오래간만에 제도 앙바르로 돌아온 황제 친정군 일행. 연이은 전투로 쌓인 피로를 풀려 하지만……

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 세즈 79 0 0 0 0 0 0 0 101 0 0 100 300 255 65535 1999 38 40 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
1 페르디난트 255 0 0 1 40 1 0 0 101 0 0 100 300 255 65535 1999 65 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
2 카스파르 255 0 0 2 50 2 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
3 모니카 255 0 0 3 185 3 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
4 린하르트 255 0 0 4 45 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
5 베르나데타 255 0 0 5 55 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
6 페트라 255 0 0 6 65 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
7 도로테아 255 0 0 7 60 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
8 에델가르트 255 0 0 8 20 7 13 0 101 5 0 100 300 255 65535 1999 66 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
9 휴베르트 255 0 0 9 35 7 13 0 101 3 0 100 300 255 65535 1999 2 66 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
10 헤브링 백작 255 0 0 10 465 7 13 3 101 3 0 100 300 255 65535 1999 2 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
11 카트린 255 0 0 11 155 5 12 3 101 3 1 100 253 255 65535 1999 3 42 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
12 샤미아 255 0 0 12 160 5 12 3 101 3 1 100 300 255 65535 1999 42 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
13 샤미아 255 0 0 13 160 5 12 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
14 샤미아 255 0 0 14 160 5 12 0 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
15 연방국 장군 255 0 0 15 630 5 13 3 101 3 1 20 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
16 연방국 장군 255 0 0 16 630 5 13 3 101 3 1 30 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
17 연방국 장군 255 0 0 17 695 5 13 3 101 3 1 19 45 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
18 연방국 장군 255 0 0 18 630 5 13 3 101 3 1 30 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
19 연방국 장군 255 0 0 19 680 5 13 3 101 3 1 20 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
20 연방국 장군 255 0 0 20 650 5 13 3 101 3 1 21 48 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
21 연방국 장군 255 0 0 21 650 5 13 3 101 3 1 9 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
22 연방국 장군 255 0 0 22 680 5 13 3 101 3 1 20 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
23 연방국 장군 255 0 0 23 695 5 13 3 101 3 1 30 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
24 연방국 장군 255 0 0 24 605 5 13 3 101 3 1 24 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
25 연방국 장군 255 0 0 25 655 5 13 3 101 3 1 24 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
26 연방국 장군 255 0 0 26 695 5 13 3 101 3 1 24 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
27 연방국 장군 255 0 0 27 695 5 13 3 101 3 1 24 300 255 65535 1999 45 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
28 연방국 장군 255 0 0 28 600 7 5 0 101 5 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
29 연방국 장군 255 0 0 29 675 7 5 0 101 5 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
30 연방국 장군 255 0 0 30 630 5 13 3 101 3 1 26 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
31 연방국 장군 255 0 0 31 630 5 13 3 101 3 1 26 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
32 연방국 장군 255 0 0 32 630 5 13 3 101 3 1 20 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
33 연방국 장군 255 0 0 33 630 5 13 3 101 3 1 20 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
34 연방국 장군 255 0 0 34 630 5 13 3 101 3 1 26 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
35 연방국 장군 255 0 0 35 685 5 13 3 101 3 1 20 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
36 연방국 장군 255 0 0 36 605 5 13 3 101 3 1 26 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
37 연방국 장군 255 0 0 37 680 5 13 3 101 3 1 26 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
38 연방국 장군 255 0 0 38 630 5 13 3 101 3 1 20 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
39 연방국 장군 255 0 0 39 685 5 13 3 101 3 1 20 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
40 연방국 장군 255 0 0 40 605 5 13 3 101 3 1 20 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
41 연방국 장군 255 0 0 41 680 5 13 3 101 3 1 26 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
42 연방국 장군 255 0 0 42 605 5 13 3 101 3 1 20 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
43 연방국 장군 255 0 0 43 680 5 13 3 101 3 1 20 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
44 연방국 장군 255 0 0 44 680 5 13 3 101 3 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
45 연방국 장군 255 0 0 45 680 5 13 3 101 3 1 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
46 연방국 장군 255 0 0 46 680 5 13 3 101 3 1 30 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
47 연방국 장군 255 0 0 47 610 5 13 3 101 3 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
48 연방국 장군 255 0 0 48 610 5 13 3 101 3 1 16 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
49 연방국 장군 255 0 0 49 610 5 13 3 101 3 1 16 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
50 연방국 장군 255 0 0 50 610 5 13 3 101 3 1 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
51 일반병 255 0 0 51 1000 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
52 연방국 장군 255 0 0 52 630 5 13 0 101 3 1 30 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
53 일반병 255 0 0 53 1015 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
54 일반병 255 0 0 54 1015 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
55 일반병 255 0 0 55 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
56 일반병 255 0 0 56 1015 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
57 일반병 255 0 0 57 1015 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
58 일반병 255 0 0 58 1015 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
59 일반병 255 0 0 59 1025 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
60 연방국 장군 255 0 0 60 645 5 13 3 101 3 0 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
61 연방국 장군 255 0 0 61 600 5 13 3 101 3 0 30 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
62 연방국 장군 255 0 0 62 680 5 13 3 101 3 0 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
63 연방국 장군 255 0 0 63 675 5 13 3 101 3 0 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
64 연방국 장군 255 0 0 64 630 5 13 3 101 3 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
65 연방국 장군 255 0 0 65 675 5 13 3 101 3 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
66 연방국 장군 255 0 0 66 650 5 13 3 101 3 1 9 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
67 연방국 장군 255 0 0 67 630 5 13 3 101 3 0 30 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
68 연방국 장군 255 0 0 68 680 5 13 3 101 3 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
69 연방국 장군 255 0 0 69 695 5 13 3 101 3 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
70 연방국 장군 255 0 0 70 635 5 13 3 101 3 1 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
71 연방국 장군 255 0 0 71 680 5 13 3 101 3 1 30 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
72 연방국 장군 255 0 0 72 605 5 13 3 101 3 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
73 연방국 장군 255 0 0 73 650 5 13 3 101 3 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
74 일반병 255 0 0 74 1010 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
75 일반병 255 0 0 75 1010 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
76 일반병 255 0 0 76 1025 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
77 일반병 255 0 0 77 1010 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
78 연방국 장군 255 0 0 78 695 5 5 0 101 3 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 52 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
48 0 0 0 48 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
49 0 0 0 49 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
50 0 0 0 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
51 0 0 0 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 1 0 1 0 0 100 0 176 104 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 15 0 0 0 0 65535 3 1000 1526 9 1526 26 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 3 1000 1523 9 1526 26 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 3 1000 1526 9 1526 9 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 3 1000 1526 9 1523 21 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 0 1000 1523 9 1526 20 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1526 9 1523 26 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 0 1000 1523 9 1523 20 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 3 1000 1526 9 1523 20 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1523 9 1526 21 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 0 1000 1526 9 1523 30 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 3 1000 1526 9 1526 30 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 3 1000 1523 9 1526 26 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 12 0 12 65535 1 1000 1523 9 1523 20 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 13 0 13 65535 1 1000 1526 9 1526 30 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 14 0 14 65535 3 1000 1526 9 1523 26 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 53 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
48 0 0 0 48 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
49 0 0 0 49 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
50 0 0 0 50 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
51 0 0 0 51 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
52 0 0 0 52 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (185, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 2 (0, 2, 1, 1, 13)
SubGroup(0)
SubGroup(4)
Unknown10(0,1,14,79,79,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown10(1,23,8,79,79,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
SetName(52,154,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 52 to 교단병
SetName(28,151,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 28 to 제국병
SetName(29,563,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 29 to 제국병
SetName(78,900,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 78 to 세이로스 기사
# Group 3 (0, 2, 2, 1, 3)
SubGroup(0)
SubGroup(2)
Unknown6(8,61,1,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(2,28,1027,2,0,0,0,0,0,0,0,0,0,0,0) # 나는, 이런 곳에서 쓰러질 수는, 없어……!
# Group 4 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 5 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(1,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(1,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 9 (0, 2, 16, 2, 10)
SubGroup(1)
Unknown42(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown21(1,12164,1,53500,0,0,0,0,0,0,0,1,1,0,0)
Unknown21(2,17464,1,48000,0,0,1,0,0,0,0,1,1,0,0)
Unknown21(3,49000,0,43000,0,0,1,0,0,0,0,1,1,0,0)
Unknown21(4,1164,1,53700,0,0,0,0,0,0,0,1,1,0,0)
Unknown21(5,8664,1,53500,0,0,0,0,0,0,0,1,1,0,0)
Unknown21(6,964,1,42200,0,0,0,0,0,0,0,1,1,0,0)
Unknown21(7,56200,0,46200,0,0,1,0,0,0,0,1,1,0,0)
# Group 10 (0, 2, 16, 2, 8)
SubGroup(1)
Unknown42(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown21(1,5664,1,53500,0,0,0,0,0,0,0,1,1,0,0)
Unknown21(2,1164,1,53700,0,0,1,0,0,0,0,1,1,0,0)
Unknown21(3,57700,0,50500,0,0,2,0,0,0,0,1,1,0,0)
Unknown21(4,9164,1,53500,0,0,0,0,0,0,0,1,1,0,0)
Unknown21(5,12164,1,53500,0,0,0,0,0,0,0,1,1,0,0)
Unknown21(6,56200,0,46200,0,0,1,0,0,0,0,1,1,0,0)
Unknown21(7,61200,0,51700,0,0,1,0,0,0,0,1,1,0,0)
# Group 11 (0, 2, 16, 2, 9)
SubGroup(1)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 13 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown53(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 2, 2, 2, 5)
SubGroup(1)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
SubGroup(4)
Unknown37(5,65506,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(8,65506,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(12,65506,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(13,65506,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 17 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(4,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 2, 16, 2, 18)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(15)
Unknown137(0,0,1004,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(1,0,1004,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(2,0,1004,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(3,0,1004,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(4,0,1004,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(5,0,1004,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(6,0,1004,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(7,0,1004,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(8,0,1004,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(9,0,1004,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(10,0,1004,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(11,0,1004,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(12,0,1004,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(13,0,1004,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(14,0,1004,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 2, 16, 2, 16)
SubGroup(1)
Unknown42(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(15)
Unknown137(0,0,1004,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(1,0,1004,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(2,0,1004,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(3,0,1004,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(4,0,1004,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(5,0,1004,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(6,0,1004,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(7,0,1004,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(8,0,1004,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(9,0,1004,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(10,0,1004,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(11,0,1004,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(12,0,1004,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(13,0,1004,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(14,0,1004,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 21 (0, 2, 2, 3, 5)
SubGroup(2)
Unknown28(1,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(30,55000,0,35000,0,0,0,0,0,1,1,0,1,0,0)
Unknown23(30,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(30,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 2, 2, 3, 5)
SubGroup(2)
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 2, 2, 3, 5)
SubGroup(2)
Unknown28(2,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(31,5464,1,35000,0,0,0,0,0,1,1,0,1,0,0)
Unknown23(31,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(31,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 24 (0, 2, 2, 3, 5)
SubGroup(2)
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 25 (0, 2, 2, 3, 5)
SubGroup(2)
Unknown28(3,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(32,21464,1,53000,0,0,0,0,0,1,1,0,1,0,0)
Unknown23(32,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(32,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 2, 2, 3, 5)
SubGroup(2)
Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 2, 2, 3, 5)
SubGroup(2)
Unknown28(4,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(33,21464,1,53000,0,0,0,0,0,1,1,0,1,0,0)
Unknown23(33,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(33,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 2, 2, 3, 5)
SubGroup(2)
Unknown26(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(33,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (9, 2, 4, 2, 0)
SubGroup(1)
GroupCheck3(95,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 95: 0 1 0
# Group 30 (0, 2, 8, 2, 14)
SubGroup(1)
GroupCheck4(67,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 67: True 0
SubGroup(4)
Unknown14(38,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(39,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(40,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(41,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(38,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(38,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(39,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(39,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(40,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(40,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(41,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(41,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 2, 10, 2, 5)
SubGroup(1)
Unknown28(9,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(38,56000,0,42000,0,0,0,0,0,1,1,0,1,0,0)
Unknown23(38,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(38,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 2, 10, 2, 5)
SubGroup(1)
Unknown19(38,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 2, 10, 2, 5)
SubGroup(1)
Unknown28(10,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(39,12464,1,52500,0,0,0,0,0,1,1,0,1,0,0)
Unknown23(39,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(39,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 34 (0, 2, 10, 2, 5)
SubGroup(1)
Unknown19(39,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 35 (0, 2, 10, 2, 5)
SubGroup(1)
Unknown28(11,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(40,57000,0,58000,0,0,0,0,0,1,1,0,1,0,0)
Unknown23(40,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(40,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 36 (0, 2, 10, 2, 5)
SubGroup(1)
Unknown19(40,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 37 (0, 2, 10, 2, 5)
SubGroup(1)
Unknown28(12,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(41,4464,1,58000,0,0,0,0,0,1,1,0,1,0,0)
Unknown23(41,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(41,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (0, 2, 10, 2, 5)
SubGroup(1)
Unknown19(41,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 39 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 40 (0, 2, 0, 2, 12)
SubGroup(1)
Unknown10(8,63000,0,1464,1,65000,0,3464,1,0,1,0,0,0,0)
SubGroup(2)
Unknown14(42,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(43,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(42,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(42,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(43,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(43,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2135,2,42,8,79,0,0,0,0,0,0,0,0,0,0) # 매복한 [0:CHARA_G] 일행, [1:CHARA_G]의 주위에 출현!
# Group 41 (0, 2, 10, 2, 5)
SubGroup(1)
Unknown28(13,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(42,58700,0,3664,1,0,0,0,0,1,1,0,1,0,0)
Unknown23(42,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(42,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 42 (0, 2, 10, 2, 5)
SubGroup(1)
Unknown19(42,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 43 (0, 2, 10, 2, 5)
SubGroup(1)
Unknown28(14,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(43,3164,1,3664,1,0,0,0,0,1,1,0,1,0,0)
Unknown23(43,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(43,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 44 (0, 2, 10, 2, 5)
SubGroup(1)
Unknown19(43,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 45 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 46 (0, 5, 0, 1, 8)
SubGroup(0)
SubGroup(1)
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(949,8,1,4,1,0,0,0,0,0,0,0,0,0,0) # 저자가 샤미아였지. 그렇다면 적은……
TalkCharacter(950,53,1,2,1,0,0,0,0,0,0,0,0,0,0) # 세이로스 기사단…… 그중 암살 부대군요! 최선을 다해 폐하를 지킵시다!
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(322,0,8,79,79,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]의 패배에 주의하라!
# Group 47 (13, 2, 4, 1, 0)
SubGroup(0)
# Group 48 (0, 5, 0, 2, 38)
SubGroup(1)
GroupCheck3(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 46: 1 0 0
SubGroup(1)
TalkCharacter(953,6,1,2,1,0,0,0,0,0,0,0,0,0,0) # 적의 침입로를 막자! 이 이상의 증원을 막고, 침입자들을 가두는 거다!
SubGroup(5)
Unknown44(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2100,4,0,1,79,79,79,0,0,0,0,0,0,0,0) # [g]침입로[/]의 [r]요새[/]를 제압하라!
SubGroup(4)
Unknown14(30,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(33,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(30,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(30,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(31,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(32,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(33,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(33,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,30,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,31,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,32,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,33,0,0,0,0,8,0,0,0,1,1,0,0,0)
Alert(2128,2,8,79,79,0,0,0,0,0,0,0,0,0,0) # [r]적[/]의 증원, [r]요새[/]에서 출현! [0:CHARA_G][kp2] 향해 진군 개시!
SubGroup(5)
Unknown53(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(2129,4,8,79,79,0,0,0,0,0,0,0,0,0,0) # [r]요새[/]를 제압하여 [0:CHARA_G][kp2] 노리는 [r]적[/]의 출현을 저지하라!
# Group 49 (0, 5, 0, 2, 3)
SubGroup(1)
GroupCheck3(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 48: 1 0 0
SubGroup(2)
TalkDeploySlot(951,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # 지키기 쉽도록, 또 적의 움직임을 파악하기 쉽도록, 폐하는 옥좌의 방에서 나오지 마십시오.
TalkDeploySlot(952,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # 저는 폐하의 호위를 맡겠습니다. 다른 일을 하고 있을 여유가 없으니 말이지요.
# Group 50 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 51 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,79,79,5,0,1,1,0,0,0,0,0,0)
# Group 52 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 53 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,79,79,8,0,1,1,0,0,0,0,0,0)
# Group 54 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(12,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 55 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(12,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,79,79,12,0,1,1,0,0,0,0,0,0)
# Group 56 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(13,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 57 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(13,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,79,79,13,0,1,1,0,0,0,0,0,0)
# Group 58 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,185,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(954,11,1,0,1,0,0,0,0,0,0,0,0,0,0) # 자객, 눈치 못 채다, 불찰이었습니다. 빠르게, 섬멸, 노력합니다!
# Group 59 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,3,2,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,184,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(955,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # 다행이야, 적의 손에 떨어졌던 곳 일부를 이제 슬슬 탈환할 수 있겠어.
# Group 60 (0, 5, 0, 6, 10)
SubGroup(5)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2121,1,0,2,79,79,79,0,0,0,0,0,0,0,0) # [g]침입로[/]의 [r]요새[/] 제압 성공!
If254(1,183,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(956,9,1,6,1,0,0,0,0,0,0,0,0,0,0) # 무서웠어요…… 틀어박혀 있는데 억지로 쳐들어오다니, 너무해요오오오!
If254(1,183,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(957,6,1,0,1,0,0,0,0,0,0,0,0,0,0) # 이걸로 침입로는 탈환했다. 이제 성안의 적들을 섬멸하기만 하면 되겠군!
# Group 61 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 62 (0, 5, 0, 2, 26)
SubGroup(1)
Unknown29(0,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(12,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown14(44,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(72,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(53,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(56,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(57,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(58,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown38(13,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(16,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(17,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown78(1,12,80,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,12,79,79,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 출현!
SubGroup(1)
TalkDeploySlot(958,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # 이것 참, 골치 아픈 침입자를 찾아내고 말았군. 나는 몸 쓰는 건 체질이 아닌데 말이지……
SubGroup(2)
Unknown43(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,1,1,12,79,79,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
SubGroup(1)
TalkDeploySlot(959,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # 보통내기가 아닌 듯한 냄새가 나는데…… 뭐, 됐어. 황제는 어디에 있지?
# Group 63 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown17(79,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown78(0,12,80,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,12,70,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 64 (0, 5, 2, 4, 3)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(79,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(79,12,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(33,73,960,0,0,0,0,0,0,0,0,0,0,0,0) # 목표 외에는 상대할 시간이 없다만.
CloseUp(12,0,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 65 (0, 5, 0, 2, 14)
SubGroup(1)
Unknown18(12,75,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown6(12,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(965,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # 이 이상 시간을 낭비할 수는 없지.
SubGroup(1)
Unknown18(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2101,0,12,79,79,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 모습을 감추고 [g]성내[/]에 잠복!
SubGroup(1)
MainMissionStart(2101,0,1,4,12,79,79,0,0,0,0,0,0,0,0) # [0:CHARA_G], 모습을 감추고 [g]성내[/]에 잠복!
SubGroup(1)
TalkDeploySlot(966,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # 도망쳤나…… 아직 경계가 필요하겠군.
# Group 66 (13, 2, 4, 1, 0)
SubGroup(0)
# Group 67 (0, 5, 0, 3, 77)
SubGroup(2)
GroupCheck3(60,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 60: 1 0 0
GroupCheck3(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 65: 1 0 0
SubGroup(1)
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(967,28,0,0,1,0,0,0,0,0,0,0,0,0,0) # 으악! 여기에도 적이……!
SubGroup(5)
Unknown35(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown38(20,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(23,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(48,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown38(26,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(27,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(28,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(37,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(38,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(39,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(42,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(45,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(51,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(14)
Unknown14(45,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(46,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(47,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(48,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(49,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(50,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(68,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(69,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(70,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(71,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(73,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(39,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(40,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(41,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(74,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(75,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(76,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(77,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(2102,2,79,79,79,10,0,0,0,0,0,0,0,0,0) # [g]성내[/]에 침입한 [r][0:PARTY][/], 출현!
SubGroup(6)
Unknown44(0,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2103,4,2,1,79,79,79,0,0,0,0,0,0,0,0) # [r]요새[/]를 제압하고 [g]성내[/]에 침입한 [r]적[/]을 격파하라!
SubGroup(1)
TalkDeploySlot(968,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # 아직 성안에 침입한 적이 많습니다…… 남김없이 처리해 주십시오.
If254(1,183,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(969,9,1,6,1,0,0,0,0,0,0,0,0,0,0) # 베르가 틀어박힐 안전한 방은 없나요오오오!
SubGroup(6)
Unknown23(39,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(39,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(40,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(40,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(41,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(41,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,39,0,0,0,0,8,0,0,0,1,1,0,0,0)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,40,0,0,0,0,8,0,0,0,1,1,0,0,0)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,41,0,0,0,0,8,0,0,0,1,1,0,0,0)
Alert(2133,2,45,8,79,0,0,0,0,0,0,0,0,0,0) # 침입한 [0:CHARA_G] 일행, [1:CHARA_G][kp2] 향해 진군 개시!
# Group 68 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 69 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,79,79,0,0,1,1,0,0,0,0,0,0)
# Group 70 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 71 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,79,79,2,0,1,1,0,0,0,0,0,0)
# Group 72 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 73 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,79,79,3,0,1,1,0,0,0,0,0,0)
# Group 74 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 75 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,79,79,7,0,1,1,0,0,0,0,0,0)
# Group 76 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 77 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,79,79,10,0,1,1,0,0,0,0,0,0)
# Group 78 (0, 2, 0, 2, 3)
SubGroup(1)
Unknown29(1,3,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
If254(1,182,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(970,8,1,4,1,0,0,0,0,0,0,0,0,0,0) # 이거 숫자가 암살 부대 수준이 아니잖아! 완전히 군부대 수준인데!
# Group 79 (0, 5, 0, 7, 9)
SubGroup(6)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2122,1,2,2,79,79,79,0,0,0,0,0,0,0,0) # [g]성내[/]의 [r]요새[/] 제압 성공!
SubGroup(1)
TalkDeploySlot(971,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # 어중이떠중이들의 처리는 끝났군요. 그렇다면 이젠……
# Group 80 (13, 2, 4, 1, 0)
SubGroup(0)
# Group 81 (0, 5, 0, 2, 13)
SubGroup(1)
GroupCheck3(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 79: 1 0 0
SubGroup(3)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(204,2,13,79,79,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 재출현!
SubGroup(1)
Unknown78(1,13,80,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(972,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # 왔군요. 두 번 다시 아까 같은 짓은 못 할 겁니다.
SubGroup(2)
Unknown43(13,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,3,1,13,79,79,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
SubGroup(1)
TalkDeploySlot(973,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # 이렇게 적절한 수를 쓰면 좀 힘든데. 어쩔 수 없군.
# Group 82 (0, 5, 0, 2, 11)
SubGroup(1)
GroupCheck3(81,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 81: 1 0 0
SubGroup(1)
TalkDeploySlot(974,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # 내가 먼저 움직이지 않으면 숨어 있는 적이 모습을 드러내지 않을 것 같네.
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,64000,0,2464,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,8,0,0,0,2,79,0,640,685,1,3,0,0,0)
Alert(108,0,8,79,79,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 진군 개시!
SubGroup(1)
TalkDeploySlot(975,10,1,4,1,0,0,0,0,0,0,0,0,0,0) # 폐하, 물론 효과는 있겠습니다만 상당히 위험한 수단이 아닐지……
# Group 83 (0, 2, 2, 8, 4)
SubGroup(7)
GroupCheck3(81,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 81: 1 0 0
Unknown10(0,17464,1,19464,1,29464,1,28464,1,0,1,1,0,0,0)
Unknown19(0,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(88,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 88: 0 1 0
GroupCheck3(84,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 84: 0 1 0
GroupCheck3(85,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 85: 0 1 0
GroupCheck3(86,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 86: 0 1 0
SubGroup(3)
Unknown96(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 84 (0, 2, 2, 8, 4)
SubGroup(7)
GroupCheck3(81,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 81: 1 0 0
Unknown10(1,17464,1,19464,1,29464,1,28464,1,0,1,1,0,0,0)
Unknown19(1,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(88,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 88: 0 1 0
GroupCheck3(83,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 83: 0 1 0
GroupCheck3(85,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 85: 0 1 0
GroupCheck3(86,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 86: 0 1 0
SubGroup(3)
Unknown96(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 85 (0, 2, 2, 8, 4)
SubGroup(7)
GroupCheck3(81,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 81: 1 0 0
Unknown10(2,17464,1,19464,1,29464,1,28464,1,0,1,1,0,0,0)
Unknown19(2,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(88,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 88: 0 1 0
GroupCheck3(83,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 83: 0 1 0
GroupCheck3(84,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 84: 0 1 0
GroupCheck3(86,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 86: 0 1 0
SubGroup(3)
Unknown96(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 86 (0, 2, 2, 8, 4)
SubGroup(7)
GroupCheck3(81,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 81: 1 0 0
Unknown10(3,17464,1,19464,1,29464,1,28464,1,0,1,1,0,0,0)
Unknown19(3,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(88,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 88: 0 1 0
GroupCheck3(83,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 83: 0 1 0
GroupCheck3(84,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 84: 0 1 0
GroupCheck3(85,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 85: 0 1 0
SubGroup(3)
Unknown96(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 87 (0, 5, 0, 8, 24)
SubGroup(3)
GroupCheck3(81,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 81: 1 0 0
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(83,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 83: 1 0 0
GroupCheck3(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 84: 1 0 0
GroupCheck3(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 85: 1 0 0
GroupCheck3(86,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 86: 1 0 0
SubGroup(1)
TalkDeploySlot(976,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # 걸려들었군…… 지금이다.
SubGroup(2)
Unknown35(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(64,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(65,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown38(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(33,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(36,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown100(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(14,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(2104,2,79,79,79,0,0,0,0,0,0,0,0,0,0) # [r]복병[/], 출현! 주위의 [r]요새[/]를 폐문!
SubGroup(1)
TalkDeploySlot(977,9,1,4,1,0,0,0,0,0,0,0,0,0,0) # 이것은, 함정……!
SubGroup(2)
Unknown78(0,13,80,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,13,70,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 88 (0, 5, 0, 9, 11)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,75,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(89,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 89: 1 0 0
GroupCheck3(90,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 90: 1 0 0
GroupCheck3(91,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 1 0 0
GroupCheck3(92,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 92: 1 0 0
GroupCheck3(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 1 0 0
SubGroup(2)
Unknown6(13,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(978,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # 그럼, 나는 가야겠군.
SubGroup(3)
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2105,0,13,13,79,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 다시 모습을 감추고 [g]성내[/]에 잠복!
SubGroup(1)
MainMissionStart(2105,0,3,4,13,79,79,0,0,0,0,0,0,0,0) # [0:CHARA_G], 다시 모습을 감추고 [g]성내[/]에 잠복!
# Group 89 (0, 2, 2, 3, 0)
SubGroup(2)
GroupCheck3(83,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 83: 1 0 0
Unknown19(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 90 (0, 2, 2, 3, 0)
SubGroup(2)
GroupCheck3(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 84: 1 0 0
Unknown19(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 91 (0, 2, 2, 3, 0)
SubGroup(2)
GroupCheck3(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 85: 1 0 0
Unknown19(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 92 (0, 2, 2, 3, 0)
SubGroup(2)
GroupCheck3(86,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 86: 1 0 0
Unknown19(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 93 (0, 2, 2, 26, 0)
SubGroup(5)
GroupCheck4(87,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 87: True 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(0,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown13(0,11,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,14,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(0,15464,1,18464,1,28464,1,28464,1,0,0,1,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(1,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown13(1,11,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,14,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,15464,1,18464,1,28464,1,28464,1,0,0,1,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(2,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown13(2,11,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,14,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(2,15464,1,18464,1,28464,1,28464,1,0,0,1,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(3,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown13(3,11,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,14,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(3,15464,1,18464,1,28464,1,28464,1,0,0,1,0,0,0)
# Group 94 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 95 (0, 5, 0, 2, 21)
SubGroup(1)
GroupCheck3(131,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 131: 1 0 0
SubGroup(1)
Unknown80(48,0,0,0,0,0,11,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,11,79,79,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 출현!
SubGroup(2)
SetDeathText(32,73,979,2,0,0,0,0,0,0,0,0,0,0,0) # 끌어들이려는 건가? 그 방심이 명을 재촉한다는 걸 가르쳐 주지!
CloseUp(11,0,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(11,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,4,1,11,79,79,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
SubGroup(2)
Unknown23(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(11,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(980,8,1,4,1,0,0,0,0,0,0,0,0,0,0) # "뇌정"의 카트린! 거물을 보냈구나, 레아……!
SubGroup(3)
Unknown10(0,2,11,14,79,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 96 (0, 2, 0, 5, 3)
SubGroup(4)
Unknown19(11,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(8,0,32,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(8,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(982,8,1,4,1,0,0,0,0,0,0,0,0,0,0) # 당신, 진짜 "뇌정"이야!? 우오오! 제대로 싸워야겠는데!
TalkDeploySlot(983,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # 하, 이 검이 보이지 않는 거냐? 그럼 몸으로 직접 확인해 봐라!
# Group 97 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(79,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(96,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 96: 0 1 0
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(981,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # 주께 해를 끼치는 자들은 용서하지 않는다!
# Group 98 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 99 (0, 2, 2, 2, 0)
SubGroup(1)
MainMissionStart(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # [y]적[/]을 격파하라!
# Group 100 (0, 5, 0, 3, 15)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,75,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(985,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # 카트린, 상당히 당했는걸. 등 뒤는 내가 지켜 주지.
SubGroup(3)
Unknown15(14,11,0,0,0,1,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(204,2,14,79,79,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 재출현!
SubGroup(2)
Unknown23(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(14,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown43(11,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(3,4,4,6,11,14,79,0,0,0,0,0,0,0,0)
If254(1,99,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(990,11,1,0,1,0,0,0,0,0,0,0,0,0,0) # 파트너가 없으니 실력 발휘가 안 되지 뭐야. 네 뒤도 내가 지켜 주겠어!
# Group 101 (0, 5, 0, 3, 7)
SubGroup(2)
MainMissionStart(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # [y]적[/]을 격파하라!
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
TalkDeploySlot(986,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # 다시 나타났군요. 그런데 샤미아님…… 귀하는 세이로스 기사단을 나왔을 텐데요?
TalkDeploySlot(987,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # 흐음…… 잘 조사해 뒀군. 확실히 지금 내 신분은 일반 용병이다.
TalkDeploySlot(988,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # 그렇다면 어떠신지요. 카트린님을 보내 주는 대신에 우리 쪽에서 일해 보시지 않겠습니까?
TalkDeploySlot(989,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # 샤미아! 넘어가지 마!
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 102 (0, 5, 0, 5, 9)
SubGroup(4)
GroupCheck3(99,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 99: 0 1 0
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(176,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 176: 0 1 0
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,11,79,0,0,1,1,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(999,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # 물러나, 카트린! 나머진 내가 맡겠어.
TalkDeploySlot(1000,11,1,3,1,0,0,0,0,0,0,0,0,0,0) # 부탁한다……! 너도 상황이 나빠지면 물러나, 샤미아!
SubGroup(3)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,11,79,79,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 퇴각!
# Group 103 (0, 5, 0, 5, 4)
SubGroup(4)
MainMissionStart(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # [y]적[/]을 격파하라!
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(176,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 176: 0 1 0
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,11,79,0,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkFromOwnStrings2(11,145,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 104 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 105 (0, 5, 0, 4, 9)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # [y]적[/]을 격파하라!
GroupCheck3(110,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 110: 0 1 0
SubGroup(2)
Unknown6(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(14,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown43(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(705,4,6,5,11,14,79,0,0,0,0,0,0,0,0)
# Group 106 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck3(110,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 110: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # [y]적[/]을 격파하라!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # [y]적[/]을 격파하라!
SubGroup(1)
Unknown99(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 107 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,14,79,0,0,1,1,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(992,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # 윽……! 젠장, 이제 더는……
TalkDeploySlot(993,11,1,0,1,0,0,0,0,0,0,0,0,0,0) # 샤미아, 너는 거기서 쉬고 있어! 내가 상대해 주마!
# Group 108 (0, 2, 0, 5, 2)
SubGroup(2)
Unknown18(14,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(991,14,1,2,0,0,0,0,0,0,0,0,0,0,0) # 칫…… 이래도 고전하는군……
# Group 109 (0, 2, 0, 6, 2)
SubGroup(5)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(101,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 101: 0 1 0
GroupCheck3(110,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 110: 0 1 0
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(984,11,1,0,0,0,0,0,0,0,0,0,0,0,0) # 꽤 하는데, 너.
# Group 110 (0, 2, 2, 3, 6)
SubGroup(2)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(105,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 105: 0 1 0
If254(1,111,1,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(33,96,1001,3,0,0,0,0,0,0,0,0,0,0,0) # 하…… 나까지 도망치면…… 네가 쫓기게…… 되잖아……
If254(1,111,0,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(33,96,1002,3,0,0,0,0,0,0,0,0,0,0,0) # 큭……! 카트린, 적어도…… 너라도 도망……
SubGroup(1)
Unknown112(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 111 (0, 2, 2, 2, 0)
SubGroup(1)
GroupCheck4(102,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 102: True 0
# Group 112 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 113 (0, 5, 0, 2, 29)
SubGroup(1)
Unknown29(1,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1004,29,0,4,1,0,0,0,0,0,0,0,0,0,0) # 마도 포대를 노리는 적이 있다! 조심해라!
SubGroup(12)
Unknown14(15,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(15,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(22,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(23,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2107,0,15,15,79,0,0,0,0,0,0,0,0,0,0) # [g]마도 포대[/]를 노리는 [0:CHARA_G] 일행, 출현!
SubGroup(1)
TalkCharacter(1005,53,1,4,1,0,0,0,0,0,0,0,0,0,0) # 포대를 빼앗으면 폐하를 노릴 겁니다! 막아야 해요!
SubGroup(5)
Unknown43(15,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2108,4,16,1,15,79,79,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행을 격파하여 [g]마도 포대[/]를 방어하라!
# Group 114 (0, 5, 0, 7, 10)
SubGroup(6)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(115,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 115: 0 1 0
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown53(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2109,1,16,2,79,79,79,0,0,4,0,0,0,0,0) # [g]마도 포대[/] 방어 성공!
SubGroup(1)
TalkCharacter(1006,53,1,1,1,0,0,0,0,0,0,0,0,0,0) # 아무래도 마도 포대를 끝까지 지켜 낸 모양이군요.
# Group 115 (0, 5, 0, 5, 34)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(114,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 114: 0 1 0
GroupCheck3(116,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 116: 0 1 0
Unknown26(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(53300,0,1164,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(4,0,0,79,79,4,0,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown53(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2111,3,16,3,79,79,79,0,0,4,0,0,0,0,0) # [g]마도 포대[/] 방어 실패!
SubGroup(3)
Unknown83(5293,593,6639,5363,580,6683,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(5291,584,6639,5362,571,6683,180,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(1)
Unknown35(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown66(702,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(710,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(3000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(53300,0,1164,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(7964,1,1664,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(905,2,52,79,79,1,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], [g]마도 포대[/] 기동!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(3)
Unknown70(52,2,0,0,8,3,1,60,0,1,0,0,0,0,0)
Unknown72(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(52,1,0,0,8,2,1,40,0,1,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1007,53,1,4,1,0,0,0,0,0,0,0,0,0,0) # 이대로는 일방적으로 포격을 당하고 말 거예요!
SubGroup(5)
Unknown51(53300,0,1164,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(7964,1,1664,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(90,4,52,79,79,1,0,0,0,0,0,0,0,0,0) # [r]요새[/]를 제압하여 [g]마도 포대[/]의 포격을 저지하라!
# Group 116 (0, 5, 0, 5, 34)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(114,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 114: 0 1 0
GroupCheck3(115,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 115: 0 1 0
Unknown26(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(7964,1,1664,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(4,0,0,79,79,9,0,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown53(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2111,3,16,3,79,79,79,0,0,4,0,0,0,0,0) # [g]마도 포대[/] 방어 실패!
SubGroup(3)
Unknown83(7506,585,6644,7462,579,6694,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7506,575,6643,7463,569,6693,180,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(1)
Unknown35(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown66(702,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(710,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(3000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(53300,0,1164,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(7964,1,1664,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(905,2,52,79,79,1,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], [g]마도 포대[/] 기동!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(3)
Unknown70(52,2,0,0,8,3,1,60,0,1,0,0,0,0,0)
Unknown72(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(52,1,0,0,8,2,1,40,0,1,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1007,53,1,4,1,0,0,0,0,0,0,0,0,0,0) # 이대로는 일방적으로 포격을 당하고 말 거예요!
SubGroup(5)
Unknown51(53300,0,1164,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(7964,1,1664,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(90,4,52,79,79,1,0,0,0,0,0,0,0,0,0) # [r]요새[/]를 제압하여 [g]마도 포대[/]의 포격을 저지하라!
# Group 117 (0, 2, 2, 5, 2)
SubGroup(2)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(115,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 115: True 0
GroupCheck4(116,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 116: True 0
SubGroup(1)
Unknown66(708,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 118 (0, 2, 2, 5, 2)
SubGroup(2)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(115,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 115: True 0
GroupCheck4(116,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 116: True 0
SubGroup(1)
Unknown66(700,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 119 (0, 2, 0, 4, 6)
SubGroup(3)
PauseMaybe(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown51(53300,0,1164,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(7964,1,1664,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(2126,1,79,79,79,1,0,0,0,0,0,0,0,0,0) # [g]마도 포대[/], [r]요새[/]의 탈환에 의해 정지!
# Group 120 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 121 (0, 5, 0, 2, 18)
SubGroup(1)
Unknown29(1,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1008,78,1,0,1,0,0,0,0,0,0,0,0,0,0) # 황제의 목은 내가 받아 가겠다!
SubGroup(2)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(17,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown32(17,0,8,0,0,0,0,0,0,1,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(115,2,17,8,79,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 출현! [1:CHARA_G][kp2] 향해 진군 개시!
SubGroup(1)
TalkDeploySlot(1009,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # 칫…… 강적이 나타난 모양이군요. 당장 처리를!
SubGroup(2)
Unknown43(17,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2136,4,17,1,8,17,79,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 노리는 [1:CHARA_G][kp2] 격파하라!
SubGroup(2)
Unknown23(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(17,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 122 (0, 2, 0, 3, 7)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(17,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown32(17,0,8,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(150,0,17,79,79,0,0,0,6,0,0,0,0,0,0) # [0:CHARA_G], [0:AREA]에 도달!
SubGroup(1)
TalkDeploySlot(1010,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # 왔구나…… 내가 상대해 주겠어!
# Group 123 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,17,2,17,79,79,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파 성공!
SubGroup(1)
TalkDeploySlot(1011,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # 감사합니다. 폐하도 계속해서 조심하시길……
# Group 124 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 125 (0, 5, 0, 2, 36)
SubGroup(1)
Unknown29(1,4,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(66,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(66,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,18,79,79,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행, 출현!
SubGroup(1)
TalkDeploySlot(1012,18,1,0,1,0,0,0,0,0,0,0,0,0,0) # 이쪽으로 오세요! 마법으로 황제가 있는 곳에 직접 전이시켜 드리겠습니다!
SubGroup(1)
Unknown32(20,0,18,0,0,0,0,0,0,1,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(66,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(172,2,20,18,79,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], [1:CHARA_G][kp2] 향해 진군 개시!
If254(1,181,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1013,7,1,4,1,0,0,0,0,0,0,0,0,0,0) # 아아, 큰일 났네요. 적이 마법을 이용해서 병사를 보내려고 하고 있어요.
If254(1,181,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1014,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # 적이 전이 마법으로 원군을 불러들이려고 하고 있군요. 막아야겠습니다.
SubGroup(3)
Unknown43(18,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2130,4,18,1,18,20,79,0,0,0,0,0,0,0,0) # [0:CHARA_G] 또는 [1:CHARA_G][kp2] 격파하여 합류를 저지하라!
SubGroup(6)
Unknown23(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(20,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(21,20,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(66,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(66,20,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 126 (0, 5, 0, 5, 9)
SubGroup(4)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(128,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 128: 0 1 0
GroupCheck3(127,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 127: 0 1 0
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown32(20,0,18,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2115,1,18,2,18,79,79,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파! 합류 저지 성공!
If254(1,181,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1015,7,1,1,1,0,0,0,0,0,0,0,0,0,0) # 이야, 일이 늘어나지 않아서 다행이네요. 증원 같은 건 좀 참아 줬으면 좋겠어요.
If254(1,181,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1016,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 적의 원군을 막은 모양이네. 잘했어.
# Group 127 (0, 5, 0, 5, 9)
SubGroup(4)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(128,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 128: 0 1 0
GroupCheck3(126,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 126: 0 1 0
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown32(20,0,18,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2115,1,18,2,20,79,79,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파! 합류 저지 성공!
If254(1,181,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1015,7,1,1,1,0,0,0,0,0,0,0,0,0,0) # 이야, 일이 늘어나지 않아서 다행이네요. 증원 같은 건 좀 참아 줬으면 좋겠어요.
If254(1,181,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1016,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 적의 원군을 막은 모양이네. 잘했어.
# Group 128 (0, 5, 0, 5, 40)
SubGroup(4)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(126,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 126: 0 1 0
GroupCheck3(127,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 127: 0 1 0
Unknown15(18,20,20,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(18,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown32(20,0,18,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2131,3,18,3,18,20,79,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp4] [1:CHARA_G]의 합류 저지 실패!
SubGroup(3)
Unknown134(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown125(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
If254(3,82,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(20,8,0,3,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(21,8,0,2,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(66,8,0,0,0,1,0,0,0,0,0,0,0,0,0)
If254(3,82,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(20,64000,0,54000,0,0,1,0,0,1,0,0,0,0,0)
Unknown21(21,61500,0,52500,0,0,0,0,0,1,0,0,0,0,0)
Unknown21(66,964,1,52500,0,0,2,0,0,1,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(66,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2132,0,20,8,79,0,0,0,6,0,0,0,0,0,0) # [0:CHARA_G] 일행, [r]전이 마법[/]으로 [1:CHARA_G]의 주위에 출현!
SubGroup(6)
Unknown23(20,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(20,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(21,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(66,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(66,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(1017,8,1,4,1,0,0,0,0,0,0,0,0,0,0) # 이건, 전이 마법? ……포위된 모양이네.
TalkCharacter(1018,53,1,4,1,0,0,0,0,0,0,0,0,0,0) # 아무리 폐하라도 숫자가 많으면 대적할 수 없어요! 구하러 가야 해요!
# Group 129 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown28(5,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown18(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 130 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 131 (0, 5, 0, 2, 19)
SubGroup(1)
GroupCheck3(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 88: 1 0 0
SubGroup(4)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2120,2,24,79,79,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행, 습격!
SubGroup(1)
TalkDeploySlot(1019,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # 하늘에 대한 대비는 완벽했을 터인데…… 역시 배신자가 있다는 건 확실하군요.
SubGroup(5)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2127,4,24,8,79,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행을 격파하고 [1:CHARA_G]와 합류하라!
# Group 132 (0, 2, 2, 4, 1)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 133 (0, 2, 0, 4, 5)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,24,79,79,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파에 의해 개문!
If254(1,135,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1020,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # 돌파하셨군요. 즉시 폐하의 호위를 해 주십시오.
# Group 134 (0, 2, 2, 4, 2)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(27,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 135 (0, 2, 0, 4, 6)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(27,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown100(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,25,79,79,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파에 의해 개문!
If254(1,133,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1020,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # 돌파하셨군요. 즉시 폐하의 호위를 해 주십시오.
# Group 136 (0, 5, 8, 6, 8)
SubGroup(5)
PauseMaybe(19,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(27,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,19,2,24,79,79,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행 격파 성공!
SubGroup(1)
TalkDeploySlot(1021,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # 성가신 자들을 처치하셨군요.
# Group 137 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 138 (0, 5, 0, 7, 4)
SubGroup(3)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # [r]적[/]을 격파하라!
GroupCheck3(95,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 95: 1 0 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(96,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 96: 1 0 0
GroupCheck3(97,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 97: 1 0 0
Unknown18(11,95,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1022,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # 궁내경, 폐하를 옥좌의 방에 돌려보낼 준비는 됐네만…… 어떻게 하겠나?
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 139 (0, 5, 0, 2, 25)
SubGroup(1)
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # [r]적[/]을 격파하라!
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(8,52,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(1023,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # 한번 방으로 돌아가시게 하지요. 부탁드립니다, 내무경님.
TalkDeploySlot(1024,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # 알겠네. 전이 마법을 쓰지.
SubGroup(1)
Unknown125(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown18(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown21(8,64000,0,51000,0,0,0,0,0,0,1,0,1,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2123,0,8,79,79,0,0,0,6,0,0,0,0,0,0) # [0:CHARA_G], [b]구원 마법[/]을 통해 [0:AREA][kp5] 퇴각!
SubGroup(1)
TalkDeploySlot(1025,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 때가 잘 맞았어. 내무경, 고마워.
SubGroup(5)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(11,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(14,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 140 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 141 (0, 2, 0, 2, 5)
SubGroup(1)
Unknown18(8,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(330,2,8,79,79,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 고전 중!
SubGroup(1)
TalkDeploySlot(1026,8,1,3,0,0,0,0,0,0,0,0,0,0,0) # 교단이 이렇게까지 앞뒤 안 가릴 줄은…… 큰일이야.
# Group 142 (0, 2, 8, 2, 5)
SubGroup(1)
Unknown18(8,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,2,8,79,79,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 패배 위기! 서둘러 구원하라!
SubGroup(1)
TalkDeploySlot(1027,8,1,3,0,0,0,0,0,0,0,0,0,0,0) # 나는, 이런 곳에서 쓰러질 수는, 없어……!
# Group 143 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 144 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck4(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 48: True 0
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 145 (0, 2, 2, 4, 2)
SubGroup(3)
GroupCheck4(62,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 62: True 0
GroupCheck4(144,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 144: True 0
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(10,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 146 (0, 2, 2, 2, 2)
SubGroup(1)
GroupCheck4(67,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 67: True 0
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 147 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck4(146,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 146: True 0
Unknown29(1,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 148 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck4(147,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 147: True 0
Unknown29(1,4,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 149 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(10,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(19,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 150 (0, 2, 2, 4, 5)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(20,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(151,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 151 (0, 2, 2, 4, 6)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(20,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown21(19,62200,0,37700,0,0,0,0,0,1,1,0,1,0,0)
Unknown23(19,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(19,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(150,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 152 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 153 (0, 2, 2, 4, 2)
SubGroup(3)
GroupCheck4(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 49: True 0
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 154 (0, 2, 2, 5, 2)
SubGroup(4)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(153,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 153: True 0
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 155 (0, 2, 2, 6, 2)
SubGroup(5)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(153,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 153: True 0
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 156 (0, 2, 2, 2, 2)
SubGroup(1)
GroupCheck4(67,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 67: True 0
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,20464,1,464,1,0,0,0,0,0,0,0,0,0,0)
# Group 157 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(67,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 67: True 0
GroupCheck4(156,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 156: True 0
Unknown29(1,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,24464,1,25464,1,0,0,0,0,0,0,0,0,0,0)
Unknown23(46,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 158 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck4(81,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 81: True 0
Unknown10(9,17464,1,19464,1,28464,1,27464,1,0,1,1,0,0,0)
Unknown23(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 159 (0, 2, 2, 2, 1)
SubGroup(1)
GroupCheck4(131,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 131: True 0
Unknown23(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 160 (0, 2, 2, 5, 3)
SubGroup(2)
GroupCheck4(159,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 159: True 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(133,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 133: True 0
GroupCheck4(135,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 135: True 0
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 161 (0, 2, 2, 4, 2)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(9,16464,1,65000,0,24464,1,6464,1,0,1,0,0,0,0)
GroupCheck3(157,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 157: 0 1 0
Unknown23(46,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(46,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 162 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown10(9,21964,1,21964,1,29464,1,29464,1,0,1,0,0,0,0)
SubGroup(2)
Unknown14(34,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 163 (0, 2, 10, 3, 5)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(46,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(19,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(164,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 164 (0, 2, 10, 3, 6)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(19,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown21(46,20164,1,5164,1,0,0,0,0,1,1,0,1,0,0)
Unknown23(46,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(46,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(163,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 165 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 166 (0, 2, 0, 27, 3)
SubGroup(2)
Unknown43(7,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(0,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(1,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(1,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(2,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(2,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(3,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(3,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(4,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(4,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(5,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(5,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(6,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(6,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(7,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(7,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(963,10,1,4,1,0,0,0,0,0,0,0,0,0,0) # 오, 린하르트. 폐하가 위기에 닥치니, 결국은 움직이는군.
TalkCharacter(964,7,1,0,1,0,0,0,0,0,0,0,0,0,0) # 폐하가 죽었을 때 귀찮아질 걸 아니까요. 뭐, 아버진 언제나 움직이고 계시지만요.
# Group 167 (0, 2, 0, 8, 3)
SubGroup(4)
Unknown34(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(11,0,33,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(961,33,1,0,1,1,0,0,0,0,0,0,0,0,0) # 너는…… 브리기트의 공주님이로군. 제국을 따르고 있었지.
TalkCharacter(962,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # 따르다, 아닙니다. 제국과 함께하다, 브리기트가, 선택한 길입니다!
# Group 168 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown19(27,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,27,79,79,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하여 [g]보물 열쇠[/] 입수!
# Group 169 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 170 (0, 2, 2, 5, 0)
SubGroup(4)
Unknown1(0,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(171,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 171: 0 1 0
GroupCheck3(172,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 172: 0 1 0
GroupCheck3(173,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 173: 0 1 0
# Group 171 (0, 2, 2, 5, 0)
SubGroup(4)
Unknown1(1,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(170,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 170: 0 1 0
GroupCheck3(172,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 172: 0 1 0
GroupCheck3(173,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 173: 0 1 0
# Group 172 (0, 2, 2, 5, 0)
SubGroup(4)
Unknown1(2,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(170,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 170: 0 1 0
GroupCheck3(171,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 171: 0 1 0
GroupCheck3(173,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 173: 0 1 0
# Group 173 (0, 2, 2, 5, 0)
SubGroup(4)
Unknown1(3,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(170,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 170: 0 1 0
GroupCheck3(171,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 171: 0 1 0
GroupCheck3(172,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 172: 0 1 0
# Group 174 (0, 7, 0, 3, 43)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(5,103,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,170,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(309,1,0,11,79,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], [1:CHARA_G] 격파!
If254(2,171,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(309,1,1,11,79,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], [1:CHARA_G] 격파!
If254(2,172,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(309,1,2,11,79,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], [1:CHARA_G] 격파!
If254(2,173,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(309,1,3,11,79,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], [1:CHARA_G] 격파!
If254(1,170,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,171,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,172,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,173,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,11,11,79,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파!
SubGroup(4)
TalkDeploySlot(994,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # 넌 도망가, 카트린. 나는…… 남겠어.
TalkDeploySlot(995,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # 웃기지 마, 샤미아! 그걸 허락해 줄 거라고 생각……
TalkDeploySlot(996,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # 됐으니까 가. 내 손에 죽고 싶은 거야?
TalkDeploySlot(997,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # ……………… ……제기랄!
SubGroup(1)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,11,79,79,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 퇴각!
SubGroup(1)
TalkDeploySlot(998,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # 계약 성립이군요……
SubGroup(1)
Unknown22(14,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,5,2,14,79,79,0,0,0,0,0,0,0,0) # [0:CHARA_G] 설득 성공!
SubGroup(1)
Unknown18(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(1028,9,1,3,1,0,0,0,0,0,0,0,0,0,0) # 소탕, 완료했습니다. 하지만…… 보기 좋게 당했군요. 깊이 반성해야겠습니다.
TalkDeploySlot(1029,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 그래. 너희들 덕분에 살았어. 이 길이 끊기지 않을 수 있었어……
# Group 175 (0, 7, 0, 4, 12)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(110,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 110: 1 0 0
GroupCheck3(102,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 102: 1 0 0
SubGroup(1)
Unknown149(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,14,79,79,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 사망!
SubGroup(3)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(440,1,6,2,11,14,79,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp4] [1:CHARA_G] 격파 성공!
SubGroup(2)
TalkDeploySlot(1028,9,1,3,1,0,0,0,0,0,0,0,0,0,0) # 소탕, 완료했습니다. 하지만…… 보기 좋게 당했군요. 깊이 반성해야겠습니다.
TalkDeploySlot(1029,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 그래. 너희들 덕분에 살았어. 이 길이 끊기지 않을 수 있었어……
# Group 176 (0, 7, 0, 4, 18)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(102,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 102: 0 1 0
GroupCheck3(110,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 110: 1 0 0
SubGroup(1)
Unknown149(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,14,79,79,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 사망!
SubGroup(1)
TalkDeploySlot(1003,11,1,3,1,0,0,0,0,0,0,0,0,0,0) # 샤미아! 빌어먹을…… 용서해라.
SubGroup(3)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,11,79,79,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 퇴각!
SubGroup(3)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(440,1,6,2,11,14,79,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp4] [1:CHARA_G] 격파 성공!
SubGroup(2)
TalkDeploySlot(1028,9,1,3,1,0,0,0,0,0,0,0,0,0,0) # 소탕, 완료했습니다. 하지만…… 보기 좋게 당했군요. 깊이 반성해야겠습니다.
TalkDeploySlot(1029,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 그래. 너희들 덕분에 살았어. 이 길이 끊기지 않을 수 있었어……
# Group 177 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 178 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 179 (0, 8, 0, 2, 9)
SubGroup(1)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,8,79,79,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 사망!
SubGroup(1)
TalkDeploySlot(1030,9,1,3,1,0,0,0,0,0,0,0,0,0,0) # 이럴 수가……
SubGroup(1)
Alert(338,3,8,79,79,0,0,0,0,0,0,0,0,0,0) # 전투 패배!
# Group 180 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 181 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 182 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 183 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 184 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 185 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(2,28,1027,2,0,0,0,0,0,0,0,0,0,0,0)
에델가르트 volume_up
나는, 이런 곳에서 쓰러질 수는, 없어……!
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
Alert(2135,2,42,8,79,0,0,0,0,0,0,0,0,0,0) 매복한 [0:CHARA_G] 일행, [1:CHARA_G]의 주위에 출현!
TalkDeploySlot(949,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
라파엘 volume_up
저자가 샤미아였지. 그렇다면 적은……
TalkCharacter(950,53,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 모니카 volume_up
세이로스 기사단…… 그중 암살 부대군요! 최선을 다해 폐하를 지킵시다!
Alert(322,0,8,79,79,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]의 패배에 주의하라!
TalkCharacter(953,6,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 페르디난트 volume_up
적의 침입로를 막자! 이 이상의 증원을 막고, 침입자들을 가두는 거다!
MainMissionStart(2100,4,0,1,79,79,79,0,0,0,0,0,0,0,0) MAIN MISSION START: 침입로의 [r]요새[/]를 제압하라!
Alert(2128,2,8,79,79,0,0,0,0,0,0,0,0,0,0) [r]적[/]의 증원, [r]요새[/]에서 출현! [0:CHARA_G][kp2] 향해 진군 개시!
Alert(2129,4,8,79,79,0,0,0,0,0,0,0,0,0,0) [r]요새[/]를 제압하여 [0:CHARA_G][kp2] 노리는 [r]적[/]의 출현을 저지하라!
TalkDeploySlot(951,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
제랄트 volume_up
지키기 쉽도록, 또 적의 움직임을 파악하기 쉽도록, 폐하는 옥좌의 방에서 나오지 마십시오.
TalkDeploySlot(952,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
제랄트 volume_up
저는 폐하의 호위를 맡겠습니다. 다른 일을 하고 있을 여유가 없으니 말이지요.
TalkCharacter(954,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 페트라 volume_up
자객, 눈치 못 채다, 불찰이었습니다. 빠르게, 섬멸, 노력합니다!
TalkCharacter(955,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 도로테아 volume_up
다행이야, 적의 손에 떨어졌던 곳 일부를 이제 슬슬 탈환할 수 있겠어.
MainMissionStart(2121,1,0,2,79,79,79,0,0,0,0,0,0,0,0) MAIN MISSION START: 침입로의 [r]요새[/] 제압 성공!
TalkCharacter(956,9,1,6,1,0,0,0,0,0,0,0,0,0,0)
link 베르나데타 volume_up
무서웠어요…… 틀어박혀 있는데 억지로 쳐들어오다니, 너무해요오오오!
TalkCharacter(957,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 페르디난트 volume_up
이걸로 침입로는 탈환했다. 이제 성안의 적들을 섬멸하기만 하면 되겠군!
Alert(200,2,12,79,79,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 출현!
TalkDeploySlot(958,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
암상인 volume_up
이것 참, 골치 아픈 침입자를 찾아내고 말았군. 나는 몸 쓰는 건 체질이 아닌데 말이지……
MainMissionStart(2,4,1,1,12,79,79,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
TalkDeploySlot(959,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
페냐 자작 volume_up
보통내기가 아닌 듯한 냄새가 나는데…… 뭐, 됐어. 황제는 어디에 있지?
SetDeathText(33,73,960,0,0,0,0,0,0,0,0,0,0,0,0)
샤미아 volume_up
목표 외에는 상대할 시간이 없다만.
TalkDeploySlot(965,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
페냐 자작 volume_up
이 이상 시간을 낭비할 수는 없지.
Alert(2101,0,12,79,79,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 모습을 감추고 성내에 잠복!
MainMissionStart(2101,0,1,4,12,79,79,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G], 모습을 감추고 성내에 잠복!
TalkDeploySlot(966,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
암상인 volume_up
도망쳤나…… 아직 경계가 필요하겠군.
TalkDeploySlot(967,28,0,0,1,0,0,0,0,0,0,0,0,0,0)
시민 volume_up
으악! 여기에도 적이……!
Alert(2102,2,79,79,79,10,0,0,0,0,0,0,0,0,0) 성내에 침입한 [r][0:PARTY][/], 출현!
MainMissionStart(2103,4,2,1,79,79,79,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]요새[/]를 제압하고 성내에 침입한 [r]적[/]을 격파하라!
TalkDeploySlot(968,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
제랄트 volume_up
아직 성안에 침입한 적이 많습니다…… 남김없이 처리해 주십시오.
TalkCharacter(969,9,1,6,1,0,0,0,0,0,0,0,0,0,0)
link 베르나데타 volume_up
베르가 틀어박힐 안전한 방은 없나요오오오!
Alert(2133,2,45,8,79,0,0,0,0,0,0,0,0,0,0) 침입한 [0:CHARA_G] 일행, [1:CHARA_G][kp2] 향해 진군 개시!
TalkCharacter(970,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 카스파르 volume_up
이거 숫자가 암살 부대 수준이 아니잖아! 완전히 군부대 수준인데!
MainMissionStart(2122,1,2,2,79,79,79,0,0,0,0,0,0,0,0) MAIN MISSION START: 성내의 [r]요새[/] 제압 성공!
TalkDeploySlot(971,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
제랄트 volume_up
어중이떠중이들의 처리는 끝났군요. 그렇다면 이젠……
Alert(204,2,13,79,79,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 재출현!
TalkDeploySlot(972,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
제랄트 volume_up
왔군요. 두 번 다시 아까 같은 짓은 못 할 겁니다.
MainMissionStart(2,4,3,1,13,79,79,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
TalkDeploySlot(973,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
페냐 자작 volume_up
이렇게 적절한 수를 쓰면 좀 힘든데. 어쩔 수 없군.
TalkDeploySlot(974,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
라파엘 volume_up
내가 먼저 움직이지 않으면 숨어 있는 적이 모습을 드러내지 않을 것 같네.
Alert(108,0,8,79,79,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 진군 개시!
TalkDeploySlot(975,10,1,4,1,0,0,0,0,0,0,0,0,0,0)
암상인 volume_up
폐하, 물론 효과는 있겠습니다만 상당히 위험한 수단이 아닐지……
TalkDeploySlot(976,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
페냐 자작 volume_up
걸려들었군…… 지금이다.
Alert(2104,2,79,79,79,0,0,0,0,0,0,0,0,0,0) [r]복병[/], 출현! 주위의 [r]요새[/]를 폐문!
TalkDeploySlot(977,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
제랄트 volume_up
이것은, 함정……!
TalkDeploySlot(978,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
페냐 자작 volume_up
그럼, 나는 가야겠군.
Alert(2105,0,13,13,79,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 다시 모습을 감추고 성내에 잠복!
MainMissionStart(2105,0,3,4,13,79,79,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G], 다시 모습을 감추고 성내에 잠복!
Alert(200,2,11,79,79,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 출현!
SetDeathText(32,73,979,2,0,0,0,0,0,0,0,0,0,0,0)
카트린 volume_up
끌어들이려는 건가? 그 방심이 명을 재촉한다는 걸 가르쳐 주지!
MainMissionStart(2,4,4,1,11,79,79,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
TalkDeploySlot(980,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
라파엘 volume_up
"뇌정"의 카트린! 거물을 보냈구나, 레아……!
TalkCharacter(982,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 카스파르 volume_up
당신, 진짜 "뇌정"이야!? 우오오! 제대로 싸워야겠는데!
TalkDeploySlot(983,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
아낙시만드로스 volume_up
하, 이 검이 보이지 않는 거냐? 그럼 몸으로 직접 확인해 봐라!
TalkDeploySlot(981,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
아낙시만드로스 volume_up
주께 해를 끼치는 자들은 용서하지 않는다!
MainMissionStart(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [y]적[/]을 격파하라!
TalkDeploySlot(985,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
페냐 자작 volume_up
카트린, 상당히 당했는걸. 등 뒤는 내가 지켜 주지.
Alert(204,2,14,79,79,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 재출현!
TalkDeploySlot(990,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
아낙시만드로스 volume_up
파트너가 없으니 실력 발휘가 안 되지 뭐야. 네 뒤도 내가 지켜 주겠어!
MainMissionStart(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [y]적[/]을 격파하라!
TalkDeploySlot(986,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
제랄트 volume_up
다시 나타났군요. 그런데 샤미아님…… 귀하는 세이로스 기사단을 나왔을 텐데요?
TalkDeploySlot(987,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
페냐 자작 volume_up
흐음…… 잘 조사해 뒀군. 확실히 지금 내 신분은 일반 용병이다.
TalkDeploySlot(988,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
제랄트 volume_up
그렇다면 어떠신지요. 카트린님을 보내 주는 대신에 우리 쪽에서 일해 보시지 않겠습니까?
TalkDeploySlot(989,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
아낙시만드로스 volume_up
샤미아! 넘어가지 마!
TalkDeploySlot(999,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
페냐 자작 volume_up
물러나, 카트린! 나머진 내가 맡겠어.
TalkDeploySlot(1000,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
아낙시만드로스 volume_up
부탁한다……! 너도 상황이 나빠지면 물러나, 샤미아!
Alert(237,0,11,79,79,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 퇴각!
MainMissionStart(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [y]적[/]을 격파하라!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [y]적[/]을 격파하라!
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [y]적[/]을 격파하라!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [y]적[/]을 격파하라!
TalkDeploySlot(992,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
페냐 자작 volume_up
윽……! 젠장, 이제 더는……
TalkDeploySlot(993,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
아낙시만드로스 volume_up
샤미아, 너는 거기서 쉬고 있어! 내가 상대해 주마!
TalkDeploySlot(991,14,1,2,0,0,0,0,0,0,0,0,0,0,0)
페냐 자작 volume_up
칫…… 이래도 고전하는군……
TalkDeploySlot(984,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
아낙시만드로스 volume_up
꽤 하는데, 너.
SetDeathText(33,96,1001,3,0,0,0,0,0,0,0,0,0,0,0)
샤미아 volume_up
하…… 나까지 도망치면…… 네가 쫓기게…… 되잖아……
SetDeathText(33,96,1002,3,0,0,0,0,0,0,0,0,0,0,0)
샤미아 volume_up
큭……! 카트린, 적어도…… 너라도 도망……
TalkDeploySlot(1004,29,0,4,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
마도 포대를 노리는 적이 있다! 조심해라!
Alert(2107,0,15,15,79,0,0,0,0,0,0,0,0,0,0) 마도 포대를 노리는 [0:CHARA_G] 일행, 출현!
TalkCharacter(1005,53,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 모니카 volume_up
포대를 빼앗으면 폐하를 노릴 겁니다! 막아야 해요!
MainMissionStart(2108,4,16,1,15,79,79,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 일행을 격파하여 마도 포대를 방어하라!
MainMissionStart(2109,1,16,2,79,79,79,0,0,4,0,0,0,0,0) MAIN MISSION START: 마도 포대 방어 성공!
TalkCharacter(1006,53,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 모니카 volume_up
아무래도 마도 포대를 끝까지 지켜 낸 모양이군요.
MainMissionStart(2111,3,16,3,79,79,79,0,0,4,0,0,0,0,0) MAIN MISSION START: 마도 포대 방어 실패!
Alert(905,2,52,79,79,1,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 마도 포대 기동!
TalkCharacter(1007,53,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 모니카 volume_up
이대로는 일방적으로 포격을 당하고 말 거예요!
Alert(90,4,52,79,79,1,0,0,0,0,0,0,0,0,0) [r]요새[/]를 제압하여 마도 포대의 포격을 저지하라!
MainMissionStart(2111,3,16,3,79,79,79,0,0,4,0,0,0,0,0) MAIN MISSION START: 마도 포대 방어 실패!
Alert(905,2,52,79,79,1,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 마도 포대 기동!
TalkCharacter(1007,53,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 모니카 volume_up
이대로는 일방적으로 포격을 당하고 말 거예요!
Alert(90,4,52,79,79,1,0,0,0,0,0,0,0,0,0) [r]요새[/]를 제압하여 마도 포대의 포격을 저지하라!
Alert(2126,1,79,79,79,1,0,0,0,0,0,0,0,0,0) 마도 포대, [r]요새[/]의 탈환에 의해 정지!
TalkDeploySlot(1008,78,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
황제의 목은 내가 받아 가겠다!
Alert(115,2,17,8,79,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 출현! [1:CHARA_G][kp2] 향해 진군 개시!
TalkDeploySlot(1009,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
제랄트 volume_up
칫…… 강적이 나타난 모양이군요. 당장 처리를!
MainMissionStart(2136,4,17,1,8,17,79,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 노리는 [1:CHARA_G][kp2] 격파하라!
Alert(150,0,17,79,79,0,0,0,6,0,0,0,0,0,0) [0:CHARA_G], [0:AREA]에 도달!
TalkDeploySlot(1010,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
라파엘 volume_up
왔구나…… 내가 상대해 주겠어!
MainMissionStart(438,1,17,2,17,79,79,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 격파 성공!
TalkDeploySlot(1011,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
제랄트 volume_up
감사합니다. 폐하도 계속해서 조심하시길……
Alert(203,2,18,79,79,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 일행, 출현!
TalkDeploySlot(1012,18,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
이쪽으로 오세요! 마법으로 황제가 있는 곳에 직접 전이시켜 드리겠습니다!
Alert(172,2,20,18,79,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], [1:CHARA_G][kp2] 향해 진군 개시!
TalkCharacter(1013,7,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 린하르트 volume_up
아아, 큰일 났네요. 적이 마법을 이용해서 병사를 보내려고 하고 있어요.
TalkDeploySlot(1014,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
제랄트 volume_up
적이 전이 마법으로 원군을 불러들이려고 하고 있군요. 막아야겠습니다.
MainMissionStart(2130,4,18,1,18,20,79,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 또는 [1:CHARA_G][kp2] 격파하여 합류를 저지하라!
MainMissionStart(2115,1,18,2,18,79,79,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 격파! 합류 저지 성공!
TalkCharacter(1015,7,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 린하르트 volume_up
이야, 일이 늘어나지 않아서 다행이네요. 증원 같은 건 좀 참아 줬으면 좋겠어요.
TalkDeploySlot(1016,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
라파엘 volume_up
적의 원군을 막은 모양이네. 잘했어.
MainMissionStart(2115,1,18,2,20,79,79,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 격파! 합류 저지 성공!
TalkCharacter(1015,7,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 린하르트 volume_up
이야, 일이 늘어나지 않아서 다행이네요. 증원 같은 건 좀 참아 줬으면 좋겠어요.
TalkDeploySlot(1016,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
라파엘 volume_up
적의 원군을 막은 모양이네. 잘했어.
MainMissionStart(2131,3,18,3,18,20,79,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp4] [1:CHARA_G]의 합류 저지 실패!
Alert(2132,0,20,8,79,0,0,0,6,0,0,0,0,0,0) [0:CHARA_G] 일행, [r]전이 마법[/]으로 [1:CHARA_G]의 주위에 출현!
TalkDeploySlot(1017,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
라파엘 volume_up
이건, 전이 마법? ……포위된 모양이네.
TalkCharacter(1018,53,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 모니카 volume_up
아무리 폐하라도 숫자가 많으면 대적할 수 없어요! 구하러 가야 해요!
Alert(2120,2,24,79,79,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 일행, 습격!
TalkDeploySlot(1019,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
제랄트 volume_up
하늘에 대한 대비는 완벽했을 터인데…… 역시 배신자가 있다는 건 확실하군요.
Alert(2127,4,24,8,79,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 일행을 격파하고 [1:CHARA_G]와 합류하라!
Alert(553,0,24,79,79,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 격파에 의해 개문!
TalkDeploySlot(1020,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
제랄트 volume_up
돌파하셨군요. 즉시 폐하의 호위를 해 주십시오.
Alert(553,0,25,79,79,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 격파에 의해 개문!
TalkDeploySlot(1020,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
제랄트 volume_up
돌파하셨군요. 즉시 폐하의 호위를 해 주십시오.
MainMissionStart(442,1,19,2,24,79,79,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 일행 격파 성공!
TalkDeploySlot(1021,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
제랄트 volume_up
성가신 자들을 처치하셨군요.
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]적[/]을 격파하라!
TalkDeploySlot(1022,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
암상인 volume_up
궁내경, 폐하를 옥좌의 방에 돌려보낼 준비는 됐네만…… 어떻게 하겠나?
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]적[/]을 격파하라!
TalkDeploySlot(1023,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
제랄트 volume_up
한번 방으로 돌아가시게 하지요. 부탁드립니다, 내무경님.
TalkDeploySlot(1024,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
암상인 volume_up
알겠네. 전이 마법을 쓰지.
Alert(2123,0,8,79,79,0,0,0,6,0,0,0,0,0,0) [0:CHARA_G], [b]구원 마법[/]을 통해 [0:AREA][kp5] 퇴각!
TalkDeploySlot(1025,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
라파엘 volume_up
때가 잘 맞았어. 내무경, 고마워.
Alert(330,2,8,79,79,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 고전 중!
TalkDeploySlot(1026,8,1,3,0,0,0,0,0,0,0,0,0,0,0)
라파엘 volume_up
교단이 이렇게까지 앞뒤 안 가릴 줄은…… 큰일이야.
Alert(333,2,8,79,79,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 패배 위기! 서둘러 구원하라!
TalkDeploySlot(1027,8,1,3,0,0,0,0,0,0,0,0,0,0,0)
라파엘 volume_up
나는, 이런 곳에서 쓰러질 수는, 없어……!
TalkDeploySlot(963,10,1,4,1,0,0,0,0,0,0,0,0,0,0)
암상인 volume_up
오, 린하르트. 폐하가 위기에 닥치니, 결국은 움직이는군.
TalkCharacter(964,7,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 린하르트 volume_up
폐하가 죽었을 때 귀찮아질 걸 아니까요. 뭐, 아버진 언제나 움직이고 계시지만요.
TalkCharacter(961,33,1,0,1,1,0,0,0,0,0,0,0,0,0)
link 샤미아 volume_up
너는…… 브리기트의 공주님이로군. 제국을 따르고 있었지.
TalkCharacter(962,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 페트라 volume_up
따르다, 아닙니다. 제국과 함께하다, 브리기트가, 선택한 길입니다!
Alert(549,1,27,79,79,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G][kp2] 격파하여 보물 열쇠 입수!
Alert(309,1,0,11,79,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], [1:CHARA_G] 격파!
Alert(309,1,1,11,79,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], [1:CHARA_G] 격파!
Alert(309,1,2,11,79,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], [1:CHARA_G] 격파!
Alert(309,1,3,11,79,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], [1:CHARA_G] 격파!
Alert(304,1,11,11,79,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 격파!
TalkDeploySlot(994,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
페냐 자작 volume_up
넌 도망가, 카트린. 나는…… 남겠어.
TalkDeploySlot(995,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
아낙시만드로스 volume_up
웃기지 마, 샤미아! 그걸 허락해 줄 거라고 생각……
TalkDeploySlot(996,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
페냐 자작 volume_up
됐으니까 가. 내 손에 죽고 싶은 거야?
TalkDeploySlot(997,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
아낙시만드로스 volume_up
……………… ……제기랄!
Alert(237,0,11,79,79,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 퇴각!
TalkDeploySlot(998,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
제랄트 volume_up
계약 성립이군요……
MainMissionStart(485,1,5,2,14,79,79,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 설득 성공!
TalkDeploySlot(1028,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
제랄트 volume_up
소탕, 완료했습니다. 하지만…… 보기 좋게 당했군요. 깊이 반성해야겠습니다.
TalkDeploySlot(1029,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
라파엘 volume_up
그래. 너희들 덕분에 살았어. 이 길이 끊기지 않을 수 있었어……
Alert(319,0,14,79,79,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 사망!
MainMissionStart(440,1,6,2,11,14,79,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp4] [1:CHARA_G] 격파 성공!
TalkDeploySlot(1028,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
제랄트 volume_up
소탕, 완료했습니다. 하지만…… 보기 좋게 당했군요. 깊이 반성해야겠습니다.
TalkDeploySlot(1029,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
라파엘 volume_up
그래. 너희들 덕분에 살았어. 이 길이 끊기지 않을 수 있었어……
Alert(319,0,14,79,79,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 사망!
TalkDeploySlot(1003,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
아낙시만드로스 volume_up
샤미아! 빌어먹을…… 용서해라.
Alert(237,0,11,79,79,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 퇴각!
MainMissionStart(440,1,6,2,11,14,79,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp4] [1:CHARA_G] 격파 성공!
TalkDeploySlot(1028,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
제랄트 volume_up
소탕, 완료했습니다. 하지만…… 보기 좋게 당했군요. 깊이 반성해야겠습니다.
TalkDeploySlot(1029,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
라파엘 volume_up
그래. 너희들 덕분에 살았어. 이 길이 끊기지 않을 수 있었어……
Alert(319,3,8,79,79,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 사망!
TalkDeploySlot(1030,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
제랄트 volume_up
이럴 수가……
Alert(338,3,8,79,79,0,0,0,0,0,0,0,0,0,0) 전투 패배!