終於舉兵的帝國軍抵達了加爾古‧瑪庫, 為了攻陷中央教會的根據地,發起攻勢。
Deployment table
Index | Notes | 0 | 1 | 2 | 3 | Name | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 謝茲 | 80 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 38 | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
1 | 艾黛爾賈特 | 255 | 0 | 0 | 1 | 20 | 1 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 65 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
2 | 菲爾迪南特 | 255 | 0 | 0 | 2 | 40 | 2 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
3 | 卡斯帕爾 | 255 | 0 | 0 | 3 | 50 | 3 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
4 | 修伯特 | 255 | 0 | 0 | 4 | 35 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
5 | 貝爾娜提塔 | 255 | 0 | 0 | 5 | 55 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
6 | 佩托拉 | 255 | 0 | 0 | 6 | 65 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
7 | 林哈爾特 | 255 | 0 | 0 | 7 | 45 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
8 | 蘭道夫 | 255 | 0 | 0 | 8 | 365 | 7 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
9 | 拉蒂絲拉瓦 | 255 | 0 | 0 | 9 | 415 | 7 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
10 | 蕾雅 | 255 | 0 | 0 | 10 | 172 | 5 | 12 | 3 | 101 | 3 | 1 | 100 | 250 | 255 | 9 | 1999 | 3 | 42 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
11 | 西提司 | 255 | 0 | 0 | 11 | 140 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 3 | 39 | 42 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
12 | 芙蓮 | 255 | 0 | 0 | 12 | 145 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 2 | 1999 | 3 | 42 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
13 | 錐里爾 | 255 | 0 | 0 | 13 | 315 | 5 | 13 | 3 | 101 | 3 | 1 | 100 | 300 | 255 | 65535 | 1999 | 3 | 39 | 42 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
14 | 康絲坦潔 | 255 | 0 | 0 | 14 | 200 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 1 | 1999 | 42 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
15 | 哈琵 | 255 | 0 | 0 | 15 | 205 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 10 | 1999 | 42 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
16 | 聯邦國將領 | 255 | 0 | 0 | 16 | 600 | 5 | 13 | 3 | 101 | 3 | 1 | 9 | 300 | 255 | 65535 | 1999 | 50 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
17 | 聯邦國將領 | 255 | 0 | 0 | 17 | 600 | 5 | 13 | 3 | 101 | 3 | 1 | 9 | 300 | 255 | 65535 | 1999 | 50 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
18 | 聯邦國將領 | 255 | 0 | 0 | 18 | 675 | 5 | 13 | 3 | 101 | 3 | 1 | 23 | 300 | 255 | 65535 | 1999 | 50 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
19 | 聯邦國將領 | 255 | 0 | 0 | 19 | 675 | 5 | 13 | 3 | 101 | 3 | 1 | 23 | 300 | 255 | 65535 | 1999 | 50 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
20 | 聯邦國將領 | 255 | 0 | 0 | 20 | 620 | 5 | 13 | 3 | 101 | 3 | 1 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
21 | 聯邦國將領 | 255 | 0 | 0 | 21 | 620 | 5 | 13 | 3 | 101 | 3 | 1 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
22 | 聯邦國將領 | 255 | 0 | 0 | 22 | 695 | 5 | 13 | 3 | 101 | 3 | 1 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
23 | 聯邦國將領 | 255 | 0 | 0 | 23 | 600 | 5 | 13 | 3 | 101 | 3 | 1 | 2 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
24 | 聯邦國將領 | 255 | 0 | 0 | 24 | 680 | 5 | 13 | 3 | 101 | 3 | 1 | 2 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
25 | 聯邦國將領 | 255 | 0 | 0 | 25 | 695 | 5 | 13 | 3 | 101 | 3 | 1 | 2 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
26 | 聯邦國將領 | 255 | 0 | 0 | 26 | 680 | 5 | 13 | 3 | 101 | 5 | 0 | 4 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
27 | 聯邦國將領 | 255 | 0 | 0 | 27 | 630 | 5 | 13 | 3 | 101 | 5 | 0 | 5 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
28 | 聯邦國將領 | 255 | 0 | 0 | 28 | 650 | 5 | 13 | 3 | 101 | 3 | 0 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
29 | 聯邦國將領 | 255 | 0 | 0 | 29 | 600 | 5 | 13 | 3 | 101 | 3 | 0 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
30 | 聯邦國將領 | 255 | 0 | 0 | 30 | 680 | 5 | 13 | 3 | 101 | 3 | 0 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
31 | 聯邦國將領 | 255 | 0 | 0 | 31 | 605 | 5 | 13 | 3 | 101 | 3 | 1 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
32 | 聯邦國將領 | 255 | 0 | 0 | 32 | 600 | 5 | 13 | 3 | 101 | 3 | 0 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
33 | 聯邦國將領 | 255 | 0 | 0 | 33 | 600 | 5 | 13 | 3 | 101 | 3 | 0 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
34 | 聯邦國將領 | 255 | 0 | 0 | 34 | 600 | 5 | 13 | 3 | 101 | 5 | 0 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
35 | 聯邦國將領 | 255 | 0 | 0 | 35 | 630 | 5 | 13 | 3 | 101 | 3 | 0 | 5 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
36 | 聯邦國將領 | 255 | 0 | 0 | 36 | 600 | 5 | 13 | 3 | 101 | 3 | 0 | 2 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
37 | 聯邦國將領 | 255 | 0 | 0 | 37 | 680 | 5 | 13 | 3 | 101 | 3 | 0 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
38 | 聯邦國將領 | 255 | 0 | 0 | 38 | 600 | 7 | 5 | 0 | 101 | 5 | 0 | 2 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
39 | 聯邦國將領 | 255 | 0 | 0 | 39 | 600 | 5 | 5 | 0 | 101 | 5 | 0 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
40 | 聯邦國將領 | 255 | 0 | 0 | 40 | 650 | 5 | 13 | 3 | 101 | 5 | 0 | 3 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
41 | 聯邦國將領 | 255 | 0 | 0 | 41 | 675 | 5 | 13 | 3 | 101 | 5 | 0 | 3 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
42 | 普通兵 | 255 | 0 | 0 | 42 | 1010 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
43 | 普通兵 | 255 | 0 | 0 | 43 | 1005 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
44 | 聯邦國將領 | 255 | 0 | 0 | 44 | 650 | 5 | 13 | 3 | 101 | 3 | 1 | 4 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
45 | 聯邦國將領 | 255 | 0 | 0 | 45 | 680 | 5 | 13 | 3 | 101 | 3 | 1 | 3 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
46 | 聯邦國將領 | 255 | 0 | 0 | 46 | 675 | 5 | 13 | 3 | 101 | 3 | 1 | 4 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
47 | 聯邦國將領 | 255 | 0 | 0 | 47 | 630 | 5 | 13 | 3 | 101 | 3 | 1 | 3 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
48 | 聯邦國將領 | 255 | 0 | 0 | 48 | 675 | 5 | 13 | 3 | 101 | 3 | 1 | 2 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
49 | 聯邦國將領 | 255 | 0 | 0 | 49 | 630 | 5 | 13 | 3 | 101 | 3 | 1 | 2 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
50 | 聯邦國將領 | 255 | 0 | 0 | 50 | 600 | 5 | 13 | 3 | 101 | 3 | 1 | 5 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
51 | 聯邦國將領 | 255 | 0 | 0 | 51 | 680 | 5 | 13 | 3 | 101 | 3 | 1 | 5 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
52 | 聯邦國將領 | 255 | 0 | 0 | 52 | 675 | 5 | 13 | 3 | 101 | 3 | 0 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
53 | 普通兵 | 255 | 0 | 0 | 53 | 1000 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
54 | 普通兵 | 255 | 0 | 0 | 54 | 1005 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
55 | 普通兵 | 255 | 0 | 0 | 55 | 1005 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
56 | 普通兵 | 255 | 0 | 0 | 56 | 1005 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
57 | 普通兵 | 255 | 0 | 0 | 57 | 1025 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
58 | 聯邦國將領 | 255 | 0 | 0 | 58 | 600 | 5 | 13 | 3 | 101 | 3 | 1 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
59 | 聯邦國將領 | 255 | 0 | 0 | 59 | 600 | 5 | 13 | 3 | 101 | 3 | 1 | 2 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
60 | 聯邦國將領 | 255 | 0 | 0 | 60 | 675 | 5 | 13 | 3 | 101 | 3 | 1 | 2 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
61 | 聯邦國將領 | 255 | 0 | 0 | 61 | 620 | 5 | 13 | 3 | 101 | 3 | 1 | 3 | 300 | 255 | 65535 | 1999 | 45 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
62 | 聯邦國將領 | 255 | 0 | 0 | 62 | 680 | 5 | 13 | 3 | 101 | 3 | 1 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
63 | 聯邦國將領 | 255 | 0 | 0 | 63 | 650 | 5 | 13 | 3 | 101 | 3 | 1 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
64 | 聯邦國將領 | 255 | 0 | 0 | 64 | 675 | 5 | 13 | 3 | 101 | 3 | 1 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
65 | 聯邦國將領 | 255 | 0 | 0 | 65 | 600 | 7 | 13 | 0 | 101 | 0 | 1 | 13 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
66 | 聯邦國將領 | 255 | 0 | 0 | 66 | 605 | 7 | 13 | 0 | 101 | 0 | 1 | 13 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
67 | 聯邦國將領 | 255 | 0 | 0 | 67 | 620 | 7 | 13 | 0 | 101 | 0 | 1 | 13 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
68 | 聯邦國將領 | 255 | 0 | 0 | 68 | 610 | 7 | 13 | 0 | 101 | 0 | 1 | 13 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
69 | 聯邦國將領 | 255 | 0 | 0 | 69 | 685 | 5 | 13 | 3 | 101 | 3 | 1 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
70 | 聯邦國將領 | 255 | 0 | 0 | 70 | 605 | 5 | 13 | 3 | 101 | 3 | 1 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
71 | 聯邦國將領 | 255 | 0 | 0 | 71 | 680 | 5 | 13 | 3 | 101 | 3 | 1 | 5 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
72 | 聯邦國將領 | 255 | 0 | 0 | 72 | 630 | 5 | 13 | 3 | 101 | 3 | 1 | 5 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
73 | 聯邦國將領 | 255 | 0 | 0 | 73 | 600 | 5 | 13 | 3 | 101 | 3 | 0 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
74 | 聯邦國將領 | 255 | 0 | 0 | 74 | 630 | 5 | 13 | 3 | 101 | 3 | 1 | 5 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
75 | 聯邦國將領 | 255 | 0 | 0 | 75 | 665 | 5 | 13 | 3 | 101 | 3 | 1 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
76 | 聯邦國將領 | 255 | 0 | 0 | 76 | 675 | 5 | 13 | 3 | 101 | 3 | 1 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
77 | 聯邦國將領 | 255 | 0 | 0 | 77 | 630 | 7 | 13 | 0 | 101 | 5 | 1 | 5 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
78 | 聯邦國將領 | 255 | 0 | 0 | 78 | 600 | 5 | 13 | 0 | 101 | 5 | 1 | 5 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
79 | 聯邦國將領 | 255 | 0 | 0 | 79 | 600 | 5 | 13 | 0 | 101 | 5 | 1 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
Table 1
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
29 | 0 | 0 | 0 | 29 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
30 | 0 | 0 | 0 | 30 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
31 | 0 | 0 | 0 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
32 | 0 | 0 | 0 | 32 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
33 | 0 | 0 | 0 | 33 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
34 | 0 | 0 | 0 | 34 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
35 | 0 | 0 | 0 | 35 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
36 | 0 | 0 | 0 | 36 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
37 | 0 | 0 | 0 | 37 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
38 | 0 | 0 | 0 | 38 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
39 | 0 | 0 | 0 | 39 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 2
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 1 | 0 | 2 | 0 | 0 | 100 | 0 | 175 | 108 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 3
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 15 | 0 | 0 | 0 | 0 | 65535 | 1 | 1000 | 1525 | 2 | 1525 | 3 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 1 | 0 | 1 | 65535 | 1 | 1000 | 1522 | 2 | 1522 | 5 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 2 | 0 | 2 | 65535 | 1 | 1000 | 1522 | 2 | 1522 | 5 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 3 | 0 | 3 | 65535 | 1 | 1000 | 1525 | 2 | 1525 | 3 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 4 | 0 | 4 | 65535 | 1 | 1000 | 1525 | 2 | 1522 | 5 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 5 | 0 | 5 | 65535 | 0 | 1000 | 1522 | 2 | 1522 | 3 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 6 | 0 | 6 | 65535 | 3 | 1000 | 1525 | 2 | 1525 | 3 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 7 | 0 | 7 | 65535 | 1 | 1000 | 1522 | 2 | 1522 | 2 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 8 | 0 | 8 | 65535 | 1 | 1000 | 1525 | 2 | 1525 | 2 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 9 | 0 | 9 | 65535 | 3 | 1000 | 1522 | 2 | 1522 | 2 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 10 | 0 | 10 | 65535 | 1 | 1000 | 1525 | 2 | 1525 | 4 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 11 | 0 | 11 | 65535 | 1 | 1000 | 1525 | 2 | 1525 | 4 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 12 | 0 | 12 | 65535 | 3 | 1000 | 1522 | 2 | 1522 | 4 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 13 | 0 | 13 | 65535 | 3 | 1000 | 1525 | 2 | 1525 | 3 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 14 | 0 | 14 | 65535 | 3 | 1000 | 1525 | 2 | 1525 | 3 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 4
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 61 | 0 | 0 | 0 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
29 | 0 | 0 | 0 | 29 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
30 | 0 | 0 | 0 | 30 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
31 | 0 | 0 | 0 | 31 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
32 | 0 | 0 | 0 | 32 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
33 | 0 | 0 | 0 | 33 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
34 | 0 | 0 | 0 | 34 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
35 | 0 | 0 | 0 | 35 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
36 | 0 | 0 | 0 | 36 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
37 | 0 | 0 | 0 | 37 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
38 | 0 | 0 | 0 | 38 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
39 | 0 | 0 | 0 | 39 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
40 | 0 | 0 | 0 | 40 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
41 | 0 | 0 | 0 | 41 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
42 | 0 | 0 | 0 | 42 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
43 | 0 | 0 | 0 | 43 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
44 | 0 | 0 | 0 | 44 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
45 | 0 | 0 | 0 | 45 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
46 | 0 | 0 | 0 | 46 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
47 | 0 | 0 | 0 | 47 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
48 | 0 | 0 | 0 | 48 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
49 | 0 | 0 | 0 | 49 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
50 | 0 | 0 | 0 | 50 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
51 | 0 | 0 | 0 | 51 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
52 | 0 | 0 | 0 | 52 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
53 | 0 | 0 | 0 | 53 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
54 | 0 | 0 | 0 | 54 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
55 | 0 | 0 | 0 | 55 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
56 | 0 | 0 | 0 | 56 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
57 | 0 | 0 | 0 | 57 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
58 | 0 | 0 | 0 | 58 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
59 | 0 | 0 | 0 | 59 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
60 | 0 | 0 | 0 | 60 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
# Group 0 (217, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 2 (0, 5, 1, 1, 13)
SubGroup(0)
SubGroup(2)
Unknown10(0,46,80,80,80,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,0,80,80,80,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown6(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
SetName(38,151,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 38 to 帝國兵
SetName(39,154,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 39 to 教團兵
SetName(40,252,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 40 to 門衛
SetName(41,652,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 41 to 門衛
SubGroup(1)
Unknown91(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(2,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(2,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(3,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(3,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 9 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(67,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 2, 16, 2, 7)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(65,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(66,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(67,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(68,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown18(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(67,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 2, 2, 2, 9)
SubGroup(1)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 擊敗[0:CHARA_G]等!
SubGroup(8)
Unknown23(65,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(65,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(66,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(66,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(67,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(68,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(68,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 2, 2, 4, 3)
SubGroup(3)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 擊敗[0:CHARA_G]等!
GroupCheck4(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 12: True 0
Unknown19(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(66,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (0, 2, 2, 4, 3)
SubGroup(3)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 擊敗[0:CHARA_G]等!
GroupCheck4(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 12: True 0
Unknown19(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(67,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(67,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 2, 2, 4, 3)
SubGroup(3)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 擊敗[0:CHARA_G]等!
GroupCheck4(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 12: True 0
Unknown19(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(68,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(68,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 17 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown53(5,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(5,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 2, 2, 2, 5)
SubGroup(1)
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 擊敗所有的[0:CHARA_G]!
SubGroup(4)
Unknown92(0,37500,0,0,0,65500,0,3,0,0,0,0,0,0,0)
Unknown92(4,34500,0,0,0,1464,1,3,0,0,0,0,0,0,0)
Unknown92(8,33500,0,0,0,62000,0,3,0,0,0,0,0,0,0)
Unknown92(20,36800,0,0,0,63800,0,3,0,0,0,0,0,0,0)
# Group 20 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 21 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(77,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(6,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetName(77,262,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 77 to 參謀兵
Unknown14(77,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
# Group 23 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(77,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 24 (0, 2, 2, 3, 12)
SubGroup(2)
MainMissionStart(6,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 擊敗[r][0:PARTY][/]!
Unknown19(77,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown77(0,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(2,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(3,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(4,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(5,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(6,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(7,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 25 (0, 2, 0, 5, 17)
SubGroup(4)
GroupCheck4(24,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 24: True 1
GroupCheck3(26,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 26: 0 1 0
Unknown19(77,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(13,180,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(77,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,77,80,80,3,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]撤退!
SubGroup(8)
Unknown77(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(77,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(656,0,77,80,80,3,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]的鼓舞效果已結束!
# Group 26 (0, 2, 0, 4, 14)
SubGroup(3)
GroupCheck4(24,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 24: True 1
GroupCheck3(25,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 25: 0 1 0
Unknown19(77,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown77(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(77,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,77,80,80,3,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]敗退!
PingOnMinimap(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(656,0,77,80,80,3,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]的鼓舞效果已結束!
# Group 27 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 28 (0, 5, 0, 1, 9)
SubGroup(0)
SubGroup(3)
TalkDeploySlot(396,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 各位! 千萬不要白白送命!
覺得撐不住時就快點退下!
TalkCharacter(397,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 在城牆上擺出防線……是想拖延時間呢。
我們得儘快清除這些敵軍才行。
TalkCharacter(398,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 接下來也只能硬碰硬了。
盡全力攻陷加爾古‧瑪庫吧!
SubGroup(4)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,44000,0,24964,1,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,54800,0,35200,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (26, 2, 4, 1, 0)
SubGroup(0)
# Group 30 (0, 5, 0, 2, 15)
SubGroup(1)
GroupCheck3(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 28: 1 0 0
SubGroup(11)
Unknown44(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1615,4,0,1,80,80,80,0,0,0,0,0,0,0,0)
# 占領[g]城牆[/]上所有的[r]堡壘[/]!
SubGroup(2)
TalkCharacter(399,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 我們必須從下層攻上城牆。
大家就分頭拿下這些堡壘吧。
TalkCharacter(400,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 敵軍也相當拚命呢……
要提防他們派兵奪回被占領的堡壘。
# Group 31 (0, 5, 0, 4, 2)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 65: 1 0 0
GroupCheck3(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 76: 1 0 0
SubGroup(1)
TalkCharacter(421,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 不論對手是誰,只要在戰場上遇到
就必須拼個你死我活。這就是戰爭……
# Group 32 (0, 5, 2, 7, 3)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 65: True 0
GroupCheck4(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 66: True 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 76: True 0
GroupCheck4(77,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 77: True 0
SubGroup(2)
Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 5, 0, 2, 9)
SubGroup(1)
GroupCheck3(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 32: 1 0 0
SubGroup(2)
TalkDeploySlot(422,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 我方的右側部隊成功突破敵陣了!
TalkDeploySlot(423,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 陛下,左側部隊這邊也成功突破了!
SubGroup(3)
Unknown100(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1601,0,8,9,80,3,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]和[1:CHARA_G]已確保通往[g]城牆中層[/]的道路暢通!
SubGroup(1)
TalkCharacter(424,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 你們兩個做得很好!
不過,現在還不是休息的時候喔!
# Group 34 (0, 2, 0, 3, 2)
SubGroup(2)
Unknown29(0,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(0,6,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(401,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 看來進行得很順利呢。
繼續進攻,別給敵人喘息的機會!
# Group 35 (0, 2, 0, 3, 3)
SubGroup(2)
Unknown27(0,9,2,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 55: 0 1 0
SubGroup(2)
TalkCharacter(402,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 我們快要攻下城牆了!
TalkDeploySlot(403,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 敵軍已經攻上來了嗎……
不過,無論如何我們都得撐住才行!
# Group 36 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck3(87,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 87: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(40,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 37 (0, 5, 0, 4, 5)
SubGroup(3)
GroupCheck3(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 36: 1 0 0
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(41,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 41: 0 1 0
SubGroup(1)
Unknown60(4,0,0,80,80,3,0,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown100(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,80,80,80,0,0,0,3,0,0,0,0,0,0)
# 大門因[0:AREA]被占領而開啟!
# Group 38 (0, 5, 0, 4, 2)
SubGroup(3)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 41: 1 0 0
GroupCheck3(37,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 37: 0 1 0
SubGroup(1)
Unknown60(4,0,0,80,80,3,0,1,1,0,0,0,0,0,0)
# Group 39 (0, 5, 0, 4, 2)
SubGroup(3)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(87,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 87: 1 0 0
GroupCheck3(36,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 36: 0 1 0
SubGroup(1)
Unknown60(4,0,0,80,80,3,0,1,1,0,0,0,0,0,0)
# Group 40 (0, 2, 2, 4, 2)
SubGroup(3)
GroupCheck3(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 36: 1 0 0
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(41,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 41: 0 1 0
SubGroup(1)
SetName(40,303,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 40 to 士兵
# Group 41 (0, 5, 0, 4, 3)
SubGroup(3)
GroupCheck3(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 36: 1 0 0
Unknown19(40,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(37,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 37: 0 1 0
SubGroup(2)
Unknown100(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,40,80,80,0,0,0,3,0,0,0,0,0,0)
# 大門因[0:CHARA_G]被擊敗而開啟!
# Group 42 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(87,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 87: 0 1 0
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 43 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck3(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 42: 1 0 0
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,80,80,4,0,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,80,80,80,0,0,0,4,0,0,0,0,0,0)
# 大門因[0:AREA]被占領而開啟!
# Group 44 (0, 5, 0, 4, 2)
SubGroup(3)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(87,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 87: 1 0 0
GroupCheck3(42,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 42: 0 1 0
SubGroup(1)
Unknown60(4,0,0,80,80,4,0,1,1,0,0,0,0,0,0)
# Group 45 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 46 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck3(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 45: 1 0 0
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,80,80,7,0,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown100(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,80,80,80,0,0,0,7,0,0,0,0,0,0)
# 大門因[0:AREA]被占領而開啟!
# Group 47 (0, 2, 2, 4, 2)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(41,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 48 (0, 5, 0, 4, 5)
SubGroup(3)
GroupCheck3(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 47: 1 0 0
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(51,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 51: 0 1 0
SubGroup(1)
Unknown60(4,0,0,80,80,8,0,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown100(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,80,80,80,0,0,0,8,0,0,0,0,0,0)
# 大門因[0:AREA]被占領而開啟!
# Group 49 (0, 5, 0, 4, 2)
SubGroup(3)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 51: 1 0 0
GroupCheck3(48,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 48: 0 1 0
SubGroup(1)
Unknown60(4,0,0,80,80,8,0,1,1,0,0,0,0,0,0)
# Group 50 (0, 2, 2, 4, 2)
SubGroup(3)
GroupCheck3(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 47: 1 0 0
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(51,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 51: 0 1 0
SubGroup(1)
SetName(41,703,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 41 to 士兵
# Group 51 (0, 5, 0, 4, 3)
SubGroup(3)
GroupCheck3(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 47: 1 0 0
Unknown19(41,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(48,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 48: 0 1 0
SubGroup(2)
Unknown100(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,41,80,80,0,0,0,8,0,0,0,0,0,0)
# 大門因[0:CHARA_G]被擊敗而開啟!
# Group 52 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,80,80,0,0,1,1,0,0,0,0,0,0)
# Group 53 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,80,80,11,0,1,1,0,0,0,0,0,0)
# Group 54 (0, 5, 0, 3, 5)
SubGroup(2)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(91,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 91: 1 0 0
SubGroup(1)
Unknown60(4,0,0,80,80,2,0,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown100(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,80,80,80,0,0,0,2,0,0,0,0,0,0)
# 大門因[0:AREA]被占領而開啟!
# Group 55 (0, 5, 0, 13, 15)
SubGroup(12)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(91,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 91: 1 0 0
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1616,1,0,2,80,80,80,0,0,0,0,0,0,0,0)
# 成功占領[g]城牆[/]上所有的[r]堡壘[/]!
SubGroup(2)
TalkCharacter(405,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 這樣就完成包圍網了。
接下來只需要攻進大修道院……
TalkDeploySlot(406,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 唔……已經走投無路了嗎?
# Group 56 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 57 (0, 2, 2, 5, 3)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(81,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(81,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(105,73,407,3,0,0,0,0,0,0,0,0,0,0,0)
# 為何我會幫著教團與祖國交戰呢……
難道這也是主賜予我的考驗嗎?
CloseUp(14,0,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 58 (0, 5, 0, 2, 3)
SubGroup(1)
GroupCheck3(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 57: 1 0 0
SubGroup(2)
Unknown43(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,1,1,14,80,80,0,0,0,0,0,0,0,0)
# 擊敗[0:CHARA_G]!
# Group 59 (0, 5, 0, 4, 5)
SubGroup(3)
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# 擊敗[0:CHARA_G]!
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(63,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 63: 0 1 0
SubGroup(2)
TalkCharacter(408,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 你是康絲坦潔吧。
為什麼你要協助教團?
TalkDeploySlot(409,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 因為我不幸地剛好留在加爾古‧瑪庫,
就被教團派出來了。請原諒我吧……陛下。
SubGroup(1)
Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 60 (0, 5, 0, 4, 8)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# 擊敗[0:CHARA_G]!
GroupCheck3(63,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 63: 0 1 0
SubGroup(2)
Unknown6(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(14,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(19,4,1,7,14,80,80,0,0,0,0,0,0,0,0)
# Group 61 (0, 2, 0, 5, 2)
SubGroup(2)
Unknown18(14,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(410,14,1,3,0,0,0,0,0,0,0,0,0,0,0)
# 我這短暫的人生,
要在此刻畫下休止符了嗎……?
# Group 62 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 63 (0, 2, 2, 3, 5)
SubGroup(2)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(60,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 60: 0 1 0
SubGroup(2)
SetDeathText(102,96,413,3,0,0,0,0,0,0,0,0,0,0,0)
# 這就是失去一切的我……
應得的下場嗎……
SetDeathText(105,96,413,3,0,0,0,0,0,0,0,0,0,0,0)
# 這就是失去一切的我……
應得的下場嗎……
SubGroup(1)
Unknown112(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 64 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck3(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 63: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 擊敗[0:CHARA_G]!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 擊敗[0:CHARA_G]!
SubGroup(1)
Unknown99(2,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 65 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 63: 1 0 0
SubGroup(1)
Unknown149(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,14,80,80,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]戰死!
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,1,2,14,80,80,0,0,0,0,0,0,0,0)
# 成功擊敗[0:CHARA_G]!
# Group 66 (0, 5, 0, 3, 14)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,14,80,0,0,1,1,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(411,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 你打算白白死在這裡嗎?
想活下去的話就與帝國一同奮戰吧!
TalkDeploySlot(412,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 陛下,我的死期就留待日後決定吧。
畢竟這不是我可以擅自作主的事。
SubGroup(1)
Unknown22(14,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,7,2,14,80,80,0,0,0,0,0,0,0,0)
# 成功說服[0:CHARA_G]!
SubGroup(1)
Unknown18(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 67 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 68 (0, 2, 2, 5, 3)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(81,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(81,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(15,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(103,73,414,3,0,0,0,0,0,0,0,0,0,0,0)
# 這也太扯了吧,
竟然連哈琵都得上戰場……
CloseUp(15,0,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 69 (0, 5, 0, 2, 3)
SubGroup(1)
GroupCheck3(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 68: 1 0 0
SubGroup(2)
Unknown43(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,2,1,15,80,80,0,0,0,0,0,0,0,0)
# 擊敗[0:CHARA_G]!
# Group 70 (0, 5, 0, 4, 5)
SubGroup(3)
MainMissionStart(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# 擊敗[0:CHARA_G]和[1:CHARA_G]!
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(74,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 74: 0 1 0
SubGroup(2)
TalkCharacter(415,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 如果你無意交戰,就快點投降吧。
我們不會為難你的。
TalkDeploySlot(416,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 說是這麼說,但哈琵也受過這裡的人
不少照顧,好歹也得幫上一些忙才行!
SubGroup(1)
Unknown99(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 71 (0, 5, 0, 4, 8)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# 擊敗[0:CHARA_G]和[1:CHARA_G]!
GroupCheck3(74,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 74: 0 1 0
SubGroup(2)
Unknown6(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(15,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(19,4,2,8,15,80,80,0,0,0,0,0,0,0,0)
# Group 72 (0, 2, 0, 5, 2)
SubGroup(2)
Unknown18(15,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(417,15,1,3,0,0,0,0,0,0,0,0,0,0,0)
# 這樣根本贏不了啊……
真傷腦筋。
# Group 73 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 74 (0, 2, 2, 3, 4)
SubGroup(2)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(71,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 71: 0 1 0
SubGroup(1)
SetDeathText(103,96,420,3,0,0,0,0,0,0,0,0,0,0,0)
# 沒想到會像個騎士一樣死去……
哈琵還真傻啊……
SubGroup(1)
Unknown112(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 75 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck3(74,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 74: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 擊敗[0:CHARA_G]和[1:CHARA_G]!
MainMissionStart(3,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 擊敗[0:CHARA_G]和[1:CHARA_G]!
SubGroup(1)
Unknown99(3,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 76 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(74,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 74: 1 0 0
SubGroup(1)
Unknown149(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,15,80,80,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]戰死!
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,2,2,15,80,80,0,0,0,0,0,0,0,0)
# 成功擊敗[0:CHARA_G]!
# Group 77 (0, 5, 0, 3, 14)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,15,80,0,0,1,1,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(418,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 閣下的力量中有股「黑暗」的氣息呢……
如果閣下與他們有仇,要不要跟我們合作?
TalkDeploySlot(419,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 你說的他們該不會是……?
雖然哈琵不想報仇,但那樣好像也不錯呢。
SubGroup(1)
Unknown22(15,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,8,2,15,80,80,0,0,0,0,0,0,0,0)
# 成功說服[0:CHARA_G]!
SubGroup(1)
Unknown18(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 78 (14, 2, 4, 1, 0)
SubGroup(0)
# Group 79 (0, 5, 0, 4, 21)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(81,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(81,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(425,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 加爾古‧瑪庫危險了……
我可不能坐視不管!
SubGroup(1)
Unknown125(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown70(12,2,0,0,80,3,6,40,0,1,0,0,0,0,0)
Unknown72(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown72(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1602,2,12,80,80,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]率領的[r]教團兵[/]開始發動[r]共鳴魔法:雷[/]!
SubGroup(2)
Unknown43(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1622,4,3,1,12,80,80,0,0,0,0,0,0,0,0)
# 擊敗[0:CHARA_G],阻止[r]共鳴魔法:雷[/]的攻擊!
SubGroup(1)
TalkDeploySlot(426,38,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 是、是敵人的大規模魔道攻擊!
再這樣下去的話……!
If254(1,213,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(427,7,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 看來敵軍是想奪回被我軍拿下的堡壘。
放著不管的話,堡壘就要拱手讓人囉。
If254(1,213,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(428,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 敵軍想奪回被我軍拿下的堡壘!
# Group 80 (0, 2, 2, 4, 3)
SubGroup(3)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 79: True 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 92: 0 1 0
SubGroup(2)
Unknown70(12,2,0,0,80,3,6,40,0,1,0,0,0,0,0)
Unknown72(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 81 (0, 2, 2, 4, 3)
SubGroup(3)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 79: True 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 92: 0 1 0
SubGroup(2)
Unknown70(12,2,0,0,80,3,6,40,0,1,0,0,0,0,0)
Unknown72(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 82 (0, 2, 2, 4, 3)
SubGroup(3)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 79: True 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 92: 0 1 0
SubGroup(2)
Unknown70(12,2,0,0,80,3,6,40,0,1,0,0,0,0,0)
Unknown72(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 83 (0, 5, 0, 3, 15)
SubGroup(2)
GroupCheck3(86,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 86: 0 1 0
GroupCheck3(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 79: 1 0 0
SubGroup(3)
Unknown134(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown66(1004,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1008,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown83(6034,781,4310,6003,780,4367,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(5984,783,4397,5935,782,4439,190,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(2)
TalkCharacter(429,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 看來城牆有些地方比較脆弱,
或許能靠重裝兵打通成一條道路。
Unknown88(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
# Group 84 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(3,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown83(5934,783,4440,5885,782,4482,280,0,1,0,0,0,0,0,0)
# Focus on coords?
# Group 85 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck4(83,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 83: True 0
GroupCheck4(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 84: True 0
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
# Group 86 (0, 5, 0, 2, 12)
SubGroup(1)
Unknown36(1005,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(6010,779,4456,5954,784,4488,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(6010,779,4456,5954,784,4488,0,0,1,0,0,0,0,0,0)
# Focus on coords?
SubGroup(3)
Unknown88(3000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown51(57500,0,46000,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(600,1,80,80,80,0,0,0,0,0,0,0,0,0,0)
# [g]通道[/]因[g]牆壁[/]被破壞而出現!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(1)
TalkCharacter(430,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 成功開出一條新的行軍路線了呢,
這樣就能快速地前往各個堡壘了。
# Group 87 (0, 5, 0, 5, 12)
SubGroup(2)
GroupCheck3(86,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 86: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(36,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 36: 0 1 0
GroupCheck3(42,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 42: 0 1 0
SubGroup(1)
TalkDeploySlot(431,39,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 城牆被破壞了!?
可惡,快派兵過去支援!
SubGroup(1)
SetName(40,303,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 40 to 士兵
If254(2,36,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,42,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(579,0,39,80,80,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]為派兵出擊而開啟大門!
# Group 88 (0, 5, 2, 2, 3)
SubGroup(1)
Unknown17(80,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(27,73,432,2,0,0,0,0,0,0,0,0,0,0,0)
# 不管你有什麼理由,
發動戰爭都是不可饒恕的罪行!
CloseUp(12,0,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 89 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(29,0,27,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(29,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(433,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 瑪努艾拉小姐……你不是士官學校的老師嗎?
為什麼會做出這樣的選擇……!
TalkCharacter(434,29,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 其實我也煩惱了很久……
但我已經下定決心,不會再猶豫了。
# Group 90 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(435,12,1,2,0,0,0,0,0,0,0,0,0,0,0)
# 我得拿出自己的全力才行……!
# Group 91 (0, 5, 0, 3, 16)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,3,2,12,80,80,0,0,0,0,0,0,0,0)
# 成功擊敗[0:CHARA_G]!
SubGroup(2)
TalkDeploySlot(436,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 芙蓮! 別逞強啊!
拜託你快點撤退吧!
TalkDeploySlot(437,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 我知道了……
父……兄長大人也一定要平安無事……!
SubGroup(1)
Unknown18(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,12,80,80,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]撤退!
Alert(530,1,12,80,80,0,0,0,0,0,0,0,0,0,0)
# [r]共鳴魔法:雷[/]因[0:CHARA_G]被擊敗而停止!
If254(1,215,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(438,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 呼,恐怖的魔法好像終於停了……
SubGroup(1)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 92 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown71(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown75(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 93 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 94 (0, 5, 0, 2, 28)
SubGroup(1)
GroupCheck3(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 55: 1 0 0
SubGroup(1)
TalkDeploySlot(439,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 帝國軍! 我會讓你們
後悔進攻加爾古‧瑪庫的!
SubGroup(6)
Unknown14(59,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(60,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(61,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(62,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(63,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(64,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(59,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(60,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(61,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(63,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(64,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,2,80,80,80,0,0,0,0,0,0,0,0,0,0)
# [r]敵方[/]援軍現身!
SubGroup(1)
Unknown96(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(574,0,11,80,80,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]為迎擊敵軍而開啟大門!
SubGroup(2)
Unknown43(11,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,4,1,11,80,80,0,0,0,0,0,0,0,0)
# 擊敗[0:CHARA_G]!
# Group 95 (0, 5, 2, 2, 3)
SubGroup(1)
Unknown17(80,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(26,73,440,2,0,0,0,0,0,0,0,0,0,0,0)
# 理由已經不重要了,
現在我只想制裁這群惡徒……!
CloseUp(11,0,1,290,0,1,0,0,0,0,0,0,0,0,0)
# Group 96 (0, 2, 0, 4, 3)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(29,0,26,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(29,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(441,11,1,2,0,0,0,0,0,0,0,0,0,0,0)
# 瑪努艾拉,我聽說你回到了帝國,
但沒想到你竟然會協助帝國作戰!
TalkCharacter(442,29,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 我不會多做辯解的,西提司先生。
這一切都是我自己的選擇。
# Group 97 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkFromOwnStrings2(11,28,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 98 (0, 5, 0, 3, 14)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,4,2,11,80,80,0,0,0,0,0,0,0,0)
# 成功擊敗[0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(444,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 到此為止了嗎……蕾雅,對不起。
接下來就拜託你了。
SubGroup(1)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,11,80,80,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]撤退!
SubGroup(3)
Unknown96(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,11,80,80,0,0,0,0,0,0,0,0,0,0)
# 大門因[0:CHARA_G]被擊敗而開啟!
# Group 99 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 100 (0, 5, 0, 2, 34)
SubGroup(1)
GroupCheck3(98,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 98: 1 0 0
SubGroup(2)
TalkDeploySlot(445,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 不要緊的,西提司、芙蓮。
你們已經爭取到夠多時間了。
TalkDeploySlot(4554,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 出來吧,各位! 絕不能讓加爾古‧瑪庫
大修道院落入這群可惡的叛徒之手!!
SubGroup(3)
Unknown35(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown38(39,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(40,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(1621,2,10,80,80,0,0,0,0,0,0,0,0,0,0)
# [r]大司教[/][0:CHARA_G]為守住[g]加爾古‧瑪庫[/],與援軍一同現身!
SubGroup(1)
TalkCharacter(446,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 蕾雅,你終於出現了……
我們必須打倒她才能獲得勝利!
SubGroup(2)
Unknown10(0,1,10,80,80,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 101 (0, 5, 0, 2, 16)
SubGroup(1)
GroupCheck3(100,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 100: 1 0 0
SubGroup(1)
Unknown6(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(13,10964,1,14464,1,0,0,0,0,1,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,131,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(204,2,13,80,80,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]再度現身!
TalkDeploySlot(448,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 我還能繼續戰鬥!
我要為了蕾雅大人而戰……!
If254(4,131,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,13,80,80,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]現身!
SetDeathText(34,73,447,2,0,0,0,0,0,0,0,0,0,0,0)
# 蕾雅大人的敵人,就是我的敵人……!
CloseUp(13,0,1,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(2)
Unknown43(13,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,5,1,13,80,80,0,0,0,0,0,0,0,0)
# 擊敗[0:CHARA_G]!
# Group 102 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(449,13,1,2,0,0,0,0,0,0,0,0,0,0,0)
# 我要保護蕾雅大人……!
# Group 103 (0, 5, 0, 3, 19)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,5,2,13,80,80,0,0,0,0,0,0,0,0)
# 成功擊敗[0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(450,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 蕾雅大人,對不起。
我沒辦法再繼續戰鬥下去了……!
SubGroup(3)
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,13,80,80,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]撤退!
SubGroup(1)
TalkDeploySlot(451,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 錐里爾……
我不會讓你的努力白費的。
SubGroup(7)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(550,0,13,80,80,0,0,0,9,0,0,0,0,0,0)
# [0:AREA]的大門開啟!
# Group 104 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 105 (0, 5, 0, 2, 9)
SubGroup(1)
GroupCheck3(103,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 103: 1 0 0
SubGroup(1)
Unknown80(46,0,0,0,0,0,10,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(36,73,452,2,0,0,0,0,0,0,0,0,0,0,0)
# 我要送這群罪孽深重之人前往主的身邊!
CloseUp(10,0,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown43(10,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1626,4,6,1,10,80,80,0,0,0,0,0,0,0,0)
# 擊敗[r]大司教[/][0:CHARA_G],攻陷[g]加爾古‧瑪庫[/]!
# Group 106 (0, 2, 0, 8, 4)
SubGroup(3)
PauseMaybe(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,36,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,36,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(110,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(111,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(453,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 你這麼做……
究竟是為了什麼?
GenderedMcTalk(0,454,455,1,0,1,0,0,0,0,0,0,0,0,0)
# 當然是為了雇主啦。
身為傭兵這是理所當然的吧?
# Group 107 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(2,0,36,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(2,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(456,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 你到底在想什麼!
竟然無視主的教誨,擾亂世界的和平……!
TalkCharacter(457,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 看來我們是永遠無法互相理解呢。
既然你不打算投降,那我們就只能一戰了!
# Group 108 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(80,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(106,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 106: 0 1 0
GroupCheck3(107,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 107: 0 1 0
SubGroup(1)
TalkDeploySlot(458,10,1,2,0,0,0,0,0,0,0,0,0,0,0)
# 你也淪為叛徒了啊。
那麼,就準備接受主的制裁吧……!
# Group 109 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,66,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(459,10,1,2,0,0,0,0,0,0,0,0,0,0,0)
# 我絕不允許你們……
在加爾古‧瑪庫為所欲為!
# Group 110 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,33,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(460,10,1,2,0,0,0,0,0,0,0,0,0,0,0)
# 這裡可是我們的聖地……
怎麼能讓你們搶走它……!
# Group 111 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 112 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 113 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 114 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 115 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 116 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 117 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 118 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 119 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 120 (0, 5, 0, 2, 35)
SubGroup(1)
Unknown29(0,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,16,0,0,0,1,80,5,0,0,1,1,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,17,0,0,0,1,80,5,0,0,1,1,0,0,0)
Alert(953,2,16,80,80,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]等人現身! 為奪回[b]堡壘[/]而開始進軍!
SubGroup(4)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(17,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(461,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 是敵人的援軍嗎!? 準備應戰!
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,214,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(462,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 真不愧是賽羅司騎士團,
果然沒那麼好對付!
SubGroup(5)
Unknown43(16,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,16,0,0,0,1,80,5,0,0,1,1,0,0,0)
Unknown55(0,17,0,0,0,1,80,5,0,0,1,1,0,0,0)
MainMissionStart(1630,4,16,1,16,80,80,0,0,0,0,0,0,0,0)
# 擊敗[0:CHARA_G]等人,阻止其奪回[b]堡壘[/]!
SubGroup(1)
Unknown6(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(6659,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 讓大家好好見識一下你的成長吧!
SubGroup(1)
ShowTutorial(275,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# 主角出擊戰鬥時,
可以在[g]指示行動畫面[/]
按下[$PAD_RU]來發動[g]無間瞬動[/]。 無間瞬動是非常強大的能力,
在地圖上選擇[g]目前能前往的我方堡壘[/],
即可[g]瞬間轉移[/]過去。
[g]每次戰鬥只能發動一定次數[/]。
SubGroup(1)
Unknown91(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 121 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,16,80,0,0,1,1,0,0,0,0,0,0)
# Group 122 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,17,80,0,0,1,1,0,0,0,0,0,0)
# Group 123 (0, 5, 0, 4, 8)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,16,2,16,80,80,0,0,0,0,0,0,0,0)
# 成功擊敗[0:CHARA_G]等!
If254(1,172,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(463,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 總算擊退他們了嗎……!
If254(1,214,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(464,8,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 就算對手是他們我也能應付!
沒問題啦!
# Group 124 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 125 (0, 5, 0, 6, 26)
SubGroup(3)
Unknown29(0,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(126,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 126: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,18,0,0,0,1,80,3,0,0,1,1,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,19,0,0,0,1,80,0,0,0,1,1,0,0,0)
Alert(953,2,18,80,80,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]等人現身! 為奪回[b]堡壘[/]而開始進軍!
SubGroup(6)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(18,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,19,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(465,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 是新的敵人呢。
這邊就交給我們吧。
SubGroup(3)
Unknown43(18,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1630,4,17,1,18,80,80,0,0,0,0,0,0,0,0)
# 擊敗[0:CHARA_G]等人,阻止其奪回[b]堡壘[/]!
SubGroup(1)
Unknown6(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,217,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(466,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 從空中、奇襲……我們不利。
但是、我會打下來!
# Group 126 (0, 5, 0, 5, 26)
SubGroup(4)
Unknown29(0,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(125,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 125: 0 1 0
SubGroup(2)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,18,0,0,0,1,80,3,0,0,1,1,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,19,0,0,0,1,80,0,0,0,1,1,0,0,0)
Alert(1631,2,18,80,80,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]等人現身! 為守住[r]堡壘[/]而開始進軍!
SubGroup(6)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(18,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,19,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(465,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 是新的敵人呢。
這邊就交給我們吧。
SubGroup(3)
Unknown43(18,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4,4,17,1,18,80,80,0,0,0,0,0,0,0,0)
# 擊敗[0:CHARA_G]等!
SubGroup(1)
Unknown6(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,217,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(466,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 從空中、奇襲……我們不利。
但是、我會打下來!
# Group 127 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,18,80,0,0,1,1,0,0,0,0,0,0)
# Group 128 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(19,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,19,80,0,0,1,1,0,0,0,0,0,0)
# Group 129 (0, 5, 0, 4, 8)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,17,2,18,80,80,0,0,0,0,0,0,0,0)
# 成功擊敗[0:CHARA_G]等!
If254(1,173,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(467,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 真是得救了!
感謝你的幫忙!
If254(1,217,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(468,11,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 沒有、問題。
我們、訓練得、很扎實。
# Group 130 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 131 (0, 5, 0, 8, 26)
SubGroup(4)
Unknown29(0,4,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 55: 0 1 0
Unknown27(0,8,1,1,1,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(16,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(17,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(58,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(58,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,13,80,80,0,4,0,0,0,0,0,0,0,0)
# [0:CHARA_G]等人現身!
SubGroup(3)
SetDeathText(34,73,469,2,0,0,0,0,0,0,0,0,0,0,0)
# 一定要守住這裡……
CloseUp(13,0,1,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(4)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(13,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(31,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1628,2,13,80,80,0,4,0,0,0,0,0,0,0,0)
# [0:CHARA_G]為奪回[b]堡壘[/]而開始進軍!
SubGroup(2)
Unknown43(13,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1629,4,18,1,13,80,80,0,0,0,0,0,0,0,0)
# 擊敗[0:CHARA_G],阻止其奪回[b]堡壘[/]!
If254(1,216,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(470,10,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 又有敵人……不擋下他們的話,
堡壘會被搶走啊。
# Group 132 (0, 2, 2, 5, 5)
SubGroup(4)
GroupCheck4(131,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 131: True 1
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(94,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 94: 0 1 0
SubGroup(2)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(13,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(133,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 133 (0, 2, 2, 5, 5)
SubGroup(4)
GroupCheck4(131,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 131: True 1
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(94,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 94: 0 1 0
SubGroup(2)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(13,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(132,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 134 (0, 5, 0, 4, 12)
SubGroup(3)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(135,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 135: 0 1 0
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,18,2,13,80,80,0,0,0,0,0,0,0,0)
# 成功擊敗[0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(471,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 我還有未完成的使命……!
SubGroup(1)
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(245,0,13,80,80,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]暫時撤退!
If254(1,216,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(472,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 呼……總算肯放棄了嗎?
# Group 135 (0, 5, 0, 4, 10)
SubGroup(3)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(94,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 94: True 0
GroupCheck3(134,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 134: 0 1 0
SubGroup(1)
TalkDeploySlot(473,13,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 再這樣下去會被包圍的……
我得先退回去才行!
SubGroup(1)
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(245,0,13,80,80,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]暫時撤退!
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(439,3,18,3,13,80,80,0,0,0,0,0,0,0,0)
# 未能擊敗[0:CHARA_G]!
# Group 136 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 137 (0, 5, 0, 2, 32)
SubGroup(1)
GroupCheck3(101,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 101: 1 0 0
SubGroup(1)
TalkDeploySlot(474,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 啟動炮台吧。雖然可能會對城鎮
造成破壞,但也顧不得那麼多了。
SubGroup(3)
Unknown83(7354,1085,6568,7416,1088,6548,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(7352,1085,6560,7413,1088,6540,150,0,1,0,0,0,0,0,0)
# Focus on coords?
SubGroup(1)
Unknown66(318,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(2500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(7149,1076,9068,7087,1080,9047,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(7154,1076,9054,7092,1080,9033,150,0,1,0,0,0,0,0,0)
# Focus on coords?
SubGroup(1)
Unknown66(702,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(2500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown51(5464,1,464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(5464,1,28464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(620,2,80,80,80,1,0,1,0,0,0,0,0,0,0)
# [r][0:PARTY][/]開始利用[g]弓弩炮台[/]和[g]魔道炮台[/]發動攻擊!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(3)
Unknown70(79,0,145,155,80,3,0,40,0,1,0,0,0,0,0)
Unknown70(78,0,145,170,80,3,1,40,10,1,0,0,0,0,0)
Unknown70(79,1,145,170,13,2,0,50,0,1,0,0,0,0,0)
SubGroup(3)
Unknown44(6,1,19,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(12,1,19,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(621,4,19,1,80,80,80,0,0,0,0,0,0,0,0)
# 占領[r]堡壘[/],使[g]弓弩炮台[/]和[g]魔道炮台[/]停止攻擊!
SubGroup(1)
TalkCharacter(475,53,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 要是陛下被打到可就不好了,
我得趕緊拿下那座堡壘才行!
# Group 138 (0, 2, 2, 4, 5)
SubGroup(3)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(140,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 140: 0 1 0
Unknown13(80,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown70(79,2,145,155,80,3,0,60,0,1,0,0,0,0,0)
Unknown72(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,142,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(79,1,145,155,10,2,0,70,10,1,0,0,0,0,0)
# Group 139 (0, 2, 2, 4, 4)
SubGroup(3)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(142,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 142: 0 1 0
Unknown13(80,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown70(78,2,145,155,80,3,1,60,5,1,0,0,0,0,0)
Unknown72(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(78,1,145,155,10,2,1,70,10,1,0,0,0,0,0)
# Group 140 (0, 2, 2, 3, 4)
SubGroup(2)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(79,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(316,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 141 (0, 2, 0, 2, 3)
SubGroup(1)
GroupCheck3(140,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 140: 1 0 0
SubGroup(2)
Unknown51(5464,1,464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(537,0,80,80,80,0,0,0,0,0,0,0,0,0,0)
# [g]弓弩炮台[/]因[r]堡壘[/]被占領而停止攻擊!
# Group 142 (0, 2, 2, 3, 4)
SubGroup(2)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(78,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(700,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 143 (0, 2, 0, 2, 3)
SubGroup(1)
GroupCheck3(142,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 142: 1 0 0
SubGroup(2)
Unknown51(5464,1,28464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(622,0,80,80,80,0,0,0,0,0,0,0,0,0,0)
# [g]魔道炮台[/]因[r]堡壘[/]被占領而停止攻擊!
# Group 144 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(141,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 141: 1 0 0
GroupCheck3(143,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 143: 1 0 0
SubGroup(3)
Unknown51(5464,1,464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(5464,1,28464,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(484,1,19,2,80,80,80,0,0,0,0,0,0,0,0)
# 成功使[g]弓弩炮台[/]和[g]魔道炮台[/]停止攻擊!
SubGroup(1)
TalkCharacter(476,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 呼,別想從遠處偷襲陛下喔。
# Group 145 (15, 2, 4, 1, 0)
SubGroup(0)
# Group 146 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 擊敗[r]敵人[/]!
GroupCheck3(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 79: 1 0 0
SubGroup(1)
TalkCharacter(477,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 雖然只能維持一段時間,但我準備了能加強
堡壘防禦力的計策,再麻煩您見機下達指示。
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 147 (0, 5, 0, 2, 23)
SubGroup(1)
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 擊敗[r]敵人[/]!
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(478,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 加強所有堡壘的防禦力!
SubGroup(1)
Unknown2(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(10)
Unknown53(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(650,1,80,80,80,0,0,0,0,0,0,0,0,0,0)
# [b]我方堡壘[/]的耐久力受到[b]鐵壁態勢[/]的影響而提升!
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 148 (0, 5, 2, 5, 2)
SubGroup(2)
GroupCheck3(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 55: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 擊敗[r]敵人[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 擊敗[r]敵人[/]!
SubGroup(1)
Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 149 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(148,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 148: 1 0 0
SubGroup(1)
TalkCharacter(479,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 好了,這樣應該就不用
再加強堡壘的防禦力了。
# Group 150 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(1,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(4,180,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(0,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 151 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(1,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(4,180,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(1,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 152 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(1,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(4,180,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(2,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 153 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(1,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(4,180,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(3,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 154 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(1,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(4,180,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(4,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 155 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(1,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(4,180,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(5,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 156 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(1,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(4,180,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(7,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 157 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(1,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(4,180,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(8,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 158 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(1,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(4,180,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(10,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 159 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(1,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(4,180,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(11,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 160 (0, 2, 0, 2, 24)
SubGroup(1)
Unknown28(4,181,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
Unknown53(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(651,0,80,80,80,0,0,0,0,0,0,0,0,0,0)
# [b]鐵壁態勢[/]的[b]堡壘[/]防禦效果已結束!
SubGroup(10)
Unknown7(0,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(1,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(2,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(3,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(4,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(5,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(7,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(8,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(10,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(11,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 161 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 162 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 擊敗[y]敵人[/]!
GroupCheck3(105,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 105: 1 0 0
SubGroup(1)
TalkCharacter(480,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 要不要打擊一下敵人的士氣呢?
火攻的事宜已經安排好了。
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 163 (0, 5, 0, 2, 23)
SubGroup(1)
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 擊敗[y]敵人[/]!
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(481,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 就是現在! 放火!
SubGroup(4)
Unknown83(8032,1182,7788,8095,1173,7802,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(8034,1182,7780,8095,1173,7807,240,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(3)
Unknown123(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(700,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown66(1088,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(1700,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(1620,0,80,80,80,0,0,0,9,0,0,0,0,0,0)
# [0:AREA]因中了[b]火計[/]而燃起大火!
SubGroup(1)
ShowTutorial(274,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# 待在[g]火計造成的燃燒範圍[/]
會持續受到傷害。
但若是我方勢力發動的[g]火計[/]
則不會受到傷害。
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(1)
TalkDeploySlot(482,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 這實在太過分了……!
他們竟然打算把這座城鎮燒成灰燼……
# Group 164 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 165 (0, 2, 10, 2, 5)
SubGroup(1)
Unknown19(26,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(166,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 166 (0, 2, 10, 3, 8)
SubGroup(2)
Unknown28(1,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(32,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 32: 0 1 0
SubGroup(1)
Unknown21(26,44700,0,24964,1,0,2,0,0,1,0,0,1,0,0)
SubGroup(3)
Unknown23(26,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,26,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(165,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 167 (0, 2, 10, 2, 5)
SubGroup(1)
Unknown19(27,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(168,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 168 (0, 2, 10, 3, 8)
SubGroup(2)
Unknown28(2,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(32,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 32: 0 1 0
SubGroup(1)
Unknown21(27,55500,0,35200,0,0,2,0,0,1,0,0,1,0,0)
SubGroup(3)
Unknown23(27,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,27,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(167,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 169 (0, 2, 2, 2, 3)
SubGroup(1)
GroupCheck3(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 79: 1 0 0
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 170 (0, 2, 2, 2, 3)
SubGroup(1)
GroupCheck3(123,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 123: 1 0 0
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 171 (0, 2, 2, 2, 3)
SubGroup(1)
GroupCheck3(129,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 129: 1 0 0
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 172 (0, 2, 0, 2, 12)
SubGroup(1)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(355,2,8,80,80,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]負傷!
SubGroup(1)
TalkDeploySlot(483,8,1,7,1,0,0,0,0,0,0,0,0,0,0)
# 為了芙蕾伽,
我不能死在這裡……!
SubGroup(1)
Unknown18(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,8,80,80,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]撤退!
SubGroup(1)
TalkCharacter(484,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 將軍,感謝你的奮戰。
撤退時請務必小心敵軍的偷襲。
# Group 173 (0, 2, 0, 2, 12)
SubGroup(1)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(355,2,9,80,80,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]負傷!
SubGroup(1)
TalkDeploySlot(485,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 陛下,真是非常抱歉……!
我必須先行撤退了……!
SubGroup(1)
TalkCharacter(486,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 別逞強了,拉蒂絲拉瓦。
接下來就交給我們吧。
SubGroup(1)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,9,80,80,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]撤退!
# Group 174 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown19(61,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(61,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,61,80,80,0,0,0,0,0,0,0,0,0,0)
# 擊敗[0:CHARA_G]後,從其身上獲得[g]寶箱鑰匙[/]!
# Group 175 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 176 (0, 2, 8, 31, 2)
SubGroup(2)
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 55: 0 1 0
If254(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(404,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 你說堡壘被搶回去了?
可惡,看來拿下堡壘後還是不能大意啊……!
# Group 177 (0, 5, 0, 12, 4)
SubGroup(11)
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 55: 0 1 0
Unknown26(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(178,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 178: 0 1 0
GroupCheck3(179,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 179: 0 1 0
GroupCheck3(180,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 180: 0 1 0
GroupCheck3(181,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 181: 0 1 0
GroupCheck3(182,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 182: 0 1 0
GroupCheck3(183,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 183: 0 1 0
GroupCheck3(184,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 184: 0 1 0
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 185: 0 1 0
GroupCheck3(186,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 186: 0 1 0
SubGroup(1)
Unknown60(4,0,0,80,80,5,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(404,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 你說堡壘被搶回去了?
可惡,看來拿下堡壘後還是不能大意啊……!
# Group 178 (0, 5, 0, 13, 4)
SubGroup(12)
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 55: 0 1 0
Unknown26(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(177,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 177: 0 1 0
GroupCheck3(179,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 179: 0 1 0
GroupCheck3(180,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 180: 0 1 0
GroupCheck3(181,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 181: 0 1 0
GroupCheck3(182,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 182: 0 1 0
GroupCheck3(183,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 183: 0 1 0
GroupCheck3(184,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 184: 0 1 0
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 185: 0 1 0
GroupCheck3(186,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 186: 0 1 0
SubGroup(1)
Unknown60(4,0,0,80,80,0,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(404,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 你說堡壘被搶回去了?
可惡,看來拿下堡壘後還是不能大意啊……!
# Group 179 (0, 5, 0, 13, 4)
SubGroup(12)
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 55: 0 1 0
Unknown26(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(177,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 177: 0 1 0
GroupCheck3(178,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 178: 0 1 0
GroupCheck3(180,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 180: 0 1 0
GroupCheck3(181,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 181: 0 1 0
GroupCheck3(182,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 182: 0 1 0
GroupCheck3(183,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 183: 0 1 0
GroupCheck3(184,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 184: 0 1 0
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 185: 0 1 0
GroupCheck3(186,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 186: 0 1 0
SubGroup(1)
Unknown60(4,0,0,80,80,1,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(404,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 你說堡壘被搶回去了?
可惡,看來拿下堡壘後還是不能大意啊……!
# Group 180 (0, 5, 0, 13, 4)
SubGroup(12)
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 55: 0 1 0
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(177,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 177: 0 1 0
GroupCheck3(178,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 178: 0 1 0
GroupCheck3(179,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 179: 0 1 0
GroupCheck3(181,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 181: 0 1 0
GroupCheck3(182,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 182: 0 1 0
GroupCheck3(183,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 183: 0 1 0
GroupCheck3(184,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 184: 0 1 0
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 185: 0 1 0
GroupCheck3(186,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 186: 0 1 0
SubGroup(1)
Unknown60(4,0,0,80,80,2,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(404,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 你說堡壘被搶回去了?
可惡,看來拿下堡壘後還是不能大意啊……!
# Group 181 (0, 5, 0, 13, 4)
SubGroup(12)
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 55: 0 1 0
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(177,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 177: 0 1 0
GroupCheck3(178,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 178: 0 1 0
GroupCheck3(179,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 179: 0 1 0
GroupCheck3(180,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 180: 0 1 0
GroupCheck3(182,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 182: 0 1 0
GroupCheck3(183,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 183: 0 1 0
GroupCheck3(184,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 184: 0 1 0
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 185: 0 1 0
GroupCheck3(186,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 186: 0 1 0
SubGroup(1)
Unknown60(4,0,0,80,80,3,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(404,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 你說堡壘被搶回去了?
可惡,看來拿下堡壘後還是不能大意啊……!
# Group 182 (0, 5, 0, 13, 4)
SubGroup(12)
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 55: 0 1 0
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(177,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 177: 0 1 0
GroupCheck3(178,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 178: 0 1 0
GroupCheck3(179,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 179: 0 1 0
GroupCheck3(180,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 180: 0 1 0
GroupCheck3(181,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 181: 0 1 0
GroupCheck3(183,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 183: 0 1 0
GroupCheck3(184,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 184: 0 1 0
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 185: 0 1 0
GroupCheck3(186,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 186: 0 1 0
SubGroup(1)
Unknown60(4,0,0,80,80,4,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(404,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 你說堡壘被搶回去了?
可惡,看來拿下堡壘後還是不能大意啊……!
# Group 183 (0, 5, 0, 13, 4)
SubGroup(12)
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 55: 0 1 0
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(177,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 177: 0 1 0
GroupCheck3(178,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 178: 0 1 0
GroupCheck3(179,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 179: 0 1 0
GroupCheck3(180,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 180: 0 1 0
GroupCheck3(181,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 181: 0 1 0
GroupCheck3(182,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 182: 0 1 0
GroupCheck3(184,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 184: 0 1 0
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 185: 0 1 0
GroupCheck3(186,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 186: 0 1 0
SubGroup(1)
Unknown60(4,0,0,80,80,7,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(404,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 你說堡壘被搶回去了?
可惡,看來拿下堡壘後還是不能大意啊……!
# Group 184 (0, 5, 0, 13, 4)
SubGroup(12)
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 55: 0 1 0
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(177,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 177: 0 1 0
GroupCheck3(178,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 178: 0 1 0
GroupCheck3(179,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 179: 0 1 0
GroupCheck3(180,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 180: 0 1 0
GroupCheck3(181,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 181: 0 1 0
GroupCheck3(182,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 182: 0 1 0
GroupCheck3(183,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 183: 0 1 0
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 185: 0 1 0
GroupCheck3(186,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 186: 0 1 0
SubGroup(1)
Unknown60(4,0,0,80,80,8,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(404,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 你說堡壘被搶回去了?
可惡,看來拿下堡壘後還是不能大意啊……!
# Group 185 (0, 5, 0, 13, 4)
SubGroup(12)
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 55: 0 1 0
Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(177,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 177: 0 1 0
GroupCheck3(178,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 178: 0 1 0
GroupCheck3(179,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 179: 0 1 0
GroupCheck3(180,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 180: 0 1 0
GroupCheck3(181,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 181: 0 1 0
GroupCheck3(182,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 182: 0 1 0
GroupCheck3(183,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 183: 0 1 0
GroupCheck3(184,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 184: 0 1 0
GroupCheck3(186,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 186: 0 1 0
SubGroup(1)
Unknown60(4,0,0,80,80,10,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(404,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 你說堡壘被搶回去了?
可惡,看來拿下堡壘後還是不能大意啊……!
# Group 186 (0, 5, 0, 13, 4)
SubGroup(12)
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 55: 0 1 0
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(177,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 177: 0 1 0
GroupCheck3(178,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 178: 0 1 0
GroupCheck3(179,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 179: 0 1 0
GroupCheck3(180,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 180: 0 1 0
GroupCheck3(181,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 181: 0 1 0
GroupCheck3(182,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 182: 0 1 0
GroupCheck3(183,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 183: 0 1 0
GroupCheck3(184,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 184: 0 1 0
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 185: 0 1 0
SubGroup(1)
Unknown60(4,0,0,80,80,11,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(404,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 你說堡壘被搶回去了?
可惡,看來拿下堡壘後還是不能大意啊……!
# Group 187 (22, 2, 4, 1, 0)
SubGroup(0)
# Group 188 (0, 2, 8, 2, 8)
SubGroup(1)
GroupCheck4(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 30: True 0
SubGroup(2)
Unknown14(45,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(50,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(50,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 189 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(45,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(190,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 190 (0, 2, 2, 5, 7)
SubGroup(4)
Unknown28(6,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 55: 0 1 0
SubGroup(1)
Unknown21(45,43200,0,37700,0,0,0,0,0,1,1,0,1,0,0)
SubGroup(2)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(189,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 191 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(50,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(192,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 192 (0, 2, 2, 5, 7)
SubGroup(4)
Unknown28(11,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 55: 0 1 0
SubGroup(1)
Unknown21(50,36200,0,20164,1,0,0,0,0,1,1,0,1,0,0)
SubGroup(2)
Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(50,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(191,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 193 (0, 2, 8, 2, 8)
SubGroup(1)
GroupCheck4(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 33: True 0
SubGroup(2)
Unknown14(44,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(51,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(51,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(51,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 194 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(44,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(195,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 195 (0, 2, 2, 5, 7)
SubGroup(4)
Unknown28(5,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 55: 0 1 0
SubGroup(1)
Unknown21(44,59200,0,34200,0,0,0,0,0,1,1,0,1,0,0)
SubGroup(2)
Unknown23(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(194,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 196 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(51,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(197,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 197 (0, 2, 2, 5, 7)
SubGroup(4)
Unknown28(12,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 55: 0 1 0
SubGroup(1)
Unknown21(51,48700,0,22664,1,0,0,0,0,1,1,0,1,0,0)
SubGroup(2)
Unknown23(51,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(51,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(196,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 198 (0, 2, 8, 4, 5)
SubGroup(3)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 55: 0 1 0
SubGroup(1)
Unknown14(46,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(46,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 199 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(46,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 200 (0, 2, 2, 5, 7)
SubGroup(4)
Unknown28(7,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 55: 0 1 0
SubGroup(1)
Unknown21(46,8164,1,45200,0,0,0,0,0,1,1,0,1,0,0)
SubGroup(2)
Unknown23(46,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(199,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 201 (0, 2, 8, 7, 5)
SubGroup(2)
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 55: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(87,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 87: 1 0 0
SubGroup(2)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(47,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(47,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(47,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 202 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(47,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(203,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 203 (0, 2, 2, 5, 7)
SubGroup(4)
Unknown28(8,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 55: 0 1 0
SubGroup(1)
Unknown21(47,60200,0,55700,0,0,0,0,0,1,1,0,1,0,0)
SubGroup(2)
Unknown23(47,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(47,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(202,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 204 (0, 2, 8, 4, 5)
SubGroup(3)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 55: 0 1 0
SubGroup(1)
Unknown14(48,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(48,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(48,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 205 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(48,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(206,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 206 (0, 2, 2, 5, 7)
SubGroup(4)
Unknown28(9,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 55: 0 1 0
SubGroup(1)
Unknown21(48,51200,0,4664,1,0,0,0,0,1,1,0,1,0,0)
SubGroup(2)
Unknown23(48,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(48,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(205,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 207 (0, 2, 8, 4, 5)
SubGroup(3)
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 55: 0 1 0
SubGroup(1)
Unknown14(49,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(49,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 208 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(49,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(209,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 209 (0, 2, 2, 5, 7)
SubGroup(4)
Unknown28(10,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 55: 0 1 0
SubGroup(1)
Unknown21(49,61700,0,13164,1,0,0,0,0,1,1,0,1,0,0)
SubGroup(2)
Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(49,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(208,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 210 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 211 (0, 7, 0, 3, 12)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,6,2,10,80,80,0,0,0,0,0,0,0,0)
# 成功擊敗[0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(487,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 艾黛爾賈特……我就先撤退吧。
不過,我是絕對不會饒過你的……!
SubGroup(3)
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,10,80,80,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]撤退!
SubGroup(2)
TalkCharacter(488,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 我打從一開始……
就沒期待過有人會原諒我。
TalkCharacter(489,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 各位,為勝利歡呼吧! 加爾古‧瑪庫
已經被攻陷了……這是屬於我們的勝利!
# Group 212 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 213 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 214 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 215 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 216 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 217 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[0:CHARA_G]等!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[0:CHARA_G]等!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[0:CHARA_G]等!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[0:CHARA_G]等!
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗所有的[0:CHARA_G]!
MainMissionStart(6,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[r][0:PARTY][/]!
Alert(237,0,77,80,80,3,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]撤退!
Alert(656,0,77,80,80,3,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]的鼓舞效果已結束!
Alert(313,2,77,80,80,3,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]敗退!
Alert(656,0,77,80,80,3,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]的鼓舞效果已結束!
MainMissionStart(1615,4,0,1,80,80,80,0,0,0,0,0,0,0,0)
MAIN MISSION START: 占領城牆上所有的[r]堡壘[/]!
Alert(1601,0,8,9,80,3,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]和[1:CHARA_G]已確保通往城牆中層的道路暢通!
Alert(552,0,80,80,80,0,0,0,3,0,0,0,0,0,0)
大門因[0:AREA]被占領而開啟!
Alert(553,0,40,80,80,0,0,0,3,0,0,0,0,0,0)
大門因[0:CHARA_G]被擊敗而開啟!
Alert(552,0,80,80,80,0,0,0,4,0,0,0,0,0,0)
大門因[0:AREA]被占領而開啟!
Alert(552,0,80,80,80,0,0,0,7,0,0,0,0,0,0)
大門因[0:AREA]被占領而開啟!
Alert(552,0,80,80,80,0,0,0,8,0,0,0,0,0,0)
大門因[0:AREA]被占領而開啟!
Alert(553,0,41,80,80,0,0,0,8,0,0,0,0,0,0)
大門因[0:CHARA_G]被擊敗而開啟!
Alert(552,0,80,80,80,0,0,0,2,0,0,0,0,0,0)
大門因[0:AREA]被占領而開啟!
MainMissionStart(1616,1,0,2,80,80,80,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功占領城牆上所有的[r]堡壘[/]!
MainMissionStart(2,4,1,1,14,80,80,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[0:CHARA_G]!
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[0:CHARA_G]!
TalkDeploySlot(409,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
因為我不幸地剛好留在加爾古‧瑪庫, 就被教團派出來了。請原諒我吧……陛下。
因為我不幸地剛好留在加爾古‧瑪庫, 就被教團派出來了。請原諒我吧……陛下。
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[0:CHARA_G]!
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[0:CHARA_G]!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[0:CHARA_G]!
Alert(319,0,14,80,80,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]戰死!
MainMissionStart(438,1,1,2,14,80,80,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功擊敗[0:CHARA_G]!
TalkDeploySlot(412,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
陛下,我的死期就留待日後決定吧。 畢竟這不是我可以擅自作主的事。
陛下,我的死期就留待日後決定吧。 畢竟這不是我可以擅自作主的事。
MainMissionStart(485,1,7,2,14,80,80,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功說服[0:CHARA_G]!
MainMissionStart(2,4,2,1,15,80,80,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[0:CHARA_G]!
MainMissionStart(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[0:CHARA_G]和[1:CHARA_G]!
TalkDeploySlot(416,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
說是這麼說,但哈琵也受過這裡的人 不少照顧,好歹也得幫上一些忙才行!
說是這麼說,但哈琵也受過這裡的人 不少照顧,好歹也得幫上一些忙才行!
MainMissionStart(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[0:CHARA_G]和[1:CHARA_G]!
MainMissionStart(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[0:CHARA_G]和[1:CHARA_G]!
MainMissionStart(3,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[0:CHARA_G]和[1:CHARA_G]!
Alert(319,0,15,80,80,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]戰死!
MainMissionStart(438,1,2,2,15,80,80,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功擊敗[0:CHARA_G]!
TalkCharacter(418,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(419,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
你說的他們該不會是……? 雖然哈琵不想報仇,但那樣好像也不錯呢。
你說的他們該不會是……? 雖然哈琵不想報仇,但那樣好像也不錯呢。
MainMissionStart(485,1,8,2,15,80,80,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功說服[0:CHARA_G]!
Alert(1602,2,12,80,80,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]率領的[r]教團兵[/]開始發動[r]共鳴魔法:雷[/]!
MainMissionStart(1622,4,3,1,12,80,80,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[0:CHARA_G],阻止[r]共鳴魔法:雷[/]的攻擊!
TalkCharacter(427,7,1,0,1,0,0,0,0,0,0,0,0,0,0)
Alert(600,1,80,80,80,0,0,0,0,0,0,0,0,0,0)
通道因牆壁被破壞而出現!
Alert(579,0,39,80,80,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]為派兵出擊而開啟大門!
MainMissionStart(438,1,3,2,12,80,80,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功擊敗[0:CHARA_G]!
Alert(237,0,12,80,80,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]撤退!
Alert(530,1,12,80,80,0,0,0,0,0,0,0,0,0,0)
[r]共鳴魔法:雷[/]因[0:CHARA_G]被擊敗而停止!
Alert(216,2,80,80,80,0,0,0,0,0,0,0,0,0,0)
[r]敵方[/]援軍現身!
Alert(574,0,11,80,80,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]為迎擊敵軍而開啟大門!
MainMissionStart(2,4,4,1,11,80,80,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[0:CHARA_G]!
MainMissionStart(438,1,4,2,11,80,80,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功擊敗[0:CHARA_G]!
Alert(237,0,11,80,80,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]撤退!
Alert(553,0,11,80,80,0,0,0,0,0,0,0,0,0,0)
大門因[0:CHARA_G]被擊敗而開啟!
TalkDeploySlot(4554,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
布雷納斯子爵
volume_up
出來吧,各位! 絕不能讓加爾古‧瑪庫 大修道院落入這群可惡的叛徒之手!!
出來吧,各位! 絕不能讓加爾古‧瑪庫 大修道院落入這群可惡的叛徒之手!!
Alert(1621,2,10,80,80,0,0,0,0,0,0,0,0,0,0)
[r]大司教[/][0:CHARA_G]為守住加爾古‧瑪庫,與援軍一同現身!
Alert(204,2,13,80,80,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]再度現身!
Alert(200,2,13,80,80,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]現身!
MainMissionStart(2,4,5,1,13,80,80,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[0:CHARA_G]!
MainMissionStart(438,1,5,2,13,80,80,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功擊敗[0:CHARA_G]!
Alert(237,0,13,80,80,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]撤退!
Alert(550,0,13,80,80,0,0,0,9,0,0,0,0,0,0)
[0:AREA]的大門開啟!
MainMissionStart(1626,4,6,1,10,80,80,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[r]大司教[/][0:CHARA_G],攻陷加爾古‧瑪庫!
Alert(953,2,16,80,80,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]等人現身! 為奪回[b]堡壘[/]而開始進軍!
MainMissionStart(1630,4,16,1,16,80,80,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[0:CHARA_G]等人,阻止其奪回[b]堡壘[/]!
ShowTutorial(275,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
主角出擊戰鬥時, 可以在指示行動畫面 按下[$PAD_RU]來發動無間瞬動。無間瞬動是非常強大的能力, 在地圖上選擇目前能前往的我方堡壘, 即可瞬間轉移過去。 每次戰鬥只能發動一定次數。
MainMissionStart(442,1,16,2,16,80,80,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功擊敗[0:CHARA_G]等!
Alert(953,2,18,80,80,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]等人現身! 為奪回[b]堡壘[/]而開始進軍!
MainMissionStart(1630,4,17,1,18,80,80,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[0:CHARA_G]等人,阻止其奪回[b]堡壘[/]!
Alert(1631,2,18,80,80,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]等人現身! 為守住[r]堡壘[/]而開始進軍!
MainMissionStart(4,4,17,1,18,80,80,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[0:CHARA_G]等!
MainMissionStart(442,1,17,2,18,80,80,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功擊敗[0:CHARA_G]等!
Alert(203,2,13,80,80,0,4,0,0,0,0,0,0,0,0)
[0:CHARA_G]等人現身!
Alert(1628,2,13,80,80,0,4,0,0,0,0,0,0,0,0)
[0:CHARA_G]為奪回[b]堡壘[/]而開始進軍!
MainMissionStart(1629,4,18,1,13,80,80,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[0:CHARA_G],阻止其奪回[b]堡壘[/]!
MainMissionStart(438,1,18,2,13,80,80,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功擊敗[0:CHARA_G]!
Alert(245,0,13,80,80,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]暫時撤退!
Alert(245,0,13,80,80,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]暫時撤退!
MainMissionStart(439,3,18,3,13,80,80,0,0,0,0,0,0,0,0)
MAIN MISSION START: 未能擊敗[0:CHARA_G]!
Alert(620,2,80,80,80,1,0,1,0,0,0,0,0,0,0)
[r][0:PARTY][/]開始利用弓弩炮台和魔道炮台發動攻擊!
MainMissionStart(621,4,19,1,80,80,80,0,0,0,0,0,0,0,0)
MAIN MISSION START: 占領[r]堡壘[/],使弓弩炮台和魔道炮台停止攻擊!
Alert(537,0,80,80,80,0,0,0,0,0,0,0,0,0,0)
弓弩炮台因[r]堡壘[/]被占領而停止攻擊!
Alert(622,0,80,80,80,0,0,0,0,0,0,0,0,0,0)
魔道炮台因[r]堡壘[/]被占領而停止攻擊!
MainMissionStart(484,1,19,2,80,80,80,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功使弓弩炮台和魔道炮台停止攻擊!
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[r]敵人[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[r]敵人[/]!
Alert(650,1,80,80,80,0,0,0,0,0,0,0,0,0,0)
[b]我方堡壘[/]的耐久力受到[b]鐵壁態勢[/]的影響而提升!
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[r]敵人[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[r]敵人[/]!
Alert(651,0,80,80,80,0,0,0,0,0,0,0,0,0,0)
[b]鐵壁態勢[/]的[b]堡壘[/]防禦效果已結束!
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[y]敵人[/]!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[y]敵人[/]!
Alert(1620,0,80,80,80,0,0,0,9,0,0,0,0,0,0)
[0:AREA]因中了[b]火計[/]而燃起大火!
ShowTutorial(274,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
待在火計造成的燃燒範圍 會持續受到傷害。 但若是我方勢力發動的火計 則不會受到傷害。
Alert(355,2,8,80,80,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]負傷!
Alert(237,0,8,80,80,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]撤退!
Alert(355,2,9,80,80,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]負傷!
Alert(237,0,9,80,80,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]撤退!
Alert(549,1,61,80,80,0,0,0,0,0,0,0,0,0,0)
擊敗[0:CHARA_G]後,從其身上獲得寶箱鑰匙!
MainMissionStart(438,1,6,2,10,80,80,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功擊敗[0:CHARA_G]!
Alert(237,0,10,80,80,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]撤退!