帝国在“炼狱之谷”遇上了赛罗司骑士团。 始料未及的激战在前,一行人只得作出决定。

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 谢兹 54 0 0 0 0 0 0 0 101 0 0 100 300 255 65535 1999 38 40 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
1 库罗德 255 0 0 1 30 1 0 0 101 0 0 100 300 255 65535 1999 65 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
2 希尔妲 255 0 0 2 130 2 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
3 洛廉兹 255 0 0 3 105 3 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
4 拉斐尔 255 0 0 4 110 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
5 伊古纳兹 255 0 0 5 115 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
6 莉丝缇亚 255 0 0 6 120 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
7 玛莉安奴 255 0 0 7 125 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
8 兰道夫 255 0 0 8 365 7 13 0 101 5 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
9 朱迪特 255 0 0 9 375 7 13 3 101 5 0 100 46 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
10 卡多莉奴 255 0 0 10 155 5 12 0 101 5 0 100 60 255 65535 1999 0 0 0 0 0 0 0 0 0 0 204 0 2 65535 65535 65535
11 康丝坦洁 255 0 0 11 200 5 13 3 101 5 0 100 130 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
12 哈琵 4 0 0 12 205 5 13 3 101 5 0 100 130 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
13 联邦国将领 4 0 0 13 630 5 13 3 101 5 1 100 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
14 联邦国将领 4 0 0 14 645 5 13 3 101 5 0 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
15 联邦国将领 255 0 0 15 610 5 13 3 101 5 1 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
16 联邦国将领 255 0 0 16 675 5 13 3 101 5 0 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
17 联邦国将领 255 0 0 17 630 5 13 3 101 5 0 30 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
18 联邦国将领 255 0 0 18 665 5 13 3 101 5 0 30 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
19 联邦国将领 255 0 0 19 685 5 13 3 101 5 0 30 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
20 联邦国将领 255 0 0 20 615 5 13 3 101 5 0 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
21 联邦国将领 255 0 0 21 630 5 13 3 101 5 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
22 联邦国将领 255 0 0 22 620 5 13 3 101 5 0 30 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
23 联邦国将领 255 0 0 23 630 5 13 3 101 5 0 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
24 联邦国将领 255 0 0 24 630 5 13 3 101 5 0 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
25 联邦国将领 255 0 0 25 680 5 13 3 101 5 0 30 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
26 联邦国将领 255 0 0 26 630 5 13 3 101 5 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
27 联邦国将领 255 0 0 27 655 5 13 3 101 5 1 25 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
28 联邦国将领 255 0 0 28 670 5 13 3 101 5 1 25 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
29 联邦国将领 255 0 0 29 630 5 13 3 101 5 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
30 联邦国将领 255 0 0 30 695 5 13 3 101 5 0 30 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
31 联邦国将领 255 0 0 31 700 5 13 3 101 5 1 20 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
32 联邦国将领 255 0 0 32 650 5 13 3 101 5 0 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
33 联邦国将领 255 0 0 33 670 5 13 3 101 5 0 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
34 联邦国将领 255 0 0 34 630 5 13 3 101 5 0 30 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
35 联邦国将领 255 0 0 35 675 5 13 3 101 5 0 26 300 255 65535 1999 45 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
36 联邦国将领 255 0 0 36 670 5 13 3 101 5 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
37 联邦国将领 255 0 0 37 665 5 13 3 101 5 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
38 联邦国将领 255 0 0 38 630 5 13 3 101 5 0 30 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
39 联邦国将领 255 0 0 39 630 7 13 0 101 5 0 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
40 联邦国将领 1 0 0 40 650 7 13 0 101 5 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
41 联邦国将领 1 0 0 41 630 7 13 0 101 5 0 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
42 联邦国将领 1 0 0 42 675 7 13 0 101 5 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
43 联邦国将领 1 0 0 43 630 7 13 0 101 5 0 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
44 联邦国将领 1 0 0 44 675 7 13 0 101 5 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
45 联邦国将领 1 0 0 45 605 5 5 0 101 5 1 30 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
46 联邦国将领 4 0 0 46 605 7 5 0 101 5 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
47 联邦国将领 1 0 0 47 630 5 13 3 101 5 1 26 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
48 联邦国将领 255 0 0 48 635 5 13 3 101 5 1 26 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
49 联邦国将领 255 0 0 49 600 5 13 3 101 5 1 26 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
50 联邦国将领 255 0 0 50 645 4 13 3 101 5 1 16 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
51 联邦国将领 255 0 0 51 675 5 13 3 101 5 0 20 46 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
52 联邦国将领 255 0 0 52 690 5 13 3 101 5 0 20 46 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
53 联邦国将领 255 0 0 53 685 5 13 3 101 5 0 20 46 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 30 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 1 0 0 0 0 0 0 176 104 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 13 0 0 0 0 65535 1 1000 630 26 630 30 630 25 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 1 1000 600 25 630 30 630 25 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 1 1000 630 26 630 25 630 25 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 600 25 600 20 600 20 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 630 26 600 30 600 20 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 600 25 600 20 600 20 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 1 1000 630 26 600 25 600 30 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 600 25 600 30 600 30 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 0 1000 630 26 600 20 600 30 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 1 1000 600 25 605 26 605 26 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 1 1000 630 26 605 26 605 26 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 1 1000 600 25 605 26 605 26 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 11 0 11 65535 1 1000 630 26 605 26 605 26 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 44 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (30, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 57)
SubGroup(0)
SubGroup(2)
SetName(45,154,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 45 to 教团兵
SetName(46,151,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 46 to 帝国兵
SubGroup(10)
SetName(13,254,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 13 to 传令兵
SetName(39,151,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 39 to 帝国兵
SetName(40,563,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 40 to 帝国兵
SetName(41,151,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 41 to 帝国兵
SetName(42,563,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 42 to 帝国兵
SetName(43,151,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 43 to 帝国兵
SetName(44,563,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 44 to 帝国兵
SetName(27,154,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 27 to 教团兵
SetName(28,154,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 28 to 教团兵
SetName(31,154,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 31 to 教团兵
SubGroup(8)
Unknown10(0,69,54,54,54,1,0,0,0,0,0,0,0,0,0)
Unknown10(1,33,39,54,54,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,40,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,41,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,42,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,43,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,44,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(22)
Unknown6(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(39,31,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(40,31,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(41,31,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,31,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,31,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,31,1,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(102,96,3701,3,0,0,0,0,0,0,0,0,0,0,0) # 哈琵……原谅我…… 我无法实现……和你的……约定了……
SetDeathText(103,96,3710,3,0,0,0,0,0,0,0,0,0,0,0) # 康妮……对不起…… 哈琵好像……已经不行了……
SetDeathText(32,96,3728,2,0,0,0,0,0,0,0,0,0,0,0) # 不许……用你们的脏手…… 碰……蕾雅大人……
SetDeathText(46,96,3681,3,0,0,0,0,0,0,0,0,0,0,0) # 呃啊! 我要……死在这里了吗……
SetDeathText(32,27,3716,2,0,0,0,0,0,0,0,0,0,0,0) # 休想轻易打倒我! 不如再找些人一起上吧!
SetDeathText(32,28,3717,2,0,0,0,0,0,0,0,0,0,0,0) # 还没完呢! 就这不痛不痒的进攻,根本无法满足我!
Unknown61(8,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(8,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown143(1,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown143(2,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(51,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(52,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(53,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(51,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(52,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(53,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 2 (0, 5, 2, 1, 4)
SubGroup(0)
SubGroup(3)
Unknown66(1203,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1211,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1206,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(22,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(20,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(25,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(23,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(21,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (18, 2, 4, 1, 0)
SubGroup(0)
# Group 10 (0, 2, 16, 2, 10)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
# Group 11 (0, 2, 16, 2, 0)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 2, 16, 2, 0)
SubGroup(1)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 14 (0, 2, 16, 2, 11)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown139(0,47200,0,7264,1,0,3,0,0,0,0,1,1,0,0)
Unknown139(1,38200,0,7564,1,0,3,0,0,0,0,1,1,0,0)
Unknown139(2,47500,0,53100,0,0,1,0,0,0,0,1,1,0,0)
Unknown139(3,55100,0,23164,1,0,7,0,0,0,0,1,1,0,0)
Unknown139(4,41700,0,60400,0,0,0,0,0,0,0,1,1,0,0)
Unknown139(5,50200,0,65400,0,0,1,0,0,0,0,1,1,0,0)
Unknown139(6,46000,0,18164,1,0,1,0,0,0,0,1,1,0,0)
Unknown139(7,34800,0,5764,1,0,0,0,0,0,0,1,1,0,0)
# Group 15 (0, 2, 16, 2, 9)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown139(0,44200,0,19664,1,0,3,0,0,0,0,1,1,0,0)
Unknown139(1,48200,0,20664,1,0,0,0,0,0,0,1,1,0,0)
Unknown139(2,43200,0,17164,1,0,3,0,0,0,0,1,1,0,0)
Unknown139(3,40200,0,23164,1,0,1,0,0,0,0,1,1,0,0)
Unknown139(4,48200,0,14664,1,0,2,0,0,0,0,1,1,0,0)
Unknown139(5,40200,0,14164,1,0,3,0,0,0,0,1,1,0,0)
Unknown139(6,48200,0,9164,1,0,3,0,0,0,0,1,1,0,0)
Unknown139(7,48700,0,18164,1,0,1,0,0,0,0,1,1,0,0)
# Group 16 (0, 2, 16, 2, 9)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 18 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(50,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (0, 2, 2, 3, 5)
SubGroup(2)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]等!
Unknown19(50,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 2, 0, 4, 17)
SubGroup(3)
GroupCheck4(21,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 21: True 1
Unknown19(50,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(7,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown76(0,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(1,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(2,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(3,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(4,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(5,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(6,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(7,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(658,1,50,54,54,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]开始使用[b]共鸣魔法:白[/]回复!
SubGroup(1)
Unknown48(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 2, 0, 4, 11)
SubGroup(3)
GroupCheck4(22,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 22: True 1
Unknown19(50,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(7,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown76(0,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(1,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(2,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(3,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(4,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(5,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(6,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(7,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 24 (0, 2, 0, 3, 5)
SubGroup(2)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]等!
Unknown19(50,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,50,54,54,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]败退!
PingOnMinimap(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(659,2,50,54,54,0,0,0,0,0,0,0,0,0,0) # [b]共鸣魔法:白[/]因[0:CHARA_G]败退而停止!
# Group 25 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 26 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(5,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown137(8,0,1005,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown137(8,0,1005,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (2, 2, 4, 2, 0)
SubGroup(1)
Unknown29(0,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 2, 0, 2, 6)
SubGroup(1)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # 击败[r]敌人[/]!
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3724,23,1,0,1,0,0,0,0,0,0,0,0,0,0) # 根据战术教科书上写的…… 奇袭战成功与否,取决于行军速度……
If254(1,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3725,24,1,0,1,0,0,0,0,0,0,0,0,0,0) # 人家记得哥哥说过, 奇袭战成功与否,取决于行军速度~
# Group 30 (0, 5, 0, 2, 33)
SubGroup(1)
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # 击败[r]敌人[/]!
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(16)
Unknown106(0,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown106(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown106(2,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown106(3,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown106(4,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown106(5,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown106(6,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown106(7,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown136(0,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown136(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown136(2,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown136(3,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown136(4,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown136(5,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown136(6,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown136(7,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4625,1,54,54,54,24,0,0,0,0,0,0,0,0,0) # [b][0:PARTY][/]的移动速度提升!
If254(1,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3726,23,1,1,1,0,0,0,0,0,0,0,0,0,0) # 现在的我们,再远也能一口气赶到!
If254(1,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3727,24,1,1,1,0,0,0,0,0,0,0,0,0,0) # 按我们现在的状态, 肯定能以惊人的速度穿过战场呢!
# Group 31 (7, 2, 4, 2, 0)
SubGroup(1)
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 5, 2, 1, 8)
SubGroup(0)
SubGroup(3)
Unknown14(47,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(48,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(49,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown23(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(47,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 34 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(48,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 35 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(49,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 36 (0, 2, 2, 3, 6)
SubGroup(2)
Unknown28(3,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(47,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(47,25164,1,23164,1,0,2,0,0,1,1,0,1,0,0)
SubGroup(1)
Unknown23(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 37 (0, 2, 2, 3, 6)
SubGroup(2)
Unknown28(4,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(48,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(48,25164,1,25164,1,0,2,0,0,1,1,0,1,0,0)
SubGroup(1)
Unknown23(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (0, 2, 2, 3, 6)
SubGroup(2)
Unknown28(5,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(49,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(49,24664,1,24164,1,0,2,0,0,1,1,0,1,0,0)
SubGroup(1)
Unknown23(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 39 (27, 2, 4, 1, 0)
SubGroup(0)
# Group 40 (0, 5, 0, 1, 36)
SubGroup(0)
SubGroup(2)
TalkCharacter(3653,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # 在帝国军被击溃前,我们也开始行动吧。 上啊,开始奇袭!
TalkDeploySlot(3654,45,1,4,1,0,0,0,0,0,0,0,0,0,0) # 那是哪里来的军队? 该不会是朝着我们来的吧!?
SubGroup(7)
Unknown43(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(27,4,0,1,14,39,54,3,0,0,0,0,0,0,0) # 击败[0:CHARA_G]等人,救援[1:CHARA_G]一行人!
SubGroup(1)
ShowTutorial(96,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # 在[g]熔岩[/]上通行会受到伤害。 [g]可以飞行的兵种[/]在[g]骑乘状态[/]下 通行可不受伤害。
SubGroup(6)
Unknown23(39,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(40,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(41,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(42,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(43,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(44,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown23(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(14,43,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(20,40,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(21,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(24,42,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(32,44,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(36,41,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 2, 0, 3, 6)
SubGroup(2)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(2,20,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkFromOwnStrings(51,70,1,0,3,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4618,0,9,54,54,0,0,0,8,0,0,0,0,0,0) # [0:CHARA_G]开始防守[0:AREA]!
# Group 42 (23, 2, 4, 1, 0)
SubGroup(0)
# Group 43 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(39,53024,0,62342,0,0,300,0,0,0,0,0,0,0,0)
# Group 44 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(40,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(40,53024,0,62342,0,0,300,0,0,0,0,0,0,0,0)
# Group 45 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(36,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(41,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(41,53024,0,62342,0,0,300,0,0,0,0,0,0,0,0)
# Group 46 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(42,53024,0,62342,0,0,300,0,0,0,0,0,0,0,0)
# Group 47 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(43,53024,0,62342,0,0,300,0,0,0,0,0,0,0,0)
# Group 48 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(44,53024,0,62342,0,0,300,0,0,0,0,0,0,0,0)
# Group 49 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(43,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 43: True 1
Unknown19(39,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,0,39,8,54,3,0,0,0,0,0,0,0,0,0) # 已救援[0:CHARA_G]!
SubGroup(3)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,39,0,0,0,1,54,5,0,0,1,0,0,0,0)
Alert(4621,0,39,8,54,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]为援助[1:CHARA_G],开始朝[g]堡垒[/]进军!
# Group 50 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(44,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 44: True 1
Unknown19(39,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,0,40,8,54,3,0,0,0,0,0,0,0,0,0) # 已救援[0:CHARA_G]!
SubGroup(3)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,40,0,0,0,1,54,5,0,0,1,0,0,0,0)
Alert(4621,0,40,8,54,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]为援助[1:CHARA_G],开始朝[g]堡垒[/]进军!
# Group 51 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(45,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 45: True 1
Unknown19(41,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,0,41,8,54,3,0,0,0,0,0,0,0,0,0) # 已救援[0:CHARA_G]!
SubGroup(3)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,41,0,0,0,1,54,5,0,0,1,0,0,0,0)
Alert(4621,0,41,8,54,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]为援助[1:CHARA_G],开始朝[g]堡垒[/]进军!
# Group 52 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(46,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 46: True 1
Unknown19(42,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,0,42,8,54,3,0,0,0,0,0,0,0,0,0) # 已救援[0:CHARA_G]!
SubGroup(3)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,42,0,0,0,1,54,5,0,0,1,0,0,0,0)
Alert(4621,0,42,8,54,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]为援助[1:CHARA_G],开始朝[g]堡垒[/]进军!
# Group 53 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(47,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 47: True 1
Unknown19(43,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,0,43,8,54,3,0,0,0,0,0,0,0,0,0) # 已救援[0:CHARA_G]!
SubGroup(3)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,43,0,0,0,1,54,5,0,0,1,0,0,0,0)
Alert(4621,0,43,8,54,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]为援助[1:CHARA_G],开始朝[g]堡垒[/]进军!
# Group 54 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(48,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 48: True 1
Unknown19(44,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,0,44,8,54,3,0,0,0,0,0,0,0,0,0) # 已救援[0:CHARA_G]!
SubGroup(3)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,44,0,0,0,1,54,5,0,0,1,0,0,0,0)
Alert(4621,0,44,8,54,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]为援助[1:CHARA_G],开始朝[g]堡垒[/]进军!
# Group 55 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(3655,46,1,1,1,0,0,0,0,0,0,0,0,0,0) # 什么,联邦国军来救援了吗!? 这下我们就能去帮兰道夫大人了!
SubGroup(2)
SetDeathText(46,73,3656,0,0,0,0,0,0,0,0,0,0,0,0) # 联邦国军来救援了? 太好了,这下就没有后顾之忧了。
CloseUp(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 56 (0, 5, 0, 3, 0)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 57 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
TalkCharacter(3657,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # “雷霆”是赛罗司骑士团引以为傲的猛将, 若想有十足的胜算,只能让帝国军……
TalkCharacter(3658,24,1,0,1,0,0,0,0,0,0,0,0,0,0) # 库罗德同学?怎么了吗?
TalkCharacter(3659,4,1,3,1,0,0,0,0,0,0,0,0,0,0) # 啊……不,没什么。
# Group 58 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,4,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3660,32,1,2,1,1,0,0,0,0,0,0,0,0,0) # 兰道夫,你也看出我们之间的实力差距了吧? 快放弃吧,你是不可能赢的!
# Group 59 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3661,46,1,0,1,3,0,0,0,0,0,0,0,0,0) # 援军正陆续赶到…… 说不定还有胜算!
# Group 60 (0, 5, 2, 3, 3)
SubGroup(2)
Unknown13(39,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(39,53024,0,62342,0,0,10,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown31(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(39,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 61 (0, 5, 2, 3, 3)
SubGroup(2)
Unknown13(40,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(40,53024,0,62342,0,0,10,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown31(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(40,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 62 (0, 5, 2, 3, 3)
SubGroup(2)
Unknown13(41,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(41,53024,0,62342,0,0,10,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown31(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(41,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 63 (0, 5, 2, 3, 3)
SubGroup(2)
Unknown13(42,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(42,53024,0,62342,0,0,10,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown31(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(42,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 64 (0, 5, 2, 3, 3)
SubGroup(2)
Unknown13(43,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(43,53024,0,62342,0,0,10,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown31(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(43,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 65 (0, 5, 2, 3, 3)
SubGroup(2)
Unknown13(41,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(44,53024,0,62342,0,0,10,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown31(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(44,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 66 (0, 5, 0, 9, 25)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(36,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(40,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(41,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(39,53024,0,62342,0,0,10,0,0,0,0,0,0,0,0)
Unknown27(40,53024,0,62342,0,0,10,0,0,0,0,0,0,0,0)
Unknown27(41,53024,0,62342,0,0,10,0,0,0,0,0,0,0,0)
Unknown27(42,53024,0,62342,0,0,10,0,0,0,0,0,0,0,0)
Unknown27(43,53024,0,62342,0,0,10,0,0,0,0,0,0,0,0)
Unknown27(44,53024,0,62342,0,0,10,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(448,1,0,2,39,54,54,3,3,0,0,0,0,0,0) # 成功救援[0:CHARA_G]一行人!
If254(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3662,21,1,1,1,0,0,0,0,0,0,0,0,0,0) # 成功了! 这下帝国军也能挽回颓势了吧!
SubGroup(1)
TalkCharacter(3663,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # 在支援兰道夫的帝国将领集结到堡垒之前…… 我们先按兵不动。
# Group 67 (2, 2, 4, 3, 0)
SubGroup(2)
PauseMaybe(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(71,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 71: False 1
# Group 68 (0, 5, 0, 1, 14)
SubGroup(0)
SubGroup(8)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4622,0,39,54,54,3,0,0,0,0,0,0,0,0,0) # 在[0:CHARA_G]集结至[g]堡垒[/]前待命!
SubGroup(2)
Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(69,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 69 (0, 5, 2, 3, 2)
SubGroup(2)
GroupCheck4(68,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 68: True 1
Unknown28(8,15,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(68,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 70 (19, 2, 4, 1, 0)
SubGroup(0)
# Group 71 (0, 5, 0, 20, 16)
SubGroup(7)
PauseMaybe(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(39,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(39,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(40,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(40,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(41,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(41,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(42,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(42,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(43,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(43,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(44,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(44,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown6(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(40,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(41,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4623,1,39,54,54,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]已集结至[g]堡垒[/]!
# Group 72 (6, 2, 4, 2, 0)
SubGroup(1)
GroupCheck3(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 71: 1 0 0
# Group 73 (0, 5, 0, 1, 41)
SubGroup(0)
SubGroup(3)
Unknown134(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown6(39,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(40,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(41,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(39,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(40,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(41,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(40,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(41,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(39,53390,0,62672,0,0,10,0,0,0,0,0,0,0,0)
Unknown27(40,53390,0,62672,0,0,10,0,0,0,0,0,0,0,0)
Unknown27(41,53390,0,62672,0,0,10,0,0,0,0,0,0,0,0)
Unknown27(42,53390,0,62672,0,0,10,0,0,0,0,0,0,0,0)
Unknown27(43,53390,0,62672,0,0,10,0,0,0,0,0,0,0,0)
Unknown27(44,53390,0,62672,0,0,10,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(3664,40,1,2,1,0,0,0,0,0,0,0,0,0,0) # 各位,都准备好了吧! 我们赶紧去支援兰道夫大人!
SubGroup(8)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4615,1,39,8,54,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]一行人开始援助[1:CHARA_G]!
# Group 74 (0, 2, 2, 2, 15)
SubGroup(1)
Unknown28(6,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown23(39,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(40,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(41,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(42,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(43,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(44,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown139(39,53270,0,62672,0,0,7,0,0,0,0,1,1,0,0)
Unknown139(40,53290,0,62552,0,0,7,0,0,0,0,1,1,0,0)
Unknown139(41,53050,0,62772,0,0,7,0,0,0,0,1,1,0,0)
Unknown139(42,53020,0,62692,0,0,7,0,0,0,0,1,1,0,0)
Unknown139(43,53050,0,62522,0,0,7,0,0,0,0,1,1,0,0)
Unknown139(44,53030,0,62822,0,0,7,0,0,0,0,1,1,0,0)
SubGroup(1)
Unknown83(5476,428,6328,5416,426,6304,0,0,0,0,0,0,0,0,0) # Focus on coords?
# Group 75 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(6,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 76 (0, 2, 2, 2, 9)
SubGroup(1)
Unknown28(6,4,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown83(5544,433,6361,5483,430,6335,100,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(6)
Unknown87(39,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(40,6,7,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(41,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(42,6,7,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(43,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(44,6,7,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 77 (0, 2, 2, 2, 17)
SubGroup(1)
Unknown28(6,7,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(12)
Unknown6(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(40,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(41,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(39,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(40,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(41,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 78 (0, 2, 2, 14, 13)
SubGroup(1)
If254(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(39,53400,0,62600,0,56000,0,6400,0,0,1,0,0,0,0)
Unknown10(40,53400,0,62600,0,56000,0,6400,0,0,1,0,0,0,0)
Unknown10(41,53400,0,62600,0,56000,0,6400,0,0,1,0,0,0,0)
Unknown10(42,53400,0,62600,0,56000,0,6400,0,0,1,0,0,0,0)
Unknown10(43,53400,0,62600,0,56000,0,6400,0,0,1,0,0,0,0)
Unknown10(44,53400,0,62600,0,56000,0,6400,0,0,1,0,0,0,0)
Unknown13(39,5,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(40,5,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(41,5,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(42,5,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(43,5,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(44,5,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(40,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(41,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(39,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(40,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(41,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(42,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(43,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(44,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 79 (0, 5, 0, 2, 39)
SubGroup(1)
GroupCheck4(77,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 77: True 0
SubGroup(1)
Unknown10(1,0,54,54,54,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3665,32,1,2,1,1,0,0,0,0,0,0,0,0,0) # 啧,中央的帝国军扳回一局了。 这样下去形势可能会被逆转……
TalkCharacter(3666,32,1,0,1,1,0,0,0,0,0,0,0,0,0) # 好,主力部队跟我一起进攻中央! 击队迅速绕到敌军背后!上啊!
SubGroup(3)
Unknown23(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(10,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,10,0,0,0,0,8,0,0,0,1,0,0,0,0)
SubGroup(7)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown100(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4632,0,10,10,54,1,3,0,0,0,0,0,0,0,0) # [r][0:PARTY][/]为迎击[b][1:PARTY][/]而开启大门!
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(108,2,10,54,54,1,3,0,0,0,0,0,0,0,0) # [0:CHARA_G]开始进军!
SubGroup(1)
TalkCharacter(3667,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # “雷霆”开始行动了! 好,我们就趁机占领敌军堡垒!
SubGroup(4)
Unknown44(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4626,4,1,1,54,54,54,1,0,0,0,0,0,0,0) # 占领[r]堡垒[/],包围[r][0:PARTY][/]!
SubGroup(2)
Unknown0(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 80 (0, 2, 0, 2, 2)
SubGroup(1)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3668,32,1,2,1,1,0,0,0,0,0,0,0,0,0) # 只要打倒兰道夫,帝国军就完了! 不要退缩,前进!
# Group 81 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 82 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 83 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 84 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 85 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown76(8,65506,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(39,10,7,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(40,10,7,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3669,46,1,2,1,3,0,0,0,0,0,0,0,0,0) # 唔,虽然早就有所耳闻, 但没想到卡多莉奴居然如此强悍!
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(330,2,8,54,54,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]陷入苦战!
SubGroup(2)
TalkCharacter(3670,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # 库罗德,没问题吗? 中央的帝国军似乎陷入了苦战。
TalkCharacter(3671,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # 嗯,这都在计划之内。 现在先赶紧占领堡垒吧。
# Group 86 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 85: True 0
SubGroup(1)
GenderedMcTalk(0,3672,3673,1,3,1,0,0,0,0,0,0,0,0,0) # 看那个样子,帝国军迟早会…… 我们真的不用去救援吗?
# Group 87 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown76(8,65491,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(41,10,7,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(42,10,7,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3674,46,1,2,1,3,0,0,0,0,0,0,0,0,0) # 联邦国军在干什么? 还以为他们是来帮我们的……
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(332,2,8,54,54,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]即将败退!
SubGroup(2)
TalkCharacter(3675,24,1,3,1,0,0,0,0,0,0,0,0,0,0) # 喂,库罗德同学! 再不去救帝国军就来不及了哦?
TalkCharacter(3676,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # 我知道……但我想先占领堡垒。 告诉大家先这么做。
# Group 88 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(87,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 87: True 0
SubGroup(3)
TalkCharacter(3677,46,1,3,1,3,0,0,0,0,0,0,0,0,0) # 没办法了……全军撤退! 弃守战线,准备重整态势!
TalkDeploySlot(3678,46,1,4,1,0,0,0,0,0,0,0,0,0,0) # 兰、兰道夫大人!堡垒大门紧闭, 那是我们的必经之路,这下无法撤退了!
TalkCharacter(3679,46,1,2,1,3,0,0,0,0,0,0,0,0,0) # 什么……这是怎么回事!? 难道联邦国军打算对我们见死不救吗?
# Group 89 (0, 5, 0, 5, 47)
SubGroup(4)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(616,1,1,2,54,54,54,1,0,0,0,0,0,0,0) # 成功包围[r][0:PARTY][/]!
SubGroup(0)
SubGroup(8)
Unknown6(10,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown139(10,60000,0,914,1,0,0,0,0,0,0,1,1,0,0)
Unknown139(8,60300,0,914,1,0,4,0,0,0,0,1,1,0,0)
SubGroup(3)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4630,3,10,8,54,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]开始朝[1:CHARA_G]发动急袭!
SubGroup(11)
Unknown83(6071,381,6630,6000,381,6645,0,0,0,0,1,0,0,0,0) # Focus on coords?
Unknown88(800,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6027,377,6623,5984,377,6678,120,0,0,0,1,0,0,0,0) # Focus on coords?
TalkCharacter(3680,32,1,2,1,1,0,0,0,0,0,0,0,0,0) # 兰道夫,认命吧! 喝啊啊啊啊啊!
SubGroup(1)
Unknown6(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6050,377,6630,5984,377,6678,100,0,0,0,1,0,0,0,0) # Focus on coords?
Unknown88(800,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown68(10,5,1,0,6,60200,0,3900,0,564,1,0,0,0,0)
SubGroup(3)
Unknown6(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,10,7,0,1,1,0,0,0,0,0,0,0,0,0)
Unknown88(1200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(3)
Unknown6(10,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown112(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
Unknown6(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,8,54,54,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]死亡!
SubGroup(1)
TalkCharacter(3682,4,1,3,1,0,0,0,0,0,0,0,0,0,0) # 本想在完成包围后再去救他们, 看来还是没赶上啊……
# Group 90 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 91 (0, 5, 0, 2, 26)
SubGroup(1)
PauseMaybe(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(3683,45,0,4,1,0,0,0,0,0,0,0,0,0,0) # 卡多莉奴大人…… 我们似乎被联邦国军彻底包围了。
TalkCharacter(3684,32,1,2,1,1,0,0,0,0,0,0,0,0,0) # 为包围我们,那些家伙竟对同伴见死不救…… 赶快开出一条退路!说什么也要活下去!
SubGroup(3)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,10,0,0,0,1,10,3,0,0,1,1,0,0,0)
Alert(129,2,10,54,54,0,0,0,3,0,0,0,0,0,0) # [0:CHARA_G]开始朝[0:AREA]撤退!
SubGroup(2)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(10,64900,0,51000,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4633,2,11,12,10,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]与[1:CHARA_G]为救援[2:CHARA_G]而开启大门!
SubGroup(4)
SetDeathText(102,73,3690,0,0,0,0,0,0,0,0,0,0,0,0) # 赶快去救援卡多莉奴大人吧!
SetDeathText(103,73,3704,0,0,0,0,0,0,0,0,0,0,0,0) # 卡提小姐,我们被包围了吗? 真伤脑筋啊。
CloseUp(11,0,1,0,0,1,0,0,0,0,0,0,0,0,0)
CloseUp(12,0,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 92 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(54,11,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3691,102,1,1,1,1,0,0,0,0,0,0,0,0,0) # 哦~呵呵呵呵! 夜晚的战斗就轮到我出场了!
# Group 93 (0, 2, 0, 5, 3)
SubGroup(4)
PauseMaybe(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(102,1,101,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown48(65,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3692,101,1,4,1,0,0,0,0,0,0,0,0,0,0) # 康丝坦洁,你怎么跟着教团啊? 我帮你去交涉,你倒戈来我们这边吧。
TalkCharacter(3693,102,1,2,1,1,0,0,0,0,0,0,0,0,0) # 你让我倒戈!?说得简单! 我可干不出不战而降这种卑劣的行径!
# Group 94 (0, 2, 0, 5, 3)
SubGroup(4)
PauseMaybe(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(102,1,7,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown48(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3694,7,1,4,1,0,0,0,0,0,0,0,0,0,0) # 咦……莫非,你是努维尔家的……
TalkCharacter(3695,102,1,4,1,1,0,0,0,0,0,0,0,0,0) # 是你!虽然我不记得你的名字了, 但你是帝国的贵族吧!为什么会在这里?
# Group 95 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3696,102,1,2,0,1,0,0,0,0,0,0,0,0,0) # 这点程度就想让我屈服, 真叫人笑掉大牙!
# Group 96 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(54,12,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3705,103,1,0,1,1,0,0,0,0,0,0,0,0,0) # 能放过哈琵吗? 哈琵不会叹气的。
# Group 97 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3706,103,1,3,0,1,0,0,0,0,0,0,0,0,0) # 总是被逼着去战斗, 真是糟透了……
# Group 98 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown55(0,10,0,0,0,1,54,9,0,0,0,1,0,0,0)
Unknown31(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(10,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 99 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,50,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3685,19,1,3,1,0,0,0,0,0,0,0,0,0,0) # 以帝国军的牺牲为代价获得胜利…… 这种作战方式真的好吗?
# Group 100 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(0,3686,3687,1,3,1,0,0,0,0,0,0,0,0,0) # 为了确保胜利,竟然牺牲同伴…… 库罗德,你这家伙原来是这种人吗?
# Group 101 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 102 (0, 5, 0, 2, 6)
SubGroup(1)
PauseMaybe(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,3,1,11,54,54,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]!
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,18564,1,43200,0,0,0,0,0,0,0,0,0,0,0)
# Group 103 (0, 5, 0, 3, 6)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # 击败[y]敌人[/]!
If254(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3688,22,1,3,1,0,0,0,0,0,0,0,0,0,0) # 如果能说服几个敌人投降, 至少能避免更多的牺牲……
If254(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3689,19,1,3,1,0,0,0,0,0,0,0,0,0,0) # 如果能说服几个敌人投降, 至少能避免更多的牺牲……
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 104 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0) # 击败[y]敌人[/]!
GroupCheck3(105,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 105: 0 1 0
SubGroup(1)
Unknown6(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(19,4,3,2,11,54,54,0,0,0,0,0,0,0,0)
# Group 105 (0, 5, 2, 3, 2)
SubGroup(2)
GroupCheck3(104,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 104: 0 1 0
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 106 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck3(105,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 105: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # 击败[y]敌人[/]!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # 击败[y]敌人[/]!
SubGroup(1)
Unknown99(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 107 (0, 5, 0, 3, 16)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3697,4,1,4,1,0,0,0,0,0,0,0,0,0,0) # 哦…… 你应该不是赛罗司骑士团的一员吧?
TalkCharacter(3698,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # 在我看来,你应该是哪家贵族的大小姐吧。 要不要投降?我们不会亏待你的。
If254(1,113,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3699,102,1,3,1,1,0,0,0,0,0,0,0,0,0) # 说得是呢……我有一个梦想, 哪怕苟活于世,也必须实现它。
If254(1,113,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3700,102,1,3,1,1,0,0,0,0,0,0,0,0,0) # 你们杀了哈琵,要我臣服于你们 实在是奇耻大辱……但我已经别无选择了。
SubGroup(1)
Unknown22(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,2,2,11,54,54,0,0,0,0,0,0,0,0) # 成功说服[0:CHARA_G]!
SubGroup(1)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 108 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(105,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 105: 1 0 0
SubGroup(1)
Unknown149(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,11,54,54,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]死亡!
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,3,2,11,54,54,0,0,0,0,0,0,0,0) # 成功击败[0:CHARA_G]!
# Group 109 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 110 (0, 5, 0, 2, 6)
SubGroup(1)
PauseMaybe(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(12,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,5,1,12,54,54,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]!
SubGroup(2)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,17764,1,52700,0,0,0,0,0,0,0,0,0,0,0)
# Group 111 (0, 5, 0, 3, 6)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]!
If254(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3702,20,1,3,1,0,0,0,0,0,0,0,0,0,0) # 那家伙不是骑士团的人吧? 好好和她谈谈,说不定会愿意投降……
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3703,112,1,0,1,0,0,0,0,0,0,0,0,0,0) # 如果我的劝说能救人一命…… 那就有一试的价值。
SubGroup(1)
Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 112 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]!
GroupCheck3(113,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 113: 0 1 0
SubGroup(1)
Unknown6(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(12,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(19,4,5,4,12,54,54,0,0,0,0,0,0,0,0)
# Group 113 (0, 5, 2, 3, 2)
SubGroup(2)
GroupCheck3(112,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 112: 0 1 0
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 114 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck3(113,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 113: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]!
SubGroup(1)
Unknown99(2,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 115 (0, 5, 0, 3, 15)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3707,24,1,3,1,0,0,0,0,0,0,0,0,0,0) # 还是快住手吧。 你真的有必要在这里赔上性命吗?
If254(1,105,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3708,103,1,0,1,1,0,0,0,0,0,0,0,0,0) # 的确没必要呢。 反正哈琵已经输了,就听你们的吧。
If254(1,105,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3709,103,1,2,1,1,0,0,0,0,0,0,0,0,0) # 你们杀了康妮,还有脸说这种话? 随便你们吧……
SubGroup(1)
Unknown22(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,4,2,12,54,54,0,0,0,0,0,0,0,0) # 成功说服[0:CHARA_G]!
SubGroup(1)
Unknown18(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 116 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(113,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 113: 1 0 0
SubGroup(1)
Unknown149(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,12,54,54,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]死亡!
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,5,2,12,54,54,0,0,0,0,0,0,0,0) # 成功击败[0:CHARA_G]!
# Group 117 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 118 (0, 5, 0, 7, 28)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3711,32,1,2,1,1,0,0,0,0,0,0,0,0,0) # 我“雷霆的卡多莉奴”竟然也会如此狼狈。 看来只能死战到底了!
SubGroup(4)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(574,0,10,54,54,0,0,0,3,0,0,0,0,0,0) # [0:CHARA_G]为迎击敌军而开启大门!
SubGroup(2)
Unknown10(0,1,10,54,54,1,0,0,0,0,0,0,0,0,0)
Unknown11(0,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(10,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,6,1,10,54,54,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]!
SubGroup(1)
Unknown23(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown80(44,0,0,0,0,0,54,0,0,0,0,0,0,0,0)
# Group 119 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(54,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3712,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # 只剩下“雷霆的卡多莉奴”了! 全军冲啊!
SubGroup(2)
SetDeathText(32,73,3713,2,0,0,0,0,0,0,0,0,0,0,0) # 事已至此, 我就多拉几个奸诈的联邦国军将士来陪葬!
CloseUp(10,0,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 120 (0, 2, 0, 4, 3)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(32,1,33,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown48(33,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3714,32,1,4,1,1,0,0,0,0,0,0,0,0,0) # 萨米亚!没想到你也加入他们了。 连我都无话可说了。
TalkCharacter(3715,33,1,0,1,0,0,0,0,0,0,0,0,0,0) # 对佣兵来说,不值得为这事大动肝火…… 但唯有你的怒火,我愿意承受。
# Group 121 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3716,32,1,2,0,1,0,0,0,0,0,0,0,0,0) # 休想轻易打倒我! 不如再找些人一起上吧!
# Group 122 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3717,32,1,2,0,1,0,0,0,0,0,0,0,0,0) # 还没完呢! 就这不痛不痒的进攻,根本无法满足我!
# Group 123 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 124 (0, 5, 0, 3, 21)
SubGroup(2)
PauseMaybe(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,20,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(13,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(13,1,54,4,0,0,0,0,0,1,0,0,0,0,0)
Unknown56(17664,1,52600,0,0,1,0,0,0,0,0,0,0,0,0)
Alert(4628,2,13,54,54,0,0,0,3,0,0,0,0,0,0) # [0:CHARA_G]为请求增援,开始朝[g]目标地点[/]进军!
If254(1,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3718,25,1,2,1,0,0,0,0,0,0,0,0,0,0) # 是敌人的传令兵……休想逃!
If254(1,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3719,112,1,2,1,0,0,0,0,0,0,0,0,0,0) # 敌人的传令兵啊……不能不管。
Unknown56(17664,1,52600,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown43(13,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(13,1,54,4,0,0,0,0,0,1,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(17664,1,52600,0,0,1,0,0,0,0,0,0,0,0,0)
MainMissionStart(4624,4,16,1,13,54,54,0,0,4,0,0,0,0,0) # 在抵达[g]目标地点[/]前击败[0:CHARA_G]!
SubGroup(2)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(13,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 125 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(17664,1,52600,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,16,2,13,54,54,0,0,0,0,0,0,0,0) # 成功击败[0:CHARA_G]!
# Group 126 (0, 5, 0, 4, 19)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(13,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(17664,1,52600,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(150,2,16,3,13,54,54,0,0,4,0,0,0,0,0) # [0:CHARA_G]抵达[0:AREA]!
If254(1,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3720,25,1,3,1,0,0,0,0,0,0,0,0,0,0) # 糟了,没拦住……
If254(1,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3721,112,1,3,1,0,0,0,0,0,0,0,0,0,0) # 唔,还是晚了一步……
SubGroup(5)
Unknown18(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(15,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(37,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown23(15,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(37,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4612,2,54,54,54,0,0,0,4,0,0,0,0,0,0) # [r]敌方[/]援军在[0:AREA]现身!
# Group 127 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 128 (0, 5, 0, 5, 42)
SubGroup(2)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(16,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(31,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkFromOwnStrings2(31,102,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(31,2,54,0,950,1,38000,0,0,1,0,0,0,0,0)
Unknown32(28,2,54,0,950,1,38000,0,0,1,0,0,0,0,0)
Unknown32(27,2,54,0,950,1,38000,0,0,1,0,0,0,0,0)
Unknown56(950,1,38000,0,0,1,0,0,0,0,0,0,0,0,0)
Alert(4635,2,27,54,54,24,0,0,3,0,0,0,0,0,0) # [b][0:PARTY][/]发现企图逃离战场的[0:CHARA_G]等人!
SubGroup(1)
TalkCharacter(3722,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # 别让他们逃了! 把这里的教团军全数歼灭!
Unknown56(950,1,38000,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown32(31,2,54,0,950,1,38000,0,0,1,0,0,0,0,0)
Unknown32(28,2,54,0,950,1,38000,0,0,1,0,0,0,0,0)
Unknown32(27,2,54,0,950,1,38000,0,0,1,0,0,0,0,0)
Unknown43(31,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(27,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(28,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(950,1,38000,0,0,1,0,0,0,0,0,0,0,0,0)
MainMissionStart(4634,4,17,1,27,54,54,1,0,0,0,0,0,0,0) # 歼灭企图逃离战场的[0:CHARA_G]等人!
SubGroup(9)
Unknown23(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(27,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(28,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(27,31,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(28,31,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(31,31,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(31,950,1,38000,0,0,3000,0,0,0,0,0,0,0,0)
Unknown26(27,950,1,38000,0,0,3000,0,0,0,0,0,0,0,0)
Unknown26(28,950,1,38000,0,0,3000,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(379,0,27,54,54,0,0,0,3,0,0,0,0,0,0) # 击败[0:CHARA_G]等人,阻止其撤退!
# Group 129 (0, 5, 0, 5, 6)
SubGroup(4)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(27,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(28,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(950,1,38000,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(494,1,17,2,27,54,54,1,0,0,0,0,0,0,0) # 成功击败所有的[0:CHARA_G]!
# Group 130 (3, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(17,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 131 (0, 5, 0, 2, 5)
SubGroup(1)
Unknown11(31,950,1,38000,0,0,500,1,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,134,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(180,2,31,54,54,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]抵达[g]撤退地点[/]!
# Group 132 (0, 5, 0, 2, 5)
SubGroup(1)
Unknown11(27,950,1,38000,0,0,500,1,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,134,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(180,2,27,54,54,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]抵达[g]撤退地点[/]!
# Group 133 (0, 5, 0, 2, 5)
SubGroup(1)
Unknown11(28,950,1,38000,0,0,500,1,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,134,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(180,2,28,54,54,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]抵达[g]撤退地点[/]!
# Group 134 (0, 5, 0, 6, 11)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(131,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 131: True 1
GroupCheck4(132,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 132: True 1
GroupCheck4(133,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 133: True 1
SubGroup(8)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(31,2,54,0,950,1,38000,0,0,0,0,0,0,0,0)
Unknown32(27,2,54,0,950,1,38000,0,0,0,0,0,0,0,0)
Unknown32(28,2,54,0,950,1,38000,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown56(950,1,38000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(950,1,38000,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(495,2,17,3,27,54,54,1,0,0,0,0,0,0,0) # 未能击败所有的[0:CHARA_G]!
# Group 135 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 136 (0, 5, 0, 7, 15)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3723,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # 一个都不能放过。 我们要趁机尽量削减教团的兵力!
SubGroup(12)
Unknown44(0,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(1,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(81,4,18,1,54,54,54,0,0,0,0,0,0,0,0) # 占领所有的[r]堡垒[/]!
# Group 137 (0, 5, 0, 14, 13)
SubGroup(2)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(470,1,18,2,54,54,54,0,0,0,0,0,0,0,0) # 成功占领所有的[g]堡垒[/]!
# Group 138 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 139 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown19(35,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,35,54,0,0,0,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]后获得了[g]宝箱钥匙[/]!
# Group 140 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 141 (0, 5, 0, 2, 15)
SubGroup(1)
Unknown36(905,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(905,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(5803,429,5602,5827,431,5525,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(5784,420,5667,5807,424,5590,120,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(3)
Unknown134(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown88(6000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Alert(601,0,54,54,54,0,0,0,0,0,0,0,0,0,0) # [g]熔岩[/]停止流入,[g]行进路线[/]产生变化!
SubGroup(1)
Unknown2(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 142 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(9,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown83(5983,400,6166,5997,393,6103,90,0,1,0,0,0,0,0,0) # Focus on coords?
# Group 143 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(142,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 142: 1 0 0
Unknown29(3,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 144 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 145 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 146 (0, 7, 0, 3, 11)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown112(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,1,10,54,54,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]死亡!
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,6,2,10,54,54,0,0,0,0,0,0,0,0) # 成功击败[0:CHARA_G]!
SubGroup(1)
TalkCharacter(3729,4,1,3,1,0,0,0,0,0,0,0,0,0,0) # 真是煎熬啊……
# Group 147 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 148 (0, 8, 0, 9, 12)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown19(39,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(40,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(41,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(42,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(43,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(44,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(316,3,39,54,54,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]一行人全灭!
SubGroup(1)
TalkFromOwnStrings(4,114,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(338,3,54,54,54,0,0,0,0,0,0,0,0,0,0) # 战斗败北!
# Group 149 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 150 (0, 5, 0, 2, 5)
SubGroup(1)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,9,54,54,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]败退!
SubGroup(1)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(102,96,3701,3,0,0,0,0,0,0,0,0,0,0,0)
康丝坦洁 volume_up
哈琵……原谅我…… 我无法实现……和你的……约定了……
SetDeathText(103,96,3710,3,0,0,0,0,0,0,0,0,0,0,0)
哈琵 volume_up
康妮……对不起…… 哈琵好像……已经不行了……
SetDeathText(32,96,3728,2,0,0,0,0,0,0,0,0,0,0,0)
卡多莉奴 volume_up
不许……用你们的脏手…… 碰……蕾雅大人……
SetDeathText(46,96,3681,3,0,0,0,0,0,0,0,0,0,0,0)
兰道夫 volume_up
呃啊! 我要……死在这里了吗……
SetDeathText(32,27,3716,2,0,0,0,0,0,0,0,0,0,0,0)
卡多莉奴 volume_up
休想轻易打倒我! 不如再找些人一起上吧!
SetDeathText(32,28,3717,2,0,0,0,0,0,0,0,0,0,0,0)
卡多莉奴 volume_up
还没完呢! 就这不痛不痒的进攻,根本无法满足我!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]等!
Alert(658,1,50,54,54,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]开始使用[b]共鸣魔法:白[/]回复!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]等!
Alert(313,2,50,54,54,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]败退!
Alert(659,2,50,54,54,0,0,0,0,0,0,0,0,0,0) [b]共鸣魔法:白[/]因[0:CHARA_G]败退而停止!
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[r]敌人[/]!
TalkCharacter(3724,23,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 玛莉安奴 volume_up
根据战术教科书上写的…… 奇袭战成功与否,取决于行军速度……
TalkCharacter(3725,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 希尔妲 volume_up
人家记得哥哥说过, 奇袭战成功与否,取决于行军速度~
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[r]敌人[/]!
Alert(4625,1,54,54,54,24,0,0,0,0,0,0,0,0,0) [b][0:PARTY][/]的移动速度提升!
TalkCharacter(3726,23,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 玛莉安奴 volume_up
现在的我们,再远也能一口气赶到!
TalkCharacter(3727,24,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 希尔妲 volume_up
按我们现在的状态, 肯定能以惊人的速度穿过战场呢!
TalkCharacter(3653,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
在帝国军被击溃前,我们也开始行动吧。 上啊,开始奇袭!
TalkDeploySlot(3654,45,1,4,1,0,0,0,0,0,0,0,0,0,0)
商人 volume_up
那是哪里来的军队? 该不会是朝着我们来的吧!?
MainMissionStart(27,4,0,1,14,39,54,3,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]等人,救援[1:CHARA_G]一行人!
ShowTutorial(96,0,0,0,0,0,0,0,0,0,0,0,0,0,0) 熔岩上通行会受到伤害。 可以飞行的兵种骑乘状态下 通行可不受伤害。
TalkFromOwnStrings(51,70,1,0,3,0,0,0,0,0,0,0,0,0,0) warning 只要我还在,就不会让你们通过这里!
Alert(4618,0,9,54,54,0,0,0,8,0,0,0,0,0,0) [0:CHARA_G]开始防守[0:AREA]!
Alert(934,0,39,8,54,3,0,0,0,0,0,0,0,0,0) 已救援[0:CHARA_G]!
Alert(4621,0,39,8,54,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G]为援助[1:CHARA_G],开始朝堡垒进军!
Alert(934,0,40,8,54,3,0,0,0,0,0,0,0,0,0) 已救援[0:CHARA_G]!
Alert(4621,0,40,8,54,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G]为援助[1:CHARA_G],开始朝堡垒进军!
Alert(934,0,41,8,54,3,0,0,0,0,0,0,0,0,0) 已救援[0:CHARA_G]!
Alert(4621,0,41,8,54,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G]为援助[1:CHARA_G],开始朝堡垒进军!
Alert(934,0,42,8,54,3,0,0,0,0,0,0,0,0,0) 已救援[0:CHARA_G]!
Alert(4621,0,42,8,54,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G]为援助[1:CHARA_G],开始朝堡垒进军!
Alert(934,0,43,8,54,3,0,0,0,0,0,0,0,0,0) 已救援[0:CHARA_G]!
Alert(4621,0,43,8,54,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G]为援助[1:CHARA_G],开始朝堡垒进军!
Alert(934,0,44,8,54,3,0,0,0,0,0,0,0,0,0) 已救援[0:CHARA_G]!
Alert(4621,0,44,8,54,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G]为援助[1:CHARA_G],开始朝堡垒进军!
TalkDeploySlot(3655,46,1,1,1,0,0,0,0,0,0,0,0,0,0)
商人 volume_up
什么,联邦国军来救援了吗!? 这下我们就能去帮兰道夫大人了!
SetDeathText(46,73,3656,0,0,0,0,0,0,0,0,0,0,0,0)
兰道夫 volume_up
联邦国军来救援了? 太好了,这下就没有后顾之忧了。
TalkCharacter(3657,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
“雷霆”是赛罗司骑士团引以为傲的猛将, 若想有十足的胜算,只能让帝国军……
TalkCharacter(3658,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 希尔妲 volume_up
库罗德同学?怎么了吗?
TalkCharacter(3659,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
啊……不,没什么。
TalkCharacter(3660,32,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 卡多莉奴 volume_up
兰道夫,你也看出我们之间的实力差距了吧? 快放弃吧,你是不可能赢的!
TalkCharacter(3661,46,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 兰道夫 volume_up
援军正陆续赶到…… 说不定还有胜算!
MainMissionStart(448,1,0,2,39,54,54,3,3,0,0,0,0,0,0) MAIN MISSION START: 成功救援[0:CHARA_G]一行人!
TalkCharacter(3662,21,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 伊古纳兹 volume_up
成功了! 这下帝国军也能挽回颓势了吧!
TalkCharacter(3663,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
在支援兰道夫的帝国将领集结到堡垒之前…… 我们先按兵不动。
Alert(4622,0,39,54,54,3,0,0,0,0,0,0,0,0,0) 在[0:CHARA_G]集结至堡垒前待命!
Alert(4623,1,39,54,54,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]已集结至堡垒
TalkDeploySlot(3664,40,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
各位,都准备好了吧! 我们赶紧去支援兰道夫大人!
Alert(4615,1,39,8,54,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G]一行人开始援助[1:CHARA_G]!
TalkCharacter(3665,32,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 卡多莉奴 volume_up
啧,中央的帝国军扳回一局了。 这样下去形势可能会被逆转……
TalkCharacter(3666,32,1,0,1,1,0,0,0,0,0,0,0,0,0)
link 卡多莉奴 volume_up
好,主力部队跟我一起进攻中央! 击队迅速绕到敌军背后!上啊!
Alert(4632,0,10,10,54,1,3,0,0,0,0,0,0,0,0) [r][0:PARTY][/]为迎击[b][1:PARTY][/]而开启大门!
Alert(108,2,10,54,54,1,3,0,0,0,0,0,0,0,0) [0:CHARA_G]开始进军!
TalkCharacter(3667,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
“雷霆”开始行动了! 好,我们就趁机占领敌军堡垒!
MainMissionStart(4626,4,1,1,54,54,54,1,0,0,0,0,0,0,0) MAIN MISSION START: 占领[r]堡垒[/],包围[r][0:PARTY][/]!
TalkCharacter(3668,32,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 卡多莉奴 volume_up
只要打倒兰道夫,帝国军就完了! 不要退缩,前进!
TalkCharacter(3669,46,1,2,1,3,0,0,0,0,0,0,0,0,0)
link 兰道夫 volume_up
唔,虽然早就有所耳闻, 但没想到卡多莉奴居然如此强悍!
Alert(330,2,8,54,54,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]陷入苦战!
TalkCharacter(3670,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 洛廉兹 volume_up
库罗德,没问题吗? 中央的帝国军似乎陷入了苦战。
TalkCharacter(3671,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
嗯,这都在计划之内。 现在先赶紧占领堡垒吧。
GenderedMcTalk(0,3672,3673,1,3,1,0,0,0,0,0,0,0,0,0)
谢兹 volume_up
看那个样子,帝国军迟早会…… 我们真的不用去救援吗?
谢兹 volume_up
看那个样子,帝国军迟早会…… 我们真的不用去救援吗?
TalkCharacter(3674,46,1,2,1,3,0,0,0,0,0,0,0,0,0)
link 兰道夫 volume_up
联邦国军在干什么? 还以为他们是来帮我们的……
Alert(332,2,8,54,54,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]即将败退!
TalkCharacter(3675,24,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 希尔妲 volume_up
喂,库罗德同学! 再不去救帝国军就来不及了哦?
TalkCharacter(3676,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
我知道……但我想先占领堡垒。 告诉大家先这么做。
TalkCharacter(3677,46,1,3,1,3,0,0,0,0,0,0,0,0,0)
link 兰道夫 volume_up
没办法了……全军撤退! 弃守战线,准备重整态势!
TalkDeploySlot(3678,46,1,4,1,0,0,0,0,0,0,0,0,0,0)
商人 volume_up
兰、兰道夫大人!堡垒大门紧闭, 那是我们的必经之路,这下无法撤退了!
TalkCharacter(3679,46,1,2,1,3,0,0,0,0,0,0,0,0,0)
link 兰道夫 volume_up
什么……这是怎么回事!? 难道联邦国军打算对我们见死不救吗?
MainMissionStart(616,1,1,2,54,54,54,1,0,0,0,0,0,0,0) MAIN MISSION START: 成功包围[r][0:PARTY][/]!
Alert(4630,3,10,8,54,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]开始朝[1:CHARA_G]发动急袭!
TalkCharacter(3680,32,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 卡多莉奴 volume_up
兰道夫,认命吧! 喝啊啊啊啊啊!
Alert(319,3,8,54,54,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]死亡!
TalkCharacter(3682,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
本想在完成包围后再去救他们, 看来还是没赶上啊……
TalkDeploySlot(3683,45,0,4,1,0,0,0,0,0,0,0,0,0,0)
商人 volume_up
卡多莉奴大人…… 我们似乎被联邦国军彻底包围了。
TalkCharacter(3684,32,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 卡多莉奴 volume_up
为包围我们,那些家伙竟对同伴见死不救…… 赶快开出一条退路!说什么也要活下去!
Alert(129,2,10,54,54,0,0,0,3,0,0,0,0,0,0) [0:CHARA_G]开始朝[0:AREA]撤退!
Alert(4633,2,11,12,10,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]与[1:CHARA_G]为救援[2:CHARA_G]而开启大门!
SetDeathText(102,73,3690,0,0,0,0,0,0,0,0,0,0,0,0)
康丝坦洁 volume_up
赶快去救援卡多莉奴大人吧!
SetDeathText(103,73,3704,0,0,0,0,0,0,0,0,0,0,0,0)
哈琵 volume_up
卡提小姐,我们被包围了吗? 真伤脑筋啊。
TalkCharacter(3691,102,1,1,1,1,0,0,0,0,0,0,0,0,0)
link 康丝坦洁 volume_up
哦~呵呵呵呵! 夜晚的战斗就轮到我出场了!
TalkCharacter(3692,101,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 巴鲁塔札尔 volume_up
康丝坦洁,你怎么跟着教团啊? 我帮你去交涉,你倒戈来我们这边吧。
TalkCharacter(3693,102,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 康丝坦洁 volume_up
你让我倒戈!?说得简单! 我可干不出不战而降这种卑劣的行径!
TalkCharacter(3694,7,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 林哈尔特 volume_up
咦……莫非,你是努维尔家的……
TalkCharacter(3695,102,1,4,1,1,0,0,0,0,0,0,0,0,0)
link 康丝坦洁 volume_up
是你!虽然我不记得你的名字了, 但你是帝国的贵族吧!为什么会在这里?
TalkCharacter(3696,102,1,2,0,1,0,0,0,0,0,0,0,0,0)
link 康丝坦洁 volume_up
这点程度就想让我屈服, 真叫人笑掉大牙!
TalkCharacter(3705,103,1,0,1,1,0,0,0,0,0,0,0,0,0)
link 哈琵 volume_up
能放过哈琵吗? 哈琵不会叹气的。
TalkCharacter(3706,103,1,3,0,1,0,0,0,0,0,0,0,0,0)
link 哈琵 volume_up
总是被逼着去战斗, 真是糟透了……
TalkCharacter(3685,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 洛廉兹 volume_up
以帝国军的牺牲为代价获得胜利…… 这种作战方式真的好吗?
GenderedMcTalk(0,3686,3687,1,3,1,0,0,0,0,0,0,0,0,0)
谢兹 volume_up
为了确保胜利,竟然牺牲同伴…… 库罗德,你这家伙原来是这种人吗?
谢兹 volume_up
为了确保胜利,竟然牺牲同伴…… 库罗德,你原来是这种人吗?
MainMissionStart(2,4,3,1,11,54,54,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]!
MainMissionStart(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[y]敌人[/]!
TalkCharacter(3688,22,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 莉丝缇亚 volume_up
如果能说服几个敌人投降, 至少能避免更多的牺牲……
TalkCharacter(3689,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 洛廉兹 volume_up
如果能说服几个敌人投降, 至少能避免更多的牺牲……
MainMissionStart(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[y]敌人[/]!
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[y]敌人[/]!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[y]敌人[/]!
TalkCharacter(3697,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
哦…… 你应该不是赛罗司骑士团的一员吧?
TalkCharacter(3698,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
在我看来,你应该是哪家贵族的大小姐吧。 要不要投降?我们不会亏待你的。
TalkCharacter(3699,102,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 康丝坦洁 volume_up
说得是呢……我有一个梦想, 哪怕苟活于世,也必须实现它。
TalkCharacter(3700,102,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 康丝坦洁 volume_up
你们杀了哈琵,要我臣服于你们 实在是奇耻大辱……但我已经别无选择了。
MainMissionStart(485,1,2,2,11,54,54,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功说服[0:CHARA_G]!
Alert(319,0,11,54,54,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]死亡!
MainMissionStart(438,1,3,2,11,54,54,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功击败[0:CHARA_G]!
MainMissionStart(2,4,5,1,12,54,54,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]!
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]!
TalkCharacter(3702,20,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 拉斐尔 volume_up
那家伙不是骑士团的人吧? 好好和她谈谈,说不定会愿意投降……
TalkCharacter(3703,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 荷尔斯特 volume_up
如果我的劝说能救人一命…… 那就有一试的价值。
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]!
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]!
TalkCharacter(3707,24,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 希尔妲 volume_up
还是快住手吧。 你真的有必要在这里赔上性命吗?
TalkCharacter(3708,103,1,0,1,1,0,0,0,0,0,0,0,0,0)
link 哈琵 volume_up
的确没必要呢。 反正哈琵已经输了,就听你们的吧。
TalkCharacter(3709,103,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 哈琵 volume_up
你们杀了康妮,还有脸说这种话? 随便你们吧……
MainMissionStart(485,1,4,2,12,54,54,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功说服[0:CHARA_G]!
Alert(319,0,12,54,54,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]死亡!
MainMissionStart(438,1,5,2,12,54,54,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功击败[0:CHARA_G]!
TalkCharacter(3711,32,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 卡多莉奴 volume_up
我“雷霆的卡多莉奴”竟然也会如此狼狈。 看来只能死战到底了!
Alert(574,0,10,54,54,0,0,0,3,0,0,0,0,0,0) [0:CHARA_G]为迎击敌军而开启大门!
MainMissionStart(2,4,6,1,10,54,54,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]!
TalkCharacter(3712,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
只剩下“雷霆的卡多莉奴”了! 全军冲啊!
SetDeathText(32,73,3713,2,0,0,0,0,0,0,0,0,0,0,0)
卡多莉奴 volume_up
事已至此, 我就多拉几个奸诈的联邦国军将士来陪葬!
TalkCharacter(3714,32,1,4,1,1,0,0,0,0,0,0,0,0,0)
link 卡多莉奴 volume_up
萨米亚!没想到你也加入他们了。 连我都无话可说了。
TalkCharacter(3715,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 萨米亚 volume_up
对佣兵来说,不值得为这事大动肝火…… 但唯有你的怒火,我愿意承受。
TalkCharacter(3716,32,1,2,0,1,0,0,0,0,0,0,0,0,0)
link 卡多莉奴 volume_up
休想轻易打倒我! 不如再找些人一起上吧!
TalkCharacter(3717,32,1,2,0,1,0,0,0,0,0,0,0,0,0)
link 卡多莉奴 volume_up
还没完呢! 就这不痛不痒的进攻,根本无法满足我!
Alert(4628,2,13,54,54,0,0,0,3,0,0,0,0,0,0) [0:CHARA_G]为请求增援,开始朝目标地点进军!
TalkCharacter(3718,25,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 雷欧妮 volume_up
是敌人的传令兵……休想逃!
TalkCharacter(3719,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 荷尔斯特 volume_up
敌人的传令兵啊……不能不管。
MainMissionStart(4624,4,16,1,13,54,54,0,0,4,0,0,0,0,0) MAIN MISSION START: 在抵达目标地点前击败[0:CHARA_G]!
MainMissionStart(438,1,16,2,13,54,54,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功击败[0:CHARA_G]!
MainMissionStart(150,2,16,3,13,54,54,0,0,4,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]抵达[0:AREA]!
TalkCharacter(3720,25,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 雷欧妮 volume_up
糟了,没拦住……
TalkCharacter(3721,112,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 荷尔斯特 volume_up
唔,还是晚了一步……
Alert(4612,2,54,54,54,0,0,0,4,0,0,0,0,0,0) [r]敌方[/]援军在[0:AREA]现身!
Alert(4635,2,27,54,54,24,0,0,3,0,0,0,0,0,0) [b][0:PARTY][/]发现企图逃离战场的[0:CHARA_G]等人!
TalkCharacter(3722,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
别让他们逃了! 把这里的教团军全数歼灭!
MainMissionStart(4634,4,17,1,27,54,54,1,0,0,0,0,0,0,0) MAIN MISSION START: 歼灭企图逃离战场的[0:CHARA_G]等人!
Alert(379,0,27,54,54,0,0,0,3,0,0,0,0,0,0) 击败[0:CHARA_G]等人,阻止其撤退!
MainMissionStart(494,1,17,2,27,54,54,1,0,0,0,0,0,0,0) MAIN MISSION START: 成功击败所有的[0:CHARA_G]!
Alert(180,2,31,54,54,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]抵达撤退地点
Alert(180,2,27,54,54,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]抵达撤退地点
Alert(180,2,28,54,54,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]抵达撤退地点
MainMissionStart(495,2,17,3,27,54,54,1,0,0,0,0,0,0,0) MAIN MISSION START: 未能击败所有的[0:CHARA_G]!
TalkCharacter(3723,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
一个都不能放过。 我们要趁机尽量削减教团的兵力!
MainMissionStart(81,4,18,1,54,54,54,0,0,0,0,0,0,0,0) MAIN MISSION START: 占领所有的[r]堡垒[/]!
MainMissionStart(470,1,18,2,54,54,54,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功占领所有的堡垒
Alert(549,1,35,54,0,0,0,0,0,0,0,0,0,0,0) 击败[0:CHARA_G]后获得了宝箱钥匙
Alert(601,0,54,54,54,0,0,0,0,0,0,0,0,0,0) 熔岩停止流入,行进路线产生变化!
Alert(319,1,10,54,54,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]死亡!
MainMissionStart(438,1,6,2,10,54,54,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功击败[0:CHARA_G]!
TalkCharacter(3729,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
真是煎熬啊……
Alert(316,3,39,54,54,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]一行人全灭!
TalkFromOwnStrings(4,114,1,1,0,0,0,0,0,0,0,0,0,0,0) warning 不应该是这样的…… 我们的道路就要到此为止了吗!?
Alert(338,3,54,54,54,0,0,0,0,0,0,0,0,0,0) 战斗败北!
Alert(313,2,9,54,54,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]败退!