レスターに取り残された味方を一刻も早く救う べく、一行はミルディン大橋の奪取を急ぐ。

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 シェズ 44 0 0 0 0 0 0 0 101 0 0 100 300 255 65535 1999 38 40 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
1 エーデルガルト 255 0 0 1 20 1 0 0 101 0 0 100 300 255 65535 1999 65 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
2 ヒューベルト 255 0 0 2 35 2 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
3 フェルディナント 255 0 0 3 40 3 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
4 ドロテア 255 0 0 4 60 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
5 ベルナデッタ 255 0 0 5 55 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
6 カスパル 255 0 0 6 50 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
7 ペトラ 255 0 0 7 65 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
8 ラディスラヴァ 255 0 0 8 415 7 13 3 101 8 0 100 300 255 65535 1999 67 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
9 グロスタール伯 255 0 0 9 455 5 12 3 101 5 0 100 300 49 1 1005 0 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
10 ローレンツ 255 0 0 10 105 5 12 3 101 5 0 100 300 255 2 1005 0 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
11 アケロン 255 0 0 11 425 5 13 3 101 5 1 100 130 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
12 バルタザール 255 0 0 12 195 5 13 3 101 5 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 6 65535 65535 65535
13 イグナーツ 3 0 0 13 115 5 13 3 101 5 1 100 24 255 8 1999 0 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
14 連邦国将 255 0 0 14 645 5 13 3 101 5 0 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
15 連邦国将 255 0 0 15 615 5 13 3 101 5 0 12 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
16 連邦国将 255 0 0 16 660 5 13 3 101 5 0 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
17 連邦国将 255 0 0 17 645 5 13 3 101 5 0 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
18 連邦国将 255 0 0 18 600 5 13 3 101 5 1 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
19 連邦国将 255 0 0 19 640 5 13 3 101 5 1 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
20 連邦国将 255 0 0 20 625 5 13 3 101 5 1 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
21 連邦国将 255 0 0 21 630 5 13 3 101 5 1 14 130 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
22 連邦国将 255 0 0 22 630 5 13 3 101 5 1 14 130 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
23 連邦国将 255 0 0 23 650 5 13 3 101 5 0 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
24 連邦国将 255 0 0 24 650 5 13 3 101 5 0 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
25 連邦国将 255 0 0 25 630 5 13 3 101 5 0 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
26 連邦国将 255 0 0 26 630 5 13 3 101 5 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
27 連邦国将 255 0 0 27 660 5 13 3 101 5 0 13 300 255 65535 1999 45 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
28 連邦国将 255 0 0 28 630 5 13 3 101 5 1 14 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
29 連邦国将 255 0 0 29 610 5 13 3 101 5 1 14 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
30 連邦国将 255 0 0 30 630 5 13 3 101 5 0 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
31 連邦国将 255 0 0 31 650 5 13 3 101 5 0 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
32 連邦国将 255 0 0 32 675 5 13 3 101 5 0 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
33 連邦国将 255 0 0 33 630 5 13 3 101 5 0 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
34 連邦国将 255 0 0 34 615 5 13 3 101 5 0 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
35 連邦国将 255 0 0 35 690 5 13 3 101 5 0 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
36 連邦国将 255 0 0 36 650 5 13 3 101 5 0 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
37 連邦国将 255 0 0 37 625 5 13 3 101 5 1 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
38 連邦国将 255 0 0 38 665 5 13 3 101 5 0 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
39 連邦国将 255 0 0 39 645 5 13 3 101 5 1 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
40 連邦国将 255 0 0 40 650 5 13 3 101 5 0 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
41 連邦国将 255 0 0 41 695 7 13 0 101 8 0 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
42 連邦国将 255 0 0 42 650 7 13 0 101 8 0 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
43 連邦国将 255 0 0 43 680 4 13 0 101 5 1 16 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 35 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 1 0 0 0 0 0 0 175 102 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 14 0 0 0 0 65535 1 1000 1525 14 1525 10 1525 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 1 1000 1525 14 1522 10 1525 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 1 1000 1525 14 1525 10 1525 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1525 14 1525 13 1525 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1525 14 1522 10 1525 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 3 1000 1525 14 1525 13 1525 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 1 1000 1525 14 1525 13 1525 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 1525 14 1525 10 1525 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 3 1000 1525 14 1525 12 1525 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 1 1000 1525 14 1525 12 1525 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 1 1000 1525 14 1522 12 1525 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 3 1000 1525 14 1525 12 1525 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 12 0 12 65535 1 1000 1525 14 1522 12 1525 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 13 0 13 65535 0 1000 1525 14 1525 12 1525 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 75 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
48 0 0 0 48 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
49 0 0 0 49 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
50 0 0 0 50 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
51 0 0 0 51 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
52 0 0 0 52 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
53 0 0 0 53 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
54 0 0 0 54 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
55 0 0 0 55 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
56 0 0 0 56 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
57 0 0 0 57 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
58 0 0 0 58 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
59 0 0 0 59 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
60 0 0 0 60 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
61 0 0 0 61 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
62 0 0 0 62 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
63 0 0 0 63 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
64 0 0 0 64 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
65 0 0 0 65 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
66 0 0 0 66 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
67 0 0 0 67 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
68 0 0 0 68 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
69 0 0 0 69 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
70 0 0 0 70 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
71 0 0 0 71 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
72 0 0 0 72 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
73 0 0 0 73 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
74 0 0 0 74 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (32, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 37)
SubGroup(0)
SubGroup(5)
Unknown10(0,2,10,9,44,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,23,8,44,44,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetName(21,224,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 21 to アケロンの手下
SetName(22,224,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 22 to アケロンの手下
SubGroup(11)
Unknown6(31,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(31,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(40,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(81,27,661,2,0,0,0,0,0,0,0,0,0,0,0) # 私が討たれては、進軍の足がかりが なくなってしまう……!
SetDeathText(81,28,662,2,0,0,0,0,0,0,0,0,0,0,0) # たとえ手足をもがれようと、 私は戦い続けます!
SubGroup(3)
Unknown6(18,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(19,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(26,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(8,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown143(1,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown143(2,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown143(3,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown126(0,59900,0,61100,0,7364,1,7964,1,0,0,0,0,0,0)
Unknown126(1,31700,0,14464,1,55000,0,33964,1,0,0,0,0,0,0)
SubGroup(2)
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 2 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 3 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 4 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(66,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(67,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 11 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown51(18264,1,53900,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 2, 16, 2, 1)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
# Group 13 (0, 2, 16, 2, 1)
SubGroup(1)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
# Group 14 (0, 2, 16, 2, 1)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
# Group 15 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 16 (0, 2, 16, 2, 11)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown21(0,50000,0,26164,1,0,2,0,0,0,0,1,1,0,0)
Unknown21(1,54700,0,25864,1,0,0,0,0,0,0,1,1,0,0)
Unknown21(2,14595,1,19783,1,0,1,0,0,0,0,1,1,0,0)
Unknown21(3,15737,1,13928,1,0,1,0,0,0,0,1,1,0,0)
Unknown21(4,45400,0,27164,1,0,2,0,0,0,0,1,1,0,0)
Unknown21(5,55700,0,26064,1,0,2,0,0,0,0,1,1,0,0)
Unknown21(6,18064,1,16564,1,0,1,0,0,0,0,1,1,0,0)
Unknown21(7,61100,0,26164,1,0,2,0,0,0,0,1,1,0,0)
# Group 17 (0, 2, 24, 2, 11)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown21(0,50000,0,26164,1,0,2,0,0,0,0,1,1,0,0)
Unknown21(1,38800,0,33364,1,0,0,0,0,0,0,1,1,0,0)
Unknown21(2,14595,1,19783,1,0,1,0,0,0,0,1,1,0,0)
Unknown21(3,15737,1,13928,1,0,1,0,0,0,0,1,1,0,0)
Unknown21(4,45400,0,27164,1,0,2,0,0,0,0,1,1,0,0)
Unknown21(5,55700,0,26064,1,0,2,0,0,0,0,1,1,0,0)
Unknown21(6,18064,1,16564,1,0,1,0,0,0,0,1,1,0,0)
Unknown21(7,41600,0,17064,1,0,2,0,0,0,0,1,1,0,0)
# Group 18 (0, 2, 16, 2, 9)
SubGroup(1)
Unknown42(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown139(0,25664,1,25164,1,0,3,0,0,0,0,1,1,0,0)
Unknown139(1,21164,1,16664,1,0,3,0,0,0,0,1,1,0,0)
Unknown139(2,22164,1,21664,1,0,3,0,0,0,0,1,1,0,0)
Unknown139(3,15164,1,22664,1,0,3,0,0,0,0,1,1,0,0)
Unknown139(4,21164,1,28164,1,0,3,0,0,0,0,1,1,0,0)
Unknown139(5,25664,1,29164,1,0,3,0,0,0,0,1,1,0,0)
Unknown139(6,18664,1,18664,1,0,3,0,0,0,0,1,1,0,0)
Unknown139(7,18164,1,25664,1,0,3,0,0,0,0,1,1,0,0)
# Group 19 (0, 2, 16, 2, 9)
SubGroup(1)
Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 21 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(5,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(43,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 24 (0, 2, 2, 3, 5)
SubGroup(2)
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # すべての[0:CHARA_G]を撃破せよ!
Unknown19(43,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 25 (0, 2, 0, 4, 12)
SubGroup(3)
GroupCheck4(24,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 24: True 1
Unknown19(43,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(2,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown76(8,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(41,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(42,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(658,1,43,44,44,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、[b]共鳴魔法:白[/]による回復を開始!
SubGroup(1)
Unknown48(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 2, 0, 4, 6)
SubGroup(3)
GroupCheck4(25,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 25: True 1
Unknown19(43,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(2,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown76(8,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(41,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(42,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 2, 0, 3, 5)
SubGroup(2)
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # すべての[0:CHARA_G]を撃破せよ!
Unknown19(43,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,43,44,44,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、敗走!
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(659,2,43,44,44,0,0,0,0,0,0,0,0,0,0) # [b]共鳴魔法:白[/]、[0:CHARA_G]の敗走により停止!
# Group 28 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 29 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(6,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (0, 2, 2, 2, 5)
SubGroup(1)
MainMissionStart(6,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/]を撃破せよ!
SubGroup(4)
Unknown37(7,65511,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(9,65511,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(10,65511,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(12,65511,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown53(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 5, 0, 1, 29)
SubGroup(0)
SubGroup(1)
TalkCharacter(578,2,1,4,1,0,0,0,0,0,0,0,0,0,0) # しっかりと防備の陣が築かれているわね。 グロスタール伯は、対岸かしら。
SubGroup(1)
Unknown54(5,1,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown83(6840,620,6605,6929,670,6516,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6900,575,6546,6929,580,6516,100,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(1)
TalkCharacter(579,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # ラディスラヴァが押さえた中央の関所、 あそこを起点に攻めるわ。
Unknown88(700,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(6)
Unknown83(7122,575,7566,6827,700,7148,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7172,555,7516,6827,700,7148,240,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(1)
TalkCharacter(580,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # あの関所はミルディン大橋攻略の要です。 落とされては勝利は難しいかと。
Unknown88(700,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
Unknown54(5,0,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown6(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(41,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(42,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 34 (0, 5, 0, 1, 22)
SubGroup(0)
SubGroup(1)
TalkCharacter(581,81,1,2,1,3,0,0,0,0,0,0,0,0,0) # 陛下のため、ここだけは守り抜きます……!
SubGroup(4)
Unknown43(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(26,4,0,1,31,8,44,0,0,0,0,0,0,0,0) # [0:CHARA_G]らを撃破し、[1:CHARA_G]を救援せよ!
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown23(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,31,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(41,31,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(42,31,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(31,41,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(582,6,1,0,1,0,0,0,0,0,0,0,0,0,0) # ラディスラヴァは包囲されている。 急ぎ救出しよう!
# Group 35 (0, 2, 2, 3, 4)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown76(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(41,65535,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(42,65535,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 36 (0, 2, 2, 3, 4)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown76(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(41,65535,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(42,65535,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 37 (0, 2, 2, 3, 4)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,90,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown76(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(41,65535,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(42,65535,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (0, 2, 2, 3, 4)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,120,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown76(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(41,65535,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(42,65535,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 39 (0, 2, 2, 3, 4)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,150,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown76(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(41,65535,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(42,65535,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 40 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(44,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(81,73,583,0,0,0,0,0,0,0,0,0,0,0,0) # 良かった……どうかここを頼みます!
CloseUp(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1827,1,8,44,44,3,0,0,0,0,0,0,0,0,0) # [b][0:PARTY][/]、[0:CHARA_G]の元に到達!
# Group 41 (0, 2, 8, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
# Group 42 (0, 2, 8, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
# Group 43 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(41,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1825,2,8,44,44,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]の護衛兵、敗走!
# Group 44 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(42,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1825,2,8,44,44,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]の護衛兵、敗走!
# Group 45 (0, 5, 0, 4, 17)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(40,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(444,1,0,2,8,44,44,0,0,0,0,0,0,0,0) # [0:CHARA_G]の救援に成功!
SubGroup(2)
TalkCharacter(584,2,1,1,1,0,0,0,0,0,0,0,0,0,0) # お手柄よ、ラディスラヴァ。 今は体を休めて。
TalkCharacter(585,81,1,1,1,3,0,0,0,0,0,0,0,0,0) # 陛下のお言葉、光栄です! どうか勝利を……!
SubGroup(3)
Unknown18(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(41,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(42,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,8,44,44,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、撤退!
SubGroup(1)
TalkCharacter(586,5,1,1,1,0,0,0,0,0,0,0,0,0,0) # これで戦局は安定するでしょうな。
SubGroup(1)
Unknown10(1,0,44,44,44,3,0,0,0,0,0,0,0,0,0)
# Group 46 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 47 (0, 5, 0, 2, 12)
SubGroup(1)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(20,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(20,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(587,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 闇雲に突っ込んでは、共に孤立するだけよ。 関所までの道程も確保して。
SubGroup(4)
Unknown44(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(12,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1823,4,1,1,8,44,44,0,0,0,0,0,0,0,0) # [r]砦[/]を制圧し、[0:CHARA_G]への進路を確保せよ!
If254(1,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(588,9,1,1,1,0,0,0,0,0,0,0,0,0,0) # 安全な場所は必要ですからね!
# Group 48 (0, 2, 0, 15, 5)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(589,8,1,1,1,0,0,0,0,0,0,0,0,0,0) # よおし! この調子で進むぜ!
If254(1,97,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(590,11,1,4,1,0,0,0,0,0,0,0,0,0,0) # しかし、西側、動き、怪しい、 怪しく、思います。
# Group 49 (0, 5, 0, 6, 9)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1801,1,1,2,44,44,44,0,0,0,0,0,0,0,0) # [g]関所[/]までの[r]砦[/]の制圧に成功!
SubGroup(1)
TalkCharacter(591,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # 関所は目の前です、行きましょう。
# Group 50 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 51 (0, 5, 0, 2, 16)
SubGroup(1)
PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(12,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(12,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown100(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1806,2,12,44,44,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、出現! [g]関所[/]への門を防衛開始!
SubGroup(2)
SetDeathText(101,73,592,0,0,0,0,0,0,0,0,0,0,0,0) # おおっと、ここを通りたきゃ 通行料を払ってもらうぜ!
CloseUp(12,7,0,0,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,3,1,12,44,44,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破せよ!
If254(1,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(594,7,1,0,1,0,0,0,0,0,0,0,0,0,0) # いやらしいところに兵を伏せてるねえ。
# Group 52 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # [y]敵[/]を撃破せよ!
GroupCheck3(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 51: 1 0 0
SubGroup(1)
TalkCharacter(593,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……あれは傭兵ね。 報酬を積んで、説得できないかしら。
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 53 (0, 5, 0, 3, 8)
SubGroup(2)
MainMissionStart(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0) # [y]敵[/]を撃破せよ!
GroupCheck3(59,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 59: 0 1 0
SubGroup(2)
Unknown6(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(19,4,3,2,12,44,44,0,0,0,0,0,0,0,0)
# Group 54 (0, 5, 0, 6, 2)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(44,12,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(595,101,1,1,0,1,0,0,0,0,0,0,0,0,0) # 久々に腕の鳴る相手だな! かかってきやがれい!
# Group 55 (0, 5, 0, 6, 4)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(101,1,102,0,1,0,0,0,0,0,0,0,0,0,0)
If254(2,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(596,102,1,4,1,0,0,0,0,0,0,0,0,0,0) # バルタザールではありませんの!  私たちに刃を向けるとは愚かですわね!
If254(1,56,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(598,101,1,2,1,1,0,0,0,0,0,0,0,0,0) # うるせえ! 借金のカタに働かされてんだよ!
# Group 56 (0, 5, 0, 6, 4)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(101,1,103,0,1,0,0,0,0,0,0,0,0,0,0)
If254(2,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(597,103,1,4,1,0,0,0,0,0,0,0,0,0,0) # バルトじゃん…… こんなとこで何やってんの?
If254(1,55,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(598,101,1,2,1,1,0,0,0,0,0,0,0,0,0) # うるせえ! 借金のカタに働かされてんだよ!
# Group 57 (0, 5, 8, 4, 2)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 55: 1 0 0
GroupCheck3(56,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 56: 1 0 0
SubGroup(1)
TalkCharacter(598,101,1,2,1,1,0,0,0,0,0,0,0,0,0) # うるせえ! 借金のカタに働かされてんだよ!
# Group 58 (0, 5, 0, 5, 2)
SubGroup(2)
Unknown18(12,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(599,101,1,3,0,1,0,0,0,0,0,0,0,0,0) # まだ死ぬわけにはいかねえのよ、おれは。
# Group 59 (0, 5, 2, 3, 2)
SubGroup(2)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(53,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 53: 0 1 0
SubGroup(1)
Unknown112(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 60 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck3(59,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 59: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # [y]敵[/]を撃破せよ!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # [y]敵[/]を撃破せよ!
SubGroup(1)
Unknown99(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 61 (0, 5, 0, 3, 24)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown96(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,12,44,44,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破!
SubGroup(2)
GenderedMcTalk(0,600,601,1,0,1,0,0,0,0,0,0,0,0,0) # お前、傭兵なんだよな。降伏しないか? 帝国の待遇は知ってんだろ?
TalkCharacter(602,101,1,3,1,1,0,0,0,0,0,0,0,0,0) # チッ……負けた以上、仕方ねえ。 話は聞いてやる。
SubGroup(1)
Unknown22(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,2,2,12,44,44,0,0,0,0,0,0,0,0) # [0:CHARA_G]の説得に成功!
SubGroup(1)
Unknown18(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown100(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,1,12,44,44,0,0,0,12,0,0,0,0,0,0) # [0:CHARA_G]の撃破により開門!
# Group 62 (0, 5, 0, 3, 17)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(59,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 59: 1 0 0
SubGroup(3)
Unknown96(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,12,44,44,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、死亡!
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,3,2,12,44,44,0,0,0,0,0,0,0,0) # [0:CHARA_G]の撃破に成功!
SubGroup(4)
Unknown100(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,1,12,44,44,0,0,0,12,0,0,0,0,0,0) # [0:CHARA_G]の撃破により開門!
# Group 63 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 64 (0, 5, 0, 4, 35)
SubGroup(3)
Unknown29(0,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(65,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 65: False 1
GroupCheck3(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 51: 1 0 0
SubGroup(2)
Unknown33(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,13,44,44,7,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、出現!
SubGroup(2)
SetDeathText(21,73,603,2,0,0,0,0,0,0,0,0,0,0,0) # 今です! 中央に出てきた帝国軍に 矢の雨を降らせますよ!
CloseUp(13,7,0,0,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown66(308,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(312,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(318,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(322,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(13,4,0,0,44,2,0,40,2,1,0,0,0,0,0)
SubGroup(6)
Unknown83(4770,600,8490,4730,640,8573,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(4770,580,8465,4730,615,8573,120,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(1803,2,44,44,44,7,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/]、[g]関所[/]周辺に[g]弓砲台[/]による攻撃を開始!
Unknown88(1200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(3)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(574,2,13,44,44,7,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、迎撃のため開門!
SubGroup(1)
TalkCharacter(604,5,1,4,1,0,0,0,0,0,0,0,0,0,0) # やはり待ち構えられていましたか。 西に兵を遣っておくべきでした。
SubGroup(2)
Unknown43(13,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1805,4,5,1,13,44,44,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破し、[g]弓砲台[/]からの射撃を停止させよ!
# Group 65 (0, 5, 0, 3, 36)
SubGroup(2)
Unknown29(1,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(64,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 64: False 1
SubGroup(2)
Unknown33(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,13,44,44,7,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、出現!
SubGroup(2)
SetDeathText(21,73,609,2,0,0,0,0,0,0,0,0,0,0,0) # 敵の本隊が関所に近づいたところを狙い 撃つ予定が……くっ、迎撃しましょう!
CloseUp(13,7,0,0,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown66(308,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(312,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(318,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(322,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(13,4,0,0,44,2,0,40,2,1,1,0,0,0,0)
SubGroup(6)
Unknown83(4770,600,8490,4730,640,8573,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(4770,580,8465,4730,615,8573,120,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(1804,2,44,44,44,7,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/]、[g]弓砲台[/]による迎撃を開始!
Unknown88(1200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(3)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(574,2,13,44,44,7,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、迎撃のため開門!
SubGroup(2)
TalkCharacter(610,5,1,1,1,0,0,0,0,0,0,0,0,0,0) # 危なかったですな。 先に西側を攻めて正解だったようです。
TalkCharacter(649,6,1,1,1,0,0,0,0,0,0,0,0,0,0) # このまま敵の弓砲台も制圧しようでは ないか。
SubGroup(2)
Unknown43(13,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,5,1,13,44,44,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破せよ!
# Group 66 (0, 5, 0, 3, 5)
SubGroup(2)
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破せよ!
GroupCheck3(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 64: 1 0 0
SubGroup(2)
TalkCharacter(605,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # しかし、鮮やかな斉射の手並み…… 有能な将のようですな。
TalkCharacter(606,21,1,4,1,1,0,0,0,0,0,0,0,0,0) # 有能な将って……ボクのことですか!?
SubGroup(1)
Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 67 (0, 5, 0, 3, 5)
SubGroup(2)
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破せよ!
GroupCheck3(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 65: 1 0 0
SubGroup(2)
TalkCharacter(611,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 貴殿らに逃げ場はありませんよ。 命が惜しければ、降伏することです。
TalkCharacter(612,21,1,3,1,1,0,0,0,0,0,0,0,0,0) # ボクが帝国にだなんて……。
SubGroup(1)
Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 68 (0, 2, 0, 2, 4)
SubGroup(1)
GroupCheck3(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 64: 1 0 0
If254(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(607,10,1,2,1,0,0,0,0,0,0,0,0,0,0) # ラディスラヴァさんたちも矢を受けてる…… 早く止めに行かないと!
If254(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(608,53,1,2,1,0,0,0,0,0,0,0,0,0,0) # 中央の将兵の危機です。 急いで矢を止めに行きましょう。
# Group 69 (0, 5, 0, 3, 8)
SubGroup(2)
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破せよ!
GroupCheck3(72,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 72: 0 1 0
SubGroup(2)
Unknown6(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(13,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(19,4,5,4,13,44,44,0,0,0,0,0,0,0,0)
# Group 70 (0, 5, 0, 6, 2)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(44,13,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(613,21,1,2,0,1,0,0,0,0,0,0,0,0,0) # ボクも戦うって決めたんです! 帝国の好きにはさせません!
# Group 71 (0, 5, 0, 5, 2)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(614,21,1,3,0,1,0,0,0,0,0,0,0,0,0) # こんなところで退いたら、 みんなに顔向けできませんし!
# Group 72 (0, 5, 2, 3, 2)
SubGroup(2)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(69,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 69: 0 1 0
SubGroup(1)
Unknown112(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 73 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck3(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 72: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破せよ!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破せよ!
SubGroup(1)
Unknown99(2,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 74 (0, 5, 0, 3, 25)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown71(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(316,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,13,44,44,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破!
SubGroup(2)
TalkCharacter(615,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # 生きてさえいれば、何とでもなりますよ。 身の振り方は後で考えませんか?
TalkCharacter(616,21,1,3,1,1,0,0,0,0,0,0,0,0,0) # ……そうですね。 ボクは、降伏します。
SubGroup(1)
Unknown22(13,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,4,2,13,44,44,0,0,0,0,0,0,0,0) # [0:CHARA_G]の説得に成功!
SubGroup(1)
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(617,6,1,1,1,0,0,0,0,0,0,0,0,0,0) # これで矢の雨は止まったな。 前進しよう。
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(539,1,13,44,44,0,0,0,0,0,0,0,0,0,0) # [g]弓砲台[/]、[0:CHARA_G]の撃破により停止!
# Group 75 (0, 5, 0, 3, 18)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 72: 1 0 0
SubGroup(1)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown71(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(316,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,13,44,44,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、死亡!
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,5,2,13,44,44,0,0,0,0,0,0,0,0) # [0:CHARA_G]の撃破に成功!
SubGroup(1)
TalkCharacter(617,6,1,1,1,0,0,0,0,0,0,0,0,0,0) # これで矢の雨は止まったな。 前進しよう。
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(539,1,13,44,44,0,0,0,0,0,0,0,0,0,0) # [g]弓砲台[/]、[0:CHARA_G]の撃破により停止!
# Group 76 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 77 (0, 5, 0, 6, 25)
SubGroup(3)
PauseMaybe(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown96(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(11,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(21,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(21,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1828,2,11,11,44,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]と[1:CHARA_G]の手下、出現!
SubGroup(2)
SetDeathText(83,73,618,0,0,0,0,0,0,0,0,0,0,0,0) # この橋の向こうはぼくちゃんの領地だよ~? 勝手に渡られると、迷惑なんだよねえ。
CloseUp(11,7,0,0,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(11,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,6,1,11,44,44,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破せよ!
SubGroup(1)
TalkCharacter(619,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # あれは同盟でも指折りの愚物…… ここで消してしまいましょう。
# Group 78 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(44,11,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(622,83,1,1,0,1,0,0,0,0,0,0,0,0,0) # ぼくちゃんが同盟の救世主…… ぷくく、悪くないねえ!
# Group 79 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(623,83,1,2,0,1,0,0,0,0,0,0,0,0,0) # ぼ、ぼくちゃんが危ないんじゃないか? おい! 見てないで助けるんだ!
# Group 80 (0, 5, 0, 4, 16)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(17,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(620,83,1,4,1,1,0,0,0,0,0,0,0,0,0) # やられちゃったわけー? まあお金よりはぼくちゃんの命が大事かあ。
SubGroup(2)
Unknown15(28,11,0,0,0,1,1,0,0,0,0,0,0,0,0)
Unknown15(29,11,0,2,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(28,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(29,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(28,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(29,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1829,2,11,11,44,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]の手下、[1:CHARA_G]護衛のため出現!
If254(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(621,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # 何でも部下任せで腹が立つ野郎だな!
# Group 81 (0, 5, 0, 2, 4)
SubGroup(1)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(83,96,624,3,0,0,0,0,0,0,0,0,0,0,0) # ぐええ……さっさと帝国に…… 寝返っとけば、良かっ……た……
SubGroup(1)
Unknown112(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 82 (0, 5, 0, 3, 13)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(81,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 81: 1 0 0
SubGroup(1)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,11,44,44,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、死亡!
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,6,2,11,44,44,0,0,0,0,0,0,0,0) # [0:CHARA_G]の撃破に成功!
SubGroup(2)
Unknown100(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,1,11,44,44,0,0,0,12,0,0,0,0,0,0) # [0:CHARA_G]の撃破により開門!
# Group 83 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 84 (0, 5, 0, 5, 19)
SubGroup(2)
PauseMaybe(6,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(17,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(9,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(10,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
TalkCharacter(625,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # この先は同盟領…… いよいよグロスタールの本隊が相手ですな。
TalkCharacter(626,144,1,3,1,1,0,0,0,0,0,0,0,0,0) # 大橋を突破されたか……。 我らが最後の盾というわけだな。
TalkCharacter(627,19,1,3,1,1,0,0,0,0,0,0,0,0,0) # 父上……死に急がないでくださいね。
SubGroup(1)
Unknown80(44,0,0,0,0,0,44,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown43(9,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,4,8,1,9,10,44,0,0,0,0,0,0,0,0) # [0:CHARA_G]と[1:CHARA_G]を撃破せよ!
SubGroup(1)
TalkCharacter(628,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # グロスタール伯を優先して捕らえなさい。 彼は元々帝国よりだったから、降るはずよ。
# Group 85 (0, 5, 0, 3, 2)
SubGroup(2)
GroupCheck3(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 84: 1 0 0
MainMissionStart(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]と[1:CHARA_G]を撃破せよ!
SubGroup(1)
Unknown99(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 86 (0, 5, 0, 4, 8)
SubGroup(3)
MainMissionStart(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]と[1:CHARA_G]を撃破せよ!
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(19,4,8,7,10,44,44,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(9,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,9,1,9,44,44,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破せよ!
# Group 87 (0, 2, 2, 7, 2)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]と[1:CHARA_G]を撃破せよ!
MainMissionStart(3,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]と[1:CHARA_G]を撃破せよ!
SubGroup(1)
Unknown99(3,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 88 (0, 2, 2, 6, 3)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(44,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(19,73,629,2,0,0,0,0,0,0,0,0,0,0,0) # 僕の後ろには、グロスタールの領地が 広がっている……踏み入らせはしないぞ!
CloseUp(10,7,0,0,1,1,0,0,0,0,0,0,0,0,0)
# Group 89 (0, 5, 0, 6, 2)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(630,19,1,2,0,1,0,0,0,0,0,0,0,0,0) # 名門グロスタール家の意地、 とくと見たまえ!
# Group 90 (0, 5, 0, 4, 24)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 0 1 0
SubGroup(1)
Unknown60(2,0,1,10,44,0,0,1,1,0,0,0,0,0,0)
SubGroup(3)
TalkCharacter(641,19,1,3,1,1,0,0,0,0,0,0,0,0,0) # ぐっ……! 僕としたことが、つまらない手傷を……!
TalkCharacter(635,2,1,3,1,0,0,0,0,0,0,0,0,0,0) # これ以上の無駄な抵抗はやめて。 グロスタール伯もじきに捕らえられるわ。
TalkCharacter(636,19,1,3,1,1,0,0,0,0,0,0,0,0,0) # ……いいだろう。 僕は民のためにも、死ぬわけにはいかない。
SubGroup(1)
Unknown22(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,7,2,10,44,44,0,0,0,0,0,0,0,0) # [0:CHARA_G]の説得に成功!
SubGroup(1)
Unknown115(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(643,144,1,2,1,1,0,0,0,0,0,0,0,0,0) # ローレンツ!? おのれ……! 我が息子を狙うとは!
SubGroup(1)
Unknown77(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(508,2,9,44,44,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、奮起!
SubGroup(1)
TalkCharacter(644,5,1,4,1,0,0,0,0,0,0,0,0,0,0) # 大事な嫡子を傷つけたとあっては、 グロスタール伯も易々とは降れませんか。
# Group 91 (0, 5, 0, 4, 10)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 90: 0 1 0
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,9,2,9,44,44,0,0,0,0,0,0,0,0) # [0:CHARA_G]の撃破に成功!
SubGroup(1)
TalkDeploySlot(3261,9,1,3,1,0,0,0,0,0,0,0,0,0,0) # ローレンツ……すまない。 私は、ここまでかも、しれん……。
SubGroup(1)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(948,1,9,44,44,3,0,0,0,0,0,0,0,0,0) # [b][0:PARTY][/]、[0:CHARA_G]を捕縛!
# Group 92 (0, 5, 2, 7, 4)
SubGroup(4)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(44,9,30,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(144,73,631,0,0,0,0,0,0,0,0,0,0,0,0) # 私はエルヴィン=フリッツ=グロスタール。 この地の民の守護者と心得よ!
SubGroup(1)
CloseUp(9,7,0,0,1,1,0,0,0,0,0,0,0,0,0)
# Group 93 (0, 5, 2, 7, 6)
SubGroup(4)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(44,9,30,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 92: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,86,1,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(144,73,632,0,0,0,0,0,0,0,0,0,0,0,0) # 戦いもせずに降ったとあっては、 我が領民に申し開きが立たないのでな!
If254(1,86,0,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(144,73,633,2,0,0,0,0,0,0,0,0,0,0,0) # 生死の境をさまよう息子の分も、 私が相手となろう……!
SubGroup(1)
CloseUp(9,7,0,0,1,1,0,0,0,0,0,0,0,0,0)
# Group 94 (0, 2, 0, 6, 2)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(634,144,1,3,0,1,0,0,0,0,0,0,0,0,0) # くっ……ここが潮時か……?
# Group 95 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 96 (0, 5, 0, 7, 7)
SubGroup(2)
PauseMaybe(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(45,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(646,5,1,4,1,0,0,0,0,0,0,0,0,0,0) # 西側の敵に動きがない……。 何やら策があるかもしれません。
SubGroup(2)
Unknown44(10,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1821,4,16,1,44,44,44,7,0,0,0,0,0,0,0) # [r]西側の砦[/]を制圧し、[r][0:PARTY][/]の策を阻止せよ!
SubGroup(1)
TalkCharacter(647,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 関所の奪還は急ぎたいですが、 その前に西を潰しておくべきかと。
# Group 97 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1802,1,16,2,44,44,44,0,0,10,0,0,0,0,0) # [r]西側の砦[/]の制圧に成功!
SubGroup(1)
TalkCharacter(650,53,1,1,1,0,0,0,0,0,0,0,0,0,0) # 西の一帯も押さえられましたね。
If254(1,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(648,21,1,4,1,1,0,0,0,0,0,0,0,0,0) # 敵がこちらに!? 気づかれていたなんて……!
# Group 98 (0, 5, 0, 4, 3)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 51: 1 0 0
SubGroup(2)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1815,2,16,3,44,44,44,7,0,10,0,0,0,0,0) # [r][0:PARTY][/]の策の阻止に失敗!
# Group 99 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 100 (0, 5, 0, 2, 13)
SubGroup(1)
PauseMaybe(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(651,83,1,1,1,1,0,0,0,0,0,0,0,0,0) # ほら、強奪した帝国の物資を守るんだぞ? 後で売りさばくんだからな!
SubGroup(3)
Unknown43(21,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1826,4,17,1,11,44,44,0,0,0,0,0,0,0,0) # [0:CHARA_G]の手下を先に撃破し、[g]物資[/]を奪還せよ!
SubGroup(1)
TalkCharacter(652,6,1,2,1,0,0,0,0,0,0,0,0,0,0) # あの者たち、帝国の物資を……! 持ち逃げされぬよう先に討つのだ!
# Group 101 (0, 5, 0, 4, 2)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(653,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # 強奪、いけません。 わたしたち、無事、取り返します!
# Group 102 (0, 5, 0, 4, 2)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(653,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # 強奪、いけません。 わたしたち、無事、取り返します!
# Group 103 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1813,1,17,2,44,44,44,0,0,0,0,0,0,0,0) # すべての[g]物資[/]の奪還に成功!
SubGroup(1)
TalkCharacter(654,2,1,1,1,0,0,0,0,0,0,0,0,0,0) # 本当に信頼のおけない領主ね。 奪い返せて良かったわ。
# Group 104 (0, 5, 0, 6, 11)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(655,21,1,4,1,1,0,0,0,0,0,0,0,0,0) # アケロン様がやられちまった! 金目の物を持って急いでずらかれ!
SubGroup(2)
Unknown18(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1814,1,17,3,11,44,44,0,0,0,0,0,0,0,0) # [0:CHARA_G]の手下撤退により、[g]物資[/]の奪還に失敗!
SubGroup(1)
TalkCharacter(656,6,1,2,1,0,0,0,0,0,0,0,0,0,0) # 盗人に逃げられたか……。 腹立たしいが、致し方あるまい。
# Group 105 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 106 (0, 5, 0, 5, 11)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(657,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # どこに敵が潜んでいるとも知れません。 大橋を完全に掌握しましょう。
SubGroup(8)
Unknown44(0,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1822,4,18,1,44,44,44,0,0,0,0,0,0,0,0) # 主要な[r]砦[/]を制圧し、[g]ミルディン大橋[/]を掌握せよ!
# Group 107 (0, 5, 0, 9, 12)
SubGroup(8)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(8)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(814,1,18,2,44,44,44,0,0,0,0,0,0,0,0) # [g]ミルディン大橋[/]の掌握に成功!
SubGroup(1)
TalkCharacter(658,2,1,1,1,0,0,0,0,0,0,0,0,0,0) # 最早、形勢は定まった。 後は敵将を捕らえるだけよ。
# Group 108 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 109 (0, 5, 0, 6, 4)
SubGroup(2)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # [r]敵[/]を撃破せよ!
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(659,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # 橋を架ければ、飛べずとも直接 グロスタール伯の陣に乗り込めますね。
# Group 110 (0, 5, 0, 2, 16)
SubGroup(1)
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # [r]敵[/]を撃破せよ!
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(660,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 確保した資材があったわね。 橋を架け、足場を作るのよ!
SubGroup(2)
Unknown66(878,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown83(8350,730,6200,8400,520,5800,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(8400,540,5900,8400,520,5800,200,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
Unknown51(18264,1,53900,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1816,1,44,44,44,3,0,0,0,0,0,0,0,0,0) # [b][0:PARTY][/]、対岸への[g]橋[/]を開通!
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 111 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 112 (0, 5, 2, 3, 2)
SubGroup(2)
Unknown19(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 113 (0, 4, 0, 2, 3)
SubGroup(1)
GroupCheck4(112,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 112: True 0
SubGroup(2)
Unknown100(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,1,10,44,44,0,0,0,12,0,0,0,0,0,0) # [0:CHARA_G]の撃破により開門!
# Group 114 (0, 5, 2, 3, 2)
SubGroup(2)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 115 (0, 4, 0, 2, 3)
SubGroup(1)
GroupCheck4(114,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 114: True 0
SubGroup(2)
Unknown100(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,1,9,44,44,0,0,0,12,0,0,0,0,0,0) # [0:CHARA_G]の撃破により開門!
# Group 116 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 117 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown19(27,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,27,44,44,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]の撃破により、[g]宝の鍵[/]を入手!
# Group 118 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 119 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 120 (0, 2, 2, 5, 0)
SubGroup(4)
Unknown1(0,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(121,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 121: 0 1 0
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 0 1 0
GroupCheck3(123,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 123: 0 1 0
# Group 121 (0, 2, 2, 5, 0)
SubGroup(4)
Unknown1(1,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(120,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 0 1 0
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 0 1 0
GroupCheck3(123,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 123: 0 1 0
# Group 122 (0, 2, 2, 5, 0)
SubGroup(4)
Unknown1(2,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(120,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 0 1 0
GroupCheck3(121,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 121: 0 1 0
GroupCheck3(123,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 123: 0 1 0
# Group 123 (0, 2, 2, 5, 0)
SubGroup(4)
Unknown1(3,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(120,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 0 1 0
GroupCheck3(121,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 121: 0 1 0
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 0 1 0
# Group 124 (0, 7, 0, 5, 39)
SubGroup(4)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(91,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 1 0 0
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,120,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(309,1,0,10,44,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、[1:CHARA_G]を撃破!
If254(2,121,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(309,1,1,10,44,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、[1:CHARA_G]を撃破!
If254(2,122,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(309,1,2,10,44,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、[1:CHARA_G]を撃破!
If254(2,123,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(309,1,3,10,44,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、[1:CHARA_G]を撃破!
If254(1,120,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,121,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,122,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,123,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,10,10,44,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破!
SubGroup(2)
TalkFromOwnStrings2(10,89,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(637,144,1,3,1,1,0,0,0,0,0,0,0,0,0) # 皇帝陛下、私はここまでのようだ。 グロスタール家は、帝国に臣従しよう。
SubGroup(1)
Unknown22(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(638,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 初めからそうしておけばよいものを……。 ローレンツ、貴方もいいわね?
SubGroup(1)
TalkCharacter(639,19,1,3,1,1,0,0,0,0,0,0,0,0,0) # ああ、これも敗者の責務…… 帝国の一員として、従わせていただくさ。
SubGroup(1)
Unknown22(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,7,2,10,44,44,0,0,0,0,0,0,0,0) # [0:CHARA_G]の説得に成功!
SubGroup(1)
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(663,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 勝ちましたが……この勝利も、 救援のための一歩に過ぎません。
TalkCharacter(664,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # ええ、同盟領で戦っている味方のため、 先を急ぐわよ。
# Group 125 (0, 7, 0, 5, 15)
SubGroup(4)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(90,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 90: 1 0 0
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,9,2,9,44,44,0,0,0,0,0,0,0,0) # [0:CHARA_G]の撃破に成功!
SubGroup(1)
TalkCharacter(637,144,1,3,1,1,0,0,0,0,0,0,0,0,0) # 皇帝陛下、私はここまでのようだ。 グロスタール家は、帝国に臣従しよう。
SubGroup(1)
Unknown22(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(948,1,9,44,44,3,0,0,0,0,0,0,0,0,0) # [b][0:PARTY][/]、[0:CHARA_G]を捕縛!
SubGroup(2)
TalkCharacter(663,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 勝ちましたが……この勝利も、 救援のための一歩に過ぎません。
TalkCharacter(664,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # ええ、同盟領で戦っている味方のため、 先を急ぐわよ。
# Group 126 (0, 7, 0, 4, 19)
SubGroup(3)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(7,127,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(440,1,8,2,9,10,44,0,0,0,0,0,0,0,0) # [0:CHARA_G]と[1:CHARA_G]の撃破に成功!
TalkCharacter(641,19,1,3,1,1,0,0,0,0,0,0,0,0,0) # ぐっ……! 僕としたことが、つまらない手傷を……!
TalkCharacter(642,5,1,2,1,0,0,0,0,0,0,0,0,0,0) # チッ……すぐに手当てを。 貴殿を殺しては、今後に差し障りが出ます。
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(948,1,10,44,44,3,0,0,0,0,0,0,0,0,0) # [b][0:PARTY][/]、[0:CHARA_G]を捕縛!
If254(7,128,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(440,1,8,2,9,10,44,0,0,0,0,0,0,0,0) # [0:CHARA_G]と[1:CHARA_G]の撃破に成功!
TalkCharacter(637,144,1,3,1,1,0,0,0,0,0,0,0,0,0) # 皇帝陛下、私はここまでのようだ。 グロスタール家は、帝国に臣従しよう。
Unknown22(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(948,1,9,44,44,3,0,0,0,0,0,0,0,0,0) # [b][0:PARTY][/]、[0:CHARA_G]を捕縛!
SubGroup(2)
TalkCharacter(663,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 勝ちましたが……この勝利も、 救援のための一歩に過ぎません。
TalkCharacter(664,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # ええ、同盟領で戦っている味方のため、 先を急ぐわよ。
# Group 127 (0, 5, 0, 3, 13)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,1,9,44,0,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(637,144,1,3,1,1,0,0,0,0,0,0,0,0,0) # 皇帝陛下、私はここまでのようだ。 グロスタール家は、帝国に臣従しよう。
SubGroup(1)
Unknown22(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(948,1,9,44,44,3,0,0,0,0,0,0,0,0,0) # [b][0:PARTY][/]、[0:CHARA_G]を捕縛!
SubGroup(1)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,128,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(645,19,1,2,1,1,0,0,0,0,0,0,0,0,0) # 父上が降ったか……。 だが、僕にも意地というものがある!
# Group 128 (0, 5, 0, 3, 16)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,1,10,44,0,0,1,1,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(641,19,1,3,1,1,0,0,0,0,0,0,0,0,0) # ぐっ……! 僕としたことが、つまらない手傷を……!
TalkCharacter(642,5,1,2,1,0,0,0,0,0,0,0,0,0,0) # チッ……すぐに手当てを。 貴殿を殺しては、今後に差し障りが出ます。
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(948,1,10,44,44,3,0,0,0,0,0,0,0,0,0) # [b][0:PARTY][/]、[0:CHARA_G]を捕縛!
SubGroup(1)
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(5,127,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(643,144,1,2,1,1,0,0,0,0,0,0,0,0,0) # ローレンツ!? おのれ……! 我が息子を狙うとは!
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(508,2,9,44,44,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、奮起!
Unknown77(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(644,5,1,4,1,0,0,0,0,0,0,0,0,0,0) # 大事な嫡子を傷つけたとあっては、 グロスタール伯も易々とは降れませんか。
# Group 129 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 130 (0, 8, 0, 2, 9)
SubGroup(1)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(665,81,1,3,1,3,0,0,0,0,0,0,0,0,0) # 陛下……どうか、私を踏み越え…… 勝利を……
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,3,8,44,44,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、敗走!
SubGroup(1)
TalkCharacter(666,2,1,3,1,0,0,0,0,0,0,0,0,0,0) # ラディスラヴァ……! そんな、これでは攻め手が……。
SubGroup(1)
Alert(338,3,44,44,44,0,0,0,0,0,0,0,0,0,0) # 戦闘に敗北!
SetDeathText(81,27,661,2,0,0,0,0,0,0,0,0,0,0,0)
ラディスラヴァ volume_up
私が討たれては、進軍の足がかりが なくなってしまう……!
SetDeathText(81,28,662,2,0,0,0,0,0,0,0,0,0,0,0)
ラディスラヴァ volume_up
たとえ手足をもがれようと、 私は戦い続けます!
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: すべての[0:CHARA_G]を撃破せよ!
Alert(658,1,43,44,44,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、[b]共鳴魔法:白[/]による回復を開始!
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: すべての[0:CHARA_G]を撃破せよ!
Alert(313,2,43,44,44,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、敗走!
Alert(659,2,43,44,44,0,0,0,0,0,0,0,0,0,0) [b]共鳴魔法:白[/]、[0:CHARA_G]の敗走により停止!
MainMissionStart(6,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [r][0:PARTY][/]を撃破せよ!
TalkCharacter(578,2,1,4,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
しっかりと防備の陣が築かれているわね。 グロスタール伯は、対岸かしら。
TalkCharacter(579,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
ラディスラヴァが押さえた中央の関所、 あそこを起点に攻めるわ。
TalkCharacter(580,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ヒューベルト volume_up
あの関所はミルディン大橋攻略の要です。 落とされては勝利は難しいかと。
TalkCharacter(581,81,1,2,1,3,0,0,0,0,0,0,0,0,0)
link ラディスラヴァ volume_up
陛下のため、ここだけは守り抜きます……!
MainMissionStart(26,4,0,1,31,8,44,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]らを撃破し、[1:CHARA_G]を救援せよ!
TalkCharacter(582,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
link フェルディナント volume_up
ラディスラヴァは包囲されている。 急ぎ救出しよう!
SetDeathText(81,73,583,0,0,0,0,0,0,0,0,0,0,0,0)
ラディスラヴァ volume_up
良かった……どうかここを頼みます!
Alert(1827,1,8,44,44,3,0,0,0,0,0,0,0,0,0) [b][0:PARTY][/]、[0:CHARA_G]の元に到達!
Alert(1825,2,8,44,44,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]の護衛兵、敗走!
Alert(1825,2,8,44,44,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]の護衛兵、敗走!
MainMissionStart(444,1,0,2,8,44,44,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の救援に成功!
TalkCharacter(584,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
お手柄よ、ラディスラヴァ。 今は体を休めて。
TalkCharacter(585,81,1,1,1,3,0,0,0,0,0,0,0,0,0)
link ラディスラヴァ volume_up
陛下のお言葉、光栄です! どうか勝利を……!
Alert(237,0,8,44,44,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、撤退!
TalkCharacter(586,5,1,1,1,0,0,0,0,0,0,0,0,0,0)
link ヒューベルト volume_up
これで戦局は安定するでしょうな。
TalkCharacter(587,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
闇雲に突っ込んでは、共に孤立するだけよ。 関所までの道程も確保して。
MainMissionStart(1823,4,1,1,8,44,44,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]砦[/]を制圧し、[0:CHARA_G]への進路を確保せよ!
TalkCharacter(588,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
link ベルナデッタ volume_up
安全な場所は必要ですからね!
TalkCharacter(589,8,1,1,1,0,0,0,0,0,0,0,0,0,0)
link カスパル volume_up
よおし! この調子で進むぜ!
TalkCharacter(590,11,1,4,1,0,0,0,0,0,0,0,0,0,0)
link ペトラ volume_up
しかし、西側、動き、怪しい、 怪しく、思います。
MainMissionStart(1801,1,1,2,44,44,44,0,0,0,0,0,0,0,0) MAIN MISSION START: 関所までの[r]砦[/]の制圧に成功!
TalkCharacter(591,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link モニカ volume_up
関所は目の前です、行きましょう。
Alert(1806,2,12,44,44,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、出現! 関所への門を防衛開始!
SetDeathText(101,73,592,0,0,0,0,0,0,0,0,0,0,0,0)
バルタザール volume_up
おおっと、ここを通りたきゃ 通行料を払ってもらうぜ!
MainMissionStart(2,4,3,1,12,44,44,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を撃破せよ!
TalkCharacter(594,7,1,0,1,0,0,0,0,0,0,0,0,0,0)
link リンハルト volume_up
いやらしいところに兵を伏せてるねえ。
MainMissionStart(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [y]敵[/]を撃破せよ!
TalkCharacter(593,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
……あれは傭兵ね。 報酬を積んで、説得できないかしら。
MainMissionStart(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [y]敵[/]を撃破せよ!
TalkCharacter(595,101,1,1,0,1,0,0,0,0,0,0,0,0,0)
link バルタザール volume_up
久々に腕の鳴る相手だな! かかってきやがれい!
TalkCharacter(596,102,1,4,1,0,0,0,0,0,0,0,0,0,0)
link コンスタンツェ volume_up
バルタザールではありませんの!  私たちに刃を向けるとは愚かですわね!
TalkCharacter(598,101,1,2,1,1,0,0,0,0,0,0,0,0,0)
link バルタザール volume_up
うるせえ! 借金のカタに働かされてんだよ!
TalkCharacter(597,103,1,4,1,0,0,0,0,0,0,0,0,0,0)
link ハピ volume_up
バルトじゃん…… こんなとこで何やってんの?
TalkCharacter(598,101,1,2,1,1,0,0,0,0,0,0,0,0,0)
link バルタザール volume_up
うるせえ! 借金のカタに働かされてんだよ!
TalkCharacter(598,101,1,2,1,1,0,0,0,0,0,0,0,0,0)
link バルタザール volume_up
うるせえ! 借金のカタに働かされてんだよ!
TalkCharacter(599,101,1,3,0,1,0,0,0,0,0,0,0,0,0)
link バルタザール volume_up
まだ死ぬわけにはいかねえのよ、おれは。
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [y]敵[/]を撃破せよ!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [y]敵[/]を撃破せよ!
Alert(304,1,12,44,44,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]を撃破!
GenderedMcTalk(0,600,601,1,0,1,0,0,0,0,0,0,0,0,0)
シェズ volume_up
お前、傭兵なんだよな。降伏しないか? 帝国の待遇は知ってんだろ?
シェズ volume_up
あなた、傭兵なのよね。降伏しない? 帝国の待遇は知ってるでしょ?
TalkCharacter(602,101,1,3,1,1,0,0,0,0,0,0,0,0,0)
link バルタザール volume_up
チッ……負けた以上、仕方ねえ。 話は聞いてやる。
MainMissionStart(485,1,2,2,12,44,44,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の説得に成功!
Alert(553,1,12,44,44,0,0,0,12,0,0,0,0,0,0) [0:CHARA_G]の撃破により開門!
Alert(319,0,12,44,44,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、死亡!
MainMissionStart(438,1,3,2,12,44,44,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の撃破に成功!
Alert(553,1,12,44,44,0,0,0,12,0,0,0,0,0,0) [0:CHARA_G]の撃破により開門!
Alert(200,2,13,44,44,7,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、出現!
SetDeathText(21,73,603,2,0,0,0,0,0,0,0,0,0,0,0)
イグナーツ volume_up
今です! 中央に出てきた帝国軍に 矢の雨を降らせますよ!
Alert(1803,2,44,44,44,7,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/]、関所周辺に弓砲台による攻撃を開始!
Alert(574,2,13,44,44,7,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、迎撃のため開門!
TalkCharacter(604,5,1,4,1,0,0,0,0,0,0,0,0,0,0)
link ヒューベルト volume_up
やはり待ち構えられていましたか。 西に兵を遣っておくべきでした。
MainMissionStart(1805,4,5,1,13,44,44,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を撃破し、弓砲台からの射撃を停止させよ!
Alert(200,2,13,44,44,7,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、出現!
SetDeathText(21,73,609,2,0,0,0,0,0,0,0,0,0,0,0)
イグナーツ volume_up
敵の本隊が関所に近づいたところを狙い 撃つ予定が……くっ、迎撃しましょう!
Alert(1804,2,44,44,44,7,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/]、弓砲台による迎撃を開始!
Alert(574,2,13,44,44,7,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、迎撃のため開門!
TalkCharacter(610,5,1,1,1,0,0,0,0,0,0,0,0,0,0)
link ヒューベルト volume_up
危なかったですな。 先に西側を攻めて正解だったようです。
TalkCharacter(649,6,1,1,1,0,0,0,0,0,0,0,0,0,0)
link フェルディナント volume_up
このまま敵の弓砲台も制圧しようでは ないか。
MainMissionStart(2,4,5,1,13,44,44,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を撃破せよ!
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を撃破せよ!
TalkCharacter(605,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ヒューベルト volume_up
しかし、鮮やかな斉射の手並み…… 有能な将のようですな。
TalkCharacter(606,21,1,4,1,1,0,0,0,0,0,0,0,0,0)
link イグナーツ volume_up
有能な将って……ボクのことですか!?
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を撃破せよ!
TalkCharacter(611,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ヒューベルト volume_up
貴殿らに逃げ場はありませんよ。 命が惜しければ、降伏することです。
TalkCharacter(612,21,1,3,1,1,0,0,0,0,0,0,0,0,0)
link イグナーツ volume_up
ボクが帝国にだなんて……。
TalkCharacter(607,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
link ドロテア volume_up
ラディスラヴァさんたちも矢を受けてる…… 早く止めに行かないと!
TalkCharacter(608,53,1,2,1,0,0,0,0,0,0,0,0,0,0)
link モニカ volume_up
中央の将兵の危機です。 急いで矢を止めに行きましょう。
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を撃破せよ!
TalkCharacter(613,21,1,2,0,1,0,0,0,0,0,0,0,0,0)
link イグナーツ volume_up
ボクも戦うって決めたんです! 帝国の好きにはさせません!
TalkCharacter(614,21,1,3,0,1,0,0,0,0,0,0,0,0,0)
link イグナーツ volume_up
こんなところで退いたら、 みんなに顔向けできませんし!
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を撃破せよ!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を撃破せよ!
Alert(304,1,13,44,44,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]を撃破!
TalkCharacter(615,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link モニカ volume_up
生きてさえいれば、何とでもなりますよ。 身の振り方は後で考えませんか?
TalkCharacter(616,21,1,3,1,1,0,0,0,0,0,0,0,0,0)
link イグナーツ volume_up
……そうですね。 ボクは、降伏します。
MainMissionStart(485,1,4,2,13,44,44,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の説得に成功!
TalkCharacter(617,6,1,1,1,0,0,0,0,0,0,0,0,0,0)
link フェルディナント volume_up
これで矢の雨は止まったな。 前進しよう。
Alert(539,1,13,44,44,0,0,0,0,0,0,0,0,0,0) 弓砲台、[0:CHARA_G]の撃破により停止!
Alert(319,0,13,44,44,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、死亡!
MainMissionStart(438,1,5,2,13,44,44,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の撃破に成功!
TalkCharacter(617,6,1,1,1,0,0,0,0,0,0,0,0,0,0)
link フェルディナント volume_up
これで矢の雨は止まったな。 前進しよう。
Alert(539,1,13,44,44,0,0,0,0,0,0,0,0,0,0) 弓砲台、[0:CHARA_G]の撃破により停止!
Alert(1828,2,11,11,44,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]と[1:CHARA_G]の手下、出現!
SetDeathText(83,73,618,0,0,0,0,0,0,0,0,0,0,0,0)
アケロン volume_up
この橋の向こうはぼくちゃんの領地だよ~? 勝手に渡られると、迷惑なんだよねえ。
MainMissionStart(2,4,6,1,11,44,44,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を撃破せよ!
TalkCharacter(619,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ヒューベルト volume_up
あれは同盟でも指折りの愚物…… ここで消してしまいましょう。
TalkCharacter(622,83,1,1,0,1,0,0,0,0,0,0,0,0,0)
link アケロン volume_up
ぼくちゃんが同盟の救世主…… ぷくく、悪くないねえ!
TalkCharacter(623,83,1,2,0,1,0,0,0,0,0,0,0,0,0)
link アケロン volume_up
ぼ、ぼくちゃんが危ないんじゃないか? おい! 見てないで助けるんだ!
TalkCharacter(620,83,1,4,1,1,0,0,0,0,0,0,0,0,0)
link アケロン volume_up
やられちゃったわけー? まあお金よりはぼくちゃんの命が大事かあ。
Alert(1829,2,11,11,44,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]の手下、[1:CHARA_G]護衛のため出現!
TalkCharacter(621,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
link カスパル volume_up
何でも部下任せで腹が立つ野郎だな!
SetDeathText(83,96,624,3,0,0,0,0,0,0,0,0,0,0,0)
アケロン volume_up
ぐええ……さっさと帝国に…… 寝返っとけば、良かっ……た……
Alert(319,0,11,44,44,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、死亡!
MainMissionStart(438,1,6,2,11,44,44,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の撃破に成功!
Alert(553,1,11,44,44,0,0,0,12,0,0,0,0,0,0) [0:CHARA_G]の撃破により開門!
TalkCharacter(625,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ヒューベルト volume_up
この先は同盟領…… いよいよグロスタールの本隊が相手ですな。
TalkCharacter(626,144,1,3,1,1,0,0,0,0,0,0,0,0,0)
link エルヴィン volume_up
大橋を突破されたか……。 我らが最後の盾というわけだな。
TalkCharacter(627,19,1,3,1,1,0,0,0,0,0,0,0,0,0)
link ローレンツ volume_up
父上……死に急がないでくださいね。
MainMissionStart(3,4,8,1,9,10,44,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]と[1:CHARA_G]を撃破せよ!
TalkCharacter(628,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
グロスタール伯を優先して捕らえなさい。 彼は元々帝国よりだったから、降るはずよ。
MainMissionStart(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]と[1:CHARA_G]を撃破せよ!
MainMissionStart(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]と[1:CHARA_G]を撃破せよ!
MainMissionStart(2,4,9,1,9,44,44,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を撃破せよ!
MainMissionStart(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]と[1:CHARA_G]を撃破せよ!
MainMissionStart(3,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]と[1:CHARA_G]を撃破せよ!
SetDeathText(19,73,629,2,0,0,0,0,0,0,0,0,0,0,0)
ローレンツ volume_up
僕の後ろには、グロスタールの領地が 広がっている……踏み入らせはしないぞ!
TalkCharacter(630,19,1,2,0,1,0,0,0,0,0,0,0,0,0)
link ローレンツ volume_up
名門グロスタール家の意地、 とくと見たまえ!
TalkCharacter(641,19,1,3,1,1,0,0,0,0,0,0,0,0,0)
link ローレンツ volume_up
ぐっ……! 僕としたことが、つまらない手傷を……!
TalkCharacter(635,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
これ以上の無駄な抵抗はやめて。 グロスタール伯もじきに捕らえられるわ。
TalkCharacter(636,19,1,3,1,1,0,0,0,0,0,0,0,0,0)
link ローレンツ volume_up
……いいだろう。 僕は民のためにも、死ぬわけにはいかない。
MainMissionStart(485,1,7,2,10,44,44,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の説得に成功!
TalkCharacter(643,144,1,2,1,1,0,0,0,0,0,0,0,0,0)
link エルヴィン volume_up
ローレンツ!? おのれ……! 我が息子を狙うとは!
Alert(508,2,9,44,44,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、奮起!
TalkCharacter(644,5,1,4,1,0,0,0,0,0,0,0,0,0,0)
link ヒューベルト volume_up
大事な嫡子を傷つけたとあっては、 グロスタール伯も易々とは降れませんか。
MainMissionStart(438,1,9,2,9,44,44,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の撃破に成功!
TalkDeploySlot(3261,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
闘技場マスター volume_up
ローレンツ……すまない。 私は、ここまでかも、しれん……。
Alert(948,1,9,44,44,3,0,0,0,0,0,0,0,0,0) [b][0:PARTY][/]、[0:CHARA_G]を捕縛!
SetDeathText(144,73,631,0,0,0,0,0,0,0,0,0,0,0,0)
エルヴィン volume_up
私はエルヴィン=フリッツ=グロスタール。 この地の民の守護者と心得よ!
SetDeathText(144,73,632,0,0,0,0,0,0,0,0,0,0,0,0)
エルヴィン volume_up
戦いもせずに降ったとあっては、 我が領民に申し開きが立たないのでな!
SetDeathText(144,73,633,2,0,0,0,0,0,0,0,0,0,0,0)
エルヴィン volume_up
生死の境をさまよう息子の分も、 私が相手となろう……!
TalkCharacter(634,144,1,3,0,1,0,0,0,0,0,0,0,0,0)
link エルヴィン volume_up
くっ……ここが潮時か……?
TalkCharacter(646,5,1,4,1,0,0,0,0,0,0,0,0,0,0)
link ヒューベルト volume_up
西側の敵に動きがない……。 何やら策があるかもしれません。
MainMissionStart(1821,4,16,1,44,44,44,7,0,0,0,0,0,0,0) MAIN MISSION START: [r]西側の砦[/]を制圧し、[r][0:PARTY][/]の策を阻止せよ!
TalkCharacter(647,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ヒューベルト volume_up
関所の奪還は急ぎたいですが、 その前に西を潰しておくべきかと。
MainMissionStart(1802,1,16,2,44,44,44,0,0,10,0,0,0,0,0) MAIN MISSION START: [r]西側の砦[/]の制圧に成功!
TalkCharacter(650,53,1,1,1,0,0,0,0,0,0,0,0,0,0)
link モニカ volume_up
西の一帯も押さえられましたね。
TalkCharacter(648,21,1,4,1,1,0,0,0,0,0,0,0,0,0)
link イグナーツ volume_up
敵がこちらに!? 気づかれていたなんて……!
MainMissionStart(1815,2,16,3,44,44,44,7,0,10,0,0,0,0,0) MAIN MISSION START: [r][0:PARTY][/]の策の阻止に失敗!
TalkCharacter(651,83,1,1,1,1,0,0,0,0,0,0,0,0,0)
link アケロン volume_up
ほら、強奪した帝国の物資を守るんだぞ? 後で売りさばくんだからな!
MainMissionStart(1826,4,17,1,11,44,44,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の手下を先に撃破し、物資を奪還せよ!
TalkCharacter(652,6,1,2,1,0,0,0,0,0,0,0,0,0,0)
link フェルディナント volume_up
あの者たち、帝国の物資を……! 持ち逃げされぬよう先に討つのだ!
TalkCharacter(653,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
link ペトラ volume_up
強奪、いけません。 わたしたち、無事、取り返します!
TalkCharacter(653,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
link ペトラ volume_up
強奪、いけません。 わたしたち、無事、取り返します!
MainMissionStart(1813,1,17,2,44,44,44,0,0,0,0,0,0,0,0) MAIN MISSION START: すべての物資の奪還に成功!
TalkCharacter(654,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
本当に信頼のおけない領主ね。 奪い返せて良かったわ。
TalkDeploySlot(655,21,1,4,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
アケロン様がやられちまった! 金目の物を持って急いでずらかれ!
MainMissionStart(1814,1,17,3,11,44,44,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の手下撤退により、物資の奪還に失敗!
TalkCharacter(656,6,1,2,1,0,0,0,0,0,0,0,0,0,0)
link フェルディナント volume_up
盗人に逃げられたか……。 腹立たしいが、致し方あるまい。
TalkCharacter(657,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ヒューベルト volume_up
どこに敵が潜んでいるとも知れません。 大橋を完全に掌握しましょう。
MainMissionStart(1822,4,18,1,44,44,44,0,0,0,0,0,0,0,0) MAIN MISSION START: 主要な[r]砦[/]を制圧し、ミルディン大橋を掌握せよ!
MainMissionStart(814,1,18,2,44,44,44,0,0,0,0,0,0,0,0) MAIN MISSION START: ミルディン大橋の掌握に成功!
TalkCharacter(658,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
最早、形勢は定まった。 後は敵将を捕らえるだけよ。
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]敵[/]を撃破せよ!
TalkCharacter(659,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link モニカ volume_up
橋を架ければ、飛べずとも直接 グロスタール伯の陣に乗り込めますね。
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]敵[/]を撃破せよ!
TalkCharacter(660,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
確保した資材があったわね。 橋を架け、足場を作るのよ!
Alert(1816,1,44,44,44,3,0,0,0,0,0,0,0,0,0) [b][0:PARTY][/]、対岸へのを開通!
Alert(553,1,10,44,44,0,0,0,12,0,0,0,0,0,0) [0:CHARA_G]の撃破により開門!
Alert(553,1,9,44,44,0,0,0,12,0,0,0,0,0,0) [0:CHARA_G]の撃破により開門!
Alert(549,1,27,44,44,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]の撃破により、宝の鍵を入手!
Alert(309,1,0,10,44,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、[1:CHARA_G]を撃破!
Alert(309,1,1,10,44,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、[1:CHARA_G]を撃破!
Alert(309,1,2,10,44,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、[1:CHARA_G]を撃破!
Alert(309,1,3,10,44,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、[1:CHARA_G]を撃破!
Alert(304,1,10,10,44,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]を撃破!
TalkCharacter(637,144,1,3,1,1,0,0,0,0,0,0,0,0,0)
link エルヴィン volume_up
皇帝陛下、私はここまでのようだ。 グロスタール家は、帝国に臣従しよう。
TalkCharacter(638,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
初めからそうしておけばよいものを……。 ローレンツ、貴方もいいわね?
TalkCharacter(639,19,1,3,1,1,0,0,0,0,0,0,0,0,0)
link ローレンツ volume_up
ああ、これも敗者の責務…… 帝国の一員として、従わせていただくさ。
MainMissionStart(485,1,7,2,10,44,44,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の説得に成功!
TalkCharacter(663,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ヒューベルト volume_up
勝ちましたが……この勝利も、 救援のための一歩に過ぎません。
TalkCharacter(664,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
ええ、同盟領で戦っている味方のため、 先を急ぐわよ。
MainMissionStart(438,1,9,2,9,44,44,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の撃破に成功!
TalkCharacter(637,144,1,3,1,1,0,0,0,0,0,0,0,0,0)
link エルヴィン volume_up
皇帝陛下、私はここまでのようだ。 グロスタール家は、帝国に臣従しよう。
Alert(948,1,9,44,44,3,0,0,0,0,0,0,0,0,0) [b][0:PARTY][/]、[0:CHARA_G]を捕縛!
TalkCharacter(663,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ヒューベルト volume_up
勝ちましたが……この勝利も、 救援のための一歩に過ぎません。
TalkCharacter(664,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
ええ、同盟領で戦っている味方のため、 先を急ぐわよ。
MainMissionStart(440,1,8,2,9,10,44,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]と[1:CHARA_G]の撃破に成功!
TalkCharacter(641,19,1,3,1,1,0,0,0,0,0,0,0,0,0)
link ローレンツ volume_up
ぐっ……! 僕としたことが、つまらない手傷を……!
TalkCharacter(642,5,1,2,1,0,0,0,0,0,0,0,0,0,0)
link ヒューベルト volume_up
チッ……すぐに手当てを。 貴殿を殺しては、今後に差し障りが出ます。
Alert(948,1,10,44,44,3,0,0,0,0,0,0,0,0,0) [b][0:PARTY][/]、[0:CHARA_G]を捕縛!
MainMissionStart(440,1,8,2,9,10,44,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]と[1:CHARA_G]の撃破に成功!
TalkCharacter(637,144,1,3,1,1,0,0,0,0,0,0,0,0,0)
link エルヴィン volume_up
皇帝陛下、私はここまでのようだ。 グロスタール家は、帝国に臣従しよう。
Alert(948,1,9,44,44,3,0,0,0,0,0,0,0,0,0) [b][0:PARTY][/]、[0:CHARA_G]を捕縛!
TalkCharacter(663,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ヒューベルト volume_up
勝ちましたが……この勝利も、 救援のための一歩に過ぎません。
TalkCharacter(664,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
ええ、同盟領で戦っている味方のため、 先を急ぐわよ。
TalkCharacter(637,144,1,3,1,1,0,0,0,0,0,0,0,0,0)
link エルヴィン volume_up
皇帝陛下、私はここまでのようだ。 グロスタール家は、帝国に臣従しよう。
Alert(948,1,9,44,44,3,0,0,0,0,0,0,0,0,0) [b][0:PARTY][/]、[0:CHARA_G]を捕縛!
TalkCharacter(645,19,1,2,1,1,0,0,0,0,0,0,0,0,0)
link ローレンツ volume_up
父上が降ったか……。 だが、僕にも意地というものがある!
TalkCharacter(641,19,1,3,1,1,0,0,0,0,0,0,0,0,0)
link ローレンツ volume_up
ぐっ……! 僕としたことが、つまらない手傷を……!
TalkCharacter(642,5,1,2,1,0,0,0,0,0,0,0,0,0,0)
link ヒューベルト volume_up
チッ……すぐに手当てを。 貴殿を殺しては、今後に差し障りが出ます。
Alert(948,1,10,44,44,3,0,0,0,0,0,0,0,0,0) [b][0:PARTY][/]、[0:CHARA_G]を捕縛!
TalkCharacter(643,144,1,2,1,1,0,0,0,0,0,0,0,0,0)
link エルヴィン volume_up
ローレンツ!? おのれ……! 我が息子を狙うとは!
Alert(508,2,9,44,44,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、奮起!
TalkCharacter(644,5,1,4,1,0,0,0,0,0,0,0,0,0,0)
link ヒューベルト volume_up
大事な嫡子を傷つけたとあっては、 グロスタール伯も易々とは降れませんか。
TalkCharacter(665,81,1,3,1,3,0,0,0,0,0,0,0,0,0)
link ラディスラヴァ volume_up
陛下……どうか、私を踏み越え…… 勝利を……
Alert(313,3,8,44,44,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、敗走!
TalkCharacter(666,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
ラディスラヴァ……! そんな、これでは攻め手が……。
Alert(338,3,44,44,44,0,0,0,0,0,0,0,0,0,0) 戦闘に敗北!