一行人追趕先行的蕾雅,朝大修道院進軍, 堅信著能與同盟會合,發起最終決戰。
Deployment table
Index | Notes | 0 | 1 | 2 | 3 | Name | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 謝茲 | 105 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 38 | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
1 | 帝彌托利 | 255 | 0 | 0 | 1 | 25 | 1 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 65 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
2 | 杜篤 | 255 | 0 | 0 | 2 | 70 | 2 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
3 | 菲力克斯 | 255 | 0 | 0 | 3 | 75 | 3 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
4 | 亞修 | 255 | 0 | 0 | 4 | 80 | 4 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
5 | 英谷莉特 | 255 | 0 | 0 | 5 | 100 | 4 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
6 | 梅爾賽德司 | 255 | 0 | 0 | 6 | 90 | 4 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
7 | 希爾凡 | 255 | 0 | 0 | 7 | 85 | 4 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
8 | 塔烈斯 | 255 | 0 | 0 | 8 | 335 | 5 | 12 | 3 | 101 | 4 | 1 | 100 | 141 | 255 | 13 | 1999 | 23 | 15 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
9 | 瓦立伯爵 | 255 | 0 | 0 | 9 | 470 | 5 | 13 | 3 | 101 | 8 | 0 | 100 | 300 | 255 | 9 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
10 | 科蘿妮艾 | 255 | 0 | 0 | 10 | 325 | 5 | 13 | 3 | 101 | 8 | 1 | 100 | 80 | 255 | 14 | 1999 | 9 | 8 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
11 | 阿那克西曼德羅斯 | 255 | 0 | 0 | 11 | 909 | 5 | 13 | 3 | 101 | 0 | 1 | 36 | 300 | 255 | 65535 | 1999 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
12 | 艾黛爾賈特 | 255 | 0 | 0 | 12 | 20 | 5 | 13 | 3 | 101 | 1 | 1 | 100 | 82 | 255 | 65535 | 1999 | 6 | 19 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
13 | 255 | 0 | 0 | 13 | 830 | 5 | 13 | 3 | 101 | 11 | 1 | 80 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | |
14 | 蕾雅 | 255 | 0 | 0 | 14 | 170 | 7 | 13 | 3 | 101 | 5 | 1 | 100 | 55 | 255 | 65535 | 1999 | 9 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 65535 | 65535 | 65535 |
15 | 庫羅德 | 255 | 0 | 0 | 15 | 30 | 7 | 13 | 3 | 101 | 8 | 1 | 100 | 77 | 255 | 65535 | 1999 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 6 | 65535 | 65535 | 65535 |
16 | 希爾妲 | 3 | 0 | 0 | 16 | 130 | 7 | 13 | 3 | 101 | 0 | 1 | 100 | 70 | 255 | 65535 | 1999 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 6 | 65535 | 65535 | 65535 |
17 | 聯邦國將領 | 3 | 0 | 0 | 17 | 615 | 5 | 2 | 3 | 101 | 0 | 1 | 36 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
18 | 聯邦國將領 | 5 | 0 | 0 | 18 | 605 | 5 | 2 | 3 | 101 | 0 | 1 | 36 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
19 | 聯邦國將領 | 5 | 0 | 0 | 19 | 690 | 5 | 2 | 3 | 101 | 0 | 1 | 36 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
20 | 聯邦國將領 | 5 | 0 | 0 | 20 | 650 | 5 | 2 | 3 | 101 | 0 | 1 | 36 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
21 | 聯邦國將領 | 5 | 0 | 0 | 21 | 685 | 5 | 2 | 3 | 101 | 0 | 1 | 36 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
22 | 聯邦國將領 | 5 | 0 | 0 | 22 | 680 | 5 | 2 | 3 | 101 | 0 | 1 | 36 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
23 | 聯邦國將領 | 5 | 0 | 0 | 23 | 615 | 5 | 2 | 3 | 101 | 0 | 1 | 33 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
24 | 聯邦國將領 | 5 | 0 | 0 | 24 | 610 | 5 | 2 | 3 | 101 | 0 | 1 | 33 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
25 | 聯邦國將領 | 5 | 0 | 0 | 25 | 670 | 5 | 2 | 3 | 101 | 0 | 1 | 33 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
26 | 聯邦國將領 | 5 | 0 | 0 | 26 | 620 | 5 | 2 | 3 | 101 | 0 | 1 | 33 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
27 | 聯邦國將領 | 5 | 0 | 0 | 27 | 675 | 5 | 2 | 3 | 101 | 0 | 1 | 33 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
28 | 聯邦國將領 | 5 | 0 | 0 | 28 | 625 | 5 | 2 | 3 | 101 | 0 | 1 | 33 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
29 | 聯邦國將領 | 5 | 0 | 0 | 29 | 600 | 5 | 2 | 3 | 101 | 0 | 1 | 33 | 46 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
30 | 聯邦國將領 | 1 | 0 | 0 | 30 | 665 | 5 | 2 | 3 | 101 | 0 | 1 | 33 | 46 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
31 | 聯邦國將領 | 1 | 0 | 0 | 31 | 690 | 5 | 2 | 3 | 101 | 0 | 1 | 34 | 73 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
32 | 聯邦國將領 | 1 | 0 | 0 | 32 | 610 | 5 | 2 | 3 | 101 | 0 | 1 | 34 | 73 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
33 | 聯邦國將領 | 1 | 0 | 0 | 33 | 650 | 5 | 2 | 3 | 101 | 0 | 1 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
34 | 聯邦國將領 | 1 | 0 | 0 | 34 | 675 | 5 | 2 | 3 | 101 | 0 | 1 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
35 | 聯邦國將領 | 1 | 0 | 0 | 35 | 680 | 5 | 2 | 3 | 101 | 0 | 1 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
36 | 聯邦國將領 | 1 | 0 | 0 | 36 | 625 | 5 | 2 | 0 | 101 | 8 | 1 | 20 | 300 | 255 | 65535 | 1999 | 9 | 8 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
37 | 聯邦國將領 | 5 | 0 | 0 | 37 | 600 | 5 | 2 | 0 | 101 | 8 | 1 | 20 | 300 | 255 | 65535 | 1999 | 9 | 8 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
38 | 聯邦國將領 | 5 | 0 | 0 | 38 | 690 | 5 | 2 | 3 | 101 | 0 | 1 | 20 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
39 | 聯邦國將領 | 5 | 0 | 0 | 39 | 665 | 5 | 2 | 3 | 101 | 0 | 1 | 20 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
40 | 聯邦國將領 | 5 | 0 | 0 | 40 | 610 | 5 | 2 | 3 | 101 | 0 | 1 | 20 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
41 | 聯邦國將領 | 5 | 0 | 0 | 41 | 650 | 5 | 2 | 3 | 101 | 0 | 1 | 20 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
42 | 聯邦國將領 | 5 | 0 | 0 | 42 | 620 | 7 | 2 | 3 | 101 | 0 | 1 | 26 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 6 | 65535 | 65535 | 65535 |
43 | 聯邦國將領 | 3 | 0 | 0 | 43 | 600 | 7 | 2 | 3 | 101 | 0 | 1 | 26 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 6 | 65535 | 65535 | 65535 |
44 | 聯邦國將領 | 3 | 0 | 0 | 44 | 625 | 7 | 2 | 3 | 101 | 0 | 1 | 26 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 6 | 65535 | 65535 | 65535 |
45 | 聯邦國將領 | 3 | 0 | 0 | 45 | 600 | 7 | 2 | 3 | 101 | 0 | 1 | 26 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 6 | 65535 | 65535 | 65535 |
46 | 聯邦國將領 | 3 | 0 | 0 | 46 | 610 | 7 | 2 | 3 | 101 | 0 | 1 | 26 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 6 | 65535 | 65535 | 65535 |
47 | 聯邦國將領 | 3 | 0 | 0 | 47 | 605 | 7 | 2 | 3 | 101 | 0 | 1 | 26 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 6 | 65535 | 65535 | 65535 |
48 | 聯邦國將領 | 3 | 0 | 0 | 48 | 600 | 7 | 5 | 3 | 101 | 0 | 1 | 26 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 6 | 65535 | 65535 | 65535 |
49 | 聯邦國將領 | 3 | 0 | 0 | 49 | 675 | 7 | 5 | 3 | 101 | 0 | 1 | 26 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 6 | 65535 | 65535 | 65535 |
50 | 3 | 0 | 0 | 50 | 1611 | 4 | 2 | 3 | 101 | 1 | 1 | 3 | 297 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | |
51 | 255 | 0 | 0 | 51 | 1611 | 4 | 2 | 3 | 101 | 1 | 1 | 3 | 297 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | |
52 | 255 | 0 | 0 | 52 | 1611 | 4 | 2 | 3 | 101 | 1 | 1 | 3 | 297 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | |
53 | 255 | 0 | 0 | 53 | 1611 | 4 | 2 | 3 | 101 | 1 | 1 | 3 | 297 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | |
54 | 聯邦國將領 | 255 | 0 | 0 | 54 | 605 | 5 | 2 | 3 | 101 | 1 | 1 | 29 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
55 | 聯邦國將領 | 255 | 0 | 0 | 55 | 600 | 5 | 2 | 3 | 101 | 1 | 1 | 29 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
56 | 聯邦國將領 | 255 | 0 | 0 | 56 | 620 | 5 | 2 | 3 | 101 | 1 | 1 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
57 | 聯邦國將領 | 255 | 0 | 0 | 57 | 650 | 5 | 2 | 3 | 101 | 1 | 1 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
58 | 聯邦國將領 | 255 | 0 | 0 | 58 | 605 | 7 | 2 | 3 | 101 | 8 | 1 | 24 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 6 | 65535 | 65535 | 65535 |
59 | 聯邦國將領 | 3 | 0 | 0 | 59 | 670 | 7 | 2 | 3 | 101 | 8 | 1 | 24 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 6 | 65535 | 65535 | 65535 |
60 | 聯邦國將領 | 3 | 0 | 0 | 60 | 640 | 5 | 2 | 3 | 101 | 8 | 1 | 29 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
61 | 聯邦國將領 | 255 | 0 | 0 | 61 | 620 | 5 | 2 | 3 | 101 | 8 | 1 | 29 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
62 | 聯邦國將領 | 255 | 0 | 0 | 62 | 625 | 5 | 2 | 3 | 101 | 8 | 1 | 29 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
63 | 聯邦國將領 | 255 | 0 | 0 | 63 | 620 | 5 | 2 | 3 | 101 | 8 | 1 | 29 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
64 | 聯邦國將領 | 255 | 0 | 0 | 64 | 610 | 5 | 2 | 3 | 101 | 0 | 1 | 29 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
65 | 聯邦國將領 | 5 | 0 | 0 | 65 | 640 | 5 | 2 | 3 | 101 | 0 | 1 | 29 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
66 | 聯邦國將領 | 5 | 0 | 0 | 66 | 600 | 5 | 2 | 3 | 101 | 0 | 1 | 29 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
67 | 聯邦國將領 | 5 | 0 | 0 | 67 | 655 | 5 | 2 | 3 | 101 | 5 | 1 | 36 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
68 | 聯邦國將領 | 1 | 0 | 0 | 68 | 680 | 5 | 2 | 3 | 101 | 5 | 1 | 36 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
69 | 聯邦國將領 | 1 | 0 | 0 | 69 | 660 | 5 | 2 | 3 | 101 | 5 | 1 | 36 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
70 | 聯邦國將領 | 1 | 0 | 0 | 70 | 600 | 5 | 2 | 3 | 101 | 5 | 1 | 36 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
71 | 聯邦國將領 | 1 | 0 | 0 | 71 | 675 | 5 | 2 | 3 | 101 | 5 | 1 | 36 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
72 | 聯邦國將領 | 1 | 0 | 0 | 72 | 675 | 5 | 2 | 3 | 101 | 0 | 1 | 36 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
73 | 聯邦國將領 | 255 | 0 | 0 | 73 | 620 | 5 | 2 | 3 | 101 | 0 | 1 | 36 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
74 | 聯邦國將領 | 255 | 0 | 0 | 74 | 610 | 5 | 2 | 3 | 101 | 0 | 1 | 36 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
75 | 科蘿妮艾 | 255 | 0 | 0 | 75 | 325 | 5 | 1 | 3 | 101 | 0 | 1 | 100 | 80 | 255 | 65535 | 1999 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
76 | 聯邦國將領 | 255 | 0 | 1 | 0 | 600 | 5 | 2 | 3 | 101 | 4 | 0 | 36 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
77 | 聯邦國將領 | 1 | 0 | 1 | 1 | 675 | 5 | 2 | 3 | 101 | 4 | 0 | 36 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
78 | 聯邦國將領 | 1 | 0 | 1 | 2 | 675 | 5 | 2 | 3 | 101 | 4 | 0 | 36 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
79 | 聯邦國將領 | 1 | 0 | 1 | 3 | 640 | 5 | 2 | 3 | 101 | 4 | 0 | 36 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
80 | 聯邦國將領 | 1 | 0 | 1 | 4 | 600 | 5 | 2 | 3 | 101 | 4 | 0 | 29 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
81 | 聯邦國將領 | 255 | 0 | 1 | 5 | 655 | 5 | 2 | 3 | 101 | 4 | 0 | 29 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
82 | 聯邦國將領 | 255 | 0 | 1 | 6 | 620 | 5 | 2 | 3 | 101 | 4 | 0 | 29 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
83 | 聯邦國將領 | 255 | 0 | 1 | 7 | 610 | 5 | 2 | 3 | 101 | 4 | 0 | 29 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
84 | 聯邦國將領 | 255 | 0 | 1 | 8 | 605 | 5 | 2 | 3 | 101 | 4 | 0 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
85 | 聯邦國將領 | 1 | 0 | 1 | 9 | 670 | 5 | 2 | 3 | 101 | 4 | 0 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
86 | 聯邦國將領 | 1 | 0 | 1 | 10 | 655 | 5 | 2 | 3 | 101 | 4 | 0 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
87 | 聯邦國將領 | 1 | 0 | 1 | 11 | 620 | 5 | 2 | 3 | 101 | 4 | 0 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
88 | 聯邦國將領 | 1 | 0 | 1 | 12 | 670 | 5 | 2 | 3 | 101 | 4 | 0 | 33 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
89 | 聯邦國將領 | 1 | 0 | 1 | 13 | 650 | 5 | 2 | 3 | 101 | 4 | 0 | 33 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
90 | 聯邦國將領 | 1 | 0 | 1 | 14 | 600 | 5 | 2 | 3 | 101 | 4 | 0 | 33 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
91 | 聯邦國將領 | 1 | 0 | 1 | 15 | 610 | 5 | 2 | 3 | 101 | 4 | 0 | 33 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
92 | 普通兵 | 1 | 0 | 1 | 16 | 1025 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
93 | 普通兵 | 255 | 0 | 1 | 17 | 1025 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
94 | 普通兵 | 255 | 0 | 1 | 18 | 1025 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
95 | 普通兵 | 255 | 0 | 1 | 19 | 1000 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
96 | 普通兵 | 1 | 0 | 1 | 20 | 1000 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
97 | 普通兵 | 1 | 0 | 1 | 21 | 1000 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
98 | 普通兵 | 1 | 0 | 1 | 22 | 1005 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
99 | 普通兵 | 1 | 0 | 1 | 23 | 1005 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
100 | 普通兵 | 1 | 0 | 1 | 24 | 1005 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
101 | 普通兵 | 1 | 0 | 1 | 25 | 1010 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
102 | 普通兵 | 1 | 0 | 1 | 26 | 1010 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
103 | 普通兵 | 1 | 0 | 1 | 27 | 1010 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
104 | 聯邦國將領 | 1 | 0 | 1 | 28 | 630 | 4 | 2 | 3 | 101 | 5 | 1 | 30 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
Table 1
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
29 | 0 | 0 | 0 | 29 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
30 | 0 | 0 | 0 | 30 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
31 | 0 | 0 | 0 | 31 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
32 | 0 | 0 | 0 | 32 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
33 | 0 | 0 | 0 | 33 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
34 | 0 | 0 | 0 | 34 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
35 | 0 | 0 | 0 | 35 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
36 | 0 | 0 | 0 | 36 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
37 | 0 | 0 | 0 | 37 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
38 | 0 | 0 | 0 | 38 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
39 | 0 | 0 | 0 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 2
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|
Table 3
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 15 | 0 | 0 | 0 | 0 | 65535 | 1 | 1000 | 1526 | 37 | 1523 | 36 | 1523 | 36 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 1 | 0 | 1 | 65535 | 1 | 1000 | 1526 | 37 | 1526 | 36 | 1526 | 36 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 2 | 0 | 2 | 65535 | 1 | 1000 | 1523 | 37 | 1526 | 29 | 1526 | 29 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 3 | 0 | 3 | 65535 | 1 | 1000 | 1523 | 37 | 1526 | 36 | 1526 | 36 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 4 | 0 | 4 | 65535 | 1 | 1000 | 1526 | 37 | 1526 | 29 | 1526 | 29 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 5 | 0 | 5 | 248 | 1 | 1000 | 1526 | 37 | 1526 | 33 | 1526 | 33 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 6 | 0 | 6 | 65535 | 3 | 1000 | 1523 | 30 | 1526 | 33 | 1526 | 33 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 7 | 0 | 7 | 65535 | 1 | 1000 | 1523 | 30 | 1526 | 33 | 1526 | 33 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 8 | 0 | 8 | 65535 | 1 | 1000 | 1526 | 30 | 1526 | 33 | 1526 | 33 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 9 | 0 | 9 | 65535 | 1 | 1000 | 1526 | 37 | 1526 | 34 | 1526 | 34 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 10 | 0 | 10 | 249 | 1 | 1000 | 1523 | 30 | 1523 | 34 | 1523 | 34 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 11 | 0 | 11 | 65535 | 1 | 1000 | 1523 | 30 | 1526 | 34 | 1526 | 34 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 12 | 0 | 11 | 65535 | 3 | 1000 | 1526 | 30 | 1523 | 34 | 1523 | 34 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 13 | 0 | 11 | 65535 | 3 | 1000 | 1526 | 37 | 1526 | 29 | 1526 | 29 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 14 | 0 | 11 | 65535 | 3 | 1000 | 1523 | 37 | 1523 | 36 | 1523 | 36 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 4
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 61 | 0 | 0 | 0 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
29 | 0 | 0 | 0 | 29 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
30 | 0 | 0 | 0 | 30 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
31 | 0 | 0 | 0 | 31 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
32 | 0 | 0 | 0 | 32 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
33 | 0 | 0 | 0 | 33 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
34 | 0 | 0 | 0 | 34 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
35 | 0 | 0 | 0 | 35 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
36 | 0 | 0 | 0 | 36 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
37 | 0 | 0 | 0 | 37 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
38 | 0 | 0 | 0 | 38 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
39 | 0 | 0 | 0 | 39 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
40 | 0 | 0 | 0 | 40 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
41 | 0 | 0 | 0 | 41 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
42 | 0 | 0 | 0 | 42 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
43 | 0 | 0 | 0 | 43 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
44 | 0 | 0 | 0 | 44 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
45 | 0 | 0 | 0 | 45 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
46 | 0 | 0 | 0 | 46 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
47 | 0 | 0 | 0 | 47 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
48 | 0 | 0 | 0 | 48 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
49 | 0 | 0 | 0 | 49 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
50 | 0 | 0 | 0 | 50 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
51 | 0 | 0 | 0 | 51 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
52 | 0 | 0 | 0 | 52 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
53 | 0 | 0 | 0 | 53 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
54 | 0 | 0 | 0 | 54 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
55 | 0 | 0 | 0 | 55 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
56 | 0 | 0 | 0 | 56 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
57 | 0 | 0 | 0 | 57 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
58 | 0 | 0 | 0 | 58 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
59 | 0 | 0 | 0 | 59 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
60 | 0 | 0 | 0 | 60 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
# Group 0 (243, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 5, 3, 1, 17)
SubGroup(0)
SetName(36,170,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 36 to 多羅弗諾斯
SetName(37,170,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 37 to 多羅弗諾斯
SetName(38,170,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 38 to 多羅弗諾斯
SetName(39,170,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 39 to 多羅弗諾斯
SetName(40,170,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 40 to 多羅弗諾斯
SetName(41,170,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 41 to 多羅弗諾斯
SetName(41,170,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 41 to 多羅弗諾斯
SetName(50,223,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 50 to 獅子王隊
SetName(51,223,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 51 to 獅子王隊
SetName(52,223,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 52 to 獅子王隊
SetName(53,223,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 53 to 獅子王隊
SetName(11,121,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 11 to 阿那克西曼德羅斯
Unknown10(0,1,8,105,105,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,0,8,105,105,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown126(4,42364,1,29300,0,49264,1,38100,0,0,0,0,0,0,0)
# Group 2 (0, 5, 3, 1, 14)
SubGroup(0)
SubGroup(13)
Unknown61(14,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(38,96,1394,4,0,0,0,0,0,0,0,0,0,0,0)
# 為什麼……我會……
就這樣死去……? 死……
SetDeathText(3,115,3192,3,0,0,0,0,0,0,0,0,0,0,0)
# 到此為止了嗎……我真是沒用……
要被父親大人訓斥了吧……
SetDeathText(3,96,3192,3,0,0,0,0,0,0,0,0,0,0,0)
# 到此為止了嗎……我真是沒用……
要被父親大人訓斥了吧……
SetDeathText(147,96,3129,3,0,0,0,0,0,0,0,0,0,0,0)
# 事情怎麼會變成這樣……
我果然就不該聽……那個男人……的話……
SetDeathText(147,73,3117,3,0,0,0,0,0,0,0,0,0,0,0)
# 為什麼我要在這種地方
阻擋敵人的攻擊啊——!
SetDeathText(36,96,3190,3,0,0,0,0,0,0,0,0,0,0,0)
# 怎麼會……我居然……讓人類……
母親大人,請原諒我……
SetDeathText(36,28,3187,2,0,0,0,0,0,0,0,0,0,0,0)
# 無論我發生甚麼事,
都不會把加爾古‧瑪庫交給你們……!
SetDeathText(40,73,3150,2,0,0,0,0,0,0,0,0,0,0,0)
# 我等延續數千年的意志……
豈可使其斷絕於此。
SetDeathText(110,96,3193,3,0,0,0,0,0,0,0,0,0,0,0)
# 可惡……!
都已經來到……這裡了……
SetDeathText(110,115,3193,3,0,0,0,0,0,0,0,0,0,0,0)
# 可惡……!
都已經來到……這裡了……
SetDeathText(111,96,3194,3,0,0,0,0,0,0,0,0,0,0,0)
# 不會吧……!
都已經來到……這裡了……
SetDeathText(111,115,3194,3,0,0,0,0,0,0,0,0,0,0,0)
# 不會吧……!
都已經來到……這裡了……
# Group 3 (0, 2, 1, 1, 9)
SubGroup(0)
SubGroup(1)
Unknown126(0,33500,0,52600,0,44100,0,61200,0,0,0,0,0,0,0)
SubGroup(2)
Unknown126(1,31100,0,3764,1,37600,0,15964,1,0,0,0,0,0,0)
Unknown126(1,37600,0,4764,1,41000,0,15964,1,0,0,0,0,0,0)
SubGroup(1)
Unknown126(2,54000,0,51600,0,64900,0,63500,0,0,0,0,0,0,0)
SubGroup(1)
Unknown126(3,55800,0,7064,1,64600,0,21664,1,0,0,0,0,0,0)
# Group 4 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 5 (0, 5, 2, 2, 2)
SubGroup(1)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 5, 0, 2, 3)
SubGroup(1)
GroupCheck3(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 5: 1 1 0
Unknown100(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,105,105,105,0,0,2,2,1,0,0,0,0,0)
# 大門因[0:AREA]被占領而開啟!
# Group 7 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 7: 1 1 0
Unknown100(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,105,105,105,0,0,2,6,1,0,0,0,0,0)
# 大門因[0:AREA]被占領而開啟!
# Group 9 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 9: 1 1 0
Unknown100(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,105,105,105,0,0,2,7,1,0,0,0,0,0)
# 大門因[0:AREA]被占領而開啟!
# Group 11 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 11: 1 1 0
Unknown100(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,105,105,105,0,0,2,11,1,0,0,0,0,0)
# 大門因[0:AREA]被占領而開啟!
# Group 13 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(13,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 13: 1 1 0
Unknown100(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,105,105,105,0,0,2,12,1,0,0,0,0,0)
# 大門因[0:AREA]被占領而開啟!
# Group 15 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 16 (0, 2, 16, 2, 12)
SubGroup(1)
Unknown42(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown21(0,37700,0,24164,1,0,1,0,0,0,0,1,1,0,0)
Unknown21(1,37700,0,14664,1,0,3,0,0,0,0,1,1,0,0)
Unknown21(2,35200,0,5164,1,0,1,0,0,0,0,1,1,0,0)
Unknown21(3,38700,0,31700,0,0,0,0,0,0,0,1,1,0,0)
SubGroup(4)
Unknown21(4,40100,0,57100,0,0,3,0,0,0,0,1,1,0,0)
Unknown21(5,35700,0,27200,0,0,2,0,0,0,0,1,1,0,0)
Unknown21(6,34000,0,51500,0,0,1,0,0,0,0,1,1,0,0)
Unknown21(7,28500,0,46800,0,0,3,0,0,0,0,1,1,0,0)
# Group 17 (0, 2, 16, 2, 10)
SubGroup(1)
Unknown42(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown21(0,40200,0,58200,0,0,3,0,0,0,0,1,1,0,0)
Unknown21(1,27700,0,44700,0,0,3,0,0,0,0,1,1,0,0)
Unknown21(2,26200,0,40200,0,0,3,0,0,0,0,1,1,0,0)
Unknown21(3,27200,0,35200,0,0,3,0,0,0,0,1,1,0,0)
SubGroup(4)
Unknown21(4,40200,0,44700,0,0,3,0,0,0,0,1,1,0,0)
Unknown21(5,33700,0,27200,0,0,2,0,0,0,0,1,1,0,0)
Unknown21(6,28700,0,29200,0,0,1,0,0,0,0,1,1,0,0)
Unknown21(7,34200,0,44700,0,0,3,0,0,0,0,1,1,0,0)
# Group 18 (0, 2, 16, 2, 9)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 20 (0, 2, 16, 2, 11)
SubGroup(1)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
Unknown53(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 2, 2, 2, 11)
SubGroup(1)
MainMissionStart(2,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 擊敗[0:CHARA_G]!
SubGroup(10)
Unknown37(0,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(8,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(10,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(11,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 24 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 25 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetName(104,262,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 104 to 參謀兵
Unknown14(104,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(104,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 2, 2, 3, 12)
SubGroup(2)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 擊敗[0:CHARA_G]和[1:CHARA_G]!
Unknown19(104,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown77(0,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(2,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(3,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(4,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(5,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(6,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(7,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(22,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 2, 0, 5, 17)
SubGroup(4)
GroupCheck4(27,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 27: True 1
GroupCheck3(29,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 29: 0 1 0
Unknown19(104,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(22,180,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(104,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(104,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,104,105,105,3,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]撤退!
SubGroup(8)
Unknown77(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(104,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(656,0,104,105,105,3,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]的鼓舞效果已結束!
# Group 29 (0, 2, 0, 4, 14)
SubGroup(3)
GroupCheck4(27,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 27: True 1
GroupCheck3(28,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 28: 0 1 0
Unknown19(104,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown77(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(104,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,104,105,105,3,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]敗退!
PingOnMinimap(104,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(656,0,104,105,105,3,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]的鼓舞效果已結束!
# Group 30 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 31 (0, 5, 2, 8, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(48,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(48,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown34(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 5, 2, 4, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 34 (0, 5, 0, 1, 3)
SubGroup(0)
TalkCharacter(3073,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 即將決戰……我需要借助大家的力量。
討伐皇帝,恢復芙朵拉的和平!
TalkDeploySlot(3074,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 愚蠢的獸群啊……
等著滅絕吧。
TalkCharacter(3075,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 果然沒看見蕾雅大人的身影……
登上城牆,前往大修道院看看吧。
# Group 35 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 36 (0, 5, 0, 2, 5)
SubGroup(1)
GroupCheck3(34,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 34: 1 1 0
TalkCharacter(3076,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 同盟軍……都還沒現身。
TalkCharacter(3077,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 他們會來的……先攻下附近的堡壘吧。
這樣會合時才能有據點。
Unknown44(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4000,0,0,1,105,105,105,7,0,0,0,0,0,0,0)
# 占領[r]堡壘[/],確保與[b][0:PARTY][/]碰頭的[b]會合地點[/]安全!
# Group 37 (0, 2, 0, 5, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3078,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 不管同盟軍來不來,
我們只要打勝仗就對了。
# Group 38 (0, 5, 0, 4, 14)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4001,1,0,2,105,105,105,7,0,0,0,0,0,0,0)
# 成功確保與[b][0:PARTY][/]碰頭的[b]會合地點[/]安全!
Unknown2(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3079,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 這裡能當作與同盟軍的會合據點吧。
我們一定要守住!
Unknown10(1,70,105,105,105,0,0,0,5,10,0,0,0,0,0)
Unknown12(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown12(1,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown7(5,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(10,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4002,0,105,105,105,7,7,7,0,0,0,0,0,0,0)
# 提防與[b][0:PARTY][/]碰頭的[b]會合地點[/]淪陷!
# Group 39 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 40 (0, 5, 0, 2, 51)
SubGroup(1)
GroupCheck4(38,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 38: True 1
TalkDeploySlot(3080,11,0,0,1,0,0,0,0,0,0,0,0,0,0)
# 獸群似乎來了,開始迎擊吧。
SubGroup(21)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,11,105,105,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]等人現身!
SubGroup(9)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown28(17,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(18,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(19,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(20,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(21,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(22,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown55(0,17,0,0,0,1,105,5,0,0,1,0,0,0,0)
Unknown55(0,18,0,0,0,1,105,5,0,0,1,0,0,0,0)
Unknown55(0,19,0,0,0,1,105,10,0,0,1,0,0,0,0)
Unknown55(0,20,0,0,0,1,105,5,0,0,1,0,0,0,0)
Unknown55(0,21,0,0,0,1,105,10,0,0,1,0,0,0,0)
Unknown55(0,22,0,0,0,1,105,10,0,0,1,0,0,0,0)
Alert(4011,2,17,105,105,7,7,7,0,0,0,0,0,0,0)
# [0:CHARA_G]等人開始朝與[b][0:PARTY][/]碰頭的[b]會合地點[/]進軍!
TalkCharacter(3081,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 對方似乎開始行動了。正好,
我們可以先向他們所在位置前進。
Unknown43(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4,4,1,1,11,105,105,0,0,0,0,0,0,0,0)
# 擊敗[0:CHARA_G]等!
# Group 41 (0, 5, 0, 17, 8)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(17,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(18,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(19,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(20,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(21,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(22,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(17,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(18,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(19,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(20,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(21,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(22,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
If254(1,31,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3082,50,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 哎呀,也必須堅守
與同盟軍的會合據點才行……
If254(1,31,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3083,12,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 也得留意……
與同盟軍的會合據點。
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4002,2,105,105,105,7,0,0,0,0,0,0,0,0,0)
# 提防與[b][0:PARTY][/]碰頭的[b]會合地點[/]淪陷!
# Group 42 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,11,105,105,0,0,0,0,0,0,0,0,0,0)
# 已擊敗[0:CHARA_G]!
# Group 43 (0, 5, 0, 9, 17)
SubGroup(8)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,0,1,2,11,105,105,0,0,0,0,0,0,0,0)
# 成功擊敗[0:CHARA_G]等!
TalkDeploySlot(3084,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 即使外表像人,獸類終究是獸類……
性情真是粗暴。我先撤退了。
Unknown18(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(245,0,11,105,105,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]暫時撤退!
TalkCharacter(3085,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 逃走了……但走這條路
就能登上城牆繼續前進。追上他們!
Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(589,0,11,105,105,0,0,0,0,0,0,0,0,0,0)
# 大門因[0:CHARA_G]等人被擊敗而開啟!
# Group 44 (44, 2, 4, 1, 0)
SubGroup(0)
# Group 45 (0, 5, 0, 2, 65)
SubGroup(1)
GroupCheck4(43,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 43: True 1
TalkDeploySlot(1731,8,0,2,1,0,0,0,0,0,0,0,0,0,0)
# 一群連自己為何而活都不明白的家畜……
休想來妨礙我等的宿願……!
TalkDeploySlot(3086,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 真是的,塔烈斯這傢伙就是愛亂使喚人……
喂,誰去啟動一下畢斯卡姆!
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown83(4035,909,7235,4090,904,7268,0,0,0,0,1,0,0,0,0)
# Focus on coords?
Unknown88(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(4019,1019,7216,4079,1019,7255,100,0,0,0,1,0,0,0,0)
# Focus on coords?
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(4)
Unknown66(945,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(925,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(929,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(933,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
SubGroup(4)
Unknown51(33200,0,47400,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(41000,0,7264,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(59600,0,50200,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(57200,0,12064,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
SubGroup(1)
Unknown132(33500,0,52600,0,44100,0,61200,0,1,0,0,0,0,0,0)
SubGroup(2)
Unknown132(31100,0,3764,1,37600,0,15964,1,1,0,0,0,0,0,0)
Unknown132(37600,0,4764,1,41000,0,15964,1,1,0,0,0,0,0,0)
SubGroup(1)
Unknown132(54400,0,51600,0,64900,0,63500,0,1,0,0,0,0,0,0)
SubGroup(1)
Unknown132(55800,0,7064,1,64600,0,21664,1,1,0,0,0,0,0,0)
Alert(607,2,105,105,105,0,0,0,0,0,4,0,0,0,0)
# [g][0:NUMBER][/]座[g]畢斯卡姆[/]啟動!
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(24)
SubGroup(4)
SubGroup(1)
Unknown70(60,4,82,113,105,2,17,40,0,1,0,0,0,0,0)
SubGroup(1)
Unknown70(61,4,75,152,105,2,17,40,0,1,1,0,0,0,0)
SubGroup(1)
Unknown70(62,0,118,113,105,2,17,40,0,1,2,0,0,0,0)
SubGroup(1)
Unknown70(63,0,121,159,105,2,17,40,0,1,3,0,0,0,0)
Unknown14(54,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(55,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(56,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(57,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(54,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(55,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(56,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(57,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(55,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(565,0,105,105,105,8,0,0,0,0,0,0,0,0,0)
# [r][0:PARTY][/]為前往增援而開啟大門!
TalkCharacter(3087,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 那個兵器……似乎跟以往見過的不太一樣。
各位,小心一點。
Unknown44(8,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(712,4,2,1,105,105,105,0,0,0,0,0,0,0,0)
# 解除[g]控制裝置[/],使所有的[g]畢斯卡姆[/]停止運作!
# Group 46 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(83,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 83: 0 1 0
Unknown10(105,55000,0,50300,0,12664,1,30164,1,0,1,1,0,0,0)
TalkCharacter(3088,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 這附近好像也有控制裝置……
但得先讓下層的兵器停止運作才行。
# Group 47 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 48 (0, 5, 0, 9, 3)
SubGroup(3)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(105,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(62700,0,16464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(95,4,105,105,105,0,0,0,0,0,0,0,0,0,0)
# 占領[r]堡壘[/],解除[g]控制裝置[/]!
# Group 49 (0, 5, 0, 9, 3)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(105,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(63700,0,55600,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(95,4,105,105,105,0,0,0,0,0,0,0,0,0,0)
# 占領[r]堡壘[/],解除[g]控制裝置[/]!
# Group 50 (0, 5, 0, 9, 3)
SubGroup(3)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(105,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(47500,0,43000,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(95,4,105,105,105,0,0,0,0,0,0,0,0,0,0)
# 占領[r]堡壘[/],解除[g]控制裝置[/]!
# Group 51 (0, 5, 0, 9, 3)
SubGroup(3)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(105,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(50900,0,25764,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(95,4,105,105,105,0,0,0,0,0,0,0,0,0,0)
# 占領[r]堡壘[/],解除[g]控制裝置[/]!
# Group 52 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 53 (0, 2, 0, 4, 5)
SubGroup(3)
GroupCheck4(66,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 66: True 1
GroupCheck3(71,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 71: 0 1 0
Unknown28(12,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(62700,0,16464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(719,4,105,105,105,0,0,0,0,0,0,0,0,0,0)
# 操控[b]堡壘[/]內的[g]控制裝置[/]!
SubGroup(1)
Unknown48(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 54 (0, 2, 2, 3, 5)
SubGroup(2)
GroupCheck4(53,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 53: True 1
GroupCheck3(71,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 71: 0 1 0
SubGroup(2)
Unknown0(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 55 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 56 (0, 2, 0, 4, 5)
SubGroup(3)
GroupCheck4(67,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 67: True 1
GroupCheck3(72,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 72: 0 1 0
Unknown28(13,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(63700,0,55600,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(719,4,105,105,105,0,0,0,0,0,0,0,0,0,0)
# 操控[b]堡壘[/]內的[g]控制裝置[/]!
SubGroup(1)
Unknown48(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 57 (0, 2, 2, 3, 5)
SubGroup(2)
GroupCheck4(56,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 56: True 1
GroupCheck3(72,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 72: 0 1 0
SubGroup(2)
Unknown0(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 58 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 59 (0, 2, 0, 4, 5)
SubGroup(3)
GroupCheck4(68,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 68: True 1
GroupCheck3(73,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 73: 0 1 0
Unknown28(14,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(47500,0,43000,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(719,4,105,105,105,0,0,0,0,0,0,0,0,0,0)
# 操控[b]堡壘[/]內的[g]控制裝置[/]!
SubGroup(1)
Unknown48(60,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 60 (0, 2, 2, 3, 5)
SubGroup(2)
GroupCheck4(59,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 59: True 1
GroupCheck3(73,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 73: 0 1 0
SubGroup(2)
Unknown0(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(59,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 61 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 62 (0, 2, 0, 4, 5)
SubGroup(3)
GroupCheck4(69,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 69: True 1
GroupCheck3(74,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 74: 0 1 0
Unknown28(15,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(50900,0,25764,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(719,4,105,105,105,0,0,0,0,0,0,0,0,0,0)
# 操控[b]堡壘[/]內的[g]控制裝置[/]!
SubGroup(1)
Unknown48(63,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 63 (0, 2, 2, 3, 5)
SubGroup(2)
GroupCheck4(62,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 62: True 1
GroupCheck3(74,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 74: 0 1 0
SubGroup(2)
Unknown0(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 64 (21, 2, 4, 1, 0)
SubGroup(0)
# Group 65 (4, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 66 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1057,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(1056,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 67 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1037,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(1036,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 68 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1041,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(1040,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 69 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1045,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(1044,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 70 (4, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 71 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown36(1056,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(60,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown132(33500,0,52600,0,44100,0,61200,0,0,0,0,0,0,0,0)
# Group 72 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown36(1036,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(61,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown132(31100,0,3764,1,37600,0,15964,1,0,0,0,0,0,0,0)
Unknown132(37600,0,4764,1,41000,0,15964,1,0,0,0,0,0,0,0)
# Group 73 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown36(1040,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown132(54400,0,51600,0,64900,0,63500,0,0,0,0,0,0,0,0)
# Group 74 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown36(1044,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(932,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(63,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown132(55800,0,7064,1,64600,0,21664,1,0,0,0,0,0,0,0)
# Group 75 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 76 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 71: 1 0 0
Unknown83(3738,748,4338,3683,750,4396,0,0,1,0,1,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(3740,782,4335,3685,788,4393,500,0,1,0,1,0,0,0,0)
# Focus on coords?
Unknown66(944,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(33200,0,47400,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(619,0,105,105,105,0,0,0,0,0,1,0,0,0,0)
# [g][0:NUMBER][/]座[g]畢斯卡姆[/]已停止運作!
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
# Group 77 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 72: 1 0 0
Unknown83(3690,834,7396,3763,855,7370,0,0,1,0,1,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(3699,802,7393,3771,823,7367,500,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown66(924,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(41000,0,7264,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(619,0,105,105,105,0,0,0,0,0,1,0,0,0,0)
# [g][0:NUMBER][/]座[g]畢斯卡姆[/]已停止運作!
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
# Group 78 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 73: 1 0 0
Unknown83(6001,1119,4864,5990,1094,4939,0,0,1,0,1,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(6000,1144,4872,5989,1119,4947,500,0,1,0,1,0,0,0,0)
# Focus on coords?
Unknown66(928,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(59600,0,50200,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(619,0,105,105,105,0,0,0,0,0,1,0,0,0,0)
# [g][0:NUMBER][/]座[g]畢斯卡姆[/]已停止運作!
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
# Group 79 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(74,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 74: 1 0 0
Unknown83(5686,1004,7202,5691,1004,7282,0,0,1,0,1,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(5686,1049,7202,5691,1049,7282,500,0,1,0,1,0,0,0,0)
# Focus on coords?
Unknown66(932,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(57200,0,12064,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(619,0,105,105,105,0,0,0,0,0,1,0,0,0,0)
# [g][0:NUMBER][/]座[g]畢斯卡姆[/]已停止運作!
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
# Group 80 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 81 (0, 2, 0, 3, 4)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,239,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3089,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 很好,看來停下來了! 跟在王都見過的
兵器相比,威力真是不同等級……
If254(1,239,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3092,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 那個兵器有強化過性能嗎……
真是麻煩……得快點讓它停止運作才行。
# Group 82 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,4,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(78,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 78: True 1
GroupCheck4(79,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 79: True 1
If254(1,240,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3091,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 雖然威力相當驚人,
不過這下對中層的攻擊就停止了吧。
# Group 83 (0, 2, 2, 5, 0)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,4,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 84 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(76,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 76: True 1
GroupCheck4(77,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 77: True 1
If254(1,242,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3090,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 呼……這下與同盟軍的會合據點
應該就安全了吧~?
# Group 85 (0, 2, 2, 5, 0)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 86 (0, 2, 0, 44, 1)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(87,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 87: 0 1 0
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(0,13,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(0,33500,0,52600,0,44100,0,61200,0,0,1,1,0,0,0)
Unknown10(0,31100,0,3764,1,37600,0,15964,1,0,1,1,0,0,0)
Unknown10(0,37600,0,4764,1,41000,0,15964,1,0,1,1,0,0,0)
Unknown10(0,54000,0,51600,0,64900,0,63500,0,0,1,1,0,0,0)
Unknown10(0,55800,0,7064,1,64600,0,21664,1,0,1,1,0,0,0)
SubGroup(2)
Unknown37(1,13,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,33500,0,52600,0,44100,0,61200,0,0,1,1,0,0,0)
Unknown10(1,31100,0,3764,1,37600,0,15964,1,0,1,1,0,0,0)
Unknown10(1,37600,0,4764,1,41000,0,15964,1,0,1,1,0,0,0)
Unknown10(1,54000,0,51600,0,64900,0,63500,0,0,1,1,0,0,0)
Unknown10(1,55800,0,7064,1,64600,0,21664,1,0,1,1,0,0,0)
SubGroup(2)
Unknown37(2,13,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(2,33500,0,52600,0,44100,0,61200,0,0,1,1,0,0,0)
Unknown10(2,31100,0,3764,1,37600,0,15964,1,0,1,1,0,0,0)
Unknown10(2,37600,0,4764,1,41000,0,15964,1,0,1,1,0,0,0)
Unknown10(2,54000,0,51600,0,64900,0,63500,0,0,1,1,0,0,0)
Unknown10(2,55800,0,7064,1,64600,0,21664,1,0,1,1,0,0,0)
SubGroup(2)
Unknown37(2,13,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(2,33500,0,52600,0,44100,0,61200,0,0,1,1,0,0,0)
Unknown10(2,31100,0,3764,1,37600,0,15964,1,0,1,1,0,0,0)
Unknown10(2,37600,0,4764,1,41000,0,15964,1,0,1,1,0,0,0)
Unknown10(2,54000,0,51600,0,64900,0,63500,0,0,1,1,0,0,0)
Unknown10(2,55800,0,7064,1,64600,0,21664,1,0,1,1,0,0,0)
SubGroup(2)
Unknown37(3,13,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(3,33500,0,52600,0,44100,0,61200,0,0,1,1,0,0,0)
Unknown10(3,31100,0,3764,1,37600,0,15964,1,0,1,1,0,0,0)
Unknown10(3,37600,0,4764,1,41000,0,15964,1,0,1,1,0,0,0)
Unknown10(3,54000,0,51600,0,64900,0,63500,0,0,1,1,0,0,0)
Unknown10(3,55800,0,7064,1,64600,0,21664,1,0,1,1,0,0,0)
TalkCharacter(3093,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 喂,那裡可是那兵器的射程範圍內啊。
行動時注意點!
# Group 87 (0, 2, 0, 36, 1)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(86,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 86: 0 1 0
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(4,13,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(4,33500,0,52600,0,44100,0,61200,0,0,1,1,0,0,0)
Unknown10(4,31100,0,3764,1,37600,0,15964,1,0,1,1,0,0,0)
Unknown10(4,37600,0,4764,1,41000,0,15964,1,0,1,1,0,0,0)
Unknown10(4,54000,0,51600,0,64900,0,63500,0,0,1,1,0,0,0)
Unknown10(4,55800,0,7064,1,64600,0,21664,1,0,1,1,0,0,0)
SubGroup(2)
Unknown37(5,13,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(5,33500,0,52600,0,44100,0,61200,0,0,1,1,0,0,0)
Unknown10(5,31100,0,3764,1,37600,0,15964,1,0,1,1,0,0,0)
Unknown10(5,37600,0,4764,1,41000,0,15964,1,0,1,1,0,0,0)
Unknown10(5,54000,0,51600,0,64900,0,63500,0,0,1,1,0,0,0)
Unknown10(5,55800,0,7064,1,64600,0,21664,1,0,1,1,0,0,0)
SubGroup(2)
Unknown37(6,13,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(6,33500,0,52600,0,44100,0,61200,0,0,1,1,0,0,0)
Unknown10(6,31100,0,3764,1,37600,0,15964,1,0,1,1,0,0,0)
Unknown10(6,37600,0,4764,1,41000,0,15964,1,0,1,1,0,0,0)
Unknown10(6,54000,0,51600,0,64900,0,63500,0,0,1,1,0,0,0)
Unknown10(6,55800,0,7064,1,64600,0,21664,1,0,1,1,0,0,0)
SubGroup(2)
Unknown37(7,13,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(7,33500,0,52600,0,44100,0,61200,0,0,1,1,0,0,0)
Unknown10(7,31100,0,3764,1,37600,0,15964,1,0,1,1,0,0,0)
Unknown10(7,37600,0,4764,1,41000,0,15964,1,0,1,1,0,0,0)
Unknown10(7,54000,0,51600,0,64900,0,63500,0,0,1,1,0,0,0)
Unknown10(7,55800,0,7064,1,64600,0,21664,1,0,1,1,0,0,0)
TalkCharacter(3093,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 喂,那裡可是那兵器的射程範圍內啊。
行動時注意點!
# Group 88 (0, 5, 0, 6, 9)
SubGroup(5)
GroupCheck3(76,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 76: 1 1 0
GroupCheck3(77,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 77: 1 1 0
GroupCheck3(78,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 78: 1 1 0
GroupCheck3(79,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 79: 1 1 0
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown51(33200,0,47400,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(41000,0,7264,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(59600,0,50200,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(57200,0,12064,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(715,1,2,2,105,105,105,0,0,0,0,0,0,0,0)
# 成功使所有的[g]畢斯卡姆[/]停止運作!
If254(1,241,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3094,18,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 雖然相當費勁,
但總算是讓它們全都停下了呢。
TalkDeploySlot(1733,8,0,2,1,0,0,0,0,0,0,0,0,0,0)
# 真是礙眼啊……
老夫一定會將汝等轟到不見天日之地。
# Group 89 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 90 (0, 5, 0, 2, 52)
SubGroup(1)
GroupCheck3(45,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 45: 1 1 0
TalkDeploySlot(3095,75,0,0,1,0,0,0,0,0,0,0,0,0,0)
# 他們好像有什麼企圖呢~
那我就趁機接收那邊吧!
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(75,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,75,10,105,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]等人現身!
SubGroup(12)
Unknown23(75,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(27,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(23,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(24,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(25,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(26,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(27,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(75,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
PingOnMinimap(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,23,0,0,0,1,105,5,0,0,1,0,0,0,0)
Unknown55(0,18,0,0,0,1,105,5,0,0,1,0,0,0,0)
Unknown55(0,19,0,0,0,1,105,5,0,0,1,0,0,0,0)
Unknown55(0,20,0,0,0,1,105,10,0,0,1,0,0,0,0)
Unknown55(0,21,0,0,0,1,105,10,0,0,1,0,0,0,0)
Unknown55(0,75,0,0,0,1,105,10,0,0,1,0,0,0,0)
Alert(4011,2,10,10,105,7,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]等人開始朝與[b][0:PARTY][/]碰頭的[b]會合地點[/]進軍!
TalkCharacter(3096,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 是敵方分隊嗎……不好。
必須守住會合據點……
Unknown43(75,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(26,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(27,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4010,4,3,1,75,105,105,7,0,0,0,0,0,0,0)
# 擊敗[0:CHARA_G]等人,守住與[b][0:PARTY][/]碰頭的[b]會合地點[/]!
# Group 91 (5, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 92 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(23,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 93 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(24,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 94 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(25,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 95 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(26,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 96 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(27,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 97 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3097,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 每個傢伙都長一張死人臉……
有夠詭異。
# Group 98 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,241,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3098,18,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 我們還有重任在身……
可不能在此停下腳步。
# Group 99 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,5,3,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,243,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3099,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 一想到這些人都在暗中活躍……
總之只差一點了。我們快!
# Group 100 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(75,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,0,75,105,105,0,0,0,0,0,0,0,0,0,0)
# 已擊敗[0:CHARA_G]!
TalkDeploySlot(3100,8,0,0,1,0,0,0,0,0,0,0,0,0,0)
# 回來吧,科蘿妮艾。是時候了。
TalkDeploySlot(3101,75,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 好的~塔烈斯大人!
真沒辦法~
Unknown18(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(245,0,75,105,105,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]暫時撤退!
# Group 101 (0, 5, 0, 8, 9)
SubGroup(7)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(100,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 100: 1 1 0
Unknown19(23,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(27,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4012,1,3,2,75,105,105,7,0,0,0,0,0,0,0)
# 成功守住與[b][0:PARTY][/]碰頭的[b]會合地點[/]!
TalkCharacter(3102,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 很好,總算守住據點了。
目前為止都還算順利……
# Group 102 (18, 2, 4, 1, 0)
SubGroup(0)
# Group 103 (0, 5, 0, 5, 31)
SubGroup(4)
GroupCheck3(101,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 101: 1 1 0
GroupCheck3(88,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 88: 1 1 0
PauseMaybe(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3103,11,0,2,1,0,0,0,0,0,0,0,0,0,0)
# 走吧。去取回畢斯卡姆的控制權。
獸類可配不上擁有它們。
Unknown6(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(64,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(65,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(66,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(11,61400,0,23064,1,0,1,0,0,1,0,0,0,0,0)
PingOnMinimap(64,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(65,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(66,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(374,2,11,105,105,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]與援軍一同再度現身!
Unknown23(64,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(65,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(66,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(64,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(65,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(66,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(64,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(65,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(66,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,11,0,0,0,1,105,8,0,0,1,0,0,0,0)
Unknown55(0,64,0,0,0,1,105,2,0,0,1,0,0,0,0)
Unknown55(0,65,0,0,0,1,105,11,0,0,1,0,0,0,0)
Unknown55(0,66,0,0,0,1,105,4,0,0,1,0,0,0,0)
Alert(4013,2,11,105,105,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]等人開始朝[g]畢斯卡姆[/][g]控制裝置[/]進軍!
TalkCharacter(3104,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 出現了嗎……!
在裝置被奪走前收拾掉他們吧!
Unknown43(11,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,4,1,11,105,105,0,0,0,0,0,0,0,0)
# 擊敗[0:CHARA_G]!
# Group 104 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3105,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 我們的意志絕不會消滅……
# Group 105 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 106 (0, 5, 0, 5, 8)
SubGroup(4)
GroupCheck4(103,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 103: True 1
GroupCheck3(150,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 150: 0 1 0
GroupCheck3(120,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 120: 0 1 0
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
SubGroup(2)
Unknown70(60,4,82,113,105,2,17,40,0,1,0,0,0,0,0)
Unknown66(945,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown132(33500,0,52600,0,44100,0,61200,0,1,0,0,0,0,0,0)
Unknown51(33200,0,47400,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4026,2,105,105,105,0,0,0,8,0,0,0,0,0,0)
# 因[0:AREA]淪陷,[g]畢斯卡姆[/]再次啟動!
# Group 107 (0, 5, 0, 5, 9)
SubGroup(4)
GroupCheck4(103,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 103: True 1
GroupCheck3(150,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 150: 0 1 0
GroupCheck3(120,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 120: 0 1 0
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
SubGroup(2)
Unknown70(61,4,75,152,105,2,17,40,0,1,1,0,0,0,0)
Unknown66(925,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown132(31100,0,3764,1,37600,0,15964,1,1,0,0,0,0,0,0)
Unknown132(37600,0,4764,1,41000,0,15964,1,1,0,0,0,0,0,0)
Unknown51(41000,0,7264,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4026,2,105,105,105,0,0,0,4,0,0,0,0,0,0)
# 因[0:AREA]淪陷,[g]畢斯卡姆[/]再次啟動!
# Group 108 (0, 5, 0, 5, 8)
SubGroup(4)
GroupCheck4(103,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 103: True 1
GroupCheck3(150,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 150: 0 1 0
GroupCheck3(120,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 120: 0 1 0
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
SubGroup(2)
Unknown70(62,0,118,113,105,2,17,40,0,1,2,0,0,0,0)
Unknown66(929,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown132(54400,0,51600,0,64900,0,63500,0,1,0,0,0,0,0,0)
Unknown51(59600,0,50200,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4026,2,105,105,105,0,0,0,2,0,0,0,0,0,0)
# 因[0:AREA]淪陷,[g]畢斯卡姆[/]再次啟動!
# Group 109 (0, 5, 0, 5, 8)
SubGroup(4)
GroupCheck4(103,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 103: True 1
GroupCheck3(150,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 150: 0 1 0
GroupCheck3(120,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 120: 0 1 0
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
SubGroup(2)
Unknown70(63,0,121,159,105,2,17,40,0,1,3,0,0,0,0)
Unknown66(933,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown132(55800,0,7064,1,64600,0,21664,1,1,0,0,0,0,0,0)
Unknown51(57200,0,12064,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4026,2,105,105,105,0,0,0,11,0,0,0,0,0,0)
# 因[0:AREA]淪陷,[g]畢斯卡姆[/]再次啟動!
# Group 110 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 111 (0, 2, 2, 3, 4)
SubGroup(2)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(106,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 106: 1 1 0
Unknown71(60,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(944,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown132(33500,0,52600,0,44100,0,61200,0,0,0,0,0,0,0,0)
# Group 112 (0, 2, 2, 3, 5)
SubGroup(2)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(107,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 107: 1 1 0
Unknown71(61,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(924,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown132(31100,0,3764,1,37600,0,15964,1,0,0,0,0,0,0,0)
Unknown132(37600,0,4764,1,41000,0,15964,1,0,0,0,0,0,0,0)
# Group 113 (0, 2, 2, 3, 4)
SubGroup(2)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(108,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 108: 1 1 0
Unknown71(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(928,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown132(54400,0,51600,0,64900,0,63500,0,0,0,0,0,0,0,0)
# Group 114 (0, 2, 2, 3, 4)
SubGroup(2)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(109,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 109: 1 1 0
Unknown71(63,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(932,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown132(55800,0,7064,1,64600,0,21664,1,0,0,0,0,0,0,0)
# Group 115 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 116 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(111,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 111: 1 0 0
Unknown51(33200,0,47400,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(609,0,105,105,105,0,0,0,0,0,0,0,0,0,0)
# [g]畢斯卡姆[/]停止運作!
# Group 117 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(112,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 112: 1 0 0
Unknown51(41000,0,7264,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(609,0,105,105,105,0,0,0,0,0,0,0,0,0,0)
# [g]畢斯卡姆[/]停止運作!
# Group 118 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(113,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 113: 1 0 0
Unknown51(59600,0,50200,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(609,0,105,105,105,0,0,0,0,0,0,0,0,0,0)
# [g]畢斯卡姆[/]停止運作!
# Group 119 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(114,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 114: 1 0 0
Unknown51(57200,0,12064,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(609,0,105,105,105,0,0,0,0,0,0,0,0,0,0)
# [g]畢斯卡姆[/]停止運作!
# Group 120 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,4,2,11,105,105,0,0,0,0,0,0,0,0)
# 成功擊敗[0:CHARA_G]!
TalkDeploySlot(3106,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 願阿加爾塔人民與光同行……
塔烈斯啊……之後就……
# Group 121 (18, 2, 4, 1, 0)
SubGroup(0)
# Group 122 (0, 5, 0, 2, 60)
SubGroup(1)
GroupCheck4(120,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 120: True 1
SubGroup(3)
Unknown7(5,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(10,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown6(16,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(47,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(47,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(46,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(46,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(3707,806,6498,3692,805,6502,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(3707,800,6498,3693,799,6502,600,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown14(43,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(42,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(44,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(45,35700,0,64800,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(46,35700,0,64,1,0,0,0,0,0,0,0,0,0,0)
If254(1,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(47,36200,0,65200,0,0,0,0,0,0,0,0,0,0,0)
If254(1,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(16,36200,0,65200,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4025,1,16,105,105,7,0,0,0,0,0,0,0,0,0)
# [b][0:PARTY][/]抵達戰場!
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
If254(1,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3107,16,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 是不是有點來晚了?
各位,我們來支援王國軍了!
If254(1,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3108,48,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 久等了!
全軍,朝大修道院進軍!
Unknown10(1,0,105,105,105,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown6(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(47,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(47,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(46,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(46,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3109,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 同盟軍啊! 雖然沒看到庫羅德……
現在就借助他們力量吧!
Unknown23(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(16,2264,1,14464,1,0,10,0,0,0,0,0,0,0,0)
Unknown23(47,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(47,2264,1,14464,1,0,10,0,0,0,0,0,0,0,0)
# Group 123 (0, 5, 0, 2, 24)
SubGroup(1)
GroupCheck3(122,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 122: 1 1 0
TalkFromOwnStrings2(9,27,1,1,0,0,0,0,0,0,0,0,0,0,0)
CloseUp(9,2,0,307,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(29,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(29,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4003,0,9,29,105,3,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]為防守而召集[1:CHARA_G]等人!
TalkFromOwnStrings2(9,70,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(575,0,29,105,105,3,0,0,0,0,0,0,0,0,0)
# [r][0:PARTY][/]為迎擊敵軍而開啟大門!
Unknown43(29,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(30,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(31,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(32,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4005,4,5,1,29,105,105,3,0,0,0,0,0,0,0)
# 清剿上層的[r][0:PARTY][/],確保朝[g]大修道院[/]的進軍路線暢通!
# Group 124 (7, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 125 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(29,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 126 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(30,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 127 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(31,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 128 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(32,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 129 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(33,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 130 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(34,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 131 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(35,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 132 (0, 5, 0, 8, 20)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(29,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(105,3164,1,5064,1,9664,1,23764,1,0,1,0,0,0,0)
TalkDeploySlot(3110,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 既然如此也只好不擇手段了!
就算燒出人命也要擋下他們!
SubGroup(7)
Unknown83(7253,1071,8021,7324,1055,8014,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(150,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown66(1084,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(7068,1106,8408,7108,1101,8348,200,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown51(6964,1,7364,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(606,2,29,105,105,3,0,0,0,0,0,0,0,0,0)
# [r][0:PARTY][/]發動[r]火計[/]!
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(4)
If254(1,242,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3111,16,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 大修道院四周起火了……!
入口也被堵住了,怎麼辦呢~
If254(1,242,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3112,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 火計還真麻煩……大修道院的入口
也被堵住了。這下該如何是好……
SubGroup(1)
If254(1,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3113,16,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 別擔心,人家聽說有對策,
再稍微堅持一下吧!
If254(1,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3114,49,0,0,1,0,0,0,0,0,0,0,0,0,0)
# 我軍備有對策!
現在請再堅持一下,別被打退了!
# Group 133 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(2,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3115,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 叫我們堅持……
所以同盟軍的對策是什麼?
# Group 134 (0, 5, 8, 3, 23)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(2,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(33,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(34,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(35,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(33,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(34,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(35,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(218,2,33,105,105,0,0,0,0,0,0,0,0,0,0)
# 更多[r]敵方[/]援軍現身!
If254(1,224,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
Unknown23(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(33,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(34,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(35,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4016,2,33,105,105,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]等人為保住[g]堡壘[/]而開始進軍!
TalkCharacter(3116,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 不管打倒多少,又會再不斷地冒出來……
這樣下去沒完沒了啊……!
# Group 135 (0, 5, 0, 6, 27)
SubGroup(5)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(29,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown6(13,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4590,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 一群沒用的傢伙……
放出矽砂人偶!
Unknown139(13,8664,1,14464,1,0,4,0,0,0,0,0,0,0,0)
Unknown68(13,20,1,0,4,0,0,0,0,0,0,0,0,0,0)
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(7342,1057,7924,7389,1054,7976,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(7343,1081,7924,7390,1078,7976,300,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(1600,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(7324,1031,8032,7386,1054,8008,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(7336,1031,8054,7390,1054,8016,400,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown43(13,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,13,105,105,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]現身!
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
TalkDeploySlot(4591,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 噫!? 那、那個巨大物體是什麼啊!
是站在我們這邊的嗎!?
TalkCharacter(4592,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 嘖……! 竟然在這節骨眼
放出那個兵器……!
TalkDeploySlot(3195,8,0,0,1,0,0,0,0,0,0,0,0,0,0)
# 我等所期望的,是不受任何人支配的世界!
SubGroup(3)
Unknown6(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 136 (0, 2, 0, 6, 1)
SubGroup(5)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,0,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,80,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4593,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 別放棄! 雖然變化不明顯,
但那傢伙的動作確實開始變遲鈍了……!
# Group 137 (0, 2, 0, 5, 1)
SubGroup(4)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4594,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 不能錯過這個機會!
# Group 138 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,13,105,105,0,0,0,0,0,0,0,0,0,0)
# 已擊敗[0:CHARA_G]!
TalkCharacter(4595,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 哼……就這點程度,
終究只是個傀儡罷了。
# Group 139 (0, 5, 0, 3, 17)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(138,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 138: 1 1 0
Unknown14(67,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(68,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(69,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(70,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(71,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(68,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(69,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(70,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(71,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(67,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(68,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(69,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(70,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(71,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(218,2,33,105,105,0,0,0,0,0,0,0,0,0,0)
# 更多[r]敵方[/]援軍現身!
TalkCharacter(3118,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 唔……得撐到何時才行……!
# Group 140 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 141 (0, 5, 0, 3, 61)
SubGroup(2)
GroupCheck3(139,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 139: 1 1 0
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SubGroup(5)
Unknown6(15,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown139(9,20664,1,14664,1,0,4,0,0,0,0,1,1,0,0)
SubGroup(3)
Unknown83(8385,1184,7998,8459,1155,8010,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(8426,1150,7994,8499,1133,8020,500,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown14(15,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown68(15,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(58,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(59,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(58,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(59,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(202,1,15,105,105,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]一行人現身!
TalkDeploySlot(3119,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 想不到我們會翻山越嶺而來吧?
顧前不顧後可不行喔!
Unknown23(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(15,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(300,0,15,9,105,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]開始與[1:CHARA_G]交戰!
TalkDeploySlot(3120,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 糟了……!
快阻止! 別讓他們打開大門!
SubGroup(3)
Unknown83(8511,1133,8027,8431,1140,8024,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(800,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(8512,1140,8027,8432,1147,8024,200,0,1,0,0,0,0,0,0)
# Focus on coords?
SubGroup(2)
Unknown23(58,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(59,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(554,0,15,105,105,0,0,0,9,0,0,0,0,0,0)
# [0:CHARA_G]開啟[0:AREA]的大門!
Unknown88(600,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
TalkDeploySlot(3121,15,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 抱歉啦,門已經打開囉。
帝彌托利,久等了!
TalkCharacter(3122,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 我就相信你一定會來……
好,一同討伐帝國軍吧!
Unknown43(9,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(4023,4,5,6,9,105,105,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown6(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(67,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(47,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(16,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(47,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 142 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(9,0,147,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3124,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 你是……貝爾娜提塔!?
你怎麼在這裡? 不對,你來做什麼……!
TalkCharacter(3125,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 父、父親大人!? 我想起來了……
好像有聽說父親人在加爾古‧瑪庫……
# Group 143 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(100,0,147,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown43(100,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3126,100,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 我早就想好好報答你一番了。
呵呵,小時候真是受你照顧了……
TalkDeploySlot(3127,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 我不懂你意思! 要多少錢我都可以還你!
只求你饒我一條命啊!
# Group 144 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(105,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3123,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 不得不戰鬥了嗎……!
我怎麼可能打得贏啊……!
# Group 145 (0, 2, 0, 5, 1)
SubGroup(4)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,30,4,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1691,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 這也太奇怪了,為什麼……!
為什麼我非死不可啊……?
# Group 146 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3128,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 陛下——! 拜託來救我!
我在這裡!
# Group 147 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown112(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 148 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,1,9,105,105,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]戰死!
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,6,2,9,105,105,0,0,0,0,0,0,0,0)
# 成功擊敗[0:CHARA_G]!
# Group 149 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 150 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(6,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(148,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 148: True 1
TalkDeploySlot(3130,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 後方交給同盟軍,你們先走!
TalkCharacter(3131,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 抱歉,那就拜託你們了。
好……直接進攻修道院內部吧!
SubGroup(2)
Unknown56(23564,1,14264,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown51(23564,1,14264,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(728,4,7,1,105,105,105,0,0,0,0,0,0,0,0)
# 朝[g]加爾古‧瑪庫大修道院[/]進軍!
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 151 (0, 5, 8, 4, 6)
SubGroup(3)
GroupCheck4(150,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 150: True 0
GroupCheck3(153,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 153: 0 1 0
Unknown28(1,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SubGroup(1)
Unknown51(23564,1,14264,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(728,4,105,105,105,0,0,0,0,0,0,0,0,0,0)
# 朝[g]加爾古‧瑪庫大修道院[/]進軍!
SubGroup(1)
Unknown48(152,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 152 (0, 5, 10, 3, 5)
SubGroup(2)
GroupCheck4(151,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 151: True 1
GroupCheck3(153,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 153: 0 1 0
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(151,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 153 (0, 5, 0, 3, 17)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(105,21664,1,9164,1,24264,1,20264,1,0,1,1,0,0,0)
Unknown65(198,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown123(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(23564,1,14264,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown56(22864,1,22464,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,0,7,4,105,105,105,0,0,0,0,0,0,0,0)
# 擊敗[r]敵人[/]!
MainMissionStart(0,0,16,4,105,105,105,0,0,0,0,0,0,0,0)
# 擊敗[r]敵人[/]!
Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown21(0,45664,1,58700,0,0,1,0,0,0,0,0,0,0,0)
Unknown21(1,46164,1,58700,0,0,1,0,0,0,0,0,0,0,0)
Unknown21(2,45664,1,59700,0,0,1,0,0,0,0,0,0,0,0)
Unknown21(3,46164,1,59700,0,0,1,0,0,0,0,0,0,0,0)
Unknown21(4,45164,1,60200,0,0,1,0,0,0,0,0,0,0,0)
Unknown21(5,46664,1,60200,0,0,1,0,0,0,0,0,0,0,0)
Unknown21(6,45664,1,60300,0,0,1,0,0,0,0,0,0,0,0)
Unknown21(7,46164,1,60300,0,0,1,0,0,0,0,0,0,0,0)
# Group 154 (0, 5, 2, 2, 70)
SubGroup(1)
GroupCheck3(153,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 153: 1 1 0
Unknown20(0,23700,0,22200,0,26864,1,31564,1,0,1,1,0,0,0)
Unknown20(1,23700,0,22200,0,26864,1,31564,1,0,1,1,0,0,0)
Unknown20(2,23700,0,22200,0,26864,1,31564,1,0,1,1,0,0,0)
SubGroup(14)
Unknown96(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(30,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(31,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(34,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(35,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(36,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(24,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
Unknown66(927,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(931,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(947,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(935,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1059,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1047,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1039,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1043,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(316,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(700,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1005,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1009,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1085,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
Unknown35(0,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(2,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(3,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(4,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(5,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(6,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(7,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(8,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(23)
Unknown38(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(4,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(6,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(7,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(19,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(29,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(33,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(34,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(35,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(39,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(40,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(47,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(48,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(51,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(52,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 155 (0, 5, 2, 4, 1)
SubGroup(3)
GroupCheck3(153,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 153: 1 1 0
GroupCheck4(106,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 106: True 1
GroupCheck3(111,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 111: 0 1 0
Unknown132(33500,0,52600,0,44100,0,61200,0,0,0,0,0,0,0,0)
# Group 156 (0, 5, 2, 4, 1)
SubGroup(3)
GroupCheck3(153,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 153: 1 1 0
GroupCheck4(107,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 107: True 1
GroupCheck3(112,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 112: 0 1 0
Unknown132(31100,0,3864,1,41000,0,15664,1,0,0,0,0,0,0,0)
# Group 157 (0, 5, 2, 4, 1)
SubGroup(3)
GroupCheck3(153,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 153: 1 1 0
GroupCheck4(108,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 108: True 1
GroupCheck3(113,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 113: 0 1 0
Unknown132(54400,0,51600,0,64900,0,63500,0,0,0,0,0,0,0,0)
# Group 158 (0, 5, 2, 4, 1)
SubGroup(3)
GroupCheck3(153,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 153: 1 1 0
GroupCheck4(109,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 109: True 1
GroupCheck3(114,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 114: 0 1 0
Unknown132(55800,0,7064,1,64600,0,21664,1,0,0,0,0,0,0,0)
# Group 159 (0, 5, 2, 2, 1)
SubGroup(1)
GroupCheck4(153,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 153: True 1
Unknown142(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 160 (0, 5, 2, 2, 8)
SubGroup(1)
GroupCheck3(153,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 153: 1 1 0
SubGroup(7)
Unknown35(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(13,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(14,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown96(2,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(36,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(37,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
# Group 161 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 162 (0, 5, 0, 2, 26)
SubGroup(1)
GroupCheck4(153,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 153: True 1
SubGroup(8)
Unknown6(14,8,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(14,9,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(36,9,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(36,8,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(37,9,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(37,8,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(36,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(37,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3132,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 蕾雅大人,您平安無事啊……!
趕緊收拾掉周圍的敵人吧。
TalkDeploySlot(3133,14,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 王國軍……!
啊,你們來了啊!
Unknown10(1,23,14,105,105,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(322,4,14,105,105,0,0,0,0,0,0,0,0,0,0)
# 提防[0:CHARA_G]敗退!
TalkDeploySlot(3134,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 外面的傢伙都被打倒了?
太沒用了吧~
Unknown35(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(14,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,10,38,105,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]現身!
Unknown43(10,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(24,4,8,1,10,14,105,0,0,0,0,0,0,0,0)
# 擊敗[0:CHARA_G],救援[1:CHARA_G]!
Unknown6(14,30,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 163 (0, 5, 0, 3, 18)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(162,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 162: 1 1 0
If254(1,170,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3139,10,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 全都出來!
塔烈斯大人不是說過要支援我嗎?
Unknown14(38,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(39,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(40,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(41,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(36,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(37,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(38,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(39,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(40,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(41,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4022,2,36,14,105,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]等人現身! 開始朝[1:CHARA_G]發動攻擊!
TalkDeploySlot(3140,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 既然如此,那我就……不,
不能讓加爾古‧瑪庫受到破壞……!
# Group 164 (0, 2, 8, 3, 1)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(105,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3134,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 外面的傢伙都被打倒了?
太沒用了吧~
# Group 165 (0, 2, 0, 5, 2)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,38,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,38,1,1,1,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3135,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 你明明有那種力量,
為什麼要跟那群腥臭的獸類嘍囉混在一起?
GenderedMcTalk(0,3136,3137,1,2,1,0,0,0,0,0,0,0,0,0)
# 別把我跟你們相提並論。
我的力量要如何使用,我自己決定!
# Group 166 (0, 2, 0, 5, 1)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(26,0,38,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(27,0,38,1,1,1,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3138,10,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 哈囉,獸類是怎麼啦?
大司教要死翹翹了哦? 啊哈哈哈!
# Group 167 (0, 2, 0, 4, 2)
SubGroup(3)
Unknown18(10,75,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,50,4,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3141,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 快把那個怪物女給殺了!
TalkCharacter(3142,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 比起以前交戰時……
她似乎又變得更強了。
# Group 168 (0, 2, 0, 4, 2)
SubGroup(3)
Unknown18(10,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,25,4,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1393,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 你好煩啊……
TalkCharacter(3143,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 繼續壓制!
別讓對方有喘息的機會!
# Group 169 (0, 2, 0, 3, 2)
SubGroup(2)
Unknown18(10,25,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3144,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 可惡,要是我使出全力,
像你們這種貨色只要一瞬間……!
GenderedMcTalk(0,3145,3146,1,2,1,0,0,0,0,0,0,0,0,0)
# 怎麼能讓你這種人,
阻擋我們前進的道路……!
# Group 170 (0, 5, 2, 3, 1)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown112(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 171 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(444,1,8,2,14,105,105,0,0,0,0,0,0,0,0)
# 成功救援[0:CHARA_G]!
TalkCharacter(3147,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 死了吧。這樣就行了。
蕾雅大人,您沒事真是太好了。
TalkDeploySlot(3148,14,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 我衷心感謝你們的奉獻……
接下來我也會協助王國軍。
Unknown23(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,8,90,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,10,105,105,0,0,0,0,0,0,0,0,0,0)
# 大門因[0:CHARA_G]被擊敗而開啟!
TalkCharacter(3149,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 前方就是大教堂……大修道院的最深處。
塔烈斯與艾黛爾賈特也在那裡……
# Group 172 (14, 2, 4, 1, 0)
SubGroup(0)
# Group 173 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 174 (0, 2, 0, 2, 2)
SubGroup(1)
GroupCheck4(171,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 171: True 1
If254(1,239,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3173,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 雖然對手很強勁……但我不會挫敗。
我要獲勝,和大家一起回到王都……!
# Group 175 (0, 2, 0, 2, 2)
SubGroup(1)
GroupCheck4(171,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 171: True 1
If254(1,242,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3172,16,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 讓大家能在平穩的時代生活……
就是我的願望……!
# Group 176 (0, 2, 0, 2, 2)
SubGroup(1)
GroupCheck4(171,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 171: True 1
If254(1,240,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3170,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 我會將自己所相信的道路貫徹到底。
賭上法嘉斯騎士的榮耀!
# Group 177 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 178 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 179 (0, 2, 0, 2, 2)
SubGroup(1)
GroupCheck4(198,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 198: True 1
If254(1,243,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3171,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 這是場了結過去的戰爭。
可不能輕易地就輸了啊……
# Group 180 (0, 2, 0, 2, 2)
SubGroup(1)
GroupCheck4(198,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 198: True 1
If254(1,241,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3174,18,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 古廉,請你看著吧。
我會為你報仇並繼續向前邁進!
# Group 181 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 182 (0, 2, 0, 2, 1)
SubGroup(1)
GroupCheck4(202,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 202: True 1
TalkCharacter(3169,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 無論敵人是誰,
那傢伙的背後就由我來守護。
# Group 183 (0, 2, 0, 2, 1)
SubGroup(1)
GroupCheck4(202,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 202: True 1
TalkCharacter(3168,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 只要我與陛下同在,
我就絕不會輸……!
# Group 184 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 185 (0, 2, 0, 2, 2)
SubGroup(1)
GroupCheck4(206,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 206: True 1
If254(1,31,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3175,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 藍貝爾……你看見了嗎?
我們終於……走到這一步了。
# Group 186 (0, 2, 0, 2, 1)
SubGroup(1)
GroupCheck4(206,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 206: True 1
TalkCharacter(3167,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 我一定會為那天復仇。
為了能繼續往前……朝未來邁出步伐。
# Group 187 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 188 (0, 5, 0, 3, 4)
SubGroup(2)
GroupCheck4(162,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 162: True 1
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 擊敗[r]敵人[/]!
SubGroup(1)
TalkCharacter(3181,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 全軍擺陣!
讓他們見識獅子的武勇吧!
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 189 (0, 5, 0, 3, 117)
SubGroup(2)
GroupCheck3(188,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 188: 1 1 0
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 擊敗[r]敵人[/]!
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,192,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(22)
Unknown6(50,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(51,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(52,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(53,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(50,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(50,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(51,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(52,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(53,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(50,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(51,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(52,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(53,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(50,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(51,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(52,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(53,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(50,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(51,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(52,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(53,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(50,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(51,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(52,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(53,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3182,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 別錯過獲勝良機! 踏平他們!
SubGroup(4)
Unknown77(50,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(51,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(52,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(53,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(9,192,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SubGroup(9)
Unknown83(11143,2159,5958,11145,2155,6026,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(11143,2157,5863,11145,2153,5931,130,0,1,0,0,0,0,0,0)
# Focus on coords?
SubGroup(4)
Unknown21(50,45864,1,60400,0,0,1,0,0,0,0,0,0,0,0)
Unknown21(52,45964,1,60400,0,0,1,0,0,0,0,0,0,0,0)
Unknown21(51,45714,1,60500,0,0,1,0,0,0,0,0,0,0,0)
Unknown21(53,46114,1,60500,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown87(50,5,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(52,5,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(51,5,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(53,5,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(1200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(11143,2155,5917,11144,2155,5849,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(11143,2153,5975,11143,2153,5907,300,0,1,0,0,0,0,0,0)
# Focus on coords?
If254(2,171,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(14,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(51,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,171,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4017,0,50,105,105,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]一行人現身! 已占領[r]堡壘[/]!
If254(1,192,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,171,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(202,0,50,105,105,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]一行人現身!
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
If254(10,192,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown83(11150,2193,3633,11149,2189,3700,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(11150,2193,3507,11150,2185,3574,130,0,1,0,0,0,0,0,0)
# Focus on coords?
SubGroup(4)
Unknown21(50,45914,1,36700,0,0,1,0,0,0,0,0,0,0,0)
Unknown21(52,46014,1,36700,0,0,1,0,0,0,0,0,0,0,0)
Unknown21(51,45764,1,36800,0,0,1,0,0,0,0,0,0,0,0)
Unknown21(53,46164,1,36800,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown87(50,5,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(52,5,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(51,5,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(53,5,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(1200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(11148,2193,3566,11147,2195,2498,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(11149,2189,3696,11149,2191,3629,300,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown35(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(51,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4017,0,50,105,105,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]一行人現身! 已占領[r]堡壘[/]!
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
If254(1,192,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown6(50,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(51,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(52,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(53,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,171,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3183,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 煩耶!
你們真的是有夠礙事!
If254(1,171,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,192,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3184,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 別以為這點程度就能打倒老夫。
SubGroup(4)
Unknown6(50,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(51,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(52,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(53,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 190 (0, 5, 2, 2, 13)
SubGroup(1)
GroupCheck4(189,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 189: True 1
SubGroup(12)
Unknown6(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(51,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(52,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(53,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(50,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(51,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(52,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(53,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(50,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(51,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(52,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(53,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 191 (25, 2, 4, 1, 0)
SubGroup(0)
# Group 192 (0, 5, 0, 12, 5)
SubGroup(2)
GroupCheck3(171,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 171: 1 1 0
If254(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(4,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(5,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(6,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(7,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(14,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown80(111,0,0,0,0,0,8,0,0,0,0,0,0,0,0)
CloseUp(8,8,0,308,0,1,0,0,0,0,0,0,0,0,0)
Unknown6(8,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(8,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,9,1,8,105,105,0,0,0,0,0,0,0,0)
# 擊敗[0:CHARA_G]!
# Group 193 (0, 5, 0, 3, 40)
SubGroup(2)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,95,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(12,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3155,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 呵……如果這麼想要戰鬥,
就跟這傢伙打吧。
Unknown83(11176,2194,3221,11145,2187,3162,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(11180,2194,3220,11149,2187,3161,200,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown21(12,46164,1,31880,0,0,3,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,12,105,105,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]現身!
Unknown88(150,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(3)
Unknown6(8,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(15)
Unknown139(8,45964,1,30400,0,0,6,0,0,0,0,1,0,0,0)
Unknown83(11150,2224,3760,11149,2240,3693,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(11150,2198,3086,11152,2189,3019,100,0,1,0,1,0,0,0,0)
# Focus on coords?
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown68(8,12,1,1,6,45964,1,0,0,30400,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4020,2,8,105,105,0,0,0,15,15,0,0,0,0,0)
# [0:CHARA_G]發動[r]暗黑結界[/]!
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
Unknown23(8,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown6(12,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,8,90,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,8,74,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 194 (0, 5, 0, 3, 6)
SubGroup(2)
GroupCheck4(193,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 193: True 1
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3157,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 魔法屏障……?
這下似乎無法造成傷害了。
Unknown6(8,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3158,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 或許現在應該優先對付艾黛爾賈特吧。
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(12,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2,4,12,105,105,0,0,0,0,0,0,0,0,0,0)
# 擊敗[0:CHARA_G]!
# Group 195 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,0,12,105,105,0,0,0,0,0,0,0,0,0,0)
# 已擊敗[0:CHARA_G]!
TalkDeploySlot(3159,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 終究只是個傀儡嗎……真沒用啊。
SubGroup(7)
Unknown68(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4021,1,8,105,105,0,0,0,15,15,0,0,0,0,0)
# [0:CHARA_G]解除[r]暗黑結界[/]!
Unknown6(8,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3160,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 唔,防護障壁解開了……?
現在也許能夠造成傷害了。
# Group 196 (0, 5, 2, 3, 1)
SubGroup(2)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 197 (0, 5, 0, 5, 18)
SubGroup(4)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(195,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 195: True 1
Unknown29(4,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,75,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown93(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(542,0,8,12,105,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]已回復[1:CHARA_G]!
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(510,0,12,105,105,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]重返戰場!
SubGroup(8)
Unknown6(8,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown68(8,12,1,1,6,45764,1,0,0,30400,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4020,2,8,105,105,0,0,0,15,15,0,0,0,0,0)
# [0:CHARA_G]發動[r]暗黑結界[/]!
Unknown23(8,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,8,74,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,8,54,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,241,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3161,18,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 無論你站起來幾次,我們都會再把你打倒!
# Group 198 (0, 5, 0, 2, 8)
SubGroup(1)
GroupCheck4(197,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 197: True 1
TalkDeploySlot(3156,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 兵卒要多少有多少……
把那群獸類屠殺殆盡吧。
Unknown14(72,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(73,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(74,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(72,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(73,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(74,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,72,105,105,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]等人現身!
# Group 199 (0, 5, 0, 4, 10)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(197,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 197: True 1
Unknown19(12,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,0,12,105,105,0,0,0,0,0,0,0,0,0,0)
# 已擊敗[0:CHARA_G]!
SubGroup(7)
Unknown68(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4021,1,8,105,105,0,0,0,15,15,0,0,0,0,0)
# [0:CHARA_G]解除[r]暗黑結界[/]!
Unknown6(8,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 200 (0, 5, 2, 4, 1)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(197,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 197: True 1
Unknown19(12,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 201 (0, 5, 0, 5, 12)
SubGroup(4)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(199,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 199: True 1
Unknown29(4,2,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,55,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown93(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(510,0,12,105,105,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]重返戰場!
SubGroup(8)
Unknown6(8,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown68(8,12,1,1,6,45764,1,0,0,30400,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4020,2,8,105,105,0,0,0,15,15,0,0,0,0,0)
# [0:CHARA_G]發動[r]暗黑結界[/]!
Unknown23(8,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,8,54,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,8,34,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 202 (0, 5, 0, 2, 4)
SubGroup(1)
GroupCheck4(201,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 201: True 1
Unknown125(8,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(535,2,8,105,105,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]開始利用[r]闇魔法[/]發動攻擊!
Unknown70(8,4,0,0,8,2,10,40,0,1,4,0,0,0,0)
# Group 203 (0, 5, 0, 4, 10)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(201,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 201: True 1
Unknown19(12,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,0,12,105,105,0,0,0,0,0,0,0,0,0,0)
# 已擊敗[0:CHARA_G]!
SubGroup(7)
Unknown68(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4021,1,8,105,105,0,0,0,15,15,0,0,0,0,0)
# [0:CHARA_G]解除[r]暗黑結界[/]!
Unknown6(8,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 204 (0, 5, 2, 4, 1)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(201,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 201: True 1
Unknown19(12,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 205 (0, 2, 0, 2, 2)
SubGroup(1)
GroupCheck3(201,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 201: 1 1 0
TalkDeploySlot(3196,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 復仇永無止境!
直至我等消滅所有獸類,回歸地面……!
TalkDeploySlot(3197,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 如此執迷不悟,實在罪孽深重……
我必須親手將你剷除……!
# Group 206 (0, 5, 0, 6, 14)
SubGroup(5)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(203,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 203: True 1
Unknown19(12,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(4,3,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,35,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,6,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3164,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 看來不是選擇手段的時候了。
老夫要親手將汝等……!
SubGroup(5)
Unknown93(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(12,100,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(542,0,8,12,105,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]已回復[1:CHARA_G]!
Unknown78(0,8,34,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(8,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(4024,0,9,10,8,12,105,0,0,0,0,0,0,0,0)
TalkCharacter(3165,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 我想……這一定是最後了。
將過去的恩怨做個了斷吧……!
# Group 207 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 208 (0, 5, 8, 4, 15)
SubGroup(3)
GroupCheck4(197,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 197: True 0
Unknown18(8,30,4,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,0,12,105,105,0,0,0,0,0,0,0,0,0,0)
# 已擊敗[0:CHARA_G]!
SubGroup(7)
Unknown68(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4021,1,8,105,105,0,0,0,15,15,0,0,0,0,0)
# [0:CHARA_G]解除[r]暗黑結界[/]!
Unknown6(8,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(209,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 209 (0, 5, 8, 5, 14)
SubGroup(4)
GroupCheck4(208,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 208: True 0
Unknown18(8,30,4,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(2,120,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown93(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(510,0,12,105,105,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]重返戰場!
SubGroup(6)
Unknown6(8,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown68(8,12,1,1,6,45764,1,0,0,30400,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4020,2,8,105,105,0,0,0,15,15,0,0,0,0,0)
# [0:CHARA_G]發動[r]暗黑結界[/]!
Unknown23(8,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(208,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 210 (0, 2, 0, 8, 1)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,40,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,40,1,1,1,0,0,0,0,0,0,0,0,0)
GroupCheck3(33,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 33: 1 1 0
GenderedMcTalk(0,3152,3153,1,2,1,0,0,0,0,0,0,0,0,0)
# 我要用這股力量……打倒那傢伙。
拉魯瓦,你會支持我吧?
# Group 211 (0, 2, 0, 5, 1)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(3,0,40,1,1,1,0,0,0,0,0,0,0,0,0)
TalkCharacter(3154,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 唯獨你,我定當場斬殺。
將你的首級獻給死者以作祭奠。
# Group 212 (0, 2, 0, 5, 1)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(105,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3151,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 那傢伙就是暗中穿針引線的人。
陛下……復仇的時刻到了!
# Group 213 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,70,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,50,4,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1759,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 不管汝是誰都與老夫無關。
為了我等的宿願……去死吧!
GenderedMcTalk(0,1760,1761,1,2,1,0,0,0,0,0,0,0,0,0)
# 哈,那我也不管自己到底是誰了!
反正我的任務就是要打倒你!
# Group 214 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3162,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 你對我繼母做了什麼? 不回答的話……
我就挖出你的心臟來聽是怎麼回事吧。
TalkDeploySlot(3163,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 愚蠢的問題。
她早已化為我等野心的柴火,燃燒殆盡了。
# Group 215 (0, 5, 0, 4, 3)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(206,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 206: True 1
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,12,105,105,0,0,0,0,0,0,0,0,0,0)
# 已擊敗[0:CHARA_G]!
TalkCharacter(3166,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 抱歉……你先在那裡待著吧。
# Group 216 (0, 7, 2, 3, 1)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown124(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 217 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 218 (0, 5, 0, 2, 17)
SubGroup(1)
GroupCheck4(123,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 123: True 1
Unknown35(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(318,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(702,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(9,0,145,159,105,3,140,40,0,1,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(620,2,105,105,105,3,0,0,0,0,0,0,0,0,0)
# [r][0:PARTY][/]開始利用[g]弓弩炮台[/]和[g]魔道炮台[/]發動攻擊!
If254(1,239,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3176,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 去阻止炮台吧!
而且占領堡壘的話,戰鬥應該也會比較輕鬆!
If254(1,239,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3177,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 去阻止炮台吧……
占領堡壘也不會有損失。
Unknown44(6,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(12,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(621,4,16,1,105,105,105,0,0,0,0,0,0,0,0)
# 占領[r]堡壘[/],使[g]弓弩炮台[/]和[g]魔道炮台[/]停止攻擊!
# Group 219 (0, 5, 2, 4, 0)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(221,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 221: 0 1 0
# Group 220 (0, 5, 2, 3, 1)
SubGroup(2)
GroupCheck3(218,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 218: 1 1 0
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(316,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 221 (0, 5, 2, 4, 0)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(219,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 219: 0 1 0
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 222 (0, 5, 2, 3, 1)
SubGroup(2)
GroupCheck3(218,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 218: 1 1 0
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(700,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 223 (0, 2, 0, 5, 6)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,219,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(537,1,105,105,105,3,0,0,0,0,0,0,0,0,0)
# [g]弓弩炮台[/]因[r]堡壘[/]被占領而停止攻擊!
If254(1,221,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(622,1,105,105,105,3,0,0,0,0,0,0,0,0,0)
# [g]魔道炮台[/]因[r]堡壘[/]被占領而停止攻擊!
If254(1,240,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3178,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 成功占領這裡了。
趕緊去另一個堡壘吧!
# Group 224 (0, 5, 0, 4, 32)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(484,1,16,2,105,105,105,0,0,0,0,0,0,0,0)
# 成功使[g]弓弩炮台[/]和[g]魔道炮台[/]停止攻擊!
If254(1,243,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3179,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 呼,終於停下來了……
讓我休息一下……是不行的吧。
If254(10,135,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(14)
Unknown23(29,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(29,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(30,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(31,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(32,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(33,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(34,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(35,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4016,0,29,105,105,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]等人為保住[g]堡壘[/]而開始進軍!
If254(1,132,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3180,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 敵人行動了啊……正好。
這樣一來,也能避免被捲入火中。
# Group 225 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 226 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 227 (0, 2, 2, 4, 1)
SubGroup(3)
GroupCheck3(38,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 38: 1 1 0
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 122: 0 1 0
Unknown25(5,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 228 (0, 2, 2, 4, 1)
SubGroup(3)
GroupCheck3(38,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 38: 1 1 0
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 122: 0 1 0
Unknown25(10,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 229 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown29(3,2,3,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 230 (0, 5, 0, 4, 6)
SubGroup(3)
GroupCheck3(38,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 38: 1 1 0
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 122: 0 1 0
Unknown25(5,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(336,2,105,105,105,7,0,0,5,0,0,0,0,0,0)
# [0:AREA]面臨淪陷的危機!
If254(1,229,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3185,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 糟了……如果那裡被攻下,
就無法與同盟軍會合了。
If254(1,229,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3186,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 嘖……得儘速去救援……!
# Group 231 (0, 5, 0, 4, 6)
SubGroup(3)
GroupCheck3(38,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 38: 1 1 0
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 122: 0 1 0
Unknown25(10,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(336,2,105,105,105,7,0,0,10,0,0,0,0,0,0)
# [0:AREA]面臨淪陷的危機!
If254(1,229,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3185,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 糟了……如果那裡被攻下,
就無法與同盟軍會合了。
If254(1,229,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3186,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 嘖……得儘速去救援……!
# Group 232 (0, 5, 0, 3, 6)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(332,2,14,105,105,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]面臨敗退的危機!
TalkFromOwnStrings2(14,28,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,171,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3188,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 不能再拖了,
趕緊援救蕾雅大人!
Unknown61(14,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 233 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 234 (0, 8, 0, 3, 6)
SubGroup(2)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(162,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 162: True 1
Unknown112(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,14,105,105,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]戰死!
TalkCharacter(3191,3,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 蕾雅大人!
要是我能更早一點趕到……
Alert(338,3,14,105,105,0,0,0,0,0,0,0,0,0,0)
# 戰鬥敗北!
# Group 235 (0, 5, 2, 4, 0)
SubGroup(3)
GroupCheck4(38,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 38: True 1
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 122: 0 1 0
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 236 (0, 8, 0, 4, 3)
SubGroup(3)
GroupCheck4(38,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 38: True 1
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 122: 0 1 0
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(321,3,14,105,105,7,0,0,5,0,0,0,0,0,0)
# [0:AREA]淪陷!
TalkDeploySlot(3189,8,0,0,1,0,0,0,0,0,0,0,0,0,0)
# 哼,這下就成甕中之鱉了。
投入剩餘戰力,將他們擊潰吧。
Alert(338,3,14,105,105,0,0,0,0,0,0,0,0,0,0)
# 戰鬥敗北!
# Group 237 (0, 8, 0, 4, 3)
SubGroup(3)
GroupCheck4(38,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 38: True 1
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 122: 0 1 0
Unknown26(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(321,3,14,105,105,7,0,0,10,0,0,0,0,0,0)
# [0:AREA]淪陷!
TalkDeploySlot(3189,8,0,0,1,0,0,0,0,0,0,0,0,0,0)
# 哼,這下就成甕中之鱉了。
投入剩餘戰力,將他們擊潰吧。
Alert(338,3,14,105,105,0,0,0,0,0,0,0,0,0,0)
# 戰鬥敗北!
# Group 238 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 239 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 240 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 241 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 242 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 243 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,105,105,105,0,0,2,2,1,0,0,0,0,0)
大門因[0:AREA]被占領而開啟!
Alert(552,0,105,105,105,0,0,2,6,1,0,0,0,0,0)
大門因[0:AREA]被占領而開啟!
Alert(552,0,105,105,105,0,0,2,7,1,0,0,0,0,0)
大門因[0:AREA]被占領而開啟!
Alert(552,0,105,105,105,0,0,2,11,1,0,0,0,0,0)
大門因[0:AREA]被占領而開啟!
Alert(552,0,105,105,105,0,0,2,12,1,0,0,0,0,0)
大門因[0:AREA]被占領而開啟!
MainMissionStart(2,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[0:CHARA_G]!
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[0:CHARA_G]和[1:CHARA_G]!
Alert(237,0,104,105,105,3,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]撤退!
Alert(656,0,104,105,105,3,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]的鼓舞效果已結束!
Alert(313,2,104,105,105,3,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]敗退!
Alert(656,0,104,105,105,3,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]的鼓舞效果已結束!
TalkCharacter(3073,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4000,0,0,1,105,105,105,7,0,0,0,0,0,0,0)
MAIN MISSION START: 占領[r]堡壘[/],確保與[b][0:PARTY][/]碰頭的[b]會合地點[/]安全!
MainMissionStart(4001,1,0,2,105,105,105,7,0,0,0,0,0,0,0)
MAIN MISSION START: 成功確保與[b][0:PARTY][/]碰頭的[b]會合地點[/]安全!
Alert(4002,0,105,105,105,7,7,7,0,0,0,0,0,0,0)
提防與[b][0:PARTY][/]碰頭的[b]會合地點[/]淪陷!
Alert(203,2,11,105,105,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]等人現身!
Alert(4011,2,17,105,105,7,7,7,0,0,0,0,0,0,0)
[0:CHARA_G]等人開始朝與[b][0:PARTY][/]碰頭的[b]會合地點[/]進軍!
MainMissionStart(4,4,1,1,11,105,105,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[0:CHARA_G]等!
Alert(4002,2,105,105,105,7,0,0,0,0,0,0,0,0,0)
提防與[b][0:PARTY][/]碰頭的[b]會合地點[/]淪陷!
Alert(304,1,11,105,105,0,0,0,0,0,0,0,0,0,0)
已擊敗[0:CHARA_G]!
MainMissionStart(442,0,1,2,11,105,105,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功擊敗[0:CHARA_G]等!
Alert(245,0,11,105,105,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]暫時撤退!
Alert(589,0,11,105,105,0,0,0,0,0,0,0,0,0,0)
大門因[0:CHARA_G]等人被擊敗而開啟!
TalkDeploySlot(1731,8,0,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
一群連自己為何而活都不明白的家畜…… 休想來妨礙我等的宿願……!
一群連自己為何而活都不明白的家畜…… 休想來妨礙我等的宿願……!
Alert(607,2,105,105,105,0,0,0,0,0,4,0,0,0,0)
[0:NUMBER]座畢斯卡姆啟動!
Alert(565,0,105,105,105,8,0,0,0,0,0,0,0,0,0)
[r][0:PARTY][/]為前往增援而開啟大門!
MainMissionStart(712,4,2,1,105,105,105,0,0,0,0,0,0,0,0)
MAIN MISSION START: 解除控制裝置,使所有的畢斯卡姆停止運作!
Alert(95,4,105,105,105,0,0,0,0,0,0,0,0,0,0)
占領[r]堡壘[/],解除控制裝置!
Alert(95,4,105,105,105,0,0,0,0,0,0,0,0,0,0)
占領[r]堡壘[/],解除控制裝置!
Alert(95,4,105,105,105,0,0,0,0,0,0,0,0,0,0)
占領[r]堡壘[/],解除控制裝置!
Alert(95,4,105,105,105,0,0,0,0,0,0,0,0,0,0)
占領[r]堡壘[/],解除控制裝置!
Alert(719,4,105,105,105,0,0,0,0,0,0,0,0,0,0)
操控[b]堡壘[/]內的控制裝置!
Alert(719,4,105,105,105,0,0,0,0,0,0,0,0,0,0)
操控[b]堡壘[/]內的控制裝置!
Alert(719,4,105,105,105,0,0,0,0,0,0,0,0,0,0)
操控[b]堡壘[/]內的控制裝置!
Alert(719,4,105,105,105,0,0,0,0,0,0,0,0,0,0)
操控[b]堡壘[/]內的控制裝置!
Alert(619,0,105,105,105,0,0,0,0,0,1,0,0,0,0)
[0:NUMBER]座畢斯卡姆已停止運作!
Alert(619,0,105,105,105,0,0,0,0,0,1,0,0,0,0)
[0:NUMBER]座畢斯卡姆已停止運作!
Alert(619,0,105,105,105,0,0,0,0,0,1,0,0,0,0)
[0:NUMBER]座畢斯卡姆已停止運作!
Alert(619,0,105,105,105,0,0,0,0,0,1,0,0,0,0)
[0:NUMBER]座畢斯卡姆已停止運作!
TalkCharacter(3089,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(715,1,2,2,105,105,105,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功使所有的畢斯卡姆停止運作!
Alert(203,2,75,10,105,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]等人現身!
Alert(4011,2,10,10,105,7,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]等人開始朝與[b][0:PARTY][/]碰頭的[b]會合地點[/]進軍!
MainMissionStart(4010,4,3,1,75,105,105,7,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[0:CHARA_G]等人,守住與[b][0:PARTY][/]碰頭的[b]會合地點[/]!
Alert(304,0,75,105,105,0,0,0,0,0,0,0,0,0,0)
已擊敗[0:CHARA_G]!
Alert(245,0,75,105,105,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]暫時撤退!
MainMissionStart(4012,1,3,2,75,105,105,7,0,0,0,0,0,0,0)
MAIN MISSION START: 成功守住與[b][0:PARTY][/]碰頭的[b]會合地點[/]!
Alert(374,2,11,105,105,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]與援軍一同再度現身!
Alert(4013,2,11,105,105,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]等人開始朝畢斯卡姆控制裝置進軍!
MainMissionStart(2,4,4,1,11,105,105,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[0:CHARA_G]!
Alert(4026,2,105,105,105,0,0,0,8,0,0,0,0,0,0)
因[0:AREA]淪陷,畢斯卡姆再次啟動!
Alert(4026,2,105,105,105,0,0,0,4,0,0,0,0,0,0)
因[0:AREA]淪陷,畢斯卡姆再次啟動!
Alert(4026,2,105,105,105,0,0,0,2,0,0,0,0,0,0)
因[0:AREA]淪陷,畢斯卡姆再次啟動!
Alert(4026,2,105,105,105,0,0,0,11,0,0,0,0,0,0)
因[0:AREA]淪陷,畢斯卡姆再次啟動!
Alert(609,0,105,105,105,0,0,0,0,0,0,0,0,0,0)
畢斯卡姆停止運作!
Alert(609,0,105,105,105,0,0,0,0,0,0,0,0,0,0)
畢斯卡姆停止運作!
Alert(609,0,105,105,105,0,0,0,0,0,0,0,0,0,0)
畢斯卡姆停止運作!
Alert(609,0,105,105,105,0,0,0,0,0,0,0,0,0,0)
畢斯卡姆停止運作!
MainMissionStart(438,1,4,2,11,105,105,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功擊敗[0:CHARA_G]!
Alert(4025,1,16,105,105,7,0,0,0,0,0,0,0,0,0)
[b][0:PARTY][/]抵達戰場!
Alert(4003,0,9,29,105,3,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]為防守而召集[1:CHARA_G]等人!
Alert(575,0,29,105,105,3,0,0,0,0,0,0,0,0,0)
[r][0:PARTY][/]為迎擊敵軍而開啟大門!
MainMissionStart(4005,4,5,1,29,105,105,3,0,0,0,0,0,0,0)
MAIN MISSION START: 清剿上層的[r][0:PARTY][/],確保朝大修道院的進軍路線暢通!
TalkDeploySlot(3110,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
既然如此也只好不擇手段了! 就算燒出人命也要擋下他們!
既然如此也只好不擇手段了! 就算燒出人命也要擋下他們!
Alert(606,2,29,105,105,3,0,0,0,0,0,0,0,0,0)
[r][0:PARTY][/]發動[r]火計[/]!
TalkCharacter(3112,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
Alert(218,2,33,105,105,0,0,0,0,0,0,0,0,0,0)
更多[r]敵方[/]援軍現身!
Alert(4016,2,33,105,105,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]等人為保住堡壘而開始進軍!
Alert(200,2,13,105,105,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]現身!
TalkDeploySlot(4591,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
噫!? 那、那個巨大物體是什麼啊! 是站在我們這邊的嗎!?
噫!? 那、那個巨大物體是什麼啊! 是站在我們這邊的嗎!?
Alert(304,1,13,105,105,0,0,0,0,0,0,0,0,0,0)
已擊敗[0:CHARA_G]!
Alert(218,2,33,105,105,0,0,0,0,0,0,0,0,0,0)
更多[r]敵方[/]援軍現身!
Alert(202,1,15,105,105,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]一行人現身!
Alert(300,0,15,9,105,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]開始與[1:CHARA_G]交戰!
Alert(554,0,15,105,105,0,0,0,9,0,0,0,0,0,0)
[0:CHARA_G]開啟[0:AREA]的大門!
TalkDeploySlot(3124,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
你是……貝爾娜提塔!? 你怎麼在這裡? 不對,你來做什麼……!
你是……貝爾娜提塔!? 你怎麼在這裡? 不對,你來做什麼……!
TalkDeploySlot(3127,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
我不懂你意思! 要多少錢我都可以還你! 只求你饒我一條命啊!
我不懂你意思! 要多少錢我都可以還你! 只求你饒我一條命啊!
TalkDeploySlot(1691,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
這也太奇怪了,為什麼……! 為什麼我非死不可啊……?
這也太奇怪了,為什麼……! 為什麼我非死不可啊……?
Alert(319,1,9,105,105,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]戰死!
MainMissionStart(438,1,6,2,9,105,105,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功擊敗[0:CHARA_G]!
MainMissionStart(728,4,7,1,105,105,105,0,0,0,0,0,0,0,0)
MAIN MISSION START: 朝加爾古‧瑪庫大修道院進軍!
Alert(728,4,105,105,105,0,0,0,0,0,0,0,0,0,0)
朝加爾古‧瑪庫大修道院進軍!
MainMissionStart(0,0,7,4,105,105,105,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[r]敵人[/]!
MainMissionStart(0,0,16,4,105,105,105,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[r]敵人[/]!
Alert(322,4,14,105,105,0,0,0,0,0,0,0,0,0,0)
提防[0:CHARA_G]敗退!
Alert(200,2,10,38,105,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]現身!
MainMissionStart(24,4,8,1,10,14,105,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[0:CHARA_G],救援[1:CHARA_G]!
Alert(4022,2,36,14,105,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]等人現身! 開始朝[1:CHARA_G]發動攻擊!
TalkDeploySlot(3135,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
你明明有那種力量, 為什麼要跟那群腥臭的獸類嘍囉混在一起?
你明明有那種力量, 為什麼要跟那群腥臭的獸類嘍囉混在一起?
TalkDeploySlot(3138,10,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
哈囉,獸類是怎麼啦? 大司教要死翹翹了哦? 啊哈哈哈!
哈囉,獸類是怎麼啦? 大司教要死翹翹了哦? 啊哈哈哈!
TalkDeploySlot(3144,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
可惡,要是我使出全力, 像你們這種貨色只要一瞬間……!
可惡,要是我使出全力, 像你們這種貨色只要一瞬間……!
MainMissionStart(444,1,8,2,14,105,105,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功救援[0:CHARA_G]!
Alert(553,0,10,105,105,0,0,0,0,0,0,0,0,0,0)
大門因[0:CHARA_G]被擊敗而開啟!
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[r]敵人[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[r]敵人[/]!
Alert(4017,0,50,105,105,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]一行人現身! 已占領[r]堡壘[/]!
Alert(202,0,50,105,105,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]一行人現身!
Alert(4017,0,50,105,105,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]一行人現身! 已占領[r]堡壘[/]!
MainMissionStart(2,4,9,1,8,105,105,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[0:CHARA_G]!
Alert(200,2,12,105,105,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]現身!
Alert(4020,2,8,105,105,0,0,0,15,15,0,0,0,0,0)
[0:CHARA_G]發動[r]暗黑結界[/]!
Alert(2,4,12,105,105,0,0,0,0,0,0,0,0,0,0)
擊敗[0:CHARA_G]!
Alert(304,0,12,105,105,0,0,0,0,0,0,0,0,0,0)
已擊敗[0:CHARA_G]!
Alert(4021,1,8,105,105,0,0,0,15,15,0,0,0,0,0)
[0:CHARA_G]解除[r]暗黑結界[/]!
Alert(542,0,8,12,105,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]已回復[1:CHARA_G]!
Alert(510,0,12,105,105,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]重返戰場!
Alert(4020,2,8,105,105,0,0,0,15,15,0,0,0,0,0)
[0:CHARA_G]發動[r]暗黑結界[/]!
Alert(203,2,72,105,105,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]等人現身!
Alert(304,0,12,105,105,0,0,0,0,0,0,0,0,0,0)
已擊敗[0:CHARA_G]!
Alert(4021,1,8,105,105,0,0,0,15,15,0,0,0,0,0)
[0:CHARA_G]解除[r]暗黑結界[/]!
Alert(510,0,12,105,105,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]重返戰場!
Alert(4020,2,8,105,105,0,0,0,15,15,0,0,0,0,0)
[0:CHARA_G]發動[r]暗黑結界[/]!
Alert(535,2,8,105,105,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]開始利用[r]闇魔法[/]發動攻擊!
Alert(304,0,12,105,105,0,0,0,0,0,0,0,0,0,0)
已擊敗[0:CHARA_G]!
Alert(4021,1,8,105,105,0,0,0,15,15,0,0,0,0,0)
[0:CHARA_G]解除[r]暗黑結界[/]!
TalkDeploySlot(3196,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
復仇永無止境! 直至我等消滅所有獸類,回歸地面……!
復仇永無止境! 直至我等消滅所有獸類,回歸地面……!
Alert(542,0,8,12,105,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]已回復[1:CHARA_G]!
Alert(304,0,12,105,105,0,0,0,0,0,0,0,0,0,0)
已擊敗[0:CHARA_G]!
Alert(4021,1,8,105,105,0,0,0,15,15,0,0,0,0,0)
[0:CHARA_G]解除[r]暗黑結界[/]!
Alert(510,0,12,105,105,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]重返戰場!
Alert(4020,2,8,105,105,0,0,0,15,15,0,0,0,0,0)
[0:CHARA_G]發動[r]暗黑結界[/]!
TalkDeploySlot(1759,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
不管汝是誰都與老夫無關。 為了我等的宿願……去死吧!
不管汝是誰都與老夫無關。 為了我等的宿願……去死吧!
TalkCharacter(3162,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3163,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
愚蠢的問題。 她早已化為我等野心的柴火,燃燒殆盡了。
愚蠢的問題。 她早已化為我等野心的柴火,燃燒殆盡了。
Alert(304,1,12,105,105,0,0,0,0,0,0,0,0,0,0)
已擊敗[0:CHARA_G]!
Alert(620,2,105,105,105,3,0,0,0,0,0,0,0,0,0)
[r][0:PARTY][/]開始利用弓弩炮台和魔道炮台發動攻擊!
MainMissionStart(621,4,16,1,105,105,105,0,0,0,0,0,0,0,0)
MAIN MISSION START: 占領[r]堡壘[/],使弓弩炮台和魔道炮台停止攻擊!
Alert(537,1,105,105,105,3,0,0,0,0,0,0,0,0,0)
弓弩炮台因[r]堡壘[/]被占領而停止攻擊!
Alert(622,1,105,105,105,3,0,0,0,0,0,0,0,0,0)
魔道炮台因[r]堡壘[/]被占領而停止攻擊!
MainMissionStart(484,1,16,2,105,105,105,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功使弓弩炮台和魔道炮台停止攻擊!
Alert(4016,0,29,105,105,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]等人為保住堡壘而開始進軍!
Alert(336,2,105,105,105,7,0,0,5,0,0,0,0,0,0)
[0:AREA]面臨淪陷的危機!
Alert(336,2,105,105,105,7,0,0,10,0,0,0,0,0,0)
[0:AREA]面臨淪陷的危機!
Alert(332,2,14,105,105,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]面臨敗退的危機!
Alert(319,3,14,105,105,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]戰死!
Alert(338,3,14,105,105,0,0,0,0,0,0,0,0,0,0)
戰鬥敗北!
Alert(321,3,14,105,105,7,0,0,5,0,0,0,0,0,0)
[0:AREA]淪陷!
TalkDeploySlot(3189,8,0,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
哼,這下就成甕中之鱉了。 投入剩餘戰力,將他們擊潰吧。
哼,這下就成甕中之鱉了。 投入剩餘戰力,將他們擊潰吧。
Alert(338,3,14,105,105,0,0,0,0,0,0,0,0,0,0)
戰鬥敗北!
Alert(321,3,14,105,105,7,0,0,10,0,0,0,0,0,0)
[0:AREA]淪陷!
TalkDeploySlot(3189,8,0,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
哼,這下就成甕中之鱉了。 投入剩餘戰力,將他們擊潰吧。
哼,這下就成甕中之鱉了。 投入剩餘戰力,將他們擊潰吧。
Alert(338,3,14,105,105,0,0,0,0,0,0,0,0,0,0)
戰鬥敗北!