"연옥의 계곡"에서 제국과 세이로스 기사단이 조우. 뜻밖의 격전을 앞둔 일행에게 결단의 때가 찾아온다.

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 세즈 54 0 0 0 0 0 0 0 101 0 0 100 300 255 65535 1999 38 40 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
1 클로드 255 0 0 1 30 1 0 0 101 0 0 100 300 255 65535 1999 65 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
2 힐다 255 0 0 2 130 2 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
3 로렌츠 255 0 0 3 105 3 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
4 라파엘 255 0 0 4 110 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
5 이그나츠 255 0 0 5 115 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
6 리시테아 255 0 0 6 120 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
7 마리안 255 0 0 7 125 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
8 란돌프 255 0 0 8 365 7 13 0 101 5 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
9 주디트 255 0 0 9 375 7 13 3 101 5 0 100 46 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
10 카트린 255 0 0 10 155 5 12 0 101 5 0 100 60 255 65535 1999 0 0 0 0 0 0 0 0 0 0 204 0 2 65535 65535 65535
11 콘스탄체 255 0 0 11 200 5 13 3 101 5 0 100 130 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
12 하피 4 0 0 12 205 5 13 3 101 5 0 100 130 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
13 연방국 장군 4 0 0 13 630 5 13 3 101 5 1 100 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
14 연방국 장군 4 0 0 14 645 5 13 3 101 5 0 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
15 연방국 장군 255 0 0 15 610 5 13 3 101 5 1 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
16 연방국 장군 255 0 0 16 675 5 13 3 101 5 0 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
17 연방국 장군 255 0 0 17 630 5 13 3 101 5 0 30 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
18 연방국 장군 255 0 0 18 665 5 13 3 101 5 0 30 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
19 연방국 장군 255 0 0 19 685 5 13 3 101 5 0 30 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
20 연방국 장군 255 0 0 20 615 5 13 3 101 5 0 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
21 연방국 장군 255 0 0 21 630 5 13 3 101 5 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
22 연방국 장군 255 0 0 22 620 5 13 3 101 5 0 30 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
23 연방국 장군 255 0 0 23 630 5 13 3 101 5 0 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
24 연방국 장군 255 0 0 24 630 5 13 3 101 5 0 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
25 연방국 장군 255 0 0 25 680 5 13 3 101 5 0 30 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
26 연방국 장군 255 0 0 26 630 5 13 3 101 5 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
27 연방국 장군 255 0 0 27 655 5 13 3 101 5 1 25 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
28 연방국 장군 255 0 0 28 670 5 13 3 101 5 1 25 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
29 연방국 장군 255 0 0 29 630 5 13 3 101 5 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
30 연방국 장군 255 0 0 30 695 5 13 3 101 5 0 30 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
31 연방국 장군 255 0 0 31 700 5 13 3 101 5 1 20 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
32 연방국 장군 255 0 0 32 650 5 13 3 101 5 0 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
33 연방국 장군 255 0 0 33 670 5 13 3 101 5 0 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
34 연방국 장군 255 0 0 34 630 5 13 3 101 5 0 30 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
35 연방국 장군 255 0 0 35 675 5 13 3 101 5 0 26 300 255 65535 1999 45 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
36 연방국 장군 255 0 0 36 670 5 13 3 101 5 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
37 연방국 장군 255 0 0 37 665 5 13 3 101 5 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
38 연방국 장군 255 0 0 38 630 5 13 3 101 5 0 30 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
39 연방국 장군 255 0 0 39 630 7 13 0 101 5 0 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
40 연방국 장군 1 0 0 40 650 7 13 0 101 5 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
41 연방국 장군 1 0 0 41 630 7 13 0 101 5 0 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
42 연방국 장군 1 0 0 42 675 7 13 0 101 5 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
43 연방국 장군 1 0 0 43 630 7 13 0 101 5 0 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
44 연방국 장군 1 0 0 44 675 7 13 0 101 5 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
45 연방국 장군 1 0 0 45 605 5 5 0 101 5 1 30 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
46 연방국 장군 4 0 0 46 605 7 5 0 101 5 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
47 연방국 장군 1 0 0 47 630 5 13 3 101 5 1 26 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
48 연방국 장군 255 0 0 48 635 5 13 3 101 5 1 26 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
49 연방국 장군 255 0 0 49 600 5 13 3 101 5 1 26 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
50 연방국 장군 255 0 0 50 645 4 13 3 101 5 1 16 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
51 연방국 장군 255 0 0 51 675 5 13 3 101 5 0 20 46 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
52 연방국 장군 255 0 0 52 690 5 13 3 101 5 0 20 46 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
53 연방국 장군 255 0 0 53 685 5 13 3 101 5 0 20 46 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 30 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 1 0 0 0 0 0 0 176 104 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 13 0 0 0 0 65535 1 1000 630 26 630 30 630 25 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 1 1000 600 25 630 30 630 25 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 1 1000 630 26 630 25 630 25 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 600 25 600 20 600 20 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 630 26 600 30 600 20 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 600 25 600 20 600 20 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 1 1000 630 26 600 25 600 30 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 600 25 600 30 600 30 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 0 1000 630 26 600 20 600 30 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 1 1000 600 25 605 26 605 26 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 1 1000 630 26 605 26 605 26 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 1 1000 600 25 605 26 605 26 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 11 0 11 65535 1 1000 630 26 605 26 605 26 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 44 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (30, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 57)
SubGroup(0)
SubGroup(2)
SetName(45,154,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 45 to 교단병
SetName(46,151,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 46 to 제국병
SubGroup(10)
SetName(13,254,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 13 to 전령병
SetName(39,151,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 39 to 제국병
SetName(40,563,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 40 to 제국병
SetName(41,151,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 41 to 제국병
SetName(42,563,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 42 to 제국병
SetName(43,151,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 43 to 제국병
SetName(44,563,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 44 to 제국병
SetName(27,154,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 27 to 교단병
SetName(28,154,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 28 to 교단병
SetName(31,154,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 31 to 교단병
SubGroup(8)
Unknown10(0,69,54,54,54,1,0,0,0,0,0,0,0,0,0)
Unknown10(1,33,39,54,54,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,40,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,41,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,42,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,43,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,44,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(22)
Unknown6(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(39,31,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(40,31,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(41,31,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,31,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,31,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,31,1,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(102,96,3701,3,0,0,0,0,0,0,0,0,0,0,0) # 하피…… 용서해, 주길…… 당신과의…… 약속…… 이루지 못……
SetDeathText(103,96,3710,3,0,0,0,0,0,0,0,0,0,0,0) # 코니…… 미안…… 하피, 여기서…… 끝인가, 봐……
SetDeathText(32,96,3728,2,0,0,0,0,0,0,0,0,0,0,0) # 그 더러운 손으로, 레아님을 건드리는 건…… 절대로…… 용서치, 않……
SetDeathText(46,96,3681,3,0,0,0,0,0,0,0,0,0,0,0) # 크허억! 여기서 나는…… 끝인 건가……
SetDeathText(32,27,3716,2,0,0,0,0,0,0,0,0,0,0,0) # 나는 쉽게 쓰러뜨릴 수 없을 거다! 더 한꺼번에 덤벼 보라고!
SetDeathText(32,28,3717,2,0,0,0,0,0,0,0,0,0,0,0) # 아직이다! 겨우 이 정도 숫자로 나는 만족할 수 없어!
Unknown61(8,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(8,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown143(1,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown143(2,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(51,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(52,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(53,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(51,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(52,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(53,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 2 (0, 5, 2, 1, 4)
SubGroup(0)
SubGroup(3)
Unknown66(1203,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1211,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1206,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(22,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(20,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(25,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(23,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(21,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (18, 2, 4, 1, 0)
SubGroup(0)
# Group 10 (0, 2, 16, 2, 10)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
# Group 11 (0, 2, 16, 2, 0)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 2, 16, 2, 0)
SubGroup(1)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 14 (0, 2, 16, 2, 11)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown139(0,47200,0,7264,1,0,3,0,0,0,0,1,1,0,0)
Unknown139(1,38200,0,7564,1,0,3,0,0,0,0,1,1,0,0)
Unknown139(2,47500,0,53100,0,0,1,0,0,0,0,1,1,0,0)
Unknown139(3,55100,0,23164,1,0,7,0,0,0,0,1,1,0,0)
Unknown139(4,41700,0,60400,0,0,0,0,0,0,0,1,1,0,0)
Unknown139(5,50200,0,65400,0,0,1,0,0,0,0,1,1,0,0)
Unknown139(6,46000,0,18164,1,0,1,0,0,0,0,1,1,0,0)
Unknown139(7,34800,0,5764,1,0,0,0,0,0,0,1,1,0,0)
# Group 15 (0, 2, 16, 2, 9)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown139(0,44200,0,19664,1,0,3,0,0,0,0,1,1,0,0)
Unknown139(1,48200,0,20664,1,0,0,0,0,0,0,1,1,0,0)
Unknown139(2,43200,0,17164,1,0,3,0,0,0,0,1,1,0,0)
Unknown139(3,40200,0,23164,1,0,1,0,0,0,0,1,1,0,0)
Unknown139(4,48200,0,14664,1,0,2,0,0,0,0,1,1,0,0)
Unknown139(5,40200,0,14164,1,0,3,0,0,0,0,1,1,0,0)
Unknown139(6,48200,0,9164,1,0,3,0,0,0,0,1,1,0,0)
Unknown139(7,48700,0,18164,1,0,1,0,0,0,0,1,1,0,0)
# Group 16 (0, 2, 16, 2, 9)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 18 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(50,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (0, 2, 2, 3, 5)
SubGroup(2)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행을 격파하라!
Unknown19(50,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 2, 0, 4, 17)
SubGroup(3)
GroupCheck4(21,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 21: True 1
Unknown19(50,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(7,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown76(0,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(1,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(2,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(3,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(4,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(5,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(6,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(7,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(658,1,50,54,54,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], [b]공명 마법: 백[/]으로 회복 개시!
SubGroup(1)
Unknown48(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 2, 0, 4, 11)
SubGroup(3)
GroupCheck4(22,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 22: True 1
Unknown19(50,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(7,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown76(0,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(1,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(2,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(3,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(4,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(5,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(6,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(7,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 24 (0, 2, 0, 3, 5)
SubGroup(2)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행을 격파하라!
Unknown19(50,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,50,54,54,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 패배!
PingOnMinimap(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(659,2,50,54,54,0,0,0,0,0,0,0,0,0,0) # [b]공명 마법: 백[/], [0:CHARA_G]의 패배에 의해 정지!
# Group 25 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 26 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(5,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown137(8,0,1005,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown137(8,0,1005,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (2, 2, 4, 2, 0)
SubGroup(1)
Unknown29(0,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 2, 0, 2, 6)
SubGroup(1)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # [r]적[/]을 격파하라!
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3724,23,1,0,1,0,0,0,0,0,0,0,0,0,0) # 기습전의 성패는 행군 속도로 결정된다……라고, 전술 교본에 적혀 있습니다만……
If254(1,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3725,24,1,0,1,0,0,0,0,0,0,0,0,0,0) # 기습전의 성패는 행군 속도로 결정된다고 오빠가 말해 줬던 것 같은데~
# Group 30 (0, 5, 0, 2, 33)
SubGroup(1)
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # [r]적[/]을 격파하라!
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(16)
Unknown106(0,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown106(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown106(2,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown106(3,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown106(4,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown106(5,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown106(6,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown106(7,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown136(0,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown136(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown136(2,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown136(3,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown136(4,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown136(5,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown136(6,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown136(7,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4625,1,54,54,54,24,0,0,0,0,0,0,0,0,0) # [b][0:PARTY][/] 이동 속도 상승!
If254(1,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3726,23,1,1,1,0,0,0,0,0,0,0,0,0,0) # 지금의 우리라면, 아무리 멀어도 단숨에 달려갈 수 있을 것 같아요……!
If254(1,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3727,24,1,1,1,0,0,0,0,0,0,0,0,0,0) # 지금의 우리라면, 엄청난 기세로 전장을 휘젓고 다닐 수 있을 것 같아!
# Group 31 (7, 2, 4, 2, 0)
SubGroup(1)
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 5, 2, 1, 8)
SubGroup(0)
SubGroup(3)
Unknown14(47,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(48,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(49,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown23(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(47,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 34 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(48,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 35 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(49,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 36 (0, 2, 2, 3, 6)
SubGroup(2)
Unknown28(3,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(47,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(47,25164,1,23164,1,0,2,0,0,1,1,0,1,0,0)
SubGroup(1)
Unknown23(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 37 (0, 2, 2, 3, 6)
SubGroup(2)
Unknown28(4,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(48,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(48,25164,1,25164,1,0,2,0,0,1,1,0,1,0,0)
SubGroup(1)
Unknown23(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (0, 2, 2, 3, 6)
SubGroup(2)
Unknown28(5,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(49,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(49,24664,1,24164,1,0,2,0,0,1,1,0,1,0,0)
SubGroup(1)
Unknown23(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 39 (27, 2, 4, 1, 0)
SubGroup(0)
# Group 40 (0, 5, 0, 1, 36)
SubGroup(0)
SubGroup(2)
TalkCharacter(3653,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # 자 그럼, 제국군이 괴멸하기 전에 우리도 움직여 볼까. 가자, 기습이다!
TalkDeploySlot(3654,45,1,4,1,0,0,0,0,0,0,0,0,0,0) # 저건 어디 부대지? 설마, 이쪽을 노리고 있는 건가……!
SubGroup(7)
Unknown43(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(27,4,0,1,14,39,54,3,0,0,0,0,0,0,0) # [0:CHARA_G] 일행을 격파하고 [1:CHARA_G] 일행을 구원하라!
SubGroup(1)
ShowTutorial(96,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # [g]용암[/] 위를 지나가면 대미지를 받습니다. [g]비행이 가능한 병과[/]로 [g]기승 상태[/]일 때는 대미지를 받지 않고 지나갈 수 있습니다.
SubGroup(6)
Unknown23(39,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(40,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(41,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(42,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(43,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(44,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown23(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(14,43,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(20,40,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(21,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(24,42,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(32,44,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(36,41,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 2, 0, 3, 6)
SubGroup(2)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(2,20,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkFromOwnStrings(51,70,1,0,3,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4618,0,9,54,54,0,0,0,8,0,0,0,0,0,0) # [0:CHARA_G], [0:AREA]의 방어 개시!
# Group 42 (23, 2, 4, 1, 0)
SubGroup(0)
# Group 43 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(39,53024,0,62342,0,0,300,0,0,0,0,0,0,0,0)
# Group 44 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(40,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(40,53024,0,62342,0,0,300,0,0,0,0,0,0,0,0)
# Group 45 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(36,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(41,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(41,53024,0,62342,0,0,300,0,0,0,0,0,0,0,0)
# Group 46 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(42,53024,0,62342,0,0,300,0,0,0,0,0,0,0,0)
# Group 47 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(43,53024,0,62342,0,0,300,0,0,0,0,0,0,0,0)
# Group 48 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(44,53024,0,62342,0,0,300,0,0,0,0,0,0,0,0)
# Group 49 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(43,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 43: True 1
Unknown19(39,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,0,39,8,54,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 구원!
SubGroup(3)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,39,0,0,0,1,54,5,0,0,1,0,0,0,0)
Alert(4621,0,39,8,54,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], [1:CHARA_G] 가세를 위해 [g]요새[/]로 진군 개시!
# Group 50 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(44,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 44: True 1
Unknown19(39,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,0,40,8,54,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 구원!
SubGroup(3)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,40,0,0,0,1,54,5,0,0,1,0,0,0,0)
Alert(4621,0,40,8,54,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], [1:CHARA_G] 가세를 위해 [g]요새[/]로 진군 개시!
# Group 51 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(45,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 45: True 1
Unknown19(41,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,0,41,8,54,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 구원!
SubGroup(3)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,41,0,0,0,1,54,5,0,0,1,0,0,0,0)
Alert(4621,0,41,8,54,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], [1:CHARA_G] 가세를 위해 [g]요새[/]로 진군 개시!
# Group 52 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(46,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 46: True 1
Unknown19(42,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,0,42,8,54,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 구원!
SubGroup(3)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,42,0,0,0,1,54,5,0,0,1,0,0,0,0)
Alert(4621,0,42,8,54,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], [1:CHARA_G] 가세를 위해 [g]요새[/]로 진군 개시!
# Group 53 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(47,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 47: True 1
Unknown19(43,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,0,43,8,54,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 구원!
SubGroup(3)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,43,0,0,0,1,54,5,0,0,1,0,0,0,0)
Alert(4621,0,43,8,54,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], [1:CHARA_G] 가세를 위해 [g]요새[/]로 진군 개시!
# Group 54 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(48,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 48: True 1
Unknown19(44,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,0,44,8,54,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 구원!
SubGroup(3)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,44,0,0,0,1,54,5,0,0,1,0,0,0,0)
Alert(4621,0,44,8,54,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], [1:CHARA_G] 가세를 위해 [g]요새[/]로 진군 개시!
# Group 55 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(3655,46,1,1,1,0,0,0,0,0,0,0,0,0,0) # 이럴 수가, 연방국군이 지원을 보내 주다니! 이제 란돌프님을 도우러 갈 수 있겠군!
SubGroup(2)
SetDeathText(46,73,3656,0,0,0,0,0,0,0,0,0,0,0,0) # 연방국군이 우리를 도우러……? 고맙군, 이걸로 후방은 걱정 없겠어.
CloseUp(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 56 (0, 5, 0, 3, 0)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 57 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
TalkCharacter(3657,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # 세이로스 기사단이 자랑하는 "뇌정"을 상대로 확실하게 이기려면, 역시 제국군을……
TalkCharacter(3658,24,1,0,1,0,0,0,0,0,0,0,0,0,0) # 클로드? 왜 그래?
TalkCharacter(3659,4,1,3,1,0,0,0,0,0,0,0,0,0,0) # 아, 아니. 아무것도 아니야.
# Group 58 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,4,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3660,32,1,2,1,1,0,0,0,0,0,0,0,0,0) # 란돌프, 힘의 차원이 다르단 건 잘 알 텐데? 나에게는 이길 수 없어, 포기해!
# Group 59 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3661,46,1,0,1,3,0,0,0,0,0,0,0,0,0) # 점점 가세하는 인원이 모여들고 있어…… 이대로만 가면 승기를 잡을 수 있을지도 몰라!
# Group 60 (0, 5, 2, 3, 3)
SubGroup(2)
Unknown13(39,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(39,53024,0,62342,0,0,10,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown31(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(39,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 61 (0, 5, 2, 3, 3)
SubGroup(2)
Unknown13(40,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(40,53024,0,62342,0,0,10,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown31(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(40,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 62 (0, 5, 2, 3, 3)
SubGroup(2)
Unknown13(41,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(41,53024,0,62342,0,0,10,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown31(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(41,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 63 (0, 5, 2, 3, 3)
SubGroup(2)
Unknown13(42,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(42,53024,0,62342,0,0,10,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown31(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(42,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 64 (0, 5, 2, 3, 3)
SubGroup(2)
Unknown13(43,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(43,53024,0,62342,0,0,10,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown31(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(43,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 65 (0, 5, 2, 3, 3)
SubGroup(2)
Unknown13(41,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(44,53024,0,62342,0,0,10,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown31(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(44,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 66 (0, 5, 0, 9, 25)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(36,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(40,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(41,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(39,53024,0,62342,0,0,10,0,0,0,0,0,0,0,0)
Unknown27(40,53024,0,62342,0,0,10,0,0,0,0,0,0,0,0)
Unknown27(41,53024,0,62342,0,0,10,0,0,0,0,0,0,0,0)
Unknown27(42,53024,0,62342,0,0,10,0,0,0,0,0,0,0,0)
Unknown27(43,53024,0,62342,0,0,10,0,0,0,0,0,0,0,0)
Unknown27(44,53024,0,62342,0,0,10,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(448,1,0,2,39,54,54,3,3,0,0,0,0,0,0) # [0:CHARA_G] 일행 구원 성공!
If254(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3662,21,1,1,1,0,0,0,0,0,0,0,0,0,0) # 해냈어요! 이걸로 제국군도 다시 회복할 수 있지 않을까요?
SubGroup(1)
TalkCharacter(3663,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……란돌프에게 가세하러 간 제국 장수가 요새에 집결할 때까지, 우리는 현상을 유지하자.
# Group 67 (2, 2, 4, 3, 0)
SubGroup(2)
PauseMaybe(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(71,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 71: False 1
# Group 68 (0, 5, 0, 1, 14)
SubGroup(0)
SubGroup(8)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4622,0,39,54,54,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]의 [g]요새[/] 집결을 기다려라!
SubGroup(2)
Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(69,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 69 (0, 5, 2, 3, 2)
SubGroup(2)
GroupCheck4(68,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 68: True 1
Unknown28(8,15,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(68,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 70 (19, 2, 4, 1, 0)
SubGroup(0)
# Group 71 (0, 5, 0, 20, 16)
SubGroup(7)
PauseMaybe(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(39,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(39,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(40,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(40,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(41,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(41,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(42,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(42,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(43,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(43,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(44,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(44,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown6(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(40,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(41,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4623,1,39,54,54,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], [g]요새[/] 집결 완료!
# Group 72 (6, 2, 4, 2, 0)
SubGroup(1)
GroupCheck3(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 71: 1 0 0
# Group 73 (0, 5, 0, 1, 41)
SubGroup(0)
SubGroup(3)
Unknown134(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown6(39,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(40,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(41,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(39,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(40,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(41,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(40,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(41,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(39,53390,0,62672,0,0,10,0,0,0,0,0,0,0,0)
Unknown27(40,53390,0,62672,0,0,10,0,0,0,0,0,0,0,0)
Unknown27(41,53390,0,62672,0,0,10,0,0,0,0,0,0,0,0)
Unknown27(42,53390,0,62672,0,0,10,0,0,0,0,0,0,0,0)
Unknown27(43,53390,0,62672,0,0,10,0,0,0,0,0,0,0,0)
Unknown27(44,53390,0,62672,0,0,10,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(3664,40,1,2,1,0,0,0,0,0,0,0,0,0,0) # 다들, 준비됐지! 서둘러 란돌프님을 도우러 가자!
SubGroup(8)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4615,1,39,8,54,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행, [1:CHARA_G]에게 가세 개시!
# Group 74 (0, 2, 2, 2, 15)
SubGroup(1)
Unknown28(6,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown23(39,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(40,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(41,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(42,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(43,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(44,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown139(39,53270,0,62672,0,0,7,0,0,0,0,1,1,0,0)
Unknown139(40,53290,0,62552,0,0,7,0,0,0,0,1,1,0,0)
Unknown139(41,53050,0,62772,0,0,7,0,0,0,0,1,1,0,0)
Unknown139(42,53020,0,62692,0,0,7,0,0,0,0,1,1,0,0)
Unknown139(43,53050,0,62522,0,0,7,0,0,0,0,1,1,0,0)
Unknown139(44,53030,0,62822,0,0,7,0,0,0,0,1,1,0,0)
SubGroup(1)
Unknown83(5476,428,6328,5416,426,6304,0,0,0,0,0,0,0,0,0) # Focus on coords?
# Group 75 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(6,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 76 (0, 2, 2, 2, 9)
SubGroup(1)
Unknown28(6,4,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown83(5544,433,6361,5483,430,6335,100,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(6)
Unknown87(39,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(40,6,7,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(41,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(42,6,7,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(43,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(44,6,7,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 77 (0, 2, 2, 2, 17)
SubGroup(1)
Unknown28(6,7,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(12)
Unknown6(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(40,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(41,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(39,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(40,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(41,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 78 (0, 2, 2, 14, 13)
SubGroup(1)
If254(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(39,53400,0,62600,0,56000,0,6400,0,0,1,0,0,0,0)
Unknown10(40,53400,0,62600,0,56000,0,6400,0,0,1,0,0,0,0)
Unknown10(41,53400,0,62600,0,56000,0,6400,0,0,1,0,0,0,0)
Unknown10(42,53400,0,62600,0,56000,0,6400,0,0,1,0,0,0,0)
Unknown10(43,53400,0,62600,0,56000,0,6400,0,0,1,0,0,0,0)
Unknown10(44,53400,0,62600,0,56000,0,6400,0,0,1,0,0,0,0)
Unknown13(39,5,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(40,5,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(41,5,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(42,5,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(43,5,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(44,5,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(40,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(41,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(39,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(40,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(41,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(42,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(43,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(44,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 79 (0, 5, 0, 2, 39)
SubGroup(1)
GroupCheck4(77,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 77: True 0
SubGroup(1)
Unknown10(1,0,54,54,54,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3665,32,1,2,1,1,0,0,0,0,0,0,0,0,0) # 쳇, 중앙의 제국군이 다시 회복한 건가. 이대로 가다간 형세가 뒤집힐 수도 있겠군……
TalkCharacter(3666,32,1,0,1,1,0,0,0,0,0,0,0,0,0) # 좋아, 주력 부대는 나와 함께 중앙을 돌파한다! 유격대는 신속히 적의 후방을 노리도록! 가자!
SubGroup(3)
Unknown23(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(10,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,10,0,0,0,0,8,0,0,0,1,0,0,0,0)
SubGroup(7)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown100(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4632,0,10,10,54,1,3,0,0,0,0,0,0,0,0) # [r][0:PARTY][/], [b][1:PARTY][/] 요격을 위해 개문!
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(108,2,10,54,54,1,3,0,0,0,0,0,0,0,0) # [0:CHARA_G], 진군 개시!
SubGroup(1)
TalkCharacter(3667,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # "뇌정"이 움직였어……! 좋아, 이 틈에 우리는 적의 요새를 제압하자!
SubGroup(4)
Unknown44(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4626,4,1,1,54,54,54,1,0,0,0,0,0,0,0) # [r]요새[/]를 제압하고 [r][0:PARTY][/][kp2] 포위하라!
SubGroup(2)
Unknown0(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 80 (0, 2, 0, 2, 2)
SubGroup(1)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3668,32,1,2,1,1,0,0,0,0,0,0,0,0,0) # 란돌프만 쓰러뜨리면 제국군은 끝이다! 기죽지 말고 진격해라!
# Group 81 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 82 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 83 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 84 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 85 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown76(8,65506,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(39,10,7,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(40,10,7,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3669,46,1,2,1,3,0,0,0,0,0,0,0,0,0) # 크윽, 소문으론 들었지만 카트린의 힘이 이 정도일 줄이야……!
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(330,2,8,54,54,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 고전 중!
SubGroup(2)
TalkCharacter(3670,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # 클로드, 괜찮겠어? 중앙의 제국군은 고전하는 모양이다만.
TalkCharacter(3671,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # 괜찮아, 예상했던 바야. 지금은 서둘러서 요새를 제압해 줘.
# Group 86 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 85: True 0
SubGroup(1)
GenderedMcTalk(0,3672,3673,1,3,1,0,0,0,0,0,0,0,0,0) # 저 상태라면 결국 제국군은…… 우리가 구하러 가지 않아도 괜찮은 거야?
# Group 87 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown76(8,65491,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(41,10,7,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(42,10,7,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3674,46,1,2,1,3,0,0,0,0,0,0,0,0,0) # 연방국군은 뭘 하고 있는 거지……? 이쪽으로 와 줄 거라고 생각했다만……
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(332,2,8,54,54,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 패배 위기!
SubGroup(2)
TalkCharacter(3675,24,1,3,1,0,0,0,0,0,0,0,0,0,0) # 저기, 클로드! 슬슬 제국군을 도우러 가지 않으면 늦을 것 같은데?
TalkCharacter(3676,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # 그래…… 하지만, 요새 제압을 우선시하고 싶어. 모두에게도 그렇게 전해 줘.
# Group 88 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(87,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 87: True 0
SubGroup(3)
TalkCharacter(3677,46,1,3,1,3,0,0,0,0,0,0,0,0,0) # 어쩔 수 없군…… 전군, 퇴각하라! 이 전선은 포기하고, 재정비를 도모한다!
TalkDeploySlot(3678,46,1,4,1,0,0,0,0,0,0,0,0,0,0) # 라, 란돌프님! 퇴로에 있는 요새의 문이 닫혀 있어서, 빠져나갈 수 없습니다!
TalkCharacter(3679,46,1,2,1,3,0,0,0,0,0,0,0,0,0) # 뭐라…… 어떻게 된 거지! 설마, 연방국군은 우리를 죽게 내버려 둘 셈인가……?
# Group 89 (0, 5, 0, 5, 47)
SubGroup(4)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(616,1,1,2,54,54,54,1,0,0,0,0,0,0,0) # [r][0:PARTY][/] 포위 성공!
SubGroup(0)
SubGroup(8)
Unknown6(10,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown139(10,60000,0,914,1,0,0,0,0,0,0,1,1,0,0)
Unknown139(8,60300,0,914,1,0,4,0,0,0,0,1,1,0,0)
SubGroup(3)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4630,3,10,8,54,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], [1:CHARA_G][kp2] 급습!
SubGroup(11)
Unknown83(6071,381,6630,6000,381,6645,0,0,0,0,1,0,0,0,0) # Focus on coords?
Unknown88(800,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6027,377,6623,5984,377,6678,120,0,0,0,1,0,0,0,0) # Focus on coords?
TalkCharacter(3680,32,1,2,1,1,0,0,0,0,0,0,0,0,0) # 란돌프, 단념해라! 이야아아아압!!
SubGroup(1)
Unknown6(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6050,377,6630,5984,377,6678,100,0,0,0,1,0,0,0,0) # Focus on coords?
Unknown88(800,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown68(10,5,1,0,6,60200,0,3900,0,564,1,0,0,0,0)
SubGroup(3)
Unknown6(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,10,7,0,1,1,0,0,0,0,0,0,0,0,0)
Unknown88(1200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(3)
Unknown6(10,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown112(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
Unknown6(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,8,54,54,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 사망!
SubGroup(1)
TalkCharacter(3682,4,1,3,1,0,0,0,0,0,0,0,0,0,0) # 포위가 완벽해지면 구출하려고 했는데 역시 늦은 건가……
# Group 90 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 91 (0, 5, 0, 2, 26)
SubGroup(1)
PauseMaybe(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(3683,45,0,4,1,0,0,0,0,0,0,0,0,0,0) # 카트린님…… 아군이 연방국군에 의해 완전히 포위된 것 같습니다.
TalkCharacter(3684,32,1,2,1,1,0,0,0,0,0,0,0,0,0) # 저 자식들, 아군을 죽게 내버려 두고 포위를……! 빨리 퇴로를 뚫어라! 오기로라도 살아남아라!
SubGroup(3)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,10,0,0,0,1,10,3,0,0,1,1,0,0,0)
Alert(129,2,10,54,54,0,0,0,3,0,0,0,0,0,0) # [0:CHARA_G], [0:AREA][kp5] 퇴각 개시!
SubGroup(2)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(10,64900,0,51000,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4633,2,11,12,10,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp4] [1:CHARA_G], [2:CHARA_G] 구원을 위해 개문!
SubGroup(4)
SetDeathText(102,73,3690,0,0,0,0,0,0,0,0,0,0,0,0) # 서둘러 카트린님을 도우러 가야겠어요!
SetDeathText(103,73,3704,0,0,0,0,0,0,0,0,0,0,0,0) # 캐시가 포위당했다고? 곤란하네.
CloseUp(11,0,1,0,0,1,0,0,0,0,0,0,0,0,0)
CloseUp(12,0,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 92 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(54,11,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3691,102,1,1,1,1,0,0,0,0,0,0,0,0,0) # 오~홋홋홋홋! 밤에 하는 싸움이야말로 제가 나설 차례이지요!
# Group 93 (0, 2, 0, 5, 3)
SubGroup(4)
PauseMaybe(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(102,1,101,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown48(65,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3692,101,1,4,1,0,0,0,0,0,0,0,0,0,0) # 콘스탄체, 왜 교단을 따르는 거야? 내가 이야기해 둘 테니, 갈아타.
TalkCharacter(3693,102,1,2,1,1,0,0,0,0,0,0,0,0,0) # 갈아타라니요!? 쉽게 말하지 마세요! 싸워 보지도 않고 비겁한 짓은 할 수 없어요!
# Group 94 (0, 2, 0, 5, 3)
SubGroup(4)
PauseMaybe(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(102,1,7,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown48(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3694,7,1,4,1,0,0,0,0,0,0,0,0,0,0) # 어라…… 혹시, 누벨가의……
TalkCharacter(3695,102,1,4,1,1,0,0,0,0,0,0,0,0,0) # 당신! 이름은 기억이 안 나지만, 제국 귀족이었죠? 왜 여기에?
# Group 95 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3696,102,1,2,0,1,0,0,0,0,0,0,0,0,0) # 이 정도로 제 마음을 꺾으려 하다니, 가소롭네요~!
# Group 96 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(54,12,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3705,103,1,0,1,1,0,0,0,0,0,0,0,0,0) # 하피, 못 본 척해 주면 안 돼? 한숨 안 쉴 테니까.
# Group 97 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3706,103,1,3,0,1,0,0,0,0,0,0,0,0,0) # 계속 싸우게만 하고, 최악이네……
# Group 98 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown55(0,10,0,0,0,1,54,9,0,0,0,1,0,0,0)
Unknown31(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(10,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 99 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,50,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3685,19,1,3,1,0,0,0,0,0,0,0,0,0,0) # 제국군의 희생을 발판 삼아 이기다니…… 이런 전술을 누가 용납한단 말이냐!
# Group 100 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(0,3686,3687,1,3,1,0,0,0,0,0,0,0,0,0) # 승리를 굳히기 위해 우군을 희생시키다니…… 클로드, 너 그런 녀석이었어?
# Group 101 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 102 (0, 5, 0, 2, 6)
SubGroup(1)
PauseMaybe(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,3,1,11,54,54,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,18564,1,43200,0,0,0,0,0,0,0,0,0,0,0)
# Group 103 (0, 5, 0, 3, 6)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # [y]적[/]을 격파하라!
If254(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3688,22,1,3,1,0,0,0,0,0,0,0,0,0,0) # 적어도, 누군가를 설득해 투항시킬 수 있다면 이 싸움의 희생자를 줄일 수 있을 텐데……
If254(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3689,19,1,3,1,0,0,0,0,0,0,0,0,0,0) # 적어도, 누군가를 설득해 투항시킬 수 있다면 이 싸움의 희생자를 줄일 수 있을 텐데……
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 104 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0) # [y]적[/]을 격파하라!
GroupCheck3(105,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 105: 0 1 0
SubGroup(1)
Unknown6(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(19,4,3,2,11,54,54,0,0,0,0,0,0,0,0)
# Group 105 (0, 5, 2, 3, 2)
SubGroup(2)
GroupCheck3(104,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 104: 0 1 0
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 106 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck3(105,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 105: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # [y]적[/]을 격파하라!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # [y]적[/]을 격파하라!
SubGroup(1)
Unknown99(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 107 (0, 5, 0, 3, 16)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3697,4,1,4,1,0,0,0,0,0,0,0,0,0,0) # 어이쿠…… 넌 세이로스 기사단 사람은 아니지?
TalkCharacter(3698,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # 보아하니 어딘가의 귀족 아가씨 같은데. 나쁘겐 안 할 테니, 우리에게 항복하지 않겠어?
If254(1,113,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3699,102,1,3,1,1,0,0,0,0,0,0,0,0,0) # ……그래요. 저에게는 바닥을 기는 한이 있어도 살아서 이뤄야만 하는 꿈이 있으니까요.
If254(1,113,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3700,102,1,3,1,1,0,0,0,0,0,0,0,0,0) # 하피를 죽인 당신을 따르는 건 죽을 만큼 창피한 일이지만…… 어쩔 수 없네요.
SubGroup(1)
Unknown22(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,2,2,11,54,54,0,0,0,0,0,0,0,0) # [0:CHARA_G] 설득 성공!
SubGroup(1)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 108 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(105,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 105: 1 0 0
SubGroup(1)
Unknown149(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,11,54,54,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 사망!
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,3,2,11,54,54,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파 성공!
# Group 109 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 110 (0, 5, 0, 2, 6)
SubGroup(1)
PauseMaybe(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(12,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,5,1,12,54,54,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
SubGroup(2)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,17764,1,52700,0,0,0,0,0,0,0,0,0,0,0)
# Group 111 (0, 5, 0, 3, 6)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
If254(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3702,20,1,3,1,0,0,0,0,0,0,0,0,0,0) # 저 녀석, 기사단은 아니지? 이야기하면 항복해 주지 않으려나……
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3703,112,1,0,1,0,0,0,0,0,0,0,0,0,0) # 내 설득으로 구할 수 있는 목숨이 있다면…… 시도해 볼 가치는 있겠지.
SubGroup(1)
Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 112 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
GroupCheck3(113,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 113: 0 1 0
SubGroup(1)
Unknown6(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(12,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(19,4,5,4,12,54,54,0,0,0,0,0,0,0,0)
# Group 113 (0, 5, 2, 3, 2)
SubGroup(2)
GroupCheck3(112,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 112: 0 1 0
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 114 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck3(113,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 113: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
SubGroup(1)
Unknown99(2,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 115 (0, 5, 0, 3, 15)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3707,24,1,3,1,0,0,0,0,0,0,0,0,0,0) # 저기, 이제 그만하자. 너까지 여기서 죽을 이유는 없잖아?
If254(1,105,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3708,103,1,0,1,1,0,0,0,0,0,0,0,0,0) # 그야 이유는 없긴 한데. 뭐, 어차피 졌으니, 너희 말에 따를게.
If254(1,105,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3709,103,1,2,1,1,0,0,0,0,0,0,0,0,0) # 코니는 죽여 놓고, 그렇게 말하는 거야? ……마음대로 해.
SubGroup(1)
Unknown22(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,4,2,12,54,54,0,0,0,0,0,0,0,0) # [0:CHARA_G] 설득 성공!
SubGroup(1)
Unknown18(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 116 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(113,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 113: 1 0 0
SubGroup(1)
Unknown149(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,12,54,54,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 사망!
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,5,2,12,54,54,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파 성공!
# Group 117 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 118 (0, 5, 0, 7, 28)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3711,32,1,2,1,1,0,0,0,0,0,0,0,0,0) # "뇌정의 카트린"이 이게 무슨 꼴인지. 이제는 각오를 굳힐 수밖에 없겠군……!
SubGroup(4)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(574,0,10,54,54,0,0,0,3,0,0,0,0,0,0) # [0:CHARA_G], 요격을 위해 개문!
SubGroup(2)
Unknown10(0,1,10,54,54,1,0,0,0,0,0,0,0,0,0)
Unknown11(0,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(10,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,6,1,10,54,54,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
SubGroup(1)
Unknown23(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown80(44,0,0,0,0,0,54,0,0,0,0,0,0,0,0)
# Group 119 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(54,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3712,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # 남은 건 "뇌정의 카트린"뿐이야! 전군, 전력을 다해 임하도록!
SubGroup(2)
SetDeathText(32,73,3713,2,0,0,0,0,0,0,0,0,0,0,0) # 이렇게 된 거, 비열한 책략을 쓴 연방국군 녀석들을 한 명이라도 더 죽여 주마!
CloseUp(10,0,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 120 (0, 2, 0, 4, 3)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(32,1,33,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown48(33,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3714,32,1,4,1,1,0,0,0,0,0,0,0,0,0) # 샤미아! 네가 가담했을 줄이야. 아무리 나라도 해 줄 말이 없다.
TalkCharacter(3715,33,1,0,1,0,0,0,0,0,0,0,0,0,0) # 용병이라면 딱히 화낼 일도 아니지만…… 적어도 너의 분노는 받아 주도록 하지.
# Group 121 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3716,32,1,2,0,1,0,0,0,0,0,0,0,0,0) # 나는 쉽게 쓰러뜨릴 수 없을 거다! 더 한꺼번에 덤벼 보라고!
# Group 122 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3717,32,1,2,0,1,0,0,0,0,0,0,0,0,0) # 아직이다! 겨우 이 정도 숫자로 나는 만족할 수 없어!
# Group 123 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 124 (0, 5, 0, 3, 21)
SubGroup(2)
PauseMaybe(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,20,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(13,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(13,1,54,4,0,0,0,0,0,1,0,0,0,0,0)
Unknown56(17664,1,52600,0,0,1,0,0,0,0,0,0,0,0,0)
Alert(4628,2,13,54,54,0,0,0,3,0,0,0,0,0,0) # [0:CHARA_G], 증원 요청을 위해 [g]목표 지점[/]으로 진군 개시!
If254(1,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3718,25,1,2,1,0,0,0,0,0,0,0,0,0,0) # 적의 전령병인가…… 어딜 가려고!
If254(1,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3719,112,1,2,1,0,0,0,0,0,0,0,0,0,0) # 적의 전령병인가…… 내버려 둘 순 없지.
Unknown56(17664,1,52600,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown43(13,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(13,1,54,4,0,0,0,0,0,1,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(17664,1,52600,0,0,1,0,0,0,0,0,0,0,0,0)
MainMissionStart(4624,4,16,1,13,54,54,0,0,4,0,0,0,0,0) # [g]목표 지점[/]에 도달하기 전에 [0:CHARA_G][kp2] 격파하라!
SubGroup(2)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(13,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 125 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(17664,1,52600,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,16,2,13,54,54,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파 성공!
# Group 126 (0, 5, 0, 4, 19)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(13,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(17664,1,52600,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(150,2,16,3,13,54,54,0,0,4,0,0,0,0,0) # [0:CHARA_G], [0:AREA]에 도달!
If254(1,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3720,25,1,3,1,0,0,0,0,0,0,0,0,0,0) # 이런, 막지 못했어……
If254(1,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3721,112,1,3,1,0,0,0,0,0,0,0,0,0,0) # 윽, 늦은 건가……
SubGroup(5)
Unknown18(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(15,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(37,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown23(15,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(37,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4612,2,54,54,54,0,0,0,4,0,0,0,0,0,0) # [r]적[/]의 증원, [0:AREA]에 출현!
# Group 127 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 128 (0, 5, 0, 5, 42)
SubGroup(2)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(16,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(31,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkFromOwnStrings2(31,102,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(31,2,54,0,950,1,38000,0,0,1,0,0,0,0,0)
Unknown32(28,2,54,0,950,1,38000,0,0,1,0,0,0,0,0)
Unknown32(27,2,54,0,950,1,38000,0,0,1,0,0,0,0,0)
Unknown56(950,1,38000,0,0,1,0,0,0,0,0,0,0,0,0)
Alert(4635,2,27,54,54,24,0,0,3,0,0,0,0,0,0) # [b][0:PARTY][/], 전장에서 도주하려는 [0:CHARA_G] 일행 발견!
SubGroup(1)
TalkCharacter(3722,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # 놓치지 마라! 여기 있는 교단 병력은 남김없이 섬멸한다!
Unknown56(950,1,38000,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown32(31,2,54,0,950,1,38000,0,0,1,0,0,0,0,0)
Unknown32(28,2,54,0,950,1,38000,0,0,1,0,0,0,0,0)
Unknown32(27,2,54,0,950,1,38000,0,0,1,0,0,0,0,0)
Unknown43(31,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(27,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(28,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(950,1,38000,0,0,1,0,0,0,0,0,0,0,0,0)
MainMissionStart(4634,4,17,1,27,54,54,1,0,0,0,0,0,0,0) # 전장에서 도주하려는 [0:CHARA_G] 일행을 섬멸하라!
SubGroup(9)
Unknown23(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(27,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(28,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(27,31,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(28,31,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(31,31,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(31,950,1,38000,0,0,3000,0,0,0,0,0,0,0,0)
Unknown26(27,950,1,38000,0,0,3000,0,0,0,0,0,0,0,0)
Unknown26(28,950,1,38000,0,0,3000,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(379,0,27,54,54,0,0,0,3,0,0,0,0,0,0) # [0:CHARA_G] 일행을 격파하여 퇴각을 저지하라!
# Group 129 (0, 5, 0, 5, 6)
SubGroup(4)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(27,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(28,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(950,1,38000,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(494,1,17,2,27,54,54,1,0,0,0,0,0,0,0) # 모든 [0:CHARA_G] 격파 성공!
# Group 130 (3, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(17,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 131 (0, 5, 0, 2, 5)
SubGroup(1)
Unknown11(31,950,1,38000,0,0,500,1,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,134,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(180,2,31,54,54,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], [g]퇴각 지점[/]에 도달!
# Group 132 (0, 5, 0, 2, 5)
SubGroup(1)
Unknown11(27,950,1,38000,0,0,500,1,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,134,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(180,2,27,54,54,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], [g]퇴각 지점[/]에 도달!
# Group 133 (0, 5, 0, 2, 5)
SubGroup(1)
Unknown11(28,950,1,38000,0,0,500,1,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,134,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(180,2,28,54,54,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], [g]퇴각 지점[/]에 도달!
# Group 134 (0, 5, 0, 6, 11)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(131,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 131: True 1
GroupCheck4(132,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 132: True 1
GroupCheck4(133,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 133: True 1
SubGroup(8)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(31,2,54,0,950,1,38000,0,0,0,0,0,0,0,0)
Unknown32(27,2,54,0,950,1,38000,0,0,0,0,0,0,0,0)
Unknown32(28,2,54,0,950,1,38000,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown56(950,1,38000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(950,1,38000,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(495,2,17,3,27,54,54,1,0,0,0,0,0,0,0) # 모든 [0:CHARA_G] 격파 실패!
# Group 135 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 136 (0, 5, 0, 7, 15)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3723,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # 누구 하나 도망치게 둘 수는 없지. 교단 병력을 여기서 최대한 줄여야 해!
SubGroup(12)
Unknown44(0,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(1,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(81,4,18,1,54,54,54,0,0,0,0,0,0,0,0) # 모든 [r]요새[/]를 제압하라!
# Group 137 (0, 5, 0, 14, 13)
SubGroup(2)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(470,1,18,2,54,54,54,0,0,0,0,0,0,0,0) # 모든 [g]요새[/] 제압 성공!
# Group 138 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 139 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown19(35,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,35,54,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하여 [g]보물 열쇠[/] 입수!
# Group 140 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 141 (0, 5, 0, 2, 15)
SubGroup(1)
Unknown36(905,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(905,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(5803,429,5602,5827,431,5525,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(5784,420,5667,5807,424,5590,120,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(3)
Unknown134(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown88(6000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Alert(601,0,54,54,54,0,0,0,0,0,0,0,0,0,0) # [g]용암[/]의 유입 정지에 의해 [g]발판[/]이 변화!
SubGroup(1)
Unknown2(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 142 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(9,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown83(5983,400,6166,5997,393,6103,90,0,1,0,0,0,0,0,0) # Focus on coords?
# Group 143 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(142,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 142: 1 0 0
Unknown29(3,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 144 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 145 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 146 (0, 7, 0, 3, 11)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown112(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,1,10,54,54,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 사망!
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,6,2,10,54,54,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파 성공!
SubGroup(1)
TalkCharacter(3729,4,1,3,1,0,0,0,0,0,0,0,0,0,0) # ……힘드네.
# Group 147 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 148 (0, 8, 0, 9, 12)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown19(39,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(40,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(41,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(42,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(43,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(44,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(316,3,39,54,54,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행, 전멸!
SubGroup(1)
TalkFromOwnStrings(4,114,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(338,3,54,54,54,0,0,0,0,0,0,0,0,0,0) # 전투 패배!
# Group 149 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 150 (0, 5, 0, 2, 5)
SubGroup(1)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,9,54,54,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 패배!
SubGroup(1)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(102,96,3701,3,0,0,0,0,0,0,0,0,0,0,0)
콘스탄체 volume_up
하피…… 용서해, 주길…… 당신과의…… 약속…… 이루지 못……
SetDeathText(103,96,3710,3,0,0,0,0,0,0,0,0,0,0,0)
하피 volume_up
코니…… 미안…… 하피, 여기서…… 끝인가, 봐……
SetDeathText(32,96,3728,2,0,0,0,0,0,0,0,0,0,0,0)
카트린 volume_up
그 더러운 손으로, 레아님을 건드리는 건…… 절대로…… 용서치, 않……
SetDeathText(46,96,3681,3,0,0,0,0,0,0,0,0,0,0,0)
란돌프 volume_up
크허억! 여기서 나는…… 끝인 건가……
SetDeathText(32,27,3716,2,0,0,0,0,0,0,0,0,0,0,0)
카트린 volume_up
나는 쉽게 쓰러뜨릴 수 없을 거다! 더 한꺼번에 덤벼 보라고!
SetDeathText(32,28,3717,2,0,0,0,0,0,0,0,0,0,0,0)
카트린 volume_up
아직이다! 겨우 이 정도 숫자로 나는 만족할 수 없어!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 일행을 격파하라!
Alert(658,1,50,54,54,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], [b]공명 마법: 백[/]으로 회복 개시!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 일행을 격파하라!
Alert(313,2,50,54,54,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 패배!
Alert(659,2,50,54,54,0,0,0,0,0,0,0,0,0,0) [b]공명 마법: 백[/], [0:CHARA_G]의 패배에 의해 정지!
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]적[/]을 격파하라!
TalkCharacter(3724,23,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 마리안 volume_up
기습전의 성패는 행군 속도로 결정된다……라고, 전술 교본에 적혀 있습니다만……
TalkCharacter(3725,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 힐다 volume_up
기습전의 성패는 행군 속도로 결정된다고 오빠가 말해 줬던 것 같은데~
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]적[/]을 격파하라!
Alert(4625,1,54,54,54,24,0,0,0,0,0,0,0,0,0) [b][0:PARTY][/] 이동 속도 상승!
TalkCharacter(3726,23,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 마리안 volume_up
지금의 우리라면, 아무리 멀어도 단숨에 달려갈 수 있을 것 같아요……!
TalkCharacter(3727,24,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 힐다 volume_up
지금의 우리라면, 엄청난 기세로 전장을 휘젓고 다닐 수 있을 것 같아!
TalkCharacter(3653,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
자 그럼, 제국군이 괴멸하기 전에 우리도 움직여 볼까. 가자, 기습이다!
TalkDeploySlot(3654,45,1,4,1,0,0,0,0,0,0,0,0,0,0)
상인 volume_up
저건 어디 부대지? 설마, 이쪽을 노리고 있는 건가……!
MainMissionStart(27,4,0,1,14,39,54,3,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 일행을 격파하고 [1:CHARA_G] 일행을 구원하라!
ShowTutorial(96,0,0,0,0,0,0,0,0,0,0,0,0,0,0) 용암 위를 지나가면 대미지를 받습니다. 비행이 가능한 병과기승 상태일 때는 대미지를 받지 않고 지나갈 수 있습니다.
TalkFromOwnStrings(51,70,1,0,3,0,0,0,0,0,0,0,0,0,0) warning 내가 있는 한, 여긴 통행 금지다!
Alert(4618,0,9,54,54,0,0,0,8,0,0,0,0,0,0) [0:CHARA_G], [0:AREA]의 방어 개시!
Alert(934,0,39,8,54,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 구원!
Alert(4621,0,39,8,54,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G], [1:CHARA_G] 가세를 위해 요새로 진군 개시!
Alert(934,0,40,8,54,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 구원!
Alert(4621,0,40,8,54,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G], [1:CHARA_G] 가세를 위해 요새로 진군 개시!
Alert(934,0,41,8,54,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 구원!
Alert(4621,0,41,8,54,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G], [1:CHARA_G] 가세를 위해 요새로 진군 개시!
Alert(934,0,42,8,54,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 구원!
Alert(4621,0,42,8,54,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G], [1:CHARA_G] 가세를 위해 요새로 진군 개시!
Alert(934,0,43,8,54,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 구원!
Alert(4621,0,43,8,54,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G], [1:CHARA_G] 가세를 위해 요새로 진군 개시!
Alert(934,0,44,8,54,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 구원!
Alert(4621,0,44,8,54,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G], [1:CHARA_G] 가세를 위해 요새로 진군 개시!
TalkDeploySlot(3655,46,1,1,1,0,0,0,0,0,0,0,0,0,0)
상인 volume_up
이럴 수가, 연방국군이 지원을 보내 주다니! 이제 란돌프님을 도우러 갈 수 있겠군!
SetDeathText(46,73,3656,0,0,0,0,0,0,0,0,0,0,0,0)
란돌프 volume_up
연방국군이 우리를 도우러……? 고맙군, 이걸로 후방은 걱정 없겠어.
TalkCharacter(3657,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
세이로스 기사단이 자랑하는 "뇌정"을 상대로 확실하게 이기려면, 역시 제국군을……
TalkCharacter(3658,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 힐다 volume_up
클로드? 왜 그래?
TalkCharacter(3659,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
아, 아니. 아무것도 아니야.
TalkCharacter(3660,32,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 카트린 volume_up
란돌프, 힘의 차원이 다르단 건 잘 알 텐데? 나에게는 이길 수 없어, 포기해!
TalkCharacter(3661,46,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 란돌프 volume_up
점점 가세하는 인원이 모여들고 있어…… 이대로만 가면 승기를 잡을 수 있을지도 몰라!
MainMissionStart(448,1,0,2,39,54,54,3,3,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 일행 구원 성공!
TalkCharacter(3662,21,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 이그나츠 volume_up
해냈어요! 이걸로 제국군도 다시 회복할 수 있지 않을까요?
TalkCharacter(3663,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
……란돌프에게 가세하러 간 제국 장수가 요새에 집결할 때까지, 우리는 현상을 유지하자.
Alert(4622,0,39,54,54,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G]의 요새 집결을 기다려라!
Alert(4623,1,39,54,54,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 요새 집결 완료!
TalkDeploySlot(3664,40,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
다들, 준비됐지! 서둘러 란돌프님을 도우러 가자!
Alert(4615,1,39,8,54,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 일행, [1:CHARA_G]에게 가세 개시!
TalkCharacter(3665,32,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 카트린 volume_up
쳇, 중앙의 제국군이 다시 회복한 건가. 이대로 가다간 형세가 뒤집힐 수도 있겠군……
TalkCharacter(3666,32,1,0,1,1,0,0,0,0,0,0,0,0,0)
link 카트린 volume_up
좋아, 주력 부대는 나와 함께 중앙을 돌파한다! 유격대는 신속히 적의 후방을 노리도록! 가자!
Alert(4632,0,10,10,54,1,3,0,0,0,0,0,0,0,0) [r][0:PARTY][/], [b][1:PARTY][/] 요격을 위해 개문!
Alert(108,2,10,54,54,1,3,0,0,0,0,0,0,0,0) [0:CHARA_G], 진군 개시!
TalkCharacter(3667,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
"뇌정"이 움직였어……! 좋아, 이 틈에 우리는 적의 요새를 제압하자!
MainMissionStart(4626,4,1,1,54,54,54,1,0,0,0,0,0,0,0) MAIN MISSION START: [r]요새[/]를 제압하고 [r][0:PARTY][/][kp2] 포위하라!
TalkCharacter(3668,32,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 카트린 volume_up
란돌프만 쓰러뜨리면 제국군은 끝이다! 기죽지 말고 진격해라!
TalkCharacter(3669,46,1,2,1,3,0,0,0,0,0,0,0,0,0)
link 란돌프 volume_up
크윽, 소문으론 들었지만 카트린의 힘이 이 정도일 줄이야……!
Alert(330,2,8,54,54,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 고전 중!
TalkCharacter(3670,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 로렌츠 volume_up
클로드, 괜찮겠어? 중앙의 제국군은 고전하는 모양이다만.
TalkCharacter(3671,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
괜찮아, 예상했던 바야. 지금은 서둘러서 요새를 제압해 줘.
GenderedMcTalk(0,3672,3673,1,3,1,0,0,0,0,0,0,0,0,0)
세즈 volume_up
저 상태라면 결국 제국군은…… 우리가 구하러 가지 않아도 괜찮은 거야?
세즈 volume_up
저 상태라면 결국 제국군은…… 우리가 구하러 가지 않아도 괜찮은 거야?
TalkCharacter(3674,46,1,2,1,3,0,0,0,0,0,0,0,0,0)
link 란돌프 volume_up
연방국군은 뭘 하고 있는 거지……? 이쪽으로 와 줄 거라고 생각했다만……
Alert(332,2,8,54,54,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 패배 위기!
TalkCharacter(3675,24,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 힐다 volume_up
저기, 클로드! 슬슬 제국군을 도우러 가지 않으면 늦을 것 같은데?
TalkCharacter(3676,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
그래…… 하지만, 요새 제압을 우선시하고 싶어. 모두에게도 그렇게 전해 줘.
TalkCharacter(3677,46,1,3,1,3,0,0,0,0,0,0,0,0,0)
link 란돌프 volume_up
어쩔 수 없군…… 전군, 퇴각하라! 이 전선은 포기하고, 재정비를 도모한다!
TalkDeploySlot(3678,46,1,4,1,0,0,0,0,0,0,0,0,0,0)
상인 volume_up
라, 란돌프님! 퇴로에 있는 요새의 문이 닫혀 있어서, 빠져나갈 수 없습니다!
TalkCharacter(3679,46,1,2,1,3,0,0,0,0,0,0,0,0,0)
link 란돌프 volume_up
뭐라…… 어떻게 된 거지! 설마, 연방국군은 우리를 죽게 내버려 둘 셈인가……?
MainMissionStart(616,1,1,2,54,54,54,1,0,0,0,0,0,0,0) MAIN MISSION START: [r][0:PARTY][/] 포위 성공!
Alert(4630,3,10,8,54,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], [1:CHARA_G][kp2] 급습!
TalkCharacter(3680,32,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 카트린 volume_up
란돌프, 단념해라! 이야아아아압!!
Alert(319,3,8,54,54,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 사망!
TalkCharacter(3682,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
포위가 완벽해지면 구출하려고 했는데 역시 늦은 건가……
TalkDeploySlot(3683,45,0,4,1,0,0,0,0,0,0,0,0,0,0)
상인 volume_up
카트린님…… 아군이 연방국군에 의해 완전히 포위된 것 같습니다.
TalkCharacter(3684,32,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 카트린 volume_up
저 자식들, 아군을 죽게 내버려 두고 포위를……! 빨리 퇴로를 뚫어라! 오기로라도 살아남아라!
Alert(129,2,10,54,54,0,0,0,3,0,0,0,0,0,0) [0:CHARA_G], [0:AREA][kp5] 퇴각 개시!
Alert(4633,2,11,12,10,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G][kp4] [1:CHARA_G], [2:CHARA_G] 구원을 위해 개문!
SetDeathText(102,73,3690,0,0,0,0,0,0,0,0,0,0,0,0)
콘스탄체 volume_up
서둘러 카트린님을 도우러 가야겠어요!
SetDeathText(103,73,3704,0,0,0,0,0,0,0,0,0,0,0,0)
하피 volume_up
캐시가 포위당했다고? 곤란하네.
TalkCharacter(3691,102,1,1,1,1,0,0,0,0,0,0,0,0,0)
link 콘스탄체 volume_up
오~홋홋홋홋! 밤에 하는 싸움이야말로 제가 나설 차례이지요!
TalkCharacter(3692,101,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 발타자르 volume_up
콘스탄체, 왜 교단을 따르는 거야? 내가 이야기해 둘 테니, 갈아타.
TalkCharacter(3693,102,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 콘스탄체 volume_up
갈아타라니요!? 쉽게 말하지 마세요! 싸워 보지도 않고 비겁한 짓은 할 수 없어요!
TalkCharacter(3694,7,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 린하르트 volume_up
어라…… 혹시, 누벨가의……
TalkCharacter(3695,102,1,4,1,1,0,0,0,0,0,0,0,0,0)
link 콘스탄체 volume_up
당신! 이름은 기억이 안 나지만, 제국 귀족이었죠? 왜 여기에?
TalkCharacter(3696,102,1,2,0,1,0,0,0,0,0,0,0,0,0)
link 콘스탄체 volume_up
이 정도로 제 마음을 꺾으려 하다니, 가소롭네요~!
TalkCharacter(3705,103,1,0,1,1,0,0,0,0,0,0,0,0,0)
link 하피 volume_up
하피, 못 본 척해 주면 안 돼? 한숨 안 쉴 테니까.
TalkCharacter(3706,103,1,3,0,1,0,0,0,0,0,0,0,0,0)
link 하피 volume_up
계속 싸우게만 하고, 최악이네……
TalkCharacter(3685,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 로렌츠 volume_up
제국군의 희생을 발판 삼아 이기다니…… 이런 전술을 누가 용납한단 말이냐!
GenderedMcTalk(0,3686,3687,1,3,1,0,0,0,0,0,0,0,0,0)
세즈 volume_up
승리를 굳히기 위해 우군을 희생시키다니…… 클로드, 너 그런 녀석이었어?
세즈 volume_up
승리를 굳히기 위해 우군을 희생시키다니…… 클로드, 너 그런 사람이었어?
MainMissionStart(2,4,3,1,11,54,54,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
MainMissionStart(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [y]적[/]을 격파하라!
TalkCharacter(3688,22,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 리시테아 volume_up
적어도, 누군가를 설득해 투항시킬 수 있다면 이 싸움의 희생자를 줄일 수 있을 텐데……
TalkCharacter(3689,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 로렌츠 volume_up
적어도, 누군가를 설득해 투항시킬 수 있다면 이 싸움의 희생자를 줄일 수 있을 텐데……
MainMissionStart(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [y]적[/]을 격파하라!
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [y]적[/]을 격파하라!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [y]적[/]을 격파하라!
TalkCharacter(3697,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
어이쿠…… 넌 세이로스 기사단 사람은 아니지?
TalkCharacter(3698,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
보아하니 어딘가의 귀족 아가씨 같은데. 나쁘겐 안 할 테니, 우리에게 항복하지 않겠어?
TalkCharacter(3699,102,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 콘스탄체 volume_up
……그래요. 저에게는 바닥을 기는 한이 있어도 살아서 이뤄야만 하는 꿈이 있으니까요.
TalkCharacter(3700,102,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 콘스탄체 volume_up
하피를 죽인 당신을 따르는 건 죽을 만큼 창피한 일이지만…… 어쩔 수 없네요.
MainMissionStart(485,1,2,2,11,54,54,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 설득 성공!
Alert(319,0,11,54,54,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 사망!
MainMissionStart(438,1,3,2,11,54,54,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 격파 성공!
MainMissionStart(2,4,5,1,12,54,54,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
TalkCharacter(3702,20,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 라파엘 volume_up
저 녀석, 기사단은 아니지? 이야기하면 항복해 주지 않으려나……
TalkCharacter(3703,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 홀스트 volume_up
내 설득으로 구할 수 있는 목숨이 있다면…… 시도해 볼 가치는 있겠지.
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
TalkCharacter(3707,24,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 힐다 volume_up
저기, 이제 그만하자. 너까지 여기서 죽을 이유는 없잖아?
TalkCharacter(3708,103,1,0,1,1,0,0,0,0,0,0,0,0,0)
link 하피 volume_up
그야 이유는 없긴 한데. 뭐, 어차피 졌으니, 너희 말에 따를게.
TalkCharacter(3709,103,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 하피 volume_up
코니는 죽여 놓고, 그렇게 말하는 거야? ……마음대로 해.
MainMissionStart(485,1,4,2,12,54,54,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 설득 성공!
Alert(319,0,12,54,54,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 사망!
MainMissionStart(438,1,5,2,12,54,54,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 격파 성공!
TalkCharacter(3711,32,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 카트린 volume_up
"뇌정의 카트린"이 이게 무슨 꼴인지. 이제는 각오를 굳힐 수밖에 없겠군……!
Alert(574,0,10,54,54,0,0,0,3,0,0,0,0,0,0) [0:CHARA_G], 요격을 위해 개문!
MainMissionStart(2,4,6,1,10,54,54,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
TalkCharacter(3712,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
남은 건 "뇌정의 카트린"뿐이야! 전군, 전력을 다해 임하도록!
SetDeathText(32,73,3713,2,0,0,0,0,0,0,0,0,0,0,0)
카트린 volume_up
이렇게 된 거, 비열한 책략을 쓴 연방국군 녀석들을 한 명이라도 더 죽여 주마!
TalkCharacter(3714,32,1,4,1,1,0,0,0,0,0,0,0,0,0)
link 카트린 volume_up
샤미아! 네가 가담했을 줄이야. 아무리 나라도 해 줄 말이 없다.
TalkCharacter(3715,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 샤미아 volume_up
용병이라면 딱히 화낼 일도 아니지만…… 적어도 너의 분노는 받아 주도록 하지.
TalkCharacter(3716,32,1,2,0,1,0,0,0,0,0,0,0,0,0)
link 카트린 volume_up
나는 쉽게 쓰러뜨릴 수 없을 거다! 더 한꺼번에 덤벼 보라고!
TalkCharacter(3717,32,1,2,0,1,0,0,0,0,0,0,0,0,0)
link 카트린 volume_up
아직이다! 겨우 이 정도 숫자로 나는 만족할 수 없어!
Alert(4628,2,13,54,54,0,0,0,3,0,0,0,0,0,0) [0:CHARA_G], 증원 요청을 위해 목표 지점으로 진군 개시!
TalkCharacter(3718,25,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 레오니 volume_up
적의 전령병인가…… 어딜 가려고!
TalkCharacter(3719,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 홀스트 volume_up
적의 전령병인가…… 내버려 둘 순 없지.
MainMissionStart(4624,4,16,1,13,54,54,0,0,4,0,0,0,0,0) MAIN MISSION START: 목표 지점에 도달하기 전에 [0:CHARA_G][kp2] 격파하라!
MainMissionStart(438,1,16,2,13,54,54,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 격파 성공!
MainMissionStart(150,2,16,3,13,54,54,0,0,4,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G], [0:AREA]에 도달!
TalkCharacter(3720,25,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 레오니 volume_up
이런, 막지 못했어……
TalkCharacter(3721,112,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 홀스트 volume_up
윽, 늦은 건가……
Alert(4612,2,54,54,54,0,0,0,4,0,0,0,0,0,0) [r]적[/]의 증원, [0:AREA]에 출현!
Alert(4635,2,27,54,54,24,0,0,3,0,0,0,0,0,0) [b][0:PARTY][/], 전장에서 도주하려는 [0:CHARA_G] 일행 발견!
TalkCharacter(3722,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
놓치지 마라! 여기 있는 교단 병력은 남김없이 섬멸한다!
MainMissionStart(4634,4,17,1,27,54,54,1,0,0,0,0,0,0,0) MAIN MISSION START: 전장에서 도주하려는 [0:CHARA_G] 일행을 섬멸하라!
Alert(379,0,27,54,54,0,0,0,3,0,0,0,0,0,0) [0:CHARA_G] 일행을 격파하여 퇴각을 저지하라!
MainMissionStart(494,1,17,2,27,54,54,1,0,0,0,0,0,0,0) MAIN MISSION START: 모든 [0:CHARA_G] 격파 성공!
Alert(180,2,31,54,54,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 퇴각 지점에 도달!
Alert(180,2,27,54,54,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 퇴각 지점에 도달!
Alert(180,2,28,54,54,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 퇴각 지점에 도달!
MainMissionStart(495,2,17,3,27,54,54,1,0,0,0,0,0,0,0) MAIN MISSION START: 모든 [0:CHARA_G] 격파 실패!
TalkCharacter(3723,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
누구 하나 도망치게 둘 수는 없지. 교단 병력을 여기서 최대한 줄여야 해!
MainMissionStart(81,4,18,1,54,54,54,0,0,0,0,0,0,0,0) MAIN MISSION START: 모든 [r]요새[/]를 제압하라!
MainMissionStart(470,1,18,2,54,54,54,0,0,0,0,0,0,0,0) MAIN MISSION START: 모든 요새 제압 성공!
Alert(549,1,35,54,0,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G][kp2] 격파하여 보물 열쇠 입수!
Alert(601,0,54,54,54,0,0,0,0,0,0,0,0,0,0) 용암의 유입 정지에 의해 발판이 변화!
Alert(319,1,10,54,54,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 사망!
MainMissionStart(438,1,6,2,10,54,54,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 격파 성공!
TalkCharacter(3729,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
……힘드네.
Alert(316,3,39,54,54,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 일행, 전멸!
TalkFromOwnStrings(4,114,1,1,0,0,0,0,0,0,0,0,0,0,0) warning 이럴 리가……! 우리의 길이 끊겼단 말이야……!?
Alert(338,3,54,54,54,0,0,0,0,0,0,0,0,0,0) 전투 패배!
Alert(313,2,9,54,54,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 패배!