1. 情況不太妙呢。 似乎已經有部分城門被攻破……
  2. 王國軍也已經開始入侵阿里安羅德了。
  3. 這應該說是及時趕上, 還是來遲一步呢……
  4. 帝彌托利竟然能找到方法突破 阿里安羅德的防衛線,看來他不是徒有力氣。
  5. 總之我們得儘快讓部隊出動。 各位都準備好了嗎?
  6. 嗯,我早就已經整裝待發, 隨時都可以出動。
  7. 嗯,我早就已經整裝待發, 隨時都可以出動喔。
  8. 如果耗費太多時間進行突破, 說不定會有將士向敵方投降。
  9. 就連洛貝伯爵也不例外…… 畢竟他是以自保為先的人物。
  10. 連洛貝伯爵都是這副德行啊。 看來不管走到哪裡,貴族似乎都沒兩樣呢……
  11. 連洛貝伯爵都這樣啊。 看來不管走到哪裡,貴族似乎都一個樣呢……
  12. 那可不一定, 先看看你眼前這位出色的貴族吧。
  13. 我本人就完美體現了 何謂真正的貴族風範……
  14. 好了,準備出陣。 菲爾迪南特,有什麼話待會再說吧。
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 2 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 5 6 53 7 8 9 10 11 NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 10 9 4 7 3 8 1 0 6 NULL NULL NULL NULL NULL
SetPlaceRotationEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 135 0 0 0 0 0 0 0 0 0 0 0 0 0
SetPlaceRotationEvent (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 135 0 0 0 0 0 0 0 0 0 0 0 0 0
SetPlaceRotationEvent (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 135 0 0 0 0 0 0 0 0 0 0 0 0 0
SetPlaceRotationEvent (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 145 0 0 0 0 0 0 0 0 0 0 0 0 0
SetPlaceRotationEvent (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 180 0 0 0 0 0 0 0 0 0 0 0 0 0
SetPlaceRotationEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 135 0 0 0 0 0 0 0 0 0 0 0 0 0
SetPlaceRotationEvent (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 195 0 0 0 0 0 0 0 0 0 0 0 0 0
SetPlaceRotationEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 135 0 0 0 0 0 0 0 0 0 0 0 0 0
SetPlaceRotationEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 0 0 0 0 0 0 0 0 0 0 0 0 0
SetPlaceRotationEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 135 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (78) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 8 9 10 11 NULL NULL NULL 0 0 0 0 0 0 0
EnterSceneEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 110 2 5 6 53 7 8 9 10 11 NULL NULL NULL NULL
UnkEvent (64) (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 40 0 4294967246 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 30 0 4294967226 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 0 0 4294967246 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 30 0 4294967246 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 30 0 100 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TopLeftLocationBannerEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
34 NULL NULL 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PlaySoundEffectEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1151 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 53 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
700 50 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 0 2401 3 2358 1 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 1 NULL 3 2359 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 2 0 2 2360 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 3 0 2 2361 1 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 6 3 35 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 2432 2 1 30 0 0 0 0 0 0 0 0 0 0
UnkEvent (161) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 3 50 7 5 8 9 10 11 110 53 6 NULL NULL NULL
TalkEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 4 NULL 2 2362 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 2400 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 2400 2 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 110 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 15 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967281 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 110 3 40 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 5 2402 2 2363 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 6 2402 2 2364 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 7 2403 0 2365 1 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 5 2 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 8 NULL 0 2366 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
800 40 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 9 2356 3 2367 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 10 2356 3 2368 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 110 1 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 6 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 11 2352 0 2369 1 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2411 3 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 12 NULL 0 2370 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 10 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 1 30 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 2 1 30 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 1 40 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 2354 4 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 13 2410 2 2371 1 0 0 0 0 0 0 0 0 0
0
InitEvent (21, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (110, 2, 5, 6, 53, 7, 8, 9, 10, 11, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (5, 10, 9, 4, 7, 3, 8, 1, 0, 6, NULL, NULL, NULL, NULL, NULL)
13
UnkEvent 78(7, 8, 9, 10, 11, NULL, NULL, NULL, 0, 0, 0, 0, 0, 0, 0)
14
EnterSceneEvent (0, 110, 2, 5, 6, 53, 7, 8, 9, 10, 11, NULL, NULL, NULL, NULL)
15
UnkEvent 64(53, 40, 0, 4294967246, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
16
UnkEvent 64(2, 30, 0, 4294967226, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
17
UnkEvent 64(5, 0, 0, 4294967246, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
UnkEvent 64(11, 30, 0, 4294967246, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
UnkEvent 64(9, 30, 0, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
UnkEvent 166(110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
21
TopLeftLocationBannerEvent (34, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 城塞都市阿里安羅德 城外
22
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
PlaySoundEffectEvent (1151, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
UnkEvent 102(10, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
UnkEvent 102(2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
UnkEvent 102(6, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
UnkEvent 26(9, 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
UnkEvent 59(700, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
UnkEvent 164(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
TalkEvent (53, 0, 2401, 3, 2358, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 情況不太妙呢。 似乎已經有部分城門被攻破……
31
UnkEvent 164(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
TalkEvent (53, 1, NULL, 3, 2359, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 王國軍也已經開始入侵阿里安羅德了。
33
TalkEvent (2, 2, 0, 2, 2360, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 這應該說是及時趕上, 還是來遲一步呢……
34
UnkEvent 26(3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
UnkEvent 31(2, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
36
TalkEvent (2, 3, 0, 2, 2361, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 帝彌托利竟然能找到方法突破 阿里安羅德的防衛線,看來他不是徒有力氣。
39
UnkEvent 161(2, 3, 50, 7, 5, 8, 9, 10, 11, 110, 53, 6, NULL, NULL, NULL)
40
TalkEvent (2, 4, NULL, 2, 2362, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 總之我們得儘快讓部隊出動。 各位都準備好了嗎?
43
UnkEvent 54(2, 110, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
UnkEvent 59(100, 15, 4294967290, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
UnkEvent 59(400, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
48
TalkEvent (110, 5, 2402, 2, 2363, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 嗯,我早就已經整裝待發, 隨時都可以出動。
49
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
TalkEvent (111, 6, 2402, 2, 2364, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 嗯,我早就已經整裝待發, 隨時都可以出動喔。
51
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
UnkEvent 26(9, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
UnkEvent 59(100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
UnkEvent 27(1, 400, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
TalkEvent (5, 7, 2403, 0, 2365, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 如果耗費太多時間進行突破, 說不定會有將士向敵方投降。
57
TalkEvent (5, 8, NULL, 0, 2366, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 就連洛貝伯爵也不例外…… 畢竟他是以自保為先的人物。
58
UnkEvent 26(9, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
UnkEvent 59(800, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
61
TalkEvent (110, 9, 2356, 3, 2367, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 連洛貝伯爵都是這副德行啊。 看來不管走到哪裡,貴族似乎都沒兩樣呢……
62
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
TalkEvent (111, 10, 2356, 3, 2368, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 連洛貝伯爵都這樣啊。 看來不管走到哪裡,貴族似乎都一個樣呢……
64
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
TalkEvent (6, 11, 2352, 0, 2369, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 那可不一定, 先看看你眼前這位出色的貴族吧。
69
UnkEvent 135(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
TalkEvent (6, 12, NULL, 0, 2370, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 我本人就完美體現了 何謂真正的貴族風範……
72
UnkEvent 26(4, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
UnkEvent 59(100, 10, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
UnkEvent 31(3, 100, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
UnkEvent 27(1, 400, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
76
UnkEvent 43(7, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
77
UnkEvent 43(8, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
78
UnkEvent 43(9, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
79
UnkEvent 43(10, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
80
UnkEvent 43(110, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
87
TalkEvent (2, 13, 2410, 2, 2371, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 好了,準備出陣。 菲爾迪南特,有什麼話待會再說吧。
UnkEvent (78) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 8 9 10 11 NULL NULL NULL 0 0 0 0 0 0 0
UnkEvent (64) (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 40 0 4294967246 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 30 0 4294967226 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 0 0 4294967246 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 30 0 4294967246 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 30 0 100 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
城塞都市阿里安羅德 城外
UnkEvent (15) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PlaySoundEffectEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1151 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 53 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
700 50 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 0 2401 3 2358 1 0 0 0 0 0 0 0 0 0
link 莫妮卡 volume_up
情況不太妙呢。 似乎已經有部分城門被攻破……
UnkEvent (164) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 1 NULL 3 2359 1 0 0 0 0 0 0 0 0 0
link 莫妮卡 volume_up
王國軍也已經開始入侵阿里安羅德了。
TalkEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 2 0 2 2360 1 0 0 0 0 0 0 0 0 0
link 艾黛爾賈特 volume_up
這應該說是及時趕上, 還是來遲一步呢……
UnkEvent (26) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 3 0 2 2361 1 0 0 0 0 0 0 0 0 0
link 艾黛爾賈特 volume_up
帝彌托利竟然能找到方法突破 阿里安羅德的防衛線,看來他不是徒有力氣。
LookAtPersonEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 6 3 35 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (161) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 3 50 7 5 8 9 10 11 110 53 6 NULL NULL NULL
TalkEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 4 NULL 2 2362 1 0 0 0 0 0 0 0 0 0
link 艾黛爾賈特 volume_up
總之我們得儘快讓部隊出動。 各位都準備好了嗎?
UnkEvent (54) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 110 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 15 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967281 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 110 3 40 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 5 2402 2 2363 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
嗯,我早就已經整裝待發, 隨時都可以出動。
ElseEvent (index: 49)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 6 2402 2 2364 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
嗯,我早就已經整裝待發, 隨時都可以出動喔。
EndIfEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 7 2403 0 2365 1 0 0 0 0 0 0 0 0 0
link 修伯特 volume_up
如果耗費太多時間進行突破, 說不定會有將士向敵方投降。
LookAtPersonEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 5 2 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 8 NULL 0 2366 1 0 0 0 0 0 0 0 0 0
link 修伯特 volume_up
就連洛貝伯爵也不例外…… 畢竟他是以自保為先的人物。
UnkEvent (26) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
800 40 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 9 2356 3 2367 1 0 0 0 0 0 0 0 0 0
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連洛貝伯爵都是這副德行啊。 看來不管走到哪裡,貴族似乎都沒兩樣呢……
ElseEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 10 2356 3 2368 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
連洛貝伯爵都這樣啊。 看來不管走到哪裡,貴族似乎都一個樣呢……
EndIfEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 110 1 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 67)
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110 6 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 11 2352 0 2369 1 0 0 0 0 0 0 0 0 0
link 菲爾迪南特 volume_up
那可不一定, 先看看你眼前這位出色的貴族吧。
UnkEvent (135) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 12 NULL 0 2370 1 0 0 0 0 0 0 0 0 0
link 菲爾迪南特 volume_up
我本人就完美體現了 何謂真正的貴族風範……
UnkEvent (26) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 10 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 74)
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3 100 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 75)
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UnkEvent (43) (index: 76)
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UnkEvent (43) (index: 77)
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UnkEvent (43) (index: 78)
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9 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 80)
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LookAtPersonEvent (index: 81)
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110 2 1 30 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 82)
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2 0 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 2 1 30 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 13 2410 2 2371 1 0 0 0 0 0 0 0 0 0
link 艾黛爾賈特 volume_up
好了,準備出陣。 菲爾迪南特,有什麼話待會再說吧。