1. La situazione è critica! I cancelli della fortezza hanno ceduto!
  2. I soldati del Regno si stanno riversando [cdb]dentro Arianrhod.
  3. Significa che siamo arrivati giusto in tempo, [cdb]o è già troppo tardi?
  4. Dimitri non è un re qualunque, se è riuscito [cdb]a penetrare oltre le difese della cittadella.
  5. I nostri uomini sono pronti, dico bene?
  6. Attendiamo i tuoi ordini.
  7. Attendiamo i tuoi ordini.
  8. Se indugiamo troppo a lungo, alcuni soldati [cdb]e ufficiali potrebbero arrendersi al nemico.
  9. Incluso il conte Rowe, celebre per il suo spiccato [cdb]istinto di autoconservazione.
  10. Già, come qualsiasi altro nobile...
  11. Già, come qualsiasi altro nobile...
  12. Suvvia, questo non è vero.
  13. Guarda me, per esempio! Io sono l'incarnazione [cdb]di tutte le virtù a cui i nobili dovrebbero aspirare!
  14. Ce ne parlerai più tardi, Ferdinand! Ora è tempo di andare!
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 2 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 5 6 53 7 8 9 10 11 NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 10 9 4 7 3 8 1 0 6 NULL NULL NULL NULL NULL
SetPlaceRotationEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 135 0 0 0 0 0 0 0 0 0 0 0 0 0
SetPlaceRotationEvent (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 135 0 0 0 0 0 0 0 0 0 0 0 0 0
SetPlaceRotationEvent (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 135 0 0 0 0 0 0 0 0 0 0 0 0 0
SetPlaceRotationEvent (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 145 0 0 0 0 0 0 0 0 0 0 0 0 0
SetPlaceRotationEvent (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 180 0 0 0 0 0 0 0 0 0 0 0 0 0
SetPlaceRotationEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 135 0 0 0 0 0 0 0 0 0 0 0 0 0
SetPlaceRotationEvent (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 195 0 0 0 0 0 0 0 0 0 0 0 0 0
SetPlaceRotationEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 135 0 0 0 0 0 0 0 0 0 0 0 0 0
SetPlaceRotationEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 0 0 0 0 0 0 0 0 0 0 0 0 0
SetPlaceRotationEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 135 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (78) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 8 9 10 11 NULL NULL NULL 0 0 0 0 0 0 0
EnterSceneEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 110 2 5 6 53 7 8 9 10 11 NULL NULL NULL NULL
UnkEvent (64) (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 40 0 4294967246 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 30 0 4294967226 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 0 0 4294967246 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 30 0 4294967246 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 30 0 100 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TopLeftLocationBannerEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
34 NULL NULL 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PlaySoundEffectEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1151 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 53 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
700 50 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 0 2401 3 2358 1 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 1 NULL 3 2359 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 2 0 2 2360 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 3 0 2 2361 1 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 6 3 35 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 2432 2 1 30 0 0 0 0 0 0 0 0 0 0
UnkEvent (161) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 3 50 7 5 8 9 10 11 110 53 6 NULL NULL NULL
TalkEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 4 NULL 2 2362 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 2400 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 2400 2 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 110 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 15 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967281 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 110 3 40 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 5 2402 2 2363 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 6 2402 2 2364 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 7 2403 0 2365 1 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 5 2 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 8 NULL 0 2366 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
800 40 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 9 2356 3 2367 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 10 2356 3 2368 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 110 1 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 6 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 11 2352 0 2369 1 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2411 3 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 12 NULL 0 2370 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 10 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 1 30 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 2 1 30 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 1 40 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 2354 4 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 13 2410 2 2371 1 0 0 0 0 0 0 0 0 0
0
InitEvent (21, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (110, 2, 5, 6, 53, 7, 8, 9, 10, 11, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (5, 10, 9, 4, 7, 3, 8, 1, 0, 6, NULL, NULL, NULL, NULL, NULL)
13
UnkEvent 78(7, 8, 9, 10, 11, NULL, NULL, NULL, 0, 0, 0, 0, 0, 0, 0)
14
EnterSceneEvent (0, 110, 2, 5, 6, 53, 7, 8, 9, 10, 11, NULL, NULL, NULL, NULL)
15
UnkEvent 64(53, 40, 0, 4294967246, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
16
UnkEvent 64(2, 30, 0, 4294967226, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
17
UnkEvent 64(5, 0, 0, 4294967246, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
UnkEvent 64(11, 30, 0, 4294967246, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
UnkEvent 64(9, 30, 0, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
UnkEvent 166(110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
21
TopLeftLocationBannerEvent (34, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Esterno del castello (Arianrhod, la città fortezza)
22
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
PlaySoundEffectEvent (1151, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
UnkEvent 102(10, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
UnkEvent 102(2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
UnkEvent 102(6, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
UnkEvent 26(9, 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
UnkEvent 59(700, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
UnkEvent 164(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
TalkEvent (53, 0, 2401, 3, 2358, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # La situazione è critica! I cancelli della fortezza hanno ceduto!
31
UnkEvent 164(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
TalkEvent (53, 1, NULL, 3, 2359, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I soldati del Regno si stanno riversando [cdb]dentro Arianrhod.
33
TalkEvent (2, 2, 0, 2, 2360, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Significa che siamo arrivati giusto in tempo, [cdb]o è già troppo tardi?
34
UnkEvent 26(3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
UnkEvent 31(2, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
36
TalkEvent (2, 3, 0, 2, 2361, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Dimitri non è un re qualunque, se è riuscito [cdb]a penetrare oltre le difese della cittadella.
39
UnkEvent 161(2, 3, 50, 7, 5, 8, 9, 10, 11, 110, 53, 6, NULL, NULL, NULL)
40
TalkEvent (2, 4, NULL, 2, 2362, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I nostri uomini sono pronti, dico bene?
43
UnkEvent 54(2, 110, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
UnkEvent 59(100, 15, 4294967290, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
UnkEvent 59(400, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
48
TalkEvent (110, 5, 2402, 2, 2363, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Attendiamo i tuoi ordini.
49
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
TalkEvent (111, 6, 2402, 2, 2364, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Attendiamo i tuoi ordini.
51
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
UnkEvent 26(9, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
UnkEvent 59(100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
UnkEvent 27(1, 400, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
TalkEvent (5, 7, 2403, 0, 2365, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Se indugiamo troppo a lungo, alcuni soldati [cdb]e ufficiali potrebbero arrendersi al nemico.
57
TalkEvent (5, 8, NULL, 0, 2366, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Incluso il conte Rowe, celebre per il suo spiccato [cdb]istinto di autoconservazione.
58
UnkEvent 26(9, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
UnkEvent 59(800, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
61
TalkEvent (110, 9, 2356, 3, 2367, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Già, come qualsiasi altro nobile...
62
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
TalkEvent (111, 10, 2356, 3, 2368, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Già, come qualsiasi altro nobile...
64
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
TalkEvent (6, 11, 2352, 0, 2369, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Suvvia, questo non è vero.
69
UnkEvent 135(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
TalkEvent (6, 12, NULL, 0, 2370, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Guarda me, per esempio! Io sono l'incarnazione [cdb]di tutte le virtù a cui i nobili dovrebbero aspirare!
72
UnkEvent 26(4, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
UnkEvent 59(100, 10, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
UnkEvent 31(3, 100, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
UnkEvent 27(1, 400, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
76
UnkEvent 43(7, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
77
UnkEvent 43(8, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
78
UnkEvent 43(9, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
79
UnkEvent 43(10, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
80
UnkEvent 43(110, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
87
TalkEvent (2, 13, 2410, 2, 2371, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Ce ne parlerai più tardi, Ferdinand! Ora è tempo di andare!
UnkEvent (78) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 8 9 10 11 NULL NULL NULL 0 0 0 0 0 0 0
UnkEvent (64) (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 40 0 4294967246 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 30 0 4294967226 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 0 0 4294967246 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 30 0 4294967246 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 30 0 100 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Esterno del castello (Arianrhod, la città fortezza)
UnkEvent (15) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PlaySoundEffectEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1151 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 53 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
700 50 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 0 2401 3 2358 1 0 0 0 0 0 0 0 0 0
link [es]1_9_17_26_34_42_58_67_Monica volume_up
La situazione è critica! I cancelli della fortezza hanno ceduto!
UnkEvent (164) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
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link [es]1_9_17_26_34_42_58_67_Monica volume_up
I soldati del Regno si stanno riversando dentro Arianrhod.
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link [es]1_9_17_26_34_42_58_67_Edelgard volume_up
Significa che siamo arrivati giusto in tempo, o è già troppo tardi?
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link [es]1_9_17_26_34_42_58_67_Edelgard volume_up
Dimitri non è un re qualunque, se è riuscito a penetrare oltre le difese della cittadella.
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link [es]1_9_17_26_34_42_58_67_Edelgard volume_up
I nostri uomini sono pronti, dico bene?
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link [es]1_9_17_26_34_42_58_66_Shez volume_up
Attendiamo i tuoi ordini.
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link [es]1_9_17_26_34_42_58_66_Shez volume_up
Attendiamo i tuoi ordini.
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link [es]1_9_17_26_34_42_58_66_Hubert volume_up
Se indugiamo troppo a lungo, alcuni soldati e ufficiali potrebbero arrendersi al nemico.
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link [es]1_9_17_26_34_42_58_66_Hubert volume_up
Incluso il conte Rowe, celebre per il suo spiccato istinto di autoconservazione.
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link [es]1_9_17_26_34_42_58_66_Shez volume_up
Già, come qualsiasi altro nobile...
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link [es]1_9_17_26_34_42_58_66_Shez volume_up
Già, come qualsiasi altro nobile...
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link [es]1_9_17_26_34_42_58_66_Ferdinand volume_up
Suvvia, questo non è vero.
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Guarda me, per esempio! Io sono l'incarnazione di tutte le virtù a cui i nobili dovrebbero aspirare!
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link [es]1_9_17_26_34_42_58_67_Edelgard volume_up
Ce ne parlerai più tardi, Ferdinand! Ora è tempo di andare!