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Deployment table
Index | Notes | 0 | 1 | 2 | 3 | Name | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | [es]1_35_1_13_1_1_1_1_Shez[ed]__'__ | 105 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 38 | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
1 | [es]1_35_1_13_1_1_1_1_Dimitri[ed]__s__ | 255 | 0 | 0 | 1 | 25 | 1 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 65 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
2 | [es]1_35_1_13_1_1_1_1_Dedue[ed]__s__ | 255 | 0 | 0 | 2 | 70 | 2 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
3 | [es]1_35_1_13_1_1_1_1_Felix[ed]__'__ | 255 | 0 | 0 | 3 | 75 | 3 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
4 | [es]1_35_1_13_1_1_1_1_Ashe[ed]__s__ | 255 | 0 | 0 | 4 | 80 | 4 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
5 | [es]1_35_1_13_1_1_1_1_Sylvain[ed]__s__ | 255 | 0 | 0 | 5 | 85 | 4 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
6 | [es]1_35_1_13_1_1_1_1_Mercedes[ed]__'__ | 255 | 0 | 0 | 6 | 90 | 4 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
7 | [es]1_35_1_13_1_1_1_1_Ingrid[ed]__s__ | 255 | 0 | 0 | 7 | 100 | 4 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
8 | [es]1_35_1_13_1_1_1_1_Rufus[ed]__'__ | 255 | 0 | 1 | 0 | 445 | 5 | 1 | 3 | 101 | 0 | 0 | 100 | 300 | 255 | 0 | 1999 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 171 | 0 | 0 | 65535 | 65535 | 65535 |
9 | [es]1_35_1_13_1_1_1_1_Cornelia[ed]__s__ | 255 | 0 | 1 | 1 | 340 | 5 | 1 | 3 | 101 | 0 | 1 | 100 | 300 | 31 | 65535 | 1999 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
10 | [es]1_35_1_13_5_1_1_1_Viscount[ed]__s__ Kleiman | 255 | 0 | 1 | 2 | 928 | 5 | 1 | 3 | 101 | 0 | 1 | 22 | 300 | 255 | 65535 | 1999 | 3 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
11 | 255 | 0 | 1 | 3 | 705 | 5 | 2 | 3 | 101 | 0 | 1 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | |
12 | 255 | 0 | 1 | 4 | 706 | 5 | 2 | 3 | 101 | 0 | 1 | 2 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | |
13 | 255 | 0 | 1 | 5 | 705 | 5 | 2 | 3 | 101 | 0 | 1 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | |
14 | 255 | 0 | 1 | 6 | 707 | 5 | 2 | 3 | 101 | 0 | 1 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | |
15 | 255 | 0 | 1 | 7 | 709 | 5 | 2 | 3 | 101 | 0 | 1 | 2 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | |
16 | 255 | 0 | 1 | 8 | 709 | 5 | 2 | 3 | 101 | 0 | 1 | 13 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | |
17 | [cs][es]3_25_4_14_5_6_8_18_Föderationssoldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Föderationssoldaten[ce] | 255 | 0 | 1 | 9 | 710 | 5 | 2 | 3 | 101 | 0 | 1 | 13 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
18 | [cs][es]3_25_4_14_5_6_8_18_königl. Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_königl. Soldaten[ce] | 255 | 0 | 1 | 10 | 712 | 5 | 2 | 3 | 101 | 0 | 1 | 3 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
19 | 255 | 0 | 1 | 11 | 706 | 5 | 2 | 3 | 101 | 0 | 1 | 3 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | |
20 | 255 | 0 | 1 | 12 | 709 | 5 | 2 | 3 | 101 | 6 | 1 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | |
21 | 255 | 0 | 1 | 13 | 705 | 5 | 2 | 3 | 101 | 6 | 1 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | |
22 | 255 | 0 | 1 | 14 | 706 | 5 | 2 | 3 | 101 | 6 | 1 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | |
23 | [cs][es]3_25_4_14_5_6_8_18_Allianz-Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Allianz-Soldaten[ce] | 255 | 0 | 1 | 15 | 713 | 5 | 2 | 3 | 101 | 6 | 1 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
24 | [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 1 | 16 | 605 | 7 | 2 | 3 | 101 | 0 | 1 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
25 | [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 1 | 17 | 615 | 7 | 2 | 3 | 101 | 0 | 1 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
26 | [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 1 | 18 | 625 | 7 | 2 | 3 | 101 | 0 | 1 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
27 | 255 | 0 | 1 | 19 | 705 | 5 | 5 | 3 | 101 | 0 | 1 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | |
28 | [cs][es]3_25_4_14_5_6_8_18_königl. Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_königl. Soldaten[ce] | 255 | 0 | 1 | 20 | 712 | 5 | 5 | 3 | 101 | 0 | 1 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
29 | 255 | 0 | 1 | 21 | 709 | 5 | 5 | 3 | 101 | 0 | 1 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | |
30 | [cs][es]3_25_4_14_5_6_8_18_königl. Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_königl. Soldaten[ce] | 255 | 0 | 1 | 22 | 712 | 4 | 5 | 3 | 101 | 0 | 1 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
31 | 255 | 0 | 1 | 23 | 706 | 7 | 5 | 3 | 101 | 0 | 1 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | |
32 | [cs][es]3_25_4_14_5_6_8_18_kaiserl. Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_kaiserl. Soldaten[ce] | 255 | 0 | 1 | 24 | 711 | 4 | 5 | 3 | 101 | 0 | 1 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
33 | 255 | 0 | 1 | 25 | 705 | 7 | 5 | 3 | 101 | 0 | 1 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | |
34 | 255 | 0 | 1 | 26 | 705 | 5 | 2 | 3 | 101 | 1 | 0 | 4 | 300 | 255 | 65535 | 1999 | 45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | |
35 | 255 | 0 | 1 | 27 | 706 | 5 | 2 | 3 | 101 | 1 | 0 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | |
36 | 255 | 0 | 1 | 28 | 709 | 5 | 2 | 3 | 101 | 1 | 0 | 2 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | |
37 | [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 1 | 29 | 625 | 7 | 2 | 3 | 101 | 1 | 1 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
38 | [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 1 | 30 | 630 | 7 | 2 | 3 | 101 | 4 | 1 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
39 | [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 1 | 31 | 635 | 7 | 2 | 3 | 101 | 1 | 1 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
40 | [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 1 | 32 | 640 | 7 | 2 | 3 | 101 | 4 | 1 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
41 | [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 1 | 33 | 655 | 7 | 2 | 3 | 101 | 1 | 1 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
42 | [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 1 | 34 | 665 | 7 | 2 | 3 | 101 | 4 | 1 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
43 | [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 1 | 35 | 660 | 7 | 2 | 3 | 101 | 1 | 1 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
44 | [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 1 | 36 | 670 | 7 | 2 | 3 | 101 | 4 | 1 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
45 | [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 1 | 37 | 625 | 7 | 2 | 3 | 101 | 1 | 1 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
46 | [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 1 | 38 | 630 | 7 | 2 | 3 | 101 | 4 | 1 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
47 | [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 1 | 39 | 635 | 7 | 2 | 3 | 101 | 1 | 1 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
48 | [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 1 | 40 | 640 | 7 | 2 | 3 | 101 | 4 | 1 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
49 | [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 1 | 41 | 655 | 7 | 2 | 3 | 101 | 1 | 1 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
50 | [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 1 | 42 | 665 | 7 | 2 | 3 | 101 | 4 | 1 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
51 | [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 1 | 43 | 660 | 7 | 2 | 3 | 101 | 1 | 1 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
52 | [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 1 | 44 | 670 | 7 | 2 | 3 | 101 | 4 | 1 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
53 | [es]1_35_1_13_1_1_1_1_Gustave[ed]__s__ | 255 | 0 | 1 | 45 | 305 | 7 | 13 | 3 | 101 | 1 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
54 | [es]1_35_1_13_1_1_1_1_Rodrigue[ed]__s__ | 255 | 0 | 1 | 46 | 180 | 7 | 13 | 3 | 101 | 1 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
55 | [cs][es]3_25_4_14_5_6_8_18_kaiserl. Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_kaiserl. Soldaten[ce] | 255 | 0 | 1 | 47 | 711 | 5 | 2 | 3 | 101 | 4 | 0 | 2 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
56 | 255 | 0 | 1 | 48 | 706 | 5 | 2 | 3 | 101 | 4 | 0 | 2 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | |
57 | [cs][es]3_25_4_14_5_6_8_18_Föderationssoldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Föderationssoldaten[ce] | 255 | 0 | 1 | 49 | 710 | 5 | 2 | 3 | 101 | 4 | 0 | 2 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
58 | 255 | 0 | 1 | 50 | 705 | 5 | 2 | 3 | 101 | 4 | 0 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | |
59 | 255 | 0 | 1 | 51 | 708 | 5 | 2 | 3 | 101 | 4 | 0 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | |
60 | [cs][es]3_25_4_14_5_6_8_18_Allianz-Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Allianz-Soldaten[ce] | 255 | 0 | 1 | 52 | 713 | 5 | 2 | 3 | 101 | 4 | 0 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
61 | 255 | 0 | 1 | 53 | 708 | 5 | 2 | 3 | 101 | 4 | 0 | 13 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | |
62 | 255 | 0 | 1 | 54 | 706 | 5 | 2 | 3 | 101 | 4 | 0 | 13 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | |
63 | 255 | 0 | 1 | 55 | 706 | 5 | 2 | 3 | 101 | 4 | 0 | 13 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | |
64 | 255 | 0 | 1 | 56 | 709 | 5 | 2 | 3 | 101 | 4 | 0 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | |
65 | 255 | 0 | 1 | 57 | 705 | 5 | 2 | 3 | 101 | 4 | 0 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | |
66 | [cs][es]3_25_4_14_5_6_8_18_kaiserl. Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_kaiserl. Soldaten[ce] | 255 | 0 | 1 | 58 | 711 | 5 | 2 | 3 | 101 | 4 | 0 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
67 | [cs][es]3_25_4_14_5_6_8_18_kaiserl. Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_kaiserl. Soldaten[ce] | 255 | 0 | 1 | 59 | 711 | 5 | 2 | 3 | 101 | 4 | 0 | 2 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
68 | 255 | 0 | 1 | 60 | 705 | 5 | 2 | 3 | 101 | 4 | 0 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | |
69 | 255 | 0 | 1 | 61 | 709 | 5 | 2 | 3 | 101 | 4 | 0 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | |
70 | [cs][es]3_25_4_14_5_6_8_18_königl. Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_königl. Soldaten[ce] | 255 | 0 | 1 | 62 | 712 | 5 | 2 | 3 | 101 | 4 | 0 | 2 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
71 | 255 | 0 | 1 | 63 | 707 | 5 | 2 | 3 | 101 | 4 | 0 | 13 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | |
72 | 255 | 0 | 1 | 64 | 705 | 5 | 2 | 3 | 101 | 4 | 0 | 13 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | |
73 | [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] | 255 | 0 | 1 | 65 | 1001 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
74 | [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] | 255 | 0 | 1 | 66 | 1001 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
75 | [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] | 255 | 0 | 1 | 67 | 1001 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
76 | [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] | 255 | 0 | 1 | 68 | 1011 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
77 | [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] | 255 | 0 | 1 | 69 | 1011 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
78 | [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] | 255 | 0 | 1 | 70 | 1011 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
79 | [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] | 255 | 0 | 1 | 71 | 1006 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
80 | [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] | 255 | 0 | 1 | 72 | 1006 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
81 | [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] | 255 | 0 | 1 | 73 | 1006 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
82 | [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] | 255 | 0 | 1 | 74 | 1006 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
83 | [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] | 255 | 0 | 1 | 75 | 1021 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
84 | [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] | 255 | 0 | 1 | 76 | 1021 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
85 | [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] | 255 | 0 | 1 | 77 | 1021 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
86 | [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] | 255 | 0 | 1 | 78 | 1021 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
87 | 255 | 0 | 1 | 79 | 707 | 5 | 2 | 3 | 101 | 4 | 0 | 2 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | |
88 | [cs][es]3_25_4_14_5_6_8_18_kaiserl. Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_kaiserl. Soldaten[ce] | 255 | 0 | 1 | 80 | 711 | 5 | 2 | 3 | 101 | 4 | 0 | 2 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
89 | [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] | 255 | 0 | 1 | 81 | 1001 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
90 | [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] | 255 | 0 | 1 | 82 | 1001 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
91 | [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] | 255 | 0 | 1 | 83 | 1001 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
92 | [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] | 255 | 0 | 1 | 84 | 1001 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
93 | [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] | 255 | 0 | 1 | 85 | 1001 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
94 | [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] | 255 | 0 | 1 | 86 | 1001 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
95 | [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] | 255 | 0 | 1 | 87 | 1011 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
96 | [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] | 255 | 0 | 1 | 88 | 1011 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
97 | [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] | 255 | 0 | 1 | 89 | 1011 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
98 | [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] | 255 | 0 | 1 | 90 | 1011 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
99 | [cs][es]3_25_4_14_5_6_8_18_Föderationssoldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Föderationssoldaten[ce] | 255 | 0 | 1 | 91 | 710 | 5 | 2 | 3 | 101 | 4 | 1 | 13 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
100 | 255 | 0 | 1 | 92 | 706 | 5 | 2 | 3 | 101 | 4 | 1 | 13 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | |
101 | 255 | 0 | 1 | 93 | 709 | 5 | 2 | 3 | 101 | 4 | 1 | 13 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | |
102 | [cs][es]3_25_4_14_5_6_8_18_königl. Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_königl. Soldaten[ce] | 255 | 0 | 1 | 94 | 712 | 5 | 2 | 3 | 101 | 4 | 1 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
103 | 255 | 0 | 1 | 95 | 706 | 5 | 2 | 3 | 101 | 4 | 1 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | |
104 | [cs][es]3_25_4_14_5_6_8_18_Föderationssoldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Föderationssoldaten[ce] | 255 | 0 | 1 | 96 | 710 | 5 | 2 | 3 | 101 | 4 | 1 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
Table 1
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 51 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
29 | 0 | 0 | 0 | 29 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
30 | 0 | 0 | 0 | 30 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
31 | 0 | 0 | 0 | 31 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
32 | 0 | 0 | 0 | 32 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
33 | 0 | 0 | 0 | 33 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
34 | 0 | 0 | 0 | 34 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
35 | 0 | 0 | 0 | 35 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
36 | 0 | 0 | 0 | 36 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
37 | 0 | 0 | 0 | 37 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
38 | 0 | 0 | 0 | 38 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
39 | 0 | 0 | 0 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
40 | 0 | 0 | 0 | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
41 | 0 | 0 | 0 | 41 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
42 | 0 | 0 | 0 | 42 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
43 | 0 | 0 | 0 | 43 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
44 | 0 | 0 | 0 | 44 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
45 | 0 | 0 | 0 | 45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
46 | 0 | 0 | 0 | 46 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
47 | 0 | 0 | 0 | 47 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
48 | 0 | 0 | 0 | 48 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
49 | 0 | 0 | 0 | 49 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
50 | 0 | 0 | 0 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 2
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 3 | 0 | 3 | 0 | 0 | 101 | 0 | 171 | 101 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 0 | 1 | 23 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 2 | 0 | 2 | 23 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 3
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 17 | 0 | 0 | 0 | 0 | 65535 | 1 | 1000 | 1526 | 3 | 709 | 3 | 709 | 3 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 1 | 0 | 1 | 65535 | 1 | 1000 | 1526 | 3 | 711 | 2 | 711 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 2 | 0 | 2 | 65535 | 1 | 1000 | 1523 | 3 | 705 | 2 | 705 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 3 | 0 | 3 | 65535 | 1 | 1000 | 1523 | 3 | 709 | 13 | 709 | 13 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 4 | 0 | 4 | 65535 | 1 | 1000 | 1526 | 3 | 710 | 3 | 710 | 3 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 5 | 0 | 5 | 65535 | 1 | 1000 | 1526 | 3 | 709 | 4 | 709 | 4 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 6 | 0 | 6 | 65535 | 1 | 1000 | 1523 | 3 | 708 | 2 | 708 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 7 | 0 | 7 | 65535 | 1 | 1000 | 1523 | 3 | 706 | 3 | 706 | 3 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 8 | 0 | 8 | 65535 | 1 | 1000 | 1526 | 3 | 711 | 2 | 711 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 9 | 0 | 9 | 65535 | 1 | 1000 | 1526 | 3 | 705 | 4 | 705 | 4 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 10 | 0 | 10 | 65535 | 1 | 1000 | 1523 | 3 | 710 | 4 | 710 | 4 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 11 | 0 | 11 | 65535 | 1 | 1000 | 1523 | 3 | 712 | 4 | 712 | 4 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 12 | 0 | 12 | 65535 | 1 | 1000 | 1526 | 3 | 710 | 4 | 710 | 4 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 13 | 0 | 13 | 65535 | 1 | 1000 | 1526 | 3 | 708 | 2 | 708 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 14 | 0 | 14 | 65535 | 1 | 1000 | 1526 | 3 | 709 | 4 | 709 | 4 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 15 | 0 | 15 | 65535 | 1 | 1000 | 1523 | 3 | 706 | 2 | 706 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 16 | 0 | 16 | 65535 | 1 | 1000 | 1523 | 3 | 705 | 4 | 705 | 4 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 4
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 59 | 0 | 0 | 0 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
29 | 0 | 0 | 0 | 29 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
30 | 0 | 0 | 0 | 30 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
31 | 0 | 0 | 0 | 31 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
32 | 0 | 0 | 0 | 32 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
33 | 0 | 0 | 0 | 33 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
34 | 0 | 0 | 0 | 34 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
35 | 0 | 0 | 0 | 35 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
36 | 0 | 0 | 0 | 36 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
37 | 0 | 0 | 0 | 37 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
38 | 0 | 0 | 0 | 38 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
39 | 0 | 0 | 0 | 39 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
40 | 0 | 0 | 0 | 40 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
41 | 0 | 0 | 0 | 41 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
42 | 0 | 0 | 0 | 42 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
43 | 0 | 0 | 0 | 43 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
44 | 0 | 0 | 0 | 44 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
45 | 0 | 0 | 0 | 45 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
46 | 0 | 0 | 0 | 46 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
47 | 0 | 0 | 0 | 47 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
48 | 0 | 0 | 0 | 48 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
49 | 0 | 0 | 0 | 49 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
50 | 0 | 0 | 0 | 50 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
51 | 0 | 0 | 0 | 51 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
52 | 0 | 0 | 0 | 52 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
53 | 0 | 0 | 0 | 53 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
54 | 0 | 0 | 0 | 54 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
55 | 0 | 0 | 0 | 55 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
56 | 0 | 0 | 0 | 56 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
57 | 0 | 0 | 0 | 57 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
58 | 0 | 0 | 0 | 58 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
# Group 0 (138, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 16)
SubGroup(0)
SubGroup(8)
Unknown10(0,1,8,105,105,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,0,8,105,105,0,0,0,0,0,0,0,0,0,0)
SetDeathText(142,73,303,0,0,0,0,0,0,0,0,0,0,0,0)
# O Schicksal, du bist unergründlich! Sterbe
[cdb]heute ich, oder stirbt er? So oder so wird diese
Farce endlich ein Ende nehmen.
SetDeathText(41,73,301,1,0,0,0,0,0,0,0,0,0,0,0)
# Oh, du bist der reinste Glückspilz! Ich habe
[cdb]beschlossen, dass du meine persönliche
Aufmerksamkeit verdient hast.
SetDeathText(3,115,347,3,0,0,0,0,0,0,0,0,0,0,0)
# All meine Pläne... sind zunichte...
SetDeathText(3,96,347,3,0,0,0,0,0,0,0,0,0,0,0)
# All meine Pläne... sind zunichte...
Unknown91(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SetName(27,220,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 27 to [cs][es]3_25_4_14_5_6_8_18_herzögl. Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_herzögl. Soldaten[ce]
SetName(28,624,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 28 to [cs][es]7_33_6_15_6_7_9_17_herzögl. Generalin[cm][es]7_34_3_16_6_7_1_20_herzögl. Generalinnen[ce]
SetName(29,221,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 29 to [cs][es]3_25_4_14_5_6_8_18_herzögl. General[ed]__s__[cm][es]7_34_3_16_6_7_1_20_herzögl. Generäle[ed]___n_[ce]
SetName(30,564,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 30 to [cs][es]7_33_6_15_6_7_9_17_königl. Soldatin[cm][es]7_34_3_16_6_7_1_20_königl. Soldatinnen[ce]
SetName(31,502,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 31 to [cs][es]3_25_4_14_5_6_8_18_königl. General[ed]__s__[cm][es]7_34_3_16_6_7_1_20_königl. Generäle[ed]___n_[ce]
SetName(32,564,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 32 to [cs][es]7_33_6_15_6_7_9_17_königl. Soldatin[cm][es]7_34_3_16_6_7_1_20_königl. Soldatinnen[ce]
SetName(33,152,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 33 to [cs][es]3_25_4_14_5_6_8_18_königl. Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_königl. Soldaten[ce]
# Group 2 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 3 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 4 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 3: 1 1 0
Unknown100(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,105,105,105,0,0,0,6,6,0,0,0,0,0)
# Die Besetzung [eg5][0:AREA][ec3] ist geglückt! Die Tore des Bollwerks wurden geöffnet!
# Group 5 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 5: 1 1 0
Unknown100(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,105,105,105,0,0,0,7,7,0,0,0,0,0)
# Die Besetzung [eg5][0:AREA][ec3] ist geglückt! Die Tore des Bollwerks wurden geöffnet!
# Group 7 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 8 (0, 5, 0, 1, 5)
SubGroup(0)
If254(1,136,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(265,18,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Wie wir befürchtet hatten, nutzen die
Soldaten die Bevölkerung als Schutzschilde.
Was für Feiglinge!
If254(1,136,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(266,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Euer Hoheit, es ist so, wie wir befürchtet
[cdb]hatten. Die Soldaten nutzen die Bewohner
[cdb]als Schutzschild.
TalkCharacter(267,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Dann liegt unsere oberste Priorität darin,
[cdb]die Sicherheit der Bürger zu garantieren.
Mein Onkel... kann warten.
# Group 9 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 10 (0, 2, 0, 2, 8)
SubGroup(1)
GroupCheck3(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 8: 1 1 0
TalkCharacter(268,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Wir beginnen damit, die Wachen in den
Außenbereichen der Stadt auszuschalten.
Zum Angriff!
Unknown44(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1400,0,0,1,105,105,105,0,0,0,0,0,0,0,0)
# Besetze die [r]Bollwerke[/] in den [g]Außenbezirken von Fhirdiad[/]!
If254(1,138,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(269,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Wir sind schneller, wenn wir uns in zwei
Gruppen aufteilen.
If254(1,138,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(270,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Teilen wir uns in zwei Gruppen auf, Keiler.
So können wir ihre Verteidigung direkter
[cdb]durchbrechen.
# Group 11 (0, 2, 0, 5, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(105,15,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(105,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(271,27,0,2,1,1,0,0,0,0,0,0,0,0,0)
# Sie kommen! Verstärkt die Verteidigung!
# Group 12 (0, 2, 0, 5, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(15,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(16,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(272,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Fast wäre ich ins Schwitzen gekommen.
Weiter!
# Group 13 (0, 5, 0, 4, 4)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(15,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(16,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(15,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(16,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1401,0,0,2,105,105,105,0,0,0,0,0,0,0,0)
# Die [r]Bollwerke[/] in den [g]Außenbezirken von Fhirdiad[/] wurden besetzt!
TalkCharacter(273,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Die Außenbereiche sind gesichert. Zu wissen,
[cdb]dass wir den Rücken frei haben, wird unser
[cdb]weiteres Vorgehen erleichtern.
# Group 14 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 15 (0, 5, 0, 2, 20)
SubGroup(1)
PauseMaybe(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(274,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Öffnet die Tore und nehmt die Stadt ein, aber
[cdb]stellt sicher, dass der Bevölkerung nichts
[cdb]geschieht!
Unknown96(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1404,1,105,105,105,0,0,0,0,0,0,0,0,0,0)
# Die [g]Türen zum Wall[/] wurden geöffnet!
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(12,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(15,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1402,0,1,1,11,105,105,35,0,0,0,0,0,0,0)
# Besiege [r][eg1][cp][0:PARTY][ec2][/] in der [g]befestigten Stadt[/]!
TalkCharacter(275,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Fhirdiad ist groß. Wir sollten uns für die
Eroberung der Stadt aufteilen.
# Group 16 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 17 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(105,44600,0,46000,0,17464,1,16564,1,0,1,1,0,0,0)
TalkCharacter(276,142,1,0,1,1,0,0,0,0,0,0,0,0,0)
# Hm, er ist mutig. Offensichtlich fällt der
Apfel nicht weit vom Stamm.
If254(1,137,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(277,16,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Dass sie Unschuldige in diese Sache
[cdb]hineinziehen würden...! Wir müssen die
Schlacht so schnell wie möglich beenden.
# Group 23 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(278,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Ist das wirklich das Beste, was die Offiziere
[cdb]von Itha zu bieten haben? Enttäuschend!
# Group 24 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(279,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Ich tue das für Seine Hoheit.
# Group 25 (0, 5, 0, 8, 9)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1403,0,1,2,105,105,105,35,0,0,0,0,0,0,0)
# [r][eb][eg1][cp][0:PARTY][ec2][/] wurden in der [g]befestigten Stadt[/] besiegt!
TalkDeploySlot(280,28,0,3,1,1,0,0,0,0,0,0,0,0,0)
# Vergebt mir... mein Herr...
TalkCharacter(281,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
# ...
# Group 26 (16, 2, 4, 1, 0)
SubGroup(0)
# Group 27 (0, 5, 0, 2, 51)
SubGroup(1)
PauseMaybe(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(282,41,1,1,1,1,0,0,0,0,0,0,0,0,0)
# Wie ich sehe, ist unser Feind einigermaßen
[cdb]kompetent... Kümmert Euch darum,
Viscount Kleiman!
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown14(10,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,10,105,105,15,0,0,0,0,0,0,0,0,0)
# Die Truppen [eg5][0:CHARA_G][ec3] sind aufgetaucht!
TalkDeploySlot(283,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Keine Sorge, Cornelia. Wir werden Prinz
Dimitri aus den Fäden dieses niederträchtigen
Puppenspielers befreien, der ihn kontrolliert!
SubGroup(11)
Unknown96(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(565,2,10,105,105,35,0,0,0,0,0,0,0,0,0)
# [r][eb][eg6][cp][0:PARTY][ec1][/] haben die Tore geöffnet, um Verstärkung zu entsenden!
SubGroup(10)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,64100,0,63300,0,0,5,0,0,0,0,0,0,0,0)
Unknown26(16,64100,0,63300,0,0,5,0,0,0,0,0,0,0,0)
Unknown26(17,64100,0,63300,0,0,5,0,0,0,0,0,0,0,0)
Unknown26(18,64100,0,63300,0,0,5,0,0,0,0,0,0,0,0)
Unknown26(19,64100,0,63300,0,0,5,0,0,0,0,0,0,0,0)
Unknown55(0,10,0,0,0,2,105,0,577,573,1,1,0,0,0)
Unknown55(0,16,0,0,0,2,105,0,692,573,1,1,0,0,0)
Alert(1405,2,10,105,105,15,0,0,0,0,0,0,0,0,0)
# Die Truppen [eg5][0:CHARA_G][ec3] rücken gegen die [g]befestigte Stadt[/] vor!
SubGroup(5)
Unknown43(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4,0,2,1,10,105,105,0,0,0,0,0,0,0,0)
# Besiege die Truppen [eg5][0:CHARA_G][ec3]!
TalkCharacter(284,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Wir müssen uns um diese Soldaten kümmern,
[cdb]bevor sie uns einkesseln!
TalkDeploySlot(285,54,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Ich schlage vor, dass wir unsere Truppen
[cdb]erneut aufteilen, um mit den verschiedenen
Bedrohungen fertigzuwerden, Euer Hoheit.
# Group 28 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 29 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 34 (0, 5, 2, 3, 1)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(10,64100,0,63300,0,0,5,1,1,0,0,0,0,0,0)
Unknown23(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 35 (0, 5, 2, 3, 1)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(16,64100,0,63300,0,0,5,1,1,0,0,0,0,0,0)
Unknown23(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 36 (0, 5, 2, 3, 1)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(17,64100,0,63300,0,0,5,1,1,0,0,0,0,0,0)
Unknown23(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 37 (0, 5, 2, 3, 1)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(18,64100,0,63300,0,0,5,1,1,0,0,0,0,0,0)
Unknown23(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (0, 5, 2, 3, 1)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(19,64100,0,63300,0,0,5,1,1,0,0,0,0,0,0)
Unknown23(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 39 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(286,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Das ist einfach nur traurig. Können wir diese
Schlacht bitte schnell hinter uns bringen?
# Group 40 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,137,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(287,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Der Göttin sei Dank, dass wir die Sicherheit
[cdb]der Bewohner garantieren konnten.
# Group 41 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,10,105,105,0,0,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
TalkDeploySlot(288,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Bitte, Euer Hoheit, Ihr müsst zur Vernunft
[cdb]kommen! Wir tun nur unsere Pflicht!
TalkCharacter(289,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Nehmt ihn fest. Da ist so einiges, das ich ihn
[cdb]fragen muss.
TalkDeploySlot(290,30,0,0,1,1,0,0,0,0,0,0,0,0,0)
# Zu Befehl, Euer Hoheit!
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(948,0,10,105,105,5,0,0,0,0,0,0,0,0,0)
# [b][eb][eg6][cp][0:PARTY][ec1][/] haben [eg1][0:CHARA_G][ec2] gefangen genommen!
# Group 42 (0, 5, 0, 9, 10)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(41,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 41: True 1
SubGroup(5)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,0,2,2,10,105,105,15,15,0,0,0,0,0,0)
# Die Truppen [eg5][0:CHARA_G][ec3] wurden besiegt!
If254(1,134,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(291,14,1,1,1,0,0,0,0,0,0,0,0,0,0)
# In der Stadt sollte es fürs Erste sicher sein.
Dringen wir zum Schloss vor.
If254(1,134,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(292,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Wir haben hier draußen größtenteils für
Ordnung gesorgt. Bleibt nur noch das Schloss.
# Group 43 (20, 2, 4, 1, 0)
SubGroup(0)
# Group 44 (0, 5, 0, 3, 37)
SubGroup(2)
PauseMaybe(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(42,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 42: 1 1 0
Unknown83(3890,507,2560,3927,531,2512,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(3864,925,2603,3896,888,2561,800,0,0,0,0,0,0,0,0)
# Focus on coords?
TalkCharacter(293,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Wie sollen wir ins Schloss eindringen,
[cdb]wenn die Zugbrücken oben sind?
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
TalkCharacter(294,142,1,2,1,1,0,0,0,0,0,0,0,0,0)
# Diese Leute sind hoffnungslos in der
Unterzahl! Entsendet unsere Einheiten aus
[cdb]den Bollwerken und vernichtet sie alle!
Unknown2(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(23)
Unknown96(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(575,2,105,105,105,35,0,0,6,0,0,0,0,0,0)
# [r][eb][eg6][cp][0:PARTY][ec1][/] haben die Tore geöffnet, um zu intervenieren!
TalkCharacter(295,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Das ist unsere Chance! Bei den Schlosstoren befinden sich Vorrichtungen, mit denen wir die
Zugbrücken von innen herunterlassen können!
Unknown44(1,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1409,0,3,1,105,105,105,0,0,0,0,0,0,0,0)
# Lasse die [g]Zugbrücken[/] mithilfe der [g]Steuerungen[/] im Schloss herunter!
# Group 45 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(34,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,34,105,105,0,0,0,0,0,0,0,0,0,0)
# Durch den Sieg über [eg1][0:CHARA_G][ec2] wurde ein [g]Truhenschlüssel[/] erhalten!
# Group 46 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 47 (0, 5, 2, 3, 6)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1109,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(1108,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 48 (0, 5, 2, 3, 6)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1113,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(1112,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (0, 2, 0, 21, 1)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(4,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(5,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(6,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(7,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(296,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Natürlich ist der Haupteingang versperrt.
Wir müssen einen anderen Weg hinein finden.
# Group 50 (0, 5, 0, 11, 6)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(5358,699,2655,5305,692,2618,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(5257,699,2731,5237,692,2669,450,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown51(51700,0,25500,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(95,4,105,105,105,0,0,0,0,0,0,0,0,0,0)
# Besetze die [r]Bollwerke[/] und deaktiviere die [g]Steuerungen[/]!
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
# Group 51 (0, 5, 0, 11, 6)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(4,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(5,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(6,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(7,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(7383,696,2723,7374,690,2787,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(7508,696,2790,7458,690,2832,450,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown51(7964,1,28900,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(95,4,105,105,105,0,0,0,0,0,0,0,0,0,0)
# Besetze die [r]Bollwerke[/] und deaktiviere die [g]Steuerungen[/]!
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
# Group 52 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 53 (0, 2, 0, 5, 5)
SubGroup(4)
GroupCheck4(47,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 47: True 1
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(60,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 60: 0 1 0
Unknown28(6,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(51700,0,25500,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(719,4,105,105,105,0,0,0,0,0,0,0,0,0,0)
# Verwende die [g]Steuerungen[/] innerhalb des besetzten [b]Bollwerks[/]!
SubGroup(1)
Unknown48(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 54 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(53,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 53: True 1
GroupCheck3(60,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 60: 0 1 0
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 55 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 56 (0, 2, 0, 5, 5)
SubGroup(4)
GroupCheck4(48,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 48: True 1
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(61,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 61: 0 1 0
Unknown28(7,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(7964,1,28900,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(719,4,105,105,105,0,0,0,0,0,0,0,0,0,0)
# Verwende die [g]Steuerungen[/] innerhalb des besetzten [b]Bollwerks[/]!
SubGroup(1)
Unknown48(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 57 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(56,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 56: True 1
GroupCheck3(61,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 61: 0 1 0
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 58 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(2,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,136,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(297,18,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Gut gemacht! Jetzt müssen wir nur noch
[cdb]die Zugbrücke herunterlassen...
# Group 59 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(2,2,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,138,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(298,15,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Lassen wir diese Brücke herunter. Wo sind
[cdb]die Kontrollvorrichtungen?
# Group 60 (0, 5, 0, 3, 16)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(1108,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,61,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,61,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown94(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown83(4128,707,2462,4148,731,2405,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(700,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(3787,635,2153,3846,641,2179,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(3804,641,2458,3863,648,2431,600,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown51(40800,0,22900,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1412,1,105,105,105,0,0,0,0,0,0,0,0,0,0)
# Die westliche [g]Zugbrücke[/] wurde heruntergelassen!
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 61 (0, 5, 0, 3, 16)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(1112,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,60,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown94(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown94(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1104,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown83(8875,725,2286,8853,732,2225,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(700,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(9186,586,2109,9123,602,2109,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(9398,582,2109,9334,594,2109,600,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown51(23264,1,21000,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1411,1,105,105,105,0,0,0,0,0,0,0,0,0,0)
# Die östliche [g]Zugbrücke[/] wurde heruntergelassen!
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 62 (0, 5, 0, 4, 21)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(61,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 61: 1 1 0
GroupCheck3(60,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 60: 1 1 0
TalkCharacter(299,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Gut! Wenn wir jetzt noch die andere
Zugbrücke herunterlassen, können wir den
Feind von beiden Seiten aus angreifen.
TalkCharacter(300,41,1,2,1,1,0,0,0,0,0,0,0,0,0)
# Ich habe den Königsjungen offensichtlich
[cdb]unterschätzt... Zeit, dass ihn jemand in die
Schranken weist!
Unknown14(99,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(100,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(101,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(102,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(103,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(104,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(99,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(100,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(101,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(102,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(103,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(104,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(99,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(101,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(102,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(103,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(104,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(220,2,99,105,105,35,0,0,0,0,0,0,0,0,0)
# Verstärkung für [r][eg1][cp][0:PARTY][ec2][/] ist aufgetaucht!
# Group 63 (0, 5, 0, 6, 4)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(62,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 62: True 1
SubGroup(2)
Unknown36(1100,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(1104,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(23264,1,21000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(40800,0,22900,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1413,0,3,2,105,105,105,0,0,0,0,0,0,0,0)
# Die [g]Zugbrücken[/] wurden heruntergelassen!
TalkCharacter(302,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Jetzt, wo wir Zugang zu den Brücken im
Osten und Westen haben, können wir die
Stadt angreifen und die Verräter ausschalten!
# Group 64 (27, 2, 4, 1, 0)
SubGroup(0)
# Group 65 (0, 5, 0, 2, 20)
SubGroup(1)
GroupCheck4(63,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 63: True 1
Unknown80(44,0,0,0,0,0,8,0,0,0,0,0,0,0,0)
CloseUp(9,4,1,7,0,1,0,0,0,0,0,0,0,0,0)
CloseUp(8,4,1,309,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(9,13164,1,28200,0,0,1,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1414,2,9,105,105,0,0,0,14,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] ist aufgetaucht, um zu intervenieren!
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(554,2,8,105,105,0,0,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] hat die Tore [eg4][0:AREA][ec4] geöffnet!
Unknown43(8,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,0,4,1,8,9,105,0,0,0,0,0,0,0,0)
# Besiege [eg1][0:CHARA_G][ec2] und [eg1][1:CHARA_G][ec2]!
SubGroup(3)
Unknown10(0,2,8,9,105,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 66 (0, 5, 2, 2, 21)
SubGroup(1)
GroupCheck4(65,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 65: True 1
SubGroup(2)
Unknown23(37,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(37,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(39,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(41,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(41,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(43,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(45,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(47,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(47,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(48,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 67 (0, 5, 0, 5, 4)
SubGroup(4)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(75,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 75: 0 1 0
GroupCheck3(84,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 84: 0 1 0
Unknown28(8,40,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(23264,1,21000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(40800,0,22900,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1410,4,8,9,105,0,0,0,0,0,0,0,0,0,0)
# Überquere die [g]Zugbrücken[/] und rücke gegen [eg1][0:CHARA_G][ec2] und [eg1][1:CHARA_G][ec2] vor!
Unknown48(68,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 68 (0, 2, 2, 5, 5)
SubGroup(4)
GroupCheck4(67,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 67: True 1
GroupCheck3(75,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 75: 0 1 0
GroupCheck3(84,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 84: 0 1 0
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 69 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 70 (0, 5, 2, 2, 2)
SubGroup(1)
GroupCheck3(65,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 65: 1 1 0
Unknown23(53,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(53,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 71 (0, 5, 2, 2, 2)
SubGroup(1)
GroupCheck3(84,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 84: 1 1 0
Unknown23(53,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(53,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 72 (0, 5, 2, 2, 2)
SubGroup(1)
GroupCheck3(65,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 65: 1 1 0
Unknown23(54,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(53,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 73 (0, 5, 2, 2, 2)
SubGroup(1)
GroupCheck3(75,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 75: 1 1 0
Unknown23(54,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(54,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 74 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 75 (0, 5, 0, 11, 1)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(0,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(1,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(2,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(3,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(4,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(5,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(6,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(7,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(304,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Och, warum die traurigen Gesichter?
Missfällt euch unsere Gastfreundschaft
[cdb]so sehr?
# Group 76 (0, 2, 0, 6, 2)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(75,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 75: 1 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,41,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,41,1,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(305,41,1,1,0,1,0,0,0,0,0,0,0,0,0)
# Oho, was für eine faszinierende Macht du
[cdb]besitzt!
GenderedMcTalk(0,306,307,1,2,1,0,0,0,0,0,0,0,0,0)
# Das stimmt - aber wenn du glaubst, dass ich
[cdb]sie bräuchte, um dich zu besiegen, hast du
[cdb]dich geschnitten!
# Group 77 (0, 2, 0, 6, 2)
SubGroup(5)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(3,0,41,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(75,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 75: 1 1 0
GroupCheck3(82,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 82: 0 1 0
GroupCheck3(78,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 78: 0 1 0
TalkCharacter(308,41,1,1,1,1,0,0,0,0,0,0,0,0,0)
# Jede Sekunde, in der ich dich sehe, irritiert
[cdb]mich nur noch mehr. Du hättest damals
[cdb]sterben sollen!
TalkCharacter(309,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Wie der Zufall so will, sind wir uns endlich
[cdb]einmal einig - aber ich bin noch am Leben
[cdb]und ich habe eine Pflicht zu erfüllen.
# Group 78 (0, 2, 0, 6, 2)
SubGroup(5)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(12,0,41,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(75,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 75: 1 1 0
GroupCheck3(82,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 82: 0 1 0
GroupCheck3(77,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 77: 0 1 0
TalkCharacter(308,41,1,1,0,1,0,0,0,0,0,0,0,0,0)
# Jede Sekunde, in der ich dich sehe, irritiert
[cdb]mich nur noch mehr. Du hättest damals
[cdb]sterben sollen!
TalkCharacter(310,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Und doch klopft der Tod heute an deiner
Tür, Cornelia.
# Group 79 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,75,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,51,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(311,41,1,1,0,1,0,0,0,0,0,0,0,0,0)
# Oh, ihr Ärmsten... Ich habe noch nie so viele
[cdb]verrückte Dummköpfe auf einem Haufen
[cdb]gesehen!
# Group 80 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,26,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(312,41,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Das gefällt mir schon besser! Es wäre kein
[cdb]echter Kampf, wenn ich euch von Anfang an
[cdb]schon alle Gliedmaßen herausreißen würde!
TalkCharacter(313,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Nicht nachlassen! Wir können sie brechen!
# Group 81 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,25,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(314,41,1,2,0,1,0,0,0,0,0,0,0,0,0)
# Ihr kleinen Biester! Nichts von dem wäre
[cdb]passiert, wenn der alte Thales nicht gewesen
[cdb]wäre!
# Group 82 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,9,105,105,0,0,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
TalkCharacter(315,41,1,0,1,1,0,0,0,0,0,0,0,0,0)
# Seht nur, wie ich mich von meinem Spaß
[cdb]wieder einmal vereinnahmen lasse. Leider muss
[cdb]ich mich jetzt von euch verabschieden.
Unknown18(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,9,105,105,0,0,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] hat sich zurückgezogen!
TalkCharacter(316,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Eine schlüpfrige Zeitgenossin.
# Group 83 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 84 (0, 5, 0, 11, 23)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(317,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Endlich ist es also so weit. Also, Dimitri?
Wenn du meinen Kopf willst, musst du ihn
[cdb]dir holen!
TalkCharacter(318,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Genau das habe ich vor, Onkel.
SubGroup(9)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown23(20,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(20,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(21,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(21,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(22,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(23,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(220,2,20,105,105,35,0,0,0,0,0,0,0,0,0)
# Verstärkung für [r][eg1][cp][0:PARTY][ec2][/] ist aufgetaucht!
TalkDeploySlot(319,29,0,2,1,1,0,0,0,0,0,0,0,0,0)
# Bei unserem Stolz als Ritter: Wir werden
[cdb]unseren Herren bis zum Ende beschützen!
# Group 85 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(84,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 84: 1 1 0
Unknown45(3,0,142,1,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(320,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Ich habe mich lange nach dem Tag gesehnt,
[cdb]an dem wir uns gegenüberstehen.
TalkCharacter(321,142,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Törichtes Kind! Ein Mensch und ein Monster
[cdb]können niemals auf einen gemeinsamen
Nenner kommen!
# Group 86 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(84,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 84: 1 1 0
Unknown45(13,0,142,1,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(322,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Deinetwegen musste Haus Fraldarius die
[cdb]schrecklichsten Anschuldigungen ertragen.
TalkCharacter(323,142,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Und sie sind allesamt wahr! Sieh doch nur,
[cdb]wie du dieses Monster benutzt, um dir den
Thron zu erkämpfen!
# Group 87 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,75,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,51,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(324,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Mein Onkel scheint entschlossen zu sein,
[cdb]nicht aufzugeben. Also bleibt mir keine
[cdb]andere Wahl.
# Group 88 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,26,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(325,142,1,2,0,1,0,0,0,0,0,0,0,0,0)
# Welches Recht hast, über Menschen zu
[cdb]herrschen, wenn du selbst kein richtiger
Mensch bist? Du bist ein Scheusal!
# Group 89 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,25,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(326,142,1,2,0,1,0,0,0,0,0,0,0,0,0)
# Ich hätte dich in Duscur töten sollen, als ich
[cdb]die Gelegenheit dazu hatte.
# Group 90 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,8,105,105,0,0,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
TalkCharacter(327,142,1,1,1,1,0,0,0,0,0,0,0,0,0)
# Ha... Worauf wartest du, Monster? Töte mich.
Räche deinen Vater.
TalkCharacter(328,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Fesselt den Mann und bringt ihn weg.
# Group 91 (0, 5, 0, 4, 3)
SubGroup(3)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(82,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 82: 1 1 0
GroupCheck3(90,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 90: 1 1 0
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(440,0,4,2,8,9,105,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] und [eg6][1:CHARA_G][ec5] wurden besiegt!
# Group 92 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 93 (0, 5, 0, 2, 7)
SubGroup(1)
GroupCheck3(15,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 15: 1 1 0
GenderedMcTalk(0,329,330,1,0,1,0,0,0,0,0,0,0,0,0)
# Die vorderen Tore sind doch immer noch
[cdb]verschlossen, oder? Wir sollten sie öffnen,
[cdb]um der Verstärkung Zutritt zu verschaffen.
If254(1,138,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(331,15,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Eine gute Idee. Und falls etwas schiefläuft,
[cdb]brauchen wir vielleicht einen weiteren Weg
[cdb]nach draußen.
If254(1,138,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(332,13,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Guter Punkt. Außerdem kann es nicht
[cdb]schaden, für den Fall der Fälle einen weiteren
Fluchtweg zu haben.
Unknown44(14,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1420,0,16,1,105,105,105,0,0,0,0,0,0,0,0)
# Besetze das [r]Bollwerk[/] und öffne das Haupttor zur [g]befestigten Stadt[/]!
# Group 94 (0, 5, 0, 3, 33)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(14,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(4,0,0,105,105,14,0,0,0,0,0,0,0,0,0)
If254(1,138,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(333,15,1,1,1,0,0,0,0,0,0,0,0,0,0)
# In dem Fall: Öffnet die Tore! Entschuldigt,
Euer Hoheit. Ich habe Euch die Schau
[cdb]gestohlen.
If254(1,138,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(334,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Damit ist der Weg nun frei. Öffnet die
[cdb]vorderen Tore!
Unknown83(6684,544,9095,6650,522,9042,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(6395,287,8858,6395,299,8792,250,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(650,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(14,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1421,0,16,2,105,105,105,0,0,0,0,0,0,0,0)
# Das Haupttor zur [g]befestigten Stadt[/] wurde geöffnet!
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(8)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1416,1,24,105,105,0,0,0,0,0,0,0,0,0,0)
# Das [r]Bollwerk[/] wurde besetzt! Die Truppen [eg5][0:CHARA_G][ec3] wurden gerettet!
TalkDeploySlot(335,31,0,3,1,1,0,0,0,0,0,0,0,0,0)
# Euer Hoheit, es geht Euch gut! Schöne Ritter
[cdb]waren wir... Wir hätten es nie so weit kommen
[cdb]lassen dürfen.
TalkCharacter(336,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Macht euch keine Vorwürfe. Aber wenn ihr
[cdb]es wiedergutmachen wollt, helft mir dabei,
[cdb]die Hauptstadt zurückzuerobern.
SubGroup(3)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1417,1,24,105,105,5,0,0,0,0,0,0,0,0,0)
# Die Truppen [eg5][0:CHARA_G][ec3] helfen [b][eg3][cp][0:PARTY][ec4][/]!
# Group 95 (32, 2, 4, 1, 0)
SubGroup(0)
# Group 96 (0, 5, 0, 2, 95)
SubGroup(1)
GroupCheck3(44,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 44: 1 1 0
TalkDeploySlot(337,32,0,0,1,1,0,0,0,0,0,0,0,0,0)
# Euer Hoheit! Die Truppen, die aus dem
Schloss geflohen sind, haben in den
[cdb]umliegenden Bollwerken Stellung bezogen!
TalkCharacter(338,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Das können wir so nicht stehen lassen.
Wir müssen sie sofort ausschalten und dafür
[cdb]sorgen, dass die Stadt dauerhaft sicher ist.
Unknown2(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown44(5,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(12,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(13,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1423,0,17,1,105,105,105,0,0,0,0,0,0,0,0)
# Besetze alle [r]Bollwerke[/] in der [g]befestigten Stadt[/]!
If254(7,106,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,106,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(340,33,0,0,1,1,0,0,0,0,0,0,0,0,0)
# Wenn Ihr hier seid, um uns zu retten, dann
[cdb]erweist uns die Ehre und lasst uns Euch im
Kampf zur Seite stehen!
Unknown2(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
If254(3,98,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(40,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(41,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,99,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(42,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(43,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,100,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(38,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(39,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,101,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(44,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(45,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,102,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(46,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(47,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,103,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(52,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(37,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,104,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(48,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(49,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,106,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1416,1,37,105,105,5,0,0,0,0,0,0,0,0,0)
# Das [r]Bollwerk[/] wurde besetzt! Die Truppen [eg5][0:CHARA_G][ec3] wurden gerettet!
Unknown2(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
If254(1,98,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,99,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,100,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,101,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,102,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,103,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,104,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,106,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1417,1,37,105,105,5,0,0,0,0,0,0,0,0,0)
# Die Truppen [eg5][0:CHARA_G][ec3] helfen [b][eg3][cp][0:PARTY][ec4][/]!
Unknown2(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 97 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 98 (0, 2, 2, 3, 1)
SubGroup(2)
Unknown29(6,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 99 (0, 2, 2, 3, 1)
SubGroup(2)
Unknown29(6,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 100 (0, 2, 2, 3, 1)
SubGroup(2)
Unknown29(6,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 101 (0, 2, 2, 3, 1)
SubGroup(2)
Unknown29(6,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 102 (0, 2, 2, 3, 1)
SubGroup(2)
Unknown29(6,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 103 (0, 2, 2, 3, 1)
SubGroup(2)
Unknown29(6,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 104 (0, 2, 2, 3, 1)
SubGroup(2)
Unknown29(6,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 105 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 106 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown29(5,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 107 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown29(9,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 108 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown29(8,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 109 (14, 2, 4, 1, 0)
SubGroup(0)
# Group 110 (0, 5, 2, 5, 1)
SubGroup(4)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(98,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 98: 0 1 0
GroupCheck4(96,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 96: True 1
Unknown2(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 111 (0, 5, 0, 2, 17)
SubGroup(1)
GroupCheck3(110,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 110: 1 1 0
Unknown2(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(4,0,0,105,105,5,0,0,0,0,0,0,0,0,0)
Unknown14(40,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(41,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
If254(1,107,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1416,1,40,105,105,0,0,5,0,0,0,0,0,0,0)
# Das [r]Bollwerk[/] wurde besetzt! Die Truppen [eg5][0:CHARA_G][ec3] wurden gerettet!
SubGroup(3)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1417,1,40,105,105,5,0,5,0,0,0,0,0,0,0)
# Die Truppen [eg5][0:CHARA_G][ec3] helfen [b][eg3][cp][0:PARTY][ec4][/]!
If254(1,65,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(41,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(41,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 112 (0, 5, 2, 5, 1)
SubGroup(4)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(99,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 99: 0 1 0
GroupCheck4(96,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 96: True 1
Unknown2(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 113 (0, 5, 0, 2, 17)
SubGroup(1)
GroupCheck3(112,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 112: 1 1 0
Unknown2(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(4,0,0,105,105,6,0,0,0,0,0,0,0,0,0)
Unknown14(42,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(43,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
If254(1,107,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1416,1,42,105,105,5,0,5,0,0,0,0,0,0,0)
# Das [r]Bollwerk[/] wurde besetzt! Die Truppen [eg5][0:CHARA_G][ec3] wurden gerettet!
SubGroup(3)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1417,1,42,105,105,5,0,5,0,0,0,0,0,0,0)
# Die Truppen [eg5][0:CHARA_G][ec3] helfen [b][eg3][cp][0:PARTY][ec4][/]!
If254(1,65,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(43,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 114 (0, 5, 2, 5, 1)
SubGroup(4)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(100,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 100: 0 1 0
GroupCheck4(96,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 96: True 1
Unknown2(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 115 (0, 5, 0, 2, 17)
SubGroup(1)
GroupCheck3(114,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 114: 1 1 0
Unknown2(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(4,0,0,105,105,8,0,0,0,0,0,0,0,0,0)
Unknown14(38,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(39,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
If254(1,107,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1416,1,38,82,105,0,0,5,0,0,0,0,0,0,0)
# Das [r]Bollwerk[/] wurde besetzt! Die Truppen [eg5][0:CHARA_G][ec3] wurden gerettet!
SubGroup(3)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1417,1,38,105,105,5,0,5,0,0,0,0,0,0,0)
# Die Truppen [eg5][0:CHARA_G][ec3] helfen [b][eg3][cp][0:PARTY][ec4][/]!
If254(1,65,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(39,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 116 (0, 5, 2, 5, 1)
SubGroup(4)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(101,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 101: 0 1 0
GroupCheck4(96,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 96: True 1
Unknown2(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 117 (0, 5, 0, 2, 17)
SubGroup(1)
GroupCheck3(116,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 116: 1 1 0
Unknown2(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(4,0,0,105,105,10,0,0,0,0,0,0,0,0,0)
Unknown14(44,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(45,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
If254(1,107,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1416,1,44,83,105,5,0,5,0,0,0,0,0,0,0)
# Das [r]Bollwerk[/] wurde besetzt! Die Truppen [eg5][0:CHARA_G][ec3] wurden gerettet!
SubGroup(3)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1417,1,44,105,105,5,0,5,0,0,0,0,0,0,0)
# Die Truppen [eg5][0:CHARA_G][ec3] helfen [b][eg3][cp][0:PARTY][ec4][/]!
If254(1,65,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(45,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 118 (0, 5, 2, 5, 1)
SubGroup(4)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(102,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 102: 0 1 0
GroupCheck4(96,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 96: True 1
Unknown2(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 119 (0, 5, 0, 2, 17)
SubGroup(1)
GroupCheck3(118,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 118: 1 1 0
Unknown2(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(4,0,0,105,105,11,0,0,0,0,0,0,0,0,0)
Unknown14(46,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(47,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
If254(1,107,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1416,1,46,83,105,5,0,5,0,0,0,0,0,0,0)
# Das [r]Bollwerk[/] wurde besetzt! Die Truppen [eg5][0:CHARA_G][ec3] wurden gerettet!
SubGroup(3)
PingOnMinimap(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1417,1,46,105,105,5,0,5,0,0,0,0,0,0,0)
# Die Truppen [eg5][0:CHARA_G][ec3] helfen [b][eg3][cp][0:PARTY][ec4][/]!
If254(1,65,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(47,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(47,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 120 (0, 5, 2, 5, 1)
SubGroup(4)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(103,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 103: 0 1 0
GroupCheck4(96,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 96: True 1
Unknown2(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 121 (0, 5, 0, 2, 17)
SubGroup(1)
GroupCheck3(120,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 120: 1 1 0
Unknown2(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(4,0,0,105,105,12,0,0,0,0,0,0,0,0,0)
Unknown14(52,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(37,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
If254(1,107,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1416,1,37,83,105,5,0,5,0,0,0,0,0,0,0)
# Das [r]Bollwerk[/] wurde besetzt! Die Truppen [eg5][0:CHARA_G][ec3] wurden gerettet!
SubGroup(3)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1417,1,52,105,105,0,5,5,0,0,0,0,0,0,0)
# Die Truppen [eg5][0:CHARA_G][ec3] helfen [b][eg3][cp][0:PARTY][ec4][/]!
If254(1,65,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(37,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(37,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 122 (0, 5, 2, 5, 1)
SubGroup(4)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(104,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 104: 0 1 0
GroupCheck4(96,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 96: True 1
Unknown2(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 123 (0, 5, 0, 2, 17)
SubGroup(1)
GroupCheck3(122,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 122: 1 1 0
Unknown2(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(4,0,0,105,105,13,0,0,0,0,0,0,0,0,0)
Unknown14(48,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(49,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
If254(1,107,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1416,1,48,83,105,5,0,5,0,0,0,0,0,0,0)
# Das [r]Bollwerk[/] wurde besetzt! Die Truppen [eg5][0:CHARA_G][ec3] wurden gerettet!
SubGroup(3)
PingOnMinimap(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1417,1,48,105,105,5,0,5,0,0,0,0,0,0,0)
# Die Truppen [eg5][0:CHARA_G][ec3] helfen [b][eg3][cp][0:PARTY][ec4][/]!
If254(1,65,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(48,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 124 (0, 2, 0, 11, 3)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(7,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
If254(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(111,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 111: True 1
GroupCheck4(113,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 113: True 1
GroupCheck4(115,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 115: True 1
GroupCheck4(117,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 117: True 1
GroupCheck4(119,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 119: True 1
GroupCheck4(121,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 121: True 1
GroupCheck4(123,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 123: True 1
TalkCharacter(339,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Dieses Gebiet ist gesichert - und keinen
Moment zu früh, wie es scheint.
If254(1,108,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(340,33,0,0,1,1,0,0,0,0,0,0,0,0,0)
# Wenn Ihr hier seid, um uns zu retten, dann
[cdb]erweist uns die Ehre und lasst uns Euch im
Kampf zur Seite stehen!
# Group 125 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(7,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(7,5,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(341,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Wieder eine weniger.
# Group 126 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(7,5,3,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,134,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(342,14,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Ich bin froh, dass die Soldaten in Sicherheit
[cdb]sind - wir brauchen jede Hilfe, die wir kriegen
[cdb]können!
# Group 127 (0, 5, 0, 31, 11)
SubGroup(9)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(98,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 98: 1 1 0
GroupCheck3(110,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 110: 1 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(99,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 99: 1 1 0
GroupCheck3(112,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 112: 1 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(100,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 100: 1 1 0
GroupCheck3(114,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 114: 1 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(101,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 101: 1 1 0
GroupCheck3(116,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 116: 1 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(102,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 102: 1 1 0
GroupCheck3(118,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 118: 1 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(103,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 103: 1 1 0
GroupCheck3(120,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 120: 1 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(104,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 104: 1 1 0
GroupCheck3(122,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 122: 1 1 0
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(14,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1424,0,17,2,105,105,105,0,0,0,0,0,0,0,0)
# Alle [r]Bollwerke[/] in der [g]befestigten Stadt[/] wurden besetzt!
TalkCharacter(343,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Das war das letzte der Bollwerke. Von jetzt
[cdb]an sollte es hier wesentlich ruhiger sein.
# Group 128 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 129 (0, 7, 0, 3, 9)
SubGroup(2)
Unknown19(8,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(440,0,4,2,8,9,105,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] und [eg6][1:CHARA_G][ec5] wurden besiegt!
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(344,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Euer Hoheit, wir bringen Rufus in eine Zelle und bereiten seine Befragung vor.
TalkCharacter(345,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Gut, vielen Dank. Ich werde in Kürze zu
[cdb]euch stoßen.
TalkCharacter(346,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Erhebt eure Stimmen mit mir, Freunde!
Ihr habt heute hart gekämpft und nun ist
[cdb]der Sieg unser!
# Group 130 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 131 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(54,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,54,105,105,0,0,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
# Group 132 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(53,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,53,105,105,0,0,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
# Group 133 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 134 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 135 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 136 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 137 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 138 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(142,73,303,0,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Rufus[ed]__'__
volume_up
O Schicksal, du bist unergründlich! Sterbe heute ich, oder stirbt er? So oder so wird diese Farce endlich ein Ende nehmen.
O Schicksal, du bist unergründlich! Sterbe heute ich, oder stirbt er? So oder so wird diese Farce endlich ein Ende nehmen.
SetDeathText(41,73,301,1,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Cornelia[ed]__s__
volume_up
Oh, du bist der reinste Glückspilz! Ich habe beschlossen, dass du meine persönliche Aufmerksamkeit verdient hast.
Oh, du bist der reinste Glückspilz! Ich habe beschlossen, dass du meine persönliche Aufmerksamkeit verdient hast.
SetDeathText(3,115,347,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Dimitri[ed]__s__
volume_up
All meine Pläne... sind zunichte...
All meine Pläne... sind zunichte...
SetDeathText(3,96,347,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Dimitri[ed]__s__
volume_up
All meine Pläne... sind zunichte...
All meine Pläne... sind zunichte...
Alert(552,0,105,105,105,0,0,0,6,6,0,0,0,0,0)
Die Besetzung [eg5][0:AREA][ec3] ist geglückt! Die Tore des Bollwerks wurden geöffnet!
Alert(552,0,105,105,105,0,0,0,7,7,0,0,0,0,0)
Die Besetzung [eg5][0:AREA][ec3] ist geglückt! Die Tore des Bollwerks wurden geöffnet!
TalkCharacter(265,18,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Ingrid[ed]__s__
volume_up
Wie wir befürchtet hatten, nutzen die Soldaten die Bevölkerung als Schutzschilde. Was für Feiglinge!
Wie wir befürchtet hatten, nutzen die Soldaten die Bevölkerung als Schutzschilde. Was für Feiglinge!
TalkCharacter(266,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Dedue[ed]__s__
volume_up
Euer Hoheit, es ist so, wie wir befürchtet hatten. Die Soldaten nutzen die Bewohner als Schutzschild.
Euer Hoheit, es ist so, wie wir befürchtet hatten. Die Soldaten nutzen die Bewohner als Schutzschild.
TalkCharacter(267,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Dimitri[ed]__s__
volume_up
Dann liegt unsere oberste Priorität darin, die Sicherheit der Bürger zu garantieren. Mein Onkel... kann warten.
Dann liegt unsere oberste Priorität darin, die Sicherheit der Bürger zu garantieren. Mein Onkel... kann warten.
TalkCharacter(268,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Dimitri[ed]__s__
volume_up
Wir beginnen damit, die Wachen in den Außenbereichen der Stadt auszuschalten. Zum Angriff!
Wir beginnen damit, die Wachen in den Außenbereichen der Stadt auszuschalten. Zum Angriff!
MainMissionStart(1400,0,0,1,105,105,105,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: Besetze die [r]Bollwerke[/] in den Außenbezirken von Fhirdiad!
TalkCharacter(269,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Sylvain[ed]__s__
volume_up
Wir sind schneller, wenn wir uns in zwei Gruppen aufteilen.
Wir sind schneller, wenn wir uns in zwei Gruppen aufteilen.
TalkCharacter(270,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Felix[ed]__'__
volume_up
Teilen wir uns in zwei Gruppen auf, Keiler. So können wir ihre Verteidigung direkter durchbrechen.
Teilen wir uns in zwei Gruppen auf, Keiler. So können wir ihre Verteidigung direkter durchbrechen.
TalkDeploySlot(271,27,0,2,1,1,0,0,0,0,0,0,0,0,0)
???
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Sie kommen! Verstärkt die Verteidigung!
Sie kommen! Verstärkt die Verteidigung!
TalkCharacter(272,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1401,0,0,2,105,105,105,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: Die [r]Bollwerke[/] in den Außenbezirken von Fhirdiad wurden besetzt!
TalkCharacter(273,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Dimitri[ed]__s__
volume_up
Die Außenbereiche sind gesichert. Zu wissen, dass wir den Rücken frei haben, wird unser weiteres Vorgehen erleichtern.
Die Außenbereiche sind gesichert. Zu wissen, dass wir den Rücken frei haben, wird unser weiteres Vorgehen erleichtern.
TalkCharacter(274,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Dimitri[ed]__s__
volume_up
Öffnet die Tore und nehmt die Stadt ein, aber stellt sicher, dass der Bevölkerung nichts geschieht!
Öffnet die Tore und nehmt die Stadt ein, aber stellt sicher, dass der Bevölkerung nichts geschieht!
Alert(1404,1,105,105,105,0,0,0,0,0,0,0,0,0,0)
Die Türen zum Wall wurden geöffnet!
MainMissionStart(1402,0,1,1,11,105,105,35,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: Besiege [r][eg1][cp][0:PARTY][ec2][/] in der befestigten Stadt!
TalkCharacter(275,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Dedue[ed]__s__
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Fhirdiad ist groß. Wir sollten uns für die Eroberung der Stadt aufteilen.
Fhirdiad ist groß. Wir sollten uns für die Eroberung der Stadt aufteilen.
TalkCharacter(276,142,1,0,1,1,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Rufus[ed]__'__
volume_up
Hm, er ist mutig. Offensichtlich fällt der Apfel nicht weit vom Stamm.
Hm, er ist mutig. Offensichtlich fällt der Apfel nicht weit vom Stamm.
TalkCharacter(277,16,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Mercedes[ed]__'__
volume_up
Dass sie Unschuldige in diese Sache hineinziehen würden...! Wir müssen die Schlacht so schnell wie möglich beenden.
Dass sie Unschuldige in diese Sache hineinziehen würden...! Wir müssen die Schlacht so schnell wie möglich beenden.
TalkCharacter(278,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Felix[ed]__'__
volume_up
Ist das wirklich das Beste, was die Offiziere von Itha zu bieten haben? Enttäuschend!
Ist das wirklich das Beste, was die Offiziere von Itha zu bieten haben? Enttäuschend!
TalkCharacter(279,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1403,0,1,2,105,105,105,35,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: [r][eb][eg1][cp][0:PARTY][ec2][/] wurden in der befestigten Stadt besiegt!
TalkCharacter(281,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(282,41,1,1,1,1,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Cornelia[ed]__s__
volume_up
Wie ich sehe, ist unser Feind einigermaßen kompetent... Kümmert Euch darum, Viscount Kleiman!
Wie ich sehe, ist unser Feind einigermaßen kompetent... Kümmert Euch darum, Viscount Kleiman!
Alert(203,2,10,105,105,15,0,0,0,0,0,0,0,0,0)
Die Truppen [eg5][0:CHARA_G][ec3] sind aufgetaucht!
TalkDeploySlot(283,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
???
volume_up
Keine Sorge, Cornelia. Wir werden Prinz Dimitri aus den Fäden dieses niederträchtigen Puppenspielers befreien, der ihn kontrolliert!
Keine Sorge, Cornelia. Wir werden Prinz Dimitri aus den Fäden dieses niederträchtigen Puppenspielers befreien, der ihn kontrolliert!
Alert(565,2,10,105,105,35,0,0,0,0,0,0,0,0,0)
[r][eb][eg6][cp][0:PARTY][ec1][/] haben die Tore geöffnet, um Verstärkung zu entsenden!
Alert(1405,2,10,105,105,15,0,0,0,0,0,0,0,0,0)
Die Truppen [eg5][0:CHARA_G][ec3] rücken gegen die befestigte Stadt vor!
MainMissionStart(4,0,2,1,10,105,105,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: Besiege die Truppen [eg5][0:CHARA_G][ec3]!
TalkCharacter(284,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Felix[ed]__'__
volume_up
Wir müssen uns um diese Soldaten kümmern, bevor sie uns einkesseln!
Wir müssen uns um diese Soldaten kümmern, bevor sie uns einkesseln!
TalkDeploySlot(285,54,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Byleth[ed]__s__
volume_up
Ich schlage vor, dass wir unsere Truppen erneut aufteilen, um mit den verschiedenen Bedrohungen fertigzuwerden, Euer Hoheit.
Ich schlage vor, dass wir unsere Truppen erneut aufteilen, um mit den verschiedenen Bedrohungen fertigzuwerden, Euer Hoheit.
TalkCharacter(286,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Felix[ed]__'__
volume_up
Das ist einfach nur traurig. Können wir diese Schlacht bitte schnell hinter uns bringen?
Das ist einfach nur traurig. Können wir diese Schlacht bitte schnell hinter uns bringen?
TalkCharacter(287,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Mercedes[ed]__'__
volume_up
Der Göttin sei Dank, dass wir die Sicherheit der Bewohner garantieren konnten.
Der Göttin sei Dank, dass wir die Sicherheit der Bewohner garantieren konnten.
Alert(304,1,10,105,105,0,0,0,0,0,0,0,0,0,0)
[eb][eg6][0:CHARA_G][ec5] wurde besiegt!
TalkDeploySlot(288,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
???
volume_up
Bitte, Euer Hoheit, Ihr müsst zur Vernunft kommen! Wir tun nur unsere Pflicht!
Bitte, Euer Hoheit, Ihr müsst zur Vernunft kommen! Wir tun nur unsere Pflicht!
TalkCharacter(289,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Dimitri[ed]__s__
volume_up
Nehmt ihn fest. Da ist so einiges, das ich ihn fragen muss.
Nehmt ihn fest. Da ist so einiges, das ich ihn fragen muss.
Alert(948,0,10,105,105,5,0,0,0,0,0,0,0,0,0)
[b][eb][eg6][cp][0:PARTY][ec1][/] haben [eg1][0:CHARA_G][ec2] gefangen genommen!
MainMissionStart(442,0,2,2,10,105,105,15,15,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: Die Truppen [eg5][0:CHARA_G][ec3] wurden besiegt!
TalkCharacter(291,14,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Ashe[ed]__s__
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In der Stadt sollte es fürs Erste sicher sein. Dringen wir zum Schloss vor.
In der Stadt sollte es fürs Erste sicher sein. Dringen wir zum Schloss vor.
TalkCharacter(292,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Felix[ed]__'__
volume_up
Wir haben hier draußen größtenteils für Ordnung gesorgt. Bleibt nur noch das Schloss.
Wir haben hier draußen größtenteils für Ordnung gesorgt. Bleibt nur noch das Schloss.
TalkCharacter(293,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Dedue[ed]__s__
volume_up
Wie sollen wir ins Schloss eindringen, wenn die Zugbrücken oben sind?
Wie sollen wir ins Schloss eindringen, wenn die Zugbrücken oben sind?
TalkCharacter(294,142,1,2,1,1,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Rufus[ed]__'__
volume_up
Diese Leute sind hoffnungslos in der Unterzahl! Entsendet unsere Einheiten aus den Bollwerken und vernichtet sie alle!
Diese Leute sind hoffnungslos in der Unterzahl! Entsendet unsere Einheiten aus den Bollwerken und vernichtet sie alle!
Alert(575,2,105,105,105,35,0,0,6,0,0,0,0,0,0)
[r][eb][eg6][cp][0:PARTY][ec1][/] haben die Tore geöffnet, um zu intervenieren!
TalkCharacter(295,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Dimitri[ed]__s__
volume_up
Das ist unsere Chance! Bei den Schlosstoren befinden sich Vorrichtungen, mit denen wir die Zugbrücken von innen herunterlassen können!
Das ist unsere Chance! Bei den Schlosstoren befinden sich Vorrichtungen, mit denen wir die Zugbrücken von innen herunterlassen können!
MainMissionStart(1409,0,3,1,105,105,105,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: Lasse die Zugbrücken mithilfe der Steuerungen im Schloss herunter!
Alert(549,1,34,105,105,0,0,0,0,0,0,0,0,0,0)
Durch den Sieg über [eg1][0:CHARA_G][ec2] wurde ein Truhenschlüssel erhalten!
TalkCharacter(296,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Dimitri[ed]__s__
volume_up
Natürlich ist der Haupteingang versperrt. Wir müssen einen anderen Weg hinein finden.
Natürlich ist der Haupteingang versperrt. Wir müssen einen anderen Weg hinein finden.
Alert(95,4,105,105,105,0,0,0,0,0,0,0,0,0,0)
Besetze die [r]Bollwerke[/] und deaktiviere die Steuerungen!
Alert(95,4,105,105,105,0,0,0,0,0,0,0,0,0,0)
Besetze die [r]Bollwerke[/] und deaktiviere die Steuerungen!
Alert(719,4,105,105,105,0,0,0,0,0,0,0,0,0,0)
Verwende die Steuerungen innerhalb des besetzten [b]Bollwerks[/]!
Alert(719,4,105,105,105,0,0,0,0,0,0,0,0,0,0)
Verwende die Steuerungen innerhalb des besetzten [b]Bollwerks[/]!
TalkCharacter(297,18,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Ingrid[ed]__s__
volume_up
Gut gemacht! Jetzt müssen wir nur noch die Zugbrücke herunterlassen...
Gut gemacht! Jetzt müssen wir nur noch die Zugbrücke herunterlassen...
TalkCharacter(298,15,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Sylvain[ed]__s__
volume_up
Lassen wir diese Brücke herunter. Wo sind die Kontrollvorrichtungen?
Lassen wir diese Brücke herunter. Wo sind die Kontrollvorrichtungen?
Alert(1412,1,105,105,105,0,0,0,0,0,0,0,0,0,0)
Die westliche Zugbrücke wurde heruntergelassen!
Alert(1411,1,105,105,105,0,0,0,0,0,0,0,0,0,0)
Die östliche Zugbrücke wurde heruntergelassen!
TalkCharacter(299,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Dimitri[ed]__s__
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Gut! Wenn wir jetzt noch die andere Zugbrücke herunterlassen, können wir den Feind von beiden Seiten aus angreifen.
Gut! Wenn wir jetzt noch die andere Zugbrücke herunterlassen, können wir den Feind von beiden Seiten aus angreifen.
TalkCharacter(300,41,1,2,1,1,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Cornelia[ed]__s__
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Ich habe den Königsjungen offensichtlich unterschätzt... Zeit, dass ihn jemand in die Schranken weist!
Ich habe den Königsjungen offensichtlich unterschätzt... Zeit, dass ihn jemand in die Schranken weist!
Alert(220,2,99,105,105,35,0,0,0,0,0,0,0,0,0)
Verstärkung für [r][eg1][cp][0:PARTY][ec2][/] ist aufgetaucht!
MainMissionStart(1413,0,3,2,105,105,105,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: Die Zugbrücken wurden heruntergelassen!
TalkCharacter(302,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Dimitri[ed]__s__
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Jetzt, wo wir Zugang zu den Brücken im Osten und Westen haben, können wir die Stadt angreifen und die Verräter ausschalten!
Jetzt, wo wir Zugang zu den Brücken im Osten und Westen haben, können wir die Stadt angreifen und die Verräter ausschalten!
Alert(1414,2,9,105,105,0,0,0,14,0,0,0,0,0,0)
[eb][eg6][0:CHARA_G][ec5] ist aufgetaucht, um zu intervenieren!
Alert(554,2,8,105,105,0,0,0,0,0,0,0,0,0,0)
[eb][eg6][0:CHARA_G][ec5] hat die Tore [eg4][0:AREA][ec4] geöffnet!
MainMissionStart(3,0,4,1,8,9,105,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: Besiege [eg1][0:CHARA_G][ec2] und [eg1][1:CHARA_G][ec2]!
Alert(1410,4,8,9,105,0,0,0,0,0,0,0,0,0,0)
Überquere die Zugbrücken und rücke gegen [eg1][0:CHARA_G][ec2] und [eg1][1:CHARA_G][ec2] vor!
TalkDeploySlot(304,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Och, warum die traurigen Gesichter? Missfällt euch unsere Gastfreundschaft so sehr?
Och, warum die traurigen Gesichter? Missfällt euch unsere Gastfreundschaft so sehr?
TalkCharacter(305,41,1,1,0,1,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Cornelia[ed]__s__
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Oho, was für eine faszinierende Macht du besitzt!
Oho, was für eine faszinierende Macht du besitzt!
GenderedMcTalk(0,306,307,1,2,1,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Shez[ed]__'__
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Das stimmt - aber wenn du glaubst, dass ich sie bräuchte, um dich zu besiegen, hast du dich geschnitten!
Das stimmt - aber wenn du glaubst, dass ich sie bräuchte, um dich zu besiegen, hast du dich geschnitten!
[es]1_35_1_13_1_1_1_1_Shez[ed]__'__
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Das stimmt - aber wenn du glaubst, dass ich sie bräuchte, um dich zu besiegen, hast du dich geschnitten!
Das stimmt - aber wenn du glaubst, dass ich sie bräuchte, um dich zu besiegen, hast du dich geschnitten!
TalkCharacter(308,41,1,1,1,1,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Cornelia[ed]__s__
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Jede Sekunde, in der ich dich sehe, irritiert mich nur noch mehr. Du hättest damals sterben sollen!
Jede Sekunde, in der ich dich sehe, irritiert mich nur noch mehr. Du hättest damals sterben sollen!
TalkCharacter(309,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Dimitri[ed]__s__
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Wie der Zufall so will, sind wir uns endlich einmal einig - aber ich bin noch am Leben und ich habe eine Pflicht zu erfüllen.
Wie der Zufall so will, sind wir uns endlich einmal einig - aber ich bin noch am Leben und ich habe eine Pflicht zu erfüllen.
TalkCharacter(308,41,1,1,0,1,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Cornelia[ed]__s__
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Jede Sekunde, in der ich dich sehe, irritiert mich nur noch mehr. Du hättest damals sterben sollen!
Jede Sekunde, in der ich dich sehe, irritiert mich nur noch mehr. Du hättest damals sterben sollen!
TalkCharacter(310,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Dedue[ed]__s__
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Und doch klopft der Tod heute an deiner Tür, Cornelia.
Und doch klopft der Tod heute an deiner Tür, Cornelia.
TalkCharacter(311,41,1,1,0,1,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Cornelia[ed]__s__
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Oh, ihr Ärmsten... Ich habe noch nie so viele verrückte Dummköpfe auf einem Haufen gesehen!
Oh, ihr Ärmsten... Ich habe noch nie so viele verrückte Dummköpfe auf einem Haufen gesehen!
TalkCharacter(312,41,1,0,0,1,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Cornelia[ed]__s__
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Das gefällt mir schon besser! Es wäre kein echter Kampf, wenn ich euch von Anfang an schon alle Gliedmaßen herausreißen würde!
Das gefällt mir schon besser! Es wäre kein echter Kampf, wenn ich euch von Anfang an schon alle Gliedmaßen herausreißen würde!
TalkCharacter(313,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(314,41,1,2,0,1,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Cornelia[ed]__s__
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Ihr kleinen Biester! Nichts von dem wäre passiert, wenn der alte Thales nicht gewesen wäre!
Ihr kleinen Biester! Nichts von dem wäre passiert, wenn der alte Thales nicht gewesen wäre!
Alert(304,1,9,105,105,0,0,0,0,0,0,0,0,0,0)
[eb][eg6][0:CHARA_G][ec5] wurde besiegt!
TalkCharacter(315,41,1,0,1,1,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Cornelia[ed]__s__
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Seht nur, wie ich mich von meinem Spaß wieder einmal vereinnahmen lasse. Leider muss ich mich jetzt von euch verabschieden.
Seht nur, wie ich mich von meinem Spaß wieder einmal vereinnahmen lasse. Leider muss ich mich jetzt von euch verabschieden.
Alert(237,0,9,105,105,0,0,0,0,0,0,0,0,0,0)
[eb][eg6][0:CHARA_G][ec5] hat sich zurückgezogen!
TalkCharacter(316,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(317,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Endlich ist es also so weit. Also, Dimitri? Wenn du meinen Kopf willst, musst du ihn dir holen!
Endlich ist es also so weit. Also, Dimitri? Wenn du meinen Kopf willst, musst du ihn dir holen!
TalkCharacter(318,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
Alert(220,2,20,105,105,35,0,0,0,0,0,0,0,0,0)
Verstärkung für [r][eg1][cp][0:PARTY][ec2][/] ist aufgetaucht!
TalkDeploySlot(319,29,0,2,1,1,0,0,0,0,0,0,0,0,0)
???
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Bei unserem Stolz als Ritter: Wir werden unseren Herren bis zum Ende beschützen!
Bei unserem Stolz als Ritter: Wir werden unseren Herren bis zum Ende beschützen!
TalkCharacter(320,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Dimitri[ed]__s__
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Ich habe mich lange nach dem Tag gesehnt, an dem wir uns gegenüberstehen.
Ich habe mich lange nach dem Tag gesehnt, an dem wir uns gegenüberstehen.
TalkCharacter(321,142,1,0,0,1,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Rufus[ed]__'__
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Törichtes Kind! Ein Mensch und ein Monster können niemals auf einen gemeinsamen Nenner kommen!
Törichtes Kind! Ein Mensch und ein Monster können niemals auf einen gemeinsamen Nenner kommen!
TalkCharacter(322,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Felix[ed]__'__
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Deinetwegen musste Haus Fraldarius die schrecklichsten Anschuldigungen ertragen.
Deinetwegen musste Haus Fraldarius die schrecklichsten Anschuldigungen ertragen.
TalkCharacter(323,142,1,0,0,1,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Rufus[ed]__'__
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Und sie sind allesamt wahr! Sieh doch nur, wie du dieses Monster benutzt, um dir den Thron zu erkämpfen!
Und sie sind allesamt wahr! Sieh doch nur, wie du dieses Monster benutzt, um dir den Thron zu erkämpfen!
TalkCharacter(324,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Dimitri[ed]__s__
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Mein Onkel scheint entschlossen zu sein, nicht aufzugeben. Also bleibt mir keine andere Wahl.
Mein Onkel scheint entschlossen zu sein, nicht aufzugeben. Also bleibt mir keine andere Wahl.
TalkCharacter(325,142,1,2,0,1,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Rufus[ed]__'__
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Welches Recht hast, über Menschen zu herrschen, wenn du selbst kein richtiger Mensch bist? Du bist ein Scheusal!
Welches Recht hast, über Menschen zu herrschen, wenn du selbst kein richtiger Mensch bist? Du bist ein Scheusal!
TalkCharacter(326,142,1,2,0,1,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Rufus[ed]__'__
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Ich hätte dich in Duscur töten sollen, als ich die Gelegenheit dazu hatte.
Ich hätte dich in Duscur töten sollen, als ich die Gelegenheit dazu hatte.
Alert(304,1,8,105,105,0,0,0,0,0,0,0,0,0,0)
[eb][eg6][0:CHARA_G][ec5] wurde besiegt!
TalkCharacter(327,142,1,1,1,1,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Rufus[ed]__'__
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Ha... Worauf wartest du, Monster? Töte mich. Räche deinen Vater.
Ha... Worauf wartest du, Monster? Töte mich. Räche deinen Vater.
TalkCharacter(328,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(440,0,4,2,8,9,105,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: [eb][eg6][0:CHARA_G][ec5] und [eg6][1:CHARA_G][ec5] wurden besiegt!
GenderedMcTalk(0,329,330,1,0,1,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Shez[ed]__'__
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Die vorderen Tore sind doch immer noch verschlossen, oder? Wir sollten sie öffnen, um der Verstärkung Zutritt zu verschaffen.
Die vorderen Tore sind doch immer noch verschlossen, oder? Wir sollten sie öffnen, um der Verstärkung Zutritt zu verschaffen.
[es]1_35_1_13_1_1_1_1_Shez[ed]__'__
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Die vorderen Tore sind doch immer noch verschlossen, oder? Wir sollten sie öffnen, um der Verstärkung Zutritt zu verschaffen.
Die vorderen Tore sind doch immer noch verschlossen, oder? Wir sollten sie öffnen, um der Verstärkung Zutritt zu verschaffen.
TalkCharacter(331,15,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Sylvain[ed]__s__
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Eine gute Idee. Und falls etwas schiefläuft, brauchen wir vielleicht einen weiteren Weg nach draußen.
Eine gute Idee. Und falls etwas schiefläuft, brauchen wir vielleicht einen weiteren Weg nach draußen.
TalkCharacter(332,13,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Felix[ed]__'__
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Guter Punkt. Außerdem kann es nicht schaden, für den Fall der Fälle einen weiteren Fluchtweg zu haben.
Guter Punkt. Außerdem kann es nicht schaden, für den Fall der Fälle einen weiteren Fluchtweg zu haben.
MainMissionStart(1420,0,16,1,105,105,105,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: Besetze das [r]Bollwerk[/] und öffne das Haupttor zur befestigten Stadt!
TalkCharacter(333,15,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Sylvain[ed]__s__
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In dem Fall: Öffnet die Tore! Entschuldigt, Euer Hoheit. Ich habe Euch die Schau gestohlen.
In dem Fall: Öffnet die Tore! Entschuldigt, Euer Hoheit. Ich habe Euch die Schau gestohlen.
TalkCharacter(334,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Dimitri[ed]__s__
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Damit ist der Weg nun frei. Öffnet die vorderen Tore!
Damit ist der Weg nun frei. Öffnet die vorderen Tore!
MainMissionStart(1421,0,16,2,105,105,105,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: Das Haupttor zur befestigten Stadt wurde geöffnet!
Alert(1416,1,24,105,105,0,0,0,0,0,0,0,0,0,0)
Das [r]Bollwerk[/] wurde besetzt! Die Truppen [eg5][0:CHARA_G][ec3] wurden gerettet!
TalkDeploySlot(335,31,0,3,1,1,0,0,0,0,0,0,0,0,0)
???
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Euer Hoheit, es geht Euch gut! Schöne Ritter waren wir... Wir hätten es nie so weit kommen lassen dürfen.
Euer Hoheit, es geht Euch gut! Schöne Ritter waren wir... Wir hätten es nie so weit kommen lassen dürfen.
TalkCharacter(336,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Dimitri[ed]__s__
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Macht euch keine Vorwürfe. Aber wenn ihr es wiedergutmachen wollt, helft mir dabei, die Hauptstadt zurückzuerobern.
Macht euch keine Vorwürfe. Aber wenn ihr es wiedergutmachen wollt, helft mir dabei, die Hauptstadt zurückzuerobern.
Alert(1417,1,24,105,105,5,0,0,0,0,0,0,0,0,0)
Die Truppen [eg5][0:CHARA_G][ec3] helfen [b][eg3][cp][0:PARTY][ec4][/]!
TalkDeploySlot(337,32,0,0,1,1,0,0,0,0,0,0,0,0,0)
???
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Euer Hoheit! Die Truppen, die aus dem Schloss geflohen sind, haben in den umliegenden Bollwerken Stellung bezogen!
Euer Hoheit! Die Truppen, die aus dem Schloss geflohen sind, haben in den umliegenden Bollwerken Stellung bezogen!
TalkCharacter(338,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Dimitri[ed]__s__
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Das können wir so nicht stehen lassen. Wir müssen sie sofort ausschalten und dafür sorgen, dass die Stadt dauerhaft sicher ist.
Das können wir so nicht stehen lassen. Wir müssen sie sofort ausschalten und dafür sorgen, dass die Stadt dauerhaft sicher ist.
MainMissionStart(1423,0,17,1,105,105,105,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: Besetze alle [r]Bollwerke[/] in der befestigten Stadt!
TalkDeploySlot(340,33,0,0,1,1,0,0,0,0,0,0,0,0,0)
???
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Wenn Ihr hier seid, um uns zu retten, dann erweist uns die Ehre und lasst uns Euch im Kampf zur Seite stehen!
Wenn Ihr hier seid, um uns zu retten, dann erweist uns die Ehre und lasst uns Euch im Kampf zur Seite stehen!
Alert(1416,1,37,105,105,5,0,0,0,0,0,0,0,0,0)
Das [r]Bollwerk[/] wurde besetzt! Die Truppen [eg5][0:CHARA_G][ec3] wurden gerettet!
Alert(1417,1,37,105,105,5,0,0,0,0,0,0,0,0,0)
Die Truppen [eg5][0:CHARA_G][ec3] helfen [b][eg3][cp][0:PARTY][ec4][/]!
Alert(1416,1,40,105,105,0,0,5,0,0,0,0,0,0,0)
Das [r]Bollwerk[/] wurde besetzt! Die Truppen [eg5][0:CHARA_G][ec3] wurden gerettet!
Alert(1417,1,40,105,105,5,0,5,0,0,0,0,0,0,0)
Die Truppen [eg5][0:CHARA_G][ec3] helfen [b][eg3][cp][0:PARTY][ec4][/]!
Alert(1416,1,42,105,105,5,0,5,0,0,0,0,0,0,0)
Das [r]Bollwerk[/] wurde besetzt! Die Truppen [eg5][0:CHARA_G][ec3] wurden gerettet!
Alert(1417,1,42,105,105,5,0,5,0,0,0,0,0,0,0)
Die Truppen [eg5][0:CHARA_G][ec3] helfen [b][eg3][cp][0:PARTY][ec4][/]!
Alert(1416,1,38,82,105,0,0,5,0,0,0,0,0,0,0)
Das [r]Bollwerk[/] wurde besetzt! Die Truppen [eg5][0:CHARA_G][ec3] wurden gerettet!
Alert(1417,1,38,105,105,5,0,5,0,0,0,0,0,0,0)
Die Truppen [eg5][0:CHARA_G][ec3] helfen [b][eg3][cp][0:PARTY][ec4][/]!
Alert(1416,1,44,83,105,5,0,5,0,0,0,0,0,0,0)
Das [r]Bollwerk[/] wurde besetzt! Die Truppen [eg5][0:CHARA_G][ec3] wurden gerettet!
Alert(1417,1,44,105,105,5,0,5,0,0,0,0,0,0,0)
Die Truppen [eg5][0:CHARA_G][ec3] helfen [b][eg3][cp][0:PARTY][ec4][/]!
Alert(1416,1,46,83,105,5,0,5,0,0,0,0,0,0,0)
Das [r]Bollwerk[/] wurde besetzt! Die Truppen [eg5][0:CHARA_G][ec3] wurden gerettet!
Alert(1417,1,46,105,105,5,0,5,0,0,0,0,0,0,0)
Die Truppen [eg5][0:CHARA_G][ec3] helfen [b][eg3][cp][0:PARTY][ec4][/]!
Alert(1416,1,37,83,105,5,0,5,0,0,0,0,0,0,0)
Das [r]Bollwerk[/] wurde besetzt! Die Truppen [eg5][0:CHARA_G][ec3] wurden gerettet!
Alert(1417,1,52,105,105,0,5,5,0,0,0,0,0,0,0)
Die Truppen [eg5][0:CHARA_G][ec3] helfen [b][eg3][cp][0:PARTY][ec4][/]!
Alert(1416,1,48,83,105,5,0,5,0,0,0,0,0,0,0)
Das [r]Bollwerk[/] wurde besetzt! Die Truppen [eg5][0:CHARA_G][ec3] wurden gerettet!
Alert(1417,1,48,105,105,5,0,5,0,0,0,0,0,0,0)
Die Truppen [eg5][0:CHARA_G][ec3] helfen [b][eg3][cp][0:PARTY][ec4][/]!
TalkCharacter(339,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Dimitri[ed]__s__
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Dieses Gebiet ist gesichert - und keinen Moment zu früh, wie es scheint.
Dieses Gebiet ist gesichert - und keinen Moment zu früh, wie es scheint.
TalkDeploySlot(340,33,0,0,1,1,0,0,0,0,0,0,0,0,0)
???
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Wenn Ihr hier seid, um uns zu retten, dann erweist uns die Ehre und lasst uns Euch im Kampf zur Seite stehen!
Wenn Ihr hier seid, um uns zu retten, dann erweist uns die Ehre und lasst uns Euch im Kampf zur Seite stehen!
TalkCharacter(341,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(342,14,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Ashe[ed]__s__
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Ich bin froh, dass die Soldaten in Sicherheit sind - wir brauchen jede Hilfe, die wir kriegen können!
Ich bin froh, dass die Soldaten in Sicherheit sind - wir brauchen jede Hilfe, die wir kriegen können!
MainMissionStart(1424,0,17,2,105,105,105,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: Alle [r]Bollwerke[/] in der befestigten Stadt wurden besetzt!
TalkCharacter(343,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Dimitri[ed]__s__
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Das war das letzte der Bollwerke. Von jetzt an sollte es hier wesentlich ruhiger sein.
Das war das letzte der Bollwerke. Von jetzt an sollte es hier wesentlich ruhiger sein.
MainMissionStart(440,0,4,2,8,9,105,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: [eb][eg6][0:CHARA_G][ec5] und [eg6][1:CHARA_G][ec5] wurden besiegt!
TalkDeploySlot(344,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Euer Hoheit, wir bringen Rufus in eine Zelle und bereiten seine Befragung vor.
Euer Hoheit, wir bringen Rufus in eine Zelle und bereiten seine Befragung vor.
TalkCharacter(345,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Dimitri[ed]__s__
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Gut, vielen Dank. Ich werde in Kürze zu euch stoßen.
Gut, vielen Dank. Ich werde in Kürze zu euch stoßen.
TalkCharacter(346,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Dimitri[ed]__s__
volume_up
Erhebt eure Stimmen mit mir, Freunde! Ihr habt heute hart gekämpft und nun ist der Sieg unser!
Erhebt eure Stimmen mit mir, Freunde! Ihr habt heute hart gekämpft und nun ist der Sieg unser!
Alert(313,2,54,105,105,0,0,0,0,0,0,0,0,0,0)
[eb][eg6][0:CHARA_G][ec5] wurde besiegt!
Alert(313,2,53,105,105,0,0,0,0,0,0,0,0,0,0)
[eb][eg6][0:CHARA_G][ec5] wurde besiegt!