1. 제법 즐거운 군사 연습이었어요. 자, 결과 발표의 시간을 가지실까요.
  2. 그래. 부탁한다, [HERO_MF]. 주저할 필요는 없어.
  3. 맞아. 뭐, 결과가 어떻든 귀족으로서의 내 긍지는 조금도 흔들리지 않겠지만……
  4. 알았어. 그럼 바로 발표한다.
  5. 알았어. 그럼 바로 발표할게.
  6. 어디 보자, 집계된 결과는……
  7. 어디 보자, 집계된 결과는……
  8. 페르디난트의 승리! 역시 대단해!
  9. 페르디난트의 승리! 역시 대단해!
  10. 하하하…… 하~하하핫! 보았나, 이것이 진정한 귀족의 힘.
  11. 페르디난트 폰 에기르의 삶 그 자체다!
  12. 내 패배야, 페르디난트군. 분하지만 인정할 수밖에 없겠지.
  13. 부담을 느낄 자리임에도 훌륭한 결과를 낸 너야말로 진정한 귀족이라고.
  14. 네, 그 말이 맞아요. 평소의 언동이 겉치레가 아니라는 게 증명됐네요.
  15. 자, 결과가 그리 나왔으니 네 승리를 축하하는 다과회를 열도록 할까.
  16. 그거 좋은 생각이네요! 괜찮으시다면 제 마법으로 홍차를 빛나게……
  17. 로렌츠의 승리! 역시 대단해!
  18. 로렌츠의 승리! 역시 대단해!
  19. 하~하하핫! 역시 이 내가 1등이었군.
  20. 레스터의 명가를 잇는 바로 나, 로렌츠 헤르만 글로스터가 말이지!
  21. 내 패배로군, 로렌츠. 유감이지만 완패야.
  22. 글로스터가는 약졸이라고들 하지만, 도저히 그렇게 보이지 않는 솜씨였어.
  23. 네, 그 말씀이 맞아요. 그저 요란스럽기만 한 분은 아니셨군요!
  24. 자, 그럼 다과회를 열도록 할까. 네 승리를 다 같이 축하하자고.
  25. 그거 좋은 생각이네요! 괜찮으시다면 제 마법으로 홍차를 빛나게……
  26. 콘스탄체의 승리! 어…… 어어!?
  27. 콘스탄체의 승리! 어…… 어어!?
  28. 오~홋홋홋홋! 그럴 것 같았어요!
  29. 이걸로 누벨가의 부흥도 머지않았네요!
  30. 큭…… 난입한 자에게 밀리다니 원통할 따름이다만, 패배는 패배지.
  31. 그래, 우리 둘 다 지고 말았으니 오히려 시원스러울 정도야.
  32. 어머, 미련이 없으시네요.
  33. ……"제"가 말을 꺼내긴 했지만 어쩐지 죄송스러운 기분도 들기 시작했어요.
  34. 신경 쓸 것 없어. 그만큼 네 힘이 뛰어났기에 나온 결과야.
  35. 그 말이 맞아. 좋아, 네 승리를 축하하며 다과회를 열기로 할까.
  36. 어머나, 기쁘네요. 다과회라면 저의 홍차를 빛나게 하는 마법이 나설 차례……
  37. 앗…… 그, 뭐야. 내가 이긴 것 같은데.
  38. 앗…… 그, 뭐야. 내가 이긴 것 같아.
  39. 입회인이 승리를 거머쥐었다고!? 이건…… 전대미문이군.
  40. 무척 열심히 싸우는구나 싶어 이상하게 여기긴 했다만…… 이게 목적이었나.
  41. 믿을 수 없어요! 저희 승부가 허사가 되고 말았잖아요.
  42. 아니, 미안. 싸움이 시작되니까 나도 모르게 몸이 움직여서.
  43. 미안해. 싸움이 시작되니까 나도 모르게 몸이 움직여서……
  44. 뭐, 끝나 버린 일은 어쩔 수 없죠.
  45. 결국 연습 따위로 진정한 귀족의 가치를 잴 수는 없다는 거네요.
  46. 무엇보다 평민인 당신이 쉽게 1등이라는 성과를 올리고 말았으니까요.
  47. 그렇지. 자, 그럼 네 승리를 축하하며 다과회를 열기로 할까.
  48. 그거 좋은 생각이네요! 괜찮으시다면 제 마법으로 홍차를 빛나게……
  49. 잠깐, 콘스탄체. 오늘은 그 마법은 자제해 줘.
  50. 대규모 군사 연습이 끝난 직후야. 이미 잠든 사람도 많겠지.
  51. 홍차를 빛나게 하려다가 빛이 넘치기라도 하면 모두에게 폐가 될 거야.
  52. 그건 그렇네요. 별 수 없죠.
  53. 그럼 홍차는 두 분께 맡기기로 하죠. 저는 말재주로 분위기를 띄워 볼게요.
  54. 음, 맡겨만 줘. 최고의 홍차를 준비하지.
  55. 명문 글로스터가에 납품되는 것으로! 하~하하하핫!
  56. 그러면 나는 그에 어울리는 다과를 대접하지.
  57. 페르디난트 폰 에기르가 손수 만든 일품으로 말이야. 아~하하하하!
  58. 정말 기대되네요! 오~홋홋홋홋홋홋!
  59. 자는 녀석들도 많으니까 민폐가 될 거라고, 방금 그러지 않았냐?
  60. 자는 사람들도 많으니까 민폐가 될 거라고, 방금 그러지 않았어?
  61. 이 3명을 한자리에 모으면 안 될 것 같은데……
  62. 이 3명을 한자리에 모으면 안 될 것 같아……
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LoadCharactersEvent (index: 1)
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InitPlacesEvent (index: 2)
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EnterSceneEvent (index: 3)
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TopLeftLocationBannerEvent (index: 4)
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UnkEvent (15) (index: 5)
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TalkEvent (index: 11)
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TalkEvent (index: 12)
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0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 23 2403 0 22084 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 112)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 102 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 113)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 24 2409 1 22076 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 114)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfUnkEvent (index: 115)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 116)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 117)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 102 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 118)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 119)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 200 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 120)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 50 100 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 121)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 122)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 25 0 4 22085 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 123)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 124)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 26 0 4 22086 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 125)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 126)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 102 2 20 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 127)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 102 2 60 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 128)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 102 2 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 129)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 100 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 130)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 27 2409 0 22087 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 131)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 28 2402 0 22088 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 132)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 102 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 133)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967266 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 134)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 135)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 136)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 19 2 35 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 137)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 29 2411 3 22089 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 138)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 30 2400 0 22090 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 139)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 31 0 4 22091 1 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 140)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 141)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 102 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 142)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 32 2411 3 22092 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 143)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 19 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 144)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 120 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 145)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967271 4294967273 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 146)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 20 0 0 0 0 0 0 0 0 0 0 0 0
RotateEvent (index: 147)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 4 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 148)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 149)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 33 2403 1 22093 1 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 150)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 6 2 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 151)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 34 2400 1 22094 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 152)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 102 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 153)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 35 2409 1 22095 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 154)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfUnkEvent (index: 155)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 156)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 157)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 2 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 158)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 159)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 7 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 160)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 161)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 36 2412 3 22096 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 162)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 163)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 37 2412 3 22097 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 164)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 165)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 4 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 166)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 167)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 168)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 10 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 169)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 120 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 170)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 200 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 171)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 38 2412 4 22098 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 172)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 39 2411 4 22099 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 173)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 40 2410 4 22100 1 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 174)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 175)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 176)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 177)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 178)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 179)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 180)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 181)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 41 2404 3 22101 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 182)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 183)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 42 2404 3 22102 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 184)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 185)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 110 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 186)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 200 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 187)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 188)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967236 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 189)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 190)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 43 0 0 22103 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 191)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 44 2401 0 22104 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 192)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 102 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 193)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967276 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 194)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 100 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 195)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 45 2403 0 22105 1 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 196)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 197)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 46 2400 0 22106 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 198)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 102 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 199)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 6 2 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 200)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 47 2409 1 22076 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 201)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 202)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (161) (index: 203)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 3 40 6 19 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
LookAtPersonEvent (index: 204)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 19 1 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 205)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 6 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 206)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 207)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 80 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 208)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 48 2403 4 22107 1 0 0 0 0 0 0 0 0 0
IfUnkEvent (index: 209)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 1 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 210)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 19 2 40 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 211)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 212)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 2400 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 213)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 49 NULL 0 22108 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 214)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 6 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 215)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 50 NULL 0 22109 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 216)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 102 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 217)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 51 2400 0 22110 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 218)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 52 NULL 0 22111 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 219)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 19 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 220)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 3 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 221)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 222)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 223)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 53 2400 1 22112 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 224)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 54 2409 1 22113 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 225)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 6 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 226)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 227)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 5 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 228)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 55 2400 1 22114 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 229)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 56 2409 1 22115 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 230)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 102 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 231)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 232)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967291 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 233)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 57 2409 1 22116 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 234)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 235)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 3 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 236)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 237)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967269 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 238)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 239)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 200 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 240)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 241)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 58 2403 3 22117 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 242)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 243)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 59 2403 3 22118 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 244)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 245)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 246)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 60 2411 3 22119 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 247)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 248)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 61 2411 3 22120 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 249)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0
InitEvent (45, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (110, 6, 19, 102, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (0, 2, 3, 4, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
EnterSceneEvent (0, 110, 6, 19, 102, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
TopLeftLocationBannerEvent (96, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 제국령 제국군 연습장
5
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
UnkEvent 26(13, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 31(3, 100, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
UnkEvent 59(100, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
UnkEvent 27(1, 400, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
TalkEvent (102, 0, 2409, 1, 22061, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 제법 즐거운 군사 연습이었어요. 자, 결과 발표의 시간을 가지실까요.
11
TalkEvent (6, 1, 2400, 1, 22062, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그래. 부탁한다, [HERO_MF]. 주저할 필요는 없어.
12
TalkEvent (19, 2, 2409, 1, 22063, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 맞아. 뭐, 결과가 어떻든 귀족으로서의 내 긍지는 조금도 흔들리지 않겠지만……
13
UnkEvent 26(5, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
UnkEvent 31(3, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
15
UnkEvent 59(100, 0, 4294967290, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
16
UnkEvent 27(2, 300, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
17
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
18
TalkEvent (110, 3, 2400, 0, 22064, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 알았어. 그럼 바로 발표한다.
19
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
TalkEvent (111, 4, 2400, 0, 22065, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 알았어. 그럼 바로 발표할게.
21
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
UnkEvent 66(110, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
24
TalkEvent (110, 5, 2405, 0, 22066, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 어디 보자, 집계된 결과는……
25
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
TalkEvent (111, 6, 2405, 0, 22067, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 어디 보자, 집계된 결과는……
27
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
IfUnkEvent (22, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
UnkEvent 66(110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
UnkEvent 26(5, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
UnkEvent 59(100, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
UnkEvent 27(2, 100, 200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
UnkEvent 27(1, 50, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
36
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
TalkEvent (110, 7, 0, 1, 22068, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 페르디난트의 승리! 역시 대단해!
39
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
TalkEvent (111, 8, 0, 1, 22069, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 페르디난트의 승리! 역시 대단해!
43
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
UnkEvent 27(1, 300, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
UnkEvent 135(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
TalkEvent (6, 9, 0, 1, 22070, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 하하하…… 하~하하핫! 보았나, 이것이 진정한 귀족의 힘.
51
TalkEvent (6, 10, 2402, 1, 22071, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 페르디난트 폰 에기르의 삶 그 자체다!
53
UnkEvent 27(2, 100, 180, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
UnkEvent 31(3, 100, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
UnkEvent 59(100, 4294967216, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
UnkEvent 31(2, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
UnkEvent 135(200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
TalkEvent (19, 11, 0, 1, 22072, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 내 패배야, 페르디난트군. 분하지만 인정할 수밖에 없겠지.
61
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
TalkEvent (19, 12, 2402, 1, 22073, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 부담을 느낄 자리임에도 훌륭한 결과를 낸 너야말로 진정한 귀족이라고.
63
TalkEvent (102, 13, 2400, 1, 22074, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 네, 그 말이 맞아요. 평소의 언동이 겉치레가 아니라는 게 증명됐네요.
66
UnkEvent 54(6, 19, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
UnkEvent 27(2, 100, 120, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
UnkEvent 59(100, 15, 4294967273, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
69
UnkEvent 31(3, 100, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
UnkEvent 31(1, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
TalkEvent (19, 14, 2403, 1, 22075, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 자, 결과가 그리 나왔으니 네 승리를 축하하는 다과회를 열도록 할까.
73
TalkEvent (102, 15, 2409, 1, 22076, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그거 좋은 생각이네요! 괜찮으시다면 제 마법으로 홍차를 빛나게……
74
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
IfUnkEvent (23, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
76
UnkEvent 66(110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
77
UnkEvent 26(5, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
78
UnkEvent 59(100, 0, 4294967294, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
79
UnkEvent 27(2, 100, 200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
80
UnkEvent 27(1, 50, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
82
TalkEvent (110, 16, 0, 1, 22077, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 로렌츠의 승리! 역시 대단해!
83
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
84
TalkEvent (111, 17, 0, 1, 22078, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 로렌츠의 승리! 역시 대단해!
85
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
88
UnkEvent 27(1, 300, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
89
TalkEvent (19, 18, 2409, 1, 22079, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 하~하하핫! 역시 이 내가 1등이었군.
90
TalkEvent (19, 19, NULL, 1, 22080, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 레스터의 명가를 잇는 바로 나, 로렌츠 헤르만 글로스터가 말이지!
91
UnkEvent 26(9, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
92
UnkEvent 27(2, 100, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
93
UnkEvent 59(100, 0, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
94
UnkEvent 59(800, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
95
UnkEvent 135(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
97
TalkEvent (6, 20, 2400, 1, 22081, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 내 패배로군, 로렌츠. 유감이지만 완패야.
98
TalkEvent (6, 21, NULL, 0, 22082, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 글로스터가는 약졸이라고들 하지만, 도저히 그렇게 보이지 않는 솜씨였어.
99
UnkEvent 135(140, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
101
UnkEvent 66(19, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
103
TalkEvent (102, 22, 2400, 0, 22083, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 네, 그 말씀이 맞아요. 그저 요란스럽기만 한 분은 아니셨군요!
105
UnkEvent 26(10, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
106
UnkEvent 59(100, 4294967276, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
107
UnkEvent 31(1, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
109
UnkEvent 102(19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
111
TalkEvent (6, 23, 2403, 0, 22084, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 자, 그럼 다과회를 열도록 할까. 네 승리를 다 같이 축하하자고.
112
UnkEvent 26(7, 102, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
113
TalkEvent (102, 24, 2409, 1, 22076, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그거 좋은 생각이네요! 괜찮으시다면 제 마법으로 홍차를 빛나게……
114
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
115
IfUnkEvent (24, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
116
UnkEvent 66(110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
117
UnkEvent 26(5, 102, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
118
UnkEvent 59(100, 0, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
119
UnkEvent 27(2, 100, 200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
120
UnkEvent 27(1, 50, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
121
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
122
TalkEvent (110, 25, 0, 4, 22085, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 콘스탄체의 승리! 어…… 어어!?
123
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
124
TalkEvent (111, 26, 0, 4, 22086, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 콘스탄체의 승리! 어…… 어어!?
125
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
129
UnkEvent 27(1, 300, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
130
TalkEvent (102, 27, 2409, 0, 22087, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 오~홋홋홋홋! 그럴 것 같았어요!
131
TalkEvent (102, 28, 2402, 0, 22088, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 이걸로 누벨가의 부흥도 머지않았네요!
132
UnkEvent 26(3, 102, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
133
UnkEvent 59(100, 4294967266, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
134
UnkEvent 31(1, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
135
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
137
TalkEvent (19, 29, 2411, 3, 22089, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 큭…… 난입한 자에게 밀리다니 원통할 따름이다만, 패배는 패배지.
138
TalkEvent (6, 30, 2400, 0, 22090, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그래, 우리 둘 다 지고 말았으니 오히려 시원스러울 정도야.
139
TalkEvent (102, 31, 0, 4, 22091, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 어머, 미련이 없으시네요.
140
UnkEvent 102(19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
141
UnkEvent 26(10, 102, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
142
TalkEvent (102, 32, 2411, 3, 22092, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# ……"제"가 말을 꺼내긴 했지만 어쩐지 죄송스러운 기분도 들기 시작했어요.
143
UnkEvent 54(102, 19, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
144
UnkEvent 27(2, 100, 120, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
145
UnkEvent 59(100, 4294967271, 4294967273, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
146
UnkEvent 31(2, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
148
UnkEvent 164(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
149
TalkEvent (19, 33, 2403, 1, 22093, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 신경 쓸 것 없어. 그만큼 네 힘이 뛰어났기에 나온 결과야.
151
TalkEvent (6, 34, 2400, 1, 22094, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그 말이 맞아. 좋아, 네 승리를 축하하며 다과회를 열기로 할까.
152
UnkEvent 26(7, 102, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
153
TalkEvent (102, 35, 2409, 1, 22095, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 어머나, 기쁘네요. 다과회라면 저의 홍차를 빛나게 하는 마법이 나설 차례……
154
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
155
IfUnkEvent (25, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
156
UnkEvent 26(5, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
157
UnkEvent 59(100, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
158
UnkEvent 27(1, 400, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
159
UnkEvent 66(110, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
160
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
161
TalkEvent (110, 36, 2412, 3, 22096, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 앗…… 그, 뭐야. 내가 이긴 것 같은데.
162
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
163
TalkEvent (111, 37, 2412, 3, 22097, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 앗…… 그, 뭐야. 내가 이긴 것 같아.
164
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
166
UnkEvent 26(0, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
167
UnkEvent 31(3, 100, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
168
UnkEvent 59(100, 10, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
169
UnkEvent 27(2, 100, 120, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
170
UnkEvent 27(1, 400, 200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
171
TalkEvent (19, 38, 2412, 4, 22098, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 입회인이 승리를 거머쥐었다고!? 이건…… 전대미문이군.
172
TalkEvent (6, 39, 2411, 4, 22099, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 무척 열심히 싸우는구나 싶어 이상하게 여기긴 했다만…… 이게 목적이었나.
173
TalkEvent (102, 40, 2410, 4, 22100, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 믿을 수 없어요! 저희 승부가 허사가 되고 말았잖아요.
174
UnkEvent 66(110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
175
UnkEvent 26(5, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
176
UnkEvent 59(100, 0, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
177
UnkEvent 27(2, 400, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
178
UnkEvent 102(19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
179
UnkEvent 102(6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
180
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
181
TalkEvent (110, 41, 2404, 3, 22101, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 아니, 미안. 싸움이 시작되니까 나도 모르게 몸이 움직여서.
182
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
183
TalkEvent (111, 42, 2404, 3, 22102, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 미안해. 싸움이 시작되니까 나도 모르게 몸이 움직여서……
184
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
186
UnkEvent 27(2, 100, 200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
187
UnkEvent 31(3, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
188
UnkEvent 59(100, 4294967236, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
189
UnkEvent 31(1, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
190
TalkEvent (102, 43, 0, 0, 22103, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 뭐, 끝나 버린 일은 어쩔 수 없죠.
191
TalkEvent (102, 44, 2401, 0, 22104, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 결국 연습 따위로 진정한 귀족의 가치를 잴 수는 없다는 거네요.
192
UnkEvent 54(110, 102, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
193
UnkEvent 59(100, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
194
UnkEvent 27(2, 400, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
195
TalkEvent (102, 45, 2403, 0, 22105, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 무엇보다 평민인 당신이 쉽게 1등이라는 성과를 올리고 말았으니까요.
197
TalkEvent (19, 46, 2400, 0, 22106, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그렇지. 자, 그럼 네 승리를 축하하며 다과회를 열기로 할까.
198
UnkEvent 26(7, 102, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
200
TalkEvent (102, 47, 2409, 1, 22076, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그거 좋은 생각이네요! 괜찮으시다면 제 마법으로 홍차를 빛나게……
201
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
202
UnkEvent 102(19, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
203
UnkEvent 161(102, 3, 40, 6, 19, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
205
UnkEvent 54(102, 6, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
206
UnkEvent 59(100, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
207
UnkEvent 27(2, 400, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
208
TalkEvent (6, 48, 2403, 4, 22107, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 잠깐, 콘스탄체. 오늘은 그 마법은 자제해 줘.
209
IfUnkEvent (25, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
211
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
213
TalkEvent (6, 49, NULL, 0, 22108, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 대규모 군사 연습이 끝난 직후야. 이미 잠든 사람도 많겠지.
214
UnkEvent 26(6, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
215
TalkEvent (6, 50, NULL, 0, 22109, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 홍차를 빛나게 하려다가 빛이 넘치기라도 하면 모두에게 폐가 될 거야.
216
UnkEvent 26(4, 102, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
217
TalkEvent (102, 51, 2400, 0, 22110, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그건 그렇네요. 별 수 없죠.
218
TalkEvent (102, 52, NULL, 0, 22111, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그럼 홍차는 두 분께 맡기기로 하죠. 저는 말재주로 분위기를 띄워 볼게요.
220
UnkEvent 59(100, 3, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
221
UnkEvent 27(2, 400, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
222
UnkEvent 164(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
223
TalkEvent (19, 53, 2400, 1, 22112, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 음, 맡겨만 줘. 최고의 홍차를 준비하지.
224
TalkEvent (19, 54, 2409, 1, 22113, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 명문 글로스터가에 납품되는 것으로! 하~하하하핫!
226
UnkEvent 59(100, 0, 4294967294, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
227
UnkEvent 59(400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
228
TalkEvent (6, 55, 2400, 1, 22114, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그러면 나는 그에 어울리는 다과를 대접하지.
229
TalkEvent (6, 56, 2409, 1, 22115, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 페르디난트 폰 에기르가 손수 만든 일품으로 말이야. 아~하하하하!
231
UnkEvent 59(100, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
232
UnkEvent 59(400, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
233
TalkEvent (102, 57, 2409, 1, 22116, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 정말 기대되네요! 오~홋홋홋홋홋홋!
234
UnkEvent 26(13, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
235
UnkEvent 31(3, 100, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
236
UnkEvent 31(1, 100, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
237
UnkEvent 59(100, 4294967269, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
238
UnkEvent 27(1, 100, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
239
UnkEvent 27(2, 600, 200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
240
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
241
TalkEvent (110, 58, 2403, 3, 22117, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 자는 녀석들도 많으니까 민폐가 될 거라고, 방금 그러지 않았냐?
242
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
243
TalkEvent (111, 59, 2403, 3, 22118, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 자는 사람들도 많으니까 민폐가 될 거라고, 방금 그러지 않았어?
244
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
245
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
246
TalkEvent (110, 60, 2411, 3, 22119, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 이 3명을 한자리에 모으면 안 될 것 같은데……
247
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
248
TalkEvent (111, 61, 2411, 3, 22120, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 이 3명을 한자리에 모으면 안 될 것 같아……
249
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
제국령 제국군 연습장
UnkEvent (15) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 19 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 100 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 0 2409 1 22061 1 0 0 0 0 0 0 0 0 0
link 콘스탄체 volume_up
제법 즐거운 군사 연습이었어요. 자, 결과 발표의 시간을 가지실까요.
TalkEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 1 2400 1 22062 1 0 0 0 0 0 0 0 0 0
link 페르디난트 volume_up
그래. 부탁한다, [HERO_MF]. 주저할 필요는 없어.
TalkEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 2 2409 1 22063 1 0 0 0 0 0 0 0 0 0
link 로렌츠 volume_up
맞아. 뭐, 결과가 어떻든 귀족으로서의 내 긍지는 조금도 흔들리지 않겠지만……
UnkEvent (26) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 100 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 2400 0 22064 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
알았어. 그럼 바로 발표한다.
ElseEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 4 2400 0 22065 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
알았어. 그럼 바로 발표할게.
EndIfEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 5 2405 0 22066 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
어디 보자, 집계된 결과는……
ElseEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 6 2405 0 22067 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
어디 보자, 집계된 결과는……
EndIfEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfUnkEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 6 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 200 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 50 100 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 7 0 1 22068 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
페르디난트의 승리! 역시 대단해!
ElseEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 8 0 1 22069 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
페르디난트의 승리! 역시 대단해!
EndIfEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 6 2 20 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 6 2 40 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 6 2 60 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 9 0 1 22070 1 0 0 0 0 0 0 0 0 0
link 페르디난트 volume_up
하하하…… 하~하하핫! 보았나, 이것이 진정한 귀족의 힘.
TalkEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 10 2402 1 22071 1 0 0 0 0 0 0 0 0 0
link 페르디난트 volume_up
페르디난트 폰 에기르의 삶 그 자체다!
PanCameraEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 110 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 180 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 13 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967216 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 19 2 35 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 11 0 1 22072 1 0 0 0 0 0 0 0 0 0
link 로렌츠 volume_up
내 패배야, 페르디난트군. 분하지만 인정할 수밖에 없겠지.
UnkEvent (164) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 12 2402 1 22073 1 0 0 0 0 0 0 0 0 0
link 로렌츠 volume_up
부담을 느낄 자리임에도 훌륭한 결과를 낸 너야말로 진정한 귀족이라고.
TalkEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 13 2400 1 22074 1 0 0 0 0 0 0 0 0 0
link 콘스탄체 volume_up
네, 그 말이 맞아요. 평소의 언동이 겉치레가 아니라는 게 증명됐네요.
UnkEvent (54) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 19 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 120 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 15 4294967273 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 14 2403 1 22075 1 0 0 0 0 0 0 0 0 0
link 로렌츠 volume_up
자, 결과가 그리 나왔으니 네 승리를 축하하는 다과회를 열도록 할까.
TalkEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 15 2409 1 22076 1 0 0 0 0 0 0 0 0 0
link 콘스탄체 volume_up
그거 좋은 생각이네요! 괜찮으시다면 제 마법으로 홍차를 빛나게……
EndIfEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfUnkEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 19 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 200 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 50 100 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 16 0 1 22077 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
로렌츠의 승리! 역시 대단해!
ElseEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 17 0 1 22078 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
로렌츠의 승리! 역시 대단해!
EndIfEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 19 2 40 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 19 2 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 100 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 18 2409 1 22079 1 0 0 0 0 0 0 0 0 0
link 로렌츠 volume_up
하~하하핫! 역시 이 내가 1등이었군.
TalkEvent (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 19 NULL 1 22080 1 0 0 0 0 0 0 0 0 0
link 로렌츠 volume_up
레스터의 명가를 잇는 바로 나, 로렌츠 헤르만 글로스터가 말이지!
UnkEvent (26) (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 6 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
800 80 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 1 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 20 2400 1 22081 1 0 0 0 0 0 0 0 0 0
link 페르디난트 volume_up
내 패배로군, 로렌츠. 유감이지만 완패야.
TalkEvent (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 21 NULL 0 22082 1 0 0 0 0 0 0 0 0 0
link 페르디난트 volume_up
글로스터가는 약졸이라고들 하지만, 도저히 그렇게 보이지 않는 솜씨였어.
UnkEvent (135) (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 6 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 3 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 22 2400 0 22083 1 0 0 0 0 0 0 0 0 0
link 콘스탄체 volume_up
네, 그 말씀이 맞아요. 그저 요란스럽기만 한 분은 아니셨군요!
UnkEvent (26) (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 19 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967276 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 20 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 6 2 35 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 6 2 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 111)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 23 2403 0 22084 1 0 0 0 0 0 0 0 0 0
link 페르디난트 volume_up
자, 그럼 다과회를 열도록 할까. 네 승리를 다 같이 축하하자고.
UnkEvent (26) (index: 112)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 102 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 113)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 24 2409 1 22076 1 0 0 0 0 0 0 0 0 0
link 콘스탄체 volume_up
그거 좋은 생각이네요! 괜찮으시다면 제 마법으로 홍차를 빛나게……
EndIfEvent (index: 114)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfUnkEvent (index: 115)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 116)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 117)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 102 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 118)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 119)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 200 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 120)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 50 100 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 121)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 122)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 25 0 4 22085 1 0 0 0 0 0 0 0 0 0
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콘스탄체의 승리! 어…… 어어!?
ElseEvent (index: 123)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 124)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 26 0 4 22086 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
콘스탄체의 승리! 어…… 어어!?
EndIfEvent (index: 125)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 126)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 102 2 20 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 127)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 102 2 60 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 128)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 102 2 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 129)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 100 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 130)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 27 2409 0 22087 1 0 0 0 0 0 0 0 0 0
link 콘스탄체 volume_up
오~홋홋홋홋! 그럴 것 같았어요!
TalkEvent (index: 131)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 28 2402 0 22088 1 0 0 0 0 0 0 0 0 0
link 콘스탄체 volume_up
이걸로 누벨가의 부흥도 머지않았네요!
UnkEvent (26) (index: 132)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 102 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 133)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967266 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 134)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 135)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 136)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 19 2 35 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 137)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 29 2411 3 22089 1 0 0 0 0 0 0 0 0 0
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큭…… 난입한 자에게 밀리다니 원통할 따름이다만, 패배는 패배지.
TalkEvent (index: 138)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 30 2400 0 22090 1 0 0 0 0 0 0 0 0 0
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그래, 우리 둘 다 지고 말았으니 오히려 시원스러울 정도야.
TalkEvent (index: 139)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 31 0 4 22091 1 0 0 0 0 0 0 0 0 0
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어머, 미련이 없으시네요.
UnkEvent (102) (index: 140)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 141)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 102 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 142)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 32 2411 3 22092 1 0 0 0 0 0 0 0 0 0
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……"제"가 말을 꺼내긴 했지만 어쩐지 죄송스러운 기분도 들기 시작했어요.
UnkEvent (54) (index: 143)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 19 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 144)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 120 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 145)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967271 4294967273 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 146)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 20 0 0 0 0 0 0 0 0 0 0 0 0
RotateEvent (index: 147)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 4 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 148)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 149)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 33 2403 1 22093 1 0 0 0 0 0 0 0 0 0
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신경 쓸 것 없어. 그만큼 네 힘이 뛰어났기에 나온 결과야.
LookAtPersonEvent (index: 150)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 6 2 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 151)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 34 2400 1 22094 1 0 0 0 0 0 0 0 0 0
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그 말이 맞아. 좋아, 네 승리를 축하하며 다과회를 열기로 할까.
UnkEvent (26) (index: 152)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 102 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 153)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 35 2409 1 22095 1 0 0 0 0 0 0 0 0 0
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어머나, 기쁘네요. 다과회라면 저의 홍차를 빛나게 하는 마법이 나설 차례……
EndIfEvent (index: 154)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfUnkEvent (index: 155)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 156)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 157)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 2 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 158)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 159)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 7 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 160)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 161)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 36 2412 3 22096 1 0 0 0 0 0 0 0 0 0
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앗…… 그, 뭐야. 내가 이긴 것 같은데.
ElseEvent (index: 162)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 163)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 37 2412 3 22097 1 0 0 0 0 0 0 0 0 0
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앗…… 그, 뭐야. 내가 이긴 것 같아.
EndIfEvent (index: 164)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 166)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 167)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 168)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 10 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 169)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 120 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 170)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 200 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 171)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 38 2412 4 22098 1 0 0 0 0 0 0 0 0 0
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입회인이 승리를 거머쥐었다고!? 이건…… 전대미문이군.
TalkEvent (index: 172)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 39 2411 4 22099 1 0 0 0 0 0 0 0 0 0
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무척 열심히 싸우는구나 싶어 이상하게 여기긴 했다만…… 이게 목적이었나.
TalkEvent (index: 173)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 40 2410 4 22100 1 0 0 0 0 0 0 0 0 0
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믿을 수 없어요! 저희 승부가 허사가 되고 말았잖아요.
UnkEvent (66) (index: 174)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 175)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 176)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 177)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 178)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 179)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 180)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 181)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 41 2404 3 22101 1 0 0 0 0 0 0 0 0 0
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아니, 미안. 싸움이 시작되니까 나도 모르게 몸이 움직여서.
ElseEvent (index: 182)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 183)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 42 2404 3 22102 1 0 0 0 0 0 0 0 0 0
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미안해. 싸움이 시작되니까 나도 모르게 몸이 움직여서……
EndIfEvent (index: 184)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 185)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 110 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 186)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 200 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 187)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 188)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967236 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 189)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 190)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 43 0 0 22103 1 0 0 0 0 0 0 0 0 0
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뭐, 끝나 버린 일은 어쩔 수 없죠.
TalkEvent (index: 191)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 44 2401 0 22104 1 0 0 0 0 0 0 0 0 0
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결국 연습 따위로 진정한 귀족의 가치를 잴 수는 없다는 거네요.
UnkEvent (54) (index: 192)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 102 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 193)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967276 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 194)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 100 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 195)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 45 2403 0 22105 1 0 0 0 0 0 0 0 0 0
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무엇보다 평민인 당신이 쉽게 1등이라는 성과를 올리고 말았으니까요.
TalkEvent (index: 197)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 46 2400 0 22106 1 0 0 0 0 0 0 0 0 0
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그렇지. 자, 그럼 네 승리를 축하하며 다과회를 열기로 할까.
UnkEvent (26) (index: 198)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 102 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 199)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 6 2 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 200)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 47 2409 1 22076 1 0 0 0 0 0 0 0 0 0
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그거 좋은 생각이네요! 괜찮으시다면 제 마법으로 홍차를 빛나게……
EndIfEvent (index: 201)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 202)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (161) (index: 203)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 3 40 6 19 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
LookAtPersonEvent (index: 204)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 19 1 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 205)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 6 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 206)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 207)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 80 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 208)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 48 2403 4 22107 1 0 0 0 0 0 0 0 0 0
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잠깐, 콘스탄체. 오늘은 그 마법은 자제해 줘.
IfUnkEvent (index: 209)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 1 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 210)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 19 2 40 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 211)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 213)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 49 NULL 0 22108 1 0 0 0 0 0 0 0 0 0
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대규모 군사 연습이 끝난 직후야. 이미 잠든 사람도 많겠지.
UnkEvent (26) (index: 214)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 6 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 215)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 50 NULL 0 22109 1 0 0 0 0 0 0 0 0 0
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홍차를 빛나게 하려다가 빛이 넘치기라도 하면 모두에게 폐가 될 거야.
UnkEvent (26) (index: 216)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 102 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 217)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 51 2400 0 22110 1 0 0 0 0 0 0 0 0 0
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그건 그렇네요. 별 수 없죠.
TalkEvent (index: 218)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 52 NULL 0 22111 1 0 0 0 0 0 0 0 0 0
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그럼 홍차는 두 분께 맡기기로 하죠. 저는 말재주로 분위기를 띄워 볼게요.
PanCameraEvent (index: 219)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 19 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 220)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 3 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 221)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 222)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 223)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 53 2400 1 22112 1 0 0 0 0 0 0 0 0 0
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음, 맡겨만 줘. 최고의 홍차를 준비하지.
TalkEvent (index: 224)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 54 2409 1 22113 1 0 0 0 0 0 0 0 0 0
link 로렌츠 volume_up
명문 글로스터가에 납품되는 것으로! 하~하하하핫!
PanCameraEvent (index: 225)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 6 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 226)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 227)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 5 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 228)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 55 2400 1 22114 1 0 0 0 0 0 0 0 0 0
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그러면 나는 그에 어울리는 다과를 대접하지.
TalkEvent (index: 229)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 56 2409 1 22115 1 0 0 0 0 0 0 0 0 0
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페르디난트 폰 에기르가 손수 만든 일품으로 말이야. 아~하하하하!
PanCameraEvent (index: 230)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 102 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 231)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 232)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967291 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 233)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 57 2409 1 22116 1 0 0 0 0 0 0 0 0 0
link 콘스탄체 volume_up
정말 기대되네요! 오~홋홋홋홋홋홋!
UnkEvent (26) (index: 234)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 235)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 3 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 236)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 237)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967269 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 238)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 239)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 200 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 240)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 241)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 58 2403 3 22117 1 0 0 0 0 0 0 0 0 0
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자는 녀석들도 많으니까 민폐가 될 거라고, 방금 그러지 않았냐?
ElseEvent (index: 242)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 243)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 59 2403 3 22118 1 0 0 0 0 0 0 0 0 0
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자는 사람들도 많으니까 민폐가 될 거라고, 방금 그러지 않았어?
EndIfEvent (index: 244)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 245)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 246)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 60 2411 3 22119 1 0 0 0 0 0 0 0 0 0
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이 3명을 한자리에 모으면 안 될 것 같은데……
ElseEvent (index: 247)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 248)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 61 2411 3 22120 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
이 3명을 한자리에 모으면 안 될 것 같아……
EndIfEvent (index: 249)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0