Terminati i preparativi per la guerra, l'esercito imperiale si presenta al monastero del Garreg Mach. È tempo di mettere a sacco il cuore nevralgico della Chiesa Centrale.
Deployment table
Index | Notes | 0 | 1 | 2 | 3 | Name | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | [es]1_9_17_26_34_42_58_66_Shez | 80 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 38 | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
1 | [es]1_9_17_26_34_42_58_67_Edelgard | 255 | 0 | 0 | 1 | 20 | 1 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 65 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
2 | [es]1_9_17_26_34_42_58_66_Ferdinand | 255 | 0 | 0 | 2 | 40 | 2 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
3 | [es]1_9_17_26_34_42_58_66_Caspar | 255 | 0 | 0 | 3 | 50 | 3 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
4 | [es]1_9_17_26_34_42_58_66_Hubert | 255 | 0 | 0 | 4 | 35 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
5 | [es]1_9_17_26_34_42_58_67_Bernadetta | 255 | 0 | 0 | 5 | 55 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
6 | [es]1_9_17_26_34_42_58_67_Petra | 255 | 0 | 0 | 6 | 65 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
7 | [es]1_9_17_26_34_42_58_66_Linhardt | 255 | 0 | 0 | 7 | 45 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
8 | [es]1_9_17_26_34_42_58_66_Randolph | 255 | 0 | 0 | 8 | 365 | 7 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
9 | [es]1_9_17_26_34_42_58_67_Ladislava | 255 | 0 | 0 | 9 | 415 | 7 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
10 | [es]1_9_17_26_34_42_58_67_Rhea | 255 | 0 | 0 | 10 | 172 | 5 | 12 | 3 | 101 | 3 | 1 | 100 | 250 | 255 | 9 | 1999 | 3 | 42 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
11 | [es]1_9_17_26_34_42_58_66_Seteth | 255 | 0 | 0 | 11 | 140 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 3 | 39 | 42 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
12 | [es]1_9_17_26_34_42_58_67_Flayn | 255 | 0 | 0 | 12 | 145 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 2 | 1999 | 3 | 42 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
13 | [es]1_9_17_26_34_42_58_66_Cyril | 255 | 0 | 0 | 13 | 315 | 5 | 13 | 3 | 101 | 3 | 1 | 100 | 300 | 255 | 65535 | 1999 | 3 | 39 | 42 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
14 | [es]1_9_17_26_34_42_58_67_Constance | 255 | 0 | 0 | 14 | 200 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 1 | 1999 | 42 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
15 | [es]1_9_17_26_34_42_58_67_Hapi | 255 | 0 | 0 | 15 | 205 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 10 | 1999 | 42 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
16 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 16 | 600 | 5 | 13 | 3 | 101 | 3 | 1 | 9 | 300 | 255 | 65535 | 1999 | 50 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
17 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 17 | 600 | 5 | 13 | 3 | 101 | 3 | 1 | 9 | 300 | 255 | 65535 | 1999 | 50 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
18 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 0 | 18 | 675 | 5 | 13 | 3 | 101 | 3 | 1 | 23 | 300 | 255 | 65535 | 1999 | 50 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
19 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 0 | 19 | 675 | 5 | 13 | 3 | 101 | 3 | 1 | 23 | 300 | 255 | 65535 | 1999 | 50 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
20 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 20 | 620 | 5 | 13 | 3 | 101 | 3 | 1 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
21 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 21 | 620 | 5 | 13 | 3 | 101 | 3 | 1 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
22 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 0 | 22 | 695 | 5 | 13 | 3 | 101 | 3 | 1 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
23 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 23 | 600 | 5 | 13 | 3 | 101 | 3 | 1 | 2 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
24 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 0 | 24 | 680 | 5 | 13 | 3 | 101 | 3 | 1 | 2 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
25 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 0 | 25 | 695 | 5 | 13 | 3 | 101 | 3 | 1 | 2 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
26 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 0 | 26 | 680 | 5 | 13 | 3 | 101 | 5 | 0 | 4 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
27 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 27 | 630 | 5 | 13 | 3 | 101 | 5 | 0 | 5 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
28 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 28 | 650 | 5 | 13 | 3 | 101 | 3 | 0 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
29 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 29 | 600 | 5 | 13 | 3 | 101 | 3 | 0 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
30 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 0 | 30 | 680 | 5 | 13 | 3 | 101 | 3 | 0 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
31 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 31 | 605 | 5 | 13 | 3 | 101 | 3 | 1 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
32 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 32 | 600 | 5 | 13 | 3 | 101 | 3 | 0 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
33 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 33 | 600 | 5 | 13 | 3 | 101 | 3 | 0 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
34 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 34 | 600 | 5 | 13 | 3 | 101 | 5 | 0 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
35 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 35 | 630 | 5 | 13 | 3 | 101 | 3 | 0 | 5 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
36 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 36 | 600 | 5 | 13 | 3 | 101 | 3 | 0 | 2 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
37 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 0 | 37 | 680 | 5 | 13 | 3 | 101 | 3 | 0 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
38 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 38 | 600 | 7 | 5 | 0 | 101 | 5 | 0 | 2 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
39 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 39 | 600 | 5 | 5 | 0 | 101 | 5 | 0 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
40 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 40 | 650 | 5 | 13 | 3 | 101 | 5 | 0 | 3 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
41 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 0 | 41 | 675 | 5 | 13 | 3 | 101 | 5 | 0 | 3 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
42 | [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] | 255 | 0 | 0 | 42 | 1010 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
43 | [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] | 255 | 0 | 0 | 43 | 1005 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
44 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 44 | 650 | 5 | 13 | 3 | 101 | 3 | 1 | 4 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
45 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 0 | 45 | 680 | 5 | 13 | 3 | 101 | 3 | 1 | 3 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
46 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 0 | 46 | 675 | 5 | 13 | 3 | 101 | 3 | 1 | 4 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
47 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 47 | 630 | 5 | 13 | 3 | 101 | 3 | 1 | 3 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
48 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 0 | 48 | 675 | 5 | 13 | 3 | 101 | 3 | 1 | 2 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
49 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 49 | 630 | 5 | 13 | 3 | 101 | 3 | 1 | 2 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
50 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 50 | 600 | 5 | 13 | 3 | 101 | 3 | 1 | 5 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
51 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 0 | 51 | 680 | 5 | 13 | 3 | 101 | 3 | 1 | 5 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
52 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 0 | 52 | 675 | 5 | 13 | 3 | 101 | 3 | 0 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
53 | [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] | 255 | 0 | 0 | 53 | 1000 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
54 | [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] | 255 | 0 | 0 | 54 | 1005 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
55 | [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] | 255 | 0 | 0 | 55 | 1005 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
56 | [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] | 255 | 0 | 0 | 56 | 1005 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
57 | [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] | 255 | 0 | 0 | 57 | 1025 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
58 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 58 | 600 | 5 | 13 | 3 | 101 | 3 | 1 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
59 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 59 | 600 | 5 | 13 | 3 | 101 | 3 | 1 | 2 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
60 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 0 | 60 | 675 | 5 | 13 | 3 | 101 | 3 | 1 | 2 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
61 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 61 | 620 | 5 | 13 | 3 | 101 | 3 | 1 | 3 | 300 | 255 | 65535 | 1999 | 45 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
62 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 0 | 62 | 680 | 5 | 13 | 3 | 101 | 3 | 1 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
63 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 63 | 650 | 5 | 13 | 3 | 101 | 3 | 1 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
64 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 0 | 64 | 675 | 5 | 13 | 3 | 101 | 3 | 1 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
65 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 65 | 600 | 7 | 13 | 0 | 101 | 0 | 1 | 13 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
66 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 66 | 605 | 7 | 13 | 0 | 101 | 0 | 1 | 13 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
67 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 67 | 620 | 7 | 13 | 0 | 101 | 0 | 1 | 13 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
68 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 68 | 610 | 7 | 13 | 0 | 101 | 0 | 1 | 13 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
69 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 0 | 69 | 685 | 5 | 13 | 3 | 101 | 3 | 1 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
70 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 70 | 605 | 5 | 13 | 3 | 101 | 3 | 1 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
71 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 0 | 71 | 680 | 5 | 13 | 3 | 101 | 3 | 1 | 5 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
72 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 72 | 630 | 5 | 13 | 3 | 101 | 3 | 1 | 5 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
73 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 73 | 600 | 5 | 13 | 3 | 101 | 3 | 0 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
74 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 74 | 630 | 5 | 13 | 3 | 101 | 3 | 1 | 5 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
75 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 75 | 665 | 5 | 13 | 3 | 101 | 3 | 1 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
76 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 0 | 76 | 675 | 5 | 13 | 3 | 101 | 3 | 1 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
77 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 77 | 630 | 7 | 13 | 0 | 101 | 5 | 1 | 5 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
78 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 78 | 600 | 5 | 13 | 0 | 101 | 5 | 1 | 5 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
79 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 79 | 600 | 5 | 13 | 0 | 101 | 5 | 1 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
Table 1
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
29 | 0 | 0 | 0 | 29 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
30 | 0 | 0 | 0 | 30 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
31 | 0 | 0 | 0 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
32 | 0 | 0 | 0 | 32 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
33 | 0 | 0 | 0 | 33 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
34 | 0 | 0 | 0 | 34 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
35 | 0 | 0 | 0 | 35 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
36 | 0 | 0 | 0 | 36 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
37 | 0 | 0 | 0 | 37 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
38 | 0 | 0 | 0 | 38 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
39 | 0 | 0 | 0 | 39 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 2
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 1 | 0 | 2 | 0 | 0 | 100 | 0 | 175 | 108 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 3
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 15 | 0 | 0 | 0 | 0 | 65535 | 1 | 1000 | 1525 | 2 | 1525 | 3 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 1 | 0 | 1 | 65535 | 1 | 1000 | 1522 | 2 | 1522 | 5 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 2 | 0 | 2 | 65535 | 1 | 1000 | 1522 | 2 | 1522 | 5 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 3 | 0 | 3 | 65535 | 1 | 1000 | 1525 | 2 | 1525 | 3 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 4 | 0 | 4 | 65535 | 1 | 1000 | 1525 | 2 | 1522 | 5 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 5 | 0 | 5 | 65535 | 0 | 1000 | 1522 | 2 | 1522 | 3 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 6 | 0 | 6 | 65535 | 3 | 1000 | 1525 | 2 | 1525 | 3 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 7 | 0 | 7 | 65535 | 1 | 1000 | 1522 | 2 | 1522 | 2 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 8 | 0 | 8 | 65535 | 1 | 1000 | 1525 | 2 | 1525 | 2 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 9 | 0 | 9 | 65535 | 3 | 1000 | 1522 | 2 | 1522 | 2 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 10 | 0 | 10 | 65535 | 1 | 1000 | 1525 | 2 | 1525 | 4 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 11 | 0 | 11 | 65535 | 1 | 1000 | 1525 | 2 | 1525 | 4 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 12 | 0 | 12 | 65535 | 3 | 1000 | 1522 | 2 | 1522 | 4 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 13 | 0 | 13 | 65535 | 3 | 1000 | 1525 | 2 | 1525 | 3 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 14 | 0 | 14 | 65535 | 3 | 1000 | 1525 | 2 | 1525 | 3 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 4
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 61 | 0 | 0 | 0 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
29 | 0 | 0 | 0 | 29 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
30 | 0 | 0 | 0 | 30 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
31 | 0 | 0 | 0 | 31 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
32 | 0 | 0 | 0 | 32 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
33 | 0 | 0 | 0 | 33 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
34 | 0 | 0 | 0 | 34 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
35 | 0 | 0 | 0 | 35 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
36 | 0 | 0 | 0 | 36 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
37 | 0 | 0 | 0 | 37 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
38 | 0 | 0 | 0 | 38 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
39 | 0 | 0 | 0 | 39 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
40 | 0 | 0 | 0 | 40 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
41 | 0 | 0 | 0 | 41 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
42 | 0 | 0 | 0 | 42 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
43 | 0 | 0 | 0 | 43 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
44 | 0 | 0 | 0 | 44 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
45 | 0 | 0 | 0 | 45 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
46 | 0 | 0 | 0 | 46 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
47 | 0 | 0 | 0 | 47 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
48 | 0 | 0 | 0 | 48 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
49 | 0 | 0 | 0 | 49 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
50 | 0 | 0 | 0 | 50 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
51 | 0 | 0 | 0 | 51 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
52 | 0 | 0 | 0 | 52 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
53 | 0 | 0 | 0 | 53 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
54 | 0 | 0 | 0 | 54 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
55 | 0 | 0 | 0 | 55 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
56 | 0 | 0 | 0 | 56 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
57 | 0 | 0 | 0 | 57 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
58 | 0 | 0 | 0 | 58 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
59 | 0 | 0 | 0 | 59 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
60 | 0 | 0 | 0 | 60 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
# Group 0 (217, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 2 (0, 5, 1, 1, 13)
SubGroup(0)
SubGroup(2)
Unknown10(0,46,80,80,80,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,0,80,80,80,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown6(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
SetName(38,151,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 38 to [cs][es]2_10_18_27_35_43_59_68_soldato Impero[cm][es]6_14_22_31_39_47_63_66_soldati Impero[ce]
SetName(39,154,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 39 to [cs][es]2_10_18_27_35_43_59_66_soldato Chiesa[cm][es]6_14_22_31_39_47_63_68_soldati Chiesa[ce]
SetName(40,252,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 40 to [cs][es]2_10_18_27_35_43_59_66_piantone[cm][es]6_14_22_31_39_47_63_68_piantoni[ce]
SetName(41,652,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 41 to [cs][es]5_13_21_30_38_46_62_67_piantone[cm][es]8_16_24_33_41_49_65_69_piantoni[ce]
SubGroup(1)
Unknown91(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(2,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(2,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(3,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(3,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 9 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(67,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 2, 16, 2, 7)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(65,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(66,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(67,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(68,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown18(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(67,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 2, 2, 2, 9)
SubGroup(1)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi la truppa [eg4][0:CHARA_G]!
SubGroup(8)
Unknown23(65,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(65,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(66,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(66,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(67,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(68,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(68,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 2, 2, 4, 3)
SubGroup(3)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi la truppa [eg4][0:CHARA_G]!
GroupCheck4(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 12: True 0
Unknown19(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(66,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (0, 2, 2, 4, 3)
SubGroup(3)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi la truppa [eg4][0:CHARA_G]!
GroupCheck4(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 12: True 0
Unknown19(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(67,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(67,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 2, 2, 4, 3)
SubGroup(3)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi la truppa [eg4][0:CHARA_G]!
GroupCheck4(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 12: True 0
Unknown19(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(68,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(68,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 17 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown53(5,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(5,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 2, 2, 2, 5)
SubGroup(1)
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi tutti i membri della truppa [eg4][0:CHARA_G]!
SubGroup(4)
Unknown92(0,37500,0,0,0,65500,0,3,0,0,0,0,0,0,0)
Unknown92(4,34500,0,0,0,1464,1,3,0,0,0,0,0,0,0)
Unknown92(8,33500,0,0,0,62000,0,3,0,0,0,0,0,0,0)
Unknown92(20,36800,0,0,0,63800,0,3,0,0,0,0,0,0,0)
# Group 20 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 21 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(77,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(6,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetName(77,262,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 77 to [cs][es]2_10_18_27_35_43_59_66_consulente[cm][es]6_14_22_31_39_47_63_68_consulenti[ce]
Unknown14(77,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
# Group 23 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(77,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 24 (0, 2, 2, 3, 12)
SubGroup(2)
MainMissionStart(6,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi le unità [eg4][r][0:PARTY][/]!
Unknown19(77,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown77(0,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(2,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(3,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(4,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(5,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(6,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(7,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 25 (0, 2, 0, 5, 17)
SubGroup(4)
GroupCheck4(24,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 24: True 1
GroupCheck3(26,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 26: 0 1 0
Unknown19(77,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(13,180,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(77,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,77,80,80,3,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] si ritira!
SubGroup(8)
Unknown77(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(77,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(656,0,77,80,80,3,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha finito di radunare le truppe!
# Group 26 (0, 2, 0, 4, 14)
SubGroup(3)
GroupCheck4(24,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 24: True 1
GroupCheck3(25,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 25: 0 1 0
Unknown19(77,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown77(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(77,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,77,80,80,3,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] è in fuga!
PingOnMinimap(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(656,0,77,80,80,3,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha finito di radunare le truppe!
# Group 27 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 28 (0, 5, 0, 1, 9)
SubGroup(0)
SubGroup(3)
TalkDeploySlot(396,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Non gettate via le vostre vite, amici miei!
Tenete la posizione, ma siate prudenti!
TalkCharacter(397,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Vogliono arroccarsi nel monastero, eh?
Stanno solo cercando di prendere tempo.
Dobbiamo sfondare subito le loro linee.
TalkCharacter(398,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# E sia, tenteremo una prova di forza.
Il Garreg Mach deve cadere!
SubGroup(4)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,44000,0,24964,1,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,54800,0,35200,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (26, 2, 4, 1, 0)
SubGroup(0)
# Group 30 (0, 5, 0, 2, 15)
SubGroup(1)
GroupCheck3(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 28: 1 0 0
SubGroup(11)
Unknown44(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1615,4,0,1,80,80,80,0,0,0,0,0,0,0,0)
# Conquista tutti i [r]forti[/] dentro le [g]mura del monastero[/]!
SubGroup(2)
TalkCharacter(399,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Cominceremo con il piano inferiore,
[cdb]per poi farci strada di sopra e lungo le mura.
Dividetevi in gruppi e snidateli dai forti!
TalkCharacter(400,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Il nemico è disperato, ormai. Invieranno
[cdb]rinforzi a riconquistare ogni forte caduto
[cdb]in mano nostra. Dobbiamo stare in guardia.
# Group 31 (0, 5, 0, 4, 2)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 65: 1 0 0
GroupCheck3(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 76: 1 0 0
SubGroup(1)
TalkCharacter(421,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
# In guerra, chiunque scelga di schierarsi con
[cdb]il nemico deve morire. Senza eccezioni.
# Group 32 (0, 5, 2, 7, 3)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 65: True 0
GroupCheck4(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 66: True 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 76: True 0
GroupCheck4(77,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 77: True 0
SubGroup(2)
Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 5, 0, 2, 9)
SubGroup(1)
GroupCheck3(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 32: 1 0 0
SubGroup(2)
TalkDeploySlot(422,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Il fianco destro ha sfondato le linee nemiche!
TalkDeploySlot(423,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Anche il sinistro è riuscito a sfondare,
Vostra Maestà !
SubGroup(3)
Unknown100(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1601,0,8,9,80,3,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] e [eg2][1:CHARA_G] hanno difeso il passaggio verso le [g]mura[/] [g]centrali[/] [g]del[/] [g]monastero[/]!
SubGroup(1)
TalkCharacter(424,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Avete svolto entrambi un eccellente lavoro,
[cdb]ma resta ancora molto da fare.
# Group 34 (0, 2, 0, 3, 2)
SubGroup(2)
Unknown29(0,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(0,6,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(401,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Avanti! La situazione volge in nostro favore!
# Group 35 (0, 2, 0, 3, 3)
SubGroup(2)
Unknown27(0,9,2,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 55: 0 1 0
SubGroup(2)
TalkCharacter(402,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Presto avremo il controllo delle mura!
TalkDeploySlot(403,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Ci stanno schiacciando... Resistete, gente!
Dobbiamo tenere la posizione a ogni costo!
# Group 36 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck3(87,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 87: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(40,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 37 (0, 5, 0, 4, 5)
SubGroup(3)
GroupCheck3(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 36: 1 0 0
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(41,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 41: 0 1 0
SubGroup(1)
Unknown60(4,0,0,80,80,3,0,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown100(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,80,80,80,0,0,0,3,0,0,0,0,0,0)
# Hai conquistato [eg2][0:AREA]! Le porte del forte si sono aperte!
# Group 38 (0, 5, 0, 4, 2)
SubGroup(3)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 41: 1 0 0
GroupCheck3(37,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 37: 0 1 0
SubGroup(1)
Unknown60(4,0,0,80,80,3,0,1,1,0,0,0,0,0,0)
# Group 39 (0, 5, 0, 4, 2)
SubGroup(3)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(87,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 87: 1 0 0
GroupCheck3(36,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 36: 0 1 0
SubGroup(1)
Unknown60(4,0,0,80,80,3,0,1,1,0,0,0,0,0,0)
# Group 40 (0, 2, 2, 4, 2)
SubGroup(3)
GroupCheck3(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 36: 1 0 0
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(41,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 41: 0 1 0
SubGroup(1)
SetName(40,303,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 40 to [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce]
# Group 41 (0, 5, 0, 4, 3)
SubGroup(3)
GroupCheck3(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 36: 1 0 0
Unknown19(40,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(37,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 37: 0 1 0
SubGroup(2)
Unknown100(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,40,80,80,0,0,0,3,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha perso! Le porte del forte sono aperte!
# Group 42 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(87,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 87: 0 1 0
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 43 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck3(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 42: 1 0 0
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,80,80,4,0,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,80,80,80,0,0,0,4,0,0,0,0,0,0)
# Hai conquistato [eg2][0:AREA]! Le porte del forte si sono aperte!
# Group 44 (0, 5, 0, 4, 2)
SubGroup(3)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(87,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 87: 1 0 0
GroupCheck3(42,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 42: 0 1 0
SubGroup(1)
Unknown60(4,0,0,80,80,4,0,1,1,0,0,0,0,0,0)
# Group 45 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 46 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck3(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 45: 1 0 0
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,80,80,7,0,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown100(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,80,80,80,0,0,0,7,0,0,0,0,0,0)
# Hai conquistato [eg2][0:AREA]! Le porte del forte si sono aperte!
# Group 47 (0, 2, 2, 4, 2)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(41,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 48 (0, 5, 0, 4, 5)
SubGroup(3)
GroupCheck3(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 47: 1 0 0
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(51,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 51: 0 1 0
SubGroup(1)
Unknown60(4,0,0,80,80,8,0,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown100(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,80,80,80,0,0,0,8,0,0,0,0,0,0)
# Hai conquistato [eg2][0:AREA]! Le porte del forte si sono aperte!
# Group 49 (0, 5, 0, 4, 2)
SubGroup(3)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 51: 1 0 0
GroupCheck3(48,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 48: 0 1 0
SubGroup(1)
Unknown60(4,0,0,80,80,8,0,1,1,0,0,0,0,0,0)
# Group 50 (0, 2, 2, 4, 2)
SubGroup(3)
GroupCheck3(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 47: 1 0 0
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(51,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 51: 0 1 0
SubGroup(1)
SetName(41,703,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 41 to [cs][es]5_13_21_30_38_46_62_67_soldata[cm][es]8_16_24_33_41_49_65_69_soldate[ce]
# Group 51 (0, 5, 0, 4, 3)
SubGroup(3)
GroupCheck3(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 47: 1 0 0
Unknown19(41,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(48,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 48: 0 1 0
SubGroup(2)
Unknown100(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,41,80,80,0,0,0,8,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha perso! Le porte del forte sono aperte!
# Group 52 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,80,80,0,0,1,1,0,0,0,0,0,0)
# Group 53 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,80,80,11,0,1,1,0,0,0,0,0,0)
# Group 54 (0, 5, 0, 3, 5)
SubGroup(2)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(91,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 91: 1 0 0
SubGroup(1)
Unknown60(4,0,0,80,80,2,0,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown100(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,80,80,80,0,0,0,2,0,0,0,0,0,0)
# Hai conquistato [eg2][0:AREA]! Le porte del forte si sono aperte!
# Group 55 (0, 5, 0, 13, 15)
SubGroup(12)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(91,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 91: 1 0 0
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1616,1,0,2,80,80,80,0,0,0,0,0,0,0,0)
# Hai conquistato tutti i [r]forti[/] dentro le [g]mura del monastero[/]!
SubGroup(2)
TalkCharacter(405,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Molto bene, la zona è circondata.
Non resta che farci strada verso
[cdb]il monastero combattendo.
TalkDeploySlot(406,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Non possiamo ritirarci oltre.
# Group 56 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 57 (0, 2, 2, 5, 3)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(81,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(81,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(105,73,407,3,0,0,0,0,0,0,0,0,0,0,0)
# Chi avrebbe mai detto che mi sarei trovata
[cdb]a difendere la Chiesa dai miei compatrioti...
O Dea, mi stai forse mettendo alla prova?
CloseUp(14,0,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 58 (0, 5, 0, 2, 3)
SubGroup(1)
GroupCheck3(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 57: 1 0 0
SubGroup(2)
Unknown43(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,1,1,14,80,80,0,0,0,0,0,0,0,0)
# Sconfiggi [eg2][0:CHARA_G]!
# Group 59 (0, 5, 0, 4, 5)
SubGroup(3)
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi [eg2][0:CHARA_G]!
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(63,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 63: 0 1 0
SubGroup(2)
TalkCharacter(408,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Constance! Come hai potuto, proprio tu,
[cdb]schierarti dalla parte della Chiesa?
TalkDeploySlot(409,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Sfortunatamente, ero nei paraggi quando
[cdb]la Chiesa ha avuto un disperato bisogno
[cdb]di paladini. Vi chiedo perdono, Vostra Maestà .
SubGroup(1)
Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 60 (0, 5, 0, 4, 8)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi [eg2][0:CHARA_G]!
GroupCheck3(63,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 63: 0 1 0
SubGroup(2)
Unknown6(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(14,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(19,4,1,7,14,80,80,0,0,0,0,0,0,0,0)
# Group 61 (0, 2, 0, 5, 2)
SubGroup(2)
Unknown18(14,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(410,14,1,3,0,0,0,0,0,0,0,0,0,0,0)
# La mia breve e inutile vita volge al termine...
# Group 62 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 63 (0, 2, 2, 3, 5)
SubGroup(2)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(60,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 60: 0 1 0
SubGroup(2)
SetDeathText(102,96,413,3,0,0,0,0,0,0,0,0,0,0,0)
# È giusto, in fondo... Ho già perso tutto,
[cdb]non restava che la mia vita...
SetDeathText(105,96,413,3,0,0,0,0,0,0,0,0,0,0,0)
# È giusto, in fondo... Ho già perso tutto,
[cdb]non restava che la mia vita...
SubGroup(1)
Unknown112(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 64 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck3(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 63: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi [eg2][0:CHARA_G]!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi [eg2][0:CHARA_G]!
SubGroup(1)
Unknown99(2,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 65 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 63: 1 0 0
SubGroup(1)
Unknown149(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,14,80,80,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha trovato la morte!
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,1,2,14,80,80,0,0,0,0,0,0,0,0)
# Hai sconfitto [eg2][0:CHARA_G]!
# Group 66 (0, 5, 0, 3, 14)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,14,80,0,0,1,1,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(411,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# È questo che desideri? Morire nell'ignominia?
Non deve finire così, Constance! Torna nel
[cdb]grembo dell'Impero! Combatti con noi!
TalkDeploySlot(412,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Come desiderate, Vostra Maestà .
Per quanto inutile, la mia vita non merita
[cdb]di finire in modo tanto indegno...
SubGroup(1)
Unknown22(14,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,7,2,14,80,80,0,0,0,0,0,0,0,0)
# Hai reclutato [eg2][0:CHARA_G]!
SubGroup(1)
Unknown18(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 67 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 68 (0, 2, 2, 5, 3)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(81,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(81,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(15,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(103,73,414,3,0,0,0,0,0,0,0,0,0,0,0)
# Perché mi hanno trascinata in questo guaio?
Non è giusto...
CloseUp(15,0,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 69 (0, 5, 0, 2, 3)
SubGroup(1)
GroupCheck3(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 68: 1 0 0
SubGroup(2)
Unknown43(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,2,1,15,80,80,0,0,0,0,0,0,0,0)
# Sconfiggi [eg2][0:CHARA_G]!
# Group 70 (0, 5, 0, 4, 5)
SubGroup(3)
MainMissionStart(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(74,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 74: 0 1 0
SubGroup(2)
TalkCharacter(415,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Se non desideri combattere, arrenditi e non
[cdb]ti verrà fatto alcun male. Hai la mia parola.
TalkDeploySlot(416,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Molto gentile, ma qui ho trovato una casa.
Il minimo che possa fare è combattere per
[cdb]difenderla.
SubGroup(1)
Unknown99(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 71 (0, 5, 0, 4, 8)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
GroupCheck3(74,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 74: 0 1 0
SubGroup(2)
Unknown6(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(15,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(19,4,2,8,15,80,80,0,0,0,0,0,0,0,0)
# Group 72 (0, 2, 0, 5, 2)
SubGroup(2)
Unknown18(15,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(417,15,1,3,0,0,0,0,0,0,0,0,0,0,0)
# Sono a un passo dalla sconfitta. È terribile...
# Group 73 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 74 (0, 2, 2, 3, 4)
SubGroup(2)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(71,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 71: 0 1 0
SubGroup(1)
SetDeathText(103,96,420,3,0,0,0,0,0,0,0,0,0,0,0)
# Grande, ora dovrò morire come un cavaliere...
SubGroup(1)
Unknown112(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 75 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck3(74,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 74: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
MainMissionStart(3,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
SubGroup(1)
Unknown99(3,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 76 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(74,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 74: 1 0 0
SubGroup(1)
Unknown149(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,15,80,80,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha trovato la morte!
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,2,2,15,80,80,0,0,0,0,0,0,0,0)
# Hai sconfitto [eg2][0:CHARA_G]!
# Group 77 (0, 5, 0, 3, 14)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,15,80,0,0,1,1,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(418,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Percepisco l'oscurità del tuo potere.
Se nutri del risentimento nei loro
[cdb]confronti, aiutaci a sconfiggerli!
TalkDeploySlot(419,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Con "loro" intendi... Beh, non è che desideri
[cdb]vendetta o niente di simile, ma d'accordo,
[cdb]ci sto.
SubGroup(1)
Unknown22(15,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,8,2,15,80,80,0,0,0,0,0,0,0,0)
# Hai reclutato [eg2][0:CHARA_G]!
SubGroup(1)
Unknown18(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 78 (14, 2, 4, 1, 0)
SubGroup(0)
# Group 79 (0, 5, 0, 4, 21)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(81,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(81,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(425,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Non resterò qui a guardare mentre il Garreg
Mach viene violato in questo modo!
SubGroup(1)
Unknown125(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown70(12,2,0,0,80,3,6,40,0,1,0,0,0,0,0)
Unknown72(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown72(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1602,2,12,80,80,0,0,0,0,0,0,0,0,0,0)
# I [r]soldati della Chiesa[/] guidati [eg5][0:CHARA_G] hanno lanciato [r]Fulmini riflessi[/]!
SubGroup(2)
Unknown43(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1622,4,3,1,12,80,80,0,0,0,0,0,0,0,0)
# Sconfiggi [eg2][0:CHARA_G] per fermare l'attacco con [r]Fulmini riflessi[/]!
SubGroup(1)
TalkDeploySlot(426,38,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Il nemico ci sta bersagliando con dei potenti
[cdb]sortilegi! Non potremo resistere a lungo!
If254(1,213,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(427,7,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Stanno cercando di riprendere il controllo
[cdb]dei forti che gli abbiamo strappato.
E ci riusciranno, se non reagiamo in fretta.
If254(1,213,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(428,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Il nemico tenta di riprendere i nostri forti!
# Group 80 (0, 2, 2, 4, 3)
SubGroup(3)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 79: True 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 92: 0 1 0
SubGroup(2)
Unknown70(12,2,0,0,80,3,6,40,0,1,0,0,0,0,0)
Unknown72(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 81 (0, 2, 2, 4, 3)
SubGroup(3)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 79: True 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 92: 0 1 0
SubGroup(2)
Unknown70(12,2,0,0,80,3,6,40,0,1,0,0,0,0,0)
Unknown72(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 82 (0, 2, 2, 4, 3)
SubGroup(3)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 79: True 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 92: 0 1 0
SubGroup(2)
Unknown70(12,2,0,0,80,3,6,40,0,1,0,0,0,0,0)
Unknown72(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 83 (0, 5, 0, 3, 15)
SubGroup(2)
GroupCheck3(86,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 86: 0 1 0
GroupCheck3(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 79: 1 0 0
SubGroup(3)
Unknown134(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown66(1004,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1008,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown83(6034,781,4310,6003,780,4367,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(5984,783,4397,5935,782,4439,190,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(2)
TalkCharacter(429,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Alcune sezioni delle mura del monastero
[cdb]sembrerebbero indebolite. Un'unità corazzata
[cdb]potrebbe farvi breccia creando un altro accesso.
Unknown88(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
# Group 84 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(3,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown83(5934,783,4440,5885,782,4482,280,0,1,0,0,0,0,0,0)
# Focus on coords?
# Group 85 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck4(83,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 83: True 0
GroupCheck4(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 84: True 0
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
# Group 86 (0, 5, 0, 2, 12)
SubGroup(1)
Unknown36(1005,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(6010,779,4456,5954,784,4488,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(6010,779,4456,5954,784,4488,0,0,1,0,0,0,0,0,0)
# Focus on coords?
SubGroup(3)
Unknown88(3000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown51(57500,0,46000,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(600,1,80,80,80,0,0,0,0,0,0,0,0,0,0)
# La distruzione del [g]muro[/] ha aperto un nuovo [g]passaggio[/]!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(1)
TalkCharacter(430,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Bene, ora abbiamo un altro accesso.
Raggiungere le posizioni nemiche
[cdb]sarà più semplice.
# Group 87 (0, 5, 0, 5, 12)
SubGroup(2)
GroupCheck3(86,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 86: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(36,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 36: 0 1 0
GroupCheck3(42,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 42: 0 1 0
SubGroup(1)
TalkDeploySlot(431,39,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Hanno sfondato le mura? No! Dobbiamo
[cdb]inviare immediatamente dei rinforzi!
SubGroup(1)
SetName(40,303,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 40 to [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce]
If254(2,36,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,42,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(579,0,39,80,80,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha aperto le porte per inviare truppe!
# Group 88 (0, 5, 2, 2, 3)
SubGroup(1)
Unknown17(80,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(27,73,432,2,0,0,0,0,0,0,0,0,0,0,0)
# Non starò qui a sentire ragioni: non esistono
[cdb]giustificazioni per la guerra!
CloseUp(12,0,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 89 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(29,0,27,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(29,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(433,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Professoressa Manuela? Come potete prendere
[cdb]parte a questo orrore? Voi insegnavate qui!
TalkCharacter(434,29,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Credimi, è stata una scelta dolorosa. Ma ora
[cdb]che ho deciso, non posso tirarmi indietro.
# Group 90 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(435,12,1,2,0,0,0,0,0,0,0,0,0,0,0)
# Farò tutto quanto è in mio potere per fermare
[cdb]questo scempio!
# Group 91 (0, 5, 0, 3, 16)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,3,2,12,80,80,0,0,0,0,0,0,0,0)
# Hai sconfitto [eg2][0:CHARA_G]!
SubGroup(2)
TalkDeploySlot(436,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Ritirati finché puoi, Flayn! Ti prego!
TalkDeploySlot(437,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
# E sia. Sii prudente... fratello mio!
SubGroup(1)
Unknown18(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,12,80,80,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] si ritira!
Alert(530,1,12,80,80,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha perso! Magia [r]Fulmini riflessi[/] interrotta!
If254(1,215,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(438,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Uff... Credevo che quella pioggia di magie
[cdb]non sarebbe mai cessata!
SubGroup(1)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 92 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown71(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown75(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 93 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 94 (0, 5, 0, 2, 28)
SubGroup(1)
GroupCheck3(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 55: 1 0 0
SubGroup(1)
TalkDeploySlot(439,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Voi soldati dell'Impero rimpiangerete il giorno
[cdb]in cui avete marciato sul Garreg Mach!
SubGroup(6)
Unknown14(59,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(60,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(61,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(62,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(63,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(64,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(59,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(60,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(61,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(63,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(64,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,2,80,80,80,0,0,0,0,0,0,0,0,0,0)
# Sono apparsi dei rinforzi [r]nemici[/]!
SubGroup(1)
Unknown96(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(574,0,11,80,80,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha aperto le porte per intervenire!
SubGroup(2)
Unknown43(11,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,4,1,11,80,80,0,0,0,0,0,0,0,0)
# Sconfiggi [eg2][0:CHARA_G]!
# Group 95 (0, 5, 2, 2, 3)
SubGroup(1)
Unknown17(80,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(26,73,440,2,0,0,0,0,0,0,0,0,0,0,0)
# Non voglio sentire altre scuse. Basta, adesso!
Queste malefatte non resteranno impunite!
CloseUp(11,0,1,290,0,1,0,0,0,0,0,0,0,0,0)
# Group 96 (0, 2, 0, 4, 3)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(29,0,26,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(29,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(441,11,1,2,0,0,0,0,0,0,0,0,0,0,0)
# Sapevo del tuo ritorno all'Impero, Manuela.
Ma stento ugualmente a credere che tu abbia
[cdb]scelto di prendere parte a questa follia.
TalkCharacter(442,29,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Non ti annoierò con scuse da due soldi, Seteth.
È il cammino che ho scelto, tutto qui.
# Group 97 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkFromOwnStrings2(11,28,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 98 (0, 5, 0, 3, 14)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,4,2,11,80,80,0,0,0,0,0,0,0,0)
# Hai sconfitto [eg2][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(444,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Perdonatemi, lady Rhea... Non ho più la forza
[cdb]di combattere. Lascio tutto nelle vostre mani.
SubGroup(1)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,11,80,80,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] si ritira!
SubGroup(3)
Unknown96(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,11,80,80,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha perso! Le porte del forte sono aperte!
# Group 99 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 100 (0, 5, 0, 2, 34)
SubGroup(1)
GroupCheck3(98,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 98: 1 0 0
SubGroup(2)
TalkDeploySlot(445,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Non temere, Seteth. E neanche tu, Flayn.
Siete riusciti a trattenerli a sufficienza.
TalkDeploySlot(4554,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
# E ora, avanti, tutti insieme! Proteggete
[cdb]il Garreg Mach da questi spregevoli ribelli!
SubGroup(3)
Unknown35(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown38(39,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(40,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(1621,2,10,80,80,0,0,0,0,0,0,0,0,0,0)
# L'[r]arcivescova[/] [0:CHARA_G] è giunta con i rinforzi per difendere il [g]Garreg Mach[/]!
SubGroup(1)
TalkCharacter(446,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Infine, lady Rhea si è decisa a scendere
[cdb]in campo... Siate risoluti, soldati!
Solo eliminandola otterremo la vittoria!
SubGroup(2)
Unknown10(0,1,10,80,80,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 101 (0, 5, 0, 2, 16)
SubGroup(1)
GroupCheck3(100,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 100: 1 0 0
SubGroup(1)
Unknown6(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(13,10964,1,14464,1,0,0,0,0,1,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,131,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(204,2,13,80,80,0,0,0,0,0,0,0,0,0,0)
# Riappare [eg2][0:CHARA_G]!
TalkDeploySlot(448,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Combatterò al fianco di lady Rhea
[cdb]fino alla fine!
If254(4,131,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,13,80,80,0,0,0,0,0,0,0,0,0,0)
# Appare [eg2][0:CHARA_G]!
SetDeathText(34,73,447,2,0,0,0,0,0,0,0,0,0,0,0)
# I nemici di lady Rhea sono anche miei nemici.
CloseUp(13,0,1,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(2)
Unknown43(13,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,5,1,13,80,80,0,0,0,0,0,0,0,0)
# Sconfiggi [eg2][0:CHARA_G]!
# Group 102 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(449,13,1,2,0,0,0,0,0,0,0,0,0,0,0)
# Devo proteggerla...
# Group 103 (0, 5, 0, 3, 19)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,5,2,13,80,80,0,0,0,0,0,0,0,0)
# Hai sconfitto [eg2][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(450,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Mi spiace, lady Rhea, mi mancano le forze...
SubGroup(3)
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,13,80,80,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] si ritira!
SubGroup(1)
TalkDeploySlot(451,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
# I tuoi sforzi non saranno vani, Cyril.
SubGroup(7)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(550,0,13,80,80,0,0,0,9,0,0,0,0,0,0)
# L'accesso [eg3][0:AREA] è aperto!
# Group 104 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 105 (0, 5, 0, 2, 9)
SubGroup(1)
GroupCheck3(103,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 103: 1 0 0
SubGroup(1)
Unknown80(46,0,0,0,0,0,10,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(36,73,452,2,0,0,0,0,0,0,0,0,0,0,0)
# Spedirò questi peccatori a incontrare la Dea!
CloseUp(10,0,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown43(10,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1626,4,6,1,10,80,80,0,0,0,0,0,0,0,0)
# Sconfiggi l'[r]arcivescova[/] [0:CHARA_G] e conquista il [g]Garreg Mach[/]!
# Group 106 (0, 2, 0, 8, 4)
SubGroup(3)
PauseMaybe(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,36,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,36,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(110,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(111,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(453,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
# E dimmi, quale sarebbe il tuo tornaconto
[cdb]in questa faccenda?
GenderedMcTalk(0,454,455,1,0,1,0,0,0,0,0,0,0,0,0)
# Non è complicato. Sono un mercenario,
[cdb]e l'Impero paga profumatamente.
# Group 107 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(2,0,36,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(2,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(456,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Parla! Perché tradisci gli insegnamenti
[cdb]della Dea mettendo a rischio la fragile
[cdb]pace del Fódlan?
TalkCharacter(457,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Non ho idea di cosa andate blaterando,
[cdb]quindi sarò breve: fatevi da parte,
[cdb]o assaggerete la mia collera!
# Group 108 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(80,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(106,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 106: 0 1 0
GroupCheck3(107,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 107: 0 1 0
SubGroup(1)
TalkDeploySlot(458,10,1,2,0,0,0,0,0,0,0,0,0,0,0)
# E così, hai scelto di abbassarti a supportare
[cdb]i ribelli? Preparati a esalare il tuo ultimo
[cdb]respiro.
# Group 109 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,66,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(459,10,1,2,0,0,0,0,0,0,0,0,0,0,0)
# Non ti consentirò di profanare il Garreg Mach
[cdb]un istante di più!
# Group 110 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,33,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(460,10,1,2,0,0,0,0,0,0,0,0,0,0,0)
# Queste terre mi sono care, e non ho intenzione
[cdb]di lasciarle cadere nelle tue mani!
# Group 111 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 112 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 113 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 114 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 115 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 116 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 117 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 118 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 119 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 120 (0, 5, 0, 2, 35)
SubGroup(1)
Unknown29(0,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,16,0,0,0,1,80,5,0,0,1,1,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,17,0,0,0,1,80,5,0,0,1,1,0,0,0)
Alert(953,2,16,80,80,0,0,0,0,0,0,0,0,0,0)
# La truppa [eg4][0:CHARA_G] appare e avanza per riconquistare un [b]forte[/]!
SubGroup(4)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(17,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(461,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Dobbiamo bloccare i rinforzi nemici!
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,214,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(462,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Sono i Cavalieri di Seiros. Sapevo che non
[cdb]sarebbe stato affatto semplice!
SubGroup(5)
Unknown43(16,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,16,0,0,0,1,80,5,0,0,1,1,0,0,0)
Unknown55(0,17,0,0,0,1,80,5,0,0,1,1,0,0,0)
MainMissionStart(1630,4,16,1,16,80,80,0,0,0,0,0,0,0,0)
# Sconfiggi la truppa [eg4][0:CHARA_G] per impedire che riconquisti un [b]forte[/]!
SubGroup(1)
Unknown6(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(6659,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
# È giunta l'ora di mostrare
[cdb]a tutti di cosa sei capace.
SubGroup(1)
ShowTutorial(275,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Se il personaggio principale è schierato in
[cdb]battaglia, puoi premere [$PAD_RU] dallo schermo
[g]Ordini[/] per usare [g]Distorsione delle ombre[/]. Distorsione delle ombre permette di selezionare
[cdb]un [g]forte alleato disponibile[/] sulla minimappa e
[g]teletrasportarsi sul posto istantaneamente[/].
Puoi usare questo potere solo [g]un numero
[cdb]limitato di volte per ciascuna battaglia[/].
SubGroup(1)
Unknown91(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 121 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,16,80,0,0,1,1,0,0,0,0,0,0)
# Group 122 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,17,80,0,0,1,1,0,0,0,0,0,0)
# Group 123 (0, 5, 0, 4, 8)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,16,2,16,80,80,0,0,0,0,0,0,0,0)
# Hai sconfitto la truppa [eg4][0:CHARA_G]!
If254(1,172,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(463,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Sembra che ce la siamo cavata, per ora.
If254(1,214,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(464,8,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Ehi, sono riuscito a farmi valere! Molto bene!
# Group 124 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 125 (0, 5, 0, 6, 26)
SubGroup(3)
Unknown29(0,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(126,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 126: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,18,0,0,0,1,80,3,0,0,1,1,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,19,0,0,0,1,80,0,0,0,1,1,0,0,0)
Alert(953,2,18,80,80,0,0,0,0,0,0,0,0,0,0)
# La truppa [eg4][0:CHARA_G] appare e avanza per riconquistare un [b]forte[/]!
SubGroup(6)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(18,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,19,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(465,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Truppe fresche in arrivo...
Niente paura, ci pensiamo noi.
SubGroup(3)
Unknown43(18,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1630,4,17,1,18,80,80,0,0,0,0,0,0,0,0)
# Sconfiggi la truppa [eg4][0:CHARA_G] per impedire che riconquisti un [b]forte[/]!
SubGroup(1)
Unknown6(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,217,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(466,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Un attacco da cielo? Loro hanno vantaggio,
[cdb]ma noi possiamo ancora ribaltare situazione!
# Group 126 (0, 5, 0, 5, 26)
SubGroup(4)
Unknown29(0,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(125,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 125: 0 1 0
SubGroup(2)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,18,0,0,0,1,80,3,0,0,1,1,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,19,0,0,0,1,80,0,0,0,1,1,0,0,0)
Alert(1631,2,18,80,80,0,0,0,0,0,0,0,0,0,0)
# La truppa [eg4][0:CHARA_G] appare e avanza in difesa dei [r]forti[/]!
SubGroup(6)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(18,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,19,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(465,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Truppe fresche in arrivo...
Niente paura, ci pensiamo noi.
SubGroup(3)
Unknown43(18,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4,4,17,1,18,80,80,0,0,0,0,0,0,0,0)
# Sconfiggi la truppa [eg4][0:CHARA_G]!
SubGroup(1)
Unknown6(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,217,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(466,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Un attacco da cielo? Loro hanno vantaggio,
[cdb]ma noi possiamo ancora ribaltare situazione!
# Group 127 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,18,80,0,0,1,1,0,0,0,0,0,0)
# Group 128 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(19,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,19,80,0,0,1,1,0,0,0,0,0,0)
# Group 129 (0, 5, 0, 4, 8)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,17,2,18,80,80,0,0,0,0,0,0,0,0)
# Hai sconfitto la truppa [eg4][0:CHARA_G]!
If254(1,173,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(467,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Grazie del salvataggio. Saprò sdebitarmi.
If254(1,217,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(468,11,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Non è problema. Siamo tutti molto preparati
[cdb]per questo.
# Group 130 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 131 (0, 5, 0, 8, 26)
SubGroup(4)
Unknown29(0,4,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 55: 0 1 0
Unknown27(0,8,1,1,1,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(16,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(17,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(58,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(58,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,13,80,80,0,4,0,0,0,0,0,0,0,0)
# Appare la truppa [eg4][0:CHARA_G]!
SubGroup(3)
SetDeathText(34,73,469,2,0,0,0,0,0,0,0,0,0,0,0)
# Difenderò il monastero, costi quel che costi.
CloseUp(13,0,1,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(4)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(13,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(31,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1628,2,13,80,80,0,4,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] avanza per riconquistare il [b]forte[/]!
SubGroup(2)
Unknown43(13,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1629,4,18,1,13,80,80,0,0,0,0,0,0,0,0)
# Sconfiggi [eg2][0:CHARA_G] per impedire che riconquisti il [b]forte[/]!
If254(1,216,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(470,10,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Il nemico non vuole saperne di fermarsi,
[cdb]e se non difendiamo i nostri forti,
[cdb]presto cadranno in mano loro!
# Group 132 (0, 2, 2, 5, 5)
SubGroup(4)
GroupCheck4(131,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 131: True 1
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(94,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 94: 0 1 0
SubGroup(2)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(13,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(133,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 133 (0, 2, 2, 5, 5)
SubGroup(4)
GroupCheck4(131,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 131: True 1
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(94,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 94: 0 1 0
SubGroup(2)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(13,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(132,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 134 (0, 5, 0, 4, 12)
SubGroup(3)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(135,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 135: 0 1 0
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,18,2,13,80,80,0,0,0,0,0,0,0,0)
# Hai sconfitto [eg2][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(471,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# No! Devo insistere!
SubGroup(1)
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(245,0,13,80,80,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] si ritira temporaneamente!
If254(1,216,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(472,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
# A quanto pare si è arreso, no?
# Group 135 (0, 5, 0, 4, 10)
SubGroup(3)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(94,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 94: True 0
GroupCheck3(134,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 134: 0 1 0
SubGroup(1)
TalkDeploySlot(473,13,1,4,1,0,0,0,0,0,0,0,0,0,0)
# La circonderanno. Devo tornare da lei!
SubGroup(1)
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(245,0,13,80,80,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] si ritira temporaneamente!
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(439,3,18,3,13,80,80,0,0,0,0,0,0,0,0)
# Non hai sconfitto [eg2][0:CHARA_G]!
# Group 136 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 137 (0, 5, 0, 2, 32)
SubGroup(1)
GroupCheck3(101,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 101: 1 0 0
SubGroup(1)
TalkDeploySlot(474,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Approntate l'artiglieria pesante. Non possiamo
[cdb]più permetterci il lusso di evitare danni
[cdb]collaterali alla città .
SubGroup(3)
Unknown83(7354,1085,6568,7416,1088,6548,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(7352,1085,6560,7413,1088,6540,150,0,1,0,0,0,0,0,0)
# Focus on coords?
SubGroup(1)
Unknown66(318,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(2500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(7149,1076,9068,7087,1080,9047,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(7154,1076,9054,7092,1080,9033,150,0,1,0,0,0,0,0,0)
# Focus on coords?
SubGroup(1)
Unknown66(702,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(2500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown51(5464,1,464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(5464,1,28464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(620,2,80,80,80,1,0,1,0,0,0,0,0,0,0)
# Le unità [eg4][r][0:PARTY][/] attaccano con [g]baliste[/] e [g]sfere[/] [g]di[/] [g]fuoco[/]!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(3)
Unknown70(79,0,145,155,80,3,0,40,0,1,0,0,0,0,0)
Unknown70(78,0,145,170,80,3,1,40,10,1,0,0,0,0,0)
Unknown70(79,1,145,170,13,2,0,50,0,1,0,0,0,0,0)
SubGroup(3)
Unknown44(6,1,19,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(12,1,19,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(621,4,19,1,80,80,80,0,0,0,0,0,0,0,0)
# Conquista i [r]forti[/] per fermare le [g]baliste[/] e le [g]sfere di fuoco[/]!
SubGroup(1)
TalkCharacter(475,53,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Finiremo nei guai se una di quelle armi
[cdb]riesce a centrare Sua Maestà . Dobbiamo
[cdb]strapparle al nemico, e subito!
# Group 138 (0, 2, 2, 4, 5)
SubGroup(3)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(140,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 140: 0 1 0
Unknown13(80,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown70(79,2,145,155,80,3,0,60,0,1,0,0,0,0,0)
Unknown72(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,142,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(79,1,145,155,10,2,0,70,10,1,0,0,0,0,0)
# Group 139 (0, 2, 2, 4, 4)
SubGroup(3)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(142,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 142: 0 1 0
Unknown13(80,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown70(78,2,145,155,80,3,1,60,5,1,0,0,0,0,0)
Unknown72(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(78,1,145,155,10,2,1,70,10,1,0,0,0,0,0)
# Group 140 (0, 2, 2, 3, 4)
SubGroup(2)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(79,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(316,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 141 (0, 2, 0, 2, 3)
SubGroup(1)
GroupCheck3(140,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 140: 1 0 0
SubGroup(2)
Unknown51(5464,1,464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(537,0,80,80,80,0,0,0,0,0,0,0,0,0,0)
# [r]Forte[/] conquistato! Le [g]baliste[/] sono state fermate!
# Group 142 (0, 2, 2, 3, 4)
SubGroup(2)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(78,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(700,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 143 (0, 2, 0, 2, 3)
SubGroup(1)
GroupCheck3(142,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 142: 1 0 0
SubGroup(2)
Unknown51(5464,1,28464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(622,0,80,80,80,0,0,0,0,0,0,0,0,0,0)
# [r]Forte[/] conquistato! Le [g]sfere di fuoco[/] sono state fermate!
# Group 144 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(141,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 141: 1 0 0
GroupCheck3(143,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 143: 1 0 0
SubGroup(3)
Unknown51(5464,1,464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(5464,1,28464,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(484,1,19,2,80,80,80,0,0,0,0,0,0,0,0)
# Hai messo fuori uso le [g]baliste[/] e le [g]sfere di fuoco[/]!
SubGroup(1)
TalkCharacter(476,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
# È ciò che meritate per aver tentato di colpire
Sua Maestà dalla distanza come dei codardi!
# Group 145 (15, 2, 4, 1, 0)
SubGroup(0)
# Group 146 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi i [r]nemici[/]!
GroupCheck3(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 79: 1 0 0
SubGroup(1)
TalkCharacter(477,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Ho ordinato di potenziare per breve tempo
[cdb]le nostre difese. Dovrete solo impartire
[cdb]il comando al momento giusto.
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 147 (0, 5, 0, 2, 23)
SubGroup(1)
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi i [r]nemici[/]!
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(478,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Ora! Rinforzate i forti!
SubGroup(1)
Unknown2(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(10)
Unknown53(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(650,1,80,80,80,0,0,0,0,0,0,0,0,0,0)
# [b]Guardia di ferro[/] ha incrementato la durabilità dei [b]forti alleati[/]!
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 148 (0, 5, 2, 5, 2)
SubGroup(2)
GroupCheck3(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 55: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi i [r]nemici[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi i [r]nemici[/]!
SubGroup(1)
Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 149 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(148,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 148: 1 0 0
SubGroup(1)
TalkCharacter(479,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Almeno per qualche tempo, le nostre difese
[cdb]non dovrebbero più costituire un problema.
# Group 150 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(1,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(4,180,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(0,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 151 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(1,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(4,180,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(1,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 152 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(1,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(4,180,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(2,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 153 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(1,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(4,180,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(3,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 154 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(1,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(4,180,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(4,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 155 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(1,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(4,180,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(5,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 156 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(1,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(4,180,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(7,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 157 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(1,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(4,180,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(8,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 158 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(1,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(4,180,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(10,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 159 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(1,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(4,180,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(11,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 160 (0, 2, 0, 2, 24)
SubGroup(1)
Unknown28(4,181,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
Unknown53(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(651,0,80,80,80,0,0,0,0,0,0,0,0,0,0)
# I [b]forti[/] non sono più protetti da [b]Guardia di ferro[/]!
SubGroup(10)
Unknown7(0,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(1,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(2,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(3,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(4,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(5,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(7,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(8,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(10,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(11,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 161 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 162 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi i [y]nemici[/]!
GroupCheck3(105,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 105: 1 0 0
SubGroup(1)
TalkCharacter(480,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Siamo pronti ad aprire il fuoco. È giunto
[cdb]il momento di colpirli nel loro punto debole!
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 163 (0, 5, 0, 2, 23)
SubGroup(1)
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi i [y]nemici[/]!
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(481,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Ora! Fuoco!
SubGroup(4)
Unknown83(8032,1182,7788,8095,1173,7802,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(8034,1182,7780,8095,1173,7807,240,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(3)
Unknown123(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(700,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown66(1088,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(1700,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(1620,0,80,80,80,0,0,0,9,0,0,0,0,0,0)
# [b]Fuoco[/] ha incendiato [eg2][0:AREA]!
SubGroup(1)
ShowTutorial(274,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Le [g]aree incendiate[/] per effetto del fuoco infliggono
[cdb]danni a chiunque si trovi al loro interno.
Tuttavia, non subirai alcun danno se il [g]fuoco[/]
[cdb]è generato da un tuo alleato.
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(1)
TalkDeploySlot(482,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Bestie! Come hanno potuto dare alle fiamme
[cdb]l'intera città ?!
# Group 164 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 165 (0, 2, 10, 2, 5)
SubGroup(1)
Unknown19(26,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(166,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 166 (0, 2, 10, 3, 8)
SubGroup(2)
Unknown28(1,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(32,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 32: 0 1 0
SubGroup(1)
Unknown21(26,44700,0,24964,1,0,2,0,0,1,0,0,1,0,0)
SubGroup(3)
Unknown23(26,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,26,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(165,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 167 (0, 2, 10, 2, 5)
SubGroup(1)
Unknown19(27,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(168,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 168 (0, 2, 10, 3, 8)
SubGroup(2)
Unknown28(2,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(32,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 32: 0 1 0
SubGroup(1)
Unknown21(27,55500,0,35200,0,0,2,0,0,1,0,0,1,0,0)
SubGroup(3)
Unknown23(27,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,27,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(167,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 169 (0, 2, 2, 2, 3)
SubGroup(1)
GroupCheck3(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 79: 1 0 0
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 170 (0, 2, 2, 2, 3)
SubGroup(1)
GroupCheck3(123,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 123: 1 0 0
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 171 (0, 2, 2, 2, 3)
SubGroup(1)
GroupCheck3(129,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 129: 1 0 0
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 172 (0, 2, 0, 2, 12)
SubGroup(1)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(355,2,8,80,80,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha perso!
SubGroup(1)
TalkDeploySlot(483,8,1,7,1,0,0,0,0,0,0,0,0,0,0)
# Devo restare in vita. Fleche ha bisogno di me.
SubGroup(1)
Unknown18(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,8,80,80,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] si ritira!
SubGroup(1)
TalkCharacter(484,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Ti sei battuta valorosamente, generale.
Voialtri, prendete la sua posizione!
Non lasciateli passare!
# Group 173 (0, 2, 0, 2, 12)
SubGroup(1)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(355,2,9,80,80,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha perso!
SubGroup(1)
TalkDeploySlot(485,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Perdonatemi, Vostra Maestà ! Devo ripiegare!
SubGroup(1)
TalkCharacter(486,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Abbi cura di te, Ladislava.
Troveremo il modo di cavarcela.
SubGroup(1)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,9,80,80,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] si ritira!
# Group 174 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown19(61,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(61,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,61,80,80,0,0,0,0,0,0,0,0,0,0)
# Hai ottenuto la [g]chiave di una cassa[/] sconfiggendo [eg2][0:CHARA_G]!
# Group 175 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 176 (0, 2, 8, 31, 2)
SubGroup(2)
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 55: 0 1 0
If254(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(404,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Il nemico controlla nuovamente un forte!
Dobbiamo prestare maggiore attenzione!
# Group 177 (0, 5, 0, 12, 4)
SubGroup(11)
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 55: 0 1 0
Unknown26(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(178,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 178: 0 1 0
GroupCheck3(179,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 179: 0 1 0
GroupCheck3(180,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 180: 0 1 0
GroupCheck3(181,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 181: 0 1 0
GroupCheck3(182,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 182: 0 1 0
GroupCheck3(183,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 183: 0 1 0
GroupCheck3(184,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 184: 0 1 0
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 185: 0 1 0
GroupCheck3(186,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 186: 0 1 0
SubGroup(1)
Unknown60(4,0,0,80,80,5,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(404,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Il nemico controlla nuovamente un forte!
Dobbiamo prestare maggiore attenzione!
# Group 178 (0, 5, 0, 13, 4)
SubGroup(12)
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 55: 0 1 0
Unknown26(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(177,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 177: 0 1 0
GroupCheck3(179,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 179: 0 1 0
GroupCheck3(180,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 180: 0 1 0
GroupCheck3(181,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 181: 0 1 0
GroupCheck3(182,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 182: 0 1 0
GroupCheck3(183,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 183: 0 1 0
GroupCheck3(184,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 184: 0 1 0
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 185: 0 1 0
GroupCheck3(186,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 186: 0 1 0
SubGroup(1)
Unknown60(4,0,0,80,80,0,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(404,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Il nemico controlla nuovamente un forte!
Dobbiamo prestare maggiore attenzione!
# Group 179 (0, 5, 0, 13, 4)
SubGroup(12)
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 55: 0 1 0
Unknown26(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(177,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 177: 0 1 0
GroupCheck3(178,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 178: 0 1 0
GroupCheck3(180,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 180: 0 1 0
GroupCheck3(181,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 181: 0 1 0
GroupCheck3(182,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 182: 0 1 0
GroupCheck3(183,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 183: 0 1 0
GroupCheck3(184,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 184: 0 1 0
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 185: 0 1 0
GroupCheck3(186,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 186: 0 1 0
SubGroup(1)
Unknown60(4,0,0,80,80,1,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(404,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Il nemico controlla nuovamente un forte!
Dobbiamo prestare maggiore attenzione!
# Group 180 (0, 5, 0, 13, 4)
SubGroup(12)
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 55: 0 1 0
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(177,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 177: 0 1 0
GroupCheck3(178,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 178: 0 1 0
GroupCheck3(179,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 179: 0 1 0
GroupCheck3(181,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 181: 0 1 0
GroupCheck3(182,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 182: 0 1 0
GroupCheck3(183,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 183: 0 1 0
GroupCheck3(184,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 184: 0 1 0
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 185: 0 1 0
GroupCheck3(186,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 186: 0 1 0
SubGroup(1)
Unknown60(4,0,0,80,80,2,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(404,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Il nemico controlla nuovamente un forte!
Dobbiamo prestare maggiore attenzione!
# Group 181 (0, 5, 0, 13, 4)
SubGroup(12)
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 55: 0 1 0
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(177,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 177: 0 1 0
GroupCheck3(178,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 178: 0 1 0
GroupCheck3(179,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 179: 0 1 0
GroupCheck3(180,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 180: 0 1 0
GroupCheck3(182,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 182: 0 1 0
GroupCheck3(183,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 183: 0 1 0
GroupCheck3(184,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 184: 0 1 0
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 185: 0 1 0
GroupCheck3(186,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 186: 0 1 0
SubGroup(1)
Unknown60(4,0,0,80,80,3,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(404,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Il nemico controlla nuovamente un forte!
Dobbiamo prestare maggiore attenzione!
# Group 182 (0, 5, 0, 13, 4)
SubGroup(12)
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 55: 0 1 0
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(177,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 177: 0 1 0
GroupCheck3(178,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 178: 0 1 0
GroupCheck3(179,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 179: 0 1 0
GroupCheck3(180,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 180: 0 1 0
GroupCheck3(181,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 181: 0 1 0
GroupCheck3(183,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 183: 0 1 0
GroupCheck3(184,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 184: 0 1 0
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 185: 0 1 0
GroupCheck3(186,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 186: 0 1 0
SubGroup(1)
Unknown60(4,0,0,80,80,4,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(404,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Il nemico controlla nuovamente un forte!
Dobbiamo prestare maggiore attenzione!
# Group 183 (0, 5, 0, 13, 4)
SubGroup(12)
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 55: 0 1 0
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(177,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 177: 0 1 0
GroupCheck3(178,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 178: 0 1 0
GroupCheck3(179,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 179: 0 1 0
GroupCheck3(180,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 180: 0 1 0
GroupCheck3(181,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 181: 0 1 0
GroupCheck3(182,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 182: 0 1 0
GroupCheck3(184,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 184: 0 1 0
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 185: 0 1 0
GroupCheck3(186,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 186: 0 1 0
SubGroup(1)
Unknown60(4,0,0,80,80,7,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(404,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Il nemico controlla nuovamente un forte!
Dobbiamo prestare maggiore attenzione!
# Group 184 (0, 5, 0, 13, 4)
SubGroup(12)
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 55: 0 1 0
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(177,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 177: 0 1 0
GroupCheck3(178,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 178: 0 1 0
GroupCheck3(179,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 179: 0 1 0
GroupCheck3(180,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 180: 0 1 0
GroupCheck3(181,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 181: 0 1 0
GroupCheck3(182,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 182: 0 1 0
GroupCheck3(183,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 183: 0 1 0
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 185: 0 1 0
GroupCheck3(186,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 186: 0 1 0
SubGroup(1)
Unknown60(4,0,0,80,80,8,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(404,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Il nemico controlla nuovamente un forte!
Dobbiamo prestare maggiore attenzione!
# Group 185 (0, 5, 0, 13, 4)
SubGroup(12)
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 55: 0 1 0
Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(177,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 177: 0 1 0
GroupCheck3(178,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 178: 0 1 0
GroupCheck3(179,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 179: 0 1 0
GroupCheck3(180,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 180: 0 1 0
GroupCheck3(181,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 181: 0 1 0
GroupCheck3(182,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 182: 0 1 0
GroupCheck3(183,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 183: 0 1 0
GroupCheck3(184,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 184: 0 1 0
GroupCheck3(186,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 186: 0 1 0
SubGroup(1)
Unknown60(4,0,0,80,80,10,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(404,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Il nemico controlla nuovamente un forte!
Dobbiamo prestare maggiore attenzione!
# Group 186 (0, 5, 0, 13, 4)
SubGroup(12)
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 55: 0 1 0
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(177,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 177: 0 1 0
GroupCheck3(178,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 178: 0 1 0
GroupCheck3(179,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 179: 0 1 0
GroupCheck3(180,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 180: 0 1 0
GroupCheck3(181,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 181: 0 1 0
GroupCheck3(182,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 182: 0 1 0
GroupCheck3(183,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 183: 0 1 0
GroupCheck3(184,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 184: 0 1 0
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 185: 0 1 0
SubGroup(1)
Unknown60(4,0,0,80,80,11,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(404,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Il nemico controlla nuovamente un forte!
Dobbiamo prestare maggiore attenzione!
# Group 187 (22, 2, 4, 1, 0)
SubGroup(0)
# Group 188 (0, 2, 8, 2, 8)
SubGroup(1)
GroupCheck4(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 30: True 0
SubGroup(2)
Unknown14(45,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(50,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(50,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 189 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(45,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(190,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 190 (0, 2, 2, 5, 7)
SubGroup(4)
Unknown28(6,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 55: 0 1 0
SubGroup(1)
Unknown21(45,43200,0,37700,0,0,0,0,0,1,1,0,1,0,0)
SubGroup(2)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(189,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 191 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(50,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(192,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 192 (0, 2, 2, 5, 7)
SubGroup(4)
Unknown28(11,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 55: 0 1 0
SubGroup(1)
Unknown21(50,36200,0,20164,1,0,0,0,0,1,1,0,1,0,0)
SubGroup(2)
Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(50,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(191,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 193 (0, 2, 8, 2, 8)
SubGroup(1)
GroupCheck4(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 33: True 0
SubGroup(2)
Unknown14(44,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(51,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(51,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(51,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 194 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(44,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(195,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 195 (0, 2, 2, 5, 7)
SubGroup(4)
Unknown28(5,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 55: 0 1 0
SubGroup(1)
Unknown21(44,59200,0,34200,0,0,0,0,0,1,1,0,1,0,0)
SubGroup(2)
Unknown23(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(194,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 196 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(51,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(197,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 197 (0, 2, 2, 5, 7)
SubGroup(4)
Unknown28(12,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 55: 0 1 0
SubGroup(1)
Unknown21(51,48700,0,22664,1,0,0,0,0,1,1,0,1,0,0)
SubGroup(2)
Unknown23(51,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(51,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(196,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 198 (0, 2, 8, 4, 5)
SubGroup(3)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 55: 0 1 0
SubGroup(1)
Unknown14(46,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(46,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 199 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(46,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 200 (0, 2, 2, 5, 7)
SubGroup(4)
Unknown28(7,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 55: 0 1 0
SubGroup(1)
Unknown21(46,8164,1,45200,0,0,0,0,0,1,1,0,1,0,0)
SubGroup(2)
Unknown23(46,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(199,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 201 (0, 2, 8, 7, 5)
SubGroup(2)
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 55: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(87,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 87: 1 0 0
SubGroup(2)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(47,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(47,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(47,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 202 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(47,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(203,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 203 (0, 2, 2, 5, 7)
SubGroup(4)
Unknown28(8,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 55: 0 1 0
SubGroup(1)
Unknown21(47,60200,0,55700,0,0,0,0,0,1,1,0,1,0,0)
SubGroup(2)
Unknown23(47,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(47,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(202,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 204 (0, 2, 8, 4, 5)
SubGroup(3)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 55: 0 1 0
SubGroup(1)
Unknown14(48,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(48,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(48,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 205 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(48,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(206,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 206 (0, 2, 2, 5, 7)
SubGroup(4)
Unknown28(9,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 55: 0 1 0
SubGroup(1)
Unknown21(48,51200,0,4664,1,0,0,0,0,1,1,0,1,0,0)
SubGroup(2)
Unknown23(48,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(48,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(205,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 207 (0, 2, 8, 4, 5)
SubGroup(3)
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 55: 0 1 0
SubGroup(1)
Unknown14(49,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(49,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 208 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(49,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(209,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 209 (0, 2, 2, 5, 7)
SubGroup(4)
Unknown28(10,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 55: 0 1 0
SubGroup(1)
Unknown21(49,61700,0,13164,1,0,0,0,0,1,1,0,1,0,0)
SubGroup(2)
Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(49,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(208,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 210 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 211 (0, 7, 0, 3, 12)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,6,2,10,80,80,0,0,0,0,0,0,0,0)
# Hai sconfitto [eg2][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(487,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Sono costretta a lasciarti il monastero,
[cdb]per il momento. Ma bada, Edelgard: i tuoi
[cdb]atti sacrileghi non verranno mai perdonati!
SubGroup(3)
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,10,80,80,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] si ritira!
SubGroup(2)
TalkCharacter(488,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Non mi sarei aspettata altrimenti.
TalkCharacter(489,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# In alto i cuori, soldati! Il Garreg Mach
[cdb]è caduto! La vittoria è nostra!
# Group 212 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 213 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 214 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 215 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 216 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 217 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi la truppa [eg4][0:CHARA_G]!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi la truppa [eg4][0:CHARA_G]!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi la truppa [eg4][0:CHARA_G]!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi la truppa [eg4][0:CHARA_G]!
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi tutti i membri della truppa [eg4][0:CHARA_G]!
MainMissionStart(6,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi le unità [eg4][r][0:PARTY][/]!
Alert(237,0,77,80,80,3,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] si ritira!
Alert(656,0,77,80,80,3,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha finito di radunare le truppe!
Alert(313,2,77,80,80,3,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] è in fuga!
Alert(656,0,77,80,80,3,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha finito di radunare le truppe!
TalkDeploySlot(396,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_25_26_34_42_58_66_Arval
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Non gettate via le vostre vite, amici miei! Tenete la posizione, ma siate prudenti!
Non gettate via le vostre vite, amici miei! Tenete la posizione, ma siate prudenti!
TalkCharacter(397,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Hubert
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Vogliono arroccarsi nel monastero, eh? Stanno solo cercando di prendere tempo. Dobbiamo sfondare subito le loro linee.
Vogliono arroccarsi nel monastero, eh? Stanno solo cercando di prendere tempo. Dobbiamo sfondare subito le loro linee.
TalkCharacter(398,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_67_Edelgard
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E sia, tenteremo una prova di forza. Il Garreg Mach deve cadere!
E sia, tenteremo una prova di forza. Il Garreg Mach deve cadere!
MainMissionStart(1615,4,0,1,80,80,80,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Conquista tutti i [r]forti[/] dentro le mura del monastero!
TalkCharacter(399,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_67_Edelgard
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Cominceremo con il piano inferiore, per poi farci strada di sopra e lungo le mura. Dividetevi in gruppi e snidateli dai forti!
Cominceremo con il piano inferiore, per poi farci strada di sopra e lungo le mura. Dividetevi in gruppi e snidateli dai forti!
TalkCharacter(400,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Hubert
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Il nemico è disperato, ormai. Invieranno rinforzi a riconquistare ogni forte caduto in mano nostra. Dobbiamo stare in guardia.
Il nemico è disperato, ormai. Invieranno rinforzi a riconquistare ogni forte caduto in mano nostra. Dobbiamo stare in guardia.
TalkCharacter(421,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_67_Edelgard
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In guerra, chiunque scelga di schierarsi con il nemico deve morire. Senza eccezioni.
In guerra, chiunque scelga di schierarsi con il nemico deve morire. Senza eccezioni.
TalkDeploySlot(422,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Il fianco destro ha sfondato le linee nemiche!
Il fianco destro ha sfondato le linee nemiche!
TalkDeploySlot(423,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Anche il sinistro è riuscito a sfondare, Vostra Maestà!
Anche il sinistro è riuscito a sfondare, Vostra Maestà!
Alert(1601,0,8,9,80,3,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] e [eg2][1:CHARA_G] hanno difeso il passaggio verso le mura centrali del monastero!
TalkCharacter(424,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_67_Edelgard
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Avete svolto entrambi un eccellente lavoro, ma resta ancora molto da fare.
Avete svolto entrambi un eccellente lavoro, ma resta ancora molto da fare.
TalkCharacter(401,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(402,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(403,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_25_26_34_42_58_66_Arval
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Ci stanno schiacciando... Resistete, gente! Dobbiamo tenere la posizione a ogni costo!
Ci stanno schiacciando... Resistete, gente! Dobbiamo tenere la posizione a ogni costo!
Alert(552,0,80,80,80,0,0,0,3,0,0,0,0,0,0)
Hai conquistato [eg2][0:AREA]! Le porte del forte si sono aperte!
Alert(553,0,40,80,80,0,0,0,3,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha perso! Le porte del forte sono aperte!
Alert(552,0,80,80,80,0,0,0,4,0,0,0,0,0,0)
Hai conquistato [eg2][0:AREA]! Le porte del forte si sono aperte!
Alert(552,0,80,80,80,0,0,0,7,0,0,0,0,0,0)
Hai conquistato [eg2][0:AREA]! Le porte del forte si sono aperte!
Alert(552,0,80,80,80,0,0,0,8,0,0,0,0,0,0)
Hai conquistato [eg2][0:AREA]! Le porte del forte si sono aperte!
Alert(553,0,41,80,80,0,0,0,8,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha perso! Le porte del forte sono aperte!
Alert(552,0,80,80,80,0,0,0,2,0,0,0,0,0,0)
Hai conquistato [eg2][0:AREA]! Le porte del forte si sono aperte!
MainMissionStart(1616,1,0,2,80,80,80,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Hai conquistato tutti i [r]forti[/] dentro le mura del monastero!
TalkCharacter(405,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_67_Edelgard
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Molto bene, la zona è circondata. Non resta che farci strada verso il monastero combattendo.
Molto bene, la zona è circondata. Non resta che farci strada verso il monastero combattendo.
TalkDeploySlot(406,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_25_26_34_42_58_66_Arval
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Non possiamo ritirarci oltre.
Non possiamo ritirarci oltre.
SetDeathText(105,73,407,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_67_Constance
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Chi avrebbe mai detto che mi sarei trovata a difendere la Chiesa dai miei compatrioti... O Dea, mi stai forse mettendo alla prova?
Chi avrebbe mai detto che mi sarei trovata a difendere la Chiesa dai miei compatrioti... O Dea, mi stai forse mettendo alla prova?
MainMissionStart(2,4,1,1,14,80,80,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
TalkCharacter(408,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_67_Edelgard
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Constance! Come hai potuto, proprio tu, schierarti dalla parte della Chiesa?
Constance! Come hai potuto, proprio tu, schierarti dalla parte della Chiesa?
TalkDeploySlot(409,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Sfortunatamente, ero nei paraggi quando la Chiesa ha avuto un disperato bisogno di paladini. Vi chiedo perdono, Vostra Maestà.
Sfortunatamente, ero nei paraggi quando la Chiesa ha avuto un disperato bisogno di paladini. Vi chiedo perdono, Vostra Maestà.
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
TalkDeploySlot(410,14,1,3,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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La mia breve e inutile vita volge al termine...
La mia breve e inutile vita volge al termine...
SetDeathText(102,96,413,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_67_Constance
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È giusto, in fondo... Ho già perso tutto, non restava che la mia vita...
È giusto, in fondo... Ho già perso tutto, non restava che la mia vita...
SetDeathText(105,96,413,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_67_Constance
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È giusto, in fondo... Ho già perso tutto, non restava che la mia vita...
È giusto, in fondo... Ho già perso tutto, non restava che la mia vita...
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
Alert(319,0,14,80,80,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha trovato la morte!
MainMissionStart(438,1,1,2,14,80,80,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G]!
TalkCharacter(411,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_67_Edelgard
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È questo che desideri? Morire nell'ignominia? Non deve finire così, Constance! Torna nel grembo dell'Impero! Combatti con noi!
È questo che desideri? Morire nell'ignominia? Non deve finire così, Constance! Torna nel grembo dell'Impero! Combatti con noi!
TalkDeploySlot(412,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Come desiderate, Vostra Maestà. Per quanto inutile, la mia vita non merita di finire in modo tanto indegno...
Come desiderate, Vostra Maestà. Per quanto inutile, la mia vita non merita di finire in modo tanto indegno...
MainMissionStart(485,1,7,2,14,80,80,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Hai reclutato [eg2][0:CHARA_G]!
SetDeathText(103,73,414,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_67_Hapi
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Perché mi hanno trascinata in questo guaio? Non è giusto...
Perché mi hanno trascinata in questo guaio? Non è giusto...
MainMissionStart(2,4,2,1,15,80,80,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
MainMissionStart(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
TalkCharacter(415,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_67_Edelgard
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Se non desideri combattere, arrenditi e non ti verrà fatto alcun male. Hai la mia parola.
Se non desideri combattere, arrenditi e non ti verrà fatto alcun male. Hai la mia parola.
TalkDeploySlot(416,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Molto gentile, ma qui ho trovato una casa. Il minimo che possa fare è combattere per difenderla.
Molto gentile, ma qui ho trovato una casa. Il minimo che possa fare è combattere per difenderla.
MainMissionStart(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
TalkDeploySlot(417,15,1,3,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Sono a un passo dalla sconfitta. È terribile...
Sono a un passo dalla sconfitta. È terribile...
SetDeathText(103,96,420,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_67_Hapi
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Grande, ora dovrò morire come un cavaliere...
Grande, ora dovrò morire come un cavaliere...
MainMissionStart(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
MainMissionStart(3,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
Alert(319,0,15,80,80,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha trovato la morte!
MainMissionStart(438,1,2,2,15,80,80,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G]!
TalkCharacter(418,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Hubert
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Percepisco l'oscurità del tuo potere. Se nutri del risentimento nei loro confronti, aiutaci a sconfiggerli!
Percepisco l'oscurità del tuo potere. Se nutri del risentimento nei loro confronti, aiutaci a sconfiggerli!
TalkDeploySlot(419,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Con "loro" intendi... Beh, non è che desideri vendetta o niente di simile, ma d'accordo, ci sto.
Con "loro" intendi... Beh, non è che desideri vendetta o niente di simile, ma d'accordo, ci sto.
MainMissionStart(485,1,8,2,15,80,80,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Hai reclutato [eg2][0:CHARA_G]!
TalkDeploySlot(425,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Matthias
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Non resterò qui a guardare mentre il Garreg Mach viene violato in questo modo!
Non resterò qui a guardare mentre il Garreg Mach viene violato in questo modo!
Alert(1602,2,12,80,80,0,0,0,0,0,0,0,0,0,0)
I [r]soldati della Chiesa[/] guidati [eg5][0:CHARA_G] hanno lanciato [r]Fulmini riflessi[/]!
MainMissionStart(1622,4,3,1,12,80,80,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G] per fermare l'attacco con [r]Fulmini riflessi[/]!
TalkDeploySlot(426,38,1,4,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]5_13_21_30_38_46_62_67_cittadina[cm][es]8_16_24_33_41_49_65_69_cittadine[ce]
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Il nemico ci sta bersagliando con dei potenti sortilegi! Non potremo resistere a lungo!
Il nemico ci sta bersagliando con dei potenti sortilegi! Non potremo resistere a lungo!
TalkCharacter(427,7,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Linhardt
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Stanno cercando di riprendere il controllo dei forti che gli abbiamo strappato. E ci riusciranno, se non reagiamo in fretta.
Stanno cercando di riprendere il controllo dei forti che gli abbiamo strappato. E ci riusciranno, se non reagiamo in fretta.
TalkCharacter(428,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(429,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Hubert
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Alcune sezioni delle mura del monastero sembrerebbero indebolite. Un'unità corazzata potrebbe farvi breccia creando un altro accesso.
Alcune sezioni delle mura del monastero sembrerebbero indebolite. Un'unità corazzata potrebbe farvi breccia creando un altro accesso.
Alert(600,1,80,80,80,0,0,0,0,0,0,0,0,0,0)
La distruzione del muro ha aperto un nuovo passaggio!
TalkCharacter(430,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_67_Edelgard
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Bene, ora abbiamo un altro accesso. Raggiungere le posizioni nemiche sarà più semplice.
Bene, ora abbiamo un altro accesso. Raggiungere le posizioni nemiche sarà più semplice.
TalkDeploySlot(431,39,1,4,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]5_13_21_30_38_46_62_67_cittadina[cm][es]8_16_24_33_41_49_65_69_cittadine[ce]
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Hanno sfondato le mura? No! Dobbiamo inviare immediatamente dei rinforzi!
Hanno sfondato le mura? No! Dobbiamo inviare immediatamente dei rinforzi!
Alert(579,0,39,80,80,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha aperto le porte per inviare truppe!
SetDeathText(27,73,432,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_67_Flayn
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Non starò qui a sentire ragioni: non esistono giustificazioni per la guerra!
Non starò qui a sentire ragioni: non esistono giustificazioni per la guerra!
TalkDeploySlot(433,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Matthias
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Professoressa Manuela? Come potete prendere parte a questo orrore? Voi insegnavate qui!
Professoressa Manuela? Come potete prendere parte a questo orrore? Voi insegnavate qui!
TalkCharacter(434,29,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_67_Manuela
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Credimi, è stata una scelta dolorosa. Ma ora che ho deciso, non posso tirarmi indietro.
Credimi, è stata una scelta dolorosa. Ma ora che ho deciso, non posso tirarmi indietro.
TalkDeploySlot(435,12,1,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Matthias
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Farò tutto quanto è in mio potere per fermare questo scempio!
Farò tutto quanto è in mio potere per fermare questo scempio!
MainMissionStart(438,1,3,2,12,80,80,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G]!
TalkDeploySlot(436,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_25_26_34_42_58_66_Arval
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Ritirati finché puoi, Flayn! Ti prego!
Ritirati finché puoi, Flayn! Ti prego!
TalkDeploySlot(437,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Matthias
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E sia. Sii prudente... fratello mio!
E sia. Sii prudente... fratello mio!
Alert(237,0,12,80,80,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] si ritira!
Alert(530,1,12,80,80,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha perso! Magia [r]Fulmini riflessi[/] interrotta!
TalkCharacter(438,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_67_Bernadetta
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Uff... Credevo che quella pioggia di magie non sarebbe mai cessata!
Uff... Credevo che quella pioggia di magie non sarebbe mai cessata!
TalkDeploySlot(439,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_25_26_34_42_58_66_Arval
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Voi soldati dell'Impero rimpiangerete il giorno in cui avete marciato sul Garreg Mach!
Voi soldati dell'Impero rimpiangerete il giorno in cui avete marciato sul Garreg Mach!
Alert(216,2,80,80,80,0,0,0,0,0,0,0,0,0,0)
Sono apparsi dei rinforzi [r]nemici[/]!
Alert(574,0,11,80,80,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha aperto le porte per intervenire!
MainMissionStart(2,4,4,1,11,80,80,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
SetDeathText(26,73,440,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Seteth
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Non voglio sentire altre scuse. Basta, adesso! Queste malefatte non resteranno impunite!
Non voglio sentire altre scuse. Basta, adesso! Queste malefatte non resteranno impunite!
TalkDeploySlot(441,11,1,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_25_26_34_42_58_66_Arval
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Sapevo del tuo ritorno all'Impero, Manuela. Ma stento ugualmente a credere che tu abbia scelto di prendere parte a questa follia.
Sapevo del tuo ritorno all'Impero, Manuela. Ma stento ugualmente a credere che tu abbia scelto di prendere parte a questa follia.
TalkCharacter(442,29,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_67_Manuela
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Non ti annoierò con scuse da due soldi, Seteth. È il cammino che ho scelto, tutto qui.
Non ti annoierò con scuse da due soldi, Seteth. È il cammino che ho scelto, tutto qui.
MainMissionStart(438,1,4,2,11,80,80,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G]!
TalkDeploySlot(444,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_25_26_34_42_58_66_Arval
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Perdonatemi, lady Rhea... Non ho più la forza di combattere. Lascio tutto nelle vostre mani.
Perdonatemi, lady Rhea... Non ho più la forza di combattere. Lascio tutto nelle vostre mani.
Alert(237,0,11,80,80,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] si ritira!
Alert(553,0,11,80,80,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha perso! Le porte del forte sono aperte!
TalkDeploySlot(445,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]10_10_18_27_35_43_59_66_visconte Brennius
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Non temere, Seteth. E neanche tu, Flayn. Siete riusciti a trattenerli a sufficienza.
Non temere, Seteth. E neanche tu, Flayn. Siete riusciti a trattenerli a sufficienza.
TalkDeploySlot(4554,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]10_10_18_27_35_43_59_66_visconte Brennius
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E ora, avanti, tutti insieme! Proteggete il Garreg Mach da questi spregevoli ribelli!
E ora, avanti, tutti insieme! Proteggete il Garreg Mach da questi spregevoli ribelli!
Alert(1621,2,10,80,80,0,0,0,0,0,0,0,0,0,0)
L'[r]arcivescova[/] [0:CHARA_G] è giunta con i rinforzi per difendere il Garreg Mach!
TalkCharacter(446,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_67_Edelgard
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Infine, lady Rhea si è decisa a scendere in campo... Siate risoluti, soldati! Solo eliminandola otterremo la vittoria!
Infine, lady Rhea si è decisa a scendere in campo... Siate risoluti, soldati! Solo eliminandola otterremo la vittoria!
Alert(204,2,13,80,80,0,0,0,0,0,0,0,0,0,0)
Riappare [eg2][0:CHARA_G]!
TalkDeploySlot(448,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Combatterò al fianco di lady Rhea fino alla fine!
Combatterò al fianco di lady Rhea fino alla fine!
Alert(200,2,13,80,80,0,0,0,0,0,0,0,0,0,0)
Appare [eg2][0:CHARA_G]!
SetDeathText(34,73,447,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Cyril
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I nemici di lady Rhea sono anche miei nemici.
I nemici di lady Rhea sono anche miei nemici.
MainMissionStart(2,4,5,1,13,80,80,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
MainMissionStart(438,1,5,2,13,80,80,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G]!
TalkDeploySlot(450,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Mi spiace, lady Rhea, mi mancano le forze...
Mi spiace, lady Rhea, mi mancano le forze...
Alert(237,0,13,80,80,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] si ritira!
TalkDeploySlot(451,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]10_10_18_27_35_43_59_66_visconte Brennius
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I tuoi sforzi non saranno vani, Cyril.
I tuoi sforzi non saranno vani, Cyril.
Alert(550,0,13,80,80,0,0,0,9,0,0,0,0,0,0)
L'accesso [eg3][0:AREA] è aperto!
SetDeathText(36,73,452,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_67_Rhea
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Spedirò questi peccatori a incontrare la Dea!
Spedirò questi peccatori a incontrare la Dea!
MainMissionStart(1626,4,6,1,10,80,80,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi l'[r]arcivescova[/] [0:CHARA_G] e conquista il Garreg Mach!
TalkDeploySlot(453,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]10_10_18_27_35_43_59_66_visconte Brennius
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E dimmi, quale sarebbe il tuo tornaconto in questa faccenda?
E dimmi, quale sarebbe il tuo tornaconto in questa faccenda?
GenderedMcTalk(0,454,455,1,0,1,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Shez
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Non è complicato. Sono un mercenario, e l'Impero paga profumatamente.
Non è complicato. Sono un mercenario, e l'Impero paga profumatamente.
[es]1_9_17_26_34_42_58_66_Shez
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Non è complicato. Sono una mercenaria, e l'Impero paga profumatamente.
Non è complicato. Sono una mercenaria, e l'Impero paga profumatamente.
TalkDeploySlot(456,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]10_10_18_27_35_43_59_66_visconte Brennius
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Parla! Perché tradisci gli insegnamenti della Dea mettendo a rischio la fragile pace del Fódlan?
Parla! Perché tradisci gli insegnamenti della Dea mettendo a rischio la fragile pace del Fódlan?
TalkCharacter(457,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_67_Edelgard
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Non ho idea di cosa andate blaterando, quindi sarò breve: fatevi da parte, o assaggerete la mia collera!
Non ho idea di cosa andate blaterando, quindi sarò breve: fatevi da parte, o assaggerete la mia collera!
TalkDeploySlot(458,10,1,2,0,0,0,0,0,0,0,0,0,0,0)
[es]10_10_18_27_35_43_59_66_visconte Brennius
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E così, hai scelto di abbassarti a supportare i ribelli? Preparati a esalare il tuo ultimo respiro.
E così, hai scelto di abbassarti a supportare i ribelli? Preparati a esalare il tuo ultimo respiro.
TalkDeploySlot(459,10,1,2,0,0,0,0,0,0,0,0,0,0,0)
[es]10_10_18_27_35_43_59_66_visconte Brennius
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Non ti consentirò di profanare il Garreg Mach un istante di più!
Non ti consentirò di profanare il Garreg Mach un istante di più!
TalkDeploySlot(460,10,1,2,0,0,0,0,0,0,0,0,0,0,0)
[es]10_10_18_27_35_43_59_66_visconte Brennius
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Queste terre mi sono care, e non ho intenzione di lasciarle cadere nelle tue mani!
Queste terre mi sono care, e non ho intenzione di lasciarle cadere nelle tue mani!
Alert(953,2,16,80,80,0,0,0,0,0,0,0,0,0,0)
La truppa [eg4][0:CHARA_G] appare e avanza per riconquistare un [b]forte[/]!
TalkDeploySlot(461,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Dobbiamo bloccare i rinforzi nemici!
Dobbiamo bloccare i rinforzi nemici!
TalkCharacter(462,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Caspar
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Sono i Cavalieri di Seiros. Sapevo che non sarebbe stato affatto semplice!
Sono i Cavalieri di Seiros. Sapevo che non sarebbe stato affatto semplice!
MainMissionStart(1630,4,16,1,16,80,80,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi la truppa [eg4][0:CHARA_G] per impedire che riconquisti un [b]forte[/]!
TalkCharacter(6659,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_25_26_34_42_58_66_Arval
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È giunta l'ora di mostrare a tutti di cosa sei capace.
È giunta l'ora di mostrare a tutti di cosa sei capace.
ShowTutorial(275,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Se il personaggio principale è schierato in battaglia, puoi premere [$PAD_RU] dallo schermo Ordini per usare Distorsione delle ombre.Distorsione delle ombre permette di selezionare un forte alleato disponibile sulla minimappa e teletrasportarsi sul posto istantaneamente. Puoi usare questo potere solo un numero limitato di volte per ciascuna battaglia.
MainMissionStart(442,1,16,2,16,80,80,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto la truppa [eg4][0:CHARA_G]!
TalkDeploySlot(463,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Sembra che ce la siamo cavata, per ora.
Sembra che ce la siamo cavata, per ora.
TalkCharacter(464,8,1,1,1,0,0,0,0,0,0,0,0,0,0)
Alert(953,2,18,80,80,0,0,0,0,0,0,0,0,0,0)
La truppa [eg4][0:CHARA_G] appare e avanza per riconquistare un [b]forte[/]!
TalkDeploySlot(465,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Truppe fresche in arrivo... Niente paura, ci pensiamo noi.
Truppe fresche in arrivo... Niente paura, ci pensiamo noi.
MainMissionStart(1630,4,17,1,18,80,80,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi la truppa [eg4][0:CHARA_G] per impedire che riconquisti un [b]forte[/]!
TalkCharacter(466,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_67_Petra
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Un attacco da cielo? Loro hanno vantaggio, ma noi possiamo ancora ribaltare situazione!
Un attacco da cielo? Loro hanno vantaggio, ma noi possiamo ancora ribaltare situazione!
Alert(1631,2,18,80,80,0,0,0,0,0,0,0,0,0,0)
La truppa [eg4][0:CHARA_G] appare e avanza in difesa dei [r]forti[/]!
TalkDeploySlot(465,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Truppe fresche in arrivo... Niente paura, ci pensiamo noi.
Truppe fresche in arrivo... Niente paura, ci pensiamo noi.
MainMissionStart(4,4,17,1,18,80,80,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi la truppa [eg4][0:CHARA_G]!
TalkCharacter(466,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_67_Petra
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Un attacco da cielo? Loro hanno vantaggio, ma noi possiamo ancora ribaltare situazione!
Un attacco da cielo? Loro hanno vantaggio, ma noi possiamo ancora ribaltare situazione!
MainMissionStart(442,1,17,2,18,80,80,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto la truppa [eg4][0:CHARA_G]!
TalkDeploySlot(467,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Grazie del salvataggio. Saprò sdebitarmi.
Grazie del salvataggio. Saprò sdebitarmi.
TalkCharacter(468,11,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_67_Petra
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Non è problema. Siamo tutti molto preparati per questo.
Non è problema. Siamo tutti molto preparati per questo.
Alert(203,2,13,80,80,0,4,0,0,0,0,0,0,0,0)
Appare la truppa [eg4][0:CHARA_G]!
SetDeathText(34,73,469,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Cyril
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Difenderò il monastero, costi quel che costi.
Difenderò il monastero, costi quel che costi.
Alert(1628,2,13,80,80,0,4,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] avanza per riconquistare il [b]forte[/]!
MainMissionStart(1629,4,18,1,13,80,80,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G] per impedire che riconquisti il [b]forte[/]!
TalkCharacter(470,10,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_67_Dorothea
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Il nemico non vuole saperne di fermarsi, e se non difendiamo i nostri forti, presto cadranno in mano loro!
Il nemico non vuole saperne di fermarsi, e se non difendiamo i nostri forti, presto cadranno in mano loro!
MainMissionStart(438,1,18,2,13,80,80,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G]!
Alert(245,0,13,80,80,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] si ritira temporaneamente!
TalkCharacter(472,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(473,13,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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La circonderanno. Devo tornare da lei!
La circonderanno. Devo tornare da lei!
Alert(245,0,13,80,80,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] si ritira temporaneamente!
MainMissionStart(439,3,18,3,13,80,80,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Non hai sconfitto [eg2][0:CHARA_G]!
TalkDeploySlot(474,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]10_10_18_27_35_43_59_66_visconte Brennius
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Approntate l'artiglieria pesante. Non possiamo più permetterci il lusso di evitare danni collaterali alla città.
Approntate l'artiglieria pesante. Non possiamo più permetterci il lusso di evitare danni collaterali alla città.
Alert(620,2,80,80,80,1,0,1,0,0,0,0,0,0,0)
Le unità [eg4][r][0:PARTY][/] attaccano con baliste e sfere di fuoco!
MainMissionStart(621,4,19,1,80,80,80,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Conquista i [r]forti[/] per fermare le baliste e le sfere di fuoco!
TalkCharacter(475,53,1,2,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_67_Monica
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Finiremo nei guai se una di quelle armi riesce a centrare Sua Maestà. Dobbiamo strapparle al nemico, e subito!
Finiremo nei guai se una di quelle armi riesce a centrare Sua Maestà. Dobbiamo strapparle al nemico, e subito!
Alert(537,0,80,80,80,0,0,0,0,0,0,0,0,0,0)
[r]Forte[/] conquistato! Le baliste sono state fermate!
Alert(622,0,80,80,80,0,0,0,0,0,0,0,0,0,0)
[r]Forte[/] conquistato! Le sfere di fuoco sono state fermate!
MainMissionStart(484,1,19,2,80,80,80,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Hai messo fuori uso le baliste e le sfere di fuoco!
TalkCharacter(476,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_67_Monica
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È ciò che meritate per aver tentato di colpire Sua Maestà dalla distanza come dei codardi!
È ciò che meritate per aver tentato di colpire Sua Maestà dalla distanza come dei codardi!
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [r]nemici[/]!
TalkCharacter(477,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_66_Hubert
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Ho ordinato di potenziare per breve tempo le nostre difese. Dovrete solo impartire il comando al momento giusto.
Ho ordinato di potenziare per breve tempo le nostre difese. Dovrete solo impartire il comando al momento giusto.
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [r]nemici[/]!
TalkCharacter(478,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
Alert(650,1,80,80,80,0,0,0,0,0,0,0,0,0,0)
[b]Guardia di ferro[/] ha incrementato la durabilità dei [b]forti alleati[/]!
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [r]nemici[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [r]nemici[/]!
TalkCharacter(479,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_66_Hubert
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Almeno per qualche tempo, le nostre difese non dovrebbero più costituire un problema.
Almeno per qualche tempo, le nostre difese non dovrebbero più costituire un problema.
Alert(651,0,80,80,80,0,0,0,0,0,0,0,0,0,0)
I [b]forti[/] non sono più protetti da [b]Guardia di ferro[/]!
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [y]nemici[/]!
TalkCharacter(480,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_66_Hubert
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Siamo pronti ad aprire il fuoco. È giunto il momento di colpirli nel loro punto debole!
Siamo pronti ad aprire il fuoco. È giunto il momento di colpirli nel loro punto debole!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [y]nemici[/]!
TalkCharacter(481,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
Alert(1620,0,80,80,80,0,0,0,9,0,0,0,0,0,0)
[b]Fuoco[/] ha incendiato [eg2][0:AREA]!
ShowTutorial(274,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Le aree incendiate per effetto del fuoco infliggono danni a chiunque si trovi al loro interno. Tuttavia, non subirai alcun danno se il fuoco è generato da un tuo alleato.
TalkDeploySlot(482,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]10_10_18_27_35_43_59_66_visconte Brennius
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Bestie! Come hanno potuto dare alle fiamme l'intera città?!
Bestie! Come hanno potuto dare alle fiamme l'intera città?!
Alert(355,2,8,80,80,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha perso!
TalkDeploySlot(483,8,1,7,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Devo restare in vita. Fleche ha bisogno di me.
Devo restare in vita. Fleche ha bisogno di me.
Alert(237,0,8,80,80,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] si ritira!
TalkCharacter(484,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_67_Edelgard
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Ti sei battuta valorosamente, generale. Voialtri, prendete la sua posizione! Non lasciateli passare!
Ti sei battuta valorosamente, generale. Voialtri, prendete la sua posizione! Non lasciateli passare!
Alert(355,2,9,80,80,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha perso!
TalkDeploySlot(485,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Perdonatemi, Vostra Maestà! Devo ripiegare!
Perdonatemi, Vostra Maestà! Devo ripiegare!
TalkCharacter(486,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_67_Edelgard
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Abbi cura di te, Ladislava. Troveremo il modo di cavarcela.
Abbi cura di te, Ladislava. Troveremo il modo di cavarcela.
Alert(237,0,9,80,80,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] si ritira!
Alert(549,1,61,80,80,0,0,0,0,0,0,0,0,0,0)
Hai ottenuto la chiave di una cassa sconfiggendo [eg2][0:CHARA_G]!
TalkCharacter(404,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_66_Ferdinand
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Il nemico controlla nuovamente un forte! Dobbiamo prestare maggiore attenzione!
Il nemico controlla nuovamente un forte! Dobbiamo prestare maggiore attenzione!
TalkCharacter(404,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_66_Ferdinand
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Il nemico controlla nuovamente un forte! Dobbiamo prestare maggiore attenzione!
Il nemico controlla nuovamente un forte! Dobbiamo prestare maggiore attenzione!
TalkCharacter(404,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_66_Ferdinand
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Il nemico controlla nuovamente un forte! Dobbiamo prestare maggiore attenzione!
Il nemico controlla nuovamente un forte! Dobbiamo prestare maggiore attenzione!
TalkCharacter(404,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_66_Ferdinand
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Il nemico controlla nuovamente un forte! Dobbiamo prestare maggiore attenzione!
Il nemico controlla nuovamente un forte! Dobbiamo prestare maggiore attenzione!
TalkCharacter(404,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_66_Ferdinand
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Il nemico controlla nuovamente un forte! Dobbiamo prestare maggiore attenzione!
Il nemico controlla nuovamente un forte! Dobbiamo prestare maggiore attenzione!
TalkCharacter(404,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_66_Ferdinand
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Il nemico controlla nuovamente un forte! Dobbiamo prestare maggiore attenzione!
Il nemico controlla nuovamente un forte! Dobbiamo prestare maggiore attenzione!
TalkCharacter(404,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_66_Ferdinand
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Il nemico controlla nuovamente un forte! Dobbiamo prestare maggiore attenzione!
Il nemico controlla nuovamente un forte! Dobbiamo prestare maggiore attenzione!
TalkCharacter(404,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_66_Ferdinand
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Il nemico controlla nuovamente un forte! Dobbiamo prestare maggiore attenzione!
Il nemico controlla nuovamente un forte! Dobbiamo prestare maggiore attenzione!
TalkCharacter(404,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_66_Ferdinand
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Il nemico controlla nuovamente un forte! Dobbiamo prestare maggiore attenzione!
Il nemico controlla nuovamente un forte! Dobbiamo prestare maggiore attenzione!
TalkCharacter(404,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_66_Ferdinand
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Il nemico controlla nuovamente un forte! Dobbiamo prestare maggiore attenzione!
Il nemico controlla nuovamente un forte! Dobbiamo prestare maggiore attenzione!
TalkCharacter(404,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_66_Ferdinand
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Il nemico controlla nuovamente un forte! Dobbiamo prestare maggiore attenzione!
Il nemico controlla nuovamente un forte! Dobbiamo prestare maggiore attenzione!
MainMissionStart(438,1,6,2,10,80,80,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G]!
TalkDeploySlot(487,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]10_10_18_27_35_43_59_66_visconte Brennius
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Sono costretta a lasciarti il monastero, per il momento. Ma bada, Edelgard: i tuoi atti sacrileghi non verranno mai perdonati!
Sono costretta a lasciarti il monastero, per il momento. Ma bada, Edelgard: i tuoi atti sacrileghi non verranno mai perdonati!
Alert(237,0,10,80,80,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] si ritira!
TalkCharacter(488,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(489,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_67_Edelgard
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In alto i cuori, soldati! Il Garreg Mach è caduto! La vittoria è nostra!
In alto i cuori, soldati! Il Garreg Mach è caduto! La vittoria è nostra!