Le comte Bergliez et ses troupes ont été pris dans un piège derrière les lignes ennemies en Leicester. Dans une course contre la montre, vous partez prendre le grand pont de Myrddin pour les sauver.

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 [es]1_1_13_18_1_31_18_38_Shez 44 0 0 0 0 0 0 0 101 0 0 100 300 255 65535 1999 38 40 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
1 [es]1_1_13_19_1_32_18_39_Edelgard 255 0 0 1 20 1 0 0 101 0 0 100 300 255 65535 1999 65 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
2 [es]1_1_13_18_1_31_18_38_Hubert 255 0 0 2 35 2 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
3 [es]1_1_13_18_1_31_18_38_Ferdinand 255 0 0 3 40 3 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
4 [es]1_1_13_18_1_32_18_38_Dorothea 255 0 0 4 60 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
5 [es]1_1_13_18_1_32_18_38_Bernadetta 255 0 0 5 55 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
6 [es]1_1_13_18_1_31_18_38_Caspar 255 0 0 6 50 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
7 [es]1_1_13_18_1_32_18_38_Petra 255 0 0 7 65 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
8 [es]1_1_13_18_1_32_18_38_Ladislava 255 0 0 8 415 7 13 3 101 8 0 100 300 255 65535 1999 67 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
9 [es]5_5_9_14_20_31_14_34_comte Gloucester 255 0 0 9 455 5 12 3 101 5 0 100 300 49 1 1005 0 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
10 [es]1_1_13_18_1_31_18_38_Lorenz 255 0 0 10 105 5 12 3 101 5 0 100 300 255 2 1005 0 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
11 [es]1_1_13_19_1_31_18_39_Acheron 255 0 0 11 425 5 13 3 101 5 1 100 130 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
12 [es]1_1_13_18_1_31_18_38_Balthus 255 0 0 12 195 5 13 3 101 5 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 6 65535 65535 65535
13 [es]1_1_13_19_1_31_18_39_Ignatz 3 0 0 13 115 5 13 3 101 5 1 100 24 255 8 1999 0 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
14 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 14 645 5 13 3 101 5 0 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
15 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 15 615 5 13 3 101 5 0 12 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
16 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 16 660 5 13 3 101 5 0 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
17 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 17 645 5 13 3 101 5 0 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
18 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 18 600 5 13 3 101 5 1 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
19 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 19 640 5 13 3 101 5 1 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
20 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 20 625 5 13 3 101 5 1 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
21 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 21 630 5 13 3 101 5 1 14 130 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
22 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 22 630 5 13 3 101 5 1 14 130 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
23 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 23 650 5 13 3 101 5 0 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
24 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 24 650 5 13 3 101 5 0 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
25 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 25 630 5 13 3 101 5 0 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
26 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 26 630 5 13 3 101 5 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
27 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 27 660 5 13 3 101 5 0 13 300 255 65535 1999 45 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
28 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 28 630 5 13 3 101 5 1 14 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
29 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 29 610 5 13 3 101 5 1 14 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
30 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 30 630 5 13 3 101 5 0 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
31 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 31 650 5 13 3 101 5 0 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
32 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 255 0 0 32 675 5 13 3 101 5 0 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
33 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 33 630 5 13 3 101 5 0 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
34 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 34 615 5 13 3 101 5 0 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
35 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 255 0 0 35 690 5 13 3 101 5 0 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
36 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 36 650 5 13 3 101 5 0 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
37 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 37 625 5 13 3 101 5 1 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
38 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 38 665 5 13 3 101 5 0 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
39 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 39 645 5 13 3 101 5 1 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
40 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 40 650 5 13 3 101 5 0 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
41 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 255 0 0 41 695 7 13 0 101 8 0 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
42 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 42 650 7 13 0 101 8 0 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
43 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 255 0 0 43 680 4 13 0 101 5 1 16 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 35 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 1 0 0 0 0 0 0 175 102 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 14 0 0 0 0 65535 1 1000 1525 14 1525 10 1525 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 1 1000 1525 14 1522 10 1525 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 1 1000 1525 14 1525 10 1525 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1525 14 1525 13 1525 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1525 14 1522 10 1525 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 3 1000 1525 14 1525 13 1525 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 1 1000 1525 14 1525 13 1525 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 1525 14 1525 10 1525 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 3 1000 1525 14 1525 12 1525 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 1 1000 1525 14 1525 12 1525 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 1 1000 1525 14 1522 12 1525 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 3 1000 1525 14 1525 12 1525 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 12 0 12 65535 1 1000 1525 14 1522 12 1525 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 13 0 13 65535 0 1000 1525 14 1525 12 1525 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 75 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
48 0 0 0 48 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
49 0 0 0 49 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
50 0 0 0 50 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
51 0 0 0 51 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
52 0 0 0 52 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
53 0 0 0 53 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
54 0 0 0 54 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
55 0 0 0 55 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
56 0 0 0 56 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
57 0 0 0 57 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
58 0 0 0 58 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
59 0 0 0 59 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
60 0 0 0 60 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
61 0 0 0 61 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
62 0 0 0 62 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
63 0 0 0 63 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
64 0 0 0 64 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
65 0 0 0 65 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
66 0 0 0 66 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
67 0 0 0 67 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
68 0 0 0 68 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
69 0 0 0 69 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
70 0 0 0 70 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
71 0 0 0 71 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
72 0 0 0 72 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
73 0 0 0 73 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
74 0 0 0 74 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (32, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 37)
SubGroup(0)
SubGroup(5)
Unknown10(0,2,10,9,44,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,23,8,44,44,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetName(21,224,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 21 to [cs][es]2_5_9_14__31__34_sbire d'Acheron[cm][es]4_8_12_17__33__37_sbires d'Acheron[ce]
SetName(22,224,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 22 to [cs][es]2_5_9_14__31__34_sbire d'Acheron[cm][es]4_8_12_17__33__37_sbires d'Acheron[ce]
SubGroup(11)
Unknown6(31,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(31,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(40,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(81,27,661,2,0,0,0,0,0,0,0,0,0,0,0) # L'Empire perdra son point d'appui [cdb]si je suis vaincue ici.
SetDeathText(81,28,662,2,0,0,0,0,0,0,0,0,0,0,0) # Je suis à bout de forces, mais je continuerai [cdb]à me battre jusqu'à mon dernier souffle !
SubGroup(3)
Unknown6(18,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(19,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(26,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(8,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown143(1,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown143(2,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown143(3,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown126(0,59900,0,61100,0,7364,1,7964,1,0,0,0,0,0,0)
Unknown126(1,31700,0,14464,1,55000,0,33964,1,0,0,0,0,0,0)
SubGroup(2)
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 2 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 3 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 4 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(66,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(67,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 11 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown51(18264,1,53900,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 2, 16, 2, 1)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
# Group 13 (0, 2, 16, 2, 1)
SubGroup(1)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
# Group 14 (0, 2, 16, 2, 1)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
# Group 15 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 16 (0, 2, 16, 2, 11)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown21(0,50000,0,26164,1,0,2,0,0,0,0,1,1,0,0)
Unknown21(1,54700,0,25864,1,0,0,0,0,0,0,1,1,0,0)
Unknown21(2,14595,1,19783,1,0,1,0,0,0,0,1,1,0,0)
Unknown21(3,15737,1,13928,1,0,1,0,0,0,0,1,1,0,0)
Unknown21(4,45400,0,27164,1,0,2,0,0,0,0,1,1,0,0)
Unknown21(5,55700,0,26064,1,0,2,0,0,0,0,1,1,0,0)
Unknown21(6,18064,1,16564,1,0,1,0,0,0,0,1,1,0,0)
Unknown21(7,61100,0,26164,1,0,2,0,0,0,0,1,1,0,0)
# Group 17 (0, 2, 24, 2, 11)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown21(0,50000,0,26164,1,0,2,0,0,0,0,1,1,0,0)
Unknown21(1,38800,0,33364,1,0,0,0,0,0,0,1,1,0,0)
Unknown21(2,14595,1,19783,1,0,1,0,0,0,0,1,1,0,0)
Unknown21(3,15737,1,13928,1,0,1,0,0,0,0,1,1,0,0)
Unknown21(4,45400,0,27164,1,0,2,0,0,0,0,1,1,0,0)
Unknown21(5,55700,0,26064,1,0,2,0,0,0,0,1,1,0,0)
Unknown21(6,18064,1,16564,1,0,1,0,0,0,0,1,1,0,0)
Unknown21(7,41600,0,17064,1,0,2,0,0,0,0,1,1,0,0)
# Group 18 (0, 2, 16, 2, 9)
SubGroup(1)
Unknown42(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown139(0,25664,1,25164,1,0,3,0,0,0,0,1,1,0,0)
Unknown139(1,21164,1,16664,1,0,3,0,0,0,0,1,1,0,0)
Unknown139(2,22164,1,21664,1,0,3,0,0,0,0,1,1,0,0)
Unknown139(3,15164,1,22664,1,0,3,0,0,0,0,1,1,0,0)
Unknown139(4,21164,1,28164,1,0,3,0,0,0,0,1,1,0,0)
Unknown139(5,25664,1,29164,1,0,3,0,0,0,0,1,1,0,0)
Unknown139(6,18664,1,18664,1,0,3,0,0,0,0,1,1,0,0)
Unknown139(7,18164,1,25664,1,0,3,0,0,0,0,1,1,0,0)
# Group 19 (0, 2, 16, 2, 9)
SubGroup(1)
Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 21 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(5,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(43,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 24 (0, 2, 2, 3, 5)
SubGroup(2)
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Venez à bout [eg4][cp][0:CHARA_G] !
Unknown19(43,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 25 (0, 2, 0, 4, 12)
SubGroup(3)
GroupCheck4(24,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 24: True 1
Unknown19(43,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(2,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown76(8,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(41,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(42,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(658,1,43,44,44,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] soigne avec [b]Écho : magie blanche[/] !
SubGroup(1)
Unknown48(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 2, 0, 4, 6)
SubGroup(3)
GroupCheck4(25,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 25: True 1
Unknown19(43,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(2,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown76(8,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(41,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(42,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 2, 0, 3, 5)
SubGroup(2)
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Venez à bout [eg4][cp][0:CHARA_G] !
Unknown19(43,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,43,44,44,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] s'est fait battre !
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(659,2,43,44,44,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] est en déroute ! [b]Écho : magie blanche[/] interrompu !
# Group 28 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 29 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(6,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (0, 2, 2, 2, 5)
SubGroup(1)
MainMissionStart(6,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Venez à bout [eg4][r][cp][0:PARTY][/] !
SubGroup(4)
Unknown37(7,65511,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(9,65511,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(10,65511,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(12,65511,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown53(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 5, 0, 1, 29)
SubGroup(0)
SubGroup(1)
TalkCharacter(578,2,1,4,1,0,0,0,0,0,0,0,0,0,0) # Ces défenses sont vraiment solides. Le comte Gloucester doit se trouver sur l'autre rive.
SubGroup(1)
Unknown54(5,1,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown83(6840,620,6605,6929,670,6516,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6900,575,6546,6929,580,6516,100,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(1)
TalkCharacter(579,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ladislava tient le point de contrôle central. Nous lancerons notre attaque à partir de là.
Unknown88(700,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(6)
Unknown83(7122,575,7566,6827,700,7148,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7172,555,7516,6827,700,7148,240,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(1)
TalkCharacter(580,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # Le point de contrôle constitue la clé pour [cdb]prendre le grand pont de Myrddin. Sans lui, [cdb]nous n'avons aucune chance d'y arriver.
Unknown88(700,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
Unknown54(5,0,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown6(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(41,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(42,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 34 (0, 5, 0, 1, 22)
SubGroup(0)
SubGroup(1)
TalkCharacter(581,81,1,2,1,3,0,0,0,0,0,0,0,0,0) # Sa Majesté compte sur moi, [cdb]et je ne la décevrai pas !
SubGroup(4)
Unknown43(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(26,4,0,1,31,8,44,0,0,0,0,0,0,0,0) # Venez à bout [eg4][0:CHARA_G] et de son équipe et aidez [eg2][1:CHARA_G] !
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown23(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,31,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(41,31,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(42,31,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(31,41,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(582,6,1,0,1,0,0,0,0,0,0,0,0,0,0) # Elle est encerclée. Il faut la secourir !
# Group 35 (0, 2, 2, 3, 4)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown76(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(41,65535,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(42,65535,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 36 (0, 2, 2, 3, 4)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown76(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(41,65535,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(42,65535,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 37 (0, 2, 2, 3, 4)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,90,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown76(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(41,65535,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(42,65535,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (0, 2, 2, 3, 4)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,120,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown76(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(41,65535,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(42,65535,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 39 (0, 2, 2, 3, 4)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,150,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown76(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(41,65535,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(42,65535,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 40 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(44,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(81,73,583,0,0,0,0,0,0,0,0,0,0,0,0) # Merci. Vous voulez bien prendre le relais ?
CloseUp(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1827,1,8,44,44,3,0,0,0,0,0,0,0,0,0) # [eb][eg2][b][0:PARTY][/] a atteint [eg2][0:CHARA_G] !
# Group 41 (0, 2, 8, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
# Group 42 (0, 2, 8, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
# Group 43 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(41,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1825,2,8,44,44,0,0,0,0,0,0,0,0,0,0) # Le garde [eg4][0:CHARA_G] a été mis en déroute !
# Group 44 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(42,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1825,2,8,44,44,0,0,0,0,0,0,0,0,0,0) # Le garde [eg4][0:CHARA_G] a été mis en déroute !
# Group 45 (0, 5, 0, 4, 17)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(40,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(444,1,0,2,8,44,44,0,0,0,0,0,0,0,0) # Vous avez secouru [eg2][0:CHARA_G] !
SubGroup(2)
TalkCharacter(584,2,1,1,1,0,0,0,0,0,0,0,0,0,0) # Reposez-vous, Ladislava. Vous avez accompli [cdb]un grand exploit.
TalkCharacter(585,81,1,1,1,3,0,0,0,0,0,0,0,0,0) # Vous m'honorez, Votre Majesté. Puissiez-vous remporter la victoire [cdb]aujourd'hui !
SubGroup(3)
Unknown18(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(41,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(42,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,8,44,44,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] a battu en retraite !
SubGroup(1)
TalkCharacter(586,5,1,1,1,0,0,0,0,0,0,0,0,0,0) # Le combat est maintenant égal.
SubGroup(1)
Unknown10(1,0,44,44,44,3,0,0,0,0,0,0,0,0,0)
# Group 46 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 47 (0, 5, 0, 2, 12)
SubGroup(1)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(20,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(20,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(587,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ne fonçons pas tête baissée ou nous serons [cdb]pris au piège avec elle. Nous devons sécuriser [cdb]la route à mesure que nous progressons.
SubGroup(4)
Unknown44(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(12,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1823,4,1,1,8,44,44,0,0,0,0,0,0,0,0) # Capturez les [r]bastions[/] et sécurisez la route vers [eg2][0:CHARA_G] !
If254(1,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(588,9,1,1,1,0,0,0,0,0,0,0,0,0,0) # Et il est toujours bon d'avoir une issue [cdb]de secours !
# Group 48 (0, 2, 0, 15, 5)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(589,8,1,1,1,0,0,0,0,0,0,0,0,0,0) # Bien ! Continuons comme ça !
If254(1,97,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(590,11,1,4,1,0,0,0,0,0,0,0,0,0,0) # Regardez à l'ouest. Je crois qu'il se passe [cdb]quelque chose.
# Group 49 (0, 5, 0, 6, 9)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1801,1,1,2,44,44,44,0,0,0,0,0,0,0,0) # Vous avez capturé les [r]bastions[/] sur le chemin du [g]point de contrôle[/] !
SubGroup(1)
TalkCharacter(591,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # Le point de contrôle n'est plus [cdb]très loin. Courage !
# Group 50 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 51 (0, 5, 0, 2, 16)
SubGroup(1)
PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(12,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(12,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown100(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1806,2,12,44,44,0,0,0,0,0,0,0,0,0,0) # Apparition [eg4][0:CHARA_G] pour défendre la porte du [g]point de contrôle[/] !
SubGroup(2)
SetDeathText(101,73,592,0,0,0,0,0,0,0,0,0,0,0,0) # Pas si vite ! Pour continuer, va falloir payer [cdb]le droit de passage !
CloseUp(12,7,0,0,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,3,1,12,44,44,0,0,0,0,0,0,0,0) # Venez à bout [eg4][0:CHARA_G] !
If254(1,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(594,7,1,0,1,0,0,0,0,0,0,0,0,0,0) # On pouvait pas trouver meilleur endroit pour [cdb]tomber dans une embuscade...
# Group 52 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Venez à bout des [y]ennemis[/] !
GroupCheck3(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 51: 1 0 0
SubGroup(1)
TalkCharacter(593,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # Cet homme est un mercenaire. Lui offrir [cdb]une récompense nous permettra [cdb]peut-être d'éviter un combat.
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 53 (0, 5, 0, 3, 8)
SubGroup(2)
MainMissionStart(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0) # Venez à bout des [y]ennemis[/] !
GroupCheck3(59,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 59: 0 1 0
SubGroup(2)
Unknown6(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(19,4,3,2,12,44,44,0,0,0,0,0,0,0,0)
# Group 54 (0, 5, 0, 6, 2)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(44,12,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(595,101,1,1,0,1,0,0,0,0,0,0,0,0,0) # Ha ha ha ! Je n'avais pas eu d'adversaires [cdb]dignes de ce nom depuis longtemps. Allez, en garde !
# Group 55 (0, 5, 0, 6, 4)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(101,1,102,0,1,0,0,0,0,0,0,0,0,0,0)
If254(2,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(596,102,1,4,1,0,0,0,0,0,0,0,0,0,0) # Vous avez perdu la tête, Balthus ? Comment osez-vous lever une arme [cdb]contre nous !
If254(1,56,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(598,101,1,2,1,1,0,0,0,0,0,0,0,0,0) # Taisez-vous ! J'ai une dette à rembourser !
# Group 56 (0, 5, 0, 6, 4)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(101,1,103,0,1,0,0,0,0,0,0,0,0,0,0)
If254(2,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(597,103,1,4,1,0,0,0,0,0,0,0,0,0,0) # Euh, Balou ? Tu fais quoi, là ?
If254(1,55,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(598,101,1,2,1,1,0,0,0,0,0,0,0,0,0) # Taisez-vous ! J'ai une dette à rembourser !
# Group 57 (0, 5, 8, 4, 2)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 55: 1 0 0
GroupCheck3(56,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 56: 1 0 0
SubGroup(1)
TalkCharacter(598,101,1,2,1,1,0,0,0,0,0,0,0,0,0) # Taisez-vous ! J'ai une dette à rembourser !
# Group 58 (0, 5, 0, 5, 2)
SubGroup(2)
Unknown18(12,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(599,101,1,3,0,1,0,0,0,0,0,0,0,0,0) # Juste pour être clair, je ne tiens pas à mourir.
# Group 59 (0, 5, 2, 3, 2)
SubGroup(2)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(53,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 53: 0 1 0
SubGroup(1)
Unknown112(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 60 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck3(59,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 59: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # Venez à bout des [y]ennemis[/] !
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Venez à bout des [y]ennemis[/] !
SubGroup(1)
Unknown99(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 61 (0, 5, 0, 3, 24)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown96(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,12,44,44,0,0,0,0,0,0,0,0,0,0) # Vous avez vaincu [eg2][0:CHARA_G] !
SubGroup(2)
GenderedMcTalk(0,600,601,1,0,1,0,0,0,0,0,0,0,0,0) # Alors rendez-vous. De plus, vous n'êtes pas [cdb]idiot. Vous savez que l'Empire ne laissera pas [cdb]un balèze comme vous moisir en prison.
TalkCharacter(602,101,1,3,1,1,0,0,0,0,0,0,0,0,0) # Oui, ce n'est pas faux.
SubGroup(1)
Unknown22(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,2,2,12,44,44,0,0,0,0,0,0,0,0) # Vous avez enrôlé [eg2][0:CHARA_G] !
SubGroup(1)
Unknown18(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown100(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,1,12,44,44,0,0,0,12,0,0,0,0,0,0) # Vous avez vaincu [eg2][0:CHARA_G] ! Les portes du bastion se sont ouvertes !
# Group 62 (0, 5, 0, 3, 17)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(59,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 59: 1 0 0
SubGroup(3)
Unknown96(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,12,44,44,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] a péri !
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,3,2,12,44,44,0,0,0,0,0,0,0,0) # Vous avez vaincu [eg2][0:CHARA_G] !
SubGroup(4)
Unknown100(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,1,12,44,44,0,0,0,12,0,0,0,0,0,0) # Vous avez vaincu [eg2][0:CHARA_G] ! Les portes du bastion se sont ouvertes !
# Group 63 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 64 (0, 5, 0, 4, 35)
SubGroup(3)
Unknown29(0,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(65,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 65: False 1
GroupCheck3(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 51: 1 0 0
SubGroup(2)
Unknown33(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,13,44,44,7,0,0,0,0,0,0,0,0,0) # [eb][eg1][0:CHARA_G] vient d'apparaître !
SubGroup(2)
SetDeathText(21,73,603,2,0,0,0,0,0,0,0,0,0,0,0) # Feu ! Faites pleuvoir les flèches [cdb]sur leurs troupes centrales !
CloseUp(13,7,0,0,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown66(308,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(312,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(318,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(322,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(13,4,0,0,44,2,0,40,2,1,0,0,0,0,0)
SubGroup(6)
Unknown83(4770,600,8490,4730,640,8573,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(4770,580,8465,4730,615,8573,120,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(1803,2,44,44,44,7,0,0,0,0,0,0,0,0,0) # [eb][eg2][r][cp][0:PARTY][/] utilisent des [g]balistes[/] pour tirer sur la zone autour du [g]point de contrôle[/] !
Unknown88(1200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(3)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(574,2,13,44,44,7,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] a ouvert les portes pour lancer une interception !
SubGroup(1)
TalkCharacter(604,5,1,4,1,0,0,0,0,0,0,0,0,0,0) # Je m'attendais à un tel piège. Nous aurions [cdb]dû envoyer des soldats à l'ouest s'en occuper.
SubGroup(2)
Unknown43(13,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1805,4,5,1,13,44,44,0,0,0,0,0,0,0,0) # Venez à bout [eg4][0:CHARA_G] pour stopper les [g]balistes[/] !
# Group 65 (0, 5, 0, 3, 36)
SubGroup(2)
Unknown29(1,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(64,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 64: False 1
SubGroup(2)
Unknown33(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,13,44,44,7,0,0,0,0,0,0,0,0,0) # [eb][eg1][0:CHARA_G] vient d'apparaître !
SubGroup(2)
SetDeathText(21,73,609,2,0,0,0,0,0,0,0,0,0,0,0) # Non ! Leur force principale devait rejoindre [cdb]le point de contrôle pour que nous puissions [cdb]leur tendre une embuscade ! Interceptez-les !
CloseUp(13,7,0,0,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown66(308,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(312,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(318,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(322,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(13,4,0,0,44,2,0,40,2,1,1,0,0,0,0)
SubGroup(6)
Unknown83(4770,600,8490,4730,640,8573,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(4770,580,8465,4730,615,8573,120,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(1804,2,44,44,44,7,0,0,0,0,0,0,0,0,0) # [eb][eg2][r][cp][0:PARTY][/] contre-attaquent avec des tirs de [g]balistes[/] !
Unknown88(1200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(3)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(574,2,13,44,44,7,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] a ouvert les portes pour lancer une interception !
SubGroup(2)
TalkCharacter(610,5,1,1,1,0,0,0,0,0,0,0,0,0,0) # Nous avons bien fait d'attaquer d'abord [cdb]à l'ouest. Ça aurait été un désastre [cdb]si nous ne l'avions pas fait.
TalkCharacter(649,6,1,1,1,0,0,0,0,0,0,0,0,0,0) # Et si on s'emparait de cette baliste ?
SubGroup(2)
Unknown43(13,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,5,1,13,44,44,0,0,0,0,0,0,0,0) # Venez à bout [eg4][0:CHARA_G] !
# Group 66 (0, 5, 0, 3, 5)
SubGroup(2)
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Venez à bout [eg4][0:CHARA_G] !
GroupCheck3(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 64: 1 0 0
SubGroup(2)
TalkCharacter(605,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # Quoi qu'il en soit, c'était une belle salve. L'ennemi compte visiblement un officier [cdb]talentueux dans ses rangs.
TalkCharacter(606,21,1,4,1,1,0,0,0,0,0,0,0,0,0) # Talentueux ? Attendez, c'est de moi [cdb]que vous parlez ?
SubGroup(1)
Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 67 (0, 5, 0, 3, 5)
SubGroup(2)
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Venez à bout [eg4][0:CHARA_G] !
GroupCheck3(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 65: 1 0 0
SubGroup(2)
TalkCharacter(611,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # Inutile d'essayer de fuir. Déposez les armes [cdb]et nous vous épargnerons.
TalkCharacter(612,21,1,3,1,1,0,0,0,0,0,0,0,0,0) # Nous rendre à l'Empire ? Jamais !
SubGroup(1)
Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 68 (0, 2, 0, 2, 4)
SubGroup(1)
GroupCheck3(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 64: 1 0 0
If254(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(607,10,1,2,1,0,0,0,0,0,0,0,0,0,0) # Une pluie de flèche s'abat sur Ladislava. Nous devons attaquer ce problème [cdb]à la source !
If254(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(608,53,1,2,1,0,0,0,0,0,0,0,0,0,0) # Nos soldats au centre vont se faire massacrer [cdb]si nous ne faisons rien pour arrêter ces tirs.
# Group 69 (0, 5, 0, 3, 8)
SubGroup(2)
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0) # Venez à bout [eg4][0:CHARA_G] !
GroupCheck3(72,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 72: 0 1 0
SubGroup(2)
Unknown6(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(13,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(19,4,5,4,13,44,44,0,0,0,0,0,0,0,0)
# Group 70 (0, 5, 0, 6, 2)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(44,13,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(613,21,1,2,0,1,0,0,0,0,0,0,0,0,0) # J'ai choisi d'être ici et je combattrai l'Empire [cdb]jusqu'au bout !
# Group 71 (0, 5, 0, 5, 2)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(614,21,1,3,0,1,0,0,0,0,0,0,0,0,0) # Capituler maintenant me condamnerait [cdb]à vivre dans le déshonneur à jamais.
# Group 72 (0, 5, 2, 3, 2)
SubGroup(2)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(69,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 69: 0 1 0
SubGroup(1)
Unknown112(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 73 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck3(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 72: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # Venez à bout [eg4][0:CHARA_G] !
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Venez à bout [eg4][0:CHARA_G] !
SubGroup(1)
Unknown99(2,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 74 (0, 5, 0, 3, 25)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown71(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(316,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,13,44,44,0,0,0,0,0,0,0,0,0,0) # Vous avez vaincu [eg2][0:CHARA_G] !
SubGroup(2)
TalkCharacter(615,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # La mort est-elle vraiment préférable ? D'autant que ce genre de chose finit [cdb]toujours par s'arranger, vous verrez.
TalkCharacter(616,21,1,3,1,1,0,0,0,0,0,0,0,0,0) # C'est possible, mais... Bon, entendu, [cdb]je me rends.
SubGroup(1)
Unknown22(13,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,4,2,13,44,44,0,0,0,0,0,0,0,0) # Vous avez enrôlé [eg2][0:CHARA_G] !
SubGroup(1)
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(617,6,1,1,1,0,0,0,0,0,0,0,0,0,0) # Les tirs de flèches ont cessé. Continuons.
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(539,1,13,44,44,0,0,0,0,0,0,0,0,0,0) # Vous avez vaincu [eg2][0:CHARA_G] ! Les [g]balistes[/] ont été interrompues !
# Group 75 (0, 5, 0, 3, 18)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 72: 1 0 0
SubGroup(1)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown71(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(316,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,13,44,44,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] a péri !
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,5,2,13,44,44,0,0,0,0,0,0,0,0) # Vous avez vaincu [eg2][0:CHARA_G] !
SubGroup(1)
TalkCharacter(617,6,1,1,1,0,0,0,0,0,0,0,0,0,0) # Les tirs de flèches ont cessé. Continuons.
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(539,1,13,44,44,0,0,0,0,0,0,0,0,0,0) # Vous avez vaincu [eg2][0:CHARA_G] ! Les [g]balistes[/] ont été interrompues !
# Group 76 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 77 (0, 5, 0, 6, 25)
SubGroup(3)
PauseMaybe(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown96(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(11,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(21,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(21,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1828,2,11,11,44,0,0,0,0,0,0,0,0,0,0) # Les subordonnés [eg4][0:CHARA_G] et [eg2][1:CHARA_G] sont apparus !
SubGroup(2)
SetDeathText(83,73,618,0,0,0,0,0,0,0,0,0,0,0,0) # Les terres de l'autre côté de ce pont sont [cdb]les miennes, et vous n'êtes pas les bienvenus !
CloseUp(11,7,0,0,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(11,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,6,1,11,44,44,0,0,0,0,0,0,0,0) # Venez à bout [eg4][0:CHARA_G] !
SubGroup(1)
TalkCharacter(619,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # Voilà un imbécile de première catégorie. Rendons-lui service et mettons fin [cdb]à ses souffrances.
# Group 78 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(44,11,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(622,83,1,1,0,1,0,0,0,0,0,0,0,0,0) # Je suis Acheron, Sauveur de l'Alliance ! Ho ho, elle est bien bonne, celle-là ! Il faut que je la note...
# Group 79 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(623,83,1,2,0,1,0,0,0,0,0,0,0,0,0) # Vous ne voyez pas que je suis en difficulté, [cdb]bande d'imbéciles ?! Alors ne restez pas [cdb]bouche bée et venez m'aider !
# Group 80 (0, 5, 0, 4, 16)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(17,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(620,83,1,4,1,1,0,0,0,0,0,0,0,0,0) # Ils ont été vaincus ? Hmph ! Eh bien, ma vie [cdb]vaut plus qu'un trésor, de toute façon.
SubGroup(2)
Unknown15(28,11,0,0,0,1,1,0,0,0,0,0,0,0,0)
Unknown15(29,11,0,2,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(28,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(29,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(28,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(29,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1829,2,11,11,44,0,0,0,0,0,0,0,0,0,0) # Les subordonnés [eg4][0:CHARA_G] sont apparus pour protéger [eg2][1:CHARA_G] !
If254(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(621,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # J'ai horreur de ce genre de type... Arrêtez [cdb]de laisser vos sbires faire tout le boulot, [cdb]espèce de lâche !
# Group 81 (0, 5, 0, 2, 4)
SubGroup(1)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(83,96,624,3,0,0,0,0,0,0,0,0,0,0,0) # J'aurais dû changer de camp... quand j'en avais l'opportunité...
SubGroup(1)
Unknown112(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 82 (0, 5, 0, 3, 13)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(81,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 81: 1 0 0
SubGroup(1)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,11,44,44,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] a péri !
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,6,2,11,44,44,0,0,0,0,0,0,0,0) # Vous avez vaincu [eg2][0:CHARA_G] !
SubGroup(2)
Unknown100(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,1,11,44,44,0,0,0,12,0,0,0,0,0,0) # Vous avez vaincu [eg2][0:CHARA_G] ! Les portes du bastion se sont ouvertes !
# Group 83 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 84 (0, 5, 0, 5, 19)
SubGroup(2)
PauseMaybe(6,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(17,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(9,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(10,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
TalkCharacter(625,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # Les terres de l'Alliance se trouvent devant [cdb]nous, ainsi que l'armée de Gloucester.
TalkCharacter(626,144,1,3,1,1,0,0,0,0,0,0,0,0,0) # Ils ont pris le grand pont de Myrddin, [cdb]n'est-ce pas ? Nous sommes donc [cdb]le dernier rempart de l'Alliance.
TalkCharacter(627,19,1,3,1,1,0,0,0,0,0,0,0,0,0) # Il doit exister une façon de résoudre ceci [cdb]sans verser davantage de sang, père.
SubGroup(1)
Unknown80(44,0,0,0,0,0,44,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown43(9,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,4,8,1,9,10,44,0,0,0,0,0,0,0,0) # Venez à bout [eg4][0:CHARA_G] et [eg4][1:CHARA_G] !
SubGroup(1)
TalkCharacter(628,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # Notre priorité est de trouver le comte Gloucester. Il était de notre côté [cdb]autrefois. Il se rendra.
# Group 85 (0, 5, 0, 3, 2)
SubGroup(2)
GroupCheck3(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 84: 1 0 0
MainMissionStart(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Venez à bout [eg4][0:CHARA_G] et [eg4][1:CHARA_G] !
SubGroup(1)
Unknown99(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 86 (0, 5, 0, 4, 8)
SubGroup(3)
MainMissionStart(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0) # Venez à bout [eg4][0:CHARA_G] et [eg4][1:CHARA_G] !
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(19,4,8,7,10,44,44,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(9,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,9,1,9,44,44,0,0,0,0,0,0,0,0) # Venez à bout [eg4][0:CHARA_G] !
# Group 87 (0, 2, 2, 7, 2)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # Venez à bout [eg4][0:CHARA_G] et [eg4][1:CHARA_G] !
MainMissionStart(3,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Venez à bout [eg4][0:CHARA_G] et [eg4][1:CHARA_G] !
SubGroup(1)
Unknown99(3,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 88 (0, 2, 2, 6, 3)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(44,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(19,73,629,2,0,0,0,0,0,0,0,0,0,0,0) # Les terres que vous voyez derrière moi [cdb]appartiennent à la maison Gloucester. Je ne [cdb]vous permettrai pas d'y poser un seul pied.
CloseUp(10,7,0,0,1,1,0,0,0,0,0,0,0,0,0)
# Group 89 (0, 5, 0, 6, 2)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(630,19,1,2,0,1,0,0,0,0,0,0,0,0,0) # La maison Gloucester est réputée [cdb]pour sa ténacité !
# Group 90 (0, 5, 0, 4, 24)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 0 1 0
SubGroup(1)
Unknown60(2,0,1,10,44,0,0,1,1,0,0,0,0,0,0)
SubGroup(3)
TalkCharacter(641,19,1,3,1,1,0,0,0,0,0,0,0,0,0) # Oh... Mes blessures sont plus graves que [cdb]je ne le pensais.
TalkCharacter(635,2,1,3,1,0,0,0,0,0,0,0,0,0,0) # Ça suffit. Arrêtez. Le comte Gloucester sera [cdb]bientôt notre prisonnier. Toute résistance [cdb]est inutile.
TalkCharacter(636,19,1,3,1,1,0,0,0,0,0,0,0,0,0) # Soit. Ma mort ici n'apporterait rien [cdb]à mon peuple.
SubGroup(1)
Unknown22(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,7,2,10,44,44,0,0,0,0,0,0,0,0) # Vous avez enrôlé [eg2][0:CHARA_G] !
SubGroup(1)
Unknown115(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(643,144,1,2,1,1,0,0,0,0,0,0,0,0,0) # Lorenz, non ! Sales monstres... Comment [cdb]osez-vous faire du mal à mon fils !
SubGroup(1)
Unknown77(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(508,2,9,44,44,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] se déchaîne !
SubGroup(1)
TalkCharacter(644,5,1,4,1,0,0,0,0,0,0,0,0,0,0) # Le comte Gloucester ne se rendra pas aussi [cdb]facilement maintenant que nous avons porté [cdb]atteinte à son héritier.
# Group 91 (0, 5, 0, 4, 10)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 90: 0 1 0
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,9,2,9,44,44,0,0,0,0,0,0,0,0) # Vous avez vaincu [eg2][0:CHARA_G] !
SubGroup(1)
TalkDeploySlot(3261,9,1,3,1,0,0,0,0,0,0,0,0,0,0) # Lorenz... Pardon. Je crois que c'est... la fin.
SubGroup(1)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(948,1,9,44,44,3,0,0,0,0,0,0,0,0,0) # [eb][eg2][b][cp][0:PARTY][/] ont capturé [eg2][0:CHARA_G]!
# Group 92 (0, 5, 2, 7, 4)
SubGroup(4)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(44,9,30,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(144,73,631,0,0,0,0,0,0,0,0,0,0,0,0) # Je suis Erwin Fritz Gloucester, gardien [cdb]et gouverneur de ces terres et des gens [cdb]qui y vivent !
SubGroup(1)
CloseUp(9,7,0,0,1,1,0,0,0,0,0,0,0,0,0)
# Group 93 (0, 5, 2, 7, 6)
SubGroup(4)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(44,9,30,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 92: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,86,1,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(144,73,632,0,0,0,0,0,0,0,0,0,0,0,0) # Je ne ferai pas honte à mon peuple [cdb]en me rendant sans combattre !
If254(1,86,0,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(144,73,633,2,0,0,0,0,0,0,0,0,0,0,0) # Vous avez presque tué mon fils... Vous allez subir ma colère !
SubGroup(1)
CloseUp(9,7,0,0,1,1,0,0,0,0,0,0,0,0,0)
# Group 94 (0, 2, 0, 6, 2)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(634,144,1,3,0,1,0,0,0,0,0,0,0,0,0) # Est-ce... la fin ?
# Group 95 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 96 (0, 5, 0, 7, 7)
SubGroup(2)
PauseMaybe(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(45,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(646,5,1,4,1,0,0,0,0,0,0,0,0,0,0) # L'ennemi est étonnamment calme à l'ouest. C'est louche.
SubGroup(2)
Unknown44(10,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1821,4,16,1,44,44,44,7,0,0,0,0,0,0,0) # Capturez le [r]bastion occidental[/] et stoppez les plans [eg4][r][0:PARTY][/] !
SubGroup(1)
TalkCharacter(647,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # Aussi urgent soit-il de reprendre le point de [cdb]contrôle, je crois que nous devrions d'abord [cdb]prendre les positions à l'ouest.
# Group 97 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1802,1,16,2,44,44,44,0,0,10,0,0,0,0,0) # Vous avez capturé le [r]bastion occidental[/] !
SubGroup(1)
TalkCharacter(650,53,1,1,1,0,0,0,0,0,0,0,0,0,0) # La zone ouest est sous contrôle.
If254(1,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(648,21,1,4,1,1,0,0,0,0,0,0,0,0,0) # L'ennemi est ici ? Comment ont-ils découvert [cdb]notre plan ?
# Group 98 (0, 5, 0, 4, 3)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 51: 1 0 0
SubGroup(2)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1815,2,16,3,44,44,44,7,0,10,0,0,0,0,0) # Vous n'avez pas pu stopper les plans [eg4][r][0:PARTY][/] !
# Group 99 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 100 (0, 5, 0, 2, 13)
SubGroup(1)
PauseMaybe(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(651,83,1,1,1,1,0,0,0,0,0,0,0,0,0) # Écoutez-moi ! Vous défendrez le matériel que [cdb]nous avons volé à l'Empire jusqu'à la mort ! Ça va nous rapporter gros.
SubGroup(3)
Unknown43(21,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1826,4,17,1,11,44,44,0,0,0,0,0,0,0,0) # Venez à bout des subordonnés [eg4][0:CHARA_G] et récupérez les [g]provisions[/] volées !
SubGroup(1)
TalkCharacter(652,6,1,2,1,0,0,0,0,0,0,0,0,0,0) # Ils ont notre matériel ! Nous devons leur [cdb]tomber dessus avant qu'ils ne puissent [cdb]s'enfuir !
# Group 101 (0, 5, 0, 4, 2)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(653,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # C'est très vilain de voler. Vous allez rendre [cdb]ce que vous avez pris !
# Group 102 (0, 5, 0, 4, 2)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(653,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # C'est très vilain de voler. Vous allez rendre [cdb]ce que vous avez pris !
# Group 103 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1813,1,17,2,44,44,44,0,0,0,0,0,0,0,0) # Vous avez récupéré les [g]provisions[/] volées !
SubGroup(1)
TalkCharacter(654,2,1,1,1,0,0,0,0,0,0,0,0,0,0) # Quel félon. Heureusement qu'il n'est pas [cdb]assez doué pour en profiter.
# Group 104 (0, 5, 0, 6, 11)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(655,21,1,4,1,1,0,0,0,0,0,0,0,0,0) # Le seigneur Acheron est vaincu ! Prenez les [cdb]marchandises et dirigez-vous vers les collines !
SubGroup(2)
Unknown18(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1814,1,17,3,11,44,44,0,0,0,0,0,0,0,0) # Les subordonnés [eg4][0:CHARA_G] se sont enfuis ! Vous n'avez pas pu récupérer les [g]provisions[/] volées !
SubGroup(1)
TalkCharacter(656,6,1,2,1,0,0,0,0,0,0,0,0,0,0) # Les voleurs se sont enfuis ! Quelle guigne... Malheureusement, ce qui est fait est fait.
# Group 105 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 106 (0, 5, 0, 5, 11)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(657,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # Impossible de savoir où l'ennemi peut se [cdb]cacher. Notre seule option est de prendre [cdb]le contrôle de tout le pont.
SubGroup(8)
Unknown44(0,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1822,4,18,1,44,44,44,0,0,0,0,0,0,0,0) # Capturez les [r]bastions[/] cruciaux et prenez le contrôle du [g]grand pont de Myrddin[/] !
# Group 107 (0, 5, 0, 9, 12)
SubGroup(8)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(8)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(814,1,18,2,44,44,44,0,0,0,0,0,0,0,0) # Vous avez pris le contrôle du [g]grand pont de Myrddin[/] !
SubGroup(1)
TalkCharacter(658,2,1,1,1,0,0,0,0,0,0,0,0,0,0) # Nous avons sécurisé notre position. Il ne nous reste plus qu'à capturer [cdb]le commandant ennemi.
# Group 108 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 109 (0, 5, 0, 6, 4)
SubGroup(2)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # Venez à bout des [r]ennemis[/] !
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(659,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # Avec un pont de fortune, nous pourrions [cdb]atteindre le comte Gloucester sans devoir [cdb]nous appuyer sur nos unités volantes.
# Group 110 (0, 5, 0, 2, 16)
SubGroup(1)
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Venez à bout des [r]ennemis[/] !
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(660,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # Et le matériel que nous avons récupéré ? Nous pouvons l'utiliser pour construire [cdb]un pont.
SubGroup(2)
Unknown66(878,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown83(8350,730,6200,8400,520,5800,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(8400,540,5900,8400,520,5800,200,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
Unknown51(18264,1,53900,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1816,1,44,44,44,3,0,0,0,0,0,0,0,0,0) # [eb][eg2][b][cp][0:PARTY][/] ont construit un [g]pont[/] sur la rive opposée !
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 111 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 112 (0, 5, 2, 3, 2)
SubGroup(2)
Unknown19(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 113 (0, 4, 0, 2, 3)
SubGroup(1)
GroupCheck4(112,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 112: True 0
SubGroup(2)
Unknown100(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,1,10,44,44,0,0,0,12,0,0,0,0,0,0) # Vous avez vaincu [eg2][0:CHARA_G] ! Les portes du bastion se sont ouvertes !
# Group 114 (0, 5, 2, 3, 2)
SubGroup(2)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 115 (0, 4, 0, 2, 3)
SubGroup(1)
GroupCheck4(114,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 114: True 0
SubGroup(2)
Unknown100(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,1,9,44,44,0,0,0,12,0,0,0,0,0,0) # Vous avez vaincu [eg2][0:CHARA_G] ! Les portes du bastion se sont ouvertes !
# Group 116 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 117 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown19(27,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,27,44,44,0,0,0,0,0,0,0,0,0,0) # Vous avez obtenu une [g]clé de coffre[/] en venant à bout [eg4][0:CHARA_G] !
# Group 118 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 119 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 120 (0, 2, 2, 5, 0)
SubGroup(4)
Unknown1(0,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(121,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 121: 0 1 0
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 0 1 0
GroupCheck3(123,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 123: 0 1 0
# Group 121 (0, 2, 2, 5, 0)
SubGroup(4)
Unknown1(1,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(120,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 0 1 0
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 0 1 0
GroupCheck3(123,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 123: 0 1 0
# Group 122 (0, 2, 2, 5, 0)
SubGroup(4)
Unknown1(2,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(120,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 0 1 0
GroupCheck3(121,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 121: 0 1 0
GroupCheck3(123,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 123: 0 1 0
# Group 123 (0, 2, 2, 5, 0)
SubGroup(4)
Unknown1(3,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(120,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 0 1 0
GroupCheck3(121,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 121: 0 1 0
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 0 1 0
# Group 124 (0, 7, 0, 5, 39)
SubGroup(4)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(91,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 1 0 0
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,120,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(309,1,0,10,44,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] a vaincu [eg2][1:CHARA_G] !
If254(2,121,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(309,1,1,10,44,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] a vaincu [eg2][1:CHARA_G] !
If254(2,122,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(309,1,2,10,44,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] a vaincu [eg2][1:CHARA_G] !
If254(2,123,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(309,1,3,10,44,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] a vaincu [eg2][1:CHARA_G] !
If254(1,120,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,121,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,122,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,123,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,10,10,44,0,0,0,0,0,0,0,0,0,0) # Vous avez vaincu [eg2][0:CHARA_G] !
SubGroup(2)
TalkFromOwnStrings2(10,89,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(637,144,1,3,1,1,0,0,0,0,0,0,0,0,0) # Je ne peux plus combattre, Votre Majesté. Toute la maison Gloucester s'incline [cdb]devant votre volonté.
SubGroup(1)
Unknown22(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(638,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # Vous auriez pu vous incliner bien plus tôt et [cdb]nous épargner tous ces problèmes... Et vous, Lorenz, j'espère que vous coopérerez aussi ?
SubGroup(1)
TalkCharacter(639,19,1,3,1,1,0,0,0,0,0,0,0,0,0) # Je jure toujours allégeance au vainqueur. Je servirai l'Empire avec loyauté.
SubGroup(1)
Unknown22(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,7,2,10,44,44,0,0,0,0,0,0,0,0) # Vous avez enrôlé [eg2][0:CHARA_G] !
SubGroup(1)
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(663,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # La victoire est à nous, mais ce n'est que [cdb]la première étape de notre opération [cdb]de sauvetage.
TalkCharacter(664,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # Vous avez raison. Nous devons soulager nos [cdb]alliés qui se battent sur les terres de l'Alliance.
# Group 125 (0, 7, 0, 5, 15)
SubGroup(4)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(90,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 90: 1 0 0
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,9,2,9,44,44,0,0,0,0,0,0,0,0) # Vous avez vaincu [eg2][0:CHARA_G] !
SubGroup(1)
TalkCharacter(637,144,1,3,1,1,0,0,0,0,0,0,0,0,0) # Je ne peux plus combattre, Votre Majesté. Toute la maison Gloucester s'incline [cdb]devant votre volonté.
SubGroup(1)
Unknown22(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(948,1,9,44,44,3,0,0,0,0,0,0,0,0,0) # [eb][eg2][b][cp][0:PARTY][/] ont capturé [eg2][0:CHARA_G]!
SubGroup(2)
TalkCharacter(663,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # La victoire est à nous, mais ce n'est que [cdb]la première étape de notre opération [cdb]de sauvetage.
TalkCharacter(664,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # Vous avez raison. Nous devons soulager nos [cdb]alliés qui se battent sur les terres de l'Alliance.
# Group 126 (0, 7, 0, 4, 19)
SubGroup(3)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(7,127,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(440,1,8,2,9,10,44,0,0,0,0,0,0,0,0) # Vous avez vaincu [eg2][0:CHARA_G] et [eg2][1:CHARA_G] !
TalkCharacter(641,19,1,3,1,1,0,0,0,0,0,0,0,0,0) # Oh... Mes blessures sont plus graves que [cdb]je ne le pensais.
TalkCharacter(642,5,1,2,1,0,0,0,0,0,0,0,0,0,0) # Hmph. Nous devons vous faire soigner. Votre mort serait une complication [cdb]tout à fait inutile.
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(948,1,10,44,44,3,0,0,0,0,0,0,0,0,0) # [eb][eg2][b][cp][0:PARTY][/] ont capturé [eg2][0:CHARA_G]!
If254(7,128,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(440,1,8,2,9,10,44,0,0,0,0,0,0,0,0) # Vous avez vaincu [eg2][0:CHARA_G] et [eg2][1:CHARA_G] !
TalkCharacter(637,144,1,3,1,1,0,0,0,0,0,0,0,0,0) # Je ne peux plus combattre, Votre Majesté. Toute la maison Gloucester s'incline [cdb]devant votre volonté.
Unknown22(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(948,1,9,44,44,3,0,0,0,0,0,0,0,0,0) # [eb][eg2][b][cp][0:PARTY][/] ont capturé [eg2][0:CHARA_G]!
SubGroup(2)
TalkCharacter(663,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # La victoire est à nous, mais ce n'est que [cdb]la première étape de notre opération [cdb]de sauvetage.
TalkCharacter(664,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # Vous avez raison. Nous devons soulager nos [cdb]alliés qui se battent sur les terres de l'Alliance.
# Group 127 (0, 5, 0, 3, 13)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,1,9,44,0,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(637,144,1,3,1,1,0,0,0,0,0,0,0,0,0) # Je ne peux plus combattre, Votre Majesté. Toute la maison Gloucester s'incline [cdb]devant votre volonté.
SubGroup(1)
Unknown22(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(948,1,9,44,44,3,0,0,0,0,0,0,0,0,0) # [eb][eg2][b][cp][0:PARTY][/] ont capturé [eg2][0:CHARA_G]!
SubGroup(1)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,128,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(645,19,1,2,1,1,0,0,0,0,0,0,0,0,0) # Mon père s'est rendu ? Peu importe ! Je n'accepterai pas ce déshonneur !
# Group 128 (0, 5, 0, 3, 16)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,1,10,44,0,0,1,1,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(641,19,1,3,1,1,0,0,0,0,0,0,0,0,0) # Oh... Mes blessures sont plus graves que [cdb]je ne le pensais.
TalkCharacter(642,5,1,2,1,0,0,0,0,0,0,0,0,0,0) # Hmph. Nous devons vous faire soigner. Votre mort serait une complication [cdb]tout à fait inutile.
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(948,1,10,44,44,3,0,0,0,0,0,0,0,0,0) # [eb][eg2][b][cp][0:PARTY][/] ont capturé [eg2][0:CHARA_G]!
SubGroup(1)
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(5,127,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(643,144,1,2,1,1,0,0,0,0,0,0,0,0,0) # Lorenz, non ! Sales monstres... Comment [cdb]osez-vous faire du mal à mon fils !
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(508,2,9,44,44,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] se déchaîne !
Unknown77(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(644,5,1,4,1,0,0,0,0,0,0,0,0,0,0) # Le comte Gloucester ne se rendra pas aussi [cdb]facilement maintenant que nous avons porté [cdb]atteinte à son héritier.
# Group 129 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 130 (0, 8, 0, 2, 9)
SubGroup(1)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(665,81,1,3,1,3,0,0,0,0,0,0,0,0,0) # Puissiez-vous réussir là où j'ai échoué, Votre Majesté...
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,3,8,44,44,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] s'est fait battre !
SubGroup(1)
TalkCharacter(666,2,1,3,1,0,0,0,0,0,0,0,0,0,0) # Ladislava ! Non... Sans elle, toute notre offensive [cdb]est réduite à néant...
SubGroup(1)
Alert(338,3,44,44,44,0,0,0,0,0,0,0,0,0,0) # Vous avez perdu la bataille !
SetDeathText(81,27,661,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_32_18_38_Ladislava volume_up
L'Empire perdra son point d'appui si je suis vaincue ici.
SetDeathText(81,28,662,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_32_18_38_Ladislava volume_up
Je suis à bout de forces, mais je continuerai à me battre jusqu'à mon dernier souffle !
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][cp][0:CHARA_G] !
Alert(658,1,43,44,44,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] soigne avec [b]Écho : magie blanche[/] !
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][cp][0:CHARA_G] !
Alert(313,2,43,44,44,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] s'est fait battre !
Alert(659,2,43,44,44,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] est en déroute ! [b]Écho : magie blanche[/] interrompu !
MainMissionStart(6,4,1,1,0,0,0,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][r][cp][0:PARTY][/] !
TalkCharacter(578,2,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_32_18_39_Edelgard volume_up
Ces défenses sont vraiment solides. Le comte Gloucester doit se trouver sur l'autre rive.
TalkCharacter(579,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_32_18_39_Edelgard volume_up
Ladislava tient le point de contrôle central. Nous lancerons notre attaque à partir de là.
TalkCharacter(580,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Hubert volume_up
Le point de contrôle constitue la clé pour prendre le grand pont de Myrddin. Sans lui, nous n'avons aucune chance d'y arriver.
TalkCharacter(581,81,1,2,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Ladislava volume_up
Sa Majesté compte sur moi, et je ne la décevrai pas !
MainMissionStart(26,4,0,1,31,8,44,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] et de son équipe et aidez [eg2][1:CHARA_G] !
TalkCharacter(582,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Ferdinand volume_up
Elle est encerclée. Il faut la secourir !
SetDeathText(81,73,583,0,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_32_18_38_Ladislava volume_up
Merci. Vous voulez bien prendre le relais ?
Alert(1827,1,8,44,44,3,0,0,0,0,0,0,0,0,0) [eb][eg2][b][0:PARTY][/] a atteint [eg2][0:CHARA_G] !
Alert(1825,2,8,44,44,0,0,0,0,0,0,0,0,0,0) Le garde [eg4][0:CHARA_G] a été mis en déroute !
Alert(1825,2,8,44,44,0,0,0,0,0,0,0,0,0,0) Le garde [eg4][0:CHARA_G] a été mis en déroute !
MainMissionStart(444,1,0,2,8,44,44,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez secouru [eg2][0:CHARA_G] !
TalkCharacter(584,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_32_18_39_Edelgard volume_up
Reposez-vous, Ladislava. Vous avez accompli un grand exploit.
TalkCharacter(585,81,1,1,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Ladislava volume_up
Vous m'honorez, Votre Majesté. Puissiez-vous remporter la victoire aujourd'hui !
Alert(237,0,8,44,44,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] a battu en retraite !
TalkCharacter(586,5,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Hubert volume_up
Le combat est maintenant égal.
TalkCharacter(587,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_32_18_39_Edelgard volume_up
Ne fonçons pas tête baissée ou nous serons pris au piège avec elle. Nous devons sécuriser la route à mesure que nous progressons.
MainMissionStart(1823,4,1,1,8,44,44,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Capturez les [r]bastions[/] et sécurisez la route vers [eg2][0:CHARA_G] !
TalkCharacter(588,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Bernadetta volume_up
Et il est toujours bon d'avoir une issue de secours !
TalkCharacter(589,8,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Caspar volume_up
Bien ! Continuons comme ça !
TalkCharacter(590,11,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Petra volume_up
Regardez à l'ouest. Je crois qu'il se passe quelque chose.
MainMissionStart(1801,1,1,2,44,44,44,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez capturé les [r]bastions[/] sur le chemin du point de contrôle !
TalkCharacter(591,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Monica volume_up
Le point de contrôle n'est plus très loin. Courage !
Alert(1806,2,12,44,44,0,0,0,0,0,0,0,0,0,0) Apparition [eg4][0:CHARA_G] pour défendre la porte du point de contrôle !
SetDeathText(101,73,592,0,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Balthus volume_up
Pas si vite ! Pour continuer, va falloir payer le droit de passage !
MainMissionStart(2,4,3,1,12,44,44,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] !
TalkCharacter(594,7,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Linhardt volume_up
On pouvait pas trouver meilleur endroit pour tomber dans une embuscade...
MainMissionStart(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout des [y]ennemis[/] !
TalkCharacter(593,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_32_18_39_Edelgard volume_up
Cet homme est un mercenaire. Lui offrir une récompense nous permettra peut-être d'éviter un combat.
MainMissionStart(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout des [y]ennemis[/] !
TalkCharacter(595,101,1,1,0,1,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Balthus volume_up
Ha ha ha ! Je n'avais pas eu d'adversaires dignes de ce nom depuis longtemps. Allez, en garde !
TalkCharacter(596,102,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Constance volume_up
Vous avez perdu la tête, Balthus ? Comment osez-vous lever une arme contre nous !
TalkCharacter(598,101,1,2,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Balthus volume_up
Taisez-vous ! J'ai une dette à rembourser !
TalkCharacter(597,103,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Hapi volume_up
Euh, Balou ? Tu fais quoi, là ?
TalkCharacter(598,101,1,2,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Balthus volume_up
Taisez-vous ! J'ai une dette à rembourser !
TalkCharacter(598,101,1,2,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Balthus volume_up
Taisez-vous ! J'ai une dette à rembourser !
TalkCharacter(599,101,1,3,0,1,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Balthus volume_up
Juste pour être clair, je ne tiens pas à mourir.
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout des [y]ennemis[/] !
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout des [y]ennemis[/] !
Alert(304,1,12,44,44,0,0,0,0,0,0,0,0,0,0) Vous avez vaincu [eg2][0:CHARA_G] !
GenderedMcTalk(0,600,601,1,0,1,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Shez volume_up
Alors rendez-vous. De plus, vous n'êtes pas idiot. Vous savez que l'Empire ne laissera pas un balèze comme vous moisir en prison.
[es]1_1_13_18_1_31_18_38_Shez volume_up
Alors rendez-vous. De plus, vous n'êtes pas idiot. Vous savez que l'Empire ne laissera pas un balèze comme vous moisir en prison.
TalkCharacter(602,101,1,3,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Balthus volume_up
Oui, ce n'est pas faux.
MainMissionStart(485,1,2,2,12,44,44,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez enrôlé [eg2][0:CHARA_G] !
Alert(553,1,12,44,44,0,0,0,12,0,0,0,0,0,0) Vous avez vaincu [eg2][0:CHARA_G] ! Les portes du bastion se sont ouvertes !
Alert(319,0,12,44,44,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] a péri !
MainMissionStart(438,1,3,2,12,44,44,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez vaincu [eg2][0:CHARA_G] !
Alert(553,1,12,44,44,0,0,0,12,0,0,0,0,0,0) Vous avez vaincu [eg2][0:CHARA_G] ! Les portes du bastion se sont ouvertes !
Alert(200,2,13,44,44,7,0,0,0,0,0,0,0,0,0) [eb][eg1][0:CHARA_G] vient d'apparaître !
SetDeathText(21,73,603,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_19_1_31_18_39_Ignatz volume_up
Feu ! Faites pleuvoir les flèches sur leurs troupes centrales !
Alert(1803,2,44,44,44,7,0,0,0,0,0,0,0,0,0) [eb][eg2][r][cp][0:PARTY][/] utilisent des balistes pour tirer sur la zone autour du point de contrôle !
Alert(574,2,13,44,44,7,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] a ouvert les portes pour lancer une interception !
TalkCharacter(604,5,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Hubert volume_up
Je m'attendais à un tel piège. Nous aurions dû envoyer des soldats à l'ouest s'en occuper.
MainMissionStart(1805,4,5,1,13,44,44,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] pour stopper les balistes !
Alert(200,2,13,44,44,7,0,0,0,0,0,0,0,0,0) [eb][eg1][0:CHARA_G] vient d'apparaître !
SetDeathText(21,73,609,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_19_1_31_18_39_Ignatz volume_up
Non ! Leur force principale devait rejoindre le point de contrôle pour que nous puissions leur tendre une embuscade ! Interceptez-les !
Alert(1804,2,44,44,44,7,0,0,0,0,0,0,0,0,0) [eb][eg2][r][cp][0:PARTY][/] contre-attaquent avec des tirs de balistes !
Alert(574,2,13,44,44,7,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] a ouvert les portes pour lancer une interception !
TalkCharacter(610,5,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Hubert volume_up
Nous avons bien fait d'attaquer d'abord à l'ouest. Ça aurait été un désastre si nous ne l'avions pas fait.
TalkCharacter(649,6,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Ferdinand volume_up
Et si on s'emparait de cette baliste ?
MainMissionStart(2,4,5,1,13,44,44,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] !
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] !
TalkCharacter(605,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Hubert volume_up
Quoi qu'il en soit, c'était une belle salve. L'ennemi compte visiblement un officier talentueux dans ses rangs.
TalkCharacter(606,21,1,4,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_31_18_39_Ignatz volume_up
Talentueux ? Attendez, c'est de moi que vous parlez ?
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] !
TalkCharacter(611,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Hubert volume_up
Inutile d'essayer de fuir. Déposez les armes et nous vous épargnerons.
TalkCharacter(612,21,1,3,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_31_18_39_Ignatz volume_up
Nous rendre à l'Empire ? Jamais !
TalkCharacter(607,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Dorothea volume_up
Une pluie de flèche s'abat sur Ladislava. Nous devons attaquer ce problème à la source !
TalkCharacter(608,53,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Monica volume_up
Nos soldats au centre vont se faire massacrer si nous ne faisons rien pour arrêter ces tirs.
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] !
TalkCharacter(613,21,1,2,0,1,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_31_18_39_Ignatz volume_up
J'ai choisi d'être ici et je combattrai l'Empire jusqu'au bout !
TalkCharacter(614,21,1,3,0,1,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_31_18_39_Ignatz volume_up
Capituler maintenant me condamnerait à vivre dans le déshonneur à jamais.
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] !
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] !
Alert(304,1,13,44,44,0,0,0,0,0,0,0,0,0,0) Vous avez vaincu [eg2][0:CHARA_G] !
TalkCharacter(615,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Monica volume_up
La mort est-elle vraiment préférable ? D'autant que ce genre de chose finit toujours par s'arranger, vous verrez.
TalkCharacter(616,21,1,3,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_31_18_39_Ignatz volume_up
C'est possible, mais... Bon, entendu, je me rends.
MainMissionStart(485,1,4,2,13,44,44,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez enrôlé [eg2][0:CHARA_G] !
TalkCharacter(617,6,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Ferdinand volume_up
Les tirs de flèches ont cessé. Continuons.
Alert(539,1,13,44,44,0,0,0,0,0,0,0,0,0,0) Vous avez vaincu [eg2][0:CHARA_G] ! Les balistes ont été interrompues !
Alert(319,0,13,44,44,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] a péri !
MainMissionStart(438,1,5,2,13,44,44,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez vaincu [eg2][0:CHARA_G] !
TalkCharacter(617,6,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Ferdinand volume_up
Les tirs de flèches ont cessé. Continuons.
Alert(539,1,13,44,44,0,0,0,0,0,0,0,0,0,0) Vous avez vaincu [eg2][0:CHARA_G] ! Les balistes ont été interrompues !
Alert(1828,2,11,11,44,0,0,0,0,0,0,0,0,0,0) Les subordonnés [eg4][0:CHARA_G] et [eg2][1:CHARA_G] sont apparus !
SetDeathText(83,73,618,0,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_19_1_31_18_39_Acheron volume_up
Les terres de l'autre côté de ce pont sont les miennes, et vous n'êtes pas les bienvenus !
MainMissionStart(2,4,6,1,11,44,44,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] !
TalkCharacter(619,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Hubert volume_up
Voilà un imbécile de première catégorie. Rendons-lui service et mettons fin à ses souffrances.
TalkCharacter(622,83,1,1,0,1,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_31_18_39_Acheron volume_up
Je suis Acheron, Sauveur de l'Alliance ! Ho ho, elle est bien bonne, celle-là ! Il faut que je la note...
TalkCharacter(623,83,1,2,0,1,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_31_18_39_Acheron volume_up
Vous ne voyez pas que je suis en difficulté, bande d'imbéciles ?! Alors ne restez pas bouche bée et venez m'aider !
TalkCharacter(620,83,1,4,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_31_18_39_Acheron volume_up
Ils ont été vaincus ? Hmph ! Eh bien, ma vie vaut plus qu'un trésor, de toute façon.
Alert(1829,2,11,11,44,0,0,0,0,0,0,0,0,0,0) Les subordonnés [eg4][0:CHARA_G] sont apparus pour protéger [eg2][1:CHARA_G] !
TalkCharacter(621,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Caspar volume_up
J'ai horreur de ce genre de type... Arrêtez de laisser vos sbires faire tout le boulot, espèce de lâche !
SetDeathText(83,96,624,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_19_1_31_18_39_Acheron volume_up
J'aurais dû changer de camp... quand j'en avais l'opportunité...
Alert(319,0,11,44,44,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] a péri !
MainMissionStart(438,1,6,2,11,44,44,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez vaincu [eg2][0:CHARA_G] !
Alert(553,1,11,44,44,0,0,0,12,0,0,0,0,0,0) Vous avez vaincu [eg2][0:CHARA_G] ! Les portes du bastion se sont ouvertes !
TalkCharacter(625,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Hubert volume_up
Les terres de l'Alliance se trouvent devant nous, ainsi que l'armée de Gloucester.
TalkCharacter(626,144,1,3,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_31_18_39_Erwin volume_up
Ils ont pris le grand pont de Myrddin, n'est-ce pas ? Nous sommes donc le dernier rempart de l'Alliance.
TalkCharacter(627,19,1,3,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Lorenz volume_up
Il doit exister une façon de résoudre ceci sans verser davantage de sang, père.
MainMissionStart(3,4,8,1,9,10,44,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] et [eg4][1:CHARA_G] !
TalkCharacter(628,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_32_18_39_Edelgard volume_up
Notre priorité est de trouver le comte Gloucester. Il était de notre côté autrefois. Il se rendra.
MainMissionStart(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] et [eg4][1:CHARA_G] !
MainMissionStart(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] et [eg4][1:CHARA_G] !
MainMissionStart(2,4,9,1,9,44,44,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] !
MainMissionStart(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] et [eg4][1:CHARA_G] !
MainMissionStart(3,3,1,1,0,0,0,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] et [eg4][1:CHARA_G] !
SetDeathText(19,73,629,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Lorenz volume_up
Les terres que vous voyez derrière moi appartiennent à la maison Gloucester. Je ne vous permettrai pas d'y poser un seul pied.
TalkCharacter(630,19,1,2,0,1,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Lorenz volume_up
La maison Gloucester est réputée pour sa ténacité !
TalkCharacter(641,19,1,3,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Lorenz volume_up
Oh... Mes blessures sont plus graves que je ne le pensais.
TalkCharacter(635,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_32_18_39_Edelgard volume_up
Ça suffit. Arrêtez. Le comte Gloucester sera bientôt notre prisonnier. Toute résistance est inutile.
TalkCharacter(636,19,1,3,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Lorenz volume_up
Soit. Ma mort ici n'apporterait rien à mon peuple.
MainMissionStart(485,1,7,2,10,44,44,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez enrôlé [eg2][0:CHARA_G] !
TalkCharacter(643,144,1,2,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_31_18_39_Erwin volume_up
Lorenz, non ! Sales monstres... Comment osez-vous faire du mal à mon fils !
Alert(508,2,9,44,44,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] se déchaîne !
TalkCharacter(644,5,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Hubert volume_up
Le comte Gloucester ne se rendra pas aussi facilement maintenant que nous avons porté atteinte à son héritier.
MainMissionStart(438,1,9,2,9,44,44,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez vaincu [eg2][0:CHARA_G] !
TalkDeploySlot(3261,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
Alert(948,1,9,44,44,3,0,0,0,0,0,0,0,0,0) [eb][eg2][b][cp][0:PARTY][/] ont capturé [eg2][0:CHARA_G]!
SetDeathText(144,73,631,0,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_19_1_31_18_39_Erwin volume_up
Je suis Erwin Fritz Gloucester, gardien et gouverneur de ces terres et des gens qui y vivent !
SetDeathText(144,73,632,0,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_19_1_31_18_39_Erwin volume_up
Je ne ferai pas honte à mon peuple en me rendant sans combattre !
SetDeathText(144,73,633,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_19_1_31_18_39_Erwin volume_up
Vous avez presque tué mon fils... Vous allez subir ma colère !
TalkCharacter(634,144,1,3,0,1,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_31_18_39_Erwin volume_up
Est-ce... la fin ?
TalkCharacter(646,5,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Hubert volume_up
L'ennemi est étonnamment calme à l'ouest. C'est louche.
MainMissionStart(1821,4,16,1,44,44,44,7,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Capturez le [r]bastion occidental[/] et stoppez les plans [eg4][r][0:PARTY][/] !
TalkCharacter(647,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Hubert volume_up
Aussi urgent soit-il de reprendre le point de contrôle, je crois que nous devrions d'abord prendre les positions à l'ouest.
MainMissionStart(1802,1,16,2,44,44,44,0,0,10,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez capturé le [r]bastion occidental[/] !
TalkCharacter(650,53,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Monica volume_up
La zone ouest est sous contrôle.
TalkCharacter(648,21,1,4,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_31_18_39_Ignatz volume_up
L'ennemi est ici ? Comment ont-ils découvert notre plan ?
MainMissionStart(1815,2,16,3,44,44,44,7,0,10,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous n'avez pas pu stopper les plans [eg4][r][0:PARTY][/] !
TalkCharacter(651,83,1,1,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_31_18_39_Acheron volume_up
Écoutez-moi ! Vous défendrez le matériel que nous avons volé à l'Empire jusqu'à la mort ! Ça va nous rapporter gros.
MainMissionStart(1826,4,17,1,11,44,44,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout des subordonnés [eg4][0:CHARA_G] et récupérez les provisions volées !
TalkCharacter(652,6,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Ferdinand volume_up
Ils ont notre matériel ! Nous devons leur tomber dessus avant qu'ils ne puissent s'enfuir !
TalkCharacter(653,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Petra volume_up
C'est très vilain de voler. Vous allez rendre ce que vous avez pris !
TalkCharacter(653,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Petra volume_up
C'est très vilain de voler. Vous allez rendre ce que vous avez pris !
MainMissionStart(1813,1,17,2,44,44,44,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez récupéré les provisions volées !
TalkCharacter(654,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_32_18_39_Edelgard volume_up
Quel félon. Heureusement qu'il n'est pas assez doué pour en profiter.
TalkDeploySlot(655,21,1,4,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Le seigneur Acheron est vaincu ! Prenez les marchandises et dirigez-vous vers les collines !
MainMissionStart(1814,1,17,3,11,44,44,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Les subordonnés [eg4][0:CHARA_G] se sont enfuis ! Vous n'avez pas pu récupérer les provisions volées !
TalkCharacter(656,6,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Ferdinand volume_up
Les voleurs se sont enfuis ! Quelle guigne... Malheureusement, ce qui est fait est fait.
TalkCharacter(657,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Hubert volume_up
Impossible de savoir où l'ennemi peut se cacher. Notre seule option est de prendre le contrôle de tout le pont.
MainMissionStart(1822,4,18,1,44,44,44,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Capturez les [r]bastions[/] cruciaux et prenez le contrôle du grand pont de Myrddin !
MainMissionStart(814,1,18,2,44,44,44,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez pris le contrôle du grand pont de Myrddin !
TalkCharacter(658,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_32_18_39_Edelgard volume_up
Nous avons sécurisé notre position. Il ne nous reste plus qu'à capturer le commandant ennemi.
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout des [r]ennemis[/] !
TalkCharacter(659,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Monica volume_up
Avec un pont de fortune, nous pourrions atteindre le comte Gloucester sans devoir nous appuyer sur nos unités volantes.
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout des [r]ennemis[/] !
TalkCharacter(660,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_32_18_39_Edelgard volume_up
Et le matériel que nous avons récupéré ? Nous pouvons l'utiliser pour construire un pont.
Alert(1816,1,44,44,44,3,0,0,0,0,0,0,0,0,0) [eb][eg2][b][cp][0:PARTY][/] ont construit un pont sur la rive opposée !
Alert(553,1,10,44,44,0,0,0,12,0,0,0,0,0,0) Vous avez vaincu [eg2][0:CHARA_G] ! Les portes du bastion se sont ouvertes !
Alert(553,1,9,44,44,0,0,0,12,0,0,0,0,0,0) Vous avez vaincu [eg2][0:CHARA_G] ! Les portes du bastion se sont ouvertes !
Alert(549,1,27,44,44,0,0,0,0,0,0,0,0,0,0) Vous avez obtenu une clé de coffre en venant à bout [eg4][0:CHARA_G] !
Alert(309,1,0,10,44,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] a vaincu [eg2][1:CHARA_G] !
Alert(309,1,1,10,44,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] a vaincu [eg2][1:CHARA_G] !
Alert(309,1,2,10,44,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] a vaincu [eg2][1:CHARA_G] !
Alert(309,1,3,10,44,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] a vaincu [eg2][1:CHARA_G] !
Alert(304,1,10,10,44,0,0,0,0,0,0,0,0,0,0) Vous avez vaincu [eg2][0:CHARA_G] !
TalkCharacter(637,144,1,3,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_31_18_39_Erwin volume_up
Je ne peux plus combattre, Votre Majesté. Toute la maison Gloucester s'incline devant votre volonté.
TalkCharacter(638,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_32_18_39_Edelgard volume_up
Vous auriez pu vous incliner bien plus tôt et nous épargner tous ces problèmes... Et vous, Lorenz, j'espère que vous coopérerez aussi ?
TalkCharacter(639,19,1,3,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Lorenz volume_up
Je jure toujours allégeance au vainqueur. Je servirai l'Empire avec loyauté.
MainMissionStart(485,1,7,2,10,44,44,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez enrôlé [eg2][0:CHARA_G] !
TalkCharacter(663,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Hubert volume_up
La victoire est à nous, mais ce n'est que la première étape de notre opération de sauvetage.
TalkCharacter(664,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_32_18_39_Edelgard volume_up
Vous avez raison. Nous devons soulager nos alliés qui se battent sur les terres de l'Alliance.
MainMissionStart(438,1,9,2,9,44,44,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez vaincu [eg2][0:CHARA_G] !
TalkCharacter(637,144,1,3,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_31_18_39_Erwin volume_up
Je ne peux plus combattre, Votre Majesté. Toute la maison Gloucester s'incline devant votre volonté.
Alert(948,1,9,44,44,3,0,0,0,0,0,0,0,0,0) [eb][eg2][b][cp][0:PARTY][/] ont capturé [eg2][0:CHARA_G]!
TalkCharacter(663,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Hubert volume_up
La victoire est à nous, mais ce n'est que la première étape de notre opération de sauvetage.
TalkCharacter(664,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_32_18_39_Edelgard volume_up
Vous avez raison. Nous devons soulager nos alliés qui se battent sur les terres de l'Alliance.
MainMissionStart(440,1,8,2,9,10,44,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez vaincu [eg2][0:CHARA_G] et [eg2][1:CHARA_G] !
TalkCharacter(641,19,1,3,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Lorenz volume_up
Oh... Mes blessures sont plus graves que je ne le pensais.
TalkCharacter(642,5,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Hubert volume_up
Hmph. Nous devons vous faire soigner. Votre mort serait une complication tout à fait inutile.
Alert(948,1,10,44,44,3,0,0,0,0,0,0,0,0,0) [eb][eg2][b][cp][0:PARTY][/] ont capturé [eg2][0:CHARA_G]!
MainMissionStart(440,1,8,2,9,10,44,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez vaincu [eg2][0:CHARA_G] et [eg2][1:CHARA_G] !
TalkCharacter(637,144,1,3,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_31_18_39_Erwin volume_up
Je ne peux plus combattre, Votre Majesté. Toute la maison Gloucester s'incline devant votre volonté.
Alert(948,1,9,44,44,3,0,0,0,0,0,0,0,0,0) [eb][eg2][b][cp][0:PARTY][/] ont capturé [eg2][0:CHARA_G]!
TalkCharacter(663,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Hubert volume_up
La victoire est à nous, mais ce n'est que la première étape de notre opération de sauvetage.
TalkCharacter(664,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_32_18_39_Edelgard volume_up
Vous avez raison. Nous devons soulager nos alliés qui se battent sur les terres de l'Alliance.
TalkCharacter(637,144,1,3,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_31_18_39_Erwin volume_up
Je ne peux plus combattre, Votre Majesté. Toute la maison Gloucester s'incline devant votre volonté.
Alert(948,1,9,44,44,3,0,0,0,0,0,0,0,0,0) [eb][eg2][b][cp][0:PARTY][/] ont capturé [eg2][0:CHARA_G]!
TalkCharacter(645,19,1,2,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Lorenz volume_up
Mon père s'est rendu ? Peu importe ! Je n'accepterai pas ce déshonneur !
TalkCharacter(641,19,1,3,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Lorenz volume_up
Oh... Mes blessures sont plus graves que je ne le pensais.
TalkCharacter(642,5,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Hubert volume_up
Hmph. Nous devons vous faire soigner. Votre mort serait une complication tout à fait inutile.
Alert(948,1,10,44,44,3,0,0,0,0,0,0,0,0,0) [eb][eg2][b][cp][0:PARTY][/] ont capturé [eg2][0:CHARA_G]!
TalkCharacter(643,144,1,2,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_31_18_39_Erwin volume_up
Lorenz, non ! Sales monstres... Comment osez-vous faire du mal à mon fils !
Alert(508,2,9,44,44,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] se déchaîne !
TalkCharacter(644,5,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Hubert volume_up
Le comte Gloucester ne se rendra pas aussi facilement maintenant que nous avons porté atteinte à son héritier.
TalkCharacter(665,81,1,3,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Ladislava volume_up
Puissiez-vous réussir là où j'ai échoué, Votre Majesté...
Alert(313,3,8,44,44,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] s'est fait battre !
TalkCharacter(666,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_32_18_39_Edelgard volume_up
Ladislava ! Non... Sans elle, toute notre offensive est réduite à néant...
Alert(338,3,44,44,44,0,0,0,0,0,0,0,0,0,0) Vous avez perdu la bataille !