康絲坦潔夜夜進行魔道實驗, 然而今晚的實驗與以往稍加不同……

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 謝茲 63 0 0 0 0 0 0 0 100 0 0 100 300 255 65535 1999 40 38 20 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 梅爾賽德司 255 0 0 1 90 1 0 0 100 0 0 100 300 255 65535 1999 22 20 65 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
2 雅妮特 255 0 0 2 95 2 0 0 100 0 0 100 300 255 65535 1999 22 20 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 康絲坦潔 255 0 0 3 200 3 0 0 100 0 0 100 300 255 65535 1999 22 20 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 255 0 0 4 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 255 0 0 5 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 255 0 0 6 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 255 0 0 7 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 聯邦國將領 255 0 2 0 615 5 2 3 101 3 0 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
9 聯邦國將領 255 0 2 1 630 5 2 3 101 3 0 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
10 聯邦國將領 255 0 2 2 690 5 2 3 101 3 0 36 167 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
11 聯邦國將領 255 0 2 3 690 5 2 3 101 3 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
12 聯邦國將領 255 0 2 4 660 5 2 3 101 3 1 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
13 聯邦國將領 255 0 2 5 680 5 2 3 101 3 1 36 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
14 聯邦國將領 255 0 2 6 615 5 2 3 101 3 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
15 聯邦國將領 255 0 2 7 700 5 2 3 101 3 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
16 聯邦國將領 255 0 2 8 615 5 2 3 101 3 1 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
17 聯邦國將領 255 0 2 9 680 5 2 3 101 3 1 36 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
18 聯邦國將領 255 0 2 10 675 5 2 3 101 3 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
19 聯邦國將領 255 0 2 11 620 5 2 3 101 3 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
20 聯邦國將領 255 0 2 12 680 5 2 3 101 3 1 50 46 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
21 聯邦國將領 255 0 2 13 695 5 2 3 101 3 1 50 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
22 聯邦國將領 255 0 2 14 630 5 2 3 101 3 1 50 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
23 平民 255 0 2 15 1400 7 12 0 101 5 1 1 199 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 9 65535 65535 65535
24 平民 255 0 2 16 1401 7 12 0 101 5 1 1 199 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 9 65535 65535 65535
25 平民 255 0 2 17 1400 7 12 0 101 5 1 1 199 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 9 65535 65535 65535
26 平民 255 0 2 18 1401 7 12 0 101 5 1 1 199 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 9 65535 65535 65535
27 普通兵 255 0 3 0 1015 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
28 普通兵 255 0 3 1 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
29 普通兵 255 0 3 2 1005 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
30 普通兵 255 0 3 3 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
31 普通兵 255 0 3 4 1005 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
32 普通兵 255 0 3 5 1015 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
33 普通兵 255 0 3 6 1015 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
34 普通兵 255 0 3 7 1015 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
35 普通兵 255 0 3 8 1005 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
36 普通兵 255 0 3 9 1005 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
37 普通兵 255 0 3 10 1015 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
38 普通兵 255 0 3 11 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
39 普通兵 255 0 3 12 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
40 普通兵 255 0 3 13 1015 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
41 普通兵 255 0 3 14 1015 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
42 普通兵 255 0 3 15 1005 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
43 普通兵 255 0 3 16 1015 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
44 普通兵 255 0 3 17 1015 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
45 普通兵 255 0 3 18 1005 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
46 普通兵 255 0 3 19 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
47 聯邦國將領 255 0 2 20 700 5 2 0 101 3 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
48 聯邦國將領 255 0 2 20 700 5 2 0 101 3 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
49 康絲坦潔 255 0 2 21 200 6 13 0 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
50 聯邦國將領 255 0 4 0 600 5 2 5 101 3 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
51 聯邦國將領 255 0 4 1 675 5 2 5 101 3 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
52 聯邦國將領 255 0 4 2 635 5 2 5 101 3 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
53 聯邦國將領 255 0 4 3 695 5 2 5 101 3 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
54 聯邦國將領 255 0 4 4 655 5 2 5 101 3 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
55 聯邦國將領 255 0 4 5 685 5 2 5 101 3 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
56 聯邦國將領 255 0 4 6 615 5 2 5 101 3 0 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
57 聯邦國將領 255 0 4 7 700 5 2 5 101 3 0 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
58 聯邦國將領 255 0 4 8 645 5 2 5 101 3 0 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
59 聯邦國將領 255 0 4 9 665 5 2 5 101 3 0 36 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
60 聯邦國將領 255 0 4 10 690 5 2 5 101 3 0 36 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
61 聯邦國將領 255 0 4 11 625 5 2 5 101 3 0 36 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
62 聯邦國將領 255 0 4 12 680 5 2 5 101 3 0 36 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 38 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 12 0 0 0 0 65535 3 1000 1523 37 1523 32 1523 32 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 1 1000 1526 37 1526 32 1526 32 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 3 1000 1523 37 1523 36 1523 36 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 3 1000 1526 37 1526 35 1526 35 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1523 37 1523 32 1523 32 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1526 37 1526 36 1526 36 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 3 1000 1523 37 1523 35 1523 35 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 3 1000 1526 37 1526 35 1526 35 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1523 37 1523 35 1523 35 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 3 1000 1526 37 1526 32 1526 32 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 3 1000 1523 37 1523 35 1523 35 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 3 1000 1526 37 1526 36 1526 36 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 46 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (96, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 12)
SubGroup(0)
Unknown10(0,16,23,63,63,27,14,0,0,0,0,0,0,0,0)
Unknown10(1,29,63,63,63,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
SetName(23,509,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 23 to 村民
SetName(24,909,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 24 to 村民
SetName(25,509,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 25 to 村民
SetName(26,909,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 26 to 村民
SubGroup(0)
# Group 2 (0, 2, 2, 1, 5)
SubGroup(0)
SubGroup(4)
Unknown6(23,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(24,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(25,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(26,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 5, 0, 1, 16)
SubGroup(0)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(20750,0,23,63,63,0,0,0,0,0,0,0,1,0,0) # <read out of bounds>
TalkCharacter(5086,102,1,2,1,0,0,0,0,0,0,0,0,0,0) # 區區綁架犯的據點, 就用我的魔法來徹底粉碎吧!
SubGroup(5)
Unknown43(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10561,4,0,1,8,63,63,0,0,0,0,0,0,0,0) #
TalkCharacter(5087,17,1,2,1,0,0,0,0,0,0,0,0,0,0) # 被抓走的人就在裡面…… 必須儘快去救他們!
TalkCharacter(5088,16,1,3,1,0,0,0,0,0,0,0,0,0,0) # 沒錯~雖然我有點擔心, 但不能見死不救呀。
TalkCharacter(5089,102,1,1,1,0,0,0,0,0,0,0,0,0,0) # 是時候讓新魔法亮相了呢! 來,姐姐,我們走吧!
TalkCharacter(5090,17,1,3,1,0,0,0,0,0,0,0,0,0,0) # 唔、嗯……只要別波及困在裡面的人們, 應該可以試試看吧?
# Group 5 (0, 5, 0, 6, 23)
SubGroup(5)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,0,2,8,63,63,0,0,0,0,0,0,0,0) # 成功擊敗[0:CHARA_G]等!
TalkCharacter(5091,17,1,0,1,0,0,0,0,0,0,0,0,0,0) # 很順利呢。好,趁勝追擊吧!
SubGroup(3)
SubGroup(1)
Unknown96(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown100(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(575,0,63,63,63,21,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/]為迎擊敵軍而開啟大門!
# Group 6 (27, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 5, 0, 1, 7)
SubGroup(0)
TalkCharacter(5092,102,1,3,1,0,0,0,0,0,0,0,0,0,0) # 還不行嗎? 到底什麼時候才能讓我的新魔法上陣!
SubGroup(4)
Unknown44(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10550,4,1,1,3,63,63,0,0,0,0,300,0,0,0) # SUB_00_195
GenderedMcTalk(0,5093,5094,1,0,1,0,0,0,0,0,0,0,0,0) # 這附近好像沒有村民, 放膽一試應該沒問題吧?
# Group 8 (0, 5, 0, 8, 27)
SubGroup(3)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(5,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown134(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(5095,102,1,1,1,0,0,0,0,0,0,0,0,0,0) # 要上了喔! 嘗嘗我這華麗絢爛的超、魔、法!
SubGroup(3)
Unknown83(8342,377,6355,8373,380,6298,0,0,1,0,0,0,0,1,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(8325,377,6342,8373,380,6298,240,0,1,0,0,0,0,1,0) # Focus on coords?
SubGroup(3)
Unknown88(3500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0) #
SubGroup(1)
Unknown2(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(2)
Unknown72(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(3,2,64,137,1,2,6,80,5,1,0,0,0,0,0)
TalkCharacter(5096,102,1,1,1,0,0,0,0,0,0,0,0,0,0) # 看到了嗎? 這股威力! 不管是牆壁還是任何東西,都能一擊粉碎呢!
TalkDeploySlot(5097,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # 什、什麼!? 是打雷了嗎!? 我們的據點……!
TalkCharacter(5098,17,1,1,1,0,0,0,0,0,0,0,0,0,0) # 好厲害……康絲坦潔,非常成功呢! 這樣似乎瞬間就能壓制賊人了!
# Group 9 (0, 5, 8, 8, 27)
SubGroup(3)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(5,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(2,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown134(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(5095,102,1,1,1,0,0,0,0,0,0,0,0,0,0) # 要上了喔! 嘗嘗我這華麗絢爛的超、魔、法!
SubGroup(3)
Unknown83(7005,323,4830,7040,323,4770,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6985,323,4813,7040,323,4770,240,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(3)
Unknown88(3500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0) #
SubGroup(1)
Unknown2(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(2)
Unknown72(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(3,2,64,137,1,2,6,80,5,1,0,0,0,0,0)
TalkCharacter(5096,102,1,1,1,0,0,0,0,0,0,0,0,0,0) # 看到了嗎? 這股威力! 不管是牆壁還是任何東西,都能一擊粉碎呢!
TalkDeploySlot(5097,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # 什、什麼!? 是打雷了嗎!? 我們的據點……!
TalkCharacter(5098,17,1,1,1,0,0,0,0,0,0,0,0,0,0) # 好厲害……康絲坦潔,非常成功呢! 這樣似乎瞬間就能壓制賊人了!
# Group 10 (0, 5, 0, 8, 27)
SubGroup(3)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(5,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(3,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown134(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(5095,102,1,1,1,0,0,0,0,0,0,0,0,0,0) # 要上了喔! 嘗嘗我這華麗絢爛的超、魔、法!
SubGroup(3)
Unknown83(4246,330,5745,4280,329,5690,0,0,1,0,0,0,0,1,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(4232,330,5733,4280,329,5690,240,0,1,0,0,0,0,1,0) # Focus on coords?
SubGroup(3)
Unknown88(3500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0) #
SubGroup(1)
Unknown2(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(2)
Unknown72(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(3,2,64,137,1,2,6,80,5,1,0,0,0,0,0)
TalkCharacter(5096,102,1,1,1,0,0,0,0,0,0,0,0,0,0) # 看到了嗎? 這股威力! 不管是牆壁還是任何東西,都能一擊粉碎呢!
TalkDeploySlot(5097,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # 什、什麼!? 是打雷了嗎!? 我們的據點……!
TalkCharacter(5098,17,1,1,1,0,0,0,0,0,0,0,0,0,0) # 好厲害……康絲坦潔,非常成功呢! 這樣似乎瞬間就能壓制賊人了!
# Group 11 (0, 5, 0, 8, 27)
SubGroup(3)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(5,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(4,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown134(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(5095,102,1,1,1,0,0,0,0,0,0,0,0,0,0) # 要上了喔! 嘗嘗我這華麗絢爛的超、魔、法!
SubGroup(3)
Unknown83(8342,377,6355,8373,380,6298,0,0,1,0,0,0,0,1,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(8325,377,6342,8373,380,6298,240,0,1,0,0,0,0,1,0) # Focus on coords?
SubGroup(3)
Unknown88(3500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0) #
SubGroup(1)
Unknown2(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(2)
Unknown72(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(3,2,64,137,1,2,6,80,5,1,0,0,0,0,0)
TalkCharacter(5096,102,1,1,1,0,0,0,0,0,0,0,0,0,0) # 看到了嗎? 這股威力! 不管是牆壁還是任何東西,都能一擊粉碎呢!
TalkDeploySlot(5097,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # 什、什麼!? 是打雷了嗎!? 我們的據點……!
TalkCharacter(5098,17,1,1,1,0,0,0,0,0,0,0,0,0,0) # 好厲害……康絲坦潔,非常成功呢! 這樣似乎瞬間就能壓制賊人了!
# Group 12 (0, 2, 2, 3, 7)
SubGroup(2)
GroupCheck3(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 8: 1 0 0
Unknown28(2,6,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown70(49,0,171,118,0,1,27,15,3,1,0,1,0,0,0)
Unknown70(49,0,173,120,63,3,26,23,4,1,0,1,0,0,0)
Unknown70(49,0,172,124,32,1,25,13,4,1,0,1,0,0,0)
Unknown70(49,0,169,123,32,2,18,18,3,1,0,1,0,0,0)
Unknown70(49,0,168,120,32,2,25,21,2,1,0,1,0,0,0)
Unknown70(49,0,174,124,32,2,18,24,1,1,0,1,0,0,0)
# Group 13 (0, 2, 10, 3, 7)
SubGroup(2)
GroupCheck3(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 9: 1 0 0
Unknown28(2,8,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown70(49,0,144,88,0,1,27,15,3,1,0,1,0,0,0)
Unknown70(49,0,146,90,63,3,26,23,4,1,0,1,0,0,0)
Unknown70(49,0,145,94,32,1,25,13,4,1,0,1,0,0,0)
Unknown70(49,0,142,93,32,2,18,18,3,1,0,1,0,0,0)
Unknown70(49,0,141,90,32,2,25,21,2,1,0,1,0,0,0)
Unknown70(49,0,147,94,32,2,18,24,1,1,0,1,0,0,0)
# Group 14 (0, 2, 2, 3, 7)
SubGroup(2)
GroupCheck3(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 10: 1 0 0
Unknown28(2,6,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown70(49,0,89,106,0,1,27,15,3,1,0,1,0,0,0)
Unknown70(49,0,91,108,63,3,26,23,4,1,0,1,0,0,0)
Unknown70(49,0,90,112,32,1,25,13,4,1,0,1,0,0,0)
Unknown70(49,0,87,111,32,2,18,18,3,1,0,1,0,0,0)
Unknown70(49,0,86,108,32,2,25,21,2,1,0,1,0,0,0)
Unknown70(49,0,92,112,32,2,18,24,1,1,0,1,0,0,0)
# Group 15 (0, 2, 2, 3, 7)
SubGroup(2)
GroupCheck3(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 11: 1 0 0
Unknown28(2,6,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown70(49,0,171,118,0,1,27,15,3,1,0,1,0,0,0)
Unknown70(49,0,173,120,63,3,26,23,4,1,0,1,0,0,0)
Unknown70(49,0,172,124,32,1,25,13,4,1,0,1,0,0,0)
Unknown70(49,0,169,123,32,2,18,18,3,1,0,1,0,0,0)
Unknown70(49,0,168,120,32,2,25,21,2,1,0,1,0,0,0)
Unknown70(49,0,174,124,32,2,18,24,1,1,0,1,0,0,0)
# Group 16 (0, 2, 2, 7, 6)
SubGroup(2)
Unknown29(6,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 12: True 0
GroupCheck4(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 13: True 0
GroupCheck4(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 14: True 0
GroupCheck4(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 15: True 0
SubGroup(1)
Unknown71(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown70(3,2,64,137,1,2,8,80,5,1,0,0,0,0,0)
Unknown70(3,2,64,137,1,2,4,80,5,1,0,0,0,0,0)
Unknown70(3,2,64,137,1,2,10,80,5,1,0,0,0,0,0)
# Group 17 (0, 5, 0, 8, 9)
SubGroup(3)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown72(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0) #
TalkDeploySlot(5099,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # 噫! 那居然是魔法!? 你……你們,快點閃人!
# Group 18 (0, 5, 8, 8, 9)
SubGroup(3)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(2,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown72(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0) #
TalkDeploySlot(5099,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # 噫! 那居然是魔法!? 你……你們,快點閃人!
# Group 19 (0, 5, 0, 8, 9)
SubGroup(3)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(3,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown72(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0) #
TalkDeploySlot(5099,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # 噫! 那居然是魔法!? 你……你們,快點閃人!
# Group 20 (0, 5, 0, 8, 9)
SubGroup(3)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(4,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown72(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0) #
TalkDeploySlot(5099,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # 噫! 那居然是魔法!? 你……你們,快點閃人!
# Group 21 (0, 5, 0, 8, 8)
SubGroup(3)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(5,2,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown72(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0) #
# Group 22 (0, 5, 8, 8, 8)
SubGroup(3)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(5,2,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(2,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown72(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0) #
# Group 23 (0, 5, 0, 8, 8)
SubGroup(3)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(5,2,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(3,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown72(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0) #
# Group 24 (0, 5, 0, 8, 8)
SubGroup(3)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(5,2,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(4,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown72(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0) #
# Group 25 (4, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 2, 10, 2, 2)
SubGroup(1)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (0, 2, 0, 2, 3)
SubGroup(1)
Unknown29(0,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5100,102,1,1,1,0,0,0,0,0,0,0,0,0,0) # 喔~呵呵呵! 我發明的魔法果然很完美呢!
TalkCharacter(5101,17,1,0,1,0,0,0,0,0,0,0,0,0,0) # 那道魔法是用了什麼原理呢? 提升威力需要……
TalkCharacter(5102,16,1,0,1,0,0,0,0,0,0,0,0,0,0) # 康絲坦潔跟雅妮真是的, 想事情要看場合喔~?
# Group 31 (0, 2, 0, 2, 4)
SubGroup(1)
Unknown29(0,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5103,17,1,1,1,0,0,0,0,0,0,0,0,0,0) # 這讓我想起念魔道學院的時光呢。 我總是跟梅戚一起完成課題。
TalkCharacter(5104,102,1,3,1,0,0,0,0,0,0,0,0,0,0) # 跟梅爾賽德司姐姐一起進行課題…… 真叫人羨慕啊!
TalkCharacter(5105,16,1,0,1,0,0,0,0,0,0,0,0,0,0) # 今後機會多得是唷。 但現在得先克服眼前的狀況才行~
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(3,15,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5106,102,1,1,1,0,0,0,0,0,0,0,0,0,0) # 來吧,我的魔法還沒結束呢! 你們就害怕到渾身顫抖吧!
# Group 33 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(468,1,1,2,63,63,63,0,0,0,0,300,0,0,0) # 成功占領[r]堡壘[/]!
TalkCharacter(5107,17,1,3,1,0,0,0,0,0,0,0,0,0,0) # 不愧是康絲坦潔呢。 真不希望再次與她為敵……
TalkCharacter(5108,16,1,0,1,0,0,0,0,0,0,0,0,0,0) # 我們已經走得很深了…… 應該很快就能找到村民了吧?
# Group 34 (4, 2, 4, 3, 0)
SubGroup(2)
GroupCheck4(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 5: True 0
Unknown29(7,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 35 (0, 5, 0, 1, 38)
SubGroup(0)
TalkDeploySlot(168,22,1,0,1,0,0,0,0,0,0,0,0,0,0) # 現在應該能逃出去吧……?
SubGroup(6)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(20,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(21,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(22,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10560,0,63,63,63,21,0,0,0,0,0,0,0,0,0) #
SubGroup(6)
Unknown32(20,1,63,10,64000,0,21464,1,0,1,0,0,0,0,0)
Unknown32(21,1,63,9,64000,0,21464,1,0,1,0,0,0,0,0)
Unknown32(22,1,63,11,64000,0,21464,1,0,1,0,0,0,0,0)
Unknown56(46200,0,21464,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown56(64000,0,21464,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown56(20464,1,21464,1,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown23(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown106(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown106(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown106(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(20,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(21,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(22,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(20,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(21,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(22,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown43(20,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10562,4,17,1,20,63,63,0,0,0,0,0,0,0,0) #
# Group 36 (0, 5, 0, 5, 9)
SubGroup(4)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(46200,0,21464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(64000,0,21464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(20464,1,21464,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,4,17,2,20,63,63,0,0,0,0,0,0,0,0) # 成功擊敗[0:CHARA_G]等!
TalkFromOwnStrings(16,143,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 37 (0, 5, 2, 6, 7)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(20,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(21,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(22,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(46200,0,21464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(64000,0,21464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(20464,1,21464,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown18(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (0, 5, 0, 6, 11)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(20,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(21,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(22,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings2(20,143,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(180,2,20,63,63,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]抵達[g]撤退地點[/]!
SubGroup(4)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(443,4,17,3,20,63,63,0,0,0,0,0,0,0,0) # 未能擊敗[0:CHARA_G]等人!
# Group 39 (3, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 40 (0, 5, 0, 1, 41)
SubGroup(0)
TalkDeploySlot(4707,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # 怎麼可能! 居然有人攻打進來了!?
SubGroup(3)
Unknown35(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown14(23,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown76(23,65526,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(24,65526,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(25,65526,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(26,65526,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10552,0,63,63,63,27,0,0,0,0,0,0,0,0,0) #
SubGroup(0)
TalkCharacter(5109,102,1,0,1,0,0,0,0,0,0,0,0,0,0) # 呼,似乎掌握到 村民被囚禁的位置了呢!
TalkCharacter(5110,17,1,0,1,0,0,0,0,0,0,0,0,0,0) # 但是,好像有人看守著…… 只能靠我們來打倒了。
SubGroup(8)
Unknown43(23,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(26,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(0,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(176,4,2,1,23,63,63,0,0,0,0,0,0,0,0) # 占領[r]堡壘[/],救出[0:CHARA_G]一行人!
SubGroup(5)
Unknown10(1,101,23,63,63,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,23,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,24,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,25,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,26,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 5, 0, 5, 8)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(478,4,2,2,23,63,63,0,0,0,0,0,0,0,0) # 成功救出[0:CHARA_G]一行人!
TalkCharacter(5113,16,1,1,1,0,0,0,0,0,0,0,0,0,0) # 應該所有人都獲救了吧……? 還好平安救出大家,可以鬆一口氣了。
TalkCharacter(5114,102,1,0,1,0,0,0,0,0,0,0,0,0,0) # 不先送村民去避難的話…… 我就無法施展新魔法了呢。
# Group 42 (0, 5, 0, 6, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5111,17,1,0,1,0,0,0,0,0,0,0,0,0,0) # 好,這樣就……! 各位沒有受傷吧?
TalkDeploySlot(5112,24,1,0,1,0,0,0,0,0,0,0,0,0,0) # 嗯,非常感謝……! 請你們也救救其他人!
# Group 43 (6, 2, 4, 6, 0)
SubGroup(2)
GroupCheck3(40,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 40: 1 1 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 44 (0, 5, 0, 1, 27)
SubGroup(0)
Unknown35(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown83(7465,511,6923,7432,522,6855,0,0,0,0,0,0,0,1,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7466,503,6927,7433,496,6857,120,0,0,0,0,0,0,1,0) # Focus on coords?
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(4)
Unknown66(318,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(322,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown51(52000,0,1464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(9964,1,1464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(516,2,8,63,63,21,3,5,9,9,0,0,0,0,0) # [r][0:PARTY][/]啟動[g]弓弩炮台[/]!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(2)
Unknown70(47,3,127,122,63,3,0,100,0,1,0,0,0,0,0)
Unknown70(48,3,127,122,63,3,0,100,0,1,0,0,0,0,0)
SubGroup(3)
Unknown44(6,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(89,4,16,1,0,63,63,0,0,9,9,0,0,0,0) # 占領[r]堡壘[/],使[g]弓弩炮台[/]停止射擊!
# Group 45 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(49,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 49: 0 1 0
GroupCheck3(47,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 47: 0 1 0
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(753,1,8,63,63,0,0,0,0,0,1,0,0,0,0) # [g][0:NUMBER][/]座[g]弓弩炮台[/]因[r]堡壘[/]被占領而停止攻擊!
# Group 46 (0, 2, 2, 3, 2)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(316,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(49,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 49: 0 1 0
GroupCheck3(45,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 45: 0 1 0
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(753,1,8,63,63,0,0,0,0,0,1,0,0,0,0) # [g][0:NUMBER][/]座[g]弓弩炮台[/]因[r]堡壘[/]被占領而停止攻擊!
# Group 48 (0, 2, 2, 3, 2)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(320,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (0, 5, 0, 5, 4)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(3)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(473,1,16,2,0,63,63,0,0,9,9,0,0,0,0) # 成功使所有的[g]弓弩炮台[/]停止攻擊!
# Group 50 (21, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 51 (0, 5, 0, 1, 41)
SubGroup(0)
TalkCharacter(5115,17,1,0,1,0,0,0,0,0,0,0,0,0,0) # 請跟著我們走! 一起逃離這座堡壘吧!
SubGroup(8)
Unknown23(23,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(23,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(24,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(25,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(26,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown56(42500,0,20464,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown56(64500,0,19464,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown56(19964,1,19964,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown32(23,1,63,9,42500,0,20464,1,0,1,0,0,0,0,0)
Unknown32(24,1,63,10,42500,0,20464,1,0,1,0,0,0,0,0)
Unknown32(25,1,63,10,19964,1,19964,1,0,1,0,0,0,0,0)
Unknown32(26,1,63,11,19964,1,19964,1,0,1,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(42400,0,20664,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(19764,1,20164,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(10554,0,23,63,63,0,0,0,0,0,0,0,0,0,0) #
SubGroup(13)
Unknown43(23,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(26,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(15,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10553,4,3,1,23,63,63,0,0,0,0,0,0,0,0) #
TalkCharacter(5116,16,1,0,1,0,0,0,0,0,0,0,0,0,0) # 要小心別讓大家 被康絲坦潔的魔法波及喔~
# Group 52 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 53 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck3(73,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 73: 1 1 0
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(23,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(23,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 54 (0, 2, 0, 3, 3)
SubGroup(2)
GroupCheck3(73,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 73: 1 1 0
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,1,23,63,63,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]重新開始進軍!
# Group 55 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck3(73,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 73: 1 1 0
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(26,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(26,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 56 (0, 2, 0, 3, 3)
SubGroup(2)
GroupCheck3(73,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 73: 1 1 0
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,1,26,63,63,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]重新開始進軍!
# Group 57 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck3(73,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 73: 1 1 0
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(24,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(25,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 58 (0, 2, 0, 4, 4)
SubGroup(3)
GroupCheck3(73,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 73: 1 1 0
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(140,1,24,63,63,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]一行人重新開始進軍!
# Group 59 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 60 (0, 2, 2, 4, 6)
SubGroup(2)
GroupCheck3(54,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 54: 1 1 0
SubGroup(1)
Unknown10(23,39000,0,7464,1,21964,1,23064,1,0,1,0,0,0,0)
SubGroup(3)
Unknown15(16,23,0,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown23(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(16,23,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(23,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 61 (0, 2, 0, 2, 5)
SubGroup(1)
GroupCheck3(60,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 60: 1 1 0
SubGroup(4)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(287,0,16,23,63,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]現身! 開始襲擊[1:CHARA_G]!
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(136,0,23,63,63,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]停止進軍!
# Group 62 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck3(60,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 60: 1 1 0
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(23,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(23,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 63 (0, 2, 0, 4, 3)
SubGroup(3)
GroupCheck3(60,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 60: 1 1 0
GroupCheck3(61,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 61: 1 1 0
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,1,23,63,63,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]重新開始進軍!
# Group 64 (0, 2, 2, 4, 6)
SubGroup(3)
GroupCheck3(56,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 56: 1 1 0
SubGroup(0)
Unknown10(26,39000,0,7464,1,21964,1,23064,1,0,1,0,0,0,0)
SubGroup(3)
Unknown15(17,26,0,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown23(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(17,26,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(26,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 65 (0, 2, 0, 2, 5)
SubGroup(1)
GroupCheck3(64,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 64: 1 1 0
SubGroup(4)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(287,0,17,26,63,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]現身! 開始襲擊[1:CHARA_G]!
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(136,0,26,63,63,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]停止進軍!
# Group 66 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck3(64,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 64: 1 1 0
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(26,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(26,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 67 (0, 2, 0, 4, 3)
SubGroup(3)
GroupCheck3(64,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 64: 1 1 0
GroupCheck3(65,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 65: 1 1 0
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,1,26,63,63,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]重新開始進軍!
# Group 68 (0, 2, 2, 6, 10)
SubGroup(3)
GroupCheck3(58,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 58: 1 1 0
SubGroup(0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(24,39000,0,7464,1,21964,1,23064,1,0,1,0,0,0,0)
Unknown10(25,39000,0,7464,1,21964,1,23064,1,0,1,0,0,0,0)
SubGroup(6)
Unknown15(18,24,0,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(19,25,0,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown23(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(18,24,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(19,25,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(24,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 69 (0, 2, 0, 2, 7)
SubGroup(1)
GroupCheck3(68,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 68: 1 1 0
SubGroup(6)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(293,0,18,24,63,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]等人現身! 開始襲擊[1:CHARA_G]一行人!
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(137,0,24,63,63,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]一行人停止進軍!
# Group 70 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck3(68,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 68: 1 1 0
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(24,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(25,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 71 (0, 2, 0, 5, 4)
SubGroup(4)
GroupCheck3(68,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 68: 1 1 0
GroupCheck3(69,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 69: 1 1 0
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(140,1,24,63,63,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]一行人重新開始進軍!
# Group 72 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 73 (0, 5, 0, 7, 58)
SubGroup(2)
GroupCheck3(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 51: 1 0 0
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(23,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(24,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(25,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(26,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown80(44,0,0,0,0,0,63,0,0,0,0,0,0,0,0)
TalkDeploySlot(5117,16,1,0,1,0,0,0,0,0,0,0,0,0,0) # 小妹妹們,你們想帶著那群傢伙去哪啊?
SubGroup(3)
Unknown35(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown38(19,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(21,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(23,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(24,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(25,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(12,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(15,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(12,23,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(13,26,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(14,24,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(15,25,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(23,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(10555,2,23,63,63,0,0,0,0,0,0,0,0,0,0) #
SubGroup(5)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(137,0,23,63,63,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]一行人停止進軍!
TalkCharacter(5118,17,1,0,1,0,0,0,0,0,0,0,0,0,0) # 怎、怎麼辦! 被敵人搶先一步了!
TalkCharacter(5119,102,1,1,1,0,0,0,0,0,0,0,0,0,0) # 既然如此……讓我來吧! 我會避開村民,發動鮮豔又強烈的魔法!
TalkCharacter(5120,16,1,0,1,0,0,0,0,0,0,0,0,0,0) # 嗯……康絲坦潔,那就拜託你了。 但是不能擊中村民喔!
SubGroup(4)
Unknown44(9,1,4,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,4,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,4,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10556,4,4,1,63,63,63,0,0,0,0,300,0,0,0) #
# Group 74 (0, 5, 0, 15, 11)
SubGroup(3)
GroupCheck3(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 73: 1 0 0
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(63,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(63,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(63,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(63,19,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
GroupCheck3(74,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 74: 0 1 0
GroupCheck3(75,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 75: 0 1 0
GroupCheck3(76,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 76: 0 1 0
TalkCharacter(5121,102,1,1,1,0,0,0,0,0,0,0,0,0,0) # 看招! 千變萬化、臨機應變的超、魔、法!
SubGroup(5)
Unknown72(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(3,2,64,137,1,2,6,80,5,1,0,0,0,0,0)
Unknown70(3,2,64,137,1,2,8,80,5,1,0,0,0,0,0)
Unknown70(3,2,64,137,1,2,4,80,5,1,0,0,0,0,0)
Unknown70(3,2,64,137,1,2,10,80,5,1,0,0,0,0,0)
SubGroup(2)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0) #
TalkCharacter(5122,102,1,3,1,0,0,0,0,0,0,0,0,0,0) # 呼……呼……好累…… 維持魔法真是辛苦呢……!
# Group 75 (0, 5, 0, 15, 11)
SubGroup(3)
GroupCheck3(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 73: 1 0 0
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(63,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(63,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(63,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(63,19,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
GroupCheck3(74,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 74: 0 1 0
GroupCheck3(75,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 75: 0 1 0
GroupCheck3(76,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 76: 0 1 0
TalkCharacter(5121,102,1,1,1,0,0,0,0,0,0,0,0,0,0) # 看招! 千變萬化、臨機應變的超、魔、法!
SubGroup(5)
Unknown72(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(3,2,64,137,1,2,6,80,5,1,0,0,0,0,0)
Unknown70(3,2,64,137,1,2,8,80,5,1,0,0,0,0,0)
Unknown70(3,2,64,137,1,2,4,80,5,1,0,0,0,0,0)
Unknown70(3,2,64,137,1,2,10,80,5,1,0,0,0,0,0)
SubGroup(2)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0) #
TalkCharacter(5122,102,1,3,1,0,0,0,0,0,0,0,0,0,0) # 呼……呼……好累…… 維持魔法真是辛苦呢……!
# Group 76 (0, 5, 0, 15, 11)
SubGroup(3)
GroupCheck3(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 73: 1 0 0
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(63,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(63,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(63,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(63,19,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
GroupCheck3(74,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 74: 0 1 0
GroupCheck3(75,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 75: 0 1 0
GroupCheck3(76,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 76: 0 1 0
TalkCharacter(5121,102,1,1,1,0,0,0,0,0,0,0,0,0,0) # 看招! 千變萬化、臨機應變的超、魔、法!
SubGroup(5)
Unknown72(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(3,2,64,137,1,2,6,80,5,1,0,0,0,0,0)
Unknown70(3,2,64,137,1,2,8,80,5,1,0,0,0,0,0)
Unknown70(3,2,64,137,1,2,4,80,5,1,0,0,0,0,0)
Unknown70(3,2,64,137,1,2,10,80,5,1,0,0,0,0,0)
SubGroup(2)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0) #
TalkCharacter(5122,102,1,3,1,0,0,0,0,0,0,0,0,0,0) # 呼……呼……好累…… 維持魔法真是辛苦呢……!
# Group 77 (0, 5, 0, 13, 5)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 75: 1 0 0
GroupCheck3(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 76: 1 0 0
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(77,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 77: 0 1 0
GroupCheck3(79,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 79: 0 1 0
SubGroup(1)
Unknown72(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0) #
# Group 78 (0, 5, 0, 16, 5)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(74,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 74: 1 0 0
GroupCheck3(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 76: 1 0 0
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
GroupCheck3(77,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 77: 0 1 0
GroupCheck3(78,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 78: 0 1 0
GroupCheck3(79,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 79: 0 1 0
SubGroup(1)
Unknown72(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0) #
# Group 79 (0, 5, 0, 14, 5)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(74,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 74: 1 0 0
GroupCheck3(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 75: 1 0 0
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
GroupCheck3(77,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 77: 0 1 0
GroupCheck3(78,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 78: 0 1 0
GroupCheck3(79,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 79: 0 1 0
SubGroup(1)
Unknown72(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0) #
# Group 80 (0, 5, 0, 6, 13)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(77,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 77: 1 1 0
GroupCheck3(78,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 78: 1 1 0
GroupCheck3(79,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 79: 1 1 0
TalkCharacter(5123,102,1,4,1,0,0,0,0,0,0,0,0,0,0) # 哎,哎呀? 魔法好像失控了…… 糟糟糟糕了! 危險啊~!
TalkCharacter(5124,17,1,4,1,0,0,0,0,0,0,0,0,0,0) # 哇,好危險! 康絲坦潔, 再繼續這樣亂來很危險的……!
SubGroup(1)
Unknown71(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown70(49,3,64,137,23,1,30,160,0,1,0,0,0,0,0)
Unknown70(49,3,64,137,24,1,31,160,0,1,0,0,0,0,0)
Unknown70(49,3,64,137,25,1,32,160,0,1,0,0,0,0,0)
Unknown70(49,3,64,137,26,1,33,160,0,1,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10557,2,3,63,63,0,0,0,0,0,0,0,0,0,0) #
TalkDeploySlot(5125,23,1,0,1,0,0,0,0,0,0,0,0,0,0) # 哇啊啊! 要、要被擊中啦!?
# Group 81 (0, 5, 0, 6, 8)
SubGroup(2)
GroupCheck3(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 80: 1 0 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,5126,5127,1,4,1,0,0,0,0,0,0,0,0,0) # 康絲坦潔,快住手! 再這樣下去會傷到村民啊!
SubGroup(2)
Unknown71(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5128,102,1,4,1,0,0,0,0,0,0,0,0,0,0) # 噫……!? 剛剛真是千鈞一髮…… 還好最後總算是停下來了……
SubGroup(2)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10558,0,3,63,63,0,0,0,0,0,0,0,0,0,0) #
# Group 82 (0, 5, 0, 5, 7)
SubGroup(4)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10559,4,4,2,63,63,63,0,0,0,0,300,0,0,0) #
TalkCharacter(5129,16,1,1,1,0,0,0,0,0,0,0,0,0,0) # 太好了…… 這麼一來,大家應該都能安全地逃跑了~
TalkCharacter(5130,17,1,0,1,0,0,0,0,0,0,0,0,0,0) # 快點離開這裡吧! 呃…… 堡壘的出口……在哪裡呢?
# Group 83 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 84 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck3(62,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 62: 1 1 0
Unknown13(23,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(23,1,63,9,42500,0,20464,1,0,0,0,0,0,0,0)
Unknown6(23,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(23,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(42500,0,20464,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 85 (0, 2, 0, 4, 8)
SubGroup(3)
GroupCheck3(62,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 62: 1 1 0
Unknown13(23,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(23,1,63,9,42500,0,20464,1,0,0,0,0,0,0,0)
Unknown6(23,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(23,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(42500,0,20464,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(150,1,23,63,63,0,0,0,9,0,0,0,0,0,0) # [0:CHARA_G]抵達[0:AREA]!
# Group 86 (0, 2, 2, 4, 6)
SubGroup(3)
GroupCheck3(70,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 70: 1 1 0
Unknown13(24,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(24,1,63,10,42500,0,20464,1,0,0,0,0,0,0,0)
Unknown6(24,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(24,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,89,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(64500,0,19464,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 87 (0, 2, 0, 4, 9)
SubGroup(3)
GroupCheck3(70,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 70: 1 1 0
Unknown13(24,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(24,1,63,10,42500,0,20464,1,0,0,0,0,0,0,0)
Unknown6(24,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(24,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,89,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(64500,0,19464,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(150,1,24,63,63,0,0,0,10,0,0,0,0,0,0) # [0:CHARA_G]抵達[0:AREA]!
# Group 88 (0, 2, 2, 4, 6)
SubGroup(3)
GroupCheck3(70,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 70: 1 1 0
Unknown13(25,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(25,1,63,10,19964,1,19964,1,0,0,0,0,0,0,0)
Unknown6(25,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(25,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,87,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(64500,0,19464,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 89 (0, 2, 0, 4, 9)
SubGroup(3)
GroupCheck3(70,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 70: 1 1 0
Unknown13(25,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(25,1,63,10,19964,1,19964,1,0,0,0,0,0,0,0)
Unknown6(25,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(25,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,87,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(64500,0,19464,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(150,1,25,63,63,0,0,0,10,0,0,0,0,0,0) # [0:CHARA_G]抵達[0:AREA]!
# Group 90 (0, 2, 2, 4, 4)
SubGroup(3)
GroupCheck3(66,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 66: 1 1 0
Unknown13(26,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(26,1,63,11,19964,1,19964,1,0,0,0,0,0,0,0)
Unknown6(26,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(26,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 91 (0, 2, 0, 4, 7)
SubGroup(3)
GroupCheck3(66,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 66: 1 1 0
Unknown13(26,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(26,1,63,11,19964,1,19964,1,0,0,0,0,0,0,0)
Unknown6(26,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(26,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(150,1,26,63,63,0,0,0,11,0,0,0,0,0,0) # [0:CHARA_G]抵達[0:AREA]!
# Group 92 (0, 7, 0, 7, 16)
SubGroup(6)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(82,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 82: True 1
GroupCheck4(84,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 84: True 1
GroupCheck4(86,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 86: True 1
GroupCheck4(88,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 88: True 1
GroupCheck4(90,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 90: True 1
Unknown66(316,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(320,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10563,1,63,63,63,0,0,0,0,0,0,0,0,0,0) #
SubGroup(5)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(805,4,3,2,23,63,63,0,0,0,0,300,0,0,0) # 成功護送[0:CHARA_G]!
TalkCharacter(5131,102,1,1,1,0,0,0,0,0,0,0,0,0,0) # 喔~呵呵! 交給我來, 這種程度一點也礙不到我!
TalkCharacter(5132,17,1,3,1,0,0,0,0,0,0,0,0,0,0) # 真是漫長的一晚啊…… 似乎馬上就要天亮了呢。
# Group 93 (0, 2, 4, 1, 0)
SubGroup(0)
# Group 94 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 95 (0, 8, 0, 4, 4)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
TalkDeploySlot(5133,23,1,3,1,0,0,0,0,0,0,0,0,0,0) # 怎、怎麼會…… 我還以為……能夠獲救的……
Alert(319,3,23,63,63,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]戰死!
Alert(338,3,0,63,63,3,0,0,0,0,0,0,0,0,0) # 戰鬥敗北!
# Group 96 (0, 8, 0, 4, 4)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
TalkDeploySlot(5134,24,1,3,1,0,0,0,0,0,0,0,0,0,0) # 為什麼…… 我們得……遭受這種事……
Alert(319,3,23,63,63,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]戰死!
Alert(338,3,0,63,63,3,0,0,0,0,0,0,0,0,0) # 戰鬥敗北!
Alert(20750,0,23,63,63,0,0,0,0,0,0,0,1,0,0) <read out of bounds>
TalkCharacter(5086,102,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 康絲坦潔 volume_up
區區綁架犯的據點, 就用我的魔法來徹底粉碎吧!
MainMissionStart(10561,4,0,1,8,63,63,0,0,0,0,0,0,0,0) MAIN MISSION START:
TalkCharacter(5087,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 雅妮特 volume_up
被抓走的人就在裡面…… 必須儘快去救他們!
TalkCharacter(5088,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 梅爾賽德司 volume_up
沒錯~雖然我有點擔心, 但不能見死不救呀。
TalkCharacter(5089,102,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 康絲坦潔 volume_up
是時候讓新魔法亮相了呢! 來,姐姐,我們走吧!
TalkCharacter(5090,17,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 雅妮特 volume_up
唔、嗯……只要別波及困在裡面的人們, 應該可以試試看吧?
MainMissionStart(442,1,0,2,8,63,63,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功擊敗[0:CHARA_G]等!
TalkCharacter(5091,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 雅妮特 volume_up
很順利呢。好,趁勝追擊吧!
Alert(575,0,63,63,63,21,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/]為迎擊敵軍而開啟大門!
TalkCharacter(5092,102,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 康絲坦潔 volume_up
還不行嗎? 到底什麼時候才能讓我的新魔法上陣!
MainMissionStart(10550,4,1,1,3,63,63,0,0,0,0,300,0,0,0) MAIN MISSION START: SUB_00_195
GenderedMcTalk(0,5093,5094,1,0,1,0,0,0,0,0,0,0,0,0)
謝茲 volume_up
這附近好像沒有村民, 放膽一試應該沒問題吧?
謝茲 volume_up
這附近好像沒有村民, 放膽一試應該也沒關係吧?
TalkCharacter(5095,102,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 康絲坦潔 volume_up
要上了喔! 嘗嘗我這華麗絢爛的超、魔、法!
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5096,102,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 康絲坦潔 volume_up
看到了嗎? 這股威力! 不管是牆壁還是任何東西,都能一擊粉碎呢!
TalkDeploySlot(5097,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
什、什麼!? 是打雷了嗎!? 我們的據點……!
TalkCharacter(5098,17,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 雅妮特 volume_up
好厲害……康絲坦潔,非常成功呢! 這樣似乎瞬間就能壓制賊人了!
TalkCharacter(5095,102,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 康絲坦潔 volume_up
要上了喔! 嘗嘗我這華麗絢爛的超、魔、法!
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5096,102,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 康絲坦潔 volume_up
看到了嗎? 這股威力! 不管是牆壁還是任何東西,都能一擊粉碎呢!
TalkDeploySlot(5097,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
什、什麼!? 是打雷了嗎!? 我們的據點……!
TalkCharacter(5098,17,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 雅妮特 volume_up
好厲害……康絲坦潔,非常成功呢! 這樣似乎瞬間就能壓制賊人了!
TalkCharacter(5095,102,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 康絲坦潔 volume_up
要上了喔! 嘗嘗我這華麗絢爛的超、魔、法!
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5096,102,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 康絲坦潔 volume_up
看到了嗎? 這股威力! 不管是牆壁還是任何東西,都能一擊粉碎呢!
TalkDeploySlot(5097,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
什、什麼!? 是打雷了嗎!? 我們的據點……!
TalkCharacter(5098,17,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 雅妮特 volume_up
好厲害……康絲坦潔,非常成功呢! 這樣似乎瞬間就能壓制賊人了!
TalkCharacter(5095,102,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 康絲坦潔 volume_up
要上了喔! 嘗嘗我這華麗絢爛的超、魔、法!
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5096,102,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 康絲坦潔 volume_up
看到了嗎? 這股威力! 不管是牆壁還是任何東西,都能一擊粉碎呢!
TalkDeploySlot(5097,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
什、什麼!? 是打雷了嗎!? 我們的據點……!
TalkCharacter(5098,17,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 雅妮特 volume_up
好厲害……康絲坦潔,非常成功呢! 這樣似乎瞬間就能壓制賊人了!
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(5099,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
噫! 那居然是魔法!? 你……你們,快點閃人!
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(5099,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
噫! 那居然是魔法!? 你……你們,快點閃人!
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(5099,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
噫! 那居然是魔法!? 你……你們,快點閃人!
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(5099,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
噫! 那居然是魔法!? 你……你們,快點閃人!
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0)
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0)
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0)
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5100,102,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 康絲坦潔 volume_up
喔~呵呵呵! 我發明的魔法果然很完美呢!
TalkCharacter(5101,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 雅妮特 volume_up
那道魔法是用了什麼原理呢? 提升威力需要……
TalkCharacter(5102,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 梅爾賽德司 volume_up
康絲坦潔跟雅妮真是的, 想事情要看場合喔~?
TalkCharacter(5103,17,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 雅妮特 volume_up
這讓我想起念魔道學院的時光呢。 我總是跟梅戚一起完成課題。
TalkCharacter(5104,102,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 康絲坦潔 volume_up
跟梅爾賽德司姐姐一起進行課題…… 真叫人羨慕啊!
TalkCharacter(5105,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 梅爾賽德司 volume_up
今後機會多得是唷。 但現在得先克服眼前的狀況才行~
TalkCharacter(5106,102,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 康絲坦潔 volume_up
來吧,我的魔法還沒結束呢! 你們就害怕到渾身顫抖吧!
MainMissionStart(468,1,1,2,63,63,63,0,0,0,0,300,0,0,0) MAIN MISSION START: 成功占領[r]堡壘[/]!
TalkCharacter(5107,17,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 雅妮特 volume_up
不愧是康絲坦潔呢。 真不希望再次與她為敵……
TalkCharacter(5108,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 梅爾賽德司 volume_up
我們已經走得很深了…… 應該很快就能找到村民了吧?
TalkDeploySlot(168,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
現在應該能逃出去吧……?
Alert(10560,0,63,63,63,21,0,0,0,0,0,0,0,0,0)
MainMissionStart(10562,4,17,1,20,63,63,0,0,0,0,0,0,0,0) MAIN MISSION START:
MainMissionStart(442,4,17,2,20,63,63,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功擊敗[0:CHARA_G]等!
TalkFromOwnStrings(16,143,1,1,0,0,0,0,0,0,0,0,0,0,0) warning 成功了呢!
Alert(180,2,20,63,63,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]抵達撤退地點
MainMissionStart(443,4,17,3,20,63,63,0,0,0,0,0,0,0,0) MAIN MISSION START: 未能擊敗[0:CHARA_G]等人!
TalkDeploySlot(4707,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
怎麼可能! 居然有人攻打進來了!?
Alert(10552,0,63,63,63,27,0,0,0,0,0,0,0,0,0)
TalkCharacter(5109,102,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 康絲坦潔 volume_up
呼,似乎掌握到 村民被囚禁的位置了呢!
TalkCharacter(5110,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 雅妮特 volume_up
但是,好像有人看守著…… 只能靠我們來打倒了。
MainMissionStart(176,4,2,1,23,63,63,0,0,0,0,0,0,0,0) MAIN MISSION START: 占領[r]堡壘[/],救出[0:CHARA_G]一行人!
MainMissionStart(478,4,2,2,23,63,63,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功救出[0:CHARA_G]一行人!
TalkCharacter(5113,16,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 梅爾賽德司 volume_up
應該所有人都獲救了吧……? 還好平安救出大家,可以鬆一口氣了。
TalkCharacter(5114,102,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 康絲坦潔 volume_up
不先送村民去避難的話…… 我就無法施展新魔法了呢。
TalkCharacter(5111,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 雅妮特 volume_up
好,這樣就……! 各位沒有受傷吧?
TalkDeploySlot(5112,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
嗯,非常感謝……! 請你們也救救其他人!
Alert(516,2,8,63,63,21,3,5,9,9,0,0,0,0,0) [r][0:PARTY][/]啟動弓弩炮台
MainMissionStart(89,4,16,1,0,63,63,0,0,9,9,0,0,0,0) MAIN MISSION START: 占領[r]堡壘[/],使弓弩炮台停止射擊!
Alert(753,1,8,63,63,0,0,0,0,0,1,0,0,0,0) [0:NUMBER]弓弩炮台因[r]堡壘[/]被占領而停止攻擊!
Alert(753,1,8,63,63,0,0,0,0,0,1,0,0,0,0) [0:NUMBER]弓弩炮台因[r]堡壘[/]被占領而停止攻擊!
MainMissionStart(473,1,16,2,0,63,63,0,0,9,9,0,0,0,0) MAIN MISSION START: 成功使所有的弓弩炮台停止攻擊!
TalkCharacter(5115,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 雅妮特 volume_up
請跟著我們走! 一起逃離這座堡壘吧!
Alert(10554,0,23,63,63,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10553,4,3,1,23,63,63,0,0,0,0,0,0,0,0) MAIN MISSION START:
TalkCharacter(5116,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 梅爾賽德司 volume_up
要小心別讓大家 被康絲坦潔的魔法波及喔~
Alert(139,1,23,63,63,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]重新開始進軍!
Alert(139,1,26,63,63,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]重新開始進軍!
Alert(140,1,24,63,63,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]一行人重新開始進軍!
Alert(287,0,16,23,63,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]現身! 開始襲擊[1:CHARA_G]!
Alert(136,0,23,63,63,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]停止進軍!
Alert(139,1,23,63,63,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]重新開始進軍!
Alert(287,0,17,26,63,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]現身! 開始襲擊[1:CHARA_G]!
Alert(136,0,26,63,63,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]停止進軍!
Alert(139,1,26,63,63,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]重新開始進軍!
Alert(293,0,18,24,63,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]等人現身! 開始襲擊[1:CHARA_G]一行人!
Alert(137,0,24,63,63,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]一行人停止進軍!
Alert(140,1,24,63,63,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]一行人重新開始進軍!
TalkDeploySlot(5117,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
魔道士 volume_up
小妹妹們,你們想帶著那群傢伙去哪啊?
Alert(10555,2,23,63,63,0,0,0,0,0,0,0,0,0,0)
Alert(137,0,23,63,63,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]一行人停止進軍!
TalkCharacter(5118,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 雅妮特 volume_up
怎、怎麼辦! 被敵人搶先一步了!
TalkCharacter(5119,102,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 康絲坦潔 volume_up
既然如此……讓我來吧! 我會避開村民,發動鮮豔又強烈的魔法!
TalkCharacter(5120,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 梅爾賽德司 volume_up
嗯……康絲坦潔,那就拜託你了。 但是不能擊中村民喔!
MainMissionStart(10556,4,4,1,63,63,63,0,0,0,0,300,0,0,0) MAIN MISSION START:
TalkCharacter(5121,102,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 康絲坦潔 volume_up
看招! 千變萬化、臨機應變的超、魔、法!
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5122,102,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 康絲坦潔 volume_up
呼……呼……好累…… 維持魔法真是辛苦呢……!
TalkCharacter(5121,102,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 康絲坦潔 volume_up
看招! 千變萬化、臨機應變的超、魔、法!
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5122,102,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 康絲坦潔 volume_up
呼……呼……好累…… 維持魔法真是辛苦呢……!
TalkCharacter(5121,102,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 康絲坦潔 volume_up
看招! 千變萬化、臨機應變的超、魔、法!
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5122,102,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 康絲坦潔 volume_up
呼……呼……好累…… 維持魔法真是辛苦呢……!
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0)
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0)
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5123,102,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 康絲坦潔 volume_up
哎,哎呀? 魔法好像失控了…… 糟糟糟糕了! 危險啊~!
TalkCharacter(5124,17,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 雅妮特 volume_up
哇,好危險! 康絲坦潔, 再繼續這樣亂來很危險的……!
Alert(10557,2,3,63,63,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(5125,23,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
哇啊啊! 要、要被擊中啦!?
GenderedMcTalk(0,5126,5127,1,4,1,0,0,0,0,0,0,0,0,0)
謝茲 volume_up
康絲坦潔,快住手! 再這樣下去會傷到村民啊!
謝茲 volume_up
康絲坦潔,快住手! 再這樣下去會傷到村民的!
TalkCharacter(5128,102,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 康絲坦潔 volume_up
噫……!? 剛剛真是千鈞一髮…… 還好最後總算是停下來了……
Alert(10558,0,3,63,63,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10559,4,4,2,63,63,63,0,0,0,0,300,0,0,0) MAIN MISSION START:
TalkCharacter(5129,16,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 梅爾賽德司 volume_up
太好了…… 這麼一來,大家應該都能安全地逃跑了~
TalkCharacter(5130,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 雅妮特 volume_up
快點離開這裡吧! 呃…… 堡壘的出口……在哪裡呢?
Alert(150,1,23,63,63,0,0,0,9,0,0,0,0,0,0) [0:CHARA_G]抵達[0:AREA]!
Alert(150,1,24,63,63,0,0,0,10,0,0,0,0,0,0) [0:CHARA_G]抵達[0:AREA]!
Alert(150,1,25,63,63,0,0,0,10,0,0,0,0,0,0) [0:CHARA_G]抵達[0:AREA]!
Alert(150,1,26,63,63,0,0,0,11,0,0,0,0,0,0) [0:CHARA_G]抵達[0:AREA]!
Alert(10563,1,63,63,63,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(805,4,3,2,23,63,63,0,0,0,0,300,0,0,0) MAIN MISSION START: 成功護送[0:CHARA_G]!
TalkCharacter(5131,102,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 康絲坦潔 volume_up
喔~呵呵! 交給我來, 這種程度一點也礙不到我!
TalkCharacter(5132,17,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 雅妮特 volume_up
真是漫長的一晚啊…… 似乎馬上就要天亮了呢。
TalkDeploySlot(5133,23,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
怎、怎麼會…… 我還以為……能夠獲救的……
Alert(319,3,23,63,63,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]戰死!
Alert(338,3,0,63,63,3,0,0,0,0,0,0,0,0,0) 戰鬥敗北!
TalkDeploySlot(5134,24,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
為什麼…… 我們得……遭受這種事……
Alert(319,3,23,63,63,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]戰死!
Alert(338,3,0,63,63,3,0,0,0,0,0,0,0,0,0) 戰鬥敗北!