Les Lions de saphir ont appris que le régent Rufus s'est emparé de la capitale du Royaume. Vous décidez d'aider Dimitri et de reprendre Fhirdiad par n'importe quel moyen.

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 [es]1_1_13_18_1_31_18_38_Shez 105 0 0 0 0 0 0 0 101 0 0 100 300 255 65535 1999 38 40 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 [es]1_1_13_18_1_31_18_38_Dimitri 255 0 0 1 25 1 0 0 101 0 0 100 300 255 65535 1999 65 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
2 [es]1_1_13_18_1_31_18_38_Dedue 255 0 0 2 70 2 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 [es]1_1_13_18_1_31_18_38_Felix 255 0 0 3 75 3 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 [es]1_1_13_19_1_31_18_39_Ashe 255 0 0 4 80 4 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 [es]1_1_13_18_1_31_18_38_Sylvain 255 0 0 5 85 4 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 [es]1_1_13_18_1_32_18_38_Mercedes 255 0 0 6 90 4 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 [es]1_1_13_19_1_32_18_39_Ingrid 255 0 0 7 100 4 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 [es]1_1_13_18_1_31_18_38_Rufus 255 0 1 0 445 5 1 3 101 0 0 100 300 255 0 1999 3 0 0 0 0 0 0 0 0 0 171 0 0 65535 65535 65535
9 [es]1_1_13_18_1_32_18_38_Cornelia 255 0 1 1 340 5 1 3 101 0 1 100 300 31 65535 1999 3 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
10 [es]5_5_9_14_20_31_14_34_vicomte Kleiman 255 0 1 2 928 5 1 3 101 0 1 22 300 255 65535 1999 3 39 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
11 255 0 1 3 705 5 2 3 101 0 1 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
12 255 0 1 4 706 5 2 3 101 0 1 2 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
13 255 0 1 5 705 5 2 3 101 0 1 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
14 255 0 1 6 707 5 2 3 101 0 1 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
15 255 0 1 7 709 5 2 3 101 0 1 2 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
16 255 0 1 8 709 5 2 3 101 0 1 13 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
17 [cs][es]2_5_9_14__31__34_soldat Fédération[cm][es]4_8_12_17__33__37_soldats de la Fédération[ce] 255 0 1 9 710 5 2 3 101 0 1 13 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
18 [cs][es]2_5_9_14_20_31_14_34_soldat du Royaume[cm][es]4_8_12_17_28_33_17_37_soldats du Royaume[ce] 255 0 1 10 712 5 2 3 101 0 1 3 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
19 255 0 1 11 706 5 2 3 101 0 1 3 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
20 255 0 1 12 709 5 2 3 101 6 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
21 255 0 1 13 705 5 2 3 101 6 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
22 255 0 1 14 706 5 2 3 101 6 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
23 [cs][es]2_5_9_14_20_31_14_34_soldat de l'Alliance[cm][es]4_8_12_17_28_33_17_37_soldats de l'Alliance[ce] 255 0 1 15 713 5 2 3 101 6 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
24 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 1 16 605 7 2 3 101 0 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
25 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 1 17 615 7 2 3 101 0 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
26 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 1 18 625 7 2 3 101 0 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
27 255 0 1 19 705 5 5 3 101 0 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
28 [cs][es]2_5_9_14_20_31_14_34_soldat du Royaume[cm][es]4_8_12_17_28_33_17_37_soldats du Royaume[ce] 255 0 1 20 712 5 5 3 101 0 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
29 255 0 1 21 709 5 5 3 101 0 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
30 [cs][es]2_5_9_14_20_31_14_34_soldat du Royaume[cm][es]4_8_12_17_28_33_17_37_soldats du Royaume[ce] 255 0 1 22 712 4 5 3 101 0 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
31 255 0 1 23 706 7 5 3 101 0 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
32 [cs][es]2_5_9_14_20_31_14_34_soldat de l'Empire[cm][es]4_8_12_17_28_33_17_37_soldats de l'Empire[ce] 255 0 1 24 711 4 5 3 101 0 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
33 255 0 1 25 705 7 5 3 101 0 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
34 255 0 1 26 705 5 2 3 101 1 0 4 300 255 65535 1999 45 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
35 255 0 1 27 706 5 2 3 101 1 0 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
36 255 0 1 28 709 5 2 3 101 1 0 2 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
37 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 1 29 625 7 2 3 101 1 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
38 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 1 30 630 7 2 3 101 4 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
39 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 1 31 635 7 2 3 101 1 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
40 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 1 32 640 7 2 3 101 4 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
41 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 1 33 655 7 2 3 101 1 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
42 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 1 34 665 7 2 3 101 4 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
43 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 1 35 660 7 2 3 101 1 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
44 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 1 36 670 7 2 3 101 4 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
45 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 1 37 625 7 2 3 101 1 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
46 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 1 38 630 7 2 3 101 4 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
47 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 1 39 635 7 2 3 101 1 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
48 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 1 40 640 7 2 3 101 4 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
49 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 1 41 655 7 2 3 101 1 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
50 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 1 42 665 7 2 3 101 4 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
51 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 1 43 660 7 2 3 101 1 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
52 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 1 44 670 7 2 3 101 4 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
53 [es]1_1_13_18_1_31_18_38_Gustave 255 0 1 45 305 7 13 3 101 1 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
54 [es]1_1_13_18_1_31_18_38_Rodrigue 255 0 1 46 180 7 13 3 101 1 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
55 [cs][es]2_5_9_14_20_31_14_34_soldat de l'Empire[cm][es]4_8_12_17_28_33_17_37_soldats de l'Empire[ce] 255 0 1 47 711 5 2 3 101 4 0 2 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
56 255 0 1 48 706 5 2 3 101 4 0 2 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
57 [cs][es]2_5_9_14__31__34_soldat Fédération[cm][es]4_8_12_17__33__37_soldats de la Fédération[ce] 255 0 1 49 710 5 2 3 101 4 0 2 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
58 255 0 1 50 705 5 2 3 101 4 0 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
59 255 0 1 51 708 5 2 3 101 4 0 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
60 [cs][es]2_5_9_14_20_31_14_34_soldat de l'Alliance[cm][es]4_8_12_17_28_33_17_37_soldats de l'Alliance[ce] 255 0 1 52 713 5 2 3 101 4 0 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
61 255 0 1 53 708 5 2 3 101 4 0 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
62 255 0 1 54 706 5 2 3 101 4 0 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
63 255 0 1 55 706 5 2 3 101 4 0 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
64 255 0 1 56 709 5 2 3 101 4 0 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
65 255 0 1 57 705 5 2 3 101 4 0 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
66 [cs][es]2_5_9_14_20_31_14_34_soldat de l'Empire[cm][es]4_8_12_17_28_33_17_37_soldats de l'Empire[ce] 255 0 1 58 711 5 2 3 101 4 0 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
67 [cs][es]2_5_9_14_20_31_14_34_soldat de l'Empire[cm][es]4_8_12_17_28_33_17_37_soldats de l'Empire[ce] 255 0 1 59 711 5 2 3 101 4 0 2 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
68 255 0 1 60 705 5 2 3 101 4 0 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
69 255 0 1 61 709 5 2 3 101 4 0 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
70 [cs][es]2_5_9_14_20_31_14_34_soldat du Royaume[cm][es]4_8_12_17_28_33_17_37_soldats du Royaume[ce] 255 0 1 62 712 5 2 3 101 4 0 2 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
71 255 0 1 63 707 5 2 3 101 4 0 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
72 255 0 1 64 705 5 2 3 101 4 0 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
73 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 1 65 1001 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
74 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 1 66 1001 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
75 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 1 67 1001 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
76 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 1 68 1011 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
77 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 1 69 1011 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
78 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 1 70 1011 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
79 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 1 71 1006 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
80 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 1 72 1006 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
81 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 1 73 1006 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
82 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 1 74 1006 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
83 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 1 75 1021 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
84 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 1 76 1021 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
85 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 1 77 1021 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
86 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 1 78 1021 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
87 255 0 1 79 707 5 2 3 101 4 0 2 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
88 [cs][es]2_5_9_14_20_31_14_34_soldat de l'Empire[cm][es]4_8_12_17_28_33_17_37_soldats de l'Empire[ce] 255 0 1 80 711 5 2 3 101 4 0 2 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
89 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 1 81 1001 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
90 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 1 82 1001 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
91 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 1 83 1001 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
92 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 1 84 1001 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
93 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 1 85 1001 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
94 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 1 86 1001 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
95 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 1 87 1011 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
96 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 1 88 1011 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
97 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 1 89 1011 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
98 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 1 90 1011 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
99 [cs][es]2_5_9_14__31__34_soldat Fédération[cm][es]4_8_12_17__33__37_soldats de la Fédération[ce] 255 0 1 91 710 5 2 3 101 4 1 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
100 255 0 1 92 706 5 2 3 101 4 1 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
101 255 0 1 93 709 5 2 3 101 4 1 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
102 [cs][es]2_5_9_14_20_31_14_34_soldat du Royaume[cm][es]4_8_12_17_28_33_17_37_soldats du Royaume[ce] 255 0 1 94 712 5 2 3 101 4 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
103 255 0 1 95 706 5 2 3 101 4 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
104 [cs][es]2_5_9_14__31__34_soldat Fédération[cm][es]4_8_12_17__33__37_soldats de la Fédération[ce] 255 0 1 96 710 5 2 3 101 4 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 51 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
48 0 0 0 48 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
49 0 0 0 49 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
50 0 0 0 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 3 0 3 0 0 101 0 171 101 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 0 1 23 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 23 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 17 0 0 0 0 65535 1 1000 1526 3 709 3 709 3 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 1 1000 1526 3 711 2 711 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 1 1000 1523 3 705 2 705 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1523 3 709 13 709 13 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1526 3 710 3 710 3 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1526 3 709 4 709 4 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 1 1000 1523 3 708 2 708 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 1523 3 706 3 706 3 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1526 3 711 2 711 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 1 1000 1526 3 705 4 705 4 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 1 1000 1523 3 710 4 710 4 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 1 1000 1523 3 712 4 712 4 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 12 0 12 65535 1 1000 1526 3 710 4 710 4 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 13 0 13 65535 1 1000 1526 3 708 2 708 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 14 0 14 65535 1 1000 1526 3 709 4 709 4 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 15 0 15 65535 1 1000 1523 3 706 2 706 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 16 0 16 65535 1 1000 1523 3 705 4 705 4 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 59 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
48 0 0 0 48 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
49 0 0 0 49 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
50 0 0 0 50 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
51 0 0 0 51 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
52 0 0 0 52 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
53 0 0 0 53 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
54 0 0 0 54 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
55 0 0 0 55 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
56 0 0 0 56 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
57 0 0 0 57 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
58 0 0 0 58 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (138, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 16)
SubGroup(0)
SubGroup(8)
Unknown10(0,1,8,105,105,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,0,8,105,105,0,0,0,0,0,0,0,0,0,0)
SetDeathText(142,73,303,0,0,0,0,0,0,0,0,0,0,0,0) # Que le destin est capricieux ! Ce jour [cdb]marquera-t-il ma mort ou la sienne ? En tout cas, cette farce prendra fin.
SetDeathText(41,73,301,1,0,0,0,0,0,0,0,0,0,0,0) # C'est votre jour de chance, on dirait ! J'ai décidé de m'occuper personnellement [cdb]de vous.
SetDeathText(3,115,347,3,0,0,0,0,0,0,0,0,0,0,0) # Tout cela... pour rien...
SetDeathText(3,96,347,3,0,0,0,0,0,0,0,0,0,0,0) # Tout cela... pour rien...
Unknown91(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SetName(27,220,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 27 to [cs][es]2_5_9_14__31__34_soldat du duché[cm][es]4_8_12_17__33__37_soldats du duché[ce]
SetName(28,624,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 28 to [cs][es]3_6_10_15_21_32_15_35_générale du duché[cm][es]4_8_12_17_28_33_17_37_générales du duché[ce]
SetName(29,221,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 29 to [cs][es]2_5_9_14__31__34_général du duché[cm][es]4_8_12_17__33__37_généraux du duché[ce]
SetName(30,564,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 30 to [cs][es]3_6_10_15_21_32_15_35_soldate du Royaume[cm][es]4_8_12_17_28_33_17_37_soldates du Royaume[ce]
SetName(31,502,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 31 to [cs][es]2_5_9_14_20_31_14_34_gén. du Royaume[cm][es]4_8_12_17_28_33_17_37_généraux du Royaume[ce]
SetName(32,564,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 32 to [cs][es]3_6_10_15_21_32_15_35_soldate du Royaume[cm][es]4_8_12_17_28_33_17_37_soldates du Royaume[ce]
SetName(33,152,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 33 to [cs][es]2_5_9_14_20_31_14_34_soldat du Royaume[cm][es]4_8_12_17_28_33_17_37_soldats du Royaume[ce]
# Group 2 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 3 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 4 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 3: 1 1 0
Unknown100(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,105,105,105,0,0,0,6,6,0,0,0,0,0) # Vous avez capturé [eg2][0:AREA] ! Les portes du bastion sont ouvertes !
# Group 5 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 5: 1 1 0
Unknown100(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,105,105,105,0,0,0,7,7,0,0,0,0,0) # Vous avez capturé [eg2][0:AREA] ! Les portes du bastion sont ouvertes !
# Group 7 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 8 (0, 5, 0, 1, 5)
SubGroup(0)
If254(1,136,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(265,18,1,2,1,0,0,0,0,0,0,0,0,0,0) # Comme on le craignait, les soldats utilisent [cdb]les habitants de la ville comme boucliers. Quels lâches !
If254(1,136,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(266,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # Vote Majesté, c'est ce que nous craignions. Les soldats utilisent les habitants de la ville [cdb]comme boucliers.
TalkCharacter(267,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Dans ce cas, notre priorité est d'assurer [cdb]la sécurité des gens. Mon oncle... peut attendre.
# Group 9 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 10 (0, 2, 0, 2, 8)
SubGroup(1)
GroupCheck3(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 8: 1 1 0
TalkCharacter(268,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # Commençons par éliminer les gardes qui [cdb]se trouvent sur le périmètre de la capitale. À l'attaque !
Unknown44(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1400,0,0,1,105,105,105,0,0,0,0,0,0,0,0) # Capturez les [r]bastions[/] aux [g]abords de Fhirdiad[/] !
If254(1,138,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(269,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # Nous irons plus vite en formant deux groupes.
If254(1,138,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(270,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # Formons deux groupes. De cette façon, [cdb]nous transpercerons leurs défenses.
# Group 11 (0, 2, 0, 5, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(105,15,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(105,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(271,27,0,2,1,1,0,0,0,0,0,0,0,0,0) # Ils arrivent ! Renforcez les défenses !
# Group 12 (0, 2, 0, 5, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(15,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(16,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(272,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # J'ai failli transpirer. Au suivant !
# Group 13 (0, 5, 0, 4, 4)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(15,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(16,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(15,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(16,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1401,0,0,2,105,105,105,0,0,0,0,0,0,0,0) # Vous avez capturé les [r]bastions[/] aux [g]abords de Fhirdiad[/] !
TalkCharacter(273,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Le périmètre est sécurisé. Les choses devraient [cdb]être plus faciles maintenant que nous avons [cdb]assuré nos arrières.
# Group 14 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 15 (0, 5, 0, 2, 20)
SubGroup(1)
PauseMaybe(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(274,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # Ouvrez les grilles et prenez la ville, mais [cdb]assurez-vous qu'aucun mal ne soit fait [cdb]aux habitants !
Unknown96(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1404,1,105,105,105,0,0,0,0,0,0,0,0,0,0) # Les [g]portes des remparts[/] se sont ouvertes !
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(12,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(15,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1402,0,1,1,11,105,105,35,0,0,0,0,0,0,0) # Venez à bout [eg4][r][cp][0:PARTY][/] dans la [g]ville du château[/] !
TalkCharacter(275,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # Fhirdiad est grand. Nous devons [cdb]nous séparer pour vaincre.
# Group 16 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 17 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(105,44600,0,46000,0,17464,1,16564,1,0,1,1,0,0,0)
TalkCharacter(276,142,1,0,1,1,0,0,0,0,0,0,0,0,0) # Eh bien, il ne manque pas de courage. Les chiens ne font pas des chats.
If254(1,137,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(277,16,1,2,1,0,0,0,0,0,0,0,0,0,0) # Impliquer des innocents ! Nous devons mettre [cdb]un terme à cette bataille au plus vite.
# Group 23 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(278,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # Est-ce vraiment tout ce dont sont capables [cdb]les officiers d'Itha ? C'est décevant !
# Group 24 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(279,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # Je le fais pour Sa Majesté.
# Group 25 (0, 5, 0, 8, 9)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1403,0,1,2,105,105,105,35,0,0,0,0,0,0,0) # Vous avez vaincu [eg2][r][0:PARTY][/] dans la [g]ville du château[/] !
TalkDeploySlot(280,28,0,3,1,1,0,0,0,0,0,0,0,0,0) # Pardonnez-moi... mon seigneur...
TalkCharacter(281,3,1,3,1,0,0,0,0,0,0,0,0,0,0) # ...
# Group 26 (16, 2, 4, 1, 0)
SubGroup(0)
# Group 27 (0, 5, 0, 2, 51)
SubGroup(1)
PauseMaybe(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(282,41,1,1,1,1,0,0,0,0,0,0,0,0,0) # Je vois que notre ennemi fait preuve d'une [cdb]certaine compétence... Chargez-vous-en, [cdb]vicomte Kleiman !
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown14(10,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,10,105,105,15,0,0,0,0,0,0,0,0,0) # [eg1][0:CHARA_G] et ses alliés viennent d'apparaître !
TalkDeploySlot(283,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ne vous inquiétez pas, Cornelia. Nous arracherons le prince Dimitri [cdb]au contrôle de cette infâme personne !
SubGroup(11)
Unknown96(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(565,2,10,105,105,35,0,0,0,0,0,0,0,0,0) # [eb][eg2][r][cp][0:PARTY][/] ont ouvert les portes pour déployer des renforts !
SubGroup(10)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,64100,0,63300,0,0,5,0,0,0,0,0,0,0,0)
Unknown26(16,64100,0,63300,0,0,5,0,0,0,0,0,0,0,0)
Unknown26(17,64100,0,63300,0,0,5,0,0,0,0,0,0,0,0)
Unknown26(18,64100,0,63300,0,0,5,0,0,0,0,0,0,0,0)
Unknown26(19,64100,0,63300,0,0,5,0,0,0,0,0,0,0,0)
Unknown55(0,10,0,0,0,2,105,0,577,573,1,1,0,0,0)
Unknown55(0,16,0,0,0,2,105,0,692,573,1,1,0,0,0)
Alert(1405,2,10,105,105,15,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] et ses alliés avancent vers la [g]ville du château[/] !
SubGroup(5)
Unknown43(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4,0,2,1,10,105,105,0,0,0,0,0,0,0,0) # Venez à bout des troupes [eg4][0:CHARA_G] !
TalkCharacter(284,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # Nous devons nous occuper de ces soldats [cdb]avant d'être coincés !
TalkDeploySlot(285,54,1,2,1,0,0,0,0,0,0,0,0,0,0) # Je suggère de séparer à nouveau nos soldats [cdb]pour affronter les différentes menaces, Votre Majesté.
# Group 28 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 29 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 34 (0, 5, 2, 3, 1)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(10,64100,0,63300,0,0,5,1,1,0,0,0,0,0,0)
Unknown23(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 35 (0, 5, 2, 3, 1)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(16,64100,0,63300,0,0,5,1,1,0,0,0,0,0,0)
Unknown23(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 36 (0, 5, 2, 3, 1)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(17,64100,0,63300,0,0,5,1,1,0,0,0,0,0,0)
Unknown23(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 37 (0, 5, 2, 3, 1)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(18,64100,0,63300,0,0,5,1,1,0,0,0,0,0,0)
Unknown23(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (0, 5, 2, 3, 1)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(19,64100,0,63300,0,0,5,1,1,0,0,0,0,0,0)
Unknown23(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 39 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(286,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # Tout cela est bien triste. Pouvons-nous nous [cdb]dépêcher de mettre un terme à cette bataille ?
# Group 40 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,137,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(287,16,1,0,1,0,0,0,0,0,0,0,0,0,0) # Que la Déesse soit louée, nous avons pu [cdb]protéger les habitants.
# Group 41 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,10,105,105,0,0,0,0,0,0,0,0,0,0) # Vous avez vaincu [eg2][0:CHARA_G] !
TalkDeploySlot(288,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # Je vous en prie, Votre Majesté, revenez à [cdb]la raison ! Nous ne faisons que notre devoir !
TalkCharacter(289,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Placez-le en détention. J'ai beaucoup [cdb]de questions à lui poser.
TalkDeploySlot(290,30,0,0,1,1,0,0,0,0,0,0,0,0,0) # Tout de suite, Votre Majesté !
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(948,0,10,105,105,5,0,0,0,0,0,0,0,0,0) # [eb][eg2][b][cp][0:PARTY][/] ont capturé [eg2][0:CHARA_G]!
# Group 42 (0, 5, 0, 9, 10)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(41,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 41: True 1
SubGroup(5)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,0,2,2,10,105,105,15,15,0,0,0,0,0,0) # Vous avez vaincu [eg2][0:CHARA_G] et ses alliés !
If254(1,134,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(291,14,1,1,1,0,0,0,0,0,0,0,0,0,0) # La ville est en sécurité pour le moment. Dépêchons-nous d'aller au château.
If254(1,134,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(292,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # Cette zone est nettoyée. Il ne reste plus [cdb]que le château.
# Group 43 (20, 2, 4, 1, 0)
SubGroup(0)
# Group 44 (0, 5, 0, 3, 37)
SubGroup(2)
PauseMaybe(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(42,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 42: 1 1 0
Unknown83(3890,507,2560,3927,531,2512,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(3864,925,2603,3896,888,2561,800,0,0,0,0,0,0,0,0) # Focus on coords?
TalkCharacter(293,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # Comment pouvons-nous entrer dans [cdb]le château si les pont-levis sont levés ?
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
TalkCharacter(294,142,1,2,1,1,0,0,0,0,0,0,0,0,0) # Ils sont en grande infériorité numérique ! Faites appel aux troupes de nos forteresses [cdb]pour écraser l'ennemi !
Unknown2(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(23)
Unknown96(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(575,2,105,105,105,35,0,0,6,0,0,0,0,0,0) # [eb][eg2][r][cp][0:PARTY][/] ont ouvert les portes pour lancer une interception !
TalkCharacter(295,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # C'est peut-être l'occasion. Depuis les bastions, [cdb]nous pouvons baisser les pont-levis grâce à [cdb]des leviers situés près des portes du château.
Unknown44(1,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1409,0,3,1,105,105,105,0,0,0,0,0,0,0,0) # Utilisez les [g]commandes[/] dans le château pour abaisser les [g]ponts-levis[/] !
# Group 45 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(34,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,34,105,105,0,0,0,0,0,0,0,0,0,0) # Vous avez obtenu une [g]clé de coffre[/] en venant à bout [eg4][0:CHARA_G] !
# Group 46 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 47 (0, 5, 2, 3, 6)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1109,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(1108,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 48 (0, 5, 2, 3, 6)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1113,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(1112,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (0, 2, 0, 21, 1)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(4,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(5,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(6,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(7,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(296,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Et bien sûr, l'entrée principale est bloquée. Il faut trouver un autre moyen d'entrer.
# Group 50 (0, 5, 0, 11, 6)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(5358,699,2655,5305,692,2618,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(5257,699,2731,5237,692,2669,450,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown51(51700,0,25500,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(95,4,105,105,105,0,0,0,0,0,0,0,0,0,0) # Capturez les [r]bastions[/] et neutralisez les [g]commandes[/] !
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 51 (0, 5, 0, 11, 6)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(4,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(5,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(6,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(7,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(7383,696,2723,7374,690,2787,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7508,696,2790,7458,690,2832,450,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown51(7964,1,28900,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(95,4,105,105,105,0,0,0,0,0,0,0,0,0,0) # Capturez les [r]bastions[/] et neutralisez les [g]commandes[/] !
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 52 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 53 (0, 2, 0, 5, 5)
SubGroup(4)
GroupCheck4(47,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 47: True 1
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(60,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 60: 0 1 0
Unknown28(6,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(51700,0,25500,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(719,4,105,105,105,0,0,0,0,0,0,0,0,0,0) # Utilisez les [g]commandes[/] à l'intérieur du [b]bastion[/] capturé !
SubGroup(1)
Unknown48(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 54 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(53,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 53: True 1
GroupCheck3(60,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 60: 0 1 0
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 55 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 56 (0, 2, 0, 5, 5)
SubGroup(4)
GroupCheck4(48,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 48: True 1
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(61,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 61: 0 1 0
Unknown28(7,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(7964,1,28900,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(719,4,105,105,105,0,0,0,0,0,0,0,0,0,0) # Utilisez les [g]commandes[/] à l'intérieur du [b]bastion[/] capturé !
SubGroup(1)
Unknown48(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 57 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(56,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 56: True 1
GroupCheck3(61,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 61: 0 1 0
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 58 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(2,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,136,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(297,18,1,1,1,0,0,0,0,0,0,0,0,0,0) # Bien joué ! Maintenant, abaissons [cdb]le pont-levis...
# Group 59 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(2,2,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,138,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(298,15,1,1,1,0,0,0,0,0,0,0,0,0,0) # Abaissons ce pont-levis. Où se trouve le levier ?
# Group 60 (0, 5, 0, 3, 16)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(1108,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,61,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,61,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown94(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown83(4128,707,2462,4148,731,2405,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(700,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(3787,635,2153,3846,641,2179,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(3804,641,2458,3863,648,2431,600,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown51(40800,0,22900,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1412,1,105,105,105,0,0,0,0,0,0,0,0,0,0) # Le [g]pont-levis[/] ouest s'est abaissé !
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 61 (0, 5, 0, 3, 16)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(1112,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,60,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown94(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown94(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1104,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown83(8875,725,2286,8853,732,2225,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(700,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(9186,586,2109,9123,602,2109,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(9398,582,2109,9334,594,2109,600,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown51(23264,1,21000,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1411,1,105,105,105,0,0,0,0,0,0,0,0,0,0) # Le [g]pont-levis[/] est s'est abaissé !
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 62 (0, 5, 0, 4, 21)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(61,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 61: 1 1 0
GroupCheck3(60,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 60: 1 1 0
TalkCharacter(299,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Excellent ! Abaissons maintenant l'autre [cdb]pont-levis pour pouvoir attaquer l'ennemi [cdb]des deux côtés.
TalkCharacter(300,41,1,2,1,1,0,0,0,0,0,0,0,0,0) # J'ai clairement sous-estimé le rejeton royal... Il est temps que quelqu'un le remette [cdb]à sa place !
Unknown14(99,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(100,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(101,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(102,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(103,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(104,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(99,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(100,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(101,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(102,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(103,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(104,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(99,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(101,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(102,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(103,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(104,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(220,2,99,105,105,35,0,0,0,0,0,0,0,0,0) # [eb][eg2][r][cp][0:PARTY][/] ont déployé des renforts !
# Group 63 (0, 5, 0, 6, 4)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(62,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 62: True 1
SubGroup(2)
Unknown36(1100,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(1104,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(23264,1,21000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(40800,0,22900,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1413,0,3,2,105,105,105,0,0,0,0,0,0,0,0) # Vous avez abaissé les [g]ponts-levis[/] !
TalkCharacter(302,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # Maintenant que nous contrôlons les ponts est [cdb]et ouest, il est temps d'entrer dans la capitale, [cdb]de coincer les traîtres et de les éliminer !
# Group 64 (27, 2, 4, 1, 0)
SubGroup(0)
# Group 65 (0, 5, 0, 2, 20)
SubGroup(1)
GroupCheck4(63,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 63: True 1
Unknown80(44,0,0,0,0,0,8,0,0,0,0,0,0,0,0)
CloseUp(9,4,1,7,0,1,0,0,0,0,0,0,0,0,0)
CloseUp(8,4,1,309,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(9,13164,1,28200,0,0,1,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1414,2,9,105,105,0,0,0,14,0,0,0,0,0,0) # Apparition [eg4][0:CHARA_G] pour lancer une interception !
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(554,2,8,105,105,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] a ouvert les portes [eg4][0:AREA] !
Unknown43(8,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,0,4,1,8,9,105,0,0,0,0,0,0,0,0) # Venez à bout [eg4][0:CHARA_G] et [eg4][1:CHARA_G] !
SubGroup(3)
Unknown10(0,2,8,9,105,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 66 (0, 5, 2, 2, 21)
SubGroup(1)
GroupCheck4(65,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 65: True 1
SubGroup(2)
Unknown23(37,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(37,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(39,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(41,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(41,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(43,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(45,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(47,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(47,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(48,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 67 (0, 5, 0, 5, 4)
SubGroup(4)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(75,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 75: 0 1 0
GroupCheck3(84,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 84: 0 1 0
Unknown28(8,40,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(23264,1,21000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(40800,0,22900,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1410,4,8,9,105,0,0,0,0,0,0,0,0,0,0) # Traversez les [g]ponts-levis[/] et avancez vers [eg2][0:CHARA_G] et [eg2][1:CHARA_G] !
Unknown48(68,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 68 (0, 2, 2, 5, 5)
SubGroup(4)
GroupCheck4(67,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 67: True 1
GroupCheck3(75,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 75: 0 1 0
GroupCheck3(84,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 84: 0 1 0
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 69 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 70 (0, 5, 2, 2, 2)
SubGroup(1)
GroupCheck3(65,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 65: 1 1 0
Unknown23(53,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(53,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 71 (0, 5, 2, 2, 2)
SubGroup(1)
GroupCheck3(84,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 84: 1 1 0
Unknown23(53,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(53,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 72 (0, 5, 2, 2, 2)
SubGroup(1)
GroupCheck3(65,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 65: 1 1 0
Unknown23(54,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(53,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 73 (0, 5, 2, 2, 2)
SubGroup(1)
GroupCheck3(75,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 75: 1 1 0
Unknown23(54,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(54,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 74 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 75 (0, 5, 0, 11, 1)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(0,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(1,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(2,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(3,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(4,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(5,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(6,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(7,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(304,9,1,1,1,0,0,0,0,0,0,0,0,0,0) # Oh, pourquoi faites-vous ces têtes [cdb]d'enterrement ? Notre hospitalité [cdb]vous déplaît-elle à ce point ?
# Group 76 (0, 2, 0, 6, 2)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(75,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 75: 1 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,41,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,41,1,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(305,41,1,1,0,1,0,0,0,0,0,0,0,0,0) # Oh, vous possédez un pouvoir fascinant !
GenderedMcTalk(0,306,307,1,2,1,0,0,0,0,0,0,0,0,0) # En effet, mais sachez que je n'en ai pas besoin [cdb]pour vous battre !
# Group 77 (0, 2, 0, 6, 2)
SubGroup(5)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(3,0,41,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(75,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 75: 1 1 0
GroupCheck3(82,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 82: 0 1 0
GroupCheck3(78,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 78: 0 1 0
TalkCharacter(308,41,1,1,1,1,0,0,0,0,0,0,0,0,0) # Plus je vous regarde et plus je suis contrariée. Vous auriez dû mourir ce jour-là !
TalkCharacter(309,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # Enfin un point sur lequel nous sommes [cdb]d'accord, mais je suis en vie et j'ai [cdb]un devoir à accomplir.
# Group 78 (0, 2, 0, 6, 2)
SubGroup(5)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(12,0,41,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(75,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 75: 1 1 0
GroupCheck3(82,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 82: 0 1 0
GroupCheck3(77,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 77: 0 1 0
TalkCharacter(308,41,1,1,0,1,0,0,0,0,0,0,0,0,0) # Plus je vous regarde et plus je suis contrariée. Vous auriez dû mourir ce jour-là !
TalkCharacter(310,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # Et pourtant, c'est vous que la mort vient [cdb]chercher aujourd'hui, Cornelia.
# Group 79 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,75,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,51,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(311,41,1,1,0,1,0,0,0,0,0,0,0,0,0) # Oh, pauvres petits... vous vous faites [cdb]tellement d'illusions !
# Group 80 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,26,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(312,41,1,0,0,1,0,0,0,0,0,0,0,0,0) # Voilà qui est mieux ! Ce ne serait pas un [cdb]vrai combat si je vous taillais en pièces [cdb]dès le début !
TalkCharacter(313,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # Continuons ! On peut la vaincre !
# Group 81 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,25,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(314,41,1,2,0,1,0,0,0,0,0,0,0,0,0) # Sales vermines ! Tout cela [cdb]pour ce vieux Thales !
# Group 82 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,9,105,105,0,0,0,0,0,0,0,0,0,0) # Vous avez vaincu [eg2][0:CHARA_G] !
TalkCharacter(315,41,1,0,1,1,0,0,0,0,0,0,0,0,0) # Je pourrais recommencer à m'amuser, [cdb]mais je dois malheureusement vous quitter.
Unknown18(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,9,105,105,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] a battu en retraite !
TalkCharacter(316,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # Elle est insaisissable.
# Group 83 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 84 (0, 5, 0, 11, 23)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(317,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # Le moment est donc arrivé. Eh bien, Dimitri ? Si vous voulez ma tête, venez la chercher !
TalkCharacter(318,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # J'en ai bien l'intention, mon oncle.
SubGroup(9)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown23(20,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(20,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(21,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(21,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(22,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(23,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(220,2,20,105,105,35,0,0,0,0,0,0,0,0,0) # [eb][eg2][r][cp][0:PARTY][/] ont déployé des renforts !
TalkDeploySlot(319,29,0,2,1,1,0,0,0,0,0,0,0,0,0) # Nous jurons sur notre honneur de chevaliers [cdb]de défendre notre seigneur jusqu'au bout !
# Group 85 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(84,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 84: 1 1 0
Unknown45(3,0,142,1,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(320,3,1,3,1,0,0,0,0,0,0,0,0,0,0) # J'attends depuis longtemps ce face-à-face.
TalkCharacter(321,142,1,0,0,1,0,0,0,0,0,0,0,0,0) # Stupide enfant ! Un homme et un monstre [cdb]ne peuvent pas partager le même but !
# Group 86 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(84,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 84: 1 1 0
Unknown45(13,0,142,1,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(322,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # La maison Fraldarius a été la cible des plus [cdb]ridicules accusations par votre faute.
TalkCharacter(323,142,1,0,0,1,0,0,0,0,0,0,0,0,0) # Accusations qui sont pourtant fondées ! N'utilisez-vous pas un monstre pour tenter [cdb]de prendre le trône ?
# Group 87 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,75,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,51,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(324,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # Mon oncle semble résolu à ne pas se rendre, [cdb]je n'ai donc pas d'autre choix.
# Group 88 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,26,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(325,142,1,2,0,1,0,0,0,0,0,0,0,0,0) # Quel droit avez-vous de régner sur d'autres [cdb]hommes alors que vous n'êtes qu'à moitié [cdb]humain ? Vous n'êtes qu'une aberration.
# Group 89 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,25,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(326,142,1,2,0,1,0,0,0,0,0,0,0,0,0) # J'aurais dû vous tuer à Duscur [cdb]quand j'en avais l'occasion.
# Group 90 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,8,105,105,0,0,0,0,0,0,0,0,0,0) # Vous avez vaincu [eg2][0:CHARA_G] !
TalkCharacter(327,142,1,1,1,1,0,0,0,0,0,0,0,0,0) # Alors... Qu'attendez-vous, espèce de monstre ? Tuez-moi. Vengez votre père.
TalkCharacter(328,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Attachez cet homme et emmenez-le.
# Group 91 (0, 5, 0, 4, 3)
SubGroup(3)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(82,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 82: 1 1 0
GroupCheck3(90,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 90: 1 1 0
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(440,0,4,2,8,9,105,0,0,0,0,0,0,0,0) # Vous avez vaincu [eg2][0:CHARA_G] et [eg2][1:CHARA_G] !
# Group 92 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 93 (0, 5, 0, 2, 7)
SubGroup(1)
GroupCheck3(15,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 15: 1 1 0
GenderedMcTalk(0,329,330,1,0,1,0,0,0,0,0,0,0,0,0) # Hé, les grilles de l'entrée principale sont-elles [cdb]toujours fermées ? On devrait les ouvrir pour [cdb]que les renforts puissent entrer, non ?
If254(1,138,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(331,15,1,1,1,0,0,0,0,0,0,0,0,0,0) # Bonne idée. D'autant que si les choses [cdb]tournent mal, on pourrait avoir besoin [cdb]d'une autre sortie.
If254(1,138,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(332,13,1,1,1,0,0,0,0,0,0,0,0,0,0) # Bonne idée. D'autant qu'il est toujours bon [cdb]d'avoir une autre issue de secours, au cas où.
Unknown44(14,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1420,0,16,1,105,105,105,0,0,0,0,0,0,0,0) # Capturez le [r]bastion[/] et ouvrez la porte principale de la [g]ville du château[/] !
# Group 94 (0, 5, 0, 3, 33)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(14,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(4,0,0,105,105,14,0,0,0,0,0,0,0,0,0)
If254(1,138,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(333,15,1,1,1,0,0,0,0,0,0,0,0,0,0) # Dans ce cas, ouvrez les grilles ! Pardon, Votre Majesté, j'ai outrepassé mon rôle.
If254(1,138,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(334,3,1,1,1,0,0,0,0,0,0,0,0,0,0) # Voilà qui règle le problème du blocage. Ouvrez la grille principale !
Unknown83(6684,544,9095,6650,522,9042,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6395,287,8858,6395,299,8792,250,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(650,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(14,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1421,0,16,2,105,105,105,0,0,0,0,0,0,0,0) # Vous avez ouvert la porte principale de la [g]ville du château[/] !
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(8)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1416,1,24,105,105,0,0,0,0,0,0,0,0,0,0) # [r]Bastion[/] capturé ! Vous avez secouru [eg2][cp][0:CHARA_G] !
TalkDeploySlot(335,31,0,3,1,1,0,0,0,0,0,0,0,0,0) # Votre Altesse, vous allez bien ! Nous avons [cdb]failli à notre devoir. Les choses n'auraient [cdb]jamais dû en arriver là.
TalkCharacter(336,3,1,1,1,0,0,0,0,0,0,0,0,0,0) # Inutile de vous faire des reproches. Mais si [cdb]vous souhaitez vous racheter, prêtez-moi votre [cdb]force et aidez-moi à reprendre la capitale.
SubGroup(3)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1417,1,24,105,105,5,0,0,0,0,0,0,0,0,0) # [eb][eg2][cp][0:CHARA_G] aident [eg2][b][0:PARTY][/] !
# Group 95 (32, 2, 4, 1, 0)
SubGroup(0)
# Group 96 (0, 5, 0, 2, 95)
SubGroup(1)
GroupCheck3(44,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 44: 1 1 0
TalkDeploySlot(337,32,0,0,1,1,0,0,0,0,0,0,0,0,0) # Votre Altesse ! Les troupes qui ont fui [cdb]le château ont pris position [cdb]dans les bastions alentour !
TalkCharacter(338,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Nous ne pouvons pas le permettre. Il faut les [cdb]reprendre immédiatement et nous assurer [cdb]que la ville est en sécurité.
Unknown2(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown44(5,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(12,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(13,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1423,0,17,1,105,105,105,0,0,0,0,0,0,0,0) # Capturez tous les [r]bastions[/] de la [g]ville du château[/] !
If254(7,106,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,106,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(340,33,0,0,1,1,0,0,0,0,0,0,0,0,0) # Si vous êtes là pour nous sauver, laissez-nous [cdb]l'honneur de combattre à vos côtés !
Unknown2(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
If254(3,98,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(40,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(41,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,99,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(42,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(43,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,100,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(38,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(39,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,101,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(44,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(45,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,102,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(46,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(47,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,103,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(52,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(37,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,104,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(48,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(49,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,106,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1416,1,37,105,105,5,0,0,0,0,0,0,0,0,0) # [r]Bastion[/] capturé ! Vous avez secouru [eg2][cp][0:CHARA_G] !
Unknown2(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
If254(1,98,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,99,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,100,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,101,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,102,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,103,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,104,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,106,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1417,1,37,105,105,5,0,0,0,0,0,0,0,0,0) # [eb][eg2][cp][0:CHARA_G] aident [eg2][b][0:PARTY][/] !
Unknown2(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 97 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 98 (0, 2, 2, 3, 1)
SubGroup(2)
Unknown29(6,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 99 (0, 2, 2, 3, 1)
SubGroup(2)
Unknown29(6,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 100 (0, 2, 2, 3, 1)
SubGroup(2)
Unknown29(6,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 101 (0, 2, 2, 3, 1)
SubGroup(2)
Unknown29(6,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 102 (0, 2, 2, 3, 1)
SubGroup(2)
Unknown29(6,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 103 (0, 2, 2, 3, 1)
SubGroup(2)
Unknown29(6,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 104 (0, 2, 2, 3, 1)
SubGroup(2)
Unknown29(6,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 105 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 106 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown29(5,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 107 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown29(9,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 108 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown29(8,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 109 (14, 2, 4, 1, 0)
SubGroup(0)
# Group 110 (0, 5, 2, 5, 1)
SubGroup(4)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(98,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 98: 0 1 0
GroupCheck4(96,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 96: True 1
Unknown2(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 111 (0, 5, 0, 2, 17)
SubGroup(1)
GroupCheck3(110,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 110: 1 1 0
Unknown2(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(4,0,0,105,105,5,0,0,0,0,0,0,0,0,0)
Unknown14(40,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(41,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
If254(1,107,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1416,1,40,105,105,0,0,5,0,0,0,0,0,0,0) # [r]Bastion[/] capturé ! Vous avez secouru [eg2][cp][0:CHARA_G] !
SubGroup(3)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1417,1,40,105,105,5,0,5,0,0,0,0,0,0,0) # [eb][eg2][cp][0:CHARA_G] aident [eg2][b][0:PARTY][/] !
If254(1,65,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(41,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(41,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 112 (0, 5, 2, 5, 1)
SubGroup(4)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(99,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 99: 0 1 0
GroupCheck4(96,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 96: True 1
Unknown2(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 113 (0, 5, 0, 2, 17)
SubGroup(1)
GroupCheck3(112,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 112: 1 1 0
Unknown2(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(4,0,0,105,105,6,0,0,0,0,0,0,0,0,0)
Unknown14(42,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(43,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
If254(1,107,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1416,1,42,105,105,5,0,5,0,0,0,0,0,0,0) # [r]Bastion[/] capturé ! Vous avez secouru [eg2][cp][0:CHARA_G] !
SubGroup(3)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1417,1,42,105,105,5,0,5,0,0,0,0,0,0,0) # [eb][eg2][cp][0:CHARA_G] aident [eg2][b][0:PARTY][/] !
If254(1,65,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(43,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 114 (0, 5, 2, 5, 1)
SubGroup(4)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(100,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 100: 0 1 0
GroupCheck4(96,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 96: True 1
Unknown2(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 115 (0, 5, 0, 2, 17)
SubGroup(1)
GroupCheck3(114,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 114: 1 1 0
Unknown2(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(4,0,0,105,105,8,0,0,0,0,0,0,0,0,0)
Unknown14(38,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(39,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
If254(1,107,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1416,1,38,82,105,0,0,5,0,0,0,0,0,0,0) # [r]Bastion[/] capturé ! Vous avez secouru [eg2][cp][0:CHARA_G] !
SubGroup(3)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1417,1,38,105,105,5,0,5,0,0,0,0,0,0,0) # [eb][eg2][cp][0:CHARA_G] aident [eg2][b][0:PARTY][/] !
If254(1,65,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(39,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 116 (0, 5, 2, 5, 1)
SubGroup(4)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(101,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 101: 0 1 0
GroupCheck4(96,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 96: True 1
Unknown2(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 117 (0, 5, 0, 2, 17)
SubGroup(1)
GroupCheck3(116,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 116: 1 1 0
Unknown2(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(4,0,0,105,105,10,0,0,0,0,0,0,0,0,0)
Unknown14(44,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(45,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
If254(1,107,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1416,1,44,83,105,5,0,5,0,0,0,0,0,0,0) # [r]Bastion[/] capturé ! Vous avez secouru [eg2][cp][0:CHARA_G] !
SubGroup(3)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1417,1,44,105,105,5,0,5,0,0,0,0,0,0,0) # [eb][eg2][cp][0:CHARA_G] aident [eg2][b][0:PARTY][/] !
If254(1,65,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(45,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 118 (0, 5, 2, 5, 1)
SubGroup(4)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(102,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 102: 0 1 0
GroupCheck4(96,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 96: True 1
Unknown2(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 119 (0, 5, 0, 2, 17)
SubGroup(1)
GroupCheck3(118,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 118: 1 1 0
Unknown2(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(4,0,0,105,105,11,0,0,0,0,0,0,0,0,0)
Unknown14(46,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(47,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
If254(1,107,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1416,1,46,83,105,5,0,5,0,0,0,0,0,0,0) # [r]Bastion[/] capturé ! Vous avez secouru [eg2][cp][0:CHARA_G] !
SubGroup(3)
PingOnMinimap(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1417,1,46,105,105,5,0,5,0,0,0,0,0,0,0) # [eb][eg2][cp][0:CHARA_G] aident [eg2][b][0:PARTY][/] !
If254(1,65,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(47,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(47,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 120 (0, 5, 2, 5, 1)
SubGroup(4)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(103,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 103: 0 1 0
GroupCheck4(96,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 96: True 1
Unknown2(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 121 (0, 5, 0, 2, 17)
SubGroup(1)
GroupCheck3(120,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 1 1 0
Unknown2(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(4,0,0,105,105,12,0,0,0,0,0,0,0,0,0)
Unknown14(52,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(37,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
If254(1,107,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1416,1,37,83,105,5,0,5,0,0,0,0,0,0,0) # [r]Bastion[/] capturé ! Vous avez secouru [eg2][cp][0:CHARA_G] !
SubGroup(3)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1417,1,52,105,105,0,5,5,0,0,0,0,0,0,0) # [eb][eg2][cp][0:CHARA_G] aident [eg2][b][0:PARTY][/] !
If254(1,65,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(37,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(37,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 122 (0, 5, 2, 5, 1)
SubGroup(4)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(104,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 104: 0 1 0
GroupCheck4(96,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 96: True 1
Unknown2(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 123 (0, 5, 0, 2, 17)
SubGroup(1)
GroupCheck3(122,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 1 1 0
Unknown2(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(4,0,0,105,105,13,0,0,0,0,0,0,0,0,0)
Unknown14(48,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(49,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
If254(1,107,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1416,1,48,83,105,5,0,5,0,0,0,0,0,0,0) # [r]Bastion[/] capturé ! Vous avez secouru [eg2][cp][0:CHARA_G] !
SubGroup(3)
PingOnMinimap(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1417,1,48,105,105,5,0,5,0,0,0,0,0,0,0) # [eb][eg2][cp][0:CHARA_G] aident [eg2][b][0:PARTY][/] !
If254(1,65,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(48,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 124 (0, 2, 0, 11, 3)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(7,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
If254(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(111,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 111: True 1
GroupCheck4(113,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 113: True 1
GroupCheck4(115,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 115: True 1
GroupCheck4(117,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 117: True 1
GroupCheck4(119,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 119: True 1
GroupCheck4(121,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 121: True 1
GroupCheck4(123,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 123: True 1
TalkCharacter(339,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Cette zone est sécurisée, et juste à temps, [cdb]on dirait.
If254(1,108,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(340,33,0,0,1,1,0,0,0,0,0,0,0,0,0) # Si vous êtes là pour nous sauver, laissez-nous [cdb]l'honneur de combattre à vos côtés !
# Group 125 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(7,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(7,5,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(341,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # Un de moins.
# Group 126 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(7,5,3,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,134,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(342,14,1,1,1,0,0,0,0,0,0,0,0,0,0) # Je suis content que les soldats soient [cdb]sains et saufs. Nous avons besoin [cdb]de toute l'aide disponible !
# Group 127 (0, 5, 0, 31, 11)
SubGroup(9)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(98,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 98: 1 1 0
GroupCheck3(110,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 110: 1 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(99,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 99: 1 1 0
GroupCheck3(112,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 112: 1 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(100,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 100: 1 1 0
GroupCheck3(114,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 114: 1 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(101,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 101: 1 1 0
GroupCheck3(116,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 116: 1 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(102,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 102: 1 1 0
GroupCheck3(118,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 118: 1 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(103,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 103: 1 1 0
GroupCheck3(120,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 1 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(104,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 104: 1 1 0
GroupCheck3(122,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 1 1 0
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(14,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1424,0,17,2,105,105,105,0,0,0,0,0,0,0,0) # Vous avez capturé tous les [r]bastions[/] de la [g]ville du château[/] !
TalkCharacter(343,3,1,1,1,0,0,0,0,0,0,0,0,0,0) # C'est le dernier bastion. La situation [cdb]devrait être beaucoup plus calme [cdb]par ici maintenant.
# Group 128 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 129 (0, 7, 0, 3, 9)
SubGroup(2)
Unknown19(8,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(440,0,4,2,8,9,105,0,0,0,0,0,0,0,0) # Vous avez vaincu [eg2][0:CHARA_G] et [eg2][1:CHARA_G] !
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(344,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # Votre Altesse, nous conduisons Rufus [cdb]dans une cellule et le préparerons [cdb]pour son interrogatoire.
TalkCharacter(345,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Bien, merci. Je vous rejoindrai d'ici peu.
TalkCharacter(346,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Célébrons notre victoire mes amis ! Vous [cdb]avez combattu vaillamment aujourd'hui !
# Group 130 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 131 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(54,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,54,105,105,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] s'est fait battre !
# Group 132 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(53,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,53,105,105,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] s'est fait battre !
# Group 133 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 134 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 135 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 136 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 137 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 138 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(142,73,303,0,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Rufus volume_up
Que le destin est capricieux ! Ce jour marquera-t-il ma mort ou la sienne ? En tout cas, cette farce prendra fin.
SetDeathText(41,73,301,1,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_32_18_38_Cornelia volume_up
C'est votre jour de chance, on dirait ! J'ai décidé de m'occuper personnellement de vous.
SetDeathText(3,115,347,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Dimitri volume_up
Tout cela... pour rien...
SetDeathText(3,96,347,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Dimitri volume_up
Tout cela... pour rien...
Alert(552,0,105,105,105,0,0,0,6,6,0,0,0,0,0) Vous avez capturé [eg2][0:AREA] ! Les portes du bastion sont ouvertes !
Alert(552,0,105,105,105,0,0,0,7,7,0,0,0,0,0) Vous avez capturé [eg2][0:AREA] ! Les portes du bastion sont ouvertes !
TalkCharacter(265,18,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_32_18_39_Ingrid volume_up
Comme on le craignait, les soldats utilisent les habitants de la ville comme boucliers. Quels lâches !
TalkCharacter(266,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Dedue volume_up
Vote Majesté, c'est ce que nous craignions. Les soldats utilisent les habitants de la ville comme boucliers.
TalkCharacter(267,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Dimitri volume_up
Dans ce cas, notre priorité est d'assurer la sécurité des gens. Mon oncle... peut attendre.
TalkCharacter(268,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Dimitri volume_up
Commençons par éliminer les gardes qui se trouvent sur le périmètre de la capitale. À l'attaque !
MainMissionStart(1400,0,0,1,105,105,105,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Capturez les [r]bastions[/] aux abords de Fhirdiad !
TalkCharacter(269,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Sylvain volume_up
Nous irons plus vite en formant deux groupes.
TalkCharacter(270,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Felix volume_up
Formons deux groupes. De cette façon, nous transpercerons leurs défenses.
TalkDeploySlot(271,27,0,2,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
Ils arrivent ! Renforcez les défenses !
TalkCharacter(272,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Felix volume_up
J'ai failli transpirer. Au suivant !
MainMissionStart(1401,0,0,2,105,105,105,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez capturé les [r]bastions[/] aux abords de Fhirdiad !
TalkCharacter(273,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Dimitri volume_up
Le périmètre est sécurisé. Les choses devraient être plus faciles maintenant que nous avons assuré nos arrières.
TalkCharacter(274,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Dimitri volume_up
Ouvrez les grilles et prenez la ville, mais assurez-vous qu'aucun mal ne soit fait aux habitants !
Alert(1404,1,105,105,105,0,0,0,0,0,0,0,0,0,0) Les portes des remparts se sont ouvertes !
MainMissionStart(1402,0,1,1,11,105,105,35,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][r][cp][0:PARTY][/] dans la ville du château !
TalkCharacter(275,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Dedue volume_up
Fhirdiad est grand. Nous devons nous séparer pour vaincre.
TalkCharacter(276,142,1,0,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Rufus volume_up
Eh bien, il ne manque pas de courage. Les chiens ne font pas des chats.
TalkCharacter(277,16,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Mercedes volume_up
Impliquer des innocents ! Nous devons mettre un terme à cette bataille au plus vite.
TalkCharacter(278,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Felix volume_up
Est-ce vraiment tout ce dont sont capables les officiers d'Itha ? C'est décevant !
TalkCharacter(279,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Dedue volume_up
Je le fais pour Sa Majesté.
MainMissionStart(1403,0,1,2,105,105,105,35,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez vaincu [eg2][r][0:PARTY][/] dans la ville du château !
TalkDeploySlot(280,28,0,3,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
Pardonnez-moi... mon seigneur...
TalkCharacter(281,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(282,41,1,1,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Cornelia volume_up
Je vois que notre ennemi fait preuve d'une certaine compétence... Chargez-vous-en, vicomte Kleiman !
Alert(203,2,10,105,105,15,0,0,0,0,0,0,0,0,0) [eg1][0:CHARA_G] et ses alliés viennent d'apparaître !
TalkDeploySlot(283,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Ne vous inquiétez pas, Cornelia. Nous arracherons le prince Dimitri au contrôle de cette infâme personne !
Alert(565,2,10,105,105,35,0,0,0,0,0,0,0,0,0) [eb][eg2][r][cp][0:PARTY][/] ont ouvert les portes pour déployer des renforts !
Alert(1405,2,10,105,105,15,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] et ses alliés avancent vers la ville du château !
MainMissionStart(4,0,2,1,10,105,105,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout des troupes [eg4][0:CHARA_G] !
TalkCharacter(284,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Felix volume_up
Nous devons nous occuper de ces soldats avant d'être coincés !
TalkDeploySlot(285,54,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Byleth volume_up
Je suggère de séparer à nouveau nos soldats pour affronter les différentes menaces, Votre Majesté.
TalkCharacter(286,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Felix volume_up
Tout cela est bien triste. Pouvons-nous nous dépêcher de mettre un terme à cette bataille ?
TalkCharacter(287,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Mercedes volume_up
Que la Déesse soit louée, nous avons pu protéger les habitants.
Alert(304,1,10,105,105,0,0,0,0,0,0,0,0,0,0) Vous avez vaincu [eg2][0:CHARA_G] !
TalkDeploySlot(288,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Je vous en prie, Votre Majesté, revenez à la raison ! Nous ne faisons que notre devoir !
TalkCharacter(289,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Dimitri volume_up
Placez-le en détention. J'ai beaucoup de questions à lui poser.
TalkDeploySlot(290,30,0,0,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
Tout de suite, Votre Majesté !
Alert(948,0,10,105,105,5,0,0,0,0,0,0,0,0,0) [eb][eg2][b][cp][0:PARTY][/] ont capturé [eg2][0:CHARA_G]!
MainMissionStart(442,0,2,2,10,105,105,15,15,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez vaincu [eg2][0:CHARA_G] et ses alliés !
TalkCharacter(291,14,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_31_18_39_Ashe volume_up
La ville est en sécurité pour le moment. Dépêchons-nous d'aller au château.
TalkCharacter(292,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Felix volume_up
Cette zone est nettoyée. Il ne reste plus que le château.
TalkCharacter(293,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Dedue volume_up
Comment pouvons-nous entrer dans le château si les pont-levis sont levés ?
TalkCharacter(294,142,1,2,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Rufus volume_up
Ils sont en grande infériorité numérique ! Faites appel aux troupes de nos forteresses pour écraser l'ennemi !
Alert(575,2,105,105,105,35,0,0,6,0,0,0,0,0,0) [eb][eg2][r][cp][0:PARTY][/] ont ouvert les portes pour lancer une interception !
TalkCharacter(295,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Dimitri volume_up
C'est peut-être l'occasion. Depuis les bastions, nous pouvons baisser les pont-levis grâce à des leviers situés près des portes du château.
MainMissionStart(1409,0,3,1,105,105,105,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Utilisez les commandes dans le château pour abaisser les ponts-levis !
Alert(549,1,34,105,105,0,0,0,0,0,0,0,0,0,0) Vous avez obtenu une clé de coffre en venant à bout [eg4][0:CHARA_G] !
TalkCharacter(296,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Dimitri volume_up
Et bien sûr, l'entrée principale est bloquée. Il faut trouver un autre moyen d'entrer.
Alert(95,4,105,105,105,0,0,0,0,0,0,0,0,0,0) Capturez les [r]bastions[/] et neutralisez les commandes !
Alert(95,4,105,105,105,0,0,0,0,0,0,0,0,0,0) Capturez les [r]bastions[/] et neutralisez les commandes !
Alert(719,4,105,105,105,0,0,0,0,0,0,0,0,0,0) Utilisez les commandes à l'intérieur du [b]bastion[/] capturé !
Alert(719,4,105,105,105,0,0,0,0,0,0,0,0,0,0) Utilisez les commandes à l'intérieur du [b]bastion[/] capturé !
TalkCharacter(297,18,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_32_18_39_Ingrid volume_up
Bien joué ! Maintenant, abaissons le pont-levis...
TalkCharacter(298,15,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Sylvain volume_up
Abaissons ce pont-levis. Où se trouve le levier ?
Alert(1412,1,105,105,105,0,0,0,0,0,0,0,0,0,0) Le pont-levis ouest s'est abaissé !
Alert(1411,1,105,105,105,0,0,0,0,0,0,0,0,0,0) Le pont-levis est s'est abaissé !
TalkCharacter(299,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Dimitri volume_up
Excellent ! Abaissons maintenant l'autre pont-levis pour pouvoir attaquer l'ennemi des deux côtés.
TalkCharacter(300,41,1,2,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Cornelia volume_up
J'ai clairement sous-estimé le rejeton royal... Il est temps que quelqu'un le remette à sa place !
Alert(220,2,99,105,105,35,0,0,0,0,0,0,0,0,0) [eb][eg2][r][cp][0:PARTY][/] ont déployé des renforts !
MainMissionStart(1413,0,3,2,105,105,105,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez abaissé les ponts-levis !
TalkCharacter(302,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Dimitri volume_up
Maintenant que nous contrôlons les ponts est et ouest, il est temps d'entrer dans la capitale, de coincer les traîtres et de les éliminer !
Alert(1414,2,9,105,105,0,0,0,14,0,0,0,0,0,0) Apparition [eg4][0:CHARA_G] pour lancer une interception !
Alert(554,2,8,105,105,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] a ouvert les portes [eg4][0:AREA] !
MainMissionStart(3,0,4,1,8,9,105,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] et [eg4][1:CHARA_G] !
Alert(1410,4,8,9,105,0,0,0,0,0,0,0,0,0,0) Traversez les ponts-levis et avancez vers [eg2][0:CHARA_G] et [eg2][1:CHARA_G] !
TalkDeploySlot(304,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Oh, pourquoi faites-vous ces têtes d'enterrement ? Notre hospitalité vous déplaît-elle à ce point ?
TalkCharacter(305,41,1,1,0,1,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Cornelia volume_up
Oh, vous possédez un pouvoir fascinant !
GenderedMcTalk(0,306,307,1,2,1,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Shez volume_up
En effet, mais sachez que je n'en ai pas besoin pour vous battre !
[es]1_1_13_18_1_31_18_38_Shez volume_up
En effet, mais sachez que je n'en ai pas besoin pour vous battre !
TalkCharacter(308,41,1,1,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Cornelia volume_up
Plus je vous regarde et plus je suis contrariée. Vous auriez dû mourir ce jour-là !
TalkCharacter(309,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Dimitri volume_up
Enfin un point sur lequel nous sommes d'accord, mais je suis en vie et j'ai un devoir à accomplir.
TalkCharacter(308,41,1,1,0,1,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Cornelia volume_up
Plus je vous regarde et plus je suis contrariée. Vous auriez dû mourir ce jour-là !
TalkCharacter(310,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Dedue volume_up
Et pourtant, c'est vous que la mort vient chercher aujourd'hui, Cornelia.
TalkCharacter(311,41,1,1,0,1,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Cornelia volume_up
Oh, pauvres petits... vous vous faites tellement d'illusions !
TalkCharacter(312,41,1,0,0,1,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Cornelia volume_up
Voilà qui est mieux ! Ce ne serait pas un vrai combat si je vous taillais en pièces dès le début !
TalkCharacter(313,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Dedue volume_up
Continuons ! On peut la vaincre !
TalkCharacter(314,41,1,2,0,1,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Cornelia volume_up
Sales vermines ! Tout cela pour ce vieux Thales !
Alert(304,1,9,105,105,0,0,0,0,0,0,0,0,0,0) Vous avez vaincu [eg2][0:CHARA_G] !
TalkCharacter(315,41,1,0,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Cornelia volume_up
Je pourrais recommencer à m'amuser, mais je dois malheureusement vous quitter.
Alert(237,0,9,105,105,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] a battu en retraite !
TalkCharacter(316,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Dedue volume_up
Elle est insaisissable.
TalkDeploySlot(317,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Le moment est donc arrivé. Eh bien, Dimitri ? Si vous voulez ma tête, venez la chercher !
TalkCharacter(318,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Dimitri volume_up
J'en ai bien l'intention, mon oncle.
Alert(220,2,20,105,105,35,0,0,0,0,0,0,0,0,0) [eb][eg2][r][cp][0:PARTY][/] ont déployé des renforts !
TalkDeploySlot(319,29,0,2,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
Nous jurons sur notre honneur de chevaliers de défendre notre seigneur jusqu'au bout !
TalkCharacter(320,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Dimitri volume_up
J'attends depuis longtemps ce face-à-face.
TalkCharacter(321,142,1,0,0,1,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Rufus volume_up
Stupide enfant ! Un homme et un monstre ne peuvent pas partager le même but !
TalkCharacter(322,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Felix volume_up
La maison Fraldarius a été la cible des plus ridicules accusations par votre faute.
TalkCharacter(323,142,1,0,0,1,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Rufus volume_up
Accusations qui sont pourtant fondées ! N'utilisez-vous pas un monstre pour tenter de prendre le trône ?
TalkCharacter(324,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Dimitri volume_up
Mon oncle semble résolu à ne pas se rendre, je n'ai donc pas d'autre choix.
TalkCharacter(325,142,1,2,0,1,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Rufus volume_up
Quel droit avez-vous de régner sur d'autres hommes alors que vous n'êtes qu'à moitié humain ? Vous n'êtes qu'une aberration.
TalkCharacter(326,142,1,2,0,1,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Rufus volume_up
J'aurais dû vous tuer à Duscur quand j'en avais l'occasion.
Alert(304,1,8,105,105,0,0,0,0,0,0,0,0,0,0) Vous avez vaincu [eg2][0:CHARA_G] !
TalkCharacter(327,142,1,1,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Rufus volume_up
Alors... Qu'attendez-vous, espèce de monstre ? Tuez-moi. Vengez votre père.
TalkCharacter(328,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Dimitri volume_up
Attachez cet homme et emmenez-le.
MainMissionStart(440,0,4,2,8,9,105,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez vaincu [eg2][0:CHARA_G] et [eg2][1:CHARA_G] !
GenderedMcTalk(0,329,330,1,0,1,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Shez volume_up
Hé, les grilles de l'entrée principale sont-elles toujours fermées ? On devrait les ouvrir pour que les renforts puissent entrer, non ?
[es]1_1_13_18_1_31_18_38_Shez volume_up
Hé, les grilles de l'entrée principale sont-elles toujours fermées ? On devrait les ouvrir pour que les renforts puissent entrer, non ?
TalkCharacter(331,15,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Sylvain volume_up
Bonne idée. D'autant que si les choses tournent mal, on pourrait avoir besoin d'une autre sortie.
TalkCharacter(332,13,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Felix volume_up
Bonne idée. D'autant qu'il est toujours bon d'avoir une autre issue de secours, au cas où.
MainMissionStart(1420,0,16,1,105,105,105,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Capturez le [r]bastion[/] et ouvrez la porte principale de la ville du château !
TalkCharacter(333,15,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Sylvain volume_up
Dans ce cas, ouvrez les grilles ! Pardon, Votre Majesté, j'ai outrepassé mon rôle.
TalkCharacter(334,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Dimitri volume_up
Voilà qui règle le problème du blocage. Ouvrez la grille principale !
MainMissionStart(1421,0,16,2,105,105,105,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez ouvert la porte principale de la ville du château !
Alert(1416,1,24,105,105,0,0,0,0,0,0,0,0,0,0) [r]Bastion[/] capturé ! Vous avez secouru [eg2][cp][0:CHARA_G] !
TalkDeploySlot(335,31,0,3,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
Votre Altesse, vous allez bien ! Nous avons failli à notre devoir. Les choses n'auraient jamais dû en arriver là.
TalkCharacter(336,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Dimitri volume_up
Inutile de vous faire des reproches. Mais si vous souhaitez vous racheter, prêtez-moi votre force et aidez-moi à reprendre la capitale.
Alert(1417,1,24,105,105,5,0,0,0,0,0,0,0,0,0) [eb][eg2][cp][0:CHARA_G] aident [eg2][b][0:PARTY][/] !
TalkDeploySlot(337,32,0,0,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
Votre Altesse ! Les troupes qui ont fui le château ont pris position dans les bastions alentour !
TalkCharacter(338,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Dimitri volume_up
Nous ne pouvons pas le permettre. Il faut les reprendre immédiatement et nous assurer que la ville est en sécurité.
MainMissionStart(1423,0,17,1,105,105,105,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Capturez tous les [r]bastions[/] de la ville du château !
TalkDeploySlot(340,33,0,0,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
Si vous êtes là pour nous sauver, laissez-nous l'honneur de combattre à vos côtés !
Alert(1416,1,37,105,105,5,0,0,0,0,0,0,0,0,0) [r]Bastion[/] capturé ! Vous avez secouru [eg2][cp][0:CHARA_G] !
Alert(1417,1,37,105,105,5,0,0,0,0,0,0,0,0,0) [eb][eg2][cp][0:CHARA_G] aident [eg2][b][0:PARTY][/] !
Alert(1416,1,40,105,105,0,0,5,0,0,0,0,0,0,0) [r]Bastion[/] capturé ! Vous avez secouru [eg2][cp][0:CHARA_G] !
Alert(1417,1,40,105,105,5,0,5,0,0,0,0,0,0,0) [eb][eg2][cp][0:CHARA_G] aident [eg2][b][0:PARTY][/] !
Alert(1416,1,42,105,105,5,0,5,0,0,0,0,0,0,0) [r]Bastion[/] capturé ! Vous avez secouru [eg2][cp][0:CHARA_G] !
Alert(1417,1,42,105,105,5,0,5,0,0,0,0,0,0,0) [eb][eg2][cp][0:CHARA_G] aident [eg2][b][0:PARTY][/] !
Alert(1416,1,38,82,105,0,0,5,0,0,0,0,0,0,0) [r]Bastion[/] capturé ! Vous avez secouru [eg2][cp][0:CHARA_G] !
Alert(1417,1,38,105,105,5,0,5,0,0,0,0,0,0,0) [eb][eg2][cp][0:CHARA_G] aident [eg2][b][0:PARTY][/] !
Alert(1416,1,44,83,105,5,0,5,0,0,0,0,0,0,0) [r]Bastion[/] capturé ! Vous avez secouru [eg2][cp][0:CHARA_G] !
Alert(1417,1,44,105,105,5,0,5,0,0,0,0,0,0,0) [eb][eg2][cp][0:CHARA_G] aident [eg2][b][0:PARTY][/] !
Alert(1416,1,46,83,105,5,0,5,0,0,0,0,0,0,0) [r]Bastion[/] capturé ! Vous avez secouru [eg2][cp][0:CHARA_G] !
Alert(1417,1,46,105,105,5,0,5,0,0,0,0,0,0,0) [eb][eg2][cp][0:CHARA_G] aident [eg2][b][0:PARTY][/] !
Alert(1416,1,37,83,105,5,0,5,0,0,0,0,0,0,0) [r]Bastion[/] capturé ! Vous avez secouru [eg2][cp][0:CHARA_G] !
Alert(1417,1,52,105,105,0,5,5,0,0,0,0,0,0,0) [eb][eg2][cp][0:CHARA_G] aident [eg2][b][0:PARTY][/] !
Alert(1416,1,48,83,105,5,0,5,0,0,0,0,0,0,0) [r]Bastion[/] capturé ! Vous avez secouru [eg2][cp][0:CHARA_G] !
Alert(1417,1,48,105,105,5,0,5,0,0,0,0,0,0,0) [eb][eg2][cp][0:CHARA_G] aident [eg2][b][0:PARTY][/] !
TalkCharacter(339,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Dimitri volume_up
Cette zone est sécurisée, et juste à temps, on dirait.
TalkDeploySlot(340,33,0,0,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
Si vous êtes là pour nous sauver, laissez-nous l'honneur de combattre à vos côtés !
TalkCharacter(341,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Dedue volume_up
Un de moins.
TalkCharacter(342,14,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_31_18_39_Ashe volume_up
Je suis content que les soldats soient sains et saufs. Nous avons besoin de toute l'aide disponible !
MainMissionStart(1424,0,17,2,105,105,105,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez capturé tous les [r]bastions[/] de la ville du château !
TalkCharacter(343,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Dimitri volume_up
C'est le dernier bastion. La situation devrait être beaucoup plus calme par ici maintenant.
MainMissionStart(440,0,4,2,8,9,105,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez vaincu [eg2][0:CHARA_G] et [eg2][1:CHARA_G] !
TalkDeploySlot(344,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Votre Altesse, nous conduisons Rufus dans une cellule et le préparerons pour son interrogatoire.
TalkCharacter(345,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Dimitri volume_up
Bien, merci. Je vous rejoindrai d'ici peu.
TalkCharacter(346,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Dimitri volume_up
Célébrons notre victoire mes amis ! Vous avez combattu vaillamment aujourd'hui !
Alert(313,2,54,105,105,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] s'est fait battre !
Alert(313,2,53,105,105,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] s'est fait battre !