas très confortable, je ne sais pas si je reposerai en paix.
C'est donc ici que je vais mourir ? Pas très confortable, je ne sais pas si je reposerai en paix.
TalkCharacter(2400,26,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_18_1_31_18_38_Seteth
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Shamir ne tiendra plus très longtemps. Il faut immédiatement voler à son secours !
Shamir ne tiendra plus très longtemps. Il faut immédiatement voler à son secours !
TalkCharacter(2401,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_18_1_31_18_38_Felix
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Je ne crois pas qu'elle tiendra bien longtemps. On y va !
Je ne crois pas qu'elle tiendra bien longtemps. On y va !
MainMissionStart(803,1,0,2,92,92,92,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez neutralisé les commandes de la porte principale !
Alert(584,1,92,92,92,0,0,0,0,0,0,0,0,0,0)
La porte principale s'est ouverte !
TalkCharacter(2397,16,1,1,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2398,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] !
MainMissionStart(2,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] !
Alert(615,0,61,92,92,3,0,0,0,0,0,0,0,0,0)
[eb][eg2][r][cp][0:PARTY][/] ont ouvert les portes pour envoyer des troupes !
Alert(719,4,92,92,92,0,0,0,0,0,0,0,0,0,0)
Utilisez les commandes à l'intérieur du [b]bastion[/] capturé !
SetDeathText(33,96,2406,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_32_18_38_Shamir
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Pardonne-moi, Catherine... Tu vas devoir apprendre à te passer de moi...
Pardonne-moi, Catherine... Tu vas devoir apprendre à te passer de moi...
Alert(319,3,9,92,92,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] a péri !
TalkCharacter(2408,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_18_1_31_18_38_Dimitri
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Nous arrivons trop tard... En avant, qu'elle ne se soit pas sacrifiée en vain !
Nous arrivons trop tard... En avant, qu'elle ne se soit pas sacrifiée en vain !
SetDeathText(33,96,2406,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_32_18_38_Shamir
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Pardonne-moi, Catherine... Tu vas devoir apprendre à te passer de moi...
Pardonne-moi, Catherine... Tu vas devoir apprendre à te passer de moi...
Alert(319,3,9,92,92,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] a péri !
TalkCharacter(2408,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_18_1_31_18_38_Dimitri
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Nous arrivons trop tard... En avant, qu'elle ne se soit pas sacrifiée en vain !
Nous arrivons trop tard... En avant, qu'elle ne se soit pas sacrifiée en vain !
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] !
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] !
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] !
TalkDeploySlot(2399,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]6_6_10_15_21_32_15_35_vicomtesse Fenja
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C'est donc ici que je vais mourir ? Pas très confortable, je ne sais pas si je reposerai en paix.
C'est donc ici que je vais mourir ? Pas très confortable, je ne sais pas si je reposerai en paix.
MainMissionStart(20,4,1,1,9,9,92,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Aidez [eg2][0:CHARA_G] avant de l'enrôler !
TalkCharacter(2400,26,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_18_1_31_18_38_Seteth
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Shamir ne tiendra plus très longtemps. Il faut immédiatement voler à son secours !
Shamir ne tiendra plus très longtemps. Il faut immédiatement voler à son secours !
TalkCharacter(2401,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_18_1_31_18_38_Felix
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Je ne crois pas qu'elle tiendra bien longtemps. On y va !
Je ne crois pas qu'elle tiendra bien longtemps. On y va !
SetDeathText(33,73,2402,1,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_32_18_38_Shamir
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Je ne m'attendais pas à recevoir de l'aide. Il faudra que je vous rende la pareille.
Je ne m'attendais pas à recevoir de l'aide. Il faudra que je vous rende la pareille.
TalkCharacter(2403,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_13_18_1_31_18_38_Felix
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Les soldats formant la garde rapprochée de l'impératrice sont coriaces. Je ne suis pas impressionné... mais presque.
Les soldats formant la garde rapprochée de l'impératrice sont coriaces. Je ne suis pas impressionné... mais presque.
Alert(934,1,9,92,92,0,0,0,0,0,0,0,0,0,0)
Vous avez secouru [eg2][0:CHARA_G] !
TalkCharacter(2404,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_13_18_1_31_18_38_Dedue
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Ici, vous serez en sécurité. Vous devez vous reposer. Nous, on s'occupe du reste.
Ici, vous serez en sécurité. Vous devez vous reposer. Nous, on s'occupe du reste.
TalkDeploySlot(2405,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
[es]6_6_10_15_21_32_15_35_vicomtesse Fenja
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Merci. Je vous revaudrai ça.
Merci. Je vous revaudrai ça.
MainMissionStart(485,1,1,2,9,92,92,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez enrôlé [eg2][0:CHARA_G] !
SetDeathText(33,96,2406,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_32_18_38_Shamir
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Pardonne-moi, Catherine... Tu vas devoir apprendre à te passer de moi...
Pardonne-moi, Catherine... Tu vas devoir apprendre à te passer de moi...
Alert(319,3,9,92,92,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] a péri !
MainMissionStart(445,3,1,3,9,92,92,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Vous n'avez pas pu secourir [eg2][0:CHARA_G] !
TalkCharacter(2407,50,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_18_1_31_18_38_Rodrigue
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C'est trop tard ! Comment avons-nous pu en arriver là...
C'est trop tard ! Comment avons-nous pu en arriver là...
TalkDeploySlot(2410,17,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Ah, un morveux de la famille Gautier ! Ne me dites pas que vous voulez vous battre...
Ah, un morveux de la famille Gautier ! Ne me dites pas que vous voulez vous battre...
TalkDeploySlot(2411,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Hé, je vaux plus qu'un stupide nom de famille. Je vous ferai avaler vos insultes !
Hé, je vaux plus qu'un stupide nom de famille. Je vous ferai avaler vos insultes !
TalkDeploySlot(2412,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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C'est beau d'avoir du cran. Très bien, alors. Montrez-moi ce dont vous êtes capable !
C'est beau d'avoir du cran. Très bien, alors. Montrez-moi ce dont vous êtes capable !
Alert(300,0,11,17,92,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] affronte [eg2][1:CHARA_G] !
TalkCharacter(2413,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_18_1_31_18_38_Sylvain
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Miklan se mesure à Gwendal ! Hmm... Il vaut mieux pas que je m'en mêle...
Miklan se mesure à Gwendal ! Hmm... Il vaut mieux pas que je m'en mêle...
TalkCharacter(2415,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_18_1_31_18_38_Dimitri
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Peut-être, mais il est hors de question de l'abandonner à son sort. Ouvrons cette porte et filons l'aider !
Peut-être, mais il est hors de question de l'abandonner à son sort. Ouvrons cette porte et filons l'aider !
TalkCharacter(2414,50,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_18_1_31_18_38_Rodrigue
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Les soldats de Gwendal ont pris position devant la citadelle ? Il faudra faire vite si l'on veut tenter de secourir Miklan.
Les soldats de Gwendal ont pris position devant la citadelle ? Il faudra faire vite si l'on veut tenter de secourir Miklan.
TalkCharacter(2416,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_18_1_31_18_38_Dimitri
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En effet. Le mécanisme de la porte doit être tout près d'ici. Que le sauvetage commence !
En effet. Le mécanisme de la porte doit être tout près d'ici. Que le sauvetage commence !
MainMissionStart(701,4,2,1,92,92,92,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Neutralisez les commandes dans les rues de la ville et ouvrez les portes des remparts !
TalkCharacter(2417,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_18_1_31_18_38_Sylvain
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Si je comprends bien, il faut d'abord qu'on ouvre cette porte avant d'atteindre celle de la citadelle ? On perd du temps...
Si je comprends bien, il faut d'abord qu'on ouvre cette porte avant d'atteindre celle de la citadelle ? On perd du temps...
TalkCharacter(2418,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_18_1_31_18_38_Dimitri
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Je comprends que cette forteresse ait une réputation d'inexpugnabilité. Pour ouvrir une porte, il faut en forcer beaucoup d'autres.
Je comprends que cette forteresse ait une réputation d'inexpugnabilité. Pour ouvrir une porte, il faut en forcer beaucoup d'autres.
Alert(565,0,61,92,92,3,0,0,0,0,0,0,0,0,0)
[eb][eg2][r][cp][0:PARTY][/] ont ouvert les portes pour déployer des renforts !
TalkCharacter(2437,50,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_18_1_31_18_38_Rodrigue
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Fidèle à sa réputation, la Madone d'Argent dispose d'un arsenal impressionnant.
Fidèle à sa réputation, la Madone d'Argent dispose d'un arsenal impressionnant.
ShowTutorial(273,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Les pièges au sol infligent des dégâts aux unités passant dessus. Les unités volantes peuvent franchir les pièges au sol sans encombre si elles sont en selle.
Alert(751,0,92,92,92,0,0,0,0,0,1,0,0,0,0)
Commandes de la porte des remparts neutralisées : [0:NUMBER] !
TalkCharacter(2429,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
Alert(751,0,92,92,92,0,0,0,0,0,1,0,0,0,0)
Commandes de la porte des remparts neutralisées : [0:NUMBER] !
TalkCharacter(2429,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
Alert(719,4,92,92,92,0,0,0,0,0,0,0,0,0,0)
Utilisez les commandes à l'intérieur du [b]bastion[/] capturé !
TalkDeploySlot(2421,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Pas mal ! Mais pas suffisant pour me battre, mauviette !
Pas mal ! Mais pas suffisant pour me battre, mauviette !
TalkDeploySlot(2422,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Si vous aviez eu un emblème, je ne dis pas. Mais là... Hors de question que je perde face à un vieillard sans emblème !
Si vous aviez eu un emblème, je ne dis pas. Mais là... Hors de question que je perde face à un vieillard sans emblème !
TalkDeploySlot(2423,17,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Ha ha ! Vous aboyez à pleins poumons, mais j'attends de voir la morsure. En garde, Miklan !
Ha ha ! Vous aboyez à pleins poumons, mais j'attends de voir la morsure. En garde, Miklan !
MainMissionStart(801,1,2,2,92,92,92,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez neutralisé les commandes de la porte des remparts !
Alert(585,1,92,92,92,0,0,0,0,0,0,0,0,0,0)
Les portes des remparts se sont ouvertes !
MainMissionStart(702,4,3,1,92,92,92,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Neutralisez les commandes dans les remparts et ouvrez la porte centrale !
Alert(200,0,10,92,92,0,0,0,0,0,0,0,0,0,0)
[eb][eg1][0:CHARA_G] vient d'apparaître !
TalkDeploySlot(2424,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]3_7_11_16_22_32_16_36_chargée de logist.[cm][es]4_8_12_17_28_33_17_37_chargées de logistique[ce]
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Il semble que nous arrivions à temps. Il faut défendre la citadelle.
Il semble que nous arrivions à temps. Il faut défendre la citadelle.
TalkCharacter(2425,15,1,1,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_13_18_1_31_18_38_Sylvain
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Hé, mon père est arrivé ! Il aurait été dommage de pas demander de renforts.
Hé, mon père est arrivé ! Il aurait été dommage de pas demander de renforts.
TalkCharacter(2426,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_13_18_1_31_18_38_Dimitri
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Il était risqué d'envoyer ces troupes au margrave, mais le jeu en valait la chandelle. Cela nous sera très utile.
Il était risqué d'envoyer ces troupes au margrave, mais le jeu en valait la chandelle. Cela nous sera très utile.
Alert(752,0,92,92,92,0,0,0,0,0,1,0,0,0,0)
Commandes de la porte centrale neutralisées : [0:NUMBER] !
TalkCharacter(2420,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_13_18_1_31_18_38_Dimitri
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Il devrait y avoir un dernier mécanisme permettant d'ouvrir la porte de la citadelle. Il faut le localiser.
Il devrait y avoir un dernier mécanisme permettant d'ouvrir la porte de la citadelle. Il faut le localiser.
Alert(752,0,92,92,92,0,0,0,0,0,1,0,0,0,0)
Commandes de la porte centrale neutralisées : [0:NUMBER] !
TalkCharacter(2420,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_13_18_1_31_18_38_Dimitri
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Il devrait y avoir un dernier mécanisme permettant d'ouvrir la porte de la citadelle. Il faut le localiser.
Il devrait y avoir un dernier mécanisme permettant d'ouvrir la porte de la citadelle. Il faut le localiser.
Alert(719,4,92,92,92,0,0,0,0,0,0,0,0,0,0)
Utilisez les commandes à l'intérieur du [b]bastion[/] capturé !
TalkDeploySlot(2430,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Vous ne mâchez pas vos mots, vous. Venez que j'abrège vos souffrances !
Vous ne mâchez pas vos mots, vous. Venez que j'abrège vos souffrances !
SetDeathText(45,96,2431,1,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Miklan
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Gnn. Quelle blague... Enfin... Au moins, j'ai permis aux autres de prendre le temps nécessaire.
Gnn. Quelle blague... Enfin... Au moins, j'ai permis aux autres de prendre le temps nécessaire.
Alert(319,3,11,92,92,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] a péri !
TalkDeploySlot(2432,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Effectivement, je ne m'attendais pas à autant de résistance de votre part. Vous vous êtes bien battu, mauviette. Enfin, seigneur Miklan.
Effectivement, je ne m'attendais pas à autant de résistance de votre part. Vous vous êtes bien battu, mauviette. Enfin, seigneur Miklan.
TalkDeploySlot(2433,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]3_7_11_16_22_32_16_36_chargée de logist.[cm][es]4_8_12_17_28_33_17_37_chargées de logistique[ce]
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J'ai beau l'avoir renié en tant que fils, je ne vois pas pourquoi je ne devrais pas le venger.
J'ai beau l'avoir renié en tant que fils, je ne vois pas pourquoi je ne devrais pas le venger.
MainMissionStart(802,1,3,2,92,92,92,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez neutralisé les commandes de la porte centrale !
Alert(586,1,92,92,92,0,0,0,0,0,0,0,0,0,0)
La porte centrale s'est ouverte !
TalkCharacter(2434,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_13_18_1_31_18_38_Sylvain
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J'en reviens pas que mon frère ait réussi à empêcher autant de soldats d'accéder à la citadelle. C'était un sacré guerrier.
J'en reviens pas que mon frère ait réussi à empêcher autant de soldats d'accéder à la citadelle. C'était un sacré guerrier.
TalkCharacter(2435,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_13_18_1_31_18_38_Dimitri
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Non ! Nous arrivons trop tard. Vite, à la citadelle. On a cruellement besoin de nous...
Non ! Nous arrivons trop tard. Vite, à la citadelle. On a cruellement besoin de nous...
TalkDeploySlot(2436,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Préparez-vous tous à tirer ! On les massacre !
Préparez-vous tous à tirer ! On les massacre !
Alert(516,2,92,92,92,3,0,0,0,0,0,0,0,0,0)
[eb][eg2][r][cp][0:PARTY][/] ont activé les balistes !
TalkCharacter(2438,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_13_18_1_31_18_38_Felix
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Nous n'irons pas loin de cette manière. Il faut commencer par désactiver ces armes !
Nous n'irons pas loin de cette manière. Il faut commencer par désactiver ces armes !
MainMissionStart(3401,4,4,1,92,92,92,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Capturez les [r]bastions[/] et stoppez les balistes et les pièges !
Alert(537,1,92,92,92,0,0,0,0,0,0,0,0,0,0)
[r]Bastion[/] capturé ! Les balistes ont été interrompues !
TalkCharacter(2441,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2440,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_13_19_1_31_18_39_Ashe
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Nous voilà maîtres de cette forteresse ! Maintenant, coupons ces engins.
Nous voilà maîtres de cette forteresse ! Maintenant, coupons ces engins.
Alert(756,1,92,92,92,0,0,0,0,0,1,0,0,0,0)
Commandes de pièges neutralisées : [0:NUMBER] !
Alert(756,1,92,92,92,0,0,0,0,0,1,0,0,0,0)
Commandes de pièges neutralisées : [0:NUMBER] !
Alert(719,4,92,92,92,0,0,0,0,0,0,0,0,0,0)
Utilisez les commandes à l'intérieur du [b]bastion[/] capturé !
Alert(3402,1,92,92,92,0,0,0,0,0,0,0,0,0,0)
Commandes neutralisées ! Les pièges ont été désarmés !
TalkCharacter(2442,16,1,1,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_13_18_1_32_18_38_Mercedes
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Parfait. Les pièges aussi devraient être désactivés maintenant !
Parfait. Les pièges aussi devraient être désactivés maintenant !
MainMissionStart(3403,1,4,2,92,92,92,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez stoppé les balistes et les pièges !
TalkCharacter(2443,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_13_18_1_31_18_38_Dimitri
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Bravo à tous ! Il ne nous reste plus qu'à prendre la citadelle d'assaut !
Bravo à tous ! Il ne nous reste plus qu'à prendre la citadelle d'assaut !
TalkDeploySlot(2444,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Vous ne manquez pas de cran, fille de Charon. Je suis impressionné.
Vous ne manquez pas de cran, fille de Charon. Je suis impressionné.
TalkDeploySlot(2445,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_19_1_31_18_39_Anaximandros
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Ha ! Vous jouez les durs, mais vous avez la tête de quelqu'un qui a déjà un pied dans la tombe.
Ha ! Vous jouez les durs, mais vous avez la tête de quelqu'un qui a déjà un pied dans la tombe.
MainMissionStart(24,4,5,1,17,3,92,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] et aidez [eg2][1:CHARA_G] !
TalkCharacter(2446,27,1,4,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_13_18_1_32_18_38_Flayn
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Oh non, Catherine ! Nous devons y aller, elle a besoin de renforts !
Oh non, Catherine ! Nous devons y aller, elle a besoin de renforts !
TalkCharacter(2448,26,1,0,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_13_18_1_31_18_38_Seteth
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Quel soulagement de vous voir saine et sauve, Catherine. Son Excellence s'inquiétait de votre sort.
Quel soulagement de vous voir saine et sauve, Catherine. Son Excellence s'inquiétait de votre sort.
TalkDeploySlot(2449,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_19_1_31_18_39_Anaximandros
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Vraiment ? Voilà qui me donne du cÅ“ur au ventre !
Vraiment ? Voilà qui me donne du cÅ“ur au ventre !
TalkDeploySlot(2447,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_19_1_31_18_39_Anaximandros
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Désolée de vous avoir fait perdre du temps, mais grâce à vous, nous avons triomphé !
Désolée de vous avoir fait perdre du temps, mais grâce à vous, nous avons triomphé !
TalkCharacter(2451,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_13_18_1_31_18_38_Sylvain
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J'aurais préféré ne jamais vous revoir, mais c'est comme ça. Il faut bien que quelqu'un venge la mort de mon frère.
J'aurais préféré ne jamais vous revoir, mais c'est comme ça. Il faut bien que quelqu'un venge la mort de mon frère.
TalkDeploySlot(2452,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Ha ! La dernière fois que je vous ai vu, vous n'étiez encore qu'un mioche, mais je vois que vous avez grandi.
Ha ! La dernière fois que je vous ai vu, vous n'étiez encore qu'un mioche, mais je vois que vous avez grandi.
SetDeathText(82,73,2450,0,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Gwendal
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Toutes les mauviettes sont là, à ce que je vois ! Alors, on se croit capables de me tuer ?
Toutes les mauviettes sont là, à ce que je vois ! Alors, on se croit capables de me tuer ?
TalkDeploySlot(2453,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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En tant que chevalier, mon devoir est de venger mon seigneur. Je me battrai pour le comte jusqu'à mon dernier souffle !
En tant que chevalier, mon devoir est de venger mon seigneur. Je me battrai pour le comte jusqu'à mon dernier souffle !
TalkDeploySlot(2454,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]3_7_11_16_22_32_16_36_chargée de logist.[cm][es]4_8_12_17_28_33_17_37_chargées de logistique[ce]
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Je ne prendrai aucun plaisir à tuer un homme comme vous, mais je ne peux pas me permettre de vous laisser en vie.
Je ne prendrai aucun plaisir à tuer un homme comme vous, mais je ne peux pas me permettre de vous laisser en vie.
TalkDeploySlot(2455,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Je suis un chevalier de la maison Rowe : je reprendrai le château de mon seigneur même si je dois y laisser la vie !
Je suis un chevalier de la maison Rowe : je reprendrai le château de mon seigneur même si je dois y laisser la vie !
SetDeathText(82,96,2456,1,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Gwendal
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Mourir ici... Oui, ça fera l'affaire.
Mourir ici... Oui, ça fera l'affaire.
Alert(319,0,17,92,92,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] a péri !
MainMissionStart(444,1,5,2,3,3,92,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez secouru [eg2][0:CHARA_G] !
TalkCharacter(2457,50,1,3,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_13_18_1_31_18_38_Rodrigue
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Un chevalier sans seigneur à servir connaît un destin bien amer.
Un chevalier sans seigneur à servir connaît un destin bien amer.
TalkDeploySlot(2458,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_19_1_31_18_39_Anaximandros
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Je ne suis qu'un poids pour vous. Mais merci pour ce coup de main.
Je ne suis qu'un poids pour vous. Mais merci pour ce coup de main.
Alert(3411,1,3,92,92,0,0,0,0,0,0,0,0,0,0)
Vous avez secouru [0:CHARA_G], qui est désormais contrôlable !
TalkDeploySlot(2459,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_19_1_31_18_39_Anaximandros
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Shamir est morte ?! Je... Ah...
Shamir est morte ?! Je... Ah...
TalkDeploySlot(2460,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
???
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Au rapport ! Une armée impériale importante marche sur Arianrhod !
Au rapport ! Une armée impériale importante marche sur Arianrhod !
TalkCharacter(2461,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_13_18_1_31_18_38_Felix
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Et je parie que l'impératrice est à sa tête. Qu'est-ce qu'on fait, le phacochère ?
Et je parie que l'impératrice est à sa tête. Qu'est-ce qu'on fait, le phacochère ?
TalkCharacter(2462,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_13_18_1_31_18_38_Dimitri
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Nous les empêcherons de reconquérir la forteresse. Que toutes nos troupes se positionnent pour les intercepter !
Nous les empêcherons de reconquérir la forteresse. Que toutes nos troupes se positionnent pour les intercepter !
Alert(329,2,92,92,92,0,0,0,0,0,0,0,0,0,0)
Empêchez la chute [eg4][0:AREA] !
MainMissionStart(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] et [eg4][1:CHARA_G] !
Alert(230,2,15,92,92,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] débarque avec des renforts !
SetDeathText(100,73,2463,0,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_32_18_39_Yuri
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Dans cette forteresse, on va de surprise en surprise. Quoi encore, maintenant ? Un escalier secret !
Dans cette forteresse, on va de surprise en surprise. Quoi encore, maintenant ? Un escalier secret !
Alert(3410,2,15,92,92,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] a activé les escaliers dérobés !
Alert(107,2,15,92,92,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] et ses alliés avancent vers [eg2][0:AREA] !
TalkCharacter(2464,3,1,4,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_13_18_1_31_18_38_Dimitri
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Ils ont ouvert un autre passage secret ? Ce doit être quelqu'un qui connaît bien l'architecture de l'édifice.
Ils ont ouvert un autre passage secret ? Ce doit être quelqu'un qui connaît bien l'architecture de l'édifice.
MainMissionStart(2,4,6,1,15,92,92,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] !
MainMissionStart(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] et [eg4][1:CHARA_G] !
Alert(230,2,15,92,92,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] débarque avec des renforts !
SetDeathText(100,73,2463,0,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_32_18_39_Yuri
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Dans cette forteresse, on va de surprise en surprise. Quoi encore, maintenant ? Un escalier secret !
Dans cette forteresse, on va de surprise en surprise. Quoi encore, maintenant ? Un escalier secret !
Alert(3410,2,15,92,92,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] a activé les escaliers dérobés !
Alert(107,2,15,92,92,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] et ses alliés avancent vers [eg2][0:AREA] !
TalkCharacter(2464,3,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_18_1_31_18_38_Dimitri
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Ils ont ouvert un autre passage secret ? Ce doit être quelqu'un qui connaît bien l'architecture de l'édifice.
Ils ont ouvert un autre passage secret ? Ce doit être quelqu'un qui connaît bien l'architecture de l'édifice.
MainMissionStart(2,4,6,1,15,92,92,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] !
TalkCharacter(2467,17,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_19_1_32_18_39_Annette
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Si on ne fait rien pour arrêter rapidement ce type, l'ennemi va nous tomber dessus de tous les côtés à la fois.
Si on ne fait rien pour arrêter rapidement ce type, l'ennemi va nous tomber dessus de tous les côtés à la fois.
TalkCharacter(2468,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_13_18_1_31_18_38_Dedue
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Il faut le neutraliser en priorité. Sinon, l'ennemi ne cessera plus de nous assaillir de tous côtés.
Il faut le neutraliser en priorité. Sinon, l'ennemi ne cessera plus de nous assaillir de tous côtés.
MainMissionStart(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] et [eg4][1:CHARA_G] !
TalkCharacter(2465,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_19_1_31_18_39_Ashe
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S'il s'agit d'un membre de la maison Rowe... Nous pourrions essayer de le rallier à notre cause !
S'il s'agit d'un membre de la maison Rowe... Nous pourrions essayer de le rallier à notre cause !
TalkCharacter(2466,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_13_18_1_31_18_38_Rodrigue
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Hmm, ce pourrait être problématique. Peut-être pourrons-nous le convaincre de nous rejoindre.
Hmm, ce pourrait être problématique. Peut-être pourrons-nous le convaincre de nous rejoindre.
MainMissionStart(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] et [eg4][1:CHARA_G] !
TalkDeploySlot(1066,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]2_5_9_14_20_31_14_34_gén. de Dominic[cm][es]4_8_12_17_28_33_17_37_généraux de Dominic[ce]
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Hmm... et moi qui pensais ressentir quelque chose. Je pourrais vraiment vous tuer, cette fois.
Hmm... et moi qui pensais ressentir quelque chose. Je pourrais vraiment vous tuer, cette fois.
TalkCharacter(1067,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1072,103,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_18_1_32_18_38_Hapi
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Vu que je ne n'ai pas envie de t'affronter, Riri, pourquoi ne pas annuler ce combat ?
Vu que je ne n'ai pas envie de t'affronter, Riri, pourquoi ne pas annuler ce combat ?
TalkDeploySlot(1073,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]2_5_9_14_20_31_14_34_gén. de Dominic[cm][es]4_8_12_17_28_33_17_37_généraux de Dominic[ce]
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Hé, je ne veux pas me battre avec toi non plus, mais quand j'accepte un travail, je le fais jusqu'au bout.
Hé, je ne veux pas me battre avec toi non plus, mais quand j'accepte un travail, je le fais jusqu'au bout.
TalkDeploySlot(1065,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]2_5_9_14_20_31_14_34_gén. de Dominic[cm][es]4_8_12_17_28_33_17_37_généraux de Dominic[ce]
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Dites-moi que vous ne pointez pas cette chose sur mon beau visage.
Dites-moi que vous ne pointez pas cette chose sur mon beau visage.
TalkDeploySlot(2469,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]2_5_9_14_20_31_14_34_gén. de Dominic[cm][es]4_8_12_17_28_33_17_37_généraux de Dominic[ce]
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Le vieil homme cherchait un endroit pour mourir. Maintenant qu'il a disparu, tout repose sur moi. Quelle pitié.
Le vieil homme cherchait un endroit pour mourir. Maintenant qu'il a disparu, tout repose sur moi. Quelle pitié.
TalkCharacter(2470,3,1,4,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_13_18_1_31_18_38_Dimitri
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Êtes-vous du côté des bandits ? De Gwendal, peut-être ? Non, attendez. Vous appartenez à la maison Rowe.
Êtes-vous du côté des bandits ? De Gwendal, peut-être ? Non, attendez. Vous appartenez à la maison Rowe.
SetDeathText(100,96,1077,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_32_18_39_Yuri
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Je me suis vraiment planté cette fois... Désolé, les amis... Désolé, Mère.
Je me suis vraiment planté cette fois... Désolé, les amis... Désolé, Mère.
MainMissionStart(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] et [eg4][1:CHARA_G] !
MainMissionStart(3,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] et [eg4][1:CHARA_G] !
Alert(319,0,15,92,92,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] a péri !
MainMissionStart(438,1,6,2,15,92,92,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez vaincu [eg2][0:CHARA_G] !
TalkCharacter(2473,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_13_19_1_31_18_39_Ashe
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Je suis certain de l'avoir déjà croisé, mais il est trop tard : son identité restera un mystère.
Je suis certain de l'avoir déjà croisé, mais il est trop tard : son identité restera un mystère.
TalkCharacter(2471,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_13_19_1_31_18_39_Ashe
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Oh, je le savais ! Vous êtes de la maison Rowe ! Nous aurions sacrément besoin de votre aide. Alors, qu'en dites-vous ?
Oh, je le savais ! Vous êtes de la maison Rowe ! Nous aurions sacrément besoin de votre aide. Alors, qu'en dites-vous ?
TalkCharacter(2472,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_13_18_1_31_18_38_Dimitri
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Je comprends. Que diriez-vous de travailler pour nous ? Je sais qui vous êtes et vous propose cela en connaissance de cause.
Je comprends. Que diriez-vous de travailler pour nous ? Je sais qui vous êtes et vous propose cela en connaissance de cause.
TalkDeploySlot(1076,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]2_5_9_14_20_31_14_34_gén. de Dominic[cm][es]4_8_12_17_28_33_17_37_généraux de Dominic[ce]
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Eh bien, puisque vous le formulez ainsi, je préfèrerais ne pas être massacré.
Eh bien, puisque vous le formulez ainsi, je préfèrerais ne pas être massacré.
MainMissionStart(485,1,9,2,15,92,92,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez enrôlé [eg2][0:CHARA_G] !
Alert(944,2,14,16,92,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] et [eg2][1:CHARA_G] arrivent avec des renforts !
SetDeathText(146,73,2474,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Waldemar
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Arianrhod est pour nous une position stratégique. Nous devons la reconquérir, même si cela implique d'essuyer des pertes.
Arianrhod est pour nous une position stratégique. Nous devons la reconquérir, même si cela implique d'essuyer des pertes.
SetDeathText(7,73,2475,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Linhardt
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Pourquoi faut-il que je me sois laissé embarquer dans cette histoire...
Pourquoi faut-il que je me sois laissé embarquer dans cette histoire...
MainMissionStart(3,4,7,1,14,16,92,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] et [eg4][1:CHARA_G] !
Alert(107,2,16,92,92,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] et ses alliés avancent vers [eg2][0:AREA] !
TalkDeploySlot(2480,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Miklan
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Oh, bonjour, Petra. Désolé, mais pourriez-vous essayer de ne pas me tuer ?
Oh, bonjour, Petra. Désolé, mais pourriez-vous essayer de ne pas me tuer ?
TalkCharacter(2481,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_13_18_1_32_18_38_Petra
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Dans ce cas, rendez-vous tant qu'il en est encore temps !
Dans ce cas, rendez-vous tant qu'il en est encore temps !
TalkCharacter(2482,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_13_18_1_32_18_38_Dorothea
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Linouchou ? Sur un champ de bataille ? Je n'aurais jamais cru voir ça un jour, mais je ne vous ménagerai pas pour autant.
Linouchou ? Sur un champ de bataille ? Je n'aurais jamais cru voir ça un jour, mais je ne vous ménagerai pas pour autant.
TalkDeploySlot(2483,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Miklan
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En fait, je suis encore plus abasourdi que vous de vous voir là, Dorothea.
En fait, je suis encore plus abasourdi que vous de vous voir là, Dorothea.
TalkDeploySlot(2484,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Miklan
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Bernadetta. Faisons... comme si nous ne nous étions pas vus, d'accord ?
Bernadetta. Faisons... comme si nous ne nous étions pas vus, d'accord ?
TalkCharacter(2485,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_13_18_1_32_18_38_Bernadetta
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Oui, excellente idée... Euh, je voulais dire, jamais de la vie !
Oui, excellente idée... Euh, je voulais dire, jamais de la vie !
TalkDeploySlot(2479,14,1,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Miklan
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Pourquoi est-ce que personne ne s'occupe de cela ? Qu'est-ce que je fabrique ici, moi ?
Pourquoi est-ce que personne ne s'occupe de cela ? Qu'est-ce que je fabrique ici, moi ?
TalkDeploySlot(2486,14,1,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Miklan
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Oh, ça se présente très mal. Je me demande si j'arriverai à tenir jusqu'à l'arrivée de Sa Majesté...
Oh, ça se présente très mal. Je me demande si j'arriverai à tenir jusqu'à l'arrivée de Sa Majesté...
TalkDeploySlot(2476,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
[cs][es]3_6_10_15_21_32_15_35_marchande obsc.[cm][es]4_8_12_17_28_33_17_37_marchandes obscures[ce]
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Je suis Waldemar von Hevring, ministre de l'Intérieur de l'Empire. Les raisons de ma présence ici ne regardent que moi.
Je suis Waldemar von Hevring, ministre de l'Intérieur de l'Empire. Les raisons de ma présence ici ne regardent que moi.
TalkDeploySlot(2477,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
[cs][es]3_6_10_15_21_32_15_35_marchande obsc.[cm][es]4_8_12_17_28_33_17_37_marchandes obscures[ce]
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Je ne serai plus très utile si je reçois de nouvelles blessures.
Je ne serai plus très utile si je reçois de nouvelles blessures.
TalkDeploySlot(2487,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Miklan
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Je jette l'éponge. Je ne suis pas prêt à me sacrifier.
Je jette l'éponge. Je ne suis pas prêt à me sacrifier.
Alert(237,0,14,92,92,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] a battu en retraite !
TalkDeploySlot(2478,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]3_6_10_15_21_32_15_35_marchande obsc.[cm][es]4_8_12_17_28_33_17_37_marchandes obscures[ce]
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Je ne vois pas l'intérêt de me sacrifier. Je bats en retraite !
Je ne vois pas l'intérêt de me sacrifier. Je bats en retraite !
Alert(237,0,16,92,92,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] a battu en retraite !
MainMissionStart(440,1,7,2,14,16,92,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez vaincu [eg2][0:CHARA_G] et [eg2][1:CHARA_G] !
TalkCharacter(2488,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_13_18_1_31_18_38_Dimitri
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Parfait, leurs commandants à l'avant-garde sont morts. Reste à savoir où se trouve Edelgard.
Parfait, leurs commandants à l'avant-garde sont morts. Reste à savoir où se trouve Edelgard.
SetDeathText(2,73,2489,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_19_1_32_18_39_Edelgard
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Nous massacrerons l'armée du Royaume et nous emparerons définitivement d'Arianrhod ! En avant !
Nous massacrerons l'armée du Royaume et nous emparerons définitivement d'Arianrhod ! En avant !
SetDeathText(6,73,2490,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Ferdinand
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Cette bataille scellera le destin du front ouest ! Montrons-leur la puissance de l'Empire !
Cette bataille scellera le destin du front ouest ! Montrons-leur la puissance de l'Empire !
Alert(944,2,12,13,92,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] et [eg2][1:CHARA_G] arrivent avec des renforts !
Alert(107,2,12,92,92,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] et ses alliés avancent vers [eg2][0:AREA] !
MainMissionStart(3412,4,8,1,12,92,92,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] et défendez Arianrhod jusqu'au bout !
TalkCharacter(2491,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_13_18_1_31_18_38_Dimitri
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Réussir à la neutraliser ici et maintenant, c'est mettre fin à la guerre. C'est le moment d'unir nos forces contre l'Empire !
Réussir à la neutraliser ici et maintenant, c'est mettre fin à la guerre. C'est le moment d'unir nos forces contre l'Empire !
TalkDeploySlot(2495,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Raphael
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Je n'ai rien de plus à vous dire. Tout se termine maintenant.
Je n'ai rien de plus à vous dire. Tout se termine maintenant.
TalkCharacter(2496,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2497,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Raphael
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Cela faisait longtemps, Petra. Vous savez, vous pouvez encore réintégrer l'Empire si vous le souhaitez. Qu'en dites-vous ?
Cela faisait longtemps, Petra. Vous savez, vous pouvez encore réintégrer l'Empire si vous le souhaitez. Qu'en dites-vous ?
TalkCharacter(2498,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_13_18_1_32_18_38_Petra
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J'aurais préféré ne pas arriver là, mais je ne tournerai pas ma veste une seconde fois. Il en va de l'honneur de la future reine de Brigid !
J'aurais préféré ne pas arriver là, mais je ne tournerai pas ma veste une seconde fois. Il en va de l'honneur de la future reine de Brigid !
TalkCharacter(2499,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_13_18_1_32_18_38_Dorothea
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Je ne me cherche pas d'excuses, Edie. Je les ai affrontés... Et j'ai été battue. Voilà comment cela s'est terminé.
Je ne me cherche pas d'excuses, Edie. Je les ai affrontés... Et j'ai été battue. Voilà comment cela s'est terminé.
TalkDeploySlot(2500,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Raphael
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N'en dis pas plus, prépare-toi à subir une nouvelle défaite. Je te ramènerai moi-même dans le giron de l'Empire.
N'en dis pas plus, prépare-toi à subir une nouvelle défaite. Je te ramènerai moi-même dans le giron de l'Empire.
TalkCharacter(2501,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2502,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Raphael
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Respirez un bon coup, Bernadetta. Votre arme va vous échapper des mains.
Respirez un bon coup, Bernadetta. Votre arme va vous échapper des mains.
TalkDeploySlot(2492,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Raphael
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Je n'aurai aucune pitié envers mes ennemis ! Préparez-vous à mourir !
Je n'aurai aucune pitié envers mes ennemis ! Préparez-vous à mourir !
GenderedMcTalk(0,2493,2494,1,2,1,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Shez
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L'impératrice en personne ! Je serai celui qui l'a vaincue !
L'impératrice en personne ! Je serai celui qui l'a vaincue !
[es]1_1_13_18_1_31_18_38_Shez
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L'impératrice en personne ! Je serai celle qui l'a vaincue !
L'impératrice en personne ! Je serai celle qui l'a vaincue !
TalkDeploySlot(2503,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Raphael
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Il en faudra plus pour m'arrêter !
Il en faudra plus pour m'arrêter !
TalkCharacter(2504,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_18_1_31_18_38_Dimitri
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Enfin, l'occasion que nous attendions. Il ne faut surtout pas la laisser passer !
Enfin, l'occasion que nous attendions. Il ne faut surtout pas la laisser passer !
TalkDeploySlot(2505,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Raphael
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Je me rends. Donnez-moi les derniers sacrements ou laissez-moi partir.
Je me rends. Donnez-moi les derniers sacrements ou laissez-moi partir.
TalkCharacter(2506,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_18_1_31_18_38_Dimitri
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Désolé, mais je ne peux pas me permettre de vous laisser partir. J'ai des questions à vous poser.
Désolé, mais je ne peux pas me permettre de vous laisser partir. J'ai des questions à vous poser.
TalkDeploySlot(2505,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Raphael
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Je me rends. Donnez-moi les derniers sacrements ou laissez-moi partir.
Je me rends. Donnez-moi les derniers sacrements ou laissez-moi partir.
Alert(174,2,12,92,92,0,0,0,15,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] a capturé [eg2][0:AREA] et a repris son avancée !
Alert(174,2,12,92,92,0,0,0,14,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] a capturé [eg2][0:AREA] et a repris son avancée !
Alert(174,2,12,92,92,0,0,0,12,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] a capturé [eg2][0:AREA] et a repris son avancée !
Alert(174,2,12,92,92,0,0,0,13,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] a capturé [eg2][0:AREA] et a repris son avancée !
TalkDeploySlot(2507,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Raphael
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Nous n'avons toujours pas atteint notre objectif ! Continuez !
Nous n'avons toujours pas atteint notre objectif ! Continuez !
TalkDeploySlot(2507,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Raphael
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Nous n'avons toujours pas atteint notre objectif ! Continuez !
Nous n'avons toujours pas atteint notre objectif ! Continuez !
Alert(174,2,12,92,92,0,0,0,10,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] a capturé [eg2][0:AREA] et a repris son avancée !
Alert(174,2,12,92,92,0,0,0,6,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] a capturé [eg2][0:AREA] et a repris son avancée !
TalkDeploySlot(2508,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Raphael
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L'objectif est droit devant. L'ennemi va prendre toute la mesure de notre puissance !
L'objectif est droit devant. L'ennemi va prendre toute la mesure de notre puissance !
Alert(162,2,12,92,92,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] approche [eg4][0:AREA] !
TalkDeploySlot(2508,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Raphael
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L'objectif est droit devant. L'ennemi va prendre toute la mesure de notre puissance !
L'objectif est droit devant. L'ennemi va prendre toute la mesure de notre puissance !
Alert(184,2,12,92,92,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] a envahi [eg2][0:AREA] !
TalkCharacter(2509,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_18_1_31_18_38_Felix
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Nous avons péché par imprudence. Il faut agir ou elle risque de prendre la citadelle !
Nous avons péché par imprudence. Il faut agir ou elle risque de prendre la citadelle !
Alert(203,2,23,92,92,0,0,0,0,0,0,0,0,0,0)
[eg1][0:CHARA_G] et ses alliés viennent d'apparaître !
TalkDeploySlot(2510,61,0,0,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]3_6_10_15_21_32_15_35_citoyenne[cm][es]4_8_12_17_28_33_17_37_citoyennes[ce]
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Encore des troupes du Royaume ! Vite, demandez des renforts à l'armée principale !
Encore des troupes du Royaume ! Vite, demandez des renforts à l'armée principale !
MainMissionStart(52,0,16,1,23,92,92,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Empêchez [eg2][cp][0:CHARA_G] d'arriver à destination !
TalkCharacter(2511,17,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_19_1_32_18_39_Annette
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Arrêtez les messagers ! Si l'ennemi envoie encore des renforts, nous n'atteindrons jamais la citadelle !
Arrêtez les messagers ! Si l'ennemi envoie encore des renforts, nous n'atteindrons jamais la citadelle !
TalkCharacter(2512,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_18_1_31_18_38_Dedue
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Ils tentent d'appeler des renforts. Nous devons à tout prix les en empêcher.
Ils tentent d'appeler des renforts. Nous devons à tout prix les en empêcher.
MainMissionStart(481,1,16,2,23,92,92,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez vaincu [eg2][cp][0:CHARA_G] et empêché l'arrivée des renforts !
TalkCharacter(2513,17,1,1,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2514,12,1,1,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(482,3,16,3,23,92,92,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: [eb][eg1][0:CHARA_G] a atteint sa destination ! Vous n'avez pas pu empêcher l'arrivée des renforts !
TalkCharacter(2515,17,1,3,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2516,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_13_18_1_31_18_38_Felix
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Aïe, ils ont filé ! Que tout le monde se prépare, l'ennemi va recevoir des renforts !
Aïe, ils ont filé ! Que tout le monde se prépare, l'ennemi va recevoir des renforts !
Alert(216,2,92,92,92,0,0,0,0,0,0,0,0,0,0)
Des renforts [r]ennemis[/] sont apparus !
TalkCharacter(2517,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_13_18_1_31_18_38_Sylvain
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S'ils atteignent la citadelle, nous perdrons la bataille, d'autant que nous devons protéger les bastions placés tout autour.
S'ils atteignent la citadelle, nous perdrons la bataille, d'autant que nous devons protéger les bastions placés tout autour.
TalkCharacter(2518,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_13_18_1_31_18_38_Dimitri
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Il faut à tout prix garder le contrôle de la citadelle. Renforcez les défenses des bastions.
Il faut à tout prix garder le contrôle de la citadelle. Renforcez les défenses des bastions.
MainMissionStart(3405,4,17,1,92,92,92,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Défendez les [b]bastions[/] qui entourent la citadelle et contrecarrez l'invasion [r]ennemie[/] !
MainMissionStart(3406,1,17,2,92,92,92,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez défendu les [b]bastions[/] qui entourent la citadelle !
TalkCharacter(2519,15,1,1,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3407,3,17,3,92,92,92,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Vous n'avez pas pu défendre les [b]bastions[/] qui entourent la citadelle !
TalkCharacter(2520,18,1,4,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2521,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_13_18_1_31_18_38_Dimitri
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La citadelle va tomber entre leurs mains. Nous devons les repousser, et vite.
La citadelle va tomber entre leurs mains. Nous devons les repousser, et vite.
TalkDeploySlot(2522,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Thales
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Ne traînons pas derrière Edelgard. En avant, tout le monde !
Ne traînons pas derrière Edelgard. En avant, tout le monde !
Alert(107,2,13,92,92,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] et ses alliés avancent vers [eg2][0:AREA] !
MainMissionStart(2,4,18,1,13,92,92,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] !
TalkCharacter(2523,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_13_18_1_31_18_38_Dedue
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Ils se sont mis en mouvement. Nous devons les vaincre rapidement.
Ils se sont mis en mouvement. Nous devons les vaincre rapidement.
TalkDeploySlot(2525,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Thales
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Si je comprends bien, nous pouvons considérer Brigid comme ennemi de l'Empire.
Si je comprends bien, nous pouvons considérer Brigid comme ennemi de l'Empire.
TalkCharacter(2526,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_13_18_1_32_18_38_Petra
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Oui, Ferdinand. Vous avez fait preuve de la gentillesse. Pardonnez, je vous prie.
Oui, Ferdinand. Vous avez fait preuve de la gentillesse. Pardonnez, je vous prie.
TalkCharacter(2527,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_13_18_1_32_18_38_Dorothea
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Oh, Ferdie ! Vous êtes toujours aussi fringant, à ce que je vois.
Oh, Ferdie ! Vous êtes toujours aussi fringant, à ce que je vois.
TalkDeploySlot(2528,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Thales
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Allons, pas de ça ici, Dorothea. Ça ne prend pas avec moi.
Allons, pas de ça ici, Dorothea. Ça ne prend pas avec moi.
TalkDeploySlot(2529,13,1,4,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Thales
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Bernadetta ? Je n'aurais jamais cru vous voir parmi les troupes adverses.
Bernadetta ? Je n'aurais jamais cru vous voir parmi les troupes adverses.
TalkCharacter(2530,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_13_18_1_32_18_38_Bernadetta
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J'en suis la première étonnée ! Désolée, Ferdinand !
J'en suis la première étonnée ! Désolée, Ferdinand !
TalkDeploySlot(2524,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Thales
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J'entends déjà les acclamations qui suivront notre victoire : « Ferdinand von Aegir, le héros d'Adrestia ! »
J'entends déjà les acclamations qui suivront notre victoire : « Ferdinand von Aegir, le héros d'Adrestia ! »
MainMissionStart(438,1,18,2,13,92,92,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez vaincu [eg2][0:CHARA_G] !
TalkDeploySlot(2531,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Thales
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Malheureusement, je dois vous quitter : j'ai encore beaucoup de choses à vivre. Mais un jour, j'aurai ma revanche !
Malheureusement, je dois vous quitter : j'ai encore beaucoup de choses à vivre. Mais un jour, j'aurai ma revanche !
Alert(237,0,13,92,92,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] a battu en retraite !
TalkCharacter(2532,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_13_18_1_31_18_38_Felix
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Il s'est enfui. J'aurais préféré l'éliminer pour de bon, vu son caractère... impétueux.
Il s'est enfui. J'aurais préféré l'éliminer pour de bon, vu son caractère... impétueux.
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout des [r]ennemis[/] !
TalkCharacter(2533,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_13_18_1_31_18_38_Dedue
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Préparez une volée de flèches. Montrez-leur que votre entraînement a porté ses fruits.
Préparez une volée de flèches. Montrez-leur que votre entraînement a porté ses fruits.
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout des [r]ennemis[/] !
TalkCharacter(2534,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
Alert(623,0,92,92,92,5,0,0,0,0,0,0,0,0,0)
[eb][b][cp][eg2][0:PARTY][/] ont commencé à tirer avec les balistes !
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout des [y]ennemis[/] !
TalkCharacter(2535,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_13_18_1_31_18_38_Dimitri
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Écoutez-moi tous : préparez-vous à fermer les portes. Cette forteresse complexe va enfin devenir un atout pour nous.
Écoutez-moi tous : préparez-vous à fermer les portes. Cette forteresse complexe va enfin devenir un atout pour nous.
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout des [y]ennemis[/] !
TalkCharacter(2536,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_13_18_1_31_18_38_Dimitri
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Maintenant, fermez les portes. Que l'ennemi soit piégé à l'intérieur !
Maintenant, fermez les portes. Que l'ennemi soit piégé à l'intérieur !
Alert(3409,0,92,92,92,5,0,0,0,0,0,0,0,0,0)
[eb][eg2][b][cp][0:PARTY][/] ont fermé des portes pour freiner l'invasion [r]ennemie[/] !
Alert(549,1,64,92,92,0,0,0,0,0,0,0,0,0,0)
Vous avez obtenu une clé de coffre en venant à bout [eg4][0:CHARA_G] !
Alert(355,2,10,92,92,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] a péri au combat !
TalkDeploySlot(2427,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]3_7_11_16_22_32_16_36_chargée de logist.[cm][es]4_8_12_17_28_33_17_37_chargées de logistique[ce]
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J'aurais dû faire preuve de prudence. Pardonnez-moi, Votre Majesté : je dois battre en retraite.
J'aurais dû faire preuve de prudence. Pardonnez-moi, Votre Majesté : je dois battre en retraite.
Alert(237,0,10,92,92,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] a battu en retraite !
Alert(355,2,10,92,92,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] a péri au combat !
TalkDeploySlot(2428,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]3_7_11_16_22_32_16_36_chargée de logist.[cm][es]4_8_12_17_28_33_17_37_chargées de logistique[ce]
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Ma vengeance est inassouvie. Je suis déshonoré...
Ma vengeance est inassouvie. Je suis déshonoré...
Alert(237,0,10,92,92,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] a battu en retraite !
Alert(333,3,3,3,92,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] est sur le point de jeter les armes ! Venez-lui en aide sans plus attendre !
TalkDeploySlot(2537,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_19_1_31_18_39_Anaximandros
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Aah ! Non, je ne peux pas me permettre de mourir maintenant !
Aah ! Non, je ne peux pas me permettre de mourir maintenant !
Alert(357,2,3,3,92,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:AREA] a subi de lourds dégâts ! Volez à son secours !
TalkCharacter(2538,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_13_18_1_31_18_38_Felix
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Hé ! Si ce bastion tombe, c'est fini pour nous. Vous ne réagissez pas ?
Hé ! Si ce bastion tombe, c'est fini pour nous. Vous ne réagissez pas ?
Alert(319,3,3,92,92,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] a péri !
TalkCharacter(2539,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_13_18_1_31_18_38_Dimitri
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Les chevaliers de Seiros ont été vaincus ?! Sans eux, notre défense est vouée à l'échec.
Les chevaliers de Seiros ont été vaincus ?! Sans eux, notre défense est vouée à l'échec.
Alert(338,3,3,92,92,0,0,0,0,0,0,0,0,0,0)
Vous avez perdu la bataille !
Alert(321,3,3,3,92,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:AREA] vient de tomber !
TalkCharacter(2540,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_13_18_1_31_18_38_Dimitri
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Non ! Il nous échappe... Pas le choix, il faut accepter cette perte.
Non ! Il nous échappe... Pas le choix, il faut accepter cette perte.
Alert(338,3,3,92,92,0,0,0,0,0,0,0,0,0,0)
Vous avez perdu la bataille !