1. 喂! 關達爾,現在到底是什麼情形? 都等這麼久了,帝國軍怎麼還沒出現吶?
  2. 皇帝到底在搞什麼鬼? 不是說過會保護我們嗎……!?
  3. 大人,請您冷靜。 帝國軍再過不久應該就會現身了。
  4. 據報帝國軍在阿里安羅德南方 組成了大批軍隊。
  5. 這點程度的包圍網, 應該能一舉擊潰。
  6. 真的可信嗎? 我可是因為他們說過 會保護我的領土,才下定決心背叛王國……
  7. 要是法嘉斯王震怒之下, 揮槍將領土破壞殆盡,可就本末倒置了。
  8. 請您放心,不管對手是誰, 「白銀的少女」的防衛線都不會輕易被突破。
  9. 不管是艾利杜雅子爵或杜巴爾伯爵 都捎信過來要我為了保全百姓投降……
  10. 事已至此,還不如對帝國軍發動奇襲, 再向國王邀功求饒……
  11. 洛貝伯爵大人!
  12. 怎麼了,羅納特? 當初要不是因為你 莽撞行事,我們也不會落得今天這步田地……
  13. 您千萬要堅持立場! 要是再次倒戈,只會誠信盡失。
  14. 如果只是背叛一次, 還可以將原因歸咎到對方身上。
  15. 可是如果背叛第二次, 就等於昭告天下我等是背信忘義之徒了。
  16. 唔……那我到底該怎麼辦啊! 關達爾,你也說說你的意見吧!
  17. 只要大人一聲令下,我等都樂意為您赴死。 可是您不能像我等一樣輕易送命。
  18. 話雖如此,但若未經歷一場搏命奮戰, 少了冠冕堂皇的理由便歸降敵軍……
  19. 恐怕終究會如同洛貝伯爵大人的祖先, 難逃遭人蜚短流長的命運吧……
  20. ………………呵、哈哈哈! 沒錯,反正背叛本來就是洛貝家的傳統。
  21. 那麼我就該好好當個牆頭草, 貫徹見風轉舵的原則才對……
  22. 是,感謝大人睿智的判斷……
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
83 1 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
82 170 44 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 0 4 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
EnterSceneEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 82 170 44 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (166) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
44 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TopLeftLocationBannerEvent (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
33 NULL NULL 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 170 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 100 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
170 0 2410 2 2336 1 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
82 170 3 30 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
44 170 3 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
170 1 0 2 2337 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 82 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
82 2 0 0 2338 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
82 3 0 0 2339 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 82 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
82 4 2400 0 2340 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 170 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
800 4294967276 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
170 5 0 0 2341 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
170 6 2401 3 2342 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 82 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 60 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
800 4294967256 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
82 7 0 0 2343 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 170 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 800 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
170 8 0 3 2344 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
170 9 2401 3 2345 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
170 44 2 4 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
44 10 0 2 2346 1 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 20 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
170 44 3 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 170 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
170 11 2401 2 2347 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 44 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
44 12 2401 0 2348 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
44 13 0 0 2349 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 44 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 5 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
44 14 0 0 2350 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 170 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
800 4294967266 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
170 82 3 30 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
170 2410 2 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
170 15 NULL 2 2351 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 82 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
82 16 2400 0 2352 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
82 17 0 0 2353 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 82 0 0 0 0 0 0 0 0 0 0 0 0 0
RotateEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
170 4 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
82 18 2401 0 2354 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 170 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
80 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
170 2 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
170 19 NULL 4 2355 1 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
170 0 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
170 20 NULL 1 2356 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 44 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
44 21 2404 0 2357 1 0 0 0 0 0 0 0 0 0
0
InitEvent (83, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (82, 170, 44, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (7, 0, 4, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
EnterSceneEvent (0, 82, 170, 44, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
UnkEvent 166(44, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
5
TopLeftLocationBannerEvent (33, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 城塞都市阿里安羅德 城內
6
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 26(7, 170, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
UnkEvent 59(100, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
UnkEvent 27(2, 800, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
TalkEvent (170, 0, 2410, 2, 2336, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 喂! 關達爾,現在到底是什麼情形? 都等這麼久了,帝國軍怎麼還沒出現吶?
13
TalkEvent (170, 1, 0, 2, 2337, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 皇帝到底在搞什麼鬼? 不是說過會保護我們嗎……!?
14
UnkEvent 26(4, 82, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
15
UnkEvent 59(100, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
16
UnkEvent 31(1, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
17
TalkEvent (82, 2, 0, 0, 2338, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 大人,請您冷靜。 帝國軍再過不久應該就會現身了。
18
TalkEvent (82, 3, 0, 0, 2339, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 據報帝國軍在阿里安羅德南方 組成了大批軍隊。
19
UnkEvent 26(5, 82, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
TalkEvent (82, 4, 2400, 0, 2340, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 這點程度的包圍網, 應該能一舉擊潰。
21
UnkEvent 26(10, 170, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
UnkEvent 59(800, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
TalkEvent (170, 5, 0, 0, 2341, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 真的可信嗎? 我可是因為他們說過 會保護我的領土,才下定決心背叛王國……
24
TalkEvent (170, 6, 2401, 3, 2342, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 要是法嘉斯王震怒之下, 揮槍將領土破壞殆盡,可就本末倒置了。
25
UnkEvent 26(3, 82, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
UnkEvent 59(100, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
UnkEvent 59(800, 4294967256, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
TalkEvent (82, 7, 0, 0, 2343, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 請您放心,不管對手是誰, 「白銀的少女」的防衛線都不會輕易被突破。
29
UnkEvent 26(7, 170, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
UnkEvent 59(100, 0, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
UnkEvent 31(3, 800, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
TalkEvent (170, 8, 0, 3, 2344, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 不管是艾利杜雅子爵或杜巴爾伯爵 都捎信過來要我為了保全百姓投降……
33
TalkEvent (170, 9, 2401, 3, 2345, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 事已至此,還不如對帝國軍發動奇襲, 再向國王邀功求饒……
34
UnkEvent 54(170, 44, 2, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
TalkEvent (44, 10, 0, 2, 2346, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 洛貝伯爵大人!
36
UnkEvent 31(1, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
UnkEvent 26(5, 170, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
UnkEvent 27(2, 100, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
UnkEvent 27(1, 400, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
TalkEvent (170, 11, 2401, 2, 2347, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 怎麼了,羅納特? 當初要不是因為你 莽撞行事,我們也不會落得今天這步田地……
42
UnkEvent 26(9, 44, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
TalkEvent (44, 12, 2401, 0, 2348, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 您千萬要堅持立場! 要是再次倒戈,只會誠信盡失。
44
TalkEvent (44, 13, 0, 0, 2349, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 如果只是背叛一次, 還可以將原因歸咎到對方身上。
45
UnkEvent 26(6, 44, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
UnkEvent 59(100, 5, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
UnkEvent 27(1, 400, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
TalkEvent (44, 14, 0, 0, 2350, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 可是如果背叛第二次, 就等於昭告天下我等是背信忘義之徒了。
49
UnkEvent 26(10, 170, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
UnkEvent 27(2, 100, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
UnkEvent 59(800, 4294967266, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
UnkEvent 135(300, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
TalkEvent (170, 15, NULL, 2, 2351, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 唔……那我到底該怎麼辦啊! 關達爾,你也說說你的意見吧!
56
UnkEvent 26(4, 82, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
TalkEvent (82, 16, 2400, 0, 2352, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 只要大人一聲令下,我等都樂意為您赴死。 可是您不能像我等一樣輕易送命。
58
TalkEvent (82, 17, 0, 0, 2353, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 話雖如此,但若未經歷一場搏命奮戰, 少了冠冕堂皇的理由便歸降敵軍……
59
UnkEvent 26(10, 82, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
TalkEvent (82, 18, 2401, 0, 2354, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 恐怕終究會如同洛貝伯爵大人的祖先, 難逃遭人蜚短流長的命運吧……
63
UnkEvent 59(100, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
UnkEvent 27(1, 400, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
UnkEvent 135(80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
TalkEvent (170, 19, NULL, 4, 2355, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ………………呵、哈哈哈! 沒錯,反正背叛本來就是洛貝家的傳統。
69
TalkEvent (170, 20, NULL, 1, 2356, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 那麼我就該好好當個牆頭草, 貫徹見風轉舵的原則才對……
70
UnkEvent 26(1, 44, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
UnkEvent 59(100, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
UnkEvent 31(2, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
TalkEvent (44, 21, 2404, 0, 2357, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 是,感謝大人睿智的判斷……
UnkEvent (166) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
44 0 0 0 0 0 0 0 0 0 0 0 0 0 0
城塞都市阿里安羅德 城內
UnkEvent (15) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 170 0 0 0 0 0 0 0 0 0 0 0 0 0
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喂! 關達爾,現在到底是什麼情形? 都等這麼久了,帝國軍怎麼還沒出現吶?
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皇帝到底在搞什麼鬼? 不是說過會保護我們嗎……!?
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大人,請您冷靜。 帝國軍再過不久應該就會現身了。
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據報帝國軍在阿里安羅德南方 組成了大批軍隊。
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這點程度的包圍網, 應該能一舉擊潰。
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真的可信嗎? 我可是因為他們說過 會保護我的領土,才下定決心背叛王國……
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要是法嘉斯王震怒之下, 揮槍將領土破壞殆盡,可就本末倒置了。
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請您放心,不管對手是誰, 「白銀的少女」的防衛線都不會輕易被突破。
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不管是艾利杜雅子爵或杜巴爾伯爵 都捎信過來要我為了保全百姓投降……
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事已至此,還不如對帝國軍發動奇襲, 再向國王邀功求饒……
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洛貝伯爵大人!
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怎麼了,羅納特? 當初要不是因為你 莽撞行事,我們也不會落得今天這步田地……
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您千萬要堅持立場! 要是再次倒戈,只會誠信盡失。
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如果只是背叛一次, 還可以將原因歸咎到對方身上。
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可是如果背叛第二次, 就等於昭告天下我等是背信忘義之徒了。
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唔……那我到底該怎麼辦啊! 關達爾,你也說說你的意見吧!
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只要大人一聲令下,我等都樂意為您赴死。 可是您不能像我等一樣輕易送命。
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話雖如此,但若未經歷一場搏命奮戰, 少了冠冕堂皇的理由便歸降敵軍……
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恐怕終究會如同洛貝伯爵大人的祖先, 難逃遭人蜚短流長的命運吧……
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………………呵、哈哈哈! 沒錯,反正背叛本來就是洛貝家的傳統。
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那麼我就該好好當個牆頭草, 貫徹見風轉舵的原則才對……
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是,感謝大人睿智的判斷……