Il Cervo Dorato apprende che un'estesa armata almyrana è in procinto di attaccare il Pendente del Fódlan. Al fianco di Claude, ti prepari a difendere il Leicester con le truppe dell'Alleanza.
Deployment table
Index | Notes | 0 | 1 | 2 | 3 | Name | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | [es]1_9_17_26_34_42_58_66_Shez | 49 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 38 | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
1 | [es]1_9_17_26_34_42_58_66_Claude | 255 | 0 | 0 | 1 | 30 | 1 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 65 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
2 | [es]1_9_17_26_34_42_58_67_Hilda | 255 | 0 | 0 | 2 | 130 | 2 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
3 | [es]1_9_17_26_34_42_58_66_Lorenz | 255 | 0 | 0 | 3 | 105 | 3 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
4 | [es]1_9_17_26_34_42_58_66_Ignatz | 255 | 0 | 0 | 4 | 115 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
5 | [es]1_9_17_26_34_42_58_66_Raphael | 255 | 0 | 0 | 5 | 110 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
6 | [es]1_9_17_26_34_42_58_67_Leonie | 255 | 0 | 0 | 6 | 135 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
7 | [es]1_9_17_26_34_42_58_67_Lysithea | 255 | 0 | 0 | 7 | 120 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
8 | [es]1_9_17_26_34_42_58_66_Holst | 255 | 0 | 0 | 8 | 210 | 7 | 13 | 0 | 101 | 5 | 0 | 100 | 166 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
9 | [es]1_9_17_26_34_42_58_66_Shahid | 255 | 0 | 0 | 9 | 451 | 5 | 12 | 3 | 101 | 5 | 0 | 100 | 294 | 255 | 8 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
10 | [es]1_9_17_26_34_42_58_66_Nader | 255 | 0 | 0 | 10 | 381 | 5 | 13 | 3 | 101 | 5 | 0 | 100 | 300 | 255 | 7 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
11 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 11 | 630 | 5 | 13 | 3 | 101 | 1 | 0 | 24 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
12 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 12 | 650 | 5 | 13 | 3 | 101 | 1 | 0 | 24 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
13 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 13 | 615 | 5 | 13 | 3 | 101 | 1 | 0 | 24 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
14 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 14 | 660 | 5 | 13 | 3 | 101 | 1 | 0 | 24 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
15 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 15 | 630 | 5 | 13 | 3 | 101 | 1 | 0 | 24 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
16 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 16 | 665 | 5 | 13 | 3 | 101 | 1 | 1 | 24 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
17 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 17 | 610 | 5 | 13 | 3 | 101 | 5 | 0 | 24 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
18 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 18 | 630 | 5 | 13 | 3 | 101 | 5 | 0 | 24 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
19 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 19 | 670 | 5 | 13 | 3 | 101 | 5 | 0 | 24 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
20 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 20 | 630 | 5 | 13 | 3 | 101 | 0 | 1 | 24 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
21 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 21 | 615 | 5 | 13 | 3 | 101 | 5 | 0 | 2 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
22 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 22 | 600 | 5 | 13 | 3 | 101 | 5 | 0 | 2 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
23 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 0 | 23 | 675 | 5 | 13 | 3 | 101 | 5 | 0 | 2 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
24 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 24 | 640 | 5 | 13 | 3 | 101 | 5 | 0 | 2 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
25 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 25 | 645 | 5 | 13 | 3 | 101 | 5 | 0 | 2 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
26 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 26 | 635 | 5 | 13 | 3 | 101 | 5 | 0 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
27 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 27 | 610 | 5 | 13 | 3 | 101 | 5 | 0 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
28 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 28 | 645 | 5 | 13 | 3 | 101 | 5 | 0 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
29 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 0 | 29 | 690 | 5 | 13 | 3 | 101 | 5 | 0 | 3 | 300 | 255 | 65535 | 1999 | 45 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
30 | [cs][es]2_10_18_27_35_43_59_66_generale Alleanza[cm][es]6_14_22_31_39_47_63_68_generali Alleanza[ce] | 255 | 0 | 0 | 30 | 648 | 5 | 13 | 3 | 101 | 5 | 1 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
31 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 31 | 630 | 7 | 13 | 0 | 101 | 5 | 1 | 2 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 6 | 65535 | 65535 | 65535 |
32 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 3 | 0 | 0 | 32 | 650 | 7 | 13 | 0 | 101 | 5 | 1 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 6 | 65535 | 65535 | 65535 |
33 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 3 | 0 | 0 | 33 | 605 | 5 | 2 | 3 | 101 | 0 | 1 | 24 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
34 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 34 | 640 | 5 | 2 | 3 | 101 | 0 | 1 | 24 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
35 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 35 | 670 | 5 | 2 | 3 | 101 | 0 | 1 | 24 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
36 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 36 | 640 | 5 | 13 | 3 | 101 | 1 | 1 | 24 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
37 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 37 | 645 | 5 | 13 | 3 | 101 | 1 | 1 | 24 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
38 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 38 | 630 | 5 | 13 | 3 | 101 | 1 | 1 | 24 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
39 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 39 | 660 | 5 | 13 | 3 | 101 | 5 | 0 | 3 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
40 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 40 | 615 | 5 | 13 | 3 | 101 | 5 | 0 | 2 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
41 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 41 | 640 | 5 | 13 | 3 | 101 | 5 | 0 | 3 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
42 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 42 | 650 | 5 | 13 | 3 | 101 | 5 | 0 | 24 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
43 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 43 | 660 | 5 | 13 | 3 | 101 | 5 | 0 | 2 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
44 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 0 | 44 | 675 | 4 | 13 | 0 | 101 | 8 | 1 | 12 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
45 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 0 | 45 | 675 | 4 | 13 | 0 | 101 | 8 | 1 | 12 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
46 | [es]1_9_17_26_34_42_58_67_Shamir | 255 | 0 | 0 | 46 | 160 | 7 | 13 | 3 | 101 | 5 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
47 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 47 | 645 | 5 | 13 | 0 | 101 | 5 | 1 | 24 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
48 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 48 | 665 | 5 | 13 | 0 | 101 | 5 | 1 | 24 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
Table 1
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
29 | 0 | 0 | 0 | 29 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
30 | 0 | 0 | 0 | 30 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 2
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 2 | 0 | 3 | 0 | 3 | 0 | 0 | 171 | 101 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 8 | 0 | 8 | 23 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 3
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 12 | 0 | 0 | 0 | 0 | 65535 | 0 | 1000 | 1525 | 2 | 1525 | 3 | 1525 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 1 | 0 | 1 | 65535 | 1 | 1000 | 1522 | 2 | 1522 | 3 | 1525 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 2 | 0 | 2 | 65535 | 1 | 1000 | 1525 | 2 | 1525 | 3 | 1525 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 3 | 0 | 3 | 65535 | 0 | 1000 | 1522 | 2 | 1525 | 24 | 1525 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 4 | 0 | 4 | 65535 | 1 | 1000 | 1525 | 2 | 1525 | 24 | 1525 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 5 | 0 | 5 | 65535 | 1 | 1000 | 1522 | 2 | 1525 | 24 | 1525 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 6 | 0 | 6 | 1 | 0 | 1000 | 1525 | 2 | 1525 | 24 | 1525 | 2 | 5 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 7 | 0 | 7 | 65535 | 1 | 1000 | 1522 | 2 | 1525 | 24 | 1525 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 8 | 0 | 8 | 65535 | 1 | 1000 | 1525 | 2 | 1525 | 24 | 1525 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 9 | 0 | 9 | 65535 | 1 | 1000 | 1522 | 2 | 1522 | 2 | 1525 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 10 | 0 | 10 | 65535 | 1 | 1000 | 1525 | 2 | 1525 | 2 | 1525 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 11 | 0 | 11 | 65535 | 0 | 1000 | 1522 | 2 | 1522 | 2 | 1525 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 4
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 47 | 0 | 0 | 0 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
29 | 0 | 0 | 0 | 29 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
30 | 0 | 0 | 0 | 30 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
31 | 0 | 0 | 0 | 31 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
32 | 0 | 0 | 0 | 32 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
33 | 0 | 0 | 0 | 33 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
34 | 0 | 0 | 0 | 34 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
35 | 0 | 0 | 0 | 35 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
36 | 0 | 0 | 0 | 36 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
37 | 0 | 0 | 0 | 37 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
38 | 0 | 0 | 0 | 38 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
39 | 0 | 0 | 0 | 39 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
40 | 0 | 0 | 0 | 40 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
41 | 0 | 0 | 0 | 41 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
42 | 0 | 0 | 0 | 42 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
43 | 0 | 0 | 0 | 43 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
44 | 0 | 0 | 0 | 44 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
45 | 0 | 0 | 0 | 45 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
46 | 0 | 0 | 0 | 46 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
# Group 0 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 27)
SubGroup(0)
SubGroup(3)
Unknown10(0,79,49,49,49,9,0,0,0,0,0,0,0,0,0)
Unknown10(1,41,49,49,49,0,0,0,0,0,0,0,0,0,0)
Unknown12(1,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
SetName(31,153,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 31 to [cs][es]2_10_18_27_35_43_59_66_soldato Alleanza[cm][es]6_14_22_31_39_47_63_68_soldati Alleanza[ce]
SetName(32,153,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 32 to [cs][es]2_10_18_27_35_43_59_66_soldato Alleanza[cm][es]6_14_22_31_39_47_63_68_soldati Alleanza[ce]
SetName(30,254,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 30 to [cs][es]2_10_18_27_35_43_59_66_messaggero[cm][es]6_14_22_31_39_47_63_68_messaggeri[ce]
SubGroup(2)
Unknown6(44,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
Unknown6(9,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(30,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(20,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown91(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 2 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 3 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(21,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 4 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(20,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(22,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(25,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 5, 0, 1, 3)
SubGroup(0)
SubGroup(2)
TalkCharacter(348,143,1,2,1,1,0,0,0,0,0,0,0,0,0)
# Schiacciate il nemico e tutti i rinforzi!
Oggi spalancheremo i cancelli del Fódlan!
TalkCharacter(349,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Siete pronti a rispedire questi buffoni
[cdb]da dove sono venuti? Ho un piano che
[cdb]ci consentirà di vincere in un lampo!
# Group 8 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 9 (0, 5, 0, 2, 15)
SubGroup(1)
GroupCheck4(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 7: True 0
SubGroup(1)
TalkCharacter(350,112,1,0,1,3,0,0,0,0,0,0,0,0,0)
# Certo, sono tutt'orecchi. Ma prima dobbiamo
[cdb]occuparci delle truppe in avvicinamento,
[cdb]altrimenti non andremo oltre la teoria.
SubGroup(5)
Unknown43(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1524,4,0,1,49,49,49,9,0,0,0,0,0,0,0)
# Sconfiggi le unità [eg4][r][0:PARTY][/] nei pressi della [b]base alleata[/]!
SubGroup(1)
TalkCharacter(351,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Pronti a combattere, gente! Questo forte
[cdb]è la chiave di volta delle nostre difese,
[cdb]non possiamo perderlo!
SubGroup(2)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(328,2,49,49,49,0,0,0,0,0,0,0,0,0,0)
# Impedisci la caduta della [b]base alleata[/]!
SubGroup(1)
ShowTutorial(95,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# A volte sarà possibile seguire una [g]via aerea[/]
[cdb]per superare rupi o altri ostacoli insormontabili.
Le vie aeree sono indicate sulla mappa da [$ICON_FLYING_ROUTE]
[cdb]e sono utilizzabili soltanto dalle [g]classi volanti[/] come
[cdb]i cavalieri pegaso, e unicamente [g]a cavallo[/]. Premi [$ACT_DODGE] nei pressi di una via aerea,
[cdb]o attraversala con uno scatto, per passare
[cdb]automaticamente dalla parte opposta.
# Group 10 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 11 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(352,20,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Quegli almyrani pensano di essere i guerrieri
[cdb]più muscolosi in circolazione? Ora vedranno!
# Group 16 (0, 5, 0, 7, 23)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1521,1,0,2,49,49,49,9,0,0,0,0,0,0,0)
# Hai sconfitto le unità [eg4][r][0:PARTY][/] nei pressi della [b]base alleata[/]!
SubGroup(1)
TalkCharacter(353,112,1,1,1,3,0,0,0,0,0,0,0,0,0)
# Ottimo lavoro, gente! Ora magari il leader
[cdb]dell'Alleanza potrebbe onorarci illustrandoci
[cdb]il suo piano geniale, che ne dite?
SubGroup(7)
Unknown100(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1501,2,49,49,49,9,0,0,0,0,0,0,0,0,0)
# Le unità [eg4][r][0:PARTY][/] hanno aperto le porte del [r]forte[/] e si sono unite alla battaglia!
# Group 17 (0, 5, 0, 5, 9)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(49,45861,0,36490,0,0,700,1,0,0,0,0,0,0,0)
Unknown11(49,52757,0,11985,1,0,700,1,0,0,0,0,0,0,0)
SubGroup(7)
Unknown83(4729,1040,7981,5208,965,7709,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(4883,978,7757,5291,960,7747,150,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(1)
TalkCharacter(356,112,1,0,1,3,0,0,0,0,0,0,0,0,0)
# Il ponte levatoio può essere abbassato solo
[cdb]da un lato. Dobbiamo metterlo in sicurezza
[cdb]prendendo i forti nelle sue vicinanze.
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
# Group 18 (16, 2, 4, 1, 0)
SubGroup(0)
# Group 19 (0, 5, 0, 2, 38)
SubGroup(1)
PauseMaybe(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(354,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Molto bene. Visto che il corridoio centrale
[cdb]brulica di nemici, cominceremo espugnando
[cdb]i forti a nord e a sud della nostra posizione.
SubGroup(3)
Unknown44(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1502,4,1,1,49,49,49,0,0,0,0,0,0,0,0)
# Conquista i [r]forti[/] a nord e a sud!
If254(1,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown83(4729,1040,7981,5208,965,7709,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(4883,978,7757,5291,960,7747,150,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(1)
TalkCharacter(356,112,1,0,1,3,0,0,0,0,0,0,0,0,0)
# Il ponte levatoio può essere abbassato solo
[cdb]da un lato. Dobbiamo metterlo in sicurezza
[cdb]prendendo i forti nelle sue vicinanze.
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(2)
TalkCharacter(355,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Pensate di riuscire a tenere il centro da solo,
Holst? Siete l'unico tra noi in grado
[cdb]di riuscirci.
TalkFromOwnStrings2(8,122,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,8,0,0,0,1,49,7,0,0,1,0,0,0,0)
Alert(1519,0,8,49,49,7,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] avanza al centro per fare da esca!
SubGroup(1)
TalkFromOwnStrings2(8,98,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(40,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(39,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(40,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown55(0,8,0,0,0,1,49,7,0,0,0,0,0,0,0)
# Group 21 (0, 2, 0, 6, 7)
SubGroup(5)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(17,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(360,112,1,2,1,3,0,0,0,0,0,0,0,0,0)
# Bene, Nader l'Invincibile in persona!
È il momento di pareggiare i conti!
TalkCharacter(361,52,1,4,1,1,0,0,0,0,0,0,0,0,0)
# Per l'ultima volta: sono Nader l'Imbattuto!
Lo fai apposta, ne sono certo!
SubGroup(3)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1526,0,8,10,49,7,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha iniziato a combattere contro [eg2][1:CHARA_G]!
# Group 22 (0, 2, 0, 9, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(362,22,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Un forte è caduto, l'altro lo seguirà presto!
# Group 23 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,49,49,1,0,1,1,0,0,0,0,0,0)
# Group 24 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,49,49,4,0,1,1,0,0,0,0,0,0)
# Group 25 (0, 5, 0, 2, 10)
SubGroup(1)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(1128,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown83(6734,953,3895,6555,1010,3712,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(2)
Unknown51(65533,0,36992,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(612,0,49,49,49,0,0,0,1,0,0,0,0,0,0)
# Le difese [eg4][0:AREA] hanno perso! Il [g]ponte levatoio[/] è abbassato!
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
# Group 26 (0, 5, 0, 2, 10)
SubGroup(1)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(1132,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown83(6544,1010,5196,6865,1060,5120,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(2)
Unknown51(3391,1,50892,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(612,0,49,49,49,0,0,0,4,0,0,0,0,0,0)
# Le difese [eg4][0:AREA] hanno perso! Il [g]ponte levatoio[/] è abbassato!
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
# Group 27 (0, 5, 2, 2, 3)
SubGroup(1)
Unknown36(1120,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown66(796,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(800,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 5, 0, 2, 11)
SubGroup(1)
GroupCheck4(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 27: True 0
SubGroup(1)
TalkFromOwnStrings(143,106,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(47,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(47,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(47,48000,0,43900,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,47,0,0,0,1,49,6,0,0,1,1,0,0,0)
Alert(625,2,47,49,49,9,0,0,6,0,0,0,0,0,0)
# Le unità [eg4][r][0:PARTY][/] avanzano attraverso la vallata!
# Group 29 (0, 5, 2, 3, 4)
SubGroup(2)
GroupCheck4(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 28: True 0
Unknown11(47,48000,0,43900,0,0,300,1,0,0,0,0,0,0,0)
SubGroup(3)
Unknown31(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(47,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(47,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (0, 5, 2, 2, 2)
SubGroup(1)
Unknown36(1124,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(828,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 5, 0, 2, 11)
SubGroup(1)
GroupCheck4(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 30: True 0
SubGroup(1)
TalkFromOwnStrings(143,120,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(48,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(48,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(48,51200,0,1664,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,48,0,0,0,1,49,6,0,0,1,1,0,0,0)
Alert(625,2,48,49,49,9,0,0,6,0,0,0,0,0,0)
# Le unità [eg4][r][0:PARTY][/] avanzano attraverso la vallata!
# Group 32 (0, 5, 2, 3, 4)
SubGroup(2)
GroupCheck4(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 31: True 0
Unknown11(48,51200,0,1664,1,0,300,1,0,0,0,0,0,0,0)
SubGroup(3)
Unknown31(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(48,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(48,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 5, 0, 3, 29)
SubGroup(2)
PauseMaybe(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 22: True 0
SubGroup(1)
TalkCharacter(359,33,1,1,1,3,0,0,0,0,0,0,0,0,0)
# Attenti alle loro unità volanti! Usate le frecce!
SubGroup(2)
Unknown14(44,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(45,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown66(317,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(321,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown83(4650,980,8100,4817,975,8095,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(4723,945,8208,4817,975,8100,500,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown51(48170,0,15464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(36410,0,32300,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1506,1,49,49,49,7,9,0,0,0,0,0,0,0,0)
# Le unità [eg4][b][0:PARTY][/] hanno attivato le [g]baliste[/] e stanno sparando contro [eg2][r][1:PARTY][/]!
Unknown88(1800,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(2)
Unknown6(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown70(44,3,0,0,49,2,0,60,2,1,0,0,0,0,0)
Unknown70(45,3,0,0,49,2,0,60,2,1,0,0,0,0,0)
If254(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(357,21,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Sembra che il piano funzioni! Forza!
If254(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(358,24,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Questo devono averlo sentito!
Unknown6(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 34 (0, 5, 0, 5, 15)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1507,1,1,2,49,49,49,0,0,0,0,0,0,0,0)
# Hai conquistato i [r]forti[/] a nord e a sud!
SubGroup(1)
TalkCharacter(363,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Il morale delle truppe al centro non sembra
[cdb]esattamente alle stelle. E non sanno ancora
[cdb]che li stiamo accerchiando...
If254(8,61,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(364,52,1,4,1,1,0,0,0,0,0,0,0,0,0)
# Si mette male. Mi spiace, principe Shahid,
[cdb]ma perdiamo terreno. Devo ripiegare!
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(1508,1,10,49,49,9,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] si ritira con alcune unità [eg4][r][0:PARTY][/]!
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(1523,0,49,49,49,9,0,0,7,0,0,0,1,1,0)
# Le unità [eg4][0:PARTY] si ritirano! Hai conquistato [eg2][r][0:AREA][/]!
# Group 35 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 36 (0, 5, 0, 2, 35)
SubGroup(1)
PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown104(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown104(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown104(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,61,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(365,143,1,2,1,1,0,0,0,0,0,0,0,0,0)
# Non ti ho dato il permesso di ritirarti, Nader!
Argh! Basta, adesso! Soldati, carica!
If254(1,61,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(366,143,1,2,1,1,0,0,0,0,0,0,0,0,0)
# Chi ha ordinato la ritirata alle truppe
[cdb]schierate al centro? Argh!
Soldati, carica!
SubGroup(6)
Unknown23(41,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(41,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(41,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1525,2,49,49,49,9,0,0,0,0,0,0,0,0,0)
# Le unità [eg4][r][0:PARTY][/] hanno aperto le porte del [r]forte[/] per avanzare!
SubGroup(1)
TalkCharacter(367,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Visto? La situazione si sta già mettendo bene.
Ora non resta che sconfiggere il loro generale!
SubGroup(4)
Unknown44(2,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1509,4,2,1,49,49,49,9,0,0,0,0,0,0,0)
# Conquista i [r]forti[/] per circondare completamente le unità [eg4][r][0:PARTY][/]!
If254(1,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(368,25,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Si disperdono come foglie al vento! Il senso
[cdb]tattico di Claude è straordinario.
# Group 37 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 38 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 39 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 40 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 5, 0, 6, 7)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(616,1,2,2,49,49,49,9,0,0,0,0,0,0,0)
# Hai circondato le unità [eg4][r][0:PARTY][/]!
SubGroup(1)
TalkCharacter(369,112,1,0,1,3,0,0,0,0,0,0,0,0,0)
# Le forze nemiche sono state circondate.
Una tattica geniale, giovane Riegan!
# Group 42 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 43 (0, 5, 0, 2, 18)
SubGroup(1)
PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown104(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(370,143,1,2,1,1,0,0,0,0,0,0,0,0,0)
# Sono alle nostre spalle? Vermi impudenti...
E va bene! Li metterò in fuga con le mie mani!
SubGroup(4)
Unknown100(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(574,2,9,49,49,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha aperto le porte per intervenire!
SubGroup(1)
Unknown10(0,1,9,49,49,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,3,1,9,49,49,0,0,0,0,0,0,0,0)
# Sconfiggi [eg2][0:CHARA_G]!
# Group 44 (0, 2, 2, 3, 5)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(49,9,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown80(44,0,0,0,0,0,49,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(143,73,371,0,0,0,0,0,0,0,0,0,0,0,0)
# Hai di fronte Shahid il Grande,
[cdb]futuro re di Almyra!
CloseUp(9,9,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 45 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(143,1,4,0,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(372,143,1,2,1,1,0,0,0,0,0,0,0,0,0)
# Ero certo di averti riconosciuto...
Sei identico al mio orrido fratellino!
TalkCharacter(373,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# In tal caso, ti darò una lezione anche
[cdb]da parte sua!
# Group 46 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(374,143,1,4,0,1,0,0,0,0,0,0,0,0,0)
# Combattete bene, per essere degli animali!
# Group 47 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(375,143,1,3,0,1,0,0,0,0,0,0,0,0,0)
# No! Non posso cedere di fronte a questi ratti!
# Group 48 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 49 (0, 5, 0, 2, 28)
SubGroup(1)
PauseMaybe(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(16,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(32,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(16,31,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(20,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(31,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(32,20,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(376,31,1,3,1,1,0,0,0,0,0,0,0,0,0)
# Generale Holst! Abbiamo bisogno d'aiuto!
SubGroup(3)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(427,0,31,49,49,9,0,0,0,0,0,0,0,0,0)
# Le unità [eg4][r][0:PARTY][/] attaccano la truppa [eg4][0:CHARA_G]!
SubGroup(1)
TalkCharacter(377,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Presto! Dobbiamo salvare i nostri cavalieri!
SubGroup(5)
Unknown43(31,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(32,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(27,4,16,1,16,31,49,0,0,0,0,0,0,0,0)
# Sconfiggi la truppa [eg4][0:CHARA_G] e aiuta quella [eg4][1:CHARA_G]!
# Group 50 (0, 2, 0, 3, 5)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(31,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(330,2,31,49,49,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] è in difficoltà!
SubGroup(1)
TalkDeploySlot(378,31,1,3,1,1,0,0,0,0,0,0,0,0,0)
# Non mi arrenderò tanto facilmente!
# Group 51 (0, 2, 0, 3, 5)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(32,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(330,2,32,49,49,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] è in difficoltà!
SubGroup(1)
TalkFromOwnStrings2(32,117,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 52 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,2,31,49,49,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha trovato la morte!
SubGroup(1)
TalkDeploySlot(380,31,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Agh... Perché...?
# Group 53 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,2,32,49,49,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha trovato la morte!
SubGroup(1)
TalkFromOwnStrings2(32,96,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 54 (0, 5, 0, 3, 10)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(31,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,1,31,49,49,0,0,0,0,0,0,0,0,0,0)
# Hai aiutato [eg2][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(379,31,1,3,1,1,0,0,0,0,0,0,0,0,0)
# C'è mancato poco. Grazie per l'aiuto!
SubGroup(2)
Unknown23(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(31,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 55 (0, 5, 0, 3, 10)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(32,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,1,31,49,49,0,0,0,0,0,0,0,0,0,0)
# Hai aiutato [eg2][0:CHARA_G]!
SubGroup(1)
TalkFromOwnStrings2(32,141,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(32,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(32,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 56 (0, 5, 0, 6, 6)
SubGroup(5)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(448,1,16,2,31,49,49,7,0,0,0,0,0,0,0)
# Hai aiutato la truppa [eg4][0:CHARA_G]!
SubGroup(1)
TalkCharacter(381,24,1,5,1,0,0,0,0,0,0,0,0,0,0)
# Siamo arrivati giusto in tempo!
# Group 57 (0, 5, 0, 5, 6)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(449,2,16,3,31,49,49,7,0,0,0,0,0,0,0)
# Non hai aiutato la truppa [eg4][0:CHARA_G]!
SubGroup(1)
TalkCharacter(382,24,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Troppo tardi... Mi dispiace, amici.
Presto sarete vendicati!
# Group 58 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 59 (0, 5, 0, 4, 11)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(49,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1512,0,10,49,49,7,0,0,0,0,0,0,0,0,0)
# Le unità [eg4][b][0:PARTY][/] hanno iniziato a combattere contro [eg2][0:CHARA_G]!
SubGroup(3)
SetDeathText(52,73,383,0,0,0,0,0,0,0,0,0,0,0,0)
# La situazione peggiora di minuto in minuto...
Ma se volete combattere, io sono pronto!
CloseUp(10,9,1,0,0,1,0,0,0,0,0,0,0,0,0)
TalkCharacter(384,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Sembra che potremmo costringere Nader
[cdb]ad abbandonare il campo, a meno che
[cdb]qualcuno non voglia affrontarlo.
SubGroup(2)
Unknown43(10,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,17,1,10,49,49,0,0,0,0,0,0,0,0)
# Sconfiggi [eg2][0:CHARA_G]!
SubGroup(0)
# Group 60 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(387,52,1,4,0,1,0,0,0,0,0,0,0,0,0)
# Razza di insolente!
# Group 61 (0, 5, 0, 4, 14)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings(52,87,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1508,1,10,49,49,9,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] si ritira con alcune unità [eg4][r][0:PARTY][/]!
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(816,1,17,2,10,49,49,0,0,0,0,0,0,0,0)
# Hai respinto [eg2][0:CHARA_G]!
SubGroup(2)
TalkCharacter(388,112,1,4,1,3,0,0,0,0,0,0,0,0,0)
# Se continui ad arretrare, Nader, ti toccherà
[cdb]sostituire quel tuo pomposo soprannome!
TalkCharacter(389,52,1,0,1,1,0,0,0,0,0,0,0,0,0)
# Sono Nader l'Imbattuto anche perché so
[cdb]quando è il momento di ritirarsi. Tornerò
[cdb]a vendicarmi quando sarà il momento giusto!
SubGroup(1)
Unknown35(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 62 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(237,2,17,4,10,49,49,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] si ritira!
# Group 63 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 64 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown45(52,1,4,0,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(385,52,1,2,1,1,0,0,0,0,0,0,0,0,0)
# A te la scelta, ragazzino. Ma se ci tieni
[cdb]alla testa, ti consiglio di starmi lontano.
TalkCharacter(386,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
# E io che pensavo di mettere alla prova le mie
[cdb]abilità. Se dovessimo accorgerci che sei troppo
[cdb]forte, troveremo un altro modo per vincere!
# Group 65 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 66 (0, 5, 0, 2, 14)
SubGroup(1)
PauseMaybe(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(390,143,1,2,1,1,0,0,0,0,0,0,0,0,0)
# Abbiamo degli altri rinforzi in serbo?
Che scendano in campo! Tutti quanti!
SubGroup(3)
Unknown14(30,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(30,27864,1,58700,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(169,2,30,49,49,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] corre a chiamare rinforzi!
SubGroup(4)
Unknown56(27864,1,58700,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown43(30,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(30,2,49,0,27864,1,58700,0,0,1,0,0,0,0,0)
MainMissionStart(1518,4,18,1,30,49,49,0,0,0,0,0,0,0,0)
# Sconfiggi [eg2][0:CHARA_G] e impedisci l'arrivo dei rinforzi!
# Group 67 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown56(27864,1,58700,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(30,2,49,0,27864,1,58700,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,18,2,30,49,49,0,0,0,0,0,0,0,0)
# Hai sconfitto [eg2][0:CHARA_G]!
SubGroup(1)
TalkCharacter(391,19,1,1,1,0,0,0,0,0,0,0,0,0,0)
# E così abbiamo sistemato sia il messaggero
[cdb]che i loro rinforzi!
# Group 68 (0, 5, 0, 4, 18)
SubGroup(3)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(30,27864,1,58700,0,0,3000,1,0,0,0,0,0,0,0)
SubGroup(4)
Unknown56(27864,1,58700,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(482,2,18,3,30,49,49,7,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha raggiunto la sua [g]destinazione[/]! I rinforzi sono stati allertati!
Unknown32(30,2,49,0,27864,1,58700,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown18(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(36,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(37,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(38,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,2,49,49,49,0,0,0,0,0,0,0,0,0,0)
# Sono apparsi dei rinforzi [r]nemici[/]!
SubGroup(2)
TalkDeploySlot(392,36,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Seguite il principe Shahid! Schiacceremo
[cdb]quegli animali nella polvere della loro terra!
TalkCharacter(393,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Altri nemici in arrivo!
# Group 69 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 70 (0, 5, 0, 3, 27)
SubGroup(2)
PauseMaybe(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkFromOwnStrings2(9,97,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown14(33,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(34,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(35,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(33,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(34,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(35,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,33,0,0,0,1,49,6,0,0,1,1,0,0,0)
Unknown55(0,34,0,0,0,1,49,6,0,0,1,1,0,0,0)
Unknown55(0,35,0,0,0,1,49,6,0,0,1,1,0,0,0)
Alert(626,2,33,49,49,9,0,0,6,0,0,0,0,0,0)
# Lo squadrone volante [eg4][r][0:PARTY][/] avanza verso [eg2][0:AREA]!
SubGroup(4)
Unknown43(33,19,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(34,19,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(35,19,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(99,4,19,1,33,49,49,0,0,6,0,0,0,0,0)
# Sconfiggi la truppa [eg4][0:CHARA_G] per proteggere [eg2][0:AREA]!
SubGroup(1)
TalkFromOwnStrings2(8,71,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 71 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(33,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,33,49,0,0,1,1,0,0,0,0,0,0)
# Group 72 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(34,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,34,49,0,0,1,1,0,0,0,0,0,0)
# Group 73 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(35,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,35,49,0,0,1,1,0,0,0,0,0,0)
# Group 74 (0, 5, 0, 5, 9)
SubGroup(4)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(33,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(34,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(35,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,33,0,0,0,1,49,6,0,0,0,1,0,0,0)
Unknown55(0,34,0,0,0,1,49,6,0,0,0,1,0,0,0)
Unknown55(0,35,0,0,0,1,49,6,0,0,0,1,0,0,0)
MainMissionStart(442,1,19,2,33,49,49,0,0,0,0,0,0,0,0)
# Hai sconfitto la truppa [eg4][0:CHARA_G]!
SubGroup(0)
# Group 75 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 76 (0, 2, 0, 2, 3)
SubGroup(1)
Unknown25(6,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(345,2,49,49,49,0,0,0,0,0,0,0,0,0,0)
# La [b]base alleata[/] è a rischio! Difendila!
# Group 77 (0, 2, 0, 2, 5)
SubGroup(1)
Unknown25(6,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(1522,2,49,49,49,0,0,0,0,0,0,0,0,0,0)
# La [b]base alleata[/] è in pericolo!
SubGroup(1)
TalkCharacter(394,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Si mette male... Proteggete il Pendente!
# Group 78 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 79 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown19(29,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,29,49,49,0,0,0,0,0,0,0,0,0,0)
# Hai ottenuto la [g]chiave di una cassa[/] sconfiggendo [eg2][0:CHARA_G]!
# Group 80 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 81 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 82 (0, 7, 2, 3, 3)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(1)
Unknown124(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 83 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 84 (0, 8, 0, 2, 7)
SubGroup(1)
Unknown26(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(320,3,49,49,49,0,0,0,0,0,0,0,0,0,0)
# La [b]base alleata[/] è caduta!
SubGroup(1)
TalkCharacter(395,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
# No! Il Pendente è caduto! Ora nulla potrà
[cdb]impedire agli almyrani di invadere il Fódlan...
SubGroup(1)
Alert(338,3,49,49,49,0,0,0,0,0,0,0,0,0,0)
# Hai perso la battaglia!
TalkCharacter(348,143,1,2,1,1,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Shahid
volume_up
Schiacciate il nemico e tutti i rinforzi! Oggi spalancheremo i cancelli del Fódlan!
Schiacciate il nemico e tutti i rinforzi! Oggi spalancheremo i cancelli del Fódlan!
TalkCharacter(349,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Claude
volume_up
Siete pronti a rispedire questi buffoni da dove sono venuti? Ho un piano che ci consentirà di vincere in un lampo!
Siete pronti a rispedire questi buffoni da dove sono venuti? Ho un piano che ci consentirà di vincere in un lampo!
TalkCharacter(350,112,1,0,1,3,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Holst
volume_up
Certo, sono tutt'orecchi. Ma prima dobbiamo occuparci delle truppe in avvicinamento, altrimenti non andremo oltre la teoria.
Certo, sono tutt'orecchi. Ma prima dobbiamo occuparci delle truppe in avvicinamento, altrimenti non andremo oltre la teoria.
MainMissionStart(1524,4,0,1,49,49,49,9,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi le unità [eg4][r][0:PARTY][/] nei pressi della [b]base alleata[/]!
TalkCharacter(351,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Claude
volume_up
Pronti a combattere, gente! Questo forte è la chiave di volta delle nostre difese, non possiamo perderlo!
Pronti a combattere, gente! Questo forte è la chiave di volta delle nostre difese, non possiamo perderlo!
Alert(328,2,49,49,49,0,0,0,0,0,0,0,0,0,0)
Impedisci la caduta della [b]base alleata[/]!
ShowTutorial(95,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
A volte sarà possibile seguire una via aerea per superare rupi o altri ostacoli insormontabili. Le vie aeree sono indicate sulla mappa da [$ICON_FLYING_ROUTE] e sono utilizzabili soltanto dalle classi volanti come i cavalieri pegaso, e unicamente a cavallo.Premi [$ACT_DODGE] nei pressi di una via aerea, o attraversala con uno scatto, per passare automaticamente dalla parte opposta.
TalkCharacter(352,20,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Raphael
volume_up
Quegli almyrani pensano di essere i guerrieri più muscolosi in circolazione? Ora vedranno!
Quegli almyrani pensano di essere i guerrieri più muscolosi in circolazione? Ora vedranno!
MainMissionStart(1521,1,0,2,49,49,49,9,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto le unità [eg4][r][0:PARTY][/] nei pressi della [b]base alleata[/]!
TalkCharacter(353,112,1,1,1,3,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Holst
volume_up
Ottimo lavoro, gente! Ora magari il leader dell'Alleanza potrebbe onorarci illustrandoci il suo piano geniale, che ne dite?
Ottimo lavoro, gente! Ora magari il leader dell'Alleanza potrebbe onorarci illustrandoci il suo piano geniale, che ne dite?
Alert(1501,2,49,49,49,9,0,0,0,0,0,0,0,0,0)
Le unità [eg4][r][0:PARTY][/] hanno aperto le porte del [r]forte[/] e si sono unite alla battaglia!
TalkCharacter(356,112,1,0,1,3,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Holst
volume_up
Il ponte levatoio può essere abbassato solo da un lato. Dobbiamo metterlo in sicurezza prendendo i forti nelle sue vicinanze.
Il ponte levatoio può essere abbassato solo da un lato. Dobbiamo metterlo in sicurezza prendendo i forti nelle sue vicinanze.
TalkCharacter(354,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Claude
volume_up
Molto bene. Visto che il corridoio centrale brulica di nemici, cominceremo espugnando i forti a nord e a sud della nostra posizione.
Molto bene. Visto che il corridoio centrale brulica di nemici, cominceremo espugnando i forti a nord e a sud della nostra posizione.
MainMissionStart(1502,4,1,1,49,49,49,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Conquista i [r]forti[/] a nord e a sud!
TalkCharacter(356,112,1,0,1,3,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Holst
volume_up
Il ponte levatoio può essere abbassato solo da un lato. Dobbiamo metterlo in sicurezza prendendo i forti nelle sue vicinanze.
Il ponte levatoio può essere abbassato solo da un lato. Dobbiamo metterlo in sicurezza prendendo i forti nelle sue vicinanze.
TalkCharacter(355,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Claude
volume_up
Pensate di riuscire a tenere il centro da solo, Holst? Siete l'unico tra noi in grado di riuscirci.
Pensate di riuscire a tenere il centro da solo, Holst? Siete l'unico tra noi in grado di riuscirci.
Alert(1519,0,8,49,49,7,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] avanza al centro per fare da esca!
TalkCharacter(360,112,1,2,1,3,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Holst
volume_up
Bene, Nader l'Invincibile in persona! È il momento di pareggiare i conti!
Bene, Nader l'Invincibile in persona! È il momento di pareggiare i conti!
TalkCharacter(361,52,1,4,1,1,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Nader
volume_up
Per l'ultima volta: sono Nader l'Imbattuto! Lo fai apposta, ne sono certo!
Per l'ultima volta: sono Nader l'Imbattuto! Lo fai apposta, ne sono certo!
Alert(1526,0,8,10,49,7,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha iniziato a combattere contro [eg2][1:CHARA_G]!
TalkCharacter(362,22,1,1,1,0,0,0,0,0,0,0,0,0,0)
Alert(612,0,49,49,49,0,0,0,1,0,0,0,0,0,0)
Le difese [eg4][0:AREA] hanno perso! Il ponte levatoio è abbassato!
Alert(612,0,49,49,49,0,0,0,4,0,0,0,0,0,0)
Le difese [eg4][0:AREA] hanno perso! Il ponte levatoio è abbassato!
TalkFromOwnStrings(143,106,1,1,1,0,0,0,0,0,0,0,0,0,0)
warning
E ora il granduca vorrebbe tentare di rovesciare l'accordo? Non glielo permetterò!
Alert(625,2,47,49,49,9,0,0,6,0,0,0,0,0,0)
Le unità [eg4][r][0:PARTY][/] avanzano attraverso la vallata!
TalkFromOwnStrings(143,120,1,1,1,0,0,0,0,0,0,0,0,0,0)
warning
Alert(625,2,48,49,49,9,0,0,6,0,0,0,0,0,0)
Le unità [eg4][r][0:PARTY][/] avanzano attraverso la vallata!
TalkCharacter(359,33,1,1,1,3,0,0,0,0,0,0,0,0,0)
Alert(1506,1,49,49,49,7,9,0,0,0,0,0,0,0,0)
Le unità [eg4][b][0:PARTY][/] hanno attivato le baliste e stanno sparando contro [eg2][r][1:PARTY][/]!
TalkCharacter(357,21,1,1,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(358,24,1,1,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1507,1,1,2,49,49,49,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Hai conquistato i [r]forti[/] a nord e a sud!
TalkCharacter(363,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Claude
volume_up
Il morale delle truppe al centro non sembra esattamente alle stelle. E non sanno ancora che li stiamo accerchiando...
Il morale delle truppe al centro non sembra esattamente alle stelle. E non sanno ancora che li stiamo accerchiando...
TalkCharacter(364,52,1,4,1,1,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Nader
volume_up
Si mette male. Mi spiace, principe Shahid, ma perdiamo terreno. Devo ripiegare!
Si mette male. Mi spiace, principe Shahid, ma perdiamo terreno. Devo ripiegare!
Alert(1508,1,10,49,49,9,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] si ritira con alcune unità [eg4][r][0:PARTY][/]!
Alert(1523,0,49,49,49,9,0,0,7,0,0,0,1,1,0)
Le unità [eg4][0:PARTY] si ritirano! Hai conquistato [eg2][r][0:AREA][/]!
TalkCharacter(365,143,1,2,1,1,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Shahid
volume_up
Non ti ho dato il permesso di ritirarti, Nader! Argh! Basta, adesso! Soldati, carica!
Non ti ho dato il permesso di ritirarti, Nader! Argh! Basta, adesso! Soldati, carica!
TalkCharacter(366,143,1,2,1,1,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Shahid
volume_up
Chi ha ordinato la ritirata alle truppe schierate al centro? Argh! Soldati, carica!
Chi ha ordinato la ritirata alle truppe schierate al centro? Argh! Soldati, carica!
Alert(1525,2,49,49,49,9,0,0,0,0,0,0,0,0,0)
Le unità [eg4][r][0:PARTY][/] hanno aperto le porte del [r]forte[/] per avanzare!
TalkCharacter(367,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Claude
volume_up
Visto? La situazione si sta già mettendo bene. Ora non resta che sconfiggere il loro generale!
Visto? La situazione si sta già mettendo bene. Ora non resta che sconfiggere il loro generale!
MainMissionStart(1509,4,2,1,49,49,49,9,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Conquista i [r]forti[/] per circondare completamente le unità [eg4][r][0:PARTY][/]!
TalkCharacter(368,25,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_67_Leonie
volume_up
Si disperdono come foglie al vento! Il senso tattico di Claude è straordinario.
Si disperdono come foglie al vento! Il senso tattico di Claude è straordinario.
MainMissionStart(616,1,2,2,49,49,49,9,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Hai circondato le unità [eg4][r][0:PARTY][/]!
TalkCharacter(369,112,1,0,1,3,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Holst
volume_up
Le forze nemiche sono state circondate. Una tattica geniale, giovane Riegan!
Le forze nemiche sono state circondate. Una tattica geniale, giovane Riegan!
TalkCharacter(370,143,1,2,1,1,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Shahid
volume_up
Sono alle nostre spalle? Vermi impudenti... E va bene! Li metterò in fuga con le mie mani!
Sono alle nostre spalle? Vermi impudenti... E va bene! Li metterò in fuga con le mie mani!
Alert(574,2,9,49,49,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha aperto le porte per intervenire!
MainMissionStart(2,4,3,1,9,49,49,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
SetDeathText(143,73,371,0,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Shahid
volume_up
Hai di fronte Shahid il Grande, futuro re di Almyra!
Hai di fronte Shahid il Grande, futuro re di Almyra!
TalkCharacter(372,143,1,2,1,1,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Shahid
volume_up
Ero certo di averti riconosciuto... Sei identico al mio orrido fratellino!
Ero certo di averti riconosciuto... Sei identico al mio orrido fratellino!
TalkCharacter(373,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Claude
volume_up
In tal caso, ti darò una lezione anche da parte sua!
In tal caso, ti darò una lezione anche da parte sua!
TalkCharacter(374,143,1,4,0,1,0,0,0,0,0,0,0,0,0)
TalkCharacter(375,143,1,3,0,1,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(376,31,1,3,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
Generale Holst! Abbiamo bisogno d'aiuto!
Generale Holst! Abbiamo bisogno d'aiuto!
Alert(427,0,31,49,49,9,0,0,0,0,0,0,0,0,0)
Le unità [eg4][r][0:PARTY][/] attaccano la truppa [eg4][0:CHARA_G]!
TalkCharacter(377,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(27,4,16,1,16,31,49,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi la truppa [eg4][0:CHARA_G] e aiuta quella [eg4][1:CHARA_G]!
Alert(330,2,31,49,49,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] è in difficoltà!
TalkDeploySlot(378,31,1,3,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
Non mi arrenderò tanto facilmente!
Non mi arrenderò tanto facilmente!
Alert(330,2,32,49,49,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] è in difficoltà!
Alert(319,2,31,49,49,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha trovato la morte!
Alert(319,2,32,49,49,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha trovato la morte!
Alert(934,1,31,49,49,0,0,0,0,0,0,0,0,0,0)
Hai aiutato [eg2][0:CHARA_G]!
TalkDeploySlot(379,31,1,3,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
C'è mancato poco. Grazie per l'aiuto!
C'è mancato poco. Grazie per l'aiuto!
Alert(934,1,31,49,49,0,0,0,0,0,0,0,0,0,0)
Hai aiutato [eg2][0:CHARA_G]!
MainMissionStart(448,1,16,2,31,49,49,7,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Hai aiutato la truppa [eg4][0:CHARA_G]!
TalkCharacter(381,24,1,5,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(449,2,16,3,31,49,49,7,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Non hai aiutato la truppa [eg4][0:CHARA_G]!
TalkCharacter(382,24,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_67_Hilda
volume_up
Troppo tardi... Mi dispiace, amici. Presto sarete vendicati!
Troppo tardi... Mi dispiace, amici. Presto sarete vendicati!
Alert(1512,0,10,49,49,7,0,0,0,0,0,0,0,0,0)
Le unità [eg4][b][0:PARTY][/] hanno iniziato a combattere contro [eg2][0:CHARA_G]!
SetDeathText(52,73,383,0,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Nader
volume_up
La situazione peggiora di minuto in minuto... Ma se volete combattere, io sono pronto!
La situazione peggiora di minuto in minuto... Ma se volete combattere, io sono pronto!
TalkCharacter(384,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Claude
volume_up
Sembra che potremmo costringere Nader ad abbandonare il campo, a meno che qualcuno non voglia affrontarlo.
Sembra che potremmo costringere Nader ad abbandonare il campo, a meno che qualcuno non voglia affrontarlo.
MainMissionStart(2,4,17,1,10,49,49,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
TalkCharacter(387,52,1,4,0,1,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings(52,87,1,1,1,0,0,0,0,0,0,0,0,0,0)
warning
Si direbbe che la mia missione sia compiuta.
Alert(1508,1,10,49,49,9,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] si ritira con alcune unità [eg4][r][0:PARTY][/]!
MainMissionStart(816,1,17,2,10,49,49,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Hai respinto [eg2][0:CHARA_G]!
TalkCharacter(388,112,1,4,1,3,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Holst
volume_up
Se continui ad arretrare, Nader, ti toccherà sostituire quel tuo pomposo soprannome!
Se continui ad arretrare, Nader, ti toccherà sostituire quel tuo pomposo soprannome!
TalkCharacter(389,52,1,0,1,1,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Nader
volume_up
Sono Nader l'Imbattuto anche perché so quando è il momento di ritirarsi. Tornerò a vendicarmi quando sarà il momento giusto!
Sono Nader l'Imbattuto anche perché so quando è il momento di ritirarsi. Tornerò a vendicarmi quando sarà il momento giusto!
MainMissionStart(237,2,17,4,10,49,49,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: [eb][eg2][0:CHARA_G] si ritira!
TalkCharacter(385,52,1,2,1,1,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Nader
volume_up
A te la scelta, ragazzino. Ma se ci tieni alla testa, ti consiglio di starmi lontano.
A te la scelta, ragazzino. Ma se ci tieni alla testa, ti consiglio di starmi lontano.
TalkCharacter(386,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Claude
volume_up
E io che pensavo di mettere alla prova le mie abilità. Se dovessimo accorgerci che sei troppo forte, troveremo un altro modo per vincere!
E io che pensavo di mettere alla prova le mie abilità. Se dovessimo accorgerci che sei troppo forte, troveremo un altro modo per vincere!
TalkCharacter(390,143,1,2,1,1,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Shahid
volume_up
Abbiamo degli altri rinforzi in serbo? Che scendano in campo! Tutti quanti!
Abbiamo degli altri rinforzi in serbo? Che scendano in campo! Tutti quanti!
Alert(169,2,30,49,49,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] corre a chiamare rinforzi!
MainMissionStart(1518,4,18,1,30,49,49,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G] e impedisci l'arrivo dei rinforzi!
MainMissionStart(438,1,18,2,30,49,49,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G]!
TalkCharacter(391,19,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Lorenz
volume_up
E così abbiamo sistemato sia il messaggero che i loro rinforzi!
E così abbiamo sistemato sia il messaggero che i loro rinforzi!
MainMissionStart(482,2,18,3,30,49,49,7,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: [eb][eg2][0:CHARA_G] ha raggiunto la sua destinazione! I rinforzi sono stati allertati!
Alert(216,2,49,49,49,0,0,0,0,0,0,0,0,0,0)
Sono apparsi dei rinforzi [r]nemici[/]!
TalkDeploySlot(392,36,1,2,1,0,0,0,0,0,0,0,0,0,0)
???
volume_up
Seguite il principe Shahid! Schiacceremo quegli animali nella polvere della loro terra!
Seguite il principe Shahid! Schiacceremo quegli animali nella polvere della loro terra!
TalkCharacter(393,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
Alert(626,2,33,49,49,9,0,0,6,0,0,0,0,0,0)
Lo squadrone volante [eg4][r][0:PARTY][/] avanza verso [eg2][0:AREA]!
MainMissionStart(99,4,19,1,33,49,49,0,0,6,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi la truppa [eg4][0:CHARA_G] per proteggere [eg2][0:AREA]!
MainMissionStart(442,1,19,2,33,49,49,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto la truppa [eg4][0:CHARA_G]!
Alert(345,2,49,49,49,0,0,0,0,0,0,0,0,0,0)
La [b]base alleata[/] è a rischio! Difendila!
Alert(1522,2,49,49,49,0,0,0,0,0,0,0,0,0,0)
La [b]base alleata[/] è in pericolo!
TalkCharacter(394,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,29,49,49,0,0,0,0,0,0,0,0,0,0)
Hai ottenuto la chiave di una cassa sconfiggendo [eg2][0:CHARA_G]!
Alert(320,3,49,49,49,0,0,0,0,0,0,0,0,0,0)
La [b]base alleata[/] è caduta!
TalkCharacter(395,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Claude
volume_up
No! Il Pendente è caduto! Ora nulla potrà impedire agli almyrani di invadere il Fódlan...
No! Il Pendente è caduto! Ora nulla potrà impedire agli almyrani di invadere il Fódlan...
Alert(338,3,49,49,49,0,0,0,0,0,0,0,0,0,0)
Hai perso la battaglia!