Constance è decisa a provare un nuovo e rivoluzionario incantesimo nel cuore della notte, come sua abitudine. Ma questa volta, la giovane maga è destinata a ricevere una sorpresa...

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 [es]1_9_17_26_34_42_58_66_Shez 63 0 0 0 0 0 0 0 100 0 0 100 300 255 65535 1999 40 38 20 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 [es]1_9_17_26_34_42_58_67_Mercedes 255 0 0 1 90 1 0 0 100 0 0 100 300 255 65535 1999 22 20 65 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
2 [es]1_9_25_26_34_42_58_67_Annette 255 0 0 2 95 2 0 0 100 0 0 100 300 255 65535 1999 22 20 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 [es]1_9_17_26_34_42_58_67_Constance 255 0 0 3 200 3 0 0 100 0 0 100 300 255 65535 1999 22 20 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 255 0 0 4 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 255 0 0 5 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 255 0 0 6 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 255 0 0 7 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 0 615 5 2 3 101 3 0 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
9 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 1 630 5 2 3 101 3 0 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
10 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 2 2 690 5 2 3 101 3 0 36 167 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
11 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 2 3 690 5 2 3 101 3 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
12 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 4 660 5 2 3 101 3 1 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
13 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 2 5 680 5 2 3 101 3 1 36 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
14 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 6 615 5 2 3 101 3 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
15 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 2 7 700 5 2 3 101 3 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
16 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 8 615 5 2 3 101 3 1 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
17 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 2 9 680 5 2 3 101 3 1 36 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
18 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 2 10 675 5 2 3 101 3 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
19 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 11 620 5 2 3 101 3 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
20 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 2 12 680 5 2 3 101 3 1 50 46 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
21 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 2 13 695 5 2 3 101 3 1 50 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
22 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 14 630 5 2 3 101 3 1 50 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
23 [cs][es]2_10_18_27_35_43_59_66_popolano[cm][es]6_14_22_31_39_47_63_68_popolani[ce] 255 0 2 15 1400 7 12 0 101 5 1 1 199 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 9 65535 65535 65535
24 [cs][es]5_13_21_30_38_46_62_67_popolana[cm][es]8_16_24_33_41_49_65_69_popolane[ce] 255 0 2 16 1401 7 12 0 101 5 1 1 199 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 9 65535 65535 65535
25 [cs][es]2_10_18_27_35_43_59_66_popolano[cm][es]6_14_22_31_39_47_63_68_popolani[ce] 255 0 2 17 1400 7 12 0 101 5 1 1 199 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 9 65535 65535 65535
26 [cs][es]5_13_21_30_38_46_62_67_popolana[cm][es]8_16_24_33_41_49_65_69_popolane[ce] 255 0 2 18 1401 7 12 0 101 5 1 1 199 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 9 65535 65535 65535
27 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 0 1015 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
28 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 1 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
29 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 2 1005 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
30 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 3 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
31 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 4 1005 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
32 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 5 1015 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
33 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 6 1015 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
34 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 7 1015 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
35 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 8 1005 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
36 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 9 1005 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
37 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 10 1015 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
38 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 11 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
39 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 12 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
40 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 13 1015 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
41 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 14 1015 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
42 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 15 1005 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
43 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 16 1015 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
44 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 17 1015 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
45 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 18 1005 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
46 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 19 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
47 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 2 20 700 5 2 0 101 3 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
48 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 2 20 700 5 2 0 101 3 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
49 [es]1_9_17_26_34_42_58_67_Constance 255 0 2 21 200 6 13 0 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
50 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 4 0 600 5 2 5 101 3 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
51 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 4 1 675 5 2 5 101 3 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
52 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 4 2 635 5 2 5 101 3 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
53 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 4 3 695 5 2 5 101 3 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
54 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 4 4 655 5 2 5 101 3 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
55 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 4 5 685 5 2 5 101 3 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
56 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 4 6 615 5 2 5 101 3 0 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
57 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 4 7 700 5 2 5 101 3 0 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
58 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 4 8 645 5 2 5 101 3 0 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
59 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 4 9 665 5 2 5 101 3 0 36 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
60 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 4 10 690 5 2 5 101 3 0 36 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
61 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 4 11 625 5 2 5 101 3 0 36 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
62 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 4 12 680 5 2 5 101 3 0 36 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 38 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 12 0 0 0 0 65535 3 1000 1523 37 1523 32 1523 32 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 1 1000 1526 37 1526 32 1526 32 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 3 1000 1523 37 1523 36 1523 36 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 3 1000 1526 37 1526 35 1526 35 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1523 37 1523 32 1523 32 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1526 37 1526 36 1526 36 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 3 1000 1523 37 1523 35 1523 35 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 3 1000 1526 37 1526 35 1526 35 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1523 37 1523 35 1523 35 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 3 1000 1526 37 1526 32 1526 32 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 3 1000 1523 37 1523 35 1523 35 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 3 1000 1526 37 1526 36 1526 36 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 46 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (96, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 12)
SubGroup(0)
Unknown10(0,16,23,63,63,27,14,0,0,0,0,0,0,0,0)
Unknown10(1,29,63,63,63,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
SetName(23,509,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 23 to [cs][es]2_12_20_29_37_45_61_66_abitante villaggio[cm][es]7_15_23_32_40_48_64_68_abitanti villaggio[ce]
SetName(24,909,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 24 to [cs][es]4_12_20_29_37_45_61_67_abitante villaggio[cm][es]8_16_24_33_41_49_65_69_abitanti villaggio[ce]
SetName(25,509,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 25 to [cs][es]2_12_20_29_37_45_61_66_abitante villaggio[cm][es]7_15_23_32_40_48_64_68_abitanti villaggio[ce]
SetName(26,909,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 26 to [cs][es]4_12_20_29_37_45_61_67_abitante villaggio[cm][es]8_16_24_33_41_49_65_69_abitanti villaggio[ce]
SubGroup(0)
# Group 2 (0, 2, 2, 1, 5)
SubGroup(0)
SubGroup(4)
Unknown6(23,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(24,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(25,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(26,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 5, 0, 1, 16)
SubGroup(0)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(20750,0,23,63,63,0,0,0,0,0,0,0,1,0,0) # <read out of bounds>
TalkCharacter(5086,102,1,2,1,0,0,0,0,0,0,0,0,0,0) # Lasciamo che questo covo di rapitori torni [cdb]alla polvere per opera della mia magia!
SubGroup(5)
Unknown43(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10561,4,0,1,8,63,63,0,0,0,0,0,0,0,0) #
TalkCharacter(5087,17,1,2,1,0,0,0,0,0,0,0,0,0,0) # Ci sono prigionieri qui, e dobbiamo [cdb]assolutamente salvarli!
TalkCharacter(5088,16,1,3,1,0,0,0,0,0,0,0,0,0,0) # Hai ragione. Non possiamo abbandonarli, [cdb]per quanto la situazione sembri spaventosa.
TalkCharacter(5089,102,1,1,1,0,0,0,0,0,0,0,0,0,0) # Ah ah ah! È tempo di scatenare il mio nuovo [cdb]incantesimo!
TalkCharacter(5090,17,1,3,1,0,0,0,0,0,0,0,0,0,0) # Uhm, le persone che cerchiamo di salvare [cdb]non resteranno coinvolte, vero? È sicuro?
# Group 5 (0, 5, 0, 6, 23)
SubGroup(5)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,0,2,8,63,63,0,0,0,0,0,0,0,0) # Hai sconfitto la truppa [eg4][0:CHARA_G]!
TalkCharacter(5091,17,1,0,1,0,0,0,0,0,0,0,0,0,0) # Abbiamo il vento in poppa. Continuiamo così!
SubGroup(3)
SubGroup(1)
Unknown96(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown100(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(575,0,63,63,63,21,0,0,0,0,0,0,0,0,0) # Le unità [eg4][r][0:PARTY][/] hanno aperto le porte per intervenire!
# Group 6 (27, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 5, 0, 1, 7)
SubGroup(0)
TalkCharacter(5092,102,1,3,1,0,0,0,0,0,0,0,0,0,0) # È arrivato il momento? Ora posso usare [cdb]il mio nuovo incantesimo? Oh, perché non [cdb]mi lasciate usare la mia nuova magia?
SubGroup(4)
Unknown44(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10550,4,1,1,3,63,63,0,0,0,0,300,0,0,0) # SUB_00_195
GenderedMcTalk(0,5093,5094,1,0,1,0,0,0,0,0,0,0,0,0) # Beh, io non vedo cittadini in giro, quindi... Coraggio, scatenati!
# Group 8 (0, 5, 0, 8, 27)
SubGroup(3)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(5,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown134(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(5095,102,1,1,1,0,0,0,0,0,0,0,0,0,0) # Ah ah ah! Ammirate la magnificenza del [cdb]mio nuovo incantesimo. Lustratevi gli occhi [cdb]dinanzi al suo potere!
SubGroup(3)
Unknown83(8342,377,6355,8373,380,6298,0,0,1,0,0,0,0,1,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(8325,377,6342,8373,380,6298,240,0,1,0,0,0,0,1,0) # Focus on coords?
SubGroup(3)
Unknown88(3500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0) #
SubGroup(1)
Unknown2(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(2)
Unknown72(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(3,2,64,137,1,2,6,80,5,1,0,0,0,0,0)
TalkCharacter(5096,102,1,1,1,0,0,0,0,0,0,0,0,0,0) # Visto? Che potenza! E che grazia! È finito tutto in polvere in un lampo!
TalkDeploySlot(5097,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # Argh! La nostra base! Cos'è successo [cdb]alla nostra splendida base?
TalkCharacter(5098,17,1,1,1,0,0,0,0,0,0,0,0,0,0) # Constance? È stato incredibile. Credo che [cdb]vinceremo senza la minima difficoltà.
# Group 9 (0, 5, 8, 8, 27)
SubGroup(3)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(5,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(2,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown134(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(5095,102,1,1,1,0,0,0,0,0,0,0,0,0,0) # Ah ah ah! Ammirate la magnificenza del [cdb]mio nuovo incantesimo. Lustratevi gli occhi [cdb]dinanzi al suo potere!
SubGroup(3)
Unknown83(7005,323,4830,7040,323,4770,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6985,323,4813,7040,323,4770,240,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(3)
Unknown88(3500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0) #
SubGroup(1)
Unknown2(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(2)
Unknown72(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(3,2,64,137,1,2,6,80,5,1,0,0,0,0,0)
TalkCharacter(5096,102,1,1,1,0,0,0,0,0,0,0,0,0,0) # Visto? Che potenza! E che grazia! È finito tutto in polvere in un lampo!
TalkDeploySlot(5097,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # Argh! La nostra base! Cos'è successo [cdb]alla nostra splendida base?
TalkCharacter(5098,17,1,1,1,0,0,0,0,0,0,0,0,0,0) # Constance? È stato incredibile. Credo che [cdb]vinceremo senza la minima difficoltà.
# Group 10 (0, 5, 0, 8, 27)
SubGroup(3)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(5,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(3,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown134(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(5095,102,1,1,1,0,0,0,0,0,0,0,0,0,0) # Ah ah ah! Ammirate la magnificenza del [cdb]mio nuovo incantesimo. Lustratevi gli occhi [cdb]dinanzi al suo potere!
SubGroup(3)
Unknown83(4246,330,5745,4280,329,5690,0,0,1,0,0,0,0,1,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(4232,330,5733,4280,329,5690,240,0,1,0,0,0,0,1,0) # Focus on coords?
SubGroup(3)
Unknown88(3500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0) #
SubGroup(1)
Unknown2(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(2)
Unknown72(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(3,2,64,137,1,2,6,80,5,1,0,0,0,0,0)
TalkCharacter(5096,102,1,1,1,0,0,0,0,0,0,0,0,0,0) # Visto? Che potenza! E che grazia! È finito tutto in polvere in un lampo!
TalkDeploySlot(5097,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # Argh! La nostra base! Cos'è successo [cdb]alla nostra splendida base?
TalkCharacter(5098,17,1,1,1,0,0,0,0,0,0,0,0,0,0) # Constance? È stato incredibile. Credo che [cdb]vinceremo senza la minima difficoltà.
# Group 11 (0, 5, 0, 8, 27)
SubGroup(3)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(5,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(4,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown134(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(5095,102,1,1,1,0,0,0,0,0,0,0,0,0,0) # Ah ah ah! Ammirate la magnificenza del [cdb]mio nuovo incantesimo. Lustratevi gli occhi [cdb]dinanzi al suo potere!
SubGroup(3)
Unknown83(8342,377,6355,8373,380,6298,0,0,1,0,0,0,0,1,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(8325,377,6342,8373,380,6298,240,0,1,0,0,0,0,1,0) # Focus on coords?
SubGroup(3)
Unknown88(3500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0) #
SubGroup(1)
Unknown2(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(2)
Unknown72(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(3,2,64,137,1,2,6,80,5,1,0,0,0,0,0)
TalkCharacter(5096,102,1,1,1,0,0,0,0,0,0,0,0,0,0) # Visto? Che potenza! E che grazia! È finito tutto in polvere in un lampo!
TalkDeploySlot(5097,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # Argh! La nostra base! Cos'è successo [cdb]alla nostra splendida base?
TalkCharacter(5098,17,1,1,1,0,0,0,0,0,0,0,0,0,0) # Constance? È stato incredibile. Credo che [cdb]vinceremo senza la minima difficoltà.
# Group 12 (0, 2, 2, 3, 7)
SubGroup(2)
GroupCheck3(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 8: 1 0 0
Unknown28(2,6,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown70(49,0,171,118,0,1,27,15,3,1,0,1,0,0,0)
Unknown70(49,0,173,120,63,3,26,23,4,1,0,1,0,0,0)
Unknown70(49,0,172,124,32,1,25,13,4,1,0,1,0,0,0)
Unknown70(49,0,169,123,32,2,18,18,3,1,0,1,0,0,0)
Unknown70(49,0,168,120,32,2,25,21,2,1,0,1,0,0,0)
Unknown70(49,0,174,124,32,2,18,24,1,1,0,1,0,0,0)
# Group 13 (0, 2, 10, 3, 7)
SubGroup(2)
GroupCheck3(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 9: 1 0 0
Unknown28(2,8,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown70(49,0,144,88,0,1,27,15,3,1,0,1,0,0,0)
Unknown70(49,0,146,90,63,3,26,23,4,1,0,1,0,0,0)
Unknown70(49,0,145,94,32,1,25,13,4,1,0,1,0,0,0)
Unknown70(49,0,142,93,32,2,18,18,3,1,0,1,0,0,0)
Unknown70(49,0,141,90,32,2,25,21,2,1,0,1,0,0,0)
Unknown70(49,0,147,94,32,2,18,24,1,1,0,1,0,0,0)
# Group 14 (0, 2, 2, 3, 7)
SubGroup(2)
GroupCheck3(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 10: 1 0 0
Unknown28(2,6,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown70(49,0,89,106,0,1,27,15,3,1,0,1,0,0,0)
Unknown70(49,0,91,108,63,3,26,23,4,1,0,1,0,0,0)
Unknown70(49,0,90,112,32,1,25,13,4,1,0,1,0,0,0)
Unknown70(49,0,87,111,32,2,18,18,3,1,0,1,0,0,0)
Unknown70(49,0,86,108,32,2,25,21,2,1,0,1,0,0,0)
Unknown70(49,0,92,112,32,2,18,24,1,1,0,1,0,0,0)
# Group 15 (0, 2, 2, 3, 7)
SubGroup(2)
GroupCheck3(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 11: 1 0 0
Unknown28(2,6,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown70(49,0,171,118,0,1,27,15,3,1,0,1,0,0,0)
Unknown70(49,0,173,120,63,3,26,23,4,1,0,1,0,0,0)
Unknown70(49,0,172,124,32,1,25,13,4,1,0,1,0,0,0)
Unknown70(49,0,169,123,32,2,18,18,3,1,0,1,0,0,0)
Unknown70(49,0,168,120,32,2,25,21,2,1,0,1,0,0,0)
Unknown70(49,0,174,124,32,2,18,24,1,1,0,1,0,0,0)
# Group 16 (0, 2, 2, 7, 6)
SubGroup(2)
Unknown29(6,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 12: True 0
GroupCheck4(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 13: True 0
GroupCheck4(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 14: True 0
GroupCheck4(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 15: True 0
SubGroup(1)
Unknown71(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown70(3,2,64,137,1,2,8,80,5,1,0,0,0,0,0)
Unknown70(3,2,64,137,1,2,4,80,5,1,0,0,0,0,0)
Unknown70(3,2,64,137,1,2,10,80,5,1,0,0,0,0,0)
# Group 17 (0, 5, 0, 8, 9)
SubGroup(3)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown72(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0) #
TalkDeploySlot(5099,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # Aaahhh! Non so di che magia si tratti, [cdb]ma dobbiamo andarcene da qui!
# Group 18 (0, 5, 8, 8, 9)
SubGroup(3)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(2,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown72(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0) #
TalkDeploySlot(5099,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # Aaahhh! Non so di che magia si tratti, [cdb]ma dobbiamo andarcene da qui!
# Group 19 (0, 5, 0, 8, 9)
SubGroup(3)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(3,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown72(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0) #
TalkDeploySlot(5099,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # Aaahhh! Non so di che magia si tratti, [cdb]ma dobbiamo andarcene da qui!
# Group 20 (0, 5, 0, 8, 9)
SubGroup(3)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(4,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown72(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0) #
TalkDeploySlot(5099,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # Aaahhh! Non so di che magia si tratti, [cdb]ma dobbiamo andarcene da qui!
# Group 21 (0, 5, 0, 8, 8)
SubGroup(3)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(5,2,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown72(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0) #
# Group 22 (0, 5, 8, 8, 8)
SubGroup(3)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(5,2,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(2,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown72(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0) #
# Group 23 (0, 5, 0, 8, 8)
SubGroup(3)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(5,2,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(3,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown72(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0) #
# Group 24 (0, 5, 0, 8, 8)
SubGroup(3)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(5,2,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(4,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown72(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0) #
# Group 25 (4, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 2, 10, 2, 2)
SubGroup(1)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (0, 2, 0, 2, 3)
SubGroup(1)
Unknown29(0,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5100,102,1,1,1,0,0,0,0,0,0,0,0,0,0) # Ah ah ah! Ho creato la magia suprema! È perfetta sotto ogni punto di vista!
TalkCharacter(5101,17,1,0,1,0,0,0,0,0,0,0,0,0,0) # Mi chiedo su quali principi si fondi il suo [cdb]incantesimo. Con qualche piccolo ritocco, [cdb]potremmo renderlo ancora più potente.
TalkCharacter(5102,16,1,0,1,0,0,0,0,0,0,0,0,0,0) # Constance? Annie? Vi prego, per adesso [cdb]concentriamoci solo sulla battaglia.
# Group 31 (0, 2, 0, 2, 4)
SubGroup(1)
Unknown29(0,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5103,17,1,1,1,0,0,0,0,0,0,0,0,0,0) # Non posso che ripensare ai giorni passati alla [cdb]scuola di magia. Ricordi che io e te facevamo [cdb]sempre coppia nelle ricerche, Mercie?
TalkCharacter(5104,102,1,3,1,0,0,0,0,0,0,0,0,0,0) # Oh, una studentessa all'altezza della cara Mercedes... Il solo pensiero mi manda in [cdb]estasi!
TalkCharacter(5105,16,1,0,1,0,0,0,0,0,0,0,0,0,0) # In futuro, potremo riprendere i nostri [cdb]incarichi insieme. Ma ora dobbiamo [cdb]concentrarci solo sulla battaglia!
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(3,15,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5106,102,1,1,1,0,0,0,0,0,0,0,0,0,0) # Tremate dinanzi al mio potere! Correte [cdb]a nascondervi come poveri cuccioli! Nessuno può fermare la mia magia!
# Group 33 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(468,1,1,2,63,63,63,0,0,0,0,300,0,0,0) # Hai conquistato i [r]forti[/]!
TalkCharacter(5107,17,1,3,1,0,0,0,0,0,0,0,0,0,0) # Sono più che felice di averla al nostro fianco.
TalkCharacter(5108,16,1,0,1,0,0,0,0,0,0,0,0,0,0) # Abbiamo aperto un varco fin nel cuore [cdb]della loro base. Gli abitanti del villaggio [cdb]non possono essere lontani.
# Group 34 (4, 2, 4, 3, 0)
SubGroup(2)
GroupCheck4(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 5: True 0
Unknown29(7,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 35 (0, 5, 0, 1, 38)
SubGroup(0)
TalkDeploySlot(168,22,1,0,1,0,0,0,0,0,0,0,0,0,0) # È il momento di tagliare la corda!
SubGroup(6)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(20,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(21,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(22,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10560,0,63,63,63,21,0,0,0,0,0,0,0,0,0) #
SubGroup(6)
Unknown32(20,1,63,10,64000,0,21464,1,0,1,0,0,0,0,0)
Unknown32(21,1,63,9,64000,0,21464,1,0,1,0,0,0,0,0)
Unknown32(22,1,63,11,64000,0,21464,1,0,1,0,0,0,0,0)
Unknown56(46200,0,21464,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown56(64000,0,21464,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown56(20464,1,21464,1,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown23(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown106(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown106(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown106(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(20,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(21,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(22,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(20,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(21,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(22,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown43(20,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10562,4,17,1,20,63,63,0,0,0,0,0,0,0,0) #
# Group 36 (0, 5, 0, 5, 9)
SubGroup(4)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(46200,0,21464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(64000,0,21464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(20464,1,21464,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,4,17,2,20,63,63,0,0,0,0,0,0,0,0) # Hai sconfitto la truppa [eg4][0:CHARA_G]!
TalkFromOwnStrings(16,143,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 37 (0, 5, 2, 6, 7)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(20,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(21,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(22,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(46200,0,21464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(64000,0,21464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(20464,1,21464,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown18(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (0, 5, 0, 6, 11)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(20,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(21,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(22,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings2(20,143,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(180,2,20,63,63,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha raggiunto il [g]punto di evacuazione[/]!
SubGroup(4)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(443,4,17,3,20,63,63,0,0,0,0,0,0,0,0) # Non hai sconfitto la truppa [eg4][0:CHARA_G]!
# Group 39 (3, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 40 (0, 5, 0, 1, 41)
SubGroup(0)
TalkDeploySlot(4707,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # Siamo sotto attacco? Come ci hanno trovati?
SubGroup(3)
Unknown35(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown14(23,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown76(23,65526,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(24,65526,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(25,65526,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(26,65526,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10552,0,63,63,63,27,0,0,0,0,0,0,0,0,0) #
SubGroup(0)
TalkCharacter(5109,102,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ah ah ah! Perfetto! Abbiamo scoperto dove [cdb]tengono nascosti i prigionieri!
TalkCharacter(5110,17,1,0,1,0,0,0,0,0,0,0,0,0,0) # Meno risate e più azioni concrete contro [cdb]quelle guardie, grazie!
SubGroup(8)
Unknown43(23,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(26,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(0,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(176,4,2,1,23,63,63,0,0,0,0,0,0,0,0) # Conquista i [r]forti[/] e salva la truppa [eg4][0:CHARA_G]!
SubGroup(5)
Unknown10(1,101,23,63,63,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,23,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,24,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,25,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,26,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 5, 0, 5, 8)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(478,4,2,2,23,63,63,0,0,0,0,0,0,0,0) # Hai salvato la truppa [eg4][0:CHARA_G]!
TalkCharacter(5113,16,1,1,1,0,0,0,0,0,0,0,0,0,0) # Sono tutti in salvo? Grazie alla Dea, [cdb]la missione di soccorso è andata a gonfie vele.
TalkCharacter(5114,102,1,0,1,0,0,0,0,0,0,0,0,0,0) # Dobbiamo portare via quelle persone. Non posso usare la mia magia con loro in giro!
# Group 42 (0, 5, 0, 6, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5111,17,1,0,1,0,0,0,0,0,0,0,0,0,0) # Fatto! Qualcuno è ferito?
TalkDeploySlot(5112,24,1,0,1,0,0,0,0,0,0,0,0,0,0) # Noi stiamo bene. Pensate ad aiutare gli altri!
# Group 43 (6, 2, 4, 6, 0)
SubGroup(2)
GroupCheck3(40,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 40: 1 1 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 44 (0, 5, 0, 1, 27)
SubGroup(0)
Unknown35(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown83(7465,511,6923,7432,522,6855,0,0,0,0,0,0,0,1,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7466,503,6927,7433,496,6857,120,0,0,0,0,0,0,1,0) # Focus on coords?
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(4)
Unknown66(318,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(322,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown51(52000,0,1464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(9964,1,1464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(516,2,8,63,63,21,3,5,9,9,0,0,0,0,0) # Le unità [eg4][r][0:PARTY][/] hanno attivato le [g]baliste[/]!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(2)
Unknown70(47,3,127,122,63,3,0,100,0,1,0,0,0,0,0)
Unknown70(48,3,127,122,63,3,0,100,0,1,0,0,0,0,0)
SubGroup(3)
Unknown44(6,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(89,4,16,1,0,63,63,0,0,9,9,0,0,0,0) # Conquista i [r]forti[/] per fermare le [g]baliste[/]!
# Group 45 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(49,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 49: 0 1 0
GroupCheck3(47,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 47: 0 1 0
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(753,1,8,63,63,0,0,0,0,0,1,0,0,0,0) # [g]Baliste[/] fermate conquistando il [r]forte[/]: [g][0:NUMBER][/]!
# Group 46 (0, 2, 2, 3, 2)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(316,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(49,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 49: 0 1 0
GroupCheck3(45,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 45: 0 1 0
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(753,1,8,63,63,0,0,0,0,0,1,0,0,0,0) # [g]Baliste[/] fermate conquistando il [r]forte[/]: [g][0:NUMBER][/]!
# Group 48 (0, 2, 2, 3, 2)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(320,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (0, 5, 0, 5, 4)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(3)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(473,1,16,2,0,63,63,0,0,9,9,0,0,0,0) # Hai messo fuori uso tutte le [g]baliste[/]!
# Group 50 (21, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 51 (0, 5, 0, 1, 41)
SubGroup(0)
TalkCharacter(5115,17,1,0,1,0,0,0,0,0,0,0,0,0,0) # Seguiteci! Vi porteremo via da qui!
SubGroup(8)
Unknown23(23,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(23,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(24,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(25,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(26,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown56(42500,0,20464,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown56(64500,0,19464,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown56(19964,1,19964,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown32(23,1,63,9,42500,0,20464,1,0,1,0,0,0,0,0)
Unknown32(24,1,63,10,42500,0,20464,1,0,1,0,0,0,0,0)
Unknown32(25,1,63,10,19964,1,19964,1,0,1,0,0,0,0,0)
Unknown32(26,1,63,11,19964,1,19964,1,0,1,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(42400,0,20664,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(19764,1,20164,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(10554,0,23,63,63,0,0,0,0,0,0,0,0,0,0) #
SubGroup(13)
Unknown43(23,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(26,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(15,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10553,4,3,1,23,63,63,0,0,0,0,0,0,0,0) #
TalkCharacter(5116,16,1,0,1,0,0,0,0,0,0,0,0,0,0) # Dobbiamo assicurarci che queste persone non [cdb]vengano investite dalla magia di Constance!
# Group 52 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 53 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck3(73,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 73: 1 1 0
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(23,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(23,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 54 (0, 2, 0, 3, 3)
SubGroup(2)
GroupCheck3(73,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 73: 1 1 0
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,1,23,63,63,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] riprende ad avanzare!
# Group 55 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck3(73,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 73: 1 1 0
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(26,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(26,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 56 (0, 2, 0, 3, 3)
SubGroup(2)
GroupCheck3(73,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 73: 1 1 0
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,1,26,63,63,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] riprende ad avanzare!
# Group 57 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck3(73,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 73: 1 1 0
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(24,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(25,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 58 (0, 2, 0, 4, 4)
SubGroup(3)
GroupCheck3(73,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 73: 1 1 0
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(140,1,24,63,63,0,0,0,0,0,0,0,0,0,0) # La truppa [eg4][0:CHARA_G] riprende ad avanzare!
# Group 59 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 60 (0, 2, 2, 4, 6)
SubGroup(2)
GroupCheck3(54,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 54: 1 1 0
SubGroup(1)
Unknown10(23,39000,0,7464,1,21964,1,23064,1,0,1,0,0,0,0)
SubGroup(3)
Unknown15(16,23,0,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown23(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(16,23,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(23,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 61 (0, 2, 0, 2, 5)
SubGroup(1)
GroupCheck3(60,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 60: 1 1 0
SubGroup(4)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(287,0,16,23,63,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] appare e attacca [eg2][1:CHARA_G]!
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(136,0,23,63,63,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha arrestato la sua avanzata!
# Group 62 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck3(60,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 60: 1 1 0
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(23,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(23,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 63 (0, 2, 0, 4, 3)
SubGroup(3)
GroupCheck3(60,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 60: 1 1 0
GroupCheck3(61,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 61: 1 1 0
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,1,23,63,63,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] riprende ad avanzare!
# Group 64 (0, 2, 2, 4, 6)
SubGroup(3)
GroupCheck3(56,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 56: 1 1 0
SubGroup(0)
Unknown10(26,39000,0,7464,1,21964,1,23064,1,0,1,0,0,0,0)
SubGroup(3)
Unknown15(17,26,0,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown23(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(17,26,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(26,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 65 (0, 2, 0, 2, 5)
SubGroup(1)
GroupCheck3(64,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 64: 1 1 0
SubGroup(4)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(287,0,17,26,63,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] appare e attacca [eg2][1:CHARA_G]!
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(136,0,26,63,63,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha arrestato la sua avanzata!
# Group 66 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck3(64,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 64: 1 1 0
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(26,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(26,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 67 (0, 2, 0, 4, 3)
SubGroup(3)
GroupCheck3(64,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 64: 1 1 0
GroupCheck3(65,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 65: 1 1 0
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,1,26,63,63,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] riprende ad avanzare!
# Group 68 (0, 2, 2, 6, 10)
SubGroup(3)
GroupCheck3(58,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 58: 1 1 0
SubGroup(0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(24,39000,0,7464,1,21964,1,23064,1,0,1,0,0,0,0)
Unknown10(25,39000,0,7464,1,21964,1,23064,1,0,1,0,0,0,0)
SubGroup(6)
Unknown15(18,24,0,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(19,25,0,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown23(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(18,24,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(19,25,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(24,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 69 (0, 2, 0, 2, 7)
SubGroup(1)
GroupCheck3(68,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 68: 1 1 0
SubGroup(6)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(293,0,18,24,63,0,0,0,0,0,0,0,0,0,0) # La truppa [eg4][0:CHARA_G] appare e attacca quella [eg4][1:CHARA_G]!
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(137,0,24,63,63,0,0,0,0,0,0,0,0,0,0) # La truppa [eg4][0:CHARA_G] ha arrestato la sua avanzata!
# Group 70 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck3(68,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 68: 1 1 0
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(24,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(25,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 71 (0, 2, 0, 5, 4)
SubGroup(4)
GroupCheck3(68,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 68: 1 1 0
GroupCheck3(69,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 69: 1 1 0
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(140,1,24,63,63,0,0,0,0,0,0,0,0,0,0) # La truppa [eg4][0:CHARA_G] riprende ad avanzare!
# Group 72 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 73 (0, 5, 0, 7, 58)
SubGroup(2)
GroupCheck3(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 51: 1 0 0
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(23,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(24,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(25,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(26,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown80(44,0,0,0,0,0,63,0,0,0,0,0,0,0,0)
TalkDeploySlot(5117,16,1,0,1,0,0,0,0,0,0,0,0,0,0) # Mie care signore, dove pensate di andare [cdb]con i nostri prigionieri?
SubGroup(3)
Unknown35(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown38(19,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(21,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(23,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(24,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(25,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(12,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(15,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(12,23,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(13,26,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(14,24,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(15,25,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(23,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(10555,2,23,63,63,0,0,0,0,0,0,0,0,0,0) #
SubGroup(5)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(137,0,23,63,63,0,0,0,0,0,0,0,0,0,0) # La truppa [eg4][0:CHARA_G] ha arrestato la sua avanzata!
TalkCharacter(5118,17,1,0,1,0,0,0,0,0,0,0,0,0,0) # Oh, no! Siamo in trappola!
TalkCharacter(5119,102,1,1,1,0,0,0,0,0,0,0,0,0,0) # Lasciate fare a me! Portate al sicuro [cdb]i prigionieri, mentre io mostro a queste [cdb]canaglie il potere del mio incantesimo!
TalkCharacter(5120,16,1,0,1,0,0,0,0,0,0,0,0,0,0) # Cerca solo di non colpire cittadini innocenti, [cdb]d'accordo?
SubGroup(4)
Unknown44(9,1,4,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,4,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,4,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10556,4,4,1,63,63,63,0,0,0,0,300,0,0,0) #
# Group 74 (0, 5, 0, 15, 11)
SubGroup(3)
GroupCheck3(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 73: 1 0 0
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(63,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(63,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(63,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(63,19,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
GroupCheck3(74,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 74: 0 1 0
GroupCheck3(75,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 75: 0 1 0
GroupCheck3(76,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 76: 0 1 0
TalkCharacter(5121,102,1,1,1,0,0,0,0,0,0,0,0,0,0) # Ammirate il mio complesso e variegato [cdb]incantesimo supremo!
SubGroup(5)
Unknown72(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(3,2,64,137,1,2,6,80,5,1,0,0,0,0,0)
Unknown70(3,2,64,137,1,2,8,80,5,1,0,0,0,0,0)
Unknown70(3,2,64,137,1,2,4,80,5,1,0,0,0,0,0)
Unknown70(3,2,64,137,1,2,10,80,5,1,0,0,0,0,0)
SubGroup(2)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0) #
TalkCharacter(5122,102,1,3,1,0,0,0,0,0,0,0,0,0,0) # Mi sento... prosciugata... Non so per quanto [cdb]ancora riuscirò a resistere...
# Group 75 (0, 5, 0, 15, 11)
SubGroup(3)
GroupCheck3(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 73: 1 0 0
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(63,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(63,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(63,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(63,19,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
GroupCheck3(74,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 74: 0 1 0
GroupCheck3(75,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 75: 0 1 0
GroupCheck3(76,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 76: 0 1 0
TalkCharacter(5121,102,1,1,1,0,0,0,0,0,0,0,0,0,0) # Ammirate il mio complesso e variegato [cdb]incantesimo supremo!
SubGroup(5)
Unknown72(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(3,2,64,137,1,2,6,80,5,1,0,0,0,0,0)
Unknown70(3,2,64,137,1,2,8,80,5,1,0,0,0,0,0)
Unknown70(3,2,64,137,1,2,4,80,5,1,0,0,0,0,0)
Unknown70(3,2,64,137,1,2,10,80,5,1,0,0,0,0,0)
SubGroup(2)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0) #
TalkCharacter(5122,102,1,3,1,0,0,0,0,0,0,0,0,0,0) # Mi sento... prosciugata... Non so per quanto [cdb]ancora riuscirò a resistere...
# Group 76 (0, 5, 0, 15, 11)
SubGroup(3)
GroupCheck3(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 73: 1 0 0
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(63,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(63,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(63,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(63,19,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
GroupCheck3(74,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 74: 0 1 0
GroupCheck3(75,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 75: 0 1 0
GroupCheck3(76,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 76: 0 1 0
TalkCharacter(5121,102,1,1,1,0,0,0,0,0,0,0,0,0,0) # Ammirate il mio complesso e variegato [cdb]incantesimo supremo!
SubGroup(5)
Unknown72(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(3,2,64,137,1,2,6,80,5,1,0,0,0,0,0)
Unknown70(3,2,64,137,1,2,8,80,5,1,0,0,0,0,0)
Unknown70(3,2,64,137,1,2,4,80,5,1,0,0,0,0,0)
Unknown70(3,2,64,137,1,2,10,80,5,1,0,0,0,0,0)
SubGroup(2)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0) #
TalkCharacter(5122,102,1,3,1,0,0,0,0,0,0,0,0,0,0) # Mi sento... prosciugata... Non so per quanto [cdb]ancora riuscirò a resistere...
# Group 77 (0, 5, 0, 13, 5)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 75: 1 0 0
GroupCheck3(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 76: 1 0 0
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(77,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 77: 0 1 0
GroupCheck3(79,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 79: 0 1 0
SubGroup(1)
Unknown72(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0) #
# Group 78 (0, 5, 0, 16, 5)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(74,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 74: 1 0 0
GroupCheck3(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 76: 1 0 0
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
GroupCheck3(77,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 77: 0 1 0
GroupCheck3(78,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 78: 0 1 0
GroupCheck3(79,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 79: 0 1 0
SubGroup(1)
Unknown72(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0) #
# Group 79 (0, 5, 0, 14, 5)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(74,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 74: 1 0 0
GroupCheck3(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 75: 1 0 0
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
GroupCheck3(77,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 77: 0 1 0
GroupCheck3(78,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 78: 0 1 0
GroupCheck3(79,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 79: 0 1 0
SubGroup(1)
Unknown72(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0) #
# Group 80 (0, 5, 0, 6, 13)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(77,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 77: 1 1 0
GroupCheck3(78,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 78: 1 1 0
GroupCheck3(79,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 79: 1 1 0
TalkCharacter(5123,102,1,4,1,0,0,0,0,0,0,0,0,0,0) # Oh, no... Sto perdendo il controllo [cdb]dell'incantesimo... È un vero disastro! Fate attenzione!
TalkCharacter(5124,17,1,4,1,0,0,0,0,0,0,0,0,0,0) # Constance, no!
SubGroup(1)
Unknown71(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown70(49,3,64,137,23,1,30,160,0,1,0,0,0,0,0)
Unknown70(49,3,64,137,24,1,31,160,0,1,0,0,0,0,0)
Unknown70(49,3,64,137,25,1,32,160,0,1,0,0,0,0,0)
Unknown70(49,3,64,137,26,1,33,160,0,1,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10557,2,3,63,63,0,0,0,0,0,0,0,0,0,0) #
TalkDeploySlot(5125,23,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ma che...? Mi sta trascinando!
# Group 81 (0, 5, 0, 6, 8)
SubGroup(2)
GroupCheck3(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 80: 1 0 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,5126,5127,1,4,1,0,0,0,0,0,0,0,0,0) # Constance, fermati! Finirai per uccidere [cdb]tutti quanti!
SubGroup(2)
Unknown71(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5128,102,1,4,1,0,0,0,0,0,0,0,0,0,0) # Ngh... Non è stato facile... Ma sono riuscita a fermarlo...
SubGroup(2)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10558,0,3,63,63,0,0,0,0,0,0,0,0,0,0) #
# Group 82 (0, 5, 0, 5, 7)
SubGroup(4)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10559,4,4,2,63,63,63,0,0,0,0,300,0,0,0) #
TalkCharacter(5129,16,1,1,1,0,0,0,0,0,0,0,0,0,0) # Perfetto! Ora possiamo fuggire.
TalkCharacter(5130,17,1,0,1,0,0,0,0,0,0,0,0,0,0) # Certo, dobbiamo andarcene da qui! Ma, ehm... da che parte era l'uscita?
# Group 83 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 84 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck3(62,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 62: 1 1 0
Unknown13(23,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(23,1,63,9,42500,0,20464,1,0,0,0,0,0,0,0)
Unknown6(23,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(23,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(42500,0,20464,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 85 (0, 2, 0, 4, 8)
SubGroup(3)
GroupCheck3(62,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 62: 1 1 0
Unknown13(23,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(23,1,63,9,42500,0,20464,1,0,0,0,0,0,0,0)
Unknown6(23,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(23,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(42500,0,20464,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(150,1,23,63,63,0,0,0,9,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha raggiunto [eg2][0:AREA]!
# Group 86 (0, 2, 2, 4, 6)
SubGroup(3)
GroupCheck3(70,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 70: 1 1 0
Unknown13(24,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(24,1,63,10,42500,0,20464,1,0,0,0,0,0,0,0)
Unknown6(24,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(24,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,89,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(64500,0,19464,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 87 (0, 2, 0, 4, 9)
SubGroup(3)
GroupCheck3(70,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 70: 1 1 0
Unknown13(24,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(24,1,63,10,42500,0,20464,1,0,0,0,0,0,0,0)
Unknown6(24,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(24,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,89,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(64500,0,19464,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(150,1,24,63,63,0,0,0,10,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha raggiunto [eg2][0:AREA]!
# Group 88 (0, 2, 2, 4, 6)
SubGroup(3)
GroupCheck3(70,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 70: 1 1 0
Unknown13(25,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(25,1,63,10,19964,1,19964,1,0,0,0,0,0,0,0)
Unknown6(25,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(25,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,87,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(64500,0,19464,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 89 (0, 2, 0, 4, 9)
SubGroup(3)
GroupCheck3(70,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 70: 1 1 0
Unknown13(25,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(25,1,63,10,19964,1,19964,1,0,0,0,0,0,0,0)
Unknown6(25,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(25,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,87,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(64500,0,19464,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(150,1,25,63,63,0,0,0,10,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha raggiunto [eg2][0:AREA]!
# Group 90 (0, 2, 2, 4, 4)
SubGroup(3)
GroupCheck3(66,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 66: 1 1 0
Unknown13(26,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(26,1,63,11,19964,1,19964,1,0,0,0,0,0,0,0)
Unknown6(26,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(26,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 91 (0, 2, 0, 4, 7)
SubGroup(3)
GroupCheck3(66,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 66: 1 1 0
Unknown13(26,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(26,1,63,11,19964,1,19964,1,0,0,0,0,0,0,0)
Unknown6(26,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(26,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(150,1,26,63,63,0,0,0,11,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha raggiunto [eg2][0:AREA]!
# Group 92 (0, 7, 0, 7, 16)
SubGroup(6)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(82,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 82: True 1
GroupCheck4(84,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 84: True 1
GroupCheck4(86,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 86: True 1
GroupCheck4(88,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 88: True 1
GroupCheck4(90,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 90: True 1
Unknown66(316,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(320,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10563,1,63,63,63,0,0,0,0,0,0,0,0,0,0) #
SubGroup(5)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(805,4,3,2,23,63,63,0,0,0,0,300,0,0,0) # Hai protetto [eg2][0:CHARA_G]!
TalkCharacter(5131,102,1,1,1,0,0,0,0,0,0,0,0,0,0) # Ah ah ah! Visto? Non era così male.
TalkCharacter(5132,17,1,3,1,0,0,0,0,0,0,0,0,0,0) # La spedizione è durata più del previsto. Il sole sta per sorgere...
# Group 93 (0, 2, 4, 1, 0)
SubGroup(0)
# Group 94 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 95 (0, 8, 0, 4, 4)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
TalkDeploySlot(5133,23,1,3,1,0,0,0,0,0,0,0,0,0,0) # Proprio quando pensavo di essere in salvo...
Alert(319,3,23,63,63,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha trovato la morte!
Alert(338,3,0,63,63,3,0,0,0,0,0,0,0,0,0) # Hai perso la battaglia!
# Group 96 (0, 8, 0, 4, 4)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
TalkDeploySlot(5134,24,1,3,1,0,0,0,0,0,0,0,0,0,0) # No... Com'è potuto accadere?
Alert(319,3,23,63,63,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha trovato la morte!
Alert(338,3,0,63,63,3,0,0,0,0,0,0,0,0,0) # Hai perso la battaglia!
Alert(20750,0,23,63,63,0,0,0,0,0,0,0,1,0,0) <read out of bounds>
TalkCharacter(5086,102,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Constance volume_up
Lasciamo che questo covo di rapitori torni alla polvere per opera della mia magia!
MainMissionStart(10561,4,0,1,8,63,63,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE:
TalkCharacter(5087,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_25_26_34_42_58_67_Annette volume_up
Ci sono prigionieri qui, e dobbiamo assolutamente salvarli!
TalkCharacter(5088,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Mercedes volume_up
Hai ragione. Non possiamo abbandonarli, per quanto la situazione sembri spaventosa.
TalkCharacter(5089,102,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Constance volume_up
Ah ah ah! È tempo di scatenare il mio nuovo incantesimo!
TalkCharacter(5090,17,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_25_26_34_42_58_67_Annette volume_up
Uhm, le persone che cerchiamo di salvare non resteranno coinvolte, vero? È sicuro?
MainMissionStart(442,1,0,2,8,63,63,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto la truppa [eg4][0:CHARA_G]!
TalkCharacter(5091,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_25_26_34_42_58_67_Annette volume_up
Abbiamo il vento in poppa. Continuiamo così!
Alert(575,0,63,63,63,21,0,0,0,0,0,0,0,0,0) Le unità [eg4][r][0:PARTY][/] hanno aperto le porte per intervenire!
TalkCharacter(5092,102,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Constance volume_up
È arrivato il momento? Ora posso usare il mio nuovo incantesimo? Oh, perché non mi lasciate usare la mia nuova magia?
MainMissionStart(10550,4,1,1,3,63,63,0,0,0,0,300,0,0,0) INIZIO OBIETTIVO PRINCIPALE: SUB_00_195
GenderedMcTalk(0,5093,5094,1,0,1,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Shez volume_up
Beh, io non vedo cittadini in giro, quindi... Coraggio, scatenati!
[es]1_9_17_26_34_42_58_66_Shez volume_up
Beh, io non vedo cittadini in giro, quindi... Coraggio, scatenati!
TalkCharacter(5095,102,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Constance volume_up
Ah ah ah! Ammirate la magnificenza del mio nuovo incantesimo. Lustratevi gli occhi dinanzi al suo potere!
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5096,102,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Constance volume_up
Visto? Che potenza! E che grazia! È finito tutto in polvere in un lampo!
TalkDeploySlot(5097,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Argh! La nostra base! Cos'è successo alla nostra splendida base?
TalkCharacter(5098,17,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_25_26_34_42_58_67_Annette volume_up
Constance? È stato incredibile. Credo che vinceremo senza la minima difficoltà.
TalkCharacter(5095,102,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Constance volume_up
Ah ah ah! Ammirate la magnificenza del mio nuovo incantesimo. Lustratevi gli occhi dinanzi al suo potere!
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5096,102,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Constance volume_up
Visto? Che potenza! E che grazia! È finito tutto in polvere in un lampo!
TalkDeploySlot(5097,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Argh! La nostra base! Cos'è successo alla nostra splendida base?
TalkCharacter(5098,17,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_25_26_34_42_58_67_Annette volume_up
Constance? È stato incredibile. Credo che vinceremo senza la minima difficoltà.
TalkCharacter(5095,102,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Constance volume_up
Ah ah ah! Ammirate la magnificenza del mio nuovo incantesimo. Lustratevi gli occhi dinanzi al suo potere!
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5096,102,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Constance volume_up
Visto? Che potenza! E che grazia! È finito tutto in polvere in un lampo!
TalkDeploySlot(5097,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Argh! La nostra base! Cos'è successo alla nostra splendida base?
TalkCharacter(5098,17,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_25_26_34_42_58_67_Annette volume_up
Constance? È stato incredibile. Credo che vinceremo senza la minima difficoltà.
TalkCharacter(5095,102,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Constance volume_up
Ah ah ah! Ammirate la magnificenza del mio nuovo incantesimo. Lustratevi gli occhi dinanzi al suo potere!
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5096,102,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Constance volume_up
Visto? Che potenza! E che grazia! È finito tutto in polvere in un lampo!
TalkDeploySlot(5097,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Argh! La nostra base! Cos'è successo alla nostra splendida base?
TalkCharacter(5098,17,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_25_26_34_42_58_67_Annette volume_up
Constance? È stato incredibile. Credo che vinceremo senza la minima difficoltà.
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(5099,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Aaahhh! Non so di che magia si tratti, ma dobbiamo andarcene da qui!
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(5099,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Aaahhh! Non so di che magia si tratti, ma dobbiamo andarcene da qui!
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(5099,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Aaahhh! Non so di che magia si tratti, ma dobbiamo andarcene da qui!
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(5099,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Aaahhh! Non so di che magia si tratti, ma dobbiamo andarcene da qui!
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0)
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0)
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0)
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5100,102,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Constance volume_up
Ah ah ah! Ho creato la magia suprema! È perfetta sotto ogni punto di vista!
TalkCharacter(5101,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_25_26_34_42_58_67_Annette volume_up
Mi chiedo su quali principi si fondi il suo incantesimo. Con qualche piccolo ritocco, potremmo renderlo ancora più potente.
TalkCharacter(5102,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Mercedes volume_up
Constance? Annie? Vi prego, per adesso concentriamoci solo sulla battaglia.
TalkCharacter(5103,17,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_25_26_34_42_58_67_Annette volume_up
Non posso che ripensare ai giorni passati alla scuola di magia. Ricordi che io e te facevamo sempre coppia nelle ricerche, Mercie?
TalkCharacter(5104,102,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Constance volume_up
Oh, una studentessa all'altezza della cara Mercedes... Il solo pensiero mi manda in estasi!
TalkCharacter(5105,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Mercedes volume_up
In futuro, potremo riprendere i nostri incarichi insieme. Ma ora dobbiamo concentrarci solo sulla battaglia!
TalkCharacter(5106,102,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Constance volume_up
Tremate dinanzi al mio potere! Correte a nascondervi come poveri cuccioli! Nessuno può fermare la mia magia!
MainMissionStart(468,1,1,2,63,63,63,0,0,0,0,300,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai conquistato i [r]forti[/]!
TalkCharacter(5107,17,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_25_26_34_42_58_67_Annette volume_up
Sono più che felice di averla al nostro fianco.
TalkCharacter(5108,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Mercedes volume_up
Abbiamo aperto un varco fin nel cuore della loro base. Gli abitanti del villaggio non possono essere lontani.
TalkDeploySlot(168,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
È il momento di tagliare la corda!
Alert(10560,0,63,63,63,21,0,0,0,0,0,0,0,0,0)
MainMissionStart(10562,4,17,1,20,63,63,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE:
MainMissionStart(442,4,17,2,20,63,63,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto la truppa [eg4][0:CHARA_G]!
TalkFromOwnStrings(16,143,1,1,0,0,0,0,0,0,0,0,0,0,0) warning Non è andata poi così male!
Alert(180,2,20,63,63,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha raggiunto il punto di evacuazione!
MainMissionStart(443,4,17,3,20,63,63,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Non hai sconfitto la truppa [eg4][0:CHARA_G]!
TalkDeploySlot(4707,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Siamo sotto attacco? Come ci hanno trovati?
Alert(10552,0,63,63,63,27,0,0,0,0,0,0,0,0,0)
TalkCharacter(5109,102,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Constance volume_up
Ah ah ah! Perfetto! Abbiamo scoperto dove tengono nascosti i prigionieri!
TalkCharacter(5110,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_25_26_34_42_58_67_Annette volume_up
Meno risate e più azioni concrete contro quelle guardie, grazie!
MainMissionStart(176,4,2,1,23,63,63,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Conquista i [r]forti[/] e salva la truppa [eg4][0:CHARA_G]!
MainMissionStart(478,4,2,2,23,63,63,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai salvato la truppa [eg4][0:CHARA_G]!
TalkCharacter(5113,16,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Mercedes volume_up
Sono tutti in salvo? Grazie alla Dea, la missione di soccorso è andata a gonfie vele.
TalkCharacter(5114,102,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Constance volume_up
Dobbiamo portare via quelle persone. Non posso usare la mia magia con loro in giro!
TalkCharacter(5111,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_25_26_34_42_58_67_Annette volume_up
Fatto! Qualcuno è ferito?
TalkDeploySlot(5112,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Noi stiamo bene. Pensate ad aiutare gli altri!
Alert(516,2,8,63,63,21,3,5,9,9,0,0,0,0,0) Le unità [eg4][r][0:PARTY][/] hanno attivato le baliste!
MainMissionStart(89,4,16,1,0,63,63,0,0,9,9,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Conquista i [r]forti[/] per fermare le baliste!
Alert(753,1,8,63,63,0,0,0,0,0,1,0,0,0,0) Baliste fermate conquistando il [r]forte[/]: [0:NUMBER]!
Alert(753,1,8,63,63,0,0,0,0,0,1,0,0,0,0) Baliste fermate conquistando il [r]forte[/]: [0:NUMBER]!
MainMissionStart(473,1,16,2,0,63,63,0,0,9,9,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai messo fuori uso tutte le baliste!
TalkCharacter(5115,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_25_26_34_42_58_67_Annette volume_up
Seguiteci! Vi porteremo via da qui!
Alert(10554,0,23,63,63,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10553,4,3,1,23,63,63,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE:
TalkCharacter(5116,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Mercedes volume_up
Dobbiamo assicurarci che queste persone non vengano investite dalla magia di Constance!
Alert(139,1,23,63,63,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] riprende ad avanzare!
Alert(139,1,26,63,63,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] riprende ad avanzare!
Alert(140,1,24,63,63,0,0,0,0,0,0,0,0,0,0) La truppa [eg4][0:CHARA_G] riprende ad avanzare!
Alert(287,0,16,23,63,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] appare e attacca [eg2][1:CHARA_G]!
Alert(136,0,23,63,63,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha arrestato la sua avanzata!
Alert(139,1,23,63,63,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] riprende ad avanzare!
Alert(287,0,17,26,63,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] appare e attacca [eg2][1:CHARA_G]!
Alert(136,0,26,63,63,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha arrestato la sua avanzata!
Alert(139,1,26,63,63,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] riprende ad avanzare!
Alert(293,0,18,24,63,0,0,0,0,0,0,0,0,0,0) La truppa [eg4][0:CHARA_G] appare e attacca quella [eg4][1:CHARA_G]!
Alert(137,0,24,63,63,0,0,0,0,0,0,0,0,0,0) La truppa [eg4][0:CHARA_G] ha arrestato la sua avanzata!
Alert(140,1,24,63,63,0,0,0,0,0,0,0,0,0,0) La truppa [eg4][0:CHARA_G] riprende ad avanzare!
TalkDeploySlot(5117,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]5_13_21_30_38_46_62_67_maga[cm][es]8_16_24_33_41_49_65_69_maghe[ce] volume_up
Mie care signore, dove pensate di andare con i nostri prigionieri?
Alert(10555,2,23,63,63,0,0,0,0,0,0,0,0,0,0)
Alert(137,0,23,63,63,0,0,0,0,0,0,0,0,0,0) La truppa [eg4][0:CHARA_G] ha arrestato la sua avanzata!
TalkCharacter(5118,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_25_26_34_42_58_67_Annette volume_up
Oh, no! Siamo in trappola!
TalkCharacter(5119,102,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Constance volume_up
Lasciate fare a me! Portate al sicuro i prigionieri, mentre io mostro a queste canaglie il potere del mio incantesimo!
TalkCharacter(5120,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Mercedes volume_up
Cerca solo di non colpire cittadini innocenti, d'accordo?
MainMissionStart(10556,4,4,1,63,63,63,0,0,0,0,300,0,0,0) INIZIO OBIETTIVO PRINCIPALE:
TalkCharacter(5121,102,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Constance volume_up
Ammirate il mio complesso e variegato incantesimo supremo!
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5122,102,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Constance volume_up
Mi sento... prosciugata... Non so per quanto ancora riuscirò a resistere...
TalkCharacter(5121,102,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Constance volume_up
Ammirate il mio complesso e variegato incantesimo supremo!
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5122,102,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Constance volume_up
Mi sento... prosciugata... Non so per quanto ancora riuscirò a resistere...
TalkCharacter(5121,102,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Constance volume_up
Ammirate il mio complesso e variegato incantesimo supremo!
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5122,102,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Constance volume_up
Mi sento... prosciugata... Non so per quanto ancora riuscirò a resistere...
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0)
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0)
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5123,102,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Constance volume_up
Oh, no... Sto perdendo il controllo dell'incantesimo... È un vero disastro! Fate attenzione!
TalkCharacter(5124,17,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_25_26_34_42_58_67_Annette volume_up
Constance, no!
Alert(10557,2,3,63,63,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(5125,23,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Ma che...? Mi sta trascinando!
GenderedMcTalk(0,5126,5127,1,4,1,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Shez volume_up
Constance, fermati! Finirai per uccidere tutti quanti!
[es]1_9_17_26_34_42_58_66_Shez volume_up
Constance, fermati! Finirai per uccidere tutti quanti!
TalkCharacter(5128,102,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Constance volume_up
Ngh... Non è stato facile... Ma sono riuscita a fermarlo...
Alert(10558,0,3,63,63,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10559,4,4,2,63,63,63,0,0,0,0,300,0,0,0) INIZIO OBIETTIVO PRINCIPALE:
TalkCharacter(5129,16,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Mercedes volume_up
Perfetto! Ora possiamo fuggire.
TalkCharacter(5130,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_25_26_34_42_58_67_Annette volume_up
Certo, dobbiamo andarcene da qui! Ma, ehm... da che parte era l'uscita?
Alert(150,1,23,63,63,0,0,0,9,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha raggiunto [eg2][0:AREA]!
Alert(150,1,24,63,63,0,0,0,10,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha raggiunto [eg2][0:AREA]!
Alert(150,1,25,63,63,0,0,0,10,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha raggiunto [eg2][0:AREA]!
Alert(150,1,26,63,63,0,0,0,11,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha raggiunto [eg2][0:AREA]!
Alert(10563,1,63,63,63,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(805,4,3,2,23,63,63,0,0,0,0,300,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai protetto [eg2][0:CHARA_G]!
TalkCharacter(5131,102,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Constance volume_up
Ah ah ah! Visto? Non era così male.
TalkCharacter(5132,17,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_25_26_34_42_58_67_Annette volume_up
La spedizione è durata più del previsto. Il sole sta per sorgere...
TalkDeploySlot(5133,23,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Proprio quando pensavo di essere in salvo...
Alert(319,3,23,63,63,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha trovato la morte!
Alert(338,3,0,63,63,3,0,0,0,0,0,0,0,0,0) Hai perso la battaglia!
TalkDeploySlot(5134,24,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
No... Com'è potuto accadere?
Alert(319,3,23,63,63,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha trovato la morte!
Alert(338,3,0,63,63,3,0,0,0,0,0,0,0,0,0) Hai perso la battaglia!