귀족다워지고자 끊임없이 노력하는 귀족들. 그런 그들이 어떤 한마디를 계기로 승부에 나선다……

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 세즈 85 0 0 0 0 0 0 0 100 0 0 100 300 255 65535 1999 40 38 64 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 페르디난트 255 0 0 1 40 1 0 0 100 0 0 100 300 255 65535 1999 40 22 64 65 0 0 0 0 0 0 0 0 0 65535 65535 65535
2 로렌츠 255 0 0 2 105 2 0 0 100 0 0 100 300 255 65535 1999 40 22 64 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 콘스탄체 255 0 0 3 200 3 0 0 100 0 0 100 300 255 65535 1999 40 22 64 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 255 0 0 4 1999 4 0 0 100 0 0 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 255 0 0 5 1999 4 0 0 100 0 0 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 255 0 0 6 1999 4 0 0 100 0 0 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 255 0 0 7 1999 4 0 0 100 0 0 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 휴베르트 255 0 0 8 35 5 12 3 101 3 1 100 300 255 65535 1999 4 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
9 도로테아 255 0 0 9 60 5 12 3 101 3 1 100 300 255 65535 1999 4 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
10 하피 255 0 0 10 205 5 12 3 101 3 1 100 300 255 65535 1999 4 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
11 모니카 255 0 0 11 185 5 12 3 101 3 1 100 134 255 65535 1999 4 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
12 에델가르트 255 0 0 12 20 5 12 3 101 3 1 100 41 255 65535 1999 4 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
13 연방국 장군 255 0 0 13 600 7 5 0 101 3 1 36 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
14 연방국 장군 255 0 0 14 680 5 2 3 101 3 0 26 300 255 65535 1999 4 50 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
15 연방국 장군 255 0 0 15 640 5 2 3 101 3 0 19 300 255 65535 1999 4 50 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
16 연방국 장군 255 0 0 16 620 5 2 3 101 3 0 26 300 255 65535 1999 4 50 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
17 연방국 장군 255 0 0 17 670 5 2 3 101 3 0 19 300 255 65535 1999 4 50 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
18 연방국 장군 255 0 0 18 600 5 2 3 101 3 0 20 300 255 65535 1999 4 50 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
19 연방국 장군 255 0 0 19 660 5 2 3 101 3 0 28 300 255 65535 1999 4 50 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
20 연방국 장군 255 0 0 20 700 5 2 3 101 3 0 28 300 255 65535 1999 4 50 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
21 연방국 장군 255 0 0 21 670 5 2 3 101 3 0 28 300 255 65535 1999 4 50 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
22 연방국 장군 255 0 0 22 680 5 2 3 101 3 0 20 300 255 65535 1999 4 50 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
23 연방국 장군 255 0 0 23 685 5 2 3 101 3 1 20 300 255 65535 1999 4 50 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
24 연방국 장군 255 0 0 24 680 5 2 3 101 3 1 20 300 255 65535 1999 4 50 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
25 연방국 장군 255 0 0 25 605 5 2 3 101 3 1 20 300 255 65535 1999 4 50 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
26 연방국 장군 255 0 0 26 680 5 2 3 101 3 1 19 300 255 65535 1999 4 50 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
27 일반병 255 0 0 27 1015 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
28 일반병 255 0 0 28 1015 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
29 일반병 255 0 0 29 1015 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
30 일반병 255 0 0 30 1000 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
31 일반병 255 0 0 31 1015 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
32 일반병 255 0 0 32 1000 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
33 일반병 255 0 0 33 1000 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
34 일반병 255 0 0 34 1000 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
35 일반병 255 0 0 35 1000 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
36 일반병 255 0 0 36 1000 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
37 일반병 255 0 0 37 1025 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
38 일반병 255 0 0 38 1025 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
39 일반병 255 0 0 39 1000 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
40 일반병 255 0 0 40 1025 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
41 일반병 255 0 0 41 1025 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
42 일반병 255 0 0 42 1000 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
43 일반병 255 0 0 43 1000 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
44 일반병 255 0 0 44 1000 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
45 일반병 255 0 0 45 1015 5 13 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
46 일반병 255 0 0 46 1015 5 13 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
47 일반병 255 0 0 47 1000 5 13 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
48 일반병 255 0 0 48 1000 5 13 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
49 일반병 255 0 0 49 1000 5 13 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
50 일반병 255 0 0 50 1025 5 13 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
51 일반병 255 0 0 51 1015 5 13 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
52 일반병 255 0 0 52 1015 5 13 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
53 연방국 장군 255 0 0 53 640 5 13 3 101 3 1 29 130 255 65535 1999 4 50 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
54 연방국 장군 255 0 0 54 645 5 13 3 101 3 1 29 130 255 65535 1999 4 50 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
55 일반병 255 0 0 55 1000 5 13 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
56 일반병 255 0 0 56 1025 5 13 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
57 일반병 255 0 0 57 1000 5 13 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
58 일반병 255 0 0 58 1000 5 13 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
59 일반병 255 0 0 59 1015 5 13 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
60 일반병 255 0 0 60 1015 5 13 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
61 일반병 255 0 0 61 1015 5 13 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
62 일반병 255 0 0 62 1000 5 13 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
63 연방국 장군 255 0 0 63 610 5 13 3 101 3 0 20 300 255 65535 1999 4 50 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
64 연방국 장군 255 0 0 64 680 5 13 3 101 3 0 19 300 255 65535 1999 4 50 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
65 연방국 장군 255 0 0 65 615 5 13 3 101 3 0 26 300 255 65535 1999 4 50 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
66 연방국 장군 255 0 0 66 695 5 13 3 101 3 1 19 300 255 65535 1999 4 50 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
67 연방국 장군 255 0 0 67 600 5 13 3 101 3 1 19 300 255 65535 1999 4 50 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
68 연방국 장군 255 0 0 68 605 5 13 3 101 3 1 26 300 255 65535 1999 4 50 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
69 연방국 장군 255 0 0 69 680 5 13 3 101 3 1 26 300 255 65535 1999 4 50 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
70 연방국 장군 255 0 0 70 600 5 13 3 101 3 1 26 300 255 65535 1999 4 50 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
71 일반병 255 0 0 71 1000 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
72 일반병 255 0 0 72 1000 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
73 일반병 255 0 0 73 1000 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
74 일반병 255 0 0 74 1015 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
75 일반병 255 0 0 75 1015 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
76 일반병 255 0 0 76 1000 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
77 일반병 255 0 0 77 1000 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
78 일반병 255 0 0 78 1000 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
79 일반병 255 0 0 79 1000 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
80 일반병 255 0 0 80 1015 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
81 일반병 255 0 0 81 1015 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
82 일반병 255 0 0 82 1025 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
83 일반병 255 0 0 83 1025 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
84 일반병 255 0 0 84 1025 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 12 0 0 0 0 65535 3 1000 1525 2 1525 2 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 3 1000 1525 2 1525 9 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 3 1000 1525 2 1525 2 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 3 1000 1525 2 1525 9 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 3 1000 1525 2 1525 14 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 3 1000 1525 2 1525 14 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 3 1000 1525 2 1525 14 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 3 1000 1525 2 1525 7 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 3 1000 1525 2 1525 7 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 3 1000 1525 2 1525 7 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 3 1000 1525 2 1525 7 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 3 1000 1525 2 1525 2 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 41 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (188, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 2 (0, 5, 1, 1, 9)
SubGroup(0)
SubGroup(6)
Unknown10(0,80,85,85,85,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,81,85,85,85,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetName(13,218,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 13 to 제국 장군
# Group 3 (0, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 5 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown63(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 2, 2, 4, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,67,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,68,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 8 (0, 5, 0, 1, 24)
SubGroup(0)
SubGroup(1)
TalkDeploySlot(4824,13,0,0,1,0,0,0,0,0,0,0,0,0,0) # 지금부터 제국군의 연습을 개시한다! 정해진 시각까지 모든 적을 퇴각시키도록!
SubGroup(14)
Unknown43(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(63,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(64,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(65,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10250,4,0,1,85,85,85,0,0,0,0,0,0,0,0) # SUB_00_180
Unknown1(0,0,1,360,1,60,0,1,0,0,0,0,0,0,0)
SubGroup(4)
TalkCharacter(4825,102,1,1,1,0,0,0,0,0,0,0,0,0,0) # 오~홋홋홋! 이런 승부에 제가 참여하지 않을 수 없죠!
TalkCharacter(4826,6,1,4,1,0,0,0,0,0,0,0,0,0,0) # 콘스탄체!? 우리 둘의 승부였던 게…… 이런, 뒤처질 수는 없지!
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4827,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # 그래, 내가 바로 진정한 귀족임을 보여야 해……! [HERO_MF]군, 네가 잘 지켜봐 줘!
If254(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(6660,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # 그래, 내가 바로 진정한 귀족임을 보여야 해……! [HERO_MF]양, 네가 잘 지켜봐 줘!
# Group 9 (0, 5, 0, 8, 56)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(4,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(61,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 61: 1 0 0
GroupCheck3(62,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 62: 1 0 0
GroupCheck3(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 63: 1 0 0
GroupCheck3(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 64: 1 0 0
SubGroup(1)
Alert(10257,0,85,85,85,0,0,0,0,0,10,0,0,0,0) #
If254(2,61,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10258,0,1,85,85,0,0,0,0,0,10,0,0,0,0) #
TalkFromOwnStrings2(1,116,1,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,62,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10258,0,2,85,85,0,0,0,0,0,10,0,0,0,0) #
TalkFromOwnStrings2(2,136,1,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,63,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10258,0,3,85,85,0,0,0,0,0,10,0,0,0,0) #
TalkFromOwnStrings2(3,116,1,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,64,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10258,0,0,85,85,0,0,0,0,0,10,0,0,0,0) #
TalkCharacter(4832,6,1,4,1,0,0,0,0,0,0,0,0,0,0) # 잠깐. 너는 지켜보는 역할이잖아. 어째서 우리보다 활약하는 거야……
SubGroup(1)
TalkDeploySlot(4842,13,0,0,1,0,0,0,0,0,0,0,0,0,0) # 제2진, 출진하라!
SubGroup(22)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(66,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(67,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(68,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(69,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(45,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(46,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(47,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(48,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(49,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(50,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(51,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(52,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(55,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(56,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(57,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(58,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(59,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(60,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(61,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(62,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown43(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(66,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(68,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(69,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(67,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,2,85,85,85,0,0,0,0,0,0,0,0,0,0) # [r]적[/]의 증원 출현!
SubGroup(1)
TalkCharacter(4843,6,1,0,1,0,0,0,0,0,0,0,0,0,0) # 적이 증원한 건가. 또 나의 실적이 늘어나겠군!
# Group 10 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4831,102,1,4,1,0,0,0,0,0,0,0,0,0,0) # 당신이 왜 나서는 거죠!? 저희의 승부를 방해하지 말아 주시겠어요?
# Group 11 (0, 2, 8, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4832,6,1,4,1,0,0,0,0,0,0,0,0,0,0) # 잠깐. 너는 지켜보는 역할이잖아. 어째서 우리보다 활약하는 거야……
# Group 12 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4828,6,1,1,1,0,0,0,0,0,0,0,0,0,0) # 잘 봐라, 이것이 바로 페르디난트 폰 에기르의 힘이다!
# Group 13 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(2,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4829,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # 로렌츠 헤르만 글로스터, 여기에 있다!
# Group 14 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(3,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4830,102,1,1,1,0,0,0,0,0,0,0,0,0,0) # 오~홋홋홋! 콘스탄체 폰 누벨이 실적을 올렸답니다!
# Group 15 (0, 2, 0, 3, 4)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(4,8,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
TalkCharacter(4836,102,1,0,1,0,0,0,0,0,0,0,0,0,0) # 그나저나 두 분, 잘도 이런 승부에 응하셨네요. 한가하신가요?
TalkCharacter(4837,19,1,4,1,0,0,0,0,0,0,0,0,0,0) # 네가 먼저 꺼낸 이야기잖아! 우리를 놀리는 거냐?
TalkCharacter(4838,6,1,0,1,0,0,0,0,0,0,0,0,0,0) # 잠깐, 로렌츠. 그런 게 아니야. 그녀는…… 얘기하자면 길어.
# Group 16 (0, 2, 0, 3, 4)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(4,14,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
TalkCharacter(4833,6,1,0,1,0,0,0,0,0,0,0,0,0,0) # 나와 콘스탄체는 예전에, 제도의 사교계에 피어난 두 송이의 꽃에 비유되었지.
TalkCharacter(4834,19,1,1,1,0,0,0,0,0,0,0,0,0,0) # 그렇다면 거기에 진홍색 장미가 더해진 거겠군. 바로 내가 말이지!
TalkCharacter(4835,102,1,2,1,0,0,0,0,0,0,0,0,0,0) # 잠시만요! 어째서 제가 두 분과 같은 부류로 묶여야 하는 거죠!
# Group 17 (0, 2, 0, 3, 4)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(4,16,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
TalkCharacter(4839,19,1,3,1,0,0,0,0,0,0,0,0,0,0) # 역시 제국의 장병은 잘 훈련되어 있군. 우리 영지는…… 빈말이라도 강병이라 할 수 없는데.
TalkCharacter(4840,102,1,3,1,0,0,0,0,0,0,0,0,0,0) # 강하다고 반드시 이긴다는 법은 없답니다. 저희 누벨가의 천마대는……
TalkCharacter(4841,6,1,0,1,0,0,0,0,0,0,0,0,0,0) # 그래…… 승부는 그때의 운에 달렸어. 아무리 우세해도 방심할 순 없지.
# Group 18 (0, 5, 0, 20, 29)
SubGroup(19)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(63,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(64,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(65,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(66,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(67,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(68,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(69,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(20)
Unknown1(1,0,1,0,0,0,0,1,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(67,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10251,1,0,2,85,85,85,0,0,0,0,0,0,0,0) #
SubGroup(5)
TalkCharacter(4844,6,1,0,1,0,0,0,0,0,0,0,0,0,0) # 자 그럼, 누가 가장 좋은 실적을 거뒀지?
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4845,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # [HERO_MF]군, 제대로 기록하고 있지?
If254(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(6661,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # [HERO_MF]양, 제대로 기록하고 있지?
TalkCharacter(4846,102,1,1,1,0,0,0,0,0,0,0,0,0,0) # 돌아가면 발표해 주세요!
GenderedMcTalk(0,4847,4848,1,0,1,0,0,0,0,0,0,0,0,0) # 응, 문제없어. 확실히 집계해…… 응?
# Group 19 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 20 (0, 5, 0, 2, 72)
SubGroup(1)
GroupCheck3(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 18: 1 0 0
SubGroup(1)
Unknown80(44,0,0,0,0,0,85,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(4849,8,1,1,1,0,0,0,0,0,0,0,0,0,0) # 뭔가 시시한 경쟁을 하고 있다고 들어서 말이지요. 뭉개 주러 왔습니다.
SubGroup(1)
Unknown14(8,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
If254(1,187,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(9,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
If254(1,187,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
If254(1,188,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(10,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
If254(1,188,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(12,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,8,85,85,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행, 출현!
SubGroup(1)
Unknown43(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,187,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,187,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,188,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,188,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
MainMissionStart(4,4,1,1,8,85,85,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행을 격파하라!
SubGroup(10)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,187,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(4,188,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(0,3,8,9,10,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(4,188,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(0,3,8,9,12,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,187,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(4,188,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(0,3,8,11,10,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(4,188,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(0,3,8,11,12,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown10(1,29,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (0, 2, 0, 4, 3)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(26,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 26: 0 1 0
Unknown15(1,8,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(4850,6,1,2,1,0,0,0,0,0,0,0,0,0,0) # 젠장…… 일부러 방해하러 오다니, 너라는 남자는 매번 그렇게……
TalkDeploySlot(4851,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 연습을 방해하고 있는 건 귀하들이 아니신지요? 저는 묵묵히 임무를 수행하고 있을 뿐입니다.
# Group 22 (0, 2, 0, 4, 3)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(27,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 27: 0 1 0
Unknown15(2,9,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(4852,19,1,4,1,0,0,0,0,0,0,0,0,0,0) # 도로테아양, 이건 절대 놀고 있었던 게 아니야. 귀족으로서……
TalkDeploySlot(4853,9,1,1,1,0,0,0,0,0,0,0,0,0,0) # 됐어요, 변명하지 않아도 괜찮아요. 귀족님께선 연습 같은 건 익숙하시겠죠.
# Group 23 (0, 2, 0, 4, 3)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(28,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 28: 0 1 0
Unknown15(3,10,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(4856,102,1,4,1,0,0,0,0,0,0,0,0,0,0) # 하피, 어째서 당신까지 참전한 건가요?
TalkDeploySlot(4857,10,1,1,1,0,0,0,0,0,0,0,0,0,0) # 아니 그게, 휴가 불러내서…… 뭐, 재미있으면 됐잖아?
# Group 24 (0, 2, 0, 4, 3)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(29,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 29: 0 1 0
Unknown15(2,11,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(4854,11,1,3,1,0,0,0,0,0,0,0,0,0,0) # 하아…… 여러분, 즐거워 보이네요. 폐하께서 뭐라고 하실지……
TalkCharacter(4855,19,1,4,1,0,0,0,0,0,0,0,0,0,0) # 아니, 이건 놀고 있던 게 아니야. 귀족으로서 양보할 수 없는 싸움이……
# Group 25 (0, 2, 0, 4, 3)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(30,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 30: 0 1 0
Unknown15(3,12,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(4858,102,1,4,1,0,0,0,0,0,0,0,0,0,0) # 저기, 폐하!? 이 일은 허가를 받았던 게……
TalkDeploySlot(4859,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # 보고는 받았지만…… 허가를 내린 기억은 없어……
# Group 26 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,8,85,0,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(4860,8,1,1,1,0,0,0,0,0,0,0,0,0,0) # 큭큭…… 뭐, 불문에 부치도록 하죠. 저도 의외로 즐겼으니까요.
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,8,85,85,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 퇴각!
# Group 27 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,9,85,0,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4861,10,1,3,1,1,0,0,0,0,0,0,0,0,0) # 당했네…… 딱히 뭐라 하려던 건 아니에요. 저도 끼고 싶다고 생각했을 뿐이에요.
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,9,85,85,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 퇴각!
# Group 28 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,10,85,0,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(4863,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # 그러고 보니, 결국 승부는 어떻게 된 건데. 코니가 이겼으면 좋겠다.
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,10,85,85,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 퇴각!
# Group 29 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,11,85,0,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(4862,11,1,0,1,0,0,0,0,0,0,0,0,0,0) # 최근, 장병들의 긴장이 풀어졌거든요. 좋은 연습이 된 것 같은데요?
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,11,85,85,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 퇴각!
# Group 30 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,12,85,0,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(4864,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # 뭐, 허가를 내렸던 것으로 칠게. 모두의 기백에 장병들의 사기도 올랐을 테니까.
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,12,85,85,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 퇴각!
# Group 31 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 32 (0, 2, 0, 3, 10)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(4,7,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(4865,13,0,0,1,0,0,0,0,0,0,0,0,0,0) # 지금부터 전장에 표적 장수를 투입한다! 격파한 부대는 제한 시간을 연장하겠다!
SubGroup(1)
Unknown14(53,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,0,53,85,85,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 출현!
SubGroup(2)
Unknown43(53,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10253,4,16,1,53,85,85,0,0,0,0,0,0,0,0) #
# Group 33 (0, 2, 2, 4, 2)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(53,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(35,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 35: 0 1 0
SubGroup(1)
Unknown1(0,1,1,180,1,60,0,1,0,0,0,0,0,0,0)
# Group 34 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(53,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(35,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 35: 0 1 0
SubGroup(2)
PingOnMinimap(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,16,2,53,85,85,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파 성공!
SubGroup(1)
Alert(10254,1,53,85,85,0,0,0,0,0,3,0,0,0,0) #
SubGroup(1)
TalkCharacter(4866,6,1,1,1,0,0,0,0,0,0,0,0,0,0) # 훗, 우리의 적수가 안 되는군!
# Group 35 (0, 5, 2, 4, 4)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 18: 1 0 0
GroupCheck3(34,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 34: 0 1 0
SubGroup(1)
MainMissionStart(0,0,16,4,85,85,85,0,0,0,0,0,0,0,0) # [r]적[/]을 격파하라!
SubGroup(1)
Unknown18(53,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 36 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 37 (0, 2, 0, 4, 10)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(4,12,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 34: 1 0 0
SubGroup(1)
TalkDeploySlot(4867,13,0,0,1,0,0,0,0,0,0,0,0,0,0) # 추가로 표적 장수를 투입한다! 격파하면 연습의 제한 시간을 연장하겠다!
SubGroup(1)
Unknown14(54,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,0,54,85,85,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 출현!
SubGroup(2)
Unknown43(54,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10253,4,17,1,54,85,85,0,0,0,0,0,0,0,0) #
# Group 38 (0, 2, 2, 4, 2)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(54,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(40,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 40: 0 1 0
SubGroup(1)
Unknown1(0,1,1,180,1,60,0,1,0,0,0,0,0,0,0)
# Group 39 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(54,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(40,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 40: 0 1 0
SubGroup(2)
PingOnMinimap(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,17,2,54,85,85,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파 성공!
SubGroup(1)
Alert(10254,1,54,85,85,0,0,0,0,0,3,0,0,0,0) #
SubGroup(1)
TalkCharacter(4868,19,1,1,1,0,0,0,0,0,0,0,0,0,0) # 잘 보거라, 우리 부대의 힘을!
# Group 40 (0, 5, 2, 4, 4)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 18: 1 0 0
GroupCheck3(39,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 39: 0 1 0
SubGroup(1)
MainMissionStart(0,0,17,4,85,85,85,0,0,0,0,0,0,0,0) # [r]적[/]을 격파하라!
SubGroup(1)
Unknown18(54,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 42 (0, 2, 0, 4, 2)
SubGroup(3)
Unknown28(1,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(18,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 18: 0 1 0
GroupCheck3(34,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 34: 0 1 0
SubGroup(1)
Alert(10256,2,85,85,85,0,0,0,0,0,1,0,0,0,0) #
# Group 43 (0, 2, 0, 5, 2)
SubGroup(4)
Unknown28(1,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(18,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 18: 0 1 0
GroupCheck3(34,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 34: 1 1 0
GroupCheck3(39,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 39: 0 1 0
SubGroup(1)
Alert(10256,2,85,85,85,0,0,0,0,0,1,0,0,0,0) #
# Group 44 (0, 2, 0, 4, 2)
SubGroup(3)
Unknown28(1,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(18,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 18: 0 1 0
GroupCheck3(39,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 39: 1 1 0
SubGroup(1)
Alert(10256,2,85,85,85,0,0,0,0,0,1,0,0,0,0) #
# Group 45 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 46 (0, 7, 0, 8, 14)
SubGroup(3)
GroupCheck3(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 26: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 27: 1 0 0
GroupCheck3(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 29: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 28: 1 0 0
GroupCheck3(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 30: 1 0 0
SubGroup(1)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,27,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,28,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,29,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
MainMissionStart(442,1,1,2,8,85,85,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행 격파 성공!
SubGroup(1)
TalkDeploySlot(4869,13,0,0,1,0,0,0,0,0,0,0,0,0,0) # 이것으로 연습을 종료한다! 전원, 철수한다!
# Group 47 (0, 8, 0, 4, 8)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 8: True 0
Unknown28(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(10255,3,85,85,85,0,0,0,0,0,0,0,0,0,0) #
SubGroup(1)
MainMissionStart(10252,3,0,3,14,85,85,0,0,0,0,0,0,0,0) #
SubGroup(1)
GenderedMcTalk(0,4870,4871,1,3,1,0,0,0,0,0,0,0,0,0) # 이봐, 이러면 무승부는커녕 전원 패배야……
SubGroup(1)
Alert(338,3,85,85,85,0,0,0,0,0,0,0,0,0,0) # 전투 패배!
# Group 48 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 49 (0, 8, 0, 2, 7)
SubGroup(1)
Unknown19(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,3,0,85,85,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 패배!
If254(1,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,4872,4873,1,3,1,0,0,0,0,0,0,0,0,0) # 이런…… 내가 지면 기록이……
SubGroup(1)
Alert(338,3,4,85,85,3,0,0,0,0,0,0,0,0,0) # 전투 패배!
# Group 50 (0, 8, 0, 2, 7)
SubGroup(1)
Unknown19(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,3,1,85,85,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 패배!
SubGroup(1)
TalkCharacter(4874,6,1,3,1,0,0,0,0,0,0,0,0,0,0) # 이래서는 승부가 되지 않잖아……! 이 무슨 불찰인가……!
SubGroup(1)
Alert(338,3,4,85,85,3,0,0,0,0,0,0,0,0,0) # 전투 패배!
# Group 51 (0, 8, 0, 2, 7)
SubGroup(1)
Unknown19(2,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,3,2,85,85,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 패배!
SubGroup(1)
TalkCharacter(4875,19,1,3,1,0,0,0,0,0,0,0,0,0,0) # 내가 이런 실수를…… 이래서는 승부를 논할 상황이 아니군……
SubGroup(1)
Alert(338,3,4,85,85,3,0,0,0,0,0,0,0,0,0) # 전투 패배!
# Group 52 (0, 8, 0, 2, 7)
SubGroup(1)
Unknown19(3,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,3,3,85,85,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 패배!
SubGroup(1)
TalkCharacter(4876,102,1,3,1,0,0,0,0,0,0,0,0,0,0) # 제가 당하고 말다니……! 이, 이 승부는 무효예요!
SubGroup(1)
Alert(338,3,4,85,85,3,0,0,0,0,0,0,0,0,0) # 전투 패배!
# Group 53 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 54 (0, 2, 2, 3, 0)
SubGroup(2)
Unknown29(4,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown30(2,1,3,1,1,0,0,0,0,0,0,0,0,0,0)
# Group 55 (0, 2, 2, 3, 0)
SubGroup(2)
Unknown29(4,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown30(3,1,3,1,1,0,0,0,0,0,0,0,0,0,0)
# Group 56 (0, 2, 2, 3, 0)
SubGroup(2)
Unknown29(4,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown30(0,1,3,1,1,0,0,0,0,0,0,0,0,0,0)
# Group 57 (0, 2, 2, 3, 0)
SubGroup(2)
Unknown29(4,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown30(3,2,3,1,1,0,0,0,0,0,0,0,0,0,0)
# Group 58 (0, 2, 2, 3, 0)
SubGroup(2)
Unknown29(4,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown30(0,2,3,1,1,0,0,0,0,0,0,0,0,0,0)
# Group 59 (0, 2, 2, 3, 0)
SubGroup(2)
Unknown29(4,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown30(0,3,3,1,1,0,0,0,0,0,0,0,0,0,0)
# Group 60 (0, 2, 2, 3, 0)
SubGroup(2)
Unknown29(4,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown30(3,0,3,0,1,0,0,0,0,0,0,0,0,0,0)
# Group 61 (0, 2, 2, 7, 0)
SubGroup(4)
GroupCheck3(54,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 54: 0 1 0
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 55: 0 1 0
GroupCheck3(56,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 56: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(59,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 59: 1 0 0
GroupCheck3(60,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 60: 1 0 0
# Group 62 (0, 2, 2, 7, 0)
SubGroup(4)
GroupCheck3(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 54: 1 0 0
GroupCheck3(57,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 57: 0 1 0
GroupCheck3(58,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 58: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(59,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 59: 1 0 0
GroupCheck3(60,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 60: 1 0 0
# Group 63 (0, 2, 2, 7, 0)
SubGroup(4)
GroupCheck3(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 55: 1 0 0
GroupCheck3(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 57: 1 0 0
GroupCheck3(59,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 59: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(59,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 59: 1 0 0
GroupCheck3(60,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 60: 1 0 0
# Group 64 (0, 2, 2, 7, 0)
SubGroup(4)
GroupCheck3(56,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 56: 1 0 0
GroupCheck3(58,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 58: 1 0 0
GroupCheck3(59,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 59: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(59,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 59: 1 0 0
GroupCheck3(60,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 60: 1 0 0
# Group 65 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 66 (0, 2, 2, 3, 0)
SubGroup(2)
GroupCheck4(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 18: True 0
Unknown30(2,1,3,1,1,0,0,0,0,0,0,0,0,0,0)
# Group 67 (0, 2, 2, 3, 0)
SubGroup(2)
GroupCheck4(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 18: True 0
Unknown30(3,1,3,1,1,0,0,0,0,0,0,0,0,0,0)
# Group 68 (0, 2, 2, 3, 0)
SubGroup(2)
GroupCheck4(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 18: True 0
Unknown30(0,1,3,1,1,0,0,0,0,0,0,0,0,0,0)
# Group 69 (0, 2, 2, 3, 0)
SubGroup(2)
GroupCheck4(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 18: True 0
Unknown30(3,2,3,1,1,0,0,0,0,0,0,0,0,0,0)
# Group 70 (0, 2, 2, 3, 0)
SubGroup(2)
GroupCheck4(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 18: True 0
Unknown30(0,2,3,1,1,0,0,0,0,0,0,0,0,0,0)
# Group 71 (0, 2, 2, 3, 0)
SubGroup(2)
GroupCheck4(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 18: True 0
Unknown30(0,3,3,1,1,0,0,0,0,0,0,0,0,0,0)
# Group 72 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 20: 1 0 0
GroupCheck3(66,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 66: 0 1 0
GroupCheck3(67,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 67: 0 1 0
GroupCheck3(68,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 68: 0 1 0
SubGroup(1)
Unknown9(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 73 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 20: 1 0 0
GroupCheck3(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 66: 1 0 0
GroupCheck3(69,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 69: 0 1 0
GroupCheck3(70,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 70: 0 1 0
SubGroup(1)
Unknown9(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 74 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 20: 1 0 0
GroupCheck3(67,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 67: 1 0 0
GroupCheck3(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 69: 1 0 0
GroupCheck3(71,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 71: 0 1 0
SubGroup(1)
Unknown9(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 75 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 20: 1 0 0
GroupCheck3(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 68: 1 0 0
GroupCheck3(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 70: 1 0 0
GroupCheck3(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 71: 1 0 0
SubGroup(1)
Unknown9(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 76 (21, 2, 4, 1, 0)
SubGroup(0)
# Group 77 (0, 2, 2, 5, 2)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown50(110,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown50(111,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(0,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 78 (0, 2, 2, 5, 2)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown50(110,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown50(111,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(0,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 79 (0, 2, 2, 5, 2)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown50(110,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown50(111,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(0,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 80 (0, 2, 2, 5, 2)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown50(110,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown50(111,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(0,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 81 (0, 2, 2, 5, 2)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown50(110,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown50(111,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(0,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 82 (0, 2, 2, 5, 2)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown50(110,19,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown50(111,19,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(0,19,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 83 (0, 2, 2, 5, 2)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown50(110,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown50(111,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(0,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 84 (0, 2, 2, 5, 2)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown50(110,21,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown50(111,21,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(0,21,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 85 (0, 2, 2, 5, 2)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown50(110,22,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown50(111,22,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(0,22,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 86 (0, 2, 2, 5, 2)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown50(110,23,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown50(111,23,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(0,23,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 87 (0, 2, 2, 5, 2)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown50(110,24,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown50(111,24,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(0,24,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 88 (0, 2, 2, 5, 2)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown50(110,25,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown50(111,25,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(0,25,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 89 (0, 2, 2, 5, 2)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown50(110,26,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown50(111,26,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(0,26,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 90 (0, 2, 2, 5, 2)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown50(110,63,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown50(111,63,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(0,63,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 91 (0, 2, 2, 5, 2)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown50(110,64,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown50(111,64,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(0,64,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 92 (0, 2, 2, 5, 2)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown50(110,65,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown50(111,65,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(0,65,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 93 (0, 2, 2, 5, 2)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown50(110,66,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown50(111,66,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(0,66,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 94 (0, 2, 2, 5, 2)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown50(110,67,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown50(111,67,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(0,67,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 95 (0, 2, 2, 5, 2)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown50(110,68,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown50(111,68,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(0,68,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 96 (0, 2, 2, 5, 2)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown50(110,69,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown50(111,69,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(0,69,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 97 (0, 2, 2, 5, 2)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown50(110,70,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown50(111,70,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(0,70,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 98 (21, 2, 4, 1, 0)
SubGroup(0)
# Group 99 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown50(6,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 100 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown50(6,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 101 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown50(6,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 102 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown50(6,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 103 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown50(6,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 104 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown50(6,19,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 105 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown50(6,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 106 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown50(6,21,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 107 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown50(6,22,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 108 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown50(6,23,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 109 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown50(6,24,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 110 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown50(6,25,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 111 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown50(6,26,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 112 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown50(6,63,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 113 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown50(6,64,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 114 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown50(6,65,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 115 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown50(6,66,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 116 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown50(6,67,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 117 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown50(6,68,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 118 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown50(6,69,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 119 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown50(6,70,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 120 (21, 2, 4, 1, 0)
SubGroup(0)
# Group 121 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown50(19,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 122 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown50(19,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 123 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown50(19,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 124 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown50(19,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 125 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown50(19,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 126 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown50(19,19,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 127 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown50(19,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 128 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown50(19,21,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 129 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown50(19,22,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 130 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown50(19,23,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 131 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown50(19,24,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 132 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown50(19,25,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 133 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown50(19,26,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 134 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown50(19,63,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 135 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown50(19,64,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 136 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown50(19,65,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 137 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown50(19,66,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 138 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown50(19,67,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 139 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown50(19,68,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 140 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown50(19,69,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 141 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown50(19,70,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 142 (21, 2, 4, 1, 0)
SubGroup(0)
# Group 143 (0, 2, 2, 4, 2)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown50(102,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown50(105,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 144 (0, 2, 2, 4, 2)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown50(102,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown50(105,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 145 (0, 2, 2, 4, 2)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown50(102,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown50(105,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 146 (0, 2, 2, 4, 2)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown50(102,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown50(105,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 147 (0, 2, 2, 4, 2)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown50(102,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown50(105,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 148 (0, 2, 2, 4, 2)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown50(102,19,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown50(105,19,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 149 (0, 2, 2, 4, 2)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown50(102,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown50(105,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 150 (0, 2, 2, 4, 2)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown50(102,21,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown50(105,21,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 151 (0, 2, 2, 4, 2)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown50(102,22,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown50(105,22,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 152 (0, 2, 2, 4, 2)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown50(102,23,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown50(105,23,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 153 (0, 2, 2, 4, 2)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown50(102,24,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown50(105,24,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 154 (0, 2, 2, 4, 2)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown50(102,25,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown50(105,25,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 155 (0, 2, 2, 4, 2)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown50(102,26,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown50(105,26,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 156 (0, 2, 2, 4, 2)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown50(102,63,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown50(105,63,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 157 (0, 2, 2, 4, 2)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown50(102,64,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown50(105,64,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 158 (0, 2, 2, 4, 2)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown50(102,65,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown50(105,65,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 159 (0, 2, 2, 4, 2)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown50(102,66,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown50(105,66,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 160 (0, 2, 2, 4, 2)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown50(102,67,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown50(105,67,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 161 (0, 2, 2, 4, 2)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown50(102,68,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown50(105,68,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 162 (0, 2, 2, 4, 2)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown50(102,69,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown50(105,69,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 163 (0, 2, 2, 4, 2)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown50(102,70,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown50(105,70,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 164 (21, 2, 4, 1, 0)
SubGroup(0)
# Group 165 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 166 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 167 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 168 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 169 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 170 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown19(19,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 171 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 172 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 173 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 174 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown19(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 175 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown19(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 176 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown19(25,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 177 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown19(26,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 178 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown19(63,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 179 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown19(64,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 180 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown19(65,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 181 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown19(66,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 182 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown19(67,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 183 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown19(68,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 184 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown19(69,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 185 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown19(70,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 186 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 187 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(10,1,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Group 188 (0, 2, 2, 6, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(31,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(67,1,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4824,13,0,0,1,0,0,0,0,0,0,0,0,0,0)
시민 volume_up
지금부터 제국군의 연습을 개시한다! 정해진 시각까지 모든 적을 퇴각시키도록!
MainMissionStart(10250,4,0,1,85,85,85,0,0,0,0,0,0,0,0) MAIN MISSION START: SUB_00_180
TalkCharacter(4825,102,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 콘스탄체 volume_up
오~홋홋홋! 이런 승부에 제가 참여하지 않을 수 없죠!
TalkCharacter(4826,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 페르디난트 volume_up
콘스탄체!? 우리 둘의 승부였던 게…… 이런, 뒤처질 수는 없지!
TalkCharacter(4827,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 로렌츠 volume_up
그래, 내가 바로 진정한 귀족임을 보여야 해……! [HERO_MF]군, 네가 잘 지켜봐 줘!
TalkCharacter(6660,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 로렌츠 volume_up
그래, 내가 바로 진정한 귀족임을 보여야 해……! [HERO_MF]양, 네가 잘 지켜봐 줘!
Alert(10257,0,85,85,85,0,0,0,0,0,10,0,0,0,0)
Alert(10258,0,1,85,85,0,0,0,0,0,10,0,0,0,0)
Alert(10258,0,2,85,85,0,0,0,0,0,10,0,0,0,0)
Alert(10258,0,3,85,85,0,0,0,0,0,10,0,0,0,0)
Alert(10258,0,0,85,85,0,0,0,0,0,10,0,0,0,0)
TalkCharacter(4832,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 페르디난트 volume_up
잠깐. 너는 지켜보는 역할이잖아. 어째서 우리보다 활약하는 거야……
TalkDeploySlot(4842,13,0,0,1,0,0,0,0,0,0,0,0,0,0)
시민 volume_up
제2진, 출진하라!
Alert(216,2,85,85,85,0,0,0,0,0,0,0,0,0,0) [r]적[/]의 증원 출현!
TalkCharacter(4843,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 페르디난트 volume_up
적이 증원한 건가. 또 나의 실적이 늘어나겠군!
TalkCharacter(4831,102,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 콘스탄체 volume_up
당신이 왜 나서는 거죠!? 저희의 승부를 방해하지 말아 주시겠어요?
TalkCharacter(4832,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 페르디난트 volume_up
잠깐. 너는 지켜보는 역할이잖아. 어째서 우리보다 활약하는 거야……
TalkCharacter(4828,6,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 페르디난트 volume_up
잘 봐라, 이것이 바로 페르디난트 폰 에기르의 힘이다!
TalkCharacter(4829,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 로렌츠 volume_up
로렌츠 헤르만 글로스터, 여기에 있다!
TalkCharacter(4830,102,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 콘스탄체 volume_up
오~홋홋홋! 콘스탄체 폰 누벨이 실적을 올렸답니다!
TalkCharacter(4836,102,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 콘스탄체 volume_up
그나저나 두 분, 잘도 이런 승부에 응하셨네요. 한가하신가요?
TalkCharacter(4837,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 로렌츠 volume_up
네가 먼저 꺼낸 이야기잖아! 우리를 놀리는 거냐?
TalkCharacter(4838,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 페르디난트 volume_up
잠깐, 로렌츠. 그런 게 아니야. 그녀는…… 얘기하자면 길어.
TalkCharacter(4833,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 페르디난트 volume_up
나와 콘스탄체는 예전에, 제도의 사교계에 피어난 두 송이의 꽃에 비유되었지.
TalkCharacter(4834,19,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 로렌츠 volume_up
그렇다면 거기에 진홍색 장미가 더해진 거겠군. 바로 내가 말이지!
TalkCharacter(4835,102,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 콘스탄체 volume_up
잠시만요! 어째서 제가 두 분과 같은 부류로 묶여야 하는 거죠!
TalkCharacter(4839,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 로렌츠 volume_up
역시 제국의 장병은 잘 훈련되어 있군. 우리 영지는…… 빈말이라도 강병이라 할 수 없는데.
TalkCharacter(4840,102,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 콘스탄체 volume_up
강하다고 반드시 이긴다는 법은 없답니다. 저희 누벨가의 천마대는……
TalkCharacter(4841,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 페르디난트 volume_up
그래…… 승부는 그때의 운에 달렸어. 아무리 우세해도 방심할 순 없지.
MainMissionStart(10251,1,0,2,85,85,85,0,0,0,0,0,0,0,0) MAIN MISSION START:
TalkCharacter(4844,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 페르디난트 volume_up
자 그럼, 누가 가장 좋은 실적을 거뒀지?
TalkCharacter(4845,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 로렌츠 volume_up
[HERO_MF]군, 제대로 기록하고 있지?
TalkCharacter(6661,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 로렌츠 volume_up
[HERO_MF]양, 제대로 기록하고 있지?
TalkCharacter(4846,102,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 콘스탄체 volume_up
돌아가면 발표해 주세요!
GenderedMcTalk(0,4847,4848,1,0,1,0,0,0,0,0,0,0,0,0)
세즈 volume_up
응, 문제없어. 확실히 집계해…… 응?
세즈 volume_up
응, 문제없어. 확실히 집계해…… 응?
TalkDeploySlot(4849,8,1,1,1,0,0,0,0,0,0,0,0,0,0)
제랄트 volume_up
뭔가 시시한 경쟁을 하고 있다고 들어서 말이지요. 뭉개 주러 왔습니다.
Alert(203,2,8,85,85,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 일행, 출현!
MainMissionStart(4,4,1,1,8,85,85,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 일행을 격파하라!
TalkCharacter(4850,6,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 페르디난트 volume_up
젠장…… 일부러 방해하러 오다니, 너라는 남자는 매번 그렇게……
TalkDeploySlot(4851,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
제랄트 volume_up
연습을 방해하고 있는 건 귀하들이 아니신지요? 저는 묵묵히 임무를 수행하고 있을 뿐입니다.
TalkCharacter(4852,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 로렌츠 volume_up
도로테아양, 이건 절대 놀고 있었던 게 아니야. 귀족으로서……
TalkDeploySlot(4853,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
예리차 volume_up
됐어요, 변명하지 않아도 괜찮아요. 귀족님께선 연습 같은 건 익숙하시겠죠.
TalkCharacter(4856,102,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 콘스탄체 volume_up
하피, 어째서 당신까지 참전한 건가요?
TalkDeploySlot(4857,10,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
아니 그게, 휴가 불러내서…… 뭐, 재미있으면 됐잖아?
TalkDeploySlot(4854,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
코델리아령 장군 volume_up
하아…… 여러분, 즐거워 보이네요. 폐하께서 뭐라고 하실지……
TalkCharacter(4855,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 로렌츠 volume_up
아니, 이건 놀고 있던 게 아니야. 귀족으로서 양보할 수 없는 싸움이……
TalkCharacter(4858,102,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 콘스탄체 volume_up
저기, 폐하!? 이 일은 허가를 받았던 게……
TalkDeploySlot(4859,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
라파엘 volume_up
보고는 받았지만…… 허가를 내린 기억은 없어……
TalkDeploySlot(4860,8,1,1,1,0,0,0,0,0,0,0,0,0,0)
제랄트 volume_up
큭큭…… 뭐, 불문에 부치도록 하죠. 저도 의외로 즐겼으니까요.
Alert(237,0,8,85,85,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 퇴각!
TalkCharacter(4861,10,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 도로테아 volume_up
당했네…… 딱히 뭐라 하려던 건 아니에요. 저도 끼고 싶다고 생각했을 뿐이에요.
Alert(237,0,9,85,85,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 퇴각!
TalkDeploySlot(4863,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
그러고 보니, 결국 승부는 어떻게 된 건데. 코니가 이겼으면 좋겠다.
Alert(237,0,10,85,85,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 퇴각!
TalkDeploySlot(4862,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
코델리아령 장군 volume_up
최근, 장병들의 긴장이 풀어졌거든요. 좋은 연습이 된 것 같은데요?
Alert(237,0,11,85,85,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 퇴각!
TalkDeploySlot(4864,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
라파엘 volume_up
뭐, 허가를 내렸던 것으로 칠게. 모두의 기백에 장병들의 사기도 올랐을 테니까.
Alert(237,0,12,85,85,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 퇴각!
TalkDeploySlot(4865,13,0,0,1,0,0,0,0,0,0,0,0,0,0)
시민 volume_up
지금부터 전장에 표적 장수를 투입한다! 격파한 부대는 제한 시간을 연장하겠다!
Alert(200,0,53,85,85,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 출현!
MainMissionStart(10253,4,16,1,53,85,85,0,0,0,0,0,0,0,0) MAIN MISSION START:
MainMissionStart(438,1,16,2,53,85,85,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 격파 성공!
Alert(10254,1,53,85,85,0,0,0,0,0,3,0,0,0,0)
TalkCharacter(4866,6,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 페르디난트 volume_up
훗, 우리의 적수가 안 되는군!
MainMissionStart(0,0,16,4,85,85,85,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]적[/]을 격파하라!
TalkDeploySlot(4867,13,0,0,1,0,0,0,0,0,0,0,0,0,0)
시민 volume_up
추가로 표적 장수를 투입한다! 격파하면 연습의 제한 시간을 연장하겠다!
Alert(200,0,54,85,85,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 출현!
MainMissionStart(10253,4,17,1,54,85,85,0,0,0,0,0,0,0,0) MAIN MISSION START:
MainMissionStart(438,1,17,2,54,85,85,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 격파 성공!
Alert(10254,1,54,85,85,0,0,0,0,0,3,0,0,0,0)
TalkCharacter(4868,19,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 로렌츠 volume_up
잘 보거라, 우리 부대의 힘을!
MainMissionStart(0,0,17,4,85,85,85,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]적[/]을 격파하라!
Alert(10256,2,85,85,85,0,0,0,0,0,1,0,0,0,0)
Alert(10256,2,85,85,85,0,0,0,0,0,1,0,0,0,0)
Alert(10256,2,85,85,85,0,0,0,0,0,1,0,0,0,0)
MainMissionStart(442,1,1,2,8,85,85,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 일행 격파 성공!
TalkDeploySlot(4869,13,0,0,1,0,0,0,0,0,0,0,0,0,0)
시민 volume_up
이것으로 연습을 종료한다! 전원, 철수한다!
Alert(10255,3,85,85,85,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10252,3,0,3,14,85,85,0,0,0,0,0,0,0,0) MAIN MISSION START:
GenderedMcTalk(0,4870,4871,1,3,1,0,0,0,0,0,0,0,0,0)
세즈 volume_up
이봐, 이러면 무승부는커녕 전원 패배야……
세즈 volume_up
잠깐만, 이러면 무승부는커녕 전원 패배야……
Alert(338,3,85,85,85,0,0,0,0,0,0,0,0,0,0) 전투 패배!
Alert(313,3,0,85,85,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 패배!
GenderedMcTalk(0,4872,4873,1,3,1,0,0,0,0,0,0,0,0,0)
세즈 volume_up
이런…… 내가 지면 기록이……
세즈 volume_up
이런…… 내가 지면 기록이……
Alert(338,3,4,85,85,3,0,0,0,0,0,0,0,0,0) 전투 패배!
Alert(313,3,1,85,85,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 패배!
TalkCharacter(4874,6,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 페르디난트 volume_up
이래서는 승부가 되지 않잖아……! 이 무슨 불찰인가……!
Alert(338,3,4,85,85,3,0,0,0,0,0,0,0,0,0) 전투 패배!
Alert(313,3,2,85,85,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 패배!
TalkCharacter(4875,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 로렌츠 volume_up
내가 이런 실수를…… 이래서는 승부를 논할 상황이 아니군……
Alert(338,3,4,85,85,3,0,0,0,0,0,0,0,0,0) 전투 패배!
Alert(313,3,3,85,85,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 패배!
TalkCharacter(4876,102,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 콘스탄체 volume_up
제가 당하고 말다니……! 이, 이 승부는 무효예요!
Alert(338,3,4,85,85,3,0,0,0,0,0,0,0,0,0) 전투 패배!