Sperando che Claude mantenga la parola data, ti fai strada verso il monastero del Garreg Mach per aiutare lady Rhea, fermare le macchinazioni dell'Impero e riportare la pace nel Fódlan.

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 [es]1_9_17_26_34_42_58_66_Shez 105 0 0 0 0 0 0 0 101 0 0 100 300 255 65535 1999 38 40 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 [es]1_9_17_26_34_42_58_66_Dimitri 255 0 0 1 25 1 0 0 101 0 0 100 300 255 65535 1999 65 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
2 [es]1_9_17_26_34_42_58_66_Dedue 255 0 0 2 70 2 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 [es]1_9_17_26_34_42_58_66_Felix 255 0 0 3 75 3 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 [es]1_9_25_26_34_42_58_66_Ashe 255 0 0 4 80 4 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 [es]1_9_17_26_34_42_58_67_Ingrid 255 0 0 5 100 4 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 [es]1_9_17_26_34_42_58_67_Mercedes 255 0 0 6 90 4 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 [es]1_9_17_26_34_42_58_66_Sylvain 255 0 0 7 85 4 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 [es]1_9_17_26_34_42_58_66_Thales 255 0 0 8 335 5 12 3 101 4 1 100 141 255 13 1999 23 15 50 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
9 [es]10_10_18_27_35_43_59_66_conte Varley 255 0 0 9 470 5 13 3 101 8 0 100 300 255 9 1999 50 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
10 [es]1_9_17_26_34_42_58_67_Kronya 255 0 0 10 325 5 13 3 101 8 1 100 80 255 14 1999 9 8 50 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
11 [es]1_9_25_26_34_42_58_66_Anaximandros 255 0 0 11 909 5 13 3 101 0 1 36 300 255 65535 1999 3 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
12 [es]1_9_17_26_34_42_58_67_Edelgard 255 0 0 12 20 5 13 3 101 1 1 100 82 255 65535 1999 6 19 15 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
13 255 0 0 13 830 5 13 3 101 11 1 80 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
14 [es]1_9_17_26_34_42_58_67_Rhea 255 0 0 14 170 7 13 3 101 5 1 100 55 255 65535 1999 9 8 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
15 [es]1_9_17_26_34_42_58_66_Claude 255 0 0 15 30 7 13 3 101 8 1 100 77 255 65535 1999 2 0 0 0 0 0 0 0 0 0 0 0 6 65535 65535 65535
16 [es]1_9_17_26_34_42_58_67_Hilda 3 0 0 16 130 7 13 3 101 0 1 100 70 255 65535 1999 2 0 0 0 0 0 0 0 0 0 0 0 6 65535 65535 65535
17 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 3 0 0 17 615 5 2 3 101 0 1 36 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
18 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 5 0 0 18 605 5 2 3 101 0 1 36 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
19 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 5 0 0 19 690 5 2 3 101 0 1 36 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
20 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 5 0 0 20 650 5 2 3 101 0 1 36 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
21 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 5 0 0 21 685 5 2 3 101 0 1 36 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
22 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 5 0 0 22 680 5 2 3 101 0 1 36 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
23 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 5 0 0 23 615 5 2 3 101 0 1 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
24 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 5 0 0 24 610 5 2 3 101 0 1 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
25 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 5 0 0 25 670 5 2 3 101 0 1 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
26 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 5 0 0 26 620 5 2 3 101 0 1 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
27 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 5 0 0 27 675 5 2 3 101 0 1 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
28 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 5 0 0 28 625 5 2 3 101 0 1 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
29 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 5 0 0 29 600 5 2 3 101 0 1 33 46 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
30 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 1 0 0 30 665 5 2 3 101 0 1 33 46 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
31 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 1 0 0 31 690 5 2 3 101 0 1 34 73 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
32 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 1 0 0 32 610 5 2 3 101 0 1 34 73 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
33 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 1 0 0 33 650 5 2 3 101 0 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
34 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 1 0 0 34 675 5 2 3 101 0 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
35 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 1 0 0 35 680 5 2 3 101 0 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
36 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 1 0 0 36 625 5 2 0 101 8 1 20 300 255 65535 1999 9 8 15 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
37 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 5 0 0 37 600 5 2 0 101 8 1 20 300 255 65535 1999 9 8 15 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
38 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 5 0 0 38 690 5 2 3 101 0 1 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
39 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 5 0 0 39 665 5 2 3 101 0 1 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
40 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 5 0 0 40 610 5 2 3 101 0 1 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
41 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 5 0 0 41 650 5 2 3 101 0 1 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
42 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 5 0 0 42 620 7 2 3 101 0 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 6 65535 65535 65535
43 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 3 0 0 43 600 7 2 3 101 0 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 6 65535 65535 65535
44 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 3 0 0 44 625 7 2 3 101 0 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 6 65535 65535 65535
45 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 3 0 0 45 600 7 2 3 101 0 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 6 65535 65535 65535
46 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 3 0 0 46 610 7 2 3 101 0 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 6 65535 65535 65535
47 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 3 0 0 47 605 7 2 3 101 0 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 6 65535 65535 65535
48 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 3 0 0 48 600 7 5 3 101 0 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 6 65535 65535 65535
49 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 3 0 0 49 675 7 5 3 101 0 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 6 65535 65535 65535
50 3 0 0 50 1611 4 2 3 101 1 1 3 297 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
51 255 0 0 51 1611 4 2 3 101 1 1 3 297 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
52 255 0 0 52 1611 4 2 3 101 1 1 3 297 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
53 255 0 0 53 1611 4 2 3 101 1 1 3 297 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
54 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 54 605 5 2 3 101 1 1 29 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
55 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 55 600 5 2 3 101 1 1 29 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
56 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 56 620 5 2 3 101 1 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
57 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 57 650 5 2 3 101 1 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
58 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 58 605 7 2 3 101 8 1 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 6 65535 65535 65535
59 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 3 0 0 59 670 7 2 3 101 8 1 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 6 65535 65535 65535
60 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 3 0 0 60 640 5 2 3 101 8 1 29 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
61 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 61 620 5 2 3 101 8 1 29 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
62 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 62 625 5 2 3 101 8 1 29 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
63 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 63 620 5 2 3 101 8 1 29 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
64 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 64 610 5 2 3 101 0 1 29 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
65 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 5 0 0 65 640 5 2 3 101 0 1 29 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
66 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 5 0 0 66 600 5 2 3 101 0 1 29 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
67 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 5 0 0 67 655 5 2 3 101 5 1 36 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
68 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 1 0 0 68 680 5 2 3 101 5 1 36 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
69 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 1 0 0 69 660 5 2 3 101 5 1 36 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
70 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 1 0 0 70 600 5 2 3 101 5 1 36 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
71 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 1 0 0 71 675 5 2 3 101 5 1 36 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
72 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 1 0 0 72 675 5 2 3 101 0 1 36 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
73 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 73 620 5 2 3 101 0 1 36 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
74 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 74 610 5 2 3 101 0 1 36 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
75 [es]1_9_17_26_34_42_58_67_Kronya 255 0 0 75 325 5 1 3 101 0 1 100 80 255 65535 1999 3 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
76 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 1 0 600 5 2 3 101 4 0 36 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
77 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 1 0 1 1 675 5 2 3 101 4 0 36 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
78 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 1 0 1 2 675 5 2 3 101 4 0 36 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
79 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 1 0 1 3 640 5 2 3 101 4 0 36 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
80 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 1 0 1 4 600 5 2 3 101 4 0 29 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
81 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 1 5 655 5 2 3 101 4 0 29 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
82 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 1 6 620 5 2 3 101 4 0 29 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
83 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 1 7 610 5 2 3 101 4 0 29 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
84 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 1 8 605 5 2 3 101 4 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
85 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 1 0 1 9 670 5 2 3 101 4 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
86 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 1 0 1 10 655 5 2 3 101 4 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
87 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 1 0 1 11 620 5 2 3 101 4 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
88 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 1 0 1 12 670 5 2 3 101 4 0 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
89 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 1 0 1 13 650 5 2 3 101 4 0 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
90 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 1 0 1 14 600 5 2 3 101 4 0 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
91 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 1 0 1 15 610 5 2 3 101 4 0 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
92 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 1 0 1 16 1025 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
93 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 1 17 1025 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
94 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 1 18 1025 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
95 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 1 19 1000 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
96 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 1 0 1 20 1000 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
97 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 1 0 1 21 1000 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
98 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 1 0 1 22 1005 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
99 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 1 0 1 23 1005 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
100 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 1 0 1 24 1005 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
101 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 1 0 1 25 1010 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
102 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 1 0 1 26 1010 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
103 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 1 0 1 27 1010 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
104 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 1 0 1 28 630 4 2 3 101 5 1 30 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 15 0 0 0 0 65535 1 1000 1526 37 1523 36 1523 36 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 1 1000 1526 37 1526 36 1526 36 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 1 1000 1523 37 1526 29 1526 29 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1523 37 1526 36 1526 36 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1526 37 1526 29 1526 29 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 248 1 1000 1526 37 1526 33 1526 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 3 1000 1523 30 1526 33 1526 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 1523 30 1526 33 1526 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1526 30 1526 33 1526 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 1 1000 1526 37 1526 34 1526 34 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 249 1 1000 1523 30 1523 34 1523 34 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 1 1000 1523 30 1526 34 1526 34 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 12 0 11 65535 3 1000 1526 30 1523 34 1523 34 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 13 0 11 65535 3 1000 1526 37 1526 29 1526 29 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 14 0 11 65535 3 1000 1523 37 1523 36 1523 36 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 61 0 0 0 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
48 0 0 0 48 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
49 0 0 0 49 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
50 0 0 0 50 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
51 0 0 0 51 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
52 0 0 0 52 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
53 0 0 0 53 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
54 0 0 0 54 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
55 0 0 0 55 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
56 0 0 0 56 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
57 0 0 0 57 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
58 0 0 0 58 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
59 0 0 0 59 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
60 0 0 0 60 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (243, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 5, 3, 1, 17)
SubGroup(0)
SetName(36,170,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 36 to [cs][es]2_10_18_27_35_43_59_66_dolofonos[cm][es]6_14_22_31_39_47_63_68_dolofonos[ce]
SetName(37,170,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 37 to [cs][es]2_10_18_27_35_43_59_66_dolofonos[cm][es]6_14_22_31_39_47_63_68_dolofonos[ce]
SetName(38,170,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 38 to [cs][es]2_10_18_27_35_43_59_66_dolofonos[cm][es]6_14_22_31_39_47_63_68_dolofonos[ce]
SetName(39,170,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 39 to [cs][es]2_10_18_27_35_43_59_66_dolofonos[cm][es]6_14_22_31_39_47_63_68_dolofonos[ce]
SetName(40,170,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 40 to [cs][es]2_10_18_27_35_43_59_66_dolofonos[cm][es]6_14_22_31_39_47_63_68_dolofonos[ce]
SetName(41,170,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 41 to [cs][es]2_10_18_27_35_43_59_66_dolofonos[cm][es]6_14_22_31_39_47_63_68_dolofonos[ce]
SetName(41,170,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 41 to [cs][es]2_10_18_27_35_43_59_66_dolofonos[cm][es]6_14_22_31_39_47_63_68_dolofonos[ce]
SetName(50,223,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 50 to [cs][es]4_12_20_29_37_45_61_67_unità Re dei Leoni[cm][es]8_16_24_33_41_49_65_69_unità Re dei Leoni[ce]
SetName(51,223,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 51 to [cs][es]4_12_20_29_37_45_61_67_unità Re dei Leoni[cm][es]8_16_24_33_41_49_65_69_unità Re dei Leoni[ce]
SetName(52,223,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 52 to [cs][es]4_12_20_29_37_45_61_67_unità Re dei Leoni[cm][es]8_16_24_33_41_49_65_69_unità Re dei Leoni[ce]
SetName(53,223,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 53 to [cs][es]4_12_20_29_37_45_61_67_unità Re dei Leoni[cm][es]8_16_24_33_41_49_65_69_unità Re dei Leoni[ce]
SetName(11,121,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 11 to [es]1_9_25_26_34_42_58_66_Anaximandros
Unknown10(0,1,8,105,105,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,0,8,105,105,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown126(4,42364,1,29300,0,49264,1,38100,0,0,0,0,0,0,0)
# Group 2 (0, 5, 3, 1, 14)
SubGroup(0)
SubGroup(13)
Unknown61(14,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(38,96,1394,4,0,0,0,0,0,0,0,0,0,0,0) # No... Non doveva andare così... Non posso morire...
SetDeathText(3,115,3192,3,0,0,0,0,0,0,0,0,0,0,0) # Questa è la fine? Dunque è stato tutto inutile... Mio padre mi accoglierà con disprezzo [cdb]nell'oltretomba...
SetDeathText(3,96,3192,3,0,0,0,0,0,0,0,0,0,0,0) # Questa è la fine? Dunque è stato tutto inutile... Mio padre mi accoglierà con disprezzo [cdb]nell'oltretomba...
SetDeathText(147,96,3129,3,0,0,0,0,0,0,0,0,0,0,0) # Com'è potuto accadere...? È stato un grave [cdb]errore seguire quell'uomo...
SetDeathText(147,73,3117,3,0,0,0,0,0,0,0,0,0,0,0) # Perché tocca sempre a me respingere [cdb]il nemico?
SetDeathText(36,96,3190,3,0,0,0,0,0,0,0,0,0,0,0) # Uccisa... dai figli degli uomini... Madre, perdonami...
SetDeathText(36,28,3187,2,0,0,0,0,0,0,0,0,0,0,0) # Sono pronta ad affrontare qualsiasi destino, [cdb]ma non cederò mai il Garreg Mach!
SetDeathText(40,73,3150,2,0,0,0,0,0,0,0,0,0,0,0) # La nostra forza di volontà perdura da migliaia [cdb]di anni. E non cederà proprio ora.
SetDeathText(110,96,3193,3,0,0,0,0,0,0,0,0,0,0,0) # No! Mancava... così poco...
SetDeathText(110,115,3193,3,0,0,0,0,0,0,0,0,0,0,0) # No! Mancava... così poco...
SetDeathText(111,96,3194,3,0,0,0,0,0,0,0,0,0,0,0) # No! Mancava... così poco...
SetDeathText(111,115,3194,3,0,0,0,0,0,0,0,0,0,0,0) # No! Mancava... così poco...
# Group 3 (0, 2, 1, 1, 9)
SubGroup(0)
SubGroup(1)
Unknown126(0,33500,0,52600,0,44100,0,61200,0,0,0,0,0,0,0)
SubGroup(2)
Unknown126(1,31100,0,3764,1,37600,0,15964,1,0,0,0,0,0,0)
Unknown126(1,37600,0,4764,1,41000,0,15964,1,0,0,0,0,0,0)
SubGroup(1)
Unknown126(2,54000,0,51600,0,64900,0,63500,0,0,0,0,0,0,0)
SubGroup(1)
Unknown126(3,55800,0,7064,1,64600,0,21664,1,0,0,0,0,0,0)
# Group 4 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 5 (0, 5, 2, 2, 2)
SubGroup(1)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 5, 0, 2, 3)
SubGroup(1)
GroupCheck3(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 5: 1 1 0
Unknown100(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,105,105,105,0,0,2,2,1,0,0,0,0,0) # Hai conquistato [eg2][0:AREA]! Le porte del forte si sono aperte!
# Group 7 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 7: 1 1 0
Unknown100(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,105,105,105,0,0,2,6,1,0,0,0,0,0) # Hai conquistato [eg2][0:AREA]! Le porte del forte si sono aperte!
# Group 9 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 9: 1 1 0
Unknown100(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,105,105,105,0,0,2,7,1,0,0,0,0,0) # Hai conquistato [eg2][0:AREA]! Le porte del forte si sono aperte!
# Group 11 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 11: 1 1 0
Unknown100(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,105,105,105,0,0,2,11,1,0,0,0,0,0) # Hai conquistato [eg2][0:AREA]! Le porte del forte si sono aperte!
# Group 13 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(13,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 13: 1 1 0
Unknown100(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,105,105,105,0,0,2,12,1,0,0,0,0,0) # Hai conquistato [eg2][0:AREA]! Le porte del forte si sono aperte!
# Group 15 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 16 (0, 2, 16, 2, 12)
SubGroup(1)
Unknown42(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown21(0,37700,0,24164,1,0,1,0,0,0,0,1,1,0,0)
Unknown21(1,37700,0,14664,1,0,3,0,0,0,0,1,1,0,0)
Unknown21(2,35200,0,5164,1,0,1,0,0,0,0,1,1,0,0)
Unknown21(3,38700,0,31700,0,0,0,0,0,0,0,1,1,0,0)
SubGroup(4)
Unknown21(4,40100,0,57100,0,0,3,0,0,0,0,1,1,0,0)
Unknown21(5,35700,0,27200,0,0,2,0,0,0,0,1,1,0,0)
Unknown21(6,34000,0,51500,0,0,1,0,0,0,0,1,1,0,0)
Unknown21(7,28500,0,46800,0,0,3,0,0,0,0,1,1,0,0)
# Group 17 (0, 2, 16, 2, 10)
SubGroup(1)
Unknown42(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown21(0,40200,0,58200,0,0,3,0,0,0,0,1,1,0,0)
Unknown21(1,27700,0,44700,0,0,3,0,0,0,0,1,1,0,0)
Unknown21(2,26200,0,40200,0,0,3,0,0,0,0,1,1,0,0)
Unknown21(3,27200,0,35200,0,0,3,0,0,0,0,1,1,0,0)
SubGroup(4)
Unknown21(4,40200,0,44700,0,0,3,0,0,0,0,1,1,0,0)
Unknown21(5,33700,0,27200,0,0,2,0,0,0,0,1,1,0,0)
Unknown21(6,28700,0,29200,0,0,1,0,0,0,0,1,1,0,0)
Unknown21(7,34200,0,44700,0,0,3,0,0,0,0,1,1,0,0)
# Group 18 (0, 2, 16, 2, 9)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 20 (0, 2, 16, 2, 11)
SubGroup(1)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
Unknown53(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 2, 2, 2, 11)
SubGroup(1)
MainMissionStart(2,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi [eg2][0:CHARA_G]!
SubGroup(10)
Unknown37(0,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(8,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(10,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(11,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 24 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 25 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetName(104,262,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 104 to [cs][es]2_10_18_27_35_43_59_66_consulente[cm][es]6_14_22_31_39_47_63_68_consulenti[ce]
Unknown14(104,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(104,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 2, 2, 3, 12)
SubGroup(2)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
Unknown19(104,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown77(0,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(2,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(3,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(4,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(5,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(6,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(7,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(22,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 2, 0, 5, 17)
SubGroup(4)
GroupCheck4(27,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 27: True 1
GroupCheck3(29,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 29: 0 1 0
Unknown19(104,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(22,180,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(104,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(104,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,104,105,105,3,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] si ritira!
SubGroup(8)
Unknown77(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(104,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(656,0,104,105,105,3,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha finito di radunare le truppe!
# Group 29 (0, 2, 0, 4, 14)
SubGroup(3)
GroupCheck4(27,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 27: True 1
GroupCheck3(28,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 28: 0 1 0
Unknown19(104,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown77(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(104,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,104,105,105,3,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] è in fuga!
PingOnMinimap(104,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(656,0,104,105,105,3,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha finito di radunare le truppe!
# Group 30 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 31 (0, 5, 2, 8, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(48,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(48,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown34(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 5, 2, 4, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 34 (0, 5, 0, 1, 3)
SubGroup(0)
TalkCharacter(3073,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # L'ora è giunta! Ci attende una strenua battaglia, [cdb]ma dobbiamo sconfiggere l'imperatrice e [cdb]riportare la pace nel Fódlan!
TalkDeploySlot(3074,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # Bestie ignoranti... Preparatevi a essere schiacciate.
TalkCharacter(3075,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Non vedo tracce di lady Rhea. Scaliamo le mura [cdb]del castello e dirigiamoci verso il monastero.
# Group 35 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 36 (0, 5, 0, 2, 5)
SubGroup(1)
GroupCheck3(34,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 34: 1 1 0
TalkCharacter(3076,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # L'Alleanza tarda ad arrivare.
TalkCharacter(3077,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Abbi fede. Conquistiamo i forti in zona e [cdb]allestiamo un punto di raduno per quando [cdb]saranno qui.
Unknown44(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4000,0,0,1,105,105,105,7,0,0,0,0,0,0,0) # Conquista i [r]forti[/] e metti in sicurezza i [b]punti di raduno[/] per le unità [eg4][b][0:PARTY][/]!
# Group 37 (0, 2, 0, 5, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3078,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ci batteremo con onore e faremo nostra [cdb]la vittoria, con o senza l'Alleanza.
# Group 38 (0, 5, 0, 4, 14)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4001,1,0,2,105,105,105,7,0,0,0,0,0,0,0) # Hai messo in sicurezza i [b]punti di raduno[/] per le unità [eg4][b][0:PARTY][/]!
Unknown2(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3079,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # Questo sarà il punto di raduno per le truppe [cdb]dell'Alleanza. Dobbiamo proteggerlo!
Unknown10(1,70,105,105,105,0,0,0,5,10,0,0,0,0,0)
Unknown12(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown12(1,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown7(5,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(10,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4002,0,105,105,105,7,7,7,0,0,0,0,0,0,0) # Impedisci la caduta dei [b]punti di raduno[/] delle unità [eg4][b][0:PARTY][/]!
# Group 39 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 40 (0, 5, 0, 2, 51)
SubGroup(1)
GroupCheck4(38,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 38: True 1
TalkDeploySlot(3080,11,0,0,1,0,0,0,0,0,0,0,0,0,0) # Le bestie sono qui. È tempo di lanciare [cdb]la nostra offensiva.
SubGroup(21)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,11,105,105,0,0,0,0,0,0,0,0,0,0) # Appare la truppa [eg4][0:CHARA_G]!
SubGroup(9)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown28(17,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(18,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(19,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(20,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(21,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(22,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown55(0,17,0,0,0,1,105,5,0,0,1,0,0,0,0)
Unknown55(0,18,0,0,0,1,105,5,0,0,1,0,0,0,0)
Unknown55(0,19,0,0,0,1,105,10,0,0,1,0,0,0,0)
Unknown55(0,20,0,0,0,1,105,5,0,0,1,0,0,0,0)
Unknown55(0,21,0,0,0,1,105,10,0,0,1,0,0,0,0)
Unknown55(0,22,0,0,0,1,105,10,0,0,1,0,0,0,0)
Alert(4011,2,17,105,105,7,7,7,0,0,0,0,0,0,0) # La truppa [eg4][0:CHARA_G] avanza verso i [b]punti di raduno[/] delle unità [eg4][b][0:PARTY][/]!
TalkCharacter(3081,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # Hanno mobilitato le truppe. Bene, annientiamole per aprirci un varco!
Unknown43(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4,4,1,1,11,105,105,0,0,0,0,0,0,0,0) # Sconfiggi la truppa [eg4][0:CHARA_G]!
# Group 41 (0, 5, 0, 17, 8)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(17,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(18,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(19,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(20,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(21,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(22,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(17,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(18,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(19,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(20,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(21,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(22,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
If254(1,31,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3082,50,1,4,1,0,0,0,0,0,0,0,0,0,0) # Ah! Dovremo fare buona guardia al punto [cdb]di raduno per l'Alleanza.
If254(1,31,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3083,12,1,4,1,0,0,0,0,0,0,0,0,0,0) # Nel frattempo, non lasciamo sguarnito [cdb]il punto di raduno per l'Alleanza.
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4002,2,105,105,105,7,0,0,0,0,0,0,0,0,0) # Impedisci la caduta dei [b]punti di raduno[/] delle unità [eg4][b][0:PARTY][/]!
# Group 42 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,11,105,105,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha perso!
# Group 43 (0, 5, 0, 9, 17)
SubGroup(8)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,0,1,2,11,105,105,0,0,0,0,0,0,0,0) # Hai sconfitto la truppa [eg4][0:CHARA_G]!
TalkDeploySlot(3084,11,1,0,1,0,0,0,0,0,0,0,0,0,0) # Per quanto si celino dietro sembianze [cdb]umane, non sono altro che bestie... E combattono come tali! Devo ripiegare.
Unknown18(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(245,0,11,105,105,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] si ritira temporaneamente!
TalkCharacter(3085,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # È fuggito. Ma questa via ci porterà oltre [cdb]le mura del castello. Inseguiamolo!
Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(589,0,11,105,105,0,0,0,0,0,0,0,0,0,0) # La truppa [eg4][0:CHARA_G] ha perso! Le porte sono aperte!
# Group 44 (44, 2, 4, 1, 0)
SubGroup(0)
# Group 45 (0, 5, 0, 2, 65)
SubGroup(1)
GroupCheck4(43,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 43: True 1
TalkDeploySlot(1731,8,0,2,1,0,0,0,0,0,0,0,0,0,0) # Voi bestie non sapete nemmeno cosa [cdb]significhi vivere. Non ci impedirete [cdb]di realizzare il nostro sogno!
TalkDeploySlot(3086,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # Thales non sa far altro che tenere tutti [cdb]alla frusta... Ehi! Attivate i Viskam!
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown83(4035,909,7235,4090,904,7268,0,0,0,0,1,0,0,0,0) # Focus on coords?
Unknown88(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(4019,1019,7216,4079,1019,7255,100,0,0,0,1,0,0,0,0) # Focus on coords?
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(4)
Unknown66(945,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(925,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(929,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(933,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
SubGroup(4)
Unknown51(33200,0,47400,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(41000,0,7264,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(59600,0,50200,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(57200,0,12064,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
SubGroup(1)
Unknown132(33500,0,52600,0,44100,0,61200,0,1,0,0,0,0,0,0)
SubGroup(2)
Unknown132(31100,0,3764,1,37600,0,15964,1,1,0,0,0,0,0,0)
Unknown132(37600,0,4764,1,41000,0,15964,1,1,0,0,0,0,0,0)
SubGroup(1)
Unknown132(54400,0,51600,0,64900,0,63500,0,1,0,0,0,0,0,0)
SubGroup(1)
Unknown132(55800,0,7064,1,64600,0,21664,1,1,0,0,0,0,0,0)
Alert(607,2,105,105,105,0,0,0,0,0,4,0,0,0,0) # [g]Viskam[/] attivati: [g][0:NUMBER][/]!
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(24)
SubGroup(4)
SubGroup(1)
Unknown70(60,4,82,113,105,2,17,40,0,1,0,0,0,0,0)
SubGroup(1)
Unknown70(61,4,75,152,105,2,17,40,0,1,1,0,0,0,0)
SubGroup(1)
Unknown70(62,0,118,113,105,2,17,40,0,1,2,0,0,0,0)
SubGroup(1)
Unknown70(63,0,121,159,105,2,17,40,0,1,3,0,0,0,0)
Unknown14(54,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(55,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(56,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(57,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(54,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(55,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(56,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(57,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(55,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(565,0,105,105,105,8,0,0,0,0,0,0,0,0,0) # Le unità [eg4][r][0:PARTY][/] hanno aperto le porte per schierare rinforzi!
TalkCharacter(3087,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # Quelle armi sembrano diverse dai congegni [cdb]che abbiamo visto finora. Massima prudenza!
Unknown44(8,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(712,4,2,1,105,105,105,0,0,0,0,0,0,0,0) # Manometti i [g]comandi[/] e ferma tutti i [g]Viskam[/]!
# Group 46 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(83,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 83: 0 1 0
Unknown10(105,55000,0,50300,0,12664,1,30164,1,0,1,1,0,0,0)
TalkCharacter(3088,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # Anche qui vedo diversi comandi, ma prima [cdb]pensiamo a disattivare le armi al livello [cdb]inferiore.
# Group 47 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 48 (0, 5, 0, 9, 3)
SubGroup(3)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(105,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(62700,0,16464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(95,4,105,105,105,0,0,0,0,0,0,0,0,0,0) # Conquista i [r]forti[/] e manometti i [g]comandi[/]!
# Group 49 (0, 5, 0, 9, 3)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(105,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(63700,0,55600,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(95,4,105,105,105,0,0,0,0,0,0,0,0,0,0) # Conquista i [r]forti[/] e manometti i [g]comandi[/]!
# Group 50 (0, 5, 0, 9, 3)
SubGroup(3)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(105,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(47500,0,43000,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(95,4,105,105,105,0,0,0,0,0,0,0,0,0,0) # Conquista i [r]forti[/] e manometti i [g]comandi[/]!
# Group 51 (0, 5, 0, 9, 3)
SubGroup(3)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(105,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(50900,0,25764,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(95,4,105,105,105,0,0,0,0,0,0,0,0,0,0) # Conquista i [r]forti[/] e manometti i [g]comandi[/]!
# Group 52 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 53 (0, 2, 0, 4, 5)
SubGroup(3)
GroupCheck4(66,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 66: True 1
GroupCheck3(71,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 71: 0 1 0
Unknown28(12,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(62700,0,16464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(719,4,105,105,105,0,0,0,0,0,0,0,0,0,0) # Usa i [g]comandi[/] all'interno del [b]forte[/] conquistato!
SubGroup(1)
Unknown48(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 54 (0, 2, 2, 3, 5)
SubGroup(2)
GroupCheck4(53,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 53: True 1
GroupCheck3(71,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 71: 0 1 0
SubGroup(2)
Unknown0(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 55 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 56 (0, 2, 0, 4, 5)
SubGroup(3)
GroupCheck4(67,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 67: True 1
GroupCheck3(72,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 72: 0 1 0
Unknown28(13,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(63700,0,55600,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(719,4,105,105,105,0,0,0,0,0,0,0,0,0,0) # Usa i [g]comandi[/] all'interno del [b]forte[/] conquistato!
SubGroup(1)
Unknown48(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 57 (0, 2, 2, 3, 5)
SubGroup(2)
GroupCheck4(56,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 56: True 1
GroupCheck3(72,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 72: 0 1 0
SubGroup(2)
Unknown0(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 58 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 59 (0, 2, 0, 4, 5)
SubGroup(3)
GroupCheck4(68,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 68: True 1
GroupCheck3(73,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 73: 0 1 0
Unknown28(14,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(47500,0,43000,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(719,4,105,105,105,0,0,0,0,0,0,0,0,0,0) # Usa i [g]comandi[/] all'interno del [b]forte[/] conquistato!
SubGroup(1)
Unknown48(60,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 60 (0, 2, 2, 3, 5)
SubGroup(2)
GroupCheck4(59,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 59: True 1
GroupCheck3(73,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 73: 0 1 0
SubGroup(2)
Unknown0(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(59,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 61 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 62 (0, 2, 0, 4, 5)
SubGroup(3)
GroupCheck4(69,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 69: True 1
GroupCheck3(74,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 74: 0 1 0
Unknown28(15,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(50900,0,25764,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(719,4,105,105,105,0,0,0,0,0,0,0,0,0,0) # Usa i [g]comandi[/] all'interno del [b]forte[/] conquistato!
SubGroup(1)
Unknown48(63,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 63 (0, 2, 2, 3, 5)
SubGroup(2)
GroupCheck4(62,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 62: True 1
GroupCheck3(74,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 74: 0 1 0
SubGroup(2)
Unknown0(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 64 (21, 2, 4, 1, 0)
SubGroup(0)
# Group 65 (4, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 66 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1057,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(1056,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 67 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1037,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(1036,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 68 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1041,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(1040,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 69 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1045,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(1044,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 70 (4, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 71 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown36(1056,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(60,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown132(33500,0,52600,0,44100,0,61200,0,0,0,0,0,0,0,0)
# Group 72 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown36(1036,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(61,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown132(31100,0,3764,1,37600,0,15964,1,0,0,0,0,0,0,0)
Unknown132(37600,0,4764,1,41000,0,15964,1,0,0,0,0,0,0,0)
# Group 73 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown36(1040,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown132(54400,0,51600,0,64900,0,63500,0,0,0,0,0,0,0,0)
# Group 74 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown36(1044,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(932,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(63,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown132(55800,0,7064,1,64600,0,21664,1,0,0,0,0,0,0,0)
# Group 75 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 76 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 71: 1 0 0
Unknown83(3738,748,4338,3683,750,4396,0,0,1,0,1,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(3740,782,4335,3685,788,4393,500,0,1,0,1,0,0,0,0) # Focus on coords?
Unknown66(944,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(33200,0,47400,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(619,0,105,105,105,0,0,0,0,0,1,0,0,0,0) # [g]Comandi dei Viskam[/] disattivati: [g][0:NUMBER][/]!
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 77 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 72: 1 0 0
Unknown83(3690,834,7396,3763,855,7370,0,0,1,0,1,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(3699,802,7393,3771,823,7367,500,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown66(924,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(41000,0,7264,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(619,0,105,105,105,0,0,0,0,0,1,0,0,0,0) # [g]Comandi dei Viskam[/] disattivati: [g][0:NUMBER][/]!
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 78 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 73: 1 0 0
Unknown83(6001,1119,4864,5990,1094,4939,0,0,1,0,1,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6000,1144,4872,5989,1119,4947,500,0,1,0,1,0,0,0,0) # Focus on coords?
Unknown66(928,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(59600,0,50200,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(619,0,105,105,105,0,0,0,0,0,1,0,0,0,0) # [g]Comandi dei Viskam[/] disattivati: [g][0:NUMBER][/]!
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 79 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(74,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 74: 1 0 0
Unknown83(5686,1004,7202,5691,1004,7282,0,0,1,0,1,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(5686,1049,7202,5691,1049,7282,500,0,1,0,1,0,0,0,0) # Focus on coords?
Unknown66(932,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(57200,0,12064,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(619,0,105,105,105,0,0,0,0,0,1,0,0,0,0) # [g]Comandi dei Viskam[/] disattivati: [g][0:NUMBER][/]!
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 80 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 81 (0, 2, 0, 3, 4)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,239,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3089,17,1,0,1,0,0,0,0,0,0,0,0,0,0) # Bene, le abbiamo disattivate! Ma erano molto [cdb]più potenti delle armi in cui ci siamo imbattuti [cdb]a Fhirdiad.
If254(1,239,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3092,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # A quanto pare, hanno potenziato quelle armi. Un motivo in più per disattivarle il prima [cdb]possibile.
# Group 82 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,4,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(78,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 78: True 1
GroupCheck4(79,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 79: True 1
If254(1,240,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3091,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # Quelle armi erano estremamente potenti. Ora che le abbiamo disattivate, gli attacchi [cdb]al livello centrale dovrebbero arrestarsi.
# Group 83 (0, 2, 2, 5, 0)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,4,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 84 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(76,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 76: True 1
GroupCheck4(77,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 77: True 1
If254(1,242,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3090,16,1,0,1,0,0,0,0,0,0,0,0,0,0) # Fatto... Ora il punto di raduno per l'Alleanza [cdb]dovrebbe essere al sicuro.
# Group 85 (0, 2, 2, 5, 0)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 86 (0, 2, 0, 44, 1)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(87,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 87: 0 1 0
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(0,13,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(0,33500,0,52600,0,44100,0,61200,0,0,1,1,0,0,0)
Unknown10(0,31100,0,3764,1,37600,0,15964,1,0,1,1,0,0,0)
Unknown10(0,37600,0,4764,1,41000,0,15964,1,0,1,1,0,0,0)
Unknown10(0,54000,0,51600,0,64900,0,63500,0,0,1,1,0,0,0)
Unknown10(0,55800,0,7064,1,64600,0,21664,1,0,1,1,0,0,0)
SubGroup(2)
Unknown37(1,13,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,33500,0,52600,0,44100,0,61200,0,0,1,1,0,0,0)
Unknown10(1,31100,0,3764,1,37600,0,15964,1,0,1,1,0,0,0)
Unknown10(1,37600,0,4764,1,41000,0,15964,1,0,1,1,0,0,0)
Unknown10(1,54000,0,51600,0,64900,0,63500,0,0,1,1,0,0,0)
Unknown10(1,55800,0,7064,1,64600,0,21664,1,0,1,1,0,0,0)
SubGroup(2)
Unknown37(2,13,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(2,33500,0,52600,0,44100,0,61200,0,0,1,1,0,0,0)
Unknown10(2,31100,0,3764,1,37600,0,15964,1,0,1,1,0,0,0)
Unknown10(2,37600,0,4764,1,41000,0,15964,1,0,1,1,0,0,0)
Unknown10(2,54000,0,51600,0,64900,0,63500,0,0,1,1,0,0,0)
Unknown10(2,55800,0,7064,1,64600,0,21664,1,0,1,1,0,0,0)
SubGroup(2)
Unknown37(2,13,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(2,33500,0,52600,0,44100,0,61200,0,0,1,1,0,0,0)
Unknown10(2,31100,0,3764,1,37600,0,15964,1,0,1,1,0,0,0)
Unknown10(2,37600,0,4764,1,41000,0,15964,1,0,1,1,0,0,0)
Unknown10(2,54000,0,51600,0,64900,0,63500,0,0,1,1,0,0,0)
Unknown10(2,55800,0,7064,1,64600,0,21664,1,0,1,1,0,0,0)
SubGroup(2)
Unknown37(3,13,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(3,33500,0,52600,0,44100,0,61200,0,0,1,1,0,0,0)
Unknown10(3,31100,0,3764,1,37600,0,15964,1,0,1,1,0,0,0)
Unknown10(3,37600,0,4764,1,41000,0,15964,1,0,1,1,0,0,0)
Unknown10(3,54000,0,51600,0,64900,0,63500,0,0,1,1,0,0,0)
Unknown10(3,55800,0,7064,1,64600,0,21664,1,0,1,1,0,0,0)
TalkCharacter(3093,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # Ehi, attenzione! Dobbiamo evitare il raggio [cdb]d'azione di quelle armi!
# Group 87 (0, 2, 0, 36, 1)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(86,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 86: 0 1 0
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(4,13,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(4,33500,0,52600,0,44100,0,61200,0,0,1,1,0,0,0)
Unknown10(4,31100,0,3764,1,37600,0,15964,1,0,1,1,0,0,0)
Unknown10(4,37600,0,4764,1,41000,0,15964,1,0,1,1,0,0,0)
Unknown10(4,54000,0,51600,0,64900,0,63500,0,0,1,1,0,0,0)
Unknown10(4,55800,0,7064,1,64600,0,21664,1,0,1,1,0,0,0)
SubGroup(2)
Unknown37(5,13,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(5,33500,0,52600,0,44100,0,61200,0,0,1,1,0,0,0)
Unknown10(5,31100,0,3764,1,37600,0,15964,1,0,1,1,0,0,0)
Unknown10(5,37600,0,4764,1,41000,0,15964,1,0,1,1,0,0,0)
Unknown10(5,54000,0,51600,0,64900,0,63500,0,0,1,1,0,0,0)
Unknown10(5,55800,0,7064,1,64600,0,21664,1,0,1,1,0,0,0)
SubGroup(2)
Unknown37(6,13,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(6,33500,0,52600,0,44100,0,61200,0,0,1,1,0,0,0)
Unknown10(6,31100,0,3764,1,37600,0,15964,1,0,1,1,0,0,0)
Unknown10(6,37600,0,4764,1,41000,0,15964,1,0,1,1,0,0,0)
Unknown10(6,54000,0,51600,0,64900,0,63500,0,0,1,1,0,0,0)
Unknown10(6,55800,0,7064,1,64600,0,21664,1,0,1,1,0,0,0)
SubGroup(2)
Unknown37(7,13,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(7,33500,0,52600,0,44100,0,61200,0,0,1,1,0,0,0)
Unknown10(7,31100,0,3764,1,37600,0,15964,1,0,1,1,0,0,0)
Unknown10(7,37600,0,4764,1,41000,0,15964,1,0,1,1,0,0,0)
Unknown10(7,54000,0,51600,0,64900,0,63500,0,0,1,1,0,0,0)
Unknown10(7,55800,0,7064,1,64600,0,21664,1,0,1,1,0,0,0)
TalkCharacter(3093,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # Ehi, attenzione! Dobbiamo evitare il raggio [cdb]d'azione di quelle armi!
# Group 88 (0, 5, 0, 6, 9)
SubGroup(5)
GroupCheck3(76,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 76: 1 1 0
GroupCheck3(77,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 77: 1 1 0
GroupCheck3(78,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 78: 1 1 0
GroupCheck3(79,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 79: 1 1 0
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown51(33200,0,47400,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(41000,0,7264,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(59600,0,50200,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(57200,0,12064,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(715,1,2,2,105,105,105,0,0,0,0,0,0,0,0) # Hai messo fuori uso tutti i [g]Viskam[/]!
If254(1,241,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3094,18,1,1,1,0,0,0,0,0,0,0,0,0,0) # Non è stato facile, ma le abbiamo [cdb]disattivate tutte.
TalkDeploySlot(1733,8,0,2,1,0,0,0,0,0,0,0,0,0,0) # Bandirò voi feccia dove nemmeno il sole [cdb]osa avvicinarsi!
# Group 89 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 90 (0, 5, 0, 2, 52)
SubGroup(1)
GroupCheck3(45,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 45: 1 1 0
TalkDeploySlot(3095,75,0,0,1,0,0,0,0,0,0,0,0,0,0) # Hanno in mente qualcosa. Devo cogliere [cdb]l'occasione per conquistare uno dei forti!
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(75,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,75,10,105,0,0,0,0,0,0,0,0,0,0) # Appare la truppa [eg4][0:CHARA_G]!
SubGroup(12)
Unknown23(75,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(27,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(23,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(24,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(25,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(26,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(27,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(75,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
PingOnMinimap(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,23,0,0,0,1,105,5,0,0,1,0,0,0,0)
Unknown55(0,18,0,0,0,1,105,5,0,0,1,0,0,0,0)
Unknown55(0,19,0,0,0,1,105,5,0,0,1,0,0,0,0)
Unknown55(0,20,0,0,0,1,105,10,0,0,1,0,0,0,0)
Unknown55(0,21,0,0,0,1,105,10,0,0,1,0,0,0,0)
Unknown55(0,75,0,0,0,1,105,10,0,0,1,0,0,0,0)
Alert(4011,2,10,10,105,7,0,0,0,0,0,0,0,0,0) # La truppa [eg4][0:CHARA_G] avanza verso i [b]punti di raduno[/] delle unità [eg4][b][0:PARTY][/]!
TalkCharacter(3096,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # Quelle forze di supporto sono una minaccia [cdb]per il nostro punto di raduno. Dobbiamo [cdb]proteggerlo.
Unknown43(75,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(26,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(27,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4010,4,3,1,75,105,105,7,0,0,0,0,0,0,0) # Sconfiggi la truppa [eg4][0:CHARA_G] e difendi i [b]punti di raduno[/] delle unità [eg4][b][0:PARTY][/]!
# Group 91 (5, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 92 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(23,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 93 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(24,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 94 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(25,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 95 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(26,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 96 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(27,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 97 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3097,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # Quei mostri con la faccia cadaverica [cdb]mi danno i brividi...
# Group 98 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,241,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3098,18,1,2,1,0,0,0,0,0,0,0,0,0,0) # La missione è troppo importante. Non possiamo fermarci qui.
# Group 99 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,5,3,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,243,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3099,15,1,2,1,0,0,0,0,0,0,0,0,0,0) # Agh, è terribile pensare che questi abomini [cdb]hanno tramato nell'ombra fin dall'inizio... Ma non c'è tempo ora, manca poco. Presto!
# Group 100 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(75,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,0,75,105,105,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha perso!
TalkDeploySlot(3100,8,0,0,1,0,0,0,0,0,0,0,0,0,0) # Torna da me, Kronya. È il momento.
TalkDeploySlot(3101,75,1,0,1,0,0,0,0,0,0,0,0,0,0) # Sì, Thales! Mi spiace, ma non posso [cdb]più giocare con voi.
Unknown18(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(245,0,75,105,105,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] si ritira temporaneamente!
# Group 101 (0, 5, 0, 8, 9)
SubGroup(7)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(100,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 100: 1 1 0
Unknown19(23,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(27,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4012,1,3,2,75,105,105,7,0,0,0,0,0,0,0) # Hai difeso i [b]punti di raduno[/] delle unità [eg4][b][0:PARTY][/]!
TalkCharacter(3102,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Bene, il punto di raduno è ancora nostro. Per ora sta andando tutto secondo i piani.
# Group 102 (18, 2, 4, 1, 0)
SubGroup(0)
# Group 103 (0, 5, 0, 5, 31)
SubGroup(4)
GroupCheck3(101,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 101: 1 1 0
GroupCheck3(88,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 88: 1 1 0
PauseMaybe(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3103,11,0,2,1,0,0,0,0,0,0,0,0,0,0) # Avanti! Dobbiamo recuperare i Viskam. Quelle bestie non li meritano.
Unknown6(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(64,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(65,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(66,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(11,61400,0,23064,1,0,1,0,0,1,0,0,0,0,0)
PingOnMinimap(64,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(65,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(66,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(374,2,11,105,105,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] riappare con i rinforzi!
Unknown23(64,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(65,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(66,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(64,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(65,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(66,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(64,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(65,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(66,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,11,0,0,0,1,105,8,0,0,1,0,0,0,0)
Unknown55(0,64,0,0,0,1,105,2,0,0,1,0,0,0,0)
Unknown55(0,65,0,0,0,1,105,11,0,0,1,0,0,0,0)
Unknown55(0,66,0,0,0,1,105,4,0,0,1,0,0,0,0)
Alert(4013,2,11,105,105,0,0,0,0,0,0,0,0,0,0) # La truppa [eg4][0:CHARA_G] avanza verso i [g]comandi[/] [g]dei[/] [g]Viskam[/]!
TalkCharacter(3104,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # Sono tornati! Fermateli, prima che riprendano [cdb]il controllo di quelle armi!
Unknown43(11,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,4,1,11,105,105,0,0,0,0,0,0,0,0) # Sconfiggi [eg2][0:CHARA_G]!
# Group 104 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3105,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # La nostra determinazione è eterna [cdb]e incrollabile.
# Group 105 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 106 (0, 5, 0, 5, 8)
SubGroup(4)
GroupCheck4(103,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 103: True 1
GroupCheck3(150,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 150: 0 1 0
GroupCheck3(120,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 0 1 0
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
SubGroup(2)
Unknown70(60,4,82,113,105,2,17,40,0,1,0,0,0,0,0)
Unknown66(945,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown132(33500,0,52600,0,44100,0,61200,0,1,0,0,0,0,0,0)
Unknown51(33200,0,47400,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4026,2,105,105,105,0,0,0,8,0,0,0,0,0,0) # Non hai difeso [eg2][0:AREA]! [g]Viskam[/] di nuovo in funzione!
# Group 107 (0, 5, 0, 5, 9)
SubGroup(4)
GroupCheck4(103,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 103: True 1
GroupCheck3(150,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 150: 0 1 0
GroupCheck3(120,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 0 1 0
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
SubGroup(2)
Unknown70(61,4,75,152,105,2,17,40,0,1,1,0,0,0,0)
Unknown66(925,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown132(31100,0,3764,1,37600,0,15964,1,1,0,0,0,0,0,0)
Unknown132(37600,0,4764,1,41000,0,15964,1,1,0,0,0,0,0,0)
Unknown51(41000,0,7264,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4026,2,105,105,105,0,0,0,4,0,0,0,0,0,0) # Non hai difeso [eg2][0:AREA]! [g]Viskam[/] di nuovo in funzione!
# Group 108 (0, 5, 0, 5, 8)
SubGroup(4)
GroupCheck4(103,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 103: True 1
GroupCheck3(150,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 150: 0 1 0
GroupCheck3(120,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 0 1 0
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
SubGroup(2)
Unknown70(62,0,118,113,105,2,17,40,0,1,2,0,0,0,0)
Unknown66(929,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown132(54400,0,51600,0,64900,0,63500,0,1,0,0,0,0,0,0)
Unknown51(59600,0,50200,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4026,2,105,105,105,0,0,0,2,0,0,0,0,0,0) # Non hai difeso [eg2][0:AREA]! [g]Viskam[/] di nuovo in funzione!
# Group 109 (0, 5, 0, 5, 8)
SubGroup(4)
GroupCheck4(103,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 103: True 1
GroupCheck3(150,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 150: 0 1 0
GroupCheck3(120,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 0 1 0
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
SubGroup(2)
Unknown70(63,0,121,159,105,2,17,40,0,1,3,0,0,0,0)
Unknown66(933,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown132(55800,0,7064,1,64600,0,21664,1,1,0,0,0,0,0,0)
Unknown51(57200,0,12064,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4026,2,105,105,105,0,0,0,11,0,0,0,0,0,0) # Non hai difeso [eg2][0:AREA]! [g]Viskam[/] di nuovo in funzione!
# Group 110 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 111 (0, 2, 2, 3, 4)
SubGroup(2)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(106,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 106: 1 1 0
Unknown71(60,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(944,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown132(33500,0,52600,0,44100,0,61200,0,0,0,0,0,0,0,0)
# Group 112 (0, 2, 2, 3, 5)
SubGroup(2)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(107,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 107: 1 1 0
Unknown71(61,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(924,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown132(31100,0,3764,1,37600,0,15964,1,0,0,0,0,0,0,0)
Unknown132(37600,0,4764,1,41000,0,15964,1,0,0,0,0,0,0,0)
# Group 113 (0, 2, 2, 3, 4)
SubGroup(2)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(108,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 108: 1 1 0
Unknown71(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(928,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown132(54400,0,51600,0,64900,0,63500,0,0,0,0,0,0,0,0)
# Group 114 (0, 2, 2, 3, 4)
SubGroup(2)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(109,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 109: 1 1 0
Unknown71(63,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(932,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown132(55800,0,7064,1,64600,0,21664,1,0,0,0,0,0,0,0)
# Group 115 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 116 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(111,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 111: 1 0 0
Unknown51(33200,0,47400,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(609,0,105,105,105,0,0,0,0,0,0,0,0,0,0) # [g]Viskam[/] disattivato!
# Group 117 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(112,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 112: 1 0 0
Unknown51(41000,0,7264,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(609,0,105,105,105,0,0,0,0,0,0,0,0,0,0) # [g]Viskam[/] disattivato!
# Group 118 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(113,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 113: 1 0 0
Unknown51(59600,0,50200,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(609,0,105,105,105,0,0,0,0,0,0,0,0,0,0) # [g]Viskam[/] disattivato!
# Group 119 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(114,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 114: 1 0 0
Unknown51(57200,0,12064,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(609,0,105,105,105,0,0,0,0,0,0,0,0,0,0) # [g]Viskam[/] disattivato!
# Group 120 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,4,2,11,105,105,0,0,0,0,0,0,0,0) # Hai sconfitto [eg2][0:CHARA_G]!
TalkDeploySlot(3106,11,1,3,1,0,0,0,0,0,0,0,0,0,0) # Gloria... agli agarthei... Thales, il resto è... nelle vostre mani...
# Group 121 (18, 2, 4, 1, 0)
SubGroup(0)
# Group 122 (0, 5, 0, 2, 60)
SubGroup(1)
GroupCheck4(120,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 120: True 1
SubGroup(3)
Unknown7(5,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(10,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown6(16,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(47,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(47,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(46,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(46,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(3707,806,6498,3692,805,6502,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(3707,800,6498,3693,799,6502,600,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown14(43,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(42,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(44,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(45,35700,0,64800,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(46,35700,0,64,1,0,0,0,0,0,0,0,0,0,0)
If254(1,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(47,36200,0,65200,0,0,0,0,0,0,0,0,0,0,0)
If254(1,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(16,36200,0,65200,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4025,1,16,105,105,7,0,0,0,0,0,0,0,0,0) # Le unità [eg4][b][0:PARTY][/] appaiono sul campo di battaglia!
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
If254(1,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3107,16,1,1,1,0,0,0,0,0,0,0,0,0,0) # Oh, siamo arrivati in ritardo? Schieratevi [cdb]in formazione con le truppe del Regno!
If254(1,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3108,48,1,1,1,0,0,0,0,0,0,0,0,0,0) # Perdonate l'attesa! Tutte le truppe, [cdb]avanti verso il monastero!
Unknown10(1,0,105,105,105,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown6(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(47,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(47,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(46,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(46,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3109,3,1,1,1,0,0,0,0,0,0,0,0,0,0) # L'Alleanza è arrivata! Ma dov'è Claude? Beh, non importa. Faremo tesoro di ogni [cdb]risorsa disponibile!
Unknown23(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(16,2264,1,14464,1,0,10,0,0,0,0,0,0,0,0)
Unknown23(47,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(47,2264,1,14464,1,0,10,0,0,0,0,0,0,0,0)
# Group 123 (0, 5, 0, 2, 24)
SubGroup(1)
GroupCheck3(122,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 1 1 0
TalkFromOwnStrings2(9,27,1,1,0,0,0,0,0,0,0,0,0,0,0)
CloseUp(9,2,0,307,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(29,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(29,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4003,0,9,29,105,3,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha chiamato la truppa [eg4][1:CHARA_G] in sua difesa!
TalkFromOwnStrings2(9,70,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(575,0,29,105,105,3,0,0,0,0,0,0,0,0,0) # Le unità [eg4][r][0:PARTY][/] hanno aperto le porte per intervenire!
Unknown43(29,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(30,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(31,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(32,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4005,4,5,1,29,105,105,3,0,0,0,0,0,0,0) # Elimina le unità [eg4][r][0:PARTY][/] nelle mura superiori e metti in sicurezza il tragitto verso il [g]monastero[/]!
# Group 124 (7, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 125 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(29,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 126 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(30,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 127 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(31,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 128 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(32,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 129 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(33,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 130 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(34,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 131 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(35,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 132 (0, 5, 0, 8, 20)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(29,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(105,3164,1,5064,1,9664,1,23764,1,0,1,0,0,0,0)
TalkDeploySlot(3110,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # A questo punto, il fine giustifica i mezzi! Fermateli a ogni costo, anche ricorrendo [cdb]al fuoco!
SubGroup(7)
Unknown83(7253,1071,8021,7324,1055,8014,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(150,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown66(1084,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(7068,1106,8408,7108,1101,8348,200,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown51(6964,1,7364,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(606,2,29,105,105,3,0,0,0,0,0,0,0,0,0) # Le unità [eg4][r][0:PARTY][/] hanno usato [r]Fuoco[/]!
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(4)
If254(1,242,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3111,16,1,4,1,0,0,0,0,0,0,0,0,0,0) # L'area intorno al monastero è in preda [cdb]alle fiamme! E l'ingresso è bloccato! Cosa possiamo fare?
If254(1,242,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3112,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # Grandioso, l'incendio è la ciliegina sulla torta... E non possiamo neanche entrare nel monastero. Spero che qualcuno abbia un'idea.
SubGroup(1)
If254(1,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3113,16,1,2,1,0,0,0,0,0,0,0,0,0,0) # Nessun problema! Ho sentito che abbiamo [cdb]un piano. Dobbiamo solo resistere per tutto [cdb]il tempo necessario.
If254(1,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3114,49,0,0,1,0,0,0,0,0,0,0,0,0,0) # Abbiamo un piano! Pensate solo a difendere [cdb]la vostra posizione un altro po'!
# Group 133 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(2,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3115,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # L'Alleanza sarebbe così gentile da metterci [cdb]a parte del suo piano?
# Group 134 (0, 5, 8, 3, 23)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(2,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(33,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(34,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(35,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(33,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(34,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(35,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(218,2,33,105,105,0,0,0,0,0,0,0,0,0,0) # Sono apparsi altri rinforzi [r]nemici[/]!
If254(1,224,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
Unknown23(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(33,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(34,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(35,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4016,2,33,105,105,0,0,0,0,0,0,0,0,0,0) # La truppa [eg4][0:CHARA_G] avanza per mettere in sicurezza il [g]forte[/]!
TalkCharacter(3116,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # Per quanti nemici riusciamo a sconfiggere, [cdb]ne arrivano altri. Sembrano non aver mai fine!
# Group 135 (0, 5, 0, 6, 27)
SubGroup(5)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(29,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown6(13,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4590,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # Siete un branco di nullità! È ora di liberare [cdb]il titano!
Unknown139(13,8664,1,14464,1,0,4,0,0,0,0,0,0,0,0)
Unknown68(13,20,1,0,4,0,0,0,0,0,0,0,0,0,0)
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7342,1057,7924,7389,1054,7976,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7343,1081,7924,7390,1078,7976,300,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(1600,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7324,1031,8032,7386,1054,8008,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7336,1031,8054,7390,1054,8016,400,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown43(13,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,13,105,105,0,0,0,0,0,0,0,0,0,0) # Appare [eg2][0:CHARA_G]!
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
TalkDeploySlot(4591,9,1,4,1,0,0,0,0,0,0,0,0,0,0) # Cos'è quella mostruosità?! Un alleato o un avversario?
TalkCharacter(4592,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # Hanno tenuto in serbo un'arma del genere [cdb]per tutto questo tempo?
TalkDeploySlot(3195,8,0,0,1,0,0,0,0,0,0,0,0,0,0) # Noi non desideriamo altro che un mondo [cdb]senza sovrani!
SubGroup(3)
Unknown6(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 136 (0, 2, 0, 6, 1)
SubGroup(5)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,0,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,80,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4593,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # Non disperate! Riusciremo a fermarlo, [cdb]prima o poi!
# Group 137 (0, 2, 0, 5, 1)
SubGroup(4)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4594,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # Non possiamo lasciarci sfuggire [cdb]questa occasione!
# Group 138 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,13,105,105,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha perso!
TalkCharacter(4595,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # Tsk... In fin dei conti, era solo un ammasso [cdb]di ferraglia.
# Group 139 (0, 5, 0, 3, 17)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(138,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 138: 1 1 0
Unknown14(67,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(68,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(69,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(70,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(71,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(68,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(69,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(70,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(71,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(67,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(68,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(69,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(70,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(71,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(218,2,33,105,105,0,0,0,0,0,0,0,0,0,0) # Sono apparsi altri rinforzi [r]nemici[/]!
TalkCharacter(3118,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # Per quanto ancora dovremo resistere?
# Group 140 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 141 (0, 5, 0, 3, 61)
SubGroup(2)
GroupCheck3(139,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 139: 1 1 0
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SubGroup(5)
Unknown6(15,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown139(9,20664,1,14664,1,0,4,0,0,0,0,1,1,0,0)
SubGroup(3)
Unknown83(8385,1184,7998,8459,1155,8010,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(8426,1150,7994,8499,1133,8020,500,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown14(15,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown68(15,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(58,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(59,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(58,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(59,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(202,1,15,105,105,0,0,0,0,0,0,0,0,0,0) # Appare la truppa [eg4][0:CHARA_G]!
TalkDeploySlot(3119,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # Vi sorprende che qualcuno sia riuscito ad [cdb]attraversare le montagne, vero? Conte Varley, [cdb]è sempre buona norma guardarsi le spalle.
Unknown23(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(15,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(300,0,15,9,105,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] affronta [eg2][1:CHARA_G]!
TalkDeploySlot(3120,9,1,3,1,0,0,0,0,0,0,0,0,0,0) # No! Fermateli, non devono aprire i cancelli!
SubGroup(3)
Unknown83(8511,1133,8027,8431,1140,8024,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(800,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(8512,1140,8027,8432,1147,8024,200,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
Unknown23(58,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(59,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(554,0,15,105,105,0,0,0,9,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha aperto le porte [eg4][0:AREA]!
Unknown88(600,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
TalkDeploySlot(3121,15,1,1,1,0,0,0,0,0,0,0,0,0,0) # Temo di averlo già fatto. Perdona il ritardo, Dimitri!
TalkCharacter(3122,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # Sapevo che saresti venuto. È ora di annientare [cdb]insieme le forze imperiali!
Unknown43(9,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(4023,4,5,6,9,105,105,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown6(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(67,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(47,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(16,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(47,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 142 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(9,0,147,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3124,9,1,4,1,0,0,0,0,0,0,0,0,0,0) # Bernadetta? Perché sei qui? E cosa stai facendo?
TalkCharacter(3125,9,1,4,1,0,0,0,0,0,0,0,0,0,0) # Padre? Oh, giusto... Qualcuno mi aveva accennato della [cdb]vostra presenza sul Garreg Mach.
# Group 143 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(100,0,147,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown43(100,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3126,100,1,1,1,0,0,0,0,0,0,0,0,0,0) # Ho atteso a lungo il momento di porgervi [cdb]i miei rispetti. Dopotutto, avete fatto molto [cdb]per me quando ero più giovane.
TalkDeploySlot(3127,9,1,3,1,0,0,0,0,0,0,0,0,0,0) # Non capisco di cosa parli, ma se è denaro [cdb]che stai cercando, puoi averne a volontà! Ti chiedo solo di risparmiarmi la vita!
# Group 144 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(105,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3123,9,1,4,1,0,0,0,0,0,0,0,0,0,0) # Non mi resta altra scelta che combattere? Ma non ho speranze di vincere!
# Group 145 (0, 2, 0, 5, 1)
SubGroup(4)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,30,4,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1691,9,1,3,1,0,0,0,0,0,0,0,0,0,0) # Non è giusto! Perché devo morire?!
# Group 146 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3128,9,1,3,1,0,0,0,0,0,0,0,0,0,0) # Vostra Maestà! Vi prego, salvatemi! Sono qui!
# Group 147 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown112(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 148 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,1,9,105,105,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha trovato la morte!
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,6,2,9,105,105,0,0,0,0,0,0,0,0) # Hai sconfitto [eg2][0:CHARA_G]!
# Group 149 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 150 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(6,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(148,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 148: True 1
TalkDeploySlot(3130,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # L'Alleanza resterà di guardia nelle retrovie. Voi andate!
TalkCharacter(3131,3,1,1,1,0,0,0,0,0,0,0,0,0,0) # Grazie, contiamo su di voi. Forza, infiltriamoci nel monastero!
SubGroup(2)
Unknown56(23564,1,14264,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown51(23564,1,14264,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(728,4,7,1,105,105,105,0,0,0,0,0,0,0,0) # Avanza verso il [g]monastero del Garreg Mach[/]!
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 151 (0, 5, 8, 4, 6)
SubGroup(3)
GroupCheck4(150,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 150: True 0
GroupCheck3(153,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 153: 0 1 0
Unknown28(1,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SubGroup(1)
Unknown51(23564,1,14264,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(728,4,105,105,105,0,0,0,0,0,0,0,0,0,0) # Avanza verso il [g]monastero del Garreg Mach[/]!
SubGroup(1)
Unknown48(152,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 152 (0, 5, 10, 3, 5)
SubGroup(2)
GroupCheck4(151,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 151: True 1
GroupCheck3(153,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 153: 0 1 0
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(151,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 153 (0, 5, 0, 3, 17)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(105,21664,1,9164,1,24264,1,20264,1,0,1,1,0,0,0)
Unknown65(198,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown123(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(23564,1,14264,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown56(22864,1,22464,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,0,7,4,105,105,105,0,0,0,0,0,0,0,0) # Sconfiggi i [r]nemici[/]!
MainMissionStart(0,0,16,4,105,105,105,0,0,0,0,0,0,0,0) # Sconfiggi i [r]nemici[/]!
Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown21(0,45664,1,58700,0,0,1,0,0,0,0,0,0,0,0)
Unknown21(1,46164,1,58700,0,0,1,0,0,0,0,0,0,0,0)
Unknown21(2,45664,1,59700,0,0,1,0,0,0,0,0,0,0,0)
Unknown21(3,46164,1,59700,0,0,1,0,0,0,0,0,0,0,0)
Unknown21(4,45164,1,60200,0,0,1,0,0,0,0,0,0,0,0)
Unknown21(5,46664,1,60200,0,0,1,0,0,0,0,0,0,0,0)
Unknown21(6,45664,1,60300,0,0,1,0,0,0,0,0,0,0,0)
Unknown21(7,46164,1,60300,0,0,1,0,0,0,0,0,0,0,0)
# Group 154 (0, 5, 2, 2, 70)
SubGroup(1)
GroupCheck3(153,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 153: 1 1 0
Unknown20(0,23700,0,22200,0,26864,1,31564,1,0,1,1,0,0,0)
Unknown20(1,23700,0,22200,0,26864,1,31564,1,0,1,1,0,0,0)
Unknown20(2,23700,0,22200,0,26864,1,31564,1,0,1,1,0,0,0)
SubGroup(14)
Unknown96(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(30,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(31,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(34,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(35,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(36,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(24,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
Unknown66(927,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(931,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(947,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(935,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1059,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1047,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1039,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1043,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(316,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(700,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1005,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1009,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1085,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
Unknown35(0,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(2,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(3,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(4,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(5,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(6,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(7,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(8,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(23)
Unknown38(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(4,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(6,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(7,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(19,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(29,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(33,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(34,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(35,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(39,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(40,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(47,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(48,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(51,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(52,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 155 (0, 5, 2, 4, 1)
SubGroup(3)
GroupCheck3(153,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 153: 1 1 0
GroupCheck4(106,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 106: True 1
GroupCheck3(111,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 111: 0 1 0
Unknown132(33500,0,52600,0,44100,0,61200,0,0,0,0,0,0,0,0)
# Group 156 (0, 5, 2, 4, 1)
SubGroup(3)
GroupCheck3(153,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 153: 1 1 0
GroupCheck4(107,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 107: True 1
GroupCheck3(112,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 112: 0 1 0
Unknown132(31100,0,3864,1,41000,0,15664,1,0,0,0,0,0,0,0)
# Group 157 (0, 5, 2, 4, 1)
SubGroup(3)
GroupCheck3(153,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 153: 1 1 0
GroupCheck4(108,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 108: True 1
GroupCheck3(113,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 113: 0 1 0
Unknown132(54400,0,51600,0,64900,0,63500,0,0,0,0,0,0,0,0)
# Group 158 (0, 5, 2, 4, 1)
SubGroup(3)
GroupCheck3(153,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 153: 1 1 0
GroupCheck4(109,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 109: True 1
GroupCheck3(114,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 114: 0 1 0
Unknown132(55800,0,7064,1,64600,0,21664,1,0,0,0,0,0,0,0)
# Group 159 (0, 5, 2, 2, 1)
SubGroup(1)
GroupCheck4(153,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 153: True 1
Unknown142(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 160 (0, 5, 2, 2, 8)
SubGroup(1)
GroupCheck3(153,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 153: 1 1 0
SubGroup(7)
Unknown35(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(13,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(14,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown96(2,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(36,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(37,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
# Group 161 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 162 (0, 5, 0, 2, 26)
SubGroup(1)
GroupCheck4(153,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 153: True 1
SubGroup(8)
Unknown6(14,8,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(14,9,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(36,9,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(36,8,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(37,9,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(37,8,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(36,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(37,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3132,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Lady Rhea, siete salva! Presto, liberiamoci [cdb]di questi nemici!
TalkDeploySlot(3133,14,1,1,1,0,0,0,0,0,0,0,0,0,0) # Il Regno! Dunque siete venuti!
Unknown10(1,23,14,105,105,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(322,4,14,105,105,0,0,0,0,0,0,0,0,0,0) # Impedisci che il nemico metta in fuga [eg2][0:CHARA_G]!
TalkDeploySlot(3134,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # Significa che tutti gli altri sono stati sconfitti? Che branco di nullità...
Unknown35(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(14,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,10,38,105,0,0,0,0,0,0,0,0,0,0) # Appare [eg2][0:CHARA_G]!
Unknown43(10,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(24,4,8,1,10,14,105,0,0,0,0,0,0,0,0) # Sconfiggi [eg2][0:CHARA_G] e aiuta [eg2][1:CHARA_G]!
Unknown6(14,30,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 163 (0, 5, 0, 3, 18)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(162,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 162: 1 1 0
If254(1,170,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3139,10,1,1,1,0,0,0,0,0,0,0,0,0,0) # Sì, correte! Venite tutti da me! Thales lo aveva previsto!
Unknown14(38,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(39,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(40,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(41,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(36,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(37,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(38,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(39,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(40,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(41,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4022,2,36,14,105,0,0,0,0,0,0,0,0,0,0) # La truppa [eg4][0:CHARA_G] appare e attacca [eg2][1:CHARA_G]!
TalkDeploySlot(3140,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # Forse dovrei... No, non posso permettere [cdb]che il Garreg Mach venga distrutto!
# Group 164 (0, 2, 8, 3, 1)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(105,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3134,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # Significa che tutti gli altri sono stati sconfitti? Che branco di nullità...
# Group 165 (0, 2, 0, 5, 2)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,38,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,38,1,1,1,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3135,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # Non ti capisco! Hai un potere straordinario, [cdb]eppure continui a fare squadra con quei vermi.
GenderedMcTalk(0,3136,3137,1,2,1,0,0,0,0,0,0,0,0,0) # Io sono diverso da te. Decido da solo come [cdb]usare il mio potere!
# Group 166 (0, 2, 0, 5, 1)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(26,0,38,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(27,0,38,1,1,1,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3138,10,1,1,1,0,0,0,0,0,0,0,0,0,0) # Salve, vermiciattoli! Qualcosa non va? La vostra arcivescova sta morendo, sapete?
# Group 167 (0, 2, 0, 4, 2)
SubGroup(3)
Unknown18(10,75,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,50,4,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3141,10,1,2,1,0,0,0,0,0,0,0,0,0,0) # È ora di uccidere quella bestia!
TalkCharacter(3142,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # È diventata ancora più forte.
# Group 168 (0, 2, 0, 4, 2)
SubGroup(3)
Unknown18(10,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,25,4,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1393,10,1,2,1,0,0,0,0,0,0,0,0,0,0) # Miserabile verme esasperante!
TalkCharacter(3143,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # Non cedete! Stiamo guadagnando terreno!
# Group 169 (0, 2, 0, 3, 2)
SubGroup(2)
Unknown18(10,25,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3144,10,1,2,1,0,0,0,0,0,0,0,0,0,0) # Come osi? Se liberassi il mio vero potere, [cdb]ti annienterei in un istante!
GenderedMcTalk(0,3145,3146,1,2,1,0,0,0,0,0,0,0,0,0) # Non permetterò a voi serpi di fermare [cdb]i nostri piani!
# Group 170 (0, 5, 2, 3, 1)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown112(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 171 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(444,1,8,2,14,105,105,0,0,0,0,0,0,0,0) # Hai aiutato [eg2][0:CHARA_G]!
TalkCharacter(3147,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # È morta. Fine della storia. Sono felice [cdb]di vedere che state bene, lady Rhea.
TalkDeploySlot(3148,14,1,1,1,0,0,0,0,0,0,0,0,0,0) # Vi ringrazio dal profondo del cuore. Sono pronta a dare il mio contributo [cdb]in questa battaglia.
Unknown23(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,8,90,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,10,105,105,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha perso! Le porte del forte sono aperte!
TalkCharacter(3149,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Più avanti si erge la cattedrale, il cuore del [cdb]monastero. Edelgard e Thales devono essere lì.
# Group 172 (14, 2, 4, 1, 0)
SubGroup(0)
# Group 173 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 174 (0, 2, 0, 2, 2)
SubGroup(1)
GroupCheck4(171,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 171: True 1
If254(1,239,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3173,17,1,2,1,0,0,0,0,0,0,0,0,0,0) # Siamo di fronte al più temibile dei nemici, [cdb]ma non ho paura. Vinceremo e torneremo [cdb]a Fhirdiad tutti insieme!
# Group 175 (0, 2, 0, 2, 2)
SubGroup(1)
GroupCheck4(171,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 171: True 1
If254(1,242,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3172,16,1,2,1,0,0,0,0,0,0,0,0,0,0) # Il mio più grande desiderio è vivere in [cdb]una nuova era all'insegna della pace e [cdb]dell'armonia!
# Group 176 (0, 2, 0, 2, 2)
SubGroup(1)
GroupCheck4(171,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 171: True 1
If254(1,240,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3170,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # Ho scelto io questo cammino, e lo percorrerò [cdb]fino in fondo. Lo giuro sul mio onore di [cdb]cavaliere del Faerghus!
# Group 177 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 178 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 179 (0, 2, 0, 2, 2)
SubGroup(1)
GroupCheck4(198,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 198: True 1
If254(1,243,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3171,15,1,2,1,0,0,0,0,0,0,0,0,0,0) # È tempo di consegnare il passato all'oblio. Stiamo combattendo per questo!
# Group 180 (0, 2, 0, 2, 2)
SubGroup(1)
GroupCheck4(198,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 198: True 1
If254(1,241,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3174,18,1,2,1,0,0,0,0,0,0,0,0,0,0) # Spero tu stia guardando, Glenn. Ti vendicherò [cdb]e andrò avanti con la mia vita!
# Group 181 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 182 (0, 2, 0, 2, 1)
SubGroup(1)
GroupCheck4(202,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 202: True 1
TalkCharacter(3169,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # Io sarò sempre accanto al cinghiale, [cdb]qualunque avversario ci si pari di fronte!
# Group 183 (0, 2, 0, 2, 1)
SubGroup(1)
GroupCheck4(202,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 202: True 1
TalkCharacter(3168,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # Quando mi batto al fianco di Sua Maestà, [cdb]non temo sconfitta!
# Group 184 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 185 (0, 2, 0, 2, 2)
SubGroup(1)
GroupCheck4(206,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 206: True 1
If254(1,31,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3175,50,1,0,1,0,0,0,0,0,0,0,0,0,0) # Hai visto, Lambert? Finalmente sono qui.
# Group 186 (0, 2, 0, 2, 1)
SubGroup(1)
GroupCheck4(206,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 206: True 1
TalkCharacter(3167,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Vendicherò quel giorno infausto. Devo liberarmi dai fardelli del passato.
# Group 187 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 188 (0, 5, 0, 3, 4)
SubGroup(2)
GroupCheck4(162,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 162: True 1
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi i [r]nemici[/]!
SubGroup(1)
TalkCharacter(3181,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # Preparatevi, tutti quanti! Mostreremo al nemico [cdb]cosa significa avere un coraggio da leoni!
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 189 (0, 5, 0, 3, 117)
SubGroup(2)
GroupCheck3(188,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 188: 1 1 0
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi i [r]nemici[/]!
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,192,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(22)
Unknown6(50,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(51,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(52,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(53,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(50,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(50,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(51,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(52,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(53,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(50,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(51,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(52,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(53,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(50,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(51,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(52,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(53,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(50,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(51,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(52,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(53,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(50,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(51,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(52,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(53,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3182,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # Non lasciatevi sfuggire questa occasione! Distruggiamoli!
SubGroup(4)
Unknown77(50,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(51,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(52,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(53,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(9,192,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SubGroup(9)
Unknown83(11143,2159,5958,11145,2155,6026,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(11143,2157,5863,11145,2153,5931,130,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(4)
Unknown21(50,45864,1,60400,0,0,1,0,0,0,0,0,0,0,0)
Unknown21(52,45964,1,60400,0,0,1,0,0,0,0,0,0,0,0)
Unknown21(51,45714,1,60500,0,0,1,0,0,0,0,0,0,0,0)
Unknown21(53,46114,1,60500,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown87(50,5,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(52,5,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(51,5,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(53,5,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(1200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(11143,2155,5917,11144,2155,5849,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(11143,2153,5975,11143,2153,5907,300,0,1,0,0,0,0,0,0) # Focus on coords?
If254(2,171,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(14,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(51,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,171,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4017,0,50,105,105,0,0,0,0,0,0,0,0,0,0) # La truppa [eg4][0:CHARA_G] appare e conquista il [r]forte[/]!
If254(1,192,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,171,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(202,0,50,105,105,0,0,0,0,0,0,0,0,0,0) # Appare la truppa [eg4][0:CHARA_G]!
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
If254(10,192,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown83(11150,2193,3633,11149,2189,3700,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(11150,2193,3507,11150,2185,3574,130,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(4)
Unknown21(50,45914,1,36700,0,0,1,0,0,0,0,0,0,0,0)
Unknown21(52,46014,1,36700,0,0,1,0,0,0,0,0,0,0,0)
Unknown21(51,45764,1,36800,0,0,1,0,0,0,0,0,0,0,0)
Unknown21(53,46164,1,36800,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown87(50,5,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(52,5,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(51,5,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(53,5,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(1200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(11148,2193,3566,11147,2195,2498,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(11149,2189,3696,11149,2191,3629,300,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown35(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(51,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4017,0,50,105,105,0,0,0,0,0,0,0,0,0,0) # La truppa [eg4][0:CHARA_G] appare e conquista il [r]forte[/]!
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
If254(1,192,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown6(50,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(51,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(52,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(53,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,171,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3183,10,1,2,1,0,0,0,0,0,0,0,0,0,0) # Agh! Voialtri non avete di meglio da fare?
If254(1,171,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,192,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3184,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # Credevate di potermi battere così facilmente? Illusi...
SubGroup(4)
Unknown6(50,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(51,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(52,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(53,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 190 (0, 5, 2, 2, 13)
SubGroup(1)
GroupCheck4(189,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 189: True 1
SubGroup(12)
Unknown6(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(51,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(52,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(53,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(50,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(51,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(52,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(53,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(50,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(51,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(52,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(53,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 191 (25, 2, 4, 1, 0)
SubGroup(0)
# Group 192 (0, 5, 0, 12, 5)
SubGroup(2)
GroupCheck3(171,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 171: 1 1 0
If254(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(4,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(5,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(6,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(7,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(14,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown80(111,0,0,0,0,0,8,0,0,0,0,0,0,0,0)
CloseUp(8,8,0,308,0,1,0,0,0,0,0,0,0,0,0)
Unknown6(8,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(8,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,9,1,8,105,105,0,0,0,0,0,0,0,0) # Sconfiggi [eg2][0:CHARA_G]!
# Group 193 (0, 5, 0, 3, 40)
SubGroup(2)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,95,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(12,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3155,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # Siete ansiosi di combattere, vero? Provvederò a esaudire il vostro desiderio.
Unknown83(11176,2194,3221,11145,2187,3162,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(11180,2194,3220,11149,2187,3161,200,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown21(12,46164,1,31880,0,0,3,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,12,105,105,0,0,0,0,0,0,0,0,0,0) # Appare [eg2][0:CHARA_G]!
Unknown88(150,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(3)
Unknown6(8,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(15)
Unknown139(8,45964,1,30400,0,0,6,0,0,0,0,1,0,0,0)
Unknown83(11150,2224,3760,11149,2240,3693,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(11150,2198,3086,11152,2189,3019,100,0,1,0,1,0,0,0,0) # Focus on coords?
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown68(8,12,1,1,6,45964,1,0,0,30400,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4020,2,8,105,105,0,0,0,15,15,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha evocato una [r]barriera oscura[/]!
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
Unknown23(8,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown6(12,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,8,90,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,8,74,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 194 (0, 5, 0, 3, 6)
SubGroup(2)
GroupCheck4(193,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 193: True 1
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3157,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # Quella è una barriera magica? Sta respingendo tutti i nostri attacchi!
Unknown6(8,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3158,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Forse dovremmo concentrarci su Edelgard, [cdb]per il momento.
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(12,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2,4,12,105,105,0,0,0,0,0,0,0,0,0,0) # Sconfiggi [eg2][0:CHARA_G]!
# Group 195 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,0,12,105,105,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha perso!
TalkDeploySlot(3159,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # Inutile marionetta!
SubGroup(7)
Unknown68(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4021,1,8,105,105,0,0,0,15,15,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha annullato la [r]barriera oscura[/]!
Unknown6(8,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3160,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # La barriera ha ceduto? Ora i nostri attacchi [cdb]dovrebbero andare a segno.
# Group 196 (0, 5, 2, 3, 1)
SubGroup(2)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 197 (0, 5, 0, 5, 18)
SubGroup(4)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(195,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 195: True 1
Unknown29(4,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,75,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown93(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(542,0,8,12,105,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha curato [eg2][1:CHARA_G]!
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(510,0,12,105,105,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha ripreso le forze!
SubGroup(8)
Unknown6(8,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown68(8,12,1,1,6,45764,1,0,0,30400,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4020,2,8,105,105,0,0,0,15,15,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha evocato una [r]barriera oscura[/]!
Unknown23(8,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,8,74,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,8,54,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,241,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3161,18,1,2,1,0,0,0,0,0,0,0,0,0,0) # Potete resuscitare quante volte volete. Noi continueremo a sconfiggervi!
# Group 198 (0, 5, 0, 2, 8)
SubGroup(1)
GroupCheck4(197,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 197: True 1
TalkDeploySlot(3156,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ho un esercito sconfinato al mio comando. Avanti, massacrate quelle bestie!
Unknown14(72,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(73,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(74,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(72,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(73,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(74,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,72,105,105,0,0,0,0,0,0,0,0,0,0) # Appare la truppa [eg4][0:CHARA_G]!
# Group 199 (0, 5, 0, 4, 10)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(197,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 197: True 1
Unknown19(12,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,0,12,105,105,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha perso!
SubGroup(7)
Unknown68(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4021,1,8,105,105,0,0,0,15,15,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha annullato la [r]barriera oscura[/]!
Unknown6(8,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 200 (0, 5, 2, 4, 1)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(197,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 197: True 1
Unknown19(12,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 201 (0, 5, 0, 5, 12)
SubGroup(4)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(199,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 199: True 1
Unknown29(4,2,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,55,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown93(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(510,0,12,105,105,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha ripreso le forze!
SubGroup(8)
Unknown6(8,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown68(8,12,1,1,6,45764,1,0,0,30400,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4020,2,8,105,105,0,0,0,15,15,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha evocato una [r]barriera oscura[/]!
Unknown23(8,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,8,54,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,8,34,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 202 (0, 5, 0, 2, 4)
SubGroup(1)
GroupCheck4(201,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 201: True 1
Unknown125(8,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(535,2,8,105,105,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] attacca con una [r]magia oscura[/]!
Unknown70(8,4,0,0,8,2,10,40,0,1,4,0,0,0,0)
# Group 203 (0, 5, 0, 4, 10)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(201,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 201: True 1
Unknown19(12,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,0,12,105,105,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha perso!
SubGroup(7)
Unknown68(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4021,1,8,105,105,0,0,0,15,15,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha annullato la [r]barriera oscura[/]!
Unknown6(8,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 204 (0, 5, 2, 4, 1)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(201,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 201: True 1
Unknown19(12,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 205 (0, 2, 0, 2, 2)
SubGroup(1)
GroupCheck3(201,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 201: 1 1 0
TalkDeploySlot(3196,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # Nessuno ci impedirà di ottenere vendetta! Annienteremo tutte le bestie e torneremo [cdb]alla luce!
TalkDeploySlot(3197,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # Sono mossi da una folle brama... Dovrò mondare le loro menti con le mie mani!
# Group 206 (0, 5, 0, 6, 14)
SubGroup(5)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(203,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 203: True 1
Unknown19(12,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(4,3,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,35,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,6,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3164,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # Non mi lasciate altra scelta che uccidervi [cdb]con le mie mani!
SubGroup(5)
Unknown93(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(12,100,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(542,0,8,12,105,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha curato [eg2][1:CHARA_G]!
Unknown78(0,8,34,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(8,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(4024,0,9,10,8,12,105,0,0,0,0,0,0,0,0)
TalkCharacter(3165,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Dobbiamo chiudere la questione una volta per [cdb]tutte, e rimediare alle storture del passato!
# Group 207 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 208 (0, 5, 8, 4, 15)
SubGroup(3)
GroupCheck4(197,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 197: True 0
Unknown18(8,30,4,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,0,12,105,105,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha perso!
SubGroup(7)
Unknown68(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4021,1,8,105,105,0,0,0,15,15,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha annullato la [r]barriera oscura[/]!
Unknown6(8,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(209,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 209 (0, 5, 8, 5, 14)
SubGroup(4)
GroupCheck4(208,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 208: True 0
Unknown18(8,30,4,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(2,120,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown93(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(510,0,12,105,105,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha ripreso le forze!
SubGroup(6)
Unknown6(8,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown68(8,12,1,1,6,45764,1,0,0,30400,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4020,2,8,105,105,0,0,0,15,15,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha evocato una [r]barriera oscura[/]!
Unknown23(8,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(208,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 210 (0, 2, 0, 8, 1)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,40,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,40,1,1,1,0,0,0,0,0,0,0,0,0)
GroupCheck3(33,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 33: 1 1 0
GenderedMcTalk(0,3152,3153,1,2,1,0,0,0,0,0,0,0,0,0) # Con questo potere... riuscirò a sconfiggerlo. Posso contare su di te, vero, Arval?
# Group 211 (0, 2, 0, 5, 1)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(3,0,40,1,1,1,0,0,0,0,0,0,0,0,0)
TalkCharacter(3154,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # È giunta la tua ora, Thales. La tua testa [cdb]sarà un degno tributo per i defunti.
# Group 212 (0, 2, 0, 5, 1)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(105,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3151,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # Ha tramato nell'ombra per tutto questo tempo. Vostra Maestà, finalmente è tempo di ottenere [cdb]vendetta!
# Group 213 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,70,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,50,4,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1759,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # Non mi importa più chi tu sia. Per il bene [cdb]della mia gente, devi morire!
GenderedMcTalk(0,1760,1761,1,2,1,0,0,0,0,0,0,0,0,0) # Dovrebbe importarti, invece... Sono quello [cdb]che sta per ucciderti!
# Group 214 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3162,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # Cosa hai fatto alla mia madre adottiva? Se non vuoi rispondere, ti caverò le parole [cdb]di bocca con la forza.
TalkDeploySlot(3163,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # Che domanda sciocca... È bruciata sulla pira [cdb]dell'ambizione molto tempo fa.
# Group 215 (0, 5, 0, 4, 3)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(206,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 206: True 1
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,12,105,105,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha perso!
TalkCharacter(3166,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Mi dispiace, ma questa volta è la fine per te.
# Group 216 (0, 7, 2, 3, 1)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown124(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 217 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 218 (0, 5, 0, 2, 17)
SubGroup(1)
GroupCheck4(123,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 123: True 1
Unknown35(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(318,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(702,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(9,0,145,159,105,3,140,40,0,1,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(620,2,105,105,105,3,0,0,0,0,0,0,0,0,0) # Le unità [eg4][r][0:PARTY][/] attaccano con [g]baliste[/] e [g]sfere[/] [g]di[/] [g]fuoco[/]!
If254(1,239,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3176,17,1,2,1,0,0,0,0,0,0,0,0,0,0) # Corriamo a disattivare quell'artiglieria! Per sicurezza, potremmo anche conquistare [cdb]i forti.
If254(1,239,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3177,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # Dobbiamo fermare il fuoco di artiglieria. E non sarebbe male conquistare anche i forti.
Unknown44(6,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(12,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(621,4,16,1,105,105,105,0,0,0,0,0,0,0,0) # Conquista i [r]forti[/] per fermare le [g]baliste[/] e le [g]sfere di fuoco[/]!
# Group 219 (0, 5, 2, 4, 0)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(221,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 221: 0 1 0
# Group 220 (0, 5, 2, 3, 1)
SubGroup(2)
GroupCheck3(218,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 218: 1 1 0
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(316,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 221 (0, 5, 2, 4, 0)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(219,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 219: 0 1 0
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 222 (0, 5, 2, 3, 1)
SubGroup(2)
GroupCheck3(218,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 218: 1 1 0
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(700,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 223 (0, 2, 0, 5, 6)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,219,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(537,1,105,105,105,3,0,0,0,0,0,0,0,0,0) # [r]Forte[/] conquistato! Le [g]baliste[/] sono state fermate!
If254(1,221,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(622,1,105,105,105,3,0,0,0,0,0,0,0,0,0) # [r]Forte[/] conquistato! Le [g]sfere di fuoco[/] sono state fermate!
If254(1,240,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3178,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # Questo forte è nostro! Ora pensiamo all'altro.
# Group 224 (0, 5, 0, 4, 32)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(484,1,16,2,105,105,105,0,0,0,0,0,0,0,0) # Hai messo fuori uso le [g]baliste[/] e le [g]sfere di fuoco[/]!
If254(1,243,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3179,15,1,3,1,0,0,0,0,0,0,0,0,0,0) # Bene, finalmente li abbiamo messi fuori uso. Ora non disdegnerei un attimo di tregua...
If254(10,135,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(14)
Unknown23(29,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(29,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(30,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(31,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(32,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(33,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(34,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(35,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4016,0,29,105,105,0,0,0,0,0,0,0,0,0,0) # La truppa [eg4][0:CHARA_G] avanza per mettere in sicurezza il [g]forte[/]!
If254(1,132,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3180,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Il nemico si è mobilitato? Bene, così potremo [cdb]combattere senza finire bruciati.
# Group 225 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 226 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 227 (0, 2, 2, 4, 1)
SubGroup(3)
GroupCheck3(38,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 38: 1 1 0
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 0 1 0
Unknown25(5,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 228 (0, 2, 2, 4, 1)
SubGroup(3)
GroupCheck3(38,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 38: 1 1 0
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 0 1 0
Unknown25(10,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 229 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown29(3,2,3,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 230 (0, 5, 0, 4, 6)
SubGroup(3)
GroupCheck3(38,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 38: 1 1 0
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 0 1 0
Unknown25(5,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(336,2,105,105,105,7,0,0,5,0,0,0,0,0,0) # [eb][eg2][0:AREA] a rischio!
If254(1,229,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3185,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # Dobbiamo reagire. Se perdiamo il controllo [cdb]di questa posizione, l'Alleanza non potrà [cdb]unirsi a noi.
If254(1,229,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3186,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # Agh! Dobbiamo correre ad aiutarli!
# Group 231 (0, 5, 0, 4, 6)
SubGroup(3)
GroupCheck3(38,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 38: 1 1 0
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 0 1 0
Unknown25(10,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(336,2,105,105,105,7,0,0,10,0,0,0,0,0,0) # [eb][eg2][0:AREA] a rischio!
If254(1,229,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3185,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # Dobbiamo reagire. Se perdiamo il controllo [cdb]di questa posizione, l'Alleanza non potrà [cdb]unirsi a noi.
If254(1,229,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3186,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # Agh! Dobbiamo correre ad aiutarli!
# Group 232 (0, 5, 0, 3, 6)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(332,2,14,105,105,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] è quasi in rotta!
TalkFromOwnStrings2(14,28,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,171,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3188,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # Non c'è tempo! Dobbiamo salvare lady Rhea!
Unknown61(14,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 233 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 234 (0, 8, 0, 3, 6)
SubGroup(2)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(162,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 162: True 1
Unknown112(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,14,105,105,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha trovato la morte!
TalkCharacter(3191,3,1,4,1,0,0,0,0,0,0,0,0,0,0) # Lady Rhea! Abbiamo tardato troppo...
Alert(338,3,14,105,105,0,0,0,0,0,0,0,0,0,0) # Hai perso la battaglia!
# Group 235 (0, 5, 2, 4, 0)
SubGroup(3)
GroupCheck4(38,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 38: True 1
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 0 1 0
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 236 (0, 8, 0, 4, 3)
SubGroup(3)
GroupCheck4(38,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 38: True 1
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 0 1 0
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(321,3,14,105,105,7,0,0,5,0,0,0,0,0,0) # Le difese [eg4][0:AREA] hanno perso!
TalkDeploySlot(3189,8,0,0,1,0,0,0,0,0,0,0,0,0,0) # Sono in trappola come topi. Lanciamo la carica [cdb]e distruggiamoli per sempre.
Alert(338,3,14,105,105,0,0,0,0,0,0,0,0,0,0) # Hai perso la battaglia!
# Group 237 (0, 8, 0, 4, 3)
SubGroup(3)
GroupCheck4(38,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 38: True 1
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 0 1 0
Unknown26(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(321,3,14,105,105,7,0,0,10,0,0,0,0,0,0) # Le difese [eg4][0:AREA] hanno perso!
TalkDeploySlot(3189,8,0,0,1,0,0,0,0,0,0,0,0,0,0) # Sono in trappola come topi. Lanciamo la carica [cdb]e distruggiamoli per sempre.
Alert(338,3,14,105,105,0,0,0,0,0,0,0,0,0,0) # Hai perso la battaglia!
# Group 238 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 239 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 240 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 241 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 242 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 243 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(38,96,1394,4,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_67_Kronya volume_up
No... Non doveva andare così... Non posso morire...
SetDeathText(3,115,3192,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Dimitri volume_up
Questa è la fine? Dunque è stato tutto inutile... Mio padre mi accoglierà con disprezzo nell'oltretomba...
SetDeathText(3,96,3192,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Dimitri volume_up
Questa è la fine? Dunque è stato tutto inutile... Mio padre mi accoglierà con disprezzo nell'oltretomba...
SetDeathText(147,96,3129,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Grégoire volume_up
Com'è potuto accadere...? È stato un grave errore seguire quell'uomo...
SetDeathText(147,73,3117,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Grégoire volume_up
Perché tocca sempre a me respingere il nemico?
SetDeathText(36,96,3190,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_67_Rhea volume_up
Uccisa... dai figli degli uomini... Madre, perdonami...
SetDeathText(36,28,3187,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_67_Rhea volume_up
Sono pronta ad affrontare qualsiasi destino, ma non cederò mai il Garreg Mach!
SetDeathText(40,73,3150,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Thales volume_up
La nostra forza di volontà perdura da migliaia di anni. E non cederà proprio ora.
SetDeathText(110,96,3193,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Shez volume_up
No! Mancava... così poco...
SetDeathText(110,115,3193,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Shez volume_up
No! Mancava... così poco...
SetDeathText(111,96,3194,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Shez volume_up
No! Mancava... così poco...
SetDeathText(111,115,3194,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Shez volume_up
No! Mancava... così poco...
Alert(552,0,105,105,105,0,0,2,2,1,0,0,0,0,0) Hai conquistato [eg2][0:AREA]! Le porte del forte si sono aperte!
Alert(552,0,105,105,105,0,0,2,6,1,0,0,0,0,0) Hai conquistato [eg2][0:AREA]! Le porte del forte si sono aperte!
Alert(552,0,105,105,105,0,0,2,7,1,0,0,0,0,0) Hai conquistato [eg2][0:AREA]! Le porte del forte si sono aperte!
Alert(552,0,105,105,105,0,0,2,11,1,0,0,0,0,0) Hai conquistato [eg2][0:AREA]! Le porte del forte si sono aperte!
Alert(552,0,105,105,105,0,0,2,12,1,0,0,0,0,0) Hai conquistato [eg2][0:AREA]! Le porte del forte si sono aperte!
MainMissionStart(2,4,1,1,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
Alert(237,0,104,105,105,3,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] si ritira!
Alert(656,0,104,105,105,3,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha finito di radunare le truppe!
Alert(313,2,104,105,105,3,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] è in fuga!
Alert(656,0,104,105,105,3,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha finito di radunare le truppe!
TalkCharacter(3073,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dimitri volume_up
L'ora è giunta! Ci attende una strenua battaglia, ma dobbiamo sconfiggere l'imperatrice e riportare la pace nel Fódlan!
TalkDeploySlot(3074,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Bestie ignoranti... Preparatevi a essere schiacciate.
TalkCharacter(3075,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dimitri volume_up
Non vedo tracce di lady Rhea. Scaliamo le mura del castello e dirigiamoci verso il monastero.
TalkCharacter(3076,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dedue volume_up
L'Alleanza tarda ad arrivare.
TalkCharacter(3077,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dimitri volume_up
Abbi fede. Conquistiamo i forti in zona e allestiamo un punto di raduno per quando saranno qui.
MainMissionStart(4000,0,0,1,105,105,105,7,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Conquista i [r]forti[/] e metti in sicurezza i [b]punti di raduno[/] per le unità [eg4][b][0:PARTY][/]!
TalkCharacter(3078,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Felix volume_up
Ci batteremo con onore e faremo nostra la vittoria, con o senza l'Alleanza.
MainMissionStart(4001,1,0,2,105,105,105,7,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai messo in sicurezza i [b]punti di raduno[/] per le unità [eg4][b][0:PARTY][/]!
TalkCharacter(3079,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dimitri volume_up
Questo sarà il punto di raduno per le truppe dell'Alleanza. Dobbiamo proteggerlo!
Alert(4002,0,105,105,105,7,7,7,0,0,0,0,0,0,0) Impedisci la caduta dei [b]punti di raduno[/] delle unità [eg4][b][0:PARTY][/]!
TalkDeploySlot(3080,11,0,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Le bestie sono qui. È tempo di lanciare la nostra offensiva.
Alert(203,2,11,105,105,0,0,0,0,0,0,0,0,0,0) Appare la truppa [eg4][0:CHARA_G]!
Alert(4011,2,17,105,105,7,7,7,0,0,0,0,0,0,0) La truppa [eg4][0:CHARA_G] avanza verso i [b]punti di raduno[/] delle unità [eg4][b][0:PARTY][/]!
TalkCharacter(3081,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Felix volume_up
Hanno mobilitato le truppe. Bene, annientiamole per aprirci un varco!
MainMissionStart(4,4,1,1,11,105,105,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi la truppa [eg4][0:CHARA_G]!
TalkCharacter(3082,50,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Rodrigue volume_up
Ah! Dovremo fare buona guardia al punto di raduno per l'Alleanza.
TalkCharacter(3083,12,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dedue volume_up
Nel frattempo, non lasciamo sguarnito il punto di raduno per l'Alleanza.
Alert(4002,2,105,105,105,7,0,0,0,0,0,0,0,0,0) Impedisci la caduta dei [b]punti di raduno[/] delle unità [eg4][b][0:PARTY][/]!
Alert(304,1,11,105,105,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha perso!
MainMissionStart(442,0,1,2,11,105,105,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto la truppa [eg4][0:CHARA_G]!
TalkDeploySlot(3084,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Per quanto si celino dietro sembianze umane, non sono altro che bestie... E combattono come tali! Devo ripiegare.
Alert(245,0,11,105,105,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] si ritira temporaneamente!
TalkCharacter(3085,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dimitri volume_up
È fuggito. Ma questa via ci porterà oltre le mura del castello. Inseguiamolo!
Alert(589,0,11,105,105,0,0,0,0,0,0,0,0,0,0) La truppa [eg4][0:CHARA_G] ha perso! Le porte sono aperte!
TalkDeploySlot(1731,8,0,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Voi bestie non sapete nemmeno cosa significhi vivere. Non ci impedirete di realizzare il nostro sogno!
TalkDeploySlot(3086,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Thales non sa far altro che tenere tutti alla frusta... Ehi! Attivate i Viskam!
Alert(607,2,105,105,105,0,0,0,0,0,4,0,0,0,0) Viskam attivati: [0:NUMBER]!
Alert(565,0,105,105,105,8,0,0,0,0,0,0,0,0,0) Le unità [eg4][r][0:PARTY][/] hanno aperto le porte per schierare rinforzi!
TalkCharacter(3087,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dimitri volume_up
Quelle armi sembrano diverse dai congegni che abbiamo visto finora. Massima prudenza!
MainMissionStart(712,4,2,1,105,105,105,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Manometti i comandi e ferma tutti i Viskam!
TalkCharacter(3088,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Felix volume_up
Anche qui vedo diversi comandi, ma prima pensiamo a disattivare le armi al livello inferiore.
Alert(95,4,105,105,105,0,0,0,0,0,0,0,0,0,0) Conquista i [r]forti[/] e manometti i comandi!
Alert(95,4,105,105,105,0,0,0,0,0,0,0,0,0,0) Conquista i [r]forti[/] e manometti i comandi!
Alert(95,4,105,105,105,0,0,0,0,0,0,0,0,0,0) Conquista i [r]forti[/] e manometti i comandi!
Alert(95,4,105,105,105,0,0,0,0,0,0,0,0,0,0) Conquista i [r]forti[/] e manometti i comandi!
Alert(719,4,105,105,105,0,0,0,0,0,0,0,0,0,0) Usa i comandi all'interno del [b]forte[/] conquistato!
Alert(719,4,105,105,105,0,0,0,0,0,0,0,0,0,0) Usa i comandi all'interno del [b]forte[/] conquistato!
Alert(719,4,105,105,105,0,0,0,0,0,0,0,0,0,0) Usa i comandi all'interno del [b]forte[/] conquistato!
Alert(719,4,105,105,105,0,0,0,0,0,0,0,0,0,0) Usa i comandi all'interno del [b]forte[/] conquistato!
Alert(619,0,105,105,105,0,0,0,0,0,1,0,0,0,0) Comandi dei Viskam disattivati: [0:NUMBER]!
Alert(619,0,105,105,105,0,0,0,0,0,1,0,0,0,0) Comandi dei Viskam disattivati: [0:NUMBER]!
Alert(619,0,105,105,105,0,0,0,0,0,1,0,0,0,0) Comandi dei Viskam disattivati: [0:NUMBER]!
Alert(619,0,105,105,105,0,0,0,0,0,1,0,0,0,0) Comandi dei Viskam disattivati: [0:NUMBER]!
TalkCharacter(3089,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_25_26_34_42_58_67_Annette volume_up
Bene, le abbiamo disattivate! Ma erano molto più potenti delle armi in cui ci siamo imbattuti a Fhirdiad.
TalkCharacter(3092,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dimitri volume_up
A quanto pare, hanno potenziato quelle armi. Un motivo in più per disattivarle il prima possibile.
TalkCharacter(3091,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_25_26_34_42_58_66_Ashe volume_up
Quelle armi erano estremamente potenti. Ora che le abbiamo disattivate, gli attacchi al livello centrale dovrebbero arrestarsi.
TalkCharacter(3090,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Mercedes volume_up
Fatto... Ora il punto di raduno per l'Alleanza dovrebbe essere al sicuro.
TalkCharacter(3093,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Felix volume_up
Ehi, attenzione! Dobbiamo evitare il raggio d'azione di quelle armi!
TalkCharacter(3093,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Felix volume_up
Ehi, attenzione! Dobbiamo evitare il raggio d'azione di quelle armi!
MainMissionStart(715,1,2,2,105,105,105,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai messo fuori uso tutti i Viskam!
TalkCharacter(3094,18,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Ingrid volume_up
Non è stato facile, ma le abbiamo disattivate tutte.
TalkDeploySlot(1733,8,0,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Bandirò voi feccia dove nemmeno il sole osa avvicinarsi!
TalkDeploySlot(3095,75,0,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Hanno in mente qualcosa. Devo cogliere l'occasione per conquistare uno dei forti!
Alert(203,2,75,10,105,0,0,0,0,0,0,0,0,0,0) Appare la truppa [eg4][0:CHARA_G]!
Alert(4011,2,10,10,105,7,0,0,0,0,0,0,0,0,0) La truppa [eg4][0:CHARA_G] avanza verso i [b]punti di raduno[/] delle unità [eg4][b][0:PARTY][/]!
TalkCharacter(3096,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dedue volume_up
Quelle forze di supporto sono una minaccia per il nostro punto di raduno. Dobbiamo proteggerlo.
MainMissionStart(4010,4,3,1,75,105,105,7,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi la truppa [eg4][0:CHARA_G] e difendi i [b]punti di raduno[/] delle unità [eg4][b][0:PARTY][/]!
TalkCharacter(3097,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Felix volume_up
Quei mostri con la faccia cadaverica mi danno i brividi...
TalkCharacter(3098,18,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Ingrid volume_up
La missione è troppo importante. Non possiamo fermarci qui.
TalkCharacter(3099,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Sylvain volume_up
Agh, è terribile pensare che questi abomini hanno tramato nell'ombra fin dall'inizio... Ma non c'è tempo ora, manca poco. Presto!
Alert(304,0,75,105,105,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha perso!
TalkDeploySlot(3100,8,0,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Torna da me, Kronya. È il momento.
TalkDeploySlot(3101,75,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Sì, Thales! Mi spiace, ma non posso più giocare con voi.
Alert(245,0,75,105,105,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] si ritira temporaneamente!
MainMissionStart(4012,1,3,2,75,105,105,7,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai difeso i [b]punti di raduno[/] delle unità [eg4][b][0:PARTY][/]!
TalkCharacter(3102,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dimitri volume_up
Bene, il punto di raduno è ancora nostro. Per ora sta andando tutto secondo i piani.
TalkDeploySlot(3103,11,0,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Avanti! Dobbiamo recuperare i Viskam. Quelle bestie non li meritano.
Alert(374,2,11,105,105,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] riappare con i rinforzi!
Alert(4013,2,11,105,105,0,0,0,0,0,0,0,0,0,0) La truppa [eg4][0:CHARA_G] avanza verso i comandi dei Viskam!
TalkCharacter(3104,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Felix volume_up
Sono tornati! Fermateli, prima che riprendano il controllo di quelle armi!
MainMissionStart(2,4,4,1,11,105,105,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
TalkDeploySlot(3105,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
La nostra determinazione è eterna e incrollabile.
Alert(4026,2,105,105,105,0,0,0,8,0,0,0,0,0,0) Non hai difeso [eg2][0:AREA]! Viskam di nuovo in funzione!
Alert(4026,2,105,105,105,0,0,0,4,0,0,0,0,0,0) Non hai difeso [eg2][0:AREA]! Viskam di nuovo in funzione!
Alert(4026,2,105,105,105,0,0,0,2,0,0,0,0,0,0) Non hai difeso [eg2][0:AREA]! Viskam di nuovo in funzione!
Alert(4026,2,105,105,105,0,0,0,11,0,0,0,0,0,0) Non hai difeso [eg2][0:AREA]! Viskam di nuovo in funzione!
Alert(609,0,105,105,105,0,0,0,0,0,0,0,0,0,0) Viskam disattivato!
Alert(609,0,105,105,105,0,0,0,0,0,0,0,0,0,0) Viskam disattivato!
Alert(609,0,105,105,105,0,0,0,0,0,0,0,0,0,0) Viskam disattivato!
Alert(609,0,105,105,105,0,0,0,0,0,0,0,0,0,0) Viskam disattivato!
MainMissionStart(438,1,4,2,11,105,105,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G]!
TalkDeploySlot(3106,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Gloria... agli agarthei... Thales, il resto è... nelle vostre mani...
Alert(4025,1,16,105,105,7,0,0,0,0,0,0,0,0,0) Le unità [eg4][b][0:PARTY][/] appaiono sul campo di battaglia!
TalkDeploySlot(3107,16,1,1,1,0,0,0,0,0,0,0,0,0,0)
[es]10_10_18_27_35_43_59_66_visconte Albany volume_up
Oh, siamo arrivati in ritardo? Schieratevi in formazione con le truppe del Regno!
TalkDeploySlot(3108,48,1,1,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]5_13_21_30_38_46_62_67_cittadina[cm][es]8_16_24_33_41_49_65_69_cittadine[ce] volume_up
Perdonate l'attesa! Tutte le truppe, avanti verso il monastero!
TalkCharacter(3109,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dimitri volume_up
L'Alleanza è arrivata! Ma dov'è Claude? Beh, non importa. Faremo tesoro di ogni risorsa disponibile!
Alert(4003,0,9,29,105,3,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha chiamato la truppa [eg4][1:CHARA_G] in sua difesa!
Alert(575,0,29,105,105,3,0,0,0,0,0,0,0,0,0) Le unità [eg4][r][0:PARTY][/] hanno aperto le porte per intervenire!
MainMissionStart(4005,4,5,1,29,105,105,3,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Elimina le unità [eg4][r][0:PARTY][/] nelle mura superiori e metti in sicurezza il tragitto verso il monastero!
TalkDeploySlot(3110,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
A questo punto, il fine giustifica i mezzi! Fermateli a ogni costo, anche ricorrendo al fuoco!
Alert(606,2,29,105,105,3,0,0,0,0,0,0,0,0,0) Le unità [eg4][r][0:PARTY][/] hanno usato [r]Fuoco[/]!
TalkCharacter(3111,16,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Mercedes volume_up
L'area intorno al monastero è in preda alle fiamme! E l'ingresso è bloccato! Cosa possiamo fare?
TalkCharacter(3112,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Felix volume_up
Grandioso, l'incendio è la ciliegina sulla torta... E non possiamo neanche entrare nel monastero. Spero che qualcuno abbia un'idea.
TalkDeploySlot(3113,16,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]10_10_18_27_35_43_59_66_visconte Albany volume_up
Nessun problema! Ho sentito che abbiamo un piano. Dobbiamo solo resistere per tutto il tempo necessario.
TalkDeploySlot(3114,49,0,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Abbiamo un piano! Pensate solo a difendere la vostra posizione un altro po'!
TalkCharacter(3115,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Felix volume_up
L'Alleanza sarebbe così gentile da metterci a parte del suo piano?
Alert(218,2,33,105,105,0,0,0,0,0,0,0,0,0,0) Sono apparsi altri rinforzi [r]nemici[/]!
Alert(4016,2,33,105,105,0,0,0,0,0,0,0,0,0,0) La truppa [eg4][0:CHARA_G] avanza per mettere in sicurezza il forte!
TalkCharacter(3116,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dimitri volume_up
Per quanti nemici riusciamo a sconfiggere, ne arrivano altri. Sembrano non aver mai fine!
TalkDeploySlot(4590,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Siete un branco di nullità! È ora di liberare il titano!
Alert(200,2,13,105,105,0,0,0,0,0,0,0,0,0,0) Appare [eg2][0:CHARA_G]!
TalkDeploySlot(4591,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Cos'è quella mostruosità?! Un alleato o un avversario?
TalkCharacter(4592,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Felix volume_up
Hanno tenuto in serbo un'arma del genere per tutto questo tempo?
TalkDeploySlot(3195,8,0,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Noi non desideriamo altro che un mondo senza sovrani!
TalkCharacter(4593,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dimitri volume_up
Non disperate! Riusciremo a fermarlo, prima o poi!
TalkCharacter(4594,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dedue volume_up
Non possiamo lasciarci sfuggire questa occasione!
Alert(304,1,13,105,105,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha perso!
TalkCharacter(4595,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Felix volume_up
Tsk... In fin dei conti, era solo un ammasso di ferraglia.
Alert(218,2,33,105,105,0,0,0,0,0,0,0,0,0,0) Sono apparsi altri rinforzi [r]nemici[/]!
TalkCharacter(3118,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dedue volume_up
Per quanto ancora dovremo resistere?
Alert(202,1,15,105,105,0,0,0,0,0,0,0,0,0,0) Appare la truppa [eg4][0:CHARA_G]!
TalkDeploySlot(3119,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Gustave volume_up
Vi sorprende che qualcuno sia riuscito ad attraversare le montagne, vero? Conte Varley, è sempre buona norma guardarsi le spalle.
Alert(300,0,15,9,105,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] affronta [eg2][1:CHARA_G]!
TalkDeploySlot(3120,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
No! Fermateli, non devono aprire i cancelli!
Alert(554,0,15,105,105,0,0,0,9,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha aperto le porte [eg4][0:AREA]!
TalkDeploySlot(3121,15,1,1,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Gustave volume_up
Temo di averlo già fatto. Perdona il ritardo, Dimitri!
TalkCharacter(3122,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dimitri volume_up
Sapevo che saresti venuto. È ora di annientare insieme le forze imperiali!
TalkDeploySlot(3124,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Bernadetta? Perché sei qui? E cosa stai facendo?
TalkCharacter(3125,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Bernadetta volume_up
Padre? Oh, giusto... Qualcuno mi aveva accennato della vostra presenza sul Garreg Mach.
TalkCharacter(3126,100,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Yuri volume_up
Ho atteso a lungo il momento di porgervi i miei rispetti. Dopotutto, avete fatto molto per me quando ero più giovane.
TalkDeploySlot(3127,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Non capisco di cosa parli, ma se è denaro che stai cercando, puoi averne a volontà! Ti chiedo solo di risparmiarmi la vita!
TalkDeploySlot(3123,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Non mi resta altra scelta che combattere? Ma non ho speranze di vincere!
TalkDeploySlot(1691,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Non è giusto! Perché devo morire?!
TalkDeploySlot(3128,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Vostra Maestà! Vi prego, salvatemi! Sono qui!
Alert(319,1,9,105,105,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha trovato la morte!
MainMissionStart(438,1,6,2,9,105,105,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G]!
TalkDeploySlot(3130,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Gustave volume_up
L'Alleanza resterà di guardia nelle retrovie. Voi andate!
TalkCharacter(3131,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dimitri volume_up
Grazie, contiamo su di voi. Forza, infiltriamoci nel monastero!
MainMissionStart(728,4,7,1,105,105,105,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Avanza verso il monastero del Garreg Mach!
Alert(728,4,105,105,105,0,0,0,0,0,0,0,0,0,0) Avanza verso il monastero del Garreg Mach!
MainMissionStart(0,0,7,4,105,105,105,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [r]nemici[/]!
MainMissionStart(0,0,16,4,105,105,105,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [r]nemici[/]!
TalkCharacter(3132,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dimitri volume_up
Lady Rhea, siete salva! Presto, liberiamoci di questi nemici!
TalkDeploySlot(3133,14,1,1,1,0,0,0,0,0,0,0,0,0,0)
[es]10_10_18_27_35_43_59_66_conte Rowe volume_up
Il Regno! Dunque siete venuti!
Alert(322,4,14,105,105,0,0,0,0,0,0,0,0,0,0) Impedisci che il nemico metta in fuga [eg2][0:CHARA_G]!
TalkDeploySlot(3134,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Significa che tutti gli altri sono stati sconfitti? Che branco di nullità...
Alert(200,2,10,38,105,0,0,0,0,0,0,0,0,0,0) Appare [eg2][0:CHARA_G]!
MainMissionStart(24,4,8,1,10,14,105,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G] e aiuta [eg2][1:CHARA_G]!
TalkDeploySlot(3139,10,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Sì, correte! Venite tutti da me! Thales lo aveva previsto!
Alert(4022,2,36,14,105,0,0,0,0,0,0,0,0,0,0) La truppa [eg4][0:CHARA_G] appare e attacca [eg2][1:CHARA_G]!
TalkDeploySlot(3140,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]10_10_18_27_35_43_59_66_conte Rowe volume_up
Forse dovrei... No, non posso permettere che il Garreg Mach venga distrutto!
TalkDeploySlot(3134,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Significa che tutti gli altri sono stati sconfitti? Che branco di nullità...
TalkDeploySlot(3135,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Non ti capisco! Hai un potere straordinario, eppure continui a fare squadra con quei vermi.
GenderedMcTalk(0,3136,3137,1,2,1,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Shez volume_up
Io sono diverso da te. Decido da solo come usare il mio potere!
[es]1_9_17_26_34_42_58_66_Shez volume_up
Io sono diversa da te. Decido da sola come usare il mio potere!
TalkDeploySlot(3138,10,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Salve, vermiciattoli! Qualcosa non va? La vostra arcivescova sta morendo, sapete?
TalkDeploySlot(3141,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
È ora di uccidere quella bestia!
TalkCharacter(3142,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dedue volume_up
È diventata ancora più forte.
TalkDeploySlot(1393,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Miserabile verme esasperante!
TalkCharacter(3143,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dimitri volume_up
Non cedete! Stiamo guadagnando terreno!
TalkDeploySlot(3144,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Come osi? Se liberassi il mio vero potere, ti annienterei in un istante!
GenderedMcTalk(0,3145,3146,1,2,1,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Shez volume_up
Non permetterò a voi serpi di fermare i nostri piani!
[es]1_9_17_26_34_42_58_66_Shez volume_up
Non permetterò a voi serpi di fermare i nostri piani!
MainMissionStart(444,1,8,2,14,105,105,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai aiutato [eg2][0:CHARA_G]!
TalkCharacter(3147,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dimitri volume_up
È morta. Fine della storia. Sono felice di vedere che state bene, lady Rhea.
TalkDeploySlot(3148,14,1,1,1,0,0,0,0,0,0,0,0,0,0)
[es]10_10_18_27_35_43_59_66_conte Rowe volume_up
Vi ringrazio dal profondo del cuore. Sono pronta a dare il mio contributo in questa battaglia.
Alert(553,0,10,105,105,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha perso! Le porte del forte sono aperte!
TalkCharacter(3149,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dimitri volume_up
Più avanti si erge la cattedrale, il cuore del monastero. Edelgard e Thales devono essere lì.
TalkCharacter(3173,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_25_26_34_42_58_67_Annette volume_up
Siamo di fronte al più temibile dei nemici, ma non ho paura. Vinceremo e torneremo a Fhirdiad tutti insieme!
TalkCharacter(3172,16,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Mercedes volume_up
Il mio più grande desiderio è vivere in una nuova era all'insegna della pace e dell'armonia!
TalkCharacter(3170,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_25_26_34_42_58_66_Ashe volume_up
Ho scelto io questo cammino, e lo percorrerò fino in fondo. Lo giuro sul mio onore di cavaliere del Faerghus!
TalkCharacter(3171,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Sylvain volume_up
È tempo di consegnare il passato all'oblio. Stiamo combattendo per questo!
TalkCharacter(3174,18,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Ingrid volume_up
Spero tu stia guardando, Glenn. Ti vendicherò e andrò avanti con la mia vita!
TalkCharacter(3169,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Felix volume_up
Io sarò sempre accanto al cinghiale, qualunque avversario ci si pari di fronte!
TalkCharacter(3168,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dedue volume_up
Quando mi batto al fianco di Sua Maestà, non temo sconfitta!
TalkCharacter(3175,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Rodrigue volume_up
Hai visto, Lambert? Finalmente sono qui.
TalkCharacter(3167,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dimitri volume_up
Vendicherò quel giorno infausto. Devo liberarmi dai fardelli del passato.
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [r]nemici[/]!
TalkCharacter(3181,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dimitri volume_up
Preparatevi, tutti quanti! Mostreremo al nemico cosa significa avere un coraggio da leoni!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [r]nemici[/]!
TalkCharacter(3182,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dimitri volume_up
Non lasciatevi sfuggire questa occasione! Distruggiamoli!
Alert(4017,0,50,105,105,0,0,0,0,0,0,0,0,0,0) La truppa [eg4][0:CHARA_G] appare e conquista il [r]forte[/]!
Alert(202,0,50,105,105,0,0,0,0,0,0,0,0,0,0) Appare la truppa [eg4][0:CHARA_G]!
Alert(4017,0,50,105,105,0,0,0,0,0,0,0,0,0,0) La truppa [eg4][0:CHARA_G] appare e conquista il [r]forte[/]!
TalkDeploySlot(3183,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Agh! Voialtri non avete di meglio da fare?
TalkDeploySlot(3184,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Credevate di potermi battere così facilmente? Illusi...
MainMissionStart(2,4,9,1,8,105,105,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
TalkDeploySlot(3155,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Siete ansiosi di combattere, vero? Provvederò a esaudire il vostro desiderio.
Alert(200,2,12,105,105,0,0,0,0,0,0,0,0,0,0) Appare [eg2][0:CHARA_G]!
Alert(4020,2,8,105,105,0,0,0,15,15,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha evocato una [r]barriera oscura[/]!
TalkCharacter(3157,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Felix volume_up
Quella è una barriera magica? Sta respingendo tutti i nostri attacchi!
TalkCharacter(3158,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dimitri volume_up
Forse dovremmo concentrarci su Edelgard, per il momento.
Alert(2,4,12,105,105,0,0,0,0,0,0,0,0,0,0) Sconfiggi [eg2][0:CHARA_G]!
Alert(304,0,12,105,105,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha perso!
TalkDeploySlot(3159,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Inutile marionetta!
Alert(4021,1,8,105,105,0,0,0,15,15,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha annullato la [r]barriera oscura[/]!
TalkCharacter(3160,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dedue volume_up
La barriera ha ceduto? Ora i nostri attacchi dovrebbero andare a segno.
Alert(542,0,8,12,105,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha curato [eg2][1:CHARA_G]!
Alert(510,0,12,105,105,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha ripreso le forze!
Alert(4020,2,8,105,105,0,0,0,15,15,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha evocato una [r]barriera oscura[/]!
TalkCharacter(3161,18,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Ingrid volume_up
Potete resuscitare quante volte volete. Noi continueremo a sconfiggervi!
TalkDeploySlot(3156,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Ho un esercito sconfinato al mio comando. Avanti, massacrate quelle bestie!
Alert(203,2,72,105,105,0,0,0,0,0,0,0,0,0,0) Appare la truppa [eg4][0:CHARA_G]!
Alert(304,0,12,105,105,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha perso!
Alert(4021,1,8,105,105,0,0,0,15,15,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha annullato la [r]barriera oscura[/]!
Alert(510,0,12,105,105,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha ripreso le forze!
Alert(4020,2,8,105,105,0,0,0,15,15,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha evocato una [r]barriera oscura[/]!
Alert(535,2,8,105,105,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] attacca con una [r]magia oscura[/]!
Alert(304,0,12,105,105,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha perso!
Alert(4021,1,8,105,105,0,0,0,15,15,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha annullato la [r]barriera oscura[/]!
TalkDeploySlot(3196,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Nessuno ci impedirà di ottenere vendetta! Annienteremo tutte le bestie e torneremo alla luce!
TalkDeploySlot(3197,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]10_10_18_27_35_43_59_66_conte Rowe volume_up
Sono mossi da una folle brama... Dovrò mondare le loro menti con le mie mani!
TalkDeploySlot(3164,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Non mi lasciate altra scelta che uccidervi con le mie mani!
Alert(542,0,8,12,105,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha curato [eg2][1:CHARA_G]!
TalkCharacter(3165,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dimitri volume_up
Dobbiamo chiudere la questione una volta per tutte, e rimediare alle storture del passato!
Alert(304,0,12,105,105,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha perso!
Alert(4021,1,8,105,105,0,0,0,15,15,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha annullato la [r]barriera oscura[/]!
Alert(510,0,12,105,105,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha ripreso le forze!
Alert(4020,2,8,105,105,0,0,0,15,15,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha evocato una [r]barriera oscura[/]!
GenderedMcTalk(0,3152,3153,1,2,1,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Shez volume_up
Con questo potere... riuscirò a sconfiggerlo. Posso contare su di te, vero, Arval?
[es]1_9_17_26_34_42_58_66_Shez volume_up
Con questo potere... riuscirò a sconfiggerlo. Posso contare su di te, vero, Arval?
TalkCharacter(3154,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dimitri volume_up
È giunta la tua ora, Thales. La tua testa sarà un degno tributo per i defunti.
TalkCharacter(3151,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dedue volume_up
Ha tramato nell'ombra per tutto questo tempo. Vostra Maestà, finalmente è tempo di ottenere vendetta!
TalkDeploySlot(1759,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Non mi importa più chi tu sia. Per il bene della mia gente, devi morire!
GenderedMcTalk(0,1760,1761,1,2,1,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Shez volume_up
Dovrebbe importarti, invece... Sono quello che sta per ucciderti!
[es]1_9_17_26_34_42_58_66_Shez volume_up
Dovrebbe importarti, invece... Sono quella che sta per ucciderti!
TalkCharacter(3162,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dimitri volume_up
Cosa hai fatto alla mia madre adottiva? Se non vuoi rispondere, ti caverò le parole di bocca con la forza.
TalkDeploySlot(3163,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Che domanda sciocca... È bruciata sulla pira dell'ambizione molto tempo fa.
Alert(304,1,12,105,105,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha perso!
TalkCharacter(3166,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dimitri volume_up
Mi dispiace, ma questa volta è la fine per te.
Alert(620,2,105,105,105,3,0,0,0,0,0,0,0,0,0) Le unità [eg4][r][0:PARTY][/] attaccano con baliste e sfere di fuoco!
TalkCharacter(3176,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_25_26_34_42_58_67_Annette volume_up
Corriamo a disattivare quell'artiglieria! Per sicurezza, potremmo anche conquistare i forti.
TalkCharacter(3177,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dedue volume_up
Dobbiamo fermare il fuoco di artiglieria. E non sarebbe male conquistare anche i forti.
MainMissionStart(621,4,16,1,105,105,105,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Conquista i [r]forti[/] per fermare le baliste e le sfere di fuoco!
Alert(537,1,105,105,105,3,0,0,0,0,0,0,0,0,0) [r]Forte[/] conquistato! Le baliste sono state fermate!
Alert(622,1,105,105,105,3,0,0,0,0,0,0,0,0,0) [r]Forte[/] conquistato! Le sfere di fuoco sono state fermate!
TalkCharacter(3178,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_25_26_34_42_58_66_Ashe volume_up
Questo forte è nostro! Ora pensiamo all'altro.
MainMissionStart(484,1,16,2,105,105,105,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai messo fuori uso le baliste e le sfere di fuoco!
TalkCharacter(3179,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Sylvain volume_up
Bene, finalmente li abbiamo messi fuori uso. Ora non disdegnerei un attimo di tregua...
Alert(4016,0,29,105,105,0,0,0,0,0,0,0,0,0,0) La truppa [eg4][0:CHARA_G] avanza per mettere in sicurezza il forte!
TalkCharacter(3180,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dimitri volume_up
Il nemico si è mobilitato? Bene, così potremo combattere senza finire bruciati.
Alert(336,2,105,105,105,7,0,0,5,0,0,0,0,0,0) [eb][eg2][0:AREA] a rischio!
TalkCharacter(3185,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dedue volume_up
Dobbiamo reagire. Se perdiamo il controllo di questa posizione, l'Alleanza non potrà unirsi a noi.
TalkCharacter(3186,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Felix volume_up
Agh! Dobbiamo correre ad aiutarli!
Alert(336,2,105,105,105,7,0,0,10,0,0,0,0,0,0) [eb][eg2][0:AREA] a rischio!
TalkCharacter(3185,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dedue volume_up
Dobbiamo reagire. Se perdiamo il controllo di questa posizione, l'Alleanza non potrà unirsi a noi.
TalkCharacter(3186,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Felix volume_up
Agh! Dobbiamo correre ad aiutarli!
Alert(332,2,14,105,105,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] è quasi in rotta!
TalkCharacter(3188,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dimitri volume_up
Non c'è tempo! Dobbiamo salvare lady Rhea!
Alert(319,3,14,105,105,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha trovato la morte!
TalkCharacter(3191,3,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dimitri volume_up
Lady Rhea! Abbiamo tardato troppo...
Alert(338,3,14,105,105,0,0,0,0,0,0,0,0,0,0) Hai perso la battaglia!
Alert(321,3,14,105,105,7,0,0,5,0,0,0,0,0,0) Le difese [eg4][0:AREA] hanno perso!
TalkDeploySlot(3189,8,0,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Sono in trappola come topi. Lanciamo la carica e distruggiamoli per sempre.
Alert(338,3,14,105,105,0,0,0,0,0,0,0,0,0,0) Hai perso la battaglia!
Alert(321,3,14,105,105,7,0,0,10,0,0,0,0,0,0) Le difese [eg4][0:AREA] hanno perso!
TalkDeploySlot(3189,8,0,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Sono in trappola come topi. Lanciamo la carica e distruggiamoli per sempre.
Alert(338,3,14,105,105,0,0,0,0,0,0,0,0,0,0) Hai perso la battaglia!