王国から離反し挙兵したロナート卿と、それを 支援する帝国軍を討つべく、霧の中を進軍する。

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 シェズ 73 0 0 0 0 0 0 0 101 0 0 100 300 255 65535 1999 38 40 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
1 ディミトリ 255 0 0 1 25 1 0 0 101 0 0 100 300 255 65535 1999 65 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
2 ドゥドゥー 255 0 0 2 70 2 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
3 イングリット 255 0 0 3 100 3 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
4 フェリクス 255 0 0 4 75 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
5 シルヴァン 255 0 0 5 85 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
6 アッシュ 255 0 0 6 80 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
7 メルセデス 255 0 0 7 90 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
8 マイクラン 255 0 0 8 360 7 13 3 101 3 1 100 300 255 65535 1999 3 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
9 シェズ 255 0 0 9 5 5 13 3 101 3 1 100 296 255 65535 1999 2 39 70 0 0 0 0 0 0 0 152 0 10 65535 65535 65535
10 ジェラルト 255 0 0 10 165 5 13 3 101 3 0 100 300 255 2 1999 3 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
11 アロイス 255 0 0 11 310 5 13 3 101 3 1 100 300 255 65535 1999 3 39 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
12 ロナート 255 0 0 12 355 5 12 3 101 3 1 100 300 255 0 1999 42 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
13 ドロテア 255 0 0 13 60 5 13 3 101 3 1 100 300 255 65535 1999 42 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
14 連邦国将 255 0 0 14 640 5 13 3 101 3 1 15 130 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
15 連邦国将 255 0 0 15 600 5 13 3 101 3 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
16 連邦国将 255 0 0 16 675 5 13 3 101 3 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
17 連邦国将 255 0 0 17 600 5 13 3 101 5 1 7 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
18 連邦国将 255 0 0 18 600 5 13 3 101 5 1 4 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
19 連邦国将 255 0 0 19 600 5 13 3 101 5 1 7 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
20 連邦国将 255 0 0 20 630 5 13 3 101 3 1 14 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
21 連邦国将 255 0 0 21 690 5 13 3 101 3 1 14 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
22 同盟将 255 0 0 22 603 5 13 3 101 3 1 3 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
23 連邦国将 255 0 0 23 605 7 5 0 101 3 1 14 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
24 連邦国将 255 0 0 24 600 5 13 3 101 3 1 7 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
25 連邦国将 255 0 0 25 675 5 13 3 101 3 1 7 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
26 連邦国将 255 0 0 26 600 5 13 3 101 3 1 7 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
27 連邦国将 255 0 0 27 610 5 13 3 101 3 0 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
28 連邦国将 255 0 0 28 675 5 13 3 101 3 0 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
29 連邦国将 255 0 0 29 600 5 13 3 101 3 0 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
30 連邦国将 255 0 0 30 685 5 13 3 101 3 0 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
31 連邦国将 255 0 0 31 600 5 13 3 101 3 0 14 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
32 連邦国将 255 0 0 32 610 5 13 3 101 3 0 3 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
33 連邦国将 255 0 0 33 600 5 13 3 101 3 0 4 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
34 連邦国将 255 0 0 34 650 5 13 3 101 3 0 7 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
35 連邦国将 255 0 0 35 610 5 13 3 101 3 1 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
36 連邦国将 255 0 0 36 675 5 13 3 101 3 0 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
37 連邦国将 255 0 0 37 630 5 13 3 101 3 0 14 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
38 連邦国将 255 0 0 38 700 5 13 3 101 3 0 14 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
39 連邦国将 255 0 0 39 600 5 13 3 101 3 0 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
40 連邦国将 255 0 0 40 600 5 13 3 101 5 1 7 46 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
41 連邦国将 255 0 0 41 675 5 13 3 101 5 1 3 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
42 連邦国将 255 0 0 42 600 5 13 3 101 3 1 7 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
43 連邦国将 255 0 0 43 680 7 13 3 101 1 1 23 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
44 連邦国将 255 0 0 44 695 7 13 3 101 1 1 23 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
45 連邦国将 255 0 0 45 675 7 13 3 101 1 1 23 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
46 連邦国将 255 0 0 46 680 7 13 3 101 5 1 16 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
47 連邦国将 255 0 0 47 610 5 13 3 101 3 0 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
48 連邦国将 255 0 0 48 675 5 13 3 101 3 0 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
49 連邦国将 255 0 0 49 660 5 13 3 101 3 0 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
50 連邦国将 255 0 0 50 685 5 13 3 101 3 0 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
51 連邦国将 255 0 0 51 650 5 13 3 101 3 0 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
52 連邦国将 255 0 0 52 675 5 13 3 101 3 0 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
53 連邦国将 255 0 0 53 645 5 13 3 101 3 0 14 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
54 連邦国将 255 0 0 54 610 5 13 3 101 5 1 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
55 連邦国将 255 0 0 55 610 5 13 3 101 5 1 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
56 連邦国将 255 0 0 56 610 5 13 3 101 5 1 7 300 255 65535 1999 45 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
57 連邦国将 255 0 0 57 610 5 13 3 101 5 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
58 連邦国将 255 0 0 58 615 5 13 3 101 3 1 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
59 連邦国将 255 0 0 59 610 5 13 3 101 3 1 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
60 連邦国将 255 0 0 60 640 5 13 3 101 3 1 14 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
61 連邦国将 255 0 0 61 690 5 13 3 101 3 1 14 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
62 連邦国将 255 0 0 62 610 5 13 3 101 3 0 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
63 連邦国将 255 0 0 63 685 5 13 3 101 3 0 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
64 連邦国将 255 0 0 64 675 5 13 3 101 3 0 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
65 一般兵 255 0 0 65 1005 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
66 一般兵 255 0 0 66 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
67 一般兵 255 0 0 67 1005 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
68 一般兵 255 0 0 68 1000 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
69 一般兵 255 0 0 69 1000 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
70 一般兵 255 0 0 70 1025 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
71 一般兵 255 0 0 71 1005 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
72 一般兵 255 0 0 72 1000 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 1 0 1 0 0 100 0 52 108 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 12 0 0 0 0 65535 3 1000 1525 3 1525 3 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 1 1000 1525 3 1525 14 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 1 1000 1522 3 1522 3 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1525 3 1525 3 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1525 3 1525 4 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1522 3 1522 3 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 1 1000 1522 3 1522 4 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 1525 3 1525 4 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 3 1000 1522 3 1522 3 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 1 1000 1525 3 1525 7 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 1 1000 1522 3 1522 7 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 1 1000 1525 3 1525 7 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 41 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (132, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 2 (0, 5, 1, 1, 13)
SubGroup(0)
SubGroup(3)
Unknown10(0,1,12,73,73,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,0,12,73,73,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
SetName(14,162,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 14 to ガスパール領兵長
SetName(15,163,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 15 to ガスパール領民兵
SetName(16,575,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 16 to ガスパール領民兵
SetName(23,502,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 23 to 王国将
SubGroup(1)
Unknown117(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown61(8,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 2, 16, 3, 2)
SubGroup(2)
Unknown42(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(35,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 35: 0 1 0
SubGroup(1)
Unknown117(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 2, 16, 3, 2)
SubGroup(2)
Unknown42(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(35,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 35: 0 1 0
SubGroup(1)
Unknown117(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(2,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(2,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 9 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(43,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 2, 2, 3, 5)
SubGroup(2)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]と[1:CHARA_G]を撃破せよ!
Unknown19(43,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 12: 1 0 0
Unknown28(1,180,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(44,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 12: 1 0 0
Unknown28(1,360,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(45,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 12: True 0
Unknown19(43,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 12: True 0
Unknown19(43,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(2,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(43,41700,0,11664,1,0,0,0,0,1,0,0,1,0,0)
Unknown23(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 12: True 0
Unknown19(44,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 12: True 0
Unknown19(44,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(3,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(44,41700,0,10664,1,0,0,0,0,1,0,0,1,0,0)
Unknown23(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 12: True 0
Unknown19(45,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 12: True 0
Unknown19(45,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(4,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(45,41700,0,12664,1,0,0,0,0,1,0,0,1,0,0)
Unknown23(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 22 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(46,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 24 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 25 (0, 2, 2, 4, 5)
SubGroup(3)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]らを撃破せよ!
Unknown19(46,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(46,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 2, 0, 5, 17)
SubGroup(4)
GroupCheck4(25,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 25: True 1
Unknown19(46,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(46,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(5,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown76(0,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(1,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(2,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(3,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(4,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(5,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(6,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(7,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(658,1,46,73,73,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、[b]共鳴魔法:白[/]による回復を開始!
SubGroup(1)
Unknown48(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 2, 0, 5, 11)
SubGroup(4)
GroupCheck4(26,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 26: True 1
Unknown19(46,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(46,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(5,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown76(0,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(1,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(2,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(3,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(4,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(5,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(6,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(7,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 2, 0, 3, 5)
SubGroup(2)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]らを撃破せよ!
Unknown19(46,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,46,73,73,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、敗走!
PingOnMinimap(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(659,0,46,73,73,0,0,0,0,0,0,0,0,0,0) # [b]共鳴魔法:白[/]、[0:CHARA_G]の敗走により停止!
# Group 29 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 30 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown53(8,0,3,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(5,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(8,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 2, 2, 2, 0)
SubGroup(1)
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # すべての[0:CHARA_G]を撃破せよ!
# Group 34 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 35 (0, 5, 0, 1, 5)
SubGroup(0)
SubGroup(1)
Unknown117(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(1923,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # チッ……この霧では敵の居所もわからん。 奇襲に備えて、警戒を強めねばなるまい。
TalkCharacter(1924,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 霧が晴れるのを待っている時間はない…… ロナート卿を捜し出し、撃破するぞ。
# Group 36 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 37 (0, 5, 0, 2, 9)
SubGroup(1)
GroupCheck3(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 35: 1 0 0
SubGroup(1)
TalkCharacter(1925,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # まずは前線を押し上げる。 総員、進軍を開始せよ!
SubGroup(4)
Unknown44(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(704,4,0,1,73,73,73,0,0,0,0,0,0,0,0) # [r]砦[/]を制圧し、[r]敵[/]の[r]前線部隊[/]を撃破せよ!
SubGroup(1)
TalkDeploySlot(1926,15,1,2,1,0,0,0,0,0,0,0,0,0,0) # あ、相手が王様の軍だろうと怯むな! ロナート様のために戦うんだ!
# Group 38 (0, 2, 0, 6, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1927,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……悪く思うな。
# Group 39 (0, 2, 0, 12, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(1928,16,1,3,1,0,0,0,0,0,0,0,0,0,0) # こんなの、初めから 勝てるはずがなかったんだ……!
TalkCharacter(1929,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # 他愛ないものだな……。 このまま制圧を進めるぞ!
# Group 40 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,73,73,5,0,1,1,0,0,0,0,0,0)
# Group 41 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,73,73,7,0,1,1,0,0,0,0,0,0)
# Group 42 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,73,73,9,0,1,1,0,0,0,0,0,0)
# Group 43 (0, 5, 0, 5, 9)
SubGroup(4)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1930,15,0,2,1,0,0,0,0,0,0,0,0,0,0) # くっ、ひとまず後退だ! 態勢を立て直せ!
SubGroup(4)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(804,1,0,2,73,73,73,0,0,0,0,0,0,0,0) # [r]前線部隊[/]の撃破に成功!
SubGroup(1)
TalkCharacter(1931,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 順調だな……このまま進むぞ。 引き続き、奇襲への警戒は怠るな。
# Group 44 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 45 (0, 5, 0, 2, 21)
SubGroup(1)
GroupCheck3(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 43: 1 0 0
SubGroup(2)
Unknown80(0,1,0,1,0,0,73,0,0,0,0,0,0,0,0)
Unknown80(54,0,0,0,0,0,9,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(9,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown77(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,9,73,73,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、出現!
SubGroup(1)
GenderedMcTalk(1,1932,1933,1,0,1,1,0,0,0,0,0,0,0,0) # ……仕事を済ませよう。
SubGroup(2)
Unknown43(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,1,1,9,73,73,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破せよ!
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(1935,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # あの傭兵団……帝国からの増援か。 総員、気を引き締めて当たれ!
GenderedMcTalk(0,1936,1937,1,0,1,0,0,0,0,0,0,0,0,0) # “灰色の悪魔”に借りを返す機会が こんな形で回ってくるとはな……!
# Group 46 (0, 2, 2, 6, 3)
SubGroup(3)
GroupCheck4(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 45: True 0
Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(52,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 52: 0 1 0
GroupCheck4(121,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 121: True 0
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 2, 2, 6, 3)
SubGroup(3)
GroupCheck4(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 46: True 0
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(52,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 52: 0 1 0
GroupCheck4(121,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 121: True 0
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 48 (0, 2, 2, 6, 3)
SubGroup(3)
GroupCheck4(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 47: True 0
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(52,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 52: 0 1 0
GroupCheck4(121,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 121: True 0
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(74,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GenderedMcTalk(1,1938,1939,1,0,1,1,0,0,0,0,0,0,0,0) # これは、侮れない相手だな。
TalkCharacter(1940,140,1,0,1,0,0,0,0,0,0,0,0,0,0) # 本気を出しているようには見えない…… 実力の底が知れないね。
# Group 50 (0, 5, 8, 3, 9)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,80,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(1,1941,1942,1,0,1,1,0,0,0,0,0,0,0,0) # 戦いを長引かせる理由はないか。
SubGroup(1)
Unknown77(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(508,2,9,73,73,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、奮起!
SubGroup(1)
TalkCharacter(1943,140,1,4,1,0,0,0,0,0,0,0,0,0,0) # [HERO_MF]、警戒するんだ。 出し惜しみできる相手じゃない。
# Group 51 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 52 (0, 5, 0, 3, 54)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown15(8,9,0,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,0,8,73,73,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、出現!
SubGroup(3)
SetDeathText(45,73,1944,0,0,0,0,0,0,0,0,0,0,0,0) # フン……出遅れちまったようだな。 まあ、命じられた仕事はするさ。
CloseUp(8,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(4)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1945,13,1,4,1,0,0,0,0,0,0,0,0,0,0) # あれは……ゴーティエの? あの男が、なぜこんな戦場に……。
If254(1,129,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1946,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……なるほど、ここで兄上か。 陛下も遠慮なく札を切ってくるもんだ。
SubGroup(1)
TalkDeploySlot(1947,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 敵の足止めは引き受けてやる。 てめえらはその間に勝つ方法を考えやがれ!
SubGroup(1)
TalkCharacter(1948,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 傭兵に指揮を出している頭がいるはずだ…… マイクランに相手を任せ、その者を探すぞ。
SubGroup(8)
Unknown44(1,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(3017,4,1,2,10,73,73,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown100(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(615,0,73,73,73,11,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/]、兵を送るため開門!
SubGroup(6)
Unknown23(32,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(32,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(34,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,33,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(31,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1949,10,0,0,1,0,0,0,0,0,0,0,0,0,0) # ここで新手が出てくるたあ想定外だが、 俺たちのやることは変わらねえよ。
# Group 53 (0, 2, 0, 5, 5)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(74,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(60,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 60: 0 1 0
GroupCheck3(104,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 104: 0 1 0
SubGroup(1)
Unknown44(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(524,0,10,73,73,0,0,0,1,0,0,0,0,0,0) # [0:AREA]では[0:CHARA_G]を発見できず!
# Group 54 (0, 2, 0, 5, 5)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(74,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(60,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 60: 0 1 0
GroupCheck3(104,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 104: 0 1 0
SubGroup(1)
Unknown44(3,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(524,0,10,73,73,0,0,0,3,0,0,0,0,0,0) # [0:AREA]では[0:CHARA_G]を発見できず!
# Group 55 (0, 2, 0, 5, 5)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(74,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(60,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 60: 0 1 0
GroupCheck3(104,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 104: 0 1 0
SubGroup(1)
Unknown44(4,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(524,0,10,73,73,0,0,0,4,0,0,0,0,0,0) # [0:AREA]では[0:CHARA_G]を発見できず!
# Group 56 (0, 2, 0, 5, 5)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(74,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(60,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 60: 0 1 0
GroupCheck3(104,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 104: 0 1 0
SubGroup(1)
Unknown44(6,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(524,0,10,73,73,0,0,0,6,0,0,0,0,0,0) # [0:AREA]では[0:CHARA_G]を発見できず!
# Group 57 (0, 2, 0, 5, 5)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(74,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(60,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 60: 0 1 0
GroupCheck3(104,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 104: 0 1 0
SubGroup(1)
Unknown44(10,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(524,0,10,73,73,0,0,0,10,0,0,0,0,0,0) # [0:AREA]では[0:CHARA_G]を発見できず!
# Group 58 (0, 2, 0, 5, 5)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(74,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(60,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 60: 0 1 0
GroupCheck3(104,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 104: 0 1 0
SubGroup(1)
Unknown44(11,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(524,0,10,73,73,0,0,0,11,0,0,0,0,0,0) # [0:AREA]では[0:CHARA_G]を発見できず!
# Group 59 (0, 5, 2, 4, 14)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(60,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 60: 1 0 0
GroupCheck3(104,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 104: 0 1 0
If254(1,104,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,53,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,54,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,55,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,56,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,57,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,58,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 60 (0, 5, 0, 5, 7)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(74,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(74,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,104,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(268,1,10,73,73,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]を発見!
SubGroup(1)
TalkCharacter(1952,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……かなりの手練れだな。 ただの傭兵とは格が違う……!
# Group 61 (0, 5, 2, 4, 3)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(74,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(74,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(35,73,1951,0,0,0,0,0,0,0,0,0,0,0,0) # 見つかっちまったもんは仕方ねえ。 俺たち流の歓迎をしてやろうじゃねえか。
CloseUp(10,11,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 62 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1953,10,1,0,0,0,0,0,0,0,0,0,0,0,0) # この俺がここまで押されるとはな。 ああ、年は取りたくないもんだ。
# Group 63 (0, 5, 0, 3, 10)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,2,2,10,73,73,0,0,0,0,0,0,0,0) # [0:CHARA_G]の撃破に成功!
SubGroup(1)
TalkDeploySlot(1954,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # これ以上の戦いは俺たちの命が危ねえ。 雇い主には悪いが、ここは退くぞ……!
SubGroup(1)
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(241,0,73,73,73,11,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/]、撤退!
# Group 64 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 65 (0, 5, 0, 8, 25)
SubGroup(3)
GroupCheck3(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 63: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(94,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 94: 1 0 0
GroupCheck3(95,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 95: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(103,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 103: 1 0 0
GroupCheck3(105,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 105: 1 0 0
SubGroup(1)
TalkDeploySlot(1956,12,0,0,1,0,0,0,0,0,0,0,0,0,0) # 傭兵団は退却してしまったか……。 ならば次の手だ。別働隊を出せ!
SubGroup(10)
Unknown14(14,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(40,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(41,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(54,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(55,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(56,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(57,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(11)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(56,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,2,73,73,73,0,0,0,0,0,0,0,0,0,0) # [r]敵[/]増援、出現!
# Group 66 (0, 5, 0, 2, 12)
SubGroup(1)
GroupCheck3(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 65: 1 0 0
SubGroup(2)
TalkCharacter(1957,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # 敵の傭兵団を退けたはいいが、 この霧は晴れる気配もないな。
TalkDeploySlot(1959,23,1,0,1,0,0,0,0,0,0,0,0,0,0) # 先刻の敵増援の中に、不審な魔道を操る 魔道士を確認したと報告が入っています。
SubGroup(6)
Unknown43(17,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(40,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(41,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3016,4,3,1,14,73,73,0,0,0,0,0,0,0,0) # [r]敵[/]増援の中から[0:CHARA_G]を発見し、撃破せよ!
SubGroup(1)
TalkCharacter(1960,50,1,0,1,0,0,0,0,0,0,0,0,0,0) # もしその魔道士が霧を操っているなら、 倒せば霧を晴らせるかもしれんな。
# Group 67 (0, 2, 0, 9, 5)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(72,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 72: 0 1 0
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(74,18,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(0,18,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(1,18,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(2,18,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(3,18,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3019,0,18,14,73,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]を発見! [1:CHARA_G]は発見できず!
# Group 68 (0, 2, 0, 9, 5)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(72,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 72: 0 1 0
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(74,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(0,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(1,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(2,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(3,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(19,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3019,0,19,14,73,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]を発見! [1:CHARA_G]は発見できず!
# Group 69 (0, 2, 0, 9, 5)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(72,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 72: 0 1 0
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(74,40,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(0,40,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(1,40,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(2,40,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(3,40,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(40,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3019,0,40,14,73,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]を発見! [1:CHARA_G]は発見できず!
# Group 70 (0, 2, 0, 9, 5)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(72,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 72: 0 1 0
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(74,41,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(0,41,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(1,41,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(2,41,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(3,41,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(41,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3019,0,41,14,73,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]を発見! [1:CHARA_G]は発見できず!
# Group 71 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 72 (0, 5, 0, 11, 18)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(74,14,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(0,14,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(1,14,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(2,14,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(3,14,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,80,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(74,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,67,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,68,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,69,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(40,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,70,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(41,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,71,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(14,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(268,1,14,73,73,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]を発見!
SubGroup(2)
TalkDeploySlot(1961,14,1,4,1,0,0,0,0,0,0,0,0,0,0) # なっ……居どころが割れていたか! 仕方あるまい、迎撃だ!
TalkCharacter(1962,50,1,0,1,0,0,0,0,0,0,0,0,0,0) # その厄介な魔法、打ち破らせてもらおう!
# Group 73 (0, 5, 0, 3, 22)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,3,2,14,73,73,0,0,0,0,0,0,0,0) # [0:CHARA_G]の撃破に成功!
SubGroup(1)
TalkDeploySlot(1963,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # ここまでか…… 後は頼みます、ロナート様……!
SubGroup(4)
Unknown83(8568,393,8627,8588,398,8558,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(8610,391,8645,8620,396,8574,300,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
Unknown82(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown117(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(937,1,14,73,73,0,0,0,0,0,0,0,0,0,0) # [g]霧[/]、[0:CHARA_G]撃破により消滅!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
If254(1,132,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1964,18,1,1,1,0,0,0,0,0,0,0,0,0,0) # 霧が晴れていく……! やりましたね!
If254(1,132,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1965,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……霧が晴れたか。これでいい。
# Group 74 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 75 (0, 5, 0, 2, 15)
SubGroup(1)
GroupCheck4(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 73: True 0
SubGroup(1)
TalkDeploySlot(1966,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # ……これ以上の小細工は通じぬか。 ならば、正々堂々と戦うまで!
SubGroup(2)
Unknown35(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,12,73,73,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、出現!
SubGroup(1)
Unknown56(42600,0,48000,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(12,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(22,4,4,1,12,73,73,0,0,0,0,0,0,0,0) # [0:CHARA_G]の元へ進軍せよ!
SubGroup(1)
TalkCharacter(1967,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # ロナート卿……討たせてもらいます。 皆、前進せよ! 一息に敵を呑み込め!
# Group 76 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 77 (0, 5, 0, 3, 30)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(74,35000,0,35000,0,58000,0,54500,0,0,1,1,0,0,0)
SubGroup(3)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(230,2,13,73,73,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、増援と共に出現!
SubGroup(3)
SetDeathText(10,73,1969,0,0,0,0,0,0,0,0,0,0,0,0) # 折角帝国についてくれたんだもの。 最後まで守り抜かないと、ね?
CloseUp(13,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(7)
Unknown70(13,0,85,97,73,3,6,40,0,1,0,0,0,0,0)
Unknown70(13,0,89,107,73,3,6,40,0,1,0,0,0,0,0)
Unknown70(13,0,91,80,73,3,6,40,0,1,0,0,0,0,0)
Unknown70(13,0,97,105,73,3,6,40,0,1,0,0,0,0,0)
Unknown70(13,0,117,109,73,3,6,40,0,1,0,0,0,0,0)
Unknown70(13,0,115,80,73,3,6,40,0,1,0,0,0,0,0)
Unknown70(13,1,115,80,13,3,6,50,5,1,0,0,0,0,0)
SubGroup(1)
Alert(3004,0,13,73,73,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]率いる[r]帝国兵[/]、[r]共鳴魔法:雷[/]を発動!
SubGroup(1)
TalkCharacter(1968,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # くっ……ここで足止めか。 ロナート卿は目の前なのだが……!
SubGroup(1)
Unknown56(42600,0,48000,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(13,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,6,1,13,73,73,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破せよ!
# Group 78 (0, 5, 0, 3, 2)
SubGroup(2)
GroupCheck3(77,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 77: 1 0 0
MainMissionStart(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破せよ!
SubGroup(1)
TalkCharacter(1980,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……敵にかけてやるべき情はない。 道を阻む者は、まとめて討ち取れ。
# Group 79 (0, 5, 0, 3, 6)
SubGroup(2)
GroupCheck3(77,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 77: 1 0 0
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破せよ!
If254(1,132,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1971,18,1,0,1,0,0,0,0,0,0,0,0,0,0) # ドロテアさえ説得できれば、犠牲を 出さずに無力化できるかもしれません。
If254(1,132,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1972,50,1,0,1,0,0,0,0,0,0,0,0,0,0) # 魔道士を率いる将を投降させられれば、 犠牲を最小限にとどめられそうですね……。
SubGroup(1)
Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 80 (0, 5, 0, 3, 8)
SubGroup(2)
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破せよ!
GroupCheck3(81,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 81: 0 1 0
SubGroup(2)
Unknown6(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(19,4,6,7,13,73,73,0,0,0,0,0,0,0,0)
# Group 81 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(80,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 80: 0 1 0
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(10,96,1983,3,0,0,0,0,0,0,0,0,0,0,0) # エーデルちゃん……みんな…… ごめん、なさ……い……
SubGroup(1)
Unknown112(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 82 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck3(81,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 81: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破せよ!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破せよ!
SubGroup(1)
Unknown99(2,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 83 (0, 5, 0, 3, 23)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(81,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 81: 1 0 0
SubGroup(1)
Unknown71(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown6(0,54,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(1,54,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(2,54,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(3,54,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(4,54,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(5,54,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(6,54,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(7,54,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,13,73,73,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、死亡!
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,6,2,13,73,73,0,0,0,0,0,0,0,0) # [0:CHARA_G]の撃破に成功!
SubGroup(1)
Alert(530,1,13,73,73,0,0,0,0,0,0,0,0,0,0) # [r]共鳴魔法:雷[/]、[0:CHARA_G]の撃破により停止!
SubGroup(1)
TalkCharacter(1985,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # ……これで攻撃は止んだな。 進軍だ。この戦いに終止符を打つ!
# Group 84 (0, 5, 0, 3, 32)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown6(0,54,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(1,54,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(2,54,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(3,54,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(4,54,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(5,54,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(6,54,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(7,54,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,13,73,0,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1975,13,1,3,1,0,0,0,0,0,0,0,0,0,0) # 限界かも…… でも、私は、まだ……!
If254(1,128,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1976,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # ドロテア、もうやめましょうよ。 これ以上戦って何になるんですか!
If254(1,128,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1977,12,1,3,1,0,0,0,0,0,0,0,0,0,0) # ……降伏しろ。 お前を殺すのは忍びない。
SubGroup(1)
TalkDeploySlot(1978,13,1,3,1,0,0,0,0,0,0,0,0,0,0) # ……そう、ね。 ごめんなさい、私の負けよ……。
SubGroup(1)
Unknown22(13,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,7,2,13,73,73,0,0,0,0,0,0,0,0) # [0:CHARA_G]の説得に成功!
SubGroup(1)
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(530,1,13,73,73,0,0,0,0,0,0,0,0,0,0) # [r]共鳴魔法:雷[/]、[0:CHARA_G]の撃破により停止!
# Group 85 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 86 (0, 5, 0, 4, 18)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(83,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 83: 1 0 0
GroupCheck3(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 84: 1 0 0
SubGroup(1)
Unknown80(44,0,0,0,0,0,12,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1986,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # 陛下が教団を受け入れるおつもりなら、 命をもってお諫めするまで……開門せよ!
SubGroup(2)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(583,2,12,73,73,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、迎撃態勢! [0:AREA]を開門!
SubGroup(2)
Unknown43(12,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(2,4,4,5,12,73,73,0,0,0,0,0,0,0,0)
If254(1,128,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1987,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # ロナート様……。 ……僕も、覚悟を決めないと。
If254(1,128,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1988,3,1,3,1,0,0,0,0,0,0,0,0,0,0) # ……やはり、戦うしかないのだな。
# Group 87 (0, 5, 2, 5, 3)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(73,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(73,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(44,73,1996,2,0,0,0,0,0,0,0,0,0,0,0) # わしはもう、後には退けぬ……!
CloseUp(12,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 88 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(14,0,44,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(1990,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # ……そこをどくのだ、アッシュ。 わしには果たさねばならぬ使命がある。
TalkCharacter(1991,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # 僕にも……騎士としての使命があります。 帝国に与する道は、選べません!
# Group 89 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(32,0,44,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(32,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(1992,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # カサンドラ、薄汚れた女狐の手先め! 貴様さえいなければ、わしの息子は……!
TalkCharacter(1993,32,1,2,1,0,0,0,0,0,0,0,0,0,0) # アタシをいくら罵ろうともかまわない。 けど、レア様に仇なすなら……斬る!
# Group 90 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(3,0,44,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(3,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(1994,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # 陛下、今からでもお考え直しください! 中央教会を受け入れるべきではありません!
TalkCharacter(1995,3,1,3,1,0,0,0,0,0,0,0,0,0,0) # ……申し訳ありません、ロナート卿。 これも……王国の明日を守るためなのです。
# Group 91 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1989,12,1,2,0,0,0,0,0,0,0,0,0,0,0) # たとえ死のうとも、我が子の無念は このわしが晴らさねばならん……!
# Group 92 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 93 (0, 5, 0, 2, 5)
SubGroup(1)
GroupCheck3(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 52: 1 0 0
SubGroup(1)
TalkCharacter(1998,140,1,0,1,0,0,0,0,0,0,0,0,0,0) # 奴は他の人に任せるよう言われたけれど、 君は本当にそれでいいのかい?
SubGroup(2)
Unknown43(9,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(711,4,16,1,9,73,73,0,0,0,0,0,0,0,0) # [0:CHARA_G]に挑み、撃破せよ!
# Group 94 (0, 5, 0, 4, 22)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(95,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 95: 0 1 0
SubGroup(2)
Unknown6(9,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(1,1999,2000,1,0,1,1,0,0,0,0,0,0,0,0) # ……これ以上の無茶はできないか。
SubGroup(1)
Unknown80(0,0,0,0,1,0,73,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,9,73,73,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、撤退!
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(813,1,16,2,9,73,73,0,0,0,0,0,0,0,0) # [0:CHARA_G]を退けることに成功!
SubGroup(2)
TalkCharacter(2001,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 強かったな……討っておければ 最良だったが、贅沢は言うまい。
TalkDeploySlot(2002,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # ほお、あいつを追い込むとは…… 王国の連中もなかなかやるじゃねえか。
SubGroup(1)
Unknown9(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 95 (0, 5, 0, 4, 14)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 63: True 0
GroupCheck3(94,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 94: 0 1 0
SubGroup(1)
Unknown6(9,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(1,2003,2004,1,0,1,1,0,0,0,0,0,0,0,0) # 撤退命令か……今は退こう。
SubGroup(1)
Unknown80(0,0,0,0,1,0,73,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,9,73,73,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、撤退!
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(439,3,16,3,9,73,73,0,0,0,0,0,0,0,0) # [0:CHARA_G]の撃破に失敗!
# Group 96 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown34(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown145(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 97 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 98 (0, 5, 0, 6, 18)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(74,60000,0,47500,0,65000,0,54000,0,0,1,0,0,0,0)
Unknown10(74,2964,1,50000,0,9464,1,58500,0,0,1,0,0,0,0)
Unknown10(74,6964,1,60000,0,19464,1,1964,1,0,1,0,0,0,0)
SubGroup(3)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(58,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(59,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(58,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(59,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,11,73,73,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]ら、出現!
SubGroup(2)
SetDeathText(31,73,2005,0,0,0,0,0,0,0,0,0,0,0,0) # 私もジェラルト傭兵団の新参者として、 辛酸を舐めぬようやりますぞ!
CloseUp(11,11,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(11,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,17,1,11,73,73,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破せよ!
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 99 (0, 2, 2, 5, 3)
SubGroup(4)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(98,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 98: True 0
GroupCheck3(60,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 60: 1 0 0
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 100 (0, 2, 0, 4, 3)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(32,0,31,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(32,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(2006,32,1,4,1,0,0,0,0,0,0,0,0,0,0) # ん? アロイスさんじゃないか! 何で傭兵団なんかにいるんだよ!?
TalkDeploySlot(2007,11,1,0,1,0,0,0,0,0,0,0,0,0,0) # これには深ーい訳があってだな……。 不快に思うかもしれんが、許してくれ!
# Group 101 (0, 2, 0, 4, 3)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(73,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(100,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 100: 0 1 0
SubGroup(2)
SetDeathText(31,73,2005,0,1,0,0,0,0,0,0,0,0,0,0) # 私もジェラルト傭兵団の新参者として、 辛酸を舐めぬようやりますぞ!
TalkFromOwnStrings2(11,73,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 102 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(546,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # 私が傭兵団の足を引っ張るわけには いかぬのだ!
# Group 103 (0, 5, 0, 4, 10)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(105,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 105: 0 1 0
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,17,2,11,73,73,0,0,0,0,0,0,0,0) # [0:CHARA_G]の撃破に成功!
SubGroup(1)
TalkDeploySlot(803,11,1,0,1,0,0,0,0,0,0,0,0,0,0) # 無理はできんか……。 退かせてもらおう!
SubGroup(1)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,11,73,73,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、撤退!
# Group 104 (0, 5, 0, 4, 21)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(103,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 103: 1 0 0
GroupCheck3(60,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 60: 0 1 0
SubGroup(1)
TalkCharacter(2008,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……アロイス殿を追えば、 指揮官の元に辿り着けるかもしれん。
SubGroup(1)
Unknown44(2,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,53,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,54,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,55,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,56,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,57,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,58,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3007,1,10,11,73,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]の位置、[1:CHARA_G]撃破により判明!
# Group 105 (0, 5, 0, 7, 10)
SubGroup(4)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 63: True 0
GroupCheck3(103,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 103: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(94,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 94: True 0
GroupCheck4(95,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 95: True 0
SubGroup(1)
TalkDeploySlot(2009,11,1,4,1,0,0,0,0,0,0,0,0,0,0) # 何っ、ジェラルト殿が! ここは退かねばならんな。
SubGroup(1)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,11,73,73,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、撤退!
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(439,1,17,3,11,73,73,0,0,0,0,0,0,0,0) # [0:CHARA_G]の撃破に失敗!
# Group 106 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 107 (0, 5, 0, 4, 18)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 79: 1 0 0
GroupCheck3(78,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 78: 1 0 0
SubGroup(1)
TalkDeploySlot(2010,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # 帝国は我らを助けに来てくれたのだ。 ここは力を合わせねば……。
SubGroup(1)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,22,73,73,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、出現!
SubGroup(2)
Unknown32(22,2,73,0,22464,1,39000,0,0,1,0,0,0,0,0)
Unknown56(22964,1,39000,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(22,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(84,4,18,1,22,73,73,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破し、増援の出現を阻止せよ!
SubGroup(2)
Unknown23(22,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(22,22964,1,39000,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2011,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # 伝令兵か……捨て置けんな。 増援を呼ばれる前に仕留めるべきだ。
# Group 108 (0, 5, 0, 4, 10)
SubGroup(3)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(109,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 109: 0 1 0
SubGroup(2)
Unknown32(22,2,73,0,22464,1,39000,0,0,0,0,0,0,0,0)
Unknown56(22964,1,39000,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,22,73,0,0,1,1,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(817,1,18,2,22,73,73,0,0,0,0,0,0,0,0) # [r]敵[/]増援の出現阻止に成功!
SubGroup(1)
TalkCharacter(2013,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # 間一髪、か……。
# Group 109 (0, 5, 0, 4, 37)
SubGroup(3)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(22,21964,1,37500,0,24464,1,40000,0,0,1,0,0,0,0)
GroupCheck3(108,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 108: 0 1 0
SubGroup(2)
Unknown32(22,2,73,0,22464,1,39000,0,0,0,0,0,0,0,0)
Unknown56(22964,1,39000,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(22,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(142,2,22,73,73,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、[g]目標地点[/]に到達!
SubGroup(1)
Unknown18(22,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(818,3,18,3,22,73,73,0,0,0,0,0,0,0,0) # [r]敵[/]増援の出現阻止に失敗!
If254(1,129,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2014,15,1,2,1,0,0,0,0,0,0,0,0,0,0) # まずいな、取り逃しちまったか。 すぐに敵の増援が出てきやがるぞ……!
If254(1,129,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2015,50,1,2,1,0,0,0,0,0,0,0,0,0,0) # おっと、取り逃がしてしまったか。 すぐに増援が来るだろう……警戒を!
SubGroup(4)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(42,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,2,73,73,73,0,0,0,0,0,0,0,0,0,0) # [r]敵[/]増援、出現!
SubGroup(8)
Unknown23(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(26,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(42,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 110 (0, 2, 0, 3, 9)
SubGroup(2)
GroupCheck4(109,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 109: True 0
GroupCheck3(86,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 86: 1 0 0
SubGroup(8)
Unknown23(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(24,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(25,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(26,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(42,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 111 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 112 (0, 5, 0, 3, 6)
SubGroup(2)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # [r]敵[/]を撃破せよ!
GroupCheck3(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 37: 1 0 0
If254(1,131,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2016,17,1,3,1,0,0,0,0,0,0,0,0,0,0) # うーん、周りが全然見えないよ……。 ……そうだ、明かりを用意したはずだよね?
If254(1,131,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2017,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……視界が悪いな。 物資の中に、たいまつがあったはずだ。
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 113 (0, 5, 0, 2, 16)
SubGroup(1)
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # [r]敵[/]を撃破せよ!
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown117(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
PingOnMinimap(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(652,1,73,73,73,0,0,0,0,0,0,0,0,0,0) # [g]たいまつ[/]の火により、視界拡大!
If254(1,131,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2018,17,1,1,1,0,0,0,0,0,0,0,0,0,0) # やった、これで見通しが良くなったね! みんなも動きやすくなるかも!
# Group 114 (0, 5, 2, 5, 2)
SubGroup(2)
GroupCheck3(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 73: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # [r]敵[/]を撃破せよ!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # [r]敵[/]を撃破せよ!
SubGroup(1)
Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 115 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(114,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 114: 1 0 0
SubGroup(1)
TalkCharacter(2019,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # たいまつを用意してはいたが、 ここまで霧が晴れればもう不要だな。
# Group 116 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 117 (0, 5, 0, 3, 6)
SubGroup(2)
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # [y]敵[/]を撃破せよ!
GroupCheck3(77,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 77: 1 0 0
If254(1,130,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2020,16,1,0,1,0,0,0,0,0,0,0,0,0,0) # ふふっ、こういうこともあると思って、 魔法を防ぐ術式を用意してきたのよ~。
If254(1,130,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2021,50,1,0,1,0,0,0,0,0,0,0,0,0,0) # 魔法には魔法で対抗すべきですね。 防御用の白魔法があったはずです。
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 118 (0, 5, 0, 2, 33)
SubGroup(1)
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # [y]敵[/]を撃破せよ!
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown6(0,54,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(1,54,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(2,54,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(3,54,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(4,54,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(5,54,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(6,54,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(7,54,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown70(13,0,85,97,73,3,19,40,0,1,0,0,0,0,0)
Unknown70(13,0,89,107,73,3,19,40,0,1,0,0,0,0,0)
Unknown70(13,0,91,80,73,3,19,40,0,1,0,0,0,0,0)
Unknown70(13,0,97,105,73,3,19,40,0,1,0,0,0,0,0)
Unknown70(13,0,117,109,73,3,19,40,0,1,0,0,0,0,0)
Unknown70(13,0,115,80,73,3,19,40,0,1,0,0,0,0,0)
Unknown70(13,1,115,80,13,3,19,50,5,1,0,0,0,0,0)
SubGroup(9)
PingOnMinimap(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3009,1,73,73,73,0,0,0,0,0,0,0,0,0,0) # [b]魔法の盾[/]、発動! [b]味方[/]の[g]魔法防御力[/]、上昇!
SubGroup(1)
TalkCharacter(2022,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……進みやすくなったな。ありがたい。
# Group 119 (0, 5, 2, 7, 2)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # [y]敵[/]を撃破せよ!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # [y]敵[/]を撃破せよ!
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(83,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 83: 1 0 0
GroupCheck3(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 84: 1 0 0
SubGroup(1)
Unknown99(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 120 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 121 (0, 5, 0, 2, 10)
SubGroup(1)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(355,2,8,73,73,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、負傷!
SubGroup(1)
TalkDeploySlot(1950,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # くっ……これだけやりゃ十分だろ、王様よ。 ……てめえら! さっさと撤退するぞ!
SubGroup(1)
Unknown18(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,8,73,73,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、撤退!
# Group 122 (0, 2, 2, 4, 2)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(94,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 94: True 0
GroupCheck4(95,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 95: True 0
SubGroup(1)
Unknown23(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 123 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown19(56,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(56,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,56,73,73,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]の撃破により、[g]宝の鍵[/]を入手!
# Group 124 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 125 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(44,96,576,3,0,0,0,0,0,0,0,0,0,0,0) # ああ、クリストフよ、許せ…… 今、お前の……
SubGroup(1)
Unknown112(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 126 (0, 7, 0, 3, 12)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(125,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 125: 1 0 0
SubGroup(1)
Unknown149(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,12,73,73,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、死亡!
SubGroup(2)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,5,2,12,73,73,0,0,0,0,0,0,0,0) # [0:CHARA_G]の撃破に成功!
If254(1,128,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1997,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # ………………。
SubGroup(1)
TalkCharacter(2023,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……終わったな。 皆、よく戦ってくれた。
# Group 127 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 128 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(14,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 129 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(15,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 130 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(16,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 131 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(17,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 132 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(18,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]と[1:CHARA_G]を撃破せよ!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]らを撃破せよ!
Alert(658,1,46,73,73,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、[b]共鳴魔法:白[/]による回復を開始!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]らを撃破せよ!
Alert(313,2,46,73,73,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、敗走!
Alert(659,0,46,73,73,0,0,0,0,0,0,0,0,0,0) [b]共鳴魔法:白[/]、[0:CHARA_G]の敗走により停止!
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: すべての[0:CHARA_G]を撃破せよ!
TalkCharacter(1923,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link フェリクス volume_up
チッ……この霧では敵の居所もわからん。 奇襲に備えて、警戒を強めねばなるまい。
TalkCharacter(1924,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ディミトリ volume_up
霧が晴れるのを待っている時間はない…… ロナート卿を捜し出し、撃破するぞ。
TalkCharacter(1925,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link ディミトリ volume_up
まずは前線を押し上げる。 総員、進軍を開始せよ!
MainMissionStart(704,4,0,1,73,73,73,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]砦[/]を制圧し、[r]敵[/]の[r]前線部隊[/]を撃破せよ!
TalkDeploySlot(1926,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
市民 volume_up
あ、相手が王様の軍だろうと怯むな! ロナート様のために戦うんだ!
TalkCharacter(1927,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ドゥドゥー volume_up
……悪く思うな。
TalkDeploySlot(1928,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
こんなの、初めから 勝てるはずがなかったんだ……!
TalkCharacter(1929,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link フェリクス volume_up
他愛ないものだな……。 このまま制圧を進めるぞ!
TalkDeploySlot(1930,15,0,2,1,0,0,0,0,0,0,0,0,0,0)
市民 volume_up
くっ、ひとまず後退だ! 態勢を立て直せ!
MainMissionStart(804,1,0,2,73,73,73,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]前線部隊[/]の撃破に成功!
TalkCharacter(1931,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ディミトリ volume_up
順調だな……このまま進むぞ。 引き続き、奇襲への警戒は怠るな。
Alert(200,2,9,73,73,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、出現!
GenderedMcTalk(1,1932,1933,1,0,1,1,0,0,0,0,0,0,0,0)
ベレト volume_up
……仕事を済ませよう。
ベレス volume_up
……仕事を済ませよう。
MainMissionStart(2,4,1,1,9,73,73,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を撃破せよ!
TalkCharacter(1935,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link ディミトリ volume_up
あの傭兵団……帝国からの増援か。 総員、気を引き締めて当たれ!
GenderedMcTalk(0,1936,1937,1,0,1,0,0,0,0,0,0,0,0,0)
シェズ volume_up
“灰色の悪魔”に借りを返す機会が こんな形で回ってくるとはな……!
シェズ volume_up
“灰色の悪魔”に借りを返す機会が こんな形で回ってくるとはね……!
GenderedMcTalk(1,1938,1939,1,0,1,1,0,0,0,0,0,0,0,0)
ベレト volume_up
これは、侮れない相手だな。
ベレス volume_up
これは、侮れない相手ね。
TalkCharacter(1940,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ラルヴァ volume_up
本気を出しているようには見えない…… 実力の底が知れないね。
GenderedMcTalk(1,1941,1942,1,0,1,1,0,0,0,0,0,0,0,0)
ベレト volume_up
戦いを長引かせる理由はないか。
ベレス volume_up
戦いを長引かせる理由はないか。
Alert(508,2,9,73,73,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、奮起!
TalkCharacter(1943,140,1,4,1,0,0,0,0,0,0,0,0,0,0)
link ラルヴァ volume_up
[HERO_MF]、警戒するんだ。 出し惜しみできる相手じゃない。
Alert(200,0,8,73,73,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、出現!
SetDeathText(45,73,1944,0,0,0,0,0,0,0,0,0,0,0,0)
マイクラン volume_up
フン……出遅れちまったようだな。 まあ、命じられた仕事はするさ。
TalkCharacter(1945,13,1,4,1,0,0,0,0,0,0,0,0,0,0)
link フェリクス volume_up
あれは……ゴーティエの? あの男が、なぜこんな戦場に……。
TalkCharacter(1946,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
link シルヴァン volume_up
……なるほど、ここで兄上か。 陛下も遠慮なく札を切ってくるもんだ。
TalkDeploySlot(1947,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
敵の足止めは引き受けてやる。 てめえらはその間に勝つ方法を考えやがれ!
TalkCharacter(1948,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ディミトリ volume_up
傭兵に指揮を出している頭がいるはずだ…… マイクランに相手を任せ、その者を探すぞ。
Alert(615,0,73,73,73,11,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/]、兵を送るため開門!
TalkDeploySlot(1949,10,0,0,1,0,0,0,0,0,0,0,0,0,0)
ヒュミル子爵 volume_up
ここで新手が出てくるたあ想定外だが、 俺たちのやることは変わらねえよ。
Alert(524,0,10,73,73,0,0,0,1,0,0,0,0,0,0) [0:AREA]では[0:CHARA_G]を発見できず!
Alert(524,0,10,73,73,0,0,0,3,0,0,0,0,0,0) [0:AREA]では[0:CHARA_G]を発見できず!
Alert(524,0,10,73,73,0,0,0,4,0,0,0,0,0,0) [0:AREA]では[0:CHARA_G]を発見できず!
Alert(524,0,10,73,73,0,0,0,6,0,0,0,0,0,0) [0:AREA]では[0:CHARA_G]を発見できず!
Alert(524,0,10,73,73,0,0,0,10,0,0,0,0,0,0) [0:AREA]では[0:CHARA_G]を発見できず!
Alert(524,0,10,73,73,0,0,0,11,0,0,0,0,0,0) [0:AREA]では[0:CHARA_G]を発見できず!
Alert(268,1,10,73,73,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]を発見!
TalkCharacter(1952,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link フェリクス volume_up
……かなりの手練れだな。 ただの傭兵とは格が違う……!
SetDeathText(35,73,1951,0,0,0,0,0,0,0,0,0,0,0,0)
ジェラルト volume_up
見つかっちまったもんは仕方ねえ。 俺たち流の歓迎をしてやろうじゃねえか。
TalkDeploySlot(1953,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
ヒュミル子爵 volume_up
この俺がここまで押されるとはな。 ああ、年は取りたくないもんだ。
MainMissionStart(438,1,2,2,10,73,73,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の撃破に成功!
TalkDeploySlot(1954,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
ヒュミル子爵 volume_up
これ以上の戦いは俺たちの命が危ねえ。 雇い主には悪いが、ここは退くぞ……!
Alert(241,0,73,73,73,11,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/]、撤退!
TalkDeploySlot(1956,12,0,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
傭兵団は退却してしまったか……。 ならば次の手だ。別働隊を出せ!
Alert(216,2,73,73,73,0,0,0,0,0,0,0,0,0,0) [r]敵[/]増援、出現!
TalkCharacter(1957,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link フェリクス volume_up
敵の傭兵団を退けたはいいが、 この霧は晴れる気配もないな。
TalkDeploySlot(1959,23,1,0,1,0,0,0,0,0,0,0,0,0,0)
商人 volume_up
先刻の敵増援の中に、不審な魔道を操る 魔道士を確認したと報告が入っています。
MainMissionStart(3016,4,3,1,14,73,73,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]敵[/]増援の中から[0:CHARA_G]を発見し、撃破せよ!
TalkCharacter(1960,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ロドリグ volume_up
もしその魔道士が霧を操っているなら、 倒せば霧を晴らせるかもしれんな。
Alert(3019,0,18,14,73,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]を発見! [1:CHARA_G]は発見できず!
Alert(3019,0,19,14,73,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]を発見! [1:CHARA_G]は発見できず!
Alert(3019,0,40,14,73,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]を発見! [1:CHARA_G]は発見できず!
Alert(3019,0,41,14,73,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]を発見! [1:CHARA_G]は発見できず!
Alert(268,1,14,73,73,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]を発見!
TalkDeploySlot(1961,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
なっ……居どころが割れていたか! 仕方あるまい、迎撃だ!
TalkCharacter(1962,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ロドリグ volume_up
その厄介な魔法、打ち破らせてもらおう!
MainMissionStart(438,1,3,2,14,73,73,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の撃破に成功!
TalkDeploySlot(1963,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
ここまでか…… 後は頼みます、ロナート様……!
Alert(937,1,14,73,73,0,0,0,0,0,0,0,0,0,0) 、[0:CHARA_G]撃破により消滅!
TalkCharacter(1964,18,1,1,1,0,0,0,0,0,0,0,0,0,0)
link イングリット volume_up
霧が晴れていく……! やりましたね!
TalkCharacter(1965,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ドゥドゥー volume_up
……霧が晴れたか。これでいい。
TalkDeploySlot(1966,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
……これ以上の小細工は通じぬか。 ならば、正々堂々と戦うまで!
Alert(200,2,12,73,73,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、出現!
MainMissionStart(22,4,4,1,12,73,73,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の元へ進軍せよ!
TalkCharacter(1967,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ディミトリ volume_up
ロナート卿……討たせてもらいます。 皆、前進せよ! 一息に敵を呑み込め!
Alert(230,2,13,73,73,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、増援と共に出現!
SetDeathText(10,73,1969,0,0,0,0,0,0,0,0,0,0,0,0)
ドロテア volume_up
折角帝国についてくれたんだもの。 最後まで守り抜かないと、ね?
Alert(3004,0,13,73,73,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]率いる[r]帝国兵[/]、[r]共鳴魔法:雷[/]を発動!
TalkCharacter(1968,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link ディミトリ volume_up
くっ……ここで足止めか。 ロナート卿は目の前なのだが……!
MainMissionStart(2,4,6,1,13,73,73,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を撃破せよ!
MainMissionStart(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を撃破せよ!
TalkCharacter(1980,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ディミトリ volume_up
……敵にかけてやるべき情はない。 道を阻む者は、まとめて討ち取れ。
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を撃破せよ!
TalkCharacter(1971,18,1,0,1,0,0,0,0,0,0,0,0,0,0)
link イングリット volume_up
ドロテアさえ説得できれば、犠牲を 出さずに無力化できるかもしれません。
TalkCharacter(1972,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ロドリグ volume_up
魔道士を率いる将を投降させられれば、 犠牲を最小限にとどめられそうですね……。
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を撃破せよ!
SetDeathText(10,96,1983,3,0,0,0,0,0,0,0,0,0,0,0)
ドロテア volume_up
エーデルちゃん……みんな…… ごめん、なさ……い……
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を撃破せよ!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を撃破せよ!
Alert(319,0,13,73,73,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、死亡!
MainMissionStart(438,1,6,2,13,73,73,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の撃破に成功!
Alert(530,1,13,73,73,0,0,0,0,0,0,0,0,0,0) [r]共鳴魔法:雷[/]、[0:CHARA_G]の撃破により停止!
TalkCharacter(1985,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link ディミトリ volume_up
……これで攻撃は止んだな。 進軍だ。この戦いに終止符を打つ!
TalkDeploySlot(1975,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
イエリッツァ volume_up
限界かも…… でも、私は、まだ……!
TalkCharacter(1976,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
link アッシュ volume_up
ドロテア、もうやめましょうよ。 これ以上戦って何になるんですか!
TalkCharacter(1977,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
link ドゥドゥー volume_up
……降伏しろ。 お前を殺すのは忍びない。
TalkDeploySlot(1978,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
イエリッツァ volume_up
……そう、ね。 ごめんなさい、私の負けよ……。
MainMissionStart(485,1,7,2,13,73,73,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の説得に成功!
Alert(530,1,13,73,73,0,0,0,0,0,0,0,0,0,0) [r]共鳴魔法:雷[/]、[0:CHARA_G]の撃破により停止!
TalkDeploySlot(1986,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
陛下が教団を受け入れるおつもりなら、 命をもってお諫めするまで……開門せよ!
Alert(583,2,12,73,73,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、迎撃態勢! [0:AREA]を開門!
TalkCharacter(1987,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
link アッシュ volume_up
ロナート様……。 ……僕も、覚悟を決めないと。
TalkCharacter(1988,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
link ディミトリ volume_up
……やはり、戦うしかないのだな。
SetDeathText(44,73,1996,2,0,0,0,0,0,0,0,0,0,0,0)
ロナート volume_up
わしはもう、後には退けぬ……!
TalkDeploySlot(1990,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
……そこをどくのだ、アッシュ。 わしには果たさねばならぬ使命がある。
TalkCharacter(1991,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
link アッシュ volume_up
僕にも……騎士としての使命があります。 帝国に与する道は、選べません!
TalkDeploySlot(1992,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
カサンドラ、薄汚れた女狐の手先め! 貴様さえいなければ、わしの息子は……!
TalkCharacter(1993,32,1,2,1,0,0,0,0,0,0,0,0,0,0)
link カトリーヌ volume_up
アタシをいくら罵ろうともかまわない。 けど、レア様に仇なすなら……斬る!
TalkDeploySlot(1994,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
陛下、今からでもお考え直しください! 中央教会を受け入れるべきではありません!
TalkCharacter(1995,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
link ディミトリ volume_up
……申し訳ありません、ロナート卿。 これも……王国の明日を守るためなのです。
TalkDeploySlot(1989,12,1,2,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
たとえ死のうとも、我が子の無念は このわしが晴らさねばならん……!
TalkCharacter(1998,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ラルヴァ volume_up
奴は他の人に任せるよう言われたけれど、 君は本当にそれでいいのかい?
MainMissionStart(711,4,16,1,9,73,73,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]に挑み、撃破せよ!
GenderedMcTalk(1,1999,2000,1,0,1,1,0,0,0,0,0,0,0,0)
ベレト volume_up
……これ以上の無茶はできないか。
ベレス volume_up
……これ以上の無茶はできないね。
Alert(237,0,9,73,73,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、撤退!
MainMissionStart(813,1,16,2,9,73,73,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を退けることに成功!
TalkCharacter(2001,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ディミトリ volume_up
強かったな……討っておければ 最良だったが、贅沢は言うまい。
TalkDeploySlot(2002,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
ヒュミル子爵 volume_up
ほお、あいつを追い込むとは…… 王国の連中もなかなかやるじゃねえか。
GenderedMcTalk(1,2003,2004,1,0,1,1,0,0,0,0,0,0,0,0)
ベレト volume_up
撤退命令か……今は退こう。
ベレス volume_up
撤退命令か……今は退くね。
Alert(237,0,9,73,73,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、撤退!
MainMissionStart(439,3,16,3,9,73,73,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の撃破に失敗!
Alert(203,2,11,73,73,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]ら、出現!
SetDeathText(31,73,2005,0,0,0,0,0,0,0,0,0,0,0,0)
アロイス volume_up
私もジェラルト傭兵団の新参者として、 辛酸を舐めぬようやりますぞ!
MainMissionStart(2,4,17,1,11,73,73,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を撃破せよ!
TalkCharacter(2006,32,1,4,1,0,0,0,0,0,0,0,0,0,0)
link カトリーヌ volume_up
ん? アロイスさんじゃないか! 何で傭兵団なんかにいるんだよ!?
TalkDeploySlot(2007,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
これには深ーい訳があってだな……。 不快に思うかもしれんが、許してくれ!
SetDeathText(31,73,2005,0,1,0,0,0,0,0,0,0,0,0,0)
アロイス volume_up
私もジェラルト傭兵団の新参者として、 辛酸を舐めぬようやりますぞ!
TalkDeploySlot(546,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
私が傭兵団の足を引っ張るわけには いかぬのだ!
MainMissionStart(438,1,17,2,11,73,73,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の撃破に成功!
TalkDeploySlot(803,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
無理はできんか……。 退かせてもらおう!
Alert(237,0,11,73,73,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、撤退!
TalkCharacter(2008,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ドゥドゥー volume_up
……アロイス殿を追えば、 指揮官の元に辿り着けるかもしれん。
Alert(3007,1,10,11,73,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]の位置、[1:CHARA_G]撃破により判明!
TalkDeploySlot(2009,11,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
何っ、ジェラルト殿が! ここは退かねばならんな。
Alert(237,0,11,73,73,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、撤退!
MainMissionStart(439,1,17,3,11,73,73,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の撃破に失敗!
TalkDeploySlot(2010,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
帝国は我らを助けに来てくれたのだ。 ここは力を合わせねば……。
Alert(200,2,22,73,73,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、出現!
MainMissionStart(84,4,18,1,22,73,73,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を撃破し、増援の出現を阻止せよ!
TalkCharacter(2011,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link フェリクス volume_up
伝令兵か……捨て置けんな。 増援を呼ばれる前に仕留めるべきだ。
MainMissionStart(817,1,18,2,22,73,73,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]敵[/]増援の出現阻止に成功!
TalkCharacter(2013,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ドゥドゥー volume_up
間一髪、か……。
Alert(142,2,22,73,73,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、目標地点に到達!
MainMissionStart(818,3,18,3,22,73,73,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]敵[/]増援の出現阻止に失敗!
TalkCharacter(2014,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
link シルヴァン volume_up
まずいな、取り逃しちまったか。 すぐに敵の増援が出てきやがるぞ……!
TalkCharacter(2015,50,1,2,1,0,0,0,0,0,0,0,0,0,0)
link ロドリグ volume_up
おっと、取り逃がしてしまったか。 すぐに増援が来るだろう……警戒を!
Alert(216,2,73,73,73,0,0,0,0,0,0,0,0,0,0) [r]敵[/]増援、出現!
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]敵[/]を撃破せよ!
TalkCharacter(2016,17,1,3,1,0,0,0,0,0,0,0,0,0,0)
link アネット volume_up
うーん、周りが全然見えないよ……。 ……そうだ、明かりを用意したはずだよね?
TalkCharacter(2017,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ドゥドゥー volume_up
……視界が悪いな。 物資の中に、たいまつがあったはずだ。
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]敵[/]を撃破せよ!
Alert(652,1,73,73,73,0,0,0,0,0,0,0,0,0,0) たいまつの火により、視界拡大!
TalkCharacter(2018,17,1,1,1,0,0,0,0,0,0,0,0,0,0)
link アネット volume_up
やった、これで見通しが良くなったね! みんなも動きやすくなるかも!
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]敵[/]を撃破せよ!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]敵[/]を撃破せよ!
TalkCharacter(2019,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ディミトリ volume_up
たいまつを用意してはいたが、 ここまで霧が晴れればもう不要だな。
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [y]敵[/]を撃破せよ!
TalkCharacter(2020,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
link メルセデス volume_up
ふふっ、こういうこともあると思って、 魔法を防ぐ術式を用意してきたのよ~。
TalkCharacter(2021,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ロドリグ volume_up
魔法には魔法で対抗すべきですね。 防御用の白魔法があったはずです。
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [y]敵[/]を撃破せよ!
Alert(3009,1,73,73,73,0,0,0,0,0,0,0,0,0,0) [b]魔法の盾[/]、発動! [b]味方[/]の魔法防御力、上昇!
TalkCharacter(2022,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ドゥドゥー volume_up
……進みやすくなったな。ありがたい。
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [y]敵[/]を撃破せよ!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [y]敵[/]を撃破せよ!
Alert(355,2,8,73,73,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、負傷!
TalkDeploySlot(1950,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
くっ……これだけやりゃ十分だろ、王様よ。 ……てめえら! さっさと撤退するぞ!
Alert(237,0,8,73,73,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、撤退!
Alert(549,1,56,73,73,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]の撃破により、宝の鍵を入手!
SetDeathText(44,96,576,3,0,0,0,0,0,0,0,0,0,0,0)
ロナート volume_up
ああ、クリストフよ、許せ…… 今、お前の……
Alert(319,0,12,73,73,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、死亡!
MainMissionStart(438,1,5,2,12,73,73,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の撃破に成功!
TalkCharacter(1997,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
link アッシュ volume_up
………………。
TalkCharacter(2023,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ディミトリ volume_up
……終わったな。 皆、よく戦ってくれた。