Il conte Bergliez e i suoi uomini sono rimasti intrappolati oltre le linee nemiche nel Leicester. In una corsa contro il tempo, assalti il Gran Ponte di Myrddin per giungere in loro aiuto.

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 [es]1_9_17_26_34_42_58_66_Shez 44 0 0 0 0 0 0 0 101 0 0 100 300 255 65535 1999 38 40 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
1 [es]1_9_17_26_34_42_58_67_Edelgard 255 0 0 1 20 1 0 0 101 0 0 100 300 255 65535 1999 65 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
2 [es]1_9_17_26_34_42_58_66_Hubert 255 0 0 2 35 2 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
3 [es]1_9_17_26_34_42_58_66_Ferdinand 255 0 0 3 40 3 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
4 [es]1_9_17_26_34_42_58_67_Dorothea 255 0 0 4 60 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
5 [es]1_9_17_26_34_42_58_67_Bernadetta 255 0 0 5 55 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
6 [es]1_9_17_26_34_42_58_66_Caspar 255 0 0 6 50 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
7 [es]1_9_17_26_34_42_58_67_Petra 255 0 0 7 65 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
8 [es]1_9_17_26_34_42_58_67_Ladislava 255 0 0 8 415 7 13 3 101 8 0 100 300 255 65535 1999 67 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
9 [es]10_10_18_27_35_43_59_66_conte Gloucester 255 0 0 9 455 5 12 3 101 5 0 100 300 49 1 1005 0 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
10 [es]1_9_17_26_34_42_58_66_Lorenz 255 0 0 10 105 5 12 3 101 5 0 100 300 255 2 1005 0 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
11 [es]1_9_25_26_34_42_58_66_Acheron 255 0 0 11 425 5 13 3 101 5 1 100 130 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
12 [es]1_9_17_26_34_42_58_66_Balthus 255 0 0 12 195 5 13 3 101 5 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 6 65535 65535 65535
13 [es]1_9_17_26_34_42_58_66_Ignatz 3 0 0 13 115 5 13 3 101 5 1 100 24 255 8 1999 0 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
14 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 14 645 5 13 3 101 5 0 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
15 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 15 615 5 13 3 101 5 0 12 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
16 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 16 660 5 13 3 101 5 0 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
17 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 17 645 5 13 3 101 5 0 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
18 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 18 600 5 13 3 101 5 1 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
19 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 19 640 5 13 3 101 5 1 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
20 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 20 625 5 13 3 101 5 1 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
21 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 21 630 5 13 3 101 5 1 14 130 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
22 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 22 630 5 13 3 101 5 1 14 130 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
23 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 23 650 5 13 3 101 5 0 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
24 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 24 650 5 13 3 101 5 0 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
25 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 25 630 5 13 3 101 5 0 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
26 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 26 630 5 13 3 101 5 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
27 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 27 660 5 13 3 101 5 0 13 300 255 65535 1999 45 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
28 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 28 630 5 13 3 101 5 1 14 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
29 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 29 610 5 13 3 101 5 1 14 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
30 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 30 630 5 13 3 101 5 0 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
31 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 31 650 5 13 3 101 5 0 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
32 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 0 32 675 5 13 3 101 5 0 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
33 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 33 630 5 13 3 101 5 0 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
34 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 34 615 5 13 3 101 5 0 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
35 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 0 35 690 5 13 3 101 5 0 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
36 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 36 650 5 13 3 101 5 0 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
37 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 37 625 5 13 3 101 5 1 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
38 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 38 665 5 13 3 101 5 0 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
39 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 39 645 5 13 3 101 5 1 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
40 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 40 650 5 13 3 101 5 0 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
41 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 0 41 695 7 13 0 101 8 0 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
42 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 42 650 7 13 0 101 8 0 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
43 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 0 43 680 4 13 0 101 5 1 16 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 35 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 1 0 0 0 0 0 0 175 102 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 14 0 0 0 0 65535 1 1000 1525 14 1525 10 1525 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 1 1000 1525 14 1522 10 1525 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 1 1000 1525 14 1525 10 1525 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1525 14 1525 13 1525 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1525 14 1522 10 1525 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 3 1000 1525 14 1525 13 1525 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 1 1000 1525 14 1525 13 1525 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 1525 14 1525 10 1525 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 3 1000 1525 14 1525 12 1525 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 1 1000 1525 14 1525 12 1525 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 1 1000 1525 14 1522 12 1525 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 3 1000 1525 14 1525 12 1525 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 12 0 12 65535 1 1000 1525 14 1522 12 1525 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 13 0 13 65535 0 1000 1525 14 1525 12 1525 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 75 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
48 0 0 0 48 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
49 0 0 0 49 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
50 0 0 0 50 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
51 0 0 0 51 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
52 0 0 0 52 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
53 0 0 0 53 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
54 0 0 0 54 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
55 0 0 0 55 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
56 0 0 0 56 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
57 0 0 0 57 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
58 0 0 0 58 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
59 0 0 0 59 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
60 0 0 0 60 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
61 0 0 0 61 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
62 0 0 0 62 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
63 0 0 0 63 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
64 0 0 0 64 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
65 0 0 0 65 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
66 0 0 0 66 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
67 0 0 0 67 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
68 0 0 0 68 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
69 0 0 0 69 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
70 0 0 0 70 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
71 0 0 0 71 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
72 0 0 0 72 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
73 0 0 0 73 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
74 0 0 0 74 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (32, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 37)
SubGroup(0)
SubGroup(5)
Unknown10(0,2,10,9,44,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,23,8,44,44,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetName(21,224,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 21 to [cs][es]2_10_18_27_35_43_59_66_seguace di Acheron[cm][es]6_14_22_31_39_47_63_68_seguaci di Acheron[ce]
SetName(22,224,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 22 to [cs][es]2_10_18_27_35_43_59_66_seguace di Acheron[cm][es]6_14_22_31_39_47_63_68_seguaci di Acheron[ce]
SubGroup(11)
Unknown6(31,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(31,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(40,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(81,27,661,2,0,0,0,0,0,0,0,0,0,0,0) # Se dovessi cedere, l'Impero perderebbe [cdb]il suo punto di appoggio.
SetDeathText(81,28,662,2,0,0,0,0,0,0,0,0,0,0,0) # Le mie braccia pesano come pietre, [cdb]ma combatterò fino all'ultimo respiro!
SubGroup(3)
Unknown6(18,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(19,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(26,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(8,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown143(1,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown143(2,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown143(3,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown126(0,59900,0,61100,0,7364,1,7964,1,0,0,0,0,0,0)
Unknown126(1,31700,0,14464,1,55000,0,33964,1,0,0,0,0,0,0)
SubGroup(2)
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 2 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 3 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 4 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(66,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(67,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 11 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown51(18264,1,53900,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 2, 16, 2, 1)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
# Group 13 (0, 2, 16, 2, 1)
SubGroup(1)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
# Group 14 (0, 2, 16, 2, 1)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
# Group 15 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 16 (0, 2, 16, 2, 11)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown21(0,50000,0,26164,1,0,2,0,0,0,0,1,1,0,0)
Unknown21(1,54700,0,25864,1,0,0,0,0,0,0,1,1,0,0)
Unknown21(2,14595,1,19783,1,0,1,0,0,0,0,1,1,0,0)
Unknown21(3,15737,1,13928,1,0,1,0,0,0,0,1,1,0,0)
Unknown21(4,45400,0,27164,1,0,2,0,0,0,0,1,1,0,0)
Unknown21(5,55700,0,26064,1,0,2,0,0,0,0,1,1,0,0)
Unknown21(6,18064,1,16564,1,0,1,0,0,0,0,1,1,0,0)
Unknown21(7,61100,0,26164,1,0,2,0,0,0,0,1,1,0,0)
# Group 17 (0, 2, 24, 2, 11)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown21(0,50000,0,26164,1,0,2,0,0,0,0,1,1,0,0)
Unknown21(1,38800,0,33364,1,0,0,0,0,0,0,1,1,0,0)
Unknown21(2,14595,1,19783,1,0,1,0,0,0,0,1,1,0,0)
Unknown21(3,15737,1,13928,1,0,1,0,0,0,0,1,1,0,0)
Unknown21(4,45400,0,27164,1,0,2,0,0,0,0,1,1,0,0)
Unknown21(5,55700,0,26064,1,0,2,0,0,0,0,1,1,0,0)
Unknown21(6,18064,1,16564,1,0,1,0,0,0,0,1,1,0,0)
Unknown21(7,41600,0,17064,1,0,2,0,0,0,0,1,1,0,0)
# Group 18 (0, 2, 16, 2, 9)
SubGroup(1)
Unknown42(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown139(0,25664,1,25164,1,0,3,0,0,0,0,1,1,0,0)
Unknown139(1,21164,1,16664,1,0,3,0,0,0,0,1,1,0,0)
Unknown139(2,22164,1,21664,1,0,3,0,0,0,0,1,1,0,0)
Unknown139(3,15164,1,22664,1,0,3,0,0,0,0,1,1,0,0)
Unknown139(4,21164,1,28164,1,0,3,0,0,0,0,1,1,0,0)
Unknown139(5,25664,1,29164,1,0,3,0,0,0,0,1,1,0,0)
Unknown139(6,18664,1,18664,1,0,3,0,0,0,0,1,1,0,0)
Unknown139(7,18164,1,25664,1,0,3,0,0,0,0,1,1,0,0)
# Group 19 (0, 2, 16, 2, 9)
SubGroup(1)
Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 21 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(5,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(43,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 24 (0, 2, 2, 3, 5)
SubGroup(2)
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi tutti i membri della truppa [eg4][0:CHARA_G]!
Unknown19(43,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 25 (0, 2, 0, 4, 12)
SubGroup(3)
GroupCheck4(24,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 24: True 1
Unknown19(43,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(2,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown76(8,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(41,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(42,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(658,1,43,44,44,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] si sta curando con [b]Cura riflessa[/]!
SubGroup(1)
Unknown48(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 2, 0, 4, 6)
SubGroup(3)
GroupCheck4(25,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 25: True 1
Unknown19(43,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(2,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown76(8,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(41,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(42,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 2, 0, 3, 5)
SubGroup(2)
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi tutti i membri della truppa [eg4][0:CHARA_G]!
Unknown19(43,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,43,44,44,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] è in fuga!
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(659,2,43,44,44,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] è in fuga! Magia [b]Cura riflessa[/] interrotta!
# Group 28 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 29 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(6,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (0, 2, 2, 2, 5)
SubGroup(1)
MainMissionStart(6,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi le unità [eg4][r][0:PARTY][/]!
SubGroup(4)
Unknown37(7,65511,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(9,65511,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(10,65511,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(12,65511,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown53(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 5, 0, 1, 29)
SubGroup(0)
SubGroup(1)
TalkCharacter(578,2,1,4,1,0,0,0,0,0,0,0,0,0,0) # A quanto pare, hanno fatto le cose in grande [cdb]con quelle fortificazioni. Il conte Gloucester [cdb]dovrebbe trovarsi sull'altra sponda.
SubGroup(1)
Unknown54(5,1,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown83(6840,620,6605,6929,670,6516,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6900,575,6546,6929,580,6516,100,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(1)
TalkCharacter(579,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ladislava sta presidiando il posto di blocco [cdb]centrale. È da lì che attaccheremo.
Unknown88(700,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(6)
Unknown83(7122,575,7566,6827,700,7148,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7172,555,7516,6827,700,7148,240,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(1)
TalkCharacter(580,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # Il posto di blocco è la chiave per prendere [cdb]il Gran Ponte. Se lo perdessimo, tutte [cdb]le nostre speranze andrebbero in fumo.
Unknown88(700,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
Unknown54(5,0,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown6(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(41,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(42,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 34 (0, 5, 0, 1, 22)
SubGroup(0)
SubGroup(1)
TalkCharacter(581,81,1,2,1,3,0,0,0,0,0,0,0,0,0) # Sua Maestà conta su di me. Non posso deluderla!
SubGroup(4)
Unknown43(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(26,4,0,1,31,8,44,0,0,0,0,0,0,0,0) # Sconfiggi la truppa [eg4][0:CHARA_G] e aiuta [eg2][1:CHARA_G]!
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown23(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,31,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(41,31,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(42,31,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(31,41,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(582,6,1,0,1,0,0,0,0,0,0,0,0,0,0) # L'hanno circondata. Dobbiamo salvarla!
# Group 35 (0, 2, 2, 3, 4)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown76(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(41,65535,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(42,65535,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 36 (0, 2, 2, 3, 4)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown76(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(41,65535,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(42,65535,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 37 (0, 2, 2, 3, 4)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,90,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown76(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(41,65535,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(42,65535,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (0, 2, 2, 3, 4)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,120,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown76(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(41,65535,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(42,65535,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 39 (0, 2, 2, 3, 4)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,150,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown76(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(41,65535,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(42,65535,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 40 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(44,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(81,73,583,0,0,0,0,0,0,0,0,0,0,0,0) # Grazie. Temo che dovrò cedere [cdb]il testimone, a questo punto.
CloseUp(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1827,1,8,44,44,3,0,0,0,0,0,0,0,0,0) # Le unità [eg4][b][0:PARTY][/] hanno raggiunto [eg2][0:CHARA_G]!
# Group 41 (0, 2, 8, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
# Group 42 (0, 2, 8, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
# Group 43 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(41,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1825,2,8,44,44,0,0,0,0,0,0,0,0,0,0) # La guardia [eg4][0:CHARA_G] è stata messa in fuga!
# Group 44 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(42,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1825,2,8,44,44,0,0,0,0,0,0,0,0,0,0) # La guardia [eg4][0:CHARA_G] è stata messa in fuga!
# Group 45 (0, 5, 0, 4, 17)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(40,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(444,1,0,2,8,44,44,0,0,0,0,0,0,0,0) # Hai aiutato [eg2][0:CHARA_G]!
SubGroup(2)
TalkCharacter(584,2,1,1,1,0,0,0,0,0,0,0,0,0,0) # Riposa ora, Ladislava. Hai combattuto [cdb]valorosamente.
TalkCharacter(585,81,1,1,1,3,0,0,0,0,0,0,0,0,0) # Mi onorate, Maestà. Che la vittoria possa [cdb]arridervi!
SubGroup(3)
Unknown18(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(41,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(42,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,8,44,44,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] si ritira!
SubGroup(1)
TalkCharacter(586,5,1,1,1,0,0,0,0,0,0,0,0,0,0) # Ora possiamo combattere ad armi pari.
SubGroup(1)
Unknown10(1,0,44,44,44,3,0,0,0,0,0,0,0,0,0)
# Group 46 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 47 (0, 5, 0, 2, 12)
SubGroup(1)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(20,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(20,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(587,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # Avanzando senza criterio finiremo in trappola [cdb]con lei. Dobbiamo rinforzare le nostre [cdb]posizioni.
SubGroup(4)
Unknown44(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(12,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1823,4,1,1,8,44,44,0,0,0,0,0,0,0,0) # Conquista i [r]forti[/] e metti in sicurezza il tragitto verso [eg2][0:CHARA_G]!
If254(1,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(588,9,1,1,1,0,0,0,0,0,0,0,0,0,0) # Poter ripiegare in sicurezza non guasterà!
# Group 48 (0, 2, 0, 15, 5)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(589,8,1,1,1,0,0,0,0,0,0,0,0,0,0) # Ben fatto! Prendiamo gli altri presidi, forza!
If254(1,97,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(590,11,1,4,1,0,0,0,0,0,0,0,0,0,0) # Tu vedi a ovest. Io penso che qualcosa [cdb]succede lì.
# Group 49 (0, 5, 0, 6, 9)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1801,1,1,2,44,44,44,0,0,0,0,0,0,0,0) # Hai conquistato i [r]forti[/] sulla strada che conduce al [g]posto di blocco[/]!
SubGroup(1)
TalkCharacter(591,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # Coraggio, siamo quasi al posto di blocco.
# Group 50 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 51 (0, 5, 0, 2, 16)
SubGroup(1)
PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(12,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(12,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown100(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1806,2,12,44,44,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] appare per difendere la porta del [g]posto di blocco[/]!
SubGroup(2)
SetDeathText(101,73,592,0,0,0,0,0,0,0,0,0,0,0,0) # Dove credete di andare? Se volete passare, [cdb]vi toccherà allentare i cordoni della borsa!
CloseUp(12,7,0,0,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,3,1,12,44,44,0,0,0,0,0,0,0,0) # Sconfiggi [eg2][0:CHARA_G]!
If254(1,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(594,7,1,0,1,0,0,0,0,0,0,0,0,0,0) # Perché dovevano tenderci un'imboscata [cdb]proprio qui...
# Group 52 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi i [y]nemici[/]!
GroupCheck3(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 51: 1 0 0
SubGroup(1)
TalkCharacter(593,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # Quest'uomo è un mercenario. Offrendogli [cdb]del denaro, potremmo indurlo ad arrendersi.
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 53 (0, 5, 0, 3, 8)
SubGroup(2)
MainMissionStart(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi i [y]nemici[/]!
GroupCheck3(59,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 59: 0 1 0
SubGroup(2)
Unknown6(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(19,4,3,2,12,44,44,0,0,0,0,0,0,0,0)
# Group 54 (0, 5, 0, 6, 2)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(44,12,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(595,101,1,1,0,1,0,0,0,0,0,0,0,0,0) # Ah ah ah! Sarà la mia prima vera sfida [cdb]da anni. Forza, diamoci dentro!
# Group 55 (0, 5, 0, 6, 4)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(101,1,102,0,1,0,0,0,0,0,0,0,0,0,0)
If254(2,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(596,102,1,4,1,0,0,0,0,0,0,0,0,0,0) # Ti ha dato di volta il cervello, Balthus? Come osi levare le armi contro di noi?
If254(1,56,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(598,101,1,2,1,1,0,0,0,0,0,0,0,0,0) # Fatevi da parte! Ho un mare di debiti [cdb]da ripianare!
# Group 56 (0, 5, 0, 6, 4)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(101,1,103,0,1,0,0,0,0,0,0,0,0,0,0)
If254(2,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(597,103,1,4,1,0,0,0,0,0,0,0,0,0,0) # Eh? Balt, cosa ti è preso tutt'a un tratto?
If254(1,55,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(598,101,1,2,1,1,0,0,0,0,0,0,0,0,0) # Fatevi da parte! Ho un mare di debiti [cdb]da ripianare!
# Group 57 (0, 5, 8, 4, 2)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 55: 1 0 0
GroupCheck3(56,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 56: 1 0 0
SubGroup(1)
TalkCharacter(598,101,1,2,1,1,0,0,0,0,0,0,0,0,0) # Fatevi da parte! Ho un mare di debiti [cdb]da ripianare!
# Group 58 (0, 5, 0, 5, 2)
SubGroup(2)
Unknown18(12,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(599,101,1,3,0,1,0,0,0,0,0,0,0,0,0) # Sappi che non ho alcuna intenzione [cdb]di tirare le cuoia.
# Group 59 (0, 5, 2, 3, 2)
SubGroup(2)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(53,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 53: 0 1 0
SubGroup(1)
Unknown112(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 60 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck3(59,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 59: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi i [y]nemici[/]!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi i [y]nemici[/]!
SubGroup(1)
Unknown99(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 61 (0, 5, 0, 3, 24)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown96(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,12,44,44,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha perso!
SubGroup(2)
GenderedMcTalk(0,600,601,1,0,1,0,0,0,0,0,0,0,0,0) # Allora faresti meglio ad arrenderti. Sei scaltro [cdb]abbastanza da capire che l'Impero non lascerà [cdb]marcire in cella un guerriero del tuo calibro.
TalkCharacter(602,101,1,3,1,1,0,0,0,0,0,0,0,0,0) # Già, non hai tutti i torti.
SubGroup(1)
Unknown22(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,2,2,12,44,44,0,0,0,0,0,0,0,0) # Hai reclutato [eg2][0:CHARA_G]!
SubGroup(1)
Unknown18(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown100(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,1,12,44,44,0,0,0,12,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha perso! Le porte del forte sono aperte!
# Group 62 (0, 5, 0, 3, 17)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(59,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 59: 1 0 0
SubGroup(3)
Unknown96(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,12,44,44,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha trovato la morte!
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,3,2,12,44,44,0,0,0,0,0,0,0,0) # Hai sconfitto [eg2][0:CHARA_G]!
SubGroup(4)
Unknown100(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,1,12,44,44,0,0,0,12,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha perso! Le porte del forte sono aperte!
# Group 63 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 64 (0, 5, 0, 4, 35)
SubGroup(3)
Unknown29(0,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(65,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 65: False 1
GroupCheck3(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 51: 1 0 0
SubGroup(2)
Unknown33(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,13,44,44,7,0,0,0,0,0,0,0,0,0) # Appare [eg2][0:CHARA_G]!
SubGroup(2)
SetDeathText(21,73,603,2,0,0,0,0,0,0,0,0,0,0,0) # Dobbiamo mirare al centro del loro [cdb]schieramento! Fuoco!
CloseUp(13,7,0,0,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown66(308,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(312,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(318,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(322,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(13,4,0,0,44,2,0,40,2,1,0,0,0,0,0)
SubGroup(6)
Unknown83(4770,600,8490,4730,640,8573,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(4770,580,8465,4730,615,8573,120,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(1803,2,44,44,44,7,0,0,0,0,0,0,0,0,0) # Le unità [eg4][r][0:PARTY][/] stanno usando le [g]baliste[/] per bersagliare l'area del [g]posto di blocco[/]!
Unknown88(1200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(3)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(574,2,13,44,44,7,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha aperto le porte per intervenire!
SubGroup(1)
TalkCharacter(604,5,1,4,1,0,0,0,0,0,0,0,0,0,0) # Mi aspettavo una mossa del genere. Avremmo [cdb]dovuto prevenirla inviando dei soldati a ovest.
SubGroup(2)
Unknown43(13,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1805,4,5,1,13,44,44,0,0,0,0,0,0,0,0) # Sconfiggi [eg2][0:CHARA_G] per fermare le [g]baliste[/]!
# Group 65 (0, 5, 0, 3, 36)
SubGroup(2)
Unknown29(1,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(64,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 64: False 1
SubGroup(2)
Unknown33(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,13,44,44,7,0,0,0,0,0,0,0,0,0) # Appare [eg2][0:CHARA_G]!
SubGroup(2)
SetDeathText(21,73,609,2,0,0,0,0,0,0,0,0,0,0,0) # No! Avremmo dovuto attirare le loro forze [cdb]verso il posto di blocco per tendergli un [cdb]agguato! Presto, dobbiamo ingaggiarli!
CloseUp(13,7,0,0,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown66(308,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(312,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(318,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(322,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(13,4,0,0,44,2,0,40,2,1,1,0,0,0,0)
SubGroup(6)
Unknown83(4770,600,8490,4730,640,8573,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(4770,580,8465,4730,615,8573,120,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(1804,2,44,44,44,7,0,0,0,0,0,0,0,0,0) # Le unità [eg4][r][0:PARTY][/] contrattaccano usando le [g]baliste[/]!
Unknown88(1200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(3)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(574,2,13,44,44,7,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha aperto le porte per intervenire!
SubGroup(2)
TalkCharacter(610,5,1,1,1,0,0,0,0,0,0,0,0,0,0) # Abbiamo fatto bene a colpirli prima a ovest. Temo che altrimenti saremmo stati sbaragliati.
TalkCharacter(649,6,1,1,1,0,0,0,0,0,0,0,0,0,0) # Che ne direste di prenderci quella balista?
SubGroup(2)
Unknown43(13,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,5,1,13,44,44,0,0,0,0,0,0,0,0) # Sconfiggi [eg2][0:CHARA_G]!
# Group 66 (0, 5, 0, 3, 5)
SubGroup(2)
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi [eg2][0:CHARA_G]!
GroupCheck3(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 64: 1 0 0
SubGroup(2)
TalkCharacter(605,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # Mi duole ammetterlo, ma è stato un colpo [cdb]da maestro. Il nemico deve annoverare [cdb]dei tiratori eccellenti tra le sue fila.
TalkCharacter(606,21,1,4,1,1,0,0,0,0,0,0,0,0,0) # Eccellenti? Stai forse parlando di me?
SubGroup(1)
Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 67 (0, 5, 0, 3, 5)
SubGroup(2)
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi [eg2][0:CHARA_G]!
GroupCheck3(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 65: 1 0 0
SubGroup(2)
TalkCharacter(611,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # Non hai via di scampo. Getta le armi e non [cdb]ti sarà fatto alcun male.
TalkCharacter(612,21,1,3,1,1,0,0,0,0,0,0,0,0,0) # Arrendermi all'Impero? Mai!
SubGroup(1)
Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 68 (0, 2, 0, 2, 4)
SubGroup(1)
GroupCheck3(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 64: 1 0 0
If254(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(607,10,1,2,1,0,0,0,0,0,0,0,0,0,0) # Tengono Ladislava sotto tiro. Dobbiamo [cdb]fermarli immediatamente!
If254(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(608,53,1,2,1,0,0,0,0,0,0,0,0,0,0) # I nostri soldati al centro finiranno massacrati, [cdb]se non fermiamo subito quelle frecce.
# Group 69 (0, 5, 0, 3, 8)
SubGroup(2)
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi [eg2][0:CHARA_G]!
GroupCheck3(72,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 72: 0 1 0
SubGroup(2)
Unknown6(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(13,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(19,4,5,4,13,44,44,0,0,0,0,0,0,0,0)
# Group 70 (0, 5, 0, 6, 2)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(44,13,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(613,21,1,2,0,1,0,0,0,0,0,0,0,0,0) # Sono qui per mia scelta, e combatterò [cdb]l'Impero fino all'ultimo respiro!
# Group 71 (0, 5, 0, 5, 2)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(614,21,1,3,0,1,0,0,0,0,0,0,0,0,0) # Se mi arrendessi, non avrei mai più il coraggio [cdb]di guardare gli altri negli occhi.
# Group 72 (0, 5, 2, 3, 2)
SubGroup(2)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(69,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 69: 0 1 0
SubGroup(1)
Unknown112(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 73 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck3(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 72: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi [eg2][0:CHARA_G]!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi [eg2][0:CHARA_G]!
SubGroup(1)
Unknown99(2,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 74 (0, 5, 0, 3, 25)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown71(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(316,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,13,44,44,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha perso!
SubGroup(2)
TalkCharacter(615,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # E come potrai saperlo, se scegli di morire? Sai, situazioni del genere finiscono sempre [cdb]per risolversi, in qualche modo.
TalkCharacter(616,21,1,3,1,1,0,0,0,0,0,0,0,0,0) # Forse hai ragione, ma... D'accordo, mi arrendo.
SubGroup(1)
Unknown22(13,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,4,2,13,44,44,0,0,0,0,0,0,0,0) # Hai reclutato [eg2][0:CHARA_G]!
SubGroup(1)
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(617,6,1,1,1,0,0,0,0,0,0,0,0,0,0) # La pioggia di frecce si è fermata. Avanti!
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(539,1,13,44,44,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha perso! Le [g]baliste[/] sono state fermate!
# Group 75 (0, 5, 0, 3, 18)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 72: 1 0 0
SubGroup(1)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown71(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(316,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,13,44,44,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha trovato la morte!
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,5,2,13,44,44,0,0,0,0,0,0,0,0) # Hai sconfitto [eg2][0:CHARA_G]!
SubGroup(1)
TalkCharacter(617,6,1,1,1,0,0,0,0,0,0,0,0,0,0) # La pioggia di frecce si è fermata. Avanti!
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(539,1,13,44,44,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha perso! Le [g]baliste[/] sono state fermate!
# Group 76 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 77 (0, 5, 0, 6, 25)
SubGroup(3)
PauseMaybe(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown96(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(11,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(21,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(21,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1828,2,11,11,44,0,0,0,0,0,0,0,0,0,0) # Appaiono [eg2][0:CHARA_G] e i sottoposti [eg4][1:CHARA_G]!
SubGroup(2)
SetDeathText(83,73,618,0,0,0,0,0,0,0,0,0,0,0,0) # Quelle all'altro capo del ponte sono [cdb]le mie terre, e non siete i benvenuti!
CloseUp(11,7,0,0,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(11,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,6,1,11,44,44,0,0,0,0,0,0,0,0) # Sconfiggi [eg2][0:CHARA_G]!
SubGroup(1)
TalkCharacter(619,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # Un vero sciocco, persino per gli standard [cdb]dell'Alleanza. Gli useremo la cortesia di [cdb]ucciderlo rapidamente.
# Group 78 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(44,11,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(622,83,1,1,0,1,0,0,0,0,0,0,0,0,0) # Acheron, salvatore dell'Alleanza! Oh oh oh, [cdb]suona bene! Devo proprio appuntarmela...
# Group 79 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(623,83,1,2,0,1,0,0,0,0,0,0,0,0,0) # Razza di idioti, non vedete che sono nei guai?! Piantatela di starvene lì a bocca aperta e venite [cdb]ad aiutarmi!
# Group 80 (0, 5, 0, 4, 16)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(17,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(620,83,1,4,1,1,0,0,0,0,0,0,0,0,0) # Sono stati sconfitti? Tsk! Beh, in ogni caso, [cdb]la mia vita è più preziosa di qualunque tesoro.
SubGroup(2)
Unknown15(28,11,0,0,0,1,1,0,0,0,0,0,0,0,0)
Unknown15(29,11,0,2,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(28,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(29,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(28,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(29,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1829,2,11,11,44,0,0,0,0,0,0,0,0,0,0) # I sottoposti [eg4][0:CHARA_G] appaiono per proteggere [eg2][1:CHARA_G]!
If254(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(621,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # Questo tipo è un verme... Smettila di [cdb]nasconderti dietro i tuoi uomini, vigliacco!
# Group 81 (0, 5, 0, 2, 4)
SubGroup(1)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(83,96,624,3,0,0,0,0,0,0,0,0,0,0,0) # Avrei dovuto... cambiare fazione... finché potevo...
SubGroup(1)
Unknown112(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 82 (0, 5, 0, 3, 13)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(81,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 81: 1 0 0
SubGroup(1)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,11,44,44,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha trovato la morte!
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,6,2,11,44,44,0,0,0,0,0,0,0,0) # Hai sconfitto [eg2][0:CHARA_G]!
SubGroup(2)
Unknown100(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,1,11,44,44,0,0,0,12,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha perso! Le porte del forte sono aperte!
# Group 83 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 84 (0, 5, 0, 5, 19)
SubGroup(2)
PauseMaybe(6,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(17,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(9,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(10,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
TalkCharacter(625,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # Le terre dell'Alleanza ci aspettano. E anche l'esercito dei Gloucester.
TalkCharacter(626,144,1,3,1,1,0,0,0,0,0,0,0,0,0) # Così hanno preso il Gran Ponte, eh? Ciò vuol dire che ora siamo l'ultimo [cdb]baluardo dell'Alleanza.
TalkCharacter(627,19,1,3,1,1,0,0,0,0,0,0,0,0,0) # Dovrà pur esserci una soluzione che non porti [cdb]a ulteriori spargimenti di sangue, padre.
SubGroup(1)
Unknown80(44,0,0,0,0,0,44,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown43(9,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,4,8,1,9,10,44,0,0,0,0,0,0,0,0) # Sconfiggi [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
SubGroup(1)
TalkCharacter(628,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # La priorità è trovare il conte Gloucester. Era dalla nostra parte, un tempo. Si arrenderà.
# Group 85 (0, 5, 0, 3, 2)
SubGroup(2)
GroupCheck3(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 84: 1 0 0
MainMissionStart(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
SubGroup(1)
Unknown99(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 86 (0, 5, 0, 4, 8)
SubGroup(3)
MainMissionStart(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(19,4,8,7,10,44,44,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(9,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,9,1,9,44,44,0,0,0,0,0,0,0,0) # Sconfiggi [eg2][0:CHARA_G]!
# Group 87 (0, 2, 2, 7, 2)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
MainMissionStart(3,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
SubGroup(1)
Unknown99(3,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 88 (0, 2, 2, 6, 3)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(44,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(19,73,629,2,0,0,0,0,0,0,0,0,0,0,0) # Quelle che vedete alle mie spalle sono le terre [cdb]dei Gloucester. E non consentirò ai vostri [cdb]stivali di insozzarle!
CloseUp(10,7,0,0,1,1,0,0,0,0,0,0,0,0,0)
# Group 89 (0, 5, 0, 6, 2)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(630,19,1,2,0,1,0,0,0,0,0,0,0,0,0) # Noi Gloucester siamo noti per la tenacia!
# Group 90 (0, 5, 0, 4, 24)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 0 1 0
SubGroup(1)
Unknown60(2,0,1,10,44,0,0,1,1,0,0,0,0,0,0)
SubGroup(3)
TalkCharacter(641,19,1,3,1,1,0,0,0,0,0,0,0,0,0) # Sono conciato peggio di quanto credessi...
TalkCharacter(635,2,1,3,1,0,0,0,0,0,0,0,0,0,0) # Basta, deponete le armi. Il conte Gloucester [cdb]ci seguirà senza opporre resistenza.
TalkCharacter(636,19,1,3,1,1,0,0,0,0,0,0,0,0,0) # E sia. Non potrò aiutare la mia gente in alcun [cdb]modo, da morto.
SubGroup(1)
Unknown22(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,7,2,10,44,44,0,0,0,0,0,0,0,0) # Hai reclutato [eg2][0:CHARA_G]!
SubGroup(1)
Unknown115(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(643,144,1,2,1,1,0,0,0,0,0,0,0,0,0) # Lorenz, no! Mostri... Come avete osato [cdb]fare del male a mio figlio?!
SubGroup(1)
Unknown77(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(508,2,9,44,44,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] è una furia!
SubGroup(1)
TalkCharacter(644,5,1,4,1,0,0,0,0,0,0,0,0,0,0) # Il conte Gloucester non si arrenderà tanto [cdb]facilmente ora che abbiamo ferito il suo [cdb]adorato rampollo.
# Group 91 (0, 5, 0, 4, 10)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 90: 0 1 0
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,9,2,9,44,44,0,0,0,0,0,0,0,0) # Hai sconfitto [eg2][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(3261,9,1,3,1,0,0,0,0,0,0,0,0,0,0) # Lorenz... perdonami. Temo sia giunta... la mia ora.
SubGroup(1)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(948,1,9,44,44,3,0,0,0,0,0,0,0,0,0) # Le unità [eg4][b][0:PARTY][/] hanno catturato [eg2][0:CHARA_G]!
# Group 92 (0, 5, 2, 7, 4)
SubGroup(4)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(44,9,30,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(144,73,631,0,0,0,0,0,0,0,0,0,0,0,0) # Sono Erwin Fritz Gloucester, governatore [cdb]di queste terre e protettore delle genti che [cdb]le abitano!
SubGroup(1)
CloseUp(9,7,0,0,1,1,0,0,0,0,0,0,0,0,0)
# Group 93 (0, 5, 2, 7, 6)
SubGroup(4)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(44,9,30,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 92: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,86,1,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(144,73,632,0,0,0,0,0,0,0,0,0,0,0,0) # Non recherò vergogna al mio popolo [cdb]arrendendomi senza combattere!
If254(1,86,0,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(144,73,633,2,0,0,0,0,0,0,0,0,0,0,0) # Avete ridotto mio figlio in fin di vita... Ora assaggerete la mia collera!
SubGroup(1)
CloseUp(9,7,0,0,1,1,0,0,0,0,0,0,0,0,0)
# Group 94 (0, 2, 0, 6, 2)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(634,144,1,3,0,1,0,0,0,0,0,0,0,0,0) # È giunta... la mia ora?
# Group 95 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 96 (0, 5, 0, 7, 7)
SubGroup(2)
PauseMaybe(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(45,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(646,5,1,4,1,0,0,0,0,0,0,0,0,0,0) # Solo un baro sa riconoscerne un altro. E direi che a ovest è tutto troppo tranquillo...
SubGroup(2)
Unknown44(10,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1821,4,16,1,44,44,44,7,0,0,0,0,0,0,0) # Conquista il [r]forte a ovest[/] e sventa i piani delle unità [eg4][r][0:PARTY][/]!
SubGroup(1)
TalkCharacter(647,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # Per quanto possa essere urgente riprendere [cdb]il posto di blocco, dovremmo inviare subito [cdb]delle unità a ovest.
# Group 97 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1802,1,16,2,44,44,44,0,0,10,0,0,0,0,0) # Hai conquistato il [r]forte a ovest[/]!
SubGroup(1)
TalkCharacter(650,53,1,1,1,0,0,0,0,0,0,0,0,0,0) # L'area ovest è sotto controllo.
If254(1,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(648,21,1,4,1,1,0,0,0,0,0,0,0,0,0) # Il nemico è qui? Come avranno fatto [cdb]a scoprirci?
# Group 98 (0, 5, 0, 4, 3)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 51: 1 0 0
SubGroup(2)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1815,2,16,3,44,44,44,7,0,10,0,0,0,0,0) # Non hai sventato i piani delle unità [eg4][r][0:PARTY][/]!
# Group 99 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 100 (0, 5, 0, 2, 13)
SubGroup(1)
PauseMaybe(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(651,83,1,1,1,1,0,0,0,0,0,0,0,0,0) # Ascoltatemi, canaglie! Dovete difendere [cdb]le scorte sottratte all'Impero fino alla morte! Farò un mucchio di quattrini vendendole...
SubGroup(3)
Unknown43(21,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1826,4,17,1,11,44,44,0,0,0,0,0,0,0,0) # Sconfiggi i sottoposti [eg4][0:CHARA_G] e recupera le [g]scorte[/] rubate!
SubGroup(1)
TalkCharacter(652,6,1,2,1,0,0,0,0,0,0,0,0,0,0) # Hanno rubato le nostre scorte! Dobbiamo [cdb]farli a pezzi prima che riescano a fuggire!
# Group 101 (0, 5, 0, 4, 2)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(653,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # Rubare è un'azione di molta malvagità. Devi restituire tutte le cose di nostro esercito!
# Group 102 (0, 5, 0, 4, 2)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(653,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # Rubare è un'azione di molta malvagità. Devi restituire tutte le cose di nostro esercito!
# Group 103 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1813,1,17,2,44,44,44,0,0,0,0,0,0,0,0) # Hai recuperato le [g]scorte[/] rubate!
SubGroup(1)
TalkCharacter(654,2,1,1,1,0,0,0,0,0,0,0,0,0,0) # Che soggetto inaffidabile... Per fortuna, manca [cdb]dell'ingegno necessario a eseguire i suoi piani.
# Group 104 (0, 5, 0, 6, 11)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(655,21,1,4,1,1,0,0,0,0,0,0,0,0,0) # Lord Acheron è condannato! Prendiamo [cdb]il bottino e diamocela a gambe!
SubGroup(2)
Unknown18(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1814,1,17,3,11,44,44,0,0,0,0,0,0,0,0) # I sottoposti [eg4][0:CHARA_G] sono fuggiti! Non hai recuperato le [g]scorte[/] rubate!
SubGroup(1)
TalkCharacter(656,6,1,2,1,0,0,0,0,0,0,0,0,0,0) # Quei grassatori sono fuggiti! È oltremodo [cdb]seccante, ma ahimè, è andata così...
# Group 105 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 106 (0, 5, 0, 5, 11)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(657,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # Difficile dire dove sia annidato il nemico. Non abbiamo altra scelta che prendere [cdb]il controllo dell'intero ponte.
SubGroup(8)
Unknown44(0,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1822,4,18,1,44,44,44,0,0,0,0,0,0,0,0) # Conquista i [r]forti[/] strategici e prendi il controllo del [g]Gran Ponte[/] [g]di[/] [g]Myrddin[/]!
# Group 107 (0, 5, 0, 9, 12)
SubGroup(8)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(8)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(814,1,18,2,44,44,44,0,0,0,0,0,0,0,0) # Hai preso il controllo del [g]Gran Ponte di Myrddin[/]!
SubGroup(1)
TalkCharacter(658,2,1,1,1,0,0,0,0,0,0,0,0,0,0) # Finalmente le nostre posizioni sono sicure. Non ci resta che catturare il loro comandante.
# Group 108 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 109 (0, 5, 0, 6, 4)
SubGroup(2)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi i [r]nemici[/]!
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(659,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # Se realizzassimo un ponticello di fortuna, [cdb]potremmo raggiungere il conte Gloucester [cdb]senza impiegare le nostre unità volanti.
# Group 110 (0, 5, 0, 2, 16)
SubGroup(1)
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi i [r]nemici[/]!
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(660,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # Che ne dici delle scorte che abbiamo [cdb]recuperato? Potremmo utilizzare quelle.
SubGroup(2)
Unknown66(878,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown83(8350,730,6200,8400,520,5800,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(8400,540,5900,8400,520,5800,200,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
Unknown51(18264,1,53900,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1816,1,44,44,44,3,0,0,0,0,0,0,0,0,0) # Le unità [eg4][b][0:PARTY][/] hanno costruito un [g]ponte[/] per collegare i due versanti!
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 111 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 112 (0, 5, 2, 3, 2)
SubGroup(2)
Unknown19(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 113 (0, 4, 0, 2, 3)
SubGroup(1)
GroupCheck4(112,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 112: True 0
SubGroup(2)
Unknown100(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,1,10,44,44,0,0,0,12,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha perso! Le porte del forte sono aperte!
# Group 114 (0, 5, 2, 3, 2)
SubGroup(2)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 115 (0, 4, 0, 2, 3)
SubGroup(1)
GroupCheck4(114,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 114: True 0
SubGroup(2)
Unknown100(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,1,9,44,44,0,0,0,12,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha perso! Le porte del forte sono aperte!
# Group 116 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 117 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown19(27,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,27,44,44,0,0,0,0,0,0,0,0,0,0) # Hai ottenuto la [g]chiave di una cassa[/] sconfiggendo [eg2][0:CHARA_G]!
# Group 118 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 119 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 120 (0, 2, 2, 5, 0)
SubGroup(4)
Unknown1(0,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(121,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 121: 0 1 0
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 0 1 0
GroupCheck3(123,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 123: 0 1 0
# Group 121 (0, 2, 2, 5, 0)
SubGroup(4)
Unknown1(1,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(120,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 0 1 0
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 0 1 0
GroupCheck3(123,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 123: 0 1 0
# Group 122 (0, 2, 2, 5, 0)
SubGroup(4)
Unknown1(2,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(120,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 0 1 0
GroupCheck3(121,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 121: 0 1 0
GroupCheck3(123,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 123: 0 1 0
# Group 123 (0, 2, 2, 5, 0)
SubGroup(4)
Unknown1(3,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(120,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 0 1 0
GroupCheck3(121,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 121: 0 1 0
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 0 1 0
# Group 124 (0, 7, 0, 5, 39)
SubGroup(4)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(91,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 1 0 0
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,120,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(309,1,0,10,44,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha sconfitto [eg2][1:CHARA_G]!
If254(2,121,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(309,1,1,10,44,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha sconfitto [eg2][1:CHARA_G]!
If254(2,122,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(309,1,2,10,44,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha sconfitto [eg2][1:CHARA_G]!
If254(2,123,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(309,1,3,10,44,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha sconfitto [eg2][1:CHARA_G]!
If254(1,120,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,121,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,122,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,123,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,10,10,44,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha perso!
SubGroup(2)
TalkFromOwnStrings2(10,89,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(637,144,1,3,1,1,0,0,0,0,0,0,0,0,0) # Non ho più la forza di combattere, Maestà. Il casato dei Gloucester è al vostro servizio.
SubGroup(1)
Unknown22(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(638,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # Se aveste chinato il capo prima ci saremmo [cdb]risparmiati tutti un mucchio di problemi. Confido che vorrai seguirci anche tu, Lorenz.
SubGroup(1)
TalkCharacter(639,19,1,3,1,1,0,0,0,0,0,0,0,0,0) # Devo fedeltà solo ai vincitori. Servirò l'Impero con lealtà.
SubGroup(1)
Unknown22(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,7,2,10,44,44,0,0,0,0,0,0,0,0) # Hai reclutato [eg2][0:CHARA_G]!
SubGroup(1)
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(663,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # Questa battaglia è vinta, ma è solo il primo [cdb]passo della nostra missione.
TalkCharacter(664,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ben detto. Dobbiamo correre in soccorso [cdb]dei nostri alleati nelle terre dell'Alleanza.
# Group 125 (0, 7, 0, 5, 15)
SubGroup(4)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(90,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 90: 1 0 0
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,9,2,9,44,44,0,0,0,0,0,0,0,0) # Hai sconfitto [eg2][0:CHARA_G]!
SubGroup(1)
TalkCharacter(637,144,1,3,1,1,0,0,0,0,0,0,0,0,0) # Non ho più la forza di combattere, Maestà. Il casato dei Gloucester è al vostro servizio.
SubGroup(1)
Unknown22(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(948,1,9,44,44,3,0,0,0,0,0,0,0,0,0) # Le unità [eg4][b][0:PARTY][/] hanno catturato [eg2][0:CHARA_G]!
SubGroup(2)
TalkCharacter(663,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # Questa battaglia è vinta, ma è solo il primo [cdb]passo della nostra missione.
TalkCharacter(664,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ben detto. Dobbiamo correre in soccorso [cdb]dei nostri alleati nelle terre dell'Alleanza.
# Group 126 (0, 7, 0, 4, 19)
SubGroup(3)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(7,127,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(440,1,8,2,9,10,44,0,0,0,0,0,0,0,0) # Hai sconfitto [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
TalkCharacter(641,19,1,3,1,1,0,0,0,0,0,0,0,0,0) # Sono conciato peggio di quanto credessi...
TalkCharacter(642,5,1,2,1,0,0,0,0,0,0,0,0,0,0) # Tsk... Dobbiamo curare immediatamente [cdb]le tue ferite. La tua morte sarebbe solo [cdb]un problema in più.
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(948,1,10,44,44,3,0,0,0,0,0,0,0,0,0) # Le unità [eg4][b][0:PARTY][/] hanno catturato [eg2][0:CHARA_G]!
If254(7,128,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(440,1,8,2,9,10,44,0,0,0,0,0,0,0,0) # Hai sconfitto [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
TalkCharacter(637,144,1,3,1,1,0,0,0,0,0,0,0,0,0) # Non ho più la forza di combattere, Maestà. Il casato dei Gloucester è al vostro servizio.
Unknown22(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(948,1,9,44,44,3,0,0,0,0,0,0,0,0,0) # Le unità [eg4][b][0:PARTY][/] hanno catturato [eg2][0:CHARA_G]!
SubGroup(2)
TalkCharacter(663,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # Questa battaglia è vinta, ma è solo il primo [cdb]passo della nostra missione.
TalkCharacter(664,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ben detto. Dobbiamo correre in soccorso [cdb]dei nostri alleati nelle terre dell'Alleanza.
# Group 127 (0, 5, 0, 3, 13)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,1,9,44,0,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(637,144,1,3,1,1,0,0,0,0,0,0,0,0,0) # Non ho più la forza di combattere, Maestà. Il casato dei Gloucester è al vostro servizio.
SubGroup(1)
Unknown22(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(948,1,9,44,44,3,0,0,0,0,0,0,0,0,0) # Le unità [eg4][b][0:PARTY][/] hanno catturato [eg2][0:CHARA_G]!
SubGroup(1)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,128,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(645,19,1,2,1,1,0,0,0,0,0,0,0,0,0) # Mio padre... si è arreso?! No, non importa! Non piegherete mai il mio orgoglio!
# Group 128 (0, 5, 0, 3, 16)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,1,10,44,0,0,1,1,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(641,19,1,3,1,1,0,0,0,0,0,0,0,0,0) # Sono conciato peggio di quanto credessi...
TalkCharacter(642,5,1,2,1,0,0,0,0,0,0,0,0,0,0) # Tsk... Dobbiamo curare immediatamente [cdb]le tue ferite. La tua morte sarebbe solo [cdb]un problema in più.
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(948,1,10,44,44,3,0,0,0,0,0,0,0,0,0) # Le unità [eg4][b][0:PARTY][/] hanno catturato [eg2][0:CHARA_G]!
SubGroup(1)
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(5,127,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(643,144,1,2,1,1,0,0,0,0,0,0,0,0,0) # Lorenz, no! Mostri... Come avete osato [cdb]fare del male a mio figlio?!
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(508,2,9,44,44,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] è una furia!
Unknown77(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(644,5,1,4,1,0,0,0,0,0,0,0,0,0,0) # Il conte Gloucester non si arrenderà tanto [cdb]facilmente ora che abbiamo ferito il suo [cdb]adorato rampollo.
# Group 129 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 130 (0, 8, 0, 2, 9)
SubGroup(1)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(665,81,1,3,1,3,0,0,0,0,0,0,0,0,0) # Possiate riuscire dove io ho fallito, Maestà...
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,3,8,44,44,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] è in fuga!
SubGroup(1)
TalkCharacter(666,2,1,3,1,0,0,0,0,0,0,0,0,0,0) # Ladislava! No! Senza di lei, la nostra intera [cdb]offensiva non servirà a nulla...
SubGroup(1)
Alert(338,3,44,44,44,0,0,0,0,0,0,0,0,0,0) # Hai perso la battaglia!
SetDeathText(81,27,661,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_67_Ladislava volume_up
Se dovessi cedere, l'Impero perderebbe il suo punto di appoggio.
SetDeathText(81,28,662,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_67_Ladislava volume_up
Le mie braccia pesano come pietre, ma combatterò fino all'ultimo respiro!
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi tutti i membri della truppa [eg4][0:CHARA_G]!
Alert(658,1,43,44,44,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] si sta curando con [b]Cura riflessa[/]!
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi tutti i membri della truppa [eg4][0:CHARA_G]!
Alert(313,2,43,44,44,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] è in fuga!
Alert(659,2,43,44,44,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] è in fuga! Magia [b]Cura riflessa[/] interrotta!
MainMissionStart(6,4,1,1,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi le unità [eg4][r][0:PARTY][/]!
TalkCharacter(578,2,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Edelgard volume_up
A quanto pare, hanno fatto le cose in grande con quelle fortificazioni. Il conte Gloucester dovrebbe trovarsi sull'altra sponda.
TalkCharacter(579,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Edelgard volume_up
Ladislava sta presidiando il posto di blocco centrale. È da lì che attaccheremo.
TalkCharacter(580,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Hubert volume_up
Il posto di blocco è la chiave per prendere il Gran Ponte. Se lo perdessimo, tutte le nostre speranze andrebbero in fumo.
TalkCharacter(581,81,1,2,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Ladislava volume_up
Sua Maestà conta su di me. Non posso deluderla!
MainMissionStart(26,4,0,1,31,8,44,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi la truppa [eg4][0:CHARA_G] e aiuta [eg2][1:CHARA_G]!
TalkCharacter(582,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Ferdinand volume_up
L'hanno circondata. Dobbiamo salvarla!
SetDeathText(81,73,583,0,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_67_Ladislava volume_up
Grazie. Temo che dovrò cedere il testimone, a questo punto.
Alert(1827,1,8,44,44,3,0,0,0,0,0,0,0,0,0) Le unità [eg4][b][0:PARTY][/] hanno raggiunto [eg2][0:CHARA_G]!
Alert(1825,2,8,44,44,0,0,0,0,0,0,0,0,0,0) La guardia [eg4][0:CHARA_G] è stata messa in fuga!
Alert(1825,2,8,44,44,0,0,0,0,0,0,0,0,0,0) La guardia [eg4][0:CHARA_G] è stata messa in fuga!
MainMissionStart(444,1,0,2,8,44,44,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai aiutato [eg2][0:CHARA_G]!
TalkCharacter(584,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Edelgard volume_up
Riposa ora, Ladislava. Hai combattuto valorosamente.
TalkCharacter(585,81,1,1,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Ladislava volume_up
Mi onorate, Maestà. Che la vittoria possa arridervi!
Alert(237,0,8,44,44,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] si ritira!
TalkCharacter(586,5,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Hubert volume_up
Ora possiamo combattere ad armi pari.
TalkCharacter(587,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Edelgard volume_up
Avanzando senza criterio finiremo in trappola con lei. Dobbiamo rinforzare le nostre posizioni.
MainMissionStart(1823,4,1,1,8,44,44,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Conquista i [r]forti[/] e metti in sicurezza il tragitto verso [eg2][0:CHARA_G]!
TalkCharacter(588,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Bernadetta volume_up
Poter ripiegare in sicurezza non guasterà!
TalkCharacter(589,8,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Caspar volume_up
Ben fatto! Prendiamo gli altri presidi, forza!
TalkCharacter(590,11,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Petra volume_up
Tu vedi a ovest. Io penso che qualcosa succede lì.
MainMissionStart(1801,1,1,2,44,44,44,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai conquistato i [r]forti[/] sulla strada che conduce al posto di blocco!
TalkCharacter(591,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Monica volume_up
Coraggio, siamo quasi al posto di blocco.
Alert(1806,2,12,44,44,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] appare per difendere la porta del posto di blocco!
SetDeathText(101,73,592,0,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Balthus volume_up
Dove credete di andare? Se volete passare, vi toccherà allentare i cordoni della borsa!
MainMissionStart(2,4,3,1,12,44,44,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
TalkCharacter(594,7,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Linhardt volume_up
Perché dovevano tenderci un'imboscata proprio qui...
MainMissionStart(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [y]nemici[/]!
TalkCharacter(593,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Edelgard volume_up
Quest'uomo è un mercenario. Offrendogli del denaro, potremmo indurlo ad arrendersi.
MainMissionStart(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [y]nemici[/]!
TalkCharacter(595,101,1,1,0,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Balthus volume_up
Ah ah ah! Sarà la mia prima vera sfida da anni. Forza, diamoci dentro!
TalkCharacter(596,102,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Constance volume_up
Ti ha dato di volta il cervello, Balthus? Come osi levare le armi contro di noi?
TalkCharacter(598,101,1,2,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Balthus volume_up
Fatevi da parte! Ho un mare di debiti da ripianare!
TalkCharacter(597,103,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Hapi volume_up
Eh? Balt, cosa ti è preso tutt'a un tratto?
TalkCharacter(598,101,1,2,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Balthus volume_up
Fatevi da parte! Ho un mare di debiti da ripianare!
TalkCharacter(598,101,1,2,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Balthus volume_up
Fatevi da parte! Ho un mare di debiti da ripianare!
TalkCharacter(599,101,1,3,0,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Balthus volume_up
Sappi che non ho alcuna intenzione di tirare le cuoia.
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [y]nemici[/]!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [y]nemici[/]!
Alert(304,1,12,44,44,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha perso!
GenderedMcTalk(0,600,601,1,0,1,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Shez volume_up
Allora faresti meglio ad arrenderti. Sei scaltro abbastanza da capire che l'Impero non lascerà marcire in cella un guerriero del tuo calibro.
[es]1_9_17_26_34_42_58_66_Shez volume_up
Allora faresti meglio ad arrenderti. Sei scaltro abbastanza da capire che l'Impero non lascerà marcire in cella un guerriero del tuo calibro.
TalkCharacter(602,101,1,3,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Balthus volume_up
Già, non hai tutti i torti.
MainMissionStart(485,1,2,2,12,44,44,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai reclutato [eg2][0:CHARA_G]!
Alert(553,1,12,44,44,0,0,0,12,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha perso! Le porte del forte sono aperte!
Alert(319,0,12,44,44,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha trovato la morte!
MainMissionStart(438,1,3,2,12,44,44,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G]!
Alert(553,1,12,44,44,0,0,0,12,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha perso! Le porte del forte sono aperte!
Alert(200,2,13,44,44,7,0,0,0,0,0,0,0,0,0) Appare [eg2][0:CHARA_G]!
SetDeathText(21,73,603,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Ignatz volume_up
Dobbiamo mirare al centro del loro schieramento! Fuoco!
Alert(1803,2,44,44,44,7,0,0,0,0,0,0,0,0,0) Le unità [eg4][r][0:PARTY][/] stanno usando le baliste per bersagliare l'area del posto di blocco!
Alert(574,2,13,44,44,7,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha aperto le porte per intervenire!
TalkCharacter(604,5,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Hubert volume_up
Mi aspettavo una mossa del genere. Avremmo dovuto prevenirla inviando dei soldati a ovest.
MainMissionStart(1805,4,5,1,13,44,44,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G] per fermare le baliste!
Alert(200,2,13,44,44,7,0,0,0,0,0,0,0,0,0) Appare [eg2][0:CHARA_G]!
SetDeathText(21,73,609,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Ignatz volume_up
No! Avremmo dovuto attirare le loro forze verso il posto di blocco per tendergli un agguato! Presto, dobbiamo ingaggiarli!
Alert(1804,2,44,44,44,7,0,0,0,0,0,0,0,0,0) Le unità [eg4][r][0:PARTY][/] contrattaccano usando le baliste!
Alert(574,2,13,44,44,7,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha aperto le porte per intervenire!
TalkCharacter(610,5,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Hubert volume_up
Abbiamo fatto bene a colpirli prima a ovest. Temo che altrimenti saremmo stati sbaragliati.
TalkCharacter(649,6,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Ferdinand volume_up
Che ne direste di prenderci quella balista?
MainMissionStart(2,4,5,1,13,44,44,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
TalkCharacter(605,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Hubert volume_up
Mi duole ammetterlo, ma è stato un colpo da maestro. Il nemico deve annoverare dei tiratori eccellenti tra le sue fila.
TalkCharacter(606,21,1,4,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Ignatz volume_up
Eccellenti? Stai forse parlando di me?
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
TalkCharacter(611,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Hubert volume_up
Non hai via di scampo. Getta le armi e non ti sarà fatto alcun male.
TalkCharacter(612,21,1,3,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Ignatz volume_up
Arrendermi all'Impero? Mai!
TalkCharacter(607,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Dorothea volume_up
Tengono Ladislava sotto tiro. Dobbiamo fermarli immediatamente!
TalkCharacter(608,53,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Monica volume_up
I nostri soldati al centro finiranno massacrati, se non fermiamo subito quelle frecce.
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
TalkCharacter(613,21,1,2,0,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Ignatz volume_up
Sono qui per mia scelta, e combatterò l'Impero fino all'ultimo respiro!
TalkCharacter(614,21,1,3,0,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Ignatz volume_up
Se mi arrendessi, non avrei mai più il coraggio di guardare gli altri negli occhi.
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
Alert(304,1,13,44,44,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha perso!
TalkCharacter(615,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Monica volume_up
E come potrai saperlo, se scegli di morire? Sai, situazioni del genere finiscono sempre per risolversi, in qualche modo.
TalkCharacter(616,21,1,3,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Ignatz volume_up
Forse hai ragione, ma... D'accordo, mi arrendo.
MainMissionStart(485,1,4,2,13,44,44,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai reclutato [eg2][0:CHARA_G]!
TalkCharacter(617,6,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Ferdinand volume_up
La pioggia di frecce si è fermata. Avanti!
Alert(539,1,13,44,44,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha perso! Le baliste sono state fermate!
Alert(319,0,13,44,44,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha trovato la morte!
MainMissionStart(438,1,5,2,13,44,44,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G]!
TalkCharacter(617,6,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Ferdinand volume_up
La pioggia di frecce si è fermata. Avanti!
Alert(539,1,13,44,44,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha perso! Le baliste sono state fermate!
Alert(1828,2,11,11,44,0,0,0,0,0,0,0,0,0,0) Appaiono [eg2][0:CHARA_G] e i sottoposti [eg4][1:CHARA_G]!
SetDeathText(83,73,618,0,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_25_26_34_42_58_66_Acheron volume_up
Quelle all'altro capo del ponte sono le mie terre, e non siete i benvenuti!
MainMissionStart(2,4,6,1,11,44,44,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
TalkCharacter(619,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Hubert volume_up
Un vero sciocco, persino per gli standard dell'Alleanza. Gli useremo la cortesia di ucciderlo rapidamente.
TalkCharacter(622,83,1,1,0,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_25_26_34_42_58_66_Acheron volume_up
Acheron, salvatore dell'Alleanza! Oh oh oh, suona bene! Devo proprio appuntarmela...
TalkCharacter(623,83,1,2,0,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_25_26_34_42_58_66_Acheron volume_up
Razza di idioti, non vedete che sono nei guai?! Piantatela di starvene lì a bocca aperta e venite ad aiutarmi!
TalkCharacter(620,83,1,4,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_25_26_34_42_58_66_Acheron volume_up
Sono stati sconfitti? Tsk! Beh, in ogni caso, la mia vita è più preziosa di qualunque tesoro.
Alert(1829,2,11,11,44,0,0,0,0,0,0,0,0,0,0) I sottoposti [eg4][0:CHARA_G] appaiono per proteggere [eg2][1:CHARA_G]!
TalkCharacter(621,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Caspar volume_up
Questo tipo è un verme... Smettila di nasconderti dietro i tuoi uomini, vigliacco!
SetDeathText(83,96,624,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_25_26_34_42_58_66_Acheron volume_up
Avrei dovuto... cambiare fazione... finché potevo...
Alert(319,0,11,44,44,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha trovato la morte!
MainMissionStart(438,1,6,2,11,44,44,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G]!
Alert(553,1,11,44,44,0,0,0,12,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha perso! Le porte del forte sono aperte!
TalkCharacter(625,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Hubert volume_up
Le terre dell'Alleanza ci aspettano. E anche l'esercito dei Gloucester.
TalkCharacter(626,144,1,3,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Erwin volume_up
Così hanno preso il Gran Ponte, eh? Ciò vuol dire che ora siamo l'ultimo baluardo dell'Alleanza.
TalkCharacter(627,19,1,3,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Lorenz volume_up
Dovrà pur esserci una soluzione che non porti a ulteriori spargimenti di sangue, padre.
MainMissionStart(3,4,8,1,9,10,44,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
TalkCharacter(628,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Edelgard volume_up
La priorità è trovare il conte Gloucester. Era dalla nostra parte, un tempo. Si arrenderà.
MainMissionStart(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
MainMissionStart(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
MainMissionStart(2,4,9,1,9,44,44,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
MainMissionStart(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
MainMissionStart(3,3,1,1,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
SetDeathText(19,73,629,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Lorenz volume_up
Quelle che vedete alle mie spalle sono le terre dei Gloucester. E non consentirò ai vostri stivali di insozzarle!
TalkCharacter(630,19,1,2,0,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Lorenz volume_up
Noi Gloucester siamo noti per la tenacia!
TalkCharacter(641,19,1,3,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Lorenz volume_up
Sono conciato peggio di quanto credessi...
TalkCharacter(635,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Edelgard volume_up
Basta, deponete le armi. Il conte Gloucester ci seguirà senza opporre resistenza.
TalkCharacter(636,19,1,3,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Lorenz volume_up
E sia. Non potrò aiutare la mia gente in alcun modo, da morto.
MainMissionStart(485,1,7,2,10,44,44,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai reclutato [eg2][0:CHARA_G]!
TalkCharacter(643,144,1,2,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Erwin volume_up
Lorenz, no! Mostri... Come avete osato fare del male a mio figlio?!
Alert(508,2,9,44,44,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] è una furia!
TalkCharacter(644,5,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Hubert volume_up
Il conte Gloucester non si arrenderà tanto facilmente ora che abbiamo ferito il suo adorato rampollo.
MainMissionStart(438,1,9,2,9,44,44,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G]!
TalkDeploySlot(3261,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
Alert(948,1,9,44,44,3,0,0,0,0,0,0,0,0,0) Le unità [eg4][b][0:PARTY][/] hanno catturato [eg2][0:CHARA_G]!
SetDeathText(144,73,631,0,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Erwin volume_up
Sono Erwin Fritz Gloucester, governatore di queste terre e protettore delle genti che le abitano!
SetDeathText(144,73,632,0,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Erwin volume_up
Non recherò vergogna al mio popolo arrendendomi senza combattere!
SetDeathText(144,73,633,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Erwin volume_up
Avete ridotto mio figlio in fin di vita... Ora assaggerete la mia collera!
TalkCharacter(634,144,1,3,0,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Erwin volume_up
È giunta... la mia ora?
TalkCharacter(646,5,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Hubert volume_up
Solo un baro sa riconoscerne un altro. E direi che a ovest è tutto troppo tranquillo...
MainMissionStart(1821,4,16,1,44,44,44,7,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Conquista il [r]forte a ovest[/] e sventa i piani delle unità [eg4][r][0:PARTY][/]!
TalkCharacter(647,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Hubert volume_up
Per quanto possa essere urgente riprendere il posto di blocco, dovremmo inviare subito delle unità a ovest.
MainMissionStart(1802,1,16,2,44,44,44,0,0,10,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai conquistato il [r]forte a ovest[/]!
TalkCharacter(650,53,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Monica volume_up
L'area ovest è sotto controllo.
TalkCharacter(648,21,1,4,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Ignatz volume_up
Il nemico è qui? Come avranno fatto a scoprirci?
MainMissionStart(1815,2,16,3,44,44,44,7,0,10,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Non hai sventato i piani delle unità [eg4][r][0:PARTY][/]!
TalkCharacter(651,83,1,1,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_25_26_34_42_58_66_Acheron volume_up
Ascoltatemi, canaglie! Dovete difendere le scorte sottratte all'Impero fino alla morte! Farò un mucchio di quattrini vendendole...
MainMissionStart(1826,4,17,1,11,44,44,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i sottoposti [eg4][0:CHARA_G] e recupera le scorte rubate!
TalkCharacter(652,6,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Ferdinand volume_up
Hanno rubato le nostre scorte! Dobbiamo farli a pezzi prima che riescano a fuggire!
TalkCharacter(653,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Petra volume_up
Rubare è un'azione di molta malvagità. Devi restituire tutte le cose di nostro esercito!
TalkCharacter(653,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Petra volume_up
Rubare è un'azione di molta malvagità. Devi restituire tutte le cose di nostro esercito!
MainMissionStart(1813,1,17,2,44,44,44,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai recuperato le scorte rubate!
TalkCharacter(654,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Edelgard volume_up
Che soggetto inaffidabile... Per fortuna, manca dell'ingegno necessario a eseguire i suoi piani.
TalkDeploySlot(655,21,1,4,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Lord Acheron è condannato! Prendiamo il bottino e diamocela a gambe!
MainMissionStart(1814,1,17,3,11,44,44,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: I sottoposti [eg4][0:CHARA_G] sono fuggiti! Non hai recuperato le scorte rubate!
TalkCharacter(656,6,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Ferdinand volume_up
Quei grassatori sono fuggiti! È oltremodo seccante, ma ahimè, è andata così...
TalkCharacter(657,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Hubert volume_up
Difficile dire dove sia annidato il nemico. Non abbiamo altra scelta che prendere il controllo dell'intero ponte.
MainMissionStart(1822,4,18,1,44,44,44,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Conquista i [r]forti[/] strategici e prendi il controllo del Gran Ponte di Myrddin!
MainMissionStart(814,1,18,2,44,44,44,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai preso il controllo del Gran Ponte di Myrddin!
TalkCharacter(658,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Edelgard volume_up
Finalmente le nostre posizioni sono sicure. Non ci resta che catturare il loro comandante.
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [r]nemici[/]!
TalkCharacter(659,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Monica volume_up
Se realizzassimo un ponticello di fortuna, potremmo raggiungere il conte Gloucester senza impiegare le nostre unità volanti.
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [r]nemici[/]!
TalkCharacter(660,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Edelgard volume_up
Che ne dici delle scorte che abbiamo recuperato? Potremmo utilizzare quelle.
Alert(1816,1,44,44,44,3,0,0,0,0,0,0,0,0,0) Le unità [eg4][b][0:PARTY][/] hanno costruito un ponte per collegare i due versanti!
Alert(553,1,10,44,44,0,0,0,12,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha perso! Le porte del forte sono aperte!
Alert(553,1,9,44,44,0,0,0,12,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha perso! Le porte del forte sono aperte!
Alert(549,1,27,44,44,0,0,0,0,0,0,0,0,0,0) Hai ottenuto la chiave di una cassa sconfiggendo [eg2][0:CHARA_G]!
Alert(309,1,0,10,44,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha sconfitto [eg2][1:CHARA_G]!
Alert(309,1,1,10,44,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha sconfitto [eg2][1:CHARA_G]!
Alert(309,1,2,10,44,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha sconfitto [eg2][1:CHARA_G]!
Alert(309,1,3,10,44,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha sconfitto [eg2][1:CHARA_G]!
Alert(304,1,10,10,44,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha perso!
TalkCharacter(637,144,1,3,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Erwin volume_up
Non ho più la forza di combattere, Maestà. Il casato dei Gloucester è al vostro servizio.
TalkCharacter(638,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Edelgard volume_up
Se aveste chinato il capo prima ci saremmo risparmiati tutti un mucchio di problemi. Confido che vorrai seguirci anche tu, Lorenz.
TalkCharacter(639,19,1,3,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Lorenz volume_up
Devo fedeltà solo ai vincitori. Servirò l'Impero con lealtà.
MainMissionStart(485,1,7,2,10,44,44,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai reclutato [eg2][0:CHARA_G]!
TalkCharacter(663,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Hubert volume_up
Questa battaglia è vinta, ma è solo il primo passo della nostra missione.
TalkCharacter(664,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Edelgard volume_up
Ben detto. Dobbiamo correre in soccorso dei nostri alleati nelle terre dell'Alleanza.
MainMissionStart(438,1,9,2,9,44,44,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G]!
TalkCharacter(637,144,1,3,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Erwin volume_up
Non ho più la forza di combattere, Maestà. Il casato dei Gloucester è al vostro servizio.
Alert(948,1,9,44,44,3,0,0,0,0,0,0,0,0,0) Le unità [eg4][b][0:PARTY][/] hanno catturato [eg2][0:CHARA_G]!
TalkCharacter(663,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Hubert volume_up
Questa battaglia è vinta, ma è solo il primo passo della nostra missione.
TalkCharacter(664,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Edelgard volume_up
Ben detto. Dobbiamo correre in soccorso dei nostri alleati nelle terre dell'Alleanza.
MainMissionStart(440,1,8,2,9,10,44,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
TalkCharacter(641,19,1,3,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Lorenz volume_up
Sono conciato peggio di quanto credessi...
TalkCharacter(642,5,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Hubert volume_up
Tsk... Dobbiamo curare immediatamente le tue ferite. La tua morte sarebbe solo un problema in più.
Alert(948,1,10,44,44,3,0,0,0,0,0,0,0,0,0) Le unità [eg4][b][0:PARTY][/] hanno catturato [eg2][0:CHARA_G]!
MainMissionStart(440,1,8,2,9,10,44,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
TalkCharacter(637,144,1,3,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Erwin volume_up
Non ho più la forza di combattere, Maestà. Il casato dei Gloucester è al vostro servizio.
Alert(948,1,9,44,44,3,0,0,0,0,0,0,0,0,0) Le unità [eg4][b][0:PARTY][/] hanno catturato [eg2][0:CHARA_G]!
TalkCharacter(663,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Hubert volume_up
Questa battaglia è vinta, ma è solo il primo passo della nostra missione.
TalkCharacter(664,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Edelgard volume_up
Ben detto. Dobbiamo correre in soccorso dei nostri alleati nelle terre dell'Alleanza.
TalkCharacter(637,144,1,3,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Erwin volume_up
Non ho più la forza di combattere, Maestà. Il casato dei Gloucester è al vostro servizio.
Alert(948,1,9,44,44,3,0,0,0,0,0,0,0,0,0) Le unità [eg4][b][0:PARTY][/] hanno catturato [eg2][0:CHARA_G]!
TalkCharacter(645,19,1,2,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Lorenz volume_up
Mio padre... si è arreso?! No, non importa! Non piegherete mai il mio orgoglio!
TalkCharacter(641,19,1,3,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Lorenz volume_up
Sono conciato peggio di quanto credessi...
TalkCharacter(642,5,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Hubert volume_up
Tsk... Dobbiamo curare immediatamente le tue ferite. La tua morte sarebbe solo un problema in più.
Alert(948,1,10,44,44,3,0,0,0,0,0,0,0,0,0) Le unità [eg4][b][0:PARTY][/] hanno catturato [eg2][0:CHARA_G]!
TalkCharacter(643,144,1,2,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Erwin volume_up
Lorenz, no! Mostri... Come avete osato fare del male a mio figlio?!
Alert(508,2,9,44,44,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] è una furia!
TalkCharacter(644,5,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Hubert volume_up
Il conte Gloucester non si arrenderà tanto facilmente ora che abbiamo ferito il suo adorato rampollo.
TalkCharacter(665,81,1,3,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Ladislava volume_up
Possiate riuscire dove io ho fallito, Maestà...
Alert(313,3,8,44,44,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] è in fuga!
TalkCharacter(666,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Edelgard volume_up
Ladislava! No! Senza di lei, la nostra intera offensiva non servirà a nulla...
Alert(338,3,44,44,44,0,0,0,0,0,0,0,0,0,0) Hai perso la battaglia!