Le seigneur Lonato a levé une armée contre le Royaume. Vos forces marchent à travers le brouillard pour frapper le seigneur félon et les troupes impériales qui le soutiennent.

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 [es]1_1_13_18_1_31_18_38_Shez 73 0 0 0 0 0 0 0 101 0 0 100 300 255 65535 1999 38 40 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
1 [es]1_1_13_18_1_31_18_38_Dimitri 255 0 0 1 25 1 0 0 101 0 0 100 300 255 65535 1999 65 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
2 [es]1_1_13_18_1_31_18_38_Dedue 255 0 0 2 70 2 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
3 [es]1_1_13_19_1_32_18_39_Ingrid 255 0 0 3 100 3 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
4 [es]1_1_13_18_1_31_18_38_Felix 255 0 0 4 75 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
5 [es]1_1_13_18_1_31_18_38_Sylvain 255 0 0 5 85 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
6 [es]1_1_13_19_1_31_18_39_Ashe 255 0 0 6 80 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
7 [es]1_1_13_18_1_32_18_38_Mercedes 255 0 0 7 90 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
8 [es]1_1_13_18_1_31_18_38_Miklan 255 0 0 8 360 7 13 3 101 3 1 100 300 255 65535 1999 3 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
9 [es]1_1_13_18_1_31_18_38_Shez 255 0 0 9 5 5 13 3 101 3 1 100 296 255 65535 1999 2 39 70 0 0 0 0 0 0 0 152 0 10 65535 65535 65535
10 [es]1_1_13_18_1_31_18_38_Jeralt 255 0 0 10 165 5 13 3 101 3 0 100 300 255 2 1999 3 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
11 [es]1_1_13_19_1_31_18_39_Alois 255 0 0 11 310 5 13 3 101 3 1 100 300 255 65535 1999 3 39 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
12 [es]1_1_13_18_1_31_18_38_Lonato 255 0 0 12 355 5 12 3 101 3 1 100 300 255 0 1999 42 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
13 [es]1_1_13_18_1_32_18_38_Dorothea 255 0 0 13 60 5 13 3 101 3 1 100 300 255 65535 1999 42 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
14 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 14 640 5 13 3 101 3 1 15 130 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
15 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 15 600 5 13 3 101 3 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
16 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 255 0 0 16 675 5 13 3 101 3 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
17 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 17 600 5 13 3 101 5 1 7 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
18 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 18 600 5 13 3 101 5 1 4 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
19 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 19 600 5 13 3 101 5 1 7 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
20 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 20 630 5 13 3 101 3 1 14 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
21 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 255 0 0 21 690 5 13 3 101 3 1 14 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
22 [cs][es]2_5_9_14_20_31_14_34_général de l'Alliance[cm][es]4_8_12_17_28_33_17_37_généraux de l'Alliance[ce] 255 0 0 22 603 5 13 3 101 3 1 3 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
23 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 23 605 7 5 0 101 3 1 14 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
24 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 24 600 5 13 3 101 3 1 7 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
25 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 255 0 0 25 675 5 13 3 101 3 1 7 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
26 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 26 600 5 13 3 101 3 1 7 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
27 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 27 610 5 13 3 101 3 0 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
28 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 255 0 0 28 675 5 13 3 101 3 0 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
29 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 29 600 5 13 3 101 3 0 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
30 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 255 0 0 30 685 5 13 3 101 3 0 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
31 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 31 600 5 13 3 101 3 0 14 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
32 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 32 610 5 13 3 101 3 0 3 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
33 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 33 600 5 13 3 101 3 0 4 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
34 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 34 650 5 13 3 101 3 0 7 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
35 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 35 610 5 13 3 101 3 1 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
36 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 255 0 0 36 675 5 13 3 101 3 0 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
37 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 37 630 5 13 3 101 3 0 14 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
38 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 255 0 0 38 700 5 13 3 101 3 0 14 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
39 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 39 600 5 13 3 101 3 0 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
40 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 40 600 5 13 3 101 5 1 7 46 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
41 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 255 0 0 41 675 5 13 3 101 5 1 3 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
42 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 42 600 5 13 3 101 3 1 7 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
43 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 255 0 0 43 680 7 13 3 101 1 1 23 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
44 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 255 0 0 44 695 7 13 3 101 1 1 23 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
45 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 255 0 0 45 675 7 13 3 101 1 1 23 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
46 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 255 0 0 46 680 7 13 3 101 5 1 16 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
47 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 47 610 5 13 3 101 3 0 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
48 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 255 0 0 48 675 5 13 3 101 3 0 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
49 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 49 660 5 13 3 101 3 0 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
50 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 255 0 0 50 685 5 13 3 101 3 0 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
51 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 51 650 5 13 3 101 3 0 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
52 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 255 0 0 52 675 5 13 3 101 3 0 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
53 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 53 645 5 13 3 101 3 0 14 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
54 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 54 610 5 13 3 101 5 1 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
55 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 55 610 5 13 3 101 5 1 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
56 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 56 610 5 13 3 101 5 1 7 300 255 65535 1999 45 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
57 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 57 610 5 13 3 101 5 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
58 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 58 615 5 13 3 101 3 1 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
59 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 59 610 5 13 3 101 3 1 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
60 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 60 640 5 13 3 101 3 1 14 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
61 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 255 0 0 61 690 5 13 3 101 3 1 14 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
62 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 62 610 5 13 3 101 3 0 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
63 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 255 0 0 63 685 5 13 3 101 3 0 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
64 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 255 0 0 64 675 5 13 3 101 3 0 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
65 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 0 65 1005 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
66 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 0 66 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
67 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 0 67 1005 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
68 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 0 68 1000 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
69 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 0 69 1000 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
70 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 0 70 1025 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
71 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 0 71 1005 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
72 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 0 72 1000 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 1 0 1 0 0 100 0 52 108 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 12 0 0 0 0 65535 3 1000 1525 3 1525 3 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 1 1000 1525 3 1525 14 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 1 1000 1522 3 1522 3 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1525 3 1525 3 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1525 3 1525 4 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1522 3 1522 3 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 1 1000 1522 3 1522 4 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 1525 3 1525 4 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 3 1000 1522 3 1522 3 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 1 1000 1525 3 1525 7 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 1 1000 1522 3 1522 7 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 1 1000 1525 3 1525 7 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 41 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (132, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 2 (0, 5, 1, 1, 13)
SubGroup(0)
SubGroup(3)
Unknown10(0,1,12,73,73,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,0,12,73,73,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
SetName(14,162,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 14 to [cs][es]2_5_9_14_20_31_14_34_gén. de Gaspard[cm][es]4_8_12_17_28_33_17_37_généraux de Gaspard[ce]
SetName(15,163,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 15 to [cs][es]2_5_9_14_20_31_14_34_milicien de Gaspard[cm][es]4_8_12_17_28_33_17_37_miliciens de Gaspard[ce]
SetName(16,575,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 16 to [cs][es]3_6_10_15_21_32_15_35_milic. de Gaspard[cm][es]4_8_12_17_28_33_17_37_miliciennes de Gaspard[ce]
SetName(23,502,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 23 to [cs][es]2_5_9_14_20_31_14_34_gén. du Royaume[cm][es]4_8_12_17_28_33_17_37_généraux du Royaume[ce]
SubGroup(1)
Unknown117(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown61(8,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 2, 16, 3, 2)
SubGroup(2)
Unknown42(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(35,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 35: 0 1 0
SubGroup(1)
Unknown117(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 2, 16, 3, 2)
SubGroup(2)
Unknown42(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(35,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 35: 0 1 0
SubGroup(1)
Unknown117(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(2,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(2,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 9 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(43,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 2, 2, 3, 5)
SubGroup(2)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Venez à bout [eg4][0:CHARA_G] et [eg4][1:CHARA_G] !
Unknown19(43,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 12: 1 0 0
Unknown28(1,180,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(44,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 12: 1 0 0
Unknown28(1,360,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(45,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 12: True 0
Unknown19(43,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 12: True 0
Unknown19(43,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(2,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(43,41700,0,11664,1,0,0,0,0,1,0,0,1,0,0)
Unknown23(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 12: True 0
Unknown19(44,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 12: True 0
Unknown19(44,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(3,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(44,41700,0,10664,1,0,0,0,0,1,0,0,1,0,0)
Unknown23(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 12: True 0
Unknown19(45,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 12: True 0
Unknown19(45,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(4,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(45,41700,0,12664,1,0,0,0,0,1,0,0,1,0,0)
Unknown23(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 22 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(46,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 24 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 25 (0, 2, 2, 4, 5)
SubGroup(3)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Venez à bout des troupes [eg4][0:CHARA_G] !
Unknown19(46,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(46,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 2, 0, 5, 17)
SubGroup(4)
GroupCheck4(25,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 25: True 1
Unknown19(46,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(46,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(5,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown76(0,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(1,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(2,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(3,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(4,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(5,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(6,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(7,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(658,1,46,73,73,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] soigne avec [b]Écho : magie blanche[/] !
SubGroup(1)
Unknown48(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 2, 0, 5, 11)
SubGroup(4)
GroupCheck4(26,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 26: True 1
Unknown19(46,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(46,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(5,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown76(0,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(1,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(2,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(3,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(4,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(5,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(6,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(7,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 2, 0, 3, 5)
SubGroup(2)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Venez à bout des troupes [eg4][0:CHARA_G] !
Unknown19(46,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,46,73,73,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] s'est fait battre !
PingOnMinimap(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(659,0,46,73,73,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] est en déroute ! [b]Écho : magie blanche[/] interrompu !
# Group 29 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 30 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown53(8,0,3,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(5,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(8,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 2, 2, 2, 0)
SubGroup(1)
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Venez à bout [eg4][cp][0:CHARA_G] !
# Group 34 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 35 (0, 5, 0, 1, 5)
SubGroup(0)
SubGroup(1)
Unknown117(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(1923,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # Dans ce brouillard, l'ennemi peut surgir de [cdb]n'importe où. Méfiez-vous des embuscades.
TalkCharacter(1924,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Quoi qu'il en soit, impossible d'attendre qu'il [cdb]se lève. Il faut retrouver et exécuter Lonato [cdb]le plus rapidement possible.
# Group 36 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 37 (0, 5, 0, 2, 9)
SubGroup(1)
GroupCheck3(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 35: 1 0 0
SubGroup(1)
TalkCharacter(1925,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # Nous commencerons par faire avancer le front [cdb]de l'armée. Préparez-vous tous à marcher !
SubGroup(4)
Unknown44(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(704,4,0,1,73,73,73,0,0,0,0,0,0,0,0) # Capturez les [r]bastions[/] et venez à bout de l'[r]avant-garde ennemie[/] !
SubGroup(1)
TalkDeploySlot(1926,15,1,2,1,0,0,0,0,0,0,0,0,0,0) # On ne cède pas un pouce de terrain, pas même [cdb]face au roi en personne ! Nous nous battons [cdb]pour le seigneur Lonato !
# Group 38 (0, 2, 0, 6, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1927,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ça n'a rien de personnel.
# Group 39 (0, 2, 0, 12, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(1928,16,1,3,1,0,0,0,0,0,0,0,0,0,0) # Ce n'est pas une bataille, c'est un bain de sang. On nous a envoyés à l'abattoir !
TalkCharacter(1929,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # C'est presque trop facile. Profitons de notre avantage !
# Group 40 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,73,73,5,0,1,1,0,0,0,0,0,0)
# Group 41 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,73,73,7,0,1,1,0,0,0,0,0,0)
# Group 42 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,73,73,9,0,1,1,0,0,0,0,0,0)
# Group 43 (0, 5, 0, 5, 9)
SubGroup(4)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1930,15,0,2,1,0,0,0,0,0,0,0,0,0,0) # Repli général ! Il faut se regrouper !
SubGroup(4)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(804,1,0,2,73,73,73,0,0,0,0,0,0,0,0) # Vous avez vaincu l'[r]avant-garde[/] !
SubGroup(1)
TalkCharacter(1931,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Tout se déroule dans les temps, mais ne vous [cdb]relâchez pas. Et méfiez-vous des embuscades.
# Group 44 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 45 (0, 5, 0, 2, 21)
SubGroup(1)
GroupCheck3(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 43: 1 0 0
SubGroup(2)
Unknown80(0,1,0,1,0,0,73,0,0,0,0,0,0,0,0)
Unknown80(54,0,0,0,0,0,9,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(9,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown77(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,9,73,73,0,0,0,0,0,0,0,0,0,0) # [eb][eg1][0:CHARA_G] vient d'apparaître !
SubGroup(1)
GenderedMcTalk(1,1932,1933,1,0,1,1,0,0,0,0,0,0,0,0) # Au travail.
SubGroup(2)
Unknown43(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,1,1,9,73,73,0,0,0,0,0,0,0,0) # Venez à bout [eg4][0:CHARA_G] !
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(1935,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # Ces mercenaires sont sûrement des renforts [cdb]envoyés par l'Empire. Préparez-vous pour [cdb]le combat !
GenderedMcTalk(0,1936,1937,1,0,1,0,0,0,0,0,0,0,0,0) # Hé. Je ne m'attendais pas à ce qu'on me donne [cdb]si vite une nouvelle occasion d'affronter [cdb]le Démon Cendré !
# Group 46 (0, 2, 2, 6, 3)
SubGroup(3)
GroupCheck4(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 45: True 0
Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(52,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 52: 0 1 0
GroupCheck4(121,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 121: True 0
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 2, 2, 6, 3)
SubGroup(3)
GroupCheck4(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 46: True 0
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(52,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 52: 0 1 0
GroupCheck4(121,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 121: True 0
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 48 (0, 2, 2, 6, 3)
SubGroup(3)
GroupCheck4(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 47: True 0
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(52,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 52: 0 1 0
GroupCheck4(121,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 121: True 0
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(74,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GenderedMcTalk(1,1938,1939,1,0,1,1,0,0,0,0,0,0,0,0) # Je ne m'attendais pas à autant de résistance.
TalkCharacter(1940,140,1,0,1,0,0,0,0,0,0,0,0,0,0) # L'ennemi n'utilise pas toute sa puissance. Difficile de l'évaluer, du coup.
# Group 50 (0, 5, 8, 3, 9)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,80,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(1,1941,1942,1,0,1,1,0,0,0,0,0,0,0,0) # Inutile de prolonger ce combat.
SubGroup(1)
Unknown77(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(508,2,9,73,73,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] se déchaîne !
SubGroup(1)
TalkCharacter(1943,140,1,4,1,0,0,0,0,0,0,0,0,0,0) # Restez sur vos gardes ! Nous savons tous [cdb]les deux à quel point ce serait une erreur [cdb]de sous-estimer l'adversaire.
# Group 51 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 52 (0, 5, 0, 3, 54)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown15(8,9,0,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,0,8,73,73,0,0,0,0,0,0,0,0,0,0) # [eb][eg1][0:CHARA_G] vient d'apparaître !
SubGroup(3)
SetDeathText(45,73,1944,0,0,0,0,0,0,0,0,0,0,0,0) # Hmph, j'arrive trop tard. Bon, [cdb]j'ai des ordres à exécuter.
CloseUp(8,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(4)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1945,13,1,4,1,0,0,0,0,0,0,0,0,0,0) # Serait-ce Miklan, de la maison Gautier ? Qu'est-ce qu'il fabrique ici ?
If254(1,129,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1946,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ainsi, mon frère se joint à nous. Sa Majesté a ratissé large.
SubGroup(1)
TalkDeploySlot(1947,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # J'arrêterai net l'ennemi. Vous autres, [cdb]réfléchissez au moyen de gagner [cdb]cette bataille.
SubGroup(1)
TalkCharacter(1948,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Il y a forcément quelqu'un qui dirige ces [cdb]mercenaires, et nous le dénicherons. Miklan saura se défendre tout seul.
SubGroup(8)
Unknown44(1,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(3017,4,1,2,10,73,73,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown100(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(615,0,73,73,73,11,0,0,0,0,0,0,0,0,0) # [eb][eg2][r][cp][0:PARTY][/] ont ouvert les portes pour envoyer des troupes !
SubGroup(6)
Unknown23(32,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(32,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(34,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,33,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(31,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1949,10,0,0,1,0,0,0,0,0,0,0,0,0,0) # Je n'avais pas prévu qu'ils recevraient des [cdb]renforts, mais ça ne change rien. Nous savons [cdb]ce que nous avons à faire, alors au boulot.
# Group 53 (0, 2, 0, 5, 5)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(74,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(60,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 60: 0 1 0
GroupCheck3(104,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 104: 0 1 0
SubGroup(1)
Unknown44(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(524,0,10,73,73,0,0,0,1,0,0,0,0,0,0) # Personne n'a aperçu [eg2][0:CHARA_G] dans [eg2][0:AREA] !
# Group 54 (0, 2, 0, 5, 5)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(74,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(60,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 60: 0 1 0
GroupCheck3(104,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 104: 0 1 0
SubGroup(1)
Unknown44(3,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(524,0,10,73,73,0,0,0,3,0,0,0,0,0,0) # Personne n'a aperçu [eg2][0:CHARA_G] dans [eg2][0:AREA] !
# Group 55 (0, 2, 0, 5, 5)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(74,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(60,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 60: 0 1 0
GroupCheck3(104,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 104: 0 1 0
SubGroup(1)
Unknown44(4,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(524,0,10,73,73,0,0,0,4,0,0,0,0,0,0) # Personne n'a aperçu [eg2][0:CHARA_G] dans [eg2][0:AREA] !
# Group 56 (0, 2, 0, 5, 5)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(74,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(60,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 60: 0 1 0
GroupCheck3(104,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 104: 0 1 0
SubGroup(1)
Unknown44(6,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(524,0,10,73,73,0,0,0,6,0,0,0,0,0,0) # Personne n'a aperçu [eg2][0:CHARA_G] dans [eg2][0:AREA] !
# Group 57 (0, 2, 0, 5, 5)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(74,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(60,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 60: 0 1 0
GroupCheck3(104,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 104: 0 1 0
SubGroup(1)
Unknown44(10,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(524,0,10,73,73,0,0,0,10,0,0,0,0,0,0) # Personne n'a aperçu [eg2][0:CHARA_G] dans [eg2][0:AREA] !
# Group 58 (0, 2, 0, 5, 5)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(74,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(60,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 60: 0 1 0
GroupCheck3(104,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 104: 0 1 0
SubGroup(1)
Unknown44(11,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(524,0,10,73,73,0,0,0,11,0,0,0,0,0,0) # Personne n'a aperçu [eg2][0:CHARA_G] dans [eg2][0:AREA] !
# Group 59 (0, 5, 2, 4, 14)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(60,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 60: 1 0 0
GroupCheck3(104,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 104: 0 1 0
If254(1,104,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,53,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,54,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,55,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,56,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,57,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,58,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 60 (0, 5, 0, 5, 7)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(74,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(74,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,104,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(268,1,10,73,73,0,0,0,0,0,0,0,0,0,0) # On a repéré [eg2][0:CHARA_G] !
SubGroup(1)
TalkCharacter(1952,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ils ne plaisantent pas. Ce ne sont pas [cdb]des mercenaires ordinaires !
# Group 61 (0, 5, 2, 4, 3)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(74,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(74,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(35,73,1951,0,0,0,0,0,0,0,0,0,0,0,0) # Nous savions qu'ils finiraient par nous trouver. Offrons-leur un accueil des plus chaleureux !
CloseUp(10,11,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 62 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1953,10,1,0,0,0,0,0,0,0,0,0,0,0,0) # Le poids des ans commence à se faire sentir.
# Group 63 (0, 5, 0, 3, 10)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,2,2,10,73,73,0,0,0,0,0,0,0,0) # Vous avez vaincu [eg2][0:CHARA_G] !
SubGroup(1)
TalkDeploySlot(1954,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # Inutile de se sacrifier, ce contrat n'en [cdb]vaut pas la peine. Repliez-vous !
SubGroup(1)
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(241,0,73,73,73,11,0,0,0,0,0,0,0,0,0) # [eb][eg2][r][cp][0:PARTY][/] ont battu en retraite !
# Group 64 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 65 (0, 5, 0, 8, 25)
SubGroup(3)
GroupCheck3(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 63: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(94,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 94: 1 0 0
GroupCheck3(95,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 95: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(103,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 103: 1 0 0
GroupCheck3(105,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 105: 1 0 0
SubGroup(1)
TalkDeploySlot(1956,12,0,0,1,0,0,0,0,0,0,0,0,0,0) # Les mercenaires ont vidé les lieux. Très bien, on passe à la suite. Envoyez les unités auxiliaires !
SubGroup(10)
Unknown14(14,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(40,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(41,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(54,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(55,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(56,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(57,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(11)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(56,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,2,73,73,73,0,0,0,0,0,0,0,0,0,0) # Des renforts [r]ennemis[/] sont apparus !
# Group 66 (0, 5, 0, 2, 12)
SubGroup(1)
GroupCheck3(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 65: 1 0 0
SubGroup(2)
TalkCharacter(1957,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # Une bonne chose que les mercenaires se soient [cdb]enfuis, mais le brouillard ne semble pas vouloir [cdb]se lever.
TalkDeploySlot(1959,23,1,0,1,0,0,0,0,0,0,0,0,0,0) # C'est sûrement à cause d'un sortilège [cdb]que nous sommes dans ce pétrin.
SubGroup(6)
Unknown43(17,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(40,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(41,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3016,4,3,1,14,73,73,0,0,0,0,0,0,0,0) # Trouvez [eg2][0:CHARA_G] parmi les renforts [r]ennemis[/] et venez-en à bout !
SubGroup(1)
TalkCharacter(1960,50,1,0,1,0,0,0,0,0,0,0,0,0,0) # Dans ce cas, il suffira de les éliminer. Si ce sont [cdb]bien eux qui ont fait apparaître cette brume, [cdb]elle sera ainsi dissipée.
# Group 67 (0, 2, 0, 9, 5)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(72,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 72: 0 1 0
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(74,18,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(0,18,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(1,18,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(2,18,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(3,18,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3019,0,18,14,73,0,0,0,0,0,0,0,0,0,0) # Vous avez trouvé [eg1][0:CHARA_G] ! Impossible de repérer [eg2][1:CHARA_G] !
# Group 68 (0, 2, 0, 9, 5)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(72,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 72: 0 1 0
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(74,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(0,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(1,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(2,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(3,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(19,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3019,0,19,14,73,0,0,0,0,0,0,0,0,0,0) # Vous avez trouvé [eg1][0:CHARA_G] ! Impossible de repérer [eg2][1:CHARA_G] !
# Group 69 (0, 2, 0, 9, 5)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(72,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 72: 0 1 0
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(74,40,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(0,40,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(1,40,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(2,40,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(3,40,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(40,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3019,0,40,14,73,0,0,0,0,0,0,0,0,0,0) # Vous avez trouvé [eg1][0:CHARA_G] ! Impossible de repérer [eg2][1:CHARA_G] !
# Group 70 (0, 2, 0, 9, 5)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(72,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 72: 0 1 0
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(74,41,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(0,41,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(1,41,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(2,41,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(3,41,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(41,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3019,0,41,14,73,0,0,0,0,0,0,0,0,0,0) # Vous avez trouvé [eg1][0:CHARA_G] ! Impossible de repérer [eg2][1:CHARA_G] !
# Group 71 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 72 (0, 5, 0, 11, 18)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(74,14,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(0,14,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(1,14,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(2,14,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(3,14,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,80,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(74,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,67,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,68,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,69,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(40,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,70,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(41,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,71,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(14,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(268,1,14,73,73,0,0,0,0,0,0,0,0,0,0) # On a repéré [eg2][0:CHARA_G] !
SubGroup(2)
TalkDeploySlot(1961,14,1,4,1,0,0,0,0,0,0,0,0,0,0) # Aïe, ils nous ont localisés ! Aux armes !
TalkCharacter(1962,50,1,0,1,0,0,0,0,0,0,0,0,0,0) # Les sortilèges, c'est terminé !
# Group 73 (0, 5, 0, 3, 22)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,3,2,14,73,73,0,0,0,0,0,0,0,0) # Vous avez vaincu [eg2][0:CHARA_G] !
SubGroup(1)
TalkDeploySlot(1963,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # Non... Je m'en remets à vous, [cdb]seigneur Lonato !
SubGroup(4)
Unknown83(8568,393,8627,8588,398,8558,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(8610,391,8645,8620,396,8574,300,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
Unknown82(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown117(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(937,1,14,73,73,0,0,0,0,0,0,0,0,0,0) # Vous avez vaincu [eg2][0:CHARA_G] ! Le [g]brouillard[/] s'est dissipé !
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
If254(1,132,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1964,18,1,1,1,0,0,0,0,0,0,0,0,0,0) # Le brouillard se dissipe ! Nous avons réussi !
If254(1,132,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1965,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # Le brouillard a disparu. Bien.
# Group 74 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 75 (0, 5, 0, 2, 15)
SubGroup(1)
GroupCheck4(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 73: True 0
SubGroup(1)
TalkDeploySlot(1966,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # L'heure n'est plus aux subterfuges. Battons-nous à la loyale !
SubGroup(2)
Unknown35(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,12,73,73,0,0,0,0,0,0,0,0,0,0) # [eb][eg1][0:CHARA_G] vient d'apparaître !
SubGroup(1)
Unknown56(42600,0,48000,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(12,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(22,4,4,1,12,73,73,0,0,0,0,0,0,0,0) # Atteignez [eg2][0:CHARA_G] !
SubGroup(1)
TalkCharacter(1967,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Et la victoire sera nôtre, Lonato. Tous [cdb]avec moi ! Nous balaierons nos ennemis !
# Group 76 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 77 (0, 5, 0, 3, 30)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(74,35000,0,35000,0,58000,0,54500,0,0,1,1,0,0,0)
SubGroup(3)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(230,2,13,73,73,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] débarque avec des renforts !
SubGroup(3)
SetDeathText(10,73,1969,0,0,0,0,0,0,0,0,0,0,0,0) # Mais après tous les efforts qu'il a fournis pour [cdb]s'attirer les faveurs de l'Empire, nous ne [cdb]pouvons pas l'abandonner à son sort !
CloseUp(13,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(7)
Unknown70(13,0,85,97,73,3,6,40,0,1,0,0,0,0,0)
Unknown70(13,0,89,107,73,3,6,40,0,1,0,0,0,0,0)
Unknown70(13,0,91,80,73,3,6,40,0,1,0,0,0,0,0)
Unknown70(13,0,97,105,73,3,6,40,0,1,0,0,0,0,0)
Unknown70(13,0,117,109,73,3,6,40,0,1,0,0,0,0,0)
Unknown70(13,0,115,80,73,3,6,40,0,1,0,0,0,0,0)
Unknown70(13,1,115,80,13,3,6,50,5,1,0,0,0,0,0)
SubGroup(1)
Alert(3004,0,13,73,73,0,0,0,0,0,0,0,0,0,0) # Les [r]soldats impériaux[/] menés par [eg2][0:CHARA_G] ont utilisé [r]Écho : magie de foudre[/] !
SubGroup(1)
TalkCharacter(1968,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # Non, pas tout de suite... Lonato est tout proche !
SubGroup(1)
Unknown56(42600,0,48000,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(13,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,6,1,13,73,73,0,0,0,0,0,0,0,0) # Venez à bout [eg4][0:CHARA_G] !
# Group 78 (0, 5, 0, 3, 2)
SubGroup(2)
GroupCheck3(77,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 77: 1 0 0
MainMissionStart(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Venez à bout [eg4][0:CHARA_G] !
SubGroup(1)
TalkCharacter(1980,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Nous ne pouvons pas nous permettre de [cdb]plaindre nos ennemis. Quiconque nous [cdb]barre la route doit être éliminé.
# Group 79 (0, 5, 0, 3, 6)
SubGroup(2)
GroupCheck3(77,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 77: 1 0 0
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Venez à bout [eg4][0:CHARA_G] !
If254(1,132,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1971,18,1,0,1,0,0,0,0,0,0,0,0,0,0) # Mais peut-être qu'en essayant de raisonner Dorothea... Il reste un espoir d'arranger [cdb]les choses sans heurt.
If254(1,132,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1972,50,1,0,1,0,0,0,0,0,0,0,0,0,0) # Par contre, obliger leur chef à se rendre [cdb]permettrait de minimiser nos pertes. C'est ce que je propose de faire.
SubGroup(1)
Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 80 (0, 5, 0, 3, 8)
SubGroup(2)
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0) # Venez à bout [eg4][0:CHARA_G] !
GroupCheck3(81,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 81: 0 1 0
SubGroup(2)
Unknown6(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(19,4,6,7,13,73,73,0,0,0,0,0,0,0,0)
# Group 81 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(80,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 80: 0 1 0
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(10,96,1983,3,0,0,0,0,0,0,0,0,0,0,0) # Edie, et vous tous... Pardonnez... moi...
SubGroup(1)
Unknown112(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 82 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck3(81,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 81: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # Venez à bout [eg4][0:CHARA_G] !
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Venez à bout [eg4][0:CHARA_G] !
SubGroup(1)
Unknown99(2,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 83 (0, 5, 0, 3, 23)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(81,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 81: 1 0 0
SubGroup(1)
Unknown71(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown6(0,54,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(1,54,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(2,54,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(3,54,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(4,54,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(5,54,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(6,54,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(7,54,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,13,73,73,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] a péri !
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,6,2,13,73,73,0,0,0,0,0,0,0,0) # Vous avez vaincu [eg2][0:CHARA_G] !
SubGroup(1)
Alert(530,1,13,73,73,0,0,0,0,0,0,0,0,0,0) # Vous avez vaincu [eg2][0:CHARA_G] ! [r]Écho : magie de foudre[/] a été interrompu !
SubGroup(1)
TalkCharacter(1985,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # Les mages ont été neutralisés. En avant, nous devons mettre [cdb]un terme à cet affrontement.
# Group 84 (0, 5, 0, 3, 32)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown6(0,54,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(1,54,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(2,54,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(3,54,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(4,54,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(5,54,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(6,54,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(7,54,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,13,73,0,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1975,13,1,3,1,0,0,0,0,0,0,0,0,0,0) # Serait-ce la fin ? Non, je peux [cdb]encore me battre !
If254(1,128,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1976,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # Dorothea, soyez raisonnable. Je ne tiens [cdb]pas à vous voir mourir inutilement.
If254(1,128,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1977,12,1,3,1,0,0,0,0,0,0,0,0,0,0) # Rendez-vous. Je ne tiens pas à vous tuer.
SubGroup(1)
TalkDeploySlot(1978,13,1,3,1,0,0,0,0,0,0,0,0,0,0) # Moi non plus. Très bien... Vous avez gagné.
SubGroup(1)
Unknown22(13,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,7,2,13,73,73,0,0,0,0,0,0,0,0) # Vous avez enrôlé [eg2][0:CHARA_G] !
SubGroup(1)
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(530,1,13,73,73,0,0,0,0,0,0,0,0,0,0) # Vous avez vaincu [eg2][0:CHARA_G] ! [r]Écho : magie de foudre[/] a été interrompu !
# Group 85 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 86 (0, 5, 0, 4, 18)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(83,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 83: 1 0 0
GroupCheck3(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 84: 1 0 0
SubGroup(1)
Unknown80(44,0,0,0,0,0,12,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1986,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # Si Sa Majesté entend donner refuge à cette [cdb]maudite engeance, je m'opposerai à Elle [cdb]jusqu'à mon dernier souffle. Ouvrez la porte !
SubGroup(2)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(583,2,12,73,73,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] se déplace pour lancer une interception ! Les portes [eg4][0:AREA] se sont ouvertes !
SubGroup(2)
Unknown43(12,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(2,4,4,5,12,73,73,0,0,0,0,0,0,0,0)
If254(1,128,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1987,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # Lonato... L'heure est venue [cdb]de régler nos comptes.
If254(1,128,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1988,3,1,3,1,0,0,0,0,0,0,0,0,0,0) # Il faudra donc en passer par un affrontement.
# Group 87 (0, 5, 2, 5, 3)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(73,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(73,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(44,73,1996,2,0,0,0,0,0,0,0,0,0,0,0) # J'ai été beaucoup trop loin, il m'est [cdb]impossible de revenir en arrière.
CloseUp(12,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 88 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(14,0,44,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(1990,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # Hors de mon chemin, Ashe. Je dois [cdb]accomplir mon devoir.
TalkCharacter(1991,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # Moi de même, en tant que chevalier de ce [cdb]royaume. Jamais je ne trahirai ma cause !
# Group 89 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(32,0,44,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(32,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(1992,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # Cassandra ! Sans toi et cette maudite [cdb]femme à qui tu obéis aveuglément, Christophe serait encore en vie !
TalkCharacter(1993,32,1,2,1,0,0,0,0,0,0,0,0,0,0) # Maudissez-moi tout votre soûl si cela [cdb]vous chante, mais sachez que je vous [cdb]exécuterai si vous menacez dame Rhea.
# Group 90 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(3,0,44,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(3,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(1994,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # Ne faites pas cela, Votre Majesté ! La « bénédiction » de l'Église centrale [cdb]ne vous apportera que des malheurs !
TalkCharacter(1995,3,1,3,1,0,0,0,0,0,0,0,0,0,0) # Pardonnez-moi, Lonato, mais je ne peux pas [cdb]faire autrement. C'est le meilleur moyen de [cdb]donner un avenir à mon peuple.
# Group 91 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1989,12,1,2,0,0,0,0,0,0,0,0,0,0,0) # Je vengerai Christophe, même si je dois [cdb]pour cela sacrifier ma propre vie !
# Group 92 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 93 (0, 5, 0, 2, 5)
SubGroup(1)
GroupCheck3(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 52: 1 0 0
SubGroup(1)
TalkCharacter(1998,140,1,0,1,0,0,0,0,0,0,0,0,0,0) # Tu comptes vraiment laisser quelqu'un d'autre [cdb]affronter le Démon Cendré à ta place ?
SubGroup(2)
Unknown43(9,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(711,4,16,1,9,73,73,0,0,0,0,0,0,0,0) # Affrontez [eg2][0:CHARA_G] et venez-en à bout !
# Group 94 (0, 5, 0, 4, 22)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(95,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 95: 0 1 0
SubGroup(2)
Unknown6(9,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(1,1999,2000,1,0,1,1,0,0,0,0,0,0,0,0) # J'arrête, c'est ridicule.
SubGroup(1)
Unknown80(0,0,0,0,1,0,73,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,9,73,73,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] a battu en retraite !
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(813,1,16,2,9,73,73,0,0,0,0,0,0,0,0) # Vous avez repoussé [eg2][0:CHARA_G] !
SubGroup(2)
TalkCharacter(2001,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Quels redoutables adversaires. J'aurais préféré [cdb]les achever jusqu'au dernier, mais je ne tiens [cdb]pas à compromettre ma victoire.
TalkDeploySlot(2002,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ils sont venus à bout [MFB:du petit_de la petite]... Ces types de l'Empire sont plus [cdb]coriaces que je ne l'aurais cru.
SubGroup(1)
Unknown9(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 95 (0, 5, 0, 4, 14)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 63: True 0
GroupCheck3(94,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 94: 0 1 0
SubGroup(1)
Unknown6(9,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(1,2003,2004,1,0,1,1,0,0,0,0,0,0,0,0) # Très bien. Nous nous replions.
SubGroup(1)
Unknown80(0,0,0,0,1,0,73,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,9,73,73,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] a battu en retraite !
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(439,3,16,3,9,73,73,0,0,0,0,0,0,0,0) # Vous n'avez pas réussi à vaincre [eg2][0:CHARA_G] !
# Group 96 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown34(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown145(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 97 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 98 (0, 5, 0, 6, 18)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(74,60000,0,47500,0,65000,0,54000,0,0,1,0,0,0,0)
Unknown10(74,2964,1,50000,0,9464,1,58500,0,0,1,0,0,0,0)
Unknown10(74,6964,1,60000,0,19464,1,1964,1,0,1,0,0,0,0)
SubGroup(3)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(58,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(59,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(58,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(59,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,11,73,73,0,0,0,0,0,0,0,0,0,0) # [eg1][0:CHARA_G] et ses alliés viennent d'apparaître !
SubGroup(2)
SetDeathText(31,73,2005,0,0,0,0,0,0,0,0,0,0,0,0) # Même si je viens d'intégrer le groupe de Jeralt, [cdb]j'espère que vous vous en tirerez tous. Je ne [cdb]veux pas de décès pendant ma période d'essai !
CloseUp(11,11,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(11,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,17,1,11,73,73,0,0,0,0,0,0,0,0) # Venez à bout [eg4][0:CHARA_G] !
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 99 (0, 2, 2, 5, 3)
SubGroup(4)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(98,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 98: True 0
GroupCheck3(60,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 60: 1 0 0
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 100 (0, 2, 0, 4, 3)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(32,0,31,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(32,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(2006,32,1,4,1,0,0,0,0,0,0,0,0,0,0) # Alois ? Mais que faites-vous [cdb]avec ces mercenaires ?
TalkDeploySlot(2007,11,1,0,1,0,0,0,0,0,0,0,0,0,0) # J'ai de très bonnes raisons d'agir ainsi. Des raisons de bon aloi !
# Group 101 (0, 2, 0, 4, 3)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(73,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(100,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 100: 0 1 0
SubGroup(2)
SetDeathText(31,73,2005,0,1,0,0,0,0,0,0,0,0,0,0) # Même si je viens d'intégrer le groupe de Jeralt, [cdb]j'espère que vous vous en tirerez tous. Je ne [cdb]veux pas de décès pendant ma période d'essai !
TalkFromOwnStrings2(11,73,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 102 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(546,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # Je dois aider mes nouveaux camarades !
# Group 103 (0, 5, 0, 4, 10)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(105,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 105: 0 1 0
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,17,2,11,73,73,0,0,0,0,0,0,0,0) # Vous avez vaincu [eg2][0:CHARA_G] !
SubGroup(1)
TalkDeploySlot(803,11,1,0,1,0,0,0,0,0,0,0,0,0,0) # Je ne peux plus tenir... Je me replie !
SubGroup(1)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,11,73,73,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] a battu en retraite !
# Group 104 (0, 5, 0, 4, 21)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(103,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 103: 1 0 0
GroupCheck3(60,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 60: 0 1 0
SubGroup(1)
TalkCharacter(2008,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # Écarter Alois nous permettra [cdb]d'atteindre leur commandant.
SubGroup(1)
Unknown44(2,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,53,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,54,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,55,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,56,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,57,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,58,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3007,1,10,11,73,0,0,0,0,0,0,0,0,0,0) # Vous avez vaincu [eg2][1:CHARA_G] ! La position [eg4][0:CHARA_G] a été révélée !
# Group 105 (0, 5, 0, 7, 10)
SubGroup(4)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 63: True 0
GroupCheck3(103,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 103: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(94,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 94: True 0
GroupCheck4(95,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 95: True 0
SubGroup(1)
TalkDeploySlot(2009,11,1,4,1,0,0,0,0,0,0,0,0,0,0) # Non, capitaine Jeralt ! Je ferais bien [cdb]de battre en retraite.
SubGroup(1)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,11,73,73,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] a battu en retraite !
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(439,1,17,3,11,73,73,0,0,0,0,0,0,0,0) # Vous n'avez pas réussi à vaincre [eg2][0:CHARA_G] !
# Group 106 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 107 (0, 5, 0, 4, 18)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 79: 1 0 0
GroupCheck3(78,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 78: 1 0 0
SubGroup(1)
TalkDeploySlot(2010,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # Nous avons toute la puissance d'Adrestia [cdb]de notre côté. En unissant nos forces...
SubGroup(1)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,22,73,73,0,0,0,0,0,0,0,0,0,0) # [eb][eg1][0:CHARA_G] vient d'apparaître !
SubGroup(2)
Unknown32(22,2,73,0,22464,1,39000,0,0,1,0,0,0,0,0)
Unknown56(22964,1,39000,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(22,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(84,4,18,1,22,73,73,0,0,0,0,0,0,0,0) # Venez à bout [eg4][0:CHARA_G] pour empêcher l'arrivée des renforts !
SubGroup(2)
Unknown23(22,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(22,22964,1,39000,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2011,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # Des messagers. Nous devons les arrêter [cdb]avant qu'ils n'appellent des renforts.
# Group 108 (0, 5, 0, 4, 10)
SubGroup(3)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(109,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 109: 0 1 0
SubGroup(2)
Unknown32(22,2,73,0,22464,1,39000,0,0,0,0,0,0,0,0)
Unknown56(22964,1,39000,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,22,73,0,0,1,1,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(817,1,18,2,22,73,73,0,0,0,0,0,0,0,0) # Vous avez empêché les renforts [r]ennemis[/] d'apparaître !
SubGroup(1)
TalkCharacter(2013,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # Juste à temps.
# Group 109 (0, 5, 0, 4, 37)
SubGroup(3)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(22,21964,1,37500,0,24464,1,40000,0,0,1,0,0,0,0)
GroupCheck3(108,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 108: 0 1 0
SubGroup(2)
Unknown32(22,2,73,0,22464,1,39000,0,0,0,0,0,0,0,0)
Unknown56(22964,1,39000,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(22,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(142,2,22,73,73,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] vient d'arriver à [g]destination[/] !
SubGroup(1)
Unknown18(22,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(818,3,18,3,22,73,73,0,0,0,0,0,0,0,0) # Vous n'avez pas réussi à empêcher les renforts [r]ennemis[/] d'apparaître !
If254(1,129,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2014,15,1,2,1,0,0,0,0,0,0,0,0,0,0) # Aïe, ils sont quand même passés ! Ça nous fera encore plus d'ennemis [cdb]sur les bras.
If254(1,129,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2015,50,1,2,1,0,0,0,0,0,0,0,0,0,0) # Ils nous ont filé entre les doigts. L'ennemi peut [cdb]désormais recevoir des renforts à tout moment !
SubGroup(4)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(42,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,2,73,73,73,0,0,0,0,0,0,0,0,0,0) # Des renforts [r]ennemis[/] sont apparus !
SubGroup(8)
Unknown23(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(26,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(42,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 110 (0, 2, 0, 3, 9)
SubGroup(2)
GroupCheck4(109,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 109: True 0
GroupCheck3(86,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 86: 1 0 0
SubGroup(8)
Unknown23(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(24,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(25,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(26,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(42,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 111 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 112 (0, 5, 0, 3, 6)
SubGroup(2)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # Venez à bout des [r]ennemis[/] !
GroupCheck3(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 37: 1 0 0
If254(1,131,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2016,17,1,3,1,0,0,0,0,0,0,0,0,0,0) # Je n'y vois pas à trois pieds... Hé, on a des torches ?
If254(1,131,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2017,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # La visibilité est faible. On devrait avoir [cdb]des torches, normalement.
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 113 (0, 5, 0, 2, 16)
SubGroup(1)
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Venez à bout des [r]ennemis[/] !
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown117(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
PingOnMinimap(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(652,1,73,73,73,0,0,0,0,0,0,0,0,0,0) # La [g]torche[/] a augmenté votre visibilité !
If254(1,131,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2018,17,1,1,1,0,0,0,0,0,0,0,0,0,0) # Ah, on y voit beaucoup mieux ! Voilà qui [cdb]facilitera les déplacements !
# Group 114 (0, 5, 2, 5, 2)
SubGroup(2)
GroupCheck3(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 73: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # Venez à bout des [r]ennemis[/] !
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Venez à bout des [r]ennemis[/] !
SubGroup(1)
Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 115 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(114,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 114: 1 0 0
SubGroup(1)
TalkCharacter(2019,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Les torches ne nous serviront plus désormais, [cdb]comme le brouillard a enfin fini par se lever.
# Group 116 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 117 (0, 5, 0, 3, 6)
SubGroup(2)
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # Venez à bout des [y]ennemis[/] !
GroupCheck3(77,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 77: 1 0 0
If254(1,130,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2020,16,1,0,1,0,0,0,0,0,0,0,0,0,0) # Hé hé ! Je m'attendais à quelque chose de ce genre, alors j'ai préparé une technique pour nous protéger de leurs sorts.
If254(1,130,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2021,50,1,0,1,0,0,0,0,0,0,0,0,0,0) # Il faut contrer les sorts par d'autres sorts. La magie blanche défensive fera [cdb]très bien l'affaire.
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 118 (0, 5, 0, 2, 33)
SubGroup(1)
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Venez à bout des [y]ennemis[/] !
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown6(0,54,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(1,54,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(2,54,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(3,54,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(4,54,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(5,54,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(6,54,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(7,54,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown70(13,0,85,97,73,3,19,40,0,1,0,0,0,0,0)
Unknown70(13,0,89,107,73,3,19,40,0,1,0,0,0,0,0)
Unknown70(13,0,91,80,73,3,19,40,0,1,0,0,0,0,0)
Unknown70(13,0,97,105,73,3,19,40,0,1,0,0,0,0,0)
Unknown70(13,0,117,109,73,3,19,40,0,1,0,0,0,0,0)
Unknown70(13,0,115,80,73,3,19,40,0,1,0,0,0,0,0)
Unknown70(13,1,115,80,13,3,19,50,5,1,0,0,0,0,0)
SubGroup(9)
PingOnMinimap(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3009,1,73,73,73,0,0,0,0,0,0,0,0,0,0) # [b]Bouclier magique[/] déployé ! La [g]résistance[/] de tous les [b]alliés[/] augmente !
SubGroup(1)
TalkCharacter(2022,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # Merci. Voilà qui nous facilitera la tâche.
# Group 119 (0, 5, 2, 7, 2)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # Venez à bout des [y]ennemis[/] !
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Venez à bout des [y]ennemis[/] !
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(83,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 83: 1 0 0
GroupCheck3(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 84: 1 0 0
SubGroup(1)
Unknown99(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 120 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 121 (0, 5, 0, 2, 10)
SubGroup(1)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(355,2,8,73,73,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] a péri au combat !
SubGroup(1)
TalkDeploySlot(1950,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # Hmph. J'ai fait tout ce qui était en mon [cdb]pouvoir, Votre Majesté. Vous comprenez ? On met les bouts !
SubGroup(1)
Unknown18(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,8,73,73,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] a battu en retraite !
# Group 122 (0, 2, 2, 4, 2)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(94,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 94: True 0
GroupCheck4(95,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 95: True 0
SubGroup(1)
Unknown23(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 123 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown19(56,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(56,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,56,73,73,0,0,0,0,0,0,0,0,0,0) # Vous avez obtenu une [g]clé de coffre[/] en venant à bout [eg4][0:CHARA_G] !
# Group 124 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 125 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(44,96,576,3,0,0,0,0,0,0,0,0,0,0,0) # Pardonnez à votre pauvre père, Christophe, [cdb]car il vous rejoindra bientôt...
SubGroup(1)
Unknown112(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 126 (0, 7, 0, 3, 12)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(125,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 125: 1 0 0
SubGroup(1)
Unknown149(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,12,73,73,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] a péri !
SubGroup(2)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,5,2,12,73,73,0,0,0,0,0,0,0,0) # Vous avez vaincu [eg2][0:CHARA_G] !
If254(1,128,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1997,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # Ah...
SubGroup(1)
TalkCharacter(2023,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # C'est la fin de cette bataille. Vous n'avez pas [cdb]démérité, malgré des conditions difficiles.
# Group 127 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 128 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(14,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 129 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(15,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 130 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(16,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 131 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(17,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 132 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(18,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] et [eg4][1:CHARA_G] !
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout des troupes [eg4][0:CHARA_G] !
Alert(658,1,46,73,73,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] soigne avec [b]Écho : magie blanche[/] !
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout des troupes [eg4][0:CHARA_G] !
Alert(313,2,46,73,73,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] s'est fait battre !
Alert(659,0,46,73,73,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] est en déroute ! [b]Écho : magie blanche[/] interrompu !
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][cp][0:CHARA_G] !
TalkCharacter(1923,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Felix volume_up
Dans ce brouillard, l'ennemi peut surgir de n'importe où. Méfiez-vous des embuscades.
TalkCharacter(1924,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Dimitri volume_up
Quoi qu'il en soit, impossible d'attendre qu'il se lève. Il faut retrouver et exécuter Lonato le plus rapidement possible.
TalkCharacter(1925,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Dimitri volume_up
Nous commencerons par faire avancer le front de l'armée. Préparez-vous tous à marcher !
MainMissionStart(704,4,0,1,73,73,73,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Capturez les [r]bastions[/] et venez à bout de l'[r]avant-garde ennemie[/] !
TalkDeploySlot(1926,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]3_6_10_15_21_32_15_35_citoyenne[cm][es]4_8_12_17_28_33_17_37_citoyennes[ce] volume_up
On ne cède pas un pouce de terrain, pas même face au roi en personne ! Nous nous battons pour le seigneur Lonato !
TalkCharacter(1927,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Dedue volume_up
Ça n'a rien de personnel.
TalkDeploySlot(1928,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Ce n'est pas une bataille, c'est un bain de sang. On nous a envoyés à l'abattoir !
TalkCharacter(1929,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Felix volume_up
C'est presque trop facile. Profitons de notre avantage !
TalkDeploySlot(1930,15,0,2,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(804,1,0,2,73,73,73,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez vaincu l'[r]avant-garde[/] !
TalkCharacter(1931,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Dimitri volume_up
Tout se déroule dans les temps, mais ne vous relâchez pas. Et méfiez-vous des embuscades.
Alert(200,2,9,73,73,0,0,0,0,0,0,0,0,0,0) [eb][eg1][0:CHARA_G] vient d'apparaître !
GenderedMcTalk(1,1932,1933,1,0,1,1,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Byleth volume_up
Au travail.
[es]1_1_13_18_1_32_18_38_Byleth volume_up
Au travail.
MainMissionStart(2,4,1,1,9,73,73,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] !
TalkCharacter(1935,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Dimitri volume_up
Ces mercenaires sont sûrement des renforts envoyés par l'Empire. Préparez-vous pour le combat !
GenderedMcTalk(0,1936,1937,1,0,1,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Shez volume_up
Hé. Je ne m'attendais pas à ce qu'on me donne si vite une nouvelle occasion d'affronter le Démon Cendré !
[es]1_1_13_18_1_31_18_38_Shez volume_up
Hé. Je ne m'attendais pas à ce qu'on me donne si vite une nouvelle occasion d'affronter le Démon Cendré !
GenderedMcTalk(1,1938,1939,1,0,1,1,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Byleth volume_up
Je ne m'attendais pas à autant de résistance.
[es]1_1_13_18_1_32_18_38_Byleth volume_up
Je ne m'attendais pas à autant de résistance.
TalkCharacter(1940,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_33_18_39_Arval volume_up
L'ennemi n'utilise pas toute sa puissance. Difficile de l'évaluer, du coup.
GenderedMcTalk(1,1941,1942,1,0,1,1,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Byleth volume_up
Inutile de prolonger ce combat.
[es]1_1_13_18_1_32_18_38_Byleth volume_up
Inutile de prolonger ce combat.
Alert(508,2,9,73,73,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] se déchaîne !
TalkCharacter(1943,140,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_33_18_39_Arval volume_up
Restez sur vos gardes ! Nous savons tous les deux à quel point ce serait une erreur de sous-estimer l'adversaire.
Alert(200,0,8,73,73,0,0,0,0,0,0,0,0,0,0) [eb][eg1][0:CHARA_G] vient d'apparaître !
SetDeathText(45,73,1944,0,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Miklan volume_up
Hmph, j'arrive trop tard. Bon, j'ai des ordres à exécuter.
TalkCharacter(1945,13,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Felix volume_up
Serait-ce Miklan, de la maison Gautier ? Qu'est-ce qu'il fabrique ici ?
TalkCharacter(1946,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Sylvain volume_up
Ainsi, mon frère se joint à nous. Sa Majesté a ratissé large.
TalkDeploySlot(1947,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
J'arrêterai net l'ennemi. Vous autres, réfléchissez au moyen de gagner cette bataille.
TalkCharacter(1948,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Dimitri volume_up
Il y a forcément quelqu'un qui dirige ces mercenaires, et nous le dénicherons. Miklan saura se défendre tout seul.
Alert(615,0,73,73,73,11,0,0,0,0,0,0,0,0,0) [eb][eg2][r][cp][0:PARTY][/] ont ouvert les portes pour envoyer des troupes !
TalkDeploySlot(1949,10,0,0,1,0,0,0,0,0,0,0,0,0,0)
[es]5_5_9_14_20_31_14_34_vicomte Hymir volume_up
Je n'avais pas prévu qu'ils recevraient des renforts, mais ça ne change rien. Nous savons ce que nous avons à faire, alors au boulot.
Alert(524,0,10,73,73,0,0,0,1,0,0,0,0,0,0) Personne n'a aperçu [eg2][0:CHARA_G] dans [eg2][0:AREA] !
Alert(524,0,10,73,73,0,0,0,3,0,0,0,0,0,0) Personne n'a aperçu [eg2][0:CHARA_G] dans [eg2][0:AREA] !
Alert(524,0,10,73,73,0,0,0,4,0,0,0,0,0,0) Personne n'a aperçu [eg2][0:CHARA_G] dans [eg2][0:AREA] !
Alert(524,0,10,73,73,0,0,0,6,0,0,0,0,0,0) Personne n'a aperçu [eg2][0:CHARA_G] dans [eg2][0:AREA] !
Alert(524,0,10,73,73,0,0,0,10,0,0,0,0,0,0) Personne n'a aperçu [eg2][0:CHARA_G] dans [eg2][0:AREA] !
Alert(524,0,10,73,73,0,0,0,11,0,0,0,0,0,0) Personne n'a aperçu [eg2][0:CHARA_G] dans [eg2][0:AREA] !
Alert(268,1,10,73,73,0,0,0,0,0,0,0,0,0,0) On a repéré [eg2][0:CHARA_G] !
TalkCharacter(1952,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Felix volume_up
Ils ne plaisantent pas. Ce ne sont pas des mercenaires ordinaires !
SetDeathText(35,73,1951,0,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Jeralt volume_up
Nous savions qu'ils finiraient par nous trouver. Offrons-leur un accueil des plus chaleureux !
TalkDeploySlot(1953,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
[es]5_5_9_14_20_31_14_34_vicomte Hymir volume_up
Le poids des ans commence à se faire sentir.
MainMissionStart(438,1,2,2,10,73,73,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez vaincu [eg2][0:CHARA_G] !
TalkDeploySlot(1954,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]5_5_9_14_20_31_14_34_vicomte Hymir volume_up
Inutile de se sacrifier, ce contrat n'en vaut pas la peine. Repliez-vous !
Alert(241,0,73,73,73,11,0,0,0,0,0,0,0,0,0) [eb][eg2][r][cp][0:PARTY][/] ont battu en retraite !
TalkDeploySlot(1956,12,0,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Les mercenaires ont vidé les lieux. Très bien, on passe à la suite. Envoyez les unités auxiliaires !
Alert(216,2,73,73,73,0,0,0,0,0,0,0,0,0,0) Des renforts [r]ennemis[/] sont apparus !
TalkCharacter(1957,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Felix volume_up
Une bonne chose que les mercenaires se soient enfuis, mais le brouillard ne semble pas vouloir se lever.
TalkDeploySlot(1959,23,1,0,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]2_5_9_14_20_31_14_34_marchand[cm][es]4_8_12_17_28_33_17_37_marchands[ce] volume_up
C'est sûrement à cause d'un sortilège que nous sommes dans ce pétrin.
MainMissionStart(3016,4,3,1,14,73,73,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Trouvez [eg2][0:CHARA_G] parmi les renforts [r]ennemis[/] et venez-en à bout !
TalkCharacter(1960,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Rodrigue volume_up
Dans ce cas, il suffira de les éliminer. Si ce sont bien eux qui ont fait apparaître cette brume, elle sera ainsi dissipée.
Alert(3019,0,18,14,73,0,0,0,0,0,0,0,0,0,0) Vous avez trouvé [eg1][0:CHARA_G] ! Impossible de repérer [eg2][1:CHARA_G] !
Alert(3019,0,19,14,73,0,0,0,0,0,0,0,0,0,0) Vous avez trouvé [eg1][0:CHARA_G] ! Impossible de repérer [eg2][1:CHARA_G] !
Alert(3019,0,40,14,73,0,0,0,0,0,0,0,0,0,0) Vous avez trouvé [eg1][0:CHARA_G] ! Impossible de repérer [eg2][1:CHARA_G] !
Alert(3019,0,41,14,73,0,0,0,0,0,0,0,0,0,0) Vous avez trouvé [eg1][0:CHARA_G] ! Impossible de repérer [eg2][1:CHARA_G] !
Alert(268,1,14,73,73,0,0,0,0,0,0,0,0,0,0) On a repéré [eg2][0:CHARA_G] !
TalkDeploySlot(1961,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Aïe, ils nous ont localisés ! Aux armes !
TalkCharacter(1962,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Rodrigue volume_up
Les sortilèges, c'est terminé !
MainMissionStart(438,1,3,2,14,73,73,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez vaincu [eg2][0:CHARA_G] !
TalkDeploySlot(1963,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Non... Je m'en remets à vous, seigneur Lonato !
Alert(937,1,14,73,73,0,0,0,0,0,0,0,0,0,0) Vous avez vaincu [eg2][0:CHARA_G] ! Le brouillard s'est dissipé !
TalkCharacter(1964,18,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_32_18_39_Ingrid volume_up
Le brouillard se dissipe ! Nous avons réussi !
TalkCharacter(1965,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Dedue volume_up
Le brouillard a disparu. Bien.
TalkDeploySlot(1966,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
L'heure n'est plus aux subterfuges. Battons-nous à la loyale !
Alert(200,2,12,73,73,0,0,0,0,0,0,0,0,0,0) [eb][eg1][0:CHARA_G] vient d'apparaître !
MainMissionStart(22,4,4,1,12,73,73,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Atteignez [eg2][0:CHARA_G] !
TalkCharacter(1967,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Dimitri volume_up
Et la victoire sera nôtre, Lonato. Tous avec moi ! Nous balaierons nos ennemis !
Alert(230,2,13,73,73,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] débarque avec des renforts !
SetDeathText(10,73,1969,0,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_32_18_38_Dorothea volume_up
Mais après tous les efforts qu'il a fournis pour s'attirer les faveurs de l'Empire, nous ne pouvons pas l'abandonner à son sort !
Alert(3004,0,13,73,73,0,0,0,0,0,0,0,0,0,0) Les [r]soldats impériaux[/] menés par [eg2][0:CHARA_G] ont utilisé [r]Écho : magie de foudre[/] !
TalkCharacter(1968,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Dimitri volume_up
Non, pas tout de suite... Lonato est tout proche !
MainMissionStart(2,4,6,1,13,73,73,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] !
MainMissionStart(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] !
TalkCharacter(1980,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Dimitri volume_up
Nous ne pouvons pas nous permettre de plaindre nos ennemis. Quiconque nous barre la route doit être éliminé.
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] !
TalkCharacter(1971,18,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_32_18_39_Ingrid volume_up
Mais peut-être qu'en essayant de raisonner Dorothea... Il reste un espoir d'arranger les choses sans heurt.
TalkCharacter(1972,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Rodrigue volume_up
Par contre, obliger leur chef à se rendre permettrait de minimiser nos pertes. C'est ce que je propose de faire.
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] !
SetDeathText(10,96,1983,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_32_18_38_Dorothea volume_up
Edie, et vous tous... Pardonnez... moi...
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] !
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] !
Alert(319,0,13,73,73,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] a péri !
MainMissionStart(438,1,6,2,13,73,73,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez vaincu [eg2][0:CHARA_G] !
Alert(530,1,13,73,73,0,0,0,0,0,0,0,0,0,0) Vous avez vaincu [eg2][0:CHARA_G] ! [r]Écho : magie de foudre[/] a été interrompu !
TalkCharacter(1985,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Dimitri volume_up
Les mages ont été neutralisés. En avant, nous devons mettre un terme à cet affrontement.
TalkDeploySlot(1975,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Jeritza volume_up
Serait-ce la fin ? Non, je peux encore me battre !
TalkCharacter(1976,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_31_18_39_Ashe volume_up
Dorothea, soyez raisonnable. Je ne tiens pas à vous voir mourir inutilement.
TalkCharacter(1977,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Dedue volume_up
Rendez-vous. Je ne tiens pas à vous tuer.
TalkDeploySlot(1978,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Jeritza volume_up
Moi non plus. Très bien... Vous avez gagné.
MainMissionStart(485,1,7,2,13,73,73,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez enrôlé [eg2][0:CHARA_G] !
Alert(530,1,13,73,73,0,0,0,0,0,0,0,0,0,0) Vous avez vaincu [eg2][0:CHARA_G] ! [r]Écho : magie de foudre[/] a été interrompu !
TalkDeploySlot(1986,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Si Sa Majesté entend donner refuge à cette maudite engeance, je m'opposerai à Elle jusqu'à mon dernier souffle. Ouvrez la porte !
Alert(583,2,12,73,73,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] se déplace pour lancer une interception ! Les portes [eg4][0:AREA] se sont ouvertes !
TalkCharacter(1987,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_31_18_39_Ashe volume_up
Lonato... L'heure est venue de régler nos comptes.
TalkCharacter(1988,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Dimitri volume_up
Il faudra donc en passer par un affrontement.
SetDeathText(44,73,1996,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Lonato volume_up
J'ai été beaucoup trop loin, il m'est impossible de revenir en arrière.
TalkDeploySlot(1990,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Hors de mon chemin, Ashe. Je dois accomplir mon devoir.
TalkCharacter(1991,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_31_18_39_Ashe volume_up
Moi de même, en tant que chevalier de ce royaume. Jamais je ne trahirai ma cause !
TalkDeploySlot(1992,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Cassandra ! Sans toi et cette maudite femme à qui tu obéis aveuglément, Christophe serait encore en vie !
TalkCharacter(1993,32,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Catherine volume_up
Maudissez-moi tout votre soûl si cela vous chante, mais sachez que je vous exécuterai si vous menacez dame Rhea.
TalkDeploySlot(1994,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Ne faites pas cela, Votre Majesté ! La « bénédiction » de l'Église centrale ne vous apportera que des malheurs !
TalkCharacter(1995,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Dimitri volume_up
Pardonnez-moi, Lonato, mais je ne peux pas faire autrement. C'est le meilleur moyen de donner un avenir à mon peuple.
TalkDeploySlot(1989,12,1,2,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Je vengerai Christophe, même si je dois pour cela sacrifier ma propre vie !
TalkCharacter(1998,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_33_18_39_Arval volume_up
Tu comptes vraiment laisser quelqu'un d'autre affronter le Démon Cendré à ta place ?
MainMissionStart(711,4,16,1,9,73,73,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Affrontez [eg2][0:CHARA_G] et venez-en à bout !
GenderedMcTalk(1,1999,2000,1,0,1,1,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Byleth volume_up
J'arrête, c'est ridicule.
[es]1_1_13_18_1_32_18_38_Byleth volume_up
J'arrête, c'est ridicule.
Alert(237,0,9,73,73,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] a battu en retraite !
MainMissionStart(813,1,16,2,9,73,73,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez repoussé [eg2][0:CHARA_G] !
TalkCharacter(2001,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Dimitri volume_up
Quels redoutables adversaires. J'aurais préféré les achever jusqu'au dernier, mais je ne tiens pas à compromettre ma victoire.
TalkDeploySlot(2002,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]5_5_9_14_20_31_14_34_vicomte Hymir volume_up
Ils sont venus à bout [MFB:du petit_de la petite]... Ces types de l'Empire sont plus coriaces que je ne l'aurais cru.
GenderedMcTalk(1,2003,2004,1,0,1,1,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Byleth volume_up
Très bien. Nous nous replions.
[es]1_1_13_18_1_32_18_38_Byleth volume_up
Très bien. Nous nous replions.
Alert(237,0,9,73,73,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] a battu en retraite !
MainMissionStart(439,3,16,3,9,73,73,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous n'avez pas réussi à vaincre [eg2][0:CHARA_G] !
Alert(203,2,11,73,73,0,0,0,0,0,0,0,0,0,0) [eg1][0:CHARA_G] et ses alliés viennent d'apparaître !
SetDeathText(31,73,2005,0,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_19_1_31_18_39_Alois volume_up
Même si je viens d'intégrer le groupe de Jeralt, j'espère que vous vous en tirerez tous. Je ne veux pas de décès pendant ma période d'essai !
MainMissionStart(2,4,17,1,11,73,73,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] !
TalkCharacter(2006,32,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Catherine volume_up
Alois ? Mais que faites-vous avec ces mercenaires ?
TalkDeploySlot(2007,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
J'ai de très bonnes raisons d'agir ainsi. Des raisons de bon aloi !
SetDeathText(31,73,2005,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_19_1_31_18_39_Alois volume_up
Même si je viens d'intégrer le groupe de Jeralt, j'espère que vous vous en tirerez tous. Je ne veux pas de décès pendant ma période d'essai !
TalkDeploySlot(546,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Je dois aider mes nouveaux camarades !
MainMissionStart(438,1,17,2,11,73,73,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez vaincu [eg2][0:CHARA_G] !
TalkDeploySlot(803,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Je ne peux plus tenir... Je me replie !
Alert(237,0,11,73,73,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] a battu en retraite !
TalkCharacter(2008,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Dedue volume_up
Écarter Alois nous permettra d'atteindre leur commandant.
Alert(3007,1,10,11,73,0,0,0,0,0,0,0,0,0,0) Vous avez vaincu [eg2][1:CHARA_G] ! La position [eg4][0:CHARA_G] a été révélée !
TalkDeploySlot(2009,11,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Non, capitaine Jeralt ! Je ferais bien de battre en retraite.
Alert(237,0,11,73,73,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] a battu en retraite !
MainMissionStart(439,1,17,3,11,73,73,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous n'avez pas réussi à vaincre [eg2][0:CHARA_G] !
TalkDeploySlot(2010,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Nous avons toute la puissance d'Adrestia de notre côté. En unissant nos forces...
Alert(200,2,22,73,73,0,0,0,0,0,0,0,0,0,0) [eb][eg1][0:CHARA_G] vient d'apparaître !
MainMissionStart(84,4,18,1,22,73,73,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] pour empêcher l'arrivée des renforts !
TalkCharacter(2011,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Felix volume_up
Des messagers. Nous devons les arrêter avant qu'ils n'appellent des renforts.
MainMissionStart(817,1,18,2,22,73,73,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez empêché les renforts [r]ennemis[/] d'apparaître !
TalkCharacter(2013,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Dedue volume_up
Juste à temps.
Alert(142,2,22,73,73,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] vient d'arriver à destination !
MainMissionStart(818,3,18,3,22,73,73,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous n'avez pas réussi à empêcher les renforts [r]ennemis[/] d'apparaître !
TalkCharacter(2014,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Sylvain volume_up
Aïe, ils sont quand même passés ! Ça nous fera encore plus d'ennemis sur les bras.
TalkCharacter(2015,50,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Rodrigue volume_up
Ils nous ont filé entre les doigts. L'ennemi peut désormais recevoir des renforts à tout moment !
Alert(216,2,73,73,73,0,0,0,0,0,0,0,0,0,0) Des renforts [r]ennemis[/] sont apparus !
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout des [r]ennemis[/] !
TalkCharacter(2016,17,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_32_18_39_Annette volume_up
Je n'y vois pas à trois pieds... Hé, on a des torches ?
TalkCharacter(2017,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Dedue volume_up
La visibilité est faible. On devrait avoir des torches, normalement.
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout des [r]ennemis[/] !
Alert(652,1,73,73,73,0,0,0,0,0,0,0,0,0,0) La torche a augmenté votre visibilité !
TalkCharacter(2018,17,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_32_18_39_Annette volume_up
Ah, on y voit beaucoup mieux ! Voilà qui facilitera les déplacements !
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout des [r]ennemis[/] !
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout des [r]ennemis[/] !
TalkCharacter(2019,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Dimitri volume_up
Les torches ne nous serviront plus désormais, comme le brouillard a enfin fini par se lever.
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout des [y]ennemis[/] !
TalkCharacter(2020,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Mercedes volume_up
Hé hé ! Je m'attendais à quelque chose de ce genre, alors j'ai préparé une technique pour nous protéger de leurs sorts.
TalkCharacter(2021,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Rodrigue volume_up
Il faut contrer les sorts par d'autres sorts. La magie blanche défensive fera très bien l'affaire.
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout des [y]ennemis[/] !
Alert(3009,1,73,73,73,0,0,0,0,0,0,0,0,0,0) [b]Bouclier magique[/] déployé ! La résistance de tous les [b]alliés[/] augmente !
TalkCharacter(2022,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Dedue volume_up
Merci. Voilà qui nous facilitera la tâche.
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout des [y]ennemis[/] !
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout des [y]ennemis[/] !
Alert(355,2,8,73,73,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] a péri au combat !
TalkDeploySlot(1950,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Hmph. J'ai fait tout ce qui était en mon pouvoir, Votre Majesté. Vous comprenez ? On met les bouts !
Alert(237,0,8,73,73,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] a battu en retraite !
Alert(549,1,56,73,73,0,0,0,0,0,0,0,0,0,0) Vous avez obtenu une clé de coffre en venant à bout [eg4][0:CHARA_G] !
SetDeathText(44,96,576,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Lonato volume_up
Pardonnez à votre pauvre père, Christophe, car il vous rejoindra bientôt...
Alert(319,0,12,73,73,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] a péri !
MainMissionStart(438,1,5,2,12,73,73,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez vaincu [eg2][0:CHARA_G] !
TalkCharacter(1997,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2023,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Dimitri volume_up
C'est la fin de cette bataille. Vous n'avez pas démérité, malgré des conditions difficiles.