为了尽早救出受困于雷斯塔的同伴, 一行人快马加鞭地准备夺下密尔丁大桥。
Deployment table
Index |
Notes |
0 |
1 |
2 |
3 |
Name
|
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
0 |
谢兹 |
44 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
101 |
0 |
0 |
100 |
300 |
255 |
65535 |
1999 |
38 |
40 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
1 |
艾黛尔贾特 |
255 |
0 |
0 |
1 |
20 |
1 |
0 |
0 |
101 |
0 |
0 |
100 |
300 |
255 |
65535 |
1999 |
65 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
2 |
修伯特 |
255 |
0 |
0 |
2 |
35 |
2 |
0 |
0 |
101 |
0 |
0 |
100 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
3 |
菲尔迪南特 |
255 |
0 |
0 |
3 |
40 |
3 |
0 |
0 |
101 |
0 |
0 |
100 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
4 |
多洛缇雅 |
255 |
0 |
0 |
4 |
60 |
4 |
13 |
0 |
101 |
0 |
0 |
100 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
5 |
贝尔娜提塔 |
255 |
0 |
0 |
5 |
55 |
4 |
13 |
0 |
101 |
0 |
0 |
100 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
6 |
卡斯帕尔 |
255 |
0 |
0 |
6 |
50 |
4 |
13 |
0 |
101 |
0 |
0 |
100 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
7 |
佩托拉 |
255 |
0 |
0 |
7 |
65 |
4 |
13 |
0 |
101 |
0 |
0 |
100 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
8 |
拉蒂丝拉瓦 |
255 |
0 |
0 |
8 |
415 |
7 |
13 |
3 |
101 |
8 |
0 |
100 |
300 |
255 |
65535 |
1999 |
67 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
2 |
65535 |
65535 |
65535 |
9 |
古罗斯塔尔伯爵 |
255 |
0 |
0 |
9 |
455 |
5 |
12 |
3 |
101 |
5 |
0 |
100 |
300 |
49 |
1 |
1005 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
2 |
65535 |
65535 |
65535 |
10 |
洛廉兹 |
255 |
0 |
0 |
10 |
105 |
5 |
12 |
3 |
101 |
5 |
0 |
100 |
300 |
255 |
2 |
1005 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
2 |
65535 |
65535 |
65535 |
11 |
阿肯隆 |
255 |
0 |
0 |
11 |
425 |
5 |
13 |
3 |
101 |
5 |
1 |
100 |
130 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
2 |
65535 |
65535 |
65535 |
12 |
巴鲁塔札尔 |
255 |
0 |
0 |
12 |
195 |
5 |
13 |
3 |
101 |
5 |
1 |
100 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
6 |
65535 |
65535 |
65535 |
13 |
伊古纳兹 |
3 |
0 |
0 |
13 |
115 |
5 |
13 |
3 |
101 |
5 |
1 |
100 |
24 |
255 |
8 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
2 |
65535 |
65535 |
65535 |
14 |
联邦国将领 |
255 |
0 |
0 |
14 |
645 |
5 |
13 |
3 |
101 |
5 |
0 |
12 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
15 |
联邦国将领 |
255 |
0 |
0 |
15 |
615 |
5 |
13 |
3 |
101 |
5 |
0 |
12 |
300 |
255 |
65535 |
1999 |
50 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
16 |
联邦国将领 |
255 |
0 |
0 |
16 |
660 |
5 |
13 |
3 |
101 |
5 |
0 |
12 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
17 |
联邦国将领 |
255 |
0 |
0 |
17 |
645 |
5 |
13 |
3 |
101 |
5 |
0 |
12 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
18 |
联邦国将领 |
255 |
0 |
0 |
18 |
600 |
5 |
13 |
3 |
101 |
5 |
1 |
13 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
19 |
联邦国将领 |
255 |
0 |
0 |
19 |
640 |
5 |
13 |
3 |
101 |
5 |
1 |
12 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
20 |
联邦国将领 |
255 |
0 |
0 |
20 |
625 |
5 |
13 |
3 |
101 |
5 |
1 |
12 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
21 |
联邦国将领 |
255 |
0 |
0 |
21 |
630 |
5 |
13 |
3 |
101 |
5 |
1 |
14 |
130 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
22 |
联邦国将领 |
255 |
0 |
0 |
22 |
630 |
5 |
13 |
3 |
101 |
5 |
1 |
14 |
130 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
23 |
联邦国将领 |
255 |
0 |
0 |
23 |
650 |
5 |
13 |
3 |
101 |
5 |
0 |
10 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
24 |
联邦国将领 |
255 |
0 |
0 |
24 |
650 |
5 |
13 |
3 |
101 |
5 |
0 |
10 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
25 |
联邦国将领 |
255 |
0 |
0 |
25 |
630 |
5 |
13 |
3 |
101 |
5 |
0 |
10 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
26 |
联邦国将领 |
255 |
0 |
0 |
26 |
630 |
5 |
13 |
3 |
101 |
5 |
1 |
10 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
27 |
联邦国将领 |
255 |
0 |
0 |
27 |
660 |
5 |
13 |
3 |
101 |
5 |
0 |
13 |
300 |
255 |
65535 |
1999 |
45 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
28 |
联邦国将领 |
255 |
0 |
0 |
28 |
630 |
5 |
13 |
3 |
101 |
5 |
1 |
14 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
29 |
联邦国将领 |
255 |
0 |
0 |
29 |
610 |
5 |
13 |
3 |
101 |
5 |
1 |
14 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
30 |
联邦国将领 |
255 |
0 |
0 |
30 |
630 |
5 |
13 |
3 |
101 |
5 |
0 |
10 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
31 |
联邦国将领 |
255 |
0 |
0 |
31 |
650 |
5 |
13 |
3 |
101 |
5 |
0 |
13 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
32 |
联邦国将领 |
255 |
0 |
0 |
32 |
675 |
5 |
13 |
3 |
101 |
5 |
0 |
10 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
33 |
联邦国将领 |
255 |
0 |
0 |
33 |
630 |
5 |
13 |
3 |
101 |
5 |
0 |
10 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
34 |
联邦国将领 |
255 |
0 |
0 |
34 |
615 |
5 |
13 |
3 |
101 |
5 |
0 |
10 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
35 |
联邦国将领 |
255 |
0 |
0 |
35 |
690 |
5 |
13 |
3 |
101 |
5 |
0 |
10 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
36 |
联邦国将领 |
255 |
0 |
0 |
36 |
650 |
5 |
13 |
3 |
101 |
5 |
0 |
13 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
37 |
联邦国将领 |
255 |
0 |
0 |
37 |
625 |
5 |
13 |
3 |
101 |
5 |
1 |
13 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
38 |
联邦国将领 |
255 |
0 |
0 |
38 |
665 |
5 |
13 |
3 |
101 |
5 |
0 |
13 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
39 |
联邦国将领 |
255 |
0 |
0 |
39 |
645 |
5 |
13 |
3 |
101 |
5 |
1 |
13 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
40 |
联邦国将领 |
255 |
0 |
0 |
40 |
650 |
5 |
13 |
3 |
101 |
5 |
0 |
13 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
41 |
联邦国将领 |
255 |
0 |
0 |
41 |
695 |
7 |
13 |
0 |
101 |
8 |
0 |
24 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
42 |
联邦国将领 |
255 |
0 |
0 |
42 |
650 |
7 |
13 |
0 |
101 |
8 |
0 |
24 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
43 |
联邦国将领 |
255 |
0 |
0 |
43 |
680 |
4 |
13 |
0 |
101 |
5 |
1 |
16 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
Table 1
Index |
Notes |
0 |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
0 |
|
35 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
|
0 |
0 |
0 |
1 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
2 |
|
0 |
0 |
0 |
2 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
3 |
|
0 |
0 |
0 |
3 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
4 |
|
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
5 |
|
0 |
0 |
0 |
5 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
6 |
|
0 |
0 |
0 |
6 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
7 |
|
0 |
0 |
0 |
7 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
8 |
|
0 |
0 |
0 |
8 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
9 |
|
0 |
0 |
0 |
9 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
10 |
|
0 |
0 |
0 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
11 |
|
0 |
0 |
0 |
11 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
12 |
|
0 |
0 |
0 |
12 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
13 |
|
0 |
0 |
0 |
13 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
14 |
|
0 |
0 |
0 |
14 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
15 |
|
0 |
0 |
0 |
15 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
16 |
|
0 |
0 |
0 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
17 |
|
0 |
0 |
0 |
17 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
18 |
|
0 |
0 |
0 |
18 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
19 |
|
0 |
0 |
0 |
19 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
20 |
|
0 |
0 |
0 |
20 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
21 |
|
0 |
0 |
0 |
21 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
22 |
|
0 |
0 |
0 |
22 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
23 |
|
0 |
0 |
0 |
23 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
24 |
|
0 |
0 |
0 |
24 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
25 |
|
0 |
0 |
0 |
25 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
26 |
|
0 |
0 |
0 |
26 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
27 |
|
0 |
0 |
0 |
27 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
28 |
|
0 |
0 |
0 |
28 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
29 |
|
0 |
0 |
0 |
29 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
30 |
|
0 |
0 |
0 |
30 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
31 |
|
0 |
0 |
0 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
32 |
|
0 |
0 |
0 |
32 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
33 |
|
0 |
0 |
0 |
32 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
34 |
|
0 |
0 |
0 |
32 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Table 2
Index |
Notes |
0 |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
0 |
|
1 |
0 |
0 |
0 |
0 |
0 |
0 |
175 |
102 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Table 3
Index |
Notes |
0 |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
0 |
|
14 |
0 |
0 |
0 |
0 |
65535 |
1 |
1000 |
1525 |
14 |
1525 |
10 |
1525 |
2 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
|
0 |
0 |
1 |
0 |
1 |
65535 |
1 |
1000 |
1525 |
14 |
1522 |
10 |
1525 |
2 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
2 |
|
0 |
0 |
2 |
0 |
2 |
65535 |
1 |
1000 |
1525 |
14 |
1525 |
10 |
1525 |
2 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
3 |
|
0 |
0 |
3 |
0 |
3 |
65535 |
1 |
1000 |
1525 |
14 |
1525 |
13 |
1525 |
2 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
4 |
|
0 |
0 |
4 |
0 |
4 |
65535 |
1 |
1000 |
1525 |
14 |
1522 |
10 |
1525 |
2 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
5 |
|
0 |
0 |
5 |
0 |
5 |
65535 |
3 |
1000 |
1525 |
14 |
1525 |
13 |
1525 |
2 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
6 |
|
0 |
0 |
6 |
0 |
6 |
65535 |
1 |
1000 |
1525 |
14 |
1525 |
13 |
1525 |
2 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
7 |
|
0 |
0 |
7 |
0 |
7 |
65535 |
1 |
1000 |
1525 |
14 |
1525 |
10 |
1525 |
2 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
8 |
|
0 |
0 |
8 |
0 |
8 |
65535 |
3 |
1000 |
1525 |
14 |
1525 |
12 |
1525 |
2 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
9 |
|
0 |
0 |
9 |
0 |
9 |
65535 |
1 |
1000 |
1525 |
14 |
1525 |
12 |
1525 |
2 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
10 |
|
0 |
0 |
10 |
0 |
10 |
65535 |
1 |
1000 |
1525 |
14 |
1522 |
12 |
1525 |
2 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
11 |
|
0 |
0 |
11 |
0 |
11 |
65535 |
3 |
1000 |
1525 |
14 |
1525 |
12 |
1525 |
2 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
12 |
|
0 |
0 |
12 |
0 |
12 |
65535 |
1 |
1000 |
1525 |
14 |
1522 |
12 |
1525 |
2 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
13 |
|
0 |
0 |
13 |
0 |
13 |
65535 |
0 |
1000 |
1525 |
14 |
1525 |
12 |
1525 |
2 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Table 4
Index |
Notes |
0 |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
0 |
|
75 |
0 |
0 |
0 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
|
0 |
0 |
0 |
1 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
2 |
|
0 |
0 |
0 |
2 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
3 |
|
0 |
0 |
0 |
3 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
4 |
|
0 |
0 |
0 |
4 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
5 |
|
0 |
0 |
0 |
5 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
6 |
|
0 |
0 |
0 |
6 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
7 |
|
0 |
0 |
0 |
7 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
8 |
|
0 |
0 |
0 |
8 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
9 |
|
0 |
0 |
0 |
9 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
10 |
|
0 |
0 |
0 |
10 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
11 |
|
0 |
0 |
0 |
11 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
12 |
|
0 |
0 |
0 |
12 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
13 |
|
0 |
0 |
0 |
13 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
14 |
|
0 |
0 |
0 |
14 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
15 |
|
0 |
0 |
0 |
15 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
16 |
|
0 |
0 |
0 |
16 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
17 |
|
0 |
0 |
0 |
17 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
18 |
|
0 |
0 |
0 |
18 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
19 |
|
0 |
0 |
0 |
19 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
20 |
|
0 |
0 |
0 |
20 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
21 |
|
0 |
0 |
0 |
21 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
22 |
|
0 |
0 |
0 |
22 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
23 |
|
0 |
0 |
0 |
23 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
24 |
|
0 |
0 |
0 |
24 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
25 |
|
0 |
0 |
0 |
25 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
26 |
|
0 |
0 |
0 |
26 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
27 |
|
0 |
0 |
0 |
27 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
28 |
|
0 |
0 |
0 |
28 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
29 |
|
0 |
0 |
0 |
29 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
30 |
|
0 |
0 |
0 |
30 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
31 |
|
0 |
0 |
0 |
31 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
32 |
|
0 |
0 |
0 |
32 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
33 |
|
0 |
0 |
0 |
33 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
34 |
|
0 |
0 |
0 |
34 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
35 |
|
0 |
0 |
0 |
35 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
36 |
|
0 |
0 |
0 |
36 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
37 |
|
0 |
0 |
0 |
37 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
38 |
|
0 |
0 |
0 |
38 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
39 |
|
0 |
0 |
0 |
39 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
40 |
|
0 |
0 |
0 |
40 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
41 |
|
0 |
0 |
0 |
41 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
42 |
|
0 |
0 |
0 |
42 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
43 |
|
0 |
0 |
0 |
43 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
44 |
|
0 |
0 |
0 |
44 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
45 |
|
0 |
0 |
0 |
45 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
46 |
|
0 |
0 |
0 |
46 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
47 |
|
0 |
0 |
0 |
47 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
48 |
|
0 |
0 |
0 |
48 |
0 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
49 |
|
0 |
0 |
0 |
49 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
50 |
|
0 |
0 |
0 |
50 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
51 |
|
0 |
0 |
0 |
51 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
52 |
|
0 |
0 |
0 |
52 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
53 |
|
0 |
0 |
0 |
53 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
54 |
|
0 |
0 |
0 |
54 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
55 |
|
0 |
0 |
0 |
55 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
56 |
|
0 |
0 |
0 |
56 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
57 |
|
0 |
0 |
0 |
57 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
58 |
|
0 |
0 |
0 |
58 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
59 |
|
0 |
0 |
0 |
59 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
60 |
|
0 |
0 |
0 |
60 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
61 |
|
0 |
0 |
0 |
61 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
62 |
|
0 |
0 |
0 |
62 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
63 |
|
0 |
0 |
0 |
63 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
64 |
|
0 |
0 |
0 |
64 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
65 |
|
0 |
0 |
0 |
65 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
66 |
|
0 |
0 |
0 |
66 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
67 |
|
0 |
0 |
0 |
67 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
68 |
|
0 |
0 |
0 |
68 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
69 |
|
0 |
0 |
0 |
69 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
70 |
|
0 |
0 |
0 |
70 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
71 |
|
0 |
0 |
0 |
71 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
72 |
|
0 |
0 |
0 |
72 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
73 |
|
0 |
0 |
0 |
73 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
74 |
|
0 |
0 |
0 |
74 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
# Group 0 (32, 2, 4, 1, 0)
# Group 1 (0, 2, 1, 1, 37)
SubGroup(5)
Unknown10(0,2,10,9,44,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,23,8,44,44,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetName(21,224,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 21 to 阿肯隆的手下
SetName(22,224,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 22 to 阿肯隆的手下
SubGroup(11)
Unknown6(31,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(31,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(40,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(81,27,661,2,0,0,0,0,0,0,0,0,0,0,0)
# 我一旦倒下,
帝国军就无法进军了!
SetDeathText(81,28,662,2,0,0,0,0,0,0,0,0,0,0,0)
# 即使粉身碎骨,
我也要继续战斗!
SubGroup(3)
Unknown6(18,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(19,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(26,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(8,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown143(1,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown143(2,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown143(3,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown126(0,59900,0,61100,0,7364,1,7964,1,0,0,0,0,0,0)
Unknown126(1,31700,0,14464,1,55000,0,33964,1,0,0,0,0,0,0)
SubGroup(2)
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 2 (7, 2, 4, 1, 0)
# Group 3 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 4 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(66,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(67,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (4, 2, 4, 1, 0)
# Group 11 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown51(18264,1,53900,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 2, 16, 2, 1)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 2, 16, 2, 1)
SubGroup(1)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (0, 2, 16, 2, 1)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (4, 2, 4, 1, 0)
# Group 16 (0, 2, 16, 2, 11)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown21(0,50000,0,26164,1,0,2,0,0,0,0,1,1,0,0)
Unknown21(1,54700,0,25864,1,0,0,0,0,0,0,1,1,0,0)
Unknown21(2,14595,1,19783,1,0,1,0,0,0,0,1,1,0,0)
Unknown21(3,15737,1,13928,1,0,1,0,0,0,0,1,1,0,0)
Unknown21(4,45400,0,27164,1,0,2,0,0,0,0,1,1,0,0)
Unknown21(5,55700,0,26064,1,0,2,0,0,0,0,1,1,0,0)
Unknown21(6,18064,1,16564,1,0,1,0,0,0,0,1,1,0,0)
Unknown21(7,61100,0,26164,1,0,2,0,0,0,0,1,1,0,0)
# Group 17 (0, 2, 24, 2, 11)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown21(0,50000,0,26164,1,0,2,0,0,0,0,1,1,0,0)
Unknown21(1,38800,0,33364,1,0,0,0,0,0,0,1,1,0,0)
Unknown21(2,14595,1,19783,1,0,1,0,0,0,0,1,1,0,0)
Unknown21(3,15737,1,13928,1,0,1,0,0,0,0,1,1,0,0)
Unknown21(4,45400,0,27164,1,0,2,0,0,0,0,1,1,0,0)
Unknown21(5,55700,0,26064,1,0,2,0,0,0,0,1,1,0,0)
Unknown21(6,18064,1,16564,1,0,1,0,0,0,0,1,1,0,0)
Unknown21(7,41600,0,17064,1,0,2,0,0,0,0,1,1,0,0)
# Group 18 (0, 2, 16, 2, 9)
SubGroup(1)
Unknown42(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown139(0,25664,1,25164,1,0,3,0,0,0,0,1,1,0,0)
Unknown139(1,21164,1,16664,1,0,3,0,0,0,0,1,1,0,0)
Unknown139(2,22164,1,21664,1,0,3,0,0,0,0,1,1,0,0)
Unknown139(3,15164,1,22664,1,0,3,0,0,0,0,1,1,0,0)
Unknown139(4,21164,1,28164,1,0,3,0,0,0,0,1,1,0,0)
Unknown139(5,25664,1,29164,1,0,3,0,0,0,0,1,1,0,0)
Unknown139(6,18664,1,18664,1,0,3,0,0,0,0,1,1,0,0)
Unknown139(7,18164,1,25664,1,0,3,0,0,0,0,1,1,0,0)
# Group 19 (0, 2, 16, 2, 9)
SubGroup(1)
Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (7, 2, 4, 1, 0)
# Group 21 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(5,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(43,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 24 (0, 2, 2, 3, 5)
SubGroup(2)
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 击败所有的[0:CHARA_G]!
Unknown19(43,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 25 (0, 2, 0, 4, 12)
SubGroup(3)
GroupCheck4(24,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 24: True 1
Unknown19(43,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(2,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown76(8,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(41,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(42,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(658,1,43,44,44,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]开始使用[b]共鸣魔法:白[/]回复!
SubGroup(1)
Unknown48(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 2, 0, 4, 6)
SubGroup(3)
GroupCheck4(25,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 25: True 1
Unknown19(43,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(2,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown76(8,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(41,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(42,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 2, 0, 3, 5)
SubGroup(2)
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 击败所有的[0:CHARA_G]!
Unknown19(43,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,43,44,44,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]败退!
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(659,2,43,44,44,0,0,0,0,0,0,0,0,0,0)
# [b]共鸣魔法:白[/]因[0:CHARA_G]败退而停止!
# Group 28 (3, 2, 4, 1, 0)
# Group 29 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(6,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (0, 2, 2, 2, 5)
SubGroup(1)
MainMissionStart(6,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 击败[r][0:PARTY][/]!
SubGroup(4)
Unknown37(7,65511,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(9,65511,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(10,65511,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(12,65511,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown53(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 5, 0, 1, 29)
SubGroup(1)
TalkCharacter(578,2,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 敌军已经设下坚固的防线了呢。
古罗斯塔尔伯爵是在对岸吗?
SubGroup(1)
Unknown54(5,1,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown83(6840,620,6605,6929,670,6516,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(6900,575,6546,6929,580,6516,100,0,0,0,0,0,0,0,0)
# Focus on coords?
SubGroup(1)
TalkCharacter(579,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 我们就以拉蒂丝拉瓦占领的中央关卡为起点
发起攻势吧。
Unknown88(700,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(6)
Unknown83(7122,575,7566,6827,700,7148,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(7172,555,7516,6827,700,7148,240,0,0,0,0,0,0,0,0)
# Focus on coords?
SubGroup(1)
TalkCharacter(580,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 那处关卡是攻下密尔丁大桥的关键,
一旦沦陷,这场战役将很难取胜。
Unknown88(700,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(1)
Unknown54(5,0,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown6(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(41,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(42,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (12, 2, 4, 1, 0)
# Group 34 (0, 5, 0, 1, 22)
SubGroup(1)
TalkCharacter(581,81,1,2,1,3,0,0,0,0,0,0,0,0,0)
# 为了陛下,我会死守到底!
SubGroup(4)
Unknown43(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(26,4,0,1,31,8,44,0,0,0,0,0,0,0,0)
# 击败[0:CHARA_G]等人,救援[1:CHARA_G]!
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown23(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,31,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(41,31,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(42,31,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(31,41,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(582,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 拉蒂丝拉瓦被包围了,
我们快去救援吧!
# Group 35 (0, 2, 2, 3, 4)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown76(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(41,65535,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(42,65535,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 36 (0, 2, 2, 3, 4)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown76(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(41,65535,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(42,65535,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 37 (0, 2, 2, 3, 4)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,90,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown76(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(41,65535,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(42,65535,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (0, 2, 2, 3, 4)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,120,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown76(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(41,65535,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(42,65535,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 39 (0, 2, 2, 3, 4)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,150,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown76(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(41,65535,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(42,65535,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 40 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(44,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(81,73,583,0,0,0,0,0,0,0,0,0,0,0,0)
# 太好了……这里就拜托你们了!
CloseUp(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1827,1,8,44,44,3,0,0,0,0,0,0,0,0,0)
# [b][0:PARTY][/]抵达[0:CHARA_G]的所在位置!
# Group 41 (0, 2, 8, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 42 (0, 2, 8, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 43 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(41,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1825,2,8,44,44,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]的护卫兵败退!
# Group 44 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(42,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1825,2,8,44,44,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]的护卫兵败退!
# Group 45 (0, 5, 0, 4, 17)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(40,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(444,1,0,2,8,44,44,0,0,0,0,0,0,0,0)
# 成功救援[0:CHARA_G]!
SubGroup(2)
TalkCharacter(584,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 拉蒂丝拉瓦,你立了大功呢。
先好好休整一下吧。
TalkCharacter(585,81,1,1,1,3,0,0,0,0,0,0,0,0,0)
# 您的夸奖是我的无上荣幸!
愿胜利属于陛下!
SubGroup(3)
Unknown18(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(41,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(42,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,8,44,44,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]撤退!
SubGroup(1)
TalkCharacter(586,5,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 这下战局就能稳定下来了吧。
SubGroup(1)
Unknown10(1,0,44,44,44,3,0,0,0,0,0,0,0,0,0)
# Group 46 (3, 2, 4, 1, 0)
# Group 47 (0, 5, 0, 2, 12)
SubGroup(1)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(20,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(20,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(587,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 胡乱进军的话依然会被敌军包围,
我们要先确保通往关卡的行军路线。
SubGroup(4)
Unknown44(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(12,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1823,4,1,1,8,44,44,0,0,0,0,0,0,0,0)
# 占领[r]堡垒[/],确保朝[0:CHARA_G]方向的进军路线畅通!
If254(1,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(588,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 毕竟我们需要一个安全的地方嘛!
# Group 48 (0, 2, 0, 15, 5)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(589,8,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 好!就这样继续前进!
If254(1,97,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(590,11,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 但是、西边、动向、很奇怪、
一定、有问题。
# Group 49 (0, 5, 0, 6, 9)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1801,1,1,2,44,44,44,0,0,0,0,0,0,0,0)
# 成功占领[g]关卡[/]前的[r]堡垒[/]!
SubGroup(1)
TalkCharacter(591,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 关卡就在眼前了,快走吧。
# Group 50 (12, 2, 4, 1, 0)
# Group 51 (0, 5, 0, 2, 16)
SubGroup(1)
PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(12,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(12,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown100(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1806,2,12,44,44,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]现身!开始防守通往[g]关卡[/]的大门!
SubGroup(2)
SetDeathText(101,73,592,0,0,0,0,0,0,0,0,0,0,0,0)
# 慢着,要想从此过,
留下买路钱!
CloseUp(12,7,0,0,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,3,1,12,44,44,0,0,0,0,0,0,0,0)
# 击败[0:CHARA_G]!
If254(1,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(594,7,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 居然会挑这种地方设下埋伏啊。
# Group 52 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# 击败[y]敌人[/]!
GroupCheck3(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 51: 1 0 0
SubGroup(1)
TalkCharacter(593,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 那是佣兵吧……
能不能用钱收买他呢?
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 53 (0, 5, 0, 3, 8)
SubGroup(2)
MainMissionStart(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# 击败[y]敌人[/]!
GroupCheck3(59,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 59: 0 1 0
SubGroup(2)
Unknown6(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(19,4,3,2,12,44,44,0,0,0,0,0,0,0,0)
# Group 54 (0, 5, 0, 6, 2)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(44,12,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(595,101,1,1,0,1,0,0,0,0,0,0,0,0,0)
# 好久没遇到这么有意思的对手了!
放马过来吧!
# Group 55 (0, 5, 0, 6, 4)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(101,1,102,0,1,0,0,0,0,0,0,0,0,0,0)
If254(2,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(596,102,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 这不是巴鲁塔札尔吗!
居然和我们为敌,真是愚蠢!
If254(1,56,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(598,101,1,2,1,1,0,0,0,0,0,0,0,0,0)
# 要你管这么多!
我是欠了钱才在这里干活还债的!
# Group 56 (0, 5, 0, 6, 4)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(101,1,103,0,1,0,0,0,0,0,0,0,0,0,0)
If254(2,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(597,103,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 这不是巴鲁特吗……
你在这里干什么呢?
If254(1,55,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(598,101,1,2,1,1,0,0,0,0,0,0,0,0,0)
# 要你管这么多!
我是欠了钱才在这里干活还债的!
# Group 57 (0, 5, 8, 4, 2)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 55: 1 0 0
GroupCheck3(56,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 56: 1 0 0
SubGroup(1)
TalkCharacter(598,101,1,2,1,1,0,0,0,0,0,0,0,0,0)
# 要你管这么多!
我是欠了钱才在这里干活还债的!
# Group 58 (0, 5, 0, 5, 2)
SubGroup(2)
Unknown18(12,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(599,101,1,3,0,1,0,0,0,0,0,0,0,0,0)
# 我还不能死啊。
# Group 59 (0, 5, 2, 3, 2)
SubGroup(2)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(53,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 53: 0 1 0
SubGroup(1)
Unknown112(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 60 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck3(59,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 59: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 击败[y]敌人[/]!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 击败[y]敌人[/]!
SubGroup(1)
Unknown99(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 61 (0, 5, 0, 3, 24)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown96(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,12,44,44,0,0,0,0,0,0,0,0,0,0)
# 已击败[0:CHARA_G]!
SubGroup(2)
GenderedMcTalk(0,600,601,1,0,1,0,0,0,0,0,0,0,0,0)
# 你是佣兵吧?要不要投降?
你也知道帝国的待遇优厚吧?
TalkCharacter(602,101,1,3,1,1,0,0,0,0,0,0,0,0,0)
# 啧……输都输了……
那我就听听你们的条件吧。
SubGroup(1)
Unknown22(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,2,2,12,44,44,0,0,0,0,0,0,0,0)
# 成功说服[0:CHARA_G]!
SubGroup(1)
Unknown18(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown100(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,1,12,44,44,0,0,0,12,0,0,0,0,0,0)
# 大门因[0:CHARA_G]被击败而开启!
# Group 62 (0, 5, 0, 3, 17)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(59,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 59: 1 0 0
SubGroup(3)
Unknown96(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,12,44,44,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]死亡!
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,3,2,12,44,44,0,0,0,0,0,0,0,0)
# 成功击败[0:CHARA_G]!
SubGroup(4)
Unknown100(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,1,12,44,44,0,0,0,12,0,0,0,0,0,0)
# 大门因[0:CHARA_G]被击败而开启!
# Group 63 (12, 2, 4, 1, 0)
# Group 64 (0, 5, 0, 4, 35)
SubGroup(3)
Unknown29(0,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(65,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 65: False 1
GroupCheck3(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 51: 1 0 0
SubGroup(2)
Unknown33(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,13,44,44,7,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]现身!
SubGroup(2)
SetDeathText(21,73,603,2,0,0,0,0,0,0,0,0,0,0,0)
# 就是现在!
瞄准中央的帝国军,放箭!
CloseUp(13,7,0,0,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown66(308,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(312,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(318,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(322,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(13,4,0,0,44,2,0,40,2,1,0,0,0,0,0)
SubGroup(6)
Unknown83(4770,600,8490,4730,640,8573,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(4770,580,8465,4730,615,8573,120,0,0,0,0,0,0,0,0)
# Focus on coords?
SubGroup(2)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(1803,2,44,44,44,7,0,0,0,0,0,0,0,0,0)
# [r][0:PARTY][/]开始使用[g]弓弩炮台[/]朝[g]关卡[/]周边发动攻击!
Unknown88(1200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(3)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(574,2,13,44,44,7,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]为迎击敌军而开启大门!
SubGroup(1)
TalkCharacter(604,5,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 敌军果然设下了埋伏啊,
早知道就该派兵去西边看看的。
SubGroup(2)
Unknown43(13,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1805,4,5,1,13,44,44,0,0,0,0,0,0,0,0)
# 击败[0:CHARA_G],使[g]弓弩炮台[/]停止射击!
# Group 65 (0, 5, 0, 3, 36)
SubGroup(2)
Unknown29(1,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(64,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 64: False 1
SubGroup(2)
Unknown33(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,13,44,44,7,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]现身!
SubGroup(2)
SetDeathText(21,73,609,2,0,0,0,0,0,0,0,0,0,0,0)
# 本来计划在敌军的主力部队接近关卡时
再一举发动攻势……可恶,只能先迎击了!
CloseUp(13,7,0,0,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown66(308,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(312,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(318,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(322,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(13,4,0,0,44,2,0,40,2,1,1,0,0,0,0)
SubGroup(6)
Unknown83(4770,600,8490,4730,640,8573,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(4770,580,8465,4730,615,8573,120,0,0,0,0,0,0,0,0)
# Focus on coords?
SubGroup(2)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(1804,2,44,44,44,7,0,0,0,0,0,0,0,0,0)
# [r][0:PARTY][/]开始使用[g]弓弩炮台[/]迎击!
Unknown88(1200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(3)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(574,2,13,44,44,7,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]为迎击敌军而开启大门!
SubGroup(2)
TalkCharacter(610,5,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 真是千钧一发啊,
先进攻西边……这步棋算是走对了。
TalkCharacter(649,6,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 就这样一并拿下敌军的弓弩炮台吧。
SubGroup(2)
Unknown43(13,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,5,1,13,44,44,0,0,0,0,0,0,0,0)
# 击败[0:CHARA_G]!
# Group 66 (0, 5, 0, 3, 5)
SubGroup(2)
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# 击败[0:CHARA_G]!
GroupCheck3(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 64: 1 0 0
SubGroup(2)
TalkCharacter(605,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 不过,这齐射之计还真精彩……
看来敌军阵营里有个能干的将领啊。
TalkCharacter(606,21,1,4,1,1,0,0,0,0,0,0,0,0,0)
# 能干的将领……是指我吗!?
SubGroup(1)
Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 67 (0, 5, 0, 3, 5)
SubGroup(2)
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# 击败[0:CHARA_G]!
GroupCheck3(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 65: 1 0 0
SubGroup(2)
TalkCharacter(611,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 阁下们已经无路可逃了。
如果不想死,就赶快投降吧。
TalkCharacter(612,21,1,3,1,1,0,0,0,0,0,0,0,0,0)
# 我怎能降服于帝国……
SubGroup(1)
Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 68 (0, 2, 0, 2, 4)
SubGroup(1)
GroupCheck3(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 64: 1 0 0
If254(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(607,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 拉蒂丝拉瓦小姐他们也暴露在箭雨下了……
得赶紧去阻止敌人!
If254(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(608,53,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 中央的兵将有危险了。
赶快去阻止敌军的射击吧。
# Group 69 (0, 5, 0, 3, 8)
SubGroup(2)
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# 击败[0:CHARA_G]!
GroupCheck3(72,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 72: 0 1 0
SubGroup(2)
Unknown6(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(13,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(19,4,5,4,13,44,44,0,0,0,0,0,0,0,0)
# Group 70 (0, 5, 0, 6, 2)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(44,13,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(613,21,1,2,0,1,0,0,0,0,0,0,0,0,0)
# 我已决定战斗到底!
绝不能让帝国肆意妄为!
# Group 71 (0, 5, 0, 5, 2)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(614,21,1,3,0,1,0,0,0,0,0,0,0,0,0)
# 现在投降的话,
我今后就无颜面对大家了!
# Group 72 (0, 5, 2, 3, 2)
SubGroup(2)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(69,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 69: 0 1 0
SubGroup(1)
Unknown112(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 73 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck3(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 72: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 击败[0:CHARA_G]!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 击败[0:CHARA_G]!
SubGroup(1)
Unknown99(2,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 74 (0, 5, 0, 3, 25)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown71(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(316,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,13,44,44,0,0,0,0,0,0,0,0,0,0)
# 已击败[0:CHARA_G]!
SubGroup(2)
TalkCharacter(615,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 死了可就什么都没了。
先活下来再考虑之后的事吧?
TalkCharacter(616,21,1,3,1,1,0,0,0,0,0,0,0,0,0)
# 你说得对……
我愿意投降。
SubGroup(1)
Unknown22(13,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,4,2,13,44,44,0,0,0,0,0,0,0,0)
# 成功说服[0:CHARA_G]!
SubGroup(1)
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(617,6,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 这下箭雨就停止了。
继续前进吧。
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(539,1,13,44,44,0,0,0,0,0,0,0,0,0,0)
# [g]弓弩炮台[/]因[0:CHARA_G]被击败而停止运作!
# Group 75 (0, 5, 0, 3, 18)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 72: 1 0 0
SubGroup(1)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown71(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(316,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,13,44,44,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]死亡!
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,5,2,13,44,44,0,0,0,0,0,0,0,0)
# 成功击败[0:CHARA_G]!
SubGroup(1)
TalkCharacter(617,6,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 这下箭雨就停止了。
继续前进吧。
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(539,1,13,44,44,0,0,0,0,0,0,0,0,0,0)
# [g]弓弩炮台[/]因[0:CHARA_G]被击败而停止运作!
# Group 76 (6, 2, 4, 1, 0)
# Group 77 (0, 5, 0, 6, 25)
SubGroup(3)
PauseMaybe(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown96(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(11,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(21,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(21,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1828,2,11,11,44,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]和[1:CHARA_G]的手下现身!
SubGroup(2)
SetDeathText(83,73,618,0,0,0,0,0,0,0,0,0,0,0,0)
# 过了这座桥就是本少爷的领地哦~?
随便闯过去可是会令人很困扰呢。
CloseUp(11,7,0,0,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(11,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,6,1,11,44,44,0,0,0,0,0,0,0,0)
# 击败[0:CHARA_G]!
SubGroup(1)
TalkCharacter(619,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 那人就是同盟中数一数二的蠢货……
我们这就解决掉他吧。
# Group 78 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(44,11,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(622,83,1,1,0,1,0,0,0,0,0,0,0,0,0)
# 本少爷就是同盟的救世主……
嘿嘿,这名号听着真不错!
# Group 79 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(623,83,1,2,0,1,0,0,0,0,0,0,0,0,0)
# 本、本少爷陷入危险了?
喂!都别愣着,快来救本少爷啊!
# Group 80 (0, 5, 0, 4, 16)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(17,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(620,83,1,4,1,1,0,0,0,0,0,0,0,0,0)
# 本少爷被摆了一道吗?
算了,本少爷的命要比钱更重要。
SubGroup(2)
Unknown15(28,11,0,0,0,1,1,0,0,0,0,0,0,0,0)
Unknown15(29,11,0,2,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(28,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(29,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(28,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(29,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1829,2,11,11,44,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]的手下为护送[1:CHARA_G]而现身!
If254(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(621,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 这个混蛋只会把事情推给部下去做!
# Group 81 (0, 5, 0, 2, 4)
SubGroup(1)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(83,96,624,3,0,0,0,0,0,0,0,0,0,0,0)
# 呜……早知道就……
早点投奔……帝国了……
SubGroup(1)
Unknown112(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 82 (0, 5, 0, 3, 13)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(81,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 81: 1 0 0
SubGroup(1)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,11,44,44,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]死亡!
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,6,2,11,44,44,0,0,0,0,0,0,0,0)
# 成功击败[0:CHARA_G]!
SubGroup(2)
Unknown100(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,1,11,44,44,0,0,0,12,0,0,0,0,0,0)
# 大门因[0:CHARA_G]被击败而开启!
# Group 83 (11, 2, 4, 1, 0)
# Group 84 (0, 5, 0, 5, 19)
SubGroup(2)
PauseMaybe(6,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(17,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(9,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(10,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
TalkCharacter(625,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 前方就是同盟领了……
终于要和古罗斯塔尔的主力部队交战了。
TalkCharacter(626,144,1,3,1,1,0,0,0,0,0,0,0,0,0)
# 敌人攻陷了大桥啊……
看来我们就是最后一道防线了。
TalkCharacter(627,19,1,3,1,1,0,0,0,0,0,0,0,0,0)
# 父亲大人……你可别去送死啊。
SubGroup(1)
Unknown80(44,0,0,0,0,0,44,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown43(9,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,4,8,1,9,10,44,0,0,0,0,0,0,0,0)
# 击败[0:CHARA_G]和[1:CHARA_G]!
SubGroup(1)
TalkCharacter(628,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 优先活捉古罗斯塔尔伯爵,
他本来就是亲帝国派的,应该愿意投降。
# Group 85 (0, 5, 0, 3, 2)
SubGroup(2)
GroupCheck3(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 84: 1 0 0
MainMissionStart(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# 击败[0:CHARA_G]和[1:CHARA_G]!
SubGroup(1)
Unknown99(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 86 (0, 5, 0, 4, 8)
SubGroup(3)
MainMissionStart(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# 击败[0:CHARA_G]和[1:CHARA_G]!
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(19,4,8,7,10,44,44,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(9,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,9,1,9,44,44,0,0,0,0,0,0,0,0)
# 击败[0:CHARA_G]!
# Group 87 (0, 2, 2, 7, 2)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 击败[0:CHARA_G]和[1:CHARA_G]!
MainMissionStart(3,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 击败[0:CHARA_G]和[1:CHARA_G]!
SubGroup(1)
Unknown99(3,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 88 (0, 2, 2, 6, 3)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(44,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(19,73,629,2,0,0,0,0,0,0,0,0,0,0,0)
# 我的身后就是古罗斯塔尔的领地……
决不允许你们踏入半步!
CloseUp(10,7,0,0,1,1,0,0,0,0,0,0,0,0,0)
# Group 89 (0, 5, 0, 6, 2)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(630,19,1,2,0,1,0,0,0,0,0,0,0,0,0)
# 你们就好好见识一下
名门古罗斯塔尔家的魄力吧!
# Group 90 (0, 5, 0, 4, 24)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 91: 0 1 0
SubGroup(1)
Unknown60(2,0,1,10,44,0,0,1,1,0,0,0,0,0,0)
SubGroup(3)
TalkCharacter(641,19,1,3,1,1,0,0,0,0,0,0,0,0,0)
# 呜……
我太大意了,竟然伤成这样……
TalkCharacter(635,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 别再做无谓的抵抗了,
我们很快就会捉拿古罗斯塔尔伯爵。
TalkCharacter(636,19,1,3,1,1,0,0,0,0,0,0,0,0,0)
# 好吧……
为了领民,我还不能死。
SubGroup(1)
Unknown22(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,7,2,10,44,44,0,0,0,0,0,0,0,0)
# 成功说服[0:CHARA_G]!
SubGroup(1)
Unknown115(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(643,144,1,2,1,1,0,0,0,0,0,0,0,0,0)
# 洛廉兹!?可恶!
竟敢伤害吾儿!
SubGroup(1)
Unknown77(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(508,2,9,44,44,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]斗志昂扬!
SubGroup(1)
TalkCharacter(644,5,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 眼见重要的嫡子受了伤,
古罗斯塔尔伯爵恐怕也不会轻易投降了吧。
# Group 91 (0, 5, 0, 4, 10)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 90: 0 1 0
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,9,2,9,44,44,0,0,0,0,0,0,0,0)
# 成功击败[0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(3261,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 洛廉兹……抱歉。
我可能……到此……为止了……
SubGroup(1)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(948,1,9,44,44,3,0,0,0,0,0,0,0,0,0)
# [b][0:PARTY][/]已捉住[0:CHARA_G]!
# Group 92 (0, 5, 2, 7, 4)
SubGroup(4)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(44,9,30,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 93: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(144,73,631,0,0,0,0,0,0,0,0,0,0,0,0)
# 我是艾尔宾·菲力兹·古罗斯塔尔。
我以守护此地的人民为己任!
SubGroup(1)
CloseUp(9,7,0,0,1,1,0,0,0,0,0,0,0,0,0)
# Group 93 (0, 5, 2, 7, 6)
SubGroup(4)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(44,9,30,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 92: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,86,1,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(144,73,632,0,0,0,0,0,0,0,0,0,0,0,0)
# 倘若不战而降,我将愧对领民!
If254(1,86,0,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(144,73,633,2,0,0,0,0,0,0,0,0,0,0,0)
# 吾儿如今生死未卜……
我会连他的份一起讨回来!
SubGroup(1)
CloseUp(9,7,0,0,1,1,0,0,0,0,0,0,0,0,0)
# Group 94 (0, 2, 0, 6, 2)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(634,144,1,3,0,1,0,0,0,0,0,0,0,0,0)
# 呜……差不多到该做决定的时候了吗……
# Group 95 (3, 2, 4, 1, 0)
# Group 96 (0, 5, 0, 7, 7)
SubGroup(2)
PauseMaybe(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(45,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(646,5,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 西边的敌人没有动静……
恐怕其中有诈。
SubGroup(2)
Unknown44(10,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1821,4,16,1,44,44,44,7,0,0,0,0,0,0,0)
# 占领[r]西侧的堡垒[/],阻止[r][0:PARTY][/]的计策!
SubGroup(1)
TalkCharacter(647,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 虽想尽快夺回关卡,
但还是先击溃西边的敌军比较保险。
# Group 97 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1802,1,16,2,44,44,44,0,0,10,0,0,0,0,0)
# 成功占领[r]西侧的堡垒[/]!
SubGroup(1)
TalkCharacter(650,53,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 看来西边一带也被顺利拿下了。
If254(1,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(648,21,1,4,1,1,0,0,0,0,0,0,0,0,0)
# 敌军往这边来了!?
他们居然猜中了我们的计划!
# Group 98 (0, 5, 0, 4, 3)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 51: 1 0 0
SubGroup(2)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1815,2,16,3,44,44,44,7,0,10,0,0,0,0,0)
# 未能阻止[r][0:PARTY][/]的计策!
# Group 99 (5, 2, 4, 1, 0)
# Group 100 (0, 5, 0, 2, 13)
SubGroup(1)
PauseMaybe(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(651,83,1,1,1,1,0,0,0,0,0,0,0,0,0)
# 你们都得看好这些从帝国抢来的物资!
本少爷之后还要卖了它们换钱呢!
SubGroup(3)
Unknown43(21,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1826,4,17,1,11,44,44,0,0,0,0,0,0,0,0)
# 优先击败[0:CHARA_G]的手下,夺回[g]物资[/]!
SubGroup(1)
TalkCharacter(652,6,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 那群家伙竟敢对帝国的物资下手!
先拿下他们,别让他们跑了!
# Group 101 (0, 5, 0, 4, 2)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(653,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 抢夺、不好。
我们要、全部、拿回来!
# Group 102 (0, 5, 0, 4, 2)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(653,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 抢夺、不好。
我们要、全部、拿回来!
# Group 103 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1813,1,17,2,44,44,44,0,0,0,0,0,0,0,0)
# 成功夺回所有的[g]物资[/]!
SubGroup(1)
TalkCharacter(654,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 这个领主可真不靠谱啊,
幸好顺利夺回了我们的东西。
# Group 104 (0, 5, 0, 6, 11)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(655,21,1,4,1,1,0,0,0,0,0,0,0,0,0)
# 阿肯隆大人被打倒了!
我们快拿点值钱的东西逃走吧!
SubGroup(2)
Unknown18(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1814,1,17,3,11,44,44,0,0,0,0,0,0,0,0)
# 由于[0:CHARA_G]的手下撤退,未能夺回[g]物资[/]!
SubGroup(1)
TalkCharacter(656,6,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 让窃贼给逃了啊……
就算不甘心也没办法。
# Group 105 (2, 2, 4, 1, 0)
# Group 106 (0, 5, 0, 5, 11)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(657,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 这附近说不定还有敌人埋伏着,
先占领整个大桥吧。
SubGroup(8)
Unknown44(0,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1822,4,18,1,44,44,44,0,0,0,0,0,0,0,0)
# 占领主要的[r]堡垒[/],控制住[g]密尔丁大桥[/]!
# Group 107 (0, 5, 0, 9, 12)
SubGroup(8)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(814,1,18,2,44,44,44,0,0,0,0,0,0,0,0)
# 成功控制住[g]密尔丁大桥[/]!
SubGroup(1)
TalkCharacter(658,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 大势已定,
之后只剩捉拿敌将了。
# Group 108 (2, 2, 4, 1, 0)
# Group 109 (0, 5, 0, 6, 4)
SubGroup(2)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 击败[r]敌人[/]!
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(659,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 只要架起桥,就算不会飞,
也能直接攻入古罗斯塔尔伯爵的阵地。
# Group 110 (0, 5, 0, 2, 16)
SubGroup(1)
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 击败[r]敌人[/]!
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(660,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 我记得有些现成的资材。
架桥,建起一个突破口!
SubGroup(2)
Unknown66(878,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown83(8350,730,6200,8400,520,5800,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(8400,540,5900,8400,520,5800,200,0,0,0,0,0,0,0,0)
# Focus on coords?
SubGroup(2)
Unknown51(18264,1,53900,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1816,1,44,44,44,3,0,0,0,0,0,0,0,0,0)
# [b][0:PARTY][/]已开启前往对岸的[g]桥[/]!
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
# Group 111 (4, 2, 4, 1, 0)
# Group 112 (0, 5, 2, 3, 2)
SubGroup(2)
Unknown19(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 113 (0, 4, 0, 2, 3)
SubGroup(1)
GroupCheck4(112,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 112: True 0
SubGroup(2)
Unknown100(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,1,10,44,44,0,0,0,12,0,0,0,0,0,0)
# 大门因[0:CHARA_G]被击败而开启!
# Group 114 (0, 5, 2, 3, 2)
SubGroup(2)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 115 (0, 4, 0, 2, 3)
SubGroup(1)
GroupCheck4(114,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 114: True 0
SubGroup(2)
Unknown100(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,1,9,44,44,0,0,0,12,0,0,0,0,0,0)
# 大门因[0:CHARA_G]被击败而开启!
# Group 116 (1, 2, 4, 1, 0)
# Group 117 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown19(27,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,27,44,44,0,0,0,0,0,0,0,0,0,0)
# 击败[0:CHARA_G]后获得了[g]宝箱钥匙[/]!
# Group 118 (12, 2, 4, 1, 0)
# Group 119 (9, 2, 4, 1, 0)
# Group 120 (0, 2, 2, 5, 0)
SubGroup(4)
Unknown1(0,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(121,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 121: 0 1 0
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 122: 0 1 0
GroupCheck3(123,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 123: 0 1 0
# Group 121 (0, 2, 2, 5, 0)
SubGroup(4)
Unknown1(1,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(120,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 120: 0 1 0
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 122: 0 1 0
GroupCheck3(123,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 123: 0 1 0
# Group 122 (0, 2, 2, 5, 0)
SubGroup(4)
Unknown1(2,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(120,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 120: 0 1 0
GroupCheck3(121,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 121: 0 1 0
GroupCheck3(123,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 123: 0 1 0
# Group 123 (0, 2, 2, 5, 0)
SubGroup(4)
Unknown1(3,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(120,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 120: 0 1 0
GroupCheck3(121,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 121: 0 1 0
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 122: 0 1 0
# Group 124 (0, 7, 0, 5, 39)
SubGroup(4)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(91,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 91: 1 0 0
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,120,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(309,1,0,10,44,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]已击败[1:CHARA_G]!
If254(2,121,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(309,1,1,10,44,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]已击败[1:CHARA_G]!
If254(2,122,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(309,1,2,10,44,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]已击败[1:CHARA_G]!
If254(2,123,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(309,1,3,10,44,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]已击败[1:CHARA_G]!
If254(1,120,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,121,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,122,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,123,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,10,10,44,0,0,0,0,0,0,0,0,0,0)
# 已击败[0:CHARA_G]!
SubGroup(2)
TalkFromOwnStrings2(10,89,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(637,144,1,3,1,1,0,0,0,0,0,0,0,0,0)
# 皇帝陛下,看来我也无法继续抵抗下去了。
古罗斯塔尔家愿向帝国俯首称臣。
SubGroup(1)
Unknown22(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(638,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 一开始就这么做不就好了……
洛廉兹,你没有异议吧?
SubGroup(1)
TalkCharacter(639,19,1,3,1,1,0,0,0,0,0,0,0,0,0)
# 嗯,这也是输家的代价……
今后我将听从帝国的指示。
SubGroup(1)
Unknown22(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,7,2,10,44,44,0,0,0,0,0,0,0,0)
# 成功说服[0:CHARA_G]!
SubGroup(1)
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(663,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 终于获胜了……
但我们的救援行动才刚刚开始呢。
TalkCharacter(664,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 嗯,友军还在同盟领奋战着,
我们快去支援他们吧。
# Group 125 (0, 7, 0, 5, 15)
SubGroup(4)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(90,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 90: 1 0 0
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,9,2,9,44,44,0,0,0,0,0,0,0,0)
# 成功击败[0:CHARA_G]!
SubGroup(1)
TalkCharacter(637,144,1,3,1,1,0,0,0,0,0,0,0,0,0)
# 皇帝陛下,看来我也无法继续抵抗下去了。
古罗斯塔尔家愿向帝国俯首称臣。
SubGroup(1)
Unknown22(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(948,1,9,44,44,3,0,0,0,0,0,0,0,0,0)
# [b][0:PARTY][/]已捉住[0:CHARA_G]!
SubGroup(2)
TalkCharacter(663,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 终于获胜了……
但我们的救援行动才刚刚开始呢。
TalkCharacter(664,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 嗯,友军还在同盟领奋战着,
我们快去支援他们吧。
# Group 126 (0, 7, 0, 4, 19)
SubGroup(3)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(7,127,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(440,1,8,2,9,10,44,0,0,0,0,0,0,0,0)
# 成功击败[0:CHARA_G]和[1:CHARA_G]!
TalkCharacter(641,19,1,3,1,1,0,0,0,0,0,0,0,0,0)
# 呜……
我太大意了,竟然伤成这样……
TalkCharacter(642,5,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 啧……赶快接受治疗吧,
在我们今后的计划中还需要阁下的助力。
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(948,1,10,44,44,3,0,0,0,0,0,0,0,0,0)
# [b][0:PARTY][/]已捉住[0:CHARA_G]!
If254(7,128,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(440,1,8,2,9,10,44,0,0,0,0,0,0,0,0)
# 成功击败[0:CHARA_G]和[1:CHARA_G]!
TalkCharacter(637,144,1,3,1,1,0,0,0,0,0,0,0,0,0)
# 皇帝陛下,看来我也无法继续抵抗下去了。
古罗斯塔尔家愿向帝国俯首称臣。
Unknown22(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(948,1,9,44,44,3,0,0,0,0,0,0,0,0,0)
# [b][0:PARTY][/]已捉住[0:CHARA_G]!
SubGroup(2)
TalkCharacter(663,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 终于获胜了……
但我们的救援行动才刚刚开始呢。
TalkCharacter(664,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 嗯,友军还在同盟领奋战着,
我们快去支援他们吧。
# Group 127 (0, 5, 0, 3, 13)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,1,9,44,0,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(637,144,1,3,1,1,0,0,0,0,0,0,0,0,0)
# 皇帝陛下,看来我也无法继续抵抗下去了。
古罗斯塔尔家愿向帝国俯首称臣。
SubGroup(1)
Unknown22(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(948,1,9,44,44,3,0,0,0,0,0,0,0,0,0)
# [b][0:PARTY][/]已捉住[0:CHARA_G]!
SubGroup(1)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,128,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(645,19,1,2,1,1,0,0,0,0,0,0,0,0,0)
# 父亲大人投降了吗……
可我也有自己的坚持!
# Group 128 (0, 5, 0, 3, 16)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,1,10,44,0,0,1,1,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(641,19,1,3,1,1,0,0,0,0,0,0,0,0,0)
# 呜……
我太大意了,竟然伤成这样……
TalkCharacter(642,5,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 啧……赶快接受治疗吧,
在我们今后的计划中还需要阁下的助力。
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(948,1,10,44,44,3,0,0,0,0,0,0,0,0,0)
# [b][0:PARTY][/]已捉住[0:CHARA_G]!
SubGroup(1)
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(5,127,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(643,144,1,2,1,1,0,0,0,0,0,0,0,0,0)
# 洛廉兹!?可恶!
竟敢伤害吾儿!
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(508,2,9,44,44,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]斗志昂扬!
Unknown77(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(644,5,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 眼见重要的嫡子受了伤,
古罗斯塔尔伯爵恐怕也不会轻易投降了吧。
# Group 129 (1, 2, 4, 1, 0)
# Group 130 (0, 8, 0, 2, 9)
SubGroup(1)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(665,81,1,3,1,3,0,0,0,0,0,0,0,0,0)
# 陛下……别为我难过……
取得胜利吧……
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,3,8,44,44,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]败退!
SubGroup(1)
TalkCharacter(666,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 拉蒂丝拉瓦!
她怎么会……这下就无法进攻了……
SubGroup(1)
Alert(338,3,44,44,44,0,0,0,0,0,0,0,0,0,0)
# 战斗败北!
SetDeathText(81,27,661,2,0,0,0,0,0,0,0,0,0,0,0)
拉蒂丝拉瓦
volume_up
我一旦倒下, 帝国军就无法进军了!
SetDeathText(81,28,662,2,0,0,0,0,0,0,0,0,0,0,0)
拉蒂丝拉瓦
volume_up
即使粉身碎骨, 我也要继续战斗!
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败所有的[0:CHARA_G]!
Alert(658,1,43,44,44,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]开始使用[b]共鸣魔法:白[/]回复!
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败所有的[0:CHARA_G]!
Alert(313,2,43,44,44,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]败退!
Alert(659,2,43,44,44,0,0,0,0,0,0,0,0,0,0)
[b]共鸣魔法:白[/]因[0:CHARA_G]败退而停止!
MainMissionStart(6,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[r][0:PARTY][/]!
TalkCharacter(578,2,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
艾黛尔贾特
volume_up
敌军已经设下坚固的防线了呢。 古罗斯塔尔伯爵是在对岸吗?
TalkCharacter(579,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
艾黛尔贾特
volume_up
我们就以拉蒂丝拉瓦占领的中央关卡为起点 发起攻势吧。
TalkCharacter(580,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
修伯特
volume_up
那处关卡是攻下密尔丁大桥的关键, 一旦沦陷,这场战役将很难取胜。
TalkCharacter(581,81,1,2,1,3,0,0,0,0,0,0,0,0,0)
MainMissionStart(26,4,0,1,31,8,44,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[0:CHARA_G]等人,救援[1:CHARA_G]!
TalkCharacter(582,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
SetDeathText(81,73,583,0,0,0,0,0,0,0,0,0,0,0,0)
拉蒂丝拉瓦
volume_up
太好了……这里就拜托你们了!
Alert(1827,1,8,44,44,3,0,0,0,0,0,0,0,0,0)
[b][0:PARTY][/]抵达[0:CHARA_G]的所在位置!
Alert(1825,2,8,44,44,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]的护卫兵败退!
Alert(1825,2,8,44,44,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]的护卫兵败退!
MainMissionStart(444,1,0,2,8,44,44,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功救援[0:CHARA_G]!
TalkCharacter(584,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(585,81,1,1,1,3,0,0,0,0,0,0,0,0,0)
Alert(237,0,8,44,44,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]撤退!
TalkCharacter(586,5,1,1,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(587,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
艾黛尔贾特
volume_up
胡乱进军的话依然会被敌军包围, 我们要先确保通往关卡的行军路线。
MainMissionStart(1823,4,1,1,8,44,44,0,0,0,0,0,0,0,0)
MAIN MISSION START: 占领[r]堡垒[/],确保朝[0:CHARA_G]方向的进军路线畅通!
TalkCharacter(588,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(589,8,1,1,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(590,11,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
佩托拉
volume_up
但是、西边、动向、很奇怪、 一定、有问题。
MainMissionStart(1801,1,1,2,44,44,44,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功占领关卡前的[r]堡垒[/]!
TalkCharacter(591,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
Alert(1806,2,12,44,44,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]现身!开始防守通往关卡的大门!
SetDeathText(101,73,592,0,0,0,0,0,0,0,0,0,0,0,0)
巴鲁塔札尔
volume_up
慢着,要想从此过, 留下买路钱!
MainMissionStart(2,4,3,1,12,44,44,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[0:CHARA_G]!
TalkCharacter(594,7,1,0,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[y]敌人[/]!
TalkCharacter(593,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[y]敌人[/]!
TalkCharacter(595,101,1,1,0,1,0,0,0,0,0,0,0,0,0)
TalkCharacter(596,102,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
康丝坦洁
volume_up
这不是巴鲁塔札尔吗! 居然和我们为敌,真是愚蠢!
TalkCharacter(598,101,1,2,1,1,0,0,0,0,0,0,0,0,0)
TalkCharacter(597,103,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
哈琵
volume_up
这不是巴鲁特吗…… 你在这里干什么呢?
TalkCharacter(598,101,1,2,1,1,0,0,0,0,0,0,0,0,0)
TalkCharacter(598,101,1,2,1,1,0,0,0,0,0,0,0,0,0)
TalkCharacter(599,101,1,3,0,1,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[y]敌人[/]!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[y]敌人[/]!
Alert(304,1,12,44,44,0,0,0,0,0,0,0,0,0,0)
已击败[0:CHARA_G]!
GenderedMcTalk(0,600,601,1,0,1,0,0,0,0,0,0,0,0,0)
谢兹
volume_up
你是佣兵吧?要不要投降? 你也知道帝国的待遇优厚吧?
谢兹
volume_up
你是佣兵吧?要不要投降? 你也知道帝国的待遇优厚吧?
TalkCharacter(602,101,1,3,1,1,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,2,2,12,44,44,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功说服[0:CHARA_G]!
Alert(553,1,12,44,44,0,0,0,12,0,0,0,0,0,0)
大门因[0:CHARA_G]被击败而开启!
Alert(319,0,12,44,44,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]死亡!
MainMissionStart(438,1,3,2,12,44,44,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功击败[0:CHARA_G]!
Alert(553,1,12,44,44,0,0,0,12,0,0,0,0,0,0)
大门因[0:CHARA_G]被击败而开启!
Alert(200,2,13,44,44,7,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]现身!
SetDeathText(21,73,603,2,0,0,0,0,0,0,0,0,0,0,0)
伊古纳兹
volume_up
就是现在! 瞄准中央的帝国军,放箭!
Alert(1803,2,44,44,44,7,0,0,0,0,0,0,0,0,0)
[r][0:PARTY][/]开始使用弓弩炮台朝关卡周边发动攻击!
Alert(574,2,13,44,44,7,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]为迎击敌军而开启大门!
TalkCharacter(604,5,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
修伯特
volume_up
敌军果然设下了埋伏啊, 早知道就该派兵去西边看看的。
MainMissionStart(1805,4,5,1,13,44,44,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[0:CHARA_G],使弓弩炮台停止射击!
Alert(200,2,13,44,44,7,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]现身!
SetDeathText(21,73,609,2,0,0,0,0,0,0,0,0,0,0,0)
伊古纳兹
volume_up
本来计划在敌军的主力部队接近关卡时 再一举发动攻势……可恶,只能先迎击了!
Alert(1804,2,44,44,44,7,0,0,0,0,0,0,0,0,0)
[r][0:PARTY][/]开始使用弓弩炮台迎击!
Alert(574,2,13,44,44,7,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]为迎击敌军而开启大门!
TalkCharacter(610,5,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
修伯特
volume_up
真是千钧一发啊, 先进攻西边……这步棋算是走对了。
TalkCharacter(649,6,1,1,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,5,1,13,44,44,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[0:CHARA_G]!
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[0:CHARA_G]!
TalkCharacter(605,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
修伯特
volume_up
不过,这齐射之计还真精彩…… 看来敌军阵营里有个能干的将领啊。
TalkCharacter(606,21,1,4,1,1,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[0:CHARA_G]!
TalkCharacter(611,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
修伯特
volume_up
阁下们已经无路可逃了。 如果不想死,就赶快投降吧。
TalkCharacter(612,21,1,3,1,1,0,0,0,0,0,0,0,0,0)
TalkCharacter(607,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
多洛缇雅
volume_up
拉蒂丝拉瓦小姐他们也暴露在箭雨下了…… 得赶紧去阻止敌人!
TalkCharacter(608,53,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
莫妮卡
volume_up
中央的兵将有危险了。 赶快去阻止敌军的射击吧。
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[0:CHARA_G]!
TalkCharacter(613,21,1,2,0,1,0,0,0,0,0,0,0,0,0)
link
伊古纳兹
volume_up
我已决定战斗到底! 绝不能让帝国肆意妄为!
TalkCharacter(614,21,1,3,0,1,0,0,0,0,0,0,0,0,0)
link
伊古纳兹
volume_up
现在投降的话, 我今后就无颜面对大家了!
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[0:CHARA_G]!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[0:CHARA_G]!
Alert(304,1,13,44,44,0,0,0,0,0,0,0,0,0,0)
已击败[0:CHARA_G]!
TalkCharacter(615,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
莫妮卡
volume_up
死了可就什么都没了。 先活下来再考虑之后的事吧?
TalkCharacter(616,21,1,3,1,1,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,4,2,13,44,44,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功说服[0:CHARA_G]!
TalkCharacter(617,6,1,1,1,0,0,0,0,0,0,0,0,0,0)
Alert(539,1,13,44,44,0,0,0,0,0,0,0,0,0,0)
弓弩炮台因[0:CHARA_G]被击败而停止运作!
Alert(319,0,13,44,44,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]死亡!
MainMissionStart(438,1,5,2,13,44,44,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功击败[0:CHARA_G]!
TalkCharacter(617,6,1,1,1,0,0,0,0,0,0,0,0,0,0)
Alert(539,1,13,44,44,0,0,0,0,0,0,0,0,0,0)
弓弩炮台因[0:CHARA_G]被击败而停止运作!
Alert(1828,2,11,11,44,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]和[1:CHARA_G]的手下现身!
SetDeathText(83,73,618,0,0,0,0,0,0,0,0,0,0,0,0)
阿肯隆
volume_up
过了这座桥就是本少爷的领地哦~? 随便闯过去可是会令人很困扰呢。
MainMissionStart(2,4,6,1,11,44,44,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[0:CHARA_G]!
TalkCharacter(619,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
修伯特
volume_up
那人就是同盟中数一数二的蠢货…… 我们这就解决掉他吧。
TalkCharacter(622,83,1,1,0,1,0,0,0,0,0,0,0,0,0)
link
阿肯隆
volume_up
本少爷就是同盟的救世主…… 嘿嘿,这名号听着真不错!
TalkCharacter(623,83,1,2,0,1,0,0,0,0,0,0,0,0,0)
link
阿肯隆
volume_up
本、本少爷陷入危险了? 喂!都别愣着,快来救本少爷啊!
TalkCharacter(620,83,1,4,1,1,0,0,0,0,0,0,0,0,0)
link
阿肯隆
volume_up
本少爷被摆了一道吗? 算了,本少爷的命要比钱更重要。
Alert(1829,2,11,11,44,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]的手下为护送[1:CHARA_G]而现身!
TalkCharacter(621,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
SetDeathText(83,96,624,3,0,0,0,0,0,0,0,0,0,0,0)
阿肯隆
volume_up
呜……早知道就…… 早点投奔……帝国了……
Alert(319,0,11,44,44,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]死亡!
MainMissionStart(438,1,6,2,11,44,44,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功击败[0:CHARA_G]!
Alert(553,1,11,44,44,0,0,0,12,0,0,0,0,0,0)
大门因[0:CHARA_G]被击败而开启!
TalkCharacter(625,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
修伯特
volume_up
前方就是同盟领了…… 终于要和古罗斯塔尔的主力部队交战了。
TalkCharacter(626,144,1,3,1,1,0,0,0,0,0,0,0,0,0)
link
艾尔宾
volume_up
敌人攻陷了大桥啊…… 看来我们就是最后一道防线了。
TalkCharacter(627,19,1,3,1,1,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,4,8,1,9,10,44,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[0:CHARA_G]和[1:CHARA_G]!
TalkCharacter(628,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
艾黛尔贾特
volume_up
优先活捉古罗斯塔尔伯爵, 他本来就是亲帝国派的,应该愿意投降。
MainMissionStart(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[0:CHARA_G]和[1:CHARA_G]!
MainMissionStart(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[0:CHARA_G]和[1:CHARA_G]!
MainMissionStart(2,4,9,1,9,44,44,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[0:CHARA_G]!
MainMissionStart(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[0:CHARA_G]和[1:CHARA_G]!
MainMissionStart(3,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[0:CHARA_G]和[1:CHARA_G]!
SetDeathText(19,73,629,2,0,0,0,0,0,0,0,0,0,0,0)
洛廉兹
volume_up
我的身后就是古罗斯塔尔的领地…… 决不允许你们踏入半步!
TalkCharacter(630,19,1,2,0,1,0,0,0,0,0,0,0,0,0)
link
洛廉兹
volume_up
你们就好好见识一下 名门古罗斯塔尔家的魄力吧!
TalkCharacter(641,19,1,3,1,1,0,0,0,0,0,0,0,0,0)
link
洛廉兹
volume_up
呜…… 我太大意了,竟然伤成这样……
TalkCharacter(635,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
艾黛尔贾特
volume_up
别再做无谓的抵抗了, 我们很快就会捉拿古罗斯塔尔伯爵。
TalkCharacter(636,19,1,3,1,1,0,0,0,0,0,0,0,0,0)
link
洛廉兹
volume_up
好吧…… 为了领民,我还不能死。
MainMissionStart(485,1,7,2,10,44,44,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功说服[0:CHARA_G]!
TalkCharacter(643,144,1,2,1,1,0,0,0,0,0,0,0,0,0)
link
艾尔宾
volume_up
洛廉兹!?可恶! 竟敢伤害吾儿!
Alert(508,2,9,44,44,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]斗志昂扬!
TalkCharacter(644,5,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
修伯特
volume_up
眼见重要的嫡子受了伤, 古罗斯塔尔伯爵恐怕也不会轻易投降了吧。
MainMissionStart(438,1,9,2,9,44,44,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功击败[0:CHARA_G]!
TalkDeploySlot(3261,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
斗技场大师
volume_up
洛廉兹……抱歉。 我可能……到此……为止了……
Alert(948,1,9,44,44,3,0,0,0,0,0,0,0,0,0)
[b][0:PARTY][/]已捉住[0:CHARA_G]!
SetDeathText(144,73,631,0,0,0,0,0,0,0,0,0,0,0,0)
艾尔宾
volume_up
我是艾尔宾·菲力兹·古罗斯塔尔。 我以守护此地的人民为己任!
SetDeathText(144,73,632,0,0,0,0,0,0,0,0,0,0,0,0)
艾尔宾
volume_up
倘若不战而降,我将愧对领民!
SetDeathText(144,73,633,2,0,0,0,0,0,0,0,0,0,0,0)
艾尔宾
volume_up
吾儿如今生死未卜…… 我会连他的份一起讨回来!
TalkCharacter(634,144,1,3,0,1,0,0,0,0,0,0,0,0,0)
link
艾尔宾
volume_up
呜……差不多到该做决定的时候了吗……
TalkCharacter(646,5,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
修伯特
volume_up
西边的敌人没有动静…… 恐怕其中有诈。
MainMissionStart(1821,4,16,1,44,44,44,7,0,0,0,0,0,0,0)
MAIN MISSION START: 占领[r]西侧的堡垒[/],阻止[r][0:PARTY][/]的计策!
TalkCharacter(647,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
修伯特
volume_up
虽想尽快夺回关卡, 但还是先击溃西边的敌军比较保险。
MainMissionStart(1802,1,16,2,44,44,44,0,0,10,0,0,0,0,0)
MAIN MISSION START: 成功占领[r]西侧的堡垒[/]!
TalkCharacter(650,53,1,1,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(648,21,1,4,1,1,0,0,0,0,0,0,0,0,0)
link
伊古纳兹
volume_up
敌军往这边来了!? 他们居然猜中了我们的计划!
MainMissionStart(1815,2,16,3,44,44,44,7,0,10,0,0,0,0,0)
MAIN MISSION START: 未能阻止[r][0:PARTY][/]的计策!
TalkCharacter(651,83,1,1,1,1,0,0,0,0,0,0,0,0,0)
link
阿肯隆
volume_up
你们都得看好这些从帝国抢来的物资! 本少爷之后还要卖了它们换钱呢!
MainMissionStart(1826,4,17,1,11,44,44,0,0,0,0,0,0,0,0)
MAIN MISSION START: 优先击败[0:CHARA_G]的手下,夺回物资!
TalkCharacter(652,6,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
菲尔迪南特
volume_up
那群家伙竟敢对帝国的物资下手! 先拿下他们,别让他们跑了!
TalkCharacter(653,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
佩托拉
volume_up
抢夺、不好。 我们要、全部、拿回来!
TalkCharacter(653,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
佩托拉
volume_up
抢夺、不好。 我们要、全部、拿回来!
MainMissionStart(1813,1,17,2,44,44,44,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功夺回所有的物资!
TalkCharacter(654,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
艾黛尔贾特
volume_up
这个领主可真不靠谱啊, 幸好顺利夺回了我们的东西。
TalkDeploySlot(655,21,1,4,1,1,0,0,0,0,0,0,0,0,0)
MainMissionStart(1814,1,17,3,11,44,44,0,0,0,0,0,0,0,0)
MAIN MISSION START: 由于[0:CHARA_G]的手下撤退,未能夺回物资!
TalkCharacter(656,6,1,2,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(657,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
修伯特
volume_up
这附近说不定还有敌人埋伏着, 先占领整个大桥吧。
MainMissionStart(1822,4,18,1,44,44,44,0,0,0,0,0,0,0,0)
MAIN MISSION START: 占领主要的[r]堡垒[/],控制住密尔丁大桥!
MainMissionStart(814,1,18,2,44,44,44,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功控制住密尔丁大桥!
TalkCharacter(658,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[r]敌人[/]!
TalkCharacter(659,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
莫妮卡
volume_up
只要架起桥,就算不会飞, 也能直接攻入古罗斯塔尔伯爵的阵地。
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[r]敌人[/]!
TalkCharacter(660,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
Alert(1816,1,44,44,44,3,0,0,0,0,0,0,0,0,0)
[b][0:PARTY][/]已开启前往对岸的桥!
Alert(553,1,10,44,44,0,0,0,12,0,0,0,0,0,0)
大门因[0:CHARA_G]被击败而开启!
Alert(553,1,9,44,44,0,0,0,12,0,0,0,0,0,0)
大门因[0:CHARA_G]被击败而开启!
Alert(549,1,27,44,44,0,0,0,0,0,0,0,0,0,0)
击败[0:CHARA_G]后获得了宝箱钥匙!
Alert(309,1,0,10,44,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]已击败[1:CHARA_G]!
Alert(309,1,1,10,44,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]已击败[1:CHARA_G]!
Alert(309,1,2,10,44,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]已击败[1:CHARA_G]!
Alert(309,1,3,10,44,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]已击败[1:CHARA_G]!
Alert(304,1,10,10,44,0,0,0,0,0,0,0,0,0,0)
已击败[0:CHARA_G]!
TalkCharacter(637,144,1,3,1,1,0,0,0,0,0,0,0,0,0)
link
艾尔宾
volume_up
皇帝陛下,看来我也无法继续抵抗下去了。 古罗斯塔尔家愿向帝国俯首称臣。
TalkCharacter(638,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
艾黛尔贾特
volume_up
一开始就这么做不就好了…… 洛廉兹,你没有异议吧?
TalkCharacter(639,19,1,3,1,1,0,0,0,0,0,0,0,0,0)
link
洛廉兹
volume_up
嗯,这也是输家的代价…… 今后我将听从帝国的指示。
MainMissionStart(485,1,7,2,10,44,44,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功说服[0:CHARA_G]!
TalkCharacter(663,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
修伯特
volume_up
终于获胜了…… 但我们的救援行动才刚刚开始呢。
TalkCharacter(664,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
艾黛尔贾特
volume_up
嗯,友军还在同盟领奋战着, 我们快去支援他们吧。
MainMissionStart(438,1,9,2,9,44,44,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功击败[0:CHARA_G]!
TalkCharacter(637,144,1,3,1,1,0,0,0,0,0,0,0,0,0)
link
艾尔宾
volume_up
皇帝陛下,看来我也无法继续抵抗下去了。 古罗斯塔尔家愿向帝国俯首称臣。
Alert(948,1,9,44,44,3,0,0,0,0,0,0,0,0,0)
[b][0:PARTY][/]已捉住[0:CHARA_G]!
TalkCharacter(663,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
修伯特
volume_up
终于获胜了…… 但我们的救援行动才刚刚开始呢。
TalkCharacter(664,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
艾黛尔贾特
volume_up
嗯,友军还在同盟领奋战着, 我们快去支援他们吧。
MainMissionStart(440,1,8,2,9,10,44,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功击败[0:CHARA_G]和[1:CHARA_G]!
TalkCharacter(641,19,1,3,1,1,0,0,0,0,0,0,0,0,0)
link
洛廉兹
volume_up
呜…… 我太大意了,竟然伤成这样……
TalkCharacter(642,5,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
修伯特
volume_up
啧……赶快接受治疗吧, 在我们今后的计划中还需要阁下的助力。
Alert(948,1,10,44,44,3,0,0,0,0,0,0,0,0,0)
[b][0:PARTY][/]已捉住[0:CHARA_G]!
MainMissionStart(440,1,8,2,9,10,44,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功击败[0:CHARA_G]和[1:CHARA_G]!
TalkCharacter(637,144,1,3,1,1,0,0,0,0,0,0,0,0,0)
link
艾尔宾
volume_up
皇帝陛下,看来我也无法继续抵抗下去了。 古罗斯塔尔家愿向帝国俯首称臣。
Alert(948,1,9,44,44,3,0,0,0,0,0,0,0,0,0)
[b][0:PARTY][/]已捉住[0:CHARA_G]!
TalkCharacter(663,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
修伯特
volume_up
终于获胜了…… 但我们的救援行动才刚刚开始呢。
TalkCharacter(664,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
艾黛尔贾特
volume_up
嗯,友军还在同盟领奋战着, 我们快去支援他们吧。
TalkCharacter(637,144,1,3,1,1,0,0,0,0,0,0,0,0,0)
link
艾尔宾
volume_up
皇帝陛下,看来我也无法继续抵抗下去了。 古罗斯塔尔家愿向帝国俯首称臣。
Alert(948,1,9,44,44,3,0,0,0,0,0,0,0,0,0)
[b][0:PARTY][/]已捉住[0:CHARA_G]!
TalkCharacter(645,19,1,2,1,1,0,0,0,0,0,0,0,0,0)
link
洛廉兹
volume_up
父亲大人投降了吗…… 可我也有自己的坚持!
TalkCharacter(641,19,1,3,1,1,0,0,0,0,0,0,0,0,0)
link
洛廉兹
volume_up
呜…… 我太大意了,竟然伤成这样……
TalkCharacter(642,5,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
修伯特
volume_up
啧……赶快接受治疗吧, 在我们今后的计划中还需要阁下的助力。
Alert(948,1,10,44,44,3,0,0,0,0,0,0,0,0,0)
[b][0:PARTY][/]已捉住[0:CHARA_G]!
TalkCharacter(643,144,1,2,1,1,0,0,0,0,0,0,0,0,0)
link
艾尔宾
volume_up
洛廉兹!?可恶! 竟敢伤害吾儿!
Alert(508,2,9,44,44,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]斗志昂扬!
TalkCharacter(644,5,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
修伯特
volume_up
眼见重要的嫡子受了伤, 古罗斯塔尔伯爵恐怕也不会轻易投降了吧。
TalkCharacter(665,81,1,3,1,3,0,0,0,0,0,0,0,0,0)
Alert(313,3,8,44,44,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]败退!
TalkCharacter(666,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
Alert(338,3,44,44,44,0,0,0,0,0,0,0,0,0,0)
战斗败北!