1. Can you believe this, Gwendal? We've waited what [cdb]feels like decades, and still no Imperial army!
  2. What is the emperor thinking? She promised to [cdb]protect us!
  3. Calm yourself, my lord. They will come.
  4. We've received reports of a large army forming to the [cdb]south of Arianrhod.
  5. They will scatter this siege to the wind. I have no [cdb]doubt of that.
  6. They had better. It's her promises that swayed me [cdb]into betraying the Kingdom in the first place.
  7. I didn't do this just so my lands could be leveled by [cdb]the king of Faerghus's fiery wrath.
  8. The Silver Maiden will keep us safe. She yields to no [cdb]invader.
  9. Viscount Elidure and Count Duval have both sent [cdb]messages imploring me to surrender for the sake of [cdb]my people...
  10. Yes, perhaps it's not too late. I can lure the Imperial [cdb]army in and kill them, then beg the king for mercy!
  11. My lord!
  12. Lonato, you fool! Your rashness is to blame for all [cdb]of this!
  13. This is no time to go soft, my lord. Turning [cdb]our coats a second time would be abominable.
  14. One betrayal can be explained away with the right [cdb]sort of excuse, but a second?
  15. A second paints the lot of us as feckless curs.
  16. Ugh! Then what would you have me do? Gwendal, [cdb]you tell me!
  17. Command it, my lord, and I will gladly go to [cdb]my grave. You, however, must not.
  18. Yet unless you have fought life and limb for your [cdb]people, you cannot surrender with honor intact.
  19. Anything less would earn you the people's scorn, [cdb]just as it did your ancestors.
  20. Hah... Haha! Yes, of course! It certainly would not do [cdb]to forget that Rowe blood is stained with treachery!
  21. Well, so be it. A weather vane must go with the wind, [cdb]and a born traitor must finish the sedition he started.
  22. Wise words, my lord. Your people will thank [cdb]you for this course of action.
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
83 1 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
82 170 44 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 0 4 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
EnterSceneEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 82 170 44 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (166) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
44 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TopLeftLocationBannerEvent (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
33 NULL NULL 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 170 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 100 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
170 0 2410 2 2336 1 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
82 170 3 30 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
44 170 3 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
170 1 0 2 2337 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 82 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
82 2 0 0 2338 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
82 3 0 0 2339 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 82 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
82 4 2400 0 2340 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 170 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
800 4294967276 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
170 5 0 0 2341 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
170 6 2401 3 2342 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 82 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 60 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
800 4294967256 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
82 7 0 0 2343 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 170 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 800 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
170 8 0 3 2344 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
170 9 2401 3 2345 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
170 44 2 4 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
44 10 0 2 2346 1 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 20 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
170 44 3 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 170 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
170 11 2401 2 2347 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 44 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
44 12 2401 0 2348 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
44 13 0 0 2349 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 44 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 5 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
44 14 0 0 2350 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 170 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
800 4294967266 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
170 82 3 30 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
170 2410 2 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
170 15 NULL 2 2351 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 82 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
82 16 2400 0 2352 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
82 17 0 0 2353 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 82 0 0 0 0 0 0 0 0 0 0 0 0 0
RotateEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
170 4 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
82 18 2401 0 2354 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 170 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
80 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
170 2 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
170 19 NULL 4 2355 1 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
170 0 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
170 20 NULL 1 2356 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 44 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
44 21 2404 0 2357 1 0 0 0 0 0 0 0 0 0
0
InitEvent (83, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (82, 170, 44, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (7, 0, 4, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
EnterSceneEvent (0, 82, 170, 44, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
UnkEvent 166(44, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
5
TopLeftLocationBannerEvent (33, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Castle Interior (Arianrhod, the Fortress City)
6
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 26(7, 170, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
UnkEvent 59(100, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
UnkEvent 27(2, 800, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
TalkEvent (170, 0, 2410, 2, 2336, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Can you believe this, Gwendal? We've waited what [cdb]feels like decades, and still no Imperial army!
13
TalkEvent (170, 1, 0, 2, 2337, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # What is the emperor thinking? She promised to [cdb]protect us!
14
UnkEvent 26(4, 82, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
15
UnkEvent 59(100, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
16
UnkEvent 31(1, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
17
TalkEvent (82, 2, 0, 0, 2338, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Calm yourself, my lord. They will come.
18
TalkEvent (82, 3, 0, 0, 2339, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # We've received reports of a large army forming to the [cdb]south of Arianrhod.
19
UnkEvent 26(5, 82, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
TalkEvent (82, 4, 2400, 0, 2340, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # They will scatter this siege to the wind. I have no [cdb]doubt of that.
21
UnkEvent 26(10, 170, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
UnkEvent 59(800, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
TalkEvent (170, 5, 0, 0, 2341, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # They had better. It's her promises that swayed me [cdb]into betraying the Kingdom in the first place.
24
TalkEvent (170, 6, 2401, 3, 2342, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I didn't do this just so my lands could be leveled by [cdb]the king of Faerghus's fiery wrath.
25
UnkEvent 26(3, 82, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
UnkEvent 59(100, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
UnkEvent 59(800, 4294967256, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
TalkEvent (82, 7, 0, 0, 2343, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # The Silver Maiden will keep us safe. She yields to no [cdb]invader.
29
UnkEvent 26(7, 170, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
UnkEvent 59(100, 0, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
UnkEvent 31(3, 800, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
TalkEvent (170, 8, 0, 3, 2344, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Viscount Elidure and Count Duval have both sent [cdb]messages imploring me to surrender for the sake of [cdb]my people...
33
TalkEvent (170, 9, 2401, 3, 2345, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yes, perhaps it's not too late. I can lure the Imperial [cdb]army in and kill them, then beg the king for mercy!
34
UnkEvent 54(170, 44, 2, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
TalkEvent (44, 10, 0, 2, 2346, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # My lord!
36
UnkEvent 31(1, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
UnkEvent 26(5, 170, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
UnkEvent 27(2, 100, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
UnkEvent 27(1, 400, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
TalkEvent (170, 11, 2401, 2, 2347, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Lonato, you fool! Your rashness is to blame for all [cdb]of this!
42
UnkEvent 26(9, 44, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
TalkEvent (44, 12, 2401, 0, 2348, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # This is no time to go soft, my lord. Turning [cdb]our coats a second time would be abominable.
44
TalkEvent (44, 13, 0, 0, 2349, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # One betrayal can be explained away with the right [cdb]sort of excuse, but a second?
45
UnkEvent 26(6, 44, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
UnkEvent 59(100, 5, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
UnkEvent 27(1, 400, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
TalkEvent (44, 14, 0, 0, 2350, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # A second paints the lot of us as feckless curs.
49
UnkEvent 26(10, 170, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
UnkEvent 27(2, 100, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
UnkEvent 59(800, 4294967266, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
UnkEvent 135(300, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
TalkEvent (170, 15, NULL, 2, 2351, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Ugh! Then what would you have me do? Gwendal, [cdb]you tell me!
56
UnkEvent 26(4, 82, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
TalkEvent (82, 16, 2400, 0, 2352, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Command it, my lord, and I will gladly go to [cdb]my grave. You, however, must not.
58
TalkEvent (82, 17, 0, 0, 2353, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yet unless you have fought life and limb for your [cdb]people, you cannot surrender with honor intact.
59
UnkEvent 26(10, 82, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
TalkEvent (82, 18, 2401, 0, 2354, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Anything less would earn you the people's scorn, [cdb]just as it did your ancestors.
63
UnkEvent 59(100, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
UnkEvent 27(1, 400, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
UnkEvent 135(80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
TalkEvent (170, 19, NULL, 4, 2355, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hah... Haha! Yes, of course! It certainly would not do [cdb]to forget that Rowe blood is stained with treachery!
69
TalkEvent (170, 20, NULL, 1, 2356, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Well, so be it. A weather vane must go with the wind, [cdb]and a born traitor must finish the sedition he started.
70
UnkEvent 26(1, 44, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
UnkEvent 59(100, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
UnkEvent 31(2, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
TalkEvent (44, 21, 2404, 0, 2357, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Wise words, my lord. Your people will thank [cdb]you for this course of action.
UnkEvent (166) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
44 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Castle Interior (Arianrhod, the Fortress City)
UnkEvent (15) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 170 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 100 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
170 0 2410 2 2336 1 0 0 0 0 0 0 0 0 0
link Count Rowe volume_up
Can you believe this, Gwendal? We've waited what feels like decades, and still no Imperial army!
LookAtPersonEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
82 170 3 30 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
44 170 3 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
170 1 0 2 2337 1 0 0 0 0 0 0 0 0 0
link Count Rowe volume_up
What is the emperor thinking? She promised to protect us!
UnkEvent (26) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 82 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
82 2 0 0 2338 1 0 0 0 0 0 0 0 0 0
link Gwendal volume_up
Calm yourself, my lord. They will come.
TalkEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
82 3 0 0 2339 1 0 0 0 0 0 0 0 0 0
link Gwendal volume_up
We've received reports of a large army forming to the south of Arianrhod.
UnkEvent (26) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 82 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
82 4 2400 0 2340 1 0 0 0 0 0 0 0 0 0
link Gwendal volume_up
They will scatter this siege to the wind. I have no doubt of that.
UnkEvent (26) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 170 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
800 4294967276 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 23)
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They had better. It's her promises that swayed me into betraying the Kingdom in the first place.
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I didn't do this just so my lands could be leveled by the king of Faerghus's fiery wrath.
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The Silver Maiden will keep us safe. She yields to no invader.
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Viscount Elidure and Count Duval have both sent messages imploring me to surrender for the sake of my people...
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Yes, perhaps it's not too late. I can lure the Imperial army in and kill them, then beg the king for mercy!
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My lord!
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Lonato, you fool! Your rashness is to blame for all of this!
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This is no time to go soft, my lord. Turning our coats a second time would be abominable.
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One betrayal can be explained away with the right sort of excuse, but a second?
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A second paints the lot of us as feckless curs.
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Ugh! Then what would you have me do? Gwendal, you tell me!
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Command it, my lord, and I will gladly go to my grave. You, however, must not.
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Yet unless you have fought life and limb for your people, you cannot surrender with honor intact.
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Anything less would earn you the people's scorn, just as it did your ancestors.
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Hah... Haha! Yes, of course! It certainly would not do to forget that Rowe blood is stained with treachery!
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Well, so be it. A weather vane must go with the wind, and a born traitor must finish the sedition he started.
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Wise words, my lord. Your people will thank you for this course of action.