大公リュファスの手に落ちた王都フェルディア。 それを取り戻すべく、一行は戦いを決意する。

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 シェズ 105 0 0 0 0 0 0 0 101 0 0 100 300 255 65535 1999 38 40 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 ディミトリ 255 0 0 1 25 1 0 0 101 0 0 100 300 255 65535 1999 65 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
2 ドゥドゥー 255 0 0 2 70 2 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 フェリクス 255 0 0 3 75 3 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 アッシュ 255 0 0 4 80 4 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 シルヴァン 255 0 0 5 85 4 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 メルセデス 255 0 0 6 90 4 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 イングリット 255 0 0 7 100 4 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 リュファス 255 0 1 0 445 5 1 3 101 0 0 100 300 255 0 1999 3 0 0 0 0 0 0 0 0 0 171 0 0 65535 65535 65535
9 コルネリア 255 0 1 1 340 5 1 3 101 0 1 100 300 31 65535 1999 3 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
10 クレイマン子爵 255 0 1 2 928 5 1 3 101 0 1 22 300 255 65535 1999 3 39 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
11 255 0 1 3 705 5 2 3 101 0 1 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
12 255 0 1 4 706 5 2 3 101 0 1 2 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
13 255 0 1 5 705 5 2 3 101 0 1 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
14 255 0 1 6 707 5 2 3 101 0 1 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
15 255 0 1 7 709 5 2 3 101 0 1 2 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
16 255 0 1 8 709 5 2 3 101 0 1 13 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
17 連邦国兵 255 0 1 9 710 5 2 3 101 0 1 13 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
18 王国兵 255 0 1 10 712 5 2 3 101 0 1 3 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
19 255 0 1 11 706 5 2 3 101 0 1 3 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
20 255 0 1 12 709 5 2 3 101 6 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
21 255 0 1 13 705 5 2 3 101 6 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
22 255 0 1 14 706 5 2 3 101 6 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
23 同盟兵 255 0 1 15 713 5 2 3 101 6 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
24 連邦国将 255 0 1 16 605 7 2 3 101 0 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
25 連邦国将 255 0 1 17 615 7 2 3 101 0 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
26 連邦国将 255 0 1 18 625 7 2 3 101 0 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
27 255 0 1 19 705 5 5 3 101 0 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
28 王国兵 255 0 1 20 712 5 5 3 101 0 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
29 255 0 1 21 709 5 5 3 101 0 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
30 王国兵 255 0 1 22 712 4 5 3 101 0 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
31 255 0 1 23 706 7 5 3 101 0 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
32 帝国兵 255 0 1 24 711 4 5 3 101 0 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
33 255 0 1 25 705 7 5 3 101 0 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
34 255 0 1 26 705 5 2 3 101 1 0 4 300 255 65535 1999 45 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
35 255 0 1 27 706 5 2 3 101 1 0 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
36 255 0 1 28 709 5 2 3 101 1 0 2 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
37 連邦国将 255 0 1 29 625 7 2 3 101 1 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
38 連邦国将 255 0 1 30 630 7 2 3 101 4 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
39 連邦国将 255 0 1 31 635 7 2 3 101 1 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
40 連邦国将 255 0 1 32 640 7 2 3 101 4 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
41 連邦国将 255 0 1 33 655 7 2 3 101 1 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
42 連邦国将 255 0 1 34 665 7 2 3 101 4 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
43 連邦国将 255 0 1 35 660 7 2 3 101 1 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
44 連邦国将 255 0 1 36 670 7 2 3 101 4 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
45 連邦国将 255 0 1 37 625 7 2 3 101 1 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
46 連邦国将 255 0 1 38 630 7 2 3 101 4 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
47 連邦国将 255 0 1 39 635 7 2 3 101 1 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
48 連邦国将 255 0 1 40 640 7 2 3 101 4 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
49 連邦国将 255 0 1 41 655 7 2 3 101 1 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
50 連邦国将 255 0 1 42 665 7 2 3 101 4 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
51 連邦国将 255 0 1 43 660 7 2 3 101 1 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
52 連邦国将 255 0 1 44 670 7 2 3 101 4 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
53 ギュスタヴ 255 0 1 45 305 7 13 3 101 1 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
54 ロドリグ 255 0 1 46 180 7 13 3 101 1 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
55 帝国兵 255 0 1 47 711 5 2 3 101 4 0 2 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
56 255 0 1 48 706 5 2 3 101 4 0 2 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
57 連邦国兵 255 0 1 49 710 5 2 3 101 4 0 2 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
58 255 0 1 50 705 5 2 3 101 4 0 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
59 255 0 1 51 708 5 2 3 101 4 0 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
60 同盟兵 255 0 1 52 713 5 2 3 101 4 0 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
61 255 0 1 53 708 5 2 3 101 4 0 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
62 255 0 1 54 706 5 2 3 101 4 0 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
63 255 0 1 55 706 5 2 3 101 4 0 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
64 255 0 1 56 709 5 2 3 101 4 0 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
65 255 0 1 57 705 5 2 3 101 4 0 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
66 帝国兵 255 0 1 58 711 5 2 3 101 4 0 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
67 帝国兵 255 0 1 59 711 5 2 3 101 4 0 2 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
68 255 0 1 60 705 5 2 3 101 4 0 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
69 255 0 1 61 709 5 2 3 101 4 0 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
70 王国兵 255 0 1 62 712 5 2 3 101 4 0 2 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
71 255 0 1 63 707 5 2 3 101 4 0 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
72 255 0 1 64 705 5 2 3 101 4 0 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
73 一般兵 255 0 1 65 1001 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
74 一般兵 255 0 1 66 1001 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
75 一般兵 255 0 1 67 1001 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
76 一般兵 255 0 1 68 1011 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
77 一般兵 255 0 1 69 1011 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
78 一般兵 255 0 1 70 1011 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
79 一般兵 255 0 1 71 1006 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
80 一般兵 255 0 1 72 1006 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
81 一般兵 255 0 1 73 1006 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
82 一般兵 255 0 1 74 1006 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
83 一般兵 255 0 1 75 1021 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
84 一般兵 255 0 1 76 1021 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
85 一般兵 255 0 1 77 1021 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
86 一般兵 255 0 1 78 1021 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
87 255 0 1 79 707 5 2 3 101 4 0 2 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
88 帝国兵 255 0 1 80 711 5 2 3 101 4 0 2 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
89 一般兵 255 0 1 81 1001 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
90 一般兵 255 0 1 82 1001 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
91 一般兵 255 0 1 83 1001 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
92 一般兵 255 0 1 84 1001 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
93 一般兵 255 0 1 85 1001 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
94 一般兵 255 0 1 86 1001 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
95 一般兵 255 0 1 87 1011 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
96 一般兵 255 0 1 88 1011 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
97 一般兵 255 0 1 89 1011 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
98 一般兵 255 0 1 90 1011 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
99 連邦国兵 255 0 1 91 710 5 2 3 101 4 1 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
100 255 0 1 92 706 5 2 3 101 4 1 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
101 255 0 1 93 709 5 2 3 101 4 1 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
102 王国兵 255 0 1 94 712 5 2 3 101 4 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
103 255 0 1 95 706 5 2 3 101 4 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
104 連邦国兵 255 0 1 96 710 5 2 3 101 4 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 51 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
48 0 0 0 48 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
49 0 0 0 49 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
50 0 0 0 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 3 0 3 0 0 101 0 171 101 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 0 1 23 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 23 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 17 0 0 0 0 65535 1 1000 1526 3 709 3 709 3 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 1 1000 1526 3 711 2 711 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 1 1000 1523 3 705 2 705 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1523 3 709 13 709 13 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1526 3 710 3 710 3 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1526 3 709 4 709 4 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 1 1000 1523 3 708 2 708 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 1523 3 706 3 706 3 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1526 3 711 2 711 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 1 1000 1526 3 705 4 705 4 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 1 1000 1523 3 710 4 710 4 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 1 1000 1523 3 712 4 712 4 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 12 0 12 65535 1 1000 1526 3 710 4 710 4 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 13 0 13 65535 1 1000 1526 3 708 2 708 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 14 0 14 65535 1 1000 1526 3 709 4 709 4 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 15 0 15 65535 1 1000 1523 3 706 2 706 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 16 0 16 65535 1 1000 1523 3 705 4 705 4 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 59 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
48 0 0 0 48 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
49 0 0 0 49 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
50 0 0 0 50 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
51 0 0 0 51 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
52 0 0 0 52 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
53 0 0 0 53 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
54 0 0 0 54 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
55 0 0 0 55 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
56 0 0 0 56 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
57 0 0 0 57 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
58 0 0 0 58 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (138, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 16)
SubGroup(0)
SubGroup(8)
Unknown10(0,1,8,105,105,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,0,8,105,105,0,0,0,0,0,0,0,0,0,0)
SetDeathText(142,73,303,0,0,0,0,0,0,0,0,0,0,0,0) # ふふ、死ぬのは私か、奴か…… いずれにせよ、これですべてが終わる……。
SetDeathText(41,73,301,1,0,0,0,0,0,0,0,0,0,0,0) # こうなっては仕方ありませんわね。 私が、出迎えて差し上げましょう。
SetDeathText(3,115,347,3,0,0,0,0,0,0,0,0,0,0,0) # 失態だな……俺には、まだ…… 為すべきこと、が……
SetDeathText(3,96,347,3,0,0,0,0,0,0,0,0,0,0,0) # 失態だな……俺には、まだ…… 為すべきこと、が……
Unknown91(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SetName(27,220,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 27 to 大公兵
SetName(28,624,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 28 to 大公軍将
SetName(29,221,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 29 to 大公軍将
SetName(30,564,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 30 to 王国兵
SetName(31,502,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 31 to 王国将
SetName(32,564,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 32 to 王国兵
SetName(33,152,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 33 to 王国兵
# Group 2 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 3 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 4 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 3: 1 1 0
Unknown100(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,105,105,105,0,0,0,6,6,0,0,0,0,0) # [0:AREA]、制圧により開門!
# Group 5 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 5: 1 1 0
Unknown100(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,105,105,105,0,0,0,7,7,0,0,0,0,0) # [0:AREA]、制圧により開門!
# Group 7 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 8 (0, 5, 0, 1, 5)
SubGroup(0)
If254(1,136,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(265,18,1,2,1,0,0,0,0,0,0,0,0,0,0) # やはり城下の兵が領民を盾に……。 言語道断ですね……!
If254(1,136,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(266,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # 殿下、やはり城下の兵が民を盾に……。
TalkCharacter(267,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……先に城下の安全を確保する。 伯父上を……討つのは、その後だ。
# Group 9 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 10 (0, 2, 0, 2, 8)
SubGroup(1)
GroupCheck3(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 8: 1 1 0
TalkCharacter(268,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # まずは王都外縁の敵兵を掃討する。 さあ、進軍開始だ!
Unknown44(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1400,0,0,1,105,105,105,0,0,0,0,0,0,0,0) # [g]王都外縁部[/]の[r]砦[/]を制圧せよ!
If254(1,138,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(269,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # ここは二手に分かれて進んだほうが 手っ取り早く片づきそうですね。
If254(1,138,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(270,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # この程度の相手、造作もない……。 二手に分かれて当たるぞ、猪。
# Group 11 (0, 2, 0, 5, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(105,15,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(105,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(271,27,0,2,1,1,0,0,0,0,0,0,0,0,0) # き、来たぞ! 守りを固めろ!
# Group 12 (0, 2, 0, 5, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(15,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(16,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(272,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # 歯応えのない……。 さっさと次に行くぞ!
# Group 13 (0, 5, 0, 4, 4)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(15,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(16,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(15,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(16,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1401,0,0,2,105,105,105,0,0,0,0,0,0,0,0) # [g]王都外縁部[/]の[r]砦[/]の制圧に成功!
TalkCharacter(273,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 無事に制圧が完了したな。 これで背後を突かれることもない……。
# Group 14 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 15 (0, 5, 0, 2, 20)
SubGroup(1)
PauseMaybe(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(274,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # 門を開け! これより城下の制圧に移る! 民衆に危害を及ぼさぬよう、慎重を期せ!
Unknown96(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1404,1,105,105,105,0,0,0,0,0,0,0,0,0,0) # [g]城壁の門[/]、開門!
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(12,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(15,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1402,0,1,1,11,105,105,35,0,0,0,0,0,0,0) # [g]城下町[/]の[r][0:PARTY][/]を撃破せよ!
TalkCharacter(275,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……フェルディアの街は広大です。 手分けして制圧に当たるべきかと。
# Group 16 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 17 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(105,44600,0,46000,0,17464,1,16564,1,0,1,1,0,0,0)
TalkCharacter(276,142,1,0,1,1,0,0,0,0,0,0,0,0,0) # ……ふ、勇猛なことだ。 やはりあの男の息子だな。
If254(1,137,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(277,16,1,2,1,0,0,0,0,0,0,0,0,0,0) # 王都の人たちを戦いに巻き込むなんて…… 早く決着をつけなくっちゃ。
# Group 23 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(278,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # フン、イーハの将はこの程度か? もう少しやるものだと思っていたが。
# Group 24 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(279,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……殿下のためだ。悪く思うな。
# Group 25 (0, 5, 0, 8, 9)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1403,0,1,2,105,105,105,35,0,0,0,0,0,0,0) # [g]城下町[/]の[r][0:PARTY][/]の撃破に成功!
TalkDeploySlot(280,28,0,3,1,1,0,0,0,0,0,0,0,0,0) # 大公殿下…… も、申し訳、ありません……
TalkCharacter(281,3,1,3,1,0,0,0,0,0,0,0,0,0,0) # ………………。
# Group 26 (16, 2, 4, 1, 0)
SubGroup(0)
# Group 27 (0, 5, 0, 2, 51)
SubGroup(1)
PauseMaybe(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(282,41,1,1,1,1,0,0,0,0,0,0,0,0,0) # ふふ、敵もなかなかやりますわねえ……。 クレイマン子爵、対処に向かいなさい。
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown14(10,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,10,105,105,15,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]ら、出現!
TalkDeploySlot(283,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # 任せてくれたまえ、コルネリア。 傀儡となった殿下を我らでお救いするのだ!
SubGroup(11)
Unknown96(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(565,2,10,105,105,35,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/]、増援出撃のため開門!
SubGroup(10)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,64100,0,63300,0,0,5,0,0,0,0,0,0,0,0)
Unknown26(16,64100,0,63300,0,0,5,0,0,0,0,0,0,0,0)
Unknown26(17,64100,0,63300,0,0,5,0,0,0,0,0,0,0,0)
Unknown26(18,64100,0,63300,0,0,5,0,0,0,0,0,0,0,0)
Unknown26(19,64100,0,63300,0,0,5,0,0,0,0,0,0,0,0)
Unknown55(0,10,0,0,0,2,105,0,577,573,1,1,0,0,0)
Unknown55(0,16,0,0,0,2,105,0,692,573,1,1,0,0,0)
Alert(1405,2,10,105,105,15,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]ら、[g]城下町[/]へ進軍開始!
SubGroup(5)
Unknown43(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4,0,2,1,10,105,105,0,0,0,0,0,0,0,0) # [0:CHARA_G]らを撃破せよ!
TalkCharacter(284,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # チッ、鬱陶しい……! 挟撃される前に片づけるぞ!
TalkDeploySlot(285,54,1,2,1,0,0,0,0,0,0,0,0,0,0) # 殿下、ここは再度兵を分けて それぞれに迎え撃つのが上策かと!
# Group 28 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 29 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 34 (0, 5, 2, 3, 1)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(10,64100,0,63300,0,0,5,1,1,0,0,0,0,0,0)
Unknown23(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 35 (0, 5, 2, 3, 1)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(16,64100,0,63300,0,0,5,1,1,0,0,0,0,0,0)
Unknown23(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 36 (0, 5, 2, 3, 1)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(17,64100,0,63300,0,0,5,1,1,0,0,0,0,0,0)
Unknown23(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 37 (0, 5, 2, 3, 1)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(18,64100,0,63300,0,0,5,1,1,0,0,0,0,0,0)
Unknown23(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (0, 5, 2, 3, 1)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(19,64100,0,63300,0,0,5,1,1,0,0,0,0,0,0)
Unknown23(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 39 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(286,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # 造作もない……こんなくだらん戦いは さっさと終わらせるぞ。
# Group 40 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,137,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(287,16,1,0,1,0,0,0,0,0,0,0,0,0,0) # ふう……街の人たちを 巻き込まずに済んで、一安心ね~。
# Group 41 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,10,105,105,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破!
TalkDeploySlot(288,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # 殿下、どうか目をお覚ましください! 我らは我らの務めを果たしたまで……
TalkCharacter(289,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……捕らえておけ。 尋問すべきことが山ほどある。
TalkDeploySlot(290,30,0,0,1,1,0,0,0,0,0,0,0,0,0) # はっ!
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(948,0,10,105,105,5,0,0,0,0,0,0,0,0,0) # [b][0:PARTY][/]、[0:CHARA_G]を捕縛!
# Group 42 (0, 5, 0, 9, 10)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(41,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 41: True 1
SubGroup(5)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,0,2,2,10,105,105,15,15,0,0,0,0,0,0) # [0:CHARA_G]らの撃破に成功!
If254(1,134,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(291,14,1,1,1,0,0,0,0,0,0,0,0,0,0) # これで、ひとまず城下町は安全ですよね。 このまま王城に向かいましょう!
If254(1,134,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(292,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # フン、これで粗方片づいただろう。 あとは王城だけだな。
# Group 43 (20, 2, 4, 1, 0)
SubGroup(0)
# Group 44 (0, 5, 0, 3, 37)
SubGroup(2)
PauseMaybe(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(42,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 42: 1 1 0
Unknown83(3890,507,2560,3927,531,2512,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(3864,925,2603,3896,888,2561,800,0,0,0,0,0,0,0,0) # Focus on coords?
TalkCharacter(293,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……城内に侵入したいところだが、 跳ね橋が上がっているようだ。
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
TalkCharacter(294,142,1,2,1,1,0,0,0,0,0,0,0,0,0) # 砦から打って出よ。 敵は寡兵だ……押し潰してやるがいい。
Unknown2(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(23)
Unknown96(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(575,2,105,105,105,35,0,0,6,0,0,0,0,0,0) # [r][0:PARTY][/]、迎撃のため開門!
TalkCharacter(295,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 城門の近くに跳ね橋を制御する装置がある。 この機に乗じて、中から開けてしまおう。
Unknown44(1,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1409,0,3,1,105,105,105,0,0,0,0,0,0,0,0) # [g]城内[/]の[g]制御装置[/]を操作し、[g]跳ね橋[/]を開通させよ!
# Group 45 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(34,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,34,105,105,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]の撃破により、[g]宝の鍵[/]を入手!
# Group 46 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 47 (0, 5, 2, 3, 6)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1109,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(1108,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 48 (0, 5, 2, 3, 6)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1113,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(1112,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (0, 2, 0, 21, 1)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(4,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(5,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(6,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(7,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(296,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 流石に、正門は塞がれているな。 別の通路を当たる必要がありそうだ。
# Group 50 (0, 5, 0, 11, 6)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(5358,699,2655,5305,692,2618,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(5257,699,2731,5237,692,2669,450,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown51(51700,0,25500,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(95,4,105,105,105,0,0,0,0,0,0,0,0,0,0) # [r]砦[/]を制圧し、[g]制御装置[/]を解除せよ!
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 51 (0, 5, 0, 11, 6)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(4,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(5,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(6,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(7,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(7383,696,2723,7374,690,2787,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7508,696,2790,7458,690,2832,450,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown51(7964,1,28900,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(95,4,105,105,105,0,0,0,0,0,0,0,0,0,0) # [r]砦[/]を制圧し、[g]制御装置[/]を解除せよ!
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 52 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 53 (0, 2, 0, 5, 5)
SubGroup(4)
GroupCheck4(47,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 47: True 1
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(60,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 60: 0 1 0
Unknown28(6,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(51700,0,25500,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(719,4,105,105,105,0,0,0,0,0,0,0,0,0,0) # 制圧した[b]砦[/]内の[g]制御装置[/]を操作せよ!
SubGroup(1)
Unknown48(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 54 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(53,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 53: True 1
GroupCheck3(60,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 60: 0 1 0
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 55 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 56 (0, 2, 0, 5, 5)
SubGroup(4)
GroupCheck4(48,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 48: True 1
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(61,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 61: 0 1 0
Unknown28(7,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(7964,1,28900,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(719,4,105,105,105,0,0,0,0,0,0,0,0,0,0) # 制圧した[b]砦[/]内の[g]制御装置[/]を操作せよ!
SubGroup(1)
Unknown48(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 57 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(56,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 56: True 1
GroupCheck3(61,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 61: 0 1 0
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 58 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(2,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,136,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(297,18,1,1,1,0,0,0,0,0,0,0,0,0,0) # やりましたね、制圧完了です。 さあ、早く跳ね橋を下ろさねば……。
# Group 59 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(2,2,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,138,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(298,15,1,1,1,0,0,0,0,0,0,0,0,0,0) # 早く跳ね橋を下ろしちまいましょう。 さて、制御装置はどこかな……。
# Group 60 (0, 5, 0, 3, 16)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(1108,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,61,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,61,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown94(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown83(4128,707,2462,4148,731,2405,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(700,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(3787,635,2153,3846,641,2179,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(3804,641,2458,3863,648,2431,600,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown51(40800,0,22900,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1412,1,105,105,105,0,0,0,0,0,0,0,0,0,0) # 西側の[g]跳ね橋[/]、開通!
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 61 (0, 5, 0, 3, 16)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(1112,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,60,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown94(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown94(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1104,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown83(8875,725,2286,8853,732,2225,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(700,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(9186,586,2109,9123,602,2109,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(9398,582,2109,9334,594,2109,600,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown51(23264,1,21000,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1411,1,105,105,105,0,0,0,0,0,0,0,0,0,0) # 東側の[g]跳ね橋[/]、開通!
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 62 (0, 5, 0, 4, 21)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(61,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 61: 1 1 0
GroupCheck3(60,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 60: 1 1 0
TalkCharacter(299,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # よし……これでいいな。もう片方の橋も 下ろせば、城内の敵を挟撃できるだろう。
TalkCharacter(300,41,1,2,1,1,0,0,0,0,0,0,0,0,0) # チッ……坊ちゃんを侮り過ぎたか。 だが、調子に乗ってられるのもここまでだ。
Unknown14(99,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(100,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(101,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(102,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(103,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(104,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(99,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(100,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(101,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(102,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(103,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(104,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(99,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(101,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(102,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(103,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(104,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(220,2,99,105,105,35,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/]の増援、出現!
# Group 63 (0, 5, 0, 6, 4)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(62,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 62: True 1
SubGroup(2)
Unknown36(1100,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(1104,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(23264,1,21000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(40800,0,22900,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1413,0,3,2,105,105,105,0,0,0,0,0,0,0,0) # [g]跳ね橋[/]の開通に成功!
TalkCharacter(302,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # これで東西の跳ね橋を確保できたな……。 これより王城に踏み込み、逆賊を……討つ!
# Group 64 (27, 2, 4, 1, 0)
SubGroup(0)
# Group 65 (0, 5, 0, 2, 20)
SubGroup(1)
GroupCheck4(63,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 63: True 1
Unknown80(44,0,0,0,0,0,8,0,0,0,0,0,0,0,0)
CloseUp(9,4,1,7,0,1,0,0,0,0,0,0,0,0,0)
CloseUp(8,4,1,309,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(9,13164,1,28200,0,0,1,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1414,2,9,105,105,0,0,0,14,0,0,0,0,0,0) # [0:CHARA_G]、迎撃のため出現!
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(554,2,8,105,105,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、[0:AREA]を開門!
Unknown43(8,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,0,4,1,8,9,105,0,0,0,0,0,0,0,0) # [0:CHARA_G]と[1:CHARA_G]を撃破せよ!
SubGroup(3)
Unknown10(0,2,8,9,105,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 66 (0, 5, 2, 2, 21)
SubGroup(1)
GroupCheck4(65,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 65: True 1
SubGroup(2)
Unknown23(37,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(37,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(39,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(41,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(41,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(43,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(45,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(47,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(47,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(48,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 67 (0, 5, 0, 5, 4)
SubGroup(4)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(75,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 75: 0 1 0
GroupCheck3(84,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 84: 0 1 0
Unknown28(8,40,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(23264,1,21000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(40800,0,22900,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1410,4,8,9,105,0,0,0,0,0,0,0,0,0,0) # [g]跳ね橋[/]を通過し、[0:CHARA_G]と[1:CHARA_G]の元へ進軍せよ!
Unknown48(68,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 68 (0, 2, 2, 5, 5)
SubGroup(4)
GroupCheck4(67,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 67: True 1
GroupCheck3(75,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 75: 0 1 0
GroupCheck3(84,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 84: 0 1 0
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 69 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 70 (0, 5, 2, 2, 2)
SubGroup(1)
GroupCheck3(65,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 65: 1 1 0
Unknown23(53,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(53,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 71 (0, 5, 2, 2, 2)
SubGroup(1)
GroupCheck3(84,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 84: 1 1 0
Unknown23(53,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(53,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 72 (0, 5, 2, 2, 2)
SubGroup(1)
GroupCheck3(65,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 65: 1 1 0
Unknown23(54,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(53,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 73 (0, 5, 2, 2, 2)
SubGroup(1)
GroupCheck3(75,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 75: 1 1 0
Unknown23(54,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(54,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 74 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 75 (0, 5, 0, 11, 1)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(0,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(1,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(2,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(3,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(4,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(5,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(6,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(7,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(304,9,1,1,1,0,0,0,0,0,0,0,0,0,0) # あらあら、怖い顔ですわねえ……。 もてなしがお気に召さなかったのかしら?
# Group 76 (0, 2, 0, 6, 2)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(75,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 75: 1 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,41,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,41,1,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(305,41,1,1,0,1,0,0,0,0,0,0,0,0,0) # っ……あら? あなた……へえ。 面白い力を持っているのねえ?
GenderedMcTalk(0,306,307,1,2,1,0,0,0,0,0,0,0,0,0) # 面白い力、ね……。 この力頼みだと思ったら大間違いだ。
# Group 77 (0, 2, 0, 6, 2)
SubGroup(5)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(3,0,41,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(75,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 75: 1 1 0
GroupCheck3(82,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 82: 0 1 0
GroupCheck3(78,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 78: 0 1 0
TalkCharacter(308,41,1,1,1,1,0,0,0,0,0,0,0,0,0) # まったく、本当に目障りですわねえ……。 あの時、死んでおけばよかったのに。
TalkCharacter(309,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # は、貴様と意見が合うとは業腹だが、 生き残った以上……果たすべき務めがある。
# Group 78 (0, 2, 0, 6, 2)
SubGroup(5)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(12,0,41,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(75,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 75: 1 1 0
GroupCheck3(82,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 82: 0 1 0
GroupCheck3(77,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 77: 0 1 0
TalkCharacter(308,41,1,1,0,1,0,0,0,0,0,0,0,0,0) # まったく、本当に目障りですわねえ……。 あの時、死んでおけばよかったのに。
TalkCharacter(310,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # ……死ぬのは貴様だ、コルネリア。
# Group 79 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,75,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,51,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(311,41,1,1,0,1,0,0,0,0,0,0,0,0,0) # ああ、皆様ったら、揃いも揃って 救えないほどの愚か者ですわねえ……。
# Group 80 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,26,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(312,41,1,0,0,1,0,0,0,0,0,0,0,0,0) # ……ふふ。勝負事は、少し押されている くらいでないと楽しくないでしょう……?
TalkCharacter(313,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # この勢いで、押し切る……!
# Group 81 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,25,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(314,41,1,2,0,1,0,0,0,0,0,0,0,0,0) # チッ……獣どもが、小癪な真似を。 それもこれもタレスの爺が……。
# Group 82 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,9,105,105,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破!
TalkCharacter(315,41,1,0,1,1,0,0,0,0,0,0,0,0,0) # 遊びに熱中してしまうのは私の悪癖…… このくらいで切り上げるとしましょうか。
Unknown18(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,9,105,105,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、撤退!
TalkCharacter(316,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # ……女狐め。
# Group 83 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 84 (0, 5, 0, 11, 23)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(317,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # ……ようやく来たか。 お前たちの求める首は、ここにあるぞ。
TalkCharacter(318,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # 伯父上……ご覚悟を。
SubGroup(9)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown23(20,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(20,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(21,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(21,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(22,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(23,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(220,2,20,105,105,35,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/]の増援、出現!
TalkDeploySlot(319,29,0,2,1,1,0,0,0,0,0,0,0,0,0) # 我らが主君はリュファス殿下ただ一人! 騎士の誇りに懸けて、主を守り抜け!
# Group 85 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(84,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 84: 1 1 0
Unknown45(3,0,142,1,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(320,3,1,3,1,0,0,0,0,0,0,0,0,0,0) # ……いつかあなたとわかり合える日が 来ると……私は、信じていたかった。
TalkCharacter(321,142,1,0,0,1,0,0,0,0,0,0,0,0,0) # そんなものは来ない。人と怪物が、 理解し合えるはずなどないのだからな。
# Group 86 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(84,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 84: 1 1 0
Unknown45(13,0,142,1,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(322,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # まったく、フラルダリウス公爵家も とんでもない嫌疑をかけられたものです。
TalkCharacter(323,142,1,0,0,1,0,0,0,0,0,0,0,0,0) # 事実だろう? お前たちはあの猛獣を操り 玉座に座らせようとしているのだから。
# Group 87 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,75,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,51,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(324,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # 伯父上に降伏の意志はない、か。 ならばやはり、こうするしか……。
# Group 88 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,26,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(325,142,1,2,0,1,0,0,0,0,0,0,0,0,0) # ……その人間離れした力で、人間を 統制しようというのだろう、お前たちは。
# Group 89 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,25,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(326,142,1,2,0,1,0,0,0,0,0,0,0,0,0) # やはり……ダスカーで、西部の反乱で、 殺しておくべきだった……!
# Group 90 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,8,105,105,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破!
TalkCharacter(327,142,1,1,1,1,0,0,0,0,0,0,0,0,0) # くく……私を殺すか? 怪物よ。 父の仇を討ちたいのだろう?
TalkCharacter(328,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……捕らえておけ。
# Group 91 (0, 5, 0, 4, 3)
SubGroup(3)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(82,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 82: 1 1 0
GroupCheck3(90,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 90: 1 1 0
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(440,0,4,2,8,9,105,0,0,0,0,0,0,0,0) # [0:CHARA_G]と[1:CHARA_G]の撃破に成功!
# Group 92 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 93 (0, 5, 0, 2, 7)
SubGroup(1)
GroupCheck3(15,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 15: 1 1 0
GenderedMcTalk(0,329,330,1,0,1,0,0,0,0,0,0,0,0,0) # そういえば、正門が封鎖されたままだな。 開放すれば援軍を呼び込めるんじゃないか?
If254(1,138,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(331,15,1,1,1,0,0,0,0,0,0,0,0,0,0) # 流石、そいつは良い案だ。 何かあった時の退路としても使えるしな。
If254(1,138,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(332,13,1,1,1,0,0,0,0,0,0,0,0,0,0) # なるほどな、悪くない案だ。 何かあった時の退路としても使えよう。
Unknown44(14,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1420,0,16,1,105,105,105,0,0,0,0,0,0,0,0) # [r]砦[/]を制圧し、[g]城下町[/]の正門を開門せよ!
# Group 94 (0, 5, 0, 3, 33)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(14,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(4,0,0,105,105,14,0,0,0,0,0,0,0,0,0)
If254(1,138,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(333,15,1,1,1,0,0,0,0,0,0,0,0,0,0) # よし、開門だ! ……なんて、 こういう号令をかけるのは殿下の仕事か?
If254(1,138,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(334,3,1,1,1,0,0,0,0,0,0,0,0,0,0) # よし、これなら正門が開けるだろう。 ……開門せよ!
Unknown83(6684,544,9095,6650,522,9042,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6395,287,8858,6395,299,8792,250,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(650,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(14,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1421,0,16,2,105,105,105,0,0,0,0,0,0,0,0) # [g]城下町[/]の正門の開門に成功!
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(8)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1416,1,24,105,105,0,0,0,0,0,0,0,0,0,0) # 取り残されていた[0:CHARA_G]たち、[r]砦[/]の制圧により救出!
TalkDeploySlot(335,31,0,3,1,1,0,0,0,0,0,0,0,0,0) # 殿下! ああ、ご無事でしたか! 我々家中騎士の力が及ばず、このような……
TalkCharacter(336,3,1,1,1,0,0,0,0,0,0,0,0,0,0) # お前たちが責任を感じることではない。 ……手を貸してくれ。王都を取り戻すぞ。
SubGroup(3)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1417,1,24,105,105,5,0,0,0,0,0,0,0,0,0) # 救出した[0:CHARA_G]たち、[b][0:PARTY][/]に協力開始!
# Group 95 (32, 2, 4, 1, 0)
SubGroup(0)
# Group 96 (0, 5, 0, 2, 95)
SubGroup(1)
GroupCheck3(44,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 44: 1 1 0
TalkDeploySlot(337,32,0,0,1,1,0,0,0,0,0,0,0,0,0) # 報告! 王城を逃れていた部隊が、 各所の砦に取り残されているようです!
TalkCharacter(338,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 放ってはおけないな。城下の安全を 確保するためにも、砦の制圧に向かおう。
Unknown2(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown44(5,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(12,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(13,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1423,0,17,1,105,105,105,0,0,0,0,0,0,0,0) # [g]城下町[/]のすべての[r]砦[/]を制圧せよ!
If254(7,106,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,106,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(340,33,0,0,1,1,0,0,0,0,0,0,0,0,0) # おお、助けていただけるとは……! ここからは我らもお力添えさせてください!
Unknown2(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
If254(3,98,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(40,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(41,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,99,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(42,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(43,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,100,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(38,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(39,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,101,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(44,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(45,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,102,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(46,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(47,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,103,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(52,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(37,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,104,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(48,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(49,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,106,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1416,1,37,105,105,5,0,0,0,0,0,0,0,0,0) # 取り残されていた[0:CHARA_G]たち、[r]砦[/]の制圧により救出!
Unknown2(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
If254(1,98,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,99,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,100,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,101,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,102,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,103,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,104,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,106,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1417,1,37,105,105,5,0,0,0,0,0,0,0,0,0) # 救出した[0:CHARA_G]たち、[b][0:PARTY][/]に協力開始!
Unknown2(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 97 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 98 (0, 2, 2, 3, 1)
SubGroup(2)
Unknown29(6,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 99 (0, 2, 2, 3, 1)
SubGroup(2)
Unknown29(6,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 100 (0, 2, 2, 3, 1)
SubGroup(2)
Unknown29(6,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 101 (0, 2, 2, 3, 1)
SubGroup(2)
Unknown29(6,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 102 (0, 2, 2, 3, 1)
SubGroup(2)
Unknown29(6,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 103 (0, 2, 2, 3, 1)
SubGroup(2)
Unknown29(6,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 104 (0, 2, 2, 3, 1)
SubGroup(2)
Unknown29(6,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 105 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 106 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown29(5,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 107 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown29(9,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 108 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown29(8,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 109 (14, 2, 4, 1, 0)
SubGroup(0)
# Group 110 (0, 5, 2, 5, 1)
SubGroup(4)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(98,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 98: 0 1 0
GroupCheck4(96,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 96: True 1
Unknown2(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 111 (0, 5, 0, 2, 17)
SubGroup(1)
GroupCheck3(110,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 110: 1 1 0
Unknown2(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(4,0,0,105,105,5,0,0,0,0,0,0,0,0,0)
Unknown14(40,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(41,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
If254(1,107,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1416,1,40,105,105,0,0,5,0,0,0,0,0,0,0) # 取り残されていた[0:CHARA_G]たち、[r]砦[/]の制圧により救出!
SubGroup(3)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1417,1,40,105,105,5,0,5,0,0,0,0,0,0,0) # 救出した[0:CHARA_G]たち、[b][0:PARTY][/]に協力開始!
If254(1,65,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(41,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(41,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 112 (0, 5, 2, 5, 1)
SubGroup(4)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(99,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 99: 0 1 0
GroupCheck4(96,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 96: True 1
Unknown2(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 113 (0, 5, 0, 2, 17)
SubGroup(1)
GroupCheck3(112,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 112: 1 1 0
Unknown2(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(4,0,0,105,105,6,0,0,0,0,0,0,0,0,0)
Unknown14(42,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(43,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
If254(1,107,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1416,1,42,105,105,5,0,5,0,0,0,0,0,0,0) # 取り残されていた[0:CHARA_G]たち、[r]砦[/]の制圧により救出!
SubGroup(3)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1417,1,42,105,105,5,0,5,0,0,0,0,0,0,0) # 救出した[0:CHARA_G]たち、[b][0:PARTY][/]に協力開始!
If254(1,65,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(43,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 114 (0, 5, 2, 5, 1)
SubGroup(4)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(100,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 100: 0 1 0
GroupCheck4(96,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 96: True 1
Unknown2(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 115 (0, 5, 0, 2, 17)
SubGroup(1)
GroupCheck3(114,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 114: 1 1 0
Unknown2(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(4,0,0,105,105,8,0,0,0,0,0,0,0,0,0)
Unknown14(38,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(39,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
If254(1,107,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1416,1,38,82,105,0,0,5,0,0,0,0,0,0,0) # 取り残されていた[0:CHARA_G]たち、[r]砦[/]の制圧により救出!
SubGroup(3)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1417,1,38,105,105,5,0,5,0,0,0,0,0,0,0) # 救出した[0:CHARA_G]たち、[b][0:PARTY][/]に協力開始!
If254(1,65,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(39,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 116 (0, 5, 2, 5, 1)
SubGroup(4)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(101,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 101: 0 1 0
GroupCheck4(96,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 96: True 1
Unknown2(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 117 (0, 5, 0, 2, 17)
SubGroup(1)
GroupCheck3(116,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 116: 1 1 0
Unknown2(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(4,0,0,105,105,10,0,0,0,0,0,0,0,0,0)
Unknown14(44,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(45,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
If254(1,107,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1416,1,44,83,105,5,0,5,0,0,0,0,0,0,0) # 取り残されていた[0:CHARA_G]たち、[r]砦[/]の制圧により救出!
SubGroup(3)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1417,1,44,105,105,5,0,5,0,0,0,0,0,0,0) # 救出した[0:CHARA_G]たち、[b][0:PARTY][/]に協力開始!
If254(1,65,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(45,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 118 (0, 5, 2, 5, 1)
SubGroup(4)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(102,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 102: 0 1 0
GroupCheck4(96,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 96: True 1
Unknown2(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 119 (0, 5, 0, 2, 17)
SubGroup(1)
GroupCheck3(118,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 118: 1 1 0
Unknown2(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(4,0,0,105,105,11,0,0,0,0,0,0,0,0,0)
Unknown14(46,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(47,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
If254(1,107,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1416,1,46,83,105,5,0,5,0,0,0,0,0,0,0) # 取り残されていた[0:CHARA_G]たち、[r]砦[/]の制圧により救出!
SubGroup(3)
PingOnMinimap(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1417,1,46,105,105,5,0,5,0,0,0,0,0,0,0) # 救出した[0:CHARA_G]たち、[b][0:PARTY][/]に協力開始!
If254(1,65,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(47,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(47,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 120 (0, 5, 2, 5, 1)
SubGroup(4)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(103,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 103: 0 1 0
GroupCheck4(96,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 96: True 1
Unknown2(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 121 (0, 5, 0, 2, 17)
SubGroup(1)
GroupCheck3(120,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 1 1 0
Unknown2(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(4,0,0,105,105,12,0,0,0,0,0,0,0,0,0)
Unknown14(52,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(37,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
If254(1,107,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1416,1,37,83,105,5,0,5,0,0,0,0,0,0,0) # 取り残されていた[0:CHARA_G]たち、[r]砦[/]の制圧により救出!
SubGroup(3)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1417,1,52,105,105,0,5,5,0,0,0,0,0,0,0) # 救出した[0:CHARA_G]たち、[b][0:PARTY][/]に協力開始!
If254(1,65,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(37,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(37,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 122 (0, 5, 2, 5, 1)
SubGroup(4)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(104,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 104: 0 1 0
GroupCheck4(96,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 96: True 1
Unknown2(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 123 (0, 5, 0, 2, 17)
SubGroup(1)
GroupCheck3(122,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 1 1 0
Unknown2(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(4,0,0,105,105,13,0,0,0,0,0,0,0,0,0)
Unknown14(48,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(49,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
If254(1,107,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1416,1,48,83,105,5,0,5,0,0,0,0,0,0,0) # 取り残されていた[0:CHARA_G]たち、[r]砦[/]の制圧により救出!
SubGroup(3)
PingOnMinimap(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1417,1,48,105,105,5,0,5,0,0,0,0,0,0,0) # 救出した[0:CHARA_G]たち、[b][0:PARTY][/]に協力開始!
If254(1,65,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(48,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 124 (0, 2, 0, 11, 3)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(7,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
If254(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(111,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 111: True 1
GroupCheck4(113,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 113: True 1
GroupCheck4(115,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 115: True 1
GroupCheck4(117,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 117: True 1
GroupCheck4(119,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 119: True 1
GroupCheck4(121,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 121: True 1
GroupCheck4(123,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 123: True 1
TalkCharacter(339,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # よし、ここの制圧は済んだな。 どうやら間に合ったようだ。
If254(1,108,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(340,33,0,0,1,1,0,0,0,0,0,0,0,0,0) # おお、助けていただけるとは……! ここからは我らもお力添えさせてください!
# Group 125 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(7,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(7,5,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(341,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……これでいいだろう。
# Group 126 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(7,5,3,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,134,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(342,14,1,1,1,0,0,0,0,0,0,0,0,0,0) # 兵士の皆さんが無事でよかった。 心強い味方が増えましたね!
# Group 127 (0, 5, 0, 31, 11)
SubGroup(9)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(98,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 98: 1 1 0
GroupCheck3(110,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 110: 1 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(99,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 99: 1 1 0
GroupCheck3(112,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 112: 1 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(100,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 100: 1 1 0
GroupCheck3(114,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 114: 1 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(101,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 101: 1 1 0
GroupCheck3(116,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 116: 1 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(102,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 102: 1 1 0
GroupCheck3(118,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 118: 1 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(103,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 103: 1 1 0
GroupCheck3(120,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 1 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(104,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 104: 1 1 0
GroupCheck3(122,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 1 1 0
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(14,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1424,0,17,2,105,105,105,0,0,0,0,0,0,0,0) # [g]城下町[/]のすべての[r]砦[/]の制圧に成功!
TalkCharacter(343,3,1,1,1,0,0,0,0,0,0,0,0,0,0) # よし、砦はこれですべてだな。 少しは城下も落ち着くだろう……。
# Group 128 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 129 (0, 7, 0, 3, 9)
SubGroup(2)
Unknown19(8,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(440,0,4,2,8,9,105,0,0,0,0,0,0,0,0) # [0:CHARA_G]と[1:CHARA_G]の撃破に成功!
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(344,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # 殿下、リュファス様を牢へ移送します。 すぐに尋問の用意を整えましょう。
TalkCharacter(345,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # ああ……頼む。 俺もすぐに向かおう。
TalkCharacter(346,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……皆、勝ち鬨を上げよ! 貴公らの奮戦、見事であった!
# Group 130 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 131 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(54,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,54,105,105,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、敗走!
# Group 132 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(53,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,53,105,105,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、敗走!
# Group 133 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 134 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 135 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 136 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 137 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 138 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(142,73,303,0,0,0,0,0,0,0,0,0,0,0,0)
リュファス volume_up
ふふ、死ぬのは私か、奴か…… いずれにせよ、これですべてが終わる……。
SetDeathText(41,73,301,1,0,0,0,0,0,0,0,0,0,0,0)
コルネリア volume_up
こうなっては仕方ありませんわね。 私が、出迎えて差し上げましょう。
SetDeathText(3,115,347,3,0,0,0,0,0,0,0,0,0,0,0)
ディミトリ volume_up
失態だな……俺には、まだ…… 為すべきこと、が……
SetDeathText(3,96,347,3,0,0,0,0,0,0,0,0,0,0,0)
ディミトリ volume_up
失態だな……俺には、まだ…… 為すべきこと、が……
Alert(552,0,105,105,105,0,0,0,6,6,0,0,0,0,0) [0:AREA]、制圧により開門!
Alert(552,0,105,105,105,0,0,0,7,7,0,0,0,0,0) [0:AREA]、制圧により開門!
TalkCharacter(265,18,1,2,1,0,0,0,0,0,0,0,0,0,0)
link イングリット volume_up
やはり城下の兵が領民を盾に……。 言語道断ですね……!
TalkCharacter(266,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
link ドゥドゥー volume_up
殿下、やはり城下の兵が民を盾に……。
TalkCharacter(267,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ディミトリ volume_up
……先に城下の安全を確保する。 伯父上を……討つのは、その後だ。
TalkCharacter(268,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link ディミトリ volume_up
まずは王都外縁の敵兵を掃討する。 さあ、進軍開始だ!
MainMissionStart(1400,0,0,1,105,105,105,0,0,0,0,0,0,0,0) MAIN MISSION START: 王都外縁部の[r]砦[/]を制圧せよ!
TalkCharacter(269,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
link シルヴァン volume_up
ここは二手に分かれて進んだほうが 手っ取り早く片づきそうですね。
TalkCharacter(270,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link フェリクス volume_up
この程度の相手、造作もない……。 二手に分かれて当たるぞ、猪。
TalkDeploySlot(271,27,0,2,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
き、来たぞ! 守りを固めろ!
TalkCharacter(272,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link フェリクス volume_up
歯応えのない……。 さっさと次に行くぞ!
MainMissionStart(1401,0,0,2,105,105,105,0,0,0,0,0,0,0,0) MAIN MISSION START: 王都外縁部の[r]砦[/]の制圧に成功!
TalkCharacter(273,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ディミトリ volume_up
無事に制圧が完了したな。 これで背後を突かれることもない……。
TalkCharacter(274,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link ディミトリ volume_up
門を開け! これより城下の制圧に移る! 民衆に危害を及ぼさぬよう、慎重を期せ!
Alert(1404,1,105,105,105,0,0,0,0,0,0,0,0,0,0) 城壁の門、開門!
MainMissionStart(1402,0,1,1,11,105,105,35,0,0,0,0,0,0,0) MAIN MISSION START: 城下町の[r][0:PARTY][/]を撃破せよ!
TalkCharacter(275,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ドゥドゥー volume_up
……フェルディアの街は広大です。 手分けして制圧に当たるべきかと。
TalkCharacter(276,142,1,0,1,1,0,0,0,0,0,0,0,0,0)
link リュファス volume_up
……ふ、勇猛なことだ。 やはりあの男の息子だな。
TalkCharacter(277,16,1,2,1,0,0,0,0,0,0,0,0,0,0)
link メルセデス volume_up
王都の人たちを戦いに巻き込むなんて…… 早く決着をつけなくっちゃ。
TalkCharacter(278,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link フェリクス volume_up
フン、イーハの将はこの程度か? もう少しやるものだと思っていたが。
TalkCharacter(279,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ドゥドゥー volume_up
……殿下のためだ。悪く思うな。
MainMissionStart(1403,0,1,2,105,105,105,35,0,0,0,0,0,0,0) MAIN MISSION START: 城下町の[r][0:PARTY][/]の撃破に成功!
TalkDeploySlot(280,28,0,3,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
大公殿下…… も、申し訳、ありません……
TalkCharacter(281,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
link ディミトリ volume_up
………………。
TalkCharacter(282,41,1,1,1,1,0,0,0,0,0,0,0,0,0)
link コルネリア volume_up
ふふ、敵もなかなかやりますわねえ……。 クレイマン子爵、対処に向かいなさい。
Alert(203,2,10,105,105,15,0,0,0,0,0,0,0,0,0) [0:CHARA_G]ら、出現!
TalkDeploySlot(283,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
任せてくれたまえ、コルネリア。 傀儡となった殿下を我らでお救いするのだ!
Alert(565,2,10,105,105,35,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/]、増援出撃のため開門!
Alert(1405,2,10,105,105,15,0,0,0,0,0,0,0,0,0) [0:CHARA_G]ら、城下町へ進軍開始!
MainMissionStart(4,0,2,1,10,105,105,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]らを撃破せよ!
TalkCharacter(284,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link フェリクス volume_up
チッ、鬱陶しい……! 挟撃される前に片づけるぞ!
TalkDeploySlot(285,54,1,2,1,0,0,0,0,0,0,0,0,0,0)
ベレト volume_up
殿下、ここは再度兵を分けて それぞれに迎え撃つのが上策かと!
TalkCharacter(286,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link フェリクス volume_up
造作もない……こんなくだらん戦いは さっさと終わらせるぞ。
TalkCharacter(287,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
link メルセデス volume_up
ふう……街の人たちを 巻き込まずに済んで、一安心ね~。
Alert(304,1,10,105,105,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]を撃破!
TalkDeploySlot(288,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
殿下、どうか目をお覚ましください! 我らは我らの務めを果たしたまで……
TalkCharacter(289,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ディミトリ volume_up
……捕らえておけ。 尋問すべきことが山ほどある。
TalkDeploySlot(290,30,0,0,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
はっ!
Alert(948,0,10,105,105,5,0,0,0,0,0,0,0,0,0) [b][0:PARTY][/]、[0:CHARA_G]を捕縛!
MainMissionStart(442,0,2,2,10,105,105,15,15,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]らの撃破に成功!
TalkCharacter(291,14,1,1,1,0,0,0,0,0,0,0,0,0,0)
link アッシュ volume_up
これで、ひとまず城下町は安全ですよね。 このまま王城に向かいましょう!
TalkCharacter(292,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link フェリクス volume_up
フン、これで粗方片づいただろう。 あとは王城だけだな。
TalkCharacter(293,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ドゥドゥー volume_up
……城内に侵入したいところだが、 跳ね橋が上がっているようだ。
TalkCharacter(294,142,1,2,1,1,0,0,0,0,0,0,0,0,0)
link リュファス volume_up
砦から打って出よ。 敵は寡兵だ……押し潰してやるがいい。
Alert(575,2,105,105,105,35,0,0,6,0,0,0,0,0,0) [r][0:PARTY][/]、迎撃のため開門!
TalkCharacter(295,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ディミトリ volume_up
城門の近くに跳ね橋を制御する装置がある。 この機に乗じて、中から開けてしまおう。
MainMissionStart(1409,0,3,1,105,105,105,0,0,0,0,0,0,0,0) MAIN MISSION START: 城内制御装置を操作し、跳ね橋を開通させよ!
Alert(549,1,34,105,105,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]の撃破により、宝の鍵を入手!
TalkCharacter(296,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ディミトリ volume_up
流石に、正門は塞がれているな。 別の通路を当たる必要がありそうだ。
Alert(95,4,105,105,105,0,0,0,0,0,0,0,0,0,0) [r]砦[/]を制圧し、制御装置を解除せよ!
Alert(95,4,105,105,105,0,0,0,0,0,0,0,0,0,0) [r]砦[/]を制圧し、制御装置を解除せよ!
Alert(719,4,105,105,105,0,0,0,0,0,0,0,0,0,0) 制圧した[b]砦[/]内の制御装置を操作せよ!
Alert(719,4,105,105,105,0,0,0,0,0,0,0,0,0,0) 制圧した[b]砦[/]内の制御装置を操作せよ!
TalkCharacter(297,18,1,1,1,0,0,0,0,0,0,0,0,0,0)
link イングリット volume_up
やりましたね、制圧完了です。 さあ、早く跳ね橋を下ろさねば……。
TalkCharacter(298,15,1,1,1,0,0,0,0,0,0,0,0,0,0)
link シルヴァン volume_up
早く跳ね橋を下ろしちまいましょう。 さて、制御装置はどこかな……。
Alert(1412,1,105,105,105,0,0,0,0,0,0,0,0,0,0) 西側の跳ね橋、開通!
Alert(1411,1,105,105,105,0,0,0,0,0,0,0,0,0,0) 東側の跳ね橋、開通!
TalkCharacter(299,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ディミトリ volume_up
よし……これでいいな。もう片方の橋も 下ろせば、城内の敵を挟撃できるだろう。
TalkCharacter(300,41,1,2,1,1,0,0,0,0,0,0,0,0,0)
link コルネリア volume_up
チッ……坊ちゃんを侮り過ぎたか。 だが、調子に乗ってられるのもここまでだ。
Alert(220,2,99,105,105,35,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/]の増援、出現!
MainMissionStart(1413,0,3,2,105,105,105,0,0,0,0,0,0,0,0) MAIN MISSION START: 跳ね橋の開通に成功!
TalkCharacter(302,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link ディミトリ volume_up
これで東西の跳ね橋を確保できたな……。 これより王城に踏み込み、逆賊を……討つ!
Alert(1414,2,9,105,105,0,0,0,14,0,0,0,0,0,0) [0:CHARA_G]、迎撃のため出現!
Alert(554,2,8,105,105,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、[0:AREA]を開門!
MainMissionStart(3,0,4,1,8,9,105,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]と[1:CHARA_G]を撃破せよ!
Alert(1410,4,8,9,105,0,0,0,0,0,0,0,0,0,0) 跳ね橋を通過し、[0:CHARA_G]と[1:CHARA_G]の元へ進軍せよ!
TalkDeploySlot(304,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
あらあら、怖い顔ですわねえ……。 もてなしがお気に召さなかったのかしら?
TalkCharacter(305,41,1,1,0,1,0,0,0,0,0,0,0,0,0)
link コルネリア volume_up
っ……あら? あなた……へえ。 面白い力を持っているのねえ?
GenderedMcTalk(0,306,307,1,2,1,0,0,0,0,0,0,0,0,0)
シェズ volume_up
面白い力、ね……。 この力頼みだと思ったら大間違いだ。
シェズ volume_up
面白い力、ね……。 この力頼みだと思ったら大間違いよ。
TalkCharacter(308,41,1,1,1,1,0,0,0,0,0,0,0,0,0)
link コルネリア volume_up
まったく、本当に目障りですわねえ……。 あの時、死んでおけばよかったのに。
TalkCharacter(309,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link ディミトリ volume_up
は、貴様と意見が合うとは業腹だが、 生き残った以上……果たすべき務めがある。
TalkCharacter(308,41,1,1,0,1,0,0,0,0,0,0,0,0,0)
link コルネリア volume_up
まったく、本当に目障りですわねえ……。 あの時、死んでおけばよかったのに。
TalkCharacter(310,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
link ドゥドゥー volume_up
……死ぬのは貴様だ、コルネリア。
TalkCharacter(311,41,1,1,0,1,0,0,0,0,0,0,0,0,0)
link コルネリア volume_up
ああ、皆様ったら、揃いも揃って 救えないほどの愚か者ですわねえ……。
TalkCharacter(312,41,1,0,0,1,0,0,0,0,0,0,0,0,0)
link コルネリア volume_up
……ふふ。勝負事は、少し押されている くらいでないと楽しくないでしょう……?
TalkCharacter(313,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
link ドゥドゥー volume_up
この勢いで、押し切る……!
TalkCharacter(314,41,1,2,0,1,0,0,0,0,0,0,0,0,0)
link コルネリア volume_up
チッ……獣どもが、小癪な真似を。 それもこれもタレスの爺が……。
Alert(304,1,9,105,105,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]を撃破!
TalkCharacter(315,41,1,0,1,1,0,0,0,0,0,0,0,0,0)
link コルネリア volume_up
遊びに熱中してしまうのは私の悪癖…… このくらいで切り上げるとしましょうか。
Alert(237,0,9,105,105,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、撤退!
TalkCharacter(316,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
link ドゥドゥー volume_up
……女狐め。
TalkDeploySlot(317,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
……ようやく来たか。 お前たちの求める首は、ここにあるぞ。
TalkCharacter(318,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link ディミトリ volume_up
伯父上……ご覚悟を。
Alert(220,2,20,105,105,35,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/]の増援、出現!
TalkDeploySlot(319,29,0,2,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
我らが主君はリュファス殿下ただ一人! 騎士の誇りに懸けて、主を守り抜け!
TalkCharacter(320,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
link ディミトリ volume_up
……いつかあなたとわかり合える日が 来ると……私は、信じていたかった。
TalkCharacter(321,142,1,0,0,1,0,0,0,0,0,0,0,0,0)
link リュファス volume_up
そんなものは来ない。人と怪物が、 理解し合えるはずなどないのだからな。
TalkCharacter(322,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link フェリクス volume_up
まったく、フラルダリウス公爵家も とんでもない嫌疑をかけられたものです。
TalkCharacter(323,142,1,0,0,1,0,0,0,0,0,0,0,0,0)
link リュファス volume_up
事実だろう? お前たちはあの猛獣を操り 玉座に座らせようとしているのだから。
TalkCharacter(324,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link ディミトリ volume_up
伯父上に降伏の意志はない、か。 ならばやはり、こうするしか……。
TalkCharacter(325,142,1,2,0,1,0,0,0,0,0,0,0,0,0)
link リュファス volume_up
……その人間離れした力で、人間を 統制しようというのだろう、お前たちは。
TalkCharacter(326,142,1,2,0,1,0,0,0,0,0,0,0,0,0)
link リュファス volume_up
やはり……ダスカーで、西部の反乱で、 殺しておくべきだった……!
Alert(304,1,8,105,105,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]を撃破!
TalkCharacter(327,142,1,1,1,1,0,0,0,0,0,0,0,0,0)
link リュファス volume_up
くく……私を殺すか? 怪物よ。 父の仇を討ちたいのだろう?
TalkCharacter(328,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ディミトリ volume_up
……捕らえておけ。
MainMissionStart(440,0,4,2,8,9,105,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]と[1:CHARA_G]の撃破に成功!
GenderedMcTalk(0,329,330,1,0,1,0,0,0,0,0,0,0,0,0)
シェズ volume_up
そういえば、正門が封鎖されたままだな。 開放すれば援軍を呼び込めるんじゃないか?
シェズ volume_up
そういえば、正門が封鎖されたままよね。 開放すれば援軍を呼び込めるんじゃない?
TalkCharacter(331,15,1,1,1,0,0,0,0,0,0,0,0,0,0)
link シルヴァン volume_up
流石、そいつは良い案だ。 何かあった時の退路としても使えるしな。
TalkCharacter(332,13,1,1,1,0,0,0,0,0,0,0,0,0,0)
link フェリクス volume_up
なるほどな、悪くない案だ。 何かあった時の退路としても使えよう。
MainMissionStart(1420,0,16,1,105,105,105,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]砦[/]を制圧し、城下町の正門を開門せよ!
TalkCharacter(333,15,1,1,1,0,0,0,0,0,0,0,0,0,0)
link シルヴァン volume_up
よし、開門だ! ……なんて、 こういう号令をかけるのは殿下の仕事か?
TalkCharacter(334,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
link ディミトリ volume_up
よし、これなら正門が開けるだろう。 ……開門せよ!
MainMissionStart(1421,0,16,2,105,105,105,0,0,0,0,0,0,0,0) MAIN MISSION START: 城下町の正門の開門に成功!
Alert(1416,1,24,105,105,0,0,0,0,0,0,0,0,0,0) 取り残されていた[0:CHARA_G]たち、[r]砦[/]の制圧により救出!
TalkDeploySlot(335,31,0,3,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
殿下! ああ、ご無事でしたか! 我々家中騎士の力が及ばず、このような……
TalkCharacter(336,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
link ディミトリ volume_up
お前たちが責任を感じることではない。 ……手を貸してくれ。王都を取り戻すぞ。
Alert(1417,1,24,105,105,5,0,0,0,0,0,0,0,0,0) 救出した[0:CHARA_G]たち、[b][0:PARTY][/]に協力開始!
TalkDeploySlot(337,32,0,0,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
報告! 王城を逃れていた部隊が、 各所の砦に取り残されているようです!
TalkCharacter(338,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ディミトリ volume_up
放ってはおけないな。城下の安全を 確保するためにも、砦の制圧に向かおう。
MainMissionStart(1423,0,17,1,105,105,105,0,0,0,0,0,0,0,0) MAIN MISSION START: 城下町のすべての[r]砦[/]を制圧せよ!
TalkDeploySlot(340,33,0,0,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
おお、助けていただけるとは……! ここからは我らもお力添えさせてください!
Alert(1416,1,37,105,105,5,0,0,0,0,0,0,0,0,0) 取り残されていた[0:CHARA_G]たち、[r]砦[/]の制圧により救出!
Alert(1417,1,37,105,105,5,0,0,0,0,0,0,0,0,0) 救出した[0:CHARA_G]たち、[b][0:PARTY][/]に協力開始!
Alert(1416,1,40,105,105,0,0,5,0,0,0,0,0,0,0) 取り残されていた[0:CHARA_G]たち、[r]砦[/]の制圧により救出!
Alert(1417,1,40,105,105,5,0,5,0,0,0,0,0,0,0) 救出した[0:CHARA_G]たち、[b][0:PARTY][/]に協力開始!
Alert(1416,1,42,105,105,5,0,5,0,0,0,0,0,0,0) 取り残されていた[0:CHARA_G]たち、[r]砦[/]の制圧により救出!
Alert(1417,1,42,105,105,5,0,5,0,0,0,0,0,0,0) 救出した[0:CHARA_G]たち、[b][0:PARTY][/]に協力開始!
Alert(1416,1,38,82,105,0,0,5,0,0,0,0,0,0,0) 取り残されていた[0:CHARA_G]たち、[r]砦[/]の制圧により救出!
Alert(1417,1,38,105,105,5,0,5,0,0,0,0,0,0,0) 救出した[0:CHARA_G]たち、[b][0:PARTY][/]に協力開始!
Alert(1416,1,44,83,105,5,0,5,0,0,0,0,0,0,0) 取り残されていた[0:CHARA_G]たち、[r]砦[/]の制圧により救出!
Alert(1417,1,44,105,105,5,0,5,0,0,0,0,0,0,0) 救出した[0:CHARA_G]たち、[b][0:PARTY][/]に協力開始!
Alert(1416,1,46,83,105,5,0,5,0,0,0,0,0,0,0) 取り残されていた[0:CHARA_G]たち、[r]砦[/]の制圧により救出!
Alert(1417,1,46,105,105,5,0,5,0,0,0,0,0,0,0) 救出した[0:CHARA_G]たち、[b][0:PARTY][/]に協力開始!
Alert(1416,1,37,83,105,5,0,5,0,0,0,0,0,0,0) 取り残されていた[0:CHARA_G]たち、[r]砦[/]の制圧により救出!
Alert(1417,1,52,105,105,0,5,5,0,0,0,0,0,0,0) 救出した[0:CHARA_G]たち、[b][0:PARTY][/]に協力開始!
Alert(1416,1,48,83,105,5,0,5,0,0,0,0,0,0,0) 取り残されていた[0:CHARA_G]たち、[r]砦[/]の制圧により救出!
Alert(1417,1,48,105,105,5,0,5,0,0,0,0,0,0,0) 救出した[0:CHARA_G]たち、[b][0:PARTY][/]に協力開始!
TalkCharacter(339,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ディミトリ volume_up
よし、ここの制圧は済んだな。 どうやら間に合ったようだ。
TalkDeploySlot(340,33,0,0,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
おお、助けていただけるとは……! ここからは我らもお力添えさせてください!
TalkCharacter(341,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ドゥドゥー volume_up
……これでいいだろう。
TalkCharacter(342,14,1,1,1,0,0,0,0,0,0,0,0,0,0)
link アッシュ volume_up
兵士の皆さんが無事でよかった。 心強い味方が増えましたね!
MainMissionStart(1424,0,17,2,105,105,105,0,0,0,0,0,0,0,0) MAIN MISSION START: 城下町のすべての[r]砦[/]の制圧に成功!
TalkCharacter(343,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
link ディミトリ volume_up
よし、砦はこれですべてだな。 少しは城下も落ち着くだろう……。
MainMissionStart(440,0,4,2,8,9,105,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]と[1:CHARA_G]の撃破に成功!
TalkDeploySlot(344,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
殿下、リュファス様を牢へ移送します。 すぐに尋問の用意を整えましょう。
TalkCharacter(345,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ディミトリ volume_up
ああ……頼む。 俺もすぐに向かおう。
TalkCharacter(346,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ディミトリ volume_up
……皆、勝ち鬨を上げよ! 貴公らの奮戦、見事であった!
Alert(313,2,54,105,105,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、敗走!
Alert(313,2,53,105,105,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、敗走!