王国から離反し挙兵したロナート卿と、それを 支援する帝国軍を討つべく、霧の中を進軍する。
Deployment table
Index | Notes | 0 | 1 | 2 | 3 | Name | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | シェズ | 73 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 38 | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
1 | ディミトリ | 255 | 0 | 0 | 1 | 25 | 1 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 65 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
2 | ドゥドゥー | 255 | 0 | 0 | 2 | 70 | 2 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
3 | イングリット | 255 | 0 | 0 | 3 | 100 | 3 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
4 | フェリクス | 255 | 0 | 0 | 4 | 75 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
5 | シルヴァン | 255 | 0 | 0 | 5 | 85 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
6 | アッシュ | 255 | 0 | 0 | 6 | 80 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
7 | メルセデス | 255 | 0 | 0 | 7 | 90 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
8 | マイクラン | 255 | 0 | 0 | 8 | 360 | 7 | 13 | 3 | 101 | 3 | 1 | 100 | 300 | 255 | 65535 | 1999 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
9 | シェズ | 255 | 0 | 0 | 9 | 5 | 5 | 13 | 3 | 101 | 3 | 1 | 100 | 296 | 255 | 65535 | 1999 | 2 | 39 | 70 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 152 | 0 | 10 | 65535 | 65535 | 65535 |
10 | ジェラルト | 255 | 0 | 0 | 10 | 165 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 2 | 1999 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 |
11 | アロイス | 255 | 0 | 0 | 11 | 310 | 5 | 13 | 3 | 101 | 3 | 1 | 100 | 300 | 255 | 65535 | 1999 | 3 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 |
12 | ロナート | 255 | 0 | 0 | 12 | 355 | 5 | 12 | 3 | 101 | 3 | 1 | 100 | 300 | 255 | 0 | 1999 | 42 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
13 | ドロテア | 255 | 0 | 0 | 13 | 60 | 5 | 13 | 3 | 101 | 3 | 1 | 100 | 300 | 255 | 65535 | 1999 | 42 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
14 | 連邦国将 | 255 | 0 | 0 | 14 | 640 | 5 | 13 | 3 | 101 | 3 | 1 | 15 | 130 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
15 | 連邦国将 | 255 | 0 | 0 | 15 | 600 | 5 | 13 | 3 | 101 | 3 | 1 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
16 | 連邦国将 | 255 | 0 | 0 | 16 | 675 | 5 | 13 | 3 | 101 | 3 | 1 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
17 | 連邦国将 | 255 | 0 | 0 | 17 | 600 | 5 | 13 | 3 | 101 | 5 | 1 | 7 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
18 | 連邦国将 | 255 | 0 | 0 | 18 | 600 | 5 | 13 | 3 | 101 | 5 | 1 | 4 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
19 | 連邦国将 | 255 | 0 | 0 | 19 | 600 | 5 | 13 | 3 | 101 | 5 | 1 | 7 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
20 | 連邦国将 | 255 | 0 | 0 | 20 | 630 | 5 | 13 | 3 | 101 | 3 | 1 | 14 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
21 | 連邦国将 | 255 | 0 | 0 | 21 | 690 | 5 | 13 | 3 | 101 | 3 | 1 | 14 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
22 | 同盟将 | 255 | 0 | 0 | 22 | 603 | 5 | 13 | 3 | 101 | 3 | 1 | 3 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
23 | 連邦国将 | 255 | 0 | 0 | 23 | 605 | 7 | 5 | 0 | 101 | 3 | 1 | 14 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
24 | 連邦国将 | 255 | 0 | 0 | 24 | 600 | 5 | 13 | 3 | 101 | 3 | 1 | 7 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
25 | 連邦国将 | 255 | 0 | 0 | 25 | 675 | 5 | 13 | 3 | 101 | 3 | 1 | 7 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
26 | 連邦国将 | 255 | 0 | 0 | 26 | 600 | 5 | 13 | 3 | 101 | 3 | 1 | 7 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
27 | 連邦国将 | 255 | 0 | 0 | 27 | 610 | 5 | 13 | 3 | 101 | 3 | 0 | 7 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
28 | 連邦国将 | 255 | 0 | 0 | 28 | 675 | 5 | 13 | 3 | 101 | 3 | 0 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
29 | 連邦国将 | 255 | 0 | 0 | 29 | 600 | 5 | 13 | 3 | 101 | 3 | 0 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
30 | 連邦国将 | 255 | 0 | 0 | 30 | 685 | 5 | 13 | 3 | 101 | 3 | 0 | 7 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
31 | 連邦国将 | 255 | 0 | 0 | 31 | 600 | 5 | 13 | 3 | 101 | 3 | 0 | 14 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
32 | 連邦国将 | 255 | 0 | 0 | 32 | 610 | 5 | 13 | 3 | 101 | 3 | 0 | 3 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
33 | 連邦国将 | 255 | 0 | 0 | 33 | 600 | 5 | 13 | 3 | 101 | 3 | 0 | 4 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
34 | 連邦国将 | 255 | 0 | 0 | 34 | 650 | 5 | 13 | 3 | 101 | 3 | 0 | 7 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
35 | 連邦国将 | 255 | 0 | 0 | 35 | 610 | 5 | 13 | 3 | 101 | 3 | 1 | 7 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
36 | 連邦国将 | 255 | 0 | 0 | 36 | 675 | 5 | 13 | 3 | 101 | 3 | 0 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
37 | 連邦国将 | 255 | 0 | 0 | 37 | 630 | 5 | 13 | 3 | 101 | 3 | 0 | 14 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
38 | 連邦国将 | 255 | 0 | 0 | 38 | 700 | 5 | 13 | 3 | 101 | 3 | 0 | 14 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
39 | 連邦国将 | 255 | 0 | 0 | 39 | 600 | 5 | 13 | 3 | 101 | 3 | 0 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
40 | 連邦国将 | 255 | 0 | 0 | 40 | 600 | 5 | 13 | 3 | 101 | 5 | 1 | 7 | 46 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
41 | 連邦国将 | 255 | 0 | 0 | 41 | 675 | 5 | 13 | 3 | 101 | 5 | 1 | 3 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
42 | 連邦国将 | 255 | 0 | 0 | 42 | 600 | 5 | 13 | 3 | 101 | 3 | 1 | 7 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
43 | 連邦国将 | 255 | 0 | 0 | 43 | 680 | 7 | 13 | 3 | 101 | 1 | 1 | 23 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
44 | 連邦国将 | 255 | 0 | 0 | 44 | 695 | 7 | 13 | 3 | 101 | 1 | 1 | 23 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
45 | 連邦国将 | 255 | 0 | 0 | 45 | 675 | 7 | 13 | 3 | 101 | 1 | 1 | 23 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
46 | 連邦国将 | 255 | 0 | 0 | 46 | 680 | 7 | 13 | 3 | 101 | 5 | 1 | 16 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
47 | 連邦国将 | 255 | 0 | 0 | 47 | 610 | 5 | 13 | 3 | 101 | 3 | 0 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
48 | 連邦国将 | 255 | 0 | 0 | 48 | 675 | 5 | 13 | 3 | 101 | 3 | 0 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
49 | 連邦国将 | 255 | 0 | 0 | 49 | 660 | 5 | 13 | 3 | 101 | 3 | 0 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
50 | 連邦国将 | 255 | 0 | 0 | 50 | 685 | 5 | 13 | 3 | 101 | 3 | 0 | 7 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
51 | 連邦国将 | 255 | 0 | 0 | 51 | 650 | 5 | 13 | 3 | 101 | 3 | 0 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
52 | 連邦国将 | 255 | 0 | 0 | 52 | 675 | 5 | 13 | 3 | 101 | 3 | 0 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
53 | 連邦国将 | 255 | 0 | 0 | 53 | 645 | 5 | 13 | 3 | 101 | 3 | 0 | 14 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
54 | 連邦国将 | 255 | 0 | 0 | 54 | 610 | 5 | 13 | 3 | 101 | 5 | 1 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
55 | 連邦国将 | 255 | 0 | 0 | 55 | 610 | 5 | 13 | 3 | 101 | 5 | 1 | 7 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
56 | 連邦国将 | 255 | 0 | 0 | 56 | 610 | 5 | 13 | 3 | 101 | 5 | 1 | 7 | 300 | 255 | 65535 | 1999 | 45 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
57 | 連邦国将 | 255 | 0 | 0 | 57 | 610 | 5 | 13 | 3 | 101 | 5 | 1 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
58 | 連邦国将 | 255 | 0 | 0 | 58 | 615 | 5 | 13 | 3 | 101 | 3 | 1 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 |
59 | 連邦国将 | 255 | 0 | 0 | 59 | 610 | 5 | 13 | 3 | 101 | 3 | 1 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 |
60 | 連邦国将 | 255 | 0 | 0 | 60 | 640 | 5 | 13 | 3 | 101 | 3 | 1 | 14 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
61 | 連邦国将 | 255 | 0 | 0 | 61 | 690 | 5 | 13 | 3 | 101 | 3 | 1 | 14 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
62 | 連邦国将 | 255 | 0 | 0 | 62 | 610 | 5 | 13 | 3 | 101 | 3 | 0 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
63 | 連邦国将 | 255 | 0 | 0 | 63 | 685 | 5 | 13 | 3 | 101 | 3 | 0 | 7 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
64 | 連邦国将 | 255 | 0 | 0 | 64 | 675 | 5 | 13 | 3 | 101 | 3 | 0 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
65 | 一般兵 | 255 | 0 | 0 | 65 | 1005 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
66 | 一般兵 | 255 | 0 | 0 | 66 | 1010 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
67 | 一般兵 | 255 | 0 | 0 | 67 | 1005 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
68 | 一般兵 | 255 | 0 | 0 | 68 | 1000 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
69 | 一般兵 | 255 | 0 | 0 | 69 | 1000 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
70 | 一般兵 | 255 | 0 | 0 | 70 | 1025 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
71 | 一般兵 | 255 | 0 | 0 | 71 | 1005 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
72 | 一般兵 | 255 | 0 | 0 | 72 | 1000 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
Table 1
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 32 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
29 | 0 | 0 | 0 | 29 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
30 | 0 | 0 | 0 | 30 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
31 | 0 | 0 | 0 | 31 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 2
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 1 | 0 | 1 | 0 | 0 | 100 | 0 | 52 | 108 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 3
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 12 | 0 | 0 | 0 | 0 | 65535 | 3 | 1000 | 1525 | 3 | 1525 | 3 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 1 | 0 | 1 | 65535 | 1 | 1000 | 1525 | 3 | 1525 | 14 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 2 | 0 | 2 | 65535 | 1 | 1000 | 1522 | 3 | 1522 | 3 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 3 | 0 | 3 | 65535 | 1 | 1000 | 1525 | 3 | 1525 | 3 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 4 | 0 | 4 | 65535 | 1 | 1000 | 1525 | 3 | 1525 | 4 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 5 | 0 | 5 | 65535 | 1 | 1000 | 1522 | 3 | 1522 | 3 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 6 | 0 | 6 | 65535 | 1 | 1000 | 1522 | 3 | 1522 | 4 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 7 | 0 | 7 | 65535 | 1 | 1000 | 1525 | 3 | 1525 | 4 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 8 | 0 | 8 | 65535 | 3 | 1000 | 1522 | 3 | 1522 | 3 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 9 | 0 | 9 | 65535 | 1 | 1000 | 1525 | 3 | 1525 | 7 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 10 | 0 | 10 | 65535 | 1 | 1000 | 1522 | 3 | 1522 | 7 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 11 | 0 | 11 | 65535 | 1 | 1000 | 1525 | 3 | 1525 | 7 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 4
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 41 | 0 | 0 | 0 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
29 | 0 | 0 | 0 | 29 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
30 | 0 | 0 | 0 | 30 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
31 | 0 | 0 | 0 | 31 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
32 | 0 | 0 | 0 | 32 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
33 | 0 | 0 | 0 | 33 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
34 | 0 | 0 | 0 | 34 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
35 | 0 | 0 | 0 | 35 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
36 | 0 | 0 | 0 | 36 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
37 | 0 | 0 | 0 | 37 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
38 | 0 | 0 | 0 | 38 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
39 | 0 | 0 | 0 | 39 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
40 | 0 | 0 | 0 | 40 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
# Group 0 (132, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 2 (0, 5, 1, 1, 13)
SubGroup(0)
SubGroup(3)
Unknown10(0,1,12,73,73,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,0,12,73,73,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
SetName(14,162,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 14 to ガスパール領兵長
SetName(15,163,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 15 to ガスパール領民兵
SetName(16,575,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 16 to ガスパール領民兵
SetName(23,502,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 23 to 王国将
SubGroup(1)
Unknown117(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown61(8,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 2, 16, 3, 2)
SubGroup(2)
Unknown42(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(35,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 35: 0 1 0
SubGroup(1)
Unknown117(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 2, 16, 3, 2)
SubGroup(2)
Unknown42(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(35,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 35: 0 1 0
SubGroup(1)
Unknown117(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(2,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(2,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 9 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(43,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 2, 2, 3, 5)
SubGroup(2)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]と[1:CHARA_G]を撃破せよ!
Unknown19(43,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 12: 1 0 0
Unknown28(1,180,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(44,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 12: 1 0 0
Unknown28(1,360,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(45,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 12: True 0
Unknown19(43,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 12: True 0
Unknown19(43,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(2,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(43,41700,0,11664,1,0,0,0,0,1,0,0,1,0,0)
Unknown23(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 12: True 0
Unknown19(44,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 12: True 0
Unknown19(44,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(3,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(44,41700,0,10664,1,0,0,0,0,1,0,0,1,0,0)
Unknown23(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 12: True 0
Unknown19(45,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 12: True 0
Unknown19(45,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(4,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(45,41700,0,12664,1,0,0,0,0,1,0,0,1,0,0)
Unknown23(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 22 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(46,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 24 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 25 (0, 2, 2, 4, 5)
SubGroup(3)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]らを撃破せよ!
Unknown19(46,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(46,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 2, 0, 5, 17)
SubGroup(4)
GroupCheck4(25,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 25: True 1
Unknown19(46,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(46,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(5,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown76(0,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(1,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(2,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(3,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(4,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(5,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(6,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(7,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(658,1,46,73,73,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、[b]共鳴魔法:白[/]による回復を開始!
SubGroup(1)
Unknown48(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 2, 0, 5, 11)
SubGroup(4)
GroupCheck4(26,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 26: True 1
Unknown19(46,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(46,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(5,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown76(0,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(1,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(2,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(3,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(4,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(5,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(6,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(7,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 2, 0, 3, 5)
SubGroup(2)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]らを撃破せよ!
Unknown19(46,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,46,73,73,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、敗走!
PingOnMinimap(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(659,0,46,73,73,0,0,0,0,0,0,0,0,0,0)
# [b]共鳴魔法:白[/]、[0:CHARA_G]の敗走により停止!
# Group 29 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 30 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown53(8,0,3,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(5,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(8,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 2, 2, 2, 0)
SubGroup(1)
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# すべての[0:CHARA_G]を撃破せよ!
# Group 34 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 35 (0, 5, 0, 1, 5)
SubGroup(0)
SubGroup(1)
Unknown117(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(1923,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# チッ……この霧では敵の居所もわからん。
奇襲に備えて、警戒を強めねばなるまい。
TalkCharacter(1924,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 霧が晴れるのを待っている時間はない……
ロナート卿を捜し出し、撃破するぞ。
# Group 36 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 37 (0, 5, 0, 2, 9)
SubGroup(1)
GroupCheck3(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 35: 1 0 0
SubGroup(1)
TalkCharacter(1925,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# まずは前線を押し上げる。
総員、進軍を開始せよ!
SubGroup(4)
Unknown44(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(704,4,0,1,73,73,73,0,0,0,0,0,0,0,0)
# [r]砦[/]を制圧し、[r]敵[/]の[r]前線部隊[/]を撃破せよ!
SubGroup(1)
TalkDeploySlot(1926,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
# あ、相手が王様の軍だろうと怯むな!
ロナート様のために戦うんだ!
# Group 38 (0, 2, 0, 6, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1927,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ……悪く思うな。
# Group 39 (0, 2, 0, 12, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(1928,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
# こんなの、初めから
勝てるはずがなかったんだ……!
TalkCharacter(1929,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 他愛ないものだな……。
このまま制圧を進めるぞ!
# Group 40 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,73,73,5,0,1,1,0,0,0,0,0,0)
# Group 41 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,73,73,7,0,1,1,0,0,0,0,0,0)
# Group 42 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,73,73,9,0,1,1,0,0,0,0,0,0)
# Group 43 (0, 5, 0, 5, 9)
SubGroup(4)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1930,15,0,2,1,0,0,0,0,0,0,0,0,0,0)
# くっ、ひとまず後退だ!
態勢を立て直せ!
SubGroup(4)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(804,1,0,2,73,73,73,0,0,0,0,0,0,0,0)
# [r]前線部隊[/]の撃破に成功!
SubGroup(1)
TalkCharacter(1931,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 順調だな……このまま進むぞ。
引き続き、奇襲への警戒は怠るな。
# Group 44 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 45 (0, 5, 0, 2, 21)
SubGroup(1)
GroupCheck3(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 43: 1 0 0
SubGroup(2)
Unknown80(0,1,0,1,0,0,73,0,0,0,0,0,0,0,0)
Unknown80(54,0,0,0,0,0,9,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(9,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown77(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,9,73,73,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、出現!
SubGroup(1)
GenderedMcTalk(1,1932,1933,1,0,1,1,0,0,0,0,0,0,0,0)
# ……仕事を済ませよう。
SubGroup(2)
Unknown43(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,1,1,9,73,73,0,0,0,0,0,0,0,0)
# [0:CHARA_G]を撃破せよ!
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(1935,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# あの傭兵団……帝国からの増援か。
総員、気を引き締めて当たれ!
GenderedMcTalk(0,1936,1937,1,0,1,0,0,0,0,0,0,0,0,0)
# “灰色の悪魔”に借りを返す機会が
こんな形で回ってくるとはな……!
# Group 46 (0, 2, 2, 6, 3)
SubGroup(3)
GroupCheck4(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 45: True 0
Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(52,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 52: 0 1 0
GroupCheck4(121,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 121: True 0
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 2, 2, 6, 3)
SubGroup(3)
GroupCheck4(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 46: True 0
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(52,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 52: 0 1 0
GroupCheck4(121,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 121: True 0
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 48 (0, 2, 2, 6, 3)
SubGroup(3)
GroupCheck4(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 47: True 0
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(52,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 52: 0 1 0
GroupCheck4(121,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 121: True 0
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(74,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GenderedMcTalk(1,1938,1939,1,0,1,1,0,0,0,0,0,0,0,0)
# これは、侮れない相手だな。
TalkCharacter(1940,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 本気を出しているようには見えない……
実力の底が知れないね。
# Group 50 (0, 5, 8, 3, 9)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,80,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(1,1941,1942,1,0,1,1,0,0,0,0,0,0,0,0)
# 戦いを長引かせる理由はないか。
SubGroup(1)
Unknown77(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(508,2,9,73,73,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、奮起!
SubGroup(1)
TalkCharacter(1943,140,1,4,1,0,0,0,0,0,0,0,0,0,0)
# [HERO_MF]、警戒するんだ。
出し惜しみできる相手じゃない。
# Group 51 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 52 (0, 5, 0, 3, 54)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown15(8,9,0,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,0,8,73,73,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、出現!
SubGroup(3)
SetDeathText(45,73,1944,0,0,0,0,0,0,0,0,0,0,0,0)
# フン……出遅れちまったようだな。
まあ、命じられた仕事はするさ。
CloseUp(8,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(4)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1945,13,1,4,1,0,0,0,0,0,0,0,0,0,0)
# あれは……ゴーティエの?
あの男が、なぜこんな戦場に……。
If254(1,129,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1946,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ……なるほど、ここで兄上か。
陛下も遠慮なく札を切ってくるもんだ。
SubGroup(1)
TalkDeploySlot(1947,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 敵の足止めは引き受けてやる。
てめえらはその間に勝つ方法を考えやがれ!
SubGroup(1)
TalkCharacter(1948,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 傭兵に指揮を出している頭がいるはずだ……
マイクランに相手を任せ、その者を探すぞ。
SubGroup(8)
Unknown44(1,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(3017,4,1,2,10,73,73,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown100(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(615,0,73,73,73,11,0,0,0,0,0,0,0,0,0)
# [r][0:PARTY][/]、兵を送るため開門!
SubGroup(6)
Unknown23(32,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(32,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(34,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,33,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(31,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1949,10,0,0,1,0,0,0,0,0,0,0,0,0,0)
# ここで新手が出てくるたあ想定外だが、
俺たちのやることは変わらねえよ。
# Group 53 (0, 2, 0, 5, 5)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(74,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(60,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 60: 0 1 0
GroupCheck3(104,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 104: 0 1 0
SubGroup(1)
Unknown44(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(524,0,10,73,73,0,0,0,1,0,0,0,0,0,0)
# [0:AREA]では[0:CHARA_G]を発見できず!
# Group 54 (0, 2, 0, 5, 5)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(74,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(60,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 60: 0 1 0
GroupCheck3(104,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 104: 0 1 0
SubGroup(1)
Unknown44(3,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(524,0,10,73,73,0,0,0,3,0,0,0,0,0,0)
# [0:AREA]では[0:CHARA_G]を発見できず!
# Group 55 (0, 2, 0, 5, 5)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(74,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(60,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 60: 0 1 0
GroupCheck3(104,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 104: 0 1 0
SubGroup(1)
Unknown44(4,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(524,0,10,73,73,0,0,0,4,0,0,0,0,0,0)
# [0:AREA]では[0:CHARA_G]を発見できず!
# Group 56 (0, 2, 0, 5, 5)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(74,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(60,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 60: 0 1 0
GroupCheck3(104,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 104: 0 1 0
SubGroup(1)
Unknown44(6,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(524,0,10,73,73,0,0,0,6,0,0,0,0,0,0)
# [0:AREA]では[0:CHARA_G]を発見できず!
# Group 57 (0, 2, 0, 5, 5)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(74,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(60,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 60: 0 1 0
GroupCheck3(104,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 104: 0 1 0
SubGroup(1)
Unknown44(10,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(524,0,10,73,73,0,0,0,10,0,0,0,0,0,0)
# [0:AREA]では[0:CHARA_G]を発見できず!
# Group 58 (0, 2, 0, 5, 5)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(74,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(60,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 60: 0 1 0
GroupCheck3(104,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 104: 0 1 0
SubGroup(1)
Unknown44(11,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(524,0,10,73,73,0,0,0,11,0,0,0,0,0,0)
# [0:AREA]では[0:CHARA_G]を発見できず!
# Group 59 (0, 5, 2, 4, 14)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(60,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 60: 1 0 0
GroupCheck3(104,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 104: 0 1 0
If254(1,104,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,53,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,54,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,55,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,56,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,57,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,58,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 60 (0, 5, 0, 5, 7)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(74,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(74,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,104,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(268,1,10,73,73,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]を発見!
SubGroup(1)
TalkCharacter(1952,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ……かなりの手練れだな。
ただの傭兵とは格が違う……!
# Group 61 (0, 5, 2, 4, 3)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(74,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(74,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(35,73,1951,0,0,0,0,0,0,0,0,0,0,0,0)
# 見つかっちまったもんは仕方ねえ。
俺たち流の歓迎をしてやろうじゃねえか。
CloseUp(10,11,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 62 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1953,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
# この俺がここまで押されるとはな。
ああ、年は取りたくないもんだ。
# Group 63 (0, 5, 0, 3, 10)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,2,2,10,73,73,0,0,0,0,0,0,0,0)
# [0:CHARA_G]の撃破に成功!
SubGroup(1)
TalkDeploySlot(1954,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
# これ以上の戦いは俺たちの命が危ねえ。
雇い主には悪いが、ここは退くぞ……!
SubGroup(1)
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(241,0,73,73,73,11,0,0,0,0,0,0,0,0,0)
# [r][0:PARTY][/]、撤退!
# Group 64 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 65 (0, 5, 0, 8, 25)
SubGroup(3)
GroupCheck3(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 63: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(94,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 94: 1 0 0
GroupCheck3(95,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 95: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(103,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 103: 1 0 0
GroupCheck3(105,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 105: 1 0 0
SubGroup(1)
TalkDeploySlot(1956,12,0,0,1,0,0,0,0,0,0,0,0,0,0)
# 傭兵団は退却してしまったか……。
ならば次の手だ。別働隊を出せ!
SubGroup(10)
Unknown14(14,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(40,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(41,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(54,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(55,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(56,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(57,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(11)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(56,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,2,73,73,73,0,0,0,0,0,0,0,0,0,0)
# [r]敵[/]増援、出現!
# Group 66 (0, 5, 0, 2, 12)
SubGroup(1)
GroupCheck3(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 65: 1 0 0
SubGroup(2)
TalkCharacter(1957,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 敵の傭兵団を退けたはいいが、
この霧は晴れる気配もないな。
TalkDeploySlot(1959,23,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 先刻の敵増援の中に、不審な魔道を操る
魔道士を確認したと報告が入っています。
SubGroup(6)
Unknown43(17,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(40,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(41,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3016,4,3,1,14,73,73,0,0,0,0,0,0,0,0)
# [r]敵[/]増援の中から[0:CHARA_G]を発見し、撃破せよ!
SubGroup(1)
TalkCharacter(1960,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
# もしその魔道士が霧を操っているなら、
倒せば霧を晴らせるかもしれんな。
# Group 67 (0, 2, 0, 9, 5)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(72,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 72: 0 1 0
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(74,18,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(0,18,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(1,18,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(2,18,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(3,18,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3019,0,18,14,73,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]を発見! [1:CHARA_G]は発見できず!
# Group 68 (0, 2, 0, 9, 5)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(72,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 72: 0 1 0
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(74,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(0,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(1,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(2,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(3,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(19,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3019,0,19,14,73,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]を発見! [1:CHARA_G]は発見できず!
# Group 69 (0, 2, 0, 9, 5)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(72,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 72: 0 1 0
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(74,40,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(0,40,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(1,40,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(2,40,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(3,40,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(40,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3019,0,40,14,73,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]を発見! [1:CHARA_G]は発見できず!
# Group 70 (0, 2, 0, 9, 5)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(72,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 72: 0 1 0
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(74,41,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(0,41,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(1,41,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(2,41,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(3,41,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(41,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3019,0,41,14,73,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]を発見! [1:CHARA_G]は発見できず!
# Group 71 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 72 (0, 5, 0, 11, 18)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(74,14,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(0,14,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(1,14,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(2,14,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(3,14,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,80,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(74,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,67,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,68,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,69,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(40,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,70,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(41,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,71,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(14,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(268,1,14,73,73,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]を発見!
SubGroup(2)
TalkDeploySlot(1961,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
# なっ……居どころが割れていたか!
仕方あるまい、迎撃だ!
TalkCharacter(1962,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
# その厄介な魔法、打ち破らせてもらおう!
# Group 73 (0, 5, 0, 3, 22)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,3,2,14,73,73,0,0,0,0,0,0,0,0)
# [0:CHARA_G]の撃破に成功!
SubGroup(1)
TalkDeploySlot(1963,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
# ここまでか……
後は頼みます、ロナート様……!
SubGroup(4)
Unknown83(8568,393,8627,8588,398,8558,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(8610,391,8645,8620,396,8574,300,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(1)
Unknown82(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown117(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(937,1,14,73,73,0,0,0,0,0,0,0,0,0,0)
# [g]霧[/]、[0:CHARA_G]撃破により消滅!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
If254(1,132,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1964,18,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 霧が晴れていく……!
やりましたね!
If254(1,132,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1965,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ……霧が晴れたか。これでいい。
# Group 74 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 75 (0, 5, 0, 2, 15)
SubGroup(1)
GroupCheck4(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 73: True 0
SubGroup(1)
TalkDeploySlot(1966,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# ……これ以上の小細工は通じぬか。
ならば、正々堂々と戦うまで!
SubGroup(2)
Unknown35(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,12,73,73,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、出現!
SubGroup(1)
Unknown56(42600,0,48000,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(12,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(22,4,4,1,12,73,73,0,0,0,0,0,0,0,0)
# [0:CHARA_G]の元へ進軍せよ!
SubGroup(1)
TalkCharacter(1967,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ロナート卿……討たせてもらいます。
皆、前進せよ! 一息に敵を呑み込め!
# Group 76 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 77 (0, 5, 0, 3, 30)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(74,35000,0,35000,0,58000,0,54500,0,0,1,1,0,0,0)
SubGroup(3)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(230,2,13,73,73,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、増援と共に出現!
SubGroup(3)
SetDeathText(10,73,1969,0,0,0,0,0,0,0,0,0,0,0,0)
# 折角帝国についてくれたんだもの。
最後まで守り抜かないと、ね?
CloseUp(13,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(7)
Unknown70(13,0,85,97,73,3,6,40,0,1,0,0,0,0,0)
Unknown70(13,0,89,107,73,3,6,40,0,1,0,0,0,0,0)
Unknown70(13,0,91,80,73,3,6,40,0,1,0,0,0,0,0)
Unknown70(13,0,97,105,73,3,6,40,0,1,0,0,0,0,0)
Unknown70(13,0,117,109,73,3,6,40,0,1,0,0,0,0,0)
Unknown70(13,0,115,80,73,3,6,40,0,1,0,0,0,0,0)
Unknown70(13,1,115,80,13,3,6,50,5,1,0,0,0,0,0)
SubGroup(1)
Alert(3004,0,13,73,73,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]率いる[r]帝国兵[/]、[r]共鳴魔法:雷[/]を発動!
SubGroup(1)
TalkCharacter(1968,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# くっ……ここで足止めか。
ロナート卿は目の前なのだが……!
SubGroup(1)
Unknown56(42600,0,48000,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(13,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,6,1,13,73,73,0,0,0,0,0,0,0,0)
# [0:CHARA_G]を撃破せよ!
# Group 78 (0, 5, 0, 3, 2)
SubGroup(2)
GroupCheck3(77,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 77: 1 0 0
MainMissionStart(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]を撃破せよ!
SubGroup(1)
TalkCharacter(1980,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ……敵にかけてやるべき情はない。
道を阻む者は、まとめて討ち取れ。
# Group 79 (0, 5, 0, 3, 6)
SubGroup(2)
GroupCheck3(77,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 77: 1 0 0
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]を撃破せよ!
If254(1,132,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1971,18,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ドロテアさえ説得できれば、犠牲を
出さずに無力化できるかもしれません。
If254(1,132,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1972,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 魔道士を率いる将を投降させられれば、
犠牲を最小限にとどめられそうですね……。
SubGroup(1)
Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 80 (0, 5, 0, 3, 8)
SubGroup(2)
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]を撃破せよ!
GroupCheck3(81,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 81: 0 1 0
SubGroup(2)
Unknown6(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(19,4,6,7,13,73,73,0,0,0,0,0,0,0,0)
# Group 81 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(80,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 80: 0 1 0
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(10,96,1983,3,0,0,0,0,0,0,0,0,0,0,0)
# エーデルちゃん……みんな……
ごめん、なさ……い……
SubGroup(1)
Unknown112(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 82 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck3(81,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 81: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]を撃破せよ!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]を撃破せよ!
SubGroup(1)
Unknown99(2,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 83 (0, 5, 0, 3, 23)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(81,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 81: 1 0 0
SubGroup(1)
Unknown71(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown6(0,54,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(1,54,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(2,54,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(3,54,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(4,54,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(5,54,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(6,54,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(7,54,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,13,73,73,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、死亡!
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,6,2,13,73,73,0,0,0,0,0,0,0,0)
# [0:CHARA_G]の撃破に成功!
SubGroup(1)
Alert(530,1,13,73,73,0,0,0,0,0,0,0,0,0,0)
# [r]共鳴魔法:雷[/]、[0:CHARA_G]の撃破により停止!
SubGroup(1)
TalkCharacter(1985,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# ……これで攻撃は止んだな。
進軍だ。この戦いに終止符を打つ!
# Group 84 (0, 5, 0, 3, 32)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown6(0,54,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(1,54,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(2,54,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(3,54,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(4,54,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(5,54,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(6,54,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(7,54,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,13,73,0,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1975,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 限界かも……
でも、私は、まだ……!
If254(1,128,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1976,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
# ドロテア、もうやめましょうよ。
これ以上戦って何になるんですか!
If254(1,128,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1977,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
# ……降伏しろ。
お前を殺すのは忍びない。
SubGroup(1)
TalkDeploySlot(1978,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
# ……そう、ね。
ごめんなさい、私の負けよ……。
SubGroup(1)
Unknown22(13,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,7,2,13,73,73,0,0,0,0,0,0,0,0)
# [0:CHARA_G]の説得に成功!
SubGroup(1)
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(530,1,13,73,73,0,0,0,0,0,0,0,0,0,0)
# [r]共鳴魔法:雷[/]、[0:CHARA_G]の撃破により停止!
# Group 85 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 86 (0, 5, 0, 4, 18)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(83,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 83: 1 0 0
GroupCheck3(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 84: 1 0 0
SubGroup(1)
Unknown80(44,0,0,0,0,0,12,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1986,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 陛下が教団を受け入れるおつもりなら、
命をもってお諫めするまで……開門せよ!
SubGroup(2)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(583,2,12,73,73,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、迎撃態勢! [0:AREA]を開門!
SubGroup(2)
Unknown43(12,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(2,4,4,5,12,73,73,0,0,0,0,0,0,0,0)
If254(1,128,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1987,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
# ロナート様……。
……僕も、覚悟を決めないと。
If254(1,128,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1988,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
# ……やはり、戦うしかないのだな。
# Group 87 (0, 5, 2, 5, 3)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(73,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(73,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(44,73,1996,2,0,0,0,0,0,0,0,0,0,0,0)
# わしはもう、後には退けぬ……!
CloseUp(12,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 88 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(14,0,44,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(1990,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# ……そこをどくのだ、アッシュ。
わしには果たさねばならぬ使命がある。
TalkCharacter(1991,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 僕にも……騎士としての使命があります。
帝国に与する道は、選べません!
# Group 89 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(32,0,44,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(32,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(1992,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# カサンドラ、薄汚れた女狐の手先め!
貴様さえいなければ、わしの息子は……!
TalkCharacter(1993,32,1,2,1,0,0,0,0,0,0,0,0,0,0)
# アタシをいくら罵ろうともかまわない。
けど、レア様に仇なすなら……斬る!
# Group 90 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(3,0,44,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(3,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(1994,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 陛下、今からでもお考え直しください!
中央教会を受け入れるべきではありません!
TalkCharacter(1995,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
# ……申し訳ありません、ロナート卿。
これも……王国の明日を守るためなのです。
# Group 91 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1989,12,1,2,0,0,0,0,0,0,0,0,0,0,0)
# たとえ死のうとも、我が子の無念は
このわしが晴らさねばならん……!
# Group 92 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 93 (0, 5, 0, 2, 5)
SubGroup(1)
GroupCheck3(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 52: 1 0 0
SubGroup(1)
TalkCharacter(1998,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 奴は他の人に任せるよう言われたけれど、
君は本当にそれでいいのかい?
SubGroup(2)
Unknown43(9,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(711,4,16,1,9,73,73,0,0,0,0,0,0,0,0)
# [0:CHARA_G]に挑み、撃破せよ!
# Group 94 (0, 5, 0, 4, 22)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(95,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 95: 0 1 0
SubGroup(2)
Unknown6(9,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(1,1999,2000,1,0,1,1,0,0,0,0,0,0,0,0)
# ……これ以上の無茶はできないか。
SubGroup(1)
Unknown80(0,0,0,0,1,0,73,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,9,73,73,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、撤退!
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(813,1,16,2,9,73,73,0,0,0,0,0,0,0,0)
# [0:CHARA_G]を退けることに成功!
SubGroup(2)
TalkCharacter(2001,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 強かったな……討っておければ
最良だったが、贅沢は言うまい。
TalkDeploySlot(2002,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ほお、あいつを追い込むとは……
王国の連中もなかなかやるじゃねえか。
SubGroup(1)
Unknown9(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 95 (0, 5, 0, 4, 14)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 63: True 0
GroupCheck3(94,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 94: 0 1 0
SubGroup(1)
Unknown6(9,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(1,2003,2004,1,0,1,1,0,0,0,0,0,0,0,0)
# 撤退命令か……今は退こう。
SubGroup(1)
Unknown80(0,0,0,0,1,0,73,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,9,73,73,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、撤退!
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(439,3,16,3,9,73,73,0,0,0,0,0,0,0,0)
# [0:CHARA_G]の撃破に失敗!
# Group 96 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown34(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown145(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 97 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 98 (0, 5, 0, 6, 18)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(74,60000,0,47500,0,65000,0,54000,0,0,1,0,0,0,0)
Unknown10(74,2964,1,50000,0,9464,1,58500,0,0,1,0,0,0,0)
Unknown10(74,6964,1,60000,0,19464,1,1964,1,0,1,0,0,0,0)
SubGroup(3)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(58,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(59,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(58,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(59,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,11,73,73,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]ら、出現!
SubGroup(2)
SetDeathText(31,73,2005,0,0,0,0,0,0,0,0,0,0,0,0)
# 私もジェラルト傭兵団の新参者として、
辛酸を舐めぬようやりますぞ!
CloseUp(11,11,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(11,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,17,1,11,73,73,0,0,0,0,0,0,0,0)
# [0:CHARA_G]を撃破せよ!
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 99 (0, 2, 2, 5, 3)
SubGroup(4)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(98,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 98: True 0
GroupCheck3(60,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 60: 1 0 0
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 100 (0, 2, 0, 4, 3)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(32,0,31,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(32,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(2006,32,1,4,1,0,0,0,0,0,0,0,0,0,0)
# ん? アロイスさんじゃないか!
何で傭兵団なんかにいるんだよ!?
TalkDeploySlot(2007,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
# これには深ーい訳があってだな……。
不快に思うかもしれんが、許してくれ!
# Group 101 (0, 2, 0, 4, 3)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(73,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(100,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 100: 0 1 0
SubGroup(2)
SetDeathText(31,73,2005,0,1,0,0,0,0,0,0,0,0,0,0)
# 私もジェラルト傭兵団の新参者として、
辛酸を舐めぬようやりますぞ!
TalkFromOwnStrings2(11,73,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 102 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(546,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 私が傭兵団の足を引っ張るわけには
いかぬのだ!
# Group 103 (0, 5, 0, 4, 10)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(105,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 105: 0 1 0
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,17,2,11,73,73,0,0,0,0,0,0,0,0)
# [0:CHARA_G]の撃破に成功!
SubGroup(1)
TalkDeploySlot(803,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 無理はできんか……。
退かせてもらおう!
SubGroup(1)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,11,73,73,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、撤退!
# Group 104 (0, 5, 0, 4, 21)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(103,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 103: 1 0 0
GroupCheck3(60,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 60: 0 1 0
SubGroup(1)
TalkCharacter(2008,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ……アロイス殿を追えば、
指揮官の元に辿り着けるかもしれん。
SubGroup(1)
Unknown44(2,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,53,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,54,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,55,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,56,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,57,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,58,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3007,1,10,11,73,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]の位置、[1:CHARA_G]撃破により判明!
# Group 105 (0, 5, 0, 7, 10)
SubGroup(4)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 63: True 0
GroupCheck3(103,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 103: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(94,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 94: True 0
GroupCheck4(95,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 95: True 0
SubGroup(1)
TalkDeploySlot(2009,11,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 何っ、ジェラルト殿が!
ここは退かねばならんな。
SubGroup(1)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,11,73,73,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、撤退!
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(439,1,17,3,11,73,73,0,0,0,0,0,0,0,0)
# [0:CHARA_G]の撃破に失敗!
# Group 106 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 107 (0, 5, 0, 4, 18)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 79: 1 0 0
GroupCheck3(78,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 78: 1 0 0
SubGroup(1)
TalkDeploySlot(2010,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 帝国は我らを助けに来てくれたのだ。
ここは力を合わせねば……。
SubGroup(1)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,22,73,73,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、出現!
SubGroup(2)
Unknown32(22,2,73,0,22464,1,39000,0,0,1,0,0,0,0,0)
Unknown56(22964,1,39000,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(22,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(84,4,18,1,22,73,73,0,0,0,0,0,0,0,0)
# [0:CHARA_G]を撃破し、増援の出現を阻止せよ!
SubGroup(2)
Unknown23(22,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(22,22964,1,39000,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2011,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 伝令兵か……捨て置けんな。
増援を呼ばれる前に仕留めるべきだ。
# Group 108 (0, 5, 0, 4, 10)
SubGroup(3)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(109,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 109: 0 1 0
SubGroup(2)
Unknown32(22,2,73,0,22464,1,39000,0,0,0,0,0,0,0,0)
Unknown56(22964,1,39000,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,22,73,0,0,1,1,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(817,1,18,2,22,73,73,0,0,0,0,0,0,0,0)
# [r]敵[/]増援の出現阻止に成功!
SubGroup(1)
TalkCharacter(2013,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 間一髪、か……。
# Group 109 (0, 5, 0, 4, 37)
SubGroup(3)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(22,21964,1,37500,0,24464,1,40000,0,0,1,0,0,0,0)
GroupCheck3(108,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 108: 0 1 0
SubGroup(2)
Unknown32(22,2,73,0,22464,1,39000,0,0,0,0,0,0,0,0)
Unknown56(22964,1,39000,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(22,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(142,2,22,73,73,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、[g]目標地点[/]に到達!
SubGroup(1)
Unknown18(22,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(818,3,18,3,22,73,73,0,0,0,0,0,0,0,0)
# [r]敵[/]増援の出現阻止に失敗!
If254(1,129,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2014,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
# まずいな、取り逃しちまったか。
すぐに敵の増援が出てきやがるぞ……!
If254(1,129,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2015,50,1,2,1,0,0,0,0,0,0,0,0,0,0)
# おっと、取り逃がしてしまったか。
すぐに増援が来るだろう……警戒を!
SubGroup(4)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(42,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,2,73,73,73,0,0,0,0,0,0,0,0,0,0)
# [r]敵[/]増援、出現!
SubGroup(8)
Unknown23(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(26,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(42,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 110 (0, 2, 0, 3, 9)
SubGroup(2)
GroupCheck4(109,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 109: True 0
GroupCheck3(86,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 86: 1 0 0
SubGroup(8)
Unknown23(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(24,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(25,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(26,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(42,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 111 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 112 (0, 5, 0, 3, 6)
SubGroup(2)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [r]敵[/]を撃破せよ!
GroupCheck3(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 37: 1 0 0
If254(1,131,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2016,17,1,3,1,0,0,0,0,0,0,0,0,0,0)
# うーん、周りが全然見えないよ……。
……そうだ、明かりを用意したはずだよね?
If254(1,131,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2017,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ……視界が悪いな。
物資の中に、たいまつがあったはずだ。
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 113 (0, 5, 0, 2, 16)
SubGroup(1)
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [r]敵[/]を撃破せよ!
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown117(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
PingOnMinimap(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(652,1,73,73,73,0,0,0,0,0,0,0,0,0,0)
# [g]たいまつ[/]の火により、視界拡大!
If254(1,131,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2018,17,1,1,1,0,0,0,0,0,0,0,0,0,0)
# やった、これで見通しが良くなったね!
みんなも動きやすくなるかも!
# Group 114 (0, 5, 2, 5, 2)
SubGroup(2)
GroupCheck3(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 73: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [r]敵[/]を撃破せよ!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [r]敵[/]を撃破せよ!
SubGroup(1)
Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 115 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(114,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 114: 1 0 0
SubGroup(1)
TalkCharacter(2019,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# たいまつを用意してはいたが、
ここまで霧が晴れればもう不要だな。
# Group 116 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 117 (0, 5, 0, 3, 6)
SubGroup(2)
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [y]敵[/]を撃破せよ!
GroupCheck3(77,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 77: 1 0 0
If254(1,130,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2020,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ふふっ、こういうこともあると思って、
魔法を防ぐ術式を用意してきたのよ~。
If254(1,130,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2021,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 魔法には魔法で対抗すべきですね。
防御用の白魔法があったはずです。
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 118 (0, 5, 0, 2, 33)
SubGroup(1)
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [y]敵[/]を撃破せよ!
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown6(0,54,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(1,54,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(2,54,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(3,54,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(4,54,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(5,54,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(6,54,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(7,54,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown70(13,0,85,97,73,3,19,40,0,1,0,0,0,0,0)
Unknown70(13,0,89,107,73,3,19,40,0,1,0,0,0,0,0)
Unknown70(13,0,91,80,73,3,19,40,0,1,0,0,0,0,0)
Unknown70(13,0,97,105,73,3,19,40,0,1,0,0,0,0,0)
Unknown70(13,0,117,109,73,3,19,40,0,1,0,0,0,0,0)
Unknown70(13,0,115,80,73,3,19,40,0,1,0,0,0,0,0)
Unknown70(13,1,115,80,13,3,19,50,5,1,0,0,0,0,0)
SubGroup(9)
PingOnMinimap(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3009,1,73,73,73,0,0,0,0,0,0,0,0,0,0)
# [b]魔法の盾[/]、発動! [b]味方[/]の[g]魔法防御力[/]、上昇!
SubGroup(1)
TalkCharacter(2022,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ……進みやすくなったな。ありがたい。
# Group 119 (0, 5, 2, 7, 2)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [y]敵[/]を撃破せよ!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [y]敵[/]を撃破せよ!
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(83,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 83: 1 0 0
GroupCheck3(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 84: 1 0 0
SubGroup(1)
Unknown99(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 120 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 121 (0, 5, 0, 2, 10)
SubGroup(1)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(355,2,8,73,73,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、負傷!
SubGroup(1)
TalkDeploySlot(1950,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# くっ……これだけやりゃ十分だろ、王様よ。
……てめえら! さっさと撤退するぞ!
SubGroup(1)
Unknown18(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,8,73,73,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、撤退!
# Group 122 (0, 2, 2, 4, 2)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(94,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 94: True 0
GroupCheck4(95,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 95: True 0
SubGroup(1)
Unknown23(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 123 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown19(56,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(56,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,56,73,73,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]の撃破により、[g]宝の鍵[/]を入手!
# Group 124 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 125 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(44,96,576,3,0,0,0,0,0,0,0,0,0,0,0)
# ああ、クリストフよ、許せ……
今、お前の……
SubGroup(1)
Unknown112(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 126 (0, 7, 0, 3, 12)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(125,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 125: 1 0 0
SubGroup(1)
Unknown149(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,12,73,73,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、死亡!
SubGroup(2)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,5,2,12,73,73,0,0,0,0,0,0,0,0)
# [0:CHARA_G]の撃破に成功!
If254(1,128,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1997,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
# ………………。
SubGroup(1)
TalkCharacter(2023,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ……終わったな。
皆、よく戦ってくれた。
# Group 127 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 128 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(14,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 129 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(15,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 130 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(16,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 131 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(17,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 132 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(18,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]と[1:CHARA_G]を撃破せよ!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]らを撃破せよ!
Alert(658,1,46,73,73,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、[b]共鳴魔法:白[/]による回復を開始!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]らを撃破せよ!
Alert(313,2,46,73,73,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、敗走!
Alert(659,0,46,73,73,0,0,0,0,0,0,0,0,0,0)
[b]共鳴魔法:白[/]、[0:CHARA_G]の敗走により停止!
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: すべての[0:CHARA_G]を撃破せよ!
TalkCharacter(1923,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(704,4,0,1,73,73,73,0,0,0,0,0,0,0,0)
MAIN MISSION START: [r]砦[/]を制圧し、[r]敵[/]の[r]前線部隊[/]を撃破せよ!
MainMissionStart(804,1,0,2,73,73,73,0,0,0,0,0,0,0,0)
MAIN MISSION START: [r]前線部隊[/]の撃破に成功!
Alert(200,2,9,73,73,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、出現!
GenderedMcTalk(1,1932,1933,1,0,1,1,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,1,1,9,73,73,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]を撃破せよ!
TalkCharacter(1935,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(1,1938,1939,1,0,1,1,0,0,0,0,0,0,0,0)
GenderedMcTalk(1,1941,1942,1,0,1,1,0,0,0,0,0,0,0,0)
Alert(508,2,9,73,73,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、奮起!
Alert(200,0,8,73,73,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、出現!
TalkCharacter(1946,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1947,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
敵の足止めは引き受けてやる。 てめえらはその間に勝つ方法を考えやがれ!
敵の足止めは引き受けてやる。 てめえらはその間に勝つ方法を考えやがれ!
TalkCharacter(1948,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
Alert(615,0,73,73,73,11,0,0,0,0,0,0,0,0,0)
[r][0:PARTY][/]、兵を送るため開門!
TalkDeploySlot(1949,10,0,0,1,0,0,0,0,0,0,0,0,0,0)
ヒュミル子爵
volume_up
ここで新手が出てくるたあ想定外だが、 俺たちのやることは変わらねえよ。
ここで新手が出てくるたあ想定外だが、 俺たちのやることは変わらねえよ。
Alert(524,0,10,73,73,0,0,0,1,0,0,0,0,0,0)
[0:AREA]では[0:CHARA_G]を発見できず!
Alert(524,0,10,73,73,0,0,0,3,0,0,0,0,0,0)
[0:AREA]では[0:CHARA_G]を発見できず!
Alert(524,0,10,73,73,0,0,0,4,0,0,0,0,0,0)
[0:AREA]では[0:CHARA_G]を発見できず!
Alert(524,0,10,73,73,0,0,0,6,0,0,0,0,0,0)
[0:AREA]では[0:CHARA_G]を発見できず!
Alert(524,0,10,73,73,0,0,0,10,0,0,0,0,0,0)
[0:AREA]では[0:CHARA_G]を発見できず!
Alert(524,0,10,73,73,0,0,0,11,0,0,0,0,0,0)
[0:AREA]では[0:CHARA_G]を発見できず!
Alert(268,1,10,73,73,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]を発見!
SetDeathText(35,73,1951,0,0,0,0,0,0,0,0,0,0,0,0)
ジェラルト
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見つかっちまったもんは仕方ねえ。 俺たち流の歓迎をしてやろうじゃねえか。
見つかっちまったもんは仕方ねえ。 俺たち流の歓迎をしてやろうじゃねえか。
MainMissionStart(438,1,2,2,10,73,73,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]の撃破に成功!
TalkDeploySlot(1954,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
ヒュミル子爵
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これ以上の戦いは俺たちの命が危ねえ。 雇い主には悪いが、ここは退くぞ……!
これ以上の戦いは俺たちの命が危ねえ。 雇い主には悪いが、ここは退くぞ……!
Alert(241,0,73,73,73,11,0,0,0,0,0,0,0,0,0)
[r][0:PARTY][/]、撤退!
TalkDeploySlot(1956,12,0,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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傭兵団は退却してしまったか……。 ならば次の手だ。別働隊を出せ!
傭兵団は退却してしまったか……。 ならば次の手だ。別働隊を出せ!
Alert(216,2,73,73,73,0,0,0,0,0,0,0,0,0,0)
[r]敵[/]増援、出現!
TalkDeploySlot(1959,23,1,0,1,0,0,0,0,0,0,0,0,0,0)
商人
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先刻の敵増援の中に、不審な魔道を操る 魔道士を確認したと報告が入っています。
先刻の敵増援の中に、不審な魔道を操る 魔道士を確認したと報告が入っています。
MainMissionStart(3016,4,3,1,14,73,73,0,0,0,0,0,0,0,0)
MAIN MISSION START: [r]敵[/]増援の中から[0:CHARA_G]を発見し、撃破せよ!
Alert(3019,0,18,14,73,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]を発見! [1:CHARA_G]は発見できず!
Alert(3019,0,19,14,73,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]を発見! [1:CHARA_G]は発見できず!
Alert(3019,0,40,14,73,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]を発見! [1:CHARA_G]は発見できず!
Alert(3019,0,41,14,73,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]を発見! [1:CHARA_G]は発見できず!
Alert(268,1,14,73,73,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]を発見!
MainMissionStart(438,1,3,2,14,73,73,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]の撃破に成功!
Alert(937,1,14,73,73,0,0,0,0,0,0,0,0,0,0)
霧、[0:CHARA_G]撃破により消滅!
TalkDeploySlot(1966,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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……これ以上の小細工は通じぬか。 ならば、正々堂々と戦うまで!
……これ以上の小細工は通じぬか。 ならば、正々堂々と戦うまで!
Alert(200,2,12,73,73,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、出現!
MainMissionStart(22,4,4,1,12,73,73,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]の元へ進軍せよ!
Alert(230,2,13,73,73,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、増援と共に出現!
Alert(3004,0,13,73,73,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]率いる[r]帝国兵[/]、[r]共鳴魔法:雷[/]を発動!
MainMissionStart(2,4,6,1,13,73,73,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]を撃破せよ!
MainMissionStart(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]を撃破せよ!
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]を撃破せよ!
TalkCharacter(1971,18,1,0,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]を撃破せよ!
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]を撃破せよ!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]を撃破せよ!
Alert(319,0,13,73,73,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、死亡!
MainMissionStart(438,1,6,2,13,73,73,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]の撃破に成功!
Alert(530,1,13,73,73,0,0,0,0,0,0,0,0,0,0)
[r]共鳴魔法:雷[/]、[0:CHARA_G]の撃破により停止!
TalkCharacter(1976,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,7,2,13,73,73,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]の説得に成功!
Alert(530,1,13,73,73,0,0,0,0,0,0,0,0,0,0)
[r]共鳴魔法:雷[/]、[0:CHARA_G]の撃破により停止!
TalkDeploySlot(1986,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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陛下が教団を受け入れるおつもりなら、 命をもってお諫めするまで……開門せよ!
陛下が教団を受け入れるおつもりなら、 命をもってお諫めするまで……開門せよ!
Alert(583,2,12,73,73,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、迎撃態勢! [0:AREA]を開門!
TalkDeploySlot(1990,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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……そこをどくのだ、アッシュ。 わしには果たさねばならぬ使命がある。
……そこをどくのだ、アッシュ。 わしには果たさねばならぬ使命がある。
TalkDeploySlot(1992,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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カサンドラ、薄汚れた女狐の手先め! 貴様さえいなければ、わしの息子は……!
カサンドラ、薄汚れた女狐の手先め! 貴様さえいなければ、わしの息子は……!
TalkDeploySlot(1994,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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陛下、今からでもお考え直しください! 中央教会を受け入れるべきではありません!
陛下、今からでもお考え直しください! 中央教会を受け入れるべきではありません!
TalkDeploySlot(1989,12,1,2,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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たとえ死のうとも、我が子の無念は このわしが晴らさねばならん……!
たとえ死のうとも、我が子の無念は このわしが晴らさねばならん……!
TalkCharacter(1998,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(711,4,16,1,9,73,73,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]に挑み、撃破せよ!
GenderedMcTalk(1,1999,2000,1,0,1,1,0,0,0,0,0,0,0,0)
Alert(237,0,9,73,73,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、撤退!
MainMissionStart(813,1,16,2,9,73,73,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]を退けることに成功!
TalkDeploySlot(2002,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
ヒュミル子爵
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ほお、あいつを追い込むとは…… 王国の連中もなかなかやるじゃねえか。
ほお、あいつを追い込むとは…… 王国の連中もなかなかやるじゃねえか。
GenderedMcTalk(1,2003,2004,1,0,1,1,0,0,0,0,0,0,0,0)
Alert(237,0,9,73,73,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、撤退!
MainMissionStart(439,3,16,3,9,73,73,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]の撃破に失敗!
Alert(203,2,11,73,73,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]ら、出現!
MainMissionStart(2,4,17,1,11,73,73,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]を撃破せよ!
TalkCharacter(2006,32,1,4,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2007,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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これには深ーい訳があってだな……。 不快に思うかもしれんが、許してくれ!
これには深ーい訳があってだな……。 不快に思うかもしれんが、許してくれ!
MainMissionStart(438,1,17,2,11,73,73,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]の撃破に成功!
Alert(237,0,11,73,73,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、撤退!
TalkCharacter(2008,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
Alert(3007,1,10,11,73,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]の位置、[1:CHARA_G]撃破により判明!
Alert(237,0,11,73,73,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、撤退!
MainMissionStart(439,1,17,3,11,73,73,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]の撃破に失敗!
TalkDeploySlot(2010,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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帝国は我らを助けに来てくれたのだ。 ここは力を合わせねば……。
帝国は我らを助けに来てくれたのだ。 ここは力を合わせねば……。
Alert(200,2,22,73,73,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、出現!
MainMissionStart(84,4,18,1,22,73,73,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]を撃破し、増援の出現を阻止せよ!
MainMissionStart(817,1,18,2,22,73,73,0,0,0,0,0,0,0,0)
MAIN MISSION START: [r]敵[/]増援の出現阻止に成功!
Alert(142,2,22,73,73,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、目標地点に到達!
MainMissionStart(818,3,18,3,22,73,73,0,0,0,0,0,0,0,0)
MAIN MISSION START: [r]敵[/]増援の出現阻止に失敗!
TalkCharacter(2014,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2015,50,1,2,1,0,0,0,0,0,0,0,0,0,0)
Alert(216,2,73,73,73,0,0,0,0,0,0,0,0,0,0)
[r]敵[/]増援、出現!
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [r]敵[/]を撃破せよ!
TalkCharacter(2016,17,1,3,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [r]敵[/]を撃破せよ!
Alert(652,1,73,73,73,0,0,0,0,0,0,0,0,0,0)
たいまつの火により、視界拡大!
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [r]敵[/]を撃破せよ!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [r]敵[/]を撃破せよ!
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [y]敵[/]を撃破せよ!
TalkCharacter(2020,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [y]敵[/]を撃破せよ!
Alert(3009,1,73,73,73,0,0,0,0,0,0,0,0,0,0)
[b]魔法の盾[/]、発動! [b]味方[/]の魔法防御力、上昇!
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [y]敵[/]を撃破せよ!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [y]敵[/]を撃破せよ!
Alert(355,2,8,73,73,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、負傷!
TalkDeploySlot(1950,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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くっ……これだけやりゃ十分だろ、王様よ。 ……てめえら! さっさと撤退するぞ!
くっ……これだけやりゃ十分だろ、王様よ。 ……てめえら! さっさと撤退するぞ!
Alert(237,0,8,73,73,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、撤退!
Alert(549,1,56,73,73,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]の撃破により、宝の鍵を入手!
Alert(319,0,12,73,73,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、死亡!
MainMissionStart(438,1,5,2,12,73,73,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]の撃破に成功!