"포드라의 목걸이"에 팔미라의 대군이 습격. 동맹이 총동원된 방어전에 일행도 나서기로 한다.

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 세즈 49 0 0 0 0 0 0 0 101 0 0 100 300 255 65535 1999 38 40 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
1 클로드 255 0 0 1 30 1 0 0 101 0 0 100 300 255 65535 1999 65 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
2 힐다 255 0 0 2 130 2 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
3 로렌츠 255 0 0 3 105 3 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
4 이그나츠 255 0 0 4 115 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
5 라파엘 255 0 0 5 110 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
6 레오니 255 0 0 6 135 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
7 리시테아 255 0 0 7 120 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
8 홀스트 255 0 0 8 210 7 13 0 101 5 0 100 166 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
9 샤하드 255 0 0 9 451 5 12 3 101 5 0 100 294 255 8 1999 0 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
10 나데르 255 0 0 10 381 5 13 3 101 5 0 100 300 255 7 1999 0 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
11 연방국 장군 255 0 0 11 630 5 13 3 101 1 0 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
12 연방국 장군 255 0 0 12 650 5 13 3 101 1 0 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
13 연방국 장군 255 0 0 13 615 5 13 3 101 1 0 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
14 연방국 장군 255 0 0 14 660 5 13 3 101 1 0 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
15 연방국 장군 255 0 0 15 630 5 13 3 101 1 0 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
16 연방국 장군 255 0 0 16 665 5 13 3 101 1 1 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
17 연방국 장군 255 0 0 17 610 5 13 3 101 5 0 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
18 연방국 장군 255 0 0 18 630 5 13 3 101 5 0 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
19 연방국 장군 255 0 0 19 670 5 13 3 101 5 0 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
20 연방국 장군 255 0 0 20 630 5 13 3 101 0 1 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
21 연방국 장군 255 0 0 21 615 5 13 3 101 5 0 2 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
22 연방국 장군 255 0 0 22 600 5 13 3 101 5 0 2 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
23 연방국 장군 255 0 0 23 675 5 13 3 101 5 0 2 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
24 연방국 장군 255 0 0 24 640 5 13 3 101 5 0 2 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
25 연방국 장군 255 0 0 25 645 5 13 3 101 5 0 2 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
26 연방국 장군 255 0 0 26 635 5 13 3 101 5 0 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
27 연방국 장군 255 0 0 27 610 5 13 3 101 5 0 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
28 연방국 장군 255 0 0 28 645 5 13 3 101 5 0 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
29 연방국 장군 255 0 0 29 690 5 13 3 101 5 0 3 300 255 65535 1999 45 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
30 동맹 장군 255 0 0 30 648 5 13 3 101 5 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
31 연방국 장군 255 0 0 31 630 7 13 0 101 5 1 2 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 6 65535 65535 65535
32 연방국 장군 3 0 0 32 650 7 13 0 101 5 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 6 65535 65535 65535
33 연방국 장군 3 0 0 33 605 5 2 3 101 0 1 24 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
34 연방국 장군 255 0 0 34 640 5 2 3 101 0 1 24 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
35 연방국 장군 255 0 0 35 670 5 2 3 101 0 1 24 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
36 연방국 장군 255 0 0 36 640 5 13 3 101 1 1 24 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
37 연방국 장군 255 0 0 37 645 5 13 3 101 1 1 24 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
38 연방국 장군 255 0 0 38 630 5 13 3 101 1 1 24 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
39 연방국 장군 255 0 0 39 660 5 13 3 101 5 0 3 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
40 연방국 장군 255 0 0 40 615 5 13 3 101 5 0 2 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
41 연방국 장군 255 0 0 41 640 5 13 3 101 5 0 3 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
42 연방국 장군 255 0 0 42 650 5 13 3 101 5 0 24 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
43 연방국 장군 255 0 0 43 660 5 13 3 101 5 0 2 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
44 연방국 장군 255 0 0 44 675 4 13 0 101 8 1 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
45 연방국 장군 255 0 0 45 675 4 13 0 101 8 1 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
46 샤미아 255 0 0 46 160 7 13 3 101 5 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
47 연방국 장군 255 0 0 47 645 5 13 0 101 5 1 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
48 연방국 장군 255 0 0 48 665 5 13 0 101 5 1 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 2 0 3 0 3 0 0 171 101 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 8 0 8 23 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 12 0 0 0 0 65535 0 1000 1525 2 1525 3 1525 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 1 1000 1522 2 1522 3 1525 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 1 1000 1525 2 1525 3 1525 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 0 1000 1522 2 1525 24 1525 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1525 2 1525 24 1525 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1522 2 1525 24 1525 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 1 0 1000 1525 2 1525 24 1525 2 5 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 1522 2 1525 24 1525 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1525 2 1525 24 1525 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 1 1000 1522 2 1522 2 1525 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 1 1000 1525 2 1525 2 1525 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 0 1000 1522 2 1522 2 1525 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 47 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 27)
SubGroup(0)
SubGroup(3)
Unknown10(0,79,49,49,49,9,0,0,0,0,0,0,0,0,0)
Unknown10(1,41,49,49,49,0,0,0,0,0,0,0,0,0,0)
Unknown12(1,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
SetName(31,153,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 31 to 동맹병
SetName(32,153,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 32 to 동맹병
SetName(30,254,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 30 to 전령병
SubGroup(2)
Unknown6(44,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
Unknown6(9,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(30,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(20,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown91(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 2 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 3 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(21,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 4 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(20,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(22,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(25,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 5, 0, 1, 3)
SubGroup(0)
SubGroup(2)
TalkCharacter(348,143,1,2,1,1,0,0,0,0,0,0,0,0,0) # 적의 증원 부대까지 모조리 때려 부숴라! 그리하면 포드라로 가는 문이 열린다!
TalkCharacter(349,4,1,1,1,0,0,0,0,0,0,0,0,0,0) # 성가신 녀석들은 얼른 퇴장시켜 드리자고. ……실은 작전이 하나 있거든.
# Group 8 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 9 (0, 5, 0, 2, 15)
SubGroup(1)
GroupCheck4(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 7: True 0
SubGroup(1)
TalkCharacter(350,112,1,0,1,3,0,0,0,0,0,0,0,0,0) # 흐음, 그렇다면 그걸 기대하기로 하고 일단은 접근하는 적을 격파해야겠군.
SubGroup(5)
Unknown43(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1524,4,0,1,49,49,49,9,0,0,0,0,0,0,0) # [b]아군 본거지[/] 주위의 [r][0:PARTY][/][kp2] 격파하라!
SubGroup(1)
TalkCharacter(351,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # 다들, 이 요새가 수비의 핵심이야. 함락만은 막아 줘!
SubGroup(2)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(328,2,49,49,49,0,0,0,0,0,0,0,0,0,0) # [b]아군 본거지[/]의 함락에 주의하라!
SubGroup(1)
ShowTutorial(95,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # 벼랑을 비롯해 지나갈 수 없는 일부 지형에는 [g]비행 루트[/]가 존재하는 경우가 있습니다. 비행 루트는 맵에서 [$ICON_FLYING_ROUTE]로 표시되며 페가수스 나이트 등의 [g]비행 가능 병과[/]로 [g]기승 상태[/]일 때만 지나갈 수 있습니다. 비행 루트가 있는 곳에 다가가 [$ACT_DODGE] 버튼을 누르거나, 대시하면서 비행 루트에 진입하면 반대쪽 지점까지 자동으로 이동합니다.
# Group 10 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 11 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(352,20,1,1,1,0,0,0,0,0,0,0,0,0,0) # 팔미라의 근육에도, 나는 안 져!
# Group 16 (0, 5, 0, 7, 23)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1521,1,0,2,49,49,49,9,0,0,0,0,0,0,0) # [b]아군 본거지[/] 주위의 [r][0:PARTY][/] 격파 성공!
SubGroup(1)
TalkCharacter(353,112,1,1,1,3,0,0,0,0,0,0,0,0,0) # 다들, 잘 싸워 줬다! ……맹주 대리, 작전 준비는 어때?
SubGroup(7)
Unknown100(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1501,2,49,49,49,9,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/], 가세를 위해 [r]요새[/] 개문!
# Group 17 (0, 5, 0, 5, 9)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(49,45861,0,36490,0,0,700,1,0,0,0,0,0,0,0)
Unknown11(49,52757,0,11985,1,0,700,1,0,0,0,0,0,0,0)
SubGroup(7)
Unknown83(4729,1040,7981,5208,965,7709,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(4883,978,7757,5291,960,7747,150,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
TalkCharacter(356,112,1,0,1,3,0,0,0,0,0,0,0,0,0) # 이 일대의 도개교는 한쪽에서만 내릴 수 있다. 부근의 요새를 제압하고 난 뒤가 안전할 거다.
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 18 (16, 2, 4, 1, 0)
SubGroup(0)
# Group 19 (0, 5, 0, 2, 38)
SubGroup(1)
PauseMaybe(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(354,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # 어디 보자…… 그렇다면 적이 많은 중앙을 피해서 남북의 요새를 제압하러 가 줘!
SubGroup(3)
Unknown44(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1502,4,1,1,49,49,49,0,0,0,0,0,0,0,0) # 남북의 [r]요새[/]를 제압하라!
If254(1,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown83(4729,1040,7981,5208,965,7709,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(4883,978,7757,5291,960,7747,150,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
TalkCharacter(356,112,1,0,1,3,0,0,0,0,0,0,0,0,0) # 이 일대의 도개교는 한쪽에서만 내릴 수 있다. 부근의 요새를 제압하고 난 뒤가 안전할 거다.
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(2)
TalkCharacter(355,4,1,3,1,0,0,0,0,0,0,0,0,0,0) # 미안하지만 홀스트씨는 중앙의 적을 막아 주겠어? 당신밖에 할 수 없는 일이야.
TalkFromOwnStrings2(8,122,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,8,0,0,0,1,49,7,0,0,1,0,0,0,0)
Alert(1519,0,8,49,49,7,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 유인을 위해 중앙으로 진군 개시!
SubGroup(1)
TalkFromOwnStrings2(8,98,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(40,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(39,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(40,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown55(0,8,0,0,0,1,49,7,0,0,0,0,0,0,0)
# Group 21 (0, 2, 0, 6, 7)
SubGroup(5)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(17,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(360,112,1,2,1,3,0,0,0,0,0,0,0,0,0) # 나왔군, "백전백승"의 나데르! 오늘은 반드시 결판을 내자!
TalkCharacter(361,52,1,4,1,1,0,0,0,0,0,0,0,0,0) # "백전백승"이 아니라 "백전무패"의 나데르라니까! 어쩔 수 없군!
SubGroup(3)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1526,0,8,10,49,7,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], [1:CHARA_G][kp4] 교전 개시!
# Group 22 (0, 2, 0, 9, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(362,22,1,1,1,0,0,0,0,0,0,0,0,0,0) # 제압 완료네요. 이제 다른 쪽도 해치우죠.
# Group 23 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,49,49,1,0,1,1,0,0,0,0,0,0)
# Group 24 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,49,49,4,0,1,1,0,0,0,0,0,0)
# Group 25 (0, 5, 0, 2, 10)
SubGroup(1)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(1128,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown83(6734,953,3895,6555,1010,3712,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
Unknown51(65533,0,36992,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(612,0,49,49,49,0,0,0,1,0,0,0,0,0,0) # [0:AREA] 제압에 의해 [g]도개교[/] 개통!
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 26 (0, 5, 0, 2, 10)
SubGroup(1)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(1132,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown83(6544,1010,5196,6865,1060,5120,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
Unknown51(3391,1,50892,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(612,0,49,49,49,0,0,0,4,0,0,0,0,0,0) # [0:AREA] 제압에 의해 [g]도개교[/] 개통!
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 27 (0, 5, 2, 2, 3)
SubGroup(1)
Unknown36(1120,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown66(796,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(800,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 5, 0, 2, 11)
SubGroup(1)
GroupCheck4(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 27: True 0
SubGroup(1)
TalkFromOwnStrings(143,106,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(47,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(47,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(47,48000,0,43900,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,47,0,0,0,1,49,6,0,0,1,1,0,0,0)
Alert(625,2,47,49,49,9,0,0,6,0,0,0,0,0,0) # [r][0:PARTY][/], 계곡을 넘어 진군 개시!
# Group 29 (0, 5, 2, 3, 4)
SubGroup(2)
GroupCheck4(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 28: True 0
Unknown11(47,48000,0,43900,0,0,300,1,0,0,0,0,0,0,0)
SubGroup(3)
Unknown31(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(47,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(47,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (0, 5, 2, 2, 2)
SubGroup(1)
Unknown36(1124,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(828,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 5, 0, 2, 11)
SubGroup(1)
GroupCheck4(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 30: True 0
SubGroup(1)
TalkFromOwnStrings(143,120,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(48,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(48,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(48,51200,0,1664,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,48,0,0,0,1,49,6,0,0,1,1,0,0,0)
Alert(625,2,48,49,49,9,0,0,6,0,0,0,0,0,0) # [r][0:PARTY][/], 계곡을 넘어 진군 개시!
# Group 32 (0, 5, 2, 3, 4)
SubGroup(2)
GroupCheck4(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 31: True 0
Unknown11(48,51200,0,1664,1,0,300,1,0,0,0,0,0,0,0)
SubGroup(3)
Unknown31(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(48,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(48,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 5, 0, 3, 29)
SubGroup(2)
PauseMaybe(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 22: True 0
SubGroup(1)
TalkCharacter(359,33,1,1,1,3,0,0,0,0,0,0,0,0,0) # 기억해 둬. 하늘을 나는 상대에게는 화살이 특히 유효해.
SubGroup(2)
Unknown14(44,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(45,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown66(317,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(321,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown83(4650,980,8100,4817,975,8095,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(4723,945,8208,4817,975,8100,500,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown51(48170,0,15464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(36410,0,32300,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1506,1,49,49,49,7,9,0,0,0,0,0,0,0,0) # [b][0:PARTY][/], [g]활 포대[/]를 기동! [r][1:PARTY][/]에게 사격 개시!
Unknown88(1800,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(2)
Unknown6(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown70(44,3,0,0,49,2,0,60,2,1,0,0,0,0,0)
Unknown70(45,3,0,0,49,2,0,60,2,1,0,0,0,0,0)
If254(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(357,21,1,1,1,0,0,0,0,0,0,0,0,0,0) # 앗, 효과가 바로 나타난 모양이에요! 순조롭네요!
If254(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(358,24,1,1,1,0,0,0,0,0,0,0,0,0,0) # 우와, 제대로 먹힌 모양이네!
Unknown6(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 34 (0, 5, 0, 5, 15)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1507,1,1,2,49,49,49,0,0,0,0,0,0,0,0) # 남북의 [r]요새[/] 제압 성공!
SubGroup(1)
TalkCharacter(363,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # 중앙에 있는 녀석들의 사기는 높지 않아. 남북으로 협공을 하면……!
If254(8,61,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(364,52,1,4,1,1,0,0,0,0,0,0,0,0,0) # 어이쿠, 언제 이렇게 위험한 상황이 된 거지. 샤하드님, 형세가 불리하니 퇴각해야겠습니다!
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(1508,1,10,49,49,9,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], [r][0:PARTY][/]의 일부와 함께 퇴각!
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(1523,0,49,49,49,9,0,0,7,0,0,0,1,1,0) # [0:PARTY] 퇴각! [r][0:AREA][/] 제압!
# Group 35 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 36 (0, 5, 0, 2, 35)
SubGroup(1)
PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown104(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown104(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown104(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,61,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(365,143,1,2,1,1,0,0,0,0,0,0,0,0,0) # 이봐, 나데르! 누구 마음대로 퇴각을…… 젠장, 남은 병사 전군 공격해라!
If254(1,61,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(366,143,1,2,1,1,0,0,0,0,0,0,0,0,0) # 뭐!? 어째서 중앙의 병사가 멋대로 퇴각을…… 젠장, 남은 병사 전군 공격해라!
SubGroup(6)
Unknown23(41,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(41,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(41,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1525,2,49,49,49,9,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/], 진군을 위해 [r]요새[/] 개문!
SubGroup(1)
TalkCharacter(367,4,1,1,1,0,0,0,0,0,0,0,0,0,0) # 자, 이걸로 꽤 싸우기 수월해졌군. 이제 적의 대장만 노리면 돼!
SubGroup(4)
Unknown44(2,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1509,4,2,1,49,49,49,9,0,0,0,0,0,0,0) # [r]요새[/]를 제압하고 [r][0:PARTY][/][kp2] 완전히 포위하라!
If254(1,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(368,25,1,1,1,0,0,0,0,0,0,0,0,0,0) # 이렇게 쉽게 적의 일부가 퇴각하다니…… 역시 클로드의 작전은 다른걸!
# Group 37 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 38 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 39 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 40 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 5, 0, 6, 7)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(616,1,2,2,49,49,49,9,0,0,0,0,0,0,0) # [r][0:PARTY][/] 포위 성공!
SubGroup(1)
TalkCharacter(369,112,1,0,1,3,0,0,0,0,0,0,0,0,0) # 포위 완료군. 훌륭한 솜씨였다, 맹주 대리.
# Group 42 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 43 (0, 5, 0, 2, 18)
SubGroup(1)
PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown104(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(370,143,1,2,1,1,0,0,0,0,0,0,0,0,0) # 후방이 제압당했다고? 감히 건방지게……! 이 몸이 친히 무찔러 주마!
SubGroup(4)
Unknown100(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(574,2,9,49,49,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 요격을 위해 개문!
SubGroup(1)
Unknown10(0,1,9,49,49,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,3,1,9,49,49,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
# Group 44 (0, 2, 2, 3, 5)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(49,9,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown80(44,0,0,0,0,0,49,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(143,73,371,0,0,0,0,0,0,0,0,0,0,0,0) # 내가 바로 차기 팔미라의 대왕, 샤하드님이시다!
CloseUp(9,9,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 45 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(143,1,4,0,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(372,143,1,2,1,1,0,0,0,0,0,0,0,0,0) # 네 녀석의 낯짝, 어디서 봤다 했더니 못난 동생과 똑같이 생겼구나!
TalkCharacter(373,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # 그래? 그럼, 네 동생을 위해서라도 여기서 질 수는 없겠는데!
# Group 46 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(374,143,1,4,0,1,0,0,0,0,0,0,0,0,0) # 야만족 주제에, 제법이군!
# Group 47 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(375,143,1,3,0,1,0,0,0,0,0,0,0,0,0) # 쳇, 이런 녀석들을 상대로 질 수는……!
# Group 48 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 49 (0, 5, 0, 2, 28)
SubGroup(1)
PauseMaybe(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(16,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(32,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(16,31,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(20,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(31,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(32,20,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(376,31,1,3,1,1,0,0,0,0,0,0,0,0,0) # 홀스트님! 지원 부탁드립니다!
SubGroup(3)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(427,0,31,49,49,9,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/]의 습격을 받는 [0:CHARA_G] 일행 발견!
SubGroup(1)
TalkCharacter(377,24,1,4,1,0,0,0,0,0,0,0,0,0,0) # 우리 쪽 기사들이잖아! 도우러 가야 해……!
SubGroup(5)
Unknown43(31,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(32,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(27,4,16,1,16,31,49,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행을 격파하고 [1:CHARA_G] 일행을 구원하라!
# Group 50 (0, 2, 0, 3, 5)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(31,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(330,2,31,49,49,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 고전 중!
SubGroup(1)
TalkDeploySlot(378,31,1,3,1,1,0,0,0,0,0,0,0,0,0) # 아직이다! 질 수 없지!
# Group 51 (0, 2, 0, 3, 5)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(32,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(330,2,32,49,49,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 고전 중!
SubGroup(1)
TalkFromOwnStrings2(32,117,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 52 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,2,31,49,49,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 사망!
SubGroup(1)
TalkDeploySlot(380,31,1,3,1,0,0,0,0,0,0,0,0,0,0) # 워, 원통하다……
# Group 53 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,2,32,49,49,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 사망!
SubGroup(1)
TalkFromOwnStrings2(32,96,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 54 (0, 5, 0, 3, 10)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(31,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,1,31,49,49,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 구원!
SubGroup(1)
TalkDeploySlot(379,31,1,3,1,1,0,0,0,0,0,0,0,0,0) # 살았다…… 지원 감사합니다!
SubGroup(2)
Unknown23(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(31,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 55 (0, 5, 0, 3, 10)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(32,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,1,31,49,49,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 구원!
SubGroup(1)
TalkFromOwnStrings2(32,141,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(32,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(32,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 56 (0, 5, 0, 6, 6)
SubGroup(5)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(448,1,16,2,31,49,49,7,0,0,0,0,0,0,0) # [0:CHARA_G] 일행 구원 성공!
SubGroup(1)
TalkCharacter(381,24,1,5,1,0,0,0,0,0,0,0,0,0,0) # 늦지 않아서 다행이야~!
# Group 57 (0, 5, 0, 5, 6)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(449,2,16,3,31,49,49,7,0,0,0,0,0,0,0) # [0:CHARA_G] 일행 구원 실패!
SubGroup(1)
TalkCharacter(382,24,1,3,1,0,0,0,0,0,0,0,0,0,0) # 한발 늦었다니…… 미안해, 원수는 갚을게……!
# Group 58 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 59 (0, 5, 0, 4, 11)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(49,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1512,0,10,49,49,7,0,0,0,0,0,0,0,0,0) # [b][0:PARTY][/], [0:CHARA_G][kp4] 교전 개시!
SubGroup(3)
SetDeathText(52,73,383,0,0,0,0,0,0,0,0,0,0,0,0) # 내가 지금 싸울 기분이 아니어서 말이지. 하지만…… 공격해 온다면 봐주지 않겠다!
CloseUp(10,9,1,0,0,1,0,0,0,0,0,0,0,0,0)
TalkCharacter(384,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # 실력을 확인하고 싶다면 몰라도…… 싸우지 않고 물리칠 수 있을 것 같은데.
SubGroup(2)
Unknown43(10,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,17,1,10,49,49,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
SubGroup(0)
# Group 60 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(387,52,1,4,0,1,0,0,0,0,0,0,0,0,0) # 이거 원, 제법 하는구만……!
# Group 61 (0, 5, 0, 4, 14)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings(52,87,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1508,1,10,49,49,9,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], [r][0:PARTY][/]의 일부와 함께 퇴각!
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(816,1,17,2,10,49,49,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격퇴 성공!
SubGroup(2)
TalkCharacter(388,112,1,4,1,3,0,0,0,0,0,0,0,0,0) # 어째서 진지하게 싸우지 않지? 거창한 이명이 아깝군, 나데르!
TalkCharacter(389,52,1,0,1,1,0,0,0,0,0,0,0,0,0) # 못 이길 것 같은 때엔 물러나니 "무패"인 거다. 마음이 내키면, 또 와 주마!
SubGroup(1)
Unknown35(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 62 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(237,2,17,4,10,49,49,0,0,0,0,0,0,0,0) # [0:CHARA_G], 퇴각!
# Group 63 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 64 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown45(52,1,4,0,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(385,52,1,2,1,1,0,0,0,0,0,0,0,0,0) # 꼬맹이, 무슨 용건이냐. 다치고 싶지 않으면 물러나라!
TalkCharacter(386,4,1,1,1,0,0,0,0,0,0,0,0,0,0) # 내 실력이 녹슬지 않았나 확인해 보고 싶어서…… 안 되겠으면 다른 방법을 쓰고!
# Group 65 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 66 (0, 5, 0, 2, 14)
SubGroup(1)
PauseMaybe(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(390,143,1,2,1,1,0,0,0,0,0,0,0,0,0) # 병력을 아끼지 마라! 대기 중인 병사들도 남김없이 불러와라!
SubGroup(3)
Unknown14(30,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(30,27864,1,58700,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(169,2,30,49,49,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 증원 요청을 위해 진군 개시!
SubGroup(4)
Unknown56(27864,1,58700,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown43(30,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(30,2,49,0,27864,1,58700,0,0,1,0,0,0,0,0)
MainMissionStart(1518,4,18,1,30,49,49,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하여 증원 요청을 저지하라!
# Group 67 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown56(27864,1,58700,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(30,2,49,0,27864,1,58700,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,18,2,30,49,49,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파 성공!
SubGroup(1)
TalkCharacter(391,19,1,1,1,0,0,0,0,0,0,0,0,0,0) # 전령을 저지했군. 이제 증원은 오지 않을 거다.
# Group 68 (0, 5, 0, 4, 18)
SubGroup(3)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(30,27864,1,58700,0,0,3000,1,0,0,0,0,0,0,0)
SubGroup(4)
Unknown56(27864,1,58700,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(482,2,18,3,30,49,49,7,0,0,0,0,0,0,0) # [0:CHARA_G], [g]목표 지점[/]에 도달! 증원 요청 저지 실패!
Unknown32(30,2,49,0,27864,1,58700,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown18(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(36,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(37,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(38,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,2,49,49,49,0,0,0,0,0,0,0,0,0,0) # [r]적[/]의 증원 출현!
SubGroup(2)
TalkDeploySlot(392,36,1,2,1,0,0,0,0,0,0,0,0,0,0) # 샤하드님의 뒤를 따라라! 야만족 녀석들을 유린해 주자!
TalkCharacter(393,19,1,3,1,0,0,0,0,0,0,0,0,0,0) # 이런, 적이 늘었군……!
# Group 69 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 70 (0, 5, 0, 3, 27)
SubGroup(2)
PauseMaybe(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkFromOwnStrings2(9,97,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown14(33,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(34,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(35,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(33,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(34,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(35,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,33,0,0,0,1,49,6,0,0,1,1,0,0,0)
Unknown55(0,34,0,0,0,1,49,6,0,0,1,1,0,0,0)
Unknown55(0,35,0,0,0,1,49,6,0,0,1,1,0,0,0)
Alert(626,2,33,49,49,9,0,0,6,0,0,0,0,0,0) # [r][0:PARTY][/] 비행 부대, [0:AREA][kp5] 진군 개시!
SubGroup(4)
Unknown43(33,19,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(34,19,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(35,19,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(99,4,19,1,33,49,49,0,0,6,0,0,0,0,0) # [0:AREA][kp2] 노리는 [0:CHARA_G] 일행을 격파하라!
SubGroup(1)
TalkFromOwnStrings2(8,71,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 71 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(33,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,33,49,0,0,1,1,0,0,0,0,0,0)
# Group 72 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(34,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,34,49,0,0,1,1,0,0,0,0,0,0)
# Group 73 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(35,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,35,49,0,0,1,1,0,0,0,0,0,0)
# Group 74 (0, 5, 0, 5, 9)
SubGroup(4)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(33,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(34,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(35,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,33,0,0,0,1,49,6,0,0,0,1,0,0,0)
Unknown55(0,34,0,0,0,1,49,6,0,0,0,1,0,0,0)
Unknown55(0,35,0,0,0,1,49,6,0,0,0,1,0,0,0)
MainMissionStart(442,1,19,2,33,49,49,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행 격파 성공!
SubGroup(0)
# Group 75 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 76 (0, 2, 0, 2, 3)
SubGroup(1)
Unknown25(6,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(345,2,49,49,49,0,0,0,0,0,0,0,0,0,0) # [b]아군 본거지[/], 함락 위기! 서둘러 방어하라!
# Group 77 (0, 2, 0, 2, 5)
SubGroup(1)
Unknown25(6,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(1522,2,49,49,49,0,0,0,0,0,0,0,0,0,0) # [b]아군 본거지[/], 함락 직전!
SubGroup(1)
TalkCharacter(394,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # 위험해! "포드라의 목걸이"를 지켜!
# Group 78 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 79 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown19(29,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,29,49,49,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하여 [g]보물 열쇠[/] 입수!
# Group 80 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 81 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 82 (0, 7, 2, 3, 3)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(1)
Unknown124(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 83 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 84 (0, 8, 0, 2, 7)
SubGroup(1)
Unknown26(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(320,3,49,49,49,0,0,0,0,0,0,0,0,0,0) # [b]아군 본거지[/], 함락!
SubGroup(1)
TalkCharacter(395,4,1,3,1,0,0,0,0,0,0,0,0,0,0) # "목걸이"가 함락됐다고!? 큰일이군, 팔미라군이 포드라에……!
SubGroup(1)
Alert(338,3,49,49,49,0,0,0,0,0,0,0,0,0,0) # 전투 패배!
TalkCharacter(348,143,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 샤하드 volume_up
적의 증원 부대까지 모조리 때려 부숴라! 그리하면 포드라로 가는 문이 열린다!
TalkCharacter(349,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
성가신 녀석들은 얼른 퇴장시켜 드리자고. ……실은 작전이 하나 있거든.
TalkCharacter(350,112,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 홀스트 volume_up
흐음, 그렇다면 그걸 기대하기로 하고 일단은 접근하는 적을 격파해야겠군.
MainMissionStart(1524,4,0,1,49,49,49,9,0,0,0,0,0,0,0) MAIN MISSION START: [b]아군 본거지[/] 주위의 [r][0:PARTY][/][kp2] 격파하라!
TalkCharacter(351,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
다들, 이 요새가 수비의 핵심이야. 함락만은 막아 줘!
Alert(328,2,49,49,49,0,0,0,0,0,0,0,0,0,0) [b]아군 본거지[/]의 함락에 주의하라!
ShowTutorial(95,0,0,0,0,0,0,0,0,0,0,0,0,0,0) 벼랑을 비롯해 지나갈 수 없는 일부 지형에는 비행 루트가 존재하는 경우가 있습니다. 비행 루트는 맵에서 [$ICON_FLYING_ROUTE]로 표시되며 페가수스 나이트 등의 비행 가능 병과기승 상태일 때만 지나갈 수 있습니다.비행 루트가 있는 곳에 다가가 [$ACT_DODGE] 버튼을 누르거나, 대시하면서 비행 루트에 진입하면 반대쪽 지점까지 자동으로 이동합니다.
TalkCharacter(352,20,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 라파엘 volume_up
팔미라의 근육에도, 나는 안 져!
MainMissionStart(1521,1,0,2,49,49,49,9,0,0,0,0,0,0,0) MAIN MISSION START: [b]아군 본거지[/] 주위의 [r][0:PARTY][/] 격파 성공!
TalkCharacter(353,112,1,1,1,3,0,0,0,0,0,0,0,0,0)
link 홀스트 volume_up
다들, 잘 싸워 줬다! ……맹주 대리, 작전 준비는 어때?
Alert(1501,2,49,49,49,9,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/], 가세를 위해 [r]요새[/] 개문!
TalkCharacter(356,112,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 홀스트 volume_up
이 일대의 도개교는 한쪽에서만 내릴 수 있다. 부근의 요새를 제압하고 난 뒤가 안전할 거다.
TalkCharacter(354,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
어디 보자…… 그렇다면 적이 많은 중앙을 피해서 남북의 요새를 제압하러 가 줘!
MainMissionStart(1502,4,1,1,49,49,49,0,0,0,0,0,0,0,0) MAIN MISSION START: 남북의 [r]요새[/]를 제압하라!
TalkCharacter(356,112,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 홀스트 volume_up
이 일대의 도개교는 한쪽에서만 내릴 수 있다. 부근의 요새를 제압하고 난 뒤가 안전할 거다.
TalkCharacter(355,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
미안하지만 홀스트씨는 중앙의 적을 막아 주겠어? 당신밖에 할 수 없는 일이야.
Alert(1519,0,8,49,49,7,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 유인을 위해 중앙으로 진군 개시!
TalkCharacter(360,112,1,2,1,3,0,0,0,0,0,0,0,0,0)
link 홀스트 volume_up
나왔군, "백전백승"의 나데르! 오늘은 반드시 결판을 내자!
TalkCharacter(361,52,1,4,1,1,0,0,0,0,0,0,0,0,0)
link 나데르 volume_up
"백전백승"이 아니라 "백전무패"의 나데르라니까! 어쩔 수 없군!
Alert(1526,0,8,10,49,7,0,0,0,0,0,0,0,0,0) [0:CHARA_G], [1:CHARA_G][kp4] 교전 개시!
TalkCharacter(362,22,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 리시테아 volume_up
제압 완료네요. 이제 다른 쪽도 해치우죠.
Alert(612,0,49,49,49,0,0,0,1,0,0,0,0,0,0) [0:AREA] 제압에 의해 도개교 개통!
Alert(612,0,49,49,49,0,0,0,4,0,0,0,0,0,0) [0:AREA] 제압에 의해 도개교 개통!
TalkFromOwnStrings(143,106,1,1,1,0,0,0,0,0,0,0,0,0,0) warning 그런데, 이제 와서 그 약정을 뒤집으려 하다니 대공 전하는 대체 무슨 생각이신 건지!
Alert(625,2,47,49,49,9,0,0,6,0,0,0,0,0,0) [r][0:PARTY][/], 계곡을 넘어 진군 개시!
TalkFromOwnStrings(143,120,1,1,1,0,0,0,0,0,0,0,0,0,0) warning
Alert(625,2,48,49,49,9,0,0,6,0,0,0,0,0,0) [r][0:PARTY][/], 계곡을 넘어 진군 개시!
TalkCharacter(359,33,1,1,1,3,0,0,0,0,0,0,0,0,0)
link 샤미아 volume_up
기억해 둬. 하늘을 나는 상대에게는 화살이 특히 유효해.
Alert(1506,1,49,49,49,7,9,0,0,0,0,0,0,0,0) [b][0:PARTY][/], 활 포대를 기동! [r][1:PARTY][/]에게 사격 개시!
TalkCharacter(357,21,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 이그나츠 volume_up
앗, 효과가 바로 나타난 모양이에요! 순조롭네요!
TalkCharacter(358,24,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 힐다 volume_up
우와, 제대로 먹힌 모양이네!
MainMissionStart(1507,1,1,2,49,49,49,0,0,0,0,0,0,0,0) MAIN MISSION START: 남북의 [r]요새[/] 제압 성공!
TalkCharacter(363,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
중앙에 있는 녀석들의 사기는 높지 않아. 남북으로 협공을 하면……!
TalkCharacter(364,52,1,4,1,1,0,0,0,0,0,0,0,0,0)
link 나데르 volume_up
어이쿠, 언제 이렇게 위험한 상황이 된 거지. 샤하드님, 형세가 불리하니 퇴각해야겠습니다!
Alert(1508,1,10,49,49,9,0,0,0,0,0,0,0,0,0) [0:CHARA_G], [r][0:PARTY][/]의 일부와 함께 퇴각!
Alert(1523,0,49,49,49,9,0,0,7,0,0,0,1,1,0) [0:PARTY] 퇴각! [r][0:AREA][/] 제압!
TalkCharacter(365,143,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 샤하드 volume_up
이봐, 나데르! 누구 마음대로 퇴각을…… 젠장, 남은 병사 전군 공격해라!
TalkCharacter(366,143,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 샤하드 volume_up
뭐!? 어째서 중앙의 병사가 멋대로 퇴각을…… 젠장, 남은 병사 전군 공격해라!
Alert(1525,2,49,49,49,9,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/], 진군을 위해 [r]요새[/] 개문!
TalkCharacter(367,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
자, 이걸로 꽤 싸우기 수월해졌군. 이제 적의 대장만 노리면 돼!
MainMissionStart(1509,4,2,1,49,49,49,9,0,0,0,0,0,0,0) MAIN MISSION START: [r]요새[/]를 제압하고 [r][0:PARTY][/][kp2] 완전히 포위하라!
TalkCharacter(368,25,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 레오니 volume_up
이렇게 쉽게 적의 일부가 퇴각하다니…… 역시 클로드의 작전은 다른걸!
MainMissionStart(616,1,2,2,49,49,49,9,0,0,0,0,0,0,0) MAIN MISSION START: [r][0:PARTY][/] 포위 성공!
TalkCharacter(369,112,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 홀스트 volume_up
포위 완료군. 훌륭한 솜씨였다, 맹주 대리.
TalkCharacter(370,143,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 샤하드 volume_up
후방이 제압당했다고? 감히 건방지게……! 이 몸이 친히 무찔러 주마!
Alert(574,2,9,49,49,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 요격을 위해 개문!
MainMissionStart(2,4,3,1,9,49,49,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
SetDeathText(143,73,371,0,0,0,0,0,0,0,0,0,0,0,0)
샤하드 volume_up
내가 바로 차기 팔미라의 대왕, 샤하드님이시다!
TalkCharacter(372,143,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 샤하드 volume_up
네 녀석의 낯짝, 어디서 봤다 했더니 못난 동생과 똑같이 생겼구나!
TalkCharacter(373,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
그래? 그럼, 네 동생을 위해서라도 여기서 질 수는 없겠는데!
TalkCharacter(374,143,1,4,0,1,0,0,0,0,0,0,0,0,0)
link 샤하드 volume_up
야만족 주제에, 제법이군!
TalkCharacter(375,143,1,3,0,1,0,0,0,0,0,0,0,0,0)
link 샤하드 volume_up
쳇, 이런 녀석들을 상대로 질 수는……!
TalkDeploySlot(376,31,1,3,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
홀스트님! 지원 부탁드립니다!
Alert(427,0,31,49,49,9,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/]의 습격을 받는 [0:CHARA_G] 일행 발견!
TalkCharacter(377,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 힐다 volume_up
우리 쪽 기사들이잖아! 도우러 가야 해……!
MainMissionStart(27,4,16,1,16,31,49,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 일행을 격파하고 [1:CHARA_G] 일행을 구원하라!
Alert(330,2,31,49,49,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 고전 중!
TalkDeploySlot(378,31,1,3,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
아직이다! 질 수 없지!
Alert(330,2,32,49,49,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 고전 중!
Alert(319,2,31,49,49,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 사망!
TalkDeploySlot(380,31,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
워, 원통하다……
Alert(319,2,32,49,49,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 사망!
Alert(934,1,31,49,49,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 구원!
TalkDeploySlot(379,31,1,3,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
살았다…… 지원 감사합니다!
Alert(934,1,31,49,49,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 구원!
MainMissionStart(448,1,16,2,31,49,49,7,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 일행 구원 성공!
TalkCharacter(381,24,1,5,1,0,0,0,0,0,0,0,0,0,0)
link 힐다 volume_up
늦지 않아서 다행이야~!
MainMissionStart(449,2,16,3,31,49,49,7,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 일행 구원 실패!
TalkCharacter(382,24,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 힐다 volume_up
한발 늦었다니…… 미안해, 원수는 갚을게……!
Alert(1512,0,10,49,49,7,0,0,0,0,0,0,0,0,0) [b][0:PARTY][/], [0:CHARA_G][kp4] 교전 개시!
SetDeathText(52,73,383,0,0,0,0,0,0,0,0,0,0,0,0)
나데르 volume_up
내가 지금 싸울 기분이 아니어서 말이지. 하지만…… 공격해 온다면 봐주지 않겠다!
TalkCharacter(384,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
실력을 확인하고 싶다면 몰라도…… 싸우지 않고 물리칠 수 있을 것 같은데.
MainMissionStart(2,4,17,1,10,49,49,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
TalkCharacter(387,52,1,4,0,1,0,0,0,0,0,0,0,0,0)
link 나데르 volume_up
이거 원, 제법 하는구만……!
TalkFromOwnStrings(52,87,1,1,1,0,0,0,0,0,0,0,0,0,0) warning 내 역할은 끝난 것 같구나.
Alert(1508,1,10,49,49,9,0,0,0,0,0,0,0,0,0) [0:CHARA_G], [r][0:PARTY][/]의 일부와 함께 퇴각!
MainMissionStart(816,1,17,2,10,49,49,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 격퇴 성공!
TalkCharacter(388,112,1,4,1,3,0,0,0,0,0,0,0,0,0)
link 홀스트 volume_up
어째서 진지하게 싸우지 않지? 거창한 이명이 아깝군, 나데르!
TalkCharacter(389,52,1,0,1,1,0,0,0,0,0,0,0,0,0)
link 나데르 volume_up
못 이길 것 같은 때엔 물러나니 "무패"인 거다. 마음이 내키면, 또 와 주마!
MainMissionStart(237,2,17,4,10,49,49,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G], 퇴각!
TalkCharacter(385,52,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 나데르 volume_up
꼬맹이, 무슨 용건이냐. 다치고 싶지 않으면 물러나라!
TalkCharacter(386,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
내 실력이 녹슬지 않았나 확인해 보고 싶어서…… 안 되겠으면 다른 방법을 쓰고!
TalkCharacter(390,143,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 샤하드 volume_up
병력을 아끼지 마라! 대기 중인 병사들도 남김없이 불러와라!
Alert(169,2,30,49,49,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 증원 요청을 위해 진군 개시!
MainMissionStart(1518,4,18,1,30,49,49,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하여 증원 요청을 저지하라!
MainMissionStart(438,1,18,2,30,49,49,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 격파 성공!
TalkCharacter(391,19,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 로렌츠 volume_up
전령을 저지했군. 이제 증원은 오지 않을 거다.
MainMissionStart(482,2,18,3,30,49,49,7,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G], 목표 지점에 도달! 증원 요청 저지 실패!
Alert(216,2,49,49,49,0,0,0,0,0,0,0,0,0,0) [r]적[/]의 증원 출현!
TalkDeploySlot(392,36,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
샤하드님의 뒤를 따라라! 야만족 녀석들을 유린해 주자!
TalkCharacter(393,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 로렌츠 volume_up
이런, 적이 늘었군……!
Alert(626,2,33,49,49,9,0,0,6,0,0,0,0,0,0) [r][0:PARTY][/] 비행 부대, [0:AREA][kp5] 진군 개시!
MainMissionStart(99,4,19,1,33,49,49,0,0,6,0,0,0,0,0) MAIN MISSION START: [0:AREA][kp2] 노리는 [0:CHARA_G] 일행을 격파하라!
MainMissionStart(442,1,19,2,33,49,49,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 일행 격파 성공!
Alert(345,2,49,49,49,0,0,0,0,0,0,0,0,0,0) [b]아군 본거지[/], 함락 위기! 서둘러 방어하라!
Alert(1522,2,49,49,49,0,0,0,0,0,0,0,0,0,0) [b]아군 본거지[/], 함락 직전!
TalkCharacter(394,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
위험해! "포드라의 목걸이"를 지켜!
Alert(549,1,29,49,49,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G][kp2] 격파하여 보물 열쇠 입수!
Alert(320,3,49,49,49,0,0,0,0,0,0,0,0,0,0) [b]아군 본거지[/], 함락!
TalkCharacter(395,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
"목걸이"가 함락됐다고!? 큰일이군, 팔미라군이 포드라에……!
Alert(338,3,49,49,49,0,0,0,0,0,0,0,0,0,0) 전투 패배!