왕국을 배반하고 군사를 일으킨 로나토 경과 이를 지원한 제국군을 무찌르기 위해 안개 속을 진군한다.

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 세즈 73 0 0 0 0 0 0 0 101 0 0 100 300 255 65535 1999 38 40 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
1 디미트리 255 0 0 1 25 1 0 0 101 0 0 100 300 255 65535 1999 65 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
2 두두 255 0 0 2 70 2 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
3 잉그리트 255 0 0 3 100 3 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
4 펠릭스 255 0 0 4 75 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
5 실뱅 255 0 0 5 85 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
6 애쉬 255 0 0 6 80 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
7 메르세데스 255 0 0 7 90 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
8 마이클란 255 0 0 8 360 7 13 3 101 3 1 100 300 255 65535 1999 3 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
9 세즈 255 0 0 9 5 5 13 3 101 3 1 100 296 255 65535 1999 2 39 70 0 0 0 0 0 0 0 152 0 10 65535 65535 65535
10 제랄트 255 0 0 10 165 5 13 3 101 3 0 100 300 255 2 1999 3 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
11 알로이스 255 0 0 11 310 5 13 3 101 3 1 100 300 255 65535 1999 3 39 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
12 로나토 255 0 0 12 355 5 12 3 101 3 1 100 300 255 0 1999 42 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
13 도로테아 255 0 0 13 60 5 13 3 101 3 1 100 300 255 65535 1999 42 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
14 연방국 장군 255 0 0 14 640 5 13 3 101 3 1 15 130 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
15 연방국 장군 255 0 0 15 600 5 13 3 101 3 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
16 연방국 장군 255 0 0 16 675 5 13 3 101 3 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
17 연방국 장군 255 0 0 17 600 5 13 3 101 5 1 7 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
18 연방국 장군 255 0 0 18 600 5 13 3 101 5 1 4 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
19 연방국 장군 255 0 0 19 600 5 13 3 101 5 1 7 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
20 연방국 장군 255 0 0 20 630 5 13 3 101 3 1 14 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
21 연방국 장군 255 0 0 21 690 5 13 3 101 3 1 14 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
22 동맹 장군 255 0 0 22 603 5 13 3 101 3 1 3 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
23 연방국 장군 255 0 0 23 605 7 5 0 101 3 1 14 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
24 연방국 장군 255 0 0 24 600 5 13 3 101 3 1 7 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
25 연방국 장군 255 0 0 25 675 5 13 3 101 3 1 7 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
26 연방국 장군 255 0 0 26 600 5 13 3 101 3 1 7 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
27 연방국 장군 255 0 0 27 610 5 13 3 101 3 0 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
28 연방국 장군 255 0 0 28 675 5 13 3 101 3 0 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
29 연방국 장군 255 0 0 29 600 5 13 3 101 3 0 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
30 연방국 장군 255 0 0 30 685 5 13 3 101 3 0 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
31 연방국 장군 255 0 0 31 600 5 13 3 101 3 0 14 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
32 연방국 장군 255 0 0 32 610 5 13 3 101 3 0 3 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
33 연방국 장군 255 0 0 33 600 5 13 3 101 3 0 4 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
34 연방국 장군 255 0 0 34 650 5 13 3 101 3 0 7 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
35 연방국 장군 255 0 0 35 610 5 13 3 101 3 1 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
36 연방국 장군 255 0 0 36 675 5 13 3 101 3 0 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
37 연방국 장군 255 0 0 37 630 5 13 3 101 3 0 14 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
38 연방국 장군 255 0 0 38 700 5 13 3 101 3 0 14 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
39 연방국 장군 255 0 0 39 600 5 13 3 101 3 0 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
40 연방국 장군 255 0 0 40 600 5 13 3 101 5 1 7 46 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
41 연방국 장군 255 0 0 41 675 5 13 3 101 5 1 3 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
42 연방국 장군 255 0 0 42 600 5 13 3 101 3 1 7 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
43 연방국 장군 255 0 0 43 680 7 13 3 101 1 1 23 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
44 연방국 장군 255 0 0 44 695 7 13 3 101 1 1 23 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
45 연방국 장군 255 0 0 45 675 7 13 3 101 1 1 23 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
46 연방국 장군 255 0 0 46 680 7 13 3 101 5 1 16 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
47 연방국 장군 255 0 0 47 610 5 13 3 101 3 0 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
48 연방국 장군 255 0 0 48 675 5 13 3 101 3 0 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
49 연방국 장군 255 0 0 49 660 5 13 3 101 3 0 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
50 연방국 장군 255 0 0 50 685 5 13 3 101 3 0 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
51 연방국 장군 255 0 0 51 650 5 13 3 101 3 0 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
52 연방국 장군 255 0 0 52 675 5 13 3 101 3 0 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
53 연방국 장군 255 0 0 53 645 5 13 3 101 3 0 14 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
54 연방국 장군 255 0 0 54 610 5 13 3 101 5 1 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
55 연방국 장군 255 0 0 55 610 5 13 3 101 5 1 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
56 연방국 장군 255 0 0 56 610 5 13 3 101 5 1 7 300 255 65535 1999 45 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
57 연방국 장군 255 0 0 57 610 5 13 3 101 5 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
58 연방국 장군 255 0 0 58 615 5 13 3 101 3 1 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
59 연방국 장군 255 0 0 59 610 5 13 3 101 3 1 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
60 연방국 장군 255 0 0 60 640 5 13 3 101 3 1 14 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
61 연방국 장군 255 0 0 61 690 5 13 3 101 3 1 14 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
62 연방국 장군 255 0 0 62 610 5 13 3 101 3 0 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
63 연방국 장군 255 0 0 63 685 5 13 3 101 3 0 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
64 연방국 장군 255 0 0 64 675 5 13 3 101 3 0 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
65 일반병 255 0 0 65 1005 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
66 일반병 255 0 0 66 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
67 일반병 255 0 0 67 1005 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
68 일반병 255 0 0 68 1000 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
69 일반병 255 0 0 69 1000 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
70 일반병 255 0 0 70 1025 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
71 일반병 255 0 0 71 1005 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
72 일반병 255 0 0 72 1000 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 1 0 1 0 0 100 0 52 108 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 12 0 0 0 0 65535 3 1000 1525 3 1525 3 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 1 1000 1525 3 1525 14 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 1 1000 1522 3 1522 3 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1525 3 1525 3 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1525 3 1525 4 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1522 3 1522 3 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 1 1000 1522 3 1522 4 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 1525 3 1525 4 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 3 1000 1522 3 1522 3 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 1 1000 1525 3 1525 7 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 1 1000 1522 3 1522 7 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 1 1000 1525 3 1525 7 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 41 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (132, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 2 (0, 5, 1, 1, 13)
SubGroup(0)
SubGroup(3)
Unknown10(0,1,12,73,73,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,0,12,73,73,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
SetName(14,162,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 14 to 가스파르령 병사장
SetName(15,163,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 15 to 가스파르 영민병
SetName(16,575,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 16 to 가스파르 영민병
SetName(23,502,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 23 to 왕국 장군
SubGroup(1)
Unknown117(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown61(8,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 2, 16, 3, 2)
SubGroup(2)
Unknown42(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(35,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 35: 0 1 0
SubGroup(1)
Unknown117(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 2, 16, 3, 2)
SubGroup(2)
Unknown42(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(35,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 35: 0 1 0
SubGroup(1)
Unknown117(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(2,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(2,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 9 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(43,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 2, 2, 3, 5)
SubGroup(2)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
Unknown19(43,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 12: 1 0 0
Unknown28(1,180,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(44,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 12: 1 0 0
Unknown28(1,360,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(45,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 12: True 0
Unknown19(43,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 12: True 0
Unknown19(43,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(2,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(43,41700,0,11664,1,0,0,0,0,1,0,0,1,0,0)
Unknown23(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 12: True 0
Unknown19(44,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 12: True 0
Unknown19(44,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(3,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(44,41700,0,10664,1,0,0,0,0,1,0,0,1,0,0)
Unknown23(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 12: True 0
Unknown19(45,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 12: True 0
Unknown19(45,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(4,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(45,41700,0,12664,1,0,0,0,0,1,0,0,1,0,0)
Unknown23(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 22 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(46,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 24 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 25 (0, 2, 2, 4, 5)
SubGroup(3)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행을 격파하라!
Unknown19(46,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(46,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 2, 0, 5, 17)
SubGroup(4)
GroupCheck4(25,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 25: True 1
Unknown19(46,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(46,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(5,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown76(0,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(1,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(2,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(3,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(4,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(5,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(6,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(7,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(658,1,46,73,73,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], [b]공명 마법: 백[/]으로 회복 개시!
SubGroup(1)
Unknown48(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 2, 0, 5, 11)
SubGroup(4)
GroupCheck4(26,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 26: True 1
Unknown19(46,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(46,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(5,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown76(0,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(1,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(2,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(3,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(4,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(5,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(6,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(7,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 2, 0, 3, 5)
SubGroup(2)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행을 격파하라!
Unknown19(46,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,46,73,73,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 패배!
PingOnMinimap(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(659,0,46,73,73,0,0,0,0,0,0,0,0,0,0) # [b]공명 마법: 백[/], [0:CHARA_G]의 패배에 의해 정지!
# Group 29 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 30 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown53(8,0,3,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(5,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(8,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 2, 2, 2, 0)
SubGroup(1)
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # 모든 [0:CHARA_G][kp2] 격파하라!
# Group 34 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 35 (0, 5, 0, 1, 5)
SubGroup(0)
SubGroup(1)
Unknown117(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(1923,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # 쳇…… 안개 때문에 적이 어딨는질 모르겠군. 기습에 대비해 경계를 강화해야겠어.
TalkCharacter(1924,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 안개가 걷히기를 기다릴 시간은 없어…… 로나토 경을 찾아내 격파한다.
# Group 36 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 37 (0, 5, 0, 2, 9)
SubGroup(1)
GroupCheck3(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 35: 1 0 0
SubGroup(1)
TalkCharacter(1925,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # 우선은 전선을 밀어 올리자. 전원, 진군을 개시하라!
SubGroup(4)
Unknown44(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(704,4,0,1,73,73,73,0,0,0,0,0,0,0,0) # [r]요새[/]를 제압하고 [r]적[/]의 [r]전선 부대[/]를 격파하라!
SubGroup(1)
TalkDeploySlot(1926,15,1,2,1,0,0,0,0,0,0,0,0,0,0) # 사, 상대가 왕의 군대라고 겁먹지 마라! 로나토님을 위해 싸워야 한다!
# Group 38 (0, 2, 0, 6, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1927,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……나쁘게 생각하지 마라.
# Group 39 (0, 2, 0, 12, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(1928,16,1,3,1,0,0,0,0,0,0,0,0,0,0) # 이런 싸움, 처음부터 이길 수 있을 리가 없었다고……!
TalkCharacter(1929,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # 시시하군…… 이대로 계속 제압한다!
# Group 40 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,73,73,5,0,1,1,0,0,0,0,0,0)
# Group 41 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,73,73,7,0,1,1,0,0,0,0,0,0)
# Group 42 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,73,73,9,0,1,1,0,0,0,0,0,0)
# Group 43 (0, 5, 0, 5, 9)
SubGroup(4)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1930,15,0,2,1,0,0,0,0,0,0,0,0,0,0) # 젠장, 일단 후퇴한다! 태세를 정비하라!
SubGroup(4)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(804,1,0,2,73,73,73,0,0,0,0,0,0,0,0) # [r]전선 부대[/] 격파 성공!
SubGroup(1)
TalkCharacter(1931,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 순조롭군…… 이대로 진군하자. 기습에 대한 경계를 게을리해선 안 된다.
# Group 44 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 45 (0, 5, 0, 2, 21)
SubGroup(1)
GroupCheck3(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 43: 1 0 0
SubGroup(2)
Unknown80(0,1,0,1,0,0,73,0,0,0,0,0,0,0,0)
Unknown80(54,0,0,0,0,0,9,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(9,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown77(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,9,73,73,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 출현!
SubGroup(1)
GenderedMcTalk(1,1932,1933,1,0,1,1,0,0,0,0,0,0,0,0) # ……일을 마무리하자.
SubGroup(2)
Unknown43(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,1,1,9,73,73,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(1935,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # 저 용병단…… 제국에서 보낸 증원인가. 전원, 마음 단단히 먹고 맞서도록!
GenderedMcTalk(0,1936,1937,1,0,1,0,0,0,0,0,0,0,0,0) # "잿빛 악마"에게 빚을 갚을 기회가 이런 식으로 오게 될 줄이야……!
# Group 46 (0, 2, 2, 6, 3)
SubGroup(3)
GroupCheck4(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 45: True 0
Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(52,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 52: 0 1 0
GroupCheck4(121,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 121: True 0
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 2, 2, 6, 3)
SubGroup(3)
GroupCheck4(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 46: True 0
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(52,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 52: 0 1 0
GroupCheck4(121,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 121: True 0
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 48 (0, 2, 2, 6, 3)
SubGroup(3)
GroupCheck4(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 47: True 0
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(52,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 52: 0 1 0
GroupCheck4(121,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 121: True 0
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(74,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GenderedMcTalk(1,1938,1939,1,0,1,1,0,0,0,0,0,0,0,0) # 이거, 만만하게 볼 상대가 아니군.
TalkCharacter(1940,140,1,0,1,0,0,0,0,0,0,0,0,0,0) # 전력을 다하는 것처럼은 안 보이는데…… 얼마나 실력이 좋은 건지 모르겠군.
# Group 50 (0, 5, 8, 3, 9)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,80,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(1,1941,1942,1,0,1,1,0,0,0,0,0,0,0,0) # 싸움을 길게 끌 이유는 없겠지.
SubGroup(1)
Unknown77(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(508,2,9,73,73,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 분전 중!
SubGroup(1)
TalkCharacter(1943,140,1,4,1,0,0,0,0,0,0,0,0,0,0) # [HERO_MF], 조심해. 적당히 봐 가면서 싸울 수 있는 상대가 아니야.
# Group 51 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 52 (0, 5, 0, 3, 54)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown15(8,9,0,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,0,8,73,73,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 출현!
SubGroup(3)
SetDeathText(45,73,1944,0,0,0,0,0,0,0,0,0,0,0,0) # 흥…… 조금 늦은 모양이군. 뭐, 명령받은 일은 제대로 해 주지.
CloseUp(8,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(4)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1945,13,1,4,1,0,0,0,0,0,0,0,0,0,0) # 저건…… 고티에의? 저 남자가 왜 이런 전장에……
If254(1,129,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1946,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……흐음, 형을 내보내다니, 폐하도 아낌없이 패를 꺼내시는군.
SubGroup(1)
TalkDeploySlot(1947,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 적의 발목은 내가 붙잡고 있겠다. 네놈들은 그사이에 이길 방법이나 궁리해라!
SubGroup(1)
TalkCharacter(1948,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 용병을 지휘하는 우두머리가 있을 텐데…… 마이클란에게 여길 맡기고 그자를 찾자.
SubGroup(8)
Unknown44(1,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(3017,4,1,2,10,73,73,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown100(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(615,0,73,73,73,11,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/], 병력 지원을 위해 개문!
SubGroup(6)
Unknown23(32,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(32,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(34,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,33,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(31,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1949,10,0,0,1,0,0,0,0,0,0,0,0,0,0) # 여기서 또 다른 적이 나온 건 예상 밖이다만, 우리가 할 일은 변함없으니까.
# Group 53 (0, 2, 0, 5, 5)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(74,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(60,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 60: 0 1 0
GroupCheck3(104,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 104: 0 1 0
SubGroup(1)
Unknown44(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(524,0,10,73,73,0,0,0,1,0,0,0,0,0,0) # [0:AREA]에서 [0:CHARA_G][kp2] 발견하지 못했다!
# Group 54 (0, 2, 0, 5, 5)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(74,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(60,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 60: 0 1 0
GroupCheck3(104,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 104: 0 1 0
SubGroup(1)
Unknown44(3,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(524,0,10,73,73,0,0,0,3,0,0,0,0,0,0) # [0:AREA]에서 [0:CHARA_G][kp2] 발견하지 못했다!
# Group 55 (0, 2, 0, 5, 5)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(74,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(60,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 60: 0 1 0
GroupCheck3(104,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 104: 0 1 0
SubGroup(1)
Unknown44(4,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(524,0,10,73,73,0,0,0,4,0,0,0,0,0,0) # [0:AREA]에서 [0:CHARA_G][kp2] 발견하지 못했다!
# Group 56 (0, 2, 0, 5, 5)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(74,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(60,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 60: 0 1 0
GroupCheck3(104,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 104: 0 1 0
SubGroup(1)
Unknown44(6,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(524,0,10,73,73,0,0,0,6,0,0,0,0,0,0) # [0:AREA]에서 [0:CHARA_G][kp2] 발견하지 못했다!
# Group 57 (0, 2, 0, 5, 5)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(74,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(60,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 60: 0 1 0
GroupCheck3(104,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 104: 0 1 0
SubGroup(1)
Unknown44(10,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(524,0,10,73,73,0,0,0,10,0,0,0,0,0,0) # [0:AREA]에서 [0:CHARA_G][kp2] 발견하지 못했다!
# Group 58 (0, 2, 0, 5, 5)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(74,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(60,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 60: 0 1 0
GroupCheck3(104,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 104: 0 1 0
SubGroup(1)
Unknown44(11,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(524,0,10,73,73,0,0,0,11,0,0,0,0,0,0) # [0:AREA]에서 [0:CHARA_G][kp2] 발견하지 못했다!
# Group 59 (0, 5, 2, 4, 14)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(60,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 60: 1 0 0
GroupCheck3(104,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 104: 0 1 0
If254(1,104,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,53,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,54,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,55,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,56,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,57,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,58,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 60 (0, 5, 0, 5, 7)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(74,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(74,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,104,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(268,1,10,73,73,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 발견!
SubGroup(1)
TalkCharacter(1952,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……꽤 노련한 상대군. 여느 용병들과는 차원이 달라……!
# Group 61 (0, 5, 2, 4, 3)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(74,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(74,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(35,73,1951,0,0,0,0,0,0,0,0,0,0,0,0) # 발각되었다면 어쩔 수 없지. 우리 식으로 환영해 주자고.
CloseUp(10,11,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 62 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1953,10,1,0,0,0,0,0,0,0,0,0,0,0,0) # 내가 이렇게까지 밀리게 될 줄이야. 아아, 나이는 못 속인다니까.
# Group 63 (0, 5, 0, 3, 10)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,2,2,10,73,73,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파 성공!
SubGroup(1)
TalkDeploySlot(1954,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # 이 이상 싸우면 우리 목숨이 위험해. 고용주에겐 미안하지만, 지금은 철수해야겠다……!
SubGroup(1)
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(241,0,73,73,73,11,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/], 퇴각!
# Group 64 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 65 (0, 5, 0, 8, 25)
SubGroup(3)
GroupCheck3(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 63: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(94,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 94: 1 0 0
GroupCheck3(95,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 95: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(103,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 103: 1 0 0
GroupCheck3(105,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 105: 1 0 0
SubGroup(1)
TalkDeploySlot(1956,12,0,0,1,0,0,0,0,0,0,0,0,0,0) # 용병단은 퇴각하고 말았나…… 그럼 다음 수단이다. 별동대를 내보내라!
SubGroup(10)
Unknown14(14,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(40,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(41,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(54,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(55,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(56,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(57,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(11)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(56,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,2,73,73,73,0,0,0,0,0,0,0,0,0,0) # [r]적[/]의 증원 출현!
# Group 66 (0, 5, 0, 2, 12)
SubGroup(1)
GroupCheck3(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 65: 1 0 0
SubGroup(2)
TalkCharacter(1957,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # 적의 용병단을 물리친 것까진 좋았는데 이 안개는 걷힐 기미가 안 보이는군.
TalkDeploySlot(1959,23,1,0,1,0,0,0,0,0,0,0,0,0,0) # 아까 증원된 적 가운데 수상한 마법을 다루는 마도사가 있었다는 보고가 들어왔습니다.
SubGroup(6)
Unknown43(17,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(40,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(41,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3016,4,3,1,14,73,73,0,0,0,0,0,0,0,0) # [r]적[/]의 증원 속에서 [0:CHARA_G][kp2] 발견하여 격파하라!
SubGroup(1)
TalkCharacter(1960,50,1,0,1,0,0,0,0,0,0,0,0,0,0) # 만약 그 마도사가 안개를 조종하고 있다면, 해치워 버리면 안개가 걷힐 수도 있겠군요.
# Group 67 (0, 2, 0, 9, 5)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(72,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 72: 0 1 0
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(74,18,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(0,18,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(1,18,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(2,18,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(3,18,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3019,0,18,14,73,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 발견! [1:CHARA_G][kp1] 발견하지 못했다!
# Group 68 (0, 2, 0, 9, 5)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(72,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 72: 0 1 0
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(74,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(0,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(1,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(2,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(3,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(19,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3019,0,19,14,73,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 발견! [1:CHARA_G][kp1] 발견하지 못했다!
# Group 69 (0, 2, 0, 9, 5)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(72,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 72: 0 1 0
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(74,40,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(0,40,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(1,40,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(2,40,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(3,40,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(40,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3019,0,40,14,73,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 발견! [1:CHARA_G][kp1] 발견하지 못했다!
# Group 70 (0, 2, 0, 9, 5)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(72,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 72: 0 1 0
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(74,41,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(0,41,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(1,41,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(2,41,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(3,41,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(41,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3019,0,41,14,73,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 발견! [1:CHARA_G][kp1] 발견하지 못했다!
# Group 71 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 72 (0, 5, 0, 11, 18)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(74,14,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(0,14,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(1,14,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(2,14,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(3,14,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,80,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(74,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,67,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,68,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,69,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(40,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,70,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(41,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,71,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(14,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(268,1,14,73,73,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 발견!
SubGroup(2)
TalkDeploySlot(1961,14,1,4,1,0,0,0,0,0,0,0,0,0,0) # 뭣…… 위치를 들킨 건가!? 어쩔 수 없지, 요격해라!
TalkCharacter(1962,50,1,0,1,0,0,0,0,0,0,0,0,0,0) # 그 성가신 마법, 쳐부숴 주마!
# Group 73 (0, 5, 0, 3, 22)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,3,2,14,73,73,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파 성공!
SubGroup(1)
TalkDeploySlot(1963,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # 여기까지인가…… 뒷일을 부탁합니다, 로나토님……!
SubGroup(4)
Unknown83(8568,393,8627,8588,398,8558,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(8610,391,8645,8620,396,8574,300,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
Unknown82(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown117(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(937,1,14,73,73,0,0,0,0,0,0,0,0,0,0) # [g]안개[/], [0:CHARA_G] 격파에 의해 소멸!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
If254(1,132,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1964,18,1,1,1,0,0,0,0,0,0,0,0,0,0) # 안개가 갠다……! 해냈어요!
If254(1,132,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1965,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……안개가 걷혔군. 이제 됐어.
# Group 74 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 75 (0, 5, 0, 2, 15)
SubGroup(1)
GroupCheck4(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 73: True 0
SubGroup(1)
TalkDeploySlot(1966,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # ……더 이상 잔재주는 통하지 않는다는 건가. 그렇다면, 정정당당하게 싸워 주마!
SubGroup(2)
Unknown35(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,12,73,73,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 출현!
SubGroup(1)
Unknown56(42600,0,48000,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(12,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(22,4,4,1,12,73,73,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 향해 진군하라!
SubGroup(1)
TalkCharacter(1967,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 로나토 경…… 당신을 쓰러뜨려야겠군요. 모두, 전진하라! 단숨에 적을 집어삼켜라!
# Group 76 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 77 (0, 5, 0, 3, 30)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(74,35000,0,35000,0,58000,0,54500,0,0,1,1,0,0,0)
SubGroup(3)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(230,2,13,73,73,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 증원과 함께 출현!
SubGroup(3)
SetDeathText(10,73,1969,0,0,0,0,0,0,0,0,0,0,0,0) # 모처럼 제국 편에 붙어 줬는데. 마지막까지 지켜 내야지, 안 그래?
CloseUp(13,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(7)
Unknown70(13,0,85,97,73,3,6,40,0,1,0,0,0,0,0)
Unknown70(13,0,89,107,73,3,6,40,0,1,0,0,0,0,0)
Unknown70(13,0,91,80,73,3,6,40,0,1,0,0,0,0,0)
Unknown70(13,0,97,105,73,3,6,40,0,1,0,0,0,0,0)
Unknown70(13,0,117,109,73,3,6,40,0,1,0,0,0,0,0)
Unknown70(13,0,115,80,73,3,6,40,0,1,0,0,0,0,0)
Unknown70(13,1,115,80,13,3,6,50,5,1,0,0,0,0,0)
SubGroup(1)
Alert(3004,0,13,73,73,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp3] 이끄는 [r]제국병[/], [r]공명 마법: 뇌[/] 발동!
SubGroup(1)
TalkCharacter(1968,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # 젠장…… 여기서 발이 묶이다니. 로나토 경이 눈앞에 있는데……!
SubGroup(1)
Unknown56(42600,0,48000,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(13,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,6,1,13,73,73,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
# Group 78 (0, 5, 0, 3, 2)
SubGroup(2)
GroupCheck3(77,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 77: 1 0 0
MainMissionStart(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
SubGroup(1)
TalkCharacter(1980,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……적에게 자비를 베풀 필요는 없다. 막아서는 자는 모조리 해치워라.
# Group 79 (0, 5, 0, 3, 6)
SubGroup(2)
GroupCheck3(77,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 77: 1 0 0
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
If254(1,132,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1971,18,1,0,1,0,0,0,0,0,0,0,0,0,0) # 도로테아만 설득할 수 있다면 희생 없이 무력화할 수 있을지도 몰라요.
If254(1,132,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1972,50,1,0,1,0,0,0,0,0,0,0,0,0,0) # 마도사를 이끄는 장수를 투항하게 만들면 희생을 최소한으로 줄일 수 있겠군요……
SubGroup(1)
Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 80 (0, 5, 0, 3, 8)
SubGroup(2)
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
GroupCheck3(81,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 81: 0 1 0
SubGroup(2)
Unknown6(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(19,4,6,7,13,73,73,0,0,0,0,0,0,0,0)
# Group 81 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(80,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 80: 0 1 0
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(10,96,1983,3,0,0,0,0,0,0,0,0,0,0,0) # 에델…… 얘들아…… 미안, 해……
SubGroup(1)
Unknown112(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 82 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck3(81,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 81: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
SubGroup(1)
Unknown99(2,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 83 (0, 5, 0, 3, 23)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(81,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 81: 1 0 0
SubGroup(1)
Unknown71(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown6(0,54,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(1,54,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(2,54,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(3,54,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(4,54,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(5,54,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(6,54,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(7,54,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,13,73,73,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 사망!
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,6,2,13,73,73,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파 성공!
SubGroup(1)
Alert(530,1,13,73,73,0,0,0,0,0,0,0,0,0,0) # [r]공명 마법: 뇌[/], [0:CHARA_G] 격파에 의해 정지!
SubGroup(1)
TalkCharacter(1985,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # ……이제 공격이 멈췄군. 진군이다. 이 싸움에 종지부를 찍자!
# Group 84 (0, 5, 0, 3, 32)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown6(0,54,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(1,54,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(2,54,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(3,54,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(4,54,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(5,54,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(6,54,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(7,54,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,13,73,0,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1975,13,1,3,1,0,0,0,0,0,0,0,0,0,0) # 한계일지도…… 하지만, 난 아직……!
If254(1,128,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1976,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # 도로테아, 이제 그만하죠. 이 이상 싸워 봤자 무슨 소용이 있겠어요!
If254(1,128,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1977,12,1,3,1,0,0,0,0,0,0,0,0,0,0) # ……항복해라. 널 죽이고 싶진 않다.
SubGroup(1)
TalkDeploySlot(1978,13,1,3,1,0,0,0,0,0,0,0,0,0,0) # ……그래. 미안, 내가 졌어……
SubGroup(1)
Unknown22(13,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,7,2,13,73,73,0,0,0,0,0,0,0,0) # [0:CHARA_G] 설득 성공!
SubGroup(1)
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(530,1,13,73,73,0,0,0,0,0,0,0,0,0,0) # [r]공명 마법: 뇌[/], [0:CHARA_G] 격파에 의해 정지!
# Group 85 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 86 (0, 5, 0, 4, 18)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(83,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 83: 1 0 0
GroupCheck3(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 84: 1 0 0
SubGroup(1)
Unknown80(44,0,0,0,0,0,12,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1986,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # 폐하가 교단을 받아들일 생각이시라면 목숨을 걸고 간언할 것이다…… 문을 열어라!
SubGroup(2)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(583,2,12,73,73,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 요격 태세! [0:AREA][kp2] 개문!
SubGroup(2)
Unknown43(12,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(2,4,4,5,12,73,73,0,0,0,0,0,0,0,0)
If254(1,128,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1987,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # 로나토님…… ……나도 각오해야겠어.
If254(1,128,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1988,3,1,3,1,0,0,0,0,0,0,0,0,0,0) # ……역시 싸울 수밖에 없는 건가.
# Group 87 (0, 5, 2, 5, 3)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(73,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(73,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(44,73,1996,2,0,0,0,0,0,0,0,0,0,0,0) # 난 이제 물러설 수 없다……!
CloseUp(12,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 88 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(14,0,44,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(1990,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # ……길을 비켜라, 애쉬. 내겐 이루어야만 하는 사명이 있다.
TalkCharacter(1991,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # 저에게도…… 기사로서의 사명이 있습니다. 제국에 가담하는 길을 택할 순 없어요!
# Group 89 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(32,0,44,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(32,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(1992,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # 카산드라, 더러운 여우의 앞잡이가! 너만 없었더라면 내 아들은……!
TalkCharacter(1993,32,1,2,1,0,0,0,0,0,0,0,0,0,0) # 난 얼마든지 욕해도 상관없어. 하지만 레아님을 해하려 든다면…… 베겠다!
# Group 90 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(3,0,44,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(3,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(1994,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # 폐하, 지금이라도 다시 생각해 주십시오! 중앙 교회를 받아들여선 안 됩니다!
TalkCharacter(1995,3,1,3,1,0,0,0,0,0,0,0,0,0,0) # ……미안합니다, 로나토 경. 이것도…… 왕국의 미래를 지키기 위함입니다.
# Group 91 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1989,12,1,2,0,0,0,0,0,0,0,0,0,0,0) # 설령 죽는다 한들, 내 자식의 원한은 내가 풀어 줄 것이다……!
# Group 92 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 93 (0, 5, 0, 2, 5)
SubGroup(1)
GroupCheck3(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 52: 1 0 0
SubGroup(1)
TalkCharacter(1998,140,1,0,1,0,0,0,0,0,0,0,0,0,0) # 녀석을 다른 사람에게 맡기라는데, 넌 정말 그걸로 괜찮겠어?
SubGroup(2)
Unknown43(9,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(711,4,16,1,9,73,73,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp4] 싸워서 격파하라!
# Group 94 (0, 5, 0, 4, 22)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(95,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 95: 0 1 0
SubGroup(2)
Unknown6(9,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(1,1999,2000,1,0,1,1,0,0,0,0,0,0,0,0) # ……더 이상 무리할 수는 없겠군.
SubGroup(1)
Unknown80(0,0,0,0,1,0,73,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,9,73,73,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 퇴각!
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(813,1,16,2,9,73,73,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격퇴 성공!
SubGroup(2)
TalkCharacter(2001,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 강한 적이었어…… 처치해 두었다면 더 좋았겠지만, 배부른 소리 할 때가 아니지.
TalkDeploySlot(2002,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # 호오, 그 녀석을 몰아넣다니…… 왕국 녀석들도 아주 제법이군 그래.
SubGroup(1)
Unknown9(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 95 (0, 5, 0, 4, 14)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 63: True 0
GroupCheck3(94,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 94: 0 1 0
SubGroup(1)
Unknown6(9,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(1,2003,2004,1,0,1,1,0,0,0,0,0,0,0,0) # 철수 명령인가…… 우선은 물러나지.
SubGroup(1)
Unknown80(0,0,0,0,1,0,73,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,9,73,73,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 퇴각!
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(439,3,16,3,9,73,73,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파 실패!
# Group 96 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown34(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown145(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 97 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 98 (0, 5, 0, 6, 18)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(74,60000,0,47500,0,65000,0,54000,0,0,1,0,0,0,0)
Unknown10(74,2964,1,50000,0,9464,1,58500,0,0,1,0,0,0,0)
Unknown10(74,6964,1,60000,0,19464,1,1964,1,0,1,0,0,0,0)
SubGroup(3)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(58,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(59,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(58,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(59,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,11,73,73,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행, 출현!
SubGroup(2)
SetDeathText(31,73,2005,0,0,0,0,0,0,0,0,0,0,0,0) # 저도 제랄트 용병단의 신병으로서, 신변에 악영향이 없게 잘해 보겠습니다!
CloseUp(11,11,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(11,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,17,1,11,73,73,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 99 (0, 2, 2, 5, 3)
SubGroup(4)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(98,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 98: True 0
GroupCheck3(60,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 60: 1 0 0
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 100 (0, 2, 0, 4, 3)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(32,0,31,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(32,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(2006,32,1,4,1,0,0,0,0,0,0,0,0,0,0) # 응? 알로이스잖아! 왜 용병단 같은 데 있는 거야!?
TalkDeploySlot(2007,11,1,0,1,0,0,0,0,0,0,0,0,0,0) # 거기엔 깊은 사정이 있어서 말이지…… 이렇게 사정사정할 테니 용서해 주게!
# Group 101 (0, 2, 0, 4, 3)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(73,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(100,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 100: 0 1 0
SubGroup(2)
SetDeathText(31,73,2005,0,1,0,0,0,0,0,0,0,0,0,0) # 저도 제랄트 용병단의 신병으로서, 신변에 악영향이 없게 잘해 보겠습니다!
TalkFromOwnStrings2(11,73,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 102 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(546,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # 내가 용병단의 짐이 될 수는 없지!
# Group 103 (0, 5, 0, 4, 10)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(105,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 105: 0 1 0
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,17,2,11,73,73,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파 성공!
SubGroup(1)
TalkDeploySlot(803,11,1,0,1,0,0,0,0,0,0,0,0,0,0) # 무리할 수는 없지…… 물러나겠네!
SubGroup(1)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,11,73,73,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 퇴각!
# Group 104 (0, 5, 0, 4, 21)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(103,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 103: 1 0 0
GroupCheck3(60,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 60: 0 1 0
SubGroup(1)
TalkCharacter(2008,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……알로이스님을 쫓으면 지휘관이 있는 곳까지 갈 수 있을지도 모른다.
SubGroup(1)
Unknown44(2,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,53,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,54,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,55,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,56,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,57,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,58,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3007,1,10,11,73,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]의 위치, [1:CHARA_G] 격파에 의해 판명!
# Group 105 (0, 5, 0, 7, 10)
SubGroup(4)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 63: True 0
GroupCheck3(103,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 103: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(94,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 94: True 0
GroupCheck4(95,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 95: True 0
SubGroup(1)
TalkDeploySlot(2009,11,1,4,1,0,0,0,0,0,0,0,0,0,0) # 뭣, 제랄트님이! 이러면 물러날 수밖에 없겠군.
SubGroup(1)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,11,73,73,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 퇴각!
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(439,1,17,3,11,73,73,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파 실패!
# Group 106 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 107 (0, 5, 0, 4, 18)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 79: 1 0 0
GroupCheck3(78,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 78: 1 0 0
SubGroup(1)
TalkDeploySlot(2010,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # 제국은 우리를 도우러 와 줬다. 지금은 힘을 합쳐야 해……
SubGroup(1)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,22,73,73,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 출현!
SubGroup(2)
Unknown32(22,2,73,0,22464,1,39000,0,0,1,0,0,0,0,0)
Unknown56(22964,1,39000,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(22,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(84,4,18,1,22,73,73,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하여 증원 출현을 저지하라!
SubGroup(2)
Unknown23(22,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(22,22964,1,39000,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2011,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # 전령인가…… 그냥 두면 안 되겠군. 증원을 부르기 전에 처치해야 한다.
# Group 108 (0, 5, 0, 4, 10)
SubGroup(3)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(109,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 109: 0 1 0
SubGroup(2)
Unknown32(22,2,73,0,22464,1,39000,0,0,0,0,0,0,0,0)
Unknown56(22964,1,39000,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,22,73,0,0,1,1,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(817,1,18,2,22,73,73,0,0,0,0,0,0,0,0) # [r]적[/] 증원 출현 저지 성공!
SubGroup(1)
TalkCharacter(2013,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # 간발의 차이였군……
# Group 109 (0, 5, 0, 4, 37)
SubGroup(3)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(22,21964,1,37500,0,24464,1,40000,0,0,1,0,0,0,0)
GroupCheck3(108,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 108: 0 1 0
SubGroup(2)
Unknown32(22,2,73,0,22464,1,39000,0,0,0,0,0,0,0,0)
Unknown56(22964,1,39000,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(22,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(142,2,22,73,73,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], [g]목표 지점[/]에 도달!
SubGroup(1)
Unknown18(22,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(818,3,18,3,22,73,73,0,0,0,0,0,0,0,0) # [r]적[/] 증원 출현 저지 실패!
If254(1,129,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2014,15,1,2,1,0,0,0,0,0,0,0,0,0,0) # 이런, 놓쳐 버렸군. 곧바로 적의 증원이 오게 될 거야……!
If254(1,129,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2015,50,1,2,1,0,0,0,0,0,0,0,0,0,0) # 어이쿠, 놓쳐 버린 건가. 곧바로 증원이 올 거다…… 경계해라!
SubGroup(4)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(42,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,2,73,73,73,0,0,0,0,0,0,0,0,0,0) # [r]적[/]의 증원 출현!
SubGroup(8)
Unknown23(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(26,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(42,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 110 (0, 2, 0, 3, 9)
SubGroup(2)
GroupCheck4(109,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 109: True 0
GroupCheck3(86,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 86: 1 0 0
SubGroup(8)
Unknown23(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(24,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(25,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(26,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(42,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 111 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 112 (0, 5, 0, 3, 6)
SubGroup(2)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # [r]적[/]을 격파하라!
GroupCheck3(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 37: 1 0 0
If254(1,131,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2016,17,1,3,1,0,0,0,0,0,0,0,0,0,0) # 으음, 주변이 하나도 안 보이네…… ……아 맞다, 불을 준비해 왔었지?
If254(1,131,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2017,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……시야가 어둡군. 물자 중에 횃불이 있을 거다.
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 113 (0, 5, 0, 2, 16)
SubGroup(1)
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # [r]적[/]을 격파하라!
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown117(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
PingOnMinimap(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(652,1,73,73,73,0,0,0,0,0,0,0,0,0,0) # [g]횃불[/]의 불꽃으로 시야 확장!
If254(1,131,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2018,17,1,1,1,0,0,0,0,0,0,0,0,0,0) # 됐다, 이제 잘 보인다! 다들 움직이기 편해질 거야!
# Group 114 (0, 5, 2, 5, 2)
SubGroup(2)
GroupCheck3(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 73: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # [r]적[/]을 격파하라!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # [r]적[/]을 격파하라!
SubGroup(1)
Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 115 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(114,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 114: 1 0 0
SubGroup(1)
TalkCharacter(2019,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 횃불을 준비해 오긴 했지만 이 정도로 안개가 걷혔으니 필요 없겠군.
# Group 116 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 117 (0, 5, 0, 3, 6)
SubGroup(2)
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # [y]적[/]을 격파하라!
GroupCheck3(77,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 77: 1 0 0
If254(1,130,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2020,16,1,0,1,0,0,0,0,0,0,0,0,0,0) # 후훗, 이럴 줄 알고 마법을 막는 술식을 준비해 왔지~
If254(1,130,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2021,50,1,0,1,0,0,0,0,0,0,0,0,0,0) # 마법에는 마법으로 맞서야 하는 법이지요. 방어용 백마법을 준비해 뒀습니다.
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 118 (0, 5, 0, 2, 33)
SubGroup(1)
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # [y]적[/]을 격파하라!
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown6(0,54,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(1,54,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(2,54,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(3,54,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(4,54,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(5,54,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(6,54,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(7,54,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown70(13,0,85,97,73,3,19,40,0,1,0,0,0,0,0)
Unknown70(13,0,89,107,73,3,19,40,0,1,0,0,0,0,0)
Unknown70(13,0,91,80,73,3,19,40,0,1,0,0,0,0,0)
Unknown70(13,0,97,105,73,3,19,40,0,1,0,0,0,0,0)
Unknown70(13,0,117,109,73,3,19,40,0,1,0,0,0,0,0)
Unknown70(13,0,115,80,73,3,19,40,0,1,0,0,0,0,0)
Unknown70(13,1,115,80,13,3,19,50,5,1,0,0,0,0,0)
SubGroup(9)
PingOnMinimap(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3009,1,73,73,73,0,0,0,0,0,0,0,0,0,0) # [b]마법 방패[/] 발동! [b]아군[/]의 [g]마법 방어력[/] 상승!
SubGroup(1)
TalkCharacter(2022,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……나아가기 수월해졌군. 고맙다.
# Group 119 (0, 5, 2, 7, 2)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # [y]적[/]을 격파하라!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # [y]적[/]을 격파하라!
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(83,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 83: 1 0 0
GroupCheck3(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 84: 1 0 0
SubGroup(1)
Unknown99(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 120 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 121 (0, 5, 0, 2, 10)
SubGroup(1)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(355,2,8,73,73,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 부상!
SubGroup(1)
TalkDeploySlot(1950,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 크윽…… 이 정도 해 줬으면 왕도 만족하겠지. ……다들! 지금 당장 철수한다!
SubGroup(1)
Unknown18(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,8,73,73,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 퇴각!
# Group 122 (0, 2, 2, 4, 2)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(94,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 94: True 0
GroupCheck4(95,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 95: True 0
SubGroup(1)
Unknown23(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 123 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown19(56,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(56,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,56,73,73,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하여 [g]보물 열쇠[/] 입수!
# Group 124 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 125 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(44,96,576,3,0,0,0,0,0,0,0,0,0,0,0) # 아아, 크리스토프, 용서해라…… 지금, 네 곁으로……
SubGroup(1)
Unknown112(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 126 (0, 7, 0, 3, 12)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(125,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 125: 1 0 0
SubGroup(1)
Unknown149(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,12,73,73,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 사망!
SubGroup(2)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,5,2,12,73,73,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파 성공!
If254(1,128,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1997,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # ………………
SubGroup(1)
TalkCharacter(2023,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……끝났군. 다들, 잘 싸워 줬다.
# Group 127 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 128 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(14,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 129 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(15,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 130 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(16,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 131 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(17,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 132 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(18,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 일행을 격파하라!
Alert(658,1,46,73,73,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], [b]공명 마법: 백[/]으로 회복 개시!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 일행을 격파하라!
Alert(313,2,46,73,73,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 패배!
Alert(659,0,46,73,73,0,0,0,0,0,0,0,0,0,0) [b]공명 마법: 백[/], [0:CHARA_G]의 패배에 의해 정지!
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 모든 [0:CHARA_G][kp2] 격파하라!
TalkCharacter(1923,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 펠릭스 volume_up
쳇…… 안개 때문에 적이 어딨는질 모르겠군. 기습에 대비해 경계를 강화해야겠어.
TalkCharacter(1924,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
안개가 걷히기를 기다릴 시간은 없어…… 로나토 경을 찾아내 격파한다.
TalkCharacter(1925,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
우선은 전선을 밀어 올리자. 전원, 진군을 개시하라!
MainMissionStart(704,4,0,1,73,73,73,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]요새[/]를 제압하고 [r]적[/]의 [r]전선 부대[/]를 격파하라!
TalkDeploySlot(1926,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
시민 volume_up
사, 상대가 왕의 군대라고 겁먹지 마라! 로나토님을 위해 싸워야 한다!
TalkCharacter(1927,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 두두 volume_up
……나쁘게 생각하지 마라.
TalkDeploySlot(1928,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
이런 싸움, 처음부터 이길 수 있을 리가 없었다고……!
TalkCharacter(1929,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 펠릭스 volume_up
시시하군…… 이대로 계속 제압한다!
TalkDeploySlot(1930,15,0,2,1,0,0,0,0,0,0,0,0,0,0)
시민 volume_up
젠장, 일단 후퇴한다! 태세를 정비하라!
MainMissionStart(804,1,0,2,73,73,73,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]전선 부대[/] 격파 성공!
TalkCharacter(1931,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
순조롭군…… 이대로 진군하자. 기습에 대한 경계를 게을리해선 안 된다.
Alert(200,2,9,73,73,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 출현!
GenderedMcTalk(1,1932,1933,1,0,1,1,0,0,0,0,0,0,0,0)
벨레트 volume_up
……일을 마무리하자.
벨레스 volume_up
……일을 마무리하자.
MainMissionStart(2,4,1,1,9,73,73,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
TalkCharacter(1935,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
저 용병단…… 제국에서 보낸 증원인가. 전원, 마음 단단히 먹고 맞서도록!
GenderedMcTalk(0,1936,1937,1,0,1,0,0,0,0,0,0,0,0,0)
세즈 volume_up
"잿빛 악마"에게 빚을 갚을 기회가 이런 식으로 오게 될 줄이야……!
세즈 volume_up
"잿빛 악마"에게 빚을 갚을 기회가 이런 식으로 오게 될 줄이야……!
GenderedMcTalk(1,1938,1939,1,0,1,1,0,0,0,0,0,0,0,0)
벨레트 volume_up
이거, 만만하게 볼 상대가 아니군.
벨레스 volume_up
이거, 만만하게 볼 상대가 아니네.
TalkCharacter(1940,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 아르발 volume_up
전력을 다하는 것처럼은 안 보이는데…… 얼마나 실력이 좋은 건지 모르겠군.
GenderedMcTalk(1,1941,1942,1,0,1,1,0,0,0,0,0,0,0,0)
벨레트 volume_up
싸움을 길게 끌 이유는 없겠지.
벨레스 volume_up
싸움을 길게 끌 이유는 없겠지.
Alert(508,2,9,73,73,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 분전 중!
TalkCharacter(1943,140,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 아르발 volume_up
[HERO_MF], 조심해. 적당히 봐 가면서 싸울 수 있는 상대가 아니야.
Alert(200,0,8,73,73,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 출현!
SetDeathText(45,73,1944,0,0,0,0,0,0,0,0,0,0,0,0)
마이클란 volume_up
흥…… 조금 늦은 모양이군. 뭐, 명령받은 일은 제대로 해 주지.
TalkCharacter(1945,13,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 펠릭스 volume_up
저건…… 고티에의? 저 남자가 왜 이런 전장에……
TalkCharacter(1946,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 실뱅 volume_up
……흐음, 형을 내보내다니, 폐하도 아낌없이 패를 꺼내시는군.
TalkDeploySlot(1947,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
적의 발목은 내가 붙잡고 있겠다. 네놈들은 그사이에 이길 방법이나 궁리해라!
TalkCharacter(1948,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
용병을 지휘하는 우두머리가 있을 텐데…… 마이클란에게 여길 맡기고 그자를 찾자.
Alert(615,0,73,73,73,11,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/], 병력 지원을 위해 개문!
TalkDeploySlot(1949,10,0,0,1,0,0,0,0,0,0,0,0,0,0)
휘미르 자작 volume_up
여기서 또 다른 적이 나온 건 예상 밖이다만, 우리가 할 일은 변함없으니까.
Alert(524,0,10,73,73,0,0,0,1,0,0,0,0,0,0) [0:AREA]에서 [0:CHARA_G][kp2] 발견하지 못했다!
Alert(524,0,10,73,73,0,0,0,3,0,0,0,0,0,0) [0:AREA]에서 [0:CHARA_G][kp2] 발견하지 못했다!
Alert(524,0,10,73,73,0,0,0,4,0,0,0,0,0,0) [0:AREA]에서 [0:CHARA_G][kp2] 발견하지 못했다!
Alert(524,0,10,73,73,0,0,0,6,0,0,0,0,0,0) [0:AREA]에서 [0:CHARA_G][kp2] 발견하지 못했다!
Alert(524,0,10,73,73,0,0,0,10,0,0,0,0,0,0) [0:AREA]에서 [0:CHARA_G][kp2] 발견하지 못했다!
Alert(524,0,10,73,73,0,0,0,11,0,0,0,0,0,0) [0:AREA]에서 [0:CHARA_G][kp2] 발견하지 못했다!
Alert(268,1,10,73,73,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 발견!
TalkCharacter(1952,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 펠릭스 volume_up
……꽤 노련한 상대군. 여느 용병들과는 차원이 달라……!
SetDeathText(35,73,1951,0,0,0,0,0,0,0,0,0,0,0,0)
제랄트 volume_up
발각되었다면 어쩔 수 없지. 우리 식으로 환영해 주자고.
TalkDeploySlot(1953,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
휘미르 자작 volume_up
내가 이렇게까지 밀리게 될 줄이야. 아아, 나이는 못 속인다니까.
MainMissionStart(438,1,2,2,10,73,73,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 격파 성공!
TalkDeploySlot(1954,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
휘미르 자작 volume_up
이 이상 싸우면 우리 목숨이 위험해. 고용주에겐 미안하지만, 지금은 철수해야겠다……!
Alert(241,0,73,73,73,11,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/], 퇴각!
TalkDeploySlot(1956,12,0,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
용병단은 퇴각하고 말았나…… 그럼 다음 수단이다. 별동대를 내보내라!
Alert(216,2,73,73,73,0,0,0,0,0,0,0,0,0,0) [r]적[/]의 증원 출현!
TalkCharacter(1957,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 펠릭스 volume_up
적의 용병단을 물리친 것까진 좋았는데 이 안개는 걷힐 기미가 안 보이는군.
TalkDeploySlot(1959,23,1,0,1,0,0,0,0,0,0,0,0,0,0)
상인 volume_up
아까 증원된 적 가운데 수상한 마법을 다루는 마도사가 있었다는 보고가 들어왔습니다.
MainMissionStart(3016,4,3,1,14,73,73,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]적[/]의 증원 속에서 [0:CHARA_G][kp2] 발견하여 격파하라!
TalkCharacter(1960,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 로드릭 volume_up
만약 그 마도사가 안개를 조종하고 있다면, 해치워 버리면 안개가 걷힐 수도 있겠군요.
Alert(3019,0,18,14,73,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 발견! [1:CHARA_G][kp1] 발견하지 못했다!
Alert(3019,0,19,14,73,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 발견! [1:CHARA_G][kp1] 발견하지 못했다!
Alert(3019,0,40,14,73,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 발견! [1:CHARA_G][kp1] 발견하지 못했다!
Alert(3019,0,41,14,73,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 발견! [1:CHARA_G][kp1] 발견하지 못했다!
Alert(268,1,14,73,73,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 발견!
TalkDeploySlot(1961,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
뭣…… 위치를 들킨 건가!? 어쩔 수 없지, 요격해라!
TalkCharacter(1962,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 로드릭 volume_up
그 성가신 마법, 쳐부숴 주마!
MainMissionStart(438,1,3,2,14,73,73,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 격파 성공!
TalkDeploySlot(1963,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
여기까지인가…… 뒷일을 부탁합니다, 로나토님……!
Alert(937,1,14,73,73,0,0,0,0,0,0,0,0,0,0) 안개, [0:CHARA_G] 격파에 의해 소멸!
TalkCharacter(1964,18,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 잉그리트 volume_up
안개가 갠다……! 해냈어요!
TalkCharacter(1965,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 두두 volume_up
……안개가 걷혔군. 이제 됐어.
TalkDeploySlot(1966,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
……더 이상 잔재주는 통하지 않는다는 건가. 그렇다면, 정정당당하게 싸워 주마!
Alert(200,2,12,73,73,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 출현!
MainMissionStart(22,4,4,1,12,73,73,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 향해 진군하라!
TalkCharacter(1967,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
로나토 경…… 당신을 쓰러뜨려야겠군요. 모두, 전진하라! 단숨에 적을 집어삼켜라!
Alert(230,2,13,73,73,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 증원과 함께 출현!
SetDeathText(10,73,1969,0,0,0,0,0,0,0,0,0,0,0,0)
도로테아 volume_up
모처럼 제국 편에 붙어 줬는데. 마지막까지 지켜 내야지, 안 그래?
Alert(3004,0,13,73,73,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G][kp3] 이끄는 [r]제국병[/], [r]공명 마법: 뇌[/] 발동!
TalkCharacter(1968,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
젠장…… 여기서 발이 묶이다니. 로나토 경이 눈앞에 있는데……!
MainMissionStart(2,4,6,1,13,73,73,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
MainMissionStart(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
TalkCharacter(1980,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
……적에게 자비를 베풀 필요는 없다. 막아서는 자는 모조리 해치워라.
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
TalkCharacter(1971,18,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 잉그리트 volume_up
도로테아만 설득할 수 있다면 희생 없이 무력화할 수 있을지도 몰라요.
TalkCharacter(1972,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 로드릭 volume_up
마도사를 이끄는 장수를 투항하게 만들면 희생을 최소한으로 줄일 수 있겠군요……
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
SetDeathText(10,96,1983,3,0,0,0,0,0,0,0,0,0,0,0)
도로테아 volume_up
에델…… 얘들아…… 미안, 해……
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
Alert(319,0,13,73,73,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 사망!
MainMissionStart(438,1,6,2,13,73,73,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 격파 성공!
Alert(530,1,13,73,73,0,0,0,0,0,0,0,0,0,0) [r]공명 마법: 뇌[/], [0:CHARA_G] 격파에 의해 정지!
TalkCharacter(1985,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
……이제 공격이 멈췄군. 진군이다. 이 싸움에 종지부를 찍자!
TalkDeploySlot(1975,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
예리차 volume_up
한계일지도…… 하지만, 난 아직……!
TalkCharacter(1976,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 애쉬 volume_up
도로테아, 이제 그만하죠. 이 이상 싸워 봤자 무슨 소용이 있겠어요!
TalkCharacter(1977,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 두두 volume_up
……항복해라. 널 죽이고 싶진 않다.
TalkDeploySlot(1978,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
예리차 volume_up
……그래. 미안, 내가 졌어……
MainMissionStart(485,1,7,2,13,73,73,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 설득 성공!
Alert(530,1,13,73,73,0,0,0,0,0,0,0,0,0,0) [r]공명 마법: 뇌[/], [0:CHARA_G] 격파에 의해 정지!
TalkDeploySlot(1986,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
폐하가 교단을 받아들일 생각이시라면 목숨을 걸고 간언할 것이다…… 문을 열어라!
Alert(583,2,12,73,73,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 요격 태세! [0:AREA][kp2] 개문!
TalkCharacter(1987,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 애쉬 volume_up
로나토님…… ……나도 각오해야겠어.
TalkCharacter(1988,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
……역시 싸울 수밖에 없는 건가.
SetDeathText(44,73,1996,2,0,0,0,0,0,0,0,0,0,0,0)
로나토 volume_up
난 이제 물러설 수 없다……!
TalkDeploySlot(1990,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
……길을 비켜라, 애쉬. 내겐 이루어야만 하는 사명이 있다.
TalkCharacter(1991,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 애쉬 volume_up
저에게도…… 기사로서의 사명이 있습니다. 제국에 가담하는 길을 택할 순 없어요!
TalkDeploySlot(1992,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
카산드라, 더러운 여우의 앞잡이가! 너만 없었더라면 내 아들은……!
TalkCharacter(1993,32,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 카트린 volume_up
난 얼마든지 욕해도 상관없어. 하지만 레아님을 해하려 든다면…… 베겠다!
TalkDeploySlot(1994,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
폐하, 지금이라도 다시 생각해 주십시오! 중앙 교회를 받아들여선 안 됩니다!
TalkCharacter(1995,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
……미안합니다, 로나토 경. 이것도…… 왕국의 미래를 지키기 위함입니다.
TalkDeploySlot(1989,12,1,2,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
설령 죽는다 한들, 내 자식의 원한은 내가 풀어 줄 것이다……!
TalkCharacter(1998,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 아르발 volume_up
녀석을 다른 사람에게 맡기라는데, 넌 정말 그걸로 괜찮겠어?
MainMissionStart(711,4,16,1,9,73,73,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp4] 싸워서 격파하라!
GenderedMcTalk(1,1999,2000,1,0,1,1,0,0,0,0,0,0,0,0)
벨레트 volume_up
……더 이상 무리할 수는 없겠군.
벨레스 volume_up
……더 이상 무리할 수는 없겠네.
Alert(237,0,9,73,73,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 퇴각!
MainMissionStart(813,1,16,2,9,73,73,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 격퇴 성공!
TalkCharacter(2001,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
강한 적이었어…… 처치해 두었다면 더 좋았겠지만, 배부른 소리 할 때가 아니지.
TalkDeploySlot(2002,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
휘미르 자작 volume_up
호오, 그 녀석을 몰아넣다니…… 왕국 녀석들도 아주 제법이군 그래.
GenderedMcTalk(1,2003,2004,1,0,1,1,0,0,0,0,0,0,0,0)
벨레트 volume_up
철수 명령인가…… 우선은 물러나지.
벨레스 volume_up
철수 명령인가…… 우선은 물러날게.
Alert(237,0,9,73,73,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 퇴각!
MainMissionStart(439,3,16,3,9,73,73,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 격파 실패!
Alert(203,2,11,73,73,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 일행, 출현!
SetDeathText(31,73,2005,0,0,0,0,0,0,0,0,0,0,0,0)
알로이스 volume_up
저도 제랄트 용병단의 신병으로서, 신변에 악영향이 없게 잘해 보겠습니다!
MainMissionStart(2,4,17,1,11,73,73,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
TalkCharacter(2006,32,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 카트린 volume_up
응? 알로이스잖아! 왜 용병단 같은 데 있는 거야!?
TalkDeploySlot(2007,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
거기엔 깊은 사정이 있어서 말이지…… 이렇게 사정사정할 테니 용서해 주게!
SetDeathText(31,73,2005,0,1,0,0,0,0,0,0,0,0,0,0)
알로이스 volume_up
저도 제랄트 용병단의 신병으로서, 신변에 악영향이 없게 잘해 보겠습니다!
TalkDeploySlot(546,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
내가 용병단의 짐이 될 수는 없지!
MainMissionStart(438,1,17,2,11,73,73,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 격파 성공!
TalkDeploySlot(803,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
무리할 수는 없지…… 물러나겠네!
Alert(237,0,11,73,73,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 퇴각!
TalkCharacter(2008,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 두두 volume_up
……알로이스님을 쫓으면 지휘관이 있는 곳까지 갈 수 있을지도 모른다.
Alert(3007,1,10,11,73,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]의 위치, [1:CHARA_G] 격파에 의해 판명!
TalkDeploySlot(2009,11,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
뭣, 제랄트님이! 이러면 물러날 수밖에 없겠군.
Alert(237,0,11,73,73,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 퇴각!
MainMissionStart(439,1,17,3,11,73,73,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 격파 실패!
TalkDeploySlot(2010,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
제국은 우리를 도우러 와 줬다. 지금은 힘을 합쳐야 해……
Alert(200,2,22,73,73,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 출현!
MainMissionStart(84,4,18,1,22,73,73,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하여 증원 출현을 저지하라!
TalkCharacter(2011,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 펠릭스 volume_up
전령인가…… 그냥 두면 안 되겠군. 증원을 부르기 전에 처치해야 한다.
MainMissionStart(817,1,18,2,22,73,73,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]적[/] 증원 출현 저지 성공!
TalkCharacter(2013,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 두두 volume_up
간발의 차이였군……
Alert(142,2,22,73,73,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 목표 지점에 도달!
MainMissionStart(818,3,18,3,22,73,73,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]적[/] 증원 출현 저지 실패!
TalkCharacter(2014,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 실뱅 volume_up
이런, 놓쳐 버렸군. 곧바로 적의 증원이 오게 될 거야……!
TalkCharacter(2015,50,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 로드릭 volume_up
어이쿠, 놓쳐 버린 건가. 곧바로 증원이 올 거다…… 경계해라!
Alert(216,2,73,73,73,0,0,0,0,0,0,0,0,0,0) [r]적[/]의 증원 출현!
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]적[/]을 격파하라!
TalkCharacter(2016,17,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 아네트 volume_up
으음, 주변이 하나도 안 보이네…… ……아 맞다, 불을 준비해 왔었지?
TalkCharacter(2017,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 두두 volume_up
……시야가 어둡군. 물자 중에 횃불이 있을 거다.
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]적[/]을 격파하라!
Alert(652,1,73,73,73,0,0,0,0,0,0,0,0,0,0) 횃불의 불꽃으로 시야 확장!
TalkCharacter(2018,17,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 아네트 volume_up
됐다, 이제 잘 보인다! 다들 움직이기 편해질 거야!
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]적[/]을 격파하라!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]적[/]을 격파하라!
TalkCharacter(2019,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
횃불을 준비해 오긴 했지만 이 정도로 안개가 걷혔으니 필요 없겠군.
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [y]적[/]을 격파하라!
TalkCharacter(2020,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 메르세데스 volume_up
후훗, 이럴 줄 알고 마법을 막는 술식을 준비해 왔지~
TalkCharacter(2021,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 로드릭 volume_up
마법에는 마법으로 맞서야 하는 법이지요. 방어용 백마법을 준비해 뒀습니다.
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [y]적[/]을 격파하라!
Alert(3009,1,73,73,73,0,0,0,0,0,0,0,0,0,0) [b]마법 방패[/] 발동! [b]아군[/]의 마법 방어력 상승!
TalkCharacter(2022,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 두두 volume_up
……나아가기 수월해졌군. 고맙다.
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [y]적[/]을 격파하라!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [y]적[/]을 격파하라!
Alert(355,2,8,73,73,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 부상!
TalkDeploySlot(1950,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
크윽…… 이 정도 해 줬으면 왕도 만족하겠지. ……다들! 지금 당장 철수한다!
Alert(237,0,8,73,73,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 퇴각!
Alert(549,1,56,73,73,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G][kp2] 격파하여 보물 열쇠 입수!
SetDeathText(44,96,576,3,0,0,0,0,0,0,0,0,0,0,0)
로나토 volume_up
아아, 크리스토프, 용서해라…… 지금, 네 곁으로……
Alert(319,0,12,73,73,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 사망!
MainMissionStart(438,1,5,2,12,73,73,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 격파 성공!
TalkCharacter(1997,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 애쉬 volume_up
………………
TalkCharacter(2023,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
……끝났군. 다들, 잘 싸워 줬다.