血気逸って王国軍と開戦してしまったロナート卿 を救うべく、マグドレド街道を一行はひた走る。

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 シェズ 92 0 0 0 0 0 0 0 101 0 0 100 300 255 65535 1999 38 40 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
1 エーデルガルト 255 0 0 1 20 1 0 0 101 0 0 100 300 255 65535 1999 65 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
2 ヒューベルト 255 0 0 2 35 2 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
3 フェルディナント 255 0 0 3 40 3 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
4 リンハルト 255 0 0 4 45 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
5 カスパル 255 0 0 5 50 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
6 ベルナデッタ 255 0 0 6 55 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
7 ドロテア 255 0 0 7 60 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
8 ロナート 255 0 0 8 355 7 13 3 101 5 0 100 300 255 11 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
9 ランドルフ 255 0 0 9 365 7 13 3 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
10 連邦国将 255 0 0 10 615 7 13 3 101 5 0 15 300 255 0 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
11 連邦国将 255 0 0 11 600 7 13 3 101 5 0 2 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
12 連邦国将 255 0 0 12 600 7 13 3 101 5 0 2 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
13 連邦国将 255 0 0 13 600 7 13 3 101 5 0 2 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
14 イングリット 255 0 0 14 100 5 12 3 101 5 0 100 257 255 65535 1999 3 42 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
15 アッシュ 255 0 0 15 80 5 13 3 101 3 1 100 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
16 シェズ 255 0 0 16 5 5 13 3 101 0 1 100 296 255 65535 1999 2 39 50 69 0 0 0 0 0 0 152 0 10 65535 65535 65535
17 ジェラルト 255 0 0 17 165 5 12 3 101 0 1 100 300 255 65535 1999 3 39 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
18 アロイス 255 0 0 18 310 5 12 3 101 0 1 100 300 255 65535 1999 3 39 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
19 連邦国将 255 0 0 19 600 5 5 0 101 0 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
20 連邦国将 255 0 0 20 600 5 13 3 101 0 1 9 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
21 連邦国将 255 0 0 21 680 5 13 3 101 0 1 9 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
22 連邦国将 255 0 0 22 600 5 13 3 101 0 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
23 連邦国将 255 0 0 23 600 5 13 3 101 0 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
24 連邦国将 255 0 0 24 625 5 13 3 101 0 1 7 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
25 連邦国将 255 0 0 25 675 5 13 3 101 0 1 7 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
26 連邦国将 255 0 0 26 660 5 13 3 101 0 1 7 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
27 連邦国将 255 0 0 27 685 5 13 3 101 0 1 3 300 255 65535 1999 50 39 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
28 連邦国将 255 0 0 28 600 5 13 3 101 0 1 3 300 255 65535 1999 50 39 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
29 連邦国将 255 0 0 29 685 5 13 3 101 0 1 10 300 255 65535 1999 50 39 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
30 連邦国将 255 0 0 30 600 5 13 3 101 0 0 7 46 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
31 連邦国将 255 0 0 31 600 5 13 3 101 0 0 7 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
32 連邦国将 255 0 0 32 600 5 13 3 101 0 1 7 46 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
33 連邦国将 255 0 0 33 680 5 13 3 101 0 1 7 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
34 連邦国将 255 0 0 34 665 5 13 3 101 0 1 9 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
35 連邦国将 255 0 0 35 665 5 13 3 101 3 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
36 連邦国将 255 0 0 36 680 5 13 3 101 3 0 2 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
37 連邦国将 255 0 0 37 675 5 13 3 101 3 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
38 連邦国将 255 0 0 38 630 5 13 3 101 3 0 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
39 連邦国将 255 0 0 39 680 5 13 3 101 3 0 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
40 連邦国将 255 0 0 40 610 5 13 3 101 3 0 2 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
41 連邦国将 255 0 0 41 685 5 13 3 101 3 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
42 連邦国将 255 0 0 42 675 5 13 3 101 3 0 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
43 連邦国将 255 0 0 43 675 5 13 3 101 0 1 3 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
44 連邦国将 255 0 0 44 650 5 13 3 101 0 1 9 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
45 連邦国将 255 0 0 45 675 4 5 0 101 5 0 2 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
46 連邦国将 255 0 0 46 610 4 5 0 101 5 0 2 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
47 連邦国将 255 0 0 47 620 5 13 3 101 3 0 2 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
48 連邦国将 255 0 0 48 685 5 13 3 101 3 1 7 300 255 65535 1999 45 50 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
49 連邦国将 255 0 0 49 600 5 13 3 101 3 1 12 300 255 65535 1999 50 39 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
50 連邦国将 255 0 0 50 675 5 13 3 101 3 1 12 300 255 65535 1999 50 39 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
51 連邦国将 255 0 0 51 605 5 13 3 101 3 1 10 300 255 65535 1999 50 39 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
52 連邦国将 255 0 0 52 675 5 13 3 101 3 1 10 300 255 65535 1999 50 39 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
53 連邦国将 255 0 0 53 610 5 13 3 101 3 1 9 300 255 65535 1999 50 39 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
54 連邦国将 255 0 0 54 685 5 13 3 101 3 1 9 300 255 65535 1999 50 39 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
55 一般兵 255 0 0 55 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
56 一般兵 255 0 0 56 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
57 一般兵 255 0 0 57 1000 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
58 一般兵 255 0 0 58 1000 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
59 一般兵 255 0 0 59 1000 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
60 一般兵 255 0 0 60 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
61 一般兵 255 0 0 61 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
62 一般兵 255 0 0 62 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
63 一般兵 255 0 0 63 1000 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
64 一般兵 255 0 0 64 1000 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
65 一般兵 255 0 0 65 1000 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
66 一般兵 255 0 0 66 1000 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
67 一般兵 255 0 0 67 1005 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
68 一般兵 255 0 0 68 1005 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
69 一般兵 255 0 0 69 1005 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
70 連邦国将 255 0 0 70 680 7 13 3 101 5 1 16 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
71 連邦国将 255 0 0 71 600 7 13 3 101 3 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
72 連邦国将 255 0 0 72 675 7 13 3 101 3 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
73 連邦国将 255 0 0 73 605 7 13 3 101 3 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
74 連邦国将 255 0 0 74 610 5 5 0 101 3 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
75 連邦国将 255 0 0 75 605 5 5 0 101 3 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
76 連邦国将 255 0 0 76 600 7 13 0 101 3 1 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
77 連邦国将 255 0 0 77 600 5 13 3 101 3 0 2 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
78 連邦国将 255 0 0 78 600 5 13 3 101 3 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
79 連邦国将 255 0 0 79 600 5 13 3 101 3 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
80 連邦国将 255 0 0 80 600 5 13 3 101 3 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
81 連邦国将 255 0 0 81 600 5 13 3 101 3 0 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
82 連邦国将 255 0 0 82 600 5 13 3 101 3 0 2 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
83 連邦国将 255 0 0 83 600 5 13 3 101 3 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
84 一般兵 255 0 0 84 1000 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
85 一般兵 255 0 0 85 1000 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
86 一般兵 255 0 0 86 1005 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
87 一般兵 255 0 0 87 1005 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
88 一般兵 255 0 0 88 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
89 連邦国将 255 0 0 89 600 7 13 0 101 3 1 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
90 連邦国将 255 0 0 90 600 7 13 0 101 3 1 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
91 連邦国将 255 0 0 91 600 7 13 0 101 3 1 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 1 0 3 0 0 100 0 52 108 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 12 0 0 0 0 65535 0 1000 1525 2 1525 9 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 1 1000 1525 2 1525 2 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 3 1000 1525 2 1522 3 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1522 2 1525 9 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1525 2 1522 3 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1525 2 1522 9 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 1 1000 1522 2 1522 3 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 1525 2 1525 2 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1522 2 1522 9 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 1 1000 1522 2 1525 7 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 1 1000 1522 2 1525 7 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 0 1000 1522 2 1526 3 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 41 0 0 0 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (218, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 2 (0, 2, 1, 1, 35)
SubGroup(0)
SubGroup(4)
Unknown10(0,83,8,92,92,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,23,8,92,92,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown78(1,10,95,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,30,80,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,31,80,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,11,80,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,12,90,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,13,95,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(30,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(30,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
SetName(10,162,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 10 to ガスパール領兵長
SetName(11,163,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 11 to ガスパール領民兵
SetName(12,163,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 12 to ガスパール領民兵
SetName(13,163,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 13 to ガスパール領民兵
SetName(19,152,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 19 to 王国兵
SetName(45,563,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 45 to 帝国兵
SetName(46,151,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 46 to 帝国兵
SetName(74,152,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 74 to 王国兵
SetName(75,152,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 75 to 王国兵
SubGroup(7)
Unknown61(8,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(8,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(8,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown117(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 2, 16, 3, 2)
SubGroup(2)
Unknown42(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(35,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 35: 0 1 0
SubGroup(1)
Unknown117(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 2, 16, 3, 2)
SubGroup(2)
Unknown42(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(35,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 35: 0 1 0
SubGroup(1)
Unknown117(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(2,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(2,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 10 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(71,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 2, 2, 3, 5)
SubGroup(2)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]と[1:CHARA_G]を撃破せよ!
Unknown19(71,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 13: 1 0 0
Unknown28(7,120,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(72,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 13: 1 0 0
Unknown28(7,240,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(73,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 13: True 0
Unknown19(71,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 13: True 0
Unknown19(71,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(71,21664,1,45200,0,0,2,0,0,1,0,0,1,0,0)
Unknown23(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 13: True 0
Unknown19(72,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 13: True 0
Unknown19(72,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(72,21664,1,44200,0,0,2,0,0,1,0,0,1,0,0)
Unknown23(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 13: True 0
Unknown19(73,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 13: True 0
Unknown19(73,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(73,21664,1,46200,0,0,2,0,0,1,0,0,1,0,0)
Unknown23(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 23 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 24 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(70,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 25 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 2, 2, 4, 5)
SubGroup(3)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]らを撃破せよ!
Unknown19(70,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(70,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 2, 0, 5, 17)
SubGroup(4)
GroupCheck4(26,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 26: True 1
Unknown19(70,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(70,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(6,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown76(0,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(1,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(2,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(3,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(4,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(5,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(6,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(7,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(658,1,70,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、[b]共鳴魔法:白[/]による回復を開始!
SubGroup(1)
Unknown48(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 2, 0, 5, 11)
SubGroup(4)
GroupCheck4(27,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 27: True 1
Unknown19(70,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(70,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(6,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown76(0,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(1,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(2,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(3,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(4,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(5,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(6,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(7,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 2, 0, 3, 5)
SubGroup(2)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]らを撃破せよ!
Unknown19(70,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,70,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、敗走!
PingOnMinimap(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(659,2,70,92,92,0,0,0,0,0,0,0,0,0,0) # [b]共鳴魔法:白[/]、[0:CHARA_G]の敗走により停止!
# Group 30 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 31 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown53(2,0,3,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(5,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(2,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 34 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 35 (0, 5, 0, 1, 6)
SubGroup(0)
SubGroup(1)
Unknown117(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
TalkCharacter(490,6,1,4,1,0,0,0,0,0,0,0,0,0,0) # 近づくと、更に霧が濃くなったな……。 周囲がまったく見えないぞ。
TalkCharacter(491,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # ですが、この霧は兵力で劣るロナート卿に とって有利に働きます。
TalkCharacter(492,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # ええ。霧の中、王国軍より先に ロナート卿を見つけて守るのよ。
# Group 36 (23, 2, 4, 1, 0)
SubGroup(0)
# Group 37 (0, 5, 0, 2, 20)
SubGroup(1)
GroupCheck3(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 35: 1 0 0
SubGroup(1)
Unknown2(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown44(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1700,4,0,1,8,8,92,0,0,0,0,0,0,0,0) # いずれかの[g]砦[/]にいる[0:CHARA_G]を捜索せよ!
SubGroup(2)
TalkCharacter(493,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # ロナート卿はいずこかの砦に籠もって 援軍を待っている模様。
TalkCharacter(494,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 霧で見つかりにくいとはいえ、 いずれ場所は割れるわ。急ぎましょう。
SubGroup(1)
Alert(322,2,8,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]の敗走に注意せよ!
# Group 38 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(0,4,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 39 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(64,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 64: 0 1 0
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(524,0,8,92,92,0,0,0,0,0,0,0,0,0,0) # [0:AREA]では[0:CHARA_G]を発見できず!
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 40 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(64,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 64: 0 1 0
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(524,0,8,92,92,0,0,0,1,0,0,0,0,0,0) # [0:AREA]では[0:CHARA_G]を発見できず!
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 42 (0, 2, 10, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 43 (0, 2, 8, 4, 4)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(64,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 64: 0 1 0
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(1721,0,8,92,92,0,0,0,2,2,0,0,0,0,0) # [0:CHARA_G]を救援! 残り[g][0:NUMBER][/]人!
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 44 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 45 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(64,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 64: 0 1 0
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(524,0,8,92,92,0,0,0,3,0,0,0,0,0,0) # [0:AREA]では[0:CHARA_G]を発見できず!
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 46 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(64,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 64: 0 1 0
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(524,0,8,92,92,0,0,0,4,4,0,0,0,0,0) # [0:AREA]では[0:CHARA_G]を発見できず!
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 48 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(64,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 64: 0 1 0
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(524,0,8,92,92,0,0,0,5,5,0,0,0,0,0) # [0:AREA]では[0:CHARA_G]を発見できず!
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 50 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 51 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(64,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 64: 0 1 0
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(524,0,8,92,92,0,0,0,6,6,0,0,0,0,0) # [0:AREA]では[0:CHARA_G]を発見できず!
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 52 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 53 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(64,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 64: 0 1 0
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(524,0,8,92,92,0,0,0,7,7,0,0,0,0,0) # [0:AREA]では[0:CHARA_G]を発見できず!
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 54 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 55 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(64,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 64: 0 1 0
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(524,0,8,92,92,0,0,0,8,8,0,0,0,0,0) # [0:AREA]では[0:CHARA_G]を発見できず!
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 56 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 57 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(64,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 64: 0 1 0
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(524,0,8,92,92,0,0,0,9,8,0,0,0,0,0) # [0:AREA]では[0:CHARA_G]を発見できず!
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 58 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 59 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(64,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 64: 0 1 0
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(524,0,8,92,92,0,0,0,10,8,0,0,0,0,0) # [0:AREA]では[0:CHARA_G]を発見できず!
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 60 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 61 (0, 5, 0, 9, 22)
SubGroup(1)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(93,36000,0,38000,0,47000,0,51300,0,0,1,0,0,0,0)
GroupCheck3(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 75: 1 0 0
Unknown10(93,57500,0,16964,1,62500,0,24464,1,0,1,0,0,0,0)
Unknown29(2,7,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown29(2,6,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(70,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 70: 0 1 0
SubGroup(1)
TalkDeploySlot(495,20,1,0,1,0,0,0,0,0,0,0,0,0,0) # 怪しい魔道士がいるぞ! こいつが霧を呼んでいるんじゃないか!?
SubGroup(6)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(20,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(21,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1701,2,19,10,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]ら、[g]霧[/]を発生させている[1:CHARA_G]を襲撃!
SubGroup(4)
Unknown43(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(26,4,1,1,20,10,92,0,0,0,0,0,0,0,0) # [0:CHARA_G]らを撃破し、[1:CHARA_G]を救援せよ!
SubGroup(1)
TalkCharacter(496,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # む……術者の存在に気づかれたようですな。 霧が晴れればロナート卿が敵に見つかります。
SubGroup(1)
Unknown78(0,10,95,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 62 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown18(10,40,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(497,10,1,3,0,0,0,0,0,0,0,0,0,0,0) # ロナート様のためにも、 私が倒れるわけには……!
# Group 63 (0, 2, 2, 6, 1)
SubGroup(5)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(66,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 66: 0 1 0
Unknown19(19,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 64 (0, 5, 0, 6, 16)
SubGroup(5)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(66,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 66: 0 1 0
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(85,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 85: 0 1 0
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(444,1,1,2,10,92,92,0,0,0,0,0,0,0,0) # [0:CHARA_G]の救援に成功!
SubGroup(1)
TalkDeploySlot(498,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # た、助かりました! ロナート様は東の森の 奥にいます。救出をお願いしたく……!
SubGroup(3)
Unknown56(20964,1,19464,1,0,1,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1702,1,8,10,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]の位置、[1:CHARA_G]からの情報により判明!
SubGroup(1)
Unknown6(8,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown44(11,1,7,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(22,4,0,7,8,92,92,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(499,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 場所が判明したようね。 すぐに向かうわよ。
# Group 65 (0, 5, 0, 6, 5)
SubGroup(5)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(66,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 66: 0 1 0
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 85: 1 0 0
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(444,1,1,2,10,92,92,0,0,0,0,0,0,0,0) # [0:CHARA_G]の救援に成功!
SubGroup(1)
TalkCharacter(556,2,1,1,1,0,0,0,0,0,0,0,0,0,0) # 無駄な犠牲を出さずに済んだわね。
# Group 66 (0, 5, 0, 5, 24)
SubGroup(4)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(64,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 64: 0 1 0
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(85,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 85: 0 1 0
SubGroup(1)
TalkDeploySlot(500,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # ロナート様……必ずやクリストフ様の仇、 お取り……ください……。
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(445,3,1,3,10,92,92,0,0,0,0,0,0,0,0) # [0:CHARA_G]の救援に失敗!
SubGroup(4)
Unknown83(3757,1059,4171,3824,1066,4196,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(3760,1059,4164,3824,1066,4196,300,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
Unknown117(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown82(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown61(8,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(8,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Alert(1703,0,10,92,92,0,0,0,0,0,0,0,0,0,0) # [g]霧[/]、[0:CHARA_G]の死亡により消滅!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
TalkDeploySlot(501,8,1,3,1,0,0,0,0,0,0,0,0,0,0) # 霧が! あやつが逝ったか……。 お前の忠義、忘れぬぞ。
# Group 67 (0, 5, 0, 6, 38)
SubGroup(5)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(64,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 64: 0 1 0
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 85: 1 0 0
GroupCheck3(86,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 86: 0 1 0
SubGroup(1)
TalkDeploySlot(500,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # ロナート様……必ずやクリストフ様の仇、 お取り……ください……。
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(445,3,1,3,10,92,92,0,0,0,0,0,0,0,0) # [0:CHARA_G]の救援に失敗!
SubGroup(4)
Unknown83(8568,393,8627,8588,398,8558,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(8610,391,8645,8620,396,8574,300,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
Unknown117(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown82(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown61(8,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Alert(1703,0,10,92,92,0,0,0,0,0,0,0,0,0,0) # [g]霧[/]、[0:CHARA_G]の死亡により消滅!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
TalkDeploySlot(501,8,1,3,1,0,0,0,0,0,0,0,0,0,0) # 霧が! あやつが逝ったか……。 お前の忠義、忘れぬぞ。
SubGroup(6)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(22,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(23,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(511,74,1,0,1,0,0,0,0,0,0,0,0,0,0) # 見つけたぞ! 逆賊ロナートを討てえ!
SubGroup(3)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(288,2,22,8,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]ら、出現! [1:CHARA_G]を襲撃!
SubGroup(2)
Unknown43(22,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 68 (0, 5, 0, 5, 5)
SubGroup(4)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(64,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 64: 0 1 0
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(86,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 86: 1 0 0
SubGroup(1)
TalkDeploySlot(500,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # ロナート様……必ずやクリストフ様の仇、 お取り……ください……。
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(445,3,1,3,10,92,92,0,0,0,0,0,0,0,0) # [0:CHARA_G]の救援に失敗!
# Group 69 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 70 (0, 5, 0, 4, 10)
SubGroup(3)
Unknown10(93,65000,0,63000,0,2464,1,464,1,0,1,0,0,0,0)
GroupCheck3(71,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 71: 0 1 0
GroupCheck3(72,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 72: 0 1 0
SubGroup(1)
TalkDeploySlot(502,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # 帝国軍がこちらに……? 全軍、迎撃準備を!
SubGroup(2)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1720,2,14,92,92,0,0,0,6,0,0,0,0,0,0) # [0:CHARA_G]、迎撃態勢!
SubGroup(2)
Unknown43(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,0,2,1,14,92,92,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破せよ!
SubGroup(1)
Unknown23(14,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 71 (0, 5, 0, 6, 19)
SubGroup(3)
PauseMaybe(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(70,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 70: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(82,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 82: 1 0 0
GroupCheck3(67,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 67: 1 0 0
SubGroup(2)
Unknown96(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(1)
TalkDeploySlot(504,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # ロナート卿を見つけましたか。 私も討伐に向かいましょう!
SubGroup(2)
Unknown23(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(14,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,14,0,0,10,0,8,0,10,10,1,1,0,0,0)
Alert(172,2,14,8,92,0,0,0,6,0,0,0,0,0,0) # [0:CHARA_G]、[1:CHARA_G]の元へ進軍開始!
SubGroup(3)
Unknown43(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,0,2,1,14,92,92,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破せよ!
SubGroup(1)
TalkCharacter(512,53,1,4,1,0,0,0,0,0,0,0,0,0,0) # 敵がロナート卿を見つけたみたいです! 助けに行かないと!
# Group 72 (0, 5, 0, 6, 16)
SubGroup(3)
GroupCheck3(70,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 70: 0 1 0
GroupCheck3(71,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 71: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(86,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 86: 1 0 0
GroupCheck3(90,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 90: 1 0 0
SubGroup(2)
Unknown96(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(1)
TalkDeploySlot(504,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # ロナート卿を見つけましたか。 私も討伐に向かいましょう!
SubGroup(2)
Unknown23(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(14,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,14,0,0,10,0,8,0,10,10,1,1,0,0,0)
Alert(172,2,14,8,92,0,0,0,6,0,0,0,0,0,0) # [0:CHARA_G]、[1:CHARA_G]の元へ進軍開始!
SubGroup(2)
Unknown43(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,0,2,1,14,92,92,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破せよ!
# Group 73 (0, 2, 2, 8, 3)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(92,14,30,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 70: True 0
GroupCheck4(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 71: True 0
GroupCheck4(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 72: True 0
SubGroup(2)
SetDeathText(18,73,503,2,0,0,0,0,0,0,0,0,0,0,0) # ファーガスの地を侵した報い、 その身で受けなさい……!
CloseUp(14,4,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 74 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(505,14,1,2,0,0,0,0,0,0,0,0,0,0,0) # くっ、この程度……!
# Group 75 (0, 5, 0, 3, 10)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,2,2,14,92,92,0,0,0,0,0,0,0,0) # [0:CHARA_G]の撃破に成功!
SubGroup(1)
TalkDeploySlot(506,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # このような相手に…… 不覚を取る、なんて……!
SubGroup(1)
Unknown18(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,14,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、撤退!
# Group 76 (0, 5, 2, 8, 3)
SubGroup(7)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(71,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 71: 0 1 0
GroupCheck3(72,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 72: 0 1 0
GroupCheck3(83,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 83: 0 1 0
GroupCheck3(84,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 84: 0 1 0
GroupCheck3(87,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 87: 0 1 0
SubGroup(2)
Unknown96(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 77 (0, 5, 0, 2, 4)
SubGroup(1)
GroupCheck3(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 76: 1 0 0
SubGroup(3)
Unknown100(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,14,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]の撃破により開門!
# Group 78 (0, 2, 8, 3, 5)
SubGroup(2)
GroupCheck3(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 75: 1 0 0
PauseMaybe(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(507,9,1,0,0,0,0,0,0,0,0,0,0,0,0) # 俺もロナート卿の援護に向かおう!
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 79 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 80 (0, 2, 2, 7, 3)
SubGroup(1)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(92,30,30,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(81,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 81: 1 0 0
GroupCheck3(82,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 82: 1 0 0
GroupCheck3(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 85: 1 0 0
SubGroup(2)
Unknown78(0,30,80,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,31,80,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 81 (0, 5, 0, 7, 15)
SubGroup(4)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 64: 1 0 0
GroupCheck3(85,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 85: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(92,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown56(20964,1,19464,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(409,0,8,8,92,5,0,0,11,0,0,0,0,0,0) # [0:AREA]で交戦中の[0:CHARA_G]を発見!
SubGroup(4)
Unknown43(30,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(31,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(8,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(26,4,7,4,30,8,92,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(508,8,1,4,1,0,0,0,0,0,0,0,0,0,0) # おお……! 救援、感謝する!
If254(1,215,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(509,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # よっしゃ! 後は王国軍を片づけるだけだぜ!
If254(1,215,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(510,6,1,0,1,0,0,0,0,0,0,0,0,0,0) # 救援は成った。 後は近づく敵を排除するのみだな!
# Group 82 (0, 5, 0, 4, 22)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 66: 1 0 0
GroupCheck3(85,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 85: 0 1 0
SubGroup(6)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(22,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(23,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(511,74,1,0,1,0,0,0,0,0,0,0,0,0,0) # 見つけたぞ! 逆賊ロナートを討てえ!
SubGroup(3)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(288,2,22,8,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]ら、出現! [1:CHARA_G]を襲撃!
SubGroup(6)
Unknown43(30,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(31,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(8,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(26,4,0,4,22,8,92,0,0,0,0,0,0,0,0)
If254(1,75,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(512,53,1,4,1,0,0,0,0,0,0,0,0,0,0) # 敵がロナート卿を見つけたみたいです! 助けに行かないと!
# Group 83 (0, 5, 0, 4, 10)
SubGroup(3)
GroupCheck3(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 70: 1 0 0
GroupCheck3(82,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 82: 1 0 0
GroupCheck3(75,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 75: 0 1 0
Unknown96(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(504,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # ロナート卿を見つけましたか。 私も討伐に向かいましょう!
Unknown23(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(14,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,14,0,0,10,0,8,0,10,10,1,1,0,0,0)
Alert(172,2,14,8,92,0,0,0,6,0,0,0,0,0,0) # [0:CHARA_G]、[1:CHARA_G]の元へ進軍開始!
TalkCharacter(512,53,1,4,1,0,0,0,0,0,0,0,0,0,0) # 敵がロナート卿を見つけたみたいです! 助けに行かないと!
# Group 84 (0, 5, 0, 4, 10)
SubGroup(3)
GroupCheck3(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 70: 1 0 0
GroupCheck3(67,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 67: 1 0 0
GroupCheck3(75,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 75: 0 1 0
Unknown96(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(504,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # ロナート卿を見つけましたか。 私も討伐に向かいましょう!
Unknown23(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(14,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,14,0,0,10,0,8,0,10,10,1,1,0,0,0)
Alert(172,2,14,8,92,0,0,0,6,0,0,0,0,0,0) # [0:CHARA_G]、[1:CHARA_G]の元へ進軍開始!
TalkCharacter(512,53,1,4,1,0,0,0,0,0,0,0,0,0,0) # 敵がロナート卿を見つけたみたいです! 助けに行かないと!
# Group 85 (0, 5, 0, 7, 16)
SubGroup(4)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(64,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 64: 0 1 0
GroupCheck3(66,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 66: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(92,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(8,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(409,0,8,8,92,5,0,0,11,0,0,0,0,0,0) # [0:AREA]で交戦中の[0:CHARA_G]を発見!
SubGroup(4)
Unknown43(30,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(31,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(8,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(26,4,0,4,30,8,92,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(508,8,1,4,1,0,0,0,0,0,0,0,0,0,0) # おお……! 救援、感謝する!
If254(1,215,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(509,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # よっしゃ! 後は王国軍を片づけるだけだぜ!
If254(1,215,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(510,6,1,0,1,0,0,0,0,0,0,0,0,0,0) # 救援は成った。 後は近づく敵を排除するのみだな!
# Group 86 (0, 5, 0, 8, 27)
SubGroup(7)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(65,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 65: 0 1 0
GroupCheck3(67,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 67: 0 1 0
GroupCheck3(64,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 64: 0 1 0
GroupCheck3(66,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 66: 0 1 0
Unknown19(30,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(444,1,4,2,8,92,92,0,0,0,0,0,0,0,0) # [0:CHARA_G]の救援に成功!
SubGroup(2)
TalkDeploySlot(513,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 生き長らえたか…… やはり主は我らを見捨ててはおらぬのだな。
TalkCharacter(514,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # どうにか間に合ったわね。 これで余裕を持って戦えるわ。
SubGroup(1)
TalkDeploySlot(515,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # ロナート様が救援されたようだな。 これでもう霧は要らないだろう。
SubGroup(4)
Unknown83(8568,393,8627,8588,398,8558,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(8610,391,8645,8620,396,8574,300,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
Unknown117(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown82(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown61(8,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Alert(1722,0,10,8,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、[1:CHARA_G]救援により[g]霧[/]を解除!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
TalkCharacter(517,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 霧の役目は終わりですか。 まあ、魔力にも限界がありますからな。
SubGroup(1)
Unknown6(8,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 87 (0, 5, 0, 6, 8)
SubGroup(3)
GroupCheck3(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 70: 1 0 0
GroupCheck3(75,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 75: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(86,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 86: 1 0 0
GroupCheck3(90,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 90: 1 0 0
Unknown96(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(504,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # ロナート卿を見つけましたか。 私も討伐に向かいましょう!
Unknown23(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(14,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,14,0,0,10,0,8,0,10,10,1,1,0,0,0)
Alert(172,2,14,8,92,0,0,0,6,0,0,0,0,0,0) # [0:CHARA_G]、[1:CHARA_G]の元へ進軍開始!
# Group 88 (0, 5, 0, 6, 8)
SubGroup(5)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(86,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 86: 0 1 0
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(444,1,4,2,8,92,92,0,0,0,0,0,0,0,0) # [0:CHARA_G]の救援に成功!
SubGroup(2)
TalkDeploySlot(513,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 生き長らえたか…… やはり主は我らを見捨ててはおらぬのだな。
TalkCharacter(514,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # どうにか間に合ったわね。 これで余裕を持って戦えるわ。
SubGroup(1)
Unknown6(8,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 89 (0, 5, 0, 8, 8)
SubGroup(7)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 75: 1 0 0
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(444,1,4,2,8,92,92,0,0,0,0,0,0,0,0) # [0:CHARA_G]の救援に成功!
SubGroup(2)
TalkDeploySlot(513,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 生き長らえたか…… やはり主は我らを見捨ててはおらぬのだな。
TalkCharacter(514,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # どうにか間に合ったわね。 これで余裕を持って戦えるわ。
SubGroup(1)
Unknown6(8,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 90 (0, 5, 0, 3, 21)
SubGroup(2)
GroupCheck3(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 88: 1 0 0
PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(515,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # ロナート様が救援されたようだな。 これでもう霧は要らないだろう。
SubGroup(4)
Unknown83(8568,393,8627,8588,398,8558,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(8610,391,8645,8620,396,8574,300,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
Unknown117(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown82(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown61(8,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Alert(1722,0,10,8,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、[1:CHARA_G]救援により[g]霧[/]を解除!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
If254(1,216,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(516,9,1,1,1,0,0,0,0,0,0,0,0,0,0) # あっ、霧が晴れた! これで転ばなくて済みますね!
If254(1,216,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(517,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 霧の役目は終わりですか。 まあ、魔力にも限界がありますからな。
# Group 91 (0, 2, 10, 2, 2)
SubGroup(1)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 92 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 93 (0, 5, 0, 6, 31)
SubGroup(2)
GroupCheck3(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 75: 1 0 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 88: True 0
GroupCheck4(89,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 89: True 0
GroupCheck4(86,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 86: True 0
SubGroup(1)
Unknown96(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(15,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(49,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(50,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(230,2,15,8,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、増援と共に出現!
SubGroup(2)
SetDeathText(14,73,518,2,0,0,0,0,0,0,0,0,0,0,0) # ロナート様……あなたが 陛下に背くというのなら、僕は……!
CloseUp(15,4,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(15,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(49,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(50,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,15,0,0,0,0,8,0,0,0,1,1,0,0,0)
Alert(100,2,15,8,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、[1:CHARA_G]へ進軍開始!
SubGroup(2)
Unknown43(15,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,3,1,15,92,92,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破せよ!
SubGroup(1)
TalkDeploySlot(519,8,1,4,1,0,0,0,0,0,0,0,0,0,0) # あれは……アッシュ! わしに会いに来たというのか……。
# Group 94 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破せよ!
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(520,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # ロナート卿、彼は貴方の養子なのよね? 家族で争うことはないわ。説得しましょう。
SubGroup(1)
Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 95 (0, 5, 0, 4, 8)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破せよ!
GroupCheck3(98,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 98: 0 1 0
SubGroup(2)
Unknown6(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(15,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(19,4,3,8,15,92,92,0,0,0,0,0,0,0,0)
# Group 96 (0, 2, 0, 7, 5)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(15,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(15,8,35,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(146,2,15,8,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、[1:CHARA_G]の元に到達!
SubGroup(1)
TalkDeploySlot(521,15,1,2,0,0,0,0,0,0,0,0,0,0,0) # っ……躊躇っちゃ駄目だ…… 僕は、自分の意志でここへ来たのに……!
# Group 97 (0, 2, 0, 5, 2)
SubGroup(2)
Unknown18(15,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkFromOwnStrings2(15,65,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 98 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(95,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 95: 0 1 0
SubGroup(1)
Unknown112(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 99 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck3(98,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 98: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破せよ!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破せよ!
SubGroup(1)
Unknown99(2,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 100 (0, 5, 0, 3, 10)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(98,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 98: 1 0 0
SubGroup(1)
Unknown149(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,15,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、死亡!
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,3,2,15,92,92,0,0,0,0,0,0,0,0) # [0:CHARA_G]の撃破に成功!
SubGroup(1)
TalkDeploySlot(526,8,1,3,1,0,0,0,0,0,0,0,0,0,0) # 我が子のために、我が子を殺す……か。 ……二度とわしの魂は救われぬだろうな。
# Group 101 (0, 5, 0, 3, 16)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,15,92,0,0,1,1,0,0,0,0,0,0)
SubGroup(2)
GenderedMcTalk(0,522,523,1,2,1,0,0,0,0,0,0,0,0,0) # アッシュ、命を捨てるな! ロナート卿に息子を殺させるつもりか!?
TalkDeploySlot(524,15,1,3,1,0,0,0,0,0,0,0,0,0,0) # ………………。 ……わかりました。投降、します……。
SubGroup(1)
Unknown22(15,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,8,2,15,92,92,0,0,0,0,0,0,0,0) # [0:CHARA_G]の説得に成功!
SubGroup(1)
Unknown18(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(525,8,1,3,1,0,0,0,0,0,0,0,0,0,0) # アッシュ……わしを許してくれ。 二度も我が子を失いたくはないのだ……。
SubGroup(1)
Unknown115(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 102 (0, 2, 2, 6, 3)
SubGroup(3)
GroupCheck4(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 93: True 0
Unknown26(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(15,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 103 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 93: True 0
Unknown26(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(49,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(49,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 104 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 93: True 0
Unknown26(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(50,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(50,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 105 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 106 (0, 5, 0, 7, 35)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(100,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 100: 1 0 0
GroupCheck3(101,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 101: 1 0 0
SubGroup(1)
TalkCharacter(527,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 目的は果たしたわ。このまま撤退する 王国軍を追撃して……なに!?
SubGroup(1)
Unknown80(54,0,0,0,0,0,16,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(16,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(48,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(283,2,16,92,92,11,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、[r][0:PARTY][/]と共に出現!
SubGroup(1)
GenderedMcTalk(1,528,529,1,2,1,1,0,0,0,0,0,0,0,0) # これ以上、好きにはさせない。
SubGroup(2)
Unknown43(16,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,5,1,16,92,92,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破せよ!
SubGroup(4)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(27,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(27,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(530,2,1,4,1,0,0,0,0,0,0,0,0,0,0) # 敵の別動隊? ロナート卿を守りながら、 残る敵を掃討するわ!
# Group 107 (0, 2, 0, 9, 4)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,148,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,149,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,148,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,149,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
GenderedMcTalk(1,533,534,1,0,1,1,0,0,0,0,0,0,0,0) # 君は……また会ったな。 今は帝国の傭兵というわけか。
GenderedMcTalk(0,535,536,1,2,1,0,0,0,0,0,0,0,0,0) # 昔の借り、返させてもらうぞ、 “灰色の悪魔”!
# Group 108 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(92,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(107,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 107: 0 1 0
SubGroup(1)
GenderedMcTalk(1,531,532,1,0,1,1,0,0,0,0,0,0,0,0) # 帝国軍だな……排除させてもらう。
# Group 109 (20, 2, 4, 1, 0)
SubGroup(0)
# Group 110 (0, 2, 0, 2, 18)
SubGroup(1)
GroupCheck3(106,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 106: 1 0 0
SubGroup(6)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(28,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(28,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(29,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(29,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(29,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(537,75,1,0,1,0,0,0,0,0,0,0,0,0,0) # 傭兵団が背後を突いたぞ! この隙にロナートを狙え!
SubGroup(3)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1710,2,8,92,92,0,0,0,0,0,0,0,0,0,0) # [r]敵[/]増援、出現! [0:CHARA_G]の敗走に注意せよ!
SubGroup(1)
TalkDeploySlot(538,9,1,4,0,0,0,0,0,0,0,0,0,0,0) # まずい! 俺はロナート卿の援護に回ります!
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 111 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(28,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
Unknown48(112,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 112 (0, 2, 10, 2, 4)
SubGroup(1)
Unknown28(2,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(28,11164,1,10664,1,0,0,0,0,1,1,0,1,0,0)
SubGroup(1)
Unknown48(111,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 113 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(29,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
Unknown48(114,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 114 (0, 2, 10, 2, 4)
SubGroup(1)
Unknown28(3,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(29,19164,1,57700,0,0,0,0,0,1,1,0,1,0,0)
SubGroup(1)
Unknown48(113,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 115 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(110,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 110: True 0
Unknown13(29,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(29,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(29,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 116 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(106,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 106: True 0
Unknown13(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 117 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(116,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 116: True 0
Unknown13(16,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 118 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown26(3,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(3,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(3,65526,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(119,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 119 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(4,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(118,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 120 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown26(3,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(3,10,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 121 (0, 5, 0, 3, 8)
SubGroup(2)
GroupCheck3(120,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 1 0 0
GroupCheck3(175,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 175: 0 1 0
SubGroup(3)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(312,2,16,92,92,0,0,0,3,0,0,0,0,0,0) # [0:CHARA_G]、[0:AREA]を制圧!
SubGroup(1)
TalkDeploySlot(540,46,1,3,1,0,0,0,0,0,0,0,0,0,0) # ぐわーっ……悪魔みたいな強さだ……
SubGroup(1)
Unknown18(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 122 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown26(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(16,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(7,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(7,65526,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(123,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 123 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(5,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(122,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 124 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown26(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(16,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(7,10,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 125 (0, 5, 0, 3, 8)
SubGroup(2)
GroupCheck3(124,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 124: 1 0 0
GroupCheck3(175,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 175: 0 1 0
SubGroup(3)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(312,2,16,92,92,0,0,0,7,0,0,0,0,0,0) # [0:CHARA_G]、[0:AREA]を制圧!
SubGroup(1)
TalkDeploySlot(539,45,1,3,1,0,0,0,0,0,0,0,0,0,0) # ううっ、申し訳ありません……
SubGroup(1)
Unknown18(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 126 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown26(9,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(16,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(9,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(9,65526,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(127,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 127 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(11,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(126,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 128 (0, 2, 2, 4, 4)
SubGroup(3)
Unknown26(9,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(16,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(9,10,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(129,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 129 (0, 5, 0, 3, 6)
SubGroup(2)
GroupCheck3(128,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 128: 1 0 0
GroupCheck3(175,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 175: 0 1 0
SubGroup(3)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(312,2,16,92,92,0,0,0,9,0,0,0,0,0,0) # [0:CHARA_G]、[0:AREA]を制圧!
SubGroup(1)
Unknown48(128,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 130 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 131 (0, 5, 0, 3, 48)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(51,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(52,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(43,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(53,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(54,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(44,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(51,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(944,2,17,18,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]と[1:CHARA_G]、増援と共に出現!
SubGroup(4)
SetDeathText(35,73,541,0,0,0,0,0,0,0,0,0,0,0,0) # 子供に任せっぱなしってわけにはいかねえ。 俺もひと働きといくか。
SetDeathText(31,73,542,0,0,0,0,0,0,0,0,0,0,0,0) # 団長! 私も新参者として、 辛酸を舐めぬようやりますぞ!
CloseUp(17,11,1,0,0,1,0,0,0,0,0,0,0,0,0)
CloseUp(18,11,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown43(17,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(3,4,5,6,17,18,92,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(543,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # “灰色の悪魔”の相手は避け、敵の指揮官を 狙って撤退に追い込むべきでしょうな。
SubGroup(3)
Unknown10(0,2,17,18,92,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(17,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(18,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(51,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(51,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(52,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(52,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(53,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(53,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(54,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(54,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 132 (0, 5, 0, 4, 6)
SubGroup(3)
Unknown26(6,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(17,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(6,4,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(312,2,17,92,92,0,0,0,6,0,0,0,0,0,0) # [0:CHARA_G]、[0:AREA]を制圧!
# Group 133 (0, 5, 0, 4, 11)
SubGroup(3)
GroupCheck4(131,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 131: True 0
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(17,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(17,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(51,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(51,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(52,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(52,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,17,0,0,0,0,8,0,0,0,1,1,0,0,0)
Alert(100,2,17,8,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、[1:CHARA_G]へ進軍開始!
# Group 134 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(131,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 131: True 0
Unknown13(18,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(18,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 135 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(131,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 131: True 0
Unknown13(54,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(53,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(53,41500,0,63500,0,0,0,0,0,0,0,0,0,0,0)
# Group 136 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(131,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 131: True 0
Unknown13(54,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(54,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(54,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 137 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(92,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(35,73,541,0,1,0,0,0,0,0,0,0,0,0,0) # 子供に任せっぱなしってわけにはいかねえ。 俺もひと働きといくか。
TalkFromOwnStrings2(17,73,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 138 (0, 2, 0, 3, 4)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(92,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
SetDeathText(31,73,542,0,1,0,0,0,0,0,0,0,0,0,0) # 団長! 私も新参者として、 辛酸を舐めぬようやりますぞ!
TalkFromOwnStrings2(18,73,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(544,53,1,4,1,0,0,0,0,0,0,0,0,0,0) # あれって、アロイスさん!? セイロス騎士は辞めたんでしょうか……。
# Group 139 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(17,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(17,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(545,17,1,0,0,0,0,0,0,0,0,0,0,0,0) # 帝国軍にもなかなか骨のある奴が いるじゃねえか……!
# Group 140 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(18,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(18,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(546,18,1,2,0,0,0,0,0,0,0,0,0,0,0) # 私が傭兵団の足を引っ張るわけには いかぬのだ!
# Group 141 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,17,17,0,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(547,17,1,6,1,0,0,0,0,0,0,0,0,0,0) # チッ……これ以上は厳しいか。 アロイス、退き際はお前が見極めろ!
SubGroup(1)
Unknown18(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,17,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、撤退!
# Group 142 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,18,18,0,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(549,18,1,4,1,0,0,0,0,0,0,0,0,0,0) # 団長ーっ! 私は先に退かせてもらいますぞ!
SubGroup(1)
Unknown18(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,18,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、撤退!
# Group 143 (26, 2, 4, 1, 0)
SubGroup(0)
# Group 144 (0, 5, 0, 6, 28)
SubGroup(1)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(92,62500,0,40000,0,964,1,44500,0,0,1,0,0,0,0)
Unknown10(92,60000,0,50000,0,65000,0,53000,0,0,1,0,0,0,0)
Unknown10(92,57500,0,53500,0,62000,0,57500,0,0,1,0,0,0,0)
Unknown10(92,61000,0,58500,0,65000,0,61000,0,0,1,0,0,0,0)
SubGroup(3)
Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(33,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(34,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(32,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(32,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(33,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(33,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(34,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(551,11,1,4,1,0,0,0,0,0,0,0,0,0,0) # ま、負けないぞ! ロナート様のため、頑張るんだ!
TalkDeploySlot(552,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # 近くでロナート卿の兵が 苦戦しているみたいだな。
SubGroup(7)
Unknown43(32,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(33,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(34,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(12,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(27,4,16,1,32,11,92,0,0,0,0,0,0,0,0) # [0:CHARA_G]らを撃破し、[1:CHARA_G]たちを救援せよ!
SubGroup(1)
TalkCharacter(553,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 助けられる命は助けたほうがいいわ。 余裕があれば兵を回して。
SubGroup(3)
Unknown78(0,11,80,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,12,90,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,13,95,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 145 (0, 5, 2, 4, 5)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(11,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 146 (0, 5, 2, 4, 5)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(33,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(12,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 147 (0, 5, 2, 4, 5)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(34,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(13,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 148 (0, 5, 2, 3, 3)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 149 (0, 5, 2, 3, 3)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 150 (0, 5, 2, 3, 3)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 151 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown29(0,2,2,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 152 (0, 5, 2, 3, 0)
SubGroup(2)
Unknown29(0,3,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 153 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown29(1,2,2,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 154 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown29(1,3,2,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 155 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown29(3,2,2,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 156 (0, 2, 0, 6, 10)
SubGroup(5)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(157,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 157: 0 1 0
Unknown29(3,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,155,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1721,1,11,92,92,0,0,0,0,0,2,0,0,0,0) # [0:CHARA_G]を救援! 残り[g][0:NUMBER][/]人!
If254(2,155,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1721,1,11,92,92,0,0,0,0,0,1,0,0,0,0) # [0:CHARA_G]を救援! 残り[g][0:NUMBER][/]人!
If254(1,151,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(554,11,1,1,0,0,0,0,0,0,0,0,0,0,0) # あ、ありがとうございます!
SubGroup(1)
Unknown18(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 157 (0, 2, 0, 6, 7)
SubGroup(5)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(156,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 156: 0 1 0
Unknown29(3,3,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,1,11,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]を救援!
SubGroup(1)
TalkDeploySlot(554,11,1,1,0,0,0,0,0,0,0,0,0,0,0) # あ、ありがとうございます!
SubGroup(1)
Unknown18(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 158 (0, 2, 0, 6, 10)
SubGroup(5)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(33,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(159,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 159: 0 1 0
Unknown29(3,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,155,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1721,1,12,92,92,0,0,0,0,0,2,0,0,0,0) # [0:CHARA_G]を救援! 残り[g][0:NUMBER][/]人!
If254(2,155,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1721,1,12,92,92,0,0,0,0,0,1,0,0,0,0) # [0:CHARA_G]を救援! 残り[g][0:NUMBER][/]人!
If254(1,151,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(554,12,1,1,0,0,0,0,0,0,0,0,0,0,0) # あ、ありがとうございます!
SubGroup(1)
Unknown18(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 159 (0, 2, 0, 6, 7)
SubGroup(5)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(33,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(158,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 158: 0 1 0
Unknown29(3,3,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,1,12,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]を救援!
SubGroup(1)
TalkDeploySlot(554,12,1,1,0,0,0,0,0,0,0,0,0,0,0) # あ、ありがとうございます!
SubGroup(1)
Unknown18(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 160 (0, 2, 0, 6, 10)
SubGroup(5)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(34,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(161,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 161: 0 1 0
Unknown29(3,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,155,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1721,1,13,92,92,0,0,0,0,0,2,0,0,0,0) # [0:CHARA_G]を救援! 残り[g][0:NUMBER][/]人!
If254(2,155,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1721,1,13,92,92,0,0,0,0,0,1,0,0,0,0) # [0:CHARA_G]を救援! 残り[g][0:NUMBER][/]人!
If254(1,151,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(554,13,1,1,0,0,0,0,0,0,0,0,0,0,0) # あ、ありがとうございます!
SubGroup(1)
Unknown18(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 161 (0, 2, 0, 6, 7)
SubGroup(5)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(34,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(160,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 160: 0 1 0
Unknown29(3,3,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,1,13,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]を救援!
SubGroup(1)
TalkDeploySlot(554,13,1,1,0,0,0,0,0,0,0,0,0,0,0) # あ、ありがとうございます!
SubGroup(1)
Unknown18(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 162 (0, 2, 0, 5, 10)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(163,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 163: 0 1 0
Unknown29(3,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,153,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(555,11,1,3,1,0,0,0,0,0,0,0,0,0,0) # ロナート様……すみません……
If254(2,155,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(353,0,11,92,92,0,0,0,0,0,2,0,0,0,0) # [0:CHARA_G]、死亡! 残り[g][0:NUMBER][/]人!
If254(2,155,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(353,0,11,92,92,0,0,0,0,0,1,0,0,0,0) # [0:CHARA_G]、死亡! 残り[g][0:NUMBER][/]人!
SubGroup(1)
Unknown43(32,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 163 (0, 2, 0, 5, 7)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(162,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 162: 0 1 0
Unknown29(3,3,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(555,11,1,3,1,0,0,0,0,0,0,0,0,0,0) # ロナート様……すみません……
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,11,92,92,0,0,0,0,0,2,0,0,0,0) # [0:CHARA_G]、死亡!
SubGroup(1)
Unknown43(32,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 164 (0, 2, 0, 5, 10)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(165,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 165: 0 1 0
Unknown29(3,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,153,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(555,12,1,3,1,0,0,0,0,0,0,0,0,0,0) # ロナート様……すみません……
If254(2,155,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(353,0,12,92,92,0,0,0,0,0,2,0,0,0,0) # [0:CHARA_G]、死亡! 残り[g][0:NUMBER][/]人!
If254(2,155,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(353,0,12,92,92,0,0,0,0,0,1,0,0,0,0) # [0:CHARA_G]、死亡! 残り[g][0:NUMBER][/]人!
SubGroup(1)
Unknown43(33,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 165 (0, 2, 0, 5, 7)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(164,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 164: 0 1 0
Unknown29(3,3,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(555,12,1,3,1,0,0,0,0,0,0,0,0,0,0) # ロナート様……すみません……
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,12,92,92,0,0,0,0,0,2,0,0,0,0) # [0:CHARA_G]、死亡!
SubGroup(1)
Unknown43(33,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 166 (0, 2, 0, 5, 10)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(167,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 167: 0 1 0
Unknown29(3,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,153,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(555,13,1,3,1,0,0,0,0,0,0,0,0,0,0) # ロナート様……すみません……
If254(2,155,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(353,0,13,92,92,0,0,0,0,0,2,0,0,0,0) # [0:CHARA_G]、死亡! 残り[g][0:NUMBER][/]人!
If254(2,155,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(353,0,13,92,92,0,0,0,0,0,1,0,0,0,0) # [0:CHARA_G]、死亡! 残り[g][0:NUMBER][/]人!
SubGroup(1)
Unknown43(34,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 167 (0, 2, 0, 5, 7)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(166,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 166: 0 1 0
Unknown29(3,3,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(555,13,1,3,1,0,0,0,0,0,0,0,0,0,0) # ロナート様……すみません……
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,13,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、死亡!
SubGroup(1)
Unknown43(34,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 168 (0, 5, 0, 12, 7)
SubGroup(5)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,3,2,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(162,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 162: 1 0 0
GroupCheck3(163,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 163: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(164,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 164: 1 0 0
GroupCheck3(165,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 165: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(166,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 166: 1 0 0
GroupCheck3(167,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 167: 1 0 0
SubGroup(4)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(449,3,16,3,11,92,92,0,0,0,0,0,0,0,0) # [0:CHARA_G]たちの救援に失敗!
SubGroup(1)
TalkCharacter(557,2,1,3,1,0,0,0,0,0,0,0,0,0,0) # これも必要な犠牲…… とは割り切れないわね。
# Group 169 (0, 5, 0, 19, 9)
SubGroup(6)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(168,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 168: 0 1 0
GroupCheck3(154,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 154: 0 1 0
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(156,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 156: 1 0 0
GroupCheck3(157,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 157: 1 0 0
GroupCheck3(162,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 162: 1 0 0
GroupCheck3(163,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 163: 1 0 0
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(158,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 158: 1 0 0
GroupCheck3(159,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 159: 1 0 0
GroupCheck3(164,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 164: 1 0 0
GroupCheck3(165,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 165: 1 0 0
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(160,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 160: 1 0 0
GroupCheck3(161,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 161: 1 0 0
GroupCheck3(166,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 166: 1 0 0
GroupCheck3(167,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 167: 1 0 0
SubGroup(4)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(448,0,16,2,11,92,92,0,0,0,0,0,0,0,0) # [0:CHARA_G]たちの救援に成功!
If254(1,152,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1322,6,1,1,1,0,0,0,0,0,0,0,0,0,0) # よし、皆、救えたようだな!
If254(1,152,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1323,6,1,1,1,0,0,0,0,0,0,0,0,0,0) # くっ、犠牲は出たが…… 手の届く者たちは救えたか。
# Group 170 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 171 (0, 5, 0, 2, 5)
SubGroup(1)
GroupCheck4(131,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 131: True 0
SubGroup(1)
TalkCharacter(3414,140,1,0,1,0,0,0,0,0,0,0,0,0,0) # 無理に相手をするなと言われたけれど…… 君の成長を見せる機会だよ。
SubGroup(2)
Unknown43(16,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(711,4,17,1,16,92,92,0,0,0,0,0,0,0,0) # [0:CHARA_G]に挑み、撃破せよ!
# Group 172 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(561,53,1,2,1,0,0,0,0,0,0,0,0,0,0) # “灰色の悪魔”は強敵です! 無理だと思ったら避けてください!
# Group 173 (0, 2, 0, 9, 2)
SubGroup(4)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,148,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,149,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,148,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,149,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(1,559,560,1,0,1,1,0,0,0,0,0,0,0,0) # その妙な力……前より使いこなせているな。
# Group 174 (0, 2, 2, 3, 2)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(16,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 175 (0, 5, 0, 3, 20)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(16,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(1,562,563,1,0,1,1,0,0,0,0,0,0,0,0) # 目的は果たした。 退かせてもらう。
SubGroup(1)
Unknown18(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,16,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、撤退!
SubGroup(2)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(813,1,17,2,16,92,92,0,0,0,0,0,0,0,0) # [0:CHARA_G]を退けることに成功!
SubGroup(1)
Unknown80(44,0,0,0,0,0,17,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(0,564,565,1,3,1,0,0,0,0,0,0,0,0,0) # くっ、余裕で退却されちまったな……。
SubGroup(1)
Unknown9(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 176 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown34(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(4,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown145(1,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 177 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 178 (0, 5, 0, 3, 6)
SubGroup(2)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # [r]敵[/]を撃破せよ!
GroupCheck3(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 37: 1 0 0
If254(1,214,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(566,7,1,0,1,0,0,0,0,0,0,0,0,0,0) # この濃霧の中を進むつもりなんですか? 対策を用意していませんでしたっけ。
If254(1,214,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(567,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # 霧の中をこのまま進むのは危険です。 周囲を照らして視界を確保しましょう。
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 179 (0, 5, 0, 3, 18)
SubGroup(2)
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # [r]敵[/]を撃破せよ!
GroupCheck3(180,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 180: 0 1 0
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown117(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
PingOnMinimap(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(652,1,92,92,92,0,0,0,0,0,0,0,0,0,0) # [g]たいまつ[/]の火により、視界拡大!
If254(1,218,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(568,11,1,1,1,0,0,0,0,0,0,0,0,0,0) # こちらから、敵、見える、同時、敵から、 こちら、見えます。警戒、要ります!
If254(1,218,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(569,6,1,1,1,0,0,0,0,0,0,0,0,0,0) # これで視界を確保できたな。 慎重に進もう。
# Group 180 (0, 5, 2, 9, 1)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # [r]敵[/]を撃破せよ!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # [r]敵[/]を撃破せよ!
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 88: 1 0 0
GroupCheck3(86,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 86: 1 0 0
GroupCheck3(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 66: 1 0 0
GroupCheck3(67,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 67: 1 0 0
Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 181 (0, 5, 0, 5, 2)
SubGroup(2)
MainMissionStart(0,5,1,0,0,0,0,0,0,0,0,0,0,0,0) # [r]敵[/]を撃破せよ!
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(90,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 90: 1 0 0
GroupCheck3(86,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 86: 1 0 0
SubGroup(1)
TalkCharacter(570,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # こうなれば、もう物資を使う必要は ありませんね!
# Group 182 (13, 2, 4, 1, 0)
SubGroup(0)
# Group 183 (0, 5, 0, 9, 5)
SubGroup(2)
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # [y]敵[/]を撃破せよ!
If254(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(86,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 86: True 0
GroupCheck4(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 71: True 0
GroupCheck4(67,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 67: True 0
GroupCheck4(90,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 90: True 0
GroupCheck4(95,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 95: True 0
GroupCheck4(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 93: True 0
SubGroup(2)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(571,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 無用の長物だった弓兵に、 ようやく出番が回ってきたかと。
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 184 (0, 5, 0, 2, 20)
SubGroup(1)
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # [y]敵[/]を撃破せよ!
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(572,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # 今よ、矢の雨を降らせなさい!
SubGroup(4)
Unknown70(76,1,0,0,0,1,14,40,0,1,0,0,0,0,0)
Unknown70(76,1,0,0,1,1,14,40,0,1,0,0,0,0,0)
Unknown70(76,1,0,0,2,1,14,40,0,1,0,0,0,0,0)
Unknown70(76,1,0,0,3,1,14,40,0,1,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1712,0,92,92,92,0,0,0,0,0,0,0,0,0,0) # [b]ガスパール弓兵団[/]、[b]一斉射撃[/]を開始!
SubGroup(1)
Unknown2(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 185 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown70(89,1,0,0,14,0,14,50,0,1,0,0,0,0,0)
# Group 186 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck4(185,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 185: True 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(195,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 195: 1 0 0
SubGroup(1)
Unknown71(89,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 187 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown70(89,1,0,0,15,0,14,50,0,1,0,0,0,0,0)
# Group 188 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck4(187,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 187: True 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(195,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 195: 1 0 0
SubGroup(1)
Unknown71(89,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 189 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown70(89,1,0,0,16,0,14,50,0,1,0,0,0,0,0)
# Group 190 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck4(189,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 189: True 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(195,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 195: 1 0 0
SubGroup(1)
Unknown71(89,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 191 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown70(90,1,0,0,17,0,14,50,0,1,0,0,0,0,0)
# Group 192 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck4(191,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 191: True 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(195,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 195: 1 0 0
SubGroup(1)
Unknown71(90,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 193 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown70(91,1,0,0,18,0,14,50,0,1,0,0,0,0,0)
# Group 194 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck4(193,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 193: True 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(195,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 195: 1 0 0
SubGroup(1)
Unknown71(91,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 195 (0, 5, 0, 2, 6)
SubGroup(1)
Unknown28(1,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(76,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(1713,0,92,92,92,0,0,0,0,0,0,0,0,0,0) # [b]ガスパール弓兵団[/]による[b]一斉射撃[/]、終了!
# Group 196 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 197 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 198 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,92,92,92,0,0,0,4,0,0,0,0,0,0) # [0:AREA]、制圧により開門!
# Group 199 (0, 2, 2, 3, 1)
SubGroup(2)
Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(200,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 200: 0 1 0
Unknown96(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 200 (0, 2, 2, 3, 1)
SubGroup(2)
GroupCheck3(199,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 199: 0 1 0
GroupCheck3(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 75: 1 0 0
Unknown96(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 201 (0, 2, 0, 2, 2)
SubGroup(1)
GroupCheck3(199,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 199: 1 0 0
Unknown100(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,92,92,92,0,0,0,10,0,0,0,0,0,0) # [0:AREA]、制圧により開門!
# Group 202 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown19(48,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,48,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]の撃破により、[g]宝の鍵[/]を入手!
# Group 203 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 204 (0, 2, 2, 5, 3)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 66: 1 0 0
GroupCheck3(86,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 86: 1 0 0
GroupCheck3(90,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 90: 1 0 0
SubGroup(2)
SetDeathText(44,28,574,3,0,0,0,0,0,0,0,0,0,0,0) # わしの刃は、届かぬか……。
Unknown61(8,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 205 (0, 2, 0, 3, 6)
SubGroup(2)
Unknown18(8,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,204,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(330,2,8,8,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、苦戦!
SubGroup(1)
TalkDeploySlot(573,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # せめて、あの女狐に…… 大司教に一撃を……。
# Group 206 (0, 2, 0, 4, 7)
SubGroup(3)
Unknown18(8,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(204,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 204: 0 1 0
If254(1,204,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,3,8,8,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、敗走の危機! 急ぎ救援せよ!
SubGroup(1)
TalkDeploySlot(574,8,1,3,1,0,0,0,0,0,0,0,0,0,0) # わしの刃は、届かぬか……。
# Group 207 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 208 (0, 7, 0, 4, 14)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(141,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 141: True 0
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(440,1,6,2,17,18,92,0,0,0,0,0,0,0,0) # [0:CHARA_G]と[1:CHARA_G]の撃破に成功!
SubGroup(1)
TalkDeploySlot(550,18,1,3,1,0,0,0,0,0,0,0,0,0,0) # ぬう……ここまでか! ジェラルト傭兵団、撤退だ!
SubGroup(1)
Unknown18(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,175,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(240,0,18,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]ら、撤退!
SubGroup(1)
TalkCharacter(575,2,1,1,1,0,0,0,0,0,0,0,0,0,0) # ……守り切ったわね。 この勝利が、覇道への大きな一歩となるわ!
# Group 209 (0, 7, 0, 4, 14)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(142,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 142: True 0
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(440,1,6,2,17,18,92,0,0,0,0,0,0,0,0) # [0:CHARA_G]と[1:CHARA_G]の撃破に成功!
SubGroup(1)
TalkDeploySlot(548,17,1,0,1,0,0,0,0,0,0,0,0,0,0) # ここが潮時か……! お前ら、退くぞ!
SubGroup(1)
Unknown18(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,175,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(240,0,17,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]ら、撤退!
SubGroup(1)
TalkCharacter(575,2,1,1,1,0,0,0,0,0,0,0,0,0,0) # ……守り切ったわね。 この勝利が、覇道への大きな一歩となるわ!
# Group 210 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 211 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(44,96,576,3,0,0,0,0,0,0,0,0,0,0,0) # ああ、クリストフよ、許せ…… 今、お前の……
SubGroup(1)
Unknown112(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 212 (0, 8, 0, 2, 9)
SubGroup(1)
GroupCheck3(211,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 211: 1 0 0
SubGroup(1)
Unknown149(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,8,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、死亡!
SubGroup(1)
TalkCharacter(577,2,1,3,1,0,0,0,0,0,0,0,0,0,0) # まずい……! これでは王国の戦線が……。
SubGroup(1)
Alert(338,3,92,92,92,0,0,0,0,0,0,0,0,0,0) # 戦闘に敗北!
# Group 213 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 214 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 215 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 216 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 217 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 218 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]と[1:CHARA_G]を撃破せよ!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]らを撃破せよ!
Alert(658,1,70,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、[b]共鳴魔法:白[/]による回復を開始!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]らを撃破せよ!
Alert(313,2,70,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、敗走!
Alert(659,2,70,92,92,0,0,0,0,0,0,0,0,0,0) [b]共鳴魔法:白[/]、[0:CHARA_G]の敗走により停止!
TalkCharacter(490,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
link フェルディナント volume_up
近づくと、更に霧が濃くなったな……。 周囲がまったく見えないぞ。
TalkCharacter(491,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ヒューベルト volume_up
ですが、この霧は兵力で劣るロナート卿に とって有利に働きます。
TalkCharacter(492,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
ええ。霧の中、王国軍より先に ロナート卿を見つけて守るのよ。
MainMissionStart(1700,4,0,1,8,8,92,0,0,0,0,0,0,0,0) MAIN MISSION START: いずれかのにいる[0:CHARA_G]を捜索せよ!
TalkCharacter(493,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ヒューベルト volume_up
ロナート卿はいずこかの砦に籠もって 援軍を待っている模様。
TalkCharacter(494,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
霧で見つかりにくいとはいえ、 いずれ場所は割れるわ。急ぎましょう。
Alert(322,2,8,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]の敗走に注意せよ!
Alert(524,0,8,92,92,0,0,0,0,0,0,0,0,0,0) [0:AREA]では[0:CHARA_G]を発見できず!
Alert(524,0,8,92,92,0,0,0,1,0,0,0,0,0,0) [0:AREA]では[0:CHARA_G]を発見できず!
Alert(1721,0,8,92,92,0,0,0,2,2,0,0,0,0,0) [0:CHARA_G]を救援! 残り[0:NUMBER]人!
Alert(524,0,8,92,92,0,0,0,3,0,0,0,0,0,0) [0:AREA]では[0:CHARA_G]を発見できず!
Alert(524,0,8,92,92,0,0,0,4,4,0,0,0,0,0) [0:AREA]では[0:CHARA_G]を発見できず!
Alert(524,0,8,92,92,0,0,0,5,5,0,0,0,0,0) [0:AREA]では[0:CHARA_G]を発見できず!
Alert(524,0,8,92,92,0,0,0,6,6,0,0,0,0,0) [0:AREA]では[0:CHARA_G]を発見できず!
Alert(524,0,8,92,92,0,0,0,7,7,0,0,0,0,0) [0:AREA]では[0:CHARA_G]を発見できず!
Alert(524,0,8,92,92,0,0,0,8,8,0,0,0,0,0) [0:AREA]では[0:CHARA_G]を発見できず!
Alert(524,0,8,92,92,0,0,0,9,8,0,0,0,0,0) [0:AREA]では[0:CHARA_G]を発見できず!
Alert(524,0,8,92,92,0,0,0,10,8,0,0,0,0,0) [0:AREA]では[0:CHARA_G]を発見できず!
TalkDeploySlot(495,20,1,0,1,0,0,0,0,0,0,0,0,0,0)
市民 volume_up
怪しい魔道士がいるぞ! こいつが霧を呼んでいるんじゃないか!?
Alert(1701,2,19,10,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]ら、を発生させている[1:CHARA_G]を襲撃!
MainMissionStart(26,4,1,1,20,10,92,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]らを撃破し、[1:CHARA_G]を救援せよ!
TalkCharacter(496,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ヒューベルト volume_up
む……術者の存在に気づかれたようですな。 霧が晴れればロナート卿が敵に見つかります。
TalkDeploySlot(497,10,1,3,0,0,0,0,0,0,0,0,0,0,0)
魔道士 volume_up
ロナート様のためにも、 私が倒れるわけには……!
MainMissionStart(444,1,1,2,10,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の救援に成功!
TalkDeploySlot(498,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
魔道士 volume_up
た、助かりました! ロナート様は東の森の 奥にいます。救出をお願いしたく……!
Alert(1702,1,8,10,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]の位置、[1:CHARA_G]からの情報により判明!
TalkCharacter(499,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
場所が判明したようね。 すぐに向かうわよ。
MainMissionStart(444,1,1,2,10,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の救援に成功!
TalkCharacter(556,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
無駄な犠牲を出さずに済んだわね。
TalkDeploySlot(500,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
魔道士 volume_up
ロナート様……必ずやクリストフ様の仇、 お取り……ください……。
MainMissionStart(445,3,1,3,10,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の救援に失敗!
Alert(1703,0,10,92,92,0,0,0,0,0,0,0,0,0,0) 、[0:CHARA_G]の死亡により消滅!
TalkDeploySlot(501,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
霧が! あやつが逝ったか……。 お前の忠義、忘れぬぞ。
TalkDeploySlot(500,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
魔道士 volume_up
ロナート様……必ずやクリストフ様の仇、 お取り……ください……。
MainMissionStart(445,3,1,3,10,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の救援に失敗!
Alert(1703,0,10,92,92,0,0,0,0,0,0,0,0,0,0) 、[0:CHARA_G]の死亡により消滅!
TalkDeploySlot(501,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
霧が! あやつが逝ったか……。 お前の忠義、忘れぬぞ。
TalkDeploySlot(511,74,1,0,1,0,0,0,0,0,0,0,0,0,0)
職人 volume_up
見つけたぞ! 逆賊ロナートを討てえ!
Alert(288,2,22,8,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]ら、出現! [1:CHARA_G]を襲撃!
TalkDeploySlot(500,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
魔道士 volume_up
ロナート様……必ずやクリストフ様の仇、 お取り……ください……。
MainMissionStart(445,3,1,3,10,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の救援に失敗!
TalkDeploySlot(502,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
ユーリス volume_up
帝国軍がこちらに……? 全軍、迎撃準備を!
Alert(1720,2,14,92,92,0,0,0,6,0,0,0,0,0,0) [0:CHARA_G]、迎撃態勢!
MainMissionStart(2,0,2,1,14,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を撃破せよ!
TalkDeploySlot(504,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
ユーリス volume_up
ロナート卿を見つけましたか。 私も討伐に向かいましょう!
Alert(172,2,14,8,92,0,0,0,6,0,0,0,0,0,0) [0:CHARA_G]、[1:CHARA_G]の元へ進軍開始!
MainMissionStart(2,0,2,1,14,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を撃破せよ!
TalkCharacter(512,53,1,4,1,0,0,0,0,0,0,0,0,0,0)
link モニカ volume_up
敵がロナート卿を見つけたみたいです! 助けに行かないと!
TalkDeploySlot(504,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
ユーリス volume_up
ロナート卿を見つけましたか。 私も討伐に向かいましょう!
Alert(172,2,14,8,92,0,0,0,6,0,0,0,0,0,0) [0:CHARA_G]、[1:CHARA_G]の元へ進軍開始!
MainMissionStart(2,0,2,1,14,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を撃破せよ!
SetDeathText(18,73,503,2,0,0,0,0,0,0,0,0,0,0,0)
イングリット volume_up
ファーガスの地を侵した報い、 その身で受けなさい……!
TalkDeploySlot(505,14,1,2,0,0,0,0,0,0,0,0,0,0,0)
ユーリス volume_up
くっ、この程度……!
MainMissionStart(438,1,2,2,14,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の撃破に成功!
TalkDeploySlot(506,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
ユーリス volume_up
このような相手に…… 不覚を取る、なんて……!
Alert(237,0,14,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、撤退!
Alert(553,0,14,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]の撃破により開門!
TalkDeploySlot(507,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
俺もロナート卿の援護に向かおう!
Alert(409,0,8,8,92,5,0,0,11,0,0,0,0,0,0) [0:AREA]で交戦中の[0:CHARA_G]を発見!
TalkDeploySlot(508,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
おお……! 救援、感謝する!
TalkCharacter(509,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
link カスパル volume_up
よっしゃ! 後は王国軍を片づけるだけだぜ!
TalkCharacter(510,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
link フェルディナント volume_up
救援は成った。 後は近づく敵を排除するのみだな!
TalkDeploySlot(511,74,1,0,1,0,0,0,0,0,0,0,0,0,0)
職人 volume_up
見つけたぞ! 逆賊ロナートを討てえ!
Alert(288,2,22,8,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]ら、出現! [1:CHARA_G]を襲撃!
TalkCharacter(512,53,1,4,1,0,0,0,0,0,0,0,0,0,0)
link モニカ volume_up
敵がロナート卿を見つけたみたいです! 助けに行かないと!
TalkDeploySlot(504,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
ユーリス volume_up
ロナート卿を見つけましたか。 私も討伐に向かいましょう!
Alert(172,2,14,8,92,0,0,0,6,0,0,0,0,0,0) [0:CHARA_G]、[1:CHARA_G]の元へ進軍開始!
TalkCharacter(512,53,1,4,1,0,0,0,0,0,0,0,0,0,0)
link モニカ volume_up
敵がロナート卿を見つけたみたいです! 助けに行かないと!
TalkDeploySlot(504,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
ユーリス volume_up
ロナート卿を見つけましたか。 私も討伐に向かいましょう!
Alert(172,2,14,8,92,0,0,0,6,0,0,0,0,0,0) [0:CHARA_G]、[1:CHARA_G]の元へ進軍開始!
TalkCharacter(512,53,1,4,1,0,0,0,0,0,0,0,0,0,0)
link モニカ volume_up
敵がロナート卿を見つけたみたいです! 助けに行かないと!
Alert(409,0,8,8,92,5,0,0,11,0,0,0,0,0,0) [0:AREA]で交戦中の[0:CHARA_G]を発見!
TalkDeploySlot(508,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
おお……! 救援、感謝する!
TalkCharacter(509,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
link カスパル volume_up
よっしゃ! 後は王国軍を片づけるだけだぜ!
TalkCharacter(510,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
link フェルディナント volume_up
救援は成った。 後は近づく敵を排除するのみだな!
MainMissionStart(444,1,4,2,8,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の救援に成功!
TalkDeploySlot(513,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
生き長らえたか…… やはり主は我らを見捨ててはおらぬのだな。
TalkCharacter(514,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
どうにか間に合ったわね。 これで余裕を持って戦えるわ。
TalkDeploySlot(515,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
魔道士 volume_up
ロナート様が救援されたようだな。 これでもう霧は要らないだろう。
Alert(1722,0,10,8,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、[1:CHARA_G]救援によりを解除!
TalkCharacter(517,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ヒューベルト volume_up
霧の役目は終わりですか。 まあ、魔力にも限界がありますからな。
TalkDeploySlot(504,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
ユーリス volume_up
ロナート卿を見つけましたか。 私も討伐に向かいましょう!
Alert(172,2,14,8,92,0,0,0,6,0,0,0,0,0,0) [0:CHARA_G]、[1:CHARA_G]の元へ進軍開始!
MainMissionStart(444,1,4,2,8,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の救援に成功!
TalkDeploySlot(513,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
生き長らえたか…… やはり主は我らを見捨ててはおらぬのだな。
TalkCharacter(514,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
どうにか間に合ったわね。 これで余裕を持って戦えるわ。
MainMissionStart(444,1,4,2,8,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の救援に成功!
TalkDeploySlot(513,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
生き長らえたか…… やはり主は我らを見捨ててはおらぬのだな。
TalkCharacter(514,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
どうにか間に合ったわね。 これで余裕を持って戦えるわ。
TalkDeploySlot(515,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
魔道士 volume_up
ロナート様が救援されたようだな。 これでもう霧は要らないだろう。
Alert(1722,0,10,8,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、[1:CHARA_G]救援によりを解除!
TalkCharacter(516,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
link ベルナデッタ volume_up
あっ、霧が晴れた! これで転ばなくて済みますね!
TalkCharacter(517,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ヒューベルト volume_up
霧の役目は終わりですか。 まあ、魔力にも限界がありますからな。
Alert(230,2,15,8,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、増援と共に出現!
SetDeathText(14,73,518,2,0,0,0,0,0,0,0,0,0,0,0)
アッシュ volume_up
ロナート様……あなたが 陛下に背くというのなら、僕は……!
Alert(100,2,15,8,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、[1:CHARA_G]へ進軍開始!
MainMissionStart(2,4,3,1,15,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を撃破せよ!
TalkDeploySlot(519,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
あれは……アッシュ! わしに会いに来たというのか……。
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を撃破せよ!
TalkCharacter(520,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
ロナート卿、彼は貴方の養子なのよね? 家族で争うことはないわ。説得しましょう。
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を撃破せよ!
Alert(146,2,15,8,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、[1:CHARA_G]の元に到達!
TalkDeploySlot(521,15,1,2,0,0,0,0,0,0,0,0,0,0,0)
メトジェイ volume_up
っ……躊躇っちゃ駄目だ…… 僕は、自分の意志でここへ来たのに……!
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を撃破せよ!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を撃破せよ!
Alert(319,0,15,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、死亡!
MainMissionStart(438,1,3,2,15,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の撃破に成功!
TalkDeploySlot(526,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
我が子のために、我が子を殺す……か。 ……二度とわしの魂は救われぬだろうな。
GenderedMcTalk(0,522,523,1,2,1,0,0,0,0,0,0,0,0,0)
シェズ volume_up
アッシュ、命を捨てるな! ロナート卿に息子を殺させるつもりか!?
シェズ volume_up
アッシュ、命を捨てないで! ロナート卿に息子を殺させるつもり!?
TalkDeploySlot(524,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
メトジェイ volume_up
………………。 ……わかりました。投降、します……。
MainMissionStart(485,1,8,2,15,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の説得に成功!
TalkDeploySlot(525,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
アッシュ……わしを許してくれ。 二度も我が子を失いたくはないのだ……。
TalkCharacter(527,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
目的は果たしたわ。このまま撤退する 王国軍を追撃して……なに!?
Alert(283,2,16,92,92,11,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、[r][0:PARTY][/]と共に出現!
GenderedMcTalk(1,528,529,1,2,1,1,0,0,0,0,0,0,0,0)
ベレト volume_up
これ以上、好きにはさせない。
ベレス volume_up
これ以上、好きにはさせない。
MainMissionStart(2,4,5,1,16,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を撃破せよ!
TalkCharacter(530,2,1,4,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
敵の別動隊? ロナート卿を守りながら、 残る敵を掃討するわ!
GenderedMcTalk(1,533,534,1,0,1,1,0,0,0,0,0,0,0,0)
ベレト volume_up
君は……また会ったな。 今は帝国の傭兵というわけか。
ベレス volume_up
君は……また会ったね。 今は帝国の傭兵というわけか。
GenderedMcTalk(0,535,536,1,2,1,0,0,0,0,0,0,0,0,0)
シェズ volume_up
昔の借り、返させてもらうぞ、 “灰色の悪魔”!
シェズ volume_up
昔の借り、返させてもらうわ、 “灰色の悪魔”!
GenderedMcTalk(1,531,532,1,0,1,1,0,0,0,0,0,0,0,0)
ベレト volume_up
帝国軍だな……排除させてもらう。
ベレス volume_up
帝国軍ね……排除させてもらうよ。
TalkDeploySlot(537,75,1,0,1,0,0,0,0,0,0,0,0,0,0)
商人 volume_up
傭兵団が背後を突いたぞ! この隙にロナートを狙え!
Alert(1710,2,8,92,92,0,0,0,0,0,0,0,0,0,0) [r]敵[/]増援、出現! [0:CHARA_G]の敗走に注意せよ!
TalkDeploySlot(538,9,1,4,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
まずい! 俺はロナート卿の援護に回ります!
Alert(312,2,16,92,92,0,0,0,3,0,0,0,0,0,0) [0:CHARA_G]、[0:AREA]を制圧!
TalkDeploySlot(540,46,1,3,1,0,0,0,0,0,0,0,0,0,0)
職人 volume_up
ぐわーっ……悪魔みたいな強さだ……
Alert(312,2,16,92,92,0,0,0,7,0,0,0,0,0,0) [0:CHARA_G]、[0:AREA]を制圧!
TalkDeploySlot(539,45,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
ううっ、申し訳ありません……
Alert(312,2,16,92,92,0,0,0,9,0,0,0,0,0,0) [0:CHARA_G]、[0:AREA]を制圧!
Alert(944,2,17,18,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]と[1:CHARA_G]、増援と共に出現!
SetDeathText(35,73,541,0,0,0,0,0,0,0,0,0,0,0,0)
ジェラルト volume_up
子供に任せっぱなしってわけにはいかねえ。 俺もひと働きといくか。
SetDeathText(31,73,542,0,0,0,0,0,0,0,0,0,0,0,0)
アロイス volume_up
団長! 私も新参者として、 辛酸を舐めぬようやりますぞ!
TalkCharacter(543,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ヒューベルト volume_up
“灰色の悪魔”の相手は避け、敵の指揮官を 狙って撤退に追い込むべきでしょうな。
Alert(312,2,17,92,92,0,0,0,6,0,0,0,0,0,0) [0:CHARA_G]、[0:AREA]を制圧!
Alert(100,2,17,8,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、[1:CHARA_G]へ進軍開始!
SetDeathText(35,73,541,0,1,0,0,0,0,0,0,0,0,0,0)
ジェラルト volume_up
子供に任せっぱなしってわけにはいかねえ。 俺もひと働きといくか。
SetDeathText(31,73,542,0,1,0,0,0,0,0,0,0,0,0,0)
アロイス volume_up
団長! 私も新参者として、 辛酸を舐めぬようやりますぞ!
TalkCharacter(544,53,1,4,1,0,0,0,0,0,0,0,0,0,0)
link モニカ volume_up
あれって、アロイスさん!? セイロス騎士は辞めたんでしょうか……。
TalkDeploySlot(545,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
ヒュミル子爵 volume_up
帝国軍にもなかなか骨のある奴が いるじゃねえか……!
TalkDeploySlot(546,18,1,2,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
私が傭兵団の足を引っ張るわけには いかぬのだ!
TalkDeploySlot(547,17,1,6,1,0,0,0,0,0,0,0,0,0,0)
ヒュミル子爵 volume_up
チッ……これ以上は厳しいか。 アロイス、退き際はお前が見極めろ!
Alert(237,0,17,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、撤退!
TalkDeploySlot(549,18,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
団長ーっ! 私は先に退かせてもらいますぞ!
Alert(237,0,18,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、撤退!
TalkDeploySlot(551,11,1,4,1,0,0,0,0,0,0,0,0,0,0)
市民 volume_up
ま、負けないぞ! ロナート様のため、頑張るんだ!
TalkDeploySlot(552,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
近くでロナート卿の兵が 苦戦しているみたいだな。
MainMissionStart(27,4,16,1,32,11,92,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]らを撃破し、[1:CHARA_G]たちを救援せよ!
TalkCharacter(553,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
助けられる命は助けたほうがいいわ。 余裕があれば兵を回して。
Alert(1721,1,11,92,92,0,0,0,0,0,2,0,0,0,0) [0:CHARA_G]を救援! 残り[0:NUMBER]人!
Alert(1721,1,11,92,92,0,0,0,0,0,1,0,0,0,0) [0:CHARA_G]を救援! 残り[0:NUMBER]人!
TalkDeploySlot(554,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
市民 volume_up
あ、ありがとうございます!
Alert(934,1,11,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]を救援!
TalkDeploySlot(554,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
市民 volume_up
あ、ありがとうございます!
Alert(1721,1,12,92,92,0,0,0,0,0,2,0,0,0,0) [0:CHARA_G]を救援! 残り[0:NUMBER]人!
Alert(1721,1,12,92,92,0,0,0,0,0,1,0,0,0,0) [0:CHARA_G]を救援! 残り[0:NUMBER]人!
TalkDeploySlot(554,12,1,1,0,0,0,0,0,0,0,0,0,0,0)
市民 volume_up
あ、ありがとうございます!
Alert(934,1,12,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]を救援!
TalkDeploySlot(554,12,1,1,0,0,0,0,0,0,0,0,0,0,0)
市民 volume_up
あ、ありがとうございます!
Alert(1721,1,13,92,92,0,0,0,0,0,2,0,0,0,0) [0:CHARA_G]を救援! 残り[0:NUMBER]人!
Alert(1721,1,13,92,92,0,0,0,0,0,1,0,0,0,0) [0:CHARA_G]を救援! 残り[0:NUMBER]人!
TalkDeploySlot(554,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
市民 volume_up
あ、ありがとうございます!
Alert(934,1,13,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]を救援!
TalkDeploySlot(554,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
市民 volume_up
あ、ありがとうございます!
TalkDeploySlot(555,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
市民 volume_up
ロナート様……すみません……
Alert(353,0,11,92,92,0,0,0,0,0,2,0,0,0,0) [0:CHARA_G]、死亡! 残り[0:NUMBER]人!
Alert(353,0,11,92,92,0,0,0,0,0,1,0,0,0,0) [0:CHARA_G]、死亡! 残り[0:NUMBER]人!
TalkDeploySlot(555,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
市民 volume_up
ロナート様……すみません……
Alert(319,0,11,92,92,0,0,0,0,0,2,0,0,0,0) [0:CHARA_G]、死亡!
TalkDeploySlot(555,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
市民 volume_up
ロナート様……すみません……
Alert(353,0,12,92,92,0,0,0,0,0,2,0,0,0,0) [0:CHARA_G]、死亡! 残り[0:NUMBER]人!
Alert(353,0,12,92,92,0,0,0,0,0,1,0,0,0,0) [0:CHARA_G]、死亡! 残り[0:NUMBER]人!
TalkDeploySlot(555,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
市民 volume_up
ロナート様……すみません……
Alert(319,0,12,92,92,0,0,0,0,0,2,0,0,0,0) [0:CHARA_G]、死亡!
TalkDeploySlot(555,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
市民 volume_up
ロナート様……すみません……
Alert(353,0,13,92,92,0,0,0,0,0,2,0,0,0,0) [0:CHARA_G]、死亡! 残り[0:NUMBER]人!
Alert(353,0,13,92,92,0,0,0,0,0,1,0,0,0,0) [0:CHARA_G]、死亡! 残り[0:NUMBER]人!
TalkDeploySlot(555,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
市民 volume_up
ロナート様……すみません……
Alert(319,0,13,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、死亡!
MainMissionStart(449,3,16,3,11,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]たちの救援に失敗!
TalkCharacter(557,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
これも必要な犠牲…… とは割り切れないわね。
MainMissionStart(448,0,16,2,11,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]たちの救援に成功!
TalkCharacter(1322,6,1,1,1,0,0,0,0,0,0,0,0,0,0)
link フェルディナント volume_up
よし、皆、救えたようだな!
TalkCharacter(1323,6,1,1,1,0,0,0,0,0,0,0,0,0,0)
link フェルディナント volume_up
くっ、犠牲は出たが…… 手の届く者たちは救えたか。
TalkCharacter(3414,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ラルヴァ volume_up
無理に相手をするなと言われたけれど…… 君の成長を見せる機会だよ。
MainMissionStart(711,4,17,1,16,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]に挑み、撃破せよ!
TalkCharacter(561,53,1,2,1,0,0,0,0,0,0,0,0,0,0)
link モニカ volume_up
“灰色の悪魔”は強敵です! 無理だと思ったら避けてください!
GenderedMcTalk(1,559,560,1,0,1,1,0,0,0,0,0,0,0,0)
ベレト volume_up
その妙な力……前より使いこなせているな。
ベレス volume_up
その妙な力……前より使いこなせているね。
GenderedMcTalk(1,562,563,1,0,1,1,0,0,0,0,0,0,0,0)
ベレト volume_up
目的は果たした。 退かせてもらう。
ベレス volume_up
目的は果たした。 退かせてもらうよ。
Alert(237,0,16,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、撤退!
MainMissionStart(813,1,17,2,16,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を退けることに成功!
GenderedMcTalk(0,564,565,1,3,1,0,0,0,0,0,0,0,0,0)
シェズ volume_up
くっ、余裕で退却されちまったな……。
シェズ volume_up
くっ、余裕で退却されちゃったわね……。
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]敵[/]を撃破せよ!
TalkCharacter(566,7,1,0,1,0,0,0,0,0,0,0,0,0,0)
link リンハルト volume_up
この濃霧の中を進むつもりなんですか? 対策を用意していませんでしたっけ。
TalkCharacter(567,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link モニカ volume_up
霧の中をこのまま進むのは危険です。 周囲を照らして視界を確保しましょう。
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]敵[/]を撃破せよ!
Alert(652,1,92,92,92,0,0,0,0,0,0,0,0,0,0) たいまつの火により、視界拡大!
TalkCharacter(568,11,1,1,1,0,0,0,0,0,0,0,0,0,0)
link ペトラ volume_up
こちらから、敵、見える、同時、敵から、 こちら、見えます。警戒、要ります!
TalkCharacter(569,6,1,1,1,0,0,0,0,0,0,0,0,0,0)
link フェルディナント volume_up
これで視界を確保できたな。 慎重に進もう。
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]敵[/]を撃破せよ!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]敵[/]を撃破せよ!
MainMissionStart(0,5,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]敵[/]を撃破せよ!
TalkCharacter(570,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link モニカ volume_up
こうなれば、もう物資を使う必要は ありませんね!
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [y]敵[/]を撃破せよ!
TalkCharacter(571,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ヒューベルト volume_up
無用の長物だった弓兵に、 ようやく出番が回ってきたかと。
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [y]敵[/]を撃破せよ!
TalkCharacter(572,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
今よ、矢の雨を降らせなさい!
Alert(1712,0,92,92,92,0,0,0,0,0,0,0,0,0,0) [b]ガスパール弓兵団[/]、[b]一斉射撃[/]を開始!
Alert(1713,0,92,92,92,0,0,0,0,0,0,0,0,0,0) [b]ガスパール弓兵団[/]による[b]一斉射撃[/]、終了!
Alert(552,0,92,92,92,0,0,0,4,0,0,0,0,0,0) [0:AREA]、制圧により開門!
Alert(552,0,92,92,92,0,0,0,10,0,0,0,0,0,0) [0:AREA]、制圧により開門!
Alert(549,1,48,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]の撃破により、宝の鍵を入手!
SetDeathText(44,28,574,3,0,0,0,0,0,0,0,0,0,0,0)
ロナート volume_up
わしの刃は、届かぬか……。
Alert(330,2,8,8,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、苦戦!
TalkDeploySlot(573,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
せめて、あの女狐に…… 大司教に一撃を……。
Alert(333,3,8,8,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、敗走の危機! 急ぎ救援せよ!
TalkDeploySlot(574,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
わしの刃は、届かぬか……。
MainMissionStart(440,1,6,2,17,18,92,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]と[1:CHARA_G]の撃破に成功!
TalkDeploySlot(550,18,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
ぬう……ここまでか! ジェラルト傭兵団、撤退だ!
Alert(240,0,18,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]ら、撤退!
TalkCharacter(575,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
……守り切ったわね。 この勝利が、覇道への大きな一歩となるわ!
MainMissionStart(440,1,6,2,17,18,92,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]と[1:CHARA_G]の撃破に成功!
TalkDeploySlot(548,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
ヒュミル子爵 volume_up
ここが潮時か……! お前ら、退くぞ!
Alert(240,0,17,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]ら、撤退!
TalkCharacter(575,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
……守り切ったわね。 この勝利が、覇道への大きな一歩となるわ!
SetDeathText(44,96,576,3,0,0,0,0,0,0,0,0,0,0,0)
ロナート volume_up
ああ、クリストフよ、許せ…… 今、お前の……
Alert(319,3,8,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、死亡!
TalkCharacter(577,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
まずい……! これでは王国の戦線が……。
Alert(338,3,92,92,92,0,0,0,0,0,0,0,0,0,0) 戦闘に敗北!