Il conte Bergliez e i suoi uomini sono rimasti intrappolati oltre le linee nemiche nel Leicester. In una corsa contro il tempo, assalti il Gran Ponte di Myrddin per giungere in loro aiuto.
Deployment table
Index | Notes | 0 | 1 | 2 | 3 | Name | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | [es]1_9_17_26_34_42_58_66_Shez | 44 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 38 | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
1 | [es]1_9_17_26_34_42_58_67_Edelgard | 255 | 0 | 0 | 1 | 20 | 1 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 65 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
2 | [es]1_9_17_26_34_42_58_66_Hubert | 255 | 0 | 0 | 2 | 35 | 2 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
3 | [es]1_9_17_26_34_42_58_66_Ferdinand | 255 | 0 | 0 | 3 | 40 | 3 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
4 | [es]1_9_17_26_34_42_58_67_Dorothea | 255 | 0 | 0 | 4 | 60 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
5 | [es]1_9_17_26_34_42_58_67_Bernadetta | 255 | 0 | 0 | 5 | 55 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
6 | [es]1_9_17_26_34_42_58_66_Caspar | 255 | 0 | 0 | 6 | 50 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
7 | [es]1_9_17_26_34_42_58_67_Petra | 255 | 0 | 0 | 7 | 65 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
8 | [es]1_9_17_26_34_42_58_67_Ladislava | 255 | 0 | 0 | 8 | 415 | 7 | 13 | 3 | 101 | 8 | 0 | 100 | 300 | 255 | 65535 | 1999 | 67 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
9 | [es]10_10_18_27_35_43_59_66_conte Gloucester | 255 | 0 | 0 | 9 | 455 | 5 | 12 | 3 | 101 | 5 | 0 | 100 | 300 | 49 | 1 | 1005 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
10 | [es]1_9_17_26_34_42_58_66_Lorenz | 255 | 0 | 0 | 10 | 105 | 5 | 12 | 3 | 101 | 5 | 0 | 100 | 300 | 255 | 2 | 1005 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
11 | [es]1_9_25_26_34_42_58_66_Acheron | 255 | 0 | 0 | 11 | 425 | 5 | 13 | 3 | 101 | 5 | 1 | 100 | 130 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
12 | [es]1_9_17_26_34_42_58_66_Balthus | 255 | 0 | 0 | 12 | 195 | 5 | 13 | 3 | 101 | 5 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 6 | 65535 | 65535 | 65535 |
13 | [es]1_9_17_26_34_42_58_66_Ignatz | 3 | 0 | 0 | 13 | 115 | 5 | 13 | 3 | 101 | 5 | 1 | 100 | 24 | 255 | 8 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
14 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 14 | 645 | 5 | 13 | 3 | 101 | 5 | 0 | 12 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
15 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 15 | 615 | 5 | 13 | 3 | 101 | 5 | 0 | 12 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
16 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 16 | 660 | 5 | 13 | 3 | 101 | 5 | 0 | 12 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
17 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 17 | 645 | 5 | 13 | 3 | 101 | 5 | 0 | 12 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
18 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 18 | 600 | 5 | 13 | 3 | 101 | 5 | 1 | 13 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
19 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 19 | 640 | 5 | 13 | 3 | 101 | 5 | 1 | 12 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
20 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 20 | 625 | 5 | 13 | 3 | 101 | 5 | 1 | 12 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
21 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 21 | 630 | 5 | 13 | 3 | 101 | 5 | 1 | 14 | 130 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
22 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 22 | 630 | 5 | 13 | 3 | 101 | 5 | 1 | 14 | 130 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
23 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 23 | 650 | 5 | 13 | 3 | 101 | 5 | 0 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
24 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 24 | 650 | 5 | 13 | 3 | 101 | 5 | 0 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
25 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 25 | 630 | 5 | 13 | 3 | 101 | 5 | 0 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
26 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 26 | 630 | 5 | 13 | 3 | 101 | 5 | 1 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
27 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 27 | 660 | 5 | 13 | 3 | 101 | 5 | 0 | 13 | 300 | 255 | 65535 | 1999 | 45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
28 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 28 | 630 | 5 | 13 | 3 | 101 | 5 | 1 | 14 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
29 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 29 | 610 | 5 | 13 | 3 | 101 | 5 | 1 | 14 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
30 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 30 | 630 | 5 | 13 | 3 | 101 | 5 | 0 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
31 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 31 | 650 | 5 | 13 | 3 | 101 | 5 | 0 | 13 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
32 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 0 | 32 | 675 | 5 | 13 | 3 | 101 | 5 | 0 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
33 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 33 | 630 | 5 | 13 | 3 | 101 | 5 | 0 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
34 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 34 | 615 | 5 | 13 | 3 | 101 | 5 | 0 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
35 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 0 | 35 | 690 | 5 | 13 | 3 | 101 | 5 | 0 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
36 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 36 | 650 | 5 | 13 | 3 | 101 | 5 | 0 | 13 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
37 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 37 | 625 | 5 | 13 | 3 | 101 | 5 | 1 | 13 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
38 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 38 | 665 | 5 | 13 | 3 | 101 | 5 | 0 | 13 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
39 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 39 | 645 | 5 | 13 | 3 | 101 | 5 | 1 | 13 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
40 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 40 | 650 | 5 | 13 | 3 | 101 | 5 | 0 | 13 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
41 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 0 | 41 | 695 | 7 | 13 | 0 | 101 | 8 | 0 | 24 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
42 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 42 | 650 | 7 | 13 | 0 | 101 | 8 | 0 | 24 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
43 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 0 | 43 | 680 | 4 | 13 | 0 | 101 | 5 | 1 | 16 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
Table 1
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 35 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
29 | 0 | 0 | 0 | 29 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
30 | 0 | 0 | 0 | 30 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
31 | 0 | 0 | 0 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
32 | 0 | 0 | 0 | 32 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
33 | 0 | 0 | 0 | 32 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
34 | 0 | 0 | 0 | 32 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 2
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 175 | 102 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 3
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 14 | 0 | 0 | 0 | 0 | 65535 | 1 | 1000 | 1525 | 14 | 1525 | 10 | 1525 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 1 | 0 | 1 | 65535 | 1 | 1000 | 1525 | 14 | 1522 | 10 | 1525 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 2 | 0 | 2 | 65535 | 1 | 1000 | 1525 | 14 | 1525 | 10 | 1525 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 3 | 0 | 3 | 65535 | 1 | 1000 | 1525 | 14 | 1525 | 13 | 1525 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 4 | 0 | 4 | 65535 | 1 | 1000 | 1525 | 14 | 1522 | 10 | 1525 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 5 | 0 | 5 | 65535 | 3 | 1000 | 1525 | 14 | 1525 | 13 | 1525 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 6 | 0 | 6 | 65535 | 1 | 1000 | 1525 | 14 | 1525 | 13 | 1525 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 7 | 0 | 7 | 65535 | 1 | 1000 | 1525 | 14 | 1525 | 10 | 1525 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 8 | 0 | 8 | 65535 | 3 | 1000 | 1525 | 14 | 1525 | 12 | 1525 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 9 | 0 | 9 | 65535 | 1 | 1000 | 1525 | 14 | 1525 | 12 | 1525 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 10 | 0 | 10 | 65535 | 1 | 1000 | 1525 | 14 | 1522 | 12 | 1525 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 11 | 0 | 11 | 65535 | 3 | 1000 | 1525 | 14 | 1525 | 12 | 1525 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 12 | 0 | 12 | 65535 | 1 | 1000 | 1525 | 14 | 1522 | 12 | 1525 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 13 | 0 | 13 | 65535 | 0 | 1000 | 1525 | 14 | 1525 | 12 | 1525 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 4
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 75 | 0 | 0 | 0 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
29 | 0 | 0 | 0 | 29 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
30 | 0 | 0 | 0 | 30 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
31 | 0 | 0 | 0 | 31 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
32 | 0 | 0 | 0 | 32 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
33 | 0 | 0 | 0 | 33 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
34 | 0 | 0 | 0 | 34 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
35 | 0 | 0 | 0 | 35 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
36 | 0 | 0 | 0 | 36 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
37 | 0 | 0 | 0 | 37 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
38 | 0 | 0 | 0 | 38 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
39 | 0 | 0 | 0 | 39 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
40 | 0 | 0 | 0 | 40 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
41 | 0 | 0 | 0 | 41 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
42 | 0 | 0 | 0 | 42 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
43 | 0 | 0 | 0 | 43 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
44 | 0 | 0 | 0 | 44 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
45 | 0 | 0 | 0 | 45 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
46 | 0 | 0 | 0 | 46 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
47 | 0 | 0 | 0 | 47 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
48 | 0 | 0 | 0 | 48 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
49 | 0 | 0 | 0 | 49 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
50 | 0 | 0 | 0 | 50 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
51 | 0 | 0 | 0 | 51 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
52 | 0 | 0 | 0 | 52 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
53 | 0 | 0 | 0 | 53 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
54 | 0 | 0 | 0 | 54 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
55 | 0 | 0 | 0 | 55 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
56 | 0 | 0 | 0 | 56 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
57 | 0 | 0 | 0 | 57 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
58 | 0 | 0 | 0 | 58 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
59 | 0 | 0 | 0 | 59 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
60 | 0 | 0 | 0 | 60 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
61 | 0 | 0 | 0 | 61 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
62 | 0 | 0 | 0 | 62 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
63 | 0 | 0 | 0 | 63 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
64 | 0 | 0 | 0 | 64 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
65 | 0 | 0 | 0 | 65 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
66 | 0 | 0 | 0 | 66 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
67 | 0 | 0 | 0 | 67 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
68 | 0 | 0 | 0 | 68 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
69 | 0 | 0 | 0 | 69 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
70 | 0 | 0 | 0 | 70 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
71 | 0 | 0 | 0 | 71 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
72 | 0 | 0 | 0 | 72 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
73 | 0 | 0 | 0 | 73 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
74 | 0 | 0 | 0 | 74 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
# Group 0 (32, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 37)
SubGroup(0)
SubGroup(5)
Unknown10(0,2,10,9,44,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,23,8,44,44,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetName(21,224,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 21 to [cs][es]2_10_18_27_35_43_59_66_seguace di Acheron[cm][es]6_14_22_31_39_47_63_68_seguaci di Acheron[ce]
SetName(22,224,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 22 to [cs][es]2_10_18_27_35_43_59_66_seguace di Acheron[cm][es]6_14_22_31_39_47_63_68_seguaci di Acheron[ce]
SubGroup(11)
Unknown6(31,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(31,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(40,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(81,27,661,2,0,0,0,0,0,0,0,0,0,0,0)
# Se dovessi cedere, l'Impero perderebbe
[cdb]il suo punto di appoggio.
SetDeathText(81,28,662,2,0,0,0,0,0,0,0,0,0,0,0)
# Le mie braccia pesano come pietre,
[cdb]ma combatterò fino all'ultimo respiro!
SubGroup(3)
Unknown6(18,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(19,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(26,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(8,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown143(1,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown143(2,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown143(3,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown126(0,59900,0,61100,0,7364,1,7964,1,0,0,0,0,0,0)
Unknown126(1,31700,0,14464,1,55000,0,33964,1,0,0,0,0,0,0)
SubGroup(2)
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 2 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 3 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 4 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(66,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(67,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 11 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown51(18264,1,53900,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 2, 16, 2, 1)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
# Group 13 (0, 2, 16, 2, 1)
SubGroup(1)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
# Group 14 (0, 2, 16, 2, 1)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
# Group 15 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 16 (0, 2, 16, 2, 11)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown21(0,50000,0,26164,1,0,2,0,0,0,0,1,1,0,0)
Unknown21(1,54700,0,25864,1,0,0,0,0,0,0,1,1,0,0)
Unknown21(2,14595,1,19783,1,0,1,0,0,0,0,1,1,0,0)
Unknown21(3,15737,1,13928,1,0,1,0,0,0,0,1,1,0,0)
Unknown21(4,45400,0,27164,1,0,2,0,0,0,0,1,1,0,0)
Unknown21(5,55700,0,26064,1,0,2,0,0,0,0,1,1,0,0)
Unknown21(6,18064,1,16564,1,0,1,0,0,0,0,1,1,0,0)
Unknown21(7,61100,0,26164,1,0,2,0,0,0,0,1,1,0,0)
# Group 17 (0, 2, 24, 2, 11)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown21(0,50000,0,26164,1,0,2,0,0,0,0,1,1,0,0)
Unknown21(1,38800,0,33364,1,0,0,0,0,0,0,1,1,0,0)
Unknown21(2,14595,1,19783,1,0,1,0,0,0,0,1,1,0,0)
Unknown21(3,15737,1,13928,1,0,1,0,0,0,0,1,1,0,0)
Unknown21(4,45400,0,27164,1,0,2,0,0,0,0,1,1,0,0)
Unknown21(5,55700,0,26064,1,0,2,0,0,0,0,1,1,0,0)
Unknown21(6,18064,1,16564,1,0,1,0,0,0,0,1,1,0,0)
Unknown21(7,41600,0,17064,1,0,2,0,0,0,0,1,1,0,0)
# Group 18 (0, 2, 16, 2, 9)
SubGroup(1)
Unknown42(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown139(0,25664,1,25164,1,0,3,0,0,0,0,1,1,0,0)
Unknown139(1,21164,1,16664,1,0,3,0,0,0,0,1,1,0,0)
Unknown139(2,22164,1,21664,1,0,3,0,0,0,0,1,1,0,0)
Unknown139(3,15164,1,22664,1,0,3,0,0,0,0,1,1,0,0)
Unknown139(4,21164,1,28164,1,0,3,0,0,0,0,1,1,0,0)
Unknown139(5,25664,1,29164,1,0,3,0,0,0,0,1,1,0,0)
Unknown139(6,18664,1,18664,1,0,3,0,0,0,0,1,1,0,0)
Unknown139(7,18164,1,25664,1,0,3,0,0,0,0,1,1,0,0)
# Group 19 (0, 2, 16, 2, 9)
SubGroup(1)
Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 21 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(5,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(43,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 24 (0, 2, 2, 3, 5)
SubGroup(2)
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi tutti i membri della truppa [eg4][0:CHARA_G]!
Unknown19(43,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 25 (0, 2, 0, 4, 12)
SubGroup(3)
GroupCheck4(24,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 24: True 1
Unknown19(43,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(2,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown76(8,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(41,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(42,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(658,1,43,44,44,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] si sta curando con [b]Cura riflessa[/]!
SubGroup(1)
Unknown48(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 2, 0, 4, 6)
SubGroup(3)
GroupCheck4(25,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 25: True 1
Unknown19(43,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(2,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown76(8,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(41,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(42,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 2, 0, 3, 5)
SubGroup(2)
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi tutti i membri della truppa [eg4][0:CHARA_G]!
Unknown19(43,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,43,44,44,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] è in fuga!
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(659,2,43,44,44,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] è in fuga! Magia [b]Cura riflessa[/] interrotta!
# Group 28 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 29 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(6,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (0, 2, 2, 2, 5)
SubGroup(1)
MainMissionStart(6,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi le unità [eg4][r][0:PARTY][/]!
SubGroup(4)
Unknown37(7,65511,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(9,65511,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(10,65511,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(12,65511,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown53(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 5, 0, 1, 29)
SubGroup(0)
SubGroup(1)
TalkCharacter(578,2,1,4,1,0,0,0,0,0,0,0,0,0,0)
# A quanto pare, hanno fatto le cose in grande
[cdb]con quelle fortificazioni. Il conte Gloucester
[cdb]dovrebbe trovarsi sull'altra sponda.
SubGroup(1)
Unknown54(5,1,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown83(6840,620,6605,6929,670,6516,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(6900,575,6546,6929,580,6516,100,0,0,0,0,0,0,0,0)
# Focus on coords?
SubGroup(1)
TalkCharacter(579,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Ladislava sta presidiando il posto di blocco
[cdb]centrale. È da lì che attaccheremo.
Unknown88(700,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(6)
Unknown83(7122,575,7566,6827,700,7148,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(7172,555,7516,6827,700,7148,240,0,0,0,0,0,0,0,0)
# Focus on coords?
SubGroup(1)
TalkCharacter(580,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Il posto di blocco è la chiave per prendere
[cdb]il Gran Ponte. Se lo perdessimo, tutte
[cdb]le nostre speranze andrebbero in fumo.
Unknown88(700,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(1)
Unknown54(5,0,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown6(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(41,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(42,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 34 (0, 5, 0, 1, 22)
SubGroup(0)
SubGroup(1)
TalkCharacter(581,81,1,2,1,3,0,0,0,0,0,0,0,0,0)
# Sua Maestà conta su di me.
Non posso deluderla!
SubGroup(4)
Unknown43(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(26,4,0,1,31,8,44,0,0,0,0,0,0,0,0)
# Sconfiggi la truppa [eg4][0:CHARA_G] e aiuta [eg2][1:CHARA_G]!
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown23(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,31,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(41,31,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(42,31,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(31,41,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(582,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
# L'hanno circondata. Dobbiamo salvarla!
# Group 35 (0, 2, 2, 3, 4)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown76(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(41,65535,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(42,65535,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 36 (0, 2, 2, 3, 4)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown76(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(41,65535,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(42,65535,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 37 (0, 2, 2, 3, 4)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,90,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown76(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(41,65535,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(42,65535,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (0, 2, 2, 3, 4)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,120,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown76(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(41,65535,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(42,65535,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 39 (0, 2, 2, 3, 4)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,150,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown76(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(41,65535,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(42,65535,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 40 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(44,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(81,73,583,0,0,0,0,0,0,0,0,0,0,0,0)
# Grazie. Temo che dovrò cedere
[cdb]il testimone, a questo punto.
CloseUp(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1827,1,8,44,44,3,0,0,0,0,0,0,0,0,0)
# Le unità [eg4][b][0:PARTY][/] hanno raggiunto [eg2][0:CHARA_G]!
# Group 41 (0, 2, 8, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
# Group 42 (0, 2, 8, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
# Group 43 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(41,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1825,2,8,44,44,0,0,0,0,0,0,0,0,0,0)
# La guardia [eg4][0:CHARA_G] è stata messa in fuga!
# Group 44 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(42,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1825,2,8,44,44,0,0,0,0,0,0,0,0,0,0)
# La guardia [eg4][0:CHARA_G] è stata messa in fuga!
# Group 45 (0, 5, 0, 4, 17)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(40,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(444,1,0,2,8,44,44,0,0,0,0,0,0,0,0)
# Hai aiutato [eg2][0:CHARA_G]!
SubGroup(2)
TalkCharacter(584,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Riposa ora, Ladislava. Hai combattuto
[cdb]valorosamente.
TalkCharacter(585,81,1,1,1,3,0,0,0,0,0,0,0,0,0)
# Mi onorate, Maestà . Che la vittoria possa
[cdb]arridervi!
SubGroup(3)
Unknown18(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(41,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(42,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,8,44,44,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] si ritira!
SubGroup(1)
TalkCharacter(586,5,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Ora possiamo combattere ad armi pari.
SubGroup(1)
Unknown10(1,0,44,44,44,3,0,0,0,0,0,0,0,0,0)
# Group 46 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 47 (0, 5, 0, 2, 12)
SubGroup(1)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(20,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(20,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(587,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Avanzando senza criterio finiremo in trappola
[cdb]con lei. Dobbiamo rinforzare le nostre
[cdb]posizioni.
SubGroup(4)
Unknown44(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(12,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1823,4,1,1,8,44,44,0,0,0,0,0,0,0,0)
# Conquista i [r]forti[/] e metti in sicurezza il tragitto verso [eg2][0:CHARA_G]!
If254(1,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(588,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Poter ripiegare in sicurezza non guasterà !
# Group 48 (0, 2, 0, 15, 5)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(589,8,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Ben fatto! Prendiamo gli altri presidi, forza!
If254(1,97,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(590,11,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Tu vedi a ovest. Io penso che qualcosa
[cdb]succede lì.
# Group 49 (0, 5, 0, 6, 9)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1801,1,1,2,44,44,44,0,0,0,0,0,0,0,0)
# Hai conquistato i [r]forti[/] sulla strada che conduce al [g]posto di blocco[/]!
SubGroup(1)
TalkCharacter(591,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Coraggio, siamo quasi al posto di blocco.
# Group 50 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 51 (0, 5, 0, 2, 16)
SubGroup(1)
PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(12,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(12,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown100(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1806,2,12,44,44,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] appare per difendere la porta del [g]posto di blocco[/]!
SubGroup(2)
SetDeathText(101,73,592,0,0,0,0,0,0,0,0,0,0,0,0)
# Dove credete di andare? Se volete passare,
[cdb]vi toccherà allentare i cordoni della borsa!
CloseUp(12,7,0,0,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,3,1,12,44,44,0,0,0,0,0,0,0,0)
# Sconfiggi [eg2][0:CHARA_G]!
If254(1,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(594,7,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Perché dovevano tenderci un'imboscata
[cdb]proprio qui...
# Group 52 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi i [y]nemici[/]!
GroupCheck3(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 51: 1 0 0
SubGroup(1)
TalkCharacter(593,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Quest'uomo è un mercenario. Offrendogli
[cdb]del denaro, potremmo indurlo ad arrendersi.
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 53 (0, 5, 0, 3, 8)
SubGroup(2)
MainMissionStart(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi i [y]nemici[/]!
GroupCheck3(59,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 59: 0 1 0
SubGroup(2)
Unknown6(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(19,4,3,2,12,44,44,0,0,0,0,0,0,0,0)
# Group 54 (0, 5, 0, 6, 2)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(44,12,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(595,101,1,1,0,1,0,0,0,0,0,0,0,0,0)
# Ah ah ah! Sarà la mia prima vera sfida
[cdb]da anni. Forza, diamoci dentro!
# Group 55 (0, 5, 0, 6, 4)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(101,1,102,0,1,0,0,0,0,0,0,0,0,0,0)
If254(2,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(596,102,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Ti ha dato di volta il cervello, Balthus?
Come osi levare le armi contro di noi?
If254(1,56,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(598,101,1,2,1,1,0,0,0,0,0,0,0,0,0)
# Fatevi da parte! Ho un mare di debiti
[cdb]da ripianare!
# Group 56 (0, 5, 0, 6, 4)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(101,1,103,0,1,0,0,0,0,0,0,0,0,0,0)
If254(2,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(597,103,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Eh? Balt, cosa ti è preso tutt'a un tratto?
If254(1,55,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(598,101,1,2,1,1,0,0,0,0,0,0,0,0,0)
# Fatevi da parte! Ho un mare di debiti
[cdb]da ripianare!
# Group 57 (0, 5, 8, 4, 2)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 55: 1 0 0
GroupCheck3(56,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 56: 1 0 0
SubGroup(1)
TalkCharacter(598,101,1,2,1,1,0,0,0,0,0,0,0,0,0)
# Fatevi da parte! Ho un mare di debiti
[cdb]da ripianare!
# Group 58 (0, 5, 0, 5, 2)
SubGroup(2)
Unknown18(12,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(599,101,1,3,0,1,0,0,0,0,0,0,0,0,0)
# Sappi che non ho alcuna intenzione
[cdb]di tirare le cuoia.
# Group 59 (0, 5, 2, 3, 2)
SubGroup(2)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(53,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 53: 0 1 0
SubGroup(1)
Unknown112(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 60 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck3(59,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 59: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi i [y]nemici[/]!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi i [y]nemici[/]!
SubGroup(1)
Unknown99(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 61 (0, 5, 0, 3, 24)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown96(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,12,44,44,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha perso!
SubGroup(2)
GenderedMcTalk(0,600,601,1,0,1,0,0,0,0,0,0,0,0,0)
# Allora faresti meglio ad arrenderti. Sei scaltro
[cdb]abbastanza da capire che l'Impero non lascerÃ
[cdb]marcire in cella un guerriero del tuo calibro.
TalkCharacter(602,101,1,3,1,1,0,0,0,0,0,0,0,0,0)
# Già , non hai tutti i torti.
SubGroup(1)
Unknown22(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,2,2,12,44,44,0,0,0,0,0,0,0,0)
# Hai reclutato [eg2][0:CHARA_G]!
SubGroup(1)
Unknown18(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown100(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,1,12,44,44,0,0,0,12,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha perso! Le porte del forte sono aperte!
# Group 62 (0, 5, 0, 3, 17)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(59,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 59: 1 0 0
SubGroup(3)
Unknown96(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,12,44,44,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha trovato la morte!
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,3,2,12,44,44,0,0,0,0,0,0,0,0)
# Hai sconfitto [eg2][0:CHARA_G]!
SubGroup(4)
Unknown100(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,1,12,44,44,0,0,0,12,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha perso! Le porte del forte sono aperte!
# Group 63 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 64 (0, 5, 0, 4, 35)
SubGroup(3)
Unknown29(0,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(65,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 65: False 1
GroupCheck3(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 51: 1 0 0
SubGroup(2)
Unknown33(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,13,44,44,7,0,0,0,0,0,0,0,0,0)
# Appare [eg2][0:CHARA_G]!
SubGroup(2)
SetDeathText(21,73,603,2,0,0,0,0,0,0,0,0,0,0,0)
# Dobbiamo mirare al centro del loro
[cdb]schieramento! Fuoco!
CloseUp(13,7,0,0,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown66(308,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(312,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(318,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(322,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(13,4,0,0,44,2,0,40,2,1,0,0,0,0,0)
SubGroup(6)
Unknown83(4770,600,8490,4730,640,8573,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(4770,580,8465,4730,615,8573,120,0,0,0,0,0,0,0,0)
# Focus on coords?
SubGroup(2)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(1803,2,44,44,44,7,0,0,0,0,0,0,0,0,0)
# Le unità [eg4][r][0:PARTY][/] stanno usando le [g]baliste[/] per bersagliare l'area del [g]posto di blocco[/]!
Unknown88(1200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(3)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(574,2,13,44,44,7,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha aperto le porte per intervenire!
SubGroup(1)
TalkCharacter(604,5,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Mi aspettavo una mossa del genere. Avremmo
[cdb]dovuto prevenirla inviando dei soldati a ovest.
SubGroup(2)
Unknown43(13,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1805,4,5,1,13,44,44,0,0,0,0,0,0,0,0)
# Sconfiggi [eg2][0:CHARA_G] per fermare le [g]baliste[/]!
# Group 65 (0, 5, 0, 3, 36)
SubGroup(2)
Unknown29(1,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(64,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 64: False 1
SubGroup(2)
Unknown33(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,13,44,44,7,0,0,0,0,0,0,0,0,0)
# Appare [eg2][0:CHARA_G]!
SubGroup(2)
SetDeathText(21,73,609,2,0,0,0,0,0,0,0,0,0,0,0)
# No! Avremmo dovuto attirare le loro forze
[cdb]verso il posto di blocco per tendergli un
[cdb]agguato! Presto, dobbiamo ingaggiarli!
CloseUp(13,7,0,0,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown66(308,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(312,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(318,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(322,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(13,4,0,0,44,2,0,40,2,1,1,0,0,0,0)
SubGroup(6)
Unknown83(4770,600,8490,4730,640,8573,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(4770,580,8465,4730,615,8573,120,0,0,0,0,0,0,0,0)
# Focus on coords?
SubGroup(2)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(1804,2,44,44,44,7,0,0,0,0,0,0,0,0,0)
# Le unità [eg4][r][0:PARTY][/] contrattaccano usando le [g]baliste[/]!
Unknown88(1200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(3)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(574,2,13,44,44,7,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha aperto le porte per intervenire!
SubGroup(2)
TalkCharacter(610,5,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Abbiamo fatto bene a colpirli prima a ovest.
Temo che altrimenti saremmo stati sbaragliati.
TalkCharacter(649,6,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Che ne direste di prenderci quella balista?
SubGroup(2)
Unknown43(13,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,5,1,13,44,44,0,0,0,0,0,0,0,0)
# Sconfiggi [eg2][0:CHARA_G]!
# Group 66 (0, 5, 0, 3, 5)
SubGroup(2)
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi [eg2][0:CHARA_G]!
GroupCheck3(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 64: 1 0 0
SubGroup(2)
TalkCharacter(605,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Mi duole ammetterlo, ma è stato un colpo
[cdb]da maestro. Il nemico deve annoverare
[cdb]dei tiratori eccellenti tra le sue fila.
TalkCharacter(606,21,1,4,1,1,0,0,0,0,0,0,0,0,0)
# Eccellenti? Stai forse parlando di me?
SubGroup(1)
Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 67 (0, 5, 0, 3, 5)
SubGroup(2)
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi [eg2][0:CHARA_G]!
GroupCheck3(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 65: 1 0 0
SubGroup(2)
TalkCharacter(611,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Non hai via di scampo. Getta le armi e non
[cdb]ti sarà fatto alcun male.
TalkCharacter(612,21,1,3,1,1,0,0,0,0,0,0,0,0,0)
# Arrendermi all'Impero? Mai!
SubGroup(1)
Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 68 (0, 2, 0, 2, 4)
SubGroup(1)
GroupCheck3(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 64: 1 0 0
If254(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(607,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Tengono Ladislava sotto tiro. Dobbiamo
[cdb]fermarli immediatamente!
If254(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(608,53,1,2,1,0,0,0,0,0,0,0,0,0,0)
# I nostri soldati al centro finiranno massacrati,
[cdb]se non fermiamo subito quelle frecce.
# Group 69 (0, 5, 0, 3, 8)
SubGroup(2)
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi [eg2][0:CHARA_G]!
GroupCheck3(72,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 72: 0 1 0
SubGroup(2)
Unknown6(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(13,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(19,4,5,4,13,44,44,0,0,0,0,0,0,0,0)
# Group 70 (0, 5, 0, 6, 2)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(44,13,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(613,21,1,2,0,1,0,0,0,0,0,0,0,0,0)
# Sono qui per mia scelta, e combatterò
[cdb]l'Impero fino all'ultimo respiro!
# Group 71 (0, 5, 0, 5, 2)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(614,21,1,3,0,1,0,0,0,0,0,0,0,0,0)
# Se mi arrendessi, non avrei mai più il coraggio
[cdb]di guardare gli altri negli occhi.
# Group 72 (0, 5, 2, 3, 2)
SubGroup(2)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(69,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 69: 0 1 0
SubGroup(1)
Unknown112(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 73 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck3(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 72: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi [eg2][0:CHARA_G]!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi [eg2][0:CHARA_G]!
SubGroup(1)
Unknown99(2,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 74 (0, 5, 0, 3, 25)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown71(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(316,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,13,44,44,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha perso!
SubGroup(2)
TalkCharacter(615,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
# E come potrai saperlo, se scegli di morire?
Sai, situazioni del genere finiscono sempre
[cdb]per risolversi, in qualche modo.
TalkCharacter(616,21,1,3,1,1,0,0,0,0,0,0,0,0,0)
# Forse hai ragione, ma...
D'accordo, mi arrendo.
SubGroup(1)
Unknown22(13,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,4,2,13,44,44,0,0,0,0,0,0,0,0)
# Hai reclutato [eg2][0:CHARA_G]!
SubGroup(1)
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(617,6,1,1,1,0,0,0,0,0,0,0,0,0,0)
# La pioggia di frecce si è fermata. Avanti!
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(539,1,13,44,44,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha perso! Le [g]baliste[/] sono state fermate!
# Group 75 (0, 5, 0, 3, 18)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 72: 1 0 0
SubGroup(1)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown71(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(316,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,13,44,44,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha trovato la morte!
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,5,2,13,44,44,0,0,0,0,0,0,0,0)
# Hai sconfitto [eg2][0:CHARA_G]!
SubGroup(1)
TalkCharacter(617,6,1,1,1,0,0,0,0,0,0,0,0,0,0)
# La pioggia di frecce si è fermata. Avanti!
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(539,1,13,44,44,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha perso! Le [g]baliste[/] sono state fermate!
# Group 76 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 77 (0, 5, 0, 6, 25)
SubGroup(3)
PauseMaybe(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown96(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(11,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(21,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(21,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1828,2,11,11,44,0,0,0,0,0,0,0,0,0,0)
# Appaiono [eg2][0:CHARA_G] e i sottoposti [eg4][1:CHARA_G]!
SubGroup(2)
SetDeathText(83,73,618,0,0,0,0,0,0,0,0,0,0,0,0)
# Quelle all'altro capo del ponte sono
[cdb]le mie terre, e non siete i benvenuti!
CloseUp(11,7,0,0,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(11,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,6,1,11,44,44,0,0,0,0,0,0,0,0)
# Sconfiggi [eg2][0:CHARA_G]!
SubGroup(1)
TalkCharacter(619,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Un vero sciocco, persino per gli standard
[cdb]dell'Alleanza. Gli useremo la cortesia di
[cdb]ucciderlo rapidamente.
# Group 78 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(44,11,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(622,83,1,1,0,1,0,0,0,0,0,0,0,0,0)
# Acheron, salvatore dell'Alleanza! Oh oh oh,
[cdb]suona bene! Devo proprio appuntarmela...
# Group 79 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(623,83,1,2,0,1,0,0,0,0,0,0,0,0,0)
# Razza di idioti, non vedete che sono nei guai?!
Piantatela di starvene lì a bocca aperta e venite
[cdb]ad aiutarmi!
# Group 80 (0, 5, 0, 4, 16)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(17,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(620,83,1,4,1,1,0,0,0,0,0,0,0,0,0)
# Sono stati sconfitti? Tsk! Beh, in ogni caso,
[cdb]la mia vita è più preziosa di qualunque tesoro.
SubGroup(2)
Unknown15(28,11,0,0,0,1,1,0,0,0,0,0,0,0,0)
Unknown15(29,11,0,2,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(28,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(29,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(28,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(29,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1829,2,11,11,44,0,0,0,0,0,0,0,0,0,0)
# I sottoposti [eg4][0:CHARA_G] appaiono per proteggere [eg2][1:CHARA_G]!
If254(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(621,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Questo tipo è un verme... Smettila di
[cdb]nasconderti dietro i tuoi uomini, vigliacco!
# Group 81 (0, 5, 0, 2, 4)
SubGroup(1)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(83,96,624,3,0,0,0,0,0,0,0,0,0,0,0)
# Avrei dovuto... cambiare fazione...
finché potevo...
SubGroup(1)
Unknown112(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 82 (0, 5, 0, 3, 13)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(81,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 81: 1 0 0
SubGroup(1)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,11,44,44,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha trovato la morte!
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,6,2,11,44,44,0,0,0,0,0,0,0,0)
# Hai sconfitto [eg2][0:CHARA_G]!
SubGroup(2)
Unknown100(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,1,11,44,44,0,0,0,12,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha perso! Le porte del forte sono aperte!
# Group 83 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 84 (0, 5, 0, 5, 19)
SubGroup(2)
PauseMaybe(6,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(17,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(9,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(10,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
TalkCharacter(625,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Le terre dell'Alleanza ci aspettano.
E anche l'esercito dei Gloucester.
TalkCharacter(626,144,1,3,1,1,0,0,0,0,0,0,0,0,0)
# Così hanno preso il Gran Ponte, eh?
Ciò vuol dire che ora siamo l'ultimo
[cdb]baluardo dell'Alleanza.
TalkCharacter(627,19,1,3,1,1,0,0,0,0,0,0,0,0,0)
# Dovrà pur esserci una soluzione che non porti
[cdb]a ulteriori spargimenti di sangue, padre.
SubGroup(1)
Unknown80(44,0,0,0,0,0,44,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown43(9,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,4,8,1,9,10,44,0,0,0,0,0,0,0,0)
# Sconfiggi [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
SubGroup(1)
TalkCharacter(628,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# La priorità è trovare il conte Gloucester.
Era dalla nostra parte, un tempo. Si arrenderà .
# Group 85 (0, 5, 0, 3, 2)
SubGroup(2)
GroupCheck3(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 84: 1 0 0
MainMissionStart(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
SubGroup(1)
Unknown99(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 86 (0, 5, 0, 4, 8)
SubGroup(3)
MainMissionStart(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(19,4,8,7,10,44,44,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(9,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,9,1,9,44,44,0,0,0,0,0,0,0,0)
# Sconfiggi [eg2][0:CHARA_G]!
# Group 87 (0, 2, 2, 7, 2)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
MainMissionStart(3,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
SubGroup(1)
Unknown99(3,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 88 (0, 2, 2, 6, 3)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(44,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(19,73,629,2,0,0,0,0,0,0,0,0,0,0,0)
# Quelle che vedete alle mie spalle sono le terre
[cdb]dei Gloucester. E non consentirò ai vostri
[cdb]stivali di insozzarle!
CloseUp(10,7,0,0,1,1,0,0,0,0,0,0,0,0,0)
# Group 89 (0, 5, 0, 6, 2)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(630,19,1,2,0,1,0,0,0,0,0,0,0,0,0)
# Noi Gloucester siamo noti per la tenacia!
# Group 90 (0, 5, 0, 4, 24)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 91: 0 1 0
SubGroup(1)
Unknown60(2,0,1,10,44,0,0,1,1,0,0,0,0,0,0)
SubGroup(3)
TalkCharacter(641,19,1,3,1,1,0,0,0,0,0,0,0,0,0)
# Sono conciato peggio di quanto credessi...
TalkCharacter(635,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Basta, deponete le armi. Il conte Gloucester
[cdb]ci seguirà senza opporre resistenza.
TalkCharacter(636,19,1,3,1,1,0,0,0,0,0,0,0,0,0)
# E sia. Non potrò aiutare la mia gente in alcun
[cdb]modo, da morto.
SubGroup(1)
Unknown22(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,7,2,10,44,44,0,0,0,0,0,0,0,0)
# Hai reclutato [eg2][0:CHARA_G]!
SubGroup(1)
Unknown115(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(643,144,1,2,1,1,0,0,0,0,0,0,0,0,0)
# Lorenz, no! Mostri... Come avete osato
[cdb]fare del male a mio figlio?!
SubGroup(1)
Unknown77(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(508,2,9,44,44,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] è una furia!
SubGroup(1)
TalkCharacter(644,5,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Il conte Gloucester non si arrenderà tanto
[cdb]facilmente ora che abbiamo ferito il suo
[cdb]adorato rampollo.
# Group 91 (0, 5, 0, 4, 10)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 90: 0 1 0
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,9,2,9,44,44,0,0,0,0,0,0,0,0)
# Hai sconfitto [eg2][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(3261,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Lorenz... perdonami. Temo sia giunta...
la mia ora.
SubGroup(1)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(948,1,9,44,44,3,0,0,0,0,0,0,0,0,0)
# Le unità [eg4][b][0:PARTY][/] hanno catturato [eg2][0:CHARA_G]!
# Group 92 (0, 5, 2, 7, 4)
SubGroup(4)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(44,9,30,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 93: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(144,73,631,0,0,0,0,0,0,0,0,0,0,0,0)
# Sono Erwin Fritz Gloucester, governatore
[cdb]di queste terre e protettore delle genti che
[cdb]le abitano!
SubGroup(1)
CloseUp(9,7,0,0,1,1,0,0,0,0,0,0,0,0,0)
# Group 93 (0, 5, 2, 7, 6)
SubGroup(4)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(44,9,30,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 92: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,86,1,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(144,73,632,0,0,0,0,0,0,0,0,0,0,0,0)
# Non recherò vergogna al mio popolo
[cdb]arrendendomi senza combattere!
If254(1,86,0,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(144,73,633,2,0,0,0,0,0,0,0,0,0,0,0)
# Avete ridotto mio figlio in fin di vita...
Ora assaggerete la mia collera!
SubGroup(1)
CloseUp(9,7,0,0,1,1,0,0,0,0,0,0,0,0,0)
# Group 94 (0, 2, 0, 6, 2)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(634,144,1,3,0,1,0,0,0,0,0,0,0,0,0)
# È giunta... la mia ora?
# Group 95 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 96 (0, 5, 0, 7, 7)
SubGroup(2)
PauseMaybe(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(45,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(646,5,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Solo un baro sa riconoscerne un altro.
E direi che a ovest è tutto troppo tranquillo...
SubGroup(2)
Unknown44(10,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1821,4,16,1,44,44,44,7,0,0,0,0,0,0,0)
# Conquista il [r]forte a ovest[/] e sventa i piani delle unità [eg4][r][0:PARTY][/]!
SubGroup(1)
TalkCharacter(647,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Per quanto possa essere urgente riprendere
[cdb]il posto di blocco, dovremmo inviare subito
[cdb]delle unità a ovest.
# Group 97 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1802,1,16,2,44,44,44,0,0,10,0,0,0,0,0)
# Hai conquistato il [r]forte a ovest[/]!
SubGroup(1)
TalkCharacter(650,53,1,1,1,0,0,0,0,0,0,0,0,0,0)
# L'area ovest è sotto controllo.
If254(1,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(648,21,1,4,1,1,0,0,0,0,0,0,0,0,0)
# Il nemico è qui? Come avranno fatto
[cdb]a scoprirci?
# Group 98 (0, 5, 0, 4, 3)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 51: 1 0 0
SubGroup(2)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1815,2,16,3,44,44,44,7,0,10,0,0,0,0,0)
# Non hai sventato i piani delle unità [eg4][r][0:PARTY][/]!
# Group 99 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 100 (0, 5, 0, 2, 13)
SubGroup(1)
PauseMaybe(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(651,83,1,1,1,1,0,0,0,0,0,0,0,0,0)
# Ascoltatemi, canaglie! Dovete difendere
[cdb]le scorte sottratte all'Impero fino alla morte!
Farò un mucchio di quattrini vendendole...
SubGroup(3)
Unknown43(21,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1826,4,17,1,11,44,44,0,0,0,0,0,0,0,0)
# Sconfiggi i sottoposti [eg4][0:CHARA_G] e recupera le [g]scorte[/] rubate!
SubGroup(1)
TalkCharacter(652,6,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Hanno rubato le nostre scorte! Dobbiamo
[cdb]farli a pezzi prima che riescano a fuggire!
# Group 101 (0, 5, 0, 4, 2)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(653,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Rubare è un'azione di molta malvagità .
Devi restituire tutte le cose di nostro esercito!
# Group 102 (0, 5, 0, 4, 2)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(653,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Rubare è un'azione di molta malvagità .
Devi restituire tutte le cose di nostro esercito!
# Group 103 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1813,1,17,2,44,44,44,0,0,0,0,0,0,0,0)
# Hai recuperato le [g]scorte[/] rubate!
SubGroup(1)
TalkCharacter(654,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Che soggetto inaffidabile... Per fortuna, manca
[cdb]dell'ingegno necessario a eseguire i suoi piani.
# Group 104 (0, 5, 0, 6, 11)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(655,21,1,4,1,1,0,0,0,0,0,0,0,0,0)
# Lord Acheron è condannato! Prendiamo
[cdb]il bottino e diamocela a gambe!
SubGroup(2)
Unknown18(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1814,1,17,3,11,44,44,0,0,0,0,0,0,0,0)
# I sottoposti [eg4][0:CHARA_G] sono fuggiti! Non hai recuperato le [g]scorte[/] rubate!
SubGroup(1)
TalkCharacter(656,6,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Quei grassatori sono fuggiti! È oltremodo
[cdb]seccante, ma ahimè, è andata così...
# Group 105 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 106 (0, 5, 0, 5, 11)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(657,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Difficile dire dove sia annidato il nemico.
Non abbiamo altra scelta che prendere
[cdb]il controllo dell'intero ponte.
SubGroup(8)
Unknown44(0,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1822,4,18,1,44,44,44,0,0,0,0,0,0,0,0)
# Conquista i [r]forti[/] strategici e prendi il controllo del [g]Gran Ponte[/] [g]di[/] [g]Myrddin[/]!
# Group 107 (0, 5, 0, 9, 12)
SubGroup(8)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(8)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(814,1,18,2,44,44,44,0,0,0,0,0,0,0,0)
# Hai preso il controllo del [g]Gran Ponte di Myrddin[/]!
SubGroup(1)
TalkCharacter(658,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Finalmente le nostre posizioni sono sicure.
Non ci resta che catturare il loro comandante.
# Group 108 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 109 (0, 5, 0, 6, 4)
SubGroup(2)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi i [r]nemici[/]!
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(659,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Se realizzassimo un ponticello di fortuna,
[cdb]potremmo raggiungere il conte Gloucester
[cdb]senza impiegare le nostre unità volanti.
# Group 110 (0, 5, 0, 2, 16)
SubGroup(1)
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi i [r]nemici[/]!
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(660,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Che ne dici delle scorte che abbiamo
[cdb]recuperato? Potremmo utilizzare quelle.
SubGroup(2)
Unknown66(878,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown83(8350,730,6200,8400,520,5800,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(8400,540,5900,8400,520,5800,200,0,0,0,0,0,0,0,0)
# Focus on coords?
SubGroup(2)
Unknown51(18264,1,53900,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1816,1,44,44,44,3,0,0,0,0,0,0,0,0,0)
# Le unità [eg4][b][0:PARTY][/] hanno costruito un [g]ponte[/] per collegare i due versanti!
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
# Group 111 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 112 (0, 5, 2, 3, 2)
SubGroup(2)
Unknown19(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 113 (0, 4, 0, 2, 3)
SubGroup(1)
GroupCheck4(112,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 112: True 0
SubGroup(2)
Unknown100(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,1,10,44,44,0,0,0,12,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha perso! Le porte del forte sono aperte!
# Group 114 (0, 5, 2, 3, 2)
SubGroup(2)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 115 (0, 4, 0, 2, 3)
SubGroup(1)
GroupCheck4(114,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 114: True 0
SubGroup(2)
Unknown100(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,1,9,44,44,0,0,0,12,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha perso! Le porte del forte sono aperte!
# Group 116 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 117 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown19(27,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,27,44,44,0,0,0,0,0,0,0,0,0,0)
# Hai ottenuto la [g]chiave di una cassa[/] sconfiggendo [eg2][0:CHARA_G]!
# Group 118 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 119 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 120 (0, 2, 2, 5, 0)
SubGroup(4)
Unknown1(0,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(121,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 121: 0 1 0
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 122: 0 1 0
GroupCheck3(123,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 123: 0 1 0
# Group 121 (0, 2, 2, 5, 0)
SubGroup(4)
Unknown1(1,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(120,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 120: 0 1 0
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 122: 0 1 0
GroupCheck3(123,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 123: 0 1 0
# Group 122 (0, 2, 2, 5, 0)
SubGroup(4)
Unknown1(2,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(120,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 120: 0 1 0
GroupCheck3(121,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 121: 0 1 0
GroupCheck3(123,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 123: 0 1 0
# Group 123 (0, 2, 2, 5, 0)
SubGroup(4)
Unknown1(3,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(120,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 120: 0 1 0
GroupCheck3(121,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 121: 0 1 0
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 122: 0 1 0
# Group 124 (0, 7, 0, 5, 39)
SubGroup(4)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(91,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 91: 1 0 0
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,120,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(309,1,0,10,44,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha sconfitto [eg2][1:CHARA_G]!
If254(2,121,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(309,1,1,10,44,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha sconfitto [eg2][1:CHARA_G]!
If254(2,122,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(309,1,2,10,44,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha sconfitto [eg2][1:CHARA_G]!
If254(2,123,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(309,1,3,10,44,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha sconfitto [eg2][1:CHARA_G]!
If254(1,120,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,121,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,122,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,123,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,10,10,44,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha perso!
SubGroup(2)
TalkFromOwnStrings2(10,89,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(637,144,1,3,1,1,0,0,0,0,0,0,0,0,0)
# Non ho più la forza di combattere, Maestà .
Il casato dei Gloucester è al vostro servizio.
SubGroup(1)
Unknown22(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(638,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Se aveste chinato il capo prima ci saremmo
[cdb]risparmiati tutti un mucchio di problemi.
Confido che vorrai seguirci anche tu, Lorenz.
SubGroup(1)
TalkCharacter(639,19,1,3,1,1,0,0,0,0,0,0,0,0,0)
# Devo fedeltà solo ai vincitori.
Servirò l'Impero con lealtà .
SubGroup(1)
Unknown22(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,7,2,10,44,44,0,0,0,0,0,0,0,0)
# Hai reclutato [eg2][0:CHARA_G]!
SubGroup(1)
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(663,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Questa battaglia è vinta, ma è solo il primo
[cdb]passo della nostra missione.
TalkCharacter(664,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Ben detto. Dobbiamo correre in soccorso
[cdb]dei nostri alleati nelle terre dell'Alleanza.
# Group 125 (0, 7, 0, 5, 15)
SubGroup(4)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(90,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 90: 1 0 0
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,9,2,9,44,44,0,0,0,0,0,0,0,0)
# Hai sconfitto [eg2][0:CHARA_G]!
SubGroup(1)
TalkCharacter(637,144,1,3,1,1,0,0,0,0,0,0,0,0,0)
# Non ho più la forza di combattere, Maestà .
Il casato dei Gloucester è al vostro servizio.
SubGroup(1)
Unknown22(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(948,1,9,44,44,3,0,0,0,0,0,0,0,0,0)
# Le unità [eg4][b][0:PARTY][/] hanno catturato [eg2][0:CHARA_G]!
SubGroup(2)
TalkCharacter(663,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Questa battaglia è vinta, ma è solo il primo
[cdb]passo della nostra missione.
TalkCharacter(664,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Ben detto. Dobbiamo correre in soccorso
[cdb]dei nostri alleati nelle terre dell'Alleanza.
# Group 126 (0, 7, 0, 4, 19)
SubGroup(3)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(7,127,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(440,1,8,2,9,10,44,0,0,0,0,0,0,0,0)
# Hai sconfitto [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
TalkCharacter(641,19,1,3,1,1,0,0,0,0,0,0,0,0,0)
# Sono conciato peggio di quanto credessi...
TalkCharacter(642,5,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Tsk... Dobbiamo curare immediatamente
[cdb]le tue ferite. La tua morte sarebbe solo
[cdb]un problema in più.
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(948,1,10,44,44,3,0,0,0,0,0,0,0,0,0)
# Le unità [eg4][b][0:PARTY][/] hanno catturato [eg2][0:CHARA_G]!
If254(7,128,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(440,1,8,2,9,10,44,0,0,0,0,0,0,0,0)
# Hai sconfitto [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
TalkCharacter(637,144,1,3,1,1,0,0,0,0,0,0,0,0,0)
# Non ho più la forza di combattere, Maestà .
Il casato dei Gloucester è al vostro servizio.
Unknown22(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(948,1,9,44,44,3,0,0,0,0,0,0,0,0,0)
# Le unità [eg4][b][0:PARTY][/] hanno catturato [eg2][0:CHARA_G]!
SubGroup(2)
TalkCharacter(663,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Questa battaglia è vinta, ma è solo il primo
[cdb]passo della nostra missione.
TalkCharacter(664,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Ben detto. Dobbiamo correre in soccorso
[cdb]dei nostri alleati nelle terre dell'Alleanza.
# Group 127 (0, 5, 0, 3, 13)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,1,9,44,0,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(637,144,1,3,1,1,0,0,0,0,0,0,0,0,0)
# Non ho più la forza di combattere, Maestà .
Il casato dei Gloucester è al vostro servizio.
SubGroup(1)
Unknown22(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(948,1,9,44,44,3,0,0,0,0,0,0,0,0,0)
# Le unità [eg4][b][0:PARTY][/] hanno catturato [eg2][0:CHARA_G]!
SubGroup(1)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,128,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(645,19,1,2,1,1,0,0,0,0,0,0,0,0,0)
# Mio padre... si è arreso?! No, non importa!
Non piegherete mai il mio orgoglio!
# Group 128 (0, 5, 0, 3, 16)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,1,10,44,0,0,1,1,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(641,19,1,3,1,1,0,0,0,0,0,0,0,0,0)
# Sono conciato peggio di quanto credessi...
TalkCharacter(642,5,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Tsk... Dobbiamo curare immediatamente
[cdb]le tue ferite. La tua morte sarebbe solo
[cdb]un problema in più.
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(948,1,10,44,44,3,0,0,0,0,0,0,0,0,0)
# Le unità [eg4][b][0:PARTY][/] hanno catturato [eg2][0:CHARA_G]!
SubGroup(1)
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(5,127,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(643,144,1,2,1,1,0,0,0,0,0,0,0,0,0)
# Lorenz, no! Mostri... Come avete osato
[cdb]fare del male a mio figlio?!
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(508,2,9,44,44,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] è una furia!
Unknown77(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(644,5,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Il conte Gloucester non si arrenderà tanto
[cdb]facilmente ora che abbiamo ferito il suo
[cdb]adorato rampollo.
# Group 129 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 130 (0, 8, 0, 2, 9)
SubGroup(1)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(665,81,1,3,1,3,0,0,0,0,0,0,0,0,0)
# Possiate riuscire dove io ho fallito, Maestà ...
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,3,8,44,44,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] è in fuga!
SubGroup(1)
TalkCharacter(666,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Ladislava! No! Senza di lei, la nostra intera
[cdb]offensiva non servirà a nulla...
SubGroup(1)
Alert(338,3,44,44,44,0,0,0,0,0,0,0,0,0,0)
# Hai perso la battaglia!
SetDeathText(81,27,661,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_67_Ladislava
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Se dovessi cedere, l'Impero perderebbe il suo punto di appoggio.
Se dovessi cedere, l'Impero perderebbe il suo punto di appoggio.
SetDeathText(81,28,662,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_67_Ladislava
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Le mie braccia pesano come pietre, ma combatterò fino all'ultimo respiro!
Le mie braccia pesano come pietre, ma combatterò fino all'ultimo respiro!
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi tutti i membri della truppa [eg4][0:CHARA_G]!
Alert(658,1,43,44,44,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] si sta curando con [b]Cura riflessa[/]!
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi tutti i membri della truppa [eg4][0:CHARA_G]!
Alert(313,2,43,44,44,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] è in fuga!
Alert(659,2,43,44,44,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] è in fuga! Magia [b]Cura riflessa[/] interrotta!
MainMissionStart(6,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi le unità [eg4][r][0:PARTY][/]!
TalkCharacter(578,2,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_67_Edelgard
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A quanto pare, hanno fatto le cose in grande con quelle fortificazioni. Il conte Gloucester dovrebbe trovarsi sull'altra sponda.
A quanto pare, hanno fatto le cose in grande con quelle fortificazioni. Il conte Gloucester dovrebbe trovarsi sull'altra sponda.
TalkCharacter(579,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_67_Edelgard
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Ladislava sta presidiando il posto di blocco centrale. È da lì che attaccheremo.
Ladislava sta presidiando il posto di blocco centrale. È da lì che attaccheremo.
TalkCharacter(580,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Hubert
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Il posto di blocco è la chiave per prendere il Gran Ponte. Se lo perdessimo, tutte le nostre speranze andrebbero in fumo.
Il posto di blocco è la chiave per prendere il Gran Ponte. Se lo perdessimo, tutte le nostre speranze andrebbero in fumo.
TalkCharacter(581,81,1,2,1,3,0,0,0,0,0,0,0,0,0)
MainMissionStart(26,4,0,1,31,8,44,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi la truppa [eg4][0:CHARA_G] e aiuta [eg2][1:CHARA_G]!
TalkCharacter(582,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
SetDeathText(81,73,583,0,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_67_Ladislava
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Grazie. Temo che dovrò cedere il testimone, a questo punto.
Grazie. Temo che dovrò cedere il testimone, a questo punto.
Alert(1827,1,8,44,44,3,0,0,0,0,0,0,0,0,0)
Le unità [eg4][b][0:PARTY][/] hanno raggiunto [eg2][0:CHARA_G]!
Alert(1825,2,8,44,44,0,0,0,0,0,0,0,0,0,0)
La guardia [eg4][0:CHARA_G] è stata messa in fuga!
Alert(1825,2,8,44,44,0,0,0,0,0,0,0,0,0,0)
La guardia [eg4][0:CHARA_G] è stata messa in fuga!
MainMissionStart(444,1,0,2,8,44,44,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Hai aiutato [eg2][0:CHARA_G]!
TalkCharacter(584,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_67_Edelgard
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Riposa ora, Ladislava. Hai combattuto valorosamente.
Riposa ora, Ladislava. Hai combattuto valorosamente.
TalkCharacter(585,81,1,1,1,3,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_67_Ladislava
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Mi onorate, Maestà. Che la vittoria possa arridervi!
Mi onorate, Maestà. Che la vittoria possa arridervi!
Alert(237,0,8,44,44,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] si ritira!
TalkCharacter(586,5,1,1,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(587,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_67_Edelgard
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Avanzando senza criterio finiremo in trappola con lei. Dobbiamo rinforzare le nostre posizioni.
Avanzando senza criterio finiremo in trappola con lei. Dobbiamo rinforzare le nostre posizioni.
MainMissionStart(1823,4,1,1,8,44,44,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Conquista i [r]forti[/] e metti in sicurezza il tragitto verso [eg2][0:CHARA_G]!
TalkCharacter(588,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(589,8,1,1,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(590,11,1,4,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1801,1,1,2,44,44,44,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Hai conquistato i [r]forti[/] sulla strada che conduce al posto di blocco!
TalkCharacter(591,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
Alert(1806,2,12,44,44,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] appare per difendere la porta del posto di blocco!
SetDeathText(101,73,592,0,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Balthus
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Dove credete di andare? Se volete passare, vi toccherà allentare i cordoni della borsa!
Dove credete di andare? Se volete passare, vi toccherà allentare i cordoni della borsa!
MainMissionStart(2,4,3,1,12,44,44,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
TalkCharacter(594,7,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Linhardt
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Perché dovevano tenderci un'imboscata proprio qui...
Perché dovevano tenderci un'imboscata proprio qui...
MainMissionStart(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [y]nemici[/]!
TalkCharacter(593,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_67_Edelgard
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Quest'uomo è un mercenario. Offrendogli del denaro, potremmo indurlo ad arrendersi.
Quest'uomo è un mercenario. Offrendogli del denaro, potremmo indurlo ad arrendersi.
MainMissionStart(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [y]nemici[/]!
TalkCharacter(595,101,1,1,0,1,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Balthus
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Ah ah ah! Sarà la mia prima vera sfida da anni. Forza, diamoci dentro!
Ah ah ah! Sarà la mia prima vera sfida da anni. Forza, diamoci dentro!
TalkCharacter(596,102,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_67_Constance
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Ti ha dato di volta il cervello, Balthus? Come osi levare le armi contro di noi?
Ti ha dato di volta il cervello, Balthus? Come osi levare le armi contro di noi?
TalkCharacter(598,101,1,2,1,1,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Balthus
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Fatevi da parte! Ho un mare di debiti da ripianare!
Fatevi da parte! Ho un mare di debiti da ripianare!
TalkCharacter(597,103,1,4,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(598,101,1,2,1,1,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Balthus
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Fatevi da parte! Ho un mare di debiti da ripianare!
Fatevi da parte! Ho un mare di debiti da ripianare!
TalkCharacter(598,101,1,2,1,1,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Balthus
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Fatevi da parte! Ho un mare di debiti da ripianare!
Fatevi da parte! Ho un mare di debiti da ripianare!
TalkCharacter(599,101,1,3,0,1,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Balthus
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Sappi che non ho alcuna intenzione di tirare le cuoia.
Sappi che non ho alcuna intenzione di tirare le cuoia.
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [y]nemici[/]!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [y]nemici[/]!
Alert(304,1,12,44,44,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha perso!
GenderedMcTalk(0,600,601,1,0,1,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Shez
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Allora faresti meglio ad arrenderti. Sei scaltro abbastanza da capire che l'Impero non lascerà marcire in cella un guerriero del tuo calibro.
Allora faresti meglio ad arrenderti. Sei scaltro abbastanza da capire che l'Impero non lascerà marcire in cella un guerriero del tuo calibro.
[es]1_9_17_26_34_42_58_66_Shez
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Allora faresti meglio ad arrenderti. Sei scaltro abbastanza da capire che l'Impero non lascerà marcire in cella un guerriero del tuo calibro.
Allora faresti meglio ad arrenderti. Sei scaltro abbastanza da capire che l'Impero non lascerà marcire in cella un guerriero del tuo calibro.
TalkCharacter(602,101,1,3,1,1,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,2,2,12,44,44,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Hai reclutato [eg2][0:CHARA_G]!
Alert(553,1,12,44,44,0,0,0,12,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha perso! Le porte del forte sono aperte!
Alert(319,0,12,44,44,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha trovato la morte!
MainMissionStart(438,1,3,2,12,44,44,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G]!
Alert(553,1,12,44,44,0,0,0,12,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha perso! Le porte del forte sono aperte!
Alert(200,2,13,44,44,7,0,0,0,0,0,0,0,0,0)
Appare [eg2][0:CHARA_G]!
SetDeathText(21,73,603,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Ignatz
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Dobbiamo mirare al centro del loro schieramento! Fuoco!
Dobbiamo mirare al centro del loro schieramento! Fuoco!
Alert(1803,2,44,44,44,7,0,0,0,0,0,0,0,0,0)
Le unità [eg4][r][0:PARTY][/] stanno usando le baliste per bersagliare l'area del posto di blocco!
Alert(574,2,13,44,44,7,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha aperto le porte per intervenire!
TalkCharacter(604,5,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Hubert
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Mi aspettavo una mossa del genere. Avremmo dovuto prevenirla inviando dei soldati a ovest.
Mi aspettavo una mossa del genere. Avremmo dovuto prevenirla inviando dei soldati a ovest.
MainMissionStart(1805,4,5,1,13,44,44,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G] per fermare le baliste!
Alert(200,2,13,44,44,7,0,0,0,0,0,0,0,0,0)
Appare [eg2][0:CHARA_G]!
SetDeathText(21,73,609,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Ignatz
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No! Avremmo dovuto attirare le loro forze verso il posto di blocco per tendergli un agguato! Presto, dobbiamo ingaggiarli!
No! Avremmo dovuto attirare le loro forze verso il posto di blocco per tendergli un agguato! Presto, dobbiamo ingaggiarli!
Alert(1804,2,44,44,44,7,0,0,0,0,0,0,0,0,0)
Le unità [eg4][r][0:PARTY][/] contrattaccano usando le baliste!
Alert(574,2,13,44,44,7,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha aperto le porte per intervenire!
TalkCharacter(610,5,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Hubert
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Abbiamo fatto bene a colpirli prima a ovest. Temo che altrimenti saremmo stati sbaragliati.
Abbiamo fatto bene a colpirli prima a ovest. Temo che altrimenti saremmo stati sbaragliati.
TalkCharacter(649,6,1,1,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,5,1,13,44,44,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
TalkCharacter(605,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Hubert
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Mi duole ammetterlo, ma è stato un colpo da maestro. Il nemico deve annoverare dei tiratori eccellenti tra le sue fila.
Mi duole ammetterlo, ma è stato un colpo da maestro. Il nemico deve annoverare dei tiratori eccellenti tra le sue fila.
TalkCharacter(606,21,1,4,1,1,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
TalkCharacter(611,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Hubert
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Non hai via di scampo. Getta le armi e non ti sarà fatto alcun male.
Non hai via di scampo. Getta le armi e non ti sarà fatto alcun male.
TalkCharacter(612,21,1,3,1,1,0,0,0,0,0,0,0,0,0)
TalkCharacter(607,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_67_Dorothea
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Tengono Ladislava sotto tiro. Dobbiamo fermarli immediatamente!
Tengono Ladislava sotto tiro. Dobbiamo fermarli immediatamente!
TalkCharacter(608,53,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_67_Monica
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I nostri soldati al centro finiranno massacrati, se non fermiamo subito quelle frecce.
I nostri soldati al centro finiranno massacrati, se non fermiamo subito quelle frecce.
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
TalkCharacter(613,21,1,2,0,1,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Ignatz
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Sono qui per mia scelta, e combatterò l'Impero fino all'ultimo respiro!
Sono qui per mia scelta, e combatterò l'Impero fino all'ultimo respiro!
TalkCharacter(614,21,1,3,0,1,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Ignatz
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Se mi arrendessi, non avrei mai più il coraggio di guardare gli altri negli occhi.
Se mi arrendessi, non avrei mai più il coraggio di guardare gli altri negli occhi.
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
Alert(304,1,13,44,44,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha perso!
TalkCharacter(615,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_67_Monica
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E come potrai saperlo, se scegli di morire? Sai, situazioni del genere finiscono sempre per risolversi, in qualche modo.
E come potrai saperlo, se scegli di morire? Sai, situazioni del genere finiscono sempre per risolversi, in qualche modo.
TalkCharacter(616,21,1,3,1,1,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,4,2,13,44,44,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Hai reclutato [eg2][0:CHARA_G]!
TalkCharacter(617,6,1,1,1,0,0,0,0,0,0,0,0,0,0)
Alert(539,1,13,44,44,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha perso! Le baliste sono state fermate!
Alert(319,0,13,44,44,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha trovato la morte!
MainMissionStart(438,1,5,2,13,44,44,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G]!
TalkCharacter(617,6,1,1,1,0,0,0,0,0,0,0,0,0,0)
Alert(539,1,13,44,44,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha perso! Le baliste sono state fermate!
Alert(1828,2,11,11,44,0,0,0,0,0,0,0,0,0,0)
Appaiono [eg2][0:CHARA_G] e i sottoposti [eg4][1:CHARA_G]!
SetDeathText(83,73,618,0,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_25_26_34_42_58_66_Acheron
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Quelle all'altro capo del ponte sono le mie terre, e non siete i benvenuti!
Quelle all'altro capo del ponte sono le mie terre, e non siete i benvenuti!
MainMissionStart(2,4,6,1,11,44,44,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
TalkCharacter(619,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Hubert
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Un vero sciocco, persino per gli standard dell'Alleanza. Gli useremo la cortesia di ucciderlo rapidamente.
Un vero sciocco, persino per gli standard dell'Alleanza. Gli useremo la cortesia di ucciderlo rapidamente.
TalkCharacter(622,83,1,1,0,1,0,0,0,0,0,0,0,0,0)
link
[es]1_9_25_26_34_42_58_66_Acheron
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Acheron, salvatore dell'Alleanza! Oh oh oh, suona bene! Devo proprio appuntarmela...
Acheron, salvatore dell'Alleanza! Oh oh oh, suona bene! Devo proprio appuntarmela...
TalkCharacter(623,83,1,2,0,1,0,0,0,0,0,0,0,0,0)
link
[es]1_9_25_26_34_42_58_66_Acheron
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Razza di idioti, non vedete che sono nei guai?! Piantatela di starvene lì a bocca aperta e venite ad aiutarmi!
Razza di idioti, non vedete che sono nei guai?! Piantatela di starvene lì a bocca aperta e venite ad aiutarmi!
TalkCharacter(620,83,1,4,1,1,0,0,0,0,0,0,0,0,0)
link
[es]1_9_25_26_34_42_58_66_Acheron
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Sono stati sconfitti? Tsk! Beh, in ogni caso, la mia vita è più preziosa di qualunque tesoro.
Sono stati sconfitti? Tsk! Beh, in ogni caso, la mia vita è più preziosa di qualunque tesoro.
Alert(1829,2,11,11,44,0,0,0,0,0,0,0,0,0,0)
I sottoposti [eg4][0:CHARA_G] appaiono per proteggere [eg2][1:CHARA_G]!
TalkCharacter(621,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Caspar
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Questo tipo è un verme... Smettila di nasconderti dietro i tuoi uomini, vigliacco!
Questo tipo è un verme... Smettila di nasconderti dietro i tuoi uomini, vigliacco!
SetDeathText(83,96,624,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_25_26_34_42_58_66_Acheron
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Avrei dovuto... cambiare fazione... finché potevo...
Avrei dovuto... cambiare fazione... finché potevo...
Alert(319,0,11,44,44,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha trovato la morte!
MainMissionStart(438,1,6,2,11,44,44,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G]!
Alert(553,1,11,44,44,0,0,0,12,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha perso! Le porte del forte sono aperte!
TalkCharacter(625,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Hubert
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Le terre dell'Alleanza ci aspettano. E anche l'esercito dei Gloucester.
Le terre dell'Alleanza ci aspettano. E anche l'esercito dei Gloucester.
TalkCharacter(626,144,1,3,1,1,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Erwin
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Così hanno preso il Gran Ponte, eh? Ciò vuol dire che ora siamo l'ultimo baluardo dell'Alleanza.
Così hanno preso il Gran Ponte, eh? Ciò vuol dire che ora siamo l'ultimo baluardo dell'Alleanza.
TalkCharacter(627,19,1,3,1,1,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Lorenz
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Dovrà pur esserci una soluzione che non porti a ulteriori spargimenti di sangue, padre.
Dovrà pur esserci una soluzione che non porti a ulteriori spargimenti di sangue, padre.
MainMissionStart(3,4,8,1,9,10,44,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
TalkCharacter(628,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_67_Edelgard
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La priorità è trovare il conte Gloucester. Era dalla nostra parte, un tempo. Si arrenderà.
La priorità è trovare il conte Gloucester. Era dalla nostra parte, un tempo. Si arrenderà.
MainMissionStart(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
MainMissionStart(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
MainMissionStart(2,4,9,1,9,44,44,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
MainMissionStart(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
MainMissionStart(3,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
SetDeathText(19,73,629,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Lorenz
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Quelle che vedete alle mie spalle sono le terre dei Gloucester. E non consentirò ai vostri stivali di insozzarle!
Quelle che vedete alle mie spalle sono le terre dei Gloucester. E non consentirò ai vostri stivali di insozzarle!
TalkCharacter(630,19,1,2,0,1,0,0,0,0,0,0,0,0,0)
TalkCharacter(641,19,1,3,1,1,0,0,0,0,0,0,0,0,0)
TalkCharacter(635,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_67_Edelgard
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Basta, deponete le armi. Il conte Gloucester ci seguirà senza opporre resistenza.
Basta, deponete le armi. Il conte Gloucester ci seguirà senza opporre resistenza.
TalkCharacter(636,19,1,3,1,1,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Lorenz
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E sia. Non potrò aiutare la mia gente in alcun modo, da morto.
E sia. Non potrò aiutare la mia gente in alcun modo, da morto.
MainMissionStart(485,1,7,2,10,44,44,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Hai reclutato [eg2][0:CHARA_G]!
TalkCharacter(643,144,1,2,1,1,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Erwin
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Lorenz, no! Mostri... Come avete osato fare del male a mio figlio?!
Lorenz, no! Mostri... Come avete osato fare del male a mio figlio?!
Alert(508,2,9,44,44,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] è una furia!
TalkCharacter(644,5,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Hubert
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Il conte Gloucester non si arrenderà tanto facilmente ora che abbiamo ferito il suo adorato rampollo.
Il conte Gloucester non si arrenderà tanto facilmente ora che abbiamo ferito il suo adorato rampollo.
MainMissionStart(438,1,9,2,9,44,44,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G]!
TalkDeploySlot(3261,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]2_10_18_27_35_43_59_66_mastro dell'arena[cm][es]6_14_22_31_39_47_63_68_mastri dell'arena[ce]
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Lorenz... perdonami. Temo sia giunta... la mia ora.
Lorenz... perdonami. Temo sia giunta... la mia ora.
Alert(948,1,9,44,44,3,0,0,0,0,0,0,0,0,0)
Le unità [eg4][b][0:PARTY][/] hanno catturato [eg2][0:CHARA_G]!
SetDeathText(144,73,631,0,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Erwin
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Sono Erwin Fritz Gloucester, governatore di queste terre e protettore delle genti che le abitano!
Sono Erwin Fritz Gloucester, governatore di queste terre e protettore delle genti che le abitano!
SetDeathText(144,73,632,0,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Erwin
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Non recherò vergogna al mio popolo arrendendomi senza combattere!
Non recherò vergogna al mio popolo arrendendomi senza combattere!
SetDeathText(144,73,633,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Erwin
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Avete ridotto mio figlio in fin di vita... Ora assaggerete la mia collera!
Avete ridotto mio figlio in fin di vita... Ora assaggerete la mia collera!
TalkCharacter(634,144,1,3,0,1,0,0,0,0,0,0,0,0,0)
TalkCharacter(646,5,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Hubert
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Solo un baro sa riconoscerne un altro. E direi che a ovest è tutto troppo tranquillo...
Solo un baro sa riconoscerne un altro. E direi che a ovest è tutto troppo tranquillo...
MainMissionStart(1821,4,16,1,44,44,44,7,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Conquista il [r]forte a ovest[/] e sventa i piani delle unità [eg4][r][0:PARTY][/]!
TalkCharacter(647,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Hubert
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Per quanto possa essere urgente riprendere il posto di blocco, dovremmo inviare subito delle unità a ovest.
Per quanto possa essere urgente riprendere il posto di blocco, dovremmo inviare subito delle unità a ovest.
MainMissionStart(1802,1,16,2,44,44,44,0,0,10,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Hai conquistato il [r]forte a ovest[/]!
TalkCharacter(650,53,1,1,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(648,21,1,4,1,1,0,0,0,0,0,0,0,0,0)
MainMissionStart(1815,2,16,3,44,44,44,7,0,10,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Non hai sventato i piani delle unità [eg4][r][0:PARTY][/]!
TalkCharacter(651,83,1,1,1,1,0,0,0,0,0,0,0,0,0)
link
[es]1_9_25_26_34_42_58_66_Acheron
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Ascoltatemi, canaglie! Dovete difendere le scorte sottratte all'Impero fino alla morte! Farò un mucchio di quattrini vendendole...
Ascoltatemi, canaglie! Dovete difendere le scorte sottratte all'Impero fino alla morte! Farò un mucchio di quattrini vendendole...
MainMissionStart(1826,4,17,1,11,44,44,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i sottoposti [eg4][0:CHARA_G] e recupera le scorte rubate!
TalkCharacter(652,6,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Ferdinand
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Hanno rubato le nostre scorte! Dobbiamo farli a pezzi prima che riescano a fuggire!
Hanno rubato le nostre scorte! Dobbiamo farli a pezzi prima che riescano a fuggire!
TalkCharacter(653,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_67_Petra
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Rubare è un'azione di molta malvagità. Devi restituire tutte le cose di nostro esercito!
Rubare è un'azione di molta malvagità. Devi restituire tutte le cose di nostro esercito!
TalkCharacter(653,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_67_Petra
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Rubare è un'azione di molta malvagità. Devi restituire tutte le cose di nostro esercito!
Rubare è un'azione di molta malvagità. Devi restituire tutte le cose di nostro esercito!
MainMissionStart(1813,1,17,2,44,44,44,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Hai recuperato le scorte rubate!
TalkCharacter(654,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_67_Edelgard
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Che soggetto inaffidabile... Per fortuna, manca dell'ingegno necessario a eseguire i suoi piani.
Che soggetto inaffidabile... Per fortuna, manca dell'ingegno necessario a eseguire i suoi piani.
TalkDeploySlot(655,21,1,4,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Lord Acheron è condannato! Prendiamo il bottino e diamocela a gambe!
Lord Acheron è condannato! Prendiamo il bottino e diamocela a gambe!
MainMissionStart(1814,1,17,3,11,44,44,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: I sottoposti [eg4][0:CHARA_G] sono fuggiti! Non hai recuperato le scorte rubate!
TalkCharacter(656,6,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Ferdinand
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Quei grassatori sono fuggiti! È oltremodo seccante, ma ahimè, è andata così...
Quei grassatori sono fuggiti! È oltremodo seccante, ma ahimè, è andata così...
TalkCharacter(657,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Hubert
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Difficile dire dove sia annidato il nemico. Non abbiamo altra scelta che prendere il controllo dell'intero ponte.
Difficile dire dove sia annidato il nemico. Non abbiamo altra scelta che prendere il controllo dell'intero ponte.
MainMissionStart(1822,4,18,1,44,44,44,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Conquista i [r]forti[/] strategici e prendi il controllo del Gran Ponte di Myrddin!
MainMissionStart(814,1,18,2,44,44,44,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Hai preso il controllo del Gran Ponte di Myrddin!
TalkCharacter(658,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_67_Edelgard
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Finalmente le nostre posizioni sono sicure. Non ci resta che catturare il loro comandante.
Finalmente le nostre posizioni sono sicure. Non ci resta che catturare il loro comandante.
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [r]nemici[/]!
TalkCharacter(659,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_67_Monica
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Se realizzassimo un ponticello di fortuna, potremmo raggiungere il conte Gloucester senza impiegare le nostre unità volanti.
Se realizzassimo un ponticello di fortuna, potremmo raggiungere il conte Gloucester senza impiegare le nostre unità volanti.
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [r]nemici[/]!
TalkCharacter(660,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_67_Edelgard
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Che ne dici delle scorte che abbiamo recuperato? Potremmo utilizzare quelle.
Che ne dici delle scorte che abbiamo recuperato? Potremmo utilizzare quelle.
Alert(1816,1,44,44,44,3,0,0,0,0,0,0,0,0,0)
Le unità [eg4][b][0:PARTY][/] hanno costruito un ponte per collegare i due versanti!
Alert(553,1,10,44,44,0,0,0,12,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha perso! Le porte del forte sono aperte!
Alert(553,1,9,44,44,0,0,0,12,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha perso! Le porte del forte sono aperte!
Alert(549,1,27,44,44,0,0,0,0,0,0,0,0,0,0)
Hai ottenuto la chiave di una cassa sconfiggendo [eg2][0:CHARA_G]!
Alert(309,1,0,10,44,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha sconfitto [eg2][1:CHARA_G]!
Alert(309,1,1,10,44,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha sconfitto [eg2][1:CHARA_G]!
Alert(309,1,2,10,44,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha sconfitto [eg2][1:CHARA_G]!
Alert(309,1,3,10,44,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha sconfitto [eg2][1:CHARA_G]!
Alert(304,1,10,10,44,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha perso!
TalkCharacter(637,144,1,3,1,1,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Erwin
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Non ho più la forza di combattere, Maestà. Il casato dei Gloucester è al vostro servizio.
Non ho più la forza di combattere, Maestà. Il casato dei Gloucester è al vostro servizio.
TalkCharacter(638,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_67_Edelgard
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Se aveste chinato il capo prima ci saremmo risparmiati tutti un mucchio di problemi. Confido che vorrai seguirci anche tu, Lorenz.
Se aveste chinato il capo prima ci saremmo risparmiati tutti un mucchio di problemi. Confido che vorrai seguirci anche tu, Lorenz.
TalkCharacter(639,19,1,3,1,1,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Lorenz
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Devo fedeltà solo ai vincitori. Servirò l'Impero con lealtà.
Devo fedeltà solo ai vincitori. Servirò l'Impero con lealtà.
MainMissionStart(485,1,7,2,10,44,44,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Hai reclutato [eg2][0:CHARA_G]!
TalkCharacter(663,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Hubert
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Questa battaglia è vinta, ma è solo il primo passo della nostra missione.
Questa battaglia è vinta, ma è solo il primo passo della nostra missione.
TalkCharacter(664,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_67_Edelgard
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Ben detto. Dobbiamo correre in soccorso dei nostri alleati nelle terre dell'Alleanza.
Ben detto. Dobbiamo correre in soccorso dei nostri alleati nelle terre dell'Alleanza.
MainMissionStart(438,1,9,2,9,44,44,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G]!
TalkCharacter(637,144,1,3,1,1,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Erwin
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Non ho più la forza di combattere, Maestà. Il casato dei Gloucester è al vostro servizio.
Non ho più la forza di combattere, Maestà. Il casato dei Gloucester è al vostro servizio.
Alert(948,1,9,44,44,3,0,0,0,0,0,0,0,0,0)
Le unità [eg4][b][0:PARTY][/] hanno catturato [eg2][0:CHARA_G]!
TalkCharacter(663,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Hubert
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Questa battaglia è vinta, ma è solo il primo passo della nostra missione.
Questa battaglia è vinta, ma è solo il primo passo della nostra missione.
TalkCharacter(664,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_67_Edelgard
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Ben detto. Dobbiamo correre in soccorso dei nostri alleati nelle terre dell'Alleanza.
Ben detto. Dobbiamo correre in soccorso dei nostri alleati nelle terre dell'Alleanza.
MainMissionStart(440,1,8,2,9,10,44,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
TalkCharacter(641,19,1,3,1,1,0,0,0,0,0,0,0,0,0)
TalkCharacter(642,5,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Hubert
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Tsk... Dobbiamo curare immediatamente le tue ferite. La tua morte sarebbe solo un problema in più.
Tsk... Dobbiamo curare immediatamente le tue ferite. La tua morte sarebbe solo un problema in più.
Alert(948,1,10,44,44,3,0,0,0,0,0,0,0,0,0)
Le unità [eg4][b][0:PARTY][/] hanno catturato [eg2][0:CHARA_G]!
MainMissionStart(440,1,8,2,9,10,44,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
TalkCharacter(637,144,1,3,1,1,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_66_Erwin
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Non ho più la forza di combattere, Maestà. Il casato dei Gloucester è al vostro servizio.
Non ho più la forza di combattere, Maestà. Il casato dei Gloucester è al vostro servizio.
Alert(948,1,9,44,44,3,0,0,0,0,0,0,0,0,0)
Le unità [eg4][b][0:PARTY][/] hanno catturato [eg2][0:CHARA_G]!
TalkCharacter(663,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_66_Hubert
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Questa battaglia è vinta, ma è solo il primo passo della nostra missione.
Questa battaglia è vinta, ma è solo il primo passo della nostra missione.
TalkCharacter(664,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_67_Edelgard
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Ben detto. Dobbiamo correre in soccorso dei nostri alleati nelle terre dell'Alleanza.
Ben detto. Dobbiamo correre in soccorso dei nostri alleati nelle terre dell'Alleanza.
TalkCharacter(637,144,1,3,1,1,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_66_Erwin
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Non ho più la forza di combattere, Maestà. Il casato dei Gloucester è al vostro servizio.
Non ho più la forza di combattere, Maestà. Il casato dei Gloucester è al vostro servizio.
Alert(948,1,9,44,44,3,0,0,0,0,0,0,0,0,0)
Le unità [eg4][b][0:PARTY][/] hanno catturato [eg2][0:CHARA_G]!
TalkCharacter(645,19,1,2,1,1,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_66_Lorenz
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Mio padre... si è arreso?! No, non importa! Non piegherete mai il mio orgoglio!
Mio padre... si è arreso?! No, non importa! Non piegherete mai il mio orgoglio!
TalkCharacter(641,19,1,3,1,1,0,0,0,0,0,0,0,0,0)
TalkCharacter(642,5,1,2,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_66_Hubert
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Tsk... Dobbiamo curare immediatamente le tue ferite. La tua morte sarebbe solo un problema in più.
Tsk... Dobbiamo curare immediatamente le tue ferite. La tua morte sarebbe solo un problema in più.
Alert(948,1,10,44,44,3,0,0,0,0,0,0,0,0,0)
Le unità [eg4][b][0:PARTY][/] hanno catturato [eg2][0:CHARA_G]!
TalkCharacter(643,144,1,2,1,1,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_66_Erwin
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Lorenz, no! Mostri... Come avete osato fare del male a mio figlio?!
Lorenz, no! Mostri... Come avete osato fare del male a mio figlio?!
Alert(508,2,9,44,44,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] è una furia!
TalkCharacter(644,5,1,4,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_66_Hubert
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Il conte Gloucester non si arrenderà tanto facilmente ora che abbiamo ferito il suo adorato rampollo.
Il conte Gloucester non si arrenderà tanto facilmente ora che abbiamo ferito il suo adorato rampollo.
TalkCharacter(665,81,1,3,1,3,0,0,0,0,0,0,0,0,0)
Alert(313,3,8,44,44,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] è in fuga!
TalkCharacter(666,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_67_Edelgard
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Ladislava! No! Senza di lei, la nostra intera offensiva non servirà a nulla...
Ladislava! No! Senza di lei, la nostra intera offensiva non servirà a nulla...
Alert(338,3,44,44,44,0,0,0,0,0,0,0,0,0,0)
Hai perso la battaglia!