夜な夜な魔道の実験を行うコンスタンツェ。 だが、今夜の実験は今までとひと味違って……。
Deployment table
Index |
Notes |
0 |
1 |
2 |
3 |
Name
|
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
0 |
シェズ |
63 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
100 |
0 |
0 |
100 |
300 |
255 |
65535 |
1999 |
40 |
38 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
65535 |
65535 |
65535 |
1 |
メルセデス |
255 |
0 |
0 |
1 |
90 |
1 |
0 |
0 |
100 |
0 |
0 |
100 |
300 |
255 |
65535 |
1999 |
22 |
20 |
65 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
65535 |
65535 |
65535 |
2 |
アネット |
255 |
0 |
0 |
2 |
95 |
2 |
0 |
0 |
100 |
0 |
0 |
100 |
300 |
255 |
65535 |
1999 |
22 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
65535 |
65535 |
65535 |
3 |
コンスタンツェ |
255 |
0 |
0 |
3 |
200 |
3 |
0 |
0 |
100 |
0 |
0 |
100 |
300 |
255 |
65535 |
1999 |
22 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
65535 |
65535 |
65535 |
4 |
|
255 |
0 |
0 |
4 |
1999 |
4 |
0 |
0 |
100 |
0 |
1 |
100 |
300 |
255 |
65535 |
1999 |
41 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
65535 |
65535 |
65535 |
5 |
|
255 |
0 |
0 |
5 |
1999 |
4 |
0 |
0 |
100 |
0 |
1 |
100 |
300 |
255 |
65535 |
1999 |
41 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
65535 |
65535 |
65535 |
6 |
|
255 |
0 |
0 |
6 |
1999 |
4 |
0 |
0 |
100 |
0 |
1 |
100 |
300 |
255 |
65535 |
1999 |
41 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
65535 |
65535 |
65535 |
7 |
|
255 |
0 |
0 |
7 |
1999 |
4 |
0 |
0 |
100 |
0 |
1 |
100 |
300 |
255 |
65535 |
1999 |
41 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
65535 |
65535 |
65535 |
8 |
連邦国将 |
255 |
0 |
2 |
0 |
615 |
5 |
2 |
3 |
101 |
3 |
0 |
35 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
65535 |
65535 |
65535 |
9 |
連邦国将 |
255 |
0 |
2 |
1 |
630 |
5 |
2 |
3 |
101 |
3 |
0 |
35 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
65535 |
65535 |
65535 |
10 |
連邦国将 |
255 |
0 |
2 |
2 |
690 |
5 |
2 |
3 |
101 |
3 |
0 |
36 |
167 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
65535 |
65535 |
65535 |
11 |
連邦国将 |
255 |
0 |
2 |
3 |
690 |
5 |
2 |
3 |
101 |
3 |
0 |
32 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
65535 |
65535 |
65535 |
12 |
連邦国将 |
255 |
0 |
2 |
4 |
660 |
5 |
2 |
3 |
101 |
3 |
1 |
32 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
65535 |
65535 |
65535 |
13 |
連邦国将 |
255 |
0 |
2 |
5 |
680 |
5 |
2 |
3 |
101 |
3 |
1 |
36 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
65535 |
65535 |
65535 |
14 |
連邦国将 |
255 |
0 |
2 |
6 |
615 |
5 |
2 |
3 |
101 |
3 |
1 |
35 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
65535 |
65535 |
65535 |
15 |
連邦国将 |
255 |
0 |
2 |
7 |
700 |
5 |
2 |
3 |
101 |
3 |
1 |
35 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
65535 |
65535 |
65535 |
16 |
連邦国将 |
255 |
0 |
2 |
8 |
615 |
5 |
2 |
3 |
101 |
3 |
1 |
32 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
65535 |
65535 |
65535 |
17 |
連邦国将 |
255 |
0 |
2 |
9 |
680 |
5 |
2 |
3 |
101 |
3 |
1 |
36 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
65535 |
65535 |
65535 |
18 |
連邦国将 |
255 |
0 |
2 |
10 |
675 |
5 |
2 |
3 |
101 |
3 |
1 |
35 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
65535 |
65535 |
65535 |
19 |
連邦国将 |
255 |
0 |
2 |
11 |
620 |
5 |
2 |
3 |
101 |
3 |
1 |
35 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
65535 |
65535 |
65535 |
20 |
連邦国将 |
255 |
0 |
2 |
12 |
680 |
5 |
2 |
3 |
101 |
3 |
1 |
50 |
46 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
65535 |
65535 |
65535 |
21 |
連邦国将 |
255 |
0 |
2 |
13 |
695 |
5 |
2 |
3 |
101 |
3 |
1 |
50 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
65535 |
65535 |
65535 |
22 |
連邦国将 |
255 |
0 |
2 |
14 |
630 |
5 |
2 |
3 |
101 |
3 |
1 |
50 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
65535 |
65535 |
65535 |
23 |
平民 |
255 |
0 |
2 |
15 |
1400 |
7 |
12 |
0 |
101 |
5 |
1 |
1 |
199 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
9 |
65535 |
65535 |
65535 |
24 |
平民 |
255 |
0 |
2 |
16 |
1401 |
7 |
12 |
0 |
101 |
5 |
1 |
1 |
199 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
9 |
65535 |
65535 |
65535 |
25 |
平民 |
255 |
0 |
2 |
17 |
1400 |
7 |
12 |
0 |
101 |
5 |
1 |
1 |
199 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
9 |
65535 |
65535 |
65535 |
26 |
平民 |
255 |
0 |
2 |
18 |
1401 |
7 |
12 |
0 |
101 |
5 |
1 |
1 |
199 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
9 |
65535 |
65535 |
65535 |
27 |
一般兵 |
255 |
0 |
3 |
0 |
1015 |
5 |
4 |
5 |
101 |
3 |
0 |
100 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
65535 |
65535 |
65535 |
28 |
一般兵 |
255 |
0 |
3 |
1 |
1010 |
5 |
4 |
5 |
101 |
3 |
0 |
100 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
65535 |
65535 |
65535 |
29 |
一般兵 |
255 |
0 |
3 |
2 |
1005 |
5 |
4 |
5 |
101 |
3 |
0 |
100 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
65535 |
65535 |
65535 |
30 |
一般兵 |
255 |
0 |
3 |
3 |
1010 |
5 |
4 |
5 |
101 |
3 |
0 |
100 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
65535 |
65535 |
65535 |
31 |
一般兵 |
255 |
0 |
3 |
4 |
1005 |
5 |
4 |
5 |
101 |
3 |
0 |
100 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
65535 |
65535 |
65535 |
32 |
一般兵 |
255 |
0 |
3 |
5 |
1015 |
5 |
4 |
5 |
101 |
3 |
0 |
100 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
65535 |
65535 |
65535 |
33 |
一般兵 |
255 |
0 |
3 |
6 |
1015 |
5 |
4 |
5 |
101 |
3 |
0 |
100 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
65535 |
65535 |
65535 |
34 |
一般兵 |
255 |
0 |
3 |
7 |
1015 |
5 |
4 |
5 |
101 |
3 |
0 |
100 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
65535 |
65535 |
65535 |
35 |
一般兵 |
255 |
0 |
3 |
8 |
1005 |
5 |
4 |
5 |
101 |
3 |
0 |
100 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
65535 |
65535 |
65535 |
36 |
一般兵 |
255 |
0 |
3 |
9 |
1005 |
5 |
4 |
5 |
101 |
3 |
0 |
100 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
65535 |
65535 |
65535 |
37 |
一般兵 |
255 |
0 |
3 |
10 |
1015 |
5 |
4 |
5 |
101 |
3 |
0 |
100 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
65535 |
65535 |
65535 |
38 |
一般兵 |
255 |
0 |
3 |
11 |
1010 |
5 |
4 |
5 |
101 |
3 |
0 |
100 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
65535 |
65535 |
65535 |
39 |
一般兵 |
255 |
0 |
3 |
12 |
1010 |
5 |
4 |
5 |
101 |
3 |
0 |
100 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
65535 |
65535 |
65535 |
40 |
一般兵 |
255 |
0 |
3 |
13 |
1015 |
5 |
4 |
5 |
101 |
3 |
0 |
100 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
65535 |
65535 |
65535 |
41 |
一般兵 |
255 |
0 |
3 |
14 |
1015 |
5 |
4 |
5 |
101 |
3 |
0 |
100 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
65535 |
65535 |
65535 |
42 |
一般兵 |
255 |
0 |
3 |
15 |
1005 |
5 |
4 |
5 |
101 |
3 |
0 |
100 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
65535 |
65535 |
65535 |
43 |
一般兵 |
255 |
0 |
3 |
16 |
1015 |
5 |
4 |
5 |
101 |
3 |
0 |
100 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
65535 |
65535 |
65535 |
44 |
一般兵 |
255 |
0 |
3 |
17 |
1015 |
5 |
4 |
5 |
101 |
3 |
0 |
100 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
65535 |
65535 |
65535 |
45 |
一般兵 |
255 |
0 |
3 |
18 |
1005 |
5 |
4 |
5 |
101 |
3 |
0 |
100 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
65535 |
65535 |
65535 |
46 |
一般兵 |
255 |
0 |
3 |
19 |
1010 |
5 |
4 |
5 |
101 |
3 |
0 |
100 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
65535 |
65535 |
65535 |
47 |
連邦国将 |
255 |
0 |
2 |
20 |
700 |
5 |
2 |
0 |
101 |
3 |
1 |
35 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
65535 |
65535 |
65535 |
48 |
連邦国将 |
255 |
0 |
2 |
20 |
700 |
5 |
2 |
0 |
101 |
3 |
1 |
35 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
65535 |
65535 |
65535 |
49 |
コンスタンツェ |
255 |
0 |
2 |
21 |
200 |
6 |
13 |
0 |
101 |
3 |
1 |
100 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
65535 |
65535 |
65535 |
50 |
連邦国将 |
255 |
0 |
4 |
0 |
600 |
5 |
2 |
5 |
101 |
3 |
0 |
32 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
65535 |
65535 |
65535 |
51 |
連邦国将 |
255 |
0 |
4 |
1 |
675 |
5 |
2 |
5 |
101 |
3 |
0 |
32 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
65535 |
65535 |
65535 |
52 |
連邦国将 |
255 |
0 |
4 |
2 |
635 |
5 |
2 |
5 |
101 |
3 |
0 |
32 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
65535 |
65535 |
65535 |
53 |
連邦国将 |
255 |
0 |
4 |
3 |
695 |
5 |
2 |
5 |
101 |
3 |
0 |
32 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
65535 |
65535 |
65535 |
54 |
連邦国将 |
255 |
0 |
4 |
4 |
655 |
5 |
2 |
5 |
101 |
3 |
0 |
32 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
65535 |
65535 |
65535 |
55 |
連邦国将 |
255 |
0 |
4 |
5 |
685 |
5 |
2 |
5 |
101 |
3 |
0 |
32 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
65535 |
65535 |
65535 |
56 |
連邦国将 |
255 |
0 |
4 |
6 |
615 |
5 |
2 |
5 |
101 |
3 |
0 |
35 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
65535 |
65535 |
65535 |
57 |
連邦国将 |
255 |
0 |
4 |
7 |
700 |
5 |
2 |
5 |
101 |
3 |
0 |
35 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
65535 |
65535 |
65535 |
58 |
連邦国将 |
255 |
0 |
4 |
8 |
645 |
5 |
2 |
5 |
101 |
3 |
0 |
35 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
65535 |
65535 |
65535 |
59 |
連邦国将 |
255 |
0 |
4 |
9 |
665 |
5 |
2 |
5 |
101 |
3 |
0 |
36 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
65535 |
65535 |
65535 |
60 |
連邦国将 |
255 |
0 |
4 |
10 |
690 |
5 |
2 |
5 |
101 |
3 |
0 |
36 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
65535 |
65535 |
65535 |
61 |
連邦国将 |
255 |
0 |
4 |
11 |
625 |
5 |
2 |
5 |
101 |
3 |
0 |
36 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
65535 |
65535 |
65535 |
62 |
連邦国将 |
255 |
0 |
4 |
12 |
680 |
5 |
2 |
5 |
101 |
3 |
0 |
36 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
65535 |
65535 |
65535 |
Table 1
Index |
Notes |
0 |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
0 |
|
38 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
|
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
2 |
|
0 |
0 |
0 |
2 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
3 |
|
0 |
0 |
0 |
3 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
4 |
|
0 |
0 |
0 |
4 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
5 |
|
0 |
0 |
0 |
5 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
6 |
|
0 |
0 |
0 |
6 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
7 |
|
0 |
0 |
0 |
7 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
8 |
|
0 |
0 |
0 |
8 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
9 |
|
0 |
0 |
0 |
9 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
10 |
|
0 |
0 |
0 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
11 |
|
0 |
0 |
0 |
11 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
12 |
|
0 |
0 |
0 |
12 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
13 |
|
0 |
0 |
0 |
13 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
14 |
|
0 |
0 |
0 |
14 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
15 |
|
0 |
0 |
0 |
15 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
16 |
|
0 |
0 |
0 |
16 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
17 |
|
0 |
0 |
0 |
17 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
18 |
|
0 |
0 |
0 |
18 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
19 |
|
0 |
0 |
0 |
19 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
20 |
|
0 |
0 |
0 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
21 |
|
0 |
0 |
0 |
21 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
22 |
|
0 |
0 |
0 |
22 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
23 |
|
0 |
0 |
0 |
23 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
24 |
|
0 |
0 |
0 |
24 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
25 |
|
0 |
0 |
0 |
25 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
26 |
|
0 |
0 |
0 |
26 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
27 |
|
0 |
0 |
0 |
27 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
28 |
|
0 |
0 |
0 |
28 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
29 |
|
0 |
0 |
0 |
29 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
30 |
|
0 |
0 |
0 |
30 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
31 |
|
0 |
0 |
0 |
31 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
32 |
|
0 |
0 |
0 |
32 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
33 |
|
0 |
0 |
0 |
33 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
34 |
|
0 |
0 |
0 |
34 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
35 |
|
0 |
0 |
0 |
35 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
36 |
|
0 |
0 |
0 |
36 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
37 |
|
0 |
0 |
0 |
37 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Table 2
Index |
Notes |
0 |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
Table 3
Index |
Notes |
0 |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
0 |
|
12 |
0 |
0 |
0 |
0 |
65535 |
3 |
1000 |
1523 |
37 |
1523 |
32 |
1523 |
32 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
|
0 |
0 |
1 |
0 |
1 |
65535 |
1 |
1000 |
1526 |
37 |
1526 |
32 |
1526 |
32 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
2 |
|
0 |
0 |
2 |
0 |
2 |
65535 |
3 |
1000 |
1523 |
37 |
1523 |
36 |
1523 |
36 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
3 |
|
0 |
0 |
3 |
0 |
3 |
65535 |
3 |
1000 |
1526 |
37 |
1526 |
35 |
1526 |
35 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
4 |
|
0 |
0 |
4 |
0 |
4 |
65535 |
1 |
1000 |
1523 |
37 |
1523 |
32 |
1523 |
32 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
5 |
|
0 |
0 |
5 |
0 |
5 |
65535 |
1 |
1000 |
1526 |
37 |
1526 |
36 |
1526 |
36 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
6 |
|
0 |
0 |
6 |
0 |
6 |
65535 |
3 |
1000 |
1523 |
37 |
1523 |
35 |
1523 |
35 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
7 |
|
0 |
0 |
7 |
0 |
7 |
65535 |
3 |
1000 |
1526 |
37 |
1526 |
35 |
1526 |
35 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
8 |
|
0 |
0 |
8 |
0 |
8 |
65535 |
1 |
1000 |
1523 |
37 |
1523 |
35 |
1523 |
35 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
9 |
|
0 |
0 |
9 |
0 |
9 |
65535 |
3 |
1000 |
1526 |
37 |
1526 |
32 |
1526 |
32 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
10 |
|
0 |
0 |
10 |
0 |
10 |
65535 |
3 |
1000 |
1523 |
37 |
1523 |
35 |
1523 |
35 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
11 |
|
0 |
0 |
11 |
0 |
11 |
65535 |
3 |
1000 |
1526 |
37 |
1526 |
36 |
1526 |
36 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Table 4
Index |
Notes |
0 |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
0 |
|
46 |
0 |
0 |
0 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
|
0 |
0 |
0 |
1 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
2 |
|
0 |
0 |
0 |
2 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
3 |
|
0 |
0 |
0 |
3 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
4 |
|
0 |
0 |
0 |
4 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
5 |
|
0 |
0 |
0 |
5 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
6 |
|
0 |
0 |
0 |
6 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
7 |
|
0 |
0 |
0 |
7 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
8 |
|
0 |
0 |
0 |
8 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
9 |
|
0 |
0 |
0 |
9 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
10 |
|
0 |
0 |
0 |
10 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
11 |
|
0 |
0 |
0 |
11 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
12 |
|
0 |
0 |
0 |
12 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
13 |
|
0 |
0 |
0 |
13 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
14 |
|
0 |
0 |
0 |
14 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
15 |
|
0 |
0 |
0 |
15 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
16 |
|
0 |
0 |
0 |
16 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
17 |
|
0 |
0 |
0 |
17 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
18 |
|
0 |
0 |
0 |
18 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
19 |
|
0 |
0 |
0 |
19 |
3 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
20 |
|
0 |
0 |
0 |
20 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
21 |
|
0 |
0 |
0 |
21 |
3 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
22 |
|
0 |
0 |
0 |
22 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
23 |
|
0 |
0 |
0 |
23 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
24 |
|
0 |
0 |
0 |
24 |
3 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
25 |
|
0 |
0 |
0 |
25 |
3 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
26 |
|
0 |
0 |
0 |
26 |
3 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
27 |
|
0 |
0 |
0 |
27 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
28 |
|
0 |
0 |
0 |
28 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
29 |
|
0 |
0 |
0 |
29 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
30 |
|
0 |
0 |
0 |
30 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
31 |
|
0 |
0 |
0 |
31 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
32 |
|
0 |
0 |
0 |
32 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
33 |
|
0 |
0 |
0 |
33 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
34 |
|
0 |
0 |
0 |
34 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
35 |
|
0 |
0 |
0 |
35 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
36 |
|
0 |
0 |
0 |
36 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
37 |
|
0 |
0 |
0 |
37 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
38 |
|
0 |
0 |
0 |
38 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
39 |
|
0 |
0 |
0 |
39 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
40 |
|
0 |
0 |
0 |
40 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
41 |
|
0 |
0 |
0 |
41 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
42 |
|
0 |
0 |
0 |
42 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
43 |
|
0 |
0 |
0 |
43 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
44 |
|
0 |
0 |
0 |
44 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
45 |
|
0 |
0 |
0 |
45 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
# Group 0 (96, 2, 4, 1, 0)
# Group 1 (0, 2, 1, 1, 12)
Unknown10(0,16,23,63,63,27,14,0,0,0,0,0,0,0,0)
Unknown10(1,29,63,63,63,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
SetName(23,509,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 23 to 村人
SetName(24,909,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 24 to 村人
SetName(25,509,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 25 to 村人
SetName(26,909,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 26 to 村人
# Group 2 (0, 2, 2, 1, 5)
SubGroup(4)
Unknown6(23,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(24,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(25,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(26,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (2, 2, 4, 1, 0)
# Group 4 (0, 5, 0, 1, 16)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(20750,0,23,63,63,0,0,0,0,0,0,0,1,0,0)
# <�read out of bounds>
TalkCharacter(5086,102,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 人をさらう賊の根城など、
私の魔法で粉砕して差し上げますわ!
SubGroup(5)
Unknown43(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10561,4,0,1,8,63,63,0,0,0,0,0,0,0,0)
#
TalkCharacter(5087,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
# この中に、捕まってる人たちが……。
一刻も早く、助けに行かないと!
TalkCharacter(5088,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
# そうね~。ちょっと不安だけれど、
黙って見逃がすわけにはいかないもの。
TalkCharacter(5089,102,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 新魔法の出番ですわね!
ほら、行きますわよ、お姉様!
TalkCharacter(5090,17,1,3,1,0,0,0,0,0,0,0,0,0,0)
# う、うーん……中にいる人たちを
巻き込まないなら、やってみてもいいかな?
# Group 5 (0, 5, 0, 6, 23)
SubGroup(5)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,0,2,8,63,63,0,0,0,0,0,0,0,0)
# [0:CHARA_G]らの撃破に成功!
TalkCharacter(5091,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 順調かな。よし、どんどん進もう!
SubGroup(3)
SubGroup(1)
Unknown96(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown100(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(575,0,63,63,63,21,0,0,0,0,0,0,0,0,0)
# [r][0:PARTY][/]、迎撃のため開門!
# Group 6 (27, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 5, 0, 1, 7)
TalkCharacter(5092,102,1,3,1,0,0,0,0,0,0,0,0,0,0)
# まだダメですの? 私の新魔法の出番は
いったいいつになったら来るのです!
SubGroup(4)
Unknown44(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10550,4,1,1,3,63,63,0,0,0,0,300,0,0,0)
# SUB_00_195
GenderedMcTalk(0,5093,5094,1,0,1,0,0,0,0,0,0,0,0,0)
# 村人らしき姿は見えないし、
この辺なら暴れていいんじゃないか?
# Group 8 (0, 5, 0, 8, 27)
SubGroup(3)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(5,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown134(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkCharacter(5095,102,1,1,1,0,0,0,0,0,0,0,0,0,0)
# いきますわ! 豪華絢爛の超・魔・法!
食らいなさい!
SubGroup(3)
Unknown83(8342,377,6355,8373,380,6298,0,0,1,0,0,0,0,1,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(8325,377,6342,8373,380,6298,240,0,1,0,0,0,0,1,0)
# Focus on coords?
SubGroup(3)
Unknown88(3500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0)
#
SubGroup(1)
Unknown2(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(2)
Unknown72(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(3,2,64,137,1,2,6,80,5,1,0,0,0,0,0)
TalkCharacter(5096,102,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 見まして? この威力!
壁も何もかも一撃粉砕ですわ!
TalkDeploySlot(5097,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# な、何だ!? 雷でも落ちたのか!?
俺たちの根城が……!
TalkCharacter(5098,17,1,1,1,0,0,0,0,0,0,0,0,0,0)
# すごい……大成功だね、コンスタンツェ!
これならあっという間に制圧できそう!
# Group 9 (0, 5, 8, 8, 27)
SubGroup(3)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(5,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(2,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown134(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkCharacter(5095,102,1,1,1,0,0,0,0,0,0,0,0,0,0)
# いきますわ! 豪華絢爛の超・魔・法!
食らいなさい!
SubGroup(3)
Unknown83(7005,323,4830,7040,323,4770,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(6985,323,4813,7040,323,4770,240,0,1,0,0,0,0,0,0)
# Focus on coords?
SubGroup(3)
Unknown88(3500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0)
#
SubGroup(1)
Unknown2(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(2)
Unknown72(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(3,2,64,137,1,2,6,80,5,1,0,0,0,0,0)
TalkCharacter(5096,102,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 見まして? この威力!
壁も何もかも一撃粉砕ですわ!
TalkDeploySlot(5097,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# な、何だ!? 雷でも落ちたのか!?
俺たちの根城が……!
TalkCharacter(5098,17,1,1,1,0,0,0,0,0,0,0,0,0,0)
# すごい……大成功だね、コンスタンツェ!
これならあっという間に制圧できそう!
# Group 10 (0, 5, 0, 8, 27)
SubGroup(3)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(5,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(3,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown134(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkCharacter(5095,102,1,1,1,0,0,0,0,0,0,0,0,0,0)
# いきますわ! 豪華絢爛の超・魔・法!
食らいなさい!
SubGroup(3)
Unknown83(4246,330,5745,4280,329,5690,0,0,1,0,0,0,0,1,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(4232,330,5733,4280,329,5690,240,0,1,0,0,0,0,1,0)
# Focus on coords?
SubGroup(3)
Unknown88(3500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0)
#
SubGroup(1)
Unknown2(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(2)
Unknown72(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(3,2,64,137,1,2,6,80,5,1,0,0,0,0,0)
TalkCharacter(5096,102,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 見まして? この威力!
壁も何もかも一撃粉砕ですわ!
TalkDeploySlot(5097,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# な、何だ!? 雷でも落ちたのか!?
俺たちの根城が……!
TalkCharacter(5098,17,1,1,1,0,0,0,0,0,0,0,0,0,0)
# すごい……大成功だね、コンスタンツェ!
これならあっという間に制圧できそう!
# Group 11 (0, 5, 0, 8, 27)
SubGroup(3)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(5,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(4,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown134(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkCharacter(5095,102,1,1,1,0,0,0,0,0,0,0,0,0,0)
# いきますわ! 豪華絢爛の超・魔・法!
食らいなさい!
SubGroup(3)
Unknown83(8342,377,6355,8373,380,6298,0,0,1,0,0,0,0,1,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(8325,377,6342,8373,380,6298,240,0,1,0,0,0,0,1,0)
# Focus on coords?
SubGroup(3)
Unknown88(3500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0)
#
SubGroup(1)
Unknown2(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(2)
Unknown72(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(3,2,64,137,1,2,6,80,5,1,0,0,0,0,0)
TalkCharacter(5096,102,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 見まして? この威力!
壁も何もかも一撃粉砕ですわ!
TalkDeploySlot(5097,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# な、何だ!? 雷でも落ちたのか!?
俺たちの根城が……!
TalkCharacter(5098,17,1,1,1,0,0,0,0,0,0,0,0,0,0)
# すごい……大成功だね、コンスタンツェ!
これならあっという間に制圧できそう!
# Group 12 (0, 2, 2, 3, 7)
SubGroup(2)
GroupCheck3(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 8: 1 0 0
Unknown28(2,6,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown70(49,0,171,118,0,1,27,15,3,1,0,1,0,0,0)
Unknown70(49,0,173,120,63,3,26,23,4,1,0,1,0,0,0)
Unknown70(49,0,172,124,32,1,25,13,4,1,0,1,0,0,0)
Unknown70(49,0,169,123,32,2,18,18,3,1,0,1,0,0,0)
Unknown70(49,0,168,120,32,2,25,21,2,1,0,1,0,0,0)
Unknown70(49,0,174,124,32,2,18,24,1,1,0,1,0,0,0)
# Group 13 (0, 2, 10, 3, 7)
SubGroup(2)
GroupCheck3(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 9: 1 0 0
Unknown28(2,8,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown70(49,0,144,88,0,1,27,15,3,1,0,1,0,0,0)
Unknown70(49,0,146,90,63,3,26,23,4,1,0,1,0,0,0)
Unknown70(49,0,145,94,32,1,25,13,4,1,0,1,0,0,0)
Unknown70(49,0,142,93,32,2,18,18,3,1,0,1,0,0,0)
Unknown70(49,0,141,90,32,2,25,21,2,1,0,1,0,0,0)
Unknown70(49,0,147,94,32,2,18,24,1,1,0,1,0,0,0)
# Group 14 (0, 2, 2, 3, 7)
SubGroup(2)
GroupCheck3(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 10: 1 0 0
Unknown28(2,6,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown70(49,0,89,106,0,1,27,15,3,1,0,1,0,0,0)
Unknown70(49,0,91,108,63,3,26,23,4,1,0,1,0,0,0)
Unknown70(49,0,90,112,32,1,25,13,4,1,0,1,0,0,0)
Unknown70(49,0,87,111,32,2,18,18,3,1,0,1,0,0,0)
Unknown70(49,0,86,108,32,2,25,21,2,1,0,1,0,0,0)
Unknown70(49,0,92,112,32,2,18,24,1,1,0,1,0,0,0)
# Group 15 (0, 2, 2, 3, 7)
SubGroup(2)
GroupCheck3(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 11: 1 0 0
Unknown28(2,6,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown70(49,0,171,118,0,1,27,15,3,1,0,1,0,0,0)
Unknown70(49,0,173,120,63,3,26,23,4,1,0,1,0,0,0)
Unknown70(49,0,172,124,32,1,25,13,4,1,0,1,0,0,0)
Unknown70(49,0,169,123,32,2,18,18,3,1,0,1,0,0,0)
Unknown70(49,0,168,120,32,2,25,21,2,1,0,1,0,0,0)
Unknown70(49,0,174,124,32,2,18,24,1,1,0,1,0,0,0)
# Group 16 (0, 2, 2, 7, 6)
SubGroup(2)
Unknown29(6,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 12: True 0
GroupCheck4(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 13: True 0
GroupCheck4(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 14: True 0
GroupCheck4(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 15: True 0
SubGroup(1)
Unknown71(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown70(3,2,64,137,1,2,8,80,5,1,0,0,0,0,0)
Unknown70(3,2,64,137,1,2,4,80,5,1,0,0,0,0,0)
Unknown70(3,2,64,137,1,2,10,80,5,1,0,0,0,0,0)
# Group 17 (0, 5, 0, 8, 9)
SubGroup(3)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown72(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0)
#
TalkDeploySlot(5099,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ひいっ! あんなのが魔法だっての!?
お……お前ら、ズラかるよ!
# Group 18 (0, 5, 8, 8, 9)
SubGroup(3)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(2,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown72(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0)
#
TalkDeploySlot(5099,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ひいっ! あんなのが魔法だっての!?
お……お前ら、ズラかるよ!
# Group 19 (0, 5, 0, 8, 9)
SubGroup(3)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(3,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown72(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0)
#
TalkDeploySlot(5099,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ひいっ! あんなのが魔法だっての!?
お……お前ら、ズラかるよ!
# Group 20 (0, 5, 0, 8, 9)
SubGroup(3)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(4,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown72(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0)
#
TalkDeploySlot(5099,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ひいっ! あんなのが魔法だっての!?
お……お前ら、ズラかるよ!
# Group 21 (0, 5, 0, 8, 8)
SubGroup(3)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(5,2,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown72(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0)
#
# Group 22 (0, 5, 8, 8, 8)
SubGroup(3)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(5,2,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(2,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown72(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0)
#
# Group 23 (0, 5, 0, 8, 8)
SubGroup(3)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(5,2,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(3,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown72(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0)
#
# Group 24 (0, 5, 0, 8, 8)
SubGroup(3)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(5,2,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(4,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown72(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0)
#
# Group 25 (4, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 2, 10, 2, 2)
SubGroup(1)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (0, 2, 0, 2, 3)
SubGroup(1)
Unknown29(0,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5100,102,1,1,1,0,0,0,0,0,0,0,0,0,0)
# おーっほっほっほ! やはり私の
編み出した魔法は完璧ですわね!
TalkCharacter(5101,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
# あの魔法、どういう原理なんだろう。
威力を底上げするためには……。
TalkCharacter(5102,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
# もう、コンスタンツェもアンも、
考え事は程々にしてちょうだいね~?
# Group 31 (0, 2, 0, 2, 4)
SubGroup(1)
Unknown29(0,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5103,17,1,1,1,0,0,0,0,0,0,0,0,0,0)
# こうしてると、魔道学院の頃を思い出すよ。
課題の時はいつもメーチェと一緒だったな。
TalkCharacter(5104,102,1,3,1,0,0,0,0,0,0,0,0,0,0)
# メルセデスお姉様と一緒に課題……。
なんて羨ましい響きでしょう!
TalkCharacter(5105,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 機会なら、これからいくらでも作れるわ。
今はこの状況を切り抜けないと~。
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(3,15,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5106,102,1,1,1,0,0,0,0,0,0,0,0,0,0)
# さあ、恐れおののきなさい!
私の魔法はまだまだ続きますわよ!
# Group 33 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(468,1,1,2,63,63,63,0,0,0,0,300,0,0,0)
# [r]砦[/]の制圧に成功!
TalkCharacter(5107,17,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 流石はコンスタンツェだね。
二度と敵に回したくないよ……。
TalkCharacter(5108,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 結構奥まで来たけれど……
そろそろ、村の人たちも見つかるかしら?
# Group 34 (4, 2, 4, 3, 0)
SubGroup(2)
GroupCheck4(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 5: True 0
Unknown29(7,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 35 (0, 5, 0, 1, 38)
TalkDeploySlot(168,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 今なら逃げ出せるか……?
SubGroup(6)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(20,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(21,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(22,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10560,0,63,63,63,21,0,0,0,0,0,0,0,0,0)
#
SubGroup(6)
Unknown32(20,1,63,10,64000,0,21464,1,0,1,0,0,0,0,0)
Unknown32(21,1,63,9,64000,0,21464,1,0,1,0,0,0,0,0)
Unknown32(22,1,63,11,64000,0,21464,1,0,1,0,0,0,0,0)
Unknown56(46200,0,21464,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown56(64000,0,21464,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown56(20464,1,21464,1,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown23(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown106(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown106(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown106(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(20,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(21,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(22,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(20,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(21,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(22,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown43(20,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10562,4,17,1,20,63,63,0,0,0,0,0,0,0,0)
#
# Group 36 (0, 5, 0, 5, 9)
SubGroup(4)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(46200,0,21464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(64000,0,21464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(20464,1,21464,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,4,17,2,20,63,63,0,0,0,0,0,0,0,0)
# [0:CHARA_G]らの撃破に成功!
TalkFromOwnStrings(16,143,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 37 (0, 5, 2, 6, 7)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(20,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(21,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(22,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(46200,0,21464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(64000,0,21464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(20464,1,21464,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown18(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (0, 5, 0, 6, 11)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(20,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(21,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(22,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings2(20,143,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(180,2,20,63,63,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、[g]撤退地点[/]に到達!
SubGroup(4)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(443,4,17,3,20,63,63,0,0,0,0,0,0,0,0)
# [0:CHARA_G]らの撃破に失敗!
# Group 39 (3, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 40 (0, 5, 0, 1, 41)
TalkDeploySlot(4707,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 馬鹿な、攻めてきた奴がいるだと!?
SubGroup(3)
Unknown35(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown14(23,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown76(23,65526,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(24,65526,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(25,65526,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(26,65526,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10552,0,63,63,63,27,0,0,0,0,0,0,0,0,0)
#
TalkCharacter(5109,102,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ふっ、どうやら囚われの民の場所が
判明したようですわ!
TalkCharacter(5110,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
# だけど、見張りがいるみたい……。
……あたしたちで倒すしかないよね。
SubGroup(8)
Unknown43(23,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(26,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(0,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(176,4,2,1,23,63,63,0,0,0,0,0,0,0,0)
# [r]砦[/]を制圧し、[0:CHARA_G]たちを救出せよ!
SubGroup(5)
Unknown10(1,101,23,63,63,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,23,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,24,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,25,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,26,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 5, 0, 5, 8)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(478,4,2,2,23,63,63,0,0,0,0,0,0,0,0)
# [0:CHARA_G]たちの救出に成功!
TalkCharacter(5113,16,1,1,1,0,0,0,0,0,0,0,0,0,0)
# これで全員かしら~……?
無事にみんなを救えて、一安心だわ。
TalkCharacter(5114,102,1,0,1,0,0,0,0,0,0,0,0,0,0)
# まずは避難させないと……
私の新魔法も撃てませんわ。
# Group 42 (0, 5, 0, 6, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5111,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
# よし、これで……!
皆さん、怪我はありませんか?
TalkDeploySlot(5112,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ああ、ありがとうございます……!
どうか他の者も、助けてください!
# Group 43 (6, 2, 4, 6, 0)
SubGroup(2)
GroupCheck3(40,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 40: 1 1 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 44 (0, 5, 0, 1, 27)
Unknown35(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown83(7465,511,6923,7432,522,6855,0,0,0,0,0,0,0,1,0)
# Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(7466,503,6927,7433,496,6857,120,0,0,0,0,0,0,1,0)
# Focus on coords?
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(4)
Unknown66(318,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(322,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown51(52000,0,1464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(9964,1,1464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(516,2,8,63,63,21,3,5,9,9,0,0,0,0,0)
# [r][0:PARTY][/]、[g]弓砲台[/]を起動!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(2)
Unknown70(47,3,127,122,63,3,0,100,0,1,0,0,0,0,0)
Unknown70(48,3,127,122,63,3,0,100,0,1,0,0,0,0,0)
SubGroup(3)
Unknown44(6,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(89,4,16,1,0,63,63,0,0,9,9,0,0,0,0)
# [r]砦[/]を制圧し、[g]弓砲台[/]からの射撃を停止させよ!
# Group 45 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(49,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 49: 0 1 0
GroupCheck3(47,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 47: 0 1 0
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(753,1,8,63,63,0,0,0,0,0,1,0,0,0,0)
# [g]弓砲台[/]、[r]砦[/]の制圧により[g][0:NUMBER][/]基停止!
# Group 46 (0, 2, 2, 3, 2)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(316,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(49,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 49: 0 1 0
GroupCheck3(45,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 45: 0 1 0
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(753,1,8,63,63,0,0,0,0,0,1,0,0,0,0)
# [g]弓砲台[/]、[r]砦[/]の制圧により[g][0:NUMBER][/]基停止!
# Group 48 (0, 2, 2, 3, 2)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(320,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (0, 5, 0, 5, 4)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(473,1,16,2,0,63,63,0,0,9,9,0,0,0,0)
# すべての[g]弓砲台[/]の停止に成功!
# Group 50 (21, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 51 (0, 5, 0, 1, 41)
TalkCharacter(5115,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
# あたしたちについてきてください!
この砦から脱出しましょう!
SubGroup(8)
Unknown23(23,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(23,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(24,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(25,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(26,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown56(42500,0,20464,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown56(64500,0,19464,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown56(19964,1,19964,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown32(23,1,63,9,42500,0,20464,1,0,1,0,0,0,0,0)
Unknown32(24,1,63,10,42500,0,20464,1,0,1,0,0,0,0,0)
Unknown32(25,1,63,10,19964,1,19964,1,0,1,0,0,0,0,0)
Unknown32(26,1,63,11,19964,1,19964,1,0,1,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(42400,0,20664,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(19764,1,20164,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(10554,0,23,63,63,0,0,0,0,0,0,0,0,0,0)
#
SubGroup(13)
Unknown43(23,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(26,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(15,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10553,4,3,1,23,63,63,0,0,0,0,0,0,0,0)
#
TalkCharacter(5116,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
# コンスタンツェの魔法に巻き込まれ
ないように、気を配っておかないとね~。
# Group 52 (6, 2, 4, 1, 0)
# Group 53 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck3(73,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 73: 1 1 0
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(23,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(23,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 54 (0, 2, 0, 3, 3)
SubGroup(2)
GroupCheck3(73,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 73: 1 1 0
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,1,23,63,63,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、進軍再開!
# Group 55 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck3(73,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 73: 1 1 0
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(26,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(26,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 56 (0, 2, 0, 3, 3)
SubGroup(2)
GroupCheck3(73,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 73: 1 1 0
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,1,26,63,63,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、進軍再開!
# Group 57 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck3(73,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 73: 1 1 0
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(24,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(25,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 58 (0, 2, 0, 4, 4)
SubGroup(3)
GroupCheck3(73,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 73: 1 1 0
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(140,1,24,63,63,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]たち、進軍再開!
# Group 59 (12, 2, 4, 1, 0)
# Group 60 (0, 2, 2, 4, 6)
SubGroup(2)
GroupCheck3(54,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 54: 1 1 0
SubGroup(1)
Unknown10(23,39000,0,7464,1,21964,1,23064,1,0,1,0,0,0,0)
SubGroup(3)
Unknown15(16,23,0,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown23(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(16,23,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(23,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 61 (0, 2, 0, 2, 5)
SubGroup(1)
GroupCheck3(60,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 60: 1 1 0
SubGroup(4)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(287,0,16,23,63,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、出現! [1:CHARA_G]を襲撃!
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(136,0,23,63,63,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、進軍停止!
# Group 62 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck3(60,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 60: 1 1 0
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(23,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(23,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 63 (0, 2, 0, 4, 3)
SubGroup(3)
GroupCheck3(60,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 60: 1 1 0
GroupCheck3(61,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 61: 1 1 0
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,1,23,63,63,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、進軍再開!
# Group 64 (0, 2, 2, 4, 6)
SubGroup(3)
GroupCheck3(56,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 56: 1 1 0
Unknown10(26,39000,0,7464,1,21964,1,23064,1,0,1,0,0,0,0)
SubGroup(3)
Unknown15(17,26,0,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown23(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(17,26,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(26,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 65 (0, 2, 0, 2, 5)
SubGroup(1)
GroupCheck3(64,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 64: 1 1 0
SubGroup(4)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(287,0,17,26,63,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、出現! [1:CHARA_G]を襲撃!
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(136,0,26,63,63,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、進軍停止!
# Group 66 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck3(64,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 64: 1 1 0
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(26,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(26,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 67 (0, 2, 0, 4, 3)
SubGroup(3)
GroupCheck3(64,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 64: 1 1 0
GroupCheck3(65,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 65: 1 1 0
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,1,26,63,63,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、進軍再開!
# Group 68 (0, 2, 2, 6, 10)
SubGroup(3)
GroupCheck3(58,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 58: 1 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(24,39000,0,7464,1,21964,1,23064,1,0,1,0,0,0,0)
Unknown10(25,39000,0,7464,1,21964,1,23064,1,0,1,0,0,0,0)
SubGroup(6)
Unknown15(18,24,0,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(19,25,0,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown23(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(18,24,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(19,25,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(24,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 69 (0, 2, 0, 2, 7)
SubGroup(1)
GroupCheck3(68,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 68: 1 1 0
SubGroup(6)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(293,0,18,24,63,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]ら、出現! [1:CHARA_G]たちを襲撃!
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(137,0,24,63,63,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]たち、進軍停止!
# Group 70 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck3(68,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 68: 1 1 0
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(24,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(25,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 71 (0, 2, 0, 5, 4)
SubGroup(4)
GroupCheck3(68,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 68: 1 1 0
GroupCheck3(69,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 69: 1 1 0
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(140,1,24,63,63,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]たち、進軍再開!
# Group 72 (10, 2, 4, 1, 0)
# Group 73 (0, 5, 0, 7, 58)
SubGroup(2)
GroupCheck3(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 51: 1 0 0
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(23,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(24,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(25,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(26,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown80(44,0,0,0,0,0,63,0,0,0,0,0,0,0,0)
TalkDeploySlot(5117,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
# お嬢ちゃんたち、そいつらを連れて
いったいどこへ行こうってんだ?
SubGroup(3)
Unknown35(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown38(19,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(21,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(23,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(24,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(25,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(12,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(15,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(12,23,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(13,26,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(14,24,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(15,25,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(23,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(10555,2,23,63,63,0,0,0,0,0,0,0,0,0,0)
#
SubGroup(5)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(137,0,23,63,63,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]たち、進軍停止!
TalkCharacter(5118,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ど、どうしよう!
敵に先回りされちゃってるよ!
TalkCharacter(5119,102,1,1,1,0,0,0,0,0,0,0,0,0,0)
# こうなったら……私がやりますわ!
民だけを避けて、鮮烈の魔法を、今!
TalkCharacter(5120,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
# そうね~……お願い、コンスタンツェ。
でも、村の人たちに当てちゃ駄目よ?
SubGroup(4)
Unknown44(9,1,4,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,4,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,4,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10556,4,4,1,63,63,63,0,0,0,0,300,0,0,0)
#
# Group 74 (0, 5, 0, 15, 11)
SubGroup(3)
GroupCheck3(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 73: 1 0 0
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(63,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(63,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(63,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(63,19,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
GroupCheck3(74,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 74: 0 1 0
GroupCheck3(75,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 75: 0 1 0
GroupCheck3(76,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 76: 0 1 0
TalkCharacter(5121,102,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 千変万化、臨機応変の超・魔・法!
いざ!
SubGroup(5)
Unknown72(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(3,2,64,137,1,2,6,80,5,1,0,0,0,0,0)
Unknown70(3,2,64,137,1,2,8,80,5,1,0,0,0,0,0)
Unknown70(3,2,64,137,1,2,4,80,5,1,0,0,0,0,0)
Unknown70(3,2,64,137,1,2,10,80,5,1,0,0,0,0,0)
SubGroup(2)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0)
#
TalkCharacter(5122,102,1,3,1,0,0,0,0,0,0,0,0,0,0)
# はあ、はあ……精神疲労が……。
魔法の維持が大変ですわ……!
# Group 75 (0, 5, 0, 15, 11)
SubGroup(3)
GroupCheck3(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 73: 1 0 0
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(63,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(63,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(63,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(63,19,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
GroupCheck3(74,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 74: 0 1 0
GroupCheck3(75,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 75: 0 1 0
GroupCheck3(76,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 76: 0 1 0
TalkCharacter(5121,102,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 千変万化、臨機応変の超・魔・法!
いざ!
SubGroup(5)
Unknown72(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(3,2,64,137,1,2,6,80,5,1,0,0,0,0,0)
Unknown70(3,2,64,137,1,2,8,80,5,1,0,0,0,0,0)
Unknown70(3,2,64,137,1,2,4,80,5,1,0,0,0,0,0)
Unknown70(3,2,64,137,1,2,10,80,5,1,0,0,0,0,0)
SubGroup(2)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0)
#
TalkCharacter(5122,102,1,3,1,0,0,0,0,0,0,0,0,0,0)
# はあ、はあ……精神疲労が……。
魔法の維持が大変ですわ……!
# Group 76 (0, 5, 0, 15, 11)
SubGroup(3)
GroupCheck3(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 73: 1 0 0
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(63,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(63,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(63,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(63,19,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
GroupCheck3(74,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 74: 0 1 0
GroupCheck3(75,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 75: 0 1 0
GroupCheck3(76,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 76: 0 1 0
TalkCharacter(5121,102,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 千変万化、臨機応変の超・魔・法!
いざ!
SubGroup(5)
Unknown72(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(3,2,64,137,1,2,6,80,5,1,0,0,0,0,0)
Unknown70(3,2,64,137,1,2,8,80,5,1,0,0,0,0,0)
Unknown70(3,2,64,137,1,2,4,80,5,1,0,0,0,0,0)
Unknown70(3,2,64,137,1,2,10,80,5,1,0,0,0,0,0)
SubGroup(2)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0)
#
TalkCharacter(5122,102,1,3,1,0,0,0,0,0,0,0,0,0,0)
# はあ、はあ……精神疲労が……。
魔法の維持が大変ですわ……!
# Group 77 (0, 5, 0, 13, 5)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 75: 1 0 0
GroupCheck3(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 76: 1 0 0
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(77,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 77: 0 1 0
GroupCheck3(79,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 79: 0 1 0
SubGroup(1)
Unknown72(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0)
#
# Group 78 (0, 5, 0, 16, 5)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(74,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 74: 1 0 0
GroupCheck3(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 76: 1 0 0
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
GroupCheck3(77,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 77: 0 1 0
GroupCheck3(78,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 78: 0 1 0
GroupCheck3(79,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 79: 0 1 0
SubGroup(1)
Unknown72(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0)
#
# Group 79 (0, 5, 0, 14, 5)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(74,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 74: 1 0 0
GroupCheck3(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 75: 1 0 0
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
GroupCheck3(77,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 77: 0 1 0
GroupCheck3(78,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 78: 0 1 0
GroupCheck3(79,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 79: 0 1 0
SubGroup(1)
Unknown72(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0)
#
# Group 80 (0, 5, 0, 6, 13)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(77,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 77: 1 1 0
GroupCheck3(78,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 78: 1 1 0
GroupCheck3(79,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 79: 1 1 0
TalkCharacter(5123,102,1,4,1,0,0,0,0,0,0,0,0,0,0)
# あ、あら? ちょっと魔法の制御が……。
まままずいですわ! 危険ですわー!
TalkCharacter(5124,17,1,4,1,0,0,0,0,0,0,0,0,0,0)
# わっ、危なっ! コンスタンツェ、
それ以上無茶したら危ないって……!
SubGroup(1)
Unknown71(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown70(49,3,64,137,23,1,30,160,0,1,0,0,0,0,0)
Unknown70(49,3,64,137,24,1,31,160,0,1,0,0,0,0,0)
Unknown70(49,3,64,137,25,1,32,160,0,1,0,0,0,0,0)
Unknown70(49,3,64,137,26,1,33,160,0,1,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10557,2,3,63,63,0,0,0,0,0,0,0,0,0,0)
#
TalkDeploySlot(5125,23,1,0,1,0,0,0,0,0,0,0,0,0,0)
# うわあっ! ま、巻き込まれる!?
# Group 81 (0, 5, 0, 6, 8)
SubGroup(2)
GroupCheck3(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 80: 1 0 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,5126,5127,1,4,1,0,0,0,0,0,0,0,0,0)
# コンスタンツェ、そこまでだ!
それ以上は村の奴らに被害が出る!
SubGroup(2)
Unknown71(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5128,102,1,4,1,0,0,0,0,0,0,0,0,0,0)
# ひえっ!? 危ないところでしたわ……。
どうにか止まりましたわね……。
SubGroup(2)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10558,0,3,63,63,0,0,0,0,0,0,0,0,0,0)
#
# Group 82 (0, 5, 0, 5, 7)
SubGroup(4)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10559,4,4,2,63,63,63,0,0,0,0,300,0,0,0)
#
TalkCharacter(5129,16,1,1,1,0,0,0,0,0,0,0,0,0,0)
# よかった……これなら、
みんなで安全に脱出できそうだわ~。
TalkCharacter(5130,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 急いでここを離れよう! ええと、
砦の出口は……どっちだったっけ?
# Group 83 (9, 2, 4, 1, 0)
# Group 84 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck3(62,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 62: 1 1 0
Unknown13(23,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(23,1,63,9,42500,0,20464,1,0,0,0,0,0,0,0)
Unknown6(23,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(23,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(42500,0,20464,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 85 (0, 2, 0, 4, 8)
SubGroup(3)
GroupCheck3(62,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 62: 1 1 0
Unknown13(23,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(23,1,63,9,42500,0,20464,1,0,0,0,0,0,0,0)
Unknown6(23,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(23,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(42500,0,20464,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(150,1,23,63,63,0,0,0,9,0,0,0,0,0,0)
# [0:CHARA_G]、[0:AREA]に到達!
# Group 86 (0, 2, 2, 4, 6)
SubGroup(3)
GroupCheck3(70,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 70: 1 1 0
Unknown13(24,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(24,1,63,10,42500,0,20464,1,0,0,0,0,0,0,0)
Unknown6(24,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(24,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,89,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(64500,0,19464,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 87 (0, 2, 0, 4, 9)
SubGroup(3)
GroupCheck3(70,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 70: 1 1 0
Unknown13(24,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(24,1,63,10,42500,0,20464,1,0,0,0,0,0,0,0)
Unknown6(24,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(24,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,89,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(64500,0,19464,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(150,1,24,63,63,0,0,0,10,0,0,0,0,0,0)
# [0:CHARA_G]、[0:AREA]に到達!
# Group 88 (0, 2, 2, 4, 6)
SubGroup(3)
GroupCheck3(70,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 70: 1 1 0
Unknown13(25,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(25,1,63,10,19964,1,19964,1,0,0,0,0,0,0,0)
Unknown6(25,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(25,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,87,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(64500,0,19464,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 89 (0, 2, 0, 4, 9)
SubGroup(3)
GroupCheck3(70,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 70: 1 1 0
Unknown13(25,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(25,1,63,10,19964,1,19964,1,0,0,0,0,0,0,0)
Unknown6(25,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(25,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,87,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(64500,0,19464,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(150,1,25,63,63,0,0,0,10,0,0,0,0,0,0)
# [0:CHARA_G]、[0:AREA]に到達!
# Group 90 (0, 2, 2, 4, 4)
SubGroup(3)
GroupCheck3(66,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 66: 1 1 0
Unknown13(26,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(26,1,63,11,19964,1,19964,1,0,0,0,0,0,0,0)
Unknown6(26,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(26,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 91 (0, 2, 0, 4, 7)
SubGroup(3)
GroupCheck3(66,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 66: 1 1 0
Unknown13(26,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(26,1,63,11,19964,1,19964,1,0,0,0,0,0,0,0)
Unknown6(26,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(26,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(150,1,26,63,63,0,0,0,11,0,0,0,0,0,0)
# [0:CHARA_G]、[0:AREA]に到達!
# Group 92 (0, 7, 0, 7, 16)
SubGroup(6)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(82,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 82: True 1
GroupCheck4(84,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 84: True 1
GroupCheck4(86,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 86: True 1
GroupCheck4(88,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 88: True 1
GroupCheck4(90,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 90: True 1
Unknown66(316,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(320,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10563,1,63,63,63,0,0,0,0,0,0,0,0,0,0)
#
SubGroup(5)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(805,4,3,2,23,63,63,0,0,0,0,300,0,0,0)
# [0:CHARA_G]の護衛に成功!
TalkCharacter(5131,102,1,1,1,0,0,0,0,0,0,0,0,0,0)
# おーっほっほ! 私にかかれば、
この程度造作もありませんわよ!
TalkCharacter(5132,17,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 何だか、長い夜だったね……。
もうすぐ日が昇っちゃいそうだよ。
# Group 93 (0, 2, 4, 1, 0)
# Group 94 (2, 2, 4, 1, 0)
# Group 95 (0, 8, 0, 4, 4)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
TalkDeploySlot(5133,23,1,3,1,0,0,0,0,0,0,0,0,0,0)
# そ、そんな……
助かったと、思ったのに……
Alert(319,3,23,63,63,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、死亡!
Alert(338,3,0,63,63,3,0,0,0,0,0,0,0,0,0)
# 戦闘に敗北!
# Group 96 (0, 8, 0, 4, 4)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
TalkDeploySlot(5134,24,1,3,1,0,0,0,0,0,0,0,0,0,0)
# どうして……
私たちが、こんな目に……
Alert(319,3,23,63,63,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、死亡!
Alert(338,3,0,63,63,3,0,0,0,0,0,0,0,0,0)
# 戦闘に敗北!
Alert(20750,0,23,63,63,0,0,0,0,0,0,0,1,0,0)
<read out of bounds>
TalkCharacter(5086,102,1,2,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10561,4,0,1,8,63,63,0,0,0,0,0,0,0,0)
MAIN MISSION START:
TalkCharacter(5087,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
アネット
volume_up
この中に、捕まってる人たちが……。 一刻も早く、助けに行かないと!
TalkCharacter(5088,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
メルセデス
volume_up
そうね~。ちょっと不安だけれど、 黙って見逃がすわけにはいかないもの。
TalkCharacter(5089,102,1,1,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5090,17,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
アネット
volume_up
う、うーん……中にいる人たちを 巻き込まないなら、やってみてもいいかな?
MainMissionStart(442,1,0,2,8,63,63,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]らの撃破に成功!
TalkCharacter(5091,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
Alert(575,0,63,63,63,21,0,0,0,0,0,0,0,0,0)
[r][0:PARTY][/]、迎撃のため開門!
TalkCharacter(5092,102,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
コンスタンツェ
volume_up
まだダメですの? 私の新魔法の出番は いったいいつになったら来るのです!
MainMissionStart(10550,4,1,1,3,63,63,0,0,0,0,300,0,0,0)
MAIN MISSION START: SUB_00_195
GenderedMcTalk(0,5093,5094,1,0,1,0,0,0,0,0,0,0,0,0)
シェズ
volume_up
村人らしき姿は見えないし、 この辺なら暴れていいんじゃないか?
シェズ
volume_up
村人らしき姿は見えないし、 この辺なら暴れてもいいんじゃない?
TalkCharacter(5095,102,1,1,1,0,0,0,0,0,0,0,0,0,0)
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5096,102,1,1,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(5097,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
???
volume_up
な、何だ!? 雷でも落ちたのか!? 俺たちの根城が……!
TalkCharacter(5098,17,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
アネット
volume_up
すごい……大成功だね、コンスタンツェ! これならあっという間に制圧できそう!
TalkCharacter(5095,102,1,1,1,0,0,0,0,0,0,0,0,0,0)
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5096,102,1,1,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(5097,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
???
volume_up
な、何だ!? 雷でも落ちたのか!? 俺たちの根城が……!
TalkCharacter(5098,17,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
アネット
volume_up
すごい……大成功だね、コンスタンツェ! これならあっという間に制圧できそう!
TalkCharacter(5095,102,1,1,1,0,0,0,0,0,0,0,0,0,0)
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5096,102,1,1,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(5097,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
???
volume_up
な、何だ!? 雷でも落ちたのか!? 俺たちの根城が……!
TalkCharacter(5098,17,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
アネット
volume_up
すごい……大成功だね、コンスタンツェ! これならあっという間に制圧できそう!
TalkCharacter(5095,102,1,1,1,0,0,0,0,0,0,0,0,0,0)
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5096,102,1,1,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(5097,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
???
volume_up
な、何だ!? 雷でも落ちたのか!? 俺たちの根城が……!
TalkCharacter(5098,17,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
アネット
volume_up
すごい……大成功だね、コンスタンツェ! これならあっという間に制圧できそう!
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(5099,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
???
volume_up
ひいっ! あんなのが魔法だっての!? お……お前ら、ズラかるよ!
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(5099,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
???
volume_up
ひいっ! あんなのが魔法だっての!? お……お前ら、ズラかるよ!
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(5099,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
???
volume_up
ひいっ! あんなのが魔法だっての!? お……お前ら、ズラかるよ!
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(5099,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
???
volume_up
ひいっ! あんなのが魔法だっての!? お……お前ら、ズラかるよ!
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0)
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0)
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0)
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5100,102,1,1,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5101,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
アネット
volume_up
あの魔法、どういう原理なんだろう。 威力を底上げするためには……。
TalkCharacter(5102,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
メルセデス
volume_up
もう、コンスタンツェもアンも、 考え事は程々にしてちょうだいね~?
TalkCharacter(5103,17,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
アネット
volume_up
こうしてると、魔道学院の頃を思い出すよ。 課題の時はいつもメーチェと一緒だったな。
TalkCharacter(5104,102,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
コンスタンツェ
volume_up
メルセデスお姉様と一緒に課題……。 なんて羨ましい響きでしょう!
TalkCharacter(5105,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
メルセデス
volume_up
機会なら、これからいくらでも作れるわ。 今はこの状況を切り抜けないと~。
TalkCharacter(5106,102,1,1,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(468,1,1,2,63,63,63,0,0,0,0,300,0,0,0)
MAIN MISSION START: [r]砦[/]の制圧に成功!
TalkCharacter(5107,17,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
アネット
volume_up
流石はコンスタンツェだね。 二度と敵に回したくないよ……。
TalkCharacter(5108,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
メルセデス
volume_up
結構奥まで来たけれど…… そろそろ、村の人たちも見つかるかしら?
TalkDeploySlot(168,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
Alert(10560,0,63,63,63,21,0,0,0,0,0,0,0,0,0)
MainMissionStart(10562,4,17,1,20,63,63,0,0,0,0,0,0,0,0)
MAIN MISSION START:
MainMissionStart(442,4,17,2,20,63,63,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]らの撃破に成功!
TalkFromOwnStrings(16,143,1,1,0,0,0,0,0,0,0,0,0,0,0)
warning
上手くいったね!
Alert(180,2,20,63,63,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、撤退地点に到達!
MainMissionStart(443,4,17,3,20,63,63,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]らの撃破に失敗!
TalkDeploySlot(4707,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
???
volume_up
馬鹿な、攻めてきた奴がいるだと!?
Alert(10552,0,63,63,63,27,0,0,0,0,0,0,0,0,0)
TalkCharacter(5109,102,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5110,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
アネット
volume_up
だけど、見張りがいるみたい……。 ……あたしたちで倒すしかないよね。
MainMissionStart(176,4,2,1,23,63,63,0,0,0,0,0,0,0,0)
MAIN MISSION START: [r]砦[/]を制圧し、[0:CHARA_G]たちを救出せよ!
MainMissionStart(478,4,2,2,23,63,63,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]たちの救出に成功!
TalkCharacter(5113,16,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
メルセデス
volume_up
これで全員かしら~……? 無事にみんなを救えて、一安心だわ。
TalkCharacter(5114,102,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5111,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
アネット
volume_up
よし、これで……! 皆さん、怪我はありませんか?
TalkDeploySlot(5112,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
???
volume_up
ああ、ありがとうございます……! どうか他の者も、助けてください!
Alert(516,2,8,63,63,21,3,5,9,9,0,0,0,0,0)
[r][0:PARTY][/]、弓砲台を起動!
MainMissionStart(89,4,16,1,0,63,63,0,0,9,9,0,0,0,0)
MAIN MISSION START: [r]砦[/]を制圧し、弓砲台からの射撃を停止させよ!
Alert(753,1,8,63,63,0,0,0,0,0,1,0,0,0,0)
弓砲台、[r]砦[/]の制圧により[0:NUMBER]基停止!
Alert(753,1,8,63,63,0,0,0,0,0,1,0,0,0,0)
弓砲台、[r]砦[/]の制圧により[0:NUMBER]基停止!
MainMissionStart(473,1,16,2,0,63,63,0,0,9,9,0,0,0,0)
MAIN MISSION START: すべての弓砲台の停止に成功!
TalkCharacter(5115,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
アネット
volume_up
あたしたちについてきてください! この砦から脱出しましょう!
Alert(10554,0,23,63,63,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10553,4,3,1,23,63,63,0,0,0,0,0,0,0,0)
MAIN MISSION START:
TalkCharacter(5116,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
メルセデス
volume_up
コンスタンツェの魔法に巻き込まれ ないように、気を配っておかないとね~。
Alert(139,1,23,63,63,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、進軍再開!
Alert(139,1,26,63,63,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、進軍再開!
Alert(140,1,24,63,63,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]たち、進軍再開!
Alert(287,0,16,23,63,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、出現! [1:CHARA_G]を襲撃!
Alert(136,0,23,63,63,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、進軍停止!
Alert(139,1,23,63,63,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、進軍再開!
Alert(287,0,17,26,63,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、出現! [1:CHARA_G]を襲撃!
Alert(136,0,26,63,63,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、進軍停止!
Alert(139,1,26,63,63,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、進軍再開!
Alert(293,0,18,24,63,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]ら、出現! [1:CHARA_G]たちを襲撃!
Alert(137,0,24,63,63,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]たち、進軍停止!
Alert(140,1,24,63,63,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]たち、進軍再開!
TalkDeploySlot(5117,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
魔道士
volume_up
お嬢ちゃんたち、そいつらを連れて いったいどこへ行こうってんだ?
Alert(10555,2,23,63,63,0,0,0,0,0,0,0,0,0,0)
Alert(137,0,23,63,63,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]たち、進軍停止!
TalkCharacter(5118,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
アネット
volume_up
ど、どうしよう! 敵に先回りされちゃってるよ!
TalkCharacter(5119,102,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
コンスタンツェ
volume_up
こうなったら……私がやりますわ! 民だけを避けて、鮮烈の魔法を、今!
TalkCharacter(5120,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
メルセデス
volume_up
そうね~……お願い、コンスタンツェ。 でも、村の人たちに当てちゃ駄目よ?
MainMissionStart(10556,4,4,1,63,63,63,0,0,0,0,300,0,0,0)
MAIN MISSION START:
TalkCharacter(5121,102,1,1,1,0,0,0,0,0,0,0,0,0,0)
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5122,102,1,3,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5121,102,1,1,1,0,0,0,0,0,0,0,0,0,0)
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5122,102,1,3,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5121,102,1,1,1,0,0,0,0,0,0,0,0,0,0)
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5122,102,1,3,1,0,0,0,0,0,0,0,0,0,0)
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0)
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0)
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5123,102,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
コンスタンツェ
volume_up
あ、あら? ちょっと魔法の制御が……。 まままずいですわ! 危険ですわー!
TalkCharacter(5124,17,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
アネット
volume_up
わっ、危なっ! コンスタンツェ、 それ以上無茶したら危ないって……!
Alert(10557,2,3,63,63,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(5125,23,1,0,1,0,0,0,0,0,0,0,0,0,0)
???
volume_up
うわあっ! ま、巻き込まれる!?
GenderedMcTalk(0,5126,5127,1,4,1,0,0,0,0,0,0,0,0,0)
シェズ
volume_up
コンスタンツェ、そこまでだ! それ以上は村の奴らに被害が出る!
シェズ
volume_up
コンスタンツェ、そこまでよ! それ以上は村の人たちに被害が出るわ!
TalkCharacter(5128,102,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
コンスタンツェ
volume_up
ひえっ!? 危ないところでしたわ……。 どうにか止まりましたわね……。
Alert(10558,0,3,63,63,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10559,4,4,2,63,63,63,0,0,0,0,300,0,0,0)
MAIN MISSION START:
TalkCharacter(5129,16,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
メルセデス
volume_up
よかった……これなら、 みんなで安全に脱出できそうだわ~。
TalkCharacter(5130,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
アネット
volume_up
急いでここを離れよう! ええと、 砦の出口は……どっちだったっけ?
Alert(150,1,23,63,63,0,0,0,9,0,0,0,0,0,0)
[0:CHARA_G]、[0:AREA]に到達!
Alert(150,1,24,63,63,0,0,0,10,0,0,0,0,0,0)
[0:CHARA_G]、[0:AREA]に到達!
Alert(150,1,25,63,63,0,0,0,10,0,0,0,0,0,0)
[0:CHARA_G]、[0:AREA]に到達!
Alert(150,1,26,63,63,0,0,0,11,0,0,0,0,0,0)
[0:CHARA_G]、[0:AREA]に到達!
Alert(10563,1,63,63,63,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(805,4,3,2,23,63,63,0,0,0,0,300,0,0,0)
MAIN MISSION START: [0:CHARA_G]の護衛に成功!
TalkCharacter(5131,102,1,1,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5132,17,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
アネット
volume_up
何だか、長い夜だったね……。 もうすぐ日が昇っちゃいそうだよ。
TalkDeploySlot(5133,23,1,3,1,0,0,0,0,0,0,0,0,0,0)
???
volume_up
そ、そんな…… 助かったと、思ったのに……
Alert(319,3,23,63,63,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、死亡!
Alert(338,3,0,63,63,3,0,0,0,0,0,0,0,0,0)
戦闘に敗北!
TalkDeploySlot(5134,24,1,3,1,0,0,0,0,0,0,0,0,0,0)
???
volume_up
どうして…… 私たちが、こんな目に……
Alert(319,3,23,63,63,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、死亡!
Alert(338,3,0,63,63,3,0,0,0,0,0,0,0,0,0)
戦闘に敗北!