1. 情况不太乐观啊。 似乎有一些城门已经被攻破了……
  2. 王国军也已经开始入侵阿里安罗德了。
  3. 我们这到底算是赶上了呢, 还是没赶上呢……
  4. 帝弥托利竟然能想到办法突破 阿里安罗德的防线,看来他也不是徒有蛮力。
  5. 总之我们得尽快出兵了, 各位都准备好了吗?
  6. 嗯,我已经整装待发了, 随时都可以出动。
  7. 嗯,我已经整装待发了, 随时都可以出动哦。
  8. 如果突破太耗时间, 说不定会有将士向敌方投降。
  9. 就连洛贝伯爵也不例外…… 毕竟他是一个优先自保的人。
  10. 连洛贝伯爵都是这副德行啊。 看来不管走到哪里,贵族都没什么区别嘛……
  11. 连洛贝伯爵都是这样啊。 看来不管走到哪里,贵族都没什么区别呢……
  12. 那可不一定, 先看看你眼前这位出色的贵族吧。
  13. 我本人就完美体现了 何谓真正的贵族风范……
  14. 好了,是时候出发了。 菲尔迪南特,有什么话就留到结束后再说吧。
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 2 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 5 6 53 7 8 9 10 11 NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 10 9 4 7 3 8 1 0 6 NULL NULL NULL NULL NULL
SetPlaceRotationEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 135 0 0 0 0 0 0 0 0 0 0 0 0 0
SetPlaceRotationEvent (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 135 0 0 0 0 0 0 0 0 0 0 0 0 0
SetPlaceRotationEvent (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 135 0 0 0 0 0 0 0 0 0 0 0 0 0
SetPlaceRotationEvent (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 145 0 0 0 0 0 0 0 0 0 0 0 0 0
SetPlaceRotationEvent (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 180 0 0 0 0 0 0 0 0 0 0 0 0 0
SetPlaceRotationEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 135 0 0 0 0 0 0 0 0 0 0 0 0 0
SetPlaceRotationEvent (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 195 0 0 0 0 0 0 0 0 0 0 0 0 0
SetPlaceRotationEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 135 0 0 0 0 0 0 0 0 0 0 0 0 0
SetPlaceRotationEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 0 0 0 0 0 0 0 0 0 0 0 0 0
SetPlaceRotationEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 135 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (78) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 8 9 10 11 NULL NULL NULL 0 0 0 0 0 0 0
EnterSceneEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 110 2 5 6 53 7 8 9 10 11 NULL NULL NULL NULL
UnkEvent (64) (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 40 0 4294967246 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 30 0 4294967226 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 0 0 4294967246 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 30 0 4294967246 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 30 0 100 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TopLeftLocationBannerEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
34 NULL NULL 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PlaySoundEffectEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1151 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 53 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
700 50 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 0 2401 3 2358 1 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 1 NULL 3 2359 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 2 0 2 2360 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 3 0 2 2361 1 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 6 3 35 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 2432 2 1 30 0 0 0 0 0 0 0 0 0 0
UnkEvent (161) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 3 50 7 5 8 9 10 11 110 53 6 NULL NULL NULL
TalkEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 4 NULL 2 2362 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 2400 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 2400 2 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 110 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 15 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967281 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 110 3 40 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 5 2402 2 2363 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 6 2402 2 2364 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 7 2403 0 2365 1 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 5 2 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 8 NULL 0 2366 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
800 40 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 9 2356 3 2367 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 10 2356 3 2368 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 110 1 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 6 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 11 2352 0 2369 1 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2411 3 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 12 NULL 0 2370 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 10 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 1 30 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 2 1 30 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 1 40 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 2354 4 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 13 2410 2 2371 1 0 0 0 0 0 0 0 0 0
0
InitEvent (21, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (110, 2, 5, 6, 53, 7, 8, 9, 10, 11, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (5, 10, 9, 4, 7, 3, 8, 1, 0, 6, NULL, NULL, NULL, NULL, NULL)
13
UnkEvent 78(7, 8, 9, 10, 11, NULL, NULL, NULL, 0, 0, 0, 0, 0, 0, 0)
14
EnterSceneEvent (0, 110, 2, 5, 6, 53, 7, 8, 9, 10, 11, NULL, NULL, NULL, NULL)
15
UnkEvent 64(53, 40, 0, 4294967246, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
16
UnkEvent 64(2, 30, 0, 4294967226, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
17
UnkEvent 64(5, 0, 0, 4294967246, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
UnkEvent 64(11, 30, 0, 4294967246, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
UnkEvent 64(9, 30, 0, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
UnkEvent 166(110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
21
TopLeftLocationBannerEvent (34, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 城塞都市阿里安罗德 城外
22
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
PlaySoundEffectEvent (1151, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
UnkEvent 102(10, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
UnkEvent 102(2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
UnkEvent 102(6, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
UnkEvent 26(9, 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
UnkEvent 59(700, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
UnkEvent 164(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
TalkEvent (53, 0, 2401, 3, 2358, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 情况不太乐观啊。 似乎有一些城门已经被攻破了……
31
UnkEvent 164(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
TalkEvent (53, 1, NULL, 3, 2359, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 王国军也已经开始入侵阿里安罗德了。
33
TalkEvent (2, 2, 0, 2, 2360, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 我们这到底算是赶上了呢, 还是没赶上呢……
34
UnkEvent 26(3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
UnkEvent 31(2, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
36
TalkEvent (2, 3, 0, 2, 2361, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 帝弥托利竟然能想到办法突破 阿里安罗德的防线,看来他也不是徒有蛮力。
39
UnkEvent 161(2, 3, 50, 7, 5, 8, 9, 10, 11, 110, 53, 6, NULL, NULL, NULL)
40
TalkEvent (2, 4, NULL, 2, 2362, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 总之我们得尽快出兵了, 各位都准备好了吗?
43
UnkEvent 54(2, 110, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
UnkEvent 59(100, 15, 4294967290, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
UnkEvent 59(400, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
48
TalkEvent (110, 5, 2402, 2, 2363, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 嗯,我已经整装待发了, 随时都可以出动。
49
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
TalkEvent (111, 6, 2402, 2, 2364, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 嗯,我已经整装待发了, 随时都可以出动哦。
51
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
UnkEvent 26(9, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
UnkEvent 59(100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
UnkEvent 27(1, 400, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
TalkEvent (5, 7, 2403, 0, 2365, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 如果突破太耗时间, 说不定会有将士向敌方投降。
57
TalkEvent (5, 8, NULL, 0, 2366, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 就连洛贝伯爵也不例外…… 毕竟他是一个优先自保的人。
58
UnkEvent 26(9, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
UnkEvent 59(800, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
61
TalkEvent (110, 9, 2356, 3, 2367, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 连洛贝伯爵都是这副德行啊。 看来不管走到哪里,贵族都没什么区别嘛……
62
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
TalkEvent (111, 10, 2356, 3, 2368, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 连洛贝伯爵都是这样啊。 看来不管走到哪里,贵族都没什么区别呢……
64
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
TalkEvent (6, 11, 2352, 0, 2369, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 那可不一定, 先看看你眼前这位出色的贵族吧。
69
UnkEvent 135(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
TalkEvent (6, 12, NULL, 0, 2370, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 我本人就完美体现了 何谓真正的贵族风范……
72
UnkEvent 26(4, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
UnkEvent 59(100, 10, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
UnkEvent 31(3, 100, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
UnkEvent 27(1, 400, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
76
UnkEvent 43(7, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
77
UnkEvent 43(8, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
78
UnkEvent 43(9, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
79
UnkEvent 43(10, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
80
UnkEvent 43(110, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
87
TalkEvent (2, 13, 2410, 2, 2371, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 好了,是时候出发了。 菲尔迪南特,有什么话就留到结束后再说吧。
UnkEvent (78) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 8 9 10 11 NULL NULL NULL 0 0 0 0 0 0 0
UnkEvent (64) (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 40 0 4294967246 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 30 0 4294967226 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 0 0 4294967246 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 30 0 4294967246 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 30 0 100 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
城塞都市阿里安罗德 城外
UnkEvent (15) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PlaySoundEffectEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1151 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 53 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
700 50 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 29)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 30)
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53 0 2401 3 2358 1 0 0 0 0 0 0 0 0 0
link 莫妮卡 volume_up
情况不太乐观啊。 似乎有一些城门已经被攻破了……
UnkEvent (164) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 1 NULL 3 2359 1 0 0 0 0 0 0 0 0 0
link 莫妮卡 volume_up
王国军也已经开始入侵阿里安罗德了。
TalkEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 2 0 2 2360 1 0 0 0 0 0 0 0 0 0
link 艾黛尔贾特 volume_up
我们这到底算是赶上了呢, 还是没赶上呢……
UnkEvent (26) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 3 0 2 2361 1 0 0 0 0 0 0 0 0 0
link 艾黛尔贾特 volume_up
帝弥托利竟然能想到办法突破 阿里安罗德的防线,看来他也不是徒有蛮力。
LookAtPersonEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 6 3 35 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (161) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 3 50 7 5 8 9 10 11 110 53 6 NULL NULL NULL
TalkEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 4 NULL 2 2362 1 0 0 0 0 0 0 0 0 0
link 艾黛尔贾特 volume_up
总之我们得尽快出兵了, 各位都准备好了吗?
UnkEvent (54) (index: 43)
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2 110 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
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UnkEvent (59) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967281 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 46)
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5 110 3 40 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 47)
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1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 5 2402 2 2363 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
嗯,我已经整装待发了, 随时都可以出动。
ElseEvent (index: 49)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 50)
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111 6 2402 2 2364 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
嗯,我已经整装待发了, 随时都可以出动哦。
EndIfEvent (index: 51)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 52)
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9 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 53)
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100 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 54)
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1 400 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 55)
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link 修伯特 volume_up
如果突破太耗时间, 说不定会有将士向敌方投降。
LookAtPersonEvent (index: 56)
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110 5 2 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 8 NULL 0 2366 1 0 0 0 0 0 0 0 0 0
link 修伯特 volume_up
就连洛贝伯爵也不例外…… 毕竟他是一个优先自保的人。
UnkEvent (26) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
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IfEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 61)
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110 9 2356 3 2367 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
连洛贝伯爵都是这副德行啊。 看来不管走到哪里,贵族都没什么区别嘛……
ElseEvent (index: 62)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 10 2356 3 2368 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
连洛贝伯爵都是这样啊。 看来不管走到哪里,贵族都没什么区别呢……
EndIfEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 110 1 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 67)
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110 6 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 68)
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6 11 2352 0 2369 1 0 0 0 0 0 0 0 0 0
link 菲尔迪南特 volume_up
那可不一定, 先看看你眼前这位出色的贵族吧。
UnkEvent (135) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 12 NULL 0 2370 1 0 0 0 0 0 0 0 0 0
link 菲尔迪南特 volume_up
我本人就完美体现了 何谓真正的贵族风范……
UnkEvent (26) (index: 72)
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4 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 10 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 74)
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3 100 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 75)
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1 400 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 76)
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UnkEvent (43) (index: 77)
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UnkEvent (43) (index: 78)
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UnkEvent (43) (index: 79)
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UnkEvent (43) (index: 80)
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LookAtPersonEvent (index: 81)
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LookEvent (index: 82)
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UnkEvent (135) (index: 83)
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LookAtPersonEvent (index: 84)
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LookAtPersonEvent (index: 85)
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TalkEvent (index: 87)
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link 艾黛尔贾特 volume_up
好了,是时候出发了。 菲尔迪南特,有什么话就留到结束后再说吧。