마침내 군사를 일으킨 제국군이 가르그 마크에 도달. 중앙 교회의 본거지를 함락시키고자 공세에 나선다.

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 세즈 80 0 0 0 0 0 0 0 101 0 0 100 300 255 65535 1999 38 40 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
1 에델가르트 255 0 0 1 20 1 0 0 101 0 0 100 300 255 65535 1999 65 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
2 페르디난트 255 0 0 2 40 2 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
3 카스파르 255 0 0 3 50 3 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
4 휴베르트 255 0 0 4 35 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
5 베르나데타 255 0 0 5 55 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
6 페트라 255 0 0 6 65 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
7 린하르트 255 0 0 7 45 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
8 란돌프 255 0 0 8 365 7 13 3 101 3 0 100 300 255 65535 1999 4 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
9 라디슬라바 255 0 0 9 415 7 13 3 101 3 0 100 300 255 65535 1999 4 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
10 레아 255 0 0 10 172 5 12 3 101 3 1 100 250 255 9 1999 3 42 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
11 세테스 255 0 0 11 140 5 13 3 101 3 0 100 300 255 65535 1999 3 39 42 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
12 흐렌 255 0 0 12 145 5 13 3 101 3 0 100 300 255 2 1999 3 42 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
13 시릴 255 0 0 13 315 5 13 3 101 3 1 100 300 255 65535 1999 3 39 42 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
14 콘스탄체 255 0 0 14 200 5 13 3 101 3 0 100 300 255 1 1999 42 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
15 하피 255 0 0 15 205 5 13 3 101 3 0 100 300 255 10 1999 42 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
16 연방국 장군 255 0 0 16 600 5 13 3 101 3 1 9 300 255 65535 1999 50 39 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
17 연방국 장군 255 0 0 17 600 5 13 3 101 3 1 9 300 255 65535 1999 50 39 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
18 연방국 장군 255 0 0 18 675 5 13 3 101 3 1 23 300 255 65535 1999 50 39 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
19 연방국 장군 255 0 0 19 675 5 13 3 101 3 1 23 300 255 65535 1999 50 39 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
20 연방국 장군 255 0 0 20 620 5 13 3 101 3 1 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
21 연방국 장군 255 0 0 21 620 5 13 3 101 3 1 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
22 연방국 장군 255 0 0 22 695 5 13 3 101 3 1 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
23 연방국 장군 255 0 0 23 600 5 13 3 101 3 1 2 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
24 연방국 장군 255 0 0 24 680 5 13 3 101 3 1 2 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
25 연방국 장군 255 0 0 25 695 5 13 3 101 3 1 2 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
26 연방국 장군 255 0 0 26 680 5 13 3 101 5 0 4 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
27 연방국 장군 255 0 0 27 630 5 13 3 101 5 0 5 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
28 연방국 장군 255 0 0 28 650 5 13 3 101 3 0 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
29 연방국 장군 255 0 0 29 600 5 13 3 101 3 0 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
30 연방국 장군 255 0 0 30 680 5 13 3 101 3 0 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
31 연방국 장군 255 0 0 31 605 5 13 3 101 3 1 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
32 연방국 장군 255 0 0 32 600 5 13 3 101 3 0 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
33 연방국 장군 255 0 0 33 600 5 13 3 101 3 0 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
34 연방국 장군 255 0 0 34 600 5 13 3 101 5 0 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
35 연방국 장군 255 0 0 35 630 5 13 3 101 3 0 5 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
36 연방국 장군 255 0 0 36 600 5 13 3 101 3 0 2 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
37 연방국 장군 255 0 0 37 680 5 13 3 101 3 0 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
38 연방국 장군 255 0 0 38 600 7 5 0 101 5 0 2 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
39 연방국 장군 255 0 0 39 600 5 5 0 101 5 0 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
40 연방국 장군 255 0 0 40 650 5 13 3 101 5 0 3 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
41 연방국 장군 255 0 0 41 675 5 13 3 101 5 0 3 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
42 일반병 255 0 0 42 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
43 일반병 255 0 0 43 1005 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
44 연방국 장군 255 0 0 44 650 5 13 3 101 3 1 4 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
45 연방국 장군 255 0 0 45 680 5 13 3 101 3 1 3 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
46 연방국 장군 255 0 0 46 675 5 13 3 101 3 1 4 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
47 연방국 장군 255 0 0 47 630 5 13 3 101 3 1 3 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
48 연방국 장군 255 0 0 48 675 5 13 3 101 3 1 2 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
49 연방국 장군 255 0 0 49 630 5 13 3 101 3 1 2 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
50 연방국 장군 255 0 0 50 600 5 13 3 101 3 1 5 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
51 연방국 장군 255 0 0 51 680 5 13 3 101 3 1 5 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
52 연방국 장군 255 0 0 52 675 5 13 3 101 3 0 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
53 일반병 255 0 0 53 1000 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
54 일반병 255 0 0 54 1005 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
55 일반병 255 0 0 55 1005 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
56 일반병 255 0 0 56 1005 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
57 일반병 255 0 0 57 1025 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
58 연방국 장군 255 0 0 58 600 5 13 3 101 3 1 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
59 연방국 장군 255 0 0 59 600 5 13 3 101 3 1 2 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
60 연방국 장군 255 0 0 60 675 5 13 3 101 3 1 2 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
61 연방국 장군 255 0 0 61 620 5 13 3 101 3 1 3 300 255 65535 1999 45 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
62 연방국 장군 255 0 0 62 680 5 13 3 101 3 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
63 연방국 장군 255 0 0 63 650 5 13 3 101 3 1 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
64 연방국 장군 255 0 0 64 675 5 13 3 101 3 1 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
65 연방국 장군 255 0 0 65 600 7 13 0 101 0 1 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
66 연방국 장군 255 0 0 66 605 7 13 0 101 0 1 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
67 연방국 장군 255 0 0 67 620 7 13 0 101 0 1 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
68 연방국 장군 255 0 0 68 610 7 13 0 101 0 1 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
69 연방국 장군 255 0 0 69 685 5 13 3 101 3 1 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
70 연방국 장군 255 0 0 70 605 5 13 3 101 3 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
71 연방국 장군 255 0 0 71 680 5 13 3 101 3 1 5 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
72 연방국 장군 255 0 0 72 630 5 13 3 101 3 1 5 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
73 연방국 장군 255 0 0 73 600 5 13 3 101 3 0 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
74 연방국 장군 255 0 0 74 630 5 13 3 101 3 1 5 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
75 연방국 장군 255 0 0 75 665 5 13 3 101 3 1 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
76 연방국 장군 255 0 0 76 675 5 13 3 101 3 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
77 연방국 장군 255 0 0 77 630 7 13 0 101 5 1 5 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
78 연방국 장군 255 0 0 78 600 5 13 0 101 5 1 5 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
79 연방국 장군 255 0 0 79 600 5 13 0 101 5 1 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 1 0 2 0 0 100 0 175 108 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 15 0 0 0 0 65535 1 1000 1525 2 1525 3 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 1 1000 1522 2 1522 5 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 1 1000 1522 2 1522 5 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1525 2 1525 3 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1525 2 1522 5 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 0 1000 1522 2 1522 3 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 3 1000 1525 2 1525 3 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 1522 2 1522 2 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1525 2 1525 2 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 3 1000 1522 2 1522 2 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 1 1000 1525 2 1525 4 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 1 1000 1525 2 1525 4 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 12 0 12 65535 3 1000 1522 2 1522 4 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 13 0 13 65535 3 1000 1525 2 1525 3 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 14 0 14 65535 3 1000 1525 2 1525 3 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 61 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
48 0 0 0 48 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
49 0 0 0 49 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
50 0 0 0 50 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
51 0 0 0 51 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
52 0 0 0 52 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
53 0 0 0 53 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
54 0 0 0 54 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
55 0 0 0 55 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
56 0 0 0 56 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
57 0 0 0 57 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
58 0 0 0 58 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
59 0 0 0 59 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
60 0 0 0 60 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (217, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 2 (0, 5, 1, 1, 13)
SubGroup(0)
SubGroup(2)
Unknown10(0,46,80,80,80,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,0,80,80,80,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown6(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
SetName(38,151,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 38 to 제국병
SetName(39,154,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 39 to 교단병
SetName(40,252,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 40 to 문지기
SetName(41,652,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 41 to 문지기
SubGroup(1)
Unknown91(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(2,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(2,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(3,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(3,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 9 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(67,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 2, 16, 2, 7)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(65,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(66,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(67,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(68,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown18(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(67,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 2, 2, 2, 9)
SubGroup(1)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행을 격파하라!
SubGroup(8)
Unknown23(65,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(65,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(66,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(66,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(67,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(68,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(68,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 2, 2, 4, 3)
SubGroup(3)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행을 격파하라!
GroupCheck4(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 12: True 0
Unknown19(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(66,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (0, 2, 2, 4, 3)
SubGroup(3)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행을 격파하라!
GroupCheck4(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 12: True 0
Unknown19(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(67,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(67,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 2, 2, 4, 3)
SubGroup(3)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행을 격파하라!
GroupCheck4(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 12: True 0
Unknown19(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(68,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(68,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 17 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown53(5,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(5,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 2, 2, 2, 5)
SubGroup(1)
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # 모든 [0:CHARA_G][kp2] 격파하라!
SubGroup(4)
Unknown92(0,37500,0,0,0,65500,0,3,0,0,0,0,0,0,0)
Unknown92(4,34500,0,0,0,1464,1,3,0,0,0,0,0,0,0)
Unknown92(8,33500,0,0,0,62000,0,3,0,0,0,0,0,0,0)
Unknown92(20,36800,0,0,0,63800,0,3,0,0,0,0,0,0,0)
# Group 20 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 21 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(77,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(6,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetName(77,262,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 77 to 참모병
Unknown14(77,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
# Group 23 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(77,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 24 (0, 2, 2, 3, 12)
SubGroup(2)
MainMissionStart(6,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/][kp2] 격파하라!
Unknown19(77,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown77(0,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(2,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(3,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(4,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(5,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(6,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(7,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 25 (0, 2, 0, 5, 17)
SubGroup(4)
GroupCheck4(24,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 24: True 1
GroupCheck3(26,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 26: 0 1 0
Unknown19(77,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(13,180,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(77,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,77,80,80,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 퇴각!
SubGroup(8)
Unknown77(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(77,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(656,0,77,80,80,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]에 의한 사기 진작 종료!
# Group 26 (0, 2, 0, 4, 14)
SubGroup(3)
GroupCheck4(24,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 24: True 1
GroupCheck3(25,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 25: 0 1 0
Unknown19(77,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown77(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(77,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,77,80,80,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 패배!
PingOnMinimap(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(656,0,77,80,80,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]에 의한 사기 진작 종료!
# Group 27 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 28 (0, 5, 0, 1, 9)
SubGroup(0)
SubGroup(3)
TalkDeploySlot(396,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # 제군! 목숨을 헛되이 하지 마라! 무리하지 말고 방어에 임하라!
TalkCharacter(397,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 성곽에 방어진…… 시간 끌기용이군요. 즉시 제거할 필요가 있겠습니다.
TalkCharacter(398,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # 여기부터는 밀어붙일 수밖에 없겠네. 가르그 마크를 함락시키자!
SubGroup(4)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,44000,0,24964,1,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,54800,0,35200,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (26, 2, 4, 1, 0)
SubGroup(0)
# Group 30 (0, 5, 0, 2, 15)
SubGroup(1)
GroupCheck3(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 28: 1 0 0
SubGroup(11)
Unknown44(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1615,4,0,1,80,80,80,0,0,0,0,0,0,0,0) # [g]성곽[/]의 모든 [r]요새[/]를 제압하라!
SubGroup(2)
TalkCharacter(399,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 아래층부터 성곽을 공략할 거야. 모두 흩어져서 요새를 진압해 줘.
TalkCharacter(400,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 적도 필사적입니다. 빼앗긴 요새를 되찾기 위해 병사들을 보내겠지요. 경계하시길.
# Group 31 (0, 5, 0, 4, 2)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 65: 1 0 0
GroupCheck3(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 76: 1 0 0
SubGroup(1)
TalkCharacter(421,2,1,3,1,0,0,0,0,0,0,0,0,0,0) # 어떤 상대이든 적이 된 이상 벨 수밖에 없어. 그게 전쟁이야……
# Group 32 (0, 5, 2, 7, 3)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 65: True 0
GroupCheck4(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 66: True 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 76: True 0
GroupCheck4(77,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 77: True 0
SubGroup(2)
Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 5, 0, 2, 9)
SubGroup(1)
GroupCheck3(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 32: 1 0 0
SubGroup(2)
TalkDeploySlot(422,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 아군 우익, 적진을 돌파했습니다!
TalkDeploySlot(423,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # 폐하, 이쪽 좌익도 돌파했습니다!
SubGroup(3)
Unknown100(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1601,0,8,9,80,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp4] [1:CHARA_G], [g]성곽 중층[/]으로 이어진 길 확보!
SubGroup(1)
TalkCharacter(424,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 두 사람 다 잘했어! 자, 아직 멈춰 설 순 없어!
# Group 34 (0, 2, 0, 3, 2)
SubGroup(2)
Unknown29(0,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(0,6,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(401,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 순조롭게 공략하고 있는 모양이네. 멈추지 마!
# Group 35 (0, 2, 0, 3, 3)
SubGroup(2)
Unknown27(0,9,2,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 55: 0 1 0
SubGroup(2)
TalkCharacter(402,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # 조금만 더 하면 성곽은 제압할 수 있겠어요!
TalkDeploySlot(403,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # 밀리고 있군…… 하지만, 어떻게든 버텨 내라!
# Group 36 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck3(87,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 87: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(40,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 37 (0, 5, 0, 4, 5)
SubGroup(3)
GroupCheck3(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 36: 1 0 0
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(41,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 41: 0 1 0
SubGroup(1)
Unknown60(4,0,0,80,80,3,0,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown100(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,80,80,80,0,0,0,3,0,0,0,0,0,0) # [0:AREA], 제압에 의해 개문!
# Group 38 (0, 5, 0, 4, 2)
SubGroup(3)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 41: 1 0 0
GroupCheck3(37,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 37: 0 1 0
SubGroup(1)
Unknown60(4,0,0,80,80,3,0,1,1,0,0,0,0,0,0)
# Group 39 (0, 5, 0, 4, 2)
SubGroup(3)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(87,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 87: 1 0 0
GroupCheck3(36,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 36: 0 1 0
SubGroup(1)
Unknown60(4,0,0,80,80,3,0,1,1,0,0,0,0,0,0)
# Group 40 (0, 2, 2, 4, 2)
SubGroup(3)
GroupCheck3(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 36: 1 0 0
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(41,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 41: 0 1 0
SubGroup(1)
SetName(40,303,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 40 to 병사
# Group 41 (0, 5, 0, 4, 3)
SubGroup(3)
GroupCheck3(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 36: 1 0 0
Unknown19(40,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(37,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 37: 0 1 0
SubGroup(2)
Unknown100(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,40,80,80,0,0,0,3,0,0,0,0,0,0) # [0:CHARA_G] 격파에 의해 개문!
# Group 42 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(87,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 87: 0 1 0
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 43 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck3(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 42: 1 0 0
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,80,80,4,0,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,80,80,80,0,0,0,4,0,0,0,0,0,0) # [0:AREA], 제압에 의해 개문!
# Group 44 (0, 5, 0, 4, 2)
SubGroup(3)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(87,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 87: 1 0 0
GroupCheck3(42,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 42: 0 1 0
SubGroup(1)
Unknown60(4,0,0,80,80,4,0,1,1,0,0,0,0,0,0)
# Group 45 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 46 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck3(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 45: 1 0 0
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,80,80,7,0,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown100(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,80,80,80,0,0,0,7,0,0,0,0,0,0) # [0:AREA], 제압에 의해 개문!
# Group 47 (0, 2, 2, 4, 2)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(41,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 48 (0, 5, 0, 4, 5)
SubGroup(3)
GroupCheck3(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 47: 1 0 0
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(51,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 51: 0 1 0
SubGroup(1)
Unknown60(4,0,0,80,80,8,0,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown100(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,80,80,80,0,0,0,8,0,0,0,0,0,0) # [0:AREA], 제압에 의해 개문!
# Group 49 (0, 5, 0, 4, 2)
SubGroup(3)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 51: 1 0 0
GroupCheck3(48,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 48: 0 1 0
SubGroup(1)
Unknown60(4,0,0,80,80,8,0,1,1,0,0,0,0,0,0)
# Group 50 (0, 2, 2, 4, 2)
SubGroup(3)
GroupCheck3(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 47: 1 0 0
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(51,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 51: 0 1 0
SubGroup(1)
SetName(41,703,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 41 to 병사
# Group 51 (0, 5, 0, 4, 3)
SubGroup(3)
GroupCheck3(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 47: 1 0 0
Unknown19(41,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(48,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 48: 0 1 0
SubGroup(2)
Unknown100(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,41,80,80,0,0,0,8,0,0,0,0,0,0) # [0:CHARA_G] 격파에 의해 개문!
# Group 52 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,80,80,0,0,1,1,0,0,0,0,0,0)
# Group 53 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,80,80,11,0,1,1,0,0,0,0,0,0)
# Group 54 (0, 5, 0, 3, 5)
SubGroup(2)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(91,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 1 0 0
SubGroup(1)
Unknown60(4,0,0,80,80,2,0,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown100(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,80,80,80,0,0,0,2,0,0,0,0,0,0) # [0:AREA], 제압에 의해 개문!
# Group 55 (0, 5, 0, 13, 15)
SubGroup(12)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(91,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 1 0 0
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1616,1,0,2,80,80,80,0,0,0,0,0,0,0,0) # [g]성곽[/]의 모든 [r]요새[/] 제압 성공!
SubGroup(2)
TalkCharacter(405,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 이걸로 포위는 완료했어. 이제 대수도원까지 쳐들어가기만 하면 돼……
TalkDeploySlot(406,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # 으음…… 더 이상 물러설 곳이 없는 건가.
# Group 56 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 57 (0, 2, 2, 5, 3)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(81,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(81,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(105,73,407,3,0,0,0,0,0,0,0,0,0,0,0) # 어째서 제가 교단을 따라 조국과 전쟁을…… 이것도 주가 내리신 시련일까요.
CloseUp(14,0,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 58 (0, 5, 0, 2, 3)
SubGroup(1)
GroupCheck3(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 57: 1 0 0
SubGroup(2)
Unknown43(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,1,1,14,80,80,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
# Group 59 (0, 5, 0, 4, 5)
SubGroup(3)
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(63,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 63: 0 1 0
SubGroup(2)
TalkCharacter(408,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # 너, 콘스탄체구나. 왜 교단에 협력하고 있지?
TalkDeploySlot(409,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # 불행하게도 가르그 마크에 있다가 끌려 나왔습니다. 폐하…… 용서하십시오.
SubGroup(1)
Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 60 (0, 5, 0, 4, 8)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
GroupCheck3(63,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 63: 0 1 0
SubGroup(2)
Unknown6(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(14,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(19,4,1,7,14,80,80,0,0,0,0,0,0,0,0)
# Group 61 (0, 2, 0, 5, 2)
SubGroup(2)
Unknown18(14,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(410,14,1,3,0,0,0,0,0,0,0,0,0,0,0) # 저의 짧은 생이 지금, 최후를 맞이하려 하는 거군요……
# Group 62 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 63 (0, 2, 2, 3, 5)
SubGroup(2)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(60,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 60: 0 1 0
SubGroup(2)
SetDeathText(102,96,413,3,0,0,0,0,0,0,0,0,0,0,0) # 이것이 모든 것을 잃은 자에게 어울리는…… 말로……이겠지요……
SetDeathText(105,96,413,3,0,0,0,0,0,0,0,0,0,0,0) # 이것이 모든 것을 잃은 자에게 어울리는…… 말로……이겠지요……
SubGroup(1)
Unknown112(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 64 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck3(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 63: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
SubGroup(1)
Unknown99(2,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 65 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 63: 1 0 0
SubGroup(1)
Unknown149(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,14,80,80,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 사망!
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,1,2,14,80,80,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파 성공!
# Group 66 (0, 5, 0, 3, 14)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,14,80,0,0,1,1,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(411,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # 넌 여기서 허무하게 죽을 생각이야? 살고 싶다면 제국과 함께 싸워!
TalkDeploySlot(412,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # ……폐하, 죽는 것은 보류하겠습니다. 저 혼자서 결정할 문제가 아니니까요.
SubGroup(1)
Unknown22(14,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,7,2,14,80,80,0,0,0,0,0,0,0,0) # [0:CHARA_G] 설득 성공!
SubGroup(1)
Unknown18(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 67 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 68 (0, 2, 2, 5, 3)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(81,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(81,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(15,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(103,73,414,3,0,0,0,0,0,0,0,0,0,0,0) # 하피까지 싸우라니, 진짜 터무니없는 소리를 한다니까……
CloseUp(15,0,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 69 (0, 5, 0, 2, 3)
SubGroup(1)
GroupCheck3(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 68: 1 0 0
SubGroup(2)
Unknown43(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,2,1,15,80,80,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
# Group 70 (0, 5, 0, 4, 5)
SubGroup(3)
MainMissionStart(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(74,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 74: 0 1 0
SubGroup(2)
TalkCharacter(415,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 싸우기 싫다면, 항복해. 부당한 대우는 하지 않을게.
TalkDeploySlot(416,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # 그래도 일단 신세 졌던 곳이라서. 한 번 싸우긴 해야겠어!
SubGroup(1)
Unknown99(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 71 (0, 5, 0, 4, 8)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
GroupCheck3(74,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 74: 0 1 0
SubGroup(2)
Unknown6(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(15,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(19,4,2,8,15,80,80,0,0,0,0,0,0,0,0)
# Group 72 (0, 2, 0, 5, 2)
SubGroup(2)
Unknown18(15,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(417,15,1,3,0,0,0,0,0,0,0,0,0,0,0) # 이거, 못 이길 것 같은데…… 곤란하게 됐네.
# Group 73 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 74 (0, 2, 2, 3, 4)
SubGroup(2)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(71,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 71: 0 1 0
SubGroup(1)
SetDeathText(103,96,420,3,0,0,0,0,0,0,0,0,0,0,0) # 기사처럼 죽게 됐네…… 바보 같은 짓을 한 걸까……
SubGroup(1)
Unknown112(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 75 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck3(74,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 74: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
MainMissionStart(3,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
SubGroup(1)
Unknown99(3,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 76 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(74,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 74: 1 0 0
SubGroup(1)
Unknown149(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,15,80,80,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 사망!
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,2,2,15,80,80,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파 성공!
# Group 77 (0, 5, 0, 3, 14)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,15,80,0,0,1,1,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(418,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 귀하의 힘, "어둠"의 기운이 느껴집니다…… 혹시 그들에게 원한이 있다면 협력은 어떠신지.
TalkDeploySlot(419,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # 그들이라니, 혹시……? 딱히 원한을 풀고 싶은 건 아니지만, 나쁠 거 없지.
SubGroup(1)
Unknown22(15,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,8,2,15,80,80,0,0,0,0,0,0,0,0) # [0:CHARA_G] 설득 성공!
SubGroup(1)
Unknown18(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 78 (14, 2, 4, 1, 0)
SubGroup(0)
# Group 79 (0, 5, 0, 4, 21)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(81,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(81,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(425,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # 가르그 마크의 위기…… 저도 가만히 보고만 있을 순 없어요!
SubGroup(1)
Unknown125(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown70(12,2,0,0,80,3,6,40,0,1,0,0,0,0,0)
Unknown72(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown72(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1602,2,12,80,80,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 휘하의 [r]교단병[/], [r]공명 마법: 뇌[/] 발동!
SubGroup(2)
Unknown43(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1622,4,3,1,12,80,80,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하여 [r]공명 마법: 뇌[/] 공격을 저지하라!
SubGroup(1)
TalkDeploySlot(426,38,1,4,1,0,0,0,0,0,0,0,0,0,0) # 저, 적이 대규모 마도로 공격해 옵니다! 이대로 가다간……!
If254(1,213,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(427,7,1,0,1,0,0,0,0,0,0,0,0,0,0) # 제압한 요새를 노리는 모양이네요. 방치하다가는 탈환당할 거예요.
If254(1,213,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(428,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # 적의 목표는 우리가 제압한 요새입니다!
# Group 80 (0, 2, 2, 4, 3)
SubGroup(3)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 79: True 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 92: 0 1 0
SubGroup(2)
Unknown70(12,2,0,0,80,3,6,40,0,1,0,0,0,0,0)
Unknown72(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 81 (0, 2, 2, 4, 3)
SubGroup(3)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 79: True 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 92: 0 1 0
SubGroup(2)
Unknown70(12,2,0,0,80,3,6,40,0,1,0,0,0,0,0)
Unknown72(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 82 (0, 2, 2, 4, 3)
SubGroup(3)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 79: True 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 92: 0 1 0
SubGroup(2)
Unknown70(12,2,0,0,80,3,6,40,0,1,0,0,0,0,0)
Unknown72(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 83 (0, 5, 0, 3, 15)
SubGroup(2)
GroupCheck3(86,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 86: 0 1 0
GroupCheck3(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 79: 1 0 0
SubGroup(3)
Unknown134(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown66(1004,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1008,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown83(6034,781,4310,6003,780,4367,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(5984,783,4397,5935,782,4439,190,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
TalkCharacter(429,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 성벽에 약한 부분이 있는 것 같습니다. 중갑병이라면 부숴서 길을 낼 수 있을 겁니다.
Unknown88(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
# Group 84 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(3,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown83(5934,783,4440,5885,782,4482,280,0,1,0,0,0,0,0,0) # Focus on coords?
# Group 85 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck4(83,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 83: True 0
GroupCheck4(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 84: True 0
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 86 (0, 5, 0, 2, 12)
SubGroup(1)
Unknown36(1005,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(6010,779,4456,5954,784,4488,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6010,779,4456,5954,784,4488,0,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(3)
Unknown88(3000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(57500,0,46000,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(600,1,80,80,80,0,0,0,0,0,0,0,0,0,0) # [g]벽[/]의 파괴에 의해 [g]통로[/] 출현!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
TalkCharacter(430,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 새로운 진군로가 생겼네. 요새로 단숨에 진격할 수 있겠어.
# Group 87 (0, 5, 0, 5, 12)
SubGroup(2)
GroupCheck3(86,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 86: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(36,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 36: 0 1 0
GroupCheck3(42,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 42: 0 1 0
SubGroup(1)
TalkDeploySlot(431,39,1,4,1,0,0,0,0,0,0,0,0,0,0) # 벽 쪽에서 침입해 왔다고!? 이런, 병사를 보내라!
SubGroup(1)
SetName(40,303,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 40 to 병사
If254(2,36,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,42,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(579,0,39,80,80,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 병력 지원을 위해 개문!
# Group 88 (0, 5, 2, 2, 3)
SubGroup(1)
Unknown17(80,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(27,73,432,2,0,0,0,0,0,0,0,0,0,0,0) # 어떠한 이유든, 전쟁을 일으킨 것은 용서할 수 없어요!
CloseUp(12,0,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 89 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(29,0,27,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(29,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(433,12,1,3,1,0,0,0,0,0,0,0,0,0,0) # 마누엘라씨…… 사관학교에서 일하셨던 당신이 어째서 이런……!
TalkCharacter(434,29,1,2,1,0,0,0,0,0,0,0,0,0,0) # 나도 많이 고민했어. 하지만 마음을 정했으니, 이제는 망설이지 않아.
# Group 90 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(435,12,1,2,0,0,0,0,0,0,0,0,0,0,0) # 지금 제가 할 수 있는 최선을……!
# Group 91 (0, 5, 0, 3, 16)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,3,2,12,80,80,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파 성공!
SubGroup(2)
TalkDeploySlot(436,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # 흐렌! 무리하지 마라! 부탁이니 물러나!
TalkDeploySlot(437,12,1,3,1,0,0,0,0,0,0,0,0,0,0) # 알겠어요…… 아버…… 오라버니도 부디 무사히……!
SubGroup(1)
Unknown18(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,12,80,80,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 퇴각!
Alert(530,1,12,80,80,0,0,0,0,0,0,0,0,0,0) # [r]공명 마법: 뇌[/], [0:CHARA_G] 격파에 의해 정지!
If254(1,215,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(438,9,1,1,1,0,0,0,0,0,0,0,0,0,0) # 오, 무서운 마법이 멈춘 것 같아……
SubGroup(1)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 92 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown71(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown75(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 93 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 94 (0, 5, 0, 2, 28)
SubGroup(1)
GroupCheck3(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 55: 1 0 0
SubGroup(1)
TalkDeploySlot(439,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # 제국군이여! 가르그 마크를 공격한 걸 후회하게 될 것이다!
SubGroup(6)
Unknown14(59,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(60,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(61,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(62,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(63,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(64,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(59,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(60,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(61,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(63,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(64,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,2,80,80,80,0,0,0,0,0,0,0,0,0,0) # [r]적[/]의 증원 출현!
SubGroup(1)
Unknown96(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(574,0,11,80,80,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 요격을 위해 개문!
SubGroup(2)
Unknown43(11,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,4,1,11,80,80,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
# Group 95 (0, 5, 2, 2, 3)
SubGroup(1)
Unknown17(80,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(26,73,440,2,0,0,0,0,0,0,0,0,0,0,0) # 이제 더는 이유를 묻지 않겠다. 오직 악한 무리를 처벌할 뿐……!
CloseUp(11,0,1,290,0,1,0,0,0,0,0,0,0,0,0)
# Group 96 (0, 2, 0, 4, 3)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(29,0,26,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(29,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(441,11,1,2,0,0,0,0,0,0,0,0,0,0,0) # 제국으로 돌아갔다는 소문은 들었다만, 설마 전쟁에 가담하고 있었을 줄이야, 마누엘라!
TalkCharacter(442,29,1,3,1,0,0,0,0,0,0,0,0,0,0) # 변명은 하지 않을게, 세테스씨. 이 또한 내가 선택한 길이니까.
# Group 97 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkFromOwnStrings2(11,28,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 98 (0, 5, 0, 3, 14)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,4,2,11,80,80,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파 성공!
SubGroup(1)
TalkDeploySlot(444,11,1,3,1,0,0,0,0,0,0,0,0,0,0) # 여기까지인가…… 레아, 미안하다. 뒤를 부탁하마.
SubGroup(1)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,11,80,80,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 퇴각!
SubGroup(3)
Unknown96(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,11,80,80,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파에 의해 개문!
# Group 99 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 100 (0, 5, 0, 2, 34)
SubGroup(1)
GroupCheck3(98,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 98: 1 0 0
SubGroup(2)
TalkDeploySlot(445,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # 괜찮습니다. 세테스, 흐렌. 충분히 적을 막아 주셨습니다.
TalkDeploySlot(4554,10,1,2,1,0,0,0,0,0,0,0,0,0,0) # 모두 진군하세요! 몹쓸 반역자들에게서 가르그 마크 대수도원을 지키는 겁니다!!
SubGroup(3)
Unknown35(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown38(39,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(40,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(1621,2,10,80,80,0,0,0,0,0,0,0,0,0,0) # [r]대사교[/] [0:CHARA_G], [g]가르그 마크[/] 방어를 위해 증원과 함께 출현!
SubGroup(1)
TalkCharacter(446,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # 드디어 나타났구나, 레아…… 저자를 쓰러뜨리지 않으면 승리는 없어!
SubGroup(2)
Unknown10(0,1,10,80,80,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 101 (0, 5, 0, 2, 16)
SubGroup(1)
GroupCheck3(100,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 100: 1 0 0
SubGroup(1)
Unknown6(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(13,10964,1,14464,1,0,0,0,0,1,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,131,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(204,2,13,80,80,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 재출현!
TalkDeploySlot(448,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # 아직 할 수 있습니다! 레아님을 위해 나는 싸울 거야……!
If254(4,131,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,13,80,80,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 출현!
SetDeathText(34,73,447,2,0,0,0,0,0,0,0,0,0,0,0) # 레아님의 적은, 내 적이나 마찬가지……!
CloseUp(13,0,1,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
Unknown43(13,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,5,1,13,80,80,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
# Group 102 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(449,13,1,2,0,0,0,0,0,0,0,0,0,0,0) # 레아님을 지킬 거야……!
# Group 103 (0, 5, 0, 3, 19)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,5,2,13,80,80,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파 성공!
SubGroup(1)
TalkDeploySlot(450,13,1,3,1,0,0,0,0,0,0,0,0,0,0) # 죄송합니다, 레아님. 이 이상은 싸울 수가 없어요……!
SubGroup(3)
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,13,80,80,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 퇴각!
SubGroup(1)
TalkDeploySlot(451,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # ……시릴, 당신의 노력을 헛되게 하진 않겠습니다.
SubGroup(7)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(550,0,13,80,80,0,0,0,9,0,0,0,0,0,0) # [0:AREA], 개문!
# Group 104 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 105 (0, 5, 0, 2, 9)
SubGroup(1)
GroupCheck3(103,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 103: 1 0 0
SubGroup(1)
Unknown80(46,0,0,0,0,0,10,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(36,73,452,2,0,0,0,0,0,0,0,0,0,0,0) # 죄 많은 자들을 주의 곁으로 보내겠습니다!
CloseUp(10,0,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown43(10,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1626,4,6,1,10,80,80,0,0,0,0,0,0,0,0) # [r]대사교[/] [0:CHARA_G][kp2] 격파하여 [g]가르그 마크[/]를 함락하라!
# Group 106 (0, 2, 0, 8, 4)
SubGroup(3)
PauseMaybe(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,36,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,36,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(110,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(111,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(453,10,1,2,1,0,0,0,0,0,0,0,0,0,0) # 당신은…… 무슨 목적으로 이런 짓을?
GenderedMcTalk(0,454,455,1,0,1,0,0,0,0,0,0,0,0,0) # 고용주를 위해서야. 그게 용병이잖아?
# Group 107 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(2,0,36,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(2,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(456,10,1,2,1,0,0,0,0,0,0,0,0,0,0) # 당신은 무슨 생각을 하고 있는 거죠? 주의 가르침을 흔들고, 평화를 어지럽히고……!
TalkCharacter(457,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # 그 이유를 모르겠다면 어차피 이해할 수 없어. 당신이 양보하지 않는다면, 싸울 수밖에 없겠지!
# Group 108 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(80,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(106,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 106: 0 1 0
GroupCheck3(107,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 107: 0 1 0
SubGroup(1)
TalkDeploySlot(458,10,1,2,0,0,0,0,0,0,0,0,0,0,0) # 당신도 반역자와 한패로 전락했군요. 상응하는 각오는 하셨겠지요……!
# Group 109 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,66,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(459,10,1,2,0,0,0,0,0,0,0,0,0,0,0) # 가르그 마크를…… 이 이상, 어지럽히게 둘 수는 없습니다!
# Group 110 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,33,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(460,10,1,2,0,0,0,0,0,0,0,0,0,0,0) # 이 땅은 특별한 곳입니다…… 당신들에게 빼앗길 수는……!
# Group 111 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 112 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 113 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 114 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 115 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 116 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 117 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 118 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 119 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 120 (0, 5, 0, 2, 35)
SubGroup(1)
Unknown29(0,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,16,0,0,0,1,80,5,0,0,1,1,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,17,0,0,0,1,80,5,0,0,1,1,0,0,0)
Alert(953,2,16,80,80,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행, 출현! [b]요새[/] 탈환을 위해 진군 개시!
SubGroup(4)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(17,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(461,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 적의 증원인가!? 응전을 개시한다!
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,214,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(462,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 역시 세이로스 기사단은 보통 수단으로는 안 되는군!
SubGroup(5)
Unknown43(16,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,16,0,0,0,1,80,5,0,0,1,1,0,0,0)
Unknown55(0,17,0,0,0,1,80,5,0,0,1,1,0,0,0)
MainMissionStart(1630,4,16,1,16,80,80,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행을 격파하여 [b]요새[/] 탈환을 저지하라!
SubGroup(1)
Unknown6(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(6659,140,1,0,1,0,0,0,0,0,0,0,0,0,0) # 자, 네 성장을 보여 줄 기회야.
SubGroup(1)
ShowTutorial(275,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # 주인공은 전투에 출격 중일 때 [g]행동 지시 화면[/]에서 [$PAD_RU] 버튼을 눌러 [g]무간의 순동[/]을 발동할 수 있습니다. 무간의 순동은 맵에서 [g]현재 이동 가능한 아군 요새[/]를 선택해 [g]즉시 전이[/]하는 강력한 능력입니다. [g]전투 중 일정 횟수[/]만 발동할 수 있습니다.
SubGroup(1)
Unknown91(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 121 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,16,80,0,0,1,1,0,0,0,0,0,0)
# Group 122 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,17,80,0,0,1,1,0,0,0,0,0,0)
# Group 123 (0, 5, 0, 4, 8)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,16,2,16,80,80,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행 격파 성공!
If254(1,172,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(463,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 겨우 격퇴했군……!
If254(1,214,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(464,8,1,1,1,0,0,0,0,0,0,0,0,0,0) # 이 녀석들이 상대여도 난 싸울 수 있어! 해볼 만해!
# Group 124 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 125 (0, 5, 0, 6, 26)
SubGroup(3)
Unknown29(0,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(126,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 126: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,18,0,0,0,1,80,3,0,0,1,1,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,19,0,0,0,1,80,0,0,0,1,1,0,0,0)
Alert(953,2,18,80,80,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행, 출현! [b]요새[/] 탈환을 위해 진군 개시!
SubGroup(6)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(18,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,19,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(465,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # 적이 증원되었군요. 우리가 대처하죠.
SubGroup(3)
Unknown43(18,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1630,4,17,1,18,80,80,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행을 격파하여 [b]요새[/] 탈환을 저지하라!
SubGroup(1)
Unknown6(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,217,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(466,11,1,0,1,0,0,0,0,0,0,0,0,0,0) # 기습, 상공에서…… 불리합니다. 하지만, 뒤집습니다!
# Group 126 (0, 5, 0, 5, 26)
SubGroup(4)
Unknown29(0,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(125,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 125: 0 1 0
SubGroup(2)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,18,0,0,0,1,80,3,0,0,1,1,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,19,0,0,0,1,80,0,0,0,1,1,0,0,0)
Alert(1631,2,18,80,80,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행 출현! [r]요새[/] 방어를 위해 진군 개시!
SubGroup(6)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(18,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,19,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(465,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # 적이 증원되었군요. 우리가 대처하죠.
SubGroup(3)
Unknown43(18,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4,4,17,1,18,80,80,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행을 격파하라!
SubGroup(1)
Unknown6(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,217,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(466,11,1,0,1,0,0,0,0,0,0,0,0,0,0) # 기습, 상공에서…… 불리합니다. 하지만, 뒤집습니다!
# Group 127 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,18,80,0,0,1,1,0,0,0,0,0,0)
# Group 128 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(19,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,19,80,0,0,1,1,0,0,0,0,0,0)
# Group 129 (0, 5, 0, 4, 8)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,17,2,18,80,80,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행 격파 성공!
If254(1,173,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(467,9,1,1,1,0,0,0,0,0,0,0,0,0,0) # 살았습니다! 힘을 보태 주셔서 감사합니다!
If254(1,217,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(468,11,1,1,1,0,0,0,0,0,0,0,0,0,0) # 문제, 없습니다. 우리, 숙련도, 높습니다.
# Group 130 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 131 (0, 5, 0, 8, 26)
SubGroup(4)
Unknown29(0,4,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 55: 0 1 0
Unknown27(0,8,1,1,1,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(16,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(17,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(58,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(58,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,13,80,80,0,4,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행, 출현!
SubGroup(3)
SetDeathText(34,73,469,2,0,0,0,0,0,0,0,0,0,0,0) # 여기를, 지켜야 해……
CloseUp(13,0,1,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(4)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(13,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(31,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1628,2,13,80,80,0,4,0,0,0,0,0,0,0,0) # [0:CHARA_G], [b]요새[/] 탈환을 위해 진군 개시!
SubGroup(2)
Unknown43(13,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1629,4,18,1,13,80,80,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하여 [b]요새[/] 탈환을 저지하라!
If254(1,216,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(470,10,1,4,1,0,0,0,0,0,0,0,0,0,0) # 또 적이…… 막지 않으면 요새를 빼앗길 거야.
# Group 132 (0, 2, 2, 5, 5)
SubGroup(4)
GroupCheck4(131,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 131: True 1
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(94,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 94: 0 1 0
SubGroup(2)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(13,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(133,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 133 (0, 2, 2, 5, 5)
SubGroup(4)
GroupCheck4(131,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 131: True 1
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(94,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 94: 0 1 0
SubGroup(2)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(13,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(132,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 134 (0, 5, 0, 4, 12)
SubGroup(3)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(135,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 135: 0 1 0
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,18,2,13,80,80,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파 성공!
SubGroup(1)
TalkDeploySlot(471,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # 난, 아직 해야 할 일이……!
SubGroup(1)
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(245,0,13,80,80,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 일시 퇴각!
If254(1,216,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(472,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # 후우…… 포기했으려나.
# Group 135 (0, 5, 0, 4, 10)
SubGroup(3)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(94,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 94: True 0
GroupCheck3(134,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 134: 0 1 0
SubGroup(1)
TalkDeploySlot(473,13,1,4,1,0,0,0,0,0,0,0,0,0,0) # 이대로 가다간 포위당하고 말겠어…… 일단 돌아가야 해!
SubGroup(1)
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(245,0,13,80,80,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 일시 퇴각!
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(439,3,18,3,13,80,80,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파 실패!
# Group 136 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 137 (0, 5, 0, 2, 32)
SubGroup(1)
GroupCheck3(101,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 101: 1 0 0
SubGroup(1)
TalkDeploySlot(474,10,1,2,1,0,0,0,0,0,0,0,0,0,0) # 포대를 움직이세요. 마을이 다소 피해를 입더라도, 그를 배려할 여유가 없습니다.
SubGroup(3)
Unknown83(7354,1085,6568,7416,1088,6548,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7352,1085,6560,7413,1088,6540,150,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(1)
Unknown66(318,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(2500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7149,1076,9068,7087,1080,9047,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7154,1076,9054,7092,1080,9033,150,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(1)
Unknown66(702,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(2500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(5464,1,464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(5464,1,28464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(620,2,80,80,80,1,0,1,0,0,0,0,0,0,0) # [r][0:PARTY][/], [g]활 포대[/]와 [g]마도 포대[/]로 공격 개시!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(3)
Unknown70(79,0,145,155,80,3,0,40,0,1,0,0,0,0,0)
Unknown70(78,0,145,170,80,3,1,40,10,1,0,0,0,0,0)
Unknown70(79,1,145,170,13,2,0,50,0,1,0,0,0,0,0)
SubGroup(3)
Unknown44(6,1,19,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(12,1,19,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(621,4,19,1,80,80,80,0,0,0,0,0,0,0,0) # [r]요새[/]를 제압하여 [g]활 포대[/]와 [g]마도 포대[/]를 저지하라!
SubGroup(1)
TalkCharacter(475,53,1,2,1,0,0,0,0,0,0,0,0,0,0) # 폐하를 노리면 큰일입니다. 서둘러 제압해야 해요!
# Group 138 (0, 2, 2, 4, 5)
SubGroup(3)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(140,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 140: 0 1 0
Unknown13(80,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown70(79,2,145,155,80,3,0,60,0,1,0,0,0,0,0)
Unknown72(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,142,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(79,1,145,155,10,2,0,70,10,1,0,0,0,0,0)
# Group 139 (0, 2, 2, 4, 4)
SubGroup(3)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(142,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 142: 0 1 0
Unknown13(80,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown70(78,2,145,155,80,3,1,60,5,1,0,0,0,0,0)
Unknown72(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(78,1,145,155,10,2,1,70,10,1,0,0,0,0,0)
# Group 140 (0, 2, 2, 3, 4)
SubGroup(2)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(79,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(316,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 141 (0, 2, 0, 2, 3)
SubGroup(1)
GroupCheck3(140,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 140: 1 0 0
SubGroup(2)
Unknown51(5464,1,464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(537,0,80,80,80,0,0,0,0,0,0,0,0,0,0) # [g]활 포대[/], [r]요새[/] 제압에 의해 정지!
# Group 142 (0, 2, 2, 3, 4)
SubGroup(2)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(78,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(700,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 143 (0, 2, 0, 2, 3)
SubGroup(1)
GroupCheck3(142,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 142: 1 0 0
SubGroup(2)
Unknown51(5464,1,28464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(622,0,80,80,80,0,0,0,0,0,0,0,0,0,0) # [g]마도 포대[/], [r]요새[/]의 제압에 의해 정지!
# Group 144 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(141,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 141: 1 0 0
GroupCheck3(143,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 143: 1 0 0
SubGroup(3)
Unknown51(5464,1,464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(5464,1,28464,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(484,1,19,2,80,80,80,0,0,0,0,0,0,0,0) # [g]활 포대[/]와 [g]마도 포대[/] 저지 성공!
SubGroup(1)
TalkCharacter(476,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # 훗, 멀리서 폐하를 노리도록 내버려 둘 리가 없잖아요!
# Group 145 (15, 2, 4, 1, 0)
SubGroup(0)
# Group 146 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # [r]적[/]을 격파하라!
GroupCheck3(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 79: 1 0 0
SubGroup(1)
TalkCharacter(477,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 일시적이지만, 요새의 수비를 단단히 할 방책을 준비했습니다. 기회를 봐서 지시해 주십시오.
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 147 (0, 5, 0, 2, 23)
SubGroup(1)
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # [r]적[/]을 격파하라!
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(478,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # 모든 요새의 방어를 단단히 해 줘!
SubGroup(1)
Unknown2(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(10)
Unknown53(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(650,1,80,80,80,0,0,0,0,0,0,0,0,0,0) # [b]철벽 태세[/]에 의해 [b]아군 요새[/]의 내구력 상승!
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 148 (0, 5, 2, 5, 2)
SubGroup(2)
GroupCheck3(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 55: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # [r]적[/]을 격파하라!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # [r]적[/]을 격파하라!
SubGroup(1)
Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 149 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(148,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 148: 1 0 0
SubGroup(1)
TalkCharacter(479,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 자, 이제 요새의 방어를 강화할 필요도 없어졌을 겁니다.
# Group 150 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(1,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(4,180,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(0,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 151 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(1,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(4,180,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(1,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 152 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(1,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(4,180,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(2,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 153 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(1,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(4,180,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(3,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 154 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(1,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(4,180,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(4,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 155 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(1,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(4,180,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(5,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 156 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(1,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(4,180,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(7,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 157 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(1,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(4,180,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(8,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 158 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(1,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(4,180,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(10,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 159 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(1,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(4,180,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(11,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 160 (0, 2, 0, 2, 24)
SubGroup(1)
Unknown28(4,181,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
Unknown53(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(651,0,80,80,80,0,0,0,0,0,0,0,0,0,0) # [b]철벽 태세[/]로 인한 [b]요새[/]의 내구력 상승 종료!
SubGroup(10)
Unknown7(0,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(1,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(2,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(3,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(4,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(5,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(7,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(8,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(10,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(11,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 161 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 162 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # [y]적[/]을 격파하라!
GroupCheck3(105,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 105: 1 0 0
SubGroup(1)
TalkCharacter(480,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 이쯤에서 적의 심리를 흔들어 보면 어떨까요? 불씨는 준비해 두었습니다.
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 163 (0, 5, 0, 2, 23)
SubGroup(1)
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # [y]적[/]을 격파하라!
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(481,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # 지금이야! 불을 붙여!
SubGroup(4)
Unknown83(8032,1182,7788,8095,1173,7802,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(8034,1182,7780,8095,1173,7807,240,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(3)
Unknown123(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(700,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown66(1088,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(1700,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(1620,0,80,80,80,0,0,0,9,0,0,0,0,0,0) # [b]화계[/]에 의해 [0:AREA] 화재!
SubGroup(1)
ShowTutorial(274,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # [g]화계에 의해 화재가 난 범위[/]에 있으면 계속해서 대미지를 받습니다. 단, 아군 세력이 발동한 [g]화계[/]로는 대미지를 받지 않습니다.
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
TalkDeploySlot(482,10,1,2,1,0,0,0,0,0,0,0,0,0,0) # 무슨 짓을……! 이 마을을 다 태우려고 하다니……
# Group 164 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 165 (0, 2, 10, 2, 5)
SubGroup(1)
Unknown19(26,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(166,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 166 (0, 2, 10, 3, 8)
SubGroup(2)
Unknown28(1,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(32,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 32: 0 1 0
SubGroup(1)
Unknown21(26,44700,0,24964,1,0,2,0,0,1,0,0,1,0,0)
SubGroup(3)
Unknown23(26,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,26,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(165,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 167 (0, 2, 10, 2, 5)
SubGroup(1)
Unknown19(27,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(168,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 168 (0, 2, 10, 3, 8)
SubGroup(2)
Unknown28(2,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(32,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 32: 0 1 0
SubGroup(1)
Unknown21(27,55500,0,35200,0,0,2,0,0,1,0,0,1,0,0)
SubGroup(3)
Unknown23(27,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,27,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(167,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 169 (0, 2, 2, 2, 3)
SubGroup(1)
GroupCheck3(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 79: 1 0 0
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 170 (0, 2, 2, 2, 3)
SubGroup(1)
GroupCheck3(123,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 123: 1 0 0
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 171 (0, 2, 2, 2, 3)
SubGroup(1)
GroupCheck3(129,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 129: 1 0 0
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 172 (0, 2, 0, 2, 12)
SubGroup(1)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(355,2,8,80,80,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 부상!
SubGroup(1)
TalkDeploySlot(483,8,1,7,1,0,0,0,0,0,0,0,0,0,0) # 플레체를 위해서라도 지금 죽을 수는……!
SubGroup(1)
Unknown18(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,8,80,80,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 퇴각!
SubGroup(1)
TalkCharacter(484,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 잘 싸웠어, 장군. 뚫린 구멍을 적이 노리지 못하게 주의해야 해.
# Group 173 (0, 2, 0, 2, 12)
SubGroup(1)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(355,2,9,80,80,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 부상!
SubGroup(1)
TalkDeploySlot(485,9,1,3,1,0,0,0,0,0,0,0,0,0,0) # 폐하, 죄송합니다……! 먼저 철수하겠습니다……!
SubGroup(1)
TalkCharacter(486,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 무리는 금물이야, 라디슬라바. 나머진 우리에게 맡겨.
SubGroup(1)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,9,80,80,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 퇴각!
# Group 174 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown19(61,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(61,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,61,80,80,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하여 [g]보물 열쇠[/] 입수!
# Group 175 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 176 (0, 2, 8, 31, 2)
SubGroup(2)
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 55: 0 1 0
If254(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(404,6,1,4,1,0,0,0,0,0,0,0,0,0,0) # 요새를 다시 빼앗겼다고? 이런, 빼앗은 요새도 살펴야겠군……!
# Group 177 (0, 5, 0, 12, 4)
SubGroup(11)
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 55: 0 1 0
Unknown26(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(178,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 178: 0 1 0
GroupCheck3(179,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 179: 0 1 0
GroupCheck3(180,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 180: 0 1 0
GroupCheck3(181,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 181: 0 1 0
GroupCheck3(182,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 182: 0 1 0
GroupCheck3(183,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 183: 0 1 0
GroupCheck3(184,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 184: 0 1 0
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 185: 0 1 0
GroupCheck3(186,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 186: 0 1 0
SubGroup(1)
Unknown60(4,0,0,80,80,5,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(404,6,1,4,1,0,0,0,0,0,0,0,0,0,0) # 요새를 다시 빼앗겼다고? 이런, 빼앗은 요새도 살펴야겠군……!
# Group 178 (0, 5, 0, 13, 4)
SubGroup(12)
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 55: 0 1 0
Unknown26(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(177,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 177: 0 1 0
GroupCheck3(179,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 179: 0 1 0
GroupCheck3(180,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 180: 0 1 0
GroupCheck3(181,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 181: 0 1 0
GroupCheck3(182,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 182: 0 1 0
GroupCheck3(183,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 183: 0 1 0
GroupCheck3(184,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 184: 0 1 0
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 185: 0 1 0
GroupCheck3(186,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 186: 0 1 0
SubGroup(1)
Unknown60(4,0,0,80,80,0,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(404,6,1,4,1,0,0,0,0,0,0,0,0,0,0) # 요새를 다시 빼앗겼다고? 이런, 빼앗은 요새도 살펴야겠군……!
# Group 179 (0, 5, 0, 13, 4)
SubGroup(12)
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 55: 0 1 0
Unknown26(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(177,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 177: 0 1 0
GroupCheck3(178,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 178: 0 1 0
GroupCheck3(180,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 180: 0 1 0
GroupCheck3(181,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 181: 0 1 0
GroupCheck3(182,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 182: 0 1 0
GroupCheck3(183,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 183: 0 1 0
GroupCheck3(184,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 184: 0 1 0
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 185: 0 1 0
GroupCheck3(186,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 186: 0 1 0
SubGroup(1)
Unknown60(4,0,0,80,80,1,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(404,6,1,4,1,0,0,0,0,0,0,0,0,0,0) # 요새를 다시 빼앗겼다고? 이런, 빼앗은 요새도 살펴야겠군……!
# Group 180 (0, 5, 0, 13, 4)
SubGroup(12)
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 55: 0 1 0
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(177,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 177: 0 1 0
GroupCheck3(178,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 178: 0 1 0
GroupCheck3(179,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 179: 0 1 0
GroupCheck3(181,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 181: 0 1 0
GroupCheck3(182,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 182: 0 1 0
GroupCheck3(183,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 183: 0 1 0
GroupCheck3(184,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 184: 0 1 0
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 185: 0 1 0
GroupCheck3(186,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 186: 0 1 0
SubGroup(1)
Unknown60(4,0,0,80,80,2,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(404,6,1,4,1,0,0,0,0,0,0,0,0,0,0) # 요새를 다시 빼앗겼다고? 이런, 빼앗은 요새도 살펴야겠군……!
# Group 181 (0, 5, 0, 13, 4)
SubGroup(12)
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 55: 0 1 0
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(177,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 177: 0 1 0
GroupCheck3(178,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 178: 0 1 0
GroupCheck3(179,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 179: 0 1 0
GroupCheck3(180,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 180: 0 1 0
GroupCheck3(182,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 182: 0 1 0
GroupCheck3(183,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 183: 0 1 0
GroupCheck3(184,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 184: 0 1 0
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 185: 0 1 0
GroupCheck3(186,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 186: 0 1 0
SubGroup(1)
Unknown60(4,0,0,80,80,3,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(404,6,1,4,1,0,0,0,0,0,0,0,0,0,0) # 요새를 다시 빼앗겼다고? 이런, 빼앗은 요새도 살펴야겠군……!
# Group 182 (0, 5, 0, 13, 4)
SubGroup(12)
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 55: 0 1 0
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(177,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 177: 0 1 0
GroupCheck3(178,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 178: 0 1 0
GroupCheck3(179,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 179: 0 1 0
GroupCheck3(180,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 180: 0 1 0
GroupCheck3(181,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 181: 0 1 0
GroupCheck3(183,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 183: 0 1 0
GroupCheck3(184,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 184: 0 1 0
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 185: 0 1 0
GroupCheck3(186,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 186: 0 1 0
SubGroup(1)
Unknown60(4,0,0,80,80,4,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(404,6,1,4,1,0,0,0,0,0,0,0,0,0,0) # 요새를 다시 빼앗겼다고? 이런, 빼앗은 요새도 살펴야겠군……!
# Group 183 (0, 5, 0, 13, 4)
SubGroup(12)
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 55: 0 1 0
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(177,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 177: 0 1 0
GroupCheck3(178,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 178: 0 1 0
GroupCheck3(179,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 179: 0 1 0
GroupCheck3(180,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 180: 0 1 0
GroupCheck3(181,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 181: 0 1 0
GroupCheck3(182,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 182: 0 1 0
GroupCheck3(184,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 184: 0 1 0
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 185: 0 1 0
GroupCheck3(186,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 186: 0 1 0
SubGroup(1)
Unknown60(4,0,0,80,80,7,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(404,6,1,4,1,0,0,0,0,0,0,0,0,0,0) # 요새를 다시 빼앗겼다고? 이런, 빼앗은 요새도 살펴야겠군……!
# Group 184 (0, 5, 0, 13, 4)
SubGroup(12)
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 55: 0 1 0
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(177,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 177: 0 1 0
GroupCheck3(178,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 178: 0 1 0
GroupCheck3(179,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 179: 0 1 0
GroupCheck3(180,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 180: 0 1 0
GroupCheck3(181,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 181: 0 1 0
GroupCheck3(182,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 182: 0 1 0
GroupCheck3(183,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 183: 0 1 0
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 185: 0 1 0
GroupCheck3(186,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 186: 0 1 0
SubGroup(1)
Unknown60(4,0,0,80,80,8,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(404,6,1,4,1,0,0,0,0,0,0,0,0,0,0) # 요새를 다시 빼앗겼다고? 이런, 빼앗은 요새도 살펴야겠군……!
# Group 185 (0, 5, 0, 13, 4)
SubGroup(12)
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 55: 0 1 0
Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(177,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 177: 0 1 0
GroupCheck3(178,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 178: 0 1 0
GroupCheck3(179,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 179: 0 1 0
GroupCheck3(180,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 180: 0 1 0
GroupCheck3(181,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 181: 0 1 0
GroupCheck3(182,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 182: 0 1 0
GroupCheck3(183,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 183: 0 1 0
GroupCheck3(184,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 184: 0 1 0
GroupCheck3(186,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 186: 0 1 0
SubGroup(1)
Unknown60(4,0,0,80,80,10,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(404,6,1,4,1,0,0,0,0,0,0,0,0,0,0) # 요새를 다시 빼앗겼다고? 이런, 빼앗은 요새도 살펴야겠군……!
# Group 186 (0, 5, 0, 13, 4)
SubGroup(12)
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 55: 0 1 0
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(177,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 177: 0 1 0
GroupCheck3(178,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 178: 0 1 0
GroupCheck3(179,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 179: 0 1 0
GroupCheck3(180,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 180: 0 1 0
GroupCheck3(181,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 181: 0 1 0
GroupCheck3(182,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 182: 0 1 0
GroupCheck3(183,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 183: 0 1 0
GroupCheck3(184,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 184: 0 1 0
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 185: 0 1 0
SubGroup(1)
Unknown60(4,0,0,80,80,11,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(404,6,1,4,1,0,0,0,0,0,0,0,0,0,0) # 요새를 다시 빼앗겼다고? 이런, 빼앗은 요새도 살펴야겠군……!
# Group 187 (22, 2, 4, 1, 0)
SubGroup(0)
# Group 188 (0, 2, 8, 2, 8)
SubGroup(1)
GroupCheck4(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 30: True 0
SubGroup(2)
Unknown14(45,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(50,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(50,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 189 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(45,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(190,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 190 (0, 2, 2, 5, 7)
SubGroup(4)
Unknown28(6,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 55: 0 1 0
SubGroup(1)
Unknown21(45,43200,0,37700,0,0,0,0,0,1,1,0,1,0,0)
SubGroup(2)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(189,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 191 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(50,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(192,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 192 (0, 2, 2, 5, 7)
SubGroup(4)
Unknown28(11,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 55: 0 1 0
SubGroup(1)
Unknown21(50,36200,0,20164,1,0,0,0,0,1,1,0,1,0,0)
SubGroup(2)
Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(50,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(191,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 193 (0, 2, 8, 2, 8)
SubGroup(1)
GroupCheck4(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 33: True 0
SubGroup(2)
Unknown14(44,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(51,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(51,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(51,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 194 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(44,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(195,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 195 (0, 2, 2, 5, 7)
SubGroup(4)
Unknown28(5,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 55: 0 1 0
SubGroup(1)
Unknown21(44,59200,0,34200,0,0,0,0,0,1,1,0,1,0,0)
SubGroup(2)
Unknown23(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(194,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 196 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(51,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(197,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 197 (0, 2, 2, 5, 7)
SubGroup(4)
Unknown28(12,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 55: 0 1 0
SubGroup(1)
Unknown21(51,48700,0,22664,1,0,0,0,0,1,1,0,1,0,0)
SubGroup(2)
Unknown23(51,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(51,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(196,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 198 (0, 2, 8, 4, 5)
SubGroup(3)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 55: 0 1 0
SubGroup(1)
Unknown14(46,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(46,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 199 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(46,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 200 (0, 2, 2, 5, 7)
SubGroup(4)
Unknown28(7,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 55: 0 1 0
SubGroup(1)
Unknown21(46,8164,1,45200,0,0,0,0,0,1,1,0,1,0,0)
SubGroup(2)
Unknown23(46,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(199,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 201 (0, 2, 8, 7, 5)
SubGroup(2)
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 55: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(87,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 87: 1 0 0
SubGroup(2)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(47,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(47,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(47,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 202 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(47,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(203,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 203 (0, 2, 2, 5, 7)
SubGroup(4)
Unknown28(8,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 55: 0 1 0
SubGroup(1)
Unknown21(47,60200,0,55700,0,0,0,0,0,1,1,0,1,0,0)
SubGroup(2)
Unknown23(47,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(47,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(202,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 204 (0, 2, 8, 4, 5)
SubGroup(3)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 55: 0 1 0
SubGroup(1)
Unknown14(48,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(48,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(48,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 205 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(48,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(206,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 206 (0, 2, 2, 5, 7)
SubGroup(4)
Unknown28(9,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 55: 0 1 0
SubGroup(1)
Unknown21(48,51200,0,4664,1,0,0,0,0,1,1,0,1,0,0)
SubGroup(2)
Unknown23(48,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(48,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(205,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 207 (0, 2, 8, 4, 5)
SubGroup(3)
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 55: 0 1 0
SubGroup(1)
Unknown14(49,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(49,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 208 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(49,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(209,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 209 (0, 2, 2, 5, 7)
SubGroup(4)
Unknown28(10,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 55: 0 1 0
SubGroup(1)
Unknown21(49,61700,0,13164,1,0,0,0,0,1,1,0,1,0,0)
SubGroup(2)
Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(49,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(208,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 210 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 211 (0, 7, 0, 3, 12)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,6,2,10,80,80,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파 성공!
SubGroup(1)
TalkDeploySlot(487,10,1,2,1,0,0,0,0,0,0,0,0,0,0) # 에델가르트…… 지금은 물러나겠습니다. 하지만, 당신은 용서받지 못할 겁니다……!
SubGroup(3)
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,10,80,80,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 퇴각!
SubGroup(2)
TalkCharacter(488,2,1,3,1,0,0,0,0,0,0,0,0,0,0) # ……용서받을 거라곤, 생각지도 않아.
TalkCharacter(489,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 모두, 승리의 함성을 질러라! 가르그 마크는 함락되었다…… 우리의 승리다!
# Group 212 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 213 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 214 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 215 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 216 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 217 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 일행을 격파하라!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 일행을 격파하라!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 일행을 격파하라!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 일행을 격파하라!
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 모든 [0:CHARA_G][kp2] 격파하라!
MainMissionStart(6,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [r][0:PARTY][/][kp2] 격파하라!
Alert(237,0,77,80,80,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 퇴각!
Alert(656,0,77,80,80,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G]에 의한 사기 진작 종료!
Alert(313,2,77,80,80,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 패배!
Alert(656,0,77,80,80,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G]에 의한 사기 진작 종료!
TalkDeploySlot(396,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
아르발 volume_up
제군! 목숨을 헛되이 하지 마라! 무리하지 말고 방어에 임하라!
TalkCharacter(397,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 휴베르트 volume_up
성곽에 방어진…… 시간 끌기용이군요. 즉시 제거할 필요가 있겠습니다.
TalkCharacter(398,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
여기부터는 밀어붙일 수밖에 없겠네. 가르그 마크를 함락시키자!
MainMissionStart(1615,4,0,1,80,80,80,0,0,0,0,0,0,0,0) MAIN MISSION START: 성곽의 모든 [r]요새[/]를 제압하라!
TalkCharacter(399,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
아래층부터 성곽을 공략할 거야. 모두 흩어져서 요새를 진압해 줘.
TalkCharacter(400,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 휴베르트 volume_up
적도 필사적입니다. 빼앗긴 요새를 되찾기 위해 병사들을 보내겠지요. 경계하시길.
TalkCharacter(421,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
어떤 상대이든 적이 된 이상 벨 수밖에 없어. 그게 전쟁이야……
TalkDeploySlot(422,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
아군 우익, 적진을 돌파했습니다!
TalkDeploySlot(423,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
폐하, 이쪽 좌익도 돌파했습니다!
Alert(1601,0,8,9,80,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G][kp4] [1:CHARA_G], 성곽 중층으로 이어진 길 확보!
TalkCharacter(424,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
두 사람 다 잘했어! 자, 아직 멈춰 설 순 없어!
TalkCharacter(401,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
순조롭게 공략하고 있는 모양이네. 멈추지 마!
TalkCharacter(402,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 모니카 volume_up
조금만 더 하면 성곽은 제압할 수 있겠어요!
TalkDeploySlot(403,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
아르발 volume_up
밀리고 있군…… 하지만, 어떻게든 버텨 내라!
Alert(552,0,80,80,80,0,0,0,3,0,0,0,0,0,0) [0:AREA], 제압에 의해 개문!
Alert(553,0,40,80,80,0,0,0,3,0,0,0,0,0,0) [0:CHARA_G] 격파에 의해 개문!
Alert(552,0,80,80,80,0,0,0,4,0,0,0,0,0,0) [0:AREA], 제압에 의해 개문!
Alert(552,0,80,80,80,0,0,0,7,0,0,0,0,0,0) [0:AREA], 제압에 의해 개문!
Alert(552,0,80,80,80,0,0,0,8,0,0,0,0,0,0) [0:AREA], 제압에 의해 개문!
Alert(553,0,41,80,80,0,0,0,8,0,0,0,0,0,0) [0:CHARA_G] 격파에 의해 개문!
Alert(552,0,80,80,80,0,0,0,2,0,0,0,0,0,0) [0:AREA], 제압에 의해 개문!
MainMissionStart(1616,1,0,2,80,80,80,0,0,0,0,0,0,0,0) MAIN MISSION START: 성곽의 모든 [r]요새[/] 제압 성공!
TalkCharacter(405,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
이걸로 포위는 완료했어. 이제 대수도원까지 쳐들어가기만 하면 돼……
TalkDeploySlot(406,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
아르발 volume_up
으음…… 더 이상 물러설 곳이 없는 건가.
SetDeathText(105,73,407,3,0,0,0,0,0,0,0,0,0,0,0)
콘스탄체 volume_up
어째서 제가 교단을 따라 조국과 전쟁을…… 이것도 주가 내리신 시련일까요.
MainMissionStart(2,4,1,1,14,80,80,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
TalkCharacter(408,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
너, 콘스탄체구나. 왜 교단에 협력하고 있지?
TalkDeploySlot(409,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
불행하게도 가르그 마크에 있다가 끌려 나왔습니다. 폐하…… 용서하십시오.
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
TalkDeploySlot(410,14,1,3,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
저의 짧은 생이 지금, 최후를 맞이하려 하는 거군요……
SetDeathText(102,96,413,3,0,0,0,0,0,0,0,0,0,0,0)
콘스탄체 volume_up
이것이 모든 것을 잃은 자에게 어울리는…… 말로……이겠지요……
SetDeathText(105,96,413,3,0,0,0,0,0,0,0,0,0,0,0)
콘스탄체 volume_up
이것이 모든 것을 잃은 자에게 어울리는…… 말로……이겠지요……
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
Alert(319,0,14,80,80,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 사망!
MainMissionStart(438,1,1,2,14,80,80,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 격파 성공!
TalkCharacter(411,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
넌 여기서 허무하게 죽을 생각이야? 살고 싶다면 제국과 함께 싸워!
TalkDeploySlot(412,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
……폐하, 죽는 것은 보류하겠습니다. 저 혼자서 결정할 문제가 아니니까요.
MainMissionStart(485,1,7,2,14,80,80,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 설득 성공!
SetDeathText(103,73,414,3,0,0,0,0,0,0,0,0,0,0,0)
하피 volume_up
하피까지 싸우라니, 진짜 터무니없는 소리를 한다니까……
MainMissionStart(2,4,2,1,15,80,80,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
MainMissionStart(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
TalkCharacter(415,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
싸우기 싫다면, 항복해. 부당한 대우는 하지 않을게.
TalkDeploySlot(416,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
그래도 일단 신세 졌던 곳이라서. 한 번 싸우긴 해야겠어!
MainMissionStart(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
TalkDeploySlot(417,15,1,3,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
이거, 못 이길 것 같은데…… 곤란하게 됐네.
SetDeathText(103,96,420,3,0,0,0,0,0,0,0,0,0,0,0)
하피 volume_up
기사처럼 죽게 됐네…… 바보 같은 짓을 한 걸까……
MainMissionStart(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
MainMissionStart(3,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
Alert(319,0,15,80,80,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 사망!
MainMissionStart(438,1,2,2,15,80,80,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 격파 성공!
TalkCharacter(418,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 휴베르트 volume_up
귀하의 힘, "어둠"의 기운이 느껴집니다…… 혹시 그들에게 원한이 있다면 협력은 어떠신지.
TalkDeploySlot(419,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
그들이라니, 혹시……? 딱히 원한을 풀고 싶은 건 아니지만, 나쁠 거 없지.
MainMissionStart(485,1,8,2,15,80,80,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 설득 성공!
TalkDeploySlot(425,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
마티아스 volume_up
가르그 마크의 위기…… 저도 가만히 보고만 있을 순 없어요!
Alert(1602,2,12,80,80,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 휘하의 [r]교단병[/], [r]공명 마법: 뇌[/] 발동!
MainMissionStart(1622,4,3,1,12,80,80,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하여 [r]공명 마법: 뇌[/] 공격을 저지하라!
TalkDeploySlot(426,38,1,4,1,0,0,0,0,0,0,0,0,0,0)
시민 volume_up
저, 적이 대규모 마도로 공격해 옵니다! 이대로 가다간……!
TalkCharacter(427,7,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 린하르트 volume_up
제압한 요새를 노리는 모양이네요. 방치하다가는 탈환당할 거예요.
TalkCharacter(428,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 모니카 volume_up
적의 목표는 우리가 제압한 요새입니다!
TalkCharacter(429,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 휴베르트 volume_up
성벽에 약한 부분이 있는 것 같습니다. 중갑병이라면 부숴서 길을 낼 수 있을 겁니다.
Alert(600,1,80,80,80,0,0,0,0,0,0,0,0,0,0) 의 파괴에 의해 통로 출현!
TalkCharacter(430,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
새로운 진군로가 생겼네. 요새로 단숨에 진격할 수 있겠어.
TalkDeploySlot(431,39,1,4,1,0,0,0,0,0,0,0,0,0,0)
시민 volume_up
벽 쪽에서 침입해 왔다고!? 이런, 병사를 보내라!
Alert(579,0,39,80,80,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 병력 지원을 위해 개문!
SetDeathText(27,73,432,2,0,0,0,0,0,0,0,0,0,0,0)
흐렌 volume_up
어떠한 이유든, 전쟁을 일으킨 것은 용서할 수 없어요!
TalkDeploySlot(433,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
마티아스 volume_up
마누엘라씨…… 사관학교에서 일하셨던 당신이 어째서 이런……!
TalkCharacter(434,29,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 마누엘라 volume_up
나도 많이 고민했어. 하지만 마음을 정했으니, 이제는 망설이지 않아.
TalkDeploySlot(435,12,1,2,0,0,0,0,0,0,0,0,0,0,0)
마티아스 volume_up
지금 제가 할 수 있는 최선을……!
MainMissionStart(438,1,3,2,12,80,80,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 격파 성공!
TalkDeploySlot(436,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
아르발 volume_up
흐렌! 무리하지 마라! 부탁이니 물러나!
TalkDeploySlot(437,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
마티아스 volume_up
알겠어요…… 아버…… 오라버니도 부디 무사히……!
Alert(237,0,12,80,80,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 퇴각!
Alert(530,1,12,80,80,0,0,0,0,0,0,0,0,0,0) [r]공명 마법: 뇌[/], [0:CHARA_G] 격파에 의해 정지!
TalkCharacter(438,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 베르나데타 volume_up
오, 무서운 마법이 멈춘 것 같아……
TalkDeploySlot(439,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
아르발 volume_up
제국군이여! 가르그 마크를 공격한 걸 후회하게 될 것이다!
Alert(216,2,80,80,80,0,0,0,0,0,0,0,0,0,0) [r]적[/]의 증원 출현!
Alert(574,0,11,80,80,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 요격을 위해 개문!
MainMissionStart(2,4,4,1,11,80,80,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
SetDeathText(26,73,440,2,0,0,0,0,0,0,0,0,0,0,0)
세테스 volume_up
이제 더는 이유를 묻지 않겠다. 오직 악한 무리를 처벌할 뿐……!
TalkDeploySlot(441,11,1,2,0,0,0,0,0,0,0,0,0,0,0)
아르발 volume_up
제국으로 돌아갔다는 소문은 들었다만, 설마 전쟁에 가담하고 있었을 줄이야, 마누엘라!
TalkCharacter(442,29,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 마누엘라 volume_up
변명은 하지 않을게, 세테스씨. 이 또한 내가 선택한 길이니까.
MainMissionStart(438,1,4,2,11,80,80,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 격파 성공!
TalkDeploySlot(444,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
아르발 volume_up
여기까지인가…… 레아, 미안하다. 뒤를 부탁하마.
Alert(237,0,11,80,80,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 퇴각!
Alert(553,0,11,80,80,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 격파에 의해 개문!
TalkDeploySlot(445,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
블레나스 자작 volume_up
괜찮습니다. 세테스, 흐렌. 충분히 적을 막아 주셨습니다.
TalkDeploySlot(4554,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
블레나스 자작 volume_up
모두 진군하세요! 몹쓸 반역자들에게서 가르그 마크 대수도원을 지키는 겁니다!!
Alert(1621,2,10,80,80,0,0,0,0,0,0,0,0,0,0) [r]대사교[/] [0:CHARA_G], 가르그 마크 방어를 위해 증원과 함께 출현!
TalkCharacter(446,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
드디어 나타났구나, 레아…… 저자를 쓰러뜨리지 않으면 승리는 없어!
Alert(204,2,13,80,80,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 재출현!
TalkDeploySlot(448,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
아직 할 수 있습니다! 레아님을 위해 나는 싸울 거야……!
Alert(200,2,13,80,80,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 출현!
SetDeathText(34,73,447,2,0,0,0,0,0,0,0,0,0,0,0)
시릴 volume_up
레아님의 적은, 내 적이나 마찬가지……!
MainMissionStart(2,4,5,1,13,80,80,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
TalkDeploySlot(449,13,1,2,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
레아님을 지킬 거야……!
MainMissionStart(438,1,5,2,13,80,80,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 격파 성공!
TalkDeploySlot(450,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
죄송합니다, 레아님. 이 이상은 싸울 수가 없어요……!
Alert(237,0,13,80,80,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 퇴각!
TalkDeploySlot(451,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
블레나스 자작 volume_up
……시릴, 당신의 노력을 헛되게 하진 않겠습니다.
Alert(550,0,13,80,80,0,0,0,9,0,0,0,0,0,0) [0:AREA], 개문!
SetDeathText(36,73,452,2,0,0,0,0,0,0,0,0,0,0,0)
레아 volume_up
죄 많은 자들을 주의 곁으로 보내겠습니다!
MainMissionStart(1626,4,6,1,10,80,80,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]대사교[/] [0:CHARA_G][kp2] 격파하여 가르그 마크를 함락하라!
TalkDeploySlot(453,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
블레나스 자작 volume_up
당신은…… 무슨 목적으로 이런 짓을?
GenderedMcTalk(0,454,455,1,0,1,0,0,0,0,0,0,0,0,0)
세즈 volume_up
고용주를 위해서야. 그게 용병이잖아?
세즈 volume_up
고용주를 위해서야. 그게 용병 아니겠어?
TalkDeploySlot(456,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
블레나스 자작 volume_up
당신은 무슨 생각을 하고 있는 거죠? 주의 가르침을 흔들고, 평화를 어지럽히고……!
TalkCharacter(457,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
그 이유를 모르겠다면 어차피 이해할 수 없어. 당신이 양보하지 않는다면, 싸울 수밖에 없겠지!
TalkDeploySlot(458,10,1,2,0,0,0,0,0,0,0,0,0,0,0)
블레나스 자작 volume_up
당신도 반역자와 한패로 전락했군요. 상응하는 각오는 하셨겠지요……!
TalkDeploySlot(459,10,1,2,0,0,0,0,0,0,0,0,0,0,0)
블레나스 자작 volume_up
가르그 마크를…… 이 이상, 어지럽히게 둘 수는 없습니다!
TalkDeploySlot(460,10,1,2,0,0,0,0,0,0,0,0,0,0,0)
블레나스 자작 volume_up
이 땅은 특별한 곳입니다…… 당신들에게 빼앗길 수는……!
Alert(953,2,16,80,80,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 일행, 출현! [b]요새[/] 탈환을 위해 진군 개시!
TalkDeploySlot(461,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
적의 증원인가!? 응전을 개시한다!
TalkCharacter(462,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 카스파르 volume_up
역시 세이로스 기사단은 보통 수단으로는 안 되는군!
MainMissionStart(1630,4,16,1,16,80,80,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 일행을 격파하여 [b]요새[/] 탈환을 저지하라!
TalkCharacter(6659,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 아르발 volume_up
자, 네 성장을 보여 줄 기회야.
ShowTutorial(275,0,0,0,0,0,0,0,0,0,0,0,0,0,0) 주인공은 전투에 출격 중일 때 행동 지시 화면에서 [$PAD_RU] 버튼을 눌러 무간의 순동을 발동할 수 있습니다.무간의 순동은 맵에서 현재 이동 가능한 아군 요새를 선택해 즉시 전이하는 강력한 능력입니다. 전투 중 일정 횟수만 발동할 수 있습니다.
MainMissionStart(442,1,16,2,16,80,80,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 일행 격파 성공!
TalkDeploySlot(463,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
겨우 격퇴했군……!
TalkCharacter(464,8,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 카스파르 volume_up
이 녀석들이 상대여도 난 싸울 수 있어! 해볼 만해!
Alert(953,2,18,80,80,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 일행, 출현! [b]요새[/] 탈환을 위해 진군 개시!
TalkDeploySlot(465,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
적이 증원되었군요. 우리가 대처하죠.
MainMissionStart(1630,4,17,1,18,80,80,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 일행을 격파하여 [b]요새[/] 탈환을 저지하라!
TalkCharacter(466,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 페트라 volume_up
기습, 상공에서…… 불리합니다. 하지만, 뒤집습니다!
Alert(1631,2,18,80,80,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 일행 출현! [r]요새[/] 방어를 위해 진군 개시!
TalkDeploySlot(465,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
적이 증원되었군요. 우리가 대처하죠.
MainMissionStart(4,4,17,1,18,80,80,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 일행을 격파하라!
TalkCharacter(466,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 페트라 volume_up
기습, 상공에서…… 불리합니다. 하지만, 뒤집습니다!
MainMissionStart(442,1,17,2,18,80,80,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 일행 격파 성공!
TalkDeploySlot(467,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
살았습니다! 힘을 보태 주셔서 감사합니다!
TalkCharacter(468,11,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 페트라 volume_up
문제, 없습니다. 우리, 숙련도, 높습니다.
Alert(203,2,13,80,80,0,4,0,0,0,0,0,0,0,0) [0:CHARA_G] 일행, 출현!
SetDeathText(34,73,469,2,0,0,0,0,0,0,0,0,0,0,0)
시릴 volume_up
여기를, 지켜야 해……
Alert(1628,2,13,80,80,0,4,0,0,0,0,0,0,0,0) [0:CHARA_G], [b]요새[/] 탈환을 위해 진군 개시!
MainMissionStart(1629,4,18,1,13,80,80,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하여 [b]요새[/] 탈환을 저지하라!
TalkCharacter(470,10,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 도로테아 volume_up
또 적이…… 막지 않으면 요새를 빼앗길 거야.
MainMissionStart(438,1,18,2,13,80,80,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 격파 성공!
TalkDeploySlot(471,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
난, 아직 해야 할 일이……!
Alert(245,0,13,80,80,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 일시 퇴각!
TalkCharacter(472,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 도로테아 volume_up
후우…… 포기했으려나.
TalkDeploySlot(473,13,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
이대로 가다간 포위당하고 말겠어…… 일단 돌아가야 해!
Alert(245,0,13,80,80,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 일시 퇴각!
MainMissionStart(439,3,18,3,13,80,80,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 격파 실패!
TalkDeploySlot(474,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
블레나스 자작 volume_up
포대를 움직이세요. 마을이 다소 피해를 입더라도, 그를 배려할 여유가 없습니다.
Alert(620,2,80,80,80,1,0,1,0,0,0,0,0,0,0) [r][0:PARTY][/], 활 포대마도 포대로 공격 개시!
MainMissionStart(621,4,19,1,80,80,80,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]요새[/]를 제압하여 활 포대마도 포대를 저지하라!
TalkCharacter(475,53,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 모니카 volume_up
폐하를 노리면 큰일입니다. 서둘러 제압해야 해요!
Alert(537,0,80,80,80,0,0,0,0,0,0,0,0,0,0) 활 포대, [r]요새[/] 제압에 의해 정지!
Alert(622,0,80,80,80,0,0,0,0,0,0,0,0,0,0) 마도 포대, [r]요새[/]의 제압에 의해 정지!
MainMissionStart(484,1,19,2,80,80,80,0,0,0,0,0,0,0,0) MAIN MISSION START: 활 포대마도 포대 저지 성공!
TalkCharacter(476,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 모니카 volume_up
훗, 멀리서 폐하를 노리도록 내버려 둘 리가 없잖아요!
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]적[/]을 격파하라!
TalkCharacter(477,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 휴베르트 volume_up
일시적이지만, 요새의 수비를 단단히 할 방책을 준비했습니다. 기회를 봐서 지시해 주십시오.
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]적[/]을 격파하라!
TalkCharacter(478,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
모든 요새의 방어를 단단히 해 줘!
Alert(650,1,80,80,80,0,0,0,0,0,0,0,0,0,0) [b]철벽 태세[/]에 의해 [b]아군 요새[/]의 내구력 상승!
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]적[/]을 격파하라!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]적[/]을 격파하라!
TalkCharacter(479,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 휴베르트 volume_up
자, 이제 요새의 방어를 강화할 필요도 없어졌을 겁니다.
Alert(651,0,80,80,80,0,0,0,0,0,0,0,0,0,0) [b]철벽 태세[/]로 인한 [b]요새[/]의 내구력 상승 종료!
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [y]적[/]을 격파하라!
TalkCharacter(480,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 휴베르트 volume_up
이쯤에서 적의 심리를 흔들어 보면 어떨까요? 불씨는 준비해 두었습니다.
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [y]적[/]을 격파하라!
TalkCharacter(481,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
지금이야! 불을 붙여!
Alert(1620,0,80,80,80,0,0,0,9,0,0,0,0,0,0) [b]화계[/]에 의해 [0:AREA] 화재!
ShowTutorial(274,0,0,0,0,0,0,0,0,0,0,0,0,0,0) 화계에 의해 화재가 난 범위에 있으면 계속해서 대미지를 받습니다. 단, 아군 세력이 발동한 화계로는 대미지를 받지 않습니다.
TalkDeploySlot(482,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
블레나스 자작 volume_up
무슨 짓을……! 이 마을을 다 태우려고 하다니……
Alert(355,2,8,80,80,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 부상!
TalkDeploySlot(483,8,1,7,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
플레체를 위해서라도 지금 죽을 수는……!
Alert(237,0,8,80,80,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 퇴각!
TalkCharacter(484,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
잘 싸웠어, 장군. 뚫린 구멍을 적이 노리지 못하게 주의해야 해.
Alert(355,2,9,80,80,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 부상!
TalkDeploySlot(485,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
폐하, 죄송합니다……! 먼저 철수하겠습니다……!
TalkCharacter(486,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
무리는 금물이야, 라디슬라바. 나머진 우리에게 맡겨.
Alert(237,0,9,80,80,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 퇴각!
Alert(549,1,61,80,80,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G][kp2] 격파하여 보물 열쇠 입수!
TalkCharacter(404,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 페르디난트 volume_up
요새를 다시 빼앗겼다고? 이런, 빼앗은 요새도 살펴야겠군……!
TalkCharacter(404,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 페르디난트 volume_up
요새를 다시 빼앗겼다고? 이런, 빼앗은 요새도 살펴야겠군……!
TalkCharacter(404,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 페르디난트 volume_up
요새를 다시 빼앗겼다고? 이런, 빼앗은 요새도 살펴야겠군……!
TalkCharacter(404,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 페르디난트 volume_up
요새를 다시 빼앗겼다고? 이런, 빼앗은 요새도 살펴야겠군……!
TalkCharacter(404,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 페르디난트 volume_up
요새를 다시 빼앗겼다고? 이런, 빼앗은 요새도 살펴야겠군……!
TalkCharacter(404,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 페르디난트 volume_up
요새를 다시 빼앗겼다고? 이런, 빼앗은 요새도 살펴야겠군……!
TalkCharacter(404,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 페르디난트 volume_up
요새를 다시 빼앗겼다고? 이런, 빼앗은 요새도 살펴야겠군……!
TalkCharacter(404,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 페르디난트 volume_up
요새를 다시 빼앗겼다고? 이런, 빼앗은 요새도 살펴야겠군……!
TalkCharacter(404,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 페르디난트 volume_up
요새를 다시 빼앗겼다고? 이런, 빼앗은 요새도 살펴야겠군……!
TalkCharacter(404,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 페르디난트 volume_up
요새를 다시 빼앗겼다고? 이런, 빼앗은 요새도 살펴야겠군……!
TalkCharacter(404,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 페르디난트 volume_up
요새를 다시 빼앗겼다고? 이런, 빼앗은 요새도 살펴야겠군……!
MainMissionStart(438,1,6,2,10,80,80,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 격파 성공!
TalkDeploySlot(487,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
블레나스 자작 volume_up
에델가르트…… 지금은 물러나겠습니다. 하지만, 당신은 용서받지 못할 겁니다……!
Alert(237,0,10,80,80,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 퇴각!
TalkCharacter(488,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
……용서받을 거라곤, 생각지도 않아.
TalkCharacter(489,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
모두, 승리의 함성을 질러라! 가르그 마크는 함락되었다…… 우리의 승리다!