In un impeto di impazienza, lord Lonato ha dichiarato guerra al Regno. Se vuoi sperare di salvarlo, devi farti strada lungo la via Magdred senza perdere un istante.

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 [es]1_9_17_26_34_42_58_66_Shez 92 0 0 0 0 0 0 0 101 0 0 100 300 255 65535 1999 38 40 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
1 [es]1_9_17_26_34_42_58_67_Edelgard 255 0 0 1 20 1 0 0 101 0 0 100 300 255 65535 1999 65 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
2 [es]1_9_17_26_34_42_58_66_Hubert 255 0 0 2 35 2 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
3 [es]1_9_17_26_34_42_58_66_Ferdinand 255 0 0 3 40 3 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
4 [es]1_9_17_26_34_42_58_66_Linhardt 255 0 0 4 45 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
5 [es]1_9_17_26_34_42_58_66_Caspar 255 0 0 5 50 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
6 [es]1_9_17_26_34_42_58_67_Bernadetta 255 0 0 6 55 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
7 [es]1_9_17_26_34_42_58_67_Dorothea 255 0 0 7 60 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
8 [es]1_9_17_26_34_42_58_66_Lonato 255 0 0 8 355 7 13 3 101 5 0 100 300 255 11 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
9 [es]1_9_17_26_34_42_58_66_Randolph 255 0 0 9 365 7 13 3 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
10 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 10 615 7 13 3 101 5 0 15 300 255 0 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
11 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 11 600 7 13 3 101 5 0 2 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
12 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 12 600 7 13 3 101 5 0 2 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
13 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 13 600 7 13 3 101 5 0 2 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
14 [es]1_9_17_26_34_42_58_67_Ingrid 255 0 0 14 100 5 12 3 101 5 0 100 257 255 65535 1999 3 42 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
15 [es]1_9_25_26_34_42_58_66_Ashe 255 0 0 15 80 5 13 3 101 3 1 100 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
16 [es]1_9_17_26_34_42_58_66_Shez 255 0 0 16 5 5 13 3 101 0 1 100 296 255 65535 1999 2 39 50 69 0 0 0 0 0 0 152 0 10 65535 65535 65535
17 [es]1_9_17_26_34_42_58_66_Jeralt 255 0 0 17 165 5 12 3 101 0 1 100 300 255 65535 1999 3 39 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
18 [es]1_9_25_26_34_42_58_66_Alois 255 0 0 18 310 5 12 3 101 0 1 100 300 255 65535 1999 3 39 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
19 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 19 600 5 5 0 101 0 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
20 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 20 600 5 13 3 101 0 1 9 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
21 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 0 21 680 5 13 3 101 0 1 9 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
22 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 22 600 5 13 3 101 0 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
23 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 23 600 5 13 3 101 0 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
24 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 24 625 5 13 3 101 0 1 7 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
25 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 0 25 675 5 13 3 101 0 1 7 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
26 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 26 660 5 13 3 101 0 1 7 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
27 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 0 27 685 5 13 3 101 0 1 3 300 255 65535 1999 50 39 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
28 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 28 600 5 13 3 101 0 1 3 300 255 65535 1999 50 39 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
29 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 0 29 685 5 13 3 101 0 1 10 300 255 65535 1999 50 39 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
30 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 30 600 5 13 3 101 0 0 7 46 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
31 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 31 600 5 13 3 101 0 0 7 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
32 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 32 600 5 13 3 101 0 1 7 46 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
33 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 0 33 680 5 13 3 101 0 1 7 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
34 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 34 665 5 13 3 101 0 1 9 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
35 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 35 665 5 13 3 101 3 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
36 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 0 36 680 5 13 3 101 3 0 2 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
37 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 0 37 675 5 13 3 101 3 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
38 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 38 630 5 13 3 101 3 0 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
39 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 0 39 680 5 13 3 101 3 0 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
40 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 40 610 5 13 3 101 3 0 2 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
41 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 0 41 685 5 13 3 101 3 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
42 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 0 42 675 5 13 3 101 3 0 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
43 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 0 43 675 5 13 3 101 0 1 3 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
44 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 44 650 5 13 3 101 0 1 9 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
45 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 0 45 675 4 5 0 101 5 0 2 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
46 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 46 610 4 5 0 101 5 0 2 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
47 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 47 620 5 13 3 101 3 0 2 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
48 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 0 48 685 5 13 3 101 3 1 7 300 255 65535 1999 45 50 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
49 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 49 600 5 13 3 101 3 1 12 300 255 65535 1999 50 39 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
50 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 0 50 675 5 13 3 101 3 1 12 300 255 65535 1999 50 39 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
51 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 51 605 5 13 3 101 3 1 10 300 255 65535 1999 50 39 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
52 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 0 52 675 5 13 3 101 3 1 10 300 255 65535 1999 50 39 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
53 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 53 610 5 13 3 101 3 1 9 300 255 65535 1999 50 39 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
54 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 0 54 685 5 13 3 101 3 1 9 300 255 65535 1999 50 39 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
55 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 0 55 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
56 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 0 56 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
57 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 0 57 1000 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
58 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 0 58 1000 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
59 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 0 59 1000 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
60 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 0 60 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
61 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 0 61 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
62 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 0 62 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
63 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 0 63 1000 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
64 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 0 64 1000 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
65 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 0 65 1000 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
66 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 0 66 1000 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
67 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 0 67 1005 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
68 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 0 68 1005 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
69 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 0 69 1005 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
70 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 0 70 680 7 13 3 101 5 1 16 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
71 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 71 600 7 13 3 101 3 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
72 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 0 72 675 7 13 3 101 3 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
73 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 73 605 7 13 3 101 3 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
74 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 74 610 5 5 0 101 3 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
75 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 75 605 5 5 0 101 3 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
76 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 76 600 7 13 0 101 3 1 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
77 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 77 600 5 13 3 101 3 0 2 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
78 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 78 600 5 13 3 101 3 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
79 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 79 600 5 13 3 101 3 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
80 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 80 600 5 13 3 101 3 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
81 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 81 600 5 13 3 101 3 0 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
82 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 82 600 5 13 3 101 3 0 2 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
83 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 83 600 5 13 3 101 3 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
84 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 0 84 1000 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
85 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 0 85 1000 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
86 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 0 86 1005 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
87 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 0 87 1005 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
88 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 0 88 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
89 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 89 600 7 13 0 101 3 1 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
90 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 90 600 7 13 0 101 3 1 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
91 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 91 600 7 13 0 101 3 1 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 1 0 3 0 0 100 0 52 108 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 12 0 0 0 0 65535 0 1000 1525 2 1525 9 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 1 1000 1525 2 1525 2 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 3 1000 1525 2 1522 3 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1522 2 1525 9 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1525 2 1522 3 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1525 2 1522 9 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 1 1000 1522 2 1522 3 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 1525 2 1525 2 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1522 2 1522 9 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 1 1000 1522 2 1525 7 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 1 1000 1522 2 1525 7 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 0 1000 1522 2 1526 3 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 41 0 0 0 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (218, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 2 (0, 2, 1, 1, 35)
SubGroup(0)
SubGroup(4)
Unknown10(0,83,8,92,92,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,23,8,92,92,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown78(1,10,95,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,30,80,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,31,80,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,11,80,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,12,90,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,13,95,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(30,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(30,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
SetName(10,162,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 10 to [cs][es]2_10_18_27_35_43_59_66_generale Gaspard[cm][es]6_14_22_31_39_47_63_68_generali Gaspard[ce]
SetName(11,163,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 11 to [cs][es]2_10_18_27_35_43_59_66_militare Gaspard[cm][es]6_14_22_31_39_47_63_68_militari Gaspard[ce]
SetName(12,163,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 12 to [cs][es]2_10_18_27_35_43_59_66_militare Gaspard[cm][es]6_14_22_31_39_47_63_68_militari Gaspard[ce]
SetName(13,163,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 13 to [cs][es]2_10_18_27_35_43_59_66_militare Gaspard[cm][es]6_14_22_31_39_47_63_68_militari Gaspard[ce]
SetName(19,152,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 19 to [cs][es]2_10_18_27_35_43_59_66_soldato Regno[cm][es]6_14_22_31_39_47_63_68_soldati Regno[ce]
SetName(45,563,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 45 to [cs][es]5_13_21_30_38_46_62_67_soldata Impero[cm][es]8_16_24_33_41_49_65_69_soldate Impero[ce]
SetName(46,151,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 46 to [cs][es]2_10_18_27_35_43_59_68_soldato Impero[cm][es]6_14_22_31_39_47_63_66_soldati Impero[ce]
SetName(74,152,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 74 to [cs][es]2_10_18_27_35_43_59_66_soldato Regno[cm][es]6_14_22_31_39_47_63_68_soldati Regno[ce]
SetName(75,152,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 75 to [cs][es]2_10_18_27_35_43_59_66_soldato Regno[cm][es]6_14_22_31_39_47_63_68_soldati Regno[ce]
SubGroup(7)
Unknown61(8,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(8,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(8,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown117(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 2, 16, 3, 2)
SubGroup(2)
Unknown42(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(35,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 35: 0 1 0
SubGroup(1)
Unknown117(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 2, 16, 3, 2)
SubGroup(2)
Unknown42(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(35,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 35: 0 1 0
SubGroup(1)
Unknown117(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(2,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(2,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 10 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(71,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 2, 2, 3, 5)
SubGroup(2)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
Unknown19(71,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 13: 1 0 0
Unknown28(7,120,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(72,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 13: 1 0 0
Unknown28(7,240,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(73,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 13: True 0
Unknown19(71,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 13: True 0
Unknown19(71,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(71,21664,1,45200,0,0,2,0,0,1,0,0,1,0,0)
Unknown23(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 13: True 0
Unknown19(72,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 13: True 0
Unknown19(72,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(72,21664,1,44200,0,0,2,0,0,1,0,0,1,0,0)
Unknown23(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 13: True 0
Unknown19(73,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 13: True 0
Unknown19(73,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(73,21664,1,46200,0,0,2,0,0,1,0,0,1,0,0)
Unknown23(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 23 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 24 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(70,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 25 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 2, 2, 4, 5)
SubGroup(3)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi la truppa [eg4][0:CHARA_G]!
Unknown19(70,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(70,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 2, 0, 5, 17)
SubGroup(4)
GroupCheck4(26,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 26: True 1
Unknown19(70,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(70,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(6,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown76(0,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(1,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(2,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(3,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(4,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(5,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(6,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(7,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(658,1,70,92,92,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] si sta curando con [b]Cura riflessa[/]!
SubGroup(1)
Unknown48(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 2, 0, 5, 11)
SubGroup(4)
GroupCheck4(27,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 27: True 1
Unknown19(70,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(70,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(6,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown76(0,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(1,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(2,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(3,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(4,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(5,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(6,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(7,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 2, 0, 3, 5)
SubGroup(2)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi la truppa [eg4][0:CHARA_G]!
Unknown19(70,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,70,92,92,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] è in fuga!
PingOnMinimap(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(659,2,70,92,92,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] è in fuga! Magia [b]Cura riflessa[/] interrotta!
# Group 30 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 31 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown53(2,0,3,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(5,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(2,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 34 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 35 (0, 5, 0, 1, 6)
SubGroup(0)
SubGroup(1)
Unknown117(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
TalkCharacter(490,6,1,4,1,0,0,0,0,0,0,0,0,0,0) # Più ci avviciniamo, più la nebbia si fa fitta. Non si vede a un palmo dal naso.
TalkCharacter(491,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # A tutto vantaggio di lord Lonato. Le sue forze [cdb]sono esigue, e farà buon uso di ogni espediente [cdb]tattico a sua disposizione.
TalkCharacter(492,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # Dobbiamo trovarlo prima delle truppe [cdb]del Regno e proteggerlo.
# Group 36 (23, 2, 4, 1, 0)
SubGroup(0)
# Group 37 (0, 5, 0, 2, 20)
SubGroup(1)
GroupCheck3(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 35: 1 0 0
SubGroup(1)
Unknown2(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown44(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1700,4,0,1,8,8,92,0,0,0,0,0,0,0,0) # Trova [eg2][0:CHARA_G] in uno dei [g]forti[/]!
SubGroup(2)
TalkCharacter(493,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # Senza dubbio, lord Lonato si sarà rifugiato [cdb]in uno dei forti qui intorno, in attesa [cdb]di soccorsi.
TalkCharacter(494,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # La nebbia ci terrà nascosti, ma non durerà [cdb]in eterno. Dobbiamo fare in fretta.
SubGroup(1)
Alert(322,2,8,92,92,0,0,0,0,0,0,0,0,0,0) # Impedisci che il nemico metta in fuga [eg2][0:CHARA_G]!
# Group 38 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(0,4,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 39 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(64,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 64: 0 1 0
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(524,0,8,92,92,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] non ha rivelato la sua posizione [eg6][0:AREA]!
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 40 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(64,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 64: 0 1 0
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(524,0,8,92,92,0,0,0,1,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] non ha rivelato la sua posizione [eg6][0:AREA]!
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 42 (0, 2, 10, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 43 (0, 2, 8, 4, 4)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(64,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 64: 0 1 0
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(1721,0,8,92,92,0,0,0,2,2,0,0,0,0,0) # Hai aiutato [eg2][0:CHARA_G]! Ancora [g][0:NUMBER][/]!
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 44 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 45 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(64,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 64: 0 1 0
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(524,0,8,92,92,0,0,0,3,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] non ha rivelato la sua posizione [eg6][0:AREA]!
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 46 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(64,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 64: 0 1 0
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(524,0,8,92,92,0,0,0,4,4,0,0,0,0,0) # [eb][eg2][0:CHARA_G] non ha rivelato la sua posizione [eg6][0:AREA]!
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 48 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(64,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 64: 0 1 0
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(524,0,8,92,92,0,0,0,5,5,0,0,0,0,0) # [eb][eg2][0:CHARA_G] non ha rivelato la sua posizione [eg6][0:AREA]!
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 50 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 51 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(64,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 64: 0 1 0
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(524,0,8,92,92,0,0,0,6,6,0,0,0,0,0) # [eb][eg2][0:CHARA_G] non ha rivelato la sua posizione [eg6][0:AREA]!
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 52 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 53 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(64,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 64: 0 1 0
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(524,0,8,92,92,0,0,0,7,7,0,0,0,0,0) # [eb][eg2][0:CHARA_G] non ha rivelato la sua posizione [eg6][0:AREA]!
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 54 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 55 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(64,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 64: 0 1 0
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(524,0,8,92,92,0,0,0,8,8,0,0,0,0,0) # [eb][eg2][0:CHARA_G] non ha rivelato la sua posizione [eg6][0:AREA]!
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 56 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 57 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(64,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 64: 0 1 0
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(524,0,8,92,92,0,0,0,9,8,0,0,0,0,0) # [eb][eg2][0:CHARA_G] non ha rivelato la sua posizione [eg6][0:AREA]!
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 58 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 59 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(64,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 64: 0 1 0
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(524,0,8,92,92,0,0,0,10,8,0,0,0,0,0) # [eb][eg2][0:CHARA_G] non ha rivelato la sua posizione [eg6][0:AREA]!
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 60 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 61 (0, 5, 0, 9, 22)
SubGroup(1)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(93,36000,0,38000,0,47000,0,51300,0,0,1,0,0,0,0)
GroupCheck3(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 75: 1 0 0
Unknown10(93,57500,0,16964,1,62500,0,24464,1,0,1,0,0,0,0)
Unknown29(2,7,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown29(2,6,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(70,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 70: 0 1 0
SubGroup(1)
TalkDeploySlot(495,20,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ehi, vedo un mago! Credi che questa nebbia [cdb]sia opera sua?
SubGroup(6)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(20,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(21,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1701,2,19,10,92,0,0,0,0,0,0,0,0,0,0) # La truppa [eg4][0:CHARA_G] attacca [eg2][1:CHARA_G], che sta evocando la [g]nebbia[/]!
SubGroup(4)
Unknown43(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(26,4,1,1,20,10,92,0,0,0,0,0,0,0,0) # Sconfiggi la truppa [eg4][0:CHARA_G] e aiuta [eg2][1:CHARA_G]!
SubGroup(1)
TalkCharacter(496,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # Tsk, il nemico ha individuato il nostro mago. Se la nebbia si dirada, lord Lonato non sarà [cdb]più in grado di nascondersi.
SubGroup(1)
Unknown78(0,10,95,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 62 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown18(10,40,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(497,10,1,3,0,0,0,0,0,0,0,0,0,0,0) # Devo resistere, nel nome di lord Lonato!
# Group 63 (0, 2, 2, 6, 1)
SubGroup(5)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(66,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 66: 0 1 0
Unknown19(19,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 64 (0, 5, 0, 6, 16)
SubGroup(5)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(66,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 66: 0 1 0
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(85,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 85: 0 1 0
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(444,1,1,2,10,92,92,0,0,0,0,0,0,0,0) # Hai aiutato [eg2][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(498,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # Grazie. Lord Lonato si è rifugiato nel cuore [cdb]del bosco a est. Vi prego, dovete fare presto!
SubGroup(3)
Unknown56(20964,1,19464,1,0,1,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1702,1,8,10,92,0,0,0,0,0,0,0,0,0,0) # Le informazioni [eg4][1:CHARA_G] hanno rivelato la posizione [eg4][0:CHARA_G]!
SubGroup(1)
Unknown6(8,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown44(11,1,7,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(22,4,0,7,8,92,92,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(499,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # Bene, ora sappiamo dove si nasconde. Non c'è un istante da perdere.
# Group 65 (0, 5, 0, 6, 5)
SubGroup(5)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(66,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 66: 0 1 0
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 85: 1 0 0
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(444,1,1,2,10,92,92,0,0,0,0,0,0,0,0) # Hai aiutato [eg2][0:CHARA_G]!
SubGroup(1)
TalkCharacter(556,2,1,1,1,0,0,0,0,0,0,0,0,0,0) # Lieta di aver impedito che morissero invano.
# Group 66 (0, 5, 0, 5, 24)
SubGroup(4)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(64,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 64: 0 1 0
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(85,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 85: 0 1 0
SubGroup(1)
TalkDeploySlot(500,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # Io credo in voi, lord Lonato... Vendicate... lord Christophe...
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(445,3,1,3,10,92,92,0,0,0,0,0,0,0,0) # Non hai aiutato [eg2][0:CHARA_G]!
SubGroup(4)
Unknown83(3757,1059,4171,3824,1066,4196,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(3760,1059,4164,3824,1066,4196,300,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
Unknown117(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown82(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown61(8,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(8,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Alert(1703,0,10,92,92,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] è fuori combattimento! La [g]nebbia[/] si è diradata!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
TalkDeploySlot(501,8,1,3,1,0,0,0,0,0,0,0,0,0,0) # È morto. Non dimenticherò mai [cdb]il suo generoso sacrificio.
# Group 67 (0, 5, 0, 6, 38)
SubGroup(5)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(64,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 64: 0 1 0
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 85: 1 0 0
GroupCheck3(86,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 86: 0 1 0
SubGroup(1)
TalkDeploySlot(500,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # Io credo in voi, lord Lonato... Vendicate... lord Christophe...
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(445,3,1,3,10,92,92,0,0,0,0,0,0,0,0) # Non hai aiutato [eg2][0:CHARA_G]!
SubGroup(4)
Unknown83(8568,393,8627,8588,398,8558,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(8610,391,8645,8620,396,8574,300,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
Unknown117(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown82(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown61(8,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Alert(1703,0,10,92,92,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] è fuori combattimento! La [g]nebbia[/] si è diradata!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
TalkDeploySlot(501,8,1,3,1,0,0,0,0,0,0,0,0,0,0) # È morto. Non dimenticherò mai [cdb]il suo generoso sacrificio.
SubGroup(6)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(22,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(23,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(511,74,1,0,1,0,0,0,0,0,0,0,0,0,0) # Eccolo! È Lonato! A morte il traditore!
SubGroup(3)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(288,2,22,8,92,0,0,0,0,0,0,0,0,0,0) # I rinforzi [r]nemici[/] appaiono e attaccano [eg2][1:CHARA_G]!
SubGroup(2)
Unknown43(22,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 68 (0, 5, 0, 5, 5)
SubGroup(4)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(64,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 64: 0 1 0
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(86,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 86: 1 0 0
SubGroup(1)
TalkDeploySlot(500,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # Io credo in voi, lord Lonato... Vendicate... lord Christophe...
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(445,3,1,3,10,92,92,0,0,0,0,0,0,0,0) # Non hai aiutato [eg2][0:CHARA_G]!
# Group 69 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 70 (0, 5, 0, 4, 10)
SubGroup(3)
Unknown10(93,65000,0,63000,0,2464,1,464,1,0,1,0,0,0,0)
GroupCheck3(71,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 71: 0 1 0
GroupCheck3(72,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 72: 0 1 0
SubGroup(1)
TalkDeploySlot(502,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # L'armata imperiale è qui! Soldati, pronti a combattere!
SubGroup(2)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1720,2,14,92,92,0,0,0,6,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] marcia per intercettare l'obiettivo!
SubGroup(2)
Unknown43(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,0,2,1,14,92,92,0,0,0,0,0,0,0,0) # Sconfiggi [eg2][0:CHARA_G]!
SubGroup(1)
Unknown23(14,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 71 (0, 5, 0, 6, 19)
SubGroup(3)
PauseMaybe(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(70,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 70: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(82,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 82: 1 0 0
GroupCheck3(67,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 67: 1 0 0
SubGroup(2)
Unknown96(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(1)
TalkDeploySlot(504,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # Lord Lonato è stato individuato? Ottimo! Mi metterò anch'io sulle sue tracce!
SubGroup(2)
Unknown23(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(14,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,14,0,0,10,0,8,0,10,10,1,1,0,0,0)
Alert(172,2,14,8,92,0,0,0,6,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] avanza verso [eg2][1:CHARA_G]!
SubGroup(3)
Unknown43(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,0,2,1,14,92,92,0,0,0,0,0,0,0,0) # Sconfiggi [eg2][0:CHARA_G]!
SubGroup(1)
TalkCharacter(512,53,1,4,1,0,0,0,0,0,0,0,0,0,0) # Hanno trovato lord Lonato! Dobbiamo aiutarlo!
# Group 72 (0, 5, 0, 6, 16)
SubGroup(3)
GroupCheck3(70,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 70: 0 1 0
GroupCheck3(71,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 71: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(86,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 86: 1 0 0
GroupCheck3(90,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 90: 1 0 0
SubGroup(2)
Unknown96(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(1)
TalkDeploySlot(504,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # Lord Lonato è stato individuato? Ottimo! Mi metterò anch'io sulle sue tracce!
SubGroup(2)
Unknown23(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(14,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,14,0,0,10,0,8,0,10,10,1,1,0,0,0)
Alert(172,2,14,8,92,0,0,0,6,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] avanza verso [eg2][1:CHARA_G]!
SubGroup(2)
Unknown43(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,0,2,1,14,92,92,0,0,0,0,0,0,0,0) # Sconfiggi [eg2][0:CHARA_G]!
# Group 73 (0, 2, 2, 8, 3)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(92,14,30,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 70: True 0
GroupCheck4(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 71: True 0
GroupCheck4(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 72: True 0
SubGroup(2)
SetDeathText(18,73,503,2,0,0,0,0,0,0,0,0,0,0,0) # L'Impero pagherà col sangue per aver invaso [cdb]le terre del Faerghus!
CloseUp(14,4,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 74 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(505,14,1,2,0,0,0,0,0,0,0,0,0,0,0) # Ugh... Ci vorrà ben altro per fermarmi!
# Group 75 (0, 5, 0, 3, 10)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,2,2,14,92,92,0,0,0,0,0,0,0,0) # Hai sconfitto [eg2][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(506,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # Come ho potuto lasciarmi sconfiggere [cdb]da una simile canaglia?
SubGroup(1)
Unknown18(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,14,92,92,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] si ritira!
# Group 76 (0, 5, 2, 8, 3)
SubGroup(7)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(71,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 71: 0 1 0
GroupCheck3(72,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 72: 0 1 0
GroupCheck3(83,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 83: 0 1 0
GroupCheck3(84,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 84: 0 1 0
GroupCheck3(87,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 87: 0 1 0
SubGroup(2)
Unknown96(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 77 (0, 5, 0, 2, 4)
SubGroup(1)
GroupCheck3(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 76: 1 0 0
SubGroup(3)
Unknown100(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,14,92,92,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha perso! Le porte del forte sono aperte!
# Group 78 (0, 2, 8, 3, 5)
SubGroup(2)
GroupCheck3(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 75: 1 0 0
PauseMaybe(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(507,9,1,0,0,0,0,0,0,0,0,0,0,0,0) # Devo correre in soccorso di lord Lonato!
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 79 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 80 (0, 2, 2, 7, 3)
SubGroup(1)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(92,30,30,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(81,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 81: 1 0 0
GroupCheck3(82,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 82: 1 0 0
GroupCheck3(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 85: 1 0 0
SubGroup(2)
Unknown78(0,30,80,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,31,80,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 81 (0, 5, 0, 7, 15)
SubGroup(4)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 64: 1 0 0
GroupCheck3(85,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 85: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(92,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown56(20964,1,19464,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(409,0,8,8,92,5,0,0,11,0,0,0,0,0,0) # Hai avvistato [eg2][0:CHARA_G] che combatte [eg6][0:AREA]!
SubGroup(4)
Unknown43(30,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(31,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(8,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(26,4,7,4,30,8,92,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(508,8,1,4,1,0,0,0,0,0,0,0,0,0,0) # Grazie per l'aiuto.
If254(1,215,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(509,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # Salvataggio brillantemente riuscito! Non resta [cdb]che occuparci delle forze del Regno.
If254(1,215,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(510,6,1,0,1,0,0,0,0,0,0,0,0,0,0) # Missione compiuta. Ora però dobbiamo [cdb]sistemare eventuali rinforzi nemici.
# Group 82 (0, 5, 0, 4, 22)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 66: 1 0 0
GroupCheck3(85,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 85: 0 1 0
SubGroup(6)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(22,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(23,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(511,74,1,0,1,0,0,0,0,0,0,0,0,0,0) # Eccolo! È Lonato! A morte il traditore!
SubGroup(3)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(288,2,22,8,92,0,0,0,0,0,0,0,0,0,0) # I rinforzi [r]nemici[/] appaiono e attaccano [eg2][1:CHARA_G]!
SubGroup(6)
Unknown43(30,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(31,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(8,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(26,4,0,4,22,8,92,0,0,0,0,0,0,0,0)
If254(1,75,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(512,53,1,4,1,0,0,0,0,0,0,0,0,0,0) # Hanno trovato lord Lonato! Dobbiamo aiutarlo!
# Group 83 (0, 5, 0, 4, 10)
SubGroup(3)
GroupCheck3(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 70: 1 0 0
GroupCheck3(82,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 82: 1 0 0
GroupCheck3(75,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 75: 0 1 0
Unknown96(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(504,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # Lord Lonato è stato individuato? Ottimo! Mi metterò anch'io sulle sue tracce!
Unknown23(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(14,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,14,0,0,10,0,8,0,10,10,1,1,0,0,0)
Alert(172,2,14,8,92,0,0,0,6,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] avanza verso [eg2][1:CHARA_G]!
TalkCharacter(512,53,1,4,1,0,0,0,0,0,0,0,0,0,0) # Hanno trovato lord Lonato! Dobbiamo aiutarlo!
# Group 84 (0, 5, 0, 4, 10)
SubGroup(3)
GroupCheck3(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 70: 1 0 0
GroupCheck3(67,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 67: 1 0 0
GroupCheck3(75,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 75: 0 1 0
Unknown96(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(504,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # Lord Lonato è stato individuato? Ottimo! Mi metterò anch'io sulle sue tracce!
Unknown23(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(14,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,14,0,0,10,0,8,0,10,10,1,1,0,0,0)
Alert(172,2,14,8,92,0,0,0,6,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] avanza verso [eg2][1:CHARA_G]!
TalkCharacter(512,53,1,4,1,0,0,0,0,0,0,0,0,0,0) # Hanno trovato lord Lonato! Dobbiamo aiutarlo!
# Group 85 (0, 5, 0, 7, 16)
SubGroup(4)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(64,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 64: 0 1 0
GroupCheck3(66,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 66: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(92,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(8,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(409,0,8,8,92,5,0,0,11,0,0,0,0,0,0) # Hai avvistato [eg2][0:CHARA_G] che combatte [eg6][0:AREA]!
SubGroup(4)
Unknown43(30,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(31,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(8,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(26,4,0,4,30,8,92,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(508,8,1,4,1,0,0,0,0,0,0,0,0,0,0) # Grazie per l'aiuto.
If254(1,215,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(509,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # Salvataggio brillantemente riuscito! Non resta [cdb]che occuparci delle forze del Regno.
If254(1,215,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(510,6,1,0,1,0,0,0,0,0,0,0,0,0,0) # Missione compiuta. Ora però dobbiamo [cdb]sistemare eventuali rinforzi nemici.
# Group 86 (0, 5, 0, 8, 27)
SubGroup(7)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(65,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 65: 0 1 0
GroupCheck3(67,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 67: 0 1 0
GroupCheck3(64,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 64: 0 1 0
GroupCheck3(66,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 66: 0 1 0
Unknown19(30,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(444,1,4,2,8,92,92,0,0,0,0,0,0,0,0) # Hai aiutato [eg2][0:CHARA_G]!
SubGroup(2)
TalkDeploySlot(513,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # Sembra che vivrò un altro giorno. Ero certo [cdb]che la Dea non ci avrebbe abbandonati.
TalkCharacter(514,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # L'abbiamo scampata per il rotto della cuffia, [cdb]ma sono lieta che siate al sicuro. Ora dobbiamo concentrarci sullo scontro.
SubGroup(1)
TalkDeploySlot(515,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ora che lord Lonato è in salvo, possiamo fare [cdb]a meno di questo incantesimo.
SubGroup(4)
Unknown83(8568,393,8627,8588,398,8558,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(8610,391,8645,8620,396,8574,300,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
Unknown117(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown82(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown61(8,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Alert(1722,0,10,8,92,0,0,0,0,0,0,0,0,0,0) # Hai aiutato [eg2][1:CHARA_G]! [eb][eg2][0:CHARA_G] ha dissipato la [g]nebbia[/]!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
TalkCharacter(517,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # Appena in tempo. La nebbia è servita allo [cdb]scopo, ma dubito che il mago avrebbe potuto [cdb]sostenere l'incantesimo ancora a lungo.
SubGroup(1)
Unknown6(8,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 87 (0, 5, 0, 6, 8)
SubGroup(3)
GroupCheck3(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 70: 1 0 0
GroupCheck3(75,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 75: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(86,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 86: 1 0 0
GroupCheck3(90,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 90: 1 0 0
Unknown96(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(504,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # Lord Lonato è stato individuato? Ottimo! Mi metterò anch'io sulle sue tracce!
Unknown23(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(14,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,14,0,0,10,0,8,0,10,10,1,1,0,0,0)
Alert(172,2,14,8,92,0,0,0,6,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] avanza verso [eg2][1:CHARA_G]!
# Group 88 (0, 5, 0, 6, 8)
SubGroup(5)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(86,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 86: 0 1 0
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(444,1,4,2,8,92,92,0,0,0,0,0,0,0,0) # Hai aiutato [eg2][0:CHARA_G]!
SubGroup(2)
TalkDeploySlot(513,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # Sembra che vivrò un altro giorno. Ero certo [cdb]che la Dea non ci avrebbe abbandonati.
TalkCharacter(514,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # L'abbiamo scampata per il rotto della cuffia, [cdb]ma sono lieta che siate al sicuro. Ora dobbiamo concentrarci sullo scontro.
SubGroup(1)
Unknown6(8,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 89 (0, 5, 0, 8, 8)
SubGroup(7)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 75: 1 0 0
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(444,1,4,2,8,92,92,0,0,0,0,0,0,0,0) # Hai aiutato [eg2][0:CHARA_G]!
SubGroup(2)
TalkDeploySlot(513,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # Sembra che vivrò un altro giorno. Ero certo [cdb]che la Dea non ci avrebbe abbandonati.
TalkCharacter(514,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # L'abbiamo scampata per il rotto della cuffia, [cdb]ma sono lieta che siate al sicuro. Ora dobbiamo concentrarci sullo scontro.
SubGroup(1)
Unknown6(8,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 90 (0, 5, 0, 3, 21)
SubGroup(2)
GroupCheck3(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 88: 1 0 0
PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(515,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ora che lord Lonato è in salvo, possiamo fare [cdb]a meno di questo incantesimo.
SubGroup(4)
Unknown83(8568,393,8627,8588,398,8558,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(8610,391,8645,8620,396,8574,300,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
Unknown117(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown82(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown61(8,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Alert(1722,0,10,8,92,0,0,0,0,0,0,0,0,0,0) # Hai aiutato [eg2][1:CHARA_G]! [eb][eg2][0:CHARA_G] ha dissipato la [g]nebbia[/]!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
If254(1,216,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(516,9,1,1,1,0,0,0,0,0,0,0,0,0,0) # Ehi, la nebbia è svanita! Finalmente non andrò [cdb]più a sbattere contro ogni cosa!
If254(1,216,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(517,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # Appena in tempo. La nebbia è servita allo [cdb]scopo, ma dubito che il mago avrebbe potuto [cdb]sostenere l'incantesimo ancora a lungo.
# Group 91 (0, 2, 10, 2, 2)
SubGroup(1)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 92 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 93 (0, 5, 0, 6, 31)
SubGroup(2)
GroupCheck3(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 75: 1 0 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 88: True 0
GroupCheck4(89,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 89: True 0
GroupCheck4(86,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 86: True 0
SubGroup(1)
Unknown96(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(15,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(49,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(50,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(230,2,15,8,92,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha portato rinforzi!
SubGroup(2)
SetDeathText(14,73,518,2,0,0,0,0,0,0,0,0,0,0,0) # Come avete potuto tradire Sua Maestà, Lonato? Perché mi avete fatto questo?
CloseUp(15,4,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(15,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(49,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(50,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,15,0,0,0,0,8,0,0,0,1,1,0,0,0)
Alert(100,2,15,8,92,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] avanza verso [eg2][1:CHARA_G]!
SubGroup(2)
Unknown43(15,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,3,1,15,92,92,0,0,0,0,0,0,0,0) # Sconfiggi [eg2][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(519,8,1,4,1,0,0,0,0,0,0,0,0,0,0) # Ashe? Sei venuto fin qui... per me?
# Group 94 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi [eg2][0:CHARA_G]!
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(520,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ashe è il vostro figlio adottivo, non dovreste [cdb]levare la spada l'uno contro l'altro. Proveremo a convincerlo ad arrendersi.
SubGroup(1)
Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 95 (0, 5, 0, 4, 8)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi [eg2][0:CHARA_G]!
GroupCheck3(98,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 98: 0 1 0
SubGroup(2)
Unknown6(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(15,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(19,4,3,8,15,92,92,0,0,0,0,0,0,0,0)
# Group 96 (0, 2, 0, 7, 5)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(15,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(15,8,35,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(146,2,15,8,92,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha raggiunto [eg2][1:CHARA_G]!
SubGroup(1)
TalkDeploySlot(521,15,1,2,0,0,0,0,0,0,0,0,0,0,0) # Venire fin qui è stata una mia libera scelta, [cdb]non posso mollare proprio adesso.
# Group 97 (0, 2, 0, 5, 2)
SubGroup(2)
Unknown18(15,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkFromOwnStrings2(15,65,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 98 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(95,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 95: 0 1 0
SubGroup(1)
Unknown112(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 99 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck3(98,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 98: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi [eg2][0:CHARA_G]!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi [eg2][0:CHARA_G]!
SubGroup(1)
Unknown99(2,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 100 (0, 5, 0, 3, 10)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(98,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 98: 1 0 0
SubGroup(1)
Unknown149(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,15,92,92,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha trovato la morte!
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,3,2,15,92,92,0,0,0,0,0,0,0,0) # Hai sconfitto [eg2][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(526,8,1,3,1,0,0,0,0,0,0,0,0,0,0) # Per vendicare un figlio, ne ho ucciso un altro. La mia anima è perduta per sempre, ormai.
# Group 101 (0, 5, 0, 3, 16)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,15,92,0,0,1,1,0,0,0,0,0,0)
SubGroup(2)
GenderedMcTalk(0,522,523,1,2,1,0,0,0,0,0,0,0,0,0) # Smettila, Ashe! È un suicidio! Vuoi forse che [cdb]lord Lonato porti il peso del tuo sacrificio per [cdb]il resto della vita?
TalkDeploySlot(524,15,1,3,1,0,0,0,0,0,0,0,0,0,0) # Io... No, hai ragione. Mi arrendo.
SubGroup(1)
Unknown22(15,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,8,2,15,92,92,0,0,0,0,0,0,0,0) # Hai reclutato [eg2][0:CHARA_G]!
SubGroup(1)
Unknown18(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(525,8,1,3,1,0,0,0,0,0,0,0,0,0,0) # Perdonami, Ashe. Ti prego... Non potrei [cdb]sopportare di perdere un altro figlio.
SubGroup(1)
Unknown115(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 102 (0, 2, 2, 6, 3)
SubGroup(3)
GroupCheck4(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 93: True 0
Unknown26(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(15,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 103 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 93: True 0
Unknown26(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(49,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(49,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 104 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 93: True 0
Unknown26(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(50,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(50,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 105 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 106 (0, 5, 0, 7, 35)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(100,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 100: 1 0 0
GroupCheck3(101,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 101: 1 0 0
SubGroup(1)
TalkCharacter(527,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # Abbiamo raggiunto il nostro obiettivo. Ora non resta che stanare i soldati [cdb]del Regno rimasti indietro e... Cosa?!
SubGroup(1)
Unknown80(54,0,0,0,0,0,16,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(16,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(48,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(283,2,16,92,92,11,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] appare con unità [eg4][r][0:PARTY][/]!
SubGroup(1)
GenderedMcTalk(1,528,529,1,2,1,1,0,0,0,0,0,0,0,0) # Fine dei giochi.
SubGroup(2)
Unknown43(16,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,5,1,16,92,92,0,0,0,0,0,0,0,0) # Sconfiggi [eg2][0:CHARA_G]!
SubGroup(4)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(27,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(27,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(530,2,1,4,1,0,0,0,0,0,0,0,0,0,0) # Un distaccamento nemico? Uccideteli, [cdb]e scortate lord Lonato al sicuro!
# Group 107 (0, 2, 0, 9, 4)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,148,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,149,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,148,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,149,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
GenderedMcTalk(1,533,534,1,0,1,1,0,0,0,0,0,0,0,0) # Ancora tu, eh? Vedo che sei al soldo [cdb]dell'Impero, questa volta.
GenderedMcTalk(0,535,536,1,2,1,0,0,0,0,0,0,0,0,0) # Taci, e impugna la tua arma. Noi due abbiamo [cdb]un conto in sospeso, ricordi?
# Group 108 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(92,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(107,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 107: 0 1 0
SubGroup(1)
GenderedMcTalk(1,531,532,1,0,1,1,0,0,0,0,0,0,0,0) # Preparati a morire.
# Group 109 (20, 2, 4, 1, 0)
SubGroup(0)
# Group 110 (0, 2, 0, 2, 18)
SubGroup(1)
GroupCheck3(106,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 106: 1 0 0
SubGroup(6)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(28,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(28,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(29,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(29,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(29,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(537,75,1,0,1,0,0,0,0,0,0,0,0,0,0) # I mercenari hanno bloccato le loro vie di fuga! È l'occasione giusta per riprenderci Lonato!
SubGroup(3)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1710,2,8,92,92,0,0,0,0,0,0,0,0,0,0) # Sono arrivati i rinforzi [r]nemici[/]! Salva [eg2][0:CHARA_G] dalla sconfitta!
SubGroup(1)
TalkDeploySlot(538,9,1,4,0,0,0,0,0,0,0,0,0,0,0) # Si mette male. Devo aiutare lord Lonato!
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 111 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(28,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
Unknown48(112,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 112 (0, 2, 10, 2, 4)
SubGroup(1)
Unknown28(2,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(28,11164,1,10664,1,0,0,0,0,1,1,0,1,0,0)
SubGroup(1)
Unknown48(111,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 113 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(29,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
Unknown48(114,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 114 (0, 2, 10, 2, 4)
SubGroup(1)
Unknown28(3,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(29,19164,1,57700,0,0,0,0,0,1,1,0,1,0,0)
SubGroup(1)
Unknown48(113,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 115 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(110,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 110: True 0
Unknown13(29,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(29,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(29,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 116 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(106,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 106: True 0
Unknown13(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 117 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(116,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 116: True 0
Unknown13(16,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 118 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown26(3,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(3,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(3,65526,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(119,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 119 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(4,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(118,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 120 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown26(3,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(3,10,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 121 (0, 5, 0, 3, 8)
SubGroup(2)
GroupCheck3(120,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 1 0 0
GroupCheck3(175,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 175: 0 1 0
SubGroup(3)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(312,2,16,92,92,0,0,0,3,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha conquistato [eg2][0:AREA]!
SubGroup(1)
TalkDeploySlot(540,46,1,3,1,0,0,0,0,0,0,0,0,0,0) # Che forza mostruosa...
SubGroup(1)
Unknown18(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 122 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown26(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(16,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(7,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(7,65526,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(123,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 123 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(5,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(122,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 124 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown26(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(16,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(7,10,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 125 (0, 5, 0, 3, 8)
SubGroup(2)
GroupCheck3(124,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 124: 1 0 0
GroupCheck3(175,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 175: 0 1 0
SubGroup(3)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(312,2,16,92,92,0,0,0,7,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha conquistato [eg2][0:AREA]!
SubGroup(1)
TalkDeploySlot(539,45,1,3,1,0,0,0,0,0,0,0,0,0,0) # Ugh... Mi dispiace...
SubGroup(1)
Unknown18(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 126 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown26(9,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(16,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(9,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(9,65526,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(127,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 127 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(11,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(126,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 128 (0, 2, 2, 4, 4)
SubGroup(3)
Unknown26(9,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(16,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(9,10,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(129,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 129 (0, 5, 0, 3, 6)
SubGroup(2)
GroupCheck3(128,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 128: 1 0 0
GroupCheck3(175,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 175: 0 1 0
SubGroup(3)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(312,2,16,92,92,0,0,0,9,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha conquistato [eg2][0:AREA]!
SubGroup(1)
Unknown48(128,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 130 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 131 (0, 5, 0, 3, 48)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(51,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(52,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(43,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(53,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(54,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(44,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(51,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(944,2,17,18,92,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] e [eg2][1:CHARA_G] hanno portato rinforzi!
SubGroup(4)
SetDeathText(35,73,541,0,0,0,0,0,0,0,0,0,0,0,0) # Sarà meglio che mi muova, o [MFB:il ragazzo_la ragazza] [cdb]mi soffierà tutto il divertimento.
SetDeathText(31,73,542,0,0,0,0,0,0,0,0,0,0,0,0) # Contate su di me, capitano! Sarò pure l'ultimo [cdb]arrivato, ma sono il primo per entusiasmo!
CloseUp(17,11,1,0,0,1,0,0,0,0,0,0,0,0,0)
CloseUp(18,11,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown43(17,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(3,4,5,6,17,18,92,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(543,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ignora il Flagello Cinereo e concentrati [cdb]sul comandante delle forze nemiche. Sarà così che li costringeremo a ritirarsi.
SubGroup(3)
Unknown10(0,2,17,18,92,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(17,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(18,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(51,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(51,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(52,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(52,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(53,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(53,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(54,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(54,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 132 (0, 5, 0, 4, 6)
SubGroup(3)
Unknown26(6,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(17,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(6,4,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(312,2,17,92,92,0,0,0,6,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha conquistato [eg2][0:AREA]!
# Group 133 (0, 5, 0, 4, 11)
SubGroup(3)
GroupCheck4(131,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 131: True 0
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(17,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(17,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(51,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(51,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(52,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(52,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,17,0,0,0,0,8,0,0,0,1,1,0,0,0)
Alert(100,2,17,8,92,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] avanza verso [eg2][1:CHARA_G]!
# Group 134 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(131,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 131: True 0
Unknown13(18,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(18,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 135 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(131,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 131: True 0
Unknown13(54,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(53,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(53,41500,0,63500,0,0,0,0,0,0,0,0,0,0,0)
# Group 136 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(131,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 131: True 0
Unknown13(54,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(54,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(54,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 137 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(92,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(35,73,541,0,1,0,0,0,0,0,0,0,0,0,0) # Sarà meglio che mi muova, o [MFB:il ragazzo_la ragazza] [cdb]mi soffierà tutto il divertimento.
TalkFromOwnStrings2(17,73,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 138 (0, 2, 0, 3, 4)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(92,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
SetDeathText(31,73,542,0,1,0,0,0,0,0,0,0,0,0,0) # Contate su di me, capitano! Sarò pure l'ultimo [cdb]arrivato, ma sono il primo per entusiasmo!
TalkFromOwnStrings2(18,73,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(544,53,1,4,1,0,0,0,0,0,0,0,0,0,0) # Un attimo, quello non è Alois? Da quando [cdb]ha lasciato i Cavalieri di Seiros?
# Group 139 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(17,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(17,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(545,17,1,0,0,0,0,0,0,0,0,0,0,0,0) # Molto bene! Iniziavo a temere che i soldati [cdb]dell'Impero fossero tutti privi di spina dorsale!
# Group 140 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(18,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(18,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(546,18,1,2,0,0,0,0,0,0,0,0,0,0,0) # Non sarò un peso per i miei nuovi compagni!
# Group 141 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,17,17,0,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(547,17,1,6,1,0,0,0,0,0,0,0,0,0,0) # Stiamo decisamente sfidando la sorte, Alois! Quando sarà il momento, ordina la ritirata!
SubGroup(1)
Unknown18(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,17,92,92,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] si ritira!
# Group 142 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,18,18,0,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(549,18,1,4,1,0,0,0,0,0,0,0,0,0,0) # Devo ripiegare, capitano!
SubGroup(1)
Unknown18(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,18,92,92,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] si ritira!
# Group 143 (26, 2, 4, 1, 0)
SubGroup(0)
# Group 144 (0, 5, 0, 6, 28)
SubGroup(1)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(92,62500,0,40000,0,964,1,44500,0,0,1,0,0,0,0)
Unknown10(92,60000,0,50000,0,65000,0,53000,0,0,1,0,0,0,0)
Unknown10(92,57500,0,53500,0,62000,0,57500,0,0,1,0,0,0,0)
Unknown10(92,61000,0,58500,0,65000,0,61000,0,0,1,0,0,0,0)
SubGroup(3)
Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(33,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(34,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(32,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(32,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(33,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(33,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(34,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(551,11,1,4,1,0,0,0,0,0,0,0,0,0,0) # Resistete, uomini! Sua signoria ha bisogno [cdb]di noi!
TalkDeploySlot(552,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # Le forze di lord Lonato sembrano condannate [cdb]alla sconfitta, ormai...
SubGroup(7)
Unknown43(32,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(33,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(34,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(12,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(27,4,16,1,32,11,92,0,0,0,0,0,0,0,0) # Sconfiggi la truppa [eg4][0:CHARA_G] e aiuta quella [eg4][1:CHARA_G]!
SubGroup(1)
TalkCharacter(553,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # Dobbiamo aiutarle, se possibile. Invieremo [cdb]tutte le truppe di cui possiamo privarci!
SubGroup(3)
Unknown78(0,11,80,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,12,90,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,13,95,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 145 (0, 5, 2, 4, 5)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(11,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 146 (0, 5, 2, 4, 5)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(33,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(12,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 147 (0, 5, 2, 4, 5)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(34,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(13,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 148 (0, 5, 2, 3, 3)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 149 (0, 5, 2, 3, 3)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 150 (0, 5, 2, 3, 3)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 151 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown29(0,2,2,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 152 (0, 5, 2, 3, 0)
SubGroup(2)
Unknown29(0,3,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 153 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown29(1,2,2,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 154 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown29(1,3,2,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 155 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown29(3,2,2,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 156 (0, 2, 0, 6, 10)
SubGroup(5)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(157,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 157: 0 1 0
Unknown29(3,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,155,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1721,1,11,92,92,0,0,0,0,0,2,0,0,0,0) # Hai aiutato [eg2][0:CHARA_G]! Ancora [g][0:NUMBER][/]!
If254(2,155,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1721,1,11,92,92,0,0,0,0,0,1,0,0,0,0) # Hai aiutato [eg2][0:CHARA_G]! Ancora [g][0:NUMBER][/]!
If254(1,151,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(554,11,1,1,0,0,0,0,0,0,0,0,0,0,0) # Grazie di cuore!
SubGroup(1)
Unknown18(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 157 (0, 2, 0, 6, 7)
SubGroup(5)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(156,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 156: 0 1 0
Unknown29(3,3,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,1,11,92,92,0,0,0,0,0,0,0,0,0,0) # Hai aiutato [eg2][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(554,11,1,1,0,0,0,0,0,0,0,0,0,0,0) # Grazie di cuore!
SubGroup(1)
Unknown18(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 158 (0, 2, 0, 6, 10)
SubGroup(5)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(33,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(159,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 159: 0 1 0
Unknown29(3,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,155,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1721,1,12,92,92,0,0,0,0,0,2,0,0,0,0) # Hai aiutato [eg2][0:CHARA_G]! Ancora [g][0:NUMBER][/]!
If254(2,155,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1721,1,12,92,92,0,0,0,0,0,1,0,0,0,0) # Hai aiutato [eg2][0:CHARA_G]! Ancora [g][0:NUMBER][/]!
If254(1,151,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(554,12,1,1,0,0,0,0,0,0,0,0,0,0,0) # Grazie di cuore!
SubGroup(1)
Unknown18(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 159 (0, 2, 0, 6, 7)
SubGroup(5)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(33,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(158,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 158: 0 1 0
Unknown29(3,3,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,1,12,92,92,0,0,0,0,0,0,0,0,0,0) # Hai aiutato [eg2][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(554,12,1,1,0,0,0,0,0,0,0,0,0,0,0) # Grazie di cuore!
SubGroup(1)
Unknown18(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 160 (0, 2, 0, 6, 10)
SubGroup(5)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(34,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(161,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 161: 0 1 0
Unknown29(3,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,155,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1721,1,13,92,92,0,0,0,0,0,2,0,0,0,0) # Hai aiutato [eg2][0:CHARA_G]! Ancora [g][0:NUMBER][/]!
If254(2,155,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1721,1,13,92,92,0,0,0,0,0,1,0,0,0,0) # Hai aiutato [eg2][0:CHARA_G]! Ancora [g][0:NUMBER][/]!
If254(1,151,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(554,13,1,1,0,0,0,0,0,0,0,0,0,0,0) # Grazie di cuore!
SubGroup(1)
Unknown18(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 161 (0, 2, 0, 6, 7)
SubGroup(5)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(34,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(160,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 160: 0 1 0
Unknown29(3,3,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,1,13,92,92,0,0,0,0,0,0,0,0,0,0) # Hai aiutato [eg2][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(554,13,1,1,0,0,0,0,0,0,0,0,0,0,0) # Grazie di cuore!
SubGroup(1)
Unknown18(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 162 (0, 2, 0, 5, 10)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(163,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 163: 0 1 0
Unknown29(3,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,153,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(555,11,1,3,1,0,0,0,0,0,0,0,0,0,0) # Lord Lonato... Perdonatemi...
If254(2,155,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(353,0,11,92,92,0,0,0,0,0,2,0,0,0,0) # [eb][eg2][0:CHARA_G] ha trovato la morte! Ancora [g][0:NUMBER][/]!
If254(2,155,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(353,0,11,92,92,0,0,0,0,0,1,0,0,0,0) # [eb][eg2][0:CHARA_G] ha trovato la morte! Ancora [g][0:NUMBER][/]!
SubGroup(1)
Unknown43(32,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 163 (0, 2, 0, 5, 7)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(162,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 162: 0 1 0
Unknown29(3,3,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(555,11,1,3,1,0,0,0,0,0,0,0,0,0,0) # Lord Lonato... Perdonatemi...
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,11,92,92,0,0,0,0,0,2,0,0,0,0) # [eb][eg2][0:CHARA_G] ha trovato la morte!
SubGroup(1)
Unknown43(32,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 164 (0, 2, 0, 5, 10)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(165,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 165: 0 1 0
Unknown29(3,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,153,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(555,12,1,3,1,0,0,0,0,0,0,0,0,0,0) # Lord Lonato... Perdonatemi...
If254(2,155,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(353,0,12,92,92,0,0,0,0,0,2,0,0,0,0) # [eb][eg2][0:CHARA_G] ha trovato la morte! Ancora [g][0:NUMBER][/]!
If254(2,155,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(353,0,12,92,92,0,0,0,0,0,1,0,0,0,0) # [eb][eg2][0:CHARA_G] ha trovato la morte! Ancora [g][0:NUMBER][/]!
SubGroup(1)
Unknown43(33,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 165 (0, 2, 0, 5, 7)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(164,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 164: 0 1 0
Unknown29(3,3,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(555,12,1,3,1,0,0,0,0,0,0,0,0,0,0) # Lord Lonato... Perdonatemi...
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,12,92,92,0,0,0,0,0,2,0,0,0,0) # [eb][eg2][0:CHARA_G] ha trovato la morte!
SubGroup(1)
Unknown43(33,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 166 (0, 2, 0, 5, 10)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(167,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 167: 0 1 0
Unknown29(3,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,153,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(555,13,1,3,1,0,0,0,0,0,0,0,0,0,0) # Lord Lonato... Perdonatemi...
If254(2,155,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(353,0,13,92,92,0,0,0,0,0,2,0,0,0,0) # [eb][eg2][0:CHARA_G] ha trovato la morte! Ancora [g][0:NUMBER][/]!
If254(2,155,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(353,0,13,92,92,0,0,0,0,0,1,0,0,0,0) # [eb][eg2][0:CHARA_G] ha trovato la morte! Ancora [g][0:NUMBER][/]!
SubGroup(1)
Unknown43(34,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 167 (0, 2, 0, 5, 7)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(166,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 166: 0 1 0
Unknown29(3,3,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(555,13,1,3,1,0,0,0,0,0,0,0,0,0,0) # Lord Lonato... Perdonatemi...
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,13,92,92,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha trovato la morte!
SubGroup(1)
Unknown43(34,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 168 (0, 5, 0, 12, 7)
SubGroup(5)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,3,2,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(162,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 162: 1 0 0
GroupCheck3(163,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 163: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(164,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 164: 1 0 0
GroupCheck3(165,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 165: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(166,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 166: 1 0 0
GroupCheck3(167,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 167: 1 0 0
SubGroup(4)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(449,3,16,3,11,92,92,0,0,0,0,0,0,0,0) # Non hai aiutato la truppa [eg4][0:CHARA_G]!
SubGroup(1)
TalkCharacter(557,2,1,3,1,0,0,0,0,0,0,0,0,0,0) # Tutte le vittorie comportano sacrifici. Se solo [cdb]sapessi trarre conforto da queste parole...
# Group 169 (0, 5, 0, 19, 9)
SubGroup(6)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(168,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 168: 0 1 0
GroupCheck3(154,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 154: 0 1 0
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(156,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 156: 1 0 0
GroupCheck3(157,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 157: 1 0 0
GroupCheck3(162,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 162: 1 0 0
GroupCheck3(163,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 163: 1 0 0
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(158,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 158: 1 0 0
GroupCheck3(159,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 159: 1 0 0
GroupCheck3(164,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 164: 1 0 0
GroupCheck3(165,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 165: 1 0 0
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(160,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 160: 1 0 0
GroupCheck3(161,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 161: 1 0 0
GroupCheck3(166,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 166: 1 0 0
GroupCheck3(167,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 167: 1 0 0
SubGroup(4)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(448,0,16,2,11,92,92,0,0,0,0,0,0,0,0) # Hai aiutato la truppa [eg4][0:CHARA_G]!
If254(1,152,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1322,6,1,1,1,0,0,0,0,0,0,0,0,0,0) # Bene! Tutti i cittadini sono al sicuro!
If254(1,152,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1323,6,1,1,1,0,0,0,0,0,0,0,0,0,0) # Non siamo riusciti a salvare tutti, [cdb]ma abbiamo fatto del nostro meglio.
# Group 170 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 171 (0, 5, 0, 2, 5)
SubGroup(1)
GroupCheck4(131,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 131: True 0
SubGroup(1)
TalkCharacter(3414,140,1,0,1,0,0,0,0,0,0,0,0,0,0) # So che ci hanno chiesto di restarne fuori, [cdb]ma non ti sembra l'occasione ideale per [cdb]mettere alla prova la nostra forza?
SubGroup(2)
Unknown43(16,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(711,4,17,1,16,92,92,0,0,0,0,0,0,0,0) # Affronta e sconfiggi [eg2][0:CHARA_G]!
# Group 172 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(561,53,1,2,1,0,0,0,0,0,0,0,0,0,0) # Il Flagello Cinereo non scherza. Se pensi [cdb]di non poter vincere, stagli alla larga!
# Group 173 (0, 2, 0, 9, 2)
SubGroup(4)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,148,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,149,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,148,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,149,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(1,559,560,1,0,1,1,0,0,0,0,0,0,0,0) # Niente male, sembri aver guadagnato [cdb]un discreto controllo sui tuoi poteri.
# Group 174 (0, 2, 2, 3, 2)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(16,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 175 (0, 5, 0, 3, 20)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(16,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(1,562,563,1,0,1,1,0,0,0,0,0,0,0,0) # Basta. Ho ottenuto quel che volevo.
SubGroup(1)
Unknown18(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,16,92,92,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] si ritira!
SubGroup(2)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(813,1,17,2,16,92,92,0,0,0,0,0,0,0,0) # Hai respinto [eg2][0:CHARA_G]!
SubGroup(1)
Unknown80(44,0,0,0,0,0,17,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(0,564,565,1,3,1,0,0,0,0,0,0,0,0,0) # Me [MFB:lo sono lasciato_la sono lasciata] sfuggire come [cdb]un principiante!
SubGroup(1)
Unknown9(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 176 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown34(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(4,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown145(1,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 177 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 178 (0, 5, 0, 3, 6)
SubGroup(2)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi i [r]nemici[/]!
GroupCheck3(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 37: 1 0 0
If254(1,214,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(566,7,1,0,1,0,0,0,0,0,0,0,0,0,0) # Non avrete intenzione di avanzare a tentoni [cdb]in questa nebbia, vero? Dovremmo escogitare [cdb]una soluzione al riguardo.
If254(1,214,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(567,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # Procedere alla cieca sarebbe una pessima idea. Sarà meglio trovare il modo di fare luce.
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 179 (0, 5, 0, 3, 18)
SubGroup(2)
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi i [r]nemici[/]!
GroupCheck3(180,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 180: 0 1 0
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown117(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
PingOnMinimap(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(652,1,92,92,92,0,0,0,0,0,0,0,0,0,0) # [g]Torcia[/] ha migliorato la visibilità!
If254(1,218,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(568,11,1,1,1,0,0,0,0,0,0,0,0,0,0) # Ora noi possiamo vedere nemici, ma anche loro [cdb]possono avvistare noi. Fate attenzione!
If254(1,218,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(569,6,1,1,1,0,0,0,0,0,0,0,0,0,0) # Ora abbiamo un minimo di visibilità, [cdb]ma sarà meglio procedere con cautela.
# Group 180 (0, 5, 2, 9, 1)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi i [r]nemici[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi i [r]nemici[/]!
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 88: 1 0 0
GroupCheck3(86,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 86: 1 0 0
GroupCheck3(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 66: 1 0 0
GroupCheck3(67,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 67: 1 0 0
Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 181 (0, 5, 0, 5, 2)
SubGroup(2)
MainMissionStart(0,5,1,0,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi i [r]nemici[/]!
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(90,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 90: 1 0 0
GroupCheck3(86,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 86: 1 0 0
SubGroup(1)
TalkCharacter(570,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # Se non altro, non dovremo dare fondo [cdb]alle nostre scorte di torce!
# Group 182 (13, 2, 4, 1, 0)
SubGroup(0)
# Group 183 (0, 5, 0, 9, 5)
SubGroup(2)
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi i [y]nemici[/]!
If254(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(86,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 86: True 0
GroupCheck4(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 71: True 0
GroupCheck4(67,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 67: True 0
GroupCheck4(90,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 90: True 0
GroupCheck4(95,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 95: True 0
GroupCheck4(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 93: True 0
SubGroup(2)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(571,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # Era ora. Iniziavo a temere che non avremmo [cdb]potuto sfruttare i nostri arcieri.
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 184 (0, 5, 0, 2, 20)
SubGroup(1)
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi i [y]nemici[/]!
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(572,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # Ora! Riversate un diluvio di frecce sul nemico!
SubGroup(4)
Unknown70(76,1,0,0,0,1,14,40,0,1,0,0,0,0,0)
Unknown70(76,1,0,0,1,1,14,40,0,1,0,0,0,0,0)
Unknown70(76,1,0,0,2,1,14,40,0,1,0,0,0,0,0)
Unknown70(76,1,0,0,3,1,14,40,0,1,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1712,0,92,92,92,0,0,0,0,0,0,0,0,0,0) # Gli [b]arcieri dei Gaspard[/] hanno scatenato una [b]gragnola di fuoco[/]!
SubGroup(1)
Unknown2(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 185 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown70(89,1,0,0,14,0,14,50,0,1,0,0,0,0,0)
# Group 186 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck4(185,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 185: True 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(195,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 195: 1 0 0
SubGroup(1)
Unknown71(89,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 187 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown70(89,1,0,0,15,0,14,50,0,1,0,0,0,0,0)
# Group 188 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck4(187,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 187: True 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(195,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 195: 1 0 0
SubGroup(1)
Unknown71(89,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 189 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown70(89,1,0,0,16,0,14,50,0,1,0,0,0,0,0)
# Group 190 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck4(189,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 189: True 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(195,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 195: 1 0 0
SubGroup(1)
Unknown71(89,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 191 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown70(90,1,0,0,17,0,14,50,0,1,0,0,0,0,0)
# Group 192 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck4(191,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 191: True 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(195,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 195: 1 0 0
SubGroup(1)
Unknown71(90,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 193 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown70(91,1,0,0,18,0,14,50,0,1,0,0,0,0,0)
# Group 194 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck4(193,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 193: True 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(195,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 195: 1 0 0
SubGroup(1)
Unknown71(91,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 195 (0, 5, 0, 2, 6)
SubGroup(1)
Unknown28(1,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(76,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(1713,0,92,92,92,0,0,0,0,0,0,0,0,0,0) # Gli [b]arcieri dei Gaspard[/] hanno interrotto la [b]gragnola di fuoco[/]!
# Group 196 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 197 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 198 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,92,92,92,0,0,0,4,0,0,0,0,0,0) # Hai conquistato [eg2][0:AREA]! Le porte del forte si sono aperte!
# Group 199 (0, 2, 2, 3, 1)
SubGroup(2)
Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(200,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 200: 0 1 0
Unknown96(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 200 (0, 2, 2, 3, 1)
SubGroup(2)
GroupCheck3(199,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 199: 0 1 0
GroupCheck3(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 75: 1 0 0
Unknown96(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 201 (0, 2, 0, 2, 2)
SubGroup(1)
GroupCheck3(199,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 199: 1 0 0
Unknown100(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,92,92,92,0,0,0,10,0,0,0,0,0,0) # Hai conquistato [eg2][0:AREA]! Le porte del forte si sono aperte!
# Group 202 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown19(48,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,48,92,92,0,0,0,0,0,0,0,0,0,0) # Hai ottenuto la [g]chiave di una cassa[/] sconfiggendo [eg2][0:CHARA_G]!
# Group 203 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 204 (0, 2, 2, 5, 3)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 66: 1 0 0
GroupCheck3(86,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 86: 1 0 0
GroupCheck3(90,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 90: 1 0 0
SubGroup(2)
SetDeathText(44,28,574,3,0,0,0,0,0,0,0,0,0,0,0) # Sembra che la mia spada non sia più all'altezza [cdb]della situazione, ormai.
Unknown61(8,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 205 (0, 2, 0, 3, 6)
SubGroup(2)
Unknown18(8,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,204,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(330,2,8,8,92,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] è in difficoltà!
SubGroup(1)
TalkDeploySlot(573,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # Non chiedevo altro che infliggere con le mie [cdb]mani un colpo a quell'infida arcivescova...
# Group 206 (0, 2, 0, 4, 7)
SubGroup(3)
Unknown18(8,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(204,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 204: 0 1 0
If254(1,204,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,3,8,8,92,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] è quasi in rotta! Corri in suo aiuto!
SubGroup(1)
TalkDeploySlot(574,8,1,3,1,0,0,0,0,0,0,0,0,0,0) # Sembra che la mia spada non sia più all'altezza [cdb]della situazione, ormai.
# Group 207 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 208 (0, 7, 0, 4, 14)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(141,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 141: True 0
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(440,1,6,2,17,18,92,0,0,0,0,0,0,0,0) # Hai sconfitto [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
SubGroup(1)
TalkDeploySlot(550,18,1,3,1,0,0,0,0,0,0,0,0,0,0) # Capitano! Mercenari di Jeralt, ritirata!
SubGroup(1)
Unknown18(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,175,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(240,0,18,92,92,0,0,0,0,0,0,0,0,0,0) # La truppa [eg4][0:CHARA_G] si ritira!
SubGroup(1)
TalkCharacter(575,2,1,1,1,0,0,0,0,0,0,0,0,0,0) # Ben fatto, sua signoria è al sicuro. Questa [cdb]vittoria rappresenta un enorme passo avanti.
# Group 209 (0, 7, 0, 4, 14)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(142,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 142: True 0
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(440,1,6,2,17,18,92,0,0,0,0,0,0,0,0) # Hai sconfitto [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
SubGroup(1)
TalkDeploySlot(548,17,1,0,1,0,0,0,0,0,0,0,0,0,0) # L'esito della battaglia è deciso, ormai. Soldati, ritirata!
SubGroup(1)
Unknown18(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,175,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(240,0,17,92,92,0,0,0,0,0,0,0,0,0,0) # La truppa [eg4][0:CHARA_G] si ritira!
SubGroup(1)
TalkCharacter(575,2,1,1,1,0,0,0,0,0,0,0,0,0,0) # Ben fatto, sua signoria è al sicuro. Questa [cdb]vittoria rappresenta un enorme passo avanti.
# Group 210 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 211 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(44,96,576,3,0,0,0,0,0,0,0,0,0,0,0) # Perdona il tuo stupido padre, Christophe. Presto potrò rivederti...
SubGroup(1)
Unknown112(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 212 (0, 8, 0, 2, 9)
SubGroup(1)
GroupCheck3(211,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 211: 1 0 0
SubGroup(1)
Unknown149(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,8,92,92,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha trovato la morte!
SubGroup(1)
TalkCharacter(577,2,1,3,1,0,0,0,0,0,0,0,0,0,0) # La nostra campagna militare nel Regno [cdb]è condannata al fallimento, ormai...
SubGroup(1)
Alert(338,3,92,92,92,0,0,0,0,0,0,0,0,0,0) # Hai perso la battaglia!
# Group 213 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 214 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 215 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 216 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 217 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 218 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi la truppa [eg4][0:CHARA_G]!
Alert(658,1,70,92,92,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] si sta curando con [b]Cura riflessa[/]!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi la truppa [eg4][0:CHARA_G]!
Alert(313,2,70,92,92,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] è in fuga!
Alert(659,2,70,92,92,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] è in fuga! Magia [b]Cura riflessa[/] interrotta!
TalkCharacter(490,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Ferdinand volume_up
Più ci avviciniamo, più la nebbia si fa fitta. Non si vede a un palmo dal naso.
TalkCharacter(491,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Hubert volume_up
A tutto vantaggio di lord Lonato. Le sue forze sono esigue, e farà buon uso di ogni espediente tattico a sua disposizione.
TalkCharacter(492,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Edelgard volume_up
Dobbiamo trovarlo prima delle truppe del Regno e proteggerlo.
MainMissionStart(1700,4,0,1,8,8,92,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Trova [eg2][0:CHARA_G] in uno dei forti!
TalkCharacter(493,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Hubert volume_up
Senza dubbio, lord Lonato si sarà rifugiato in uno dei forti qui intorno, in attesa di soccorsi.
TalkCharacter(494,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Edelgard volume_up
La nebbia ci terrà nascosti, ma non durerà in eterno. Dobbiamo fare in fretta.
Alert(322,2,8,92,92,0,0,0,0,0,0,0,0,0,0) Impedisci che il nemico metta in fuga [eg2][0:CHARA_G]!
Alert(524,0,8,92,92,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] non ha rivelato la sua posizione [eg6][0:AREA]!
Alert(524,0,8,92,92,0,0,0,1,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] non ha rivelato la sua posizione [eg6][0:AREA]!
Alert(1721,0,8,92,92,0,0,0,2,2,0,0,0,0,0) Hai aiutato [eg2][0:CHARA_G]! Ancora [0:NUMBER]!
Alert(524,0,8,92,92,0,0,0,3,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] non ha rivelato la sua posizione [eg6][0:AREA]!
Alert(524,0,8,92,92,0,0,0,4,4,0,0,0,0,0) [eb][eg2][0:CHARA_G] non ha rivelato la sua posizione [eg6][0:AREA]!
Alert(524,0,8,92,92,0,0,0,5,5,0,0,0,0,0) [eb][eg2][0:CHARA_G] non ha rivelato la sua posizione [eg6][0:AREA]!
Alert(524,0,8,92,92,0,0,0,6,6,0,0,0,0,0) [eb][eg2][0:CHARA_G] non ha rivelato la sua posizione [eg6][0:AREA]!
Alert(524,0,8,92,92,0,0,0,7,7,0,0,0,0,0) [eb][eg2][0:CHARA_G] non ha rivelato la sua posizione [eg6][0:AREA]!
Alert(524,0,8,92,92,0,0,0,8,8,0,0,0,0,0) [eb][eg2][0:CHARA_G] non ha rivelato la sua posizione [eg6][0:AREA]!
Alert(524,0,8,92,92,0,0,0,9,8,0,0,0,0,0) [eb][eg2][0:CHARA_G] non ha rivelato la sua posizione [eg6][0:AREA]!
Alert(524,0,8,92,92,0,0,0,10,8,0,0,0,0,0) [eb][eg2][0:CHARA_G] non ha rivelato la sua posizione [eg6][0:AREA]!
TalkDeploySlot(495,20,1,0,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]5_13_21_30_38_46_62_67_cittadina[cm][es]8_16_24_33_41_49_65_69_cittadine[ce] volume_up
Ehi, vedo un mago! Credi che questa nebbia sia opera sua?
Alert(1701,2,19,10,92,0,0,0,0,0,0,0,0,0,0) La truppa [eg4][0:CHARA_G] attacca [eg2][1:CHARA_G], che sta evocando la nebbia!
MainMissionStart(26,4,1,1,20,10,92,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi la truppa [eg4][0:CHARA_G] e aiuta [eg2][1:CHARA_G]!
TalkCharacter(496,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Hubert volume_up
Tsk, il nemico ha individuato il nostro mago. Se la nebbia si dirada, lord Lonato non sarà più in grado di nascondersi.
TalkDeploySlot(497,10,1,3,0,0,0,0,0,0,0,0,0,0,0)
[cs][es]5_13_21_30_38_46_62_67_maga[cm][es]8_16_24_33_41_49_65_69_maghe[ce] volume_up
Devo resistere, nel nome di lord Lonato!
MainMissionStart(444,1,1,2,10,92,92,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai aiutato [eg2][0:CHARA_G]!
TalkDeploySlot(498,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]5_13_21_30_38_46_62_67_maga[cm][es]8_16_24_33_41_49_65_69_maghe[ce] volume_up
Grazie. Lord Lonato si è rifugiato nel cuore del bosco a est. Vi prego, dovete fare presto!
Alert(1702,1,8,10,92,0,0,0,0,0,0,0,0,0,0) Le informazioni [eg4][1:CHARA_G] hanno rivelato la posizione [eg4][0:CHARA_G]!
TalkCharacter(499,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Edelgard volume_up
Bene, ora sappiamo dove si nasconde. Non c'è un istante da perdere.
MainMissionStart(444,1,1,2,10,92,92,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai aiutato [eg2][0:CHARA_G]!
TalkCharacter(556,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Edelgard volume_up
Lieta di aver impedito che morissero invano.
TalkDeploySlot(500,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]5_13_21_30_38_46_62_67_maga[cm][es]8_16_24_33_41_49_65_69_maghe[ce] volume_up
Io credo in voi, lord Lonato... Vendicate... lord Christophe...
MainMissionStart(445,3,1,3,10,92,92,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Non hai aiutato [eg2][0:CHARA_G]!
Alert(1703,0,10,92,92,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] è fuori combattimento! La nebbia si è diradata!
TalkDeploySlot(501,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
È morto. Non dimenticherò mai il suo generoso sacrificio.
TalkDeploySlot(500,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]5_13_21_30_38_46_62_67_maga[cm][es]8_16_24_33_41_49_65_69_maghe[ce] volume_up
Io credo in voi, lord Lonato... Vendicate... lord Christophe...
MainMissionStart(445,3,1,3,10,92,92,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Non hai aiutato [eg2][0:CHARA_G]!
Alert(1703,0,10,92,92,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] è fuori combattimento! La nebbia si è diradata!
TalkDeploySlot(501,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
È morto. Non dimenticherò mai il suo generoso sacrificio.
TalkDeploySlot(511,74,1,0,1,0,0,0,0,0,0,0,0,0,0)
Alert(288,2,22,8,92,0,0,0,0,0,0,0,0,0,0) I rinforzi [r]nemici[/] appaiono e attaccano [eg2][1:CHARA_G]!
TalkDeploySlot(500,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]5_13_21_30_38_46_62_67_maga[cm][es]8_16_24_33_41_49_65_69_maghe[ce] volume_up
Io credo in voi, lord Lonato... Vendicate... lord Christophe...
MainMissionStart(445,3,1,3,10,92,92,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Non hai aiutato [eg2][0:CHARA_G]!
TalkDeploySlot(502,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Yuri volume_up
L'armata imperiale è qui! Soldati, pronti a combattere!
Alert(1720,2,14,92,92,0,0,0,6,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] marcia per intercettare l'obiettivo!
MainMissionStart(2,0,2,1,14,92,92,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
TalkDeploySlot(504,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Yuri volume_up
Lord Lonato è stato individuato? Ottimo! Mi metterò anch'io sulle sue tracce!
Alert(172,2,14,8,92,0,0,0,6,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] avanza verso [eg2][1:CHARA_G]!
MainMissionStart(2,0,2,1,14,92,92,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
TalkCharacter(512,53,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Monica volume_up
Hanno trovato lord Lonato! Dobbiamo aiutarlo!
TalkDeploySlot(504,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Yuri volume_up
Lord Lonato è stato individuato? Ottimo! Mi metterò anch'io sulle sue tracce!
Alert(172,2,14,8,92,0,0,0,6,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] avanza verso [eg2][1:CHARA_G]!
MainMissionStart(2,0,2,1,14,92,92,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
SetDeathText(18,73,503,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_67_Ingrid volume_up
L'Impero pagherà col sangue per aver invaso le terre del Faerghus!
TalkDeploySlot(505,14,1,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Yuri volume_up
Ugh... Ci vorrà ben altro per fermarmi!
MainMissionStart(438,1,2,2,14,92,92,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G]!
TalkDeploySlot(506,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Yuri volume_up
Come ho potuto lasciarmi sconfiggere da una simile canaglia?
Alert(237,0,14,92,92,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] si ritira!
Alert(553,0,14,92,92,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha perso! Le porte del forte sono aperte!
TalkDeploySlot(507,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Devo correre in soccorso di lord Lonato!
Alert(409,0,8,8,92,5,0,0,11,0,0,0,0,0,0) Hai avvistato [eg2][0:CHARA_G] che combatte [eg6][0:AREA]!
TalkDeploySlot(508,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Grazie per l'aiuto.
TalkCharacter(509,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Caspar volume_up
Salvataggio brillantemente riuscito! Non resta che occuparci delle forze del Regno.
TalkCharacter(510,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Ferdinand volume_up
Missione compiuta. Ora però dobbiamo sistemare eventuali rinforzi nemici.
TalkDeploySlot(511,74,1,0,1,0,0,0,0,0,0,0,0,0,0)
Alert(288,2,22,8,92,0,0,0,0,0,0,0,0,0,0) I rinforzi [r]nemici[/] appaiono e attaccano [eg2][1:CHARA_G]!
TalkCharacter(512,53,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Monica volume_up
Hanno trovato lord Lonato! Dobbiamo aiutarlo!
TalkDeploySlot(504,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Yuri volume_up
Lord Lonato è stato individuato? Ottimo! Mi metterò anch'io sulle sue tracce!
Alert(172,2,14,8,92,0,0,0,6,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] avanza verso [eg2][1:CHARA_G]!
TalkCharacter(512,53,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Monica volume_up
Hanno trovato lord Lonato! Dobbiamo aiutarlo!
TalkDeploySlot(504,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Yuri volume_up
Lord Lonato è stato individuato? Ottimo! Mi metterò anch'io sulle sue tracce!
Alert(172,2,14,8,92,0,0,0,6,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] avanza verso [eg2][1:CHARA_G]!
TalkCharacter(512,53,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Monica volume_up
Hanno trovato lord Lonato! Dobbiamo aiutarlo!
Alert(409,0,8,8,92,5,0,0,11,0,0,0,0,0,0) Hai avvistato [eg2][0:CHARA_G] che combatte [eg6][0:AREA]!
TalkDeploySlot(508,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Grazie per l'aiuto.
TalkCharacter(509,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Caspar volume_up
Salvataggio brillantemente riuscito! Non resta che occuparci delle forze del Regno.
TalkCharacter(510,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Ferdinand volume_up
Missione compiuta. Ora però dobbiamo sistemare eventuali rinforzi nemici.
MainMissionStart(444,1,4,2,8,92,92,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai aiutato [eg2][0:CHARA_G]!
TalkDeploySlot(513,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Sembra che vivrò un altro giorno. Ero certo che la Dea non ci avrebbe abbandonati.
TalkCharacter(514,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Edelgard volume_up
L'abbiamo scampata per il rotto della cuffia, ma sono lieta che siate al sicuro. Ora dobbiamo concentrarci sullo scontro.
TalkDeploySlot(515,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]5_13_21_30_38_46_62_67_maga[cm][es]8_16_24_33_41_49_65_69_maghe[ce] volume_up
Ora che lord Lonato è in salvo, possiamo fare a meno di questo incantesimo.
Alert(1722,0,10,8,92,0,0,0,0,0,0,0,0,0,0) Hai aiutato [eg2][1:CHARA_G]! [eb][eg2][0:CHARA_G] ha dissipato la nebbia!
TalkCharacter(517,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Hubert volume_up
Appena in tempo. La nebbia è servita allo scopo, ma dubito che il mago avrebbe potuto sostenere l'incantesimo ancora a lungo.
TalkDeploySlot(504,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Yuri volume_up
Lord Lonato è stato individuato? Ottimo! Mi metterò anch'io sulle sue tracce!
Alert(172,2,14,8,92,0,0,0,6,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] avanza verso [eg2][1:CHARA_G]!
MainMissionStart(444,1,4,2,8,92,92,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai aiutato [eg2][0:CHARA_G]!
TalkDeploySlot(513,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Sembra che vivrò un altro giorno. Ero certo che la Dea non ci avrebbe abbandonati.
TalkCharacter(514,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Edelgard volume_up
L'abbiamo scampata per il rotto della cuffia, ma sono lieta che siate al sicuro. Ora dobbiamo concentrarci sullo scontro.
MainMissionStart(444,1,4,2,8,92,92,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai aiutato [eg2][0:CHARA_G]!
TalkDeploySlot(513,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Sembra che vivrò un altro giorno. Ero certo che la Dea non ci avrebbe abbandonati.
TalkCharacter(514,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Edelgard volume_up
L'abbiamo scampata per il rotto della cuffia, ma sono lieta che siate al sicuro. Ora dobbiamo concentrarci sullo scontro.
TalkDeploySlot(515,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]5_13_21_30_38_46_62_67_maga[cm][es]8_16_24_33_41_49_65_69_maghe[ce] volume_up
Ora che lord Lonato è in salvo, possiamo fare a meno di questo incantesimo.
Alert(1722,0,10,8,92,0,0,0,0,0,0,0,0,0,0) Hai aiutato [eg2][1:CHARA_G]! [eb][eg2][0:CHARA_G] ha dissipato la nebbia!
TalkCharacter(516,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Bernadetta volume_up
Ehi, la nebbia è svanita! Finalmente non andrò più a sbattere contro ogni cosa!
TalkCharacter(517,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Hubert volume_up
Appena in tempo. La nebbia è servita allo scopo, ma dubito che il mago avrebbe potuto sostenere l'incantesimo ancora a lungo.
Alert(230,2,15,8,92,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha portato rinforzi!
SetDeathText(14,73,518,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_25_26_34_42_58_66_Ashe volume_up
Come avete potuto tradire Sua Maestà, Lonato? Perché mi avete fatto questo?
Alert(100,2,15,8,92,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] avanza verso [eg2][1:CHARA_G]!
MainMissionStart(2,4,3,1,15,92,92,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
TalkDeploySlot(519,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Ashe? Sei venuto fin qui... per me?
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
TalkCharacter(520,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Edelgard volume_up
Ashe è il vostro figlio adottivo, non dovreste levare la spada l'uno contro l'altro. Proveremo a convincerlo ad arrendersi.
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
Alert(146,2,15,8,92,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha raggiunto [eg2][1:CHARA_G]!
TalkDeploySlot(521,15,1,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Metodey volume_up
Venire fin qui è stata una mia libera scelta, non posso mollare proprio adesso.
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
Alert(319,0,15,92,92,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha trovato la morte!
MainMissionStart(438,1,3,2,15,92,92,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G]!
TalkDeploySlot(526,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Per vendicare un figlio, ne ho ucciso un altro. La mia anima è perduta per sempre, ormai.
GenderedMcTalk(0,522,523,1,2,1,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Shez volume_up
Smettila, Ashe! È un suicidio! Vuoi forse che lord Lonato porti il peso del tuo sacrificio per il resto della vita?
[es]1_9_17_26_34_42_58_66_Shez volume_up
Smettila, Ashe! È un suicidio! Vuoi forse che lord Lonato porti il peso del tuo sacrificio per il resto della vita?
TalkDeploySlot(524,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Metodey volume_up
Io... No, hai ragione. Mi arrendo.
MainMissionStart(485,1,8,2,15,92,92,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai reclutato [eg2][0:CHARA_G]!
TalkDeploySlot(525,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Perdonami, Ashe. Ti prego... Non potrei sopportare di perdere un altro figlio.
TalkCharacter(527,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Edelgard volume_up
Abbiamo raggiunto il nostro obiettivo. Ora non resta che stanare i soldati del Regno rimasti indietro e... Cosa?!
Alert(283,2,16,92,92,11,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] appare con unità [eg4][r][0:PARTY][/]!
GenderedMcTalk(1,528,529,1,2,1,1,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Byleth volume_up
Fine dei giochi.
[es]1_9_17_26_34_42_58_67_Byleth volume_up
Fine dei giochi.
MainMissionStart(2,4,5,1,16,92,92,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
TalkCharacter(530,2,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Edelgard volume_up
Un distaccamento nemico? Uccideteli, e scortate lord Lonato al sicuro!
GenderedMcTalk(1,533,534,1,0,1,1,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Byleth volume_up
Ancora tu, eh? Vedo che sei al soldo dell'Impero, questa volta.
[es]1_9_17_26_34_42_58_67_Byleth volume_up
Ancora tu, eh? Vedo che sei al soldo dell'Impero, questa volta.
GenderedMcTalk(0,535,536,1,2,1,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Shez volume_up
Taci, e impugna la tua arma. Noi due abbiamo un conto in sospeso, ricordi?
[es]1_9_17_26_34_42_58_66_Shez volume_up
Taci, e impugna la tua arma. Noi due abbiamo un conto in sospeso, ricordi?
GenderedMcTalk(1,531,532,1,0,1,1,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Byleth volume_up
Preparati a morire.
[es]1_9_17_26_34_42_58_67_Byleth volume_up
Preparati a morire.
TalkDeploySlot(537,75,1,0,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]2_10_18_27_35_43_59_66_mercante[cm][es]6_14_22_31_39_47_63_68_mercanti[ce] volume_up
I mercenari hanno bloccato le loro vie di fuga! È l'occasione giusta per riprenderci Lonato!
Alert(1710,2,8,92,92,0,0,0,0,0,0,0,0,0,0) Sono arrivati i rinforzi [r]nemici[/]! Salva [eg2][0:CHARA_G] dalla sconfitta!
TalkDeploySlot(538,9,1,4,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Si mette male. Devo aiutare lord Lonato!
Alert(312,2,16,92,92,0,0,0,3,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha conquistato [eg2][0:AREA]!
TalkDeploySlot(540,46,1,3,1,0,0,0,0,0,0,0,0,0,0)
Alert(312,2,16,92,92,0,0,0,7,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha conquistato [eg2][0:AREA]!
TalkDeploySlot(539,45,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Ugh... Mi dispiace...
Alert(312,2,16,92,92,0,0,0,9,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha conquistato [eg2][0:AREA]!
Alert(944,2,17,18,92,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] e [eg2][1:CHARA_G] hanno portato rinforzi!
SetDeathText(35,73,541,0,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Jeralt volume_up
Sarà meglio che mi muova, o [MFB:il ragazzo_la ragazza] mi soffierà tutto il divertimento.
SetDeathText(31,73,542,0,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_25_26_34_42_58_66_Alois volume_up
Contate su di me, capitano! Sarò pure l'ultimo arrivato, ma sono il primo per entusiasmo!
TalkCharacter(543,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Hubert volume_up
Ignora il Flagello Cinereo e concentrati sul comandante delle forze nemiche. Sarà così che li costringeremo a ritirarsi.
Alert(312,2,17,92,92,0,0,0,6,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha conquistato [eg2][0:AREA]!
Alert(100,2,17,8,92,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] avanza verso [eg2][1:CHARA_G]!
SetDeathText(35,73,541,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Jeralt volume_up
Sarà meglio che mi muova, o [MFB:il ragazzo_la ragazza] mi soffierà tutto il divertimento.
SetDeathText(31,73,542,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_25_26_34_42_58_66_Alois volume_up
Contate su di me, capitano! Sarò pure l'ultimo arrivato, ma sono il primo per entusiasmo!
TalkCharacter(544,53,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Monica volume_up
Un attimo, quello non è Alois? Da quando ha lasciato i Cavalieri di Seiros?
TalkDeploySlot(545,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
[es]10_10_18_27_35_43_59_66_visconte Hymir volume_up
Molto bene! Iniziavo a temere che i soldati dell'Impero fossero tutti privi di spina dorsale!
TalkDeploySlot(546,18,1,2,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Non sarò un peso per i miei nuovi compagni!
TalkDeploySlot(547,17,1,6,1,0,0,0,0,0,0,0,0,0,0)
[es]10_10_18_27_35_43_59_66_visconte Hymir volume_up
Stiamo decisamente sfidando la sorte, Alois! Quando sarà il momento, ordina la ritirata!
Alert(237,0,17,92,92,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] si ritira!
TalkDeploySlot(549,18,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Devo ripiegare, capitano!
Alert(237,0,18,92,92,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] si ritira!
TalkDeploySlot(551,11,1,4,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]5_13_21_30_38_46_62_67_cittadina[cm][es]8_16_24_33_41_49_65_69_cittadine[ce] volume_up
Resistete, uomini! Sua signoria ha bisogno di noi!
TalkDeploySlot(552,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Le forze di lord Lonato sembrano condannate alla sconfitta, ormai...
MainMissionStart(27,4,16,1,32,11,92,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi la truppa [eg4][0:CHARA_G] e aiuta quella [eg4][1:CHARA_G]!
TalkCharacter(553,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Edelgard volume_up
Dobbiamo aiutarle, se possibile. Invieremo tutte le truppe di cui possiamo privarci!
Alert(1721,1,11,92,92,0,0,0,0,0,2,0,0,0,0) Hai aiutato [eg2][0:CHARA_G]! Ancora [0:NUMBER]!
Alert(1721,1,11,92,92,0,0,0,0,0,1,0,0,0,0) Hai aiutato [eg2][0:CHARA_G]! Ancora [0:NUMBER]!
TalkDeploySlot(554,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,1,11,92,92,0,0,0,0,0,0,0,0,0,0) Hai aiutato [eg2][0:CHARA_G]!
TalkDeploySlot(554,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(1721,1,12,92,92,0,0,0,0,0,2,0,0,0,0) Hai aiutato [eg2][0:CHARA_G]! Ancora [0:NUMBER]!
Alert(1721,1,12,92,92,0,0,0,0,0,1,0,0,0,0) Hai aiutato [eg2][0:CHARA_G]! Ancora [0:NUMBER]!
TalkDeploySlot(554,12,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,1,12,92,92,0,0,0,0,0,0,0,0,0,0) Hai aiutato [eg2][0:CHARA_G]!
TalkDeploySlot(554,12,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(1721,1,13,92,92,0,0,0,0,0,2,0,0,0,0) Hai aiutato [eg2][0:CHARA_G]! Ancora [0:NUMBER]!
Alert(1721,1,13,92,92,0,0,0,0,0,1,0,0,0,0) Hai aiutato [eg2][0:CHARA_G]! Ancora [0:NUMBER]!
TalkDeploySlot(554,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,1,13,92,92,0,0,0,0,0,0,0,0,0,0) Hai aiutato [eg2][0:CHARA_G]!
TalkDeploySlot(554,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(555,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
Alert(353,0,11,92,92,0,0,0,0,0,2,0,0,0,0) [eb][eg2][0:CHARA_G] ha trovato la morte! Ancora [0:NUMBER]!
Alert(353,0,11,92,92,0,0,0,0,0,1,0,0,0,0) [eb][eg2][0:CHARA_G] ha trovato la morte! Ancora [0:NUMBER]!
TalkDeploySlot(555,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,11,92,92,0,0,0,0,0,2,0,0,0,0) [eb][eg2][0:CHARA_G] ha trovato la morte!
TalkDeploySlot(555,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
Alert(353,0,12,92,92,0,0,0,0,0,2,0,0,0,0) [eb][eg2][0:CHARA_G] ha trovato la morte! Ancora [0:NUMBER]!
Alert(353,0,12,92,92,0,0,0,0,0,1,0,0,0,0) [eb][eg2][0:CHARA_G] ha trovato la morte! Ancora [0:NUMBER]!
TalkDeploySlot(555,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,12,92,92,0,0,0,0,0,2,0,0,0,0) [eb][eg2][0:CHARA_G] ha trovato la morte!
TalkDeploySlot(555,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
Alert(353,0,13,92,92,0,0,0,0,0,2,0,0,0,0) [eb][eg2][0:CHARA_G] ha trovato la morte! Ancora [0:NUMBER]!
Alert(353,0,13,92,92,0,0,0,0,0,1,0,0,0,0) [eb][eg2][0:CHARA_G] ha trovato la morte! Ancora [0:NUMBER]!
TalkDeploySlot(555,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,13,92,92,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha trovato la morte!
MainMissionStart(449,3,16,3,11,92,92,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Non hai aiutato la truppa [eg4][0:CHARA_G]!
TalkCharacter(557,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Edelgard volume_up
Tutte le vittorie comportano sacrifici. Se solo sapessi trarre conforto da queste parole...
MainMissionStart(448,0,16,2,11,92,92,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai aiutato la truppa [eg4][0:CHARA_G]!
TalkCharacter(1322,6,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Ferdinand volume_up
Bene! Tutti i cittadini sono al sicuro!
TalkCharacter(1323,6,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Ferdinand volume_up
Non siamo riusciti a salvare tutti, ma abbiamo fatto del nostro meglio.
TalkCharacter(3414,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_25_26_34_42_58_66_Arval volume_up
So che ci hanno chiesto di restarne fuori, ma non ti sembra l'occasione ideale per mettere alla prova la nostra forza?
MainMissionStart(711,4,17,1,16,92,92,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Affronta e sconfiggi [eg2][0:CHARA_G]!
TalkCharacter(561,53,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Monica volume_up
Il Flagello Cinereo non scherza. Se pensi di non poter vincere, stagli alla larga!
GenderedMcTalk(1,559,560,1,0,1,1,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Byleth volume_up
Niente male, sembri aver guadagnato un discreto controllo sui tuoi poteri.
[es]1_9_17_26_34_42_58_67_Byleth volume_up
Niente male, sembri aver guadagnato un discreto controllo sui tuoi poteri.
GenderedMcTalk(1,562,563,1,0,1,1,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Byleth volume_up
Basta. Ho ottenuto quel che volevo.
[es]1_9_17_26_34_42_58_67_Byleth volume_up
Basta. Ho ottenuto quel che volevo.
Alert(237,0,16,92,92,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] si ritira!
MainMissionStart(813,1,17,2,16,92,92,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai respinto [eg2][0:CHARA_G]!
GenderedMcTalk(0,564,565,1,3,1,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Shez volume_up
Me [MFB:lo sono lasciato_la sono lasciata] sfuggire come un principiante!
[es]1_9_17_26_34_42_58_66_Shez volume_up
Me [MFB:lo sono lasciato_la sono lasciata] sfuggire come una principiante!
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [r]nemici[/]!
TalkCharacter(566,7,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Linhardt volume_up
Non avrete intenzione di avanzare a tentoni in questa nebbia, vero? Dovremmo escogitare una soluzione al riguardo.
TalkCharacter(567,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Monica volume_up
Procedere alla cieca sarebbe una pessima idea. Sarà meglio trovare il modo di fare luce.
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [r]nemici[/]!
Alert(652,1,92,92,92,0,0,0,0,0,0,0,0,0,0) Torcia ha migliorato la visibilità!
TalkCharacter(568,11,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Petra volume_up
Ora noi possiamo vedere nemici, ma anche loro possono avvistare noi. Fate attenzione!
TalkCharacter(569,6,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Ferdinand volume_up
Ora abbiamo un minimo di visibilità, ma sarà meglio procedere con cautela.
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [r]nemici[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [r]nemici[/]!
MainMissionStart(0,5,1,0,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [r]nemici[/]!
TalkCharacter(570,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Monica volume_up
Se non altro, non dovremo dare fondo alle nostre scorte di torce!
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [y]nemici[/]!
TalkCharacter(571,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Hubert volume_up
Era ora. Iniziavo a temere che non avremmo potuto sfruttare i nostri arcieri.
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [y]nemici[/]!
TalkCharacter(572,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Edelgard volume_up
Ora! Riversate un diluvio di frecce sul nemico!
Alert(1712,0,92,92,92,0,0,0,0,0,0,0,0,0,0) Gli [b]arcieri dei Gaspard[/] hanno scatenato una [b]gragnola di fuoco[/]!
Alert(1713,0,92,92,92,0,0,0,0,0,0,0,0,0,0) Gli [b]arcieri dei Gaspard[/] hanno interrotto la [b]gragnola di fuoco[/]!
Alert(552,0,92,92,92,0,0,0,4,0,0,0,0,0,0) Hai conquistato [eg2][0:AREA]! Le porte del forte si sono aperte!
Alert(552,0,92,92,92,0,0,0,10,0,0,0,0,0,0) Hai conquistato [eg2][0:AREA]! Le porte del forte si sono aperte!
Alert(549,1,48,92,92,0,0,0,0,0,0,0,0,0,0) Hai ottenuto la chiave di una cassa sconfiggendo [eg2][0:CHARA_G]!
SetDeathText(44,28,574,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Lonato volume_up
Sembra che la mia spada non sia più all'altezza della situazione, ormai.
Alert(330,2,8,8,92,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] è in difficoltà!
TalkDeploySlot(573,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Non chiedevo altro che infliggere con le mie mani un colpo a quell'infida arcivescova...
Alert(333,3,8,8,92,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] è quasi in rotta! Corri in suo aiuto!
TalkDeploySlot(574,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Sembra che la mia spada non sia più all'altezza della situazione, ormai.
MainMissionStart(440,1,6,2,17,18,92,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
TalkDeploySlot(550,18,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Capitano! Mercenari di Jeralt, ritirata!
Alert(240,0,18,92,92,0,0,0,0,0,0,0,0,0,0) La truppa [eg4][0:CHARA_G] si ritira!
TalkCharacter(575,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Edelgard volume_up
Ben fatto, sua signoria è al sicuro. Questa vittoria rappresenta un enorme passo avanti.
MainMissionStart(440,1,6,2,17,18,92,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
TalkDeploySlot(548,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]10_10_18_27_35_43_59_66_visconte Hymir volume_up
L'esito della battaglia è deciso, ormai. Soldati, ritirata!
Alert(240,0,17,92,92,0,0,0,0,0,0,0,0,0,0) La truppa [eg4][0:CHARA_G] si ritira!
TalkCharacter(575,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Edelgard volume_up
Ben fatto, sua signoria è al sicuro. Questa vittoria rappresenta un enorme passo avanti.
SetDeathText(44,96,576,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Lonato volume_up
Perdona il tuo stupido padre, Christophe. Presto potrò rivederti...
Alert(319,3,8,92,92,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha trovato la morte!
TalkCharacter(577,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Edelgard volume_up
La nostra campagna militare nel Regno è condannata al fallimento, ormai...
Alert(338,3,92,92,92,0,0,0,0,0,0,0,0,0,0) Hai perso la battaglia!