フリュム領で起こった騒乱の余波は、まだ帝国の 各地で燻っていた。その討伐に向かうのは……。

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 シェズ 56 0 0 0 0 0 0 0 100 0 0 100 300 255 65535 1999 38 40 20 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 カスパル 255 0 0 1 50 1 0 0 100 0 0 100 300 255 65535 1999 22 40 20 65 0 0 0 0 0 0 0 0 0 65535 65535 65535
2 リンハルト 255 0 0 2 45 2 0 0 100 0 0 100 300 255 65535 1999 22 40 20 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 255 0 0 3 1999 3 0 0 100 8 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 255 0 0 4 1999 4 13 0 100 8 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 255 0 0 5 1999 4 13 0 100 8 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 255 0 0 6 1999 4 13 0 100 8 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 255 0 0 7 1999 4 13 0 100 8 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 ベルグリーズ伯 255 0 0 8 440 7 12 3 101 0 0 100 148 255 65535 1999 4 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
9 ヘヴリング伯 255 0 0 9 465 7 12 3 101 0 0 100 300 255 65535 1999 4 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
10 連邦国将 255 0 0 10 660 5 2 3 101 5 1 8 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
11 連邦国将 255 0 0 11 640 5 2 3 101 5 1 34 300 255 2 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
12 連邦国将 255 0 0 12 645 5 2 3 101 5 1 34 300 255 3 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
13 連邦国将 255 0 0 13 600 5 2 3 101 5 1 8 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
14 連邦国将 255 0 0 14 660 5 2 3 101 5 1 8 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
15 連邦国将 255 0 0 15 640 5 2 3 101 5 1 34 300 255 7 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
16 連邦国将 255 0 0 16 680 5 2 3 101 5 1 8 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
17 連邦国将 255 0 0 17 600 5 2 3 101 1 1 29 130 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
18 連邦国将 255 0 0 18 660 5 2 3 101 1 1 29 130 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
19 連邦国将 255 0 0 19 640 5 2 3 101 1 1 29 130 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
20 連邦国将 255 0 0 20 640 5 2 3 101 5 1 30 300 255 4 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
21 連邦国将 255 0 0 21 655 5 2 3 101 5 0 30 300 255 8 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
22 連邦国将 255 0 0 22 655 5 2 3 101 5 0 35 300 255 1 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
23 連邦国将 255 0 0 23 680 5 2 3 101 5 0 30 300 255 10 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
24 連邦国将 255 0 0 24 690 5 2 3 101 5 0 34 300 255 0 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
25 連邦国将 255 0 0 25 625 5 2 3 101 5 0 30 300 255 9 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
26 連邦国将 255 0 0 26 685 5 2 3 101 5 0 35 300 255 5 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
27 連邦国将 255 0 0 27 700 5 2 3 101 5 1 30 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
28 連邦国将 255 0 0 28 665 5 2 3 101 5 1 30 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
29 連邦国将 255 0 0 29 600 5 2 3 101 5 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
30 連邦国将 255 0 0 30 660 5 2 3 101 5 1 30 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
31 連邦国将 255 0 0 31 690 5 2 3 101 5 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
32 連邦国将 255 0 0 32 640 5 2 3 101 5 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
33 連邦国将 255 0 0 33 600 5 2 3 101 5 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
34 連邦国将 255 0 0 34 680 4 2 0 101 8 1 2 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
35 連邦国将 255 0 0 35 670 5 2 3 101 5 0 30 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
36 連邦国将 255 0 0 36 615 5 2 3 101 5 0 30 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
37 連邦国将 255 0 0 37 685 5 2 3 101 5 0 30 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
38 連邦国将 255 0 0 38 635 5 2 3 101 5 0 30 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
39 連邦国将 255 0 0 39 655 5 2 3 101 5 0 30 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
40 連邦国将 255 0 0 40 675 5 2 3 101 5 0 30 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
41 連邦国将 255 0 0 41 690 5 2 3 101 5 0 30 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
42 連邦国将 255 0 0 42 615 5 2 3 101 5 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
43 連邦国将 255 0 0 43 670 5 2 3 101 5 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
44 連邦国将 255 0 0 44 635 5 2 3 101 5 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
45 連邦国将 255 0 0 45 630 5 2 3 101 5 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
46 連邦国将 255 0 0 46 675 5 2 3 101 5 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
47 連邦国将 255 0 0 47 670 5 2 3 101 5 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
48 連邦国将 255 0 0 48 690 5 2 3 101 5 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
49 連邦国将 255 0 0 49 670 5 2 3 101 5 0 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
50 連邦国将 255 0 0 50 675 5 2 3 101 5 0 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
51 連邦国将 255 0 0 51 690 5 2 3 101 5 0 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
52 連邦国将 255 0 0 52 635 5 2 3 101 5 0 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
53 連邦国将 255 0 0 53 615 5 2 3 101 5 0 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
54 連邦国将 255 0 0 54 670 5 2 3 101 5 0 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
55 連邦国将 255 0 0 55 690 5 2 3 101 5 0 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 34 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 12 0 0 0 0 65535 1 1000 1526 35 1527 35 1526 3 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 1 1000 1523 35 1524 35 1526 3 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 3 1000 1523 34 1527 34 1526 3 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 3 1000 1526 34 1524 34 1526 3 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 3 1000 1526 30 1527 30 1526 3 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1523 35 1524 35 1526 3 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 3 1000 1523 35 1527 35 1526 3 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 3 1000 1526 34 1524 34 1526 3 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1526 34 1527 34 1526 3 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 1 1000 1523 30 1524 30 1526 3 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 1 1000 1523 30 1527 30 1526 3 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 3 1000 1526 30 1524 30 1526 3 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 48 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 46)
SubGroup(0)
SubGroup(7)
Unknown10(0,79,11,56,56,25,0,0,0,0,0,0,0,0,0)
Unknown10(1,29,1,2,56,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(18)
SetName(34,563,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 34 to 帝国兵
SetName(27,650,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 27 to 砦兵長
SetName(28,250,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 28 to 砦兵長
SetName(29,250,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 29 to 砦兵長
SetName(30,250,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 30 to 砦兵長
SetName(31,650,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 31 to 砦兵長
SetName(32,250,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 32 to 砦兵長
SetName(33,250,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 33 to 砦兵長
SetName(11,250,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 11 to 砦兵長
SetName(12,250,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 12 to 砦兵長
SetName(15,250,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 15 to 砦兵長
SetName(20,250,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 20 to 砦兵長
SetName(21,250,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 21 to 砦兵長
SetName(22,250,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 22 to 砦兵長
SetName(23,650,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 23 to 砦兵長
SetName(24,650,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 24 to 砦兵長
SetName(25,250,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 25 to 砦兵長
SetName(26,650,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 26 to 砦兵長
SubGroup(4)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown6(8,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetName(34,151,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 34 to 帝国兵
# Group 2 (0, 5, 2, 1, 6)
SubGroup(0)
SubGroup(4)
Unknown66(738,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(769,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(743,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(747,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,52,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 5, 0, 1, 8)
SubGroup(0)
SubGroup(2)
TalkCharacter(4638,141,1,0,1,3,0,0,0,0,0,0,0,0,0) # 敵もなかなかの数を揃えてきおったな。 ……これより反乱軍の残党を討伐する!
TalkCharacter(4639,146,1,0,1,3,0,0,0,0,0,0,0,0,0) # 君が街の外で騒いだからだろう。 まあいい、あぶり出せたのは事実か。
SubGroup(4)
Unknown44(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(6,4,0,1,56,56,56,25,0,0,0,0,0,0,0) # [r][0:PARTY][/]を撃破せよ!
# Group 5 (0, 2, 0, 2, 5)
SubGroup(1)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
TalkCharacter(4640,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 親父と一緒に戦うのは久々だ! 気合を入れ直さねえとまずいぜ!
TalkCharacter(4641,7,1,0,1,0,0,0,0,0,0,0,0,0,0) # いつも十分入っているよね? 僕は巻き込まれないようにしておくよ。
TalkCharacter(4642,8,1,4,1,0,0,0,0,0,0,0,0,0,0) # 何言ってんだ。あの程度の気合じゃ 親父の咆哮に吹き飛ばされるぞ。
TalkCharacter(4643,7,1,3,1,0,0,0,0,0,0,0,0,0,0) # ……それも、そうか。 やっぱり僕はもっと離れてようかな。
# Group 6 (0, 2, 0, 5, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(9,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(4644,141,1,1,1,3,0,0,0,0,0,0,0,0,0) # 卿と肩を並べて戦うのは…… アンヴァルでの変事以来か。
TalkCharacter(4645,146,1,4,1,3,0,0,0,0,0,0,0,0,0) # 意外と最近だったな。 二度となくて構わないのだがね。
# Group 7 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 8 (0, 5, 2, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 5, 2, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 5, 2, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(4646,141,1,1,1,3,0,0,0,0,0,0,0,0,0) # ほう、なかなか鍛えておるな。 油断もないようだ。
TalkCharacter(4647,8,1,4,1,0,0,0,0,0,0,0,0,0,0) # うっ……親父の視線を感じるぜ。 もっとやらなきゃまずいな!
# Group 12 (0, 5, 0, 6, 5)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(464,1,0,2,56,56,56,25,0,0,0,0,0,0,0) # [r][0:PARTY][/]の撃破に成功!
# Group 13 (24, 2, 4, 1, 0)
SubGroup(0)
# Group 14 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 15 (0, 2, 2, 4, 2)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(9,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (0, 2, 0, 4, 7)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(3,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown19(26,8,7,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (0, 2, 2, 4, 2)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 2, 0, 5, 7)
SubGroup(2)
GroupCheck3(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 17: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(2,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown19(22,9,7,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 2, 2, 4, 2)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 5, 0, 5, 17)
SubGroup(2)
GroupCheck3(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 19: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown19(24,8,7,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(554,0,8,56,56,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、[0:AREA]を開門!
SubGroup(4)
TalkCharacter(3556,141,1,0,1,3,0,0,0,0,0,0,0,0,0) # レオポルト=フォン=ベルグリーズ、 ここにあり! 来るがよい!
Unknown77(8,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(508,1,8,24,56,0,0,0,5,0,0,0,0,0,0) # [0:CHARA_G]、奮起!
SubGroup(4)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (4, 2, 4, 4, 0)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(47,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 47: 0 1 0
GroupCheck3(48,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 48: 0 1 0
# Group 22 (0, 2, 2, 3, 5)
SubGroup(2)
GroupCheck4(39,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 39: True 1
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 2, 2, 3, 5)
SubGroup(2)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 24 (0, 2, 2, 4, 5)
SubGroup(3)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 25 (0, 2, 2, 5, 5)
SubGroup(4)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (5, 2, 4, 4, 0)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(48,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 48: 1 1 0
GroupCheck3(49,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 49: 0 1 0
# Group 27 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown19(27,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown19(27,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown19(28,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck4(48,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 48: True 1
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 2, 2, 4, 3)
SubGroup(3)
Unknown19(29,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (5, 2, 4, 3, 0)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(49,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 49: 1 1 0
# Group 33 (0, 2, 2, 4, 3)
SubGroup(3)
Unknown19(27,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(28,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(29,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 34 (0, 2, 2, 4, 3)
SubGroup(3)
Unknown19(33,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 33: 1 0 0
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 35 (0, 2, 2, 4, 3)
SubGroup(3)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(33,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 36 (0, 2, 2, 3, 3)
SubGroup(2)
Unknown19(30,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(29,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 37 (0, 2, 2, 4, 3)
SubGroup(3)
Unknown19(30,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(29,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(33,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (46, 2, 4, 1, 0)
SubGroup(0)
# Group 39 (0, 5, 0, 3, 55)
SubGroup(2)
PauseMaybe(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 20: True 0
SubGroup(1)
TalkDeploySlot(4648,10,0,4,1,0,0,0,0,0,0,0,0,0,0) # な、何の騒ぎだ!? 俺たちが気づかれたってのか?
SubGroup(15)
Unknown128(11,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown128(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown128(20,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown128(15,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(13,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(14,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(15,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(17,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(18,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(19,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(20,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10061,2,27,56,56,14,0,0,0,0,0,0,0,0,0) #
SubGroup(3)
Unknown100(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(555,0,27,56,56,14,0,0,7,0,0,0,0,0,0) # [r][0:PARTY][/]、[0:AREA]を開門!
SubGroup(1)
TalkCharacter(4649,146,1,0,1,3,0,0,0,0,0,0,0,0,0) # 関係のない賊まで出てきたか。 まとめて討伐せざるを得ないだろう。
SubGroup(8)
Unknown44(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown44(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown44(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10059,4,1,1,10,56,56,25,14,0,0,0,0,0,0) #
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 40 (0, 5, 8, 3, 52)
SubGroup(2)
PauseMaybe(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 20: True 0
SubGroup(1)
TalkDeploySlot(4648,10,0,4,1,0,0,0,0,0,0,0,0,0,0) # な、何の騒ぎだ!? 俺たちが気づかれたってのか?
SubGroup(19)
Unknown128(11,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown128(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown128(20,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown128(15,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(11,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(12,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(15,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown38(13,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(14,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(15,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(17,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(18,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(19,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(20,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10061,2,27,56,56,14,0,0,0,0,0,0,0,0,0) #
SubGroup(3)
Unknown100(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(555,0,27,56,56,14,0,0,7,0,0,0,0,0,0) # [r][0:PARTY][/]、[0:AREA]を開門!
SubGroup(1)
TalkCharacter(4649,146,1,0,1,3,0,0,0,0,0,0,0,0,0) # 関係のない賊まで出てきたか。 まとめて討伐せざるを得ないだろう。
SubGroup(8)
Unknown44(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10059,4,1,1,10,56,56,25,14,0,0,0,0,0,0) #
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 42 (0, 5, 0, 19, 4)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(1,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(1,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(1,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(1,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(1,27,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(1,28,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(1,29,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(1,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(2,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(2,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(2,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(2,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(2,27,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(2,28,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(2,29,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(2,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4652,8,1,1,1,0,0,0,0,0,0,0,0,0,0) # よっしゃあ! 首一つ! もっと寄越せえ!
SubGroup(1)
TalkCharacter(4653,7,1,3,1,0,0,0,0,0,0,0,0,0,0) # 普通に戦ってくれない? 死体を数えるなんて、拷問だよ……。
# Group 43 (0, 5, 0, 19, 4)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(8,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(8,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(8,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(8,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(8,27,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(8,28,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(8,29,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(8,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(9,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(9,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(9,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(9,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(9,27,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(9,28,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(9,29,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(9,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4654,141,1,1,1,3,0,0,0,0,0,0,0,0,0) # ふっ、もっと気合を入れよ、ヴァルデマー!
SubGroup(1)
TalkCharacter(4655,146,1,0,1,3,0,0,0,0,0,0,0,0,0) # くだらない勝負だな……。 流石に付き合いきれないぞ、レオポルト。
# Group 44 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(4650,146,1,0,1,3,0,0,0,0,0,0,0,0,0) # そういえば、上の子はどうしているのかね。 人質になっていただろう。
TalkCharacter(4651,141,1,0,1,3,0,0,0,0,0,0,0,0,0) # 命はあるが、メリセウスを一時奪われた責は 大きい。進退を考えねばならんな。
# Group 45 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,4,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(4660,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # 親父、調子はどうだ! オレは負けねえぜ!
TalkCharacter(4661,141,1,0,1,3,0,0,0,0,0,0,0,0,0) # 日々鍛錬を重ねておれば、調子が悪い というようなことは起こらんぞ。
# Group 46 (0, 2, 0, 3, 4)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,8,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
TalkCharacter(4663,7,1,0,1,0,0,0,0,0,0,0,0,0,0) # 随分、付き合ってあげるんですね、父さん。 ベルグリーズ伯が嫌いだったのでは?
TalkCharacter(4664,146,1,2,1,3,0,0,0,0,0,0,0,0,0) # 嫌いだとも。あの男の身勝手さ、強引さ、 私の話を理解しようともしない態度……
TalkCharacter(4665,146,1,3,1,3,0,0,0,0,0,0,0,0,0) # すべてが最低だ。幼馴染として育って しまったのが運の尽きだよ。
# Group 47 (0, 5, 0, 3, 39)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown35(8,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown128(27,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown128(28,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown128(29,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown128(30,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown44(8,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown53(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10062,2,27,56,56,14,0,0,0,0,0,0,0,0,0) #
SubGroup(5)
Unknown100(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(577,0,8,56,56,3,0,0,0,0,0,0,0,0,0) # [b][0:PARTY][/]、迎撃のため開門!
# Group 48 (0, 5, 0, 3, 29)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 47: True 0
SubGroup(2)
TalkCharacter(4656,141,1,2,1,3,0,0,0,0,0,0,0,0,0) # あちらに賊が出たか。 儂を飛ばせ、ヴァルデマー。
TalkCharacter(4657,146,1,3,1,3,0,0,0,0,0,0,0,0,0) # また君は一人で突出して…… 仕方がない。
SubGroup(2)
Unknown125(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown6(8,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(8,45600,0,19164,1,0,0,0,0,0,1,1,1,0,0)
SubGroup(1)
Unknown17(8,0,0,0,10,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown83(4590,115,8490,4560,110,8470,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(4590,104,8470,4560,108,8470,100,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(3)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10050,0,8,56,56,25,0,0,0,0,0,0,0,0,0) # SUB_00_170
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(3)
Unknown6(8,52,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(4658,7,1,0,1,0,0,0,0,0,0,0,0,0,0) # カスパル、君も転移するかい? 危ない真似はしないでほしいんだけど。
TalkCharacter(4659,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # いや、オレはこの腕で勝負する! 転移なんかに頼らねえぜ!
# Group 49 (0, 5, 0, 3, 25)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,6,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown35(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(5,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(6,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown128(31,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown128(32,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown128(33,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown44(1,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown53(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10062,2,31,56,56,14,0,0,0,0,0,0,0,0,0) #
SubGroup(1)
TalkCharacter(4662,7,1,3,1,0,0,0,0,0,0,0,0,0,0) # また賊? 残党より賊のほうが 多かったんじゃないの、この街。
# Group 50 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 51 (0, 5, 2, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 52 (0, 5, 2, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 53 (0, 5, 2, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 54 (0, 5, 2, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 55 (0, 5, 2, 4, 2)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 47: 1 0 0
Unknown19(27,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 56 (0, 5, 2, 4, 2)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 47: 1 0 0
Unknown19(28,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 57 (0, 5, 2, 4, 2)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 47: 1 0 0
Unknown19(29,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 58 (0, 5, 2, 4, 2)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 47: 1 0 0
Unknown19(30,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 59 (24, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 60 (0, 2, 2, 5, 1)
SubGroup(2)
Unknown28(4,5,3,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,11,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,11,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown48(83,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 61 (0, 2, 2, 5, 1)
SubGroup(2)
Unknown28(4,5,3,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,12,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,12,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown48(83,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 62 (0, 2, 2, 5, 1)
SubGroup(2)
Unknown28(4,5,3,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,15,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,15,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown48(83,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 63 (0, 2, 2, 5, 1)
SubGroup(2)
Unknown28(4,5,3,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,20,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,20,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown48(83,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 64 (0, 2, 2, 5, 1)
SubGroup(2)
Unknown28(4,5,3,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,27,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,27,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown48(83,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 65 (0, 2, 2, 5, 1)
SubGroup(2)
Unknown28(4,5,3,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,28,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,28,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown48(83,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 66 (0, 2, 2, 5, 1)
SubGroup(2)
Unknown28(4,5,3,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,29,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,29,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown48(83,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 67 (0, 2, 2, 5, 1)
SubGroup(2)
Unknown28(4,5,3,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,30,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,30,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown48(83,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 68 (0, 2, 2, 5, 1)
SubGroup(2)
Unknown28(4,5,3,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,33,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,33,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown48(83,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 69 (0, 2, 2, 5, 1)
SubGroup(2)
Unknown28(4,5,3,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,31,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,31,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown48(83,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 70 (0, 2, 2, 5, 1)
SubGroup(2)
Unknown28(4,5,3,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,32,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,32,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown48(83,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 71 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 72 (0, 2, 2, 5, 1)
SubGroup(4)
GroupCheck3(60,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 60: 1 0 0
Unknown18(11,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,11,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(11,56,30,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown19(11,8,7,0,1,0,0,0,0,0,0,0,0,0,0)
# Group 73 (0, 2, 2, 5, 1)
SubGroup(4)
GroupCheck3(61,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 61: 1 0 0
Unknown18(12,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(9,12,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(12,56,30,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown19(12,9,7,0,1,0,0,0,0,0,0,0,0,0,0)
# Group 74 (0, 2, 2, 5, 1)
SubGroup(4)
GroupCheck3(62,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 62: 1 0 0
Unknown18(15,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,15,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(15,56,30,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown19(15,8,7,0,1,0,0,0,0,0,0,0,0,0,0)
# Group 75 (0, 2, 2, 5, 1)
SubGroup(4)
GroupCheck3(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 63: 1 0 0
Unknown18(20,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(9,20,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(20,56,30,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown19(20,9,7,0,1,0,0,0,0,0,0,0,0,0,0)
# Group 76 (0, 2, 2, 5, 1)
SubGroup(4)
GroupCheck3(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 64: 1 0 0
Unknown18(27,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,27,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(27,56,30,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown19(27,8,7,0,1,0,0,0,0,0,0,0,0,0,0)
# Group 77 (0, 2, 2, 5, 1)
SubGroup(4)
GroupCheck3(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 65: 1 0 0
Unknown18(28,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,28,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(28,56,30,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown19(28,8,7,0,1,0,0,0,0,0,0,0,0,0,0)
# Group 78 (0, 2, 2, 5, 1)
SubGroup(4)
GroupCheck3(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 66: 1 0 0
Unknown18(29,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(9,29,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(29,56,30,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown19(29,9,7,0,1,0,0,0,0,0,0,0,0,0,0)
# Group 79 (0, 2, 2, 5, 1)
SubGroup(4)
GroupCheck3(67,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 67: 1 0 0
Unknown18(30,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(9,30,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(30,56,30,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown19(30,9,7,0,1,0,0,0,0,0,0,0,0,0,0)
# Group 80 (0, 2, 2, 5, 1)
SubGroup(4)
GroupCheck3(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 68: 1 0 0
Unknown18(33,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,33,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(33,56,30,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown19(33,8,7,0,1,0,0,0,0,0,0,0,0,0,0)
# Group 81 (0, 2, 2, 5, 1)
SubGroup(4)
GroupCheck3(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 69: 1 0 0
Unknown18(31,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,31,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(31,56,30,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown19(31,8,7,0,1,0,0,0,0,0,0,0,0,0,0)
# Group 82 (0, 2, 2, 5, 1)
SubGroup(4)
GroupCheck3(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 70: 1 0 0
Unknown18(32,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,32,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(32,56,30,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown19(32,8,7,0,1,0,0,0,0,0,0,0,0,0,0)
# Group 83 (0, 2, 2, 13, 37)
SubGroup(1)
If254(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(60,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 60: 1 0 0
GroupCheck3(61,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 61: 1 0 0
GroupCheck3(62,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 62: 1 0 0
GroupCheck3(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 63: 1 0 0
GroupCheck3(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 64: 1 0 0
GroupCheck3(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 65: 1 0 0
GroupCheck3(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 66: 1 0 0
GroupCheck3(67,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 67: 1 0 0
GroupCheck3(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 68: 1 0 0
GroupCheck3(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 69: 1 0 0
GroupCheck3(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 70: 1 0 0
If254(1,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(11,65528,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,61,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(12,65530,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,62,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(15,65530,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,63,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(20,65530,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,64,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(27,65530,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,65,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(28,65530,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,66,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(29,65530,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,67,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(30,65530,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,68,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(33,65530,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,69,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(31,65530,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,70,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(32,65530,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
Unknown48(60,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(61,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(63,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(64,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(65,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(66,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(68,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(69,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(70,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 84 (0, 5, 0, 24, 16)
SubGroup(3)
SubGroup(11)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
GroupCheck3(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 47: 1 0 0
Unknown19(27,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(28,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(29,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
GroupCheck3(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 49: 1 0 0
Unknown19(31,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(33,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10060,1,1,2,10,56,56,25,0,0,0,0,0,0,0) #
SubGroup(1)
TalkDeploySlot(4666,34,1,0,1,0,0,0,0,0,0,0,0,0,0) # 我々は捕らえた者たちを護送するため、 先に退かせていただきます!
# Group 85 (27, 2, 4, 1, 0)
SubGroup(0)
# Group 86 (0, 5, 0, 2, 11)
SubGroup(1)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(4689,141,1,0,1,3,0,0,0,0,0,0,0,0,0) # ただ弱い敵を屠るのも味気ない……。 どうだ、カスパル。儂らと戦果を競わぬか!
TalkCharacter(4690,8,1,1,1,0,0,0,0,0,0,0,0,0,0) # こっちはオレとリンハルトと[HERO_MF]の 3人ってことか? よし、受けて立つぜ!
SubGroup(5)
Unknown44(2,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10051,4,16,1,8,9,10,0,0,0,0,0,0,0,0) #
SubGroup(1)
TalkCharacter(4691,7,1,3,1,0,0,0,0,0,0,0,0,0,0) # 君たち2人でやっていればいいのに、 何で僕らまで巻き込むかな……。
# Group 87 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 88 (0, 2, 2, 7, 2)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(0,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(1,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(2,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 89 (0, 2, 2, 7, 2)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(0,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(1,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(2,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 90 (0, 2, 2, 7, 2)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(0,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(1,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(2,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 91 (0, 2, 2, 7, 2)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(0,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(1,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(2,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 92 (0, 2, 2, 7, 2)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(27,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(0,27,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(1,27,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(2,27,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 93 (0, 2, 2, 7, 2)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(28,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(0,28,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(1,28,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(2,28,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 94 (0, 2, 2, 7, 2)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(29,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(0,29,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(1,29,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(2,29,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 95 (0, 2, 2, 7, 2)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(0,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(1,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(2,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 96 (0, 2, 2, 7, 2)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(0,31,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(1,31,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(2,31,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 97 (0, 2, 2, 7, 2)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(0,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(1,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(2,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 98 (0, 2, 2, 7, 2)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(33,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(0,33,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(1,33,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(2,33,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 99 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 100 (0, 2, 2, 6, 2)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(8,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(9,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 101 (0, 2, 2, 6, 2)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(8,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(9,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 102 (0, 2, 2, 6, 2)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(8,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(9,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 103 (0, 2, 2, 6, 2)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(8,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(9,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 104 (0, 2, 2, 6, 2)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(27,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(8,27,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(9,27,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 105 (0, 2, 2, 6, 2)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(28,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(8,28,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(9,28,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 106 (0, 2, 2, 6, 2)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(29,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(8,29,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(9,29,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 107 (0, 2, 2, 6, 2)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(8,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(9,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 108 (0, 2, 2, 6, 2)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(8,31,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(9,31,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 109 (0, 2, 2, 6, 2)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(8,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(9,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 110 (0, 2, 2, 6, 2)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(33,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(8,33,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(9,33,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 111 (0, 5, 0, 17, 7)
SubGroup(5)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown30(3,2,3,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown19(27,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(28,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(29,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown19(31,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(33,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10052,1,16,2,8,9,10,0,0,0,0,0,0,0,0) #
SubGroup(1)
TalkCharacter(4692,8,1,4,1,0,0,0,0,0,0,0,0,0,0) # 親父を超えた……!? ほんとかよ、信じらんねえな。
Unknown9(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 112 (0, 5, 0, 17, 7)
SubGroup(5)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown30(3,2,0,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown19(27,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(28,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(29,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown19(31,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(33,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10053,2,16,3,8,9,10,0,0,0,0,0,0,0,0) #
SubGroup(1)
TalkCharacter(4693,7,1,0,1,0,0,0,0,0,0,0,0,0,0) # まあ、結果は見えていたよね。 でも挑戦することは悪くないんじゃない?
Unknown9(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 113 (2, 2, 4, 2, 0)
SubGroup(1)
GroupCheck3(49,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 49: 1 1 0
# Group 114 (0, 5, 0, 1, 22)
SubGroup(0)
TalkDeploySlot(5577,17,1,0,1,0,0,0,0,0,0,0,0,0,0) # 何を騒いでやがる! 敵だあ? さっさと片づけちまえ!
SubGroup(4)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown23(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(18,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(19,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(220,2,31,56,56,14,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/]の増援、出現!
SubGroup(4)
Unknown43(17,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(734,0,17,1,17,56,56,14,0,0,0,0,0,0,0) # [r][0:PARTY][/]の増援を撃破せよ!
# Group 115 (0, 5, 0, 5, 6)
SubGroup(4)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(819,1,17,2,17,56,56,14,0,0,0,0,0,0,0) # [r][0:PARTY][/]の増援の撃破に成功!
TalkFromOwnStrings(8,143,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 116 (15, 2, 4, 1, 0)
SubGroup(0)
# Group 117 (0, 5, 0, 2, 40)
SubGroup(1)
PauseMaybe(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,111,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(4667,141,1,1,1,3,0,0,0,0,0,0,0,0,0) # なかなかの動きだったな……。その力、 儂らの拳で確かめさせてもらおう!
TalkCharacter(4668,146,1,0,1,3,0,0,0,0,0,0,0,0,0) # 私もかい、レオポルト。 ……手を抜いても文句は言うなよ。
If254(1,112,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(4670,141,1,2,1,3,0,0,0,0,0,0,0,0,0) # 鍛え方が足らんようだな。 儂らが直々に教えてやろう!
TalkCharacter(4668,146,1,0,1,3,0,0,0,0,0,0,0,0,0) # 私もかい、レオポルト。 ……手を抜いても文句は言うなよ。
SubGroup(10)
Unknown22(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown22(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(8,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(9,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10065,0,8,9,56,0,0,0,0,0,0,0,0,0,0) #
SubGroup(10)
Unknown10(0,2,8,9,56,25,0,0,0,0,0,0,0,0,0)
Unknown10(1,29,1,2,56,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,4,2,1,8,9,56,0,0,0,0,0,0,0,0) # [0:CHARA_G]と[1:CHARA_G]を撃破せよ!
If254(1,111,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4669,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # ここで親父に勝って、オレたちの力を 示してやろうぜ!
If254(1,112,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4671,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # 親父の特訓か……燃えてきたぜえ!
# Group 118 (1, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 119 (0, 5, 0, 2, 11)
SubGroup(1)
Unknown15(8,56,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4672,141,1,0,1,2,0,0,0,0,0,0,0,0,0) # 力と技、余すところなく見せよ。 儂はそのすべてを受け止めてやる。
SubGroup(1)
Unknown77(8,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10057,2,8,24,56,0,0,0,5,0,0,0,0,0,0) #
SubGroup(3)
GenderedMcTalk(0,4673,4674,1,0,1,0,0,0,0,0,0,0,0,0) # 帝国最強と名高い男が相手だ……。 腕試しさせてもらうか!
TalkCharacter(4675,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # ああ、任せろ! オレの全力、その目に焼きつけてやらあ!
TalkCharacter(4676,7,1,3,1,0,0,0,0,0,0,0,0,0,0) # 試す相手、間違えてません? 僕は遠慮したいんですが……。
# Group 120 (2, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 121 (0, 5, 0, 5, 5)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,146,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,146,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(8,0,146,2,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4681,146,1,3,1,2,0,0,0,0,0,0,0,0,0) # あのような「力」の前では、私たちの 意思はかくも弱いものなのだよ。
SubGroup(2)
GenderedMcTalk(0,4682,4683,1,3,1,0,0,0,0,0,0,0,0,0) # 何というか……苦労してるのか? 大変だな、アンタも。
TalkCharacter(4684,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # よくわかんねえけど、 オレは弱いままじゃいたくねえな!
# Group 122 (0, 5, 0, 2, 4)
SubGroup(1)
Unknown45(7,0,146,2,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4685,146,1,0,1,2,0,0,0,0,0,0,0,0,0) # 仕方がない。リンハルト、 君の力を確かめる機会にでもするよ。
SubGroup(1)
TalkCharacter(4686,7,1,3,1,0,0,0,0,0,0,0,0,0,0) # 僕の力なんか確かめて何をするんです? 放っといてほしいなあ……。
# Group 123 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 124 (0, 5, 0, 4, 2)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4677,141,1,1,0,2,0,0,0,0,0,0,0,0,0) # そうだ! もっと力を尽くすのだ!
# Group 125 (0, 5, 0, 4, 2)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4678,141,1,0,0,2,0,0,0,0,0,0,0,0,0) # 若さとは、良きものよ。 戦いの中で成長を遂げてゆく……!
# Group 126 (0, 5, 0, 4, 4)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(1,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown6(8,37,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4680,141,1,1,1,2,0,0,0,0,0,0,0,0,0) # 儂を上回ったか、カスパル。 よくぞやってみせた! 己を誇るがよい!
Unknown60(3,0,0,8,8,0,0,0,0,0,0,0,0,0,0)
# Group 127 (0, 5, 0, 4, 4)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown6(8,37,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4679,141,1,1,1,2,0,0,0,0,0,0,0,0,0) # 見事……卿の強さ、しかと胸に刻んだぞ。
Unknown60(3,0,0,8,8,0,0,0,0,0,0,0,0,0,0)
# Group 128 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 129 (0, 5, 0, 4, 2)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4687,146,1,3,0,2,0,0,0,0,0,0,0,0,0) # 流石に今日の借りは、返してもらわねば 割に合わないな……。
# Group 130 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown6(9,37,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4688,146,1,0,1,2,0,0,0,0,0,0,0,0,0) # ふむ……おおよそ私の想定内の強さだな。
Unknown60(3,0,0,9,9,0,0,0,0,0,0,0,0,0,0)
# Group 131 (0, 7, 0, 6, 7)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(126,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 126: 1 1 0
GroupCheck3(127,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 127: 1 1 0
GroupCheck3(130,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 130: 1 1 0
SubGroup(3)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(440,1,2,2,8,9,56,0,0,0,0,0,0,0,0) # [0:CHARA_G]と[1:CHARA_G]の撃破に成功!
SubGroup(2)
TalkCharacter(4694,7,1,3,1,0,0,0,0,0,0,0,0,0,0) # 悲惨な一日だった……。 早く帰って寝よう。
TalkCharacter(4695,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # おいおい、まだ一日は終わってねえぞ? 親父ならきっとこの後、鍛錬を……
# Group 132 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 133 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 134 (0, 8, 0, 4, 6)
SubGroup(3)
GroupCheck3(117,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 117: 0 1 0
PauseMaybe(2,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkFromOwnStrings2(8,88,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,3,8,56,56,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、敗走!
Alert(338,3,8,56,56,0,0,0,0,0,0,0,0,0,0) # 戦闘に敗北!
# Group 135 (0, 8, 0, 4, 6)
SubGroup(3)
GroupCheck3(117,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 117: 0 1 0
PauseMaybe(2,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkFromOwnStrings2(9,88,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,3,9,56,56,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、敗走!
Alert(338,3,8,56,56,0,0,0,0,0,0,0,0,0,0) # 戦闘に敗北!
TalkCharacter(4638,141,1,0,1,3,0,0,0,0,0,0,0,0,0)
link レオポルト volume_up
敵もなかなかの数を揃えてきおったな。 ……これより反乱軍の残党を討伐する!
TalkCharacter(4639,146,1,0,1,3,0,0,0,0,0,0,0,0,0)
link ヴァルデマー volume_up
君が街の外で騒いだからだろう。 まあいい、あぶり出せたのは事実か。
MainMissionStart(6,4,0,1,56,56,56,25,0,0,0,0,0,0,0) MAIN MISSION START: [r][0:PARTY][/]を撃破せよ!
TalkCharacter(4640,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
link カスパル volume_up
親父と一緒に戦うのは久々だ! 気合を入れ直さねえとまずいぜ!
TalkCharacter(4641,7,1,0,1,0,0,0,0,0,0,0,0,0,0)
link リンハルト volume_up
いつも十分入っているよね? 僕は巻き込まれないようにしておくよ。
TalkCharacter(4642,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
link カスパル volume_up
何言ってんだ。あの程度の気合じゃ 親父の咆哮に吹き飛ばされるぞ。
TalkCharacter(4643,7,1,3,1,0,0,0,0,0,0,0,0,0,0)
link リンハルト volume_up
……それも、そうか。 やっぱり僕はもっと離れてようかな。
TalkCharacter(4644,141,1,1,1,3,0,0,0,0,0,0,0,0,0)
link レオポルト volume_up
卿と肩を並べて戦うのは…… アンヴァルでの変事以来か。
TalkCharacter(4645,146,1,4,1,3,0,0,0,0,0,0,0,0,0)
link ヴァルデマー volume_up
意外と最近だったな。 二度となくて構わないのだがね。
TalkCharacter(4646,141,1,1,1,3,0,0,0,0,0,0,0,0,0)
link レオポルト volume_up
ほう、なかなか鍛えておるな。 油断もないようだ。
TalkCharacter(4647,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
link カスパル volume_up
うっ……親父の視線を感じるぜ。 もっとやらなきゃまずいな!
MainMissionStart(464,1,0,2,56,56,56,25,0,0,0,0,0,0,0) MAIN MISSION START: [r][0:PARTY][/]の撃破に成功!
Alert(554,0,8,56,56,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、[0:AREA]を開門!
TalkCharacter(3556,141,1,0,1,3,0,0,0,0,0,0,0,0,0)
link レオポルト volume_up
レオポルト=フォン=ベルグリーズ、 ここにあり! 来るがよい!
Alert(508,1,8,24,56,0,0,0,5,0,0,0,0,0,0) [0:CHARA_G]、奮起!
TalkDeploySlot(4648,10,0,4,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
な、何の騒ぎだ!? 俺たちが気づかれたってのか?
Alert(10061,2,27,56,56,14,0,0,0,0,0,0,0,0,0)
Alert(555,0,27,56,56,14,0,0,7,0,0,0,0,0,0) [r][0:PARTY][/]、[0:AREA]を開門!
TalkCharacter(4649,146,1,0,1,3,0,0,0,0,0,0,0,0,0)
link ヴァルデマー volume_up
関係のない賊まで出てきたか。 まとめて討伐せざるを得ないだろう。
MainMissionStart(10059,4,1,1,10,56,56,25,14,0,0,0,0,0,0) MAIN MISSION START:
TalkDeploySlot(4648,10,0,4,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
な、何の騒ぎだ!? 俺たちが気づかれたってのか?
Alert(10061,2,27,56,56,14,0,0,0,0,0,0,0,0,0)
Alert(555,0,27,56,56,14,0,0,7,0,0,0,0,0,0) [r][0:PARTY][/]、[0:AREA]を開門!
TalkCharacter(4649,146,1,0,1,3,0,0,0,0,0,0,0,0,0)
link ヴァルデマー volume_up
関係のない賊まで出てきたか。 まとめて討伐せざるを得ないだろう。
MainMissionStart(10059,4,1,1,10,56,56,25,14,0,0,0,0,0,0) MAIN MISSION START:
TalkCharacter(4652,8,1,1,1,0,0,0,0,0,0,0,0,0,0)
link カスパル volume_up
よっしゃあ! 首一つ! もっと寄越せえ!
TalkCharacter(4653,7,1,3,1,0,0,0,0,0,0,0,0,0,0)
link リンハルト volume_up
普通に戦ってくれない? 死体を数えるなんて、拷問だよ……。
TalkCharacter(4654,141,1,1,1,3,0,0,0,0,0,0,0,0,0)
link レオポルト volume_up
ふっ、もっと気合を入れよ、ヴァルデマー!
TalkCharacter(4655,146,1,0,1,3,0,0,0,0,0,0,0,0,0)
link ヴァルデマー volume_up
くだらない勝負だな……。 流石に付き合いきれないぞ、レオポルト。
TalkCharacter(4650,146,1,0,1,3,0,0,0,0,0,0,0,0,0)
link ヴァルデマー volume_up
そういえば、上の子はどうしているのかね。 人質になっていただろう。
TalkCharacter(4651,141,1,0,1,3,0,0,0,0,0,0,0,0,0)
link レオポルト volume_up
命はあるが、メリセウスを一時奪われた責は 大きい。進退を考えねばならんな。
TalkCharacter(4660,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
link カスパル volume_up
親父、調子はどうだ! オレは負けねえぜ!
TalkCharacter(4661,141,1,0,1,3,0,0,0,0,0,0,0,0,0)
link レオポルト volume_up
日々鍛錬を重ねておれば、調子が悪い というようなことは起こらんぞ。
TalkCharacter(4663,7,1,0,1,0,0,0,0,0,0,0,0,0,0)
link リンハルト volume_up
随分、付き合ってあげるんですね、父さん。 ベルグリーズ伯が嫌いだったのでは?
TalkCharacter(4664,146,1,2,1,3,0,0,0,0,0,0,0,0,0)
link ヴァルデマー volume_up
嫌いだとも。あの男の身勝手さ、強引さ、 私の話を理解しようともしない態度……
TalkCharacter(4665,146,1,3,1,3,0,0,0,0,0,0,0,0,0)
link ヴァルデマー volume_up
すべてが最低だ。幼馴染として育って しまったのが運の尽きだよ。
Alert(10062,2,27,56,56,14,0,0,0,0,0,0,0,0,0)
Alert(577,0,8,56,56,3,0,0,0,0,0,0,0,0,0) [b][0:PARTY][/]、迎撃のため開門!
TalkCharacter(4656,141,1,2,1,3,0,0,0,0,0,0,0,0,0)
link レオポルト volume_up
あちらに賊が出たか。 儂を飛ばせ、ヴァルデマー。
TalkCharacter(4657,146,1,3,1,3,0,0,0,0,0,0,0,0,0)
link ヴァルデマー volume_up
また君は一人で突出して…… 仕方がない。
Alert(10050,0,8,56,56,25,0,0,0,0,0,0,0,0,0) SUB_00_170
TalkCharacter(4658,7,1,0,1,0,0,0,0,0,0,0,0,0,0)
link リンハルト volume_up
カスパル、君も転移するかい? 危ない真似はしないでほしいんだけど。
TalkCharacter(4659,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
link カスパル volume_up
いや、オレはこの腕で勝負する! 転移なんかに頼らねえぜ!
Alert(10062,2,31,56,56,14,0,0,0,0,0,0,0,0,0)
TalkCharacter(4662,7,1,3,1,0,0,0,0,0,0,0,0,0,0)
link リンハルト volume_up
また賊? 残党より賊のほうが 多かったんじゃないの、この街。
MainMissionStart(10060,1,1,2,10,56,56,25,0,0,0,0,0,0,0) MAIN MISSION START:
TalkDeploySlot(4666,34,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
我々は捕らえた者たちを護送するため、 先に退かせていただきます!
TalkCharacter(4689,141,1,0,1,3,0,0,0,0,0,0,0,0,0)
link レオポルト volume_up
ただ弱い敵を屠るのも味気ない……。 どうだ、カスパル。儂らと戦果を競わぬか!
TalkCharacter(4690,8,1,1,1,0,0,0,0,0,0,0,0,0,0)
link カスパル volume_up
こっちはオレとリンハルトと[HERO_MF]の 3人ってことか? よし、受けて立つぜ!
MainMissionStart(10051,4,16,1,8,9,10,0,0,0,0,0,0,0,0) MAIN MISSION START:
TalkCharacter(4691,7,1,3,1,0,0,0,0,0,0,0,0,0,0)
link リンハルト volume_up
君たち2人でやっていればいいのに、 何で僕らまで巻き込むかな……。
MainMissionStart(10052,1,16,2,8,9,10,0,0,0,0,0,0,0,0) MAIN MISSION START:
TalkCharacter(4692,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
link カスパル volume_up
親父を超えた……!? ほんとかよ、信じらんねえな。
MainMissionStart(10053,2,16,3,8,9,10,0,0,0,0,0,0,0,0) MAIN MISSION START:
TalkCharacter(4693,7,1,0,1,0,0,0,0,0,0,0,0,0,0)
link リンハルト volume_up
まあ、結果は見えていたよね。 でも挑戦することは悪くないんじゃない?
TalkDeploySlot(5577,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
市民 volume_up
何を騒いでやがる! 敵だあ? さっさと片づけちまえ!
Alert(220,2,31,56,56,14,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/]の増援、出現!
MainMissionStart(734,0,17,1,17,56,56,14,0,0,0,0,0,0,0) MAIN MISSION START: [r][0:PARTY][/]の増援を撃破せよ!
MainMissionStart(819,1,17,2,17,56,56,14,0,0,0,0,0,0,0) MAIN MISSION START: [r][0:PARTY][/]の増援の撃破に成功!
TalkFromOwnStrings(8,143,1,1,0,0,0,0,0,0,0,0,0,0,0) warning やりましたね!
TalkCharacter(4667,141,1,1,1,3,0,0,0,0,0,0,0,0,0)
link レオポルト volume_up
なかなかの動きだったな……。その力、 儂らの拳で確かめさせてもらおう!
TalkCharacter(4668,146,1,0,1,3,0,0,0,0,0,0,0,0,0)
link ヴァルデマー volume_up
私もかい、レオポルト。 ……手を抜いても文句は言うなよ。
TalkCharacter(4670,141,1,2,1,3,0,0,0,0,0,0,0,0,0)
link レオポルト volume_up
鍛え方が足らんようだな。 儂らが直々に教えてやろう!
TalkCharacter(4668,146,1,0,1,3,0,0,0,0,0,0,0,0,0)
link ヴァルデマー volume_up
私もかい、レオポルト。 ……手を抜いても文句は言うなよ。
Alert(10065,0,8,9,56,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,4,2,1,8,9,56,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]と[1:CHARA_G]を撃破せよ!
TalkCharacter(4669,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
link カスパル volume_up
ここで親父に勝って、オレたちの力を 示してやろうぜ!
TalkCharacter(4671,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
link カスパル volume_up
親父の特訓か……燃えてきたぜえ!
TalkCharacter(4672,141,1,0,1,2,0,0,0,0,0,0,0,0,0)
link レオポルト volume_up
力と技、余すところなく見せよ。 儂はそのすべてを受け止めてやる。
Alert(10057,2,8,24,56,0,0,0,5,0,0,0,0,0,0)
GenderedMcTalk(0,4673,4674,1,0,1,0,0,0,0,0,0,0,0,0)
シェズ volume_up
帝国最強と名高い男が相手だ……。 腕試しさせてもらうか!
シェズ volume_up
帝国最強と名高い人が相手…… 腕試しさせてもらうわ!
TalkCharacter(4675,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
link カスパル volume_up
ああ、任せろ! オレの全力、その目に焼きつけてやらあ!
TalkCharacter(4676,7,1,3,1,0,0,0,0,0,0,0,0,0,0)
link リンハルト volume_up
試す相手、間違えてません? 僕は遠慮したいんですが……。
TalkCharacter(4681,146,1,3,1,2,0,0,0,0,0,0,0,0,0)
link ヴァルデマー volume_up
あのような「力」の前では、私たちの 意思はかくも弱いものなのだよ。
GenderedMcTalk(0,4682,4683,1,3,1,0,0,0,0,0,0,0,0,0)
シェズ volume_up
何というか……苦労してるのか? 大変だな、アンタも。
シェズ volume_up
何というか……苦労してるの? 大変ね、あなたも。
TalkCharacter(4684,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
link カスパル volume_up
よくわかんねえけど、 オレは弱いままじゃいたくねえな!
TalkCharacter(4685,146,1,0,1,2,0,0,0,0,0,0,0,0,0)
link ヴァルデマー volume_up
仕方がない。リンハルト、 君の力を確かめる機会にでもするよ。
TalkCharacter(4686,7,1,3,1,0,0,0,0,0,0,0,0,0,0)
link リンハルト volume_up
僕の力なんか確かめて何をするんです? 放っといてほしいなあ……。
TalkCharacter(4677,141,1,1,0,2,0,0,0,0,0,0,0,0,0)
link レオポルト volume_up
そうだ! もっと力を尽くすのだ!
TalkCharacter(4678,141,1,0,0,2,0,0,0,0,0,0,0,0,0)
link レオポルト volume_up
若さとは、良きものよ。 戦いの中で成長を遂げてゆく……!
TalkCharacter(4680,141,1,1,1,2,0,0,0,0,0,0,0,0,0)
link レオポルト volume_up
儂を上回ったか、カスパル。 よくぞやってみせた! 己を誇るがよい!
TalkCharacter(4679,141,1,1,1,2,0,0,0,0,0,0,0,0,0)
link レオポルト volume_up
見事……卿の強さ、しかと胸に刻んだぞ。
TalkCharacter(4687,146,1,3,0,2,0,0,0,0,0,0,0,0,0)
link ヴァルデマー volume_up
流石に今日の借りは、返してもらわねば 割に合わないな……。
TalkCharacter(4688,146,1,0,1,2,0,0,0,0,0,0,0,0,0)
link ヴァルデマー volume_up
ふむ……おおよそ私の想定内の強さだな。
MainMissionStart(440,1,2,2,8,9,56,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]と[1:CHARA_G]の撃破に成功!
TalkCharacter(4694,7,1,3,1,0,0,0,0,0,0,0,0,0,0)
link リンハルト volume_up
悲惨な一日だった……。 早く帰って寝よう。
TalkCharacter(4695,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
link カスパル volume_up
おいおい、まだ一日は終わってねえぞ? 親父ならきっとこの後、鍛錬を……
Alert(313,3,8,56,56,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、敗走!
Alert(338,3,8,56,56,0,0,0,0,0,0,0,0,0,0) 戦闘に敗北!
Alert(313,3,9,56,56,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、敗走!
Alert(338,3,8,56,56,0,0,0,0,0,0,0,0,0,0) 戦闘に敗北!