“煉獄の谷”で帝国とセイロス騎士団が遭遇。 思わぬ激戦を前に、一行は決断を迫られる。
Deployment table
Index | Notes | 0 | 1 | 2 | 3 | Name | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | シェズ | 54 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 38 | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
1 | クロード | 255 | 0 | 0 | 1 | 30 | 1 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 65 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
2 | ヒルダ | 255 | 0 | 0 | 2 | 130 | 2 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
3 | ローレンツ | 255 | 0 | 0 | 3 | 105 | 3 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
4 | ラファエル | 255 | 0 | 0 | 4 | 110 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
5 | イグナーツ | 255 | 0 | 0 | 5 | 115 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
6 | リシテア | 255 | 0 | 0 | 6 | 120 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
7 | マリアンヌ | 255 | 0 | 0 | 7 | 125 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
8 | ランドルフ | 255 | 0 | 0 | 8 | 365 | 7 | 13 | 0 | 101 | 5 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
9 | ジュディット | 255 | 0 | 0 | 9 | 375 | 7 | 13 | 3 | 101 | 5 | 0 | 100 | 46 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
10 | カトリーヌ | 255 | 0 | 0 | 10 | 155 | 5 | 12 | 0 | 101 | 5 | 0 | 100 | 60 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 204 | 0 | 2 | 65535 | 65535 | 65535 |
11 | コンスタンツェ | 255 | 0 | 0 | 11 | 200 | 5 | 13 | 3 | 101 | 5 | 0 | 100 | 130 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 65535 | 65535 | 65535 |
12 | ハピ | 4 | 0 | 0 | 12 | 205 | 5 | 13 | 3 | 101 | 5 | 0 | 100 | 130 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 65535 | 65535 | 65535 |
13 | 連邦国将 | 4 | 0 | 0 | 13 | 630 | 5 | 13 | 3 | 101 | 5 | 1 | 100 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 65535 | 65535 | 65535 |
14 | 連邦国将 | 4 | 0 | 0 | 14 | 645 | 5 | 13 | 3 | 101 | 5 | 0 | 20 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
15 | 連邦国将 | 255 | 0 | 0 | 15 | 610 | 5 | 13 | 3 | 101 | 5 | 1 | 20 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
16 | 連邦国将 | 255 | 0 | 0 | 16 | 675 | 5 | 13 | 3 | 101 | 5 | 0 | 20 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
17 | 連邦国将 | 255 | 0 | 0 | 17 | 630 | 5 | 13 | 3 | 101 | 5 | 0 | 30 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
18 | 連邦国将 | 255 | 0 | 0 | 18 | 665 | 5 | 13 | 3 | 101 | 5 | 0 | 30 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
19 | 連邦国将 | 255 | 0 | 0 | 19 | 685 | 5 | 13 | 3 | 101 | 5 | 0 | 30 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
20 | 連邦国将 | 255 | 0 | 0 | 20 | 615 | 5 | 13 | 3 | 101 | 5 | 0 | 20 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
21 | 連邦国将 | 255 | 0 | 0 | 21 | 630 | 5 | 13 | 3 | 101 | 5 | 0 | 25 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
22 | 連邦国将 | 255 | 0 | 0 | 22 | 620 | 5 | 13 | 3 | 101 | 5 | 0 | 30 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
23 | 連邦国将 | 255 | 0 | 0 | 23 | 630 | 5 | 13 | 3 | 101 | 5 | 0 | 20 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
24 | 連邦国将 | 255 | 0 | 0 | 24 | 630 | 5 | 13 | 3 | 101 | 5 | 0 | 20 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
25 | 連邦国将 | 255 | 0 | 0 | 25 | 680 | 5 | 13 | 3 | 101 | 5 | 0 | 30 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
26 | 連邦国将 | 255 | 0 | 0 | 26 | 630 | 5 | 13 | 3 | 101 | 5 | 0 | 25 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
27 | 連邦国将 | 255 | 0 | 0 | 27 | 655 | 5 | 13 | 3 | 101 | 5 | 1 | 25 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
28 | 連邦国将 | 255 | 0 | 0 | 28 | 670 | 5 | 13 | 3 | 101 | 5 | 1 | 25 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
29 | 連邦国将 | 255 | 0 | 0 | 29 | 630 | 5 | 13 | 3 | 101 | 5 | 0 | 25 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
30 | 連邦国将 | 255 | 0 | 0 | 30 | 695 | 5 | 13 | 3 | 101 | 5 | 0 | 30 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
31 | 連邦国将 | 255 | 0 | 0 | 31 | 700 | 5 | 13 | 3 | 101 | 5 | 1 | 20 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
32 | 連邦国将 | 255 | 0 | 0 | 32 | 650 | 5 | 13 | 3 | 101 | 5 | 0 | 26 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
33 | 連邦国将 | 255 | 0 | 0 | 33 | 670 | 5 | 13 | 3 | 101 | 5 | 0 | 26 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
34 | 連邦国将 | 255 | 0 | 0 | 34 | 630 | 5 | 13 | 3 | 101 | 5 | 0 | 30 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
35 | 連邦国将 | 255 | 0 | 0 | 35 | 675 | 5 | 13 | 3 | 101 | 5 | 0 | 26 | 300 | 255 | 65535 | 1999 | 45 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
36 | 連邦国将 | 255 | 0 | 0 | 36 | 670 | 5 | 13 | 3 | 101 | 5 | 0 | 25 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
37 | 連邦国将 | 255 | 0 | 0 | 37 | 665 | 5 | 13 | 3 | 101 | 5 | 1 | 26 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
38 | 連邦国将 | 255 | 0 | 0 | 38 | 630 | 5 | 13 | 3 | 101 | 5 | 0 | 30 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
39 | 連邦国将 | 255 | 0 | 0 | 39 | 630 | 7 | 13 | 0 | 101 | 5 | 0 | 20 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
40 | 連邦国将 | 1 | 0 | 0 | 40 | 650 | 7 | 13 | 0 | 101 | 5 | 0 | 25 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
41 | 連邦国将 | 1 | 0 | 0 | 41 | 630 | 7 | 13 | 0 | 101 | 5 | 0 | 20 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
42 | 連邦国将 | 1 | 0 | 0 | 42 | 675 | 7 | 13 | 0 | 101 | 5 | 0 | 25 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
43 | 連邦国将 | 1 | 0 | 0 | 43 | 630 | 7 | 13 | 0 | 101 | 5 | 0 | 20 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
44 | 連邦国将 | 1 | 0 | 0 | 44 | 675 | 7 | 13 | 0 | 101 | 5 | 0 | 25 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
45 | 連邦国将 | 1 | 0 | 0 | 45 | 605 | 5 | 5 | 0 | 101 | 5 | 1 | 30 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 65535 | 65535 | 65535 |
46 | 連邦国将 | 4 | 0 | 0 | 46 | 605 | 7 | 5 | 0 | 101 | 5 | 1 | 25 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
47 | 連邦国将 | 1 | 0 | 0 | 47 | 630 | 5 | 13 | 3 | 101 | 5 | 1 | 26 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
48 | 連邦国将 | 255 | 0 | 0 | 48 | 635 | 5 | 13 | 3 | 101 | 5 | 1 | 26 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
49 | 連邦国将 | 255 | 0 | 0 | 49 | 600 | 5 | 13 | 3 | 101 | 5 | 1 | 26 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
50 | 連邦国将 | 255 | 0 | 0 | 50 | 645 | 4 | 13 | 3 | 101 | 5 | 1 | 16 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
51 | 連邦国将 | 255 | 0 | 0 | 51 | 675 | 5 | 13 | 3 | 101 | 5 | 0 | 20 | 46 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
52 | 連邦国将 | 255 | 0 | 0 | 52 | 690 | 5 | 13 | 3 | 101 | 5 | 0 | 20 | 46 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
53 | 連邦国将 | 255 | 0 | 0 | 53 | 685 | 5 | 13 | 3 | 101 | 5 | 0 | 20 | 46 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
Table 1
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 30 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
29 | 0 | 0 | 0 | 29 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 2
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 176 | 104 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 3
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 13 | 0 | 0 | 0 | 0 | 65535 | 1 | 1000 | 630 | 26 | 630 | 30 | 630 | 25 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 1 | 0 | 1 | 65535 | 1 | 1000 | 600 | 25 | 630 | 30 | 630 | 25 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 2 | 0 | 2 | 65535 | 1 | 1000 | 630 | 26 | 630 | 25 | 630 | 25 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 3 | 0 | 3 | 65535 | 1 | 1000 | 600 | 25 | 600 | 20 | 600 | 20 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 4 | 0 | 4 | 65535 | 1 | 1000 | 630 | 26 | 600 | 30 | 600 | 20 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 5 | 0 | 5 | 65535 | 1 | 1000 | 600 | 25 | 600 | 20 | 600 | 20 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 6 | 0 | 6 | 65535 | 1 | 1000 | 630 | 26 | 600 | 25 | 600 | 30 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 7 | 0 | 7 | 65535 | 1 | 1000 | 600 | 25 | 600 | 30 | 600 | 30 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 8 | 0 | 8 | 65535 | 0 | 1000 | 630 | 26 | 600 | 20 | 600 | 30 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 9 | 0 | 9 | 65535 | 1 | 1000 | 600 | 25 | 605 | 26 | 605 | 26 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 10 | 0 | 10 | 65535 | 1 | 1000 | 630 | 26 | 605 | 26 | 605 | 26 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 11 | 0 | 11 | 65535 | 1 | 1000 | 600 | 25 | 605 | 26 | 605 | 26 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 11 | 0 | 11 | 65535 | 1 | 1000 | 630 | 26 | 605 | 26 | 605 | 26 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 4
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 44 | 0 | 0 | 0 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
29 | 0 | 0 | 0 | 29 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
30 | 0 | 0 | 0 | 30 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
31 | 0 | 0 | 0 | 31 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
32 | 0 | 0 | 0 | 32 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
33 | 0 | 0 | 0 | 33 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
34 | 0 | 0 | 0 | 34 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
35 | 0 | 0 | 0 | 35 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
36 | 0 | 0 | 0 | 36 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
37 | 0 | 0 | 0 | 37 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
38 | 0 | 0 | 0 | 38 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
39 | 0 | 0 | 0 | 39 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
40 | 0 | 0 | 0 | 40 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
41 | 0 | 0 | 0 | 41 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
42 | 0 | 0 | 0 | 42 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
43 | 0 | 0 | 0 | 43 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
# Group 0 (30, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 57)
SubGroup(0)
SubGroup(2)
SetName(45,154,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 45 to 教団兵
SetName(46,151,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 46 to 帝国兵
SubGroup(10)
SetName(13,254,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 13 to 伝令兵
SetName(39,151,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 39 to 帝国兵
SetName(40,563,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 40 to 帝国兵
SetName(41,151,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 41 to 帝国兵
SetName(42,563,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 42 to 帝国兵
SetName(43,151,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 43 to 帝国兵
SetName(44,563,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 44 to 帝国兵
SetName(27,154,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 27 to 教団兵
SetName(28,154,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 28 to 教団兵
SetName(31,154,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 31 to 教団兵
SubGroup(8)
Unknown10(0,69,54,54,54,1,0,0,0,0,0,0,0,0,0)
Unknown10(1,33,39,54,54,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,40,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,41,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,42,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,43,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,44,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(22)
Unknown6(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(39,31,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(40,31,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(41,31,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,31,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,31,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,31,1,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(102,96,3701,3,0,0,0,0,0,0,0,0,0,0,0)
# ハピ……許して、くださる……
貴方との……約束……果たせ……
SetDeathText(103,96,3710,3,0,0,0,0,0,0,0,0,0,0,0)
# コニー……ごめん……
ハピ、ここで……終わり、み……
SetDeathText(32,96,3728,2,0,0,0,0,0,0,0,0,0,0,0)
# その汚い手で、レア様に触れることは……
絶対に……許さ、な……
SetDeathText(46,96,3681,3,0,0,0,0,0,0,0,0,0,0,0)
# ぐはあっ!
ここで俺は……終わるのか……
SetDeathText(32,27,3716,2,0,0,0,0,0,0,0,0,0,0,0)
# アタシは簡単には討ち取れないさ!
もっと束になってかかってきな!
SetDeathText(32,28,3717,2,0,0,0,0,0,0,0,0,0,0,0)
# まだまだ! 一矢や二矢報いたくらいじゃ
アタシは満足しないよ!
Unknown61(8,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(8,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown143(1,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown143(2,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(51,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(52,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(53,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(51,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(52,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(53,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 2 (0, 5, 2, 1, 4)
SubGroup(0)
SubGroup(3)
Unknown66(1203,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1211,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1206,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(22,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(20,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(25,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(23,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(21,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (18, 2, 4, 1, 0)
SubGroup(0)
# Group 10 (0, 2, 16, 2, 10)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
# Group 11 (0, 2, 16, 2, 0)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 2, 16, 2, 0)
SubGroup(1)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 14 (0, 2, 16, 2, 11)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown139(0,47200,0,7264,1,0,3,0,0,0,0,1,1,0,0)
Unknown139(1,38200,0,7564,1,0,3,0,0,0,0,1,1,0,0)
Unknown139(2,47500,0,53100,0,0,1,0,0,0,0,1,1,0,0)
Unknown139(3,55100,0,23164,1,0,7,0,0,0,0,1,1,0,0)
Unknown139(4,41700,0,60400,0,0,0,0,0,0,0,1,1,0,0)
Unknown139(5,50200,0,65400,0,0,1,0,0,0,0,1,1,0,0)
Unknown139(6,46000,0,18164,1,0,1,0,0,0,0,1,1,0,0)
Unknown139(7,34800,0,5764,1,0,0,0,0,0,0,1,1,0,0)
# Group 15 (0, 2, 16, 2, 9)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown139(0,44200,0,19664,1,0,3,0,0,0,0,1,1,0,0)
Unknown139(1,48200,0,20664,1,0,0,0,0,0,0,1,1,0,0)
Unknown139(2,43200,0,17164,1,0,3,0,0,0,0,1,1,0,0)
Unknown139(3,40200,0,23164,1,0,1,0,0,0,0,1,1,0,0)
Unknown139(4,48200,0,14664,1,0,2,0,0,0,0,1,1,0,0)
Unknown139(5,40200,0,14164,1,0,3,0,0,0,0,1,1,0,0)
Unknown139(6,48200,0,9164,1,0,3,0,0,0,0,1,1,0,0)
Unknown139(7,48700,0,18164,1,0,1,0,0,0,0,1,1,0,0)
# Group 16 (0, 2, 16, 2, 9)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 18 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(50,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (0, 2, 2, 3, 5)
SubGroup(2)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]らを撃破せよ!
Unknown19(50,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 2, 0, 4, 17)
SubGroup(3)
GroupCheck4(21,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 21: True 1
Unknown19(50,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(7,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown76(0,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(1,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(2,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(3,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(4,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(5,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(6,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(7,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(658,1,50,54,54,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、[b]共鳴魔法:白[/]による回復を開始!
SubGroup(1)
Unknown48(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 2, 0, 4, 11)
SubGroup(3)
GroupCheck4(22,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 22: True 1
Unknown19(50,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(7,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown76(0,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(1,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(2,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(3,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(4,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(5,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(6,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(7,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 24 (0, 2, 0, 3, 5)
SubGroup(2)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]らを撃破せよ!
Unknown19(50,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,50,54,54,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、敗走!
PingOnMinimap(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(659,2,50,54,54,0,0,0,0,0,0,0,0,0,0)
# [b]共鳴魔法:白[/]、[0:CHARA_G]の敗走により停止!
# Group 25 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 26 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(5,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown137(8,0,1005,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown137(8,0,1005,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (2, 2, 4, 2, 0)
SubGroup(1)
Unknown29(0,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 2, 0, 2, 6)
SubGroup(1)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [r]敵[/]を撃破せよ!
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3724,23,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 奇襲戦の成否は行軍速度で決まる……と、
戦術教本に書いてありましたが……。
If254(1,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3725,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 奇襲戦の成否は行軍の速度で決まるって、
兄さんが言ってた気がするけどー。
# Group 30 (0, 5, 0, 2, 33)
SubGroup(1)
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [r]敵[/]を撃破せよ!
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(16)
Unknown106(0,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown106(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown106(2,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown106(3,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown106(4,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown106(5,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown106(6,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown106(7,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown136(0,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown136(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown136(2,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown136(3,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown136(4,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown136(5,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown136(6,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown136(7,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4625,1,54,54,54,24,0,0,0,0,0,0,0,0,0)
# [b][0:PARTY][/]の移動速度、上昇!
If254(1,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3726,23,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 今の私たちなら、遠くまででも
一気に駆け抜けられそう……!
If254(1,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3727,24,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 今のあたしたちなら、凄い勢いで
戦場を駆け抜けられそうだね!
# Group 31 (7, 2, 4, 2, 0)
SubGroup(1)
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 5, 2, 1, 8)
SubGroup(0)
SubGroup(3)
Unknown14(47,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(48,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(49,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown23(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(47,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 34 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(48,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 35 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(49,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 36 (0, 2, 2, 3, 6)
SubGroup(2)
Unknown28(3,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(47,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(47,25164,1,23164,1,0,2,0,0,1,1,0,1,0,0)
SubGroup(1)
Unknown23(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 37 (0, 2, 2, 3, 6)
SubGroup(2)
Unknown28(4,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(48,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(48,25164,1,25164,1,0,2,0,0,1,1,0,1,0,0)
SubGroup(1)
Unknown23(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (0, 2, 2, 3, 6)
SubGroup(2)
Unknown28(5,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(49,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(49,24664,1,24164,1,0,2,0,0,1,1,0,1,0,0)
SubGroup(1)
Unknown23(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 39 (27, 2, 4, 1, 0)
SubGroup(0)
# Group 40 (0, 5, 0, 1, 36)
SubGroup(0)
SubGroup(2)
TalkCharacter(3653,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# さて、帝国軍が壊滅する前に俺たちも
動くとしよう。さあ、奇襲をかけるぞ!
TalkDeploySlot(3654,45,1,4,1,0,0,0,0,0,0,0,0,0,0)
# あれはどこの軍だ?
まさか、こっちを狙っているのか……!
SubGroup(7)
Unknown43(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(27,4,0,1,14,39,54,3,0,0,0,0,0,0,0)
# [0:CHARA_G]らを撃破し、[1:CHARA_G]たちを救援せよ!
SubGroup(1)
ShowTutorial(96,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# [g]溶岩[/]の上を通行するとダメージを受けます。
[g]飛行可能な兵種[/]で[g]騎乗状態[/]の時は
ダメージを受けずに通行できます。
SubGroup(6)
Unknown23(39,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(40,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(41,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(42,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(43,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(44,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown23(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(14,43,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(20,40,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(21,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(24,42,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(32,44,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(36,41,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 2, 0, 3, 6)
SubGroup(2)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(2,20,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkFromOwnStrings(51,70,1,0,3,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4618,0,9,54,54,0,0,0,8,0,0,0,0,0,0)
# [0:CHARA_G]、[0:AREA]の防衛開始!
# Group 42 (23, 2, 4, 1, 0)
SubGroup(0)
# Group 43 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(39,53024,0,62342,0,0,300,0,0,0,0,0,0,0,0)
# Group 44 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(40,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(40,53024,0,62342,0,0,300,0,0,0,0,0,0,0,0)
# Group 45 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(36,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(41,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(41,53024,0,62342,0,0,300,0,0,0,0,0,0,0,0)
# Group 46 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(42,53024,0,62342,0,0,300,0,0,0,0,0,0,0,0)
# Group 47 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(43,53024,0,62342,0,0,300,0,0,0,0,0,0,0,0)
# Group 48 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(44,53024,0,62342,0,0,300,0,0,0,0,0,0,0,0)
# Group 49 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(43,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 43: True 1
Unknown19(39,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,0,39,8,54,3,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]を救援!
SubGroup(3)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,39,0,0,0,1,54,5,0,0,1,0,0,0,0)
Alert(4621,0,39,8,54,3,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、[1:CHARA_G]加勢のため[g]砦[/]へ進軍開始!
# Group 50 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(44,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 44: True 1
Unknown19(39,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,0,40,8,54,3,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]を救援!
SubGroup(3)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,40,0,0,0,1,54,5,0,0,1,0,0,0,0)
Alert(4621,0,40,8,54,3,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、[1:CHARA_G]加勢のため[g]砦[/]へ進軍開始!
# Group 51 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(45,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 45: True 1
Unknown19(41,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,0,41,8,54,3,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]を救援!
SubGroup(3)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,41,0,0,0,1,54,5,0,0,1,0,0,0,0)
Alert(4621,0,41,8,54,3,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、[1:CHARA_G]加勢のため[g]砦[/]へ進軍開始!
# Group 52 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(46,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 46: True 1
Unknown19(42,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,0,42,8,54,3,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]を救援!
SubGroup(3)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,42,0,0,0,1,54,5,0,0,1,0,0,0,0)
Alert(4621,0,42,8,54,3,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、[1:CHARA_G]加勢のため[g]砦[/]へ進軍開始!
# Group 53 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(47,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 47: True 1
Unknown19(43,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,0,43,8,54,3,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]を救援!
SubGroup(3)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,43,0,0,0,1,54,5,0,0,1,0,0,0,0)
Alert(4621,0,43,8,54,3,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、[1:CHARA_G]加勢のため[g]砦[/]へ進軍開始!
# Group 54 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(48,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 48: True 1
Unknown19(44,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,0,44,8,54,3,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]を救援!
SubGroup(3)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,44,0,0,0,1,54,5,0,0,1,0,0,0,0)
Alert(4621,0,44,8,54,3,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、[1:CHARA_G]加勢のため[g]砦[/]へ進軍開始!
# Group 55 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(3655,46,1,1,1,0,0,0,0,0,0,0,0,0,0)
# なんと、連邦国軍が救援に来てくれたのか!
これでランドルフ様の加勢に向かえるぞ!
SubGroup(2)
SetDeathText(46,73,3656,0,0,0,0,0,0,0,0,0,0,0,0)
# 連邦国軍が我らの救援に……?
有難い、これで後方は憂いを断てるな。
CloseUp(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 56 (0, 5, 0, 3, 0)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 57 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
TalkCharacter(3657,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# セイロス騎士団が誇る“雷霆”を相手に、
確実に勝つには、やっぱり帝国軍を……。
TalkCharacter(3658,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
# クロードくん? どうかしたの?
TalkCharacter(3659,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
# あー、いや。何でもないさ。
# Group 58 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,4,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3660,32,1,2,1,1,0,0,0,0,0,0,0,0,0)
# ランドルフ、力の差はわかってるだろ?
アタシには勝てやしない、諦めな!
# Group 59 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3661,46,1,0,1,3,0,0,0,0,0,0,0,0,0)
# 徐々に加勢が集まりつつある……。
これならば勝機を掴めるかもしれない!
# Group 60 (0, 5, 2, 3, 3)
SubGroup(2)
Unknown13(39,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(39,53024,0,62342,0,0,10,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown31(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(39,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 61 (0, 5, 2, 3, 3)
SubGroup(2)
Unknown13(40,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(40,53024,0,62342,0,0,10,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown31(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(40,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 62 (0, 5, 2, 3, 3)
SubGroup(2)
Unknown13(41,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(41,53024,0,62342,0,0,10,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown31(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(41,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 63 (0, 5, 2, 3, 3)
SubGroup(2)
Unknown13(42,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(42,53024,0,62342,0,0,10,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown31(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(42,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 64 (0, 5, 2, 3, 3)
SubGroup(2)
Unknown13(43,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(43,53024,0,62342,0,0,10,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown31(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(43,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 65 (0, 5, 2, 3, 3)
SubGroup(2)
Unknown13(41,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(44,53024,0,62342,0,0,10,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown31(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(44,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 66 (0, 5, 0, 9, 25)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(36,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(40,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(41,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(39,53024,0,62342,0,0,10,0,0,0,0,0,0,0,0)
Unknown27(40,53024,0,62342,0,0,10,0,0,0,0,0,0,0,0)
Unknown27(41,53024,0,62342,0,0,10,0,0,0,0,0,0,0,0)
Unknown27(42,53024,0,62342,0,0,10,0,0,0,0,0,0,0,0)
Unknown27(43,53024,0,62342,0,0,10,0,0,0,0,0,0,0,0)
Unknown27(44,53024,0,62342,0,0,10,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(448,1,0,2,39,54,54,3,3,0,0,0,0,0,0)
# [0:CHARA_G]たちの救援に成功!
If254(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3662,21,1,1,1,0,0,0,0,0,0,0,0,0,0)
# やりましたね! これで帝国軍も
盛り返せるんじゃないでしょうか!
SubGroup(1)
TalkCharacter(3663,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ……ランドルフの加勢に向かった帝国の将が
砦に集結するまで、俺たちは現状維持だ。
# Group 67 (2, 2, 4, 3, 0)
SubGroup(2)
PauseMaybe(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(71,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 71: False 1
# Group 68 (0, 5, 0, 1, 14)
SubGroup(0)
SubGroup(8)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4622,0,39,54,54,3,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]の[g]砦[/]集結まで待機せよ!
SubGroup(2)
Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(69,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 69 (0, 5, 2, 3, 2)
SubGroup(2)
GroupCheck4(68,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 68: True 1
Unknown28(8,15,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(68,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 70 (19, 2, 4, 1, 0)
SubGroup(0)
# Group 71 (0, 5, 0, 20, 16)
SubGroup(7)
PauseMaybe(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(39,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(39,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(40,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(40,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(41,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(41,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(42,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(42,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(43,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(43,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(44,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(44,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown6(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(40,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(41,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4623,1,39,54,54,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、[g]砦[/]に集結完了!
# Group 72 (6, 2, 4, 2, 0)
SubGroup(1)
GroupCheck3(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 71: 1 0 0
# Group 73 (0, 5, 0, 1, 41)
SubGroup(0)
SubGroup(3)
Unknown134(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown6(39,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(40,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(41,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(39,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(40,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(41,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(40,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(41,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(39,53390,0,62672,0,0,10,0,0,0,0,0,0,0,0)
Unknown27(40,53390,0,62672,0,0,10,0,0,0,0,0,0,0,0)
Unknown27(41,53390,0,62672,0,0,10,0,0,0,0,0,0,0,0)
Unknown27(42,53390,0,62672,0,0,10,0,0,0,0,0,0,0,0)
Unknown27(43,53390,0,62672,0,0,10,0,0,0,0,0,0,0,0)
Unknown27(44,53390,0,62672,0,0,10,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(3664,40,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 皆、準備はいいな!
急ぎランドルフ様の加勢に向かうぞ!
SubGroup(8)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4615,1,39,8,54,3,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]たち、[1:CHARA_G]に加勢開始!
# Group 74 (0, 2, 2, 2, 15)
SubGroup(1)
Unknown28(6,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown23(39,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(40,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(41,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(42,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(43,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(44,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown139(39,53270,0,62672,0,0,7,0,0,0,0,1,1,0,0)
Unknown139(40,53290,0,62552,0,0,7,0,0,0,0,1,1,0,0)
Unknown139(41,53050,0,62772,0,0,7,0,0,0,0,1,1,0,0)
Unknown139(42,53020,0,62692,0,0,7,0,0,0,0,1,1,0,0)
Unknown139(43,53050,0,62522,0,0,7,0,0,0,0,1,1,0,0)
Unknown139(44,53030,0,62822,0,0,7,0,0,0,0,1,1,0,0)
SubGroup(1)
Unknown83(5476,428,6328,5416,426,6304,0,0,0,0,0,0,0,0,0)
# Focus on coords?
# Group 75 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(6,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 76 (0, 2, 2, 2, 9)
SubGroup(1)
Unknown28(6,4,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown83(5544,433,6361,5483,430,6335,100,0,0,0,0,0,0,0,0)
# Focus on coords?
SubGroup(6)
Unknown87(39,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(40,6,7,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(41,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(42,6,7,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(43,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(44,6,7,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 77 (0, 2, 2, 2, 17)
SubGroup(1)
Unknown28(6,7,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(12)
Unknown6(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(40,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(41,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(39,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(40,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(41,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 78 (0, 2, 2, 14, 13)
SubGroup(1)
If254(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(39,53400,0,62600,0,56000,0,6400,0,0,1,0,0,0,0)
Unknown10(40,53400,0,62600,0,56000,0,6400,0,0,1,0,0,0,0)
Unknown10(41,53400,0,62600,0,56000,0,6400,0,0,1,0,0,0,0)
Unknown10(42,53400,0,62600,0,56000,0,6400,0,0,1,0,0,0,0)
Unknown10(43,53400,0,62600,0,56000,0,6400,0,0,1,0,0,0,0)
Unknown10(44,53400,0,62600,0,56000,0,6400,0,0,1,0,0,0,0)
Unknown13(39,5,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(40,5,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(41,5,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(42,5,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(43,5,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(44,5,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(40,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(41,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(39,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(40,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(41,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(42,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(43,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(44,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 79 (0, 5, 0, 2, 39)
SubGroup(1)
GroupCheck4(77,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 77: True 0
SubGroup(1)
Unknown10(1,0,54,54,54,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3665,32,1,2,1,1,0,0,0,0,0,0,0,0,0)
# チッ、中央の帝国軍が盛り返してきたか。
このままじゃ形勢を覆されかねない……。
TalkCharacter(3666,32,1,0,1,1,0,0,0,0,0,0,0,0,0)
# よし、主力はアタシと共に中央を突く!
遊撃隊は迅速に敵の背後を狙え! 行くよ!
SubGroup(3)
Unknown23(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(10,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,10,0,0,0,0,8,0,0,0,1,0,0,0,0)
SubGroup(7)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown100(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4632,0,10,10,54,1,3,0,0,0,0,0,0,0,0)
# [r][0:PARTY][/]、[b][1:PARTY][/]迎撃のため開門!
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(108,2,10,54,54,1,3,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、進軍開始!
SubGroup(1)
TalkCharacter(3667,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
# “雷霆”が動いた……! よし、その間に
俺たちは敵砦の制圧にかかるぞ!
SubGroup(4)
Unknown44(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4626,4,1,1,54,54,54,1,0,0,0,0,0,0,0)
# [r]砦[/]を制圧し、[r][0:PARTY][/]を包囲せよ!
SubGroup(2)
Unknown0(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 80 (0, 2, 0, 2, 2)
SubGroup(1)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3668,32,1,2,1,1,0,0,0,0,0,0,0,0,0)
# ランドルフを討てば帝国軍は終わりだ!
怯まず進め!
# Group 81 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 82 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 83 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 84 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 85 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown76(8,65506,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(39,10,7,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(40,10,7,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3669,46,1,2,1,3,0,0,0,0,0,0,0,0,0)
# くっ、噂には聞いていたが、
カトリーヌの強さがこれほどとは……!
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(330,2,8,54,54,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、苦戦!
SubGroup(2)
TalkCharacter(3670,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
# クロード、いいのか?
中央の帝国軍は苦戦しているようだぞ。
TalkCharacter(3671,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ああ、想定内だ。
今は急ぎ、砦の制圧を進めてくれ。
# Group 86 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 85: True 0
SubGroup(1)
GenderedMcTalk(0,3672,3673,1,3,1,0,0,0,0,0,0,0,0,0)
# あの様子じゃ、いずれ帝国軍は……
俺たちは救援に向かわなくていいのか?
# Group 87 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown76(8,65491,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(41,10,7,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(42,10,7,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3674,46,1,2,1,3,0,0,0,0,0,0,0,0,0)
# 連邦国軍は何をしている……?
こちらに来てくれるものと思ったが……。
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(332,2,8,54,54,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、敗走の危機!
SubGroup(2)
TalkCharacter(3675,24,1,3,1,0,0,0,0,0,0,0,0,0,0)
# ねえ、クロードくん! そろそろ帝国軍を
助けてあげないと手遅れになりそうだよ?
TalkCharacter(3676,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ああ……だが、砦の制圧を優先したいんだ。
みんなにもそう伝えてくれ。
# Group 88 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(87,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 87: True 0
SubGroup(3)
TalkCharacter(3677,46,1,3,1,3,0,0,0,0,0,0,0,0,0)
# やむを得ない……全軍、撤退!
この戦線は放棄し、立て直しを図るぞ!
TalkDeploySlot(3678,46,1,4,1,0,0,0,0,0,0,0,0,0,0)
# ら、ランドルフ様! 退路にある砦の門が
閉ざされており、抜けられません!
TalkCharacter(3679,46,1,2,1,3,0,0,0,0,0,0,0,0,0)
# なに……どういうことだ! まさか、
連邦国軍は俺たちを見殺しにする気か……?
# Group 89 (0, 5, 0, 5, 47)
SubGroup(4)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(616,1,1,2,54,54,54,1,0,0,0,0,0,0,0)
# [r][0:PARTY][/]の包囲に成功!
SubGroup(0)
SubGroup(8)
Unknown6(10,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown139(10,60000,0,914,1,0,0,0,0,0,0,1,1,0,0)
Unknown139(8,60300,0,914,1,0,4,0,0,0,0,1,1,0,0)
SubGroup(3)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4630,3,10,8,54,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、[1:CHARA_G]を急襲!
SubGroup(11)
Unknown83(6071,381,6630,6000,381,6645,0,0,0,0,1,0,0,0,0)
# Focus on coords?
Unknown88(800,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(6027,377,6623,5984,377,6678,120,0,0,0,1,0,0,0,0)
# Focus on coords?
TalkCharacter(3680,32,1,2,1,1,0,0,0,0,0,0,0,0,0)
# ランドルフ、観念するんだね!
うおらああああ!!
SubGroup(1)
Unknown6(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(6050,377,6630,5984,377,6678,100,0,0,0,1,0,0,0,0)
# Focus on coords?
Unknown88(800,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown68(10,5,1,0,6,60200,0,3900,0,564,1,0,0,0,0)
SubGroup(3)
Unknown6(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,10,7,0,1,1,0,0,0,0,0,0,0,0,0)
Unknown88(1200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(3)
Unknown6(10,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown112(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
Unknown6(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,8,54,54,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、死亡!
SubGroup(1)
TalkCharacter(3682,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 包囲完成後に救出できればと思っていたが、
やっぱり間に合わなかったか……。
# Group 90 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 91 (0, 5, 0, 2, 26)
SubGroup(1)
PauseMaybe(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(3683,45,0,4,1,0,0,0,0,0,0,0,0,0,0)
# カトリーヌ様……我らは連邦国軍により、
完全に包囲されている模様です。
TalkCharacter(3684,32,1,2,1,1,0,0,0,0,0,0,0,0,0)
# あいつら、味方を見殺しにして包囲を……!
急ぎ退路を作れ! 意地でも生き残るんだ!
SubGroup(3)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,10,0,0,0,1,10,3,0,0,1,1,0,0,0)
Alert(129,2,10,54,54,0,0,0,3,0,0,0,0,0,0)
# [0:CHARA_G]、[0:AREA]へ撤退開始!
SubGroup(2)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(10,64900,0,51000,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4633,2,11,12,10,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]と[1:CHARA_G]、[2:CHARA_G]救援のため開門!
SubGroup(4)
SetDeathText(102,73,3690,0,0,0,0,0,0,0,0,0,0,0,0)
# 急ぎカトリーヌ殿の救援に向かいますわよ!
SetDeathText(103,73,3704,0,0,0,0,0,0,0,0,0,0,0,0)
# カティさん、包囲されちゃったの?
困ったし。
CloseUp(11,0,1,0,0,1,0,0,0,0,0,0,0,0,0)
CloseUp(12,0,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 92 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(54,11,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3691,102,1,1,1,1,0,0,0,0,0,0,0,0,0)
# おーっほっほっほっほ!
夜の戦いこそ私の出番ですわ!
# Group 93 (0, 2, 0, 5, 3)
SubGroup(4)
PauseMaybe(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(102,1,101,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown48(65,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3692,101,1,4,1,0,0,0,0,0,0,0,0,0,0)
# コンスタンツェ、何で教団に従ってんだ?
俺が話をつけてやる、寝返っとけ。
TalkCharacter(3693,102,1,2,1,1,0,0,0,0,0,0,0,0,0)
# 寝返れですって!? 簡単に言いますわね!
戦いもせず卑怯な真似はできませんわ!
# Group 94 (0, 2, 0, 5, 3)
SubGroup(4)
PauseMaybe(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(102,1,7,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown48(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3694,7,1,4,1,0,0,0,0,0,0,0,0,0,0)
# あれ……もしかして、ヌーヴェル家の……
TalkCharacter(3695,102,1,4,1,1,0,0,0,0,0,0,0,0,0)
# 貴方! 名前など覚えておりませんが、
帝国の貴族でしたわね! なぜここに?
# Group 95 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3696,102,1,2,0,1,0,0,0,0,0,0,0,0,0)
# この程度で私の心を折ろうなど、
片腹痛いですわよー!
# Group 96 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(54,12,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3705,103,1,0,1,1,0,0,0,0,0,0,0,0,0)
# ハピ、見逃してくんない?
ため息つかないでおくからさ。
# Group 97 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3706,103,1,3,0,1,0,0,0,0,0,0,0,0,0)
# 戦わせられてばっかで、
最悪なんだけど……。
# Group 98 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown55(0,10,0,0,0,1,54,9,0,0,0,1,0,0,0)
Unknown31(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(10,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 99 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,50,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3685,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 帝国軍の犠牲を踏み台にして勝つなど……
このような戦い方が許されるのか?
# Group 100 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(0,3686,3687,1,3,1,0,0,0,0,0,0,0,0,0)
# 勝利を確実にするために、味方を犠牲に……
クロード、お前はそんな奴だったか?
# Group 101 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 102 (0, 5, 0, 2, 6)
SubGroup(1)
PauseMaybe(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,3,1,11,54,54,0,0,0,0,0,0,0,0)
# [0:CHARA_G]を撃破せよ!
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,18564,1,43200,0,0,0,0,0,0,0,0,0,0,0)
# Group 103 (0, 5, 0, 3, 6)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# [y]敵[/]を撃破せよ!
If254(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3688,22,1,3,1,0,0,0,0,0,0,0,0,0,0)
# せめて、誰かを説得して投降させられれば、
この戦いの犠牲を減らせるのですが……
If254(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3689,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
# せめて、誰かを説得して投降させられれば、
この戦いの犠牲を減らせるのだが……
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 104 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# [y]敵[/]を撃破せよ!
GroupCheck3(105,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 105: 0 1 0
SubGroup(1)
Unknown6(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(19,4,3,2,11,54,54,0,0,0,0,0,0,0,0)
# Group 105 (0, 5, 2, 3, 2)
SubGroup(2)
GroupCheck3(104,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 104: 0 1 0
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 106 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck3(105,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 105: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [y]敵[/]を撃破せよ!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [y]敵[/]を撃破せよ!
SubGroup(1)
Unknown99(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 107 (0, 5, 0, 3, 16)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3697,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
# おっと……
お前、セイロス騎士団の者じゃないだろう。
TalkCharacter(3698,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 見たところ、どこぞの貴族のご令嬢だな。
悪いようにはしない、俺たちに降らないか。
If254(1,113,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3699,102,1,3,1,1,0,0,0,0,0,0,0,0,0)
# ……そうですわね。私には這いずってでも
生きて叶えねばならない夢がありますもの。
If254(1,113,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3700,102,1,3,1,1,0,0,0,0,0,0,0,0,0)
# ハピを殺した貴方がたに従うのは、慙死の
思いがありますが……仕方がありません。
SubGroup(1)
Unknown22(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,2,2,11,54,54,0,0,0,0,0,0,0,0)
# [0:CHARA_G]の説得に成功!
SubGroup(1)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 108 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(105,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 105: 1 0 0
SubGroup(1)
Unknown149(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,11,54,54,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、死亡!
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,3,2,11,54,54,0,0,0,0,0,0,0,0)
# [0:CHARA_G]の撃破に成功!
# Group 109 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 110 (0, 5, 0, 2, 6)
SubGroup(1)
PauseMaybe(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(12,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,5,1,12,54,54,0,0,0,0,0,0,0,0)
# [0:CHARA_G]を撃破せよ!
SubGroup(2)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,17764,1,52700,0,0,0,0,0,0,0,0,0,0,0)
# Group 111 (0, 5, 0, 3, 6)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]を撃破せよ!
If254(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3702,20,1,3,1,0,0,0,0,0,0,0,0,0,0)
# あいつ、騎士団じゃねえだろ?
話せば降参してくれねえかなあ……。
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3703,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 私の説得で救える命があるならば……、
試してみる価値はあろう。
SubGroup(1)
Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 112 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]を撃破せよ!
GroupCheck3(113,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 113: 0 1 0
SubGroup(1)
Unknown6(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(12,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(19,4,5,4,12,54,54,0,0,0,0,0,0,0,0)
# Group 113 (0, 5, 2, 3, 2)
SubGroup(2)
GroupCheck3(112,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 112: 0 1 0
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 114 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck3(113,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 113: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]を撃破せよ!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]を撃破せよ!
SubGroup(1)
Unknown99(2,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 115 (0, 5, 0, 3, 15)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3707,24,1,3,1,0,0,0,0,0,0,0,0,0,0)
# ねえ、もうやめよう? あなたまで
ここで死ぬ理由なんて、本当にあるの?
If254(1,105,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3708,103,1,0,1,1,0,0,0,0,0,0,0,0,0)
# 確かに理由はないけどさ。
まー、負けちゃった以上、従うよ。
If254(1,105,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3709,103,1,2,1,1,0,0,0,0,0,0,0,0,0)
# コニーは殺しといて、そーいうこと言う?
……好きにすれば。
SubGroup(1)
Unknown22(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,4,2,12,54,54,0,0,0,0,0,0,0,0)
# [0:CHARA_G]の説得に成功!
SubGroup(1)
Unknown18(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 116 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(113,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 113: 1 0 0
SubGroup(1)
Unknown149(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,12,54,54,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、死亡!
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,5,2,12,54,54,0,0,0,0,0,0,0,0)
# [0:CHARA_G]の撃破に成功!
# Group 117 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 118 (0, 5, 0, 7, 28)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3711,32,1,2,1,1,0,0,0,0,0,0,0,0,0)
# “雷霆のカトリーヌ”様がなんてザマだ。
これはもう腹を括るしかないだろうね……!
SubGroup(4)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(574,0,10,54,54,0,0,0,3,0,0,0,0,0,0)
# [0:CHARA_G]、迎撃のため開門!
SubGroup(2)
Unknown10(0,1,10,54,54,1,0,0,0,0,0,0,0,0,0)
Unknown11(0,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(10,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,6,1,10,54,54,0,0,0,0,0,0,0,0)
# [0:CHARA_G]を撃破せよ!
SubGroup(1)
Unknown23(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown80(44,0,0,0,0,0,54,0,0,0,0,0,0,0,0)
# Group 119 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(54,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3712,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 残すは“雷霆のカトリーヌ”だけだ!
全軍、全力でかかれ!
SubGroup(2)
SetDeathText(32,73,3713,2,0,0,0,0,0,0,0,0,0,0,0)
# こうなりゃ下劣な策を使う連邦国軍の連中、
一人でも多く道連れにしてやるよ!
CloseUp(10,0,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 120 (0, 2, 0, 4, 3)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(32,1,33,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown48(33,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3714,32,1,4,1,1,0,0,0,0,0,0,0,0,0)
# シャミア! アンタが加担してたとはな。
流石のアタシも言葉がないね。
TalkCharacter(3715,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 傭兵としちゃ、特に怒る話でもないが……
せめてお前の怒りを受け止めてやろう。
# Group 121 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3716,32,1,2,0,1,0,0,0,0,0,0,0,0,0)
# アタシは簡単には討ち取れないさ!
もっと束になってかかってきな!
# Group 122 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3717,32,1,2,0,1,0,0,0,0,0,0,0,0,0)
# まだまだ! 一矢や二矢報いたくらいじゃ
アタシは満足しないよ!
# Group 123 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 124 (0, 5, 0, 3, 21)
SubGroup(2)
PauseMaybe(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,20,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(13,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(13,1,54,4,0,0,0,0,0,1,0,0,0,0,0)
Unknown56(17664,1,52600,0,0,1,0,0,0,0,0,0,0,0,0)
Alert(4628,2,13,54,54,0,0,0,3,0,0,0,0,0,0)
# [0:CHARA_G]、増援要請のため[g]目標地点[/]へ進軍開始!
If254(1,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3718,25,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 敵の伝令兵か……行かせないよ!
If254(1,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3719,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 敵の伝令兵か……捨て置けんな。
Unknown56(17664,1,52600,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown43(13,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(13,1,54,4,0,0,0,0,0,1,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(17664,1,52600,0,0,1,0,0,0,0,0,0,0,0,0)
MainMissionStart(4624,4,16,1,13,54,54,0,0,4,0,0,0,0,0)
# [g]目標地点[/]到達前に[0:CHARA_G]を撃破せよ!
SubGroup(2)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(13,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 125 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(17664,1,52600,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,16,2,13,54,54,0,0,0,0,0,0,0,0)
# [0:CHARA_G]の撃破に成功!
# Group 126 (0, 5, 0, 4, 19)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(13,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(17664,1,52600,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(150,2,16,3,13,54,54,0,0,4,0,0,0,0,0)
# [0:CHARA_G]、[0:AREA]に到達!
If254(1,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3720,25,1,3,1,0,0,0,0,0,0,0,0,0,0)
# しまった、止められなかったか……。
If254(1,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3721,112,1,3,1,0,0,0,0,0,0,0,0,0,0)
# む、遅かったか……。
SubGroup(5)
Unknown18(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(15,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(37,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown23(15,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(37,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4612,2,54,54,54,0,0,0,4,0,0,0,0,0,0)
# [r]敵[/]増援、[0:AREA]に出現!
# Group 127 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 128 (0, 5, 0, 5, 42)
SubGroup(2)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(16,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(31,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkFromOwnStrings2(31,102,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(31,2,54,0,950,1,38000,0,0,1,0,0,0,0,0)
Unknown32(28,2,54,0,950,1,38000,0,0,1,0,0,0,0,0)
Unknown32(27,2,54,0,950,1,38000,0,0,1,0,0,0,0,0)
Unknown56(950,1,38000,0,0,1,0,0,0,0,0,0,0,0,0)
Alert(4635,2,27,54,54,24,0,0,3,0,0,0,0,0,0)
# [b][0:PARTY][/]、戦場からの逃走を図る[0:CHARA_G]らを発見!
SubGroup(1)
TalkCharacter(3722,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 逃がすな! この場にいる教団の兵力は
残らず殲滅するんだ!
Unknown56(950,1,38000,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown32(31,2,54,0,950,1,38000,0,0,1,0,0,0,0,0)
Unknown32(28,2,54,0,950,1,38000,0,0,1,0,0,0,0,0)
Unknown32(27,2,54,0,950,1,38000,0,0,1,0,0,0,0,0)
Unknown43(31,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(27,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(28,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(950,1,38000,0,0,1,0,0,0,0,0,0,0,0,0)
MainMissionStart(4634,4,17,1,27,54,54,1,0,0,0,0,0,0,0)
# 戦場からの逃走を図る[0:CHARA_G]らを殲滅せよ!
SubGroup(9)
Unknown23(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(27,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(28,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(27,31,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(28,31,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(31,31,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(31,950,1,38000,0,0,3000,0,0,0,0,0,0,0,0)
Unknown26(27,950,1,38000,0,0,3000,0,0,0,0,0,0,0,0)
Unknown26(28,950,1,38000,0,0,3000,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(379,0,27,54,54,0,0,0,3,0,0,0,0,0,0)
# [0:CHARA_G]らを撃破し、撤退を阻止せよ!
# Group 129 (0, 5, 0, 5, 6)
SubGroup(4)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(27,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(28,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(950,1,38000,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(494,1,17,2,27,54,54,1,0,0,0,0,0,0,0)
# すべての[0:CHARA_G]の撃破に成功!
# Group 130 (3, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(17,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 131 (0, 5, 0, 2, 5)
SubGroup(1)
Unknown11(31,950,1,38000,0,0,500,1,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,134,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(180,2,31,54,54,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、[g]撤退地点[/]に到達!
# Group 132 (0, 5, 0, 2, 5)
SubGroup(1)
Unknown11(27,950,1,38000,0,0,500,1,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,134,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(180,2,27,54,54,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、[g]撤退地点[/]に到達!
# Group 133 (0, 5, 0, 2, 5)
SubGroup(1)
Unknown11(28,950,1,38000,0,0,500,1,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,134,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(180,2,28,54,54,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、[g]撤退地点[/]に到達!
# Group 134 (0, 5, 0, 6, 11)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(131,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 131: True 1
GroupCheck4(132,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 132: True 1
GroupCheck4(133,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 133: True 1
SubGroup(8)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(31,2,54,0,950,1,38000,0,0,0,0,0,0,0,0)
Unknown32(27,2,54,0,950,1,38000,0,0,0,0,0,0,0,0)
Unknown32(28,2,54,0,950,1,38000,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown56(950,1,38000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(950,1,38000,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(495,2,17,3,27,54,54,1,0,0,0,0,0,0,0)
# すべての[0:CHARA_G]の撃破に失敗!
# Group 135 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 136 (0, 5, 0, 7, 15)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3723,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 誰一人、逃がすわけにはいかない。
教団の兵力をここで削げるだけ削ぐんだ!
SubGroup(12)
Unknown44(0,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(1,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(81,4,18,1,54,54,54,0,0,0,0,0,0,0,0)
# すべての[r]砦[/]を制圧せよ!
# Group 137 (0, 5, 0, 14, 13)
SubGroup(2)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(470,1,18,2,54,54,54,0,0,0,0,0,0,0,0)
# すべての[g]砦[/]の制圧に成功!
# Group 138 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 139 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown19(35,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,35,54,0,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]の撃破により、[g]宝の鍵[/]を入手!
# Group 140 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 141 (0, 5, 0, 2, 15)
SubGroup(1)
Unknown36(905,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(905,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(5803,429,5602,5827,431,5525,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(5784,420,5667,5807,424,5590,120,0,1,0,0,0,0,0,0)
# Focus on coords?
SubGroup(3)
Unknown134(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown88(6000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Alert(601,0,54,54,54,0,0,0,0,0,0,0,0,0,0)
# [g]溶岩[/]の流入停止により、[g]足場[/]が変化!
SubGroup(1)
Unknown2(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 142 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(9,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown83(5983,400,6166,5997,393,6103,90,0,1,0,0,0,0,0,0)
# Focus on coords?
# Group 143 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(142,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 142: 1 0 0
Unknown29(3,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
# Group 144 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 145 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 146 (0, 7, 0, 3, 11)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown112(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,1,10,54,54,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、死亡!
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,6,2,10,54,54,0,0,0,0,0,0,0,0)
# [0:CHARA_G]の撃破に成功!
SubGroup(1)
TalkCharacter(3729,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
# ……きついな。
# Group 147 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 148 (0, 8, 0, 9, 12)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown19(39,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(40,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(41,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(42,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(43,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(44,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(316,3,39,54,54,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]たち、全滅!
SubGroup(1)
TalkFromOwnStrings(4,114,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(338,3,54,54,54,0,0,0,0,0,0,0,0,0,0)
# 戦闘に敗北!
# Group 149 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 150 (0, 5, 0, 2, 5)
SubGroup(1)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,9,54,54,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、敗走!
SubGroup(1)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]らを撃破せよ!
Alert(658,1,50,54,54,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、[b]共鳴魔法:白[/]による回復を開始!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]らを撃破せよ!
Alert(313,2,50,54,54,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、敗走!
Alert(659,2,50,54,54,0,0,0,0,0,0,0,0,0,0)
[b]共鳴魔法:白[/]、[0:CHARA_G]の敗走により停止!
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [r]敵[/]を撃破せよ!
TalkCharacter(3724,23,1,0,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [r]敵[/]を撃破せよ!
Alert(4625,1,54,54,54,24,0,0,0,0,0,0,0,0,0)
[b][0:PARTY][/]の移動速度、上昇!
TalkCharacter(3653,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(27,4,0,1,14,39,54,3,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]らを撃破し、[1:CHARA_G]たちを救援せよ!
ShowTutorial(96,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
溶岩の上を通行するとダメージを受けます。 飛行可能な兵種で騎乗状態の時は ダメージを受けずに通行できます。
TalkFromOwnStrings(51,70,1,0,3,0,0,0,0,0,0,0,0,0,0)
warning
俺がいる限り、ここは通行止めだ!
Alert(4618,0,9,54,54,0,0,0,8,0,0,0,0,0,0)
[0:CHARA_G]、[0:AREA]の防衛開始!
Alert(934,0,39,8,54,3,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]を救援!
Alert(4621,0,39,8,54,3,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、[1:CHARA_G]加勢のため砦へ進軍開始!
Alert(934,0,40,8,54,3,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]を救援!
Alert(4621,0,40,8,54,3,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、[1:CHARA_G]加勢のため砦へ進軍開始!
Alert(934,0,41,8,54,3,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]を救援!
Alert(4621,0,41,8,54,3,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、[1:CHARA_G]加勢のため砦へ進軍開始!
Alert(934,0,42,8,54,3,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]を救援!
Alert(4621,0,42,8,54,3,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、[1:CHARA_G]加勢のため砦へ進軍開始!
Alert(934,0,43,8,54,3,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]を救援!
Alert(4621,0,43,8,54,3,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、[1:CHARA_G]加勢のため砦へ進軍開始!
Alert(934,0,44,8,54,3,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]を救援!
Alert(4621,0,44,8,54,3,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、[1:CHARA_G]加勢のため砦へ進軍開始!
TalkDeploySlot(3655,46,1,1,1,0,0,0,0,0,0,0,0,0,0)
商人
volume_up
なんと、連邦国軍が救援に来てくれたのか! これでランドルフ様の加勢に向かえるぞ!
なんと、連邦国軍が救援に来てくれたのか! これでランドルフ様の加勢に向かえるぞ!
TalkCharacter(3657,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(448,1,0,2,39,54,54,3,3,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]たちの救援に成功!
TalkCharacter(3662,21,1,1,1,0,0,0,0,0,0,0,0,0,0)
Alert(4622,0,39,54,54,3,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]の砦集結まで待機せよ!
Alert(4623,1,39,54,54,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、砦に集結完了!
Alert(4615,1,39,8,54,3,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]たち、[1:CHARA_G]に加勢開始!
TalkCharacter(3665,32,1,2,1,1,0,0,0,0,0,0,0,0,0)
TalkCharacter(3666,32,1,0,1,1,0,0,0,0,0,0,0,0,0)
Alert(4632,0,10,10,54,1,3,0,0,0,0,0,0,0,0)
[r][0:PARTY][/]、[b][1:PARTY][/]迎撃のため開門!
Alert(108,2,10,54,54,1,3,0,0,0,0,0,0,0,0)
[0:CHARA_G]、進軍開始!
TalkCharacter(3667,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4626,4,1,1,54,54,54,1,0,0,0,0,0,0,0)
MAIN MISSION START: [r]砦[/]を制圧し、[r][0:PARTY][/]を包囲せよ!
TalkCharacter(3669,46,1,2,1,3,0,0,0,0,0,0,0,0,0)
Alert(330,2,8,54,54,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、苦戦!
TalkCharacter(3674,46,1,2,1,3,0,0,0,0,0,0,0,0,0)
Alert(332,2,8,54,54,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、敗走の危機!
TalkCharacter(3675,24,1,3,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3677,46,1,3,1,3,0,0,0,0,0,0,0,0,0)
MainMissionStart(616,1,1,2,54,54,54,1,0,0,0,0,0,0,0)
MAIN MISSION START: [r][0:PARTY][/]の包囲に成功!
Alert(4630,3,10,8,54,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、[1:CHARA_G]を急襲!
Alert(319,3,8,54,54,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、死亡!
TalkCharacter(3684,32,1,2,1,1,0,0,0,0,0,0,0,0,0)
Alert(129,2,10,54,54,0,0,0,3,0,0,0,0,0,0)
[0:CHARA_G]、[0:AREA]へ撤退開始!
Alert(4633,2,11,12,10,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]と[1:CHARA_G]、[2:CHARA_G]救援のため開門!
TalkCharacter(3692,101,1,4,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,3,1,11,54,54,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]を撃破せよ!
MainMissionStart(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [y]敵[/]を撃破せよ!
TalkCharacter(3688,22,1,3,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [y]敵[/]を撃破せよ!
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [y]敵[/]を撃破せよ!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [y]敵[/]を撃破せよ!
TalkCharacter(3698,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3699,102,1,3,1,1,0,0,0,0,0,0,0,0,0)
TalkCharacter(3700,102,1,3,1,1,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,2,2,11,54,54,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]の説得に成功!
Alert(319,0,11,54,54,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、死亡!
MainMissionStart(438,1,3,2,11,54,54,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]の撃破に成功!
MainMissionStart(2,4,5,1,12,54,54,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]を撃破せよ!
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]を撃破せよ!
TalkCharacter(3702,20,1,3,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]を撃破せよ!
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]を撃破せよ!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]を撃破せよ!
TalkCharacter(3707,24,1,3,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,4,2,12,54,54,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]の説得に成功!
Alert(319,0,12,54,54,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、死亡!
MainMissionStart(438,1,5,2,12,54,54,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]の撃破に成功!
TalkCharacter(3711,32,1,2,1,1,0,0,0,0,0,0,0,0,0)
Alert(574,0,10,54,54,0,0,0,3,0,0,0,0,0,0)
[0:CHARA_G]、迎撃のため開門!
MainMissionStart(2,4,6,1,10,54,54,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]を撃破せよ!
SetDeathText(32,73,3713,2,0,0,0,0,0,0,0,0,0,0,0)
カトリーヌ
volume_up
こうなりゃ下劣な策を使う連邦国軍の連中、 一人でも多く道連れにしてやるよ!
こうなりゃ下劣な策を使う連邦国軍の連中、 一人でも多く道連れにしてやるよ!
TalkCharacter(3714,32,1,4,1,1,0,0,0,0,0,0,0,0,0)
Alert(4628,2,13,54,54,0,0,0,3,0,0,0,0,0,0)
[0:CHARA_G]、増援要請のため目標地点へ進軍開始!
MainMissionStart(4624,4,16,1,13,54,54,0,0,4,0,0,0,0,0)
MAIN MISSION START: 目標地点到達前に[0:CHARA_G]を撃破せよ!
MainMissionStart(438,1,16,2,13,54,54,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]の撃破に成功!
MainMissionStart(150,2,16,3,13,54,54,0,0,4,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]、[0:AREA]に到達!
Alert(4612,2,54,54,54,0,0,0,4,0,0,0,0,0,0)
[r]敵[/]増援、[0:AREA]に出現!
Alert(4635,2,27,54,54,24,0,0,3,0,0,0,0,0,0)
[b][0:PARTY][/]、戦場からの逃走を図る[0:CHARA_G]らを発見!
MainMissionStart(4634,4,17,1,27,54,54,1,0,0,0,0,0,0,0)
MAIN MISSION START: 戦場からの逃走を図る[0:CHARA_G]らを殲滅せよ!
Alert(379,0,27,54,54,0,0,0,3,0,0,0,0,0,0)
[0:CHARA_G]らを撃破し、撤退を阻止せよ!
MainMissionStart(494,1,17,2,27,54,54,1,0,0,0,0,0,0,0)
MAIN MISSION START: すべての[0:CHARA_G]の撃破に成功!
Alert(180,2,31,54,54,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、撤退地点に到達!
Alert(180,2,27,54,54,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、撤退地点に到達!
Alert(180,2,28,54,54,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、撤退地点に到達!
MainMissionStart(495,2,17,3,27,54,54,1,0,0,0,0,0,0,0)
MAIN MISSION START: すべての[0:CHARA_G]の撃破に失敗!
TalkCharacter(3723,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(81,4,18,1,54,54,54,0,0,0,0,0,0,0,0)
MAIN MISSION START: すべての[r]砦[/]を制圧せよ!
MainMissionStart(470,1,18,2,54,54,54,0,0,0,0,0,0,0,0)
MAIN MISSION START: すべての砦の制圧に成功!
Alert(549,1,35,54,0,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]の撃破により、宝の鍵を入手!
Alert(601,0,54,54,54,0,0,0,0,0,0,0,0,0,0)
溶岩の流入停止により、足場が変化!
Alert(319,1,10,54,54,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、死亡!
MainMissionStart(438,1,6,2,10,54,54,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]の撃破に成功!
Alert(316,3,39,54,54,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]たち、全滅!
TalkFromOwnStrings(4,114,1,1,0,0,0,0,0,0,0,0,0,0,0)
warning
こんなはずは……! 私たちの道が、途絶えたというの……!?
Alert(338,3,54,54,54,0,0,0,0,0,0,0,0,0,0)
戦闘に敗北!
Alert(313,2,9,54,54,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、敗走!