Confías en que Claude cumpla su palabra, así que te diriges al monasterio de Garreg Mach para ayudar a lady Rhea, desbaratar los planes del Imperio y devolver la paz a Fódlan.
Deployment table
Index | Notes | 0 | 1 | 2 | 3 | Name | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | [es]1_1_10_15_____Shez | 105 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 38 | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
1 | [es]1_1_10_15_____Dimitri | 255 | 0 | 0 | 1 | 25 | 1 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 65 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
2 | [es]1_1_10_15_____Dedue | 255 | 0 | 0 | 2 | 70 | 2 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
3 | [es]1_1_10_15_____Felix | 255 | 0 | 0 | 3 | 75 | 3 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
4 | [es]1_1_10_15_____Ashe | 255 | 0 | 0 | 4 | 80 | 4 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
5 | [es]1_1_10_15_____Ingrid | 255 | 0 | 0 | 5 | 100 | 4 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
6 | [es]1_1_10_15_____Mercedes | 255 | 0 | 0 | 6 | 90 | 4 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
7 | [es]1_1_10_15_____Sylvain | 255 | 0 | 0 | 7 | 85 | 4 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
8 | [es]1_1_10_15_____Thales | 255 | 0 | 0 | 8 | 335 | 5 | 12 | 3 | 101 | 4 | 1 | 100 | 141 | 255 | 13 | 1999 | 23 | 15 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
9 | [es]2_2_11_16_____conde de Varley | 255 | 0 | 0 | 9 | 470 | 5 | 13 | 3 | 101 | 8 | 0 | 100 | 300 | 255 | 9 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
10 | [es]1_1_10_15_____Kronya | 255 | 0 | 0 | 10 | 325 | 5 | 13 | 3 | 101 | 8 | 1 | 100 | 80 | 255 | 14 | 1999 | 9 | 8 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
11 | [es]1_1_10_15_____Anaximandros | 255 | 0 | 0 | 11 | 909 | 5 | 13 | 3 | 101 | 0 | 1 | 36 | 300 | 255 | 65535 | 1999 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
12 | [es]1_1_10_15_____Edelgard | 255 | 0 | 0 | 12 | 20 | 5 | 13 | 3 | 101 | 1 | 1 | 100 | 82 | 255 | 65535 | 1999 | 6 | 19 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
13 | 255 | 0 | 0 | 13 | 830 | 5 | 13 | 3 | 101 | 11 | 1 | 80 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | |
14 | [es]1_1_10_15_____Rhea | 255 | 0 | 0 | 14 | 170 | 7 | 13 | 3 | 101 | 5 | 1 | 100 | 55 | 255 | 65535 | 1999 | 9 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 65535 | 65535 | 65535 |
15 | [es]1_1_10_15_____Claude | 255 | 0 | 0 | 15 | 30 | 7 | 13 | 3 | 101 | 8 | 1 | 100 | 77 | 255 | 65535 | 1999 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 6 | 65535 | 65535 | 65535 |
16 | [es]1_1_10_15_____Hilda | 3 | 0 | 0 | 16 | 130 | 7 | 13 | 3 | 101 | 0 | 1 | 100 | 70 | 255 | 65535 | 1999 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 6 | 65535 | 65535 | 65535 |
17 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 3 | 0 | 0 | 17 | 615 | 5 | 2 | 3 | 101 | 0 | 1 | 36 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
18 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 5 | 0 | 0 | 18 | 605 | 5 | 2 | 3 | 101 | 0 | 1 | 36 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
19 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 5 | 0 | 0 | 19 | 690 | 5 | 2 | 3 | 101 | 0 | 1 | 36 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
20 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 5 | 0 | 0 | 20 | 650 | 5 | 2 | 3 | 101 | 0 | 1 | 36 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
21 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 5 | 0 | 0 | 21 | 685 | 5 | 2 | 3 | 101 | 0 | 1 | 36 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
22 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 5 | 0 | 0 | 22 | 680 | 5 | 2 | 3 | 101 | 0 | 1 | 36 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
23 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 5 | 0 | 0 | 23 | 615 | 5 | 2 | 3 | 101 | 0 | 1 | 33 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
24 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 5 | 0 | 0 | 24 | 610 | 5 | 2 | 3 | 101 | 0 | 1 | 33 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
25 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 5 | 0 | 0 | 25 | 670 | 5 | 2 | 3 | 101 | 0 | 1 | 33 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
26 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 5 | 0 | 0 | 26 | 620 | 5 | 2 | 3 | 101 | 0 | 1 | 33 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
27 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 5 | 0 | 0 | 27 | 675 | 5 | 2 | 3 | 101 | 0 | 1 | 33 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
28 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 5 | 0 | 0 | 28 | 625 | 5 | 2 | 3 | 101 | 0 | 1 | 33 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
29 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 5 | 0 | 0 | 29 | 600 | 5 | 2 | 3 | 101 | 0 | 1 | 33 | 46 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
30 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 1 | 0 | 0 | 30 | 665 | 5 | 2 | 3 | 101 | 0 | 1 | 33 | 46 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
31 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 1 | 0 | 0 | 31 | 690 | 5 | 2 | 3 | 101 | 0 | 1 | 34 | 73 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
32 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 1 | 0 | 0 | 32 | 610 | 5 | 2 | 3 | 101 | 0 | 1 | 34 | 73 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
33 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 1 | 0 | 0 | 33 | 650 | 5 | 2 | 3 | 101 | 0 | 1 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
34 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 1 | 0 | 0 | 34 | 675 | 5 | 2 | 3 | 101 | 0 | 1 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
35 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 1 | 0 | 0 | 35 | 680 | 5 | 2 | 3 | 101 | 0 | 1 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
36 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 1 | 0 | 0 | 36 | 625 | 5 | 2 | 0 | 101 | 8 | 1 | 20 | 300 | 255 | 65535 | 1999 | 9 | 8 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
37 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 5 | 0 | 0 | 37 | 600 | 5 | 2 | 0 | 101 | 8 | 1 | 20 | 300 | 255 | 65535 | 1999 | 9 | 8 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
38 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 5 | 0 | 0 | 38 | 690 | 5 | 2 | 3 | 101 | 0 | 1 | 20 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
39 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 5 | 0 | 0 | 39 | 665 | 5 | 2 | 3 | 101 | 0 | 1 | 20 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
40 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 5 | 0 | 0 | 40 | 610 | 5 | 2 | 3 | 101 | 0 | 1 | 20 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
41 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 5 | 0 | 0 | 41 | 650 | 5 | 2 | 3 | 101 | 0 | 1 | 20 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
42 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 5 | 0 | 0 | 42 | 620 | 7 | 2 | 3 | 101 | 0 | 1 | 26 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 6 | 65535 | 65535 | 65535 |
43 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 3 | 0 | 0 | 43 | 600 | 7 | 2 | 3 | 101 | 0 | 1 | 26 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 6 | 65535 | 65535 | 65535 |
44 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 3 | 0 | 0 | 44 | 625 | 7 | 2 | 3 | 101 | 0 | 1 | 26 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 6 | 65535 | 65535 | 65535 |
45 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 3 | 0 | 0 | 45 | 600 | 7 | 2 | 3 | 101 | 0 | 1 | 26 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 6 | 65535 | 65535 | 65535 |
46 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 3 | 0 | 0 | 46 | 610 | 7 | 2 | 3 | 101 | 0 | 1 | 26 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 6 | 65535 | 65535 | 65535 |
47 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 3 | 0 | 0 | 47 | 605 | 7 | 2 | 3 | 101 | 0 | 1 | 26 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 6 | 65535 | 65535 | 65535 |
48 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 3 | 0 | 0 | 48 | 600 | 7 | 5 | 3 | 101 | 0 | 1 | 26 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 6 | 65535 | 65535 | 65535 |
49 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 3 | 0 | 0 | 49 | 675 | 7 | 5 | 3 | 101 | 0 | 1 | 26 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 6 | 65535 | 65535 | 65535 |
50 | 3 | 0 | 0 | 50 | 1611 | 4 | 2 | 3 | 101 | 1 | 1 | 3 | 297 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | |
51 | 255 | 0 | 0 | 51 | 1611 | 4 | 2 | 3 | 101 | 1 | 1 | 3 | 297 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | |
52 | 255 | 0 | 0 | 52 | 1611 | 4 | 2 | 3 | 101 | 1 | 1 | 3 | 297 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | |
53 | 255 | 0 | 0 | 53 | 1611 | 4 | 2 | 3 | 101 | 1 | 1 | 3 | 297 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | |
54 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 54 | 605 | 5 | 2 | 3 | 101 | 1 | 1 | 29 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
55 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 55 | 600 | 5 | 2 | 3 | 101 | 1 | 1 | 29 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
56 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 56 | 620 | 5 | 2 | 3 | 101 | 1 | 1 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
57 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 57 | 650 | 5 | 2 | 3 | 101 | 1 | 1 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
58 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 58 | 605 | 7 | 2 | 3 | 101 | 8 | 1 | 24 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 6 | 65535 | 65535 | 65535 |
59 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 3 | 0 | 0 | 59 | 670 | 7 | 2 | 3 | 101 | 8 | 1 | 24 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 6 | 65535 | 65535 | 65535 |
60 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 3 | 0 | 0 | 60 | 640 | 5 | 2 | 3 | 101 | 8 | 1 | 29 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
61 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 61 | 620 | 5 | 2 | 3 | 101 | 8 | 1 | 29 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
62 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 62 | 625 | 5 | 2 | 3 | 101 | 8 | 1 | 29 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
63 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 63 | 620 | 5 | 2 | 3 | 101 | 8 | 1 | 29 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
64 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 64 | 610 | 5 | 2 | 3 | 101 | 0 | 1 | 29 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
65 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 5 | 0 | 0 | 65 | 640 | 5 | 2 | 3 | 101 | 0 | 1 | 29 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
66 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 5 | 0 | 0 | 66 | 600 | 5 | 2 | 3 | 101 | 0 | 1 | 29 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
67 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 5 | 0 | 0 | 67 | 655 | 5 | 2 | 3 | 101 | 5 | 1 | 36 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
68 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 1 | 0 | 0 | 68 | 680 | 5 | 2 | 3 | 101 | 5 | 1 | 36 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
69 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 1 | 0 | 0 | 69 | 660 | 5 | 2 | 3 | 101 | 5 | 1 | 36 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
70 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 1 | 0 | 0 | 70 | 600 | 5 | 2 | 3 | 101 | 5 | 1 | 36 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
71 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 1 | 0 | 0 | 71 | 675 | 5 | 2 | 3 | 101 | 5 | 1 | 36 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
72 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 1 | 0 | 0 | 72 | 675 | 5 | 2 | 3 | 101 | 0 | 1 | 36 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
73 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 73 | 620 | 5 | 2 | 3 | 101 | 0 | 1 | 36 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
74 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 74 | 610 | 5 | 2 | 3 | 101 | 0 | 1 | 36 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
75 | [es]1_1_10_15_____Kronya | 255 | 0 | 0 | 75 | 325 | 5 | 1 | 3 | 101 | 0 | 1 | 100 | 80 | 255 | 65535 | 1999 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
76 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 1 | 0 | 600 | 5 | 2 | 3 | 101 | 4 | 0 | 36 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
77 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 1 | 0 | 1 | 1 | 675 | 5 | 2 | 3 | 101 | 4 | 0 | 36 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
78 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 1 | 0 | 1 | 2 | 675 | 5 | 2 | 3 | 101 | 4 | 0 | 36 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
79 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 1 | 0 | 1 | 3 | 640 | 5 | 2 | 3 | 101 | 4 | 0 | 36 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
80 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 1 | 0 | 1 | 4 | 600 | 5 | 2 | 3 | 101 | 4 | 0 | 29 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
81 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 1 | 5 | 655 | 5 | 2 | 3 | 101 | 4 | 0 | 29 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
82 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 1 | 6 | 620 | 5 | 2 | 3 | 101 | 4 | 0 | 29 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
83 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 1 | 7 | 610 | 5 | 2 | 3 | 101 | 4 | 0 | 29 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
84 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 1 | 8 | 605 | 5 | 2 | 3 | 101 | 4 | 0 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
85 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 1 | 0 | 1 | 9 | 670 | 5 | 2 | 3 | 101 | 4 | 0 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
86 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 1 | 0 | 1 | 10 | 655 | 5 | 2 | 3 | 101 | 4 | 0 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
87 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 1 | 0 | 1 | 11 | 620 | 5 | 2 | 3 | 101 | 4 | 0 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
88 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 1 | 0 | 1 | 12 | 670 | 5 | 2 | 3 | 101 | 4 | 0 | 33 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
89 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 1 | 0 | 1 | 13 | 650 | 5 | 2 | 3 | 101 | 4 | 0 | 33 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
90 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 1 | 0 | 1 | 14 | 600 | 5 | 2 | 3 | 101 | 4 | 0 | 33 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
91 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 1 | 0 | 1 | 15 | 610 | 5 | 2 | 3 | 101 | 4 | 0 | 33 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
92 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 1 | 0 | 1 | 16 | 1025 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
93 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 255 | 0 | 1 | 17 | 1025 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
94 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 255 | 0 | 1 | 18 | 1025 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
95 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 255 | 0 | 1 | 19 | 1000 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
96 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 1 | 0 | 1 | 20 | 1000 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
97 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 1 | 0 | 1 | 21 | 1000 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
98 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 1 | 0 | 1 | 22 | 1005 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
99 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 1 | 0 | 1 | 23 | 1005 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
100 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 1 | 0 | 1 | 24 | 1005 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
101 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 1 | 0 | 1 | 25 | 1010 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
102 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 1 | 0 | 1 | 26 | 1010 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
103 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 1 | 0 | 1 | 27 | 1010 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
104 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 1 | 0 | 1 | 28 | 630 | 4 | 2 | 3 | 101 | 5 | 1 | 30 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
Table 1
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
29 | 0 | 0 | 0 | 29 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
30 | 0 | 0 | 0 | 30 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
31 | 0 | 0 | 0 | 31 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
32 | 0 | 0 | 0 | 32 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
33 | 0 | 0 | 0 | 33 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
34 | 0 | 0 | 0 | 34 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
35 | 0 | 0 | 0 | 35 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
36 | 0 | 0 | 0 | 36 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
37 | 0 | 0 | 0 | 37 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
38 | 0 | 0 | 0 | 38 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
39 | 0 | 0 | 0 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 2
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|
Table 3
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 15 | 0 | 0 | 0 | 0 | 65535 | 1 | 1000 | 1526 | 37 | 1523 | 36 | 1523 | 36 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 1 | 0 | 1 | 65535 | 1 | 1000 | 1526 | 37 | 1526 | 36 | 1526 | 36 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 2 | 0 | 2 | 65535 | 1 | 1000 | 1523 | 37 | 1526 | 29 | 1526 | 29 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 3 | 0 | 3 | 65535 | 1 | 1000 | 1523 | 37 | 1526 | 36 | 1526 | 36 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 4 | 0 | 4 | 65535 | 1 | 1000 | 1526 | 37 | 1526 | 29 | 1526 | 29 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 5 | 0 | 5 | 248 | 1 | 1000 | 1526 | 37 | 1526 | 33 | 1526 | 33 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 6 | 0 | 6 | 65535 | 3 | 1000 | 1523 | 30 | 1526 | 33 | 1526 | 33 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 7 | 0 | 7 | 65535 | 1 | 1000 | 1523 | 30 | 1526 | 33 | 1526 | 33 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 8 | 0 | 8 | 65535 | 1 | 1000 | 1526 | 30 | 1526 | 33 | 1526 | 33 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 9 | 0 | 9 | 65535 | 1 | 1000 | 1526 | 37 | 1526 | 34 | 1526 | 34 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 10 | 0 | 10 | 249 | 1 | 1000 | 1523 | 30 | 1523 | 34 | 1523 | 34 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 11 | 0 | 11 | 65535 | 1 | 1000 | 1523 | 30 | 1526 | 34 | 1526 | 34 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 12 | 0 | 11 | 65535 | 3 | 1000 | 1526 | 30 | 1523 | 34 | 1523 | 34 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 13 | 0 | 11 | 65535 | 3 | 1000 | 1526 | 37 | 1526 | 29 | 1526 | 29 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 14 | 0 | 11 | 65535 | 3 | 1000 | 1523 | 37 | 1523 | 36 | 1523 | 36 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 4
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 61 | 0 | 0 | 0 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
29 | 0 | 0 | 0 | 29 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
30 | 0 | 0 | 0 | 30 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
31 | 0 | 0 | 0 | 31 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
32 | 0 | 0 | 0 | 32 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
33 | 0 | 0 | 0 | 33 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
34 | 0 | 0 | 0 | 34 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
35 | 0 | 0 | 0 | 35 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
36 | 0 | 0 | 0 | 36 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
37 | 0 | 0 | 0 | 37 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
38 | 0 | 0 | 0 | 38 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
39 | 0 | 0 | 0 | 39 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
40 | 0 | 0 | 0 | 40 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
41 | 0 | 0 | 0 | 41 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
42 | 0 | 0 | 0 | 42 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
43 | 0 | 0 | 0 | 43 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
44 | 0 | 0 | 0 | 44 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
45 | 0 | 0 | 0 | 45 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
46 | 0 | 0 | 0 | 46 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
47 | 0 | 0 | 0 | 47 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
48 | 0 | 0 | 0 | 48 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
49 | 0 | 0 | 0 | 49 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
50 | 0 | 0 | 0 | 50 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
51 | 0 | 0 | 0 | 51 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
52 | 0 | 0 | 0 | 52 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
53 | 0 | 0 | 0 | 53 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
54 | 0 | 0 | 0 | 54 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
55 | 0 | 0 | 0 | 55 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
56 | 0 | 0 | 0 | 56 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
57 | 0 | 0 | 0 | 57 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
58 | 0 | 0 | 0 | 58 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
59 | 0 | 0 | 0 | 59 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
60 | 0 | 0 | 0 | 60 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
# Group 0 (243, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 5, 3, 1, 17)
SubGroup(0)
SetName(36,170,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 36 to [cs][es]2_6_11_16_____dolofono[cm][es]4_8_13_18_22_26_30__dolofonos[ce]
SetName(37,170,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 37 to [cs][es]2_6_11_16_____dolofono[cm][es]4_8_13_18_22_26_30__dolofonos[ce]
SetName(38,170,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 38 to [cs][es]2_6_11_16_____dolofono[cm][es]4_8_13_18_22_26_30__dolofonos[ce]
SetName(39,170,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 39 to [cs][es]2_6_11_16_____dolofono[cm][es]4_8_13_18_22_26_30__dolofonos[ce]
SetName(40,170,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 40 to [cs][es]2_6_11_16_____dolofono[cm][es]4_8_13_18_22_26_30__dolofonos[ce]
SetName(41,170,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 41 to [cs][es]2_6_11_16_____dolofono[cm][es]4_8_13_18_22_26_30__dolofonos[ce]
SetName(41,170,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 41 to [cs][es]2_6_11_16_____dolofono[cm][es]4_8_13_18_22_26_30__dolofonos[ce]
SetName(50,223,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 50 to [cs][es]2_6_11_16_____lancero de Loog[cm][es]4_8_13_18_22_26_30__lanceros de Loog[ce]
SetName(51,223,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 51 to [cs][es]2_6_11_16_____lancero de Loog[cm][es]4_8_13_18_22_26_30__lanceros de Loog[ce]
SetName(52,223,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 52 to [cs][es]2_6_11_16_____lancero de Loog[cm][es]4_8_13_18_22_26_30__lanceros de Loog[ce]
SetName(53,223,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 53 to [cs][es]2_6_11_16_____lancero de Loog[cm][es]4_8_13_18_22_26_30__lanceros de Loog[ce]
SetName(11,121,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 11 to [es]1_1_10_15_____Anaximandros
Unknown10(0,1,8,105,105,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,0,8,105,105,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown126(4,42364,1,29300,0,49264,1,38100,0,0,0,0,0,0,0)
# Group 2 (0, 5, 3, 1, 14)
SubGroup(0)
SubGroup(13)
Unknown61(14,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(38,96,1394,4,0,0,0,0,0,0,0,0,0,0,0)
# No... Esto está mal... No puedo morir...
SetDeathText(3,115,3192,3,0,0,0,0,0,0,0,0,0,0,0)
# ¿Se acabó? Entonces todo ha sido en vano...
Mi padre no se alegrará de verme...
SetDeathText(3,96,3192,3,0,0,0,0,0,0,0,0,0,0,0)
# ¿Se acabó? Entonces todo ha sido en vano...
Mi padre no se alegrará de verme...
SetDeathText(147,96,3129,3,0,0,0,0,0,0,0,0,0,0,0)
# ¿Cómo ha podido pasar esto?...
Me equivoqué al seguir a ese hombre...
SetDeathText(147,73,3117,3,0,0,0,0,0,0,0,0,0,0,0)
# ¡¿Por qué me corresponde a mà mantener a raya
[cdb]al enemigo?!
SetDeathText(36,96,3190,3,0,0,0,0,0,0,0,0,0,0,0)
# Me han abatido... los hijos de los hombres...
Madre, perdóname...
SetDeathText(36,28,3187,2,0,0,0,0,0,0,0,0,0,0,0)
# Haced lo que queráis conmigo, ¡porque nunca
[cdb]entregaré Garreg Mach!
SetDeathText(40,73,3150,2,0,0,0,0,0,0,0,0,0,0,0)
# Nuestra voluntad ha resistido miles de años.
Nadie va a impedir que se cumpla.
SetDeathText(110,96,3193,3,0,0,0,0,0,0,0,0,0,0,0)
# ¡No! Estaba... tan cerca...
SetDeathText(110,115,3193,3,0,0,0,0,0,0,0,0,0,0,0)
# ¡No! Estaba... tan cerca...
SetDeathText(111,96,3194,3,0,0,0,0,0,0,0,0,0,0,0)
# ¡No! Estaba... tan cerca...
SetDeathText(111,115,3194,3,0,0,0,0,0,0,0,0,0,0,0)
# ¡No! Estaba... tan cerca...
# Group 3 (0, 2, 1, 1, 9)
SubGroup(0)
SubGroup(1)
Unknown126(0,33500,0,52600,0,44100,0,61200,0,0,0,0,0,0,0)
SubGroup(2)
Unknown126(1,31100,0,3764,1,37600,0,15964,1,0,0,0,0,0,0)
Unknown126(1,37600,0,4764,1,41000,0,15964,1,0,0,0,0,0,0)
SubGroup(1)
Unknown126(2,54000,0,51600,0,64900,0,63500,0,0,0,0,0,0,0)
SubGroup(1)
Unknown126(3,55800,0,7064,1,64600,0,21664,1,0,0,0,0,0,0)
# Group 4 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 5 (0, 5, 2, 2, 2)
SubGroup(1)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 5, 0, 2, 3)
SubGroup(1)
GroupCheck3(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 5: 1 1 0
Unknown100(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,105,105,105,0,0,2,2,1,0,0,0,0,0)
# ¡[eb][eg1][0:AREA] ha caÃdo! ¡Se han abierto los accesos a la fortaleza!
# Group 7 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 7: 1 1 0
Unknown100(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,105,105,105,0,0,2,6,1,0,0,0,0,0)
# ¡[eb][eg1][0:AREA] ha caÃdo! ¡Se han abierto los accesos a la fortaleza!
# Group 9 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 9: 1 1 0
Unknown100(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,105,105,105,0,0,2,7,1,0,0,0,0,0)
# ¡[eb][eg1][0:AREA] ha caÃdo! ¡Se han abierto los accesos a la fortaleza!
# Group 11 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 11: 1 1 0
Unknown100(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,105,105,105,0,0,2,11,1,0,0,0,0,0)
# ¡[eb][eg1][0:AREA] ha caÃdo! ¡Se han abierto los accesos a la fortaleza!
# Group 13 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(13,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 13: 1 1 0
Unknown100(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,105,105,105,0,0,2,12,1,0,0,0,0,0)
# ¡[eb][eg1][0:AREA] ha caÃdo! ¡Se han abierto los accesos a la fortaleza!
# Group 15 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 16 (0, 2, 16, 2, 12)
SubGroup(1)
Unknown42(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown21(0,37700,0,24164,1,0,1,0,0,0,0,1,1,0,0)
Unknown21(1,37700,0,14664,1,0,3,0,0,0,0,1,1,0,0)
Unknown21(2,35200,0,5164,1,0,1,0,0,0,0,1,1,0,0)
Unknown21(3,38700,0,31700,0,0,0,0,0,0,0,1,1,0,0)
SubGroup(4)
Unknown21(4,40100,0,57100,0,0,3,0,0,0,0,1,1,0,0)
Unknown21(5,35700,0,27200,0,0,2,0,0,0,0,1,1,0,0)
Unknown21(6,34000,0,51500,0,0,1,0,0,0,0,1,1,0,0)
Unknown21(7,28500,0,46800,0,0,3,0,0,0,0,1,1,0,0)
# Group 17 (0, 2, 16, 2, 10)
SubGroup(1)
Unknown42(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown21(0,40200,0,58200,0,0,3,0,0,0,0,1,1,0,0)
Unknown21(1,27700,0,44700,0,0,3,0,0,0,0,1,1,0,0)
Unknown21(2,26200,0,40200,0,0,3,0,0,0,0,1,1,0,0)
Unknown21(3,27200,0,35200,0,0,3,0,0,0,0,1,1,0,0)
SubGroup(4)
Unknown21(4,40200,0,44700,0,0,3,0,0,0,0,1,1,0,0)
Unknown21(5,33700,0,27200,0,0,2,0,0,0,0,1,1,0,0)
Unknown21(6,28700,0,29200,0,0,1,0,0,0,0,1,1,0,0)
Unknown21(7,34200,0,44700,0,0,3,0,0,0,0,1,1,0,0)
# Group 18 (0, 2, 16, 2, 9)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 20 (0, 2, 16, 2, 11)
SubGroup(1)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
Unknown53(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 2, 2, 2, 11)
SubGroup(1)
MainMissionStart(2,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# ¡Derrota [eg3][0:CHARA_G]!
SubGroup(10)
Unknown37(0,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(8,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(10,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(11,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 24 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 25 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetName(104,262,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 104 to [cs][es]2_6_11_16_____consejero[cm][es]4_8_13_18_22_26_30__consejeros[ce]
Unknown14(104,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(104,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 2, 2, 3, 12)
SubGroup(2)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# ¡Derrota tanto [eg3][0:CHARA_G] como [eg3][1:CHARA_G]!
Unknown19(104,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown77(0,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(2,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(3,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(4,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(5,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(6,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(7,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(22,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 2, 0, 5, 17)
SubGroup(4)
GroupCheck4(27,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 27: True 1
GroupCheck3(29,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 29: 0 1 0
Unknown19(104,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(22,180,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(104,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(104,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,104,105,105,3,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] se ha retirado!
SubGroup(8)
Unknown77(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(104,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(656,0,104,105,105,3,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] ha dejado de alentar a las tropas!
# Group 29 (0, 2, 0, 4, 14)
SubGroup(3)
GroupCheck4(27,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 27: True 1
GroupCheck3(28,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 28: 0 1 0
Unknown19(104,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown77(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(104,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,104,105,105,3,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] ha huido!
PingOnMinimap(104,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(656,0,104,105,105,3,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] ha dejado de alentar a las tropas!
# Group 30 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 31 (0, 5, 2, 8, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(48,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(48,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown34(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 5, 2, 4, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 34 (0, 5, 0, 1, 3)
SubGroup(0)
TalkCharacter(3073,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# No queda otra. Tendremos que atacar con todo,
¡pero debemos derrotar a la Emperatriz
[cdb]y devolver la paz a Fódlan!
TalkDeploySlot(3074,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Bestias ignorantes. Os aniquilaré a todos.
TalkCharacter(3075,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# No veo rastro de lady Rhea por aquÃ.
Escalemos las murallas y vayamos
[cdb]al monasterio.
# Group 35 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 36 (0, 5, 0, 2, 5)
SubGroup(1)
GroupCheck3(34,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 34: 1 1 0
TalkCharacter(3076,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Las tropas de la Alianza aún no han llegado.
TalkCharacter(3077,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Vendrán. Mientras tanto, vamos a capturar
[cdb]las fortalezas de la zona para preparar
[cdb]un punto de encuentro.
Unknown44(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4000,0,0,1,105,105,105,7,0,0,0,0,0,0,0)
# ¡Toma [r]las fortalezas[/] y procura [b]puntos de reunión[/] seguros para [b][eg1][cp][0:PARTY][/]!
# Group 37 (0, 2, 0, 5, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3078,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Acuda o no la Alianza, lucharemos y ganaremos.
# Group 38 (0, 5, 0, 4, 14)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4001,1,0,2,105,105,105,7,0,0,0,0,0,0,0)
# ¡Les has proporcionado [b]puntos de reunión[/] seguros [b][eg3][cp][0:PARTY][/]!
Unknown2(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3079,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Este será el punto de encuentro para las fuerzas
[cdb]de la Alianza. ¡Debemos protegerlo!
Unknown10(1,70,105,105,105,0,0,0,5,10,0,0,0,0,0)
Unknown12(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown12(1,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown7(5,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(10,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4002,0,105,105,105,7,7,7,0,0,0,0,0,0,0)
# ¡No dejes que caigan [b]los puntos de reunión[/] [b][eg4][cp][0:PARTY][/]!
# Group 39 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 40 (0, 5, 0, 2, 51)
SubGroup(1)
GroupCheck4(38,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 38: True 1
TalkDeploySlot(3080,11,0,0,1,0,0,0,0,0,0,0,0,0,0)
# Las bestias han llegado.
Es el momento de pasar al ataque.
SubGroup(21)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,11,105,105,0,0,0,0,0,0,0,0,0,0)
# ¡Han aparecido [eg2][0:CHARA_G] y sus aliados!
SubGroup(9)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown28(17,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(18,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(19,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(20,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(21,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(22,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown55(0,17,0,0,0,1,105,5,0,0,1,0,0,0,0)
Unknown55(0,18,0,0,0,1,105,5,0,0,1,0,0,0,0)
Unknown55(0,19,0,0,0,1,105,10,0,0,1,0,0,0,0)
Unknown55(0,20,0,0,0,1,105,5,0,0,1,0,0,0,0)
Unknown55(0,21,0,0,0,1,105,10,0,0,1,0,0,0,0)
Unknown55(0,22,0,0,0,1,105,10,0,0,1,0,0,0,0)
Alert(4011,2,17,105,105,7,7,7,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] y sus aliados están avanzando hacia [b]los puntos de reunión[/] [b][eg4][cp][0:PARTY][/]!
TalkCharacter(3081,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Se han puesto en marcha. Bien, ¡su ubicación
[cdb]nos pilla de camino igualmente!
Unknown43(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4,4,1,1,11,105,105,0,0,0,0,0,0,0,0)
# ¡Derrota [eg3][0:CHARA_G] y a sus aliados!
# Group 41 (0, 5, 0, 17, 8)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(17,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(18,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(19,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(20,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(21,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(22,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(17,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(18,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(19,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(20,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(21,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(22,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
If254(1,31,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3082,50,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Tendremos que vigilar muy bien el punto
[cdb]de encuentro de la Alianza.
If254(1,31,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3083,12,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Tampoco podemos perder de vista el punto
[cdb]de encuentro de la Alianza.
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4002,2,105,105,105,7,0,0,0,0,0,0,0,0,0)
# ¡No dejes que caigan [b]los puntos de reunión[/] [b][eg4][cp][0:PARTY][/]!
# Group 42 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,11,105,105,0,0,0,0,0,0,0,0,0,0)
# ¡Has derrotado [eg3][0:CHARA_G]!
# Group 43 (0, 5, 0, 9, 17)
SubGroup(8)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,0,1,2,11,105,105,0,0,0,0,0,0,0,0)
# ¡Has derrotado [eg3][0:CHARA_G] y a sus aliados!
TalkDeploySlot(3084,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
# A pesar de su apariencia humana, no son
[cdb]más que bestias... y luchan como tal.
Debo retirarme.
Unknown18(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(245,0,11,105,105,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] se ha retirado temporalmente!
TalkCharacter(3085,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Ha huido. Y esta ruta nos obliga a sortear
[cdb]las murallas. ¡A por él!
Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(589,0,11,105,105,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] y sus aliados han caÃdo! ¡Se han abierto los accesos!
# Group 44 (44, 2, 4, 1, 0)
SubGroup(0)
# Group 45 (0, 5, 0, 2, 65)
SubGroup(1)
GroupCheck4(43,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 43: True 1
TalkDeploySlot(1731,8,0,2,1,0,0,0,0,0,0,0,0,0,0)
# ¡Animales! ¡No tenéis ningún respeto
[cdb]por la vida! ¡No permitiré que destruyáis
[cdb]nuestro sueño!
TalkDeploySlot(3086,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Thales solo sabe manejar el látigo. ¡Eh!
¡Activad los Viskam!
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown83(4035,909,7235,4090,904,7268,0,0,0,0,1,0,0,0,0)
# Focus on coords?
Unknown88(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(4019,1019,7216,4079,1019,7255,100,0,0,0,1,0,0,0,0)
# Focus on coords?
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(4)
Unknown66(945,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(925,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(929,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(933,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
SubGroup(4)
Unknown51(33200,0,47400,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(41000,0,7264,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(59600,0,50200,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(57200,0,12064,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
SubGroup(1)
Unknown132(33500,0,52600,0,44100,0,61200,0,1,0,0,0,0,0,0)
SubGroup(2)
Unknown132(31100,0,3764,1,37600,0,15964,1,1,0,0,0,0,0,0)
Unknown132(37600,0,4764,1,41000,0,15964,1,1,0,0,0,0,0,0)
SubGroup(1)
Unknown132(54400,0,51600,0,64900,0,63500,0,1,0,0,0,0,0,0)
SubGroup(1)
Unknown132(55800,0,7064,1,64600,0,21664,1,1,0,0,0,0,0,0)
Alert(607,2,105,105,105,0,0,0,0,0,4,0,0,0,0)
# ¡Se han activado [g][0:NUMBER][/] [g]Viskam[/]!
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(24)
SubGroup(4)
SubGroup(1)
Unknown70(60,4,82,113,105,2,17,40,0,1,0,0,0,0,0)
SubGroup(1)
Unknown70(61,4,75,152,105,2,17,40,0,1,1,0,0,0,0)
SubGroup(1)
Unknown70(62,0,118,113,105,2,17,40,0,1,2,0,0,0,0)
SubGroup(1)
Unknown70(63,0,121,159,105,2,17,40,0,1,3,0,0,0,0)
Unknown14(54,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(55,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(56,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(57,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(54,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(55,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(56,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(57,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(55,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(565,0,105,105,105,8,0,0,0,0,0,0,0,0,0)
# ¡[r][eb][eg1][cp][0:PARTY][/] han abierto para desplegar refuerzos!
TalkCharacter(3087,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Estas armas no son exactamente como las
[cdb]que conocemos. Manejadlas con cuidado.
Unknown44(8,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(712,4,2,1,105,105,105,0,0,0,0,0,0,0,0)
# ¡Desactiva [g]los controles[/] y detén todos [g]los Viskam[/]!
# Group 46 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(83,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 83: 0 1 0
Unknown10(105,55000,0,50300,0,12664,1,30164,1,0,1,1,0,0,0)
TalkCharacter(3088,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Parece que también hay controles en este nivel,
[cdb]pero deberÃamos centrarnos en desactivar
[cdb]las armas del nivel inferior primero.
# Group 47 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 48 (0, 5, 0, 9, 3)
SubGroup(3)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(105,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(62700,0,16464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(95,4,105,105,105,0,0,0,0,0,0,0,0,0,0)
# ¡Toma [r]las fortalezas[/] y desactiva [g]los controles[/]!
# Group 49 (0, 5, 0, 9, 3)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(105,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(63700,0,55600,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(95,4,105,105,105,0,0,0,0,0,0,0,0,0,0)
# ¡Toma [r]las fortalezas[/] y desactiva [g]los controles[/]!
# Group 50 (0, 5, 0, 9, 3)
SubGroup(3)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(105,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(47500,0,43000,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(95,4,105,105,105,0,0,0,0,0,0,0,0,0,0)
# ¡Toma [r]las fortalezas[/] y desactiva [g]los controles[/]!
# Group 51 (0, 5, 0, 9, 3)
SubGroup(3)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(105,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(50900,0,25764,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(95,4,105,105,105,0,0,0,0,0,0,0,0,0,0)
# ¡Toma [r]las fortalezas[/] y desactiva [g]los controles[/]!
# Group 52 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 53 (0, 2, 0, 4, 5)
SubGroup(3)
GroupCheck4(66,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 66: True 1
GroupCheck3(71,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 71: 0 1 0
Unknown28(12,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(62700,0,16464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(719,4,105,105,105,0,0,0,0,0,0,0,0,0,0)
# ¡Usa [g]los controles[/] dentro de [b]la fortaleza[/] conquistada!
SubGroup(1)
Unknown48(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 54 (0, 2, 2, 3, 5)
SubGroup(2)
GroupCheck4(53,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 53: True 1
GroupCheck3(71,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 71: 0 1 0
SubGroup(2)
Unknown0(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 55 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 56 (0, 2, 0, 4, 5)
SubGroup(3)
GroupCheck4(67,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 67: True 1
GroupCheck3(72,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 72: 0 1 0
Unknown28(13,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(63700,0,55600,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(719,4,105,105,105,0,0,0,0,0,0,0,0,0,0)
# ¡Usa [g]los controles[/] dentro de [b]la fortaleza[/] conquistada!
SubGroup(1)
Unknown48(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 57 (0, 2, 2, 3, 5)
SubGroup(2)
GroupCheck4(56,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 56: True 1
GroupCheck3(72,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 72: 0 1 0
SubGroup(2)
Unknown0(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 58 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 59 (0, 2, 0, 4, 5)
SubGroup(3)
GroupCheck4(68,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 68: True 1
GroupCheck3(73,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 73: 0 1 0
Unknown28(14,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(47500,0,43000,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(719,4,105,105,105,0,0,0,0,0,0,0,0,0,0)
# ¡Usa [g]los controles[/] dentro de [b]la fortaleza[/] conquistada!
SubGroup(1)
Unknown48(60,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 60 (0, 2, 2, 3, 5)
SubGroup(2)
GroupCheck4(59,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 59: True 1
GroupCheck3(73,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 73: 0 1 0
SubGroup(2)
Unknown0(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(59,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 61 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 62 (0, 2, 0, 4, 5)
SubGroup(3)
GroupCheck4(69,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 69: True 1
GroupCheck3(74,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 74: 0 1 0
Unknown28(15,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(50900,0,25764,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(719,4,105,105,105,0,0,0,0,0,0,0,0,0,0)
# ¡Usa [g]los controles[/] dentro de [b]la fortaleza[/] conquistada!
SubGroup(1)
Unknown48(63,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 63 (0, 2, 2, 3, 5)
SubGroup(2)
GroupCheck4(62,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 62: True 1
GroupCheck3(74,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 74: 0 1 0
SubGroup(2)
Unknown0(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 64 (21, 2, 4, 1, 0)
SubGroup(0)
# Group 65 (4, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 66 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1057,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(1056,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 67 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1037,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(1036,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 68 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1041,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(1040,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 69 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1045,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(1044,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 70 (4, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 71 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown36(1056,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(60,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown132(33500,0,52600,0,44100,0,61200,0,0,0,0,0,0,0,0)
# Group 72 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown36(1036,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(61,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown132(31100,0,3764,1,37600,0,15964,1,0,0,0,0,0,0,0)
Unknown132(37600,0,4764,1,41000,0,15964,1,0,0,0,0,0,0,0)
# Group 73 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown36(1040,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown132(54400,0,51600,0,64900,0,63500,0,0,0,0,0,0,0,0)
# Group 74 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown36(1044,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(932,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(63,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown132(55800,0,7064,1,64600,0,21664,1,0,0,0,0,0,0,0)
# Group 75 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 76 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 71: 1 0 0
Unknown83(3738,748,4338,3683,750,4396,0,0,1,0,1,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(3740,782,4335,3685,788,4393,500,0,1,0,1,0,0,0,0)
# Focus on coords?
Unknown66(944,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(33200,0,47400,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(619,0,105,105,105,0,0,0,0,0,1,0,0,0,0)
# ¡[g]Controles de Viskam[/] desactivados: [g][0:NUMBER][/]!
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
# Group 77 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 72: 1 0 0
Unknown83(3690,834,7396,3763,855,7370,0,0,1,0,1,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(3699,802,7393,3771,823,7367,500,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown66(924,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(41000,0,7264,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(619,0,105,105,105,0,0,0,0,0,1,0,0,0,0)
# ¡[g]Controles de Viskam[/] desactivados: [g][0:NUMBER][/]!
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
# Group 78 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 73: 1 0 0
Unknown83(6001,1119,4864,5990,1094,4939,0,0,1,0,1,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(6000,1144,4872,5989,1119,4947,500,0,1,0,1,0,0,0,0)
# Focus on coords?
Unknown66(928,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(59600,0,50200,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(619,0,105,105,105,0,0,0,0,0,1,0,0,0,0)
# ¡[g]Controles de Viskam[/] desactivados: [g][0:NUMBER][/]!
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
# Group 79 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(74,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 74: 1 0 0
Unknown83(5686,1004,7202,5691,1004,7282,0,0,1,0,1,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(5686,1049,7202,5691,1049,7282,500,0,1,0,1,0,0,0,0)
# Focus on coords?
Unknown66(932,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(57200,0,12064,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(619,0,105,105,105,0,0,0,0,0,1,0,0,0,0)
# ¡[g]Controles de Viskam[/] desactivados: [g][0:NUMBER][/]!
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
# Group 80 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 81 (0, 2, 0, 3, 4)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,239,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3089,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ¡La hemos desactivado! Estas armas son
[cdb]mucho más potentes que las que vimos
[cdb]en Fhirdiad.
If254(1,239,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3092,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Parece que han mejorado las armas.
Razón de más para desactivarlas rápido.
# Group 82 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,4,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(78,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 78: True 1
GroupCheck4(79,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 79: True 1
If254(1,240,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3091,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Eran armas extremadamente potentes.
Los ataques al nivel central deberÃan cesar
[cdb]ahora que las hemos desactivado.
# Group 83 (0, 2, 2, 5, 0)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,4,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 84 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(76,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 76: True 1
GroupCheck4(77,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 77: True 1
If254(1,242,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3090,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Listo... Ahora el punto de encuentro
[cdb]para la Alianza deberÃa ser seguro.
# Group 85 (0, 2, 2, 5, 0)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 86 (0, 2, 0, 44, 1)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(87,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 87: 0 1 0
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(0,13,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(0,33500,0,52600,0,44100,0,61200,0,0,1,1,0,0,0)
Unknown10(0,31100,0,3764,1,37600,0,15964,1,0,1,1,0,0,0)
Unknown10(0,37600,0,4764,1,41000,0,15964,1,0,1,1,0,0,0)
Unknown10(0,54000,0,51600,0,64900,0,63500,0,0,1,1,0,0,0)
Unknown10(0,55800,0,7064,1,64600,0,21664,1,0,1,1,0,0,0)
SubGroup(2)
Unknown37(1,13,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,33500,0,52600,0,44100,0,61200,0,0,1,1,0,0,0)
Unknown10(1,31100,0,3764,1,37600,0,15964,1,0,1,1,0,0,0)
Unknown10(1,37600,0,4764,1,41000,0,15964,1,0,1,1,0,0,0)
Unknown10(1,54000,0,51600,0,64900,0,63500,0,0,1,1,0,0,0)
Unknown10(1,55800,0,7064,1,64600,0,21664,1,0,1,1,0,0,0)
SubGroup(2)
Unknown37(2,13,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(2,33500,0,52600,0,44100,0,61200,0,0,1,1,0,0,0)
Unknown10(2,31100,0,3764,1,37600,0,15964,1,0,1,1,0,0,0)
Unknown10(2,37600,0,4764,1,41000,0,15964,1,0,1,1,0,0,0)
Unknown10(2,54000,0,51600,0,64900,0,63500,0,0,1,1,0,0,0)
Unknown10(2,55800,0,7064,1,64600,0,21664,1,0,1,1,0,0,0)
SubGroup(2)
Unknown37(2,13,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(2,33500,0,52600,0,44100,0,61200,0,0,1,1,0,0,0)
Unknown10(2,31100,0,3764,1,37600,0,15964,1,0,1,1,0,0,0)
Unknown10(2,37600,0,4764,1,41000,0,15964,1,0,1,1,0,0,0)
Unknown10(2,54000,0,51600,0,64900,0,63500,0,0,1,1,0,0,0)
Unknown10(2,55800,0,7064,1,64600,0,21664,1,0,1,1,0,0,0)
SubGroup(2)
Unknown37(3,13,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(3,33500,0,52600,0,44100,0,61200,0,0,1,1,0,0,0)
Unknown10(3,31100,0,3764,1,37600,0,15964,1,0,1,1,0,0,0)
Unknown10(3,37600,0,4764,1,41000,0,15964,1,0,1,1,0,0,0)
Unknown10(3,54000,0,51600,0,64900,0,63500,0,0,1,1,0,0,0)
Unknown10(3,55800,0,7064,1,64600,0,21664,1,0,1,1,0,0,0)
TalkCharacter(3093,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# ¡Cuidado! ¡Hay que evitar colocarse
[cdb]al alcance de las armas!
# Group 87 (0, 2, 0, 36, 1)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(86,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 86: 0 1 0
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(4,13,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(4,33500,0,52600,0,44100,0,61200,0,0,1,1,0,0,0)
Unknown10(4,31100,0,3764,1,37600,0,15964,1,0,1,1,0,0,0)
Unknown10(4,37600,0,4764,1,41000,0,15964,1,0,1,1,0,0,0)
Unknown10(4,54000,0,51600,0,64900,0,63500,0,0,1,1,0,0,0)
Unknown10(4,55800,0,7064,1,64600,0,21664,1,0,1,1,0,0,0)
SubGroup(2)
Unknown37(5,13,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(5,33500,0,52600,0,44100,0,61200,0,0,1,1,0,0,0)
Unknown10(5,31100,0,3764,1,37600,0,15964,1,0,1,1,0,0,0)
Unknown10(5,37600,0,4764,1,41000,0,15964,1,0,1,1,0,0,0)
Unknown10(5,54000,0,51600,0,64900,0,63500,0,0,1,1,0,0,0)
Unknown10(5,55800,0,7064,1,64600,0,21664,1,0,1,1,0,0,0)
SubGroup(2)
Unknown37(6,13,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(6,33500,0,52600,0,44100,0,61200,0,0,1,1,0,0,0)
Unknown10(6,31100,0,3764,1,37600,0,15964,1,0,1,1,0,0,0)
Unknown10(6,37600,0,4764,1,41000,0,15964,1,0,1,1,0,0,0)
Unknown10(6,54000,0,51600,0,64900,0,63500,0,0,1,1,0,0,0)
Unknown10(6,55800,0,7064,1,64600,0,21664,1,0,1,1,0,0,0)
SubGroup(2)
Unknown37(7,13,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(7,33500,0,52600,0,44100,0,61200,0,0,1,1,0,0,0)
Unknown10(7,31100,0,3764,1,37600,0,15964,1,0,1,1,0,0,0)
Unknown10(7,37600,0,4764,1,41000,0,15964,1,0,1,1,0,0,0)
Unknown10(7,54000,0,51600,0,64900,0,63500,0,0,1,1,0,0,0)
Unknown10(7,55800,0,7064,1,64600,0,21664,1,0,1,1,0,0,0)
TalkCharacter(3093,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# ¡Cuidado! ¡Hay que evitar colocarse
[cdb]al alcance de las armas!
# Group 88 (0, 5, 0, 6, 9)
SubGroup(5)
GroupCheck3(76,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 76: 1 1 0
GroupCheck3(77,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 77: 1 1 0
GroupCheck3(78,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 78: 1 1 0
GroupCheck3(79,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 79: 1 1 0
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown51(33200,0,47400,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(41000,0,7264,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(59600,0,50200,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(57200,0,12064,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(715,1,2,2,105,105,105,0,0,0,0,0,0,0,0)
# ¡Se han desactivado todos [g]los Viskam[/]!
If254(1,241,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3094,18,1,1,1,0,0,0,0,0,0,0,0,0,0)
# No ha sido fácil, pero las hemos desactivado.
TalkDeploySlot(1733,8,0,2,1,0,0,0,0,0,0,0,0,0,0)
# ¡Inmundicia! ¡Os desterraré a un lugar
[cdb]donde no exista ni la luz del sol!
# Group 89 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 90 (0, 5, 0, 2, 52)
SubGroup(1)
GroupCheck3(45,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 45: 1 1 0
TalkDeploySlot(3095,75,0,0,1,0,0,0,0,0,0,0,0,0,0)
# Parece que traman algo.
Será mejor que aproveche la oportunidad
[cdb]para quedarme con una de estas fortalezas.
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(75,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,75,10,105,0,0,0,0,0,0,0,0,0,0)
# ¡Han aparecido [eg2][0:CHARA_G] y sus aliados!
SubGroup(12)
Unknown23(75,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(27,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(23,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(24,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(25,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(26,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(27,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(75,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
PingOnMinimap(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,23,0,0,0,1,105,5,0,0,1,0,0,0,0)
Unknown55(0,18,0,0,0,1,105,5,0,0,1,0,0,0,0)
Unknown55(0,19,0,0,0,1,105,5,0,0,1,0,0,0,0)
Unknown55(0,20,0,0,0,1,105,10,0,0,1,0,0,0,0)
Unknown55(0,21,0,0,0,1,105,10,0,0,1,0,0,0,0)
Unknown55(0,75,0,0,0,1,105,10,0,0,1,0,0,0,0)
Alert(4011,2,10,10,105,7,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] y sus aliados están avanzando hacia [b]los puntos de reunión[/] [b][eg4][cp][0:PARTY][/]!
TalkCharacter(3096,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Estos soldados de apoyo son una amenaza
[cdb]para nuestro punto de encuentro.
Debemos protegerlo.
Unknown43(75,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(26,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(27,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4010,4,3,1,75,105,105,7,0,0,0,0,0,0,0)
# ¡Derrota [eg3][0:CHARA_G] y a sus aliados! ¡Defiende [b]los puntos de reunión[/] [b][eg4][cp][0:PARTY][/]!
# Group 91 (5, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 92 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(23,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 93 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(24,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 94 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(25,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 95 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(26,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 96 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(27,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 97 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3097,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Estos gusanos inmundos me sacan de quicio.
# Group 98 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,241,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3098,18,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Tenemos una misión importante que cumplir.
No podemos parar aquÃ.
# Group 99 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,5,3,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,243,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3099,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Arg, resulta que estos seres manejaban los hilos
[cdb]desde el principio. En fin, no hay tiempo
[cdb]de pensar en eso ahora. Ya casi está. ¡Rápido!
# Group 100 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(75,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,0,75,105,105,0,0,0,0,0,0,0,0,0,0)
# ¡Has derrotado [eg3][0:CHARA_G]!
TalkDeploySlot(3100,8,0,0,1,0,0,0,0,0,0,0,0,0,0)
# Vuelve a mÃ, Kronya. Es el momento.
TalkDeploySlot(3101,75,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ¡SÃ, Thales! Supongo que no puedo seguir
[cdb]jugando contigo.
Unknown18(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(245,0,75,105,105,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] se ha retirado temporalmente!
# Group 101 (0, 5, 0, 8, 9)
SubGroup(7)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(100,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 100: 1 1 0
Unknown19(23,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(27,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4012,1,3,2,75,105,105,7,0,0,0,0,0,0,0)
# ¡Has defendido [b]los puntos de reunión[/] [b][eg4][cp][0:PARTY][/]!
TalkCharacter(3102,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# El punto de encuentro sigue a salvo.
De momento, todo va bien.
# Group 102 (18, 2, 4, 1, 0)
SubGroup(0)
# Group 103 (0, 5, 0, 5, 31)
SubGroup(4)
GroupCheck3(101,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 101: 1 1 0
GroupCheck3(88,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 88: 1 1 0
PauseMaybe(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3103,11,0,2,1,0,0,0,0,0,0,0,0,0,0)
# En marcha. Vamos a por los Viskam.
Estas bestias no los merecen.
Unknown6(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(64,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(65,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(66,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(11,61400,0,23064,1,0,1,0,0,1,0,0,0,0,0)
PingOnMinimap(64,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(65,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(66,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(374,2,11,105,105,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] ha reaparecido con refuerzos!
Unknown23(64,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(65,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(66,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(64,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(65,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(66,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(64,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(65,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(66,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,11,0,0,0,1,105,8,0,0,1,0,0,0,0)
Unknown55(0,64,0,0,0,1,105,2,0,0,1,0,0,0,0)
Unknown55(0,65,0,0,0,1,105,11,0,0,1,0,0,0,0)
Unknown55(0,66,0,0,0,1,105,4,0,0,1,0,0,0,0)
Alert(4013,2,11,105,105,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] y sus aliados están avanzando hacia [g]los controles de los Viskam[/]!
TalkCharacter(3104,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# ¡Han vuelto! ¡Detenedlos antes
[cdb]de que recuperen el control de las armas!
Unknown43(11,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,4,1,11,105,105,0,0,0,0,0,0,0,0)
# ¡Derrota [eg3][0:CHARA_G]!
# Group 104 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3105,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Nuestra voluntad es eterna e inmortal.
# Group 105 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 106 (0, 5, 0, 5, 8)
SubGroup(4)
GroupCheck4(103,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 103: True 1
GroupCheck3(150,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 150: 0 1 0
GroupCheck3(120,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 120: 0 1 0
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
SubGroup(2)
Unknown70(60,4,82,113,105,2,17,40,0,1,0,0,0,0,0)
Unknown66(945,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown132(33500,0,52600,0,44100,0,61200,0,1,0,0,0,0,0,0)
Unknown51(33200,0,47400,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4026,2,105,105,105,0,0,0,8,0,0,0,0,0,0)
# ¡[eb][eg1][0:AREA] ha caÃdo! ¡[g]El Viskam[/] se ha reactivado!
# Group 107 (0, 5, 0, 5, 9)
SubGroup(4)
GroupCheck4(103,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 103: True 1
GroupCheck3(150,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 150: 0 1 0
GroupCheck3(120,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 120: 0 1 0
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
SubGroup(2)
Unknown70(61,4,75,152,105,2,17,40,0,1,1,0,0,0,0)
Unknown66(925,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown132(31100,0,3764,1,37600,0,15964,1,1,0,0,0,0,0,0)
Unknown132(37600,0,4764,1,41000,0,15964,1,1,0,0,0,0,0,0)
Unknown51(41000,0,7264,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4026,2,105,105,105,0,0,0,4,0,0,0,0,0,0)
# ¡[eb][eg1][0:AREA] ha caÃdo! ¡[g]El Viskam[/] se ha reactivado!
# Group 108 (0, 5, 0, 5, 8)
SubGroup(4)
GroupCheck4(103,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 103: True 1
GroupCheck3(150,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 150: 0 1 0
GroupCheck3(120,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 120: 0 1 0
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
SubGroup(2)
Unknown70(62,0,118,113,105,2,17,40,0,1,2,0,0,0,0)
Unknown66(929,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown132(54400,0,51600,0,64900,0,63500,0,1,0,0,0,0,0,0)
Unknown51(59600,0,50200,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4026,2,105,105,105,0,0,0,2,0,0,0,0,0,0)
# ¡[eb][eg1][0:AREA] ha caÃdo! ¡[g]El Viskam[/] se ha reactivado!
# Group 109 (0, 5, 0, 5, 8)
SubGroup(4)
GroupCheck4(103,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 103: True 1
GroupCheck3(150,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 150: 0 1 0
GroupCheck3(120,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 120: 0 1 0
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
SubGroup(2)
Unknown70(63,0,121,159,105,2,17,40,0,1,3,0,0,0,0)
Unknown66(933,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown132(55800,0,7064,1,64600,0,21664,1,1,0,0,0,0,0,0)
Unknown51(57200,0,12064,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4026,2,105,105,105,0,0,0,11,0,0,0,0,0,0)
# ¡[eb][eg1][0:AREA] ha caÃdo! ¡[g]El Viskam[/] se ha reactivado!
# Group 110 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 111 (0, 2, 2, 3, 4)
SubGroup(2)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(106,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 106: 1 1 0
Unknown71(60,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(944,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown132(33500,0,52600,0,44100,0,61200,0,0,0,0,0,0,0,0)
# Group 112 (0, 2, 2, 3, 5)
SubGroup(2)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(107,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 107: 1 1 0
Unknown71(61,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(924,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown132(31100,0,3764,1,37600,0,15964,1,0,0,0,0,0,0,0)
Unknown132(37600,0,4764,1,41000,0,15964,1,0,0,0,0,0,0,0)
# Group 113 (0, 2, 2, 3, 4)
SubGroup(2)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(108,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 108: 1 1 0
Unknown71(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(928,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown132(54400,0,51600,0,64900,0,63500,0,0,0,0,0,0,0,0)
# Group 114 (0, 2, 2, 3, 4)
SubGroup(2)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(109,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 109: 1 1 0
Unknown71(63,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(932,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown132(55800,0,7064,1,64600,0,21664,1,0,0,0,0,0,0,0)
# Group 115 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 116 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(111,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 111: 1 0 0
Unknown51(33200,0,47400,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(609,0,105,105,105,0,0,0,0,0,0,0,0,0,0)
# ¡Se ha desactivado [g]el Viskam[/]!
# Group 117 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(112,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 112: 1 0 0
Unknown51(41000,0,7264,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(609,0,105,105,105,0,0,0,0,0,0,0,0,0,0)
# ¡Se ha desactivado [g]el Viskam[/]!
# Group 118 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(113,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 113: 1 0 0
Unknown51(59600,0,50200,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(609,0,105,105,105,0,0,0,0,0,0,0,0,0,0)
# ¡Se ha desactivado [g]el Viskam[/]!
# Group 119 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(114,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 114: 1 0 0
Unknown51(57200,0,12064,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(609,0,105,105,105,0,0,0,0,0,0,0,0,0,0)
# ¡Se ha desactivado [g]el Viskam[/]!
# Group 120 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,4,2,11,105,105,0,0,0,0,0,0,0,0)
# ¡Has derrotado [eg3][0:CHARA_G]!
TalkDeploySlot(3106,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Gloria a... Agartha... Thales, encárgate...
del resto...
# Group 121 (18, 2, 4, 1, 0)
SubGroup(0)
# Group 122 (0, 5, 0, 2, 60)
SubGroup(1)
GroupCheck4(120,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 120: True 1
SubGroup(3)
Unknown7(5,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(10,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown6(16,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(47,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(47,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(46,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(46,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(3707,806,6498,3692,805,6502,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(3707,800,6498,3693,799,6502,600,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown14(43,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(42,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(44,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(45,35700,0,64800,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(46,35700,0,64,1,0,0,0,0,0,0,0,0,0,0)
If254(1,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(47,36200,0,65200,0,0,0,0,0,0,0,0,0,0,0)
If254(1,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(16,36200,0,65200,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4025,1,16,105,105,7,0,0,0,0,0,0,0,0,0)
# ¡[b][eb][eg1][cp][0:PARTY][/] han llegado al campo de batalla!
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
If254(1,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3107,16,1,1,1,0,0,0,0,0,0,0,0,0,0)
# ¿Hemos llegado un poco tarde?
¡Reagrupaos con el ejército del Reino! ¡Todos!
If254(1,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3108,48,1,1,1,0,0,0,0,0,0,0,0,0,0)
# ¡Perdón por la espera! Todas las unidades,
¡avanzad hacia el monasterio!
Unknown10(1,0,105,105,105,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown6(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(47,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(47,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(46,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(46,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3109,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
# ¡Las tropas de la Alianza han llegado!
¿Y Claude? Da igual, cualquier ayuda
[cdb]es bienvenida.
Unknown23(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(16,2264,1,14464,1,0,10,0,0,0,0,0,0,0,0)
Unknown23(47,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(47,2264,1,14464,1,0,10,0,0,0,0,0,0,0,0)
# Group 123 (0, 5, 0, 2, 24)
SubGroup(1)
GroupCheck3(122,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 122: 1 1 0
TalkFromOwnStrings2(9,27,1,1,0,0,0,0,0,0,0,0,0,0,0)
CloseUp(9,2,0,307,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(29,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(29,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4003,0,9,29,105,3,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] ha invocado [eg3][1:CHARA_G] y a sus aliados para protegerse!
TalkFromOwnStrings2(9,70,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(575,0,29,105,105,3,0,0,0,0,0,0,0,0,0)
# ¡[r][eb][eg1][cp][0:PARTY][/] han abierto para interceptar a su objetivo!
Unknown43(29,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(30,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(31,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(32,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4005,4,5,1,29,105,105,3,0,0,0,0,0,0,0)
# ¡Elimina [r][eg3][cp][0:PARTY][/] en los muros superiores y asegura un camino hacia [g]el monasterio[/]!
# Group 124 (7, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 125 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(29,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 126 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(30,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 127 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(31,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 128 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(32,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 129 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(33,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 130 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(34,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 131 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(35,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 132 (0, 5, 0, 8, 20)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(29,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(105,3164,1,5064,1,9664,1,23764,1,0,1,0,0,0,0)
TalkDeploySlot(3110,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
# En este punto, ¡el fin justifica los medios!
¡Paradlos a toda costa, aunque sea con fuego!
SubGroup(7)
Unknown83(7253,1071,8021,7324,1055,8014,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(150,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown66(1084,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(7068,1106,8408,7108,1101,8348,200,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown51(6964,1,7364,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(606,2,29,105,105,3,0,0,0,0,0,0,0,0,0)
# ¡[r][eb][eg1][cp][0:PARTY][/] han usado la estrategia [r]Ignición[/]!
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(4)
If254(1,242,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3111,16,1,4,1,0,0,0,0,0,0,0,0,0,0)
# ¡La zona que rodea el monasterio está en llamas!
Y la entrada está bloqueada. ¿Qué hacemos?
If254(1,242,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3112,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Y van y le prenden fuego a todo.
Además, no podemos acceder al monasterio.
Espero que se os ocurra alguna idea.
SubGroup(1)
If254(1,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3113,16,1,2,1,0,0,0,0,0,0,0,0,0,0)
# ¡Tranquilidad! ¡Me parece que hay un plan!
Esperad un poco más.
If254(1,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3114,49,0,0,1,0,0,0,0,0,0,0,0,0,0)
# ¡Tenemos un plan!
¡Aguantad un poco más en vuestra posición!
# Group 133 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(2,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3115,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ¿PodrÃa la Alianza explicarnos
[cdb]en qué consiste exactamente el plan?
# Group 134 (0, 5, 8, 3, 23)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(2,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(33,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(34,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(35,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(33,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(34,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(35,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(218,2,33,105,105,0,0,0,0,0,0,0,0,0,0)
# ¡Han aparecido refuerzos [r]enemigos[/] adicionales!
If254(1,224,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
Unknown23(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(33,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(34,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(35,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4016,2,33,105,105,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] y sus aliados están avanzando para asegurar [g]la fortaleza[/]!
TalkCharacter(3116,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Por muchos que derrotemos,
[cdb]siempre llegan más para reemplazarlos.
¡Esto no se acaba nunca!
# Group 135 (0, 5, 0, 6, 27)
SubGroup(5)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(29,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown6(13,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4590,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# No valéis para nada. ¡Enviad al titán!
Unknown139(13,8664,1,14464,1,0,4,0,0,0,0,0,0,0,0)
Unknown68(13,20,1,0,4,0,0,0,0,0,0,0,0,0,0)
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(7342,1057,7924,7389,1054,7976,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(7343,1081,7924,7390,1078,7976,300,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(1600,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(7324,1031,8032,7386,1054,8008,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(7336,1031,8054,7390,1054,8016,400,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown43(13,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,13,105,105,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg2][0:CHARA_G] ha aparecido!
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
TalkDeploySlot(4591,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
# ¡¿Qué es ese ser monstruoso?!
¿Es amigo o enemigo?
TalkCharacter(4592,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# ¿TenÃan ese as bajo la manga todo este tiempo?
TalkDeploySlot(3195,8,0,0,1,0,0,0,0,0,0,0,0,0,0)
# ¡Nuestro objetivo es que no haya gobernantes
[cdb]en el mundo!
SubGroup(3)
Unknown6(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 136 (0, 2, 0, 6, 1)
SubGroup(5)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,0,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,80,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4593,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# ¡No os rindáis!
Lo estamos agotando poco a poco.
# Group 137 (0, 2, 0, 5, 1)
SubGroup(4)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4594,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# ¡No podemos perder esta oportunidad!
# Group 138 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,13,105,105,0,0,0,0,0,0,0,0,0,0)
# ¡Has derrotado [eg3][0:CHARA_G]!
TalkCharacter(4595,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Mmm. Al final no era más que un armatoste
[cdb]de metal.
# Group 139 (0, 5, 0, 3, 17)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(138,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 138: 1 1 0
Unknown14(67,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(68,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(69,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(70,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(71,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(68,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(69,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(70,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(71,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(67,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(68,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(69,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(70,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(71,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(218,2,33,105,105,0,0,0,0,0,0,0,0,0,0)
# ¡Han aparecido refuerzos [r]enemigos[/] adicionales!
TalkCharacter(3118,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# ¿Cuánto tiempo más tenemos que resistir?
# Group 140 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 141 (0, 5, 0, 3, 61)
SubGroup(2)
GroupCheck3(139,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 139: 1 1 0
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SubGroup(5)
Unknown6(15,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown139(9,20664,1,14664,1,0,4,0,0,0,0,1,1,0,0)
SubGroup(3)
Unknown83(8385,1184,7998,8459,1155,8010,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(8426,1150,7994,8499,1133,8020,500,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown14(15,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown68(15,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(58,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(59,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(58,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(59,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(202,1,15,105,105,0,0,0,0,0,0,0,0,0,0)
# ¡Han aparecido [eg2][0:CHARA_G] y sus aliados!
TalkDeploySlot(3119,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ¡Seguro que no esperabais que alguien llegara
[cdb]cruzando las montañas! Conde de Varley,
[cdb]no deberÃas descuidar nunca la retaguardia.
Unknown23(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(15,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(300,0,15,9,105,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] está luchando contra [eg1][1:CHARA_G]!
TalkDeploySlot(3120,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
# ¡No! ¡Detenedlos! ¡Que no abran la puerta!
SubGroup(3)
Unknown83(8511,1133,8027,8431,1140,8024,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(800,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(8512,1140,8027,8432,1147,8024,200,0,1,0,0,0,0,0,0)
# Focus on coords?
SubGroup(2)
Unknown23(58,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(59,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(554,0,15,105,105,0,0,0,9,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] ha abierto [eg1][0:AREA]!
Unknown88(600,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
TalkDeploySlot(3121,15,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Me temo que ya la he abierto.
¡Dimitri, perdón por tardar tanto!
TalkCharacter(3122,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# SabÃa que vendrÃas costara lo que costara.
¡Aplastemos a las fuerzas del Imperio juntos!
Unknown43(9,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(4023,4,5,6,9,105,105,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown6(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(67,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(47,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(16,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(47,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 142 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(9,0,147,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3124,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
# ¡¿Bernadetta?! ¿Por qué estás aqu�
¡¿Y qué haces?!
TalkCharacter(3125,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
# ¡¿Padre?! A, sÃ... Ya me habÃan contado
[cdb]que estabas en Garreg Mach.
# Group 143 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(100,0,147,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown43(100,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3126,100,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Llevo tiempo intentando presentarte
[cdb]mis respetos. Al fin y al cabo, me ayudaste
[cdb]mucho cuando era joven.
TalkDeploySlot(3127,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
# No sé qué intentas decirme. Pero si es dinero
[cdb]lo que buscas, ¡te lo daré si me perdonas la vida!
# Group 144 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(105,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3123,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
# ¿La única opción que me queda es luchar?
¡Pero si no tengo ninguna esperanza de ganar!
# Group 145 (0, 2, 0, 5, 1)
SubGroup(4)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,30,4,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1691,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
# ¡Esto es inaceptable!
¡¿Por qué tengo que morir?!
# Group 146 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3128,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
# ¡Majestad! ¡Salvadme, por favor! ¡Estoy aquÃ!
# Group 147 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown112(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 148 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,1,9,105,105,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] ha muerto!
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,6,2,9,105,105,0,0,0,0,0,0,0,0)
# ¡Has derrotado [eg3][0:CHARA_G]!
# Group 149 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 150 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(6,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(148,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 148: True 1
TalkDeploySlot(3130,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ¡La Alianza cubrirá la retaguardia!
¡Vosotros id delante!
TalkCharacter(3131,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Gracias. Contamos con vuestra ayuda.
Venga, ¡vamos a colarnos en el monasterio!
SubGroup(2)
Unknown56(23564,1,14264,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown51(23564,1,14264,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(728,4,7,1,105,105,105,0,0,0,0,0,0,0,0)
# ¡Avanza hacia [g]el monasterio de Garreg Mach[/]!
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 151 (0, 5, 8, 4, 6)
SubGroup(3)
GroupCheck4(150,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 150: True 0
GroupCheck3(153,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 153: 0 1 0
Unknown28(1,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SubGroup(1)
Unknown51(23564,1,14264,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(728,4,105,105,105,0,0,0,0,0,0,0,0,0,0)
# ¡Avanza hacia [g]el monasterio de Garreg Mach[/]!
SubGroup(1)
Unknown48(152,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 152 (0, 5, 10, 3, 5)
SubGroup(2)
GroupCheck4(151,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 151: True 1
GroupCheck3(153,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 153: 0 1 0
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(151,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 153 (0, 5, 0, 3, 17)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(105,21664,1,9164,1,24264,1,20264,1,0,1,1,0,0,0)
Unknown65(198,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown123(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(23564,1,14264,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown56(22864,1,22464,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,0,7,4,105,105,105,0,0,0,0,0,0,0,0)
# ¡Derrota a [r]los enemigos[/]!
MainMissionStart(0,0,16,4,105,105,105,0,0,0,0,0,0,0,0)
# ¡Derrota a [r]los enemigos[/]!
Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown21(0,45664,1,58700,0,0,1,0,0,0,0,0,0,0,0)
Unknown21(1,46164,1,58700,0,0,1,0,0,0,0,0,0,0,0)
Unknown21(2,45664,1,59700,0,0,1,0,0,0,0,0,0,0,0)
Unknown21(3,46164,1,59700,0,0,1,0,0,0,0,0,0,0,0)
Unknown21(4,45164,1,60200,0,0,1,0,0,0,0,0,0,0,0)
Unknown21(5,46664,1,60200,0,0,1,0,0,0,0,0,0,0,0)
Unknown21(6,45664,1,60300,0,0,1,0,0,0,0,0,0,0,0)
Unknown21(7,46164,1,60300,0,0,1,0,0,0,0,0,0,0,0)
# Group 154 (0, 5, 2, 2, 70)
SubGroup(1)
GroupCheck3(153,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 153: 1 1 0
Unknown20(0,23700,0,22200,0,26864,1,31564,1,0,1,1,0,0,0)
Unknown20(1,23700,0,22200,0,26864,1,31564,1,0,1,1,0,0,0)
Unknown20(2,23700,0,22200,0,26864,1,31564,1,0,1,1,0,0,0)
SubGroup(14)
Unknown96(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(30,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(31,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(34,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(35,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(36,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(24,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
Unknown66(927,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(931,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(947,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(935,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1059,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1047,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1039,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1043,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(316,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(700,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1005,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1009,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1085,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
Unknown35(0,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(2,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(3,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(4,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(5,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(6,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(7,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(8,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(23)
Unknown38(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(4,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(6,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(7,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(19,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(29,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(33,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(34,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(35,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(39,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(40,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(47,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(48,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(51,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(52,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 155 (0, 5, 2, 4, 1)
SubGroup(3)
GroupCheck3(153,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 153: 1 1 0
GroupCheck4(106,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 106: True 1
GroupCheck3(111,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 111: 0 1 0
Unknown132(33500,0,52600,0,44100,0,61200,0,0,0,0,0,0,0,0)
# Group 156 (0, 5, 2, 4, 1)
SubGroup(3)
GroupCheck3(153,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 153: 1 1 0
GroupCheck4(107,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 107: True 1
GroupCheck3(112,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 112: 0 1 0
Unknown132(31100,0,3864,1,41000,0,15664,1,0,0,0,0,0,0,0)
# Group 157 (0, 5, 2, 4, 1)
SubGroup(3)
GroupCheck3(153,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 153: 1 1 0
GroupCheck4(108,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 108: True 1
GroupCheck3(113,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 113: 0 1 0
Unknown132(54400,0,51600,0,64900,0,63500,0,0,0,0,0,0,0,0)
# Group 158 (0, 5, 2, 4, 1)
SubGroup(3)
GroupCheck3(153,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 153: 1 1 0
GroupCheck4(109,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 109: True 1
GroupCheck3(114,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 114: 0 1 0
Unknown132(55800,0,7064,1,64600,0,21664,1,0,0,0,0,0,0,0)
# Group 159 (0, 5, 2, 2, 1)
SubGroup(1)
GroupCheck4(153,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 153: True 1
Unknown142(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 160 (0, 5, 2, 2, 8)
SubGroup(1)
GroupCheck3(153,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 153: 1 1 0
SubGroup(7)
Unknown35(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(13,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(14,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown96(2,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(36,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(37,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
# Group 161 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 162 (0, 5, 0, 2, 26)
SubGroup(1)
GroupCheck4(153,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 153: True 1
SubGroup(8)
Unknown6(14,8,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(14,9,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(36,9,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(36,8,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(37,9,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(37,8,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(36,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(37,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3132,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ¡Lady Rhea! ¡Estáis a salvo!
Rápido, deshagámonos de los enemigos.
TalkDeploySlot(3133,14,1,1,1,0,0,0,0,0,0,0,0,0,0)
# ¡Soldados del Reino! ¡Habéis venido!
Unknown10(1,23,14,105,105,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(322,4,14,105,105,0,0,0,0,0,0,0,0,0,0)
# ¡No permitas que pongan en fuga [eg3][0:CHARA_G]!
TalkDeploySlot(3134,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
# ¿Esto significa que todos los demás han caÃdo?
Vaya panda de enclenques.
Unknown35(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(14,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,10,38,105,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg2][0:CHARA_G] ha aparecido!
Unknown43(10,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(24,4,8,1,10,14,105,0,0,0,0,0,0,0,0)
# ¡Derrota [eg3][0:CHARA_G] y ayuda [eg3][1:CHARA_G]!
Unknown6(14,30,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 163 (0, 5, 0, 3, 18)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(162,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 162: 1 1 0
If254(1,170,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3139,10,1,1,1,0,0,0,0,0,0,0,0,0,0)
# SÃ, ¡venid todos a mÃ! ¡Thales os lo ordena!
Unknown14(38,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(39,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(40,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(41,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(36,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(37,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(38,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(39,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(40,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(41,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4022,2,36,14,105,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg2][0:CHARA_G] y sus aliados han aparecido y están atacando [eg3][1:CHARA_G]!
TalkDeploySlot(3140,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Quizá deberÃa... No, ¡no puedo permitir
[cdb]que destruyan Garreg Mach!
# Group 164 (0, 2, 8, 3, 1)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(105,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3134,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
# ¿Esto significa que todos los demás han caÃdo?
Vaya panda de enclenques.
# Group 165 (0, 2, 0, 5, 2)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,38,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,38,1,1,1,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3135,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ¿A qué juegas? Tienes todo ese poder
[cdb]y te juntas con sabandijas.
GenderedMcTalk(0,3136,3137,1,2,1,0,0,0,0,0,0,0,0,0)
# No me compares contigo. Aquà el único
[cdb]que decide cómo usar su poder... ¡soy yo!
# Group 166 (0, 2, 0, 5, 1)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(26,0,38,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(27,0,38,1,1,1,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3138,10,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Hola, alimaña. ¿Qué te pasa?
Ya sabes que tu Arzobispa va a morir, ¿verdad?
# Group 167 (0, 2, 0, 4, 2)
SubGroup(3)
Unknown18(10,75,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,50,4,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3141,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
# ¡Rápido! ¡Hay que matar a esa bestia!
TalkCharacter(3142,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Es más fuerte que antes.
# Group 168 (0, 2, 0, 4, 2)
SubGroup(3)
Unknown18(10,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,25,4,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1393,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
# ¡Pequeña sabandija asquerosa!
TalkCharacter(3143,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# ¡Seguid asÃ! ¡Estamos ganando terreno!
# Group 169 (0, 2, 0, 3, 2)
SubGroup(2)
Unknown18(10,25,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3144,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
# ¿Cómo te atreves? Si desato todo mi poder,
¡te aniquilaré en un instante!
GenderedMcTalk(0,3145,3146,1,2,1,0,0,0,0,0,0,0,0,0)
# ¡No permitiré que alguien como tú
[cdb]se interponga en nuestro camino!
# Group 170 (0, 5, 2, 3, 1)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown112(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 171 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(444,1,8,2,14,105,105,0,0,0,0,0,0,0,0)
# ¡Has auxiliado [eg3][0:CHARA_G]!
TalkCharacter(3147,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Está muerta. Fin de la historia.
Me alegro de que estéis a salvo, lady Rhea.
TalkDeploySlot(3148,14,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Gracias. Te lo agradezco de todo corazón.
Puedes contar con mi ayuda en esta batalla.
Unknown23(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,8,90,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,10,105,105,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] ha caÃdo! ¡Se han abierto los accesos a la fortaleza!
TalkCharacter(3149,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Más adelante está la catedral,
[cdb]el corazón del monasterio.
Thales y Edelgard deben de estar allÃ.
# Group 172 (14, 2, 4, 1, 0)
SubGroup(0)
# Group 173 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 174 (0, 2, 0, 2, 2)
SubGroup(1)
GroupCheck4(171,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 171: True 1
If254(1,239,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3173,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Nos enfrentamos a los enemigos más poderosos,
[cdb]pero no tengo miedo. ¡Ganaremos y volveremos
[cdb]juntos a Fhirdiad!
# Group 175 (0, 2, 0, 2, 2)
SubGroup(1)
GroupCheck4(171,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 171: True 1
If254(1,242,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3172,16,1,2,1,0,0,0,0,0,0,0,0,0,0)
# ¡Mi mayor anhelo es una nueva era
[cdb]en la que convivamos en paz!
# Group 176 (0, 2, 0, 2, 2)
SubGroup(1)
GroupCheck4(171,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 171: True 1
If254(1,240,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3170,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Elegà este camino y llegaré hasta el final.
¡Con la dignidad de un caballero de Faerghus!
# Group 177 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 178 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 179 (0, 2, 0, 2, 2)
SubGroup(1)
GroupCheck4(198,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 198: True 1
If254(1,243,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3171,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Llegó la hora de enterrar el pasado.
Es por lo que luchamos.
# Group 180 (0, 2, 0, 2, 2)
SubGroup(1)
GroupCheck4(198,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 198: True 1
If254(1,241,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3174,18,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Espero que estés viendo esto, Glenn.
¡Voy a vengarte para seguir con mi vida!
# Group 181 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 182 (0, 2, 0, 2, 1)
SubGroup(1)
GroupCheck4(202,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 202: True 1
TalkCharacter(3169,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Da igual a qué nos enfrentemos,
¡siempre protegeré al cernÃcalo!
# Group 183 (0, 2, 0, 2, 1)
SubGroup(1)
GroupCheck4(202,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 202: True 1
TalkCharacter(3168,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Si su majestad y yo luchamos juntos,
¡es imposible que perdamos!
# Group 184 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 185 (0, 2, 0, 2, 2)
SubGroup(1)
GroupCheck4(206,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 206: True 1
If254(1,31,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3175,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ¿Has visto, Lambert? Por fin estoy aquÃ.
# Group 186 (0, 2, 0, 2, 1)
SubGroup(1)
GroupCheck4(206,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 206: True 1
TalkCharacter(3167,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Me vengaré por aquel dÃa. Por fin me liberaré
[cdb]del pasado.
# Group 187 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 188 (0, 5, 0, 3, 4)
SubGroup(2)
GroupCheck4(162,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 162: True 1
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# ¡Derrota a [r]los enemigos[/]!
SubGroup(1)
TalkCharacter(3181,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# ¡Preparaos todos! ¡Les demostraremos
[cdb]el valor con el que lucha un león!
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 189 (0, 5, 0, 3, 117)
SubGroup(2)
GroupCheck3(188,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 188: 1 1 0
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# ¡Derrota a [r]los enemigos[/]!
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,192,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(22)
Unknown6(50,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(51,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(52,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(53,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(50,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(50,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(51,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(52,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(53,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(50,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(51,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(52,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(53,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(50,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(51,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(52,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(53,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(50,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(51,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(52,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(53,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(50,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(51,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(52,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(53,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3182,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# ¡No dejéis pasar esta oportunidad!
¡Aplastadlos!
SubGroup(4)
Unknown77(50,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(51,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(52,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(53,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(9,192,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SubGroup(9)
Unknown83(11143,2159,5958,11145,2155,6026,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(11143,2157,5863,11145,2153,5931,130,0,1,0,0,0,0,0,0)
# Focus on coords?
SubGroup(4)
Unknown21(50,45864,1,60400,0,0,1,0,0,0,0,0,0,0,0)
Unknown21(52,45964,1,60400,0,0,1,0,0,0,0,0,0,0,0)
Unknown21(51,45714,1,60500,0,0,1,0,0,0,0,0,0,0,0)
Unknown21(53,46114,1,60500,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown87(50,5,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(52,5,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(51,5,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(53,5,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(1200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(11143,2155,5917,11144,2155,5849,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(11143,2153,5975,11143,2153,5907,300,0,1,0,0,0,0,0,0)
# Focus on coords?
If254(2,171,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(14,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(51,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,171,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4017,0,50,105,105,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg2][0:CHARA_G] y sus aliados han aparecido y han tomado [r]la fortaleza[/]!
If254(1,192,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,171,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(202,0,50,105,105,0,0,0,0,0,0,0,0,0,0)
# ¡Han aparecido [eg2][0:CHARA_G] y sus aliados!
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
If254(10,192,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown83(11150,2193,3633,11149,2189,3700,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(11150,2193,3507,11150,2185,3574,130,0,1,0,0,0,0,0,0)
# Focus on coords?
SubGroup(4)
Unknown21(50,45914,1,36700,0,0,1,0,0,0,0,0,0,0,0)
Unknown21(52,46014,1,36700,0,0,1,0,0,0,0,0,0,0,0)
Unknown21(51,45764,1,36800,0,0,1,0,0,0,0,0,0,0,0)
Unknown21(53,46164,1,36800,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown87(50,5,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(52,5,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(51,5,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(53,5,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(1200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(11148,2193,3566,11147,2195,2498,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(11149,2189,3696,11149,2191,3629,300,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown35(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(51,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4017,0,50,105,105,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg2][0:CHARA_G] y sus aliados han aparecido y han tomado [r]la fortaleza[/]!
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
If254(1,192,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown6(50,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(51,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(52,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(53,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,171,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3183,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
# ¡Uf! ¡¿No tenéis nada mejor que hacer?!
If254(1,171,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,192,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3184,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# No habrás pensado que eso bastarÃa
[cdb]para derrotarme, ¿verdad?
SubGroup(4)
Unknown6(50,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(51,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(52,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(53,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 190 (0, 5, 2, 2, 13)
SubGroup(1)
GroupCheck4(189,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 189: True 1
SubGroup(12)
Unknown6(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(51,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(52,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(53,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(50,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(51,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(52,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(53,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(50,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(51,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(52,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(53,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 191 (25, 2, 4, 1, 0)
SubGroup(0)
# Group 192 (0, 5, 0, 12, 5)
SubGroup(2)
GroupCheck3(171,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 171: 1 1 0
If254(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(4,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(5,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(6,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(7,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(14,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown80(111,0,0,0,0,0,8,0,0,0,0,0,0,0,0)
CloseUp(8,8,0,308,0,1,0,0,0,0,0,0,0,0,0)
Unknown6(8,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(8,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,9,1,8,105,105,0,0,0,0,0,0,0,0)
# ¡Derrota [eg3][0:CHARA_G]!
# Group 193 (0, 5, 0, 3, 40)
SubGroup(2)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,95,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(12,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3155,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Asà que tienes ganas de pelea, ¿eh?
Eso tiene solución.
Unknown83(11176,2194,3221,11145,2187,3162,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(11180,2194,3220,11149,2187,3161,200,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown21(12,46164,1,31880,0,0,3,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,12,105,105,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg2][0:CHARA_G] ha aparecido!
Unknown88(150,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(3)
Unknown6(8,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(15)
Unknown139(8,45964,1,30400,0,0,6,0,0,0,0,1,0,0,0)
Unknown83(11150,2224,3760,11149,2240,3693,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(11150,2198,3086,11152,2189,3019,100,0,1,0,1,0,0,0,0)
# Focus on coords?
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown68(8,12,1,1,6,45964,1,0,0,30400,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4020,2,8,105,105,0,0,0,15,15,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] ha conjurado [r]una barrera oscura[/]!
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
Unknown23(8,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown6(12,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,8,90,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,8,74,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 194 (0, 5, 0, 3, 6)
SubGroup(2)
GroupCheck4(193,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 193: True 1
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3157,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# ¿Es una barrera mágica?
Está rechazando todos nuestros ataques.
Unknown6(8,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3158,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Quizá deberÃamos centrarnos en Edelgard,
[cdb]de momento.
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(12,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2,4,12,105,105,0,0,0,0,0,0,0,0,0,0)
# ¡Derrota [eg3][0:CHARA_G]!
# Group 195 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,0,12,105,105,0,0,0,0,0,0,0,0,0,0)
# ¡Has derrotado [eg3][0:CHARA_G]!
TalkDeploySlot(3159,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ¡TÃtere inútil!
SubGroup(7)
Unknown68(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4021,1,8,105,105,0,0,0,15,15,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] ha disipado [r]la barrera oscura[/]!
Unknown6(8,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3160,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ¿Ha caÃdo la barrera? Ahora nuestros ataques
[cdb]deberÃan funcionar.
# Group 196 (0, 5, 2, 3, 1)
SubGroup(2)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 197 (0, 5, 0, 5, 18)
SubGroup(4)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(195,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 195: True 1
Unknown29(4,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,75,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown93(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(542,0,8,12,105,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] ha curado [eg3][1:CHARA_G]!
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(510,0,12,105,105,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] se ha recuperado!
SubGroup(8)
Unknown6(8,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown68(8,12,1,1,6,45764,1,0,0,30400,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4020,2,8,105,105,0,0,0,15,15,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] ha conjurado [r]una barrera oscura[/]!
Unknown23(8,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,8,74,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,8,54,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,241,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3161,18,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Vuelve a la vida las veces que quieras.
¡Seguiremos derrotándote!
# Group 198 (0, 5, 0, 2, 8)
SubGroup(1)
GroupCheck4(197,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 197: True 1
TalkDeploySlot(3156,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Tengo a un número interminable de soldados
[cdb]a mis órdenes. Vamos, matad a estas bestias.
Unknown14(72,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(73,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(74,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(72,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(73,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(74,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,72,105,105,0,0,0,0,0,0,0,0,0,0)
# ¡Han aparecido [eg2][0:CHARA_G] y sus aliados!
# Group 199 (0, 5, 0, 4, 10)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(197,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 197: True 1
Unknown19(12,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,0,12,105,105,0,0,0,0,0,0,0,0,0,0)
# ¡Has derrotado [eg3][0:CHARA_G]!
SubGroup(7)
Unknown68(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4021,1,8,105,105,0,0,0,15,15,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] ha disipado [r]la barrera oscura[/]!
Unknown6(8,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 200 (0, 5, 2, 4, 1)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(197,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 197: True 1
Unknown19(12,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 201 (0, 5, 0, 5, 12)
SubGroup(4)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(199,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 199: True 1
Unknown29(4,2,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,55,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown93(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(510,0,12,105,105,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] se ha recuperado!
SubGroup(8)
Unknown6(8,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown68(8,12,1,1,6,45764,1,0,0,30400,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4020,2,8,105,105,0,0,0,15,15,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] ha conjurado [r]una barrera oscura[/]!
Unknown23(8,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,8,54,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,8,34,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 202 (0, 5, 0, 2, 4)
SubGroup(1)
GroupCheck4(201,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 201: True 1
Unknown125(8,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(535,2,8,105,105,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] está atacando con [r]magia oscura[/]!
Unknown70(8,4,0,0,8,2,10,40,0,1,4,0,0,0,0)
# Group 203 (0, 5, 0, 4, 10)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(201,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 201: True 1
Unknown19(12,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,0,12,105,105,0,0,0,0,0,0,0,0,0,0)
# ¡Has derrotado [eg3][0:CHARA_G]!
SubGroup(7)
Unknown68(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4021,1,8,105,105,0,0,0,15,15,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] ha disipado [r]la barrera oscura[/]!
Unknown6(8,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 204 (0, 5, 2, 4, 1)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(201,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 201: True 1
Unknown19(12,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 205 (0, 2, 0, 2, 2)
SubGroup(1)
GroupCheck3(201,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 201: 1 1 0
TalkDeploySlot(3196,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
# ¡Nuestra venganza es imparable! ¡Mataremos
[cdb]a todas las bestias y volveremos a dar la cara!
TalkDeploySlot(3197,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Están poseÃdos por la maldad.
¡He de acabar con ellos con mis propias manos!
# Group 206 (0, 5, 0, 6, 14)
SubGroup(5)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(203,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 203: True 1
Unknown19(12,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(4,3,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,35,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,6,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3164,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
# ¡No me dejas más remedio que matarte
[cdb]con mis propias manos!
SubGroup(5)
Unknown93(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(12,100,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(542,0,8,12,105,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] ha curado [eg3][1:CHARA_G]!
Unknown78(0,8,34,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(8,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(4024,0,9,10,8,12,105,0,0,0,0,0,0,0,0)
TalkCharacter(3165,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Falta poco para el final. ¡Hora de acabar
[cdb]con esto y enmendar errores del pasado!
# Group 207 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 208 (0, 5, 8, 4, 15)
SubGroup(3)
GroupCheck4(197,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 197: True 0
Unknown18(8,30,4,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,0,12,105,105,0,0,0,0,0,0,0,0,0,0)
# ¡Has derrotado [eg3][0:CHARA_G]!
SubGroup(7)
Unknown68(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4021,1,8,105,105,0,0,0,15,15,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] ha disipado [r]la barrera oscura[/]!
Unknown6(8,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(209,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 209 (0, 5, 8, 5, 14)
SubGroup(4)
GroupCheck4(208,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 208: True 0
Unknown18(8,30,4,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(2,120,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown93(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(510,0,12,105,105,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] se ha recuperado!
SubGroup(6)
Unknown6(8,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown68(8,12,1,1,6,45764,1,0,0,30400,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4020,2,8,105,105,0,0,0,15,15,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] ha conjurado [r]una barrera oscura[/]!
Unknown23(8,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(208,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 210 (0, 2, 0, 8, 1)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,40,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,40,1,1,1,0,0,0,0,0,0,0,0,0)
GroupCheck3(33,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 33: 1 1 0
GenderedMcTalk(0,3152,3153,1,2,1,0,0,0,0,0,0,0,0,0)
# Con mi poder... pienso derrotarlo.
Puedo contar con tu ayuda, ¿verdad, Arval?
# Group 211 (0, 2, 0, 5, 1)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(3,0,40,1,1,1,0,0,0,0,0,0,0,0,0)
TalkCharacter(3154,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Aquà se acaba tu vida, Thales. Tu cabeza
[cdb]será una magnÃfica ofrenda para los muertos.
# Group 212 (0, 2, 0, 5, 1)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(105,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3151,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Él ha estado manejando los hilos
[cdb]desde las sombras todo este tiempo.
Majestad, ¡ha llegado la hora de vengarnos!
# Group 213 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,70,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,50,4,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1759,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Ya no me importa quién seas.
¡Morirás en nombre de mi pueblo!
GenderedMcTalk(0,1760,1761,1,2,1,0,0,0,0,0,0,0,0,0)
# Pues deberÃa importarte... ¡Porque soy
[cdb]la persona que acabará con tu vida!
# Group 214 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3162,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# ¿Qué le habéis hecho a mi madrastra?
Si no confiesas, ya me encargaré yo
[cdb]de arrancarte las palabras por la fuerza.
TalkDeploySlot(3163,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Vaya pregunta más tonta. Ardió en la pira
[cdb]de nuestras ambiciones hace mucho.
# Group 215 (0, 5, 0, 4, 3)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(206,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 206: True 1
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,12,105,105,0,0,0,0,0,0,0,0,0,0)
# ¡Has derrotado [eg3][0:CHARA_G]!
TalkCharacter(3166,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Lo siento. No te muevas de donde estás.
# Group 216 (0, 7, 2, 3, 1)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown124(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 217 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 218 (0, 5, 0, 2, 17)
SubGroup(1)
GroupCheck4(123,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 123: True 1
Unknown35(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(318,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(702,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(9,0,145,159,105,3,140,40,0,1,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(620,2,105,105,105,3,0,0,0,0,0,0,0,0,0)
# ¡[r][eb][eg1][cp][0:PARTY][/] están atacando con [g]balistas[/] y [g]esferas Ãgneas[/]!
If254(1,239,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3176,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
# ¡Vamos a desmantelar los cañones!
También nos vendrá bien capturar las fortalezas.
If254(1,239,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3177,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Tenemos que neutralizar esos cañones.
Y tampoco nos vendrÃa mal tomar las fortalezas.
Unknown44(6,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(12,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(621,4,16,1,105,105,105,0,0,0,0,0,0,0,0)
# ¡Toma [r]las fortalezas[/] para detener [g]las balistas[/] y [g]las esferas Ãgneas[/]!
# Group 219 (0, 5, 2, 4, 0)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(221,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 221: 0 1 0
# Group 220 (0, 5, 2, 3, 1)
SubGroup(2)
GroupCheck3(218,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 218: 1 1 0
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(316,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 221 (0, 5, 2, 4, 0)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(219,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 219: 0 1 0
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 222 (0, 5, 2, 3, 1)
SubGroup(2)
GroupCheck3(218,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 218: 1 1 0
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(700,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 223 (0, 2, 0, 5, 6)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,219,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(537,1,105,105,105,3,0,0,0,0,0,0,0,0,0)
# ¡[r]La fortaleza[/] ha caÃdo! ¡Se han detenido [g]las balistas[/]!
If254(1,221,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(622,1,105,105,105,3,0,0,0,0,0,0,0,0,0)
# ¡[r]La fortaleza[/] ha caÃdo! ¡Se han detenido [g]las esferas Ãgneas[/]!
If254(1,240,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3178,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ¡La fortaleza es nuestra! Vamos a por la otra.
# Group 224 (0, 5, 0, 4, 32)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(484,1,16,2,105,105,105,0,0,0,0,0,0,0,0)
# ¡[g]Las balistas[/] y [g]las esferas Ãgneas[/] han sido desactivadas!
If254(1,243,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3179,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Ya hemos inutilizado los cañones.
Ojalá pudiéramos tomarnos un descansito.
If254(10,135,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(14)
Unknown23(29,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(29,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(30,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(31,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(32,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(33,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(34,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(35,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4016,0,29,105,105,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] y sus aliados están avanzando para asegurar [g]la fortaleza[/]!
If254(1,132,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3180,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ¿El enemigo se ha puesto en marcha? Bien,
[cdb]asà podremos luchar sin quemarnos.
# Group 225 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 226 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 227 (0, 2, 2, 4, 1)
SubGroup(3)
GroupCheck3(38,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 38: 1 1 0
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 122: 0 1 0
Unknown25(5,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 228 (0, 2, 2, 4, 1)
SubGroup(3)
GroupCheck3(38,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 38: 1 1 0
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 122: 0 1 0
Unknown25(10,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 229 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown29(3,2,3,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 230 (0, 5, 0, 4, 6)
SubGroup(3)
GroupCheck3(38,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 38: 1 1 0
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 122: 0 1 0
Unknown25(5,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(336,2,105,105,105,7,0,0,5,0,0,0,0,0,0)
# ¡[eb][eg1][0:AREA] está en peligro!
If254(1,229,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3185,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Qué mal. Si perdemos el control de ese sitio,
[cdb]no tendremos donde reunirnos con la Alianza.
If254(1,229,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3186,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Uf. ¡Tenemos que ir en su ayuda!
# Group 231 (0, 5, 0, 4, 6)
SubGroup(3)
GroupCheck3(38,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 38: 1 1 0
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 122: 0 1 0
Unknown25(10,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(336,2,105,105,105,7,0,0,10,0,0,0,0,0,0)
# ¡[eb][eg1][0:AREA] está en peligro!
If254(1,229,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3185,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Qué mal. Si perdemos el control de ese sitio,
[cdb]no tendremos donde reunirnos con la Alianza.
If254(1,229,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3186,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Uf. ¡Tenemos que ir en su ayuda!
# Group 232 (0, 5, 0, 3, 6)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(332,2,14,105,105,0,0,0,0,0,0,0,0,0,0)
# ¡Están a punto de poner en fuga [eg3][0:CHARA_G]!
TalkFromOwnStrings2(14,28,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,171,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3188,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# ¡Se acaba el tiempo!
¡Debemos salvar a lady Rhea!
Unknown61(14,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 233 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 234 (0, 8, 0, 3, 6)
SubGroup(2)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(162,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 162: True 1
Unknown112(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,14,105,105,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] ha muerto!
TalkCharacter(3191,3,1,4,1,0,0,0,0,0,0,0,0,0,0)
# ¡Lady Rhea! DeberÃamos haber llegado antes...
Alert(338,3,14,105,105,0,0,0,0,0,0,0,0,0,0)
# ¡Has perdido la batalla!
# Group 235 (0, 5, 2, 4, 0)
SubGroup(3)
GroupCheck4(38,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 38: True 1
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 122: 0 1 0
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 236 (0, 8, 0, 4, 3)
SubGroup(3)
GroupCheck4(38,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 38: True 1
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 122: 0 1 0
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(321,3,14,105,105,7,0,0,5,0,0,0,0,0,0)
# ¡[eb][eg1][0:AREA] ha caÃdo!
TalkDeploySlot(3189,8,0,0,1,0,0,0,0,0,0,0,0,0,0)
# ¡Están atrapados como ratas!
Enviad a todos nuestros soldados y aplastadlos.
Alert(338,3,14,105,105,0,0,0,0,0,0,0,0,0,0)
# ¡Has perdido la batalla!
# Group 237 (0, 8, 0, 4, 3)
SubGroup(3)
GroupCheck4(38,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 38: True 1
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 122: 0 1 0
Unknown26(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(321,3,14,105,105,7,0,0,10,0,0,0,0,0,0)
# ¡[eb][eg1][0:AREA] ha caÃdo!
TalkDeploySlot(3189,8,0,0,1,0,0,0,0,0,0,0,0,0,0)
# ¡Están atrapados como ratas!
Enviad a todos nuestros soldados y aplastadlos.
Alert(338,3,14,105,105,0,0,0,0,0,0,0,0,0,0)
# ¡Has perdido la batalla!
# Group 238 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 239 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 240 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 241 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 242 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 243 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(38,96,1394,4,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Kronya
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No... Esto está mal... No puedo morir...
No... Esto está mal... No puedo morir...
SetDeathText(3,115,3192,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Dimitri
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¿Se acabó? Entonces todo ha sido en vano... Mi padre no se alegrará de verme...
¿Se acabó? Entonces todo ha sido en vano... Mi padre no se alegrará de verme...
SetDeathText(3,96,3192,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Dimitri
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¿Se acabó? Entonces todo ha sido en vano... Mi padre no se alegrará de verme...
¿Se acabó? Entonces todo ha sido en vano... Mi padre no se alegrará de verme...
SetDeathText(147,96,3129,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Grégoire
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¿Cómo ha podido pasar esto?... Me equivoqué al seguir a ese hombre...
¿Cómo ha podido pasar esto?... Me equivoqué al seguir a ese hombre...
SetDeathText(147,73,3117,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Grégoire
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¡¿Por qué me corresponde a mí mantener a raya al enemigo?!
¡¿Por qué me corresponde a mí mantener a raya al enemigo?!
SetDeathText(36,96,3190,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Rhea
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Me han abatido... los hijos de los hombres... Madre, perdóname...
Me han abatido... los hijos de los hombres... Madre, perdóname...
SetDeathText(36,28,3187,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Rhea
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Haced lo que queráis conmigo, ¡porque nunca entregaré Garreg Mach!
Haced lo que queráis conmigo, ¡porque nunca entregaré Garreg Mach!
SetDeathText(40,73,3150,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Thales
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Nuestra voluntad ha resistido miles de años. Nadie va a impedir que se cumpla.
Nuestra voluntad ha resistido miles de años. Nadie va a impedir que se cumpla.
SetDeathText(110,96,3193,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Shez
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¡No! Estaba... tan cerca...
¡No! Estaba... tan cerca...
SetDeathText(110,115,3193,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Shez
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¡No! Estaba... tan cerca...
¡No! Estaba... tan cerca...
SetDeathText(111,96,3194,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Shez
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¡No! Estaba... tan cerca...
¡No! Estaba... tan cerca...
SetDeathText(111,115,3194,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Shez
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¡No! Estaba... tan cerca...
¡No! Estaba... tan cerca...
Alert(552,0,105,105,105,0,0,2,2,1,0,0,0,0,0)
¡[eb][eg1][0:AREA] ha caído! ¡Se han abierto los accesos a la fortaleza!
Alert(552,0,105,105,105,0,0,2,6,1,0,0,0,0,0)
¡[eb][eg1][0:AREA] ha caído! ¡Se han abierto los accesos a la fortaleza!
Alert(552,0,105,105,105,0,0,2,7,1,0,0,0,0,0)
¡[eb][eg1][0:AREA] ha caído! ¡Se han abierto los accesos a la fortaleza!
Alert(552,0,105,105,105,0,0,2,11,1,0,0,0,0,0)
¡[eb][eg1][0:AREA] ha caído! ¡Se han abierto los accesos a la fortaleza!
Alert(552,0,105,105,105,0,0,2,12,1,0,0,0,0,0)
¡[eb][eg1][0:AREA] ha caído! ¡Se han abierto los accesos a la fortaleza!
MainMissionStart(2,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota tanto [eg3][0:CHARA_G] como [eg3][1:CHARA_G]!
Alert(237,0,104,105,105,3,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] se ha retirado!
Alert(656,0,104,105,105,3,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] ha dejado de alentar a las tropas!
Alert(313,2,104,105,105,3,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] ha huido!
Alert(656,0,104,105,105,3,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] ha dejado de alentar a las tropas!
TalkCharacter(3073,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Dimitri
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No queda otra. Tendremos que atacar con todo, ¡pero debemos derrotar a la Emperatriz y devolver la paz a Fódlan!
No queda otra. Tendremos que atacar con todo, ¡pero debemos derrotar a la Emperatriz y devolver la paz a Fódlan!
TalkDeploySlot(3074,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Bestias ignorantes. Os aniquilaré a todos.
Bestias ignorantes. Os aniquilaré a todos.
TalkCharacter(3075,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Dimitri
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No veo rastro de lady Rhea por aquí. Escalemos las murallas y vayamos al monasterio.
No veo rastro de lady Rhea por aquí. Escalemos las murallas y vayamos al monasterio.
TalkCharacter(3076,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3077,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Dimitri
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Vendrán. Mientras tanto, vamos a capturar las fortalezas de la zona para preparar un punto de encuentro.
Vendrán. Mientras tanto, vamos a capturar las fortalezas de la zona para preparar un punto de encuentro.
MainMissionStart(4000,0,0,1,105,105,105,7,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Toma [r]las fortalezas[/] y procura [b]puntos de reunión[/] seguros para [b][eg1][cp][0:PARTY][/]!
TalkCharacter(3078,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4001,1,0,2,105,105,105,7,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Les has proporcionado [b]puntos de reunión[/] seguros [b][eg3][cp][0:PARTY][/]!
TalkCharacter(3079,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Dimitri
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Este será el punto de encuentro para las fuerzas de la Alianza. ¡Debemos protegerlo!
Este será el punto de encuentro para las fuerzas de la Alianza. ¡Debemos protegerlo!
Alert(4002,0,105,105,105,7,7,7,0,0,0,0,0,0,0)
¡No dejes que caigan [b]los puntos de reunión[/] [b][eg4][cp][0:PARTY][/]!
TalkDeploySlot(3080,11,0,0,1,0,0,0,0,0,0,0,0,0,0)
???
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Las bestias han llegado. Es el momento de pasar al ataque.
Las bestias han llegado. Es el momento de pasar al ataque.
Alert(203,2,11,105,105,0,0,0,0,0,0,0,0,0,0)
¡Han aparecido [eg2][0:CHARA_G] y sus aliados!
Alert(4011,2,17,105,105,7,7,7,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] y sus aliados están avanzando hacia [b]los puntos de reunión[/] [b][eg4][cp][0:PARTY][/]!
TalkCharacter(3081,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Felix
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Se han puesto en marcha. Bien, ¡su ubicación nos pilla de camino igualmente!
Se han puesto en marcha. Bien, ¡su ubicación nos pilla de camino igualmente!
MainMissionStart(4,4,1,1,11,105,105,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G] y a sus aliados!
TalkCharacter(3082,50,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Rodrigue
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Tendremos que vigilar muy bien el punto de encuentro de la Alianza.
Tendremos que vigilar muy bien el punto de encuentro de la Alianza.
TalkCharacter(3083,12,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Dedue
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Tampoco podemos perder de vista el punto de encuentro de la Alianza.
Tampoco podemos perder de vista el punto de encuentro de la Alianza.
Alert(4002,2,105,105,105,7,0,0,0,0,0,0,0,0,0)
¡No dejes que caigan [b]los puntos de reunión[/] [b][eg4][cp][0:PARTY][/]!
Alert(304,1,11,105,105,0,0,0,0,0,0,0,0,0,0)
¡Has derrotado [eg3][0:CHARA_G]!
MainMissionStart(442,0,1,2,11,105,105,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado [eg3][0:CHARA_G] y a sus aliados!
TalkDeploySlot(3084,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
???
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A pesar de su apariencia humana, no son más que bestias... y luchan como tal. Debo retirarme.
A pesar de su apariencia humana, no son más que bestias... y luchan como tal. Debo retirarme.
Alert(245,0,11,105,105,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] se ha retirado temporalmente!
TalkCharacter(3085,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Dimitri
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Ha huido. Y esta ruta nos obliga a sortear las murallas. ¡A por él!
Ha huido. Y esta ruta nos obliga a sortear las murallas. ¡A por él!
Alert(589,0,11,105,105,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] y sus aliados han caído! ¡Se han abierto los accesos!
TalkDeploySlot(1731,8,0,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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¡Animales! ¡No tenéis ningún respeto por la vida! ¡No permitiré que destruyáis nuestro sueño!
¡Animales! ¡No tenéis ningún respeto por la vida! ¡No permitiré que destruyáis nuestro sueño!
TalkDeploySlot(3086,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
???
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Thales solo sabe manejar el látigo. ¡Eh! ¡Activad los Viskam!
Thales solo sabe manejar el látigo. ¡Eh! ¡Activad los Viskam!
Alert(607,2,105,105,105,0,0,0,0,0,4,0,0,0,0)
¡Se han activado [0:NUMBER] Viskam!
Alert(565,0,105,105,105,8,0,0,0,0,0,0,0,0,0)
¡[r][eb][eg1][cp][0:PARTY][/] han abierto para desplegar refuerzos!
TalkCharacter(3087,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Dimitri
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Estas armas no son exactamente como las que conocemos. Manejadlas con cuidado.
Estas armas no son exactamente como las que conocemos. Manejadlas con cuidado.
MainMissionStart(712,4,2,1,105,105,105,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Desactiva los controles y detén todos los Viskam!
TalkCharacter(3088,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Felix
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Parece que también hay controles en este nivel, pero deberíamos centrarnos en desactivar las armas del nivel inferior primero.
Parece que también hay controles en este nivel, pero deberíamos centrarnos en desactivar las armas del nivel inferior primero.
Alert(95,4,105,105,105,0,0,0,0,0,0,0,0,0,0)
¡Toma [r]las fortalezas[/] y desactiva los controles!
Alert(95,4,105,105,105,0,0,0,0,0,0,0,0,0,0)
¡Toma [r]las fortalezas[/] y desactiva los controles!
Alert(95,4,105,105,105,0,0,0,0,0,0,0,0,0,0)
¡Toma [r]las fortalezas[/] y desactiva los controles!
Alert(95,4,105,105,105,0,0,0,0,0,0,0,0,0,0)
¡Toma [r]las fortalezas[/] y desactiva los controles!
Alert(719,4,105,105,105,0,0,0,0,0,0,0,0,0,0)
¡Usa los controles dentro de [b]la fortaleza[/] conquistada!
Alert(719,4,105,105,105,0,0,0,0,0,0,0,0,0,0)
¡Usa los controles dentro de [b]la fortaleza[/] conquistada!
Alert(719,4,105,105,105,0,0,0,0,0,0,0,0,0,0)
¡Usa los controles dentro de [b]la fortaleza[/] conquistada!
Alert(719,4,105,105,105,0,0,0,0,0,0,0,0,0,0)
¡Usa los controles dentro de [b]la fortaleza[/] conquistada!
Alert(619,0,105,105,105,0,0,0,0,0,1,0,0,0,0)
¡Controles de Viskam desactivados: [0:NUMBER]!
Alert(619,0,105,105,105,0,0,0,0,0,1,0,0,0,0)
¡Controles de Viskam desactivados: [0:NUMBER]!
Alert(619,0,105,105,105,0,0,0,0,0,1,0,0,0,0)
¡Controles de Viskam desactivados: [0:NUMBER]!
Alert(619,0,105,105,105,0,0,0,0,0,1,0,0,0,0)
¡Controles de Viskam desactivados: [0:NUMBER]!
TalkCharacter(3089,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Annette
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¡La hemos desactivado! Estas armas son mucho más potentes que las que vimos en Fhirdiad.
¡La hemos desactivado! Estas armas son mucho más potentes que las que vimos en Fhirdiad.
TalkCharacter(3092,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Dimitri
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Parece que han mejorado las armas. Razón de más para desactivarlas rápido.
Parece que han mejorado las armas. Razón de más para desactivarlas rápido.
TalkCharacter(3091,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Ashe
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Eran armas extremadamente potentes. Los ataques al nivel central deberían cesar ahora que las hemos desactivado.
Eran armas extremadamente potentes. Los ataques al nivel central deberían cesar ahora que las hemos desactivado.
TalkCharacter(3090,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Mercedes
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Listo... Ahora el punto de encuentro para la Alianza debería ser seguro.
Listo... Ahora el punto de encuentro para la Alianza debería ser seguro.
TalkCharacter(3093,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3093,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(715,1,2,2,105,105,105,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Se han desactivado todos los Viskam!
TalkCharacter(3094,18,1,1,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1733,8,0,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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¡Inmundicia! ¡Os desterraré a un lugar donde no exista ni la luz del sol!
¡Inmundicia! ¡Os desterraré a un lugar donde no exista ni la luz del sol!
TalkDeploySlot(3095,75,0,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Parece que traman algo. Será mejor que aproveche la oportunidad para quedarme con una de estas fortalezas.
Parece que traman algo. Será mejor que aproveche la oportunidad para quedarme con una de estas fortalezas.
Alert(203,2,75,10,105,0,0,0,0,0,0,0,0,0,0)
¡Han aparecido [eg2][0:CHARA_G] y sus aliados!
Alert(4011,2,10,10,105,7,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] y sus aliados están avanzando hacia [b]los puntos de reunión[/] [b][eg4][cp][0:PARTY][/]!
TalkCharacter(3096,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Dedue
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Estos soldados de apoyo son una amenaza para nuestro punto de encuentro. Debemos protegerlo.
Estos soldados de apoyo son una amenaza para nuestro punto de encuentro. Debemos protegerlo.
MainMissionStart(4010,4,3,1,75,105,105,7,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G] y a sus aliados! ¡Defiende [b]los puntos de reunión[/] [b][eg4][cp][0:PARTY][/]!
TalkCharacter(3097,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3098,18,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Ingrid
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Tenemos una misión importante que cumplir. No podemos parar aquí.
Tenemos una misión importante que cumplir. No podemos parar aquí.
TalkCharacter(3099,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Sylvain
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Arg, resulta que estos seres manejaban los hilos desde el principio. En fin, no hay tiempo de pensar en eso ahora. Ya casi está. ¡Rápido!
Arg, resulta que estos seres manejaban los hilos desde el principio. En fin, no hay tiempo de pensar en eso ahora. Ya casi está. ¡Rápido!
Alert(304,0,75,105,105,0,0,0,0,0,0,0,0,0,0)
¡Has derrotado [eg3][0:CHARA_G]!
TalkDeploySlot(3100,8,0,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Vuelve a mí, Kronya. Es el momento.
Vuelve a mí, Kronya. Es el momento.
TalkDeploySlot(3101,75,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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¡Sí, Thales! Supongo que no puedo seguir jugando contigo.
¡Sí, Thales! Supongo que no puedo seguir jugando contigo.
Alert(245,0,75,105,105,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] se ha retirado temporalmente!
MainMissionStart(4012,1,3,2,75,105,105,7,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Has defendido [b]los puntos de reunión[/] [b][eg4][cp][0:PARTY][/]!
TalkCharacter(3102,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Dimitri
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El punto de encuentro sigue a salvo. De momento, todo va bien.
El punto de encuentro sigue a salvo. De momento, todo va bien.
TalkDeploySlot(3103,11,0,2,1,0,0,0,0,0,0,0,0,0,0)
???
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En marcha. Vamos a por los Viskam. Estas bestias no los merecen.
En marcha. Vamos a por los Viskam. Estas bestias no los merecen.
Alert(374,2,11,105,105,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] ha reaparecido con refuerzos!
Alert(4013,2,11,105,105,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] y sus aliados están avanzando hacia los controles de los Viskam!
TalkCharacter(3104,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Felix
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¡Han vuelto! ¡Detenedlos antes de que recuperen el control de las armas!
¡Han vuelto! ¡Detenedlos antes de que recuperen el control de las armas!
MainMissionStart(2,4,4,1,11,105,105,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
TalkDeploySlot(3105,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
???
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Nuestra voluntad es eterna e inmortal.
Nuestra voluntad es eterna e inmortal.
Alert(4026,2,105,105,105,0,0,0,8,0,0,0,0,0,0)
¡[eb][eg1][0:AREA] ha caído! ¡El Viskam se ha reactivado!
Alert(4026,2,105,105,105,0,0,0,4,0,0,0,0,0,0)
¡[eb][eg1][0:AREA] ha caído! ¡El Viskam se ha reactivado!
Alert(4026,2,105,105,105,0,0,0,2,0,0,0,0,0,0)
¡[eb][eg1][0:AREA] ha caído! ¡El Viskam se ha reactivado!
Alert(4026,2,105,105,105,0,0,0,11,0,0,0,0,0,0)
¡[eb][eg1][0:AREA] ha caído! ¡El Viskam se ha reactivado!
Alert(609,0,105,105,105,0,0,0,0,0,0,0,0,0,0)
¡Se ha desactivado el Viskam!
Alert(609,0,105,105,105,0,0,0,0,0,0,0,0,0,0)
¡Se ha desactivado el Viskam!
Alert(609,0,105,105,105,0,0,0,0,0,0,0,0,0,0)
¡Se ha desactivado el Viskam!
Alert(609,0,105,105,105,0,0,0,0,0,0,0,0,0,0)
¡Se ha desactivado el Viskam!
MainMissionStart(438,1,4,2,11,105,105,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado [eg3][0:CHARA_G]!
TalkDeploySlot(3106,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
???
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Gloria a... Agartha... Thales, encárgate... del resto...
Gloria a... Agartha... Thales, encárgate... del resto...
Alert(4025,1,16,105,105,7,0,0,0,0,0,0,0,0,0)
¡[b][eb][eg1][cp][0:PARTY][/] han llegado al campo de batalla!
TalkDeploySlot(3107,16,1,1,1,0,0,0,0,0,0,0,0,0,0)
[es]2_2_11_16_____vizconde de Albany
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¿Hemos llegado un poco tarde? ¡Reagrupaos con el ejército del Reino! ¡Todos!
¿Hemos llegado un poco tarde? ¡Reagrupaos con el ejército del Reino! ¡Todos!
TalkDeploySlot(3108,48,1,1,1,0,0,0,0,0,0,0,0,0,0)
ciudadana
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¡Perdón por la espera! Todas las unidades, ¡avanzad hacia el monasterio!
¡Perdón por la espera! Todas las unidades, ¡avanzad hacia el monasterio!
TalkCharacter(3109,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Dimitri
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¡Las tropas de la Alianza han llegado! ¿Y Claude? Da igual, cualquier ayuda es bienvenida.
¡Las tropas de la Alianza han llegado! ¿Y Claude? Da igual, cualquier ayuda es bienvenida.
Alert(4003,0,9,29,105,3,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] ha invocado [eg3][1:CHARA_G] y a sus aliados para protegerse!
Alert(575,0,29,105,105,3,0,0,0,0,0,0,0,0,0)
¡[r][eb][eg1][cp][0:PARTY][/] han abierto para interceptar a su objetivo!
MainMissionStart(4005,4,5,1,29,105,105,3,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Elimina [r][eg3][cp][0:PARTY][/] en los muros superiores y asegura un camino hacia el monasterio!
TalkDeploySlot(3110,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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En este punto, ¡el fin justifica los medios! ¡Paradlos a toda costa, aunque sea con fuego!
En este punto, ¡el fin justifica los medios! ¡Paradlos a toda costa, aunque sea con fuego!
Alert(606,2,29,105,105,3,0,0,0,0,0,0,0,0,0)
¡[r][eb][eg1][cp][0:PARTY][/] han usado la estrategia [r]Ignición[/]!
TalkCharacter(3111,16,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Mercedes
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¡La zona que rodea el monasterio está en llamas! Y la entrada está bloqueada. ¿Qué hacemos?
¡La zona que rodea el monasterio está en llamas! Y la entrada está bloqueada. ¿Qué hacemos?
TalkCharacter(3112,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Felix
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Y van y le prenden fuego a todo. Además, no podemos acceder al monasterio. Espero que se os ocurra alguna idea.
Y van y le prenden fuego a todo. Además, no podemos acceder al monasterio. Espero que se os ocurra alguna idea.
TalkDeploySlot(3113,16,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]2_2_11_16_____vizconde de Albany
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¡Tranquilidad! ¡Me parece que hay un plan! Esperad un poco más.
¡Tranquilidad! ¡Me parece que hay un plan! Esperad un poco más.
TalkDeploySlot(3114,49,0,0,1,0,0,0,0,0,0,0,0,0,0)
???
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¡Tenemos un plan! ¡Aguantad un poco más en vuestra posición!
¡Tenemos un plan! ¡Aguantad un poco más en vuestra posición!
TalkCharacter(3115,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Felix
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¿Podría la Alianza explicarnos en qué consiste exactamente el plan?
¿Podría la Alianza explicarnos en qué consiste exactamente el plan?
Alert(218,2,33,105,105,0,0,0,0,0,0,0,0,0,0)
¡Han aparecido refuerzos [r]enemigos[/] adicionales!
Alert(4016,2,33,105,105,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] y sus aliados están avanzando para asegurar la fortaleza!
TalkCharacter(3116,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Dimitri
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Por muchos que derrotemos, siempre llegan más para reemplazarlos. ¡Esto no se acaba nunca!
Por muchos que derrotemos, siempre llegan más para reemplazarlos. ¡Esto no se acaba nunca!
TalkDeploySlot(4590,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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No valéis para nada. ¡Enviad al titán!
No valéis para nada. ¡Enviad al titán!
Alert(200,2,13,105,105,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg2][0:CHARA_G] ha aparecido!
TalkDeploySlot(4591,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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¡¿Qué es ese ser monstruoso?! ¿Es amigo o enemigo?
¡¿Qué es ese ser monstruoso?! ¿Es amigo o enemigo?
TalkCharacter(4592,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3195,8,0,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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¡Nuestro objetivo es que no haya gobernantes en el mundo!
¡Nuestro objetivo es que no haya gobernantes en el mundo!
TalkCharacter(4593,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4594,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,13,105,105,0,0,0,0,0,0,0,0,0,0)
¡Has derrotado [eg3][0:CHARA_G]!
TalkCharacter(4595,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
Alert(218,2,33,105,105,0,0,0,0,0,0,0,0,0,0)
¡Han aparecido refuerzos [r]enemigos[/] adicionales!
TalkCharacter(3118,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
Alert(202,1,15,105,105,0,0,0,0,0,0,0,0,0,0)
¡Han aparecido [eg2][0:CHARA_G] y sus aliados!
TalkDeploySlot(3119,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Gustave
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¡Seguro que no esperabais que alguien llegara cruzando las montañas! Conde de Varley, no deberías descuidar nunca la retaguardia.
¡Seguro que no esperabais que alguien llegara cruzando las montañas! Conde de Varley, no deberías descuidar nunca la retaguardia.
Alert(300,0,15,9,105,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] está luchando contra [eg1][1:CHARA_G]!
TalkDeploySlot(3120,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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¡No! ¡Detenedlos! ¡Que no abran la puerta!
¡No! ¡Detenedlos! ¡Que no abran la puerta!
Alert(554,0,15,105,105,0,0,0,9,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] ha abierto [eg1][0:AREA]!
TalkDeploySlot(3121,15,1,1,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Gustave
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Me temo que ya la he abierto. ¡Dimitri, perdón por tardar tanto!
Me temo que ya la he abierto. ¡Dimitri, perdón por tardar tanto!
TalkCharacter(3122,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Dimitri
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Sabía que vendrías costara lo que costara. ¡Aplastemos a las fuerzas del Imperio juntos!
Sabía que vendrías costara lo que costara. ¡Aplastemos a las fuerzas del Imperio juntos!
TalkDeploySlot(3124,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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¡¿Bernadetta?! ¿Por qué estás aquí? ¡¿Y qué haces?!
¡¿Bernadetta?! ¿Por qué estás aquí? ¡¿Y qué haces?!
TalkCharacter(3125,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Bernadetta
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¡¿Padre?! A, sí... Ya me habían contado que estabas en Garreg Mach.
¡¿Padre?! A, sí... Ya me habían contado que estabas en Garreg Mach.
TalkCharacter(3126,100,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Yuri
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Llevo tiempo intentando presentarte mis respetos. Al fin y al cabo, me ayudaste mucho cuando era joven.
Llevo tiempo intentando presentarte mis respetos. Al fin y al cabo, me ayudaste mucho cuando era joven.
TalkDeploySlot(3127,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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No sé qué intentas decirme. Pero si es dinero lo que buscas, ¡te lo daré si me perdonas la vida!
No sé qué intentas decirme. Pero si es dinero lo que buscas, ¡te lo daré si me perdonas la vida!
TalkDeploySlot(3123,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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¿La única opción que me queda es luchar? ¡Pero si no tengo ninguna esperanza de ganar!
¿La única opción que me queda es luchar? ¡Pero si no tengo ninguna esperanza de ganar!
TalkDeploySlot(1691,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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¡Esto es inaceptable! ¡¿Por qué tengo que morir?!
¡Esto es inaceptable! ¡¿Por qué tengo que morir?!
TalkDeploySlot(3128,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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¡Majestad! ¡Salvadme, por favor! ¡Estoy aquí!
¡Majestad! ¡Salvadme, por favor! ¡Estoy aquí!
Alert(319,1,9,105,105,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] ha muerto!
MainMissionStart(438,1,6,2,9,105,105,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado [eg3][0:CHARA_G]!
TalkDeploySlot(3130,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Gustave
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¡La Alianza cubrirá la retaguardia! ¡Vosotros id delante!
¡La Alianza cubrirá la retaguardia! ¡Vosotros id delante!
TalkCharacter(3131,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Dimitri
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Gracias. Contamos con vuestra ayuda. Venga, ¡vamos a colarnos en el monasterio!
Gracias. Contamos con vuestra ayuda. Venga, ¡vamos a colarnos en el monasterio!
MainMissionStart(728,4,7,1,105,105,105,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Avanza hacia el monasterio de Garreg Mach!
Alert(728,4,105,105,105,0,0,0,0,0,0,0,0,0,0)
¡Avanza hacia el monasterio de Garreg Mach!
MainMissionStart(0,0,7,4,105,105,105,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [r]los enemigos[/]!
MainMissionStart(0,0,16,4,105,105,105,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [r]los enemigos[/]!
TalkCharacter(3132,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Dimitri
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¡Lady Rhea! ¡Estáis a salvo! Rápido, deshagámonos de los enemigos.
¡Lady Rhea! ¡Estáis a salvo! Rápido, deshagámonos de los enemigos.
TalkDeploySlot(3133,14,1,1,1,0,0,0,0,0,0,0,0,0,0)
[es]2_2_11_16_____conde de Rowe
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¡Soldados del Reino! ¡Habéis venido!
¡Soldados del Reino! ¡Habéis venido!
Alert(322,4,14,105,105,0,0,0,0,0,0,0,0,0,0)
¡No permitas que pongan en fuga [eg3][0:CHARA_G]!
TalkDeploySlot(3134,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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¿Esto significa que todos los demás han caído? Vaya panda de enclenques.
¿Esto significa que todos los demás han caído? Vaya panda de enclenques.
Alert(200,2,10,38,105,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg2][0:CHARA_G] ha aparecido!
MainMissionStart(24,4,8,1,10,14,105,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G] y ayuda [eg3][1:CHARA_G]!
TalkDeploySlot(3139,10,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Sí, ¡venid todos a mí! ¡Thales os lo ordena!
Sí, ¡venid todos a mí! ¡Thales os lo ordena!
Alert(4022,2,36,14,105,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg2][0:CHARA_G] y sus aliados han aparecido y están atacando [eg3][1:CHARA_G]!
TalkDeploySlot(3140,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]2_2_11_16_____conde de Rowe
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Quizá debería... No, ¡no puedo permitir que destruyan Garreg Mach!
Quizá debería... No, ¡no puedo permitir que destruyan Garreg Mach!
TalkDeploySlot(3134,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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¿Esto significa que todos los demás han caído? Vaya panda de enclenques.
¿Esto significa que todos los demás han caído? Vaya panda de enclenques.
TalkDeploySlot(3135,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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¿A qué juegas? Tienes todo ese poder y te juntas con sabandijas.
¿A qué juegas? Tienes todo ese poder y te juntas con sabandijas.
GenderedMcTalk(0,3136,3137,1,2,1,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Shez
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No me compares contigo. Aquí el único que decide cómo usar su poder... ¡soy yo!
No me compares contigo. Aquí el único que decide cómo usar su poder... ¡soy yo!
[es]1_1_10_15_____Shez
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No me compares contigo. Aquí la única que decide cómo usar su poder... ¡soy yo!
No me compares contigo. Aquí la única que decide cómo usar su poder... ¡soy yo!
TalkDeploySlot(3138,10,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Hola, alimaña. ¿Qué te pasa? Ya sabes que tu Arzobispa va a morir, ¿verdad?
Hola, alimaña. ¿Qué te pasa? Ya sabes que tu Arzobispa va a morir, ¿verdad?
TalkDeploySlot(3141,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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¡Rápido! ¡Hay que matar a esa bestia!
¡Rápido! ¡Hay que matar a esa bestia!
TalkCharacter(3142,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1393,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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¡Pequeña sabandija asquerosa!
¡Pequeña sabandija asquerosa!
TalkCharacter(3143,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3144,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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¿Cómo te atreves? Si desato todo mi poder, ¡te aniquilaré en un instante!
¿Cómo te atreves? Si desato todo mi poder, ¡te aniquilaré en un instante!
GenderedMcTalk(0,3145,3146,1,2,1,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Shez
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¡No permitiré que alguien como tú se interponga en nuestro camino!
¡No permitiré que alguien como tú se interponga en nuestro camino!
[es]1_1_10_15_____Shez
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¡No permitiré que alguien como tú se interponga en nuestro camino!
¡No permitiré que alguien como tú se interponga en nuestro camino!
MainMissionStart(444,1,8,2,14,105,105,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Has auxiliado [eg3][0:CHARA_G]!
TalkCharacter(3147,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Dimitri
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Está muerta. Fin de la historia. Me alegro de que estéis a salvo, lady Rhea.
Está muerta. Fin de la historia. Me alegro de que estéis a salvo, lady Rhea.
TalkDeploySlot(3148,14,1,1,1,0,0,0,0,0,0,0,0,0,0)
[es]2_2_11_16_____conde de Rowe
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Gracias. Te lo agradezco de todo corazón. Puedes contar con mi ayuda en esta batalla.
Gracias. Te lo agradezco de todo corazón. Puedes contar con mi ayuda en esta batalla.
Alert(553,0,10,105,105,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] ha caído! ¡Se han abierto los accesos a la fortaleza!
TalkCharacter(3149,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Dimitri
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Más adelante está la catedral, el corazón del monasterio. Thales y Edelgard deben de estar allí.
Más adelante está la catedral, el corazón del monasterio. Thales y Edelgard deben de estar allí.
TalkCharacter(3173,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Annette
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Nos enfrentamos a los enemigos más poderosos, pero no tengo miedo. ¡Ganaremos y volveremos juntos a Fhirdiad!
Nos enfrentamos a los enemigos más poderosos, pero no tengo miedo. ¡Ganaremos y volveremos juntos a Fhirdiad!
TalkCharacter(3172,16,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Mercedes
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¡Mi mayor anhelo es una nueva era en la que convivamos en paz!
¡Mi mayor anhelo es una nueva era en la que convivamos en paz!
TalkCharacter(3170,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Ashe
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Elegí este camino y llegaré hasta el final. ¡Con la dignidad de un caballero de Faerghus!
Elegí este camino y llegaré hasta el final. ¡Con la dignidad de un caballero de Faerghus!
TalkCharacter(3171,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Sylvain
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Llegó la hora de enterrar el pasado. Es por lo que luchamos.
Llegó la hora de enterrar el pasado. Es por lo que luchamos.
TalkCharacter(3174,18,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Ingrid
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Espero que estés viendo esto, Glenn. ¡Voy a vengarte para seguir con mi vida!
Espero que estés viendo esto, Glenn. ¡Voy a vengarte para seguir con mi vida!
TalkCharacter(3169,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_10_15_____Felix
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Da igual a qué nos enfrentemos, ¡siempre protegeré al cernícalo!
Da igual a qué nos enfrentemos, ¡siempre protegeré al cernícalo!
TalkCharacter(3168,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_10_15_____Dedue
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Si su majestad y yo luchamos juntos, ¡es imposible que perdamos!
Si su majestad y yo luchamos juntos, ¡es imposible que perdamos!
TalkCharacter(3175,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3167,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [r]los enemigos[/]!
TalkCharacter(3181,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_10_15_____Dimitri
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¡Preparaos todos! ¡Les demostraremos el valor con el que lucha un león!
¡Preparaos todos! ¡Les demostraremos el valor con el que lucha un león!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [r]los enemigos[/]!
TalkCharacter(3182,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
Alert(4017,0,50,105,105,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg2][0:CHARA_G] y sus aliados han aparecido y han tomado [r]la fortaleza[/]!
Alert(202,0,50,105,105,0,0,0,0,0,0,0,0,0,0)
¡Han aparecido [eg2][0:CHARA_G] y sus aliados!
Alert(4017,0,50,105,105,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg2][0:CHARA_G] y sus aliados han aparecido y han tomado [r]la fortaleza[/]!
TalkDeploySlot(3183,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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¡Uf! ¡¿No tenéis nada mejor que hacer?!
¡Uf! ¡¿No tenéis nada mejor que hacer?!
TalkDeploySlot(3184,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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No habrás pensado que eso bastaría para derrotarme, ¿verdad?
No habrás pensado que eso bastaría para derrotarme, ¿verdad?
MainMissionStart(2,4,9,1,8,105,105,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
TalkDeploySlot(3155,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Así que tienes ganas de pelea, ¿eh? Eso tiene solución.
Así que tienes ganas de pelea, ¿eh? Eso tiene solución.
Alert(200,2,12,105,105,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg2][0:CHARA_G] ha aparecido!
Alert(4020,2,8,105,105,0,0,0,15,15,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] ha conjurado [r]una barrera oscura[/]!
TalkCharacter(3157,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_10_15_____Felix
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¿Es una barrera mágica? Está rechazando todos nuestros ataques.
¿Es una barrera mágica? Está rechazando todos nuestros ataques.
TalkCharacter(3158,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
Alert(2,4,12,105,105,0,0,0,0,0,0,0,0,0,0)
¡Derrota [eg3][0:CHARA_G]!
Alert(304,0,12,105,105,0,0,0,0,0,0,0,0,0,0)
¡Has derrotado [eg3][0:CHARA_G]!
Alert(4021,1,8,105,105,0,0,0,15,15,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] ha disipado [r]la barrera oscura[/]!
TalkCharacter(3160,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_10_15_____Dedue
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¿Ha caído la barrera? Ahora nuestros ataques deberían funcionar.
¿Ha caído la barrera? Ahora nuestros ataques deberían funcionar.
Alert(542,0,8,12,105,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] ha curado [eg3][1:CHARA_G]!
Alert(510,0,12,105,105,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] se ha recuperado!
Alert(4020,2,8,105,105,0,0,0,15,15,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] ha conjurado [r]una barrera oscura[/]!
TalkCharacter(3161,18,1,2,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_10_15_____Ingrid
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Vuelve a la vida las veces que quieras. ¡Seguiremos derrotándote!
Vuelve a la vida las veces que quieras. ¡Seguiremos derrotándote!
TalkDeploySlot(3156,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Tengo a un número interminable de soldados a mis órdenes. Vamos, matad a estas bestias.
Tengo a un número interminable de soldados a mis órdenes. Vamos, matad a estas bestias.
Alert(203,2,72,105,105,0,0,0,0,0,0,0,0,0,0)
¡Han aparecido [eg2][0:CHARA_G] y sus aliados!
Alert(304,0,12,105,105,0,0,0,0,0,0,0,0,0,0)
¡Has derrotado [eg3][0:CHARA_G]!
Alert(4021,1,8,105,105,0,0,0,15,15,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] ha disipado [r]la barrera oscura[/]!
Alert(510,0,12,105,105,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] se ha recuperado!
Alert(4020,2,8,105,105,0,0,0,15,15,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] ha conjurado [r]una barrera oscura[/]!
Alert(535,2,8,105,105,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] está atacando con [r]magia oscura[/]!
Alert(304,0,12,105,105,0,0,0,0,0,0,0,0,0,0)
¡Has derrotado [eg3][0:CHARA_G]!
Alert(4021,1,8,105,105,0,0,0,15,15,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] ha disipado [r]la barrera oscura[/]!
TalkDeploySlot(3196,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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¡Nuestra venganza es imparable! ¡Mataremos a todas las bestias y volveremos a dar la cara!
¡Nuestra venganza es imparable! ¡Mataremos a todas las bestias y volveremos a dar la cara!
TalkDeploySlot(3197,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]2_2_11_16_____conde de Rowe
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Están poseídos por la maldad. ¡He de acabar con ellos con mis propias manos!
Están poseídos por la maldad. ¡He de acabar con ellos con mis propias manos!
TalkDeploySlot(3164,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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¡No me dejas más remedio que matarte con mis propias manos!
¡No me dejas más remedio que matarte con mis propias manos!
Alert(542,0,8,12,105,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] ha curado [eg3][1:CHARA_G]!
TalkCharacter(3165,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_10_15_____Dimitri
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Falta poco para el final. ¡Hora de acabar con esto y enmendar errores del pasado!
Falta poco para el final. ¡Hora de acabar con esto y enmendar errores del pasado!
Alert(304,0,12,105,105,0,0,0,0,0,0,0,0,0,0)
¡Has derrotado [eg3][0:CHARA_G]!
Alert(4021,1,8,105,105,0,0,0,15,15,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] ha disipado [r]la barrera oscura[/]!
Alert(510,0,12,105,105,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] se ha recuperado!
Alert(4020,2,8,105,105,0,0,0,15,15,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] ha conjurado [r]una barrera oscura[/]!
GenderedMcTalk(0,3152,3153,1,2,1,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Shez
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Con mi poder... pienso derrotarlo. Puedo contar con tu ayuda, ¿verdad, Arval?
Con mi poder... pienso derrotarlo. Puedo contar con tu ayuda, ¿verdad, Arval?
[es]1_1_10_15_____Shez
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Con mi poder... pienso derrotarlo. Puedo contar con tu ayuda, ¿verdad, Arval?
Con mi poder... pienso derrotarlo. Puedo contar con tu ayuda, ¿verdad, Arval?
TalkCharacter(3154,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_10_15_____Dimitri
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Aquí se acaba tu vida, Thales. Tu cabeza será una magnífica ofrenda para los muertos.
Aquí se acaba tu vida, Thales. Tu cabeza será una magnífica ofrenda para los muertos.
TalkCharacter(3151,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_10_15_____Dedue
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Él ha estado manejando los hilos desde las sombras todo este tiempo. Majestad, ¡ha llegado la hora de vengarnos!
Él ha estado manejando los hilos desde las sombras todo este tiempo. Majestad, ¡ha llegado la hora de vengarnos!
TalkDeploySlot(1759,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Ya no me importa quién seas. ¡Morirás en nombre de mi pueblo!
Ya no me importa quién seas. ¡Morirás en nombre de mi pueblo!
GenderedMcTalk(0,1760,1761,1,2,1,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Shez
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Pues debería importarte... ¡Porque soy la persona que acabará con tu vida!
Pues debería importarte... ¡Porque soy la persona que acabará con tu vida!
[es]1_1_10_15_____Shez
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Pues debería importarte... ¡Porque soy la persona que acabará con tu vida!
Pues debería importarte... ¡Porque soy la persona que acabará con tu vida!
TalkCharacter(3162,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_10_15_____Dimitri
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¿Qué le habéis hecho a mi madrastra? Si no confiesas, ya me encargaré yo de arrancarte las palabras por la fuerza.
¿Qué le habéis hecho a mi madrastra? Si no confiesas, ya me encargaré yo de arrancarte las palabras por la fuerza.
TalkDeploySlot(3163,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Vaya pregunta más tonta. Ardió en la pira de nuestras ambiciones hace mucho.
Vaya pregunta más tonta. Ardió en la pira de nuestras ambiciones hace mucho.
Alert(304,1,12,105,105,0,0,0,0,0,0,0,0,0,0)
¡Has derrotado [eg3][0:CHARA_G]!
TalkCharacter(3166,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
Alert(620,2,105,105,105,3,0,0,0,0,0,0,0,0,0)
¡[r][eb][eg1][cp][0:PARTY][/] están atacando con balistas y esferas ígneas!
TalkCharacter(3176,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_10_15_____Annette
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¡Vamos a desmantelar los cañones! También nos vendrá bien capturar las fortalezas.
¡Vamos a desmantelar los cañones! También nos vendrá bien capturar las fortalezas.
TalkCharacter(3177,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_10_15_____Dedue
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Tenemos que neutralizar esos cañones. Y tampoco nos vendría mal tomar las fortalezas.
Tenemos que neutralizar esos cañones. Y tampoco nos vendría mal tomar las fortalezas.
MainMissionStart(621,4,16,1,105,105,105,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Toma [r]las fortalezas[/] para detener las balistas y las esferas ígneas!
Alert(537,1,105,105,105,3,0,0,0,0,0,0,0,0,0)
¡[r]La fortaleza[/] ha caído! ¡Se han detenido las balistas!
Alert(622,1,105,105,105,3,0,0,0,0,0,0,0,0,0)
¡[r]La fortaleza[/] ha caído! ¡Se han detenido las esferas ígneas!
TalkCharacter(3178,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(484,1,16,2,105,105,105,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Las balistas y las esferas ígneas han sido desactivadas!
TalkCharacter(3179,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_10_15_____Sylvain
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Ya hemos inutilizado los cañones. Ojalá pudiéramos tomarnos un descansito.
Ya hemos inutilizado los cañones. Ojalá pudiéramos tomarnos un descansito.
Alert(4016,0,29,105,105,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] y sus aliados están avanzando para asegurar la fortaleza!
TalkCharacter(3180,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_10_15_____Dimitri
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¿El enemigo se ha puesto en marcha? Bien, así podremos luchar sin quemarnos.
¿El enemigo se ha puesto en marcha? Bien, así podremos luchar sin quemarnos.
Alert(336,2,105,105,105,7,0,0,5,0,0,0,0,0,0)
¡[eb][eg1][0:AREA] está en peligro!
TalkCharacter(3185,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_10_15_____Dedue
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Qué mal. Si perdemos el control de ese sitio, no tendremos donde reunirnos con la Alianza.
Qué mal. Si perdemos el control de ese sitio, no tendremos donde reunirnos con la Alianza.
TalkCharacter(3186,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
Alert(336,2,105,105,105,7,0,0,10,0,0,0,0,0,0)
¡[eb][eg1][0:AREA] está en peligro!
TalkCharacter(3185,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_10_15_____Dedue
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Qué mal. Si perdemos el control de ese sitio, no tendremos donde reunirnos con la Alianza.
Qué mal. Si perdemos el control de ese sitio, no tendremos donde reunirnos con la Alianza.
TalkCharacter(3186,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
Alert(332,2,14,105,105,0,0,0,0,0,0,0,0,0,0)
¡Están a punto de poner en fuga [eg3][0:CHARA_G]!
TalkCharacter(3188,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,14,105,105,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] ha muerto!
TalkCharacter(3191,3,1,4,1,0,0,0,0,0,0,0,0,0,0)
Alert(338,3,14,105,105,0,0,0,0,0,0,0,0,0,0)
¡Has perdido la batalla!
Alert(321,3,14,105,105,7,0,0,5,0,0,0,0,0,0)
¡[eb][eg1][0:AREA] ha caído!
TalkDeploySlot(3189,8,0,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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¡Están atrapados como ratas! Enviad a todos nuestros soldados y aplastadlos.
¡Están atrapados como ratas! Enviad a todos nuestros soldados y aplastadlos.
Alert(338,3,14,105,105,0,0,0,0,0,0,0,0,0,0)
¡Has perdido la batalla!
Alert(321,3,14,105,105,7,0,0,10,0,0,0,0,0,0)
¡[eb][eg1][0:AREA] ha caído!
TalkDeploySlot(3189,8,0,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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¡Están atrapados como ratas! Enviad a todos nuestros soldados y aplastadlos.
¡Están atrapados como ratas! Enviad a todos nuestros soldados y aplastadlos.
Alert(338,3,14,105,105,0,0,0,0,0,0,0,0,0,0)
¡Has perdido la batalla!