皇帝親領的軍隊久違地回到帝都安巴爾, 打算喘口氣消除連日作戰的疲勞,然而……
Deployment table
Index |
Notes |
0 |
1 |
2 |
3 |
Name
|
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
0 |
謝茲 |
79 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
101 |
0 |
0 |
100 |
300 |
255 |
65535 |
1999 |
38 |
40 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
1 |
菲爾迪南特 |
255 |
0 |
0 |
1 |
40 |
1 |
0 |
0 |
101 |
0 |
0 |
100 |
300 |
255 |
65535 |
1999 |
65 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
2 |
卡斯帕爾 |
255 |
0 |
0 |
2 |
50 |
2 |
0 |
0 |
101 |
0 |
0 |
100 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
3 |
莫妮卡 |
255 |
0 |
0 |
3 |
185 |
3 |
0 |
0 |
101 |
0 |
0 |
100 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
4 |
林哈爾特 |
255 |
0 |
0 |
4 |
45 |
4 |
13 |
0 |
101 |
0 |
0 |
100 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
5 |
貝爾娜提塔 |
255 |
0 |
0 |
5 |
55 |
4 |
13 |
0 |
101 |
0 |
0 |
100 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
6 |
佩托拉 |
255 |
0 |
0 |
6 |
65 |
4 |
13 |
0 |
101 |
0 |
0 |
100 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
7 |
多洛緹雅 |
255 |
0 |
0 |
7 |
60 |
4 |
13 |
0 |
101 |
0 |
0 |
100 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
8 |
艾黛爾賈特 |
255 |
0 |
0 |
8 |
20 |
7 |
13 |
0 |
101 |
5 |
0 |
100 |
300 |
255 |
65535 |
1999 |
66 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
2 |
65535 |
65535 |
65535 |
9 |
修伯特 |
255 |
0 |
0 |
9 |
35 |
7 |
13 |
0 |
101 |
3 |
0 |
100 |
300 |
255 |
65535 |
1999 |
2 |
66 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
2 |
65535 |
65535 |
65535 |
10 |
海弗林格伯爵 |
255 |
0 |
0 |
10 |
465 |
7 |
13 |
3 |
101 |
3 |
0 |
100 |
300 |
255 |
65535 |
1999 |
2 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
2 |
65535 |
65535 |
65535 |
11 |
卡多莉奴 |
255 |
0 |
0 |
11 |
155 |
5 |
12 |
3 |
101 |
3 |
1 |
100 |
253 |
255 |
65535 |
1999 |
3 |
42 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
12 |
薩米亞 |
255 |
0 |
0 |
12 |
160 |
5 |
12 |
3 |
101 |
3 |
1 |
100 |
300 |
255 |
65535 |
1999 |
42 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
13 |
薩米亞 |
255 |
0 |
0 |
13 |
160 |
5 |
12 |
3 |
101 |
3 |
1 |
100 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
14 |
薩米亞 |
255 |
0 |
0 |
14 |
160 |
5 |
12 |
0 |
101 |
3 |
1 |
100 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
15 |
聯邦國將領 |
255 |
0 |
0 |
15 |
630 |
5 |
13 |
3 |
101 |
3 |
1 |
20 |
300 |
255 |
65535 |
1999 |
50 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
16 |
聯邦國將領 |
255 |
0 |
0 |
16 |
630 |
5 |
13 |
3 |
101 |
3 |
1 |
30 |
300 |
255 |
65535 |
1999 |
50 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
17 |
聯邦國將領 |
255 |
0 |
0 |
17 |
695 |
5 |
13 |
3 |
101 |
3 |
1 |
19 |
45 |
255 |
65535 |
1999 |
50 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
18 |
聯邦國將領 |
255 |
0 |
0 |
18 |
630 |
5 |
13 |
3 |
101 |
3 |
1 |
30 |
300 |
255 |
65535 |
1999 |
39 |
50 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
19 |
聯邦國將領 |
255 |
0 |
0 |
19 |
680 |
5 |
13 |
3 |
101 |
3 |
1 |
20 |
300 |
255 |
65535 |
1999 |
39 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
20 |
聯邦國將領 |
255 |
0 |
0 |
20 |
650 |
5 |
13 |
3 |
101 |
3 |
1 |
21 |
48 |
255 |
65535 |
1999 |
39 |
50 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
21 |
聯邦國將領 |
255 |
0 |
0 |
21 |
650 |
5 |
13 |
3 |
101 |
3 |
1 |
9 |
300 |
255 |
65535 |
1999 |
39 |
50 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
22 |
聯邦國將領 |
255 |
0 |
0 |
22 |
680 |
5 |
13 |
3 |
101 |
3 |
1 |
20 |
300 |
255 |
65535 |
1999 |
50 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
23 |
聯邦國將領 |
255 |
0 |
0 |
23 |
695 |
5 |
13 |
3 |
101 |
3 |
1 |
30 |
300 |
255 |
65535 |
1999 |
50 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
24 |
聯邦國將領 |
255 |
0 |
0 |
24 |
605 |
5 |
13 |
3 |
101 |
3 |
1 |
24 |
300 |
255 |
65535 |
1999 |
50 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
25 |
聯邦國將領 |
255 |
0 |
0 |
25 |
655 |
5 |
13 |
3 |
101 |
3 |
1 |
24 |
300 |
255 |
65535 |
1999 |
50 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
26 |
聯邦國將領 |
255 |
0 |
0 |
26 |
695 |
5 |
13 |
3 |
101 |
3 |
1 |
24 |
300 |
255 |
65535 |
1999 |
50 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
27 |
聯邦國將領 |
255 |
0 |
0 |
27 |
695 |
5 |
13 |
3 |
101 |
3 |
1 |
24 |
300 |
255 |
65535 |
1999 |
45 |
50 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
28 |
聯邦國將領 |
255 |
0 |
0 |
28 |
600 |
7 |
5 |
0 |
101 |
5 |
1 |
9 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
29 |
聯邦國將領 |
255 |
0 |
0 |
29 |
675 |
7 |
5 |
0 |
101 |
5 |
1 |
9 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
30 |
聯邦國將領 |
255 |
0 |
0 |
30 |
630 |
5 |
13 |
3 |
101 |
3 |
1 |
26 |
300 |
255 |
65535 |
1999 |
39 |
50 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
31 |
聯邦國將領 |
255 |
0 |
0 |
31 |
630 |
5 |
13 |
3 |
101 |
3 |
1 |
26 |
300 |
255 |
65535 |
1999 |
39 |
50 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
32 |
聯邦國將領 |
255 |
0 |
0 |
32 |
630 |
5 |
13 |
3 |
101 |
3 |
1 |
20 |
300 |
255 |
65535 |
1999 |
39 |
50 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
33 |
聯邦國將領 |
255 |
0 |
0 |
33 |
630 |
5 |
13 |
3 |
101 |
3 |
1 |
20 |
300 |
255 |
65535 |
1999 |
39 |
50 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
34 |
聯邦國將領 |
255 |
0 |
0 |
34 |
630 |
5 |
13 |
3 |
101 |
3 |
1 |
26 |
300 |
255 |
65535 |
1999 |
39 |
50 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
35 |
聯邦國將領 |
255 |
0 |
0 |
35 |
685 |
5 |
13 |
3 |
101 |
3 |
1 |
20 |
300 |
255 |
65535 |
1999 |
39 |
50 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
36 |
聯邦國將領 |
255 |
0 |
0 |
36 |
605 |
5 |
13 |
3 |
101 |
3 |
1 |
26 |
300 |
255 |
65535 |
1999 |
39 |
50 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
37 |
聯邦國將領 |
255 |
0 |
0 |
37 |
680 |
5 |
13 |
3 |
101 |
3 |
1 |
26 |
300 |
255 |
65535 |
1999 |
39 |
50 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
38 |
聯邦國將領 |
255 |
0 |
0 |
38 |
630 |
5 |
13 |
3 |
101 |
3 |
1 |
20 |
300 |
255 |
65535 |
1999 |
39 |
50 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
39 |
聯邦國將領 |
255 |
0 |
0 |
39 |
685 |
5 |
13 |
3 |
101 |
3 |
1 |
20 |
300 |
255 |
65535 |
1999 |
39 |
50 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
40 |
聯邦國將領 |
255 |
0 |
0 |
40 |
605 |
5 |
13 |
3 |
101 |
3 |
1 |
20 |
300 |
255 |
65535 |
1999 |
39 |
50 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
41 |
聯邦國將領 |
255 |
0 |
0 |
41 |
680 |
5 |
13 |
3 |
101 |
3 |
1 |
26 |
300 |
255 |
65535 |
1999 |
39 |
50 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
42 |
聯邦國將領 |
255 |
0 |
0 |
42 |
605 |
5 |
13 |
3 |
101 |
3 |
1 |
20 |
300 |
255 |
65535 |
1999 |
39 |
50 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
43 |
聯邦國將領 |
255 |
0 |
0 |
43 |
680 |
5 |
13 |
3 |
101 |
3 |
1 |
20 |
300 |
255 |
65535 |
1999 |
39 |
50 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
44 |
聯邦國將領 |
255 |
0 |
0 |
44 |
680 |
5 |
13 |
3 |
101 |
3 |
1 |
26 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
45 |
聯邦國將領 |
255 |
0 |
0 |
45 |
680 |
5 |
13 |
3 |
101 |
3 |
1 |
20 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
46 |
聯邦國將領 |
255 |
0 |
0 |
46 |
680 |
5 |
13 |
3 |
101 |
3 |
1 |
30 |
300 |
255 |
65535 |
1999 |
50 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
47 |
聯邦國將領 |
255 |
0 |
0 |
47 |
610 |
5 |
13 |
3 |
101 |
3 |
1 |
21 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
48 |
聯邦國將領 |
255 |
0 |
0 |
48 |
610 |
5 |
13 |
3 |
101 |
3 |
1 |
16 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
49 |
聯邦國將領 |
255 |
0 |
0 |
49 |
610 |
5 |
13 |
3 |
101 |
3 |
1 |
16 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
50 |
聯邦國將領 |
255 |
0 |
0 |
50 |
610 |
5 |
13 |
3 |
101 |
3 |
1 |
20 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
51 |
普通兵 |
255 |
0 |
0 |
51 |
1000 |
5 |
13 |
3 |
101 |
3 |
0 |
100 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
52 |
聯邦國將領 |
255 |
0 |
0 |
52 |
630 |
5 |
13 |
0 |
101 |
3 |
1 |
30 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
53 |
普通兵 |
255 |
0 |
0 |
53 |
1015 |
5 |
13 |
3 |
101 |
3 |
1 |
100 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
54 |
普通兵 |
255 |
0 |
0 |
54 |
1015 |
5 |
13 |
3 |
101 |
3 |
0 |
100 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
55 |
普通兵 |
255 |
0 |
0 |
55 |
1010 |
5 |
13 |
3 |
101 |
3 |
0 |
100 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
56 |
普通兵 |
255 |
0 |
0 |
56 |
1015 |
5 |
13 |
3 |
101 |
3 |
1 |
100 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
57 |
普通兵 |
255 |
0 |
0 |
57 |
1015 |
5 |
13 |
3 |
101 |
3 |
1 |
100 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
58 |
普通兵 |
255 |
0 |
0 |
58 |
1015 |
5 |
13 |
3 |
101 |
3 |
1 |
100 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
59 |
普通兵 |
255 |
0 |
0 |
59 |
1025 |
5 |
13 |
3 |
101 |
3 |
0 |
100 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
60 |
聯邦國將領 |
255 |
0 |
0 |
60 |
645 |
5 |
13 |
3 |
101 |
3 |
0 |
21 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
61 |
聯邦國將領 |
255 |
0 |
0 |
61 |
600 |
5 |
13 |
3 |
101 |
3 |
0 |
30 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
62 |
聯邦國將領 |
255 |
0 |
0 |
62 |
680 |
5 |
13 |
3 |
101 |
3 |
0 |
26 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
63 |
聯邦國將領 |
255 |
0 |
0 |
63 |
675 |
5 |
13 |
3 |
101 |
3 |
0 |
20 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
64 |
聯邦國將領 |
255 |
0 |
0 |
64 |
630 |
5 |
13 |
3 |
101 |
3 |
1 |
26 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
65 |
聯邦國將領 |
255 |
0 |
0 |
65 |
675 |
5 |
13 |
3 |
101 |
3 |
1 |
26 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
66 |
聯邦國將領 |
255 |
0 |
0 |
66 |
650 |
5 |
13 |
3 |
101 |
3 |
1 |
9 |
300 |
255 |
65535 |
1999 |
39 |
50 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
67 |
聯邦國將領 |
255 |
0 |
0 |
67 |
630 |
5 |
13 |
3 |
101 |
3 |
0 |
30 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
68 |
聯邦國將領 |
255 |
0 |
0 |
68 |
680 |
5 |
13 |
3 |
101 |
3 |
1 |
26 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
69 |
聯邦國將領 |
255 |
0 |
0 |
69 |
695 |
5 |
13 |
3 |
101 |
3 |
1 |
21 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
70 |
聯邦國將領 |
255 |
0 |
0 |
70 |
635 |
5 |
13 |
3 |
101 |
3 |
1 |
20 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
71 |
聯邦國將領 |
255 |
0 |
0 |
71 |
680 |
5 |
13 |
3 |
101 |
3 |
1 |
30 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
72 |
聯邦國將領 |
255 |
0 |
0 |
72 |
605 |
5 |
13 |
3 |
101 |
3 |
1 |
26 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
73 |
聯邦國將領 |
255 |
0 |
0 |
73 |
650 |
5 |
13 |
3 |
101 |
3 |
1 |
21 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
74 |
普通兵 |
255 |
0 |
0 |
74 |
1010 |
5 |
13 |
3 |
101 |
3 |
1 |
100 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
75 |
普通兵 |
255 |
0 |
0 |
75 |
1010 |
5 |
13 |
3 |
101 |
3 |
1 |
100 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
76 |
普通兵 |
255 |
0 |
0 |
76 |
1025 |
5 |
13 |
3 |
101 |
3 |
1 |
100 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
77 |
普通兵 |
255 |
0 |
0 |
77 |
1010 |
5 |
13 |
3 |
101 |
3 |
1 |
100 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
78 |
聯邦國將領 |
255 |
0 |
0 |
78 |
695 |
5 |
5 |
0 |
101 |
3 |
1 |
19 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
Table 1
Index |
Notes |
0 |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
0 |
|
52 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
|
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
2 |
|
0 |
0 |
0 |
2 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
3 |
|
0 |
0 |
0 |
3 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
4 |
|
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
5 |
|
0 |
0 |
0 |
5 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
6 |
|
0 |
0 |
0 |
6 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
7 |
|
0 |
0 |
0 |
7 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
8 |
|
0 |
0 |
0 |
8 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
9 |
|
0 |
0 |
0 |
9 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
10 |
|
0 |
0 |
0 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
11 |
|
0 |
0 |
0 |
11 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
12 |
|
0 |
0 |
0 |
12 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
13 |
|
0 |
0 |
0 |
13 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
14 |
|
0 |
0 |
0 |
14 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
15 |
|
0 |
0 |
0 |
15 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
16 |
|
0 |
0 |
0 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
17 |
|
0 |
0 |
0 |
17 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
18 |
|
0 |
0 |
0 |
18 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
19 |
|
0 |
0 |
0 |
19 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
20 |
|
0 |
0 |
0 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
21 |
|
0 |
0 |
0 |
21 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
22 |
|
0 |
0 |
0 |
22 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
23 |
|
0 |
0 |
0 |
23 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
24 |
|
0 |
0 |
0 |
24 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
25 |
|
0 |
0 |
0 |
25 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
26 |
|
0 |
0 |
0 |
26 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
27 |
|
0 |
0 |
0 |
27 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
28 |
|
0 |
0 |
0 |
28 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
29 |
|
0 |
0 |
0 |
29 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
30 |
|
0 |
0 |
0 |
30 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
31 |
|
0 |
0 |
0 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
32 |
|
0 |
0 |
0 |
32 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
33 |
|
0 |
0 |
0 |
33 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
34 |
|
0 |
0 |
0 |
34 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
35 |
|
0 |
0 |
0 |
35 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
36 |
|
0 |
0 |
0 |
36 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
37 |
|
0 |
0 |
0 |
37 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
38 |
|
0 |
0 |
0 |
38 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
39 |
|
0 |
0 |
0 |
39 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
40 |
|
0 |
0 |
0 |
40 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
41 |
|
0 |
0 |
0 |
41 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
42 |
|
0 |
0 |
0 |
42 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
43 |
|
0 |
0 |
0 |
43 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
44 |
|
0 |
0 |
0 |
44 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
45 |
|
0 |
0 |
0 |
45 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
46 |
|
0 |
0 |
0 |
46 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
47 |
|
0 |
0 |
0 |
47 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
48 |
|
0 |
0 |
0 |
48 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
49 |
|
0 |
0 |
0 |
49 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
50 |
|
0 |
0 |
0 |
50 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
51 |
|
0 |
0 |
0 |
51 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Table 2
Index |
Notes |
0 |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
0 |
|
1 |
0 |
1 |
0 |
0 |
100 |
0 |
176 |
104 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Table 3
Index |
Notes |
0 |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
0 |
|
15 |
0 |
0 |
0 |
0 |
65535 |
3 |
1000 |
1526 |
9 |
1526 |
26 |
1999 |
100 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
|
0 |
0 |
1 |
0 |
1 |
65535 |
3 |
1000 |
1523 |
9 |
1526 |
26 |
1999 |
100 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
2 |
|
0 |
0 |
2 |
0 |
2 |
65535 |
3 |
1000 |
1526 |
9 |
1526 |
9 |
1999 |
100 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
3 |
|
0 |
0 |
3 |
0 |
3 |
65535 |
3 |
1000 |
1526 |
9 |
1523 |
21 |
1999 |
100 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
4 |
|
0 |
0 |
4 |
0 |
4 |
65535 |
0 |
1000 |
1523 |
9 |
1526 |
20 |
1999 |
100 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
5 |
|
0 |
0 |
5 |
0 |
5 |
65535 |
1 |
1000 |
1526 |
9 |
1523 |
26 |
1999 |
100 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
6 |
|
0 |
0 |
6 |
0 |
6 |
65535 |
0 |
1000 |
1523 |
9 |
1523 |
20 |
1999 |
100 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
7 |
|
0 |
0 |
7 |
0 |
7 |
65535 |
3 |
1000 |
1526 |
9 |
1523 |
20 |
1999 |
100 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
8 |
|
0 |
0 |
8 |
0 |
8 |
65535 |
1 |
1000 |
1523 |
9 |
1526 |
21 |
1999 |
100 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
9 |
|
0 |
0 |
9 |
0 |
9 |
65535 |
0 |
1000 |
1526 |
9 |
1523 |
30 |
1999 |
100 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
10 |
|
0 |
0 |
10 |
0 |
10 |
65535 |
3 |
1000 |
1526 |
9 |
1526 |
30 |
1999 |
100 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
11 |
|
0 |
0 |
11 |
0 |
11 |
65535 |
3 |
1000 |
1523 |
9 |
1526 |
26 |
1999 |
100 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
12 |
|
0 |
0 |
12 |
0 |
12 |
65535 |
1 |
1000 |
1523 |
9 |
1523 |
20 |
1999 |
100 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
13 |
|
0 |
0 |
13 |
0 |
13 |
65535 |
1 |
1000 |
1526 |
9 |
1526 |
30 |
1999 |
100 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
14 |
|
0 |
0 |
14 |
0 |
14 |
65535 |
3 |
1000 |
1526 |
9 |
1523 |
26 |
1999 |
100 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Table 4
Index |
Notes |
0 |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
0 |
|
53 |
0 |
0 |
0 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
|
0 |
0 |
0 |
1 |
3 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
2 |
|
0 |
0 |
0 |
2 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
3 |
|
0 |
0 |
0 |
3 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
4 |
|
0 |
0 |
0 |
4 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
5 |
|
0 |
0 |
0 |
5 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
6 |
|
0 |
0 |
0 |
6 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
7 |
|
0 |
0 |
0 |
7 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
8 |
|
0 |
0 |
0 |
8 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
9 |
|
0 |
0 |
0 |
9 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
10 |
|
0 |
0 |
0 |
10 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
11 |
|
0 |
0 |
0 |
11 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
12 |
|
0 |
0 |
0 |
12 |
3 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
13 |
|
0 |
0 |
0 |
13 |
3 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
14 |
|
0 |
0 |
0 |
14 |
3 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
15 |
|
0 |
0 |
0 |
15 |
3 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
16 |
|
0 |
0 |
0 |
16 |
3 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
17 |
|
0 |
0 |
0 |
17 |
3 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
18 |
|
0 |
0 |
0 |
18 |
3 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
19 |
|
0 |
0 |
0 |
19 |
3 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
20 |
|
0 |
0 |
0 |
20 |
3 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
21 |
|
0 |
0 |
0 |
21 |
3 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
22 |
|
0 |
0 |
0 |
22 |
3 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
23 |
|
0 |
0 |
0 |
23 |
3 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
24 |
|
0 |
0 |
0 |
24 |
3 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
25 |
|
0 |
0 |
0 |
25 |
3 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
26 |
|
0 |
0 |
0 |
26 |
3 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
27 |
|
0 |
0 |
0 |
27 |
3 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
28 |
|
0 |
0 |
0 |
28 |
3 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
29 |
|
0 |
0 |
0 |
29 |
3 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
30 |
|
0 |
0 |
0 |
30 |
3 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
31 |
|
0 |
0 |
0 |
31 |
3 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
32 |
|
0 |
0 |
0 |
32 |
3 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
33 |
|
0 |
0 |
0 |
33 |
3 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
34 |
|
0 |
0 |
0 |
34 |
3 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
35 |
|
0 |
0 |
0 |
35 |
3 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
36 |
|
0 |
0 |
0 |
36 |
3 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
37 |
|
0 |
0 |
0 |
37 |
3 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
38 |
|
0 |
0 |
0 |
38 |
3 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
39 |
|
0 |
0 |
0 |
39 |
3 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
40 |
|
0 |
0 |
0 |
40 |
3 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
41 |
|
0 |
0 |
0 |
41 |
3 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
42 |
|
0 |
0 |
0 |
42 |
3 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
43 |
|
0 |
0 |
0 |
43 |
3 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
44 |
|
0 |
0 |
0 |
44 |
3 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
45 |
|
0 |
0 |
0 |
45 |
3 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
46 |
|
0 |
0 |
0 |
46 |
3 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
47 |
|
0 |
0 |
0 |
47 |
0 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
48 |
|
0 |
0 |
0 |
48 |
3 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
49 |
|
0 |
0 |
0 |
49 |
3 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
50 |
|
0 |
0 |
0 |
50 |
0 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
51 |
|
0 |
0 |
0 |
51 |
3 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
52 |
|
0 |
0 |
0 |
52 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
# Group 0 (185, 2, 4, 1, 0)
# Group 1 (2, 2, 4, 1, 0)
# Group 2 (0, 2, 1, 1, 13)
SubGroup(4)
Unknown10(0,1,14,79,79,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown10(1,23,8,79,79,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
SetName(52,154,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 52 to 教團兵
SetName(28,151,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 28 to 帝國兵
SetName(29,563,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 29 to 帝國兵
SetName(78,900,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 78 to 賽羅司騎士
# Group 3 (0, 2, 2, 1, 3)
SubGroup(2)
Unknown6(8,61,1,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(2,28,1027,2,0,0,0,0,0,0,0,0,0,0,0)
# 我不能在這種地方倒下……!
# Group 4 (3, 2, 4, 1, 0)
# Group 5 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(1,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(1,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (3, 2, 4, 1, 0)
# Group 9 (0, 2, 16, 2, 10)
SubGroup(1)
Unknown42(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown21(1,12164,1,53500,0,0,0,0,0,0,0,1,1,0,0)
Unknown21(2,17464,1,48000,0,0,1,0,0,0,0,1,1,0,0)
Unknown21(3,49000,0,43000,0,0,1,0,0,0,0,1,1,0,0)
Unknown21(4,1164,1,53700,0,0,0,0,0,0,0,1,1,0,0)
Unknown21(5,8664,1,53500,0,0,0,0,0,0,0,1,1,0,0)
Unknown21(6,964,1,42200,0,0,0,0,0,0,0,1,1,0,0)
Unknown21(7,56200,0,46200,0,0,1,0,0,0,0,1,1,0,0)
# Group 10 (0, 2, 16, 2, 8)
SubGroup(1)
Unknown42(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown21(1,5664,1,53500,0,0,0,0,0,0,0,1,1,0,0)
Unknown21(2,1164,1,53700,0,0,1,0,0,0,0,1,1,0,0)
Unknown21(3,57700,0,50500,0,0,2,0,0,0,0,1,1,0,0)
Unknown21(4,9164,1,53500,0,0,0,0,0,0,0,1,1,0,0)
Unknown21(5,12164,1,53500,0,0,0,0,0,0,0,1,1,0,0)
Unknown21(6,56200,0,46200,0,0,1,0,0,0,0,1,1,0,0)
Unknown21(7,61200,0,51700,0,0,1,0,0,0,0,1,1,0,0)
# Group 11 (0, 2, 16, 2, 9)
SubGroup(1)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (3, 2, 4, 1, 0)
# Group 13 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown53(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 2, 2, 2, 5)
SubGroup(1)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 擊敗[0:CHARA_G]和[1:CHARA_G]!
SubGroup(4)
Unknown37(5,65506,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(8,65506,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(12,65506,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(13,65506,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (3, 2, 4, 1, 0)
# Group 17 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(4,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 2, 16, 2, 18)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(15)
Unknown137(0,0,1004,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(1,0,1004,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(2,0,1004,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(3,0,1004,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(4,0,1004,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(5,0,1004,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(6,0,1004,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(7,0,1004,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(8,0,1004,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(9,0,1004,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(10,0,1004,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(11,0,1004,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(12,0,1004,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(13,0,1004,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(14,0,1004,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 2, 16, 2, 16)
SubGroup(1)
Unknown42(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(15)
Unknown137(0,0,1004,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(1,0,1004,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(2,0,1004,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(3,0,1004,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(4,0,1004,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(5,0,1004,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(6,0,1004,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(7,0,1004,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(8,0,1004,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(9,0,1004,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(10,0,1004,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(11,0,1004,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(12,0,1004,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(13,0,1004,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(14,0,1004,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (8, 2, 4, 1, 0)
# Group 21 (0, 2, 2, 3, 5)
SubGroup(2)
Unknown28(1,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(30,55000,0,35000,0,0,0,0,0,1,1,0,1,0,0)
Unknown23(30,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(30,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 2, 2, 3, 5)
SubGroup(2)
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 2, 2, 3, 5)
SubGroup(2)
Unknown28(2,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(31,5464,1,35000,0,0,0,0,0,1,1,0,1,0,0)
Unknown23(31,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(31,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 24 (0, 2, 2, 3, 5)
SubGroup(2)
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 25 (0, 2, 2, 3, 5)
SubGroup(2)
Unknown28(3,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(32,21464,1,53000,0,0,0,0,0,1,1,0,1,0,0)
Unknown23(32,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(32,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 2, 2, 3, 5)
SubGroup(2)
Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 2, 2, 3, 5)
SubGroup(2)
Unknown28(4,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(33,21464,1,53000,0,0,0,0,0,1,1,0,1,0,0)
Unknown23(33,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(33,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 2, 2, 3, 5)
SubGroup(2)
Unknown26(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(33,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (9, 2, 4, 2, 0)
SubGroup(1)
GroupCheck3(95,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 95: 0 1 0
# Group 30 (0, 2, 8, 2, 14)
SubGroup(1)
GroupCheck4(67,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 67: True 0
SubGroup(4)
Unknown14(38,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(39,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(40,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(41,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(38,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(38,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(39,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(39,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(40,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(40,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(41,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(41,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 2, 10, 2, 5)
SubGroup(1)
Unknown28(9,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(38,56000,0,42000,0,0,0,0,0,1,1,0,1,0,0)
Unknown23(38,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(38,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 2, 10, 2, 5)
SubGroup(1)
Unknown19(38,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 2, 10, 2, 5)
SubGroup(1)
Unknown28(10,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(39,12464,1,52500,0,0,0,0,0,1,1,0,1,0,0)
Unknown23(39,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(39,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 34 (0, 2, 10, 2, 5)
SubGroup(1)
Unknown19(39,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 35 (0, 2, 10, 2, 5)
SubGroup(1)
Unknown28(11,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(40,57000,0,58000,0,0,0,0,0,1,1,0,1,0,0)
Unknown23(40,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(40,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 36 (0, 2, 10, 2, 5)
SubGroup(1)
Unknown19(40,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 37 (0, 2, 10, 2, 5)
SubGroup(1)
Unknown28(12,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(41,4464,1,58000,0,0,0,0,0,1,1,0,1,0,0)
Unknown23(41,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(41,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (0, 2, 10, 2, 5)
SubGroup(1)
Unknown19(41,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 39 (5, 2, 4, 1, 0)
# Group 40 (0, 2, 0, 2, 12)
SubGroup(1)
Unknown10(8,63000,0,1464,1,65000,0,3464,1,0,1,0,0,0,0)
SubGroup(2)
Unknown14(42,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(43,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(42,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(42,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(43,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(43,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2135,2,42,8,79,0,0,0,0,0,0,0,0,0,0)
# 伺機埋伏的[0:CHARA_G]等人在[1:CHARA_G]的所在位置現身!
# Group 41 (0, 2, 10, 2, 5)
SubGroup(1)
Unknown28(13,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(42,58700,0,3664,1,0,0,0,0,1,1,0,1,0,0)
Unknown23(42,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(42,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 42 (0, 2, 10, 2, 5)
SubGroup(1)
Unknown19(42,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 43 (0, 2, 10, 2, 5)
SubGroup(1)
Unknown28(14,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(43,3164,1,3664,1,0,0,0,0,1,1,0,1,0,0)
Unknown23(43,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(43,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 44 (0, 2, 10, 2, 5)
SubGroup(1)
Unknown19(43,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 45 (1, 2, 4, 1, 0)
# Group 46 (0, 5, 0, 1, 8)
SubGroup(1)
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(949,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 那是薩米亞吧?
也就是說敵人是……
TalkCharacter(950,53,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 賽羅司騎士團……是那個暗殺部隊吧!
我們得全力保護陛下才行!
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(322,0,8,79,79,0,0,0,0,0,0,0,0,0,0)
# 提防[0:CHARA_G]敗退!
# Group 47 (13, 2, 4, 1, 0)
# Group 48 (0, 5, 0, 2, 38)
SubGroup(1)
GroupCheck3(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 46: 1 0 0
SubGroup(1)
TalkCharacter(953,6,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 快封鎖敵軍的入侵路線,別放援軍進來!
把已經潛入的敵人關在裡面!
SubGroup(5)
Unknown44(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2100,4,0,1,79,79,79,0,0,0,0,0,0,0,0)
# 占領[g]入侵路線[/]上的[r]堡壘[/]!
SubGroup(4)
Unknown14(30,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(33,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(30,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(30,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(31,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(32,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(33,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(33,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,30,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,31,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,32,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,33,0,0,0,0,8,0,0,0,1,1,0,0,0)
Alert(2128,2,8,79,79,0,0,0,0,0,0,0,0,0,0)
# [r]敵方[/]援軍從[r]堡壘[/]現身! 開始朝[0:CHARA_G]進軍!
SubGroup(5)
Unknown53(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(2129,4,8,79,79,0,0,0,0,0,0,0,0,0,0)
# 占領[r]堡壘[/],阻止以[0:CHARA_G]為目標的[r]敵人[/]繼續出現!
# Group 49 (0, 5, 0, 2, 3)
SubGroup(1)
GroupCheck3(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 48: 1 0 0
SubGroup(2)
TalkDeploySlot(951,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 為了便於保護您和觀察敵人的行動,
還請陛下不要離開王座之間。
TalkDeploySlot(952,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 我來擔任陛下的護衛吧。
畢竟現在也沒閒功夫做其他的事。
# Group 50 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 51 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,79,79,5,0,1,1,0,0,0,0,0,0)
# Group 52 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 53 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,79,79,8,0,1,1,0,0,0,0,0,0)
# Group 54 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(12,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 55 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(12,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,79,79,12,0,1,1,0,0,0,0,0,0)
# Group 56 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(13,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 57 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(13,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,79,79,13,0,1,1,0,0,0,0,0,0)
# Group 58 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,185,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(954,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 沒發現、刺客、失策了。
盡力、快速地、殲滅他們!
# Group 59 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,3,2,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,184,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(955,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 太好了,這樣應該就能收回一些
落入敵人手中的堡壘了吧。
# Group 60 (0, 5, 0, 6, 10)
SubGroup(5)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2121,1,0,2,79,79,79,0,0,0,0,0,0,0,0)
# 成功占領[g]入侵路線[/]上的[r]堡壘[/]!
If254(1,183,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(956,9,1,6,1,0,0,0,0,0,0,0,0,0,0)
# 好可怕……我都窩在家裡了,
還硬是闖進來,太過分了啦啊啊啊!
If254(1,183,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(957,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 這樣敵軍的入侵路線就被封鎖了。
接下來只要殲滅城內的敵人就行了!
# Group 61 (4, 2, 4, 1, 0)
# Group 62 (0, 5, 0, 2, 26)
SubGroup(1)
Unknown29(0,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(12,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown14(44,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(72,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(53,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(56,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(57,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(58,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown38(13,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(16,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(17,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown78(1,12,80,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,12,79,79,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]現身!
SubGroup(1)
TalkDeploySlot(958,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 發現了一個不好對付的入侵者呢。
我可不是什麼武術高手啊……
SubGroup(2)
Unknown43(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,1,1,12,79,79,0,0,0,0,0,0,0,0)
# 擊敗[0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(959,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 你的葫蘆裡在賣什麼藥……
算了,皇帝在哪裡?
# Group 63 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown17(79,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown78(0,12,80,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,12,70,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 64 (0, 5, 2, 4, 3)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(79,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(79,12,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(33,73,960,0,0,0,0,0,0,0,0,0,0,0,0)
# 我的目標只有她,其他人我可沒空理會啊。
CloseUp(12,0,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 65 (0, 5, 0, 2, 14)
SubGroup(1)
Unknown18(12,75,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown6(12,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(965,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 不能再繼續浪費時間了。
SubGroup(1)
Unknown18(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2101,0,12,79,79,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]隱藏蹤影並潛伏於[g]城內[/]!
SubGroup(1)
MainMissionStart(2101,0,1,4,12,79,79,0,0,0,0,0,0,0,0)
# [0:CHARA_G]隱藏蹤影並潛伏於[g]城內[/]!
SubGroup(1)
TalkDeploySlot(966,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 被她逃走了嗎……
不過,還不能放鬆警戒。
# Group 66 (13, 2, 4, 1, 0)
# Group 67 (0, 5, 0, 3, 77)
SubGroup(2)
GroupCheck3(60,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 60: 1 0 0
GroupCheck3(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 65: 1 0 0
SubGroup(1)
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(967,28,0,0,1,0,0,0,0,0,0,0,0,0,0)
# 哇啊! 這裡也有敵人……!
SubGroup(5)
Unknown35(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown38(20,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(23,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(48,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown38(26,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(27,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(28,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(37,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(38,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(39,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(42,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(45,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(51,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(14)
Unknown14(45,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(46,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(47,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(48,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(49,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(50,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(68,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(69,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(70,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(71,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(73,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(39,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(40,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(41,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(74,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(75,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(76,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(77,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(2102,2,79,79,79,10,0,0,0,0,0,0,0,0,0)
# 入侵[g]城內[/]的[r][0:PARTY][/]現身!
SubGroup(6)
Unknown44(0,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2103,4,2,1,79,79,79,0,0,0,0,0,0,0,0)
# 占領[r]堡壘[/],擊敗入侵[g]城內[/]的[r]敵人[/]!
SubGroup(1)
TalkDeploySlot(968,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 城內還有許多敵人……
別放過他們任何一個人。
If254(1,183,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(969,9,1,6,1,0,0,0,0,0,0,0,0,0,0)
# 難道就沒有一個可以讓貝爾
安全地窩在裡面的房間嗎啊啊!?
SubGroup(6)
Unknown23(39,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(39,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(40,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(40,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(41,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(41,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,39,0,0,0,0,8,0,0,0,1,1,0,0,0)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,40,0,0,0,0,8,0,0,0,1,1,0,0,0)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,41,0,0,0,0,8,0,0,0,1,1,0,0,0)
Alert(2133,2,45,8,79,0,0,0,0,0,0,0,0,0,0)
# 入侵進來的[0:CHARA_G]等人,開始朝[1:CHARA_G]進軍!
# Group 68 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 69 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,79,79,0,0,1,1,0,0,0,0,0,0)
# Group 70 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 71 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,79,79,2,0,1,1,0,0,0,0,0,0)
# Group 72 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 73 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,79,79,3,0,1,1,0,0,0,0,0,0)
# Group 74 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 75 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,79,79,7,0,1,1,0,0,0,0,0,0)
# Group 76 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 77 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,79,79,10,0,1,1,0,0,0,0,0,0)
# Group 78 (0, 2, 0, 2, 3)
SubGroup(1)
Unknown29(1,3,2,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,182,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(970,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 這個數量已經不能稱作暗殺部隊了!
簡直就是一支軍隊嘛!
# Group 79 (0, 5, 0, 7, 9)
SubGroup(6)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2122,1,2,2,79,79,79,0,0,0,0,0,0,0,0)
# 成功占領[g]城內[/]的[r]堡壘[/]!
SubGroup(1)
TalkDeploySlot(971,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 已經處理完那些小嘍囉了嗎?
那麼接下來……
# Group 80 (13, 2, 4, 1, 0)
# Group 81 (0, 5, 0, 2, 13)
SubGroup(1)
GroupCheck3(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 79: 1 0 0
SubGroup(3)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(204,2,13,79,79,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]再度現身!
SubGroup(1)
Unknown78(1,13,80,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(972,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 總算出現了啊。
我們不會再讓你有機會偷襲了。
SubGroup(2)
Unknown43(13,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,3,1,13,79,79,0,0,0,0,0,0,0,0)
# 擊敗[0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(973,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 敵軍的防守相當嚴密。
只能這樣做了……
# Group 82 (0, 5, 0, 2, 11)
SubGroup(1)
GroupCheck3(81,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 81: 1 0 0
SubGroup(1)
TalkDeploySlot(974,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 敵人都躲著不出來呢……
看來我得親自引蛇出洞才行。
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,64000,0,2464,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,8,0,0,0,2,79,0,640,685,1,3,0,0,0)
Alert(108,0,8,79,79,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]開始進軍!
SubGroup(1)
TalkDeploySlot(975,10,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 陛下,這個方法雖然有效,
但也很危險啊……
# Group 83 (0, 2, 2, 8, 4)
SubGroup(7)
GroupCheck3(81,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 81: 1 0 0
Unknown10(0,17464,1,19464,1,29464,1,28464,1,0,1,1,0,0,0)
Unknown19(0,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(88,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 88: 0 1 0
GroupCheck3(84,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 84: 0 1 0
GroupCheck3(85,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 85: 0 1 0
GroupCheck3(86,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 86: 0 1 0
SubGroup(3)
Unknown96(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 84 (0, 2, 2, 8, 4)
SubGroup(7)
GroupCheck3(81,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 81: 1 0 0
Unknown10(1,17464,1,19464,1,29464,1,28464,1,0,1,1,0,0,0)
Unknown19(1,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(88,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 88: 0 1 0
GroupCheck3(83,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 83: 0 1 0
GroupCheck3(85,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 85: 0 1 0
GroupCheck3(86,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 86: 0 1 0
SubGroup(3)
Unknown96(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 85 (0, 2, 2, 8, 4)
SubGroup(7)
GroupCheck3(81,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 81: 1 0 0
Unknown10(2,17464,1,19464,1,29464,1,28464,1,0,1,1,0,0,0)
Unknown19(2,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(88,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 88: 0 1 0
GroupCheck3(83,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 83: 0 1 0
GroupCheck3(84,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 84: 0 1 0
GroupCheck3(86,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 86: 0 1 0
SubGroup(3)
Unknown96(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 86 (0, 2, 2, 8, 4)
SubGroup(7)
GroupCheck3(81,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 81: 1 0 0
Unknown10(3,17464,1,19464,1,29464,1,28464,1,0,1,1,0,0,0)
Unknown19(3,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(88,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 88: 0 1 0
GroupCheck3(83,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 83: 0 1 0
GroupCheck3(84,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 84: 0 1 0
GroupCheck3(85,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 85: 0 1 0
SubGroup(3)
Unknown96(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 87 (0, 5, 0, 8, 24)
SubGroup(3)
GroupCheck3(81,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 81: 1 0 0
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(83,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 83: 1 0 0
GroupCheck3(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 84: 1 0 0
GroupCheck3(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 85: 1 0 0
GroupCheck3(86,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 86: 1 0 0
SubGroup(1)
TalkDeploySlot(976,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 上鉤了嗎……動手。
SubGroup(2)
Unknown35(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(64,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(65,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown38(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(33,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(36,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown100(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(14,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(2104,2,79,79,79,0,0,0,0,0,0,0,0,0,0)
# [r]伏兵[/]現身! 開始關閉周圍[r]堡壘[/]的大門!
SubGroup(1)
TalkDeploySlot(977,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 這是……陷阱!
SubGroup(2)
Unknown78(0,13,80,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,13,70,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 88 (0, 5, 0, 9, 11)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,75,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(89,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 89: 1 0 0
GroupCheck3(90,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 90: 1 0 0
GroupCheck3(91,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 91: 1 0 0
GroupCheck3(92,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 92: 1 0 0
GroupCheck3(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 93: 1 0 0
SubGroup(2)
Unknown6(13,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(978,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 好了,我該走了。
SubGroup(3)
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2105,0,13,13,79,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]再次隱藏蹤影並潛伏於[g]城內[/]!
SubGroup(1)
MainMissionStart(2105,0,3,4,13,79,79,0,0,0,0,0,0,0,0)
# [0:CHARA_G]再次隱藏蹤影並潛伏於[g]城內[/]!
# Group 89 (0, 2, 2, 3, 0)
SubGroup(2)
GroupCheck3(83,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 83: 1 0 0
Unknown19(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 90 (0, 2, 2, 3, 0)
SubGroup(2)
GroupCheck3(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 84: 1 0 0
Unknown19(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 91 (0, 2, 2, 3, 0)
SubGroup(2)
GroupCheck3(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 85: 1 0 0
Unknown19(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 92 (0, 2, 2, 3, 0)
SubGroup(2)
GroupCheck3(86,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 86: 1 0 0
Unknown19(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 93 (0, 2, 2, 26, 0)
SubGroup(5)
GroupCheck4(87,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 87: True 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(0,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown13(0,11,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,14,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(0,15464,1,18464,1,28464,1,28464,1,0,0,1,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(1,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown13(1,11,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,14,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,15464,1,18464,1,28464,1,28464,1,0,0,1,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(2,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown13(2,11,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,14,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(2,15464,1,18464,1,28464,1,28464,1,0,0,1,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(3,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown13(3,11,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,14,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(3,15464,1,18464,1,28464,1,28464,1,0,0,1,0,0,0)
# Group 94 (3, 2, 4, 1, 0)
# Group 95 (0, 5, 0, 2, 21)
SubGroup(1)
GroupCheck3(131,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 131: 1 0 0
SubGroup(1)
Unknown80(48,0,0,0,0,0,11,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,11,79,79,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]現身!
SubGroup(2)
SetDeathText(32,73,979,2,0,0,0,0,0,0,0,0,0,0,0)
# 你是打算引我出來嗎?
輕敵可是會要了你的命喔!
CloseUp(11,0,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(11,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,4,1,11,79,79,0,0,0,0,0,0,0,0)
# 擊敗[0:CHARA_G]!
SubGroup(2)
Unknown23(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(11,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(980,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 是「雷霆」的卡多莉奴!
蕾雅,你還真是送了一個大人物過來呢……!
SubGroup(3)
Unknown10(0,2,11,14,79,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 96 (0, 2, 0, 5, 3)
SubGroup(4)
Unknown19(11,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(8,0,32,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(8,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(982,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 你就是「雷霆」本人嗎!?
喔喔喔! 我得認真起來啦!
TalkDeploySlot(983,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 哈,你沒看見這把劍嗎?
你就好好感受一下它的厲害吧!
# Group 97 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(79,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(96,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 96: 0 1 0
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(981,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 我不會放過與主為敵之人!
# Group 98 (5, 2, 4, 1, 0)
# Group 99 (0, 2, 2, 2, 0)
SubGroup(1)
MainMissionStart(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# 擊敗[y]敵人[/]!
# Group 100 (0, 5, 0, 3, 15)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,75,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(985,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 卡多莉奴,你被打得挺慘的呢。
背後的敵人就交給我吧。
SubGroup(3)
Unknown15(14,11,0,0,0,1,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(204,2,14,79,79,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]再度現身!
SubGroup(2)
Unknown23(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(14,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown43(11,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(3,4,4,6,11,14,79,0,0,0,0,0,0,0,0)
If254(1,99,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(990,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 因為我的搭檔剛才不在身邊啊。
好,那我就負責前面的敵人吧!
# Group 101 (0, 5, 0, 3, 7)
SubGroup(2)
MainMissionStart(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# 擊敗[y]敵人[/]!
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
TalkDeploySlot(986,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 又出現了啊。話說薩米亞大人……
閣下不是退出賽羅司騎士團了嗎?
TalkDeploySlot(987,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 哦……你調查得很清楚嘛。
沒錯,我現在只是一介傭兵。
TalkDeploySlot(988,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 那麼,我們來做個交易如何?
只要閣下加入我軍,我就放過卡多莉奴大人。
TalkDeploySlot(989,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 薩米亞! 別聽他的!
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 102 (0, 5, 0, 5, 9)
SubGroup(4)
GroupCheck3(99,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 99: 0 1 0
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(176,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 176: 0 1 0
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,11,79,0,0,1,1,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(999,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 卡多莉奴,你先退下!
剩下的事情就交給我吧。
TalkDeploySlot(1000,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 那就拜託你了……!
但你可別逞強喔,薩米亞!
SubGroup(3)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,11,79,79,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]撤退!
# Group 103 (0, 5, 0, 5, 4)
SubGroup(4)
MainMissionStart(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# 擊敗[y]敵人[/]!
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(176,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 176: 0 1 0
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,11,79,0,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkFromOwnStrings2(11,145,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 104 (3, 2, 4, 1, 0)
# Group 105 (0, 5, 0, 4, 9)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 擊敗[y]敵人[/]!
GroupCheck3(110,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 110: 0 1 0
SubGroup(2)
Unknown6(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(14,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown43(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(705,4,6,5,11,14,79,0,0,0,0,0,0,0,0)
# Group 106 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck3(110,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 110: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 擊敗[y]敵人[/]!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 擊敗[y]敵人[/]!
SubGroup(1)
Unknown99(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 107 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,14,79,0,0,1,1,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(992,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 唔……!
可惡,我不行了……
TalkDeploySlot(993,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 薩米亞,你去旁邊休息一下!
剩下的敵人就交給我吧!
# Group 108 (0, 2, 0, 5, 2)
SubGroup(2)
Unknown18(14,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(991,14,1,2,0,0,0,0,0,0,0,0,0,0,0)
# 呿……兩人聯手還是不行嗎?
# Group 109 (0, 2, 0, 6, 2)
SubGroup(5)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(101,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 101: 0 1 0
GroupCheck3(110,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 110: 0 1 0
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(984,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
# 你還挺能打的嘛。
# Group 110 (0, 2, 2, 3, 6)
SubGroup(2)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(105,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 105: 0 1 0
If254(1,111,1,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(33,96,1001,3,0,0,0,0,0,0,0,0,0,0,0)
# 哈……要是連我都逃走的話……
會害你……被追上的吧……
If254(1,111,0,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(33,96,1002,3,0,0,0,0,0,0,0,0,0,0,0)
# 唔……! 卡多莉奴……
我不行了……你快逃……
SubGroup(1)
Unknown112(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 111 (0, 2, 2, 2, 0)
SubGroup(1)
GroupCheck4(102,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 102: True 0
# Group 112 (7, 2, 4, 1, 0)
# Group 113 (0, 5, 0, 2, 29)
SubGroup(1)
Unknown29(1,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1004,29,0,4,1,0,0,0,0,0,0,0,0,0,0)
# 敵軍想要攻占我們的魔道炮台!
大家小心點!
SubGroup(12)
Unknown14(15,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(15,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(22,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(23,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2107,0,15,15,79,0,0,0,0,0,0,0,0,0,0)
# 以[g]魔道炮台[/]為目標的[0:CHARA_G]等人現身!
SubGroup(1)
TalkCharacter(1005,53,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 要是炮台被奪走了,陛下就會被攻擊啊!
我們一定要阻止敵人!
SubGroup(5)
Unknown43(15,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2108,4,16,1,15,79,79,0,0,0,0,0,0,0,0)
# 擊敗[0:CHARA_G]等人,保護[g]魔道炮台[/]!
# Group 114 (0, 5, 0, 7, 10)
SubGroup(6)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(115,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 115: 0 1 0
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown53(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2109,1,16,2,79,79,79,0,0,4,0,0,0,0,0)
# 成功保護[g]魔道炮台[/]!
SubGroup(1)
TalkCharacter(1006,53,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 總算是守住了……
看來魔道炮台都平安無事呢。
# Group 115 (0, 5, 0, 5, 34)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(114,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 114: 0 1 0
GroupCheck3(116,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 116: 0 1 0
Unknown26(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(53300,0,1164,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(4,0,0,79,79,4,0,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown53(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2111,3,16,3,79,79,79,0,0,4,0,0,0,0,0)
# 未能保護[g]魔道炮台[/]!
SubGroup(3)
Unknown83(5293,593,6639,5363,580,6683,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(5291,584,6639,5362,571,6683,180,0,0,0,0,0,0,0,0)
# Focus on coords?
SubGroup(1)
Unknown35(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown66(702,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(710,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(3000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown51(53300,0,1164,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(7964,1,1664,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(905,2,52,79,79,1,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]啟動[g]魔道炮台[/]!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(3)
Unknown70(52,2,0,0,8,3,1,60,0,1,0,0,0,0,0)
Unknown72(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(52,1,0,0,8,2,1,40,0,1,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1007,53,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 再這樣下去我們會被炮擊轟炸啊!
SubGroup(5)
Unknown51(53300,0,1164,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(7964,1,1664,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(90,4,52,79,79,1,0,0,0,0,0,0,0,0,0)
# 占領[r]堡壘[/],使[g]魔道炮台[/]停止炮擊!
# Group 116 (0, 5, 0, 5, 34)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(114,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 114: 0 1 0
GroupCheck3(115,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 115: 0 1 0
Unknown26(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(7964,1,1664,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(4,0,0,79,79,9,0,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown53(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2111,3,16,3,79,79,79,0,0,4,0,0,0,0,0)
# 未能保護[g]魔道炮台[/]!
SubGroup(3)
Unknown83(7506,585,6644,7462,579,6694,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(7506,575,6643,7463,569,6693,180,0,0,0,0,0,0,0,0)
# Focus on coords?
SubGroup(1)
Unknown35(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown66(702,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(710,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(3000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown51(53300,0,1164,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(7964,1,1664,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(905,2,52,79,79,1,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]啟動[g]魔道炮台[/]!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(3)
Unknown70(52,2,0,0,8,3,1,60,0,1,0,0,0,0,0)
Unknown72(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(52,1,0,0,8,2,1,40,0,1,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1007,53,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 再這樣下去我們會被炮擊轟炸啊!
SubGroup(5)
Unknown51(53300,0,1164,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(7964,1,1664,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(90,4,52,79,79,1,0,0,0,0,0,0,0,0,0)
# 占領[r]堡壘[/],使[g]魔道炮台[/]停止炮擊!
# Group 117 (0, 2, 2, 5, 2)
SubGroup(2)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(115,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 115: True 0
GroupCheck4(116,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 116: True 0
SubGroup(1)
Unknown66(708,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 118 (0, 2, 2, 5, 2)
SubGroup(2)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(115,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 115: True 0
GroupCheck4(116,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 116: True 0
SubGroup(1)
Unknown66(700,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 119 (0, 2, 0, 4, 6)
SubGroup(3)
PauseMaybe(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown51(53300,0,1164,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(7964,1,1664,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(2126,1,79,79,79,1,0,0,0,0,0,0,0,0,0)
# [g]魔道炮台[/]因[r]堡壘[/]被奪回而停止攻擊!
# Group 120 (3, 2, 4, 1, 0)
# Group 121 (0, 5, 0, 2, 18)
SubGroup(1)
Unknown29(1,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1008,78,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 皇帝的項上人頭,就由我拿下了!
SubGroup(2)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(17,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown32(17,0,8,0,0,0,0,0,0,1,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(115,2,17,8,79,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]現身! 開始朝[1:CHARA_G]進軍!
SubGroup(1)
TalkDeploySlot(1009,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 嘖……敵人好像派出了狠角色呢。
快解決掉她!
SubGroup(2)
Unknown43(17,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2136,4,17,1,8,17,79,0,0,0,0,0,0,0,0)
# 擊敗以[0:CHARA_G]為目標的[1:CHARA_G]!
SubGroup(2)
Unknown23(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(17,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 122 (0, 2, 0, 3, 7)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(17,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown32(17,0,8,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(150,0,17,79,79,0,0,0,6,0,0,0,0,0,0)
# [0:CHARA_G]抵達[0:AREA]!
SubGroup(1)
TalkDeploySlot(1010,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 來了嗎……我來當你的對手吧!
# Group 123 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,17,2,17,79,79,0,0,0,0,0,0,0,0)
# 成功擊敗[0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(1011,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 真是得救了。
陛下,接下來也請您小心……
# Group 124 (5, 2, 4, 1, 0)
# Group 125 (0, 5, 0, 2, 36)
SubGroup(1)
Unknown29(1,4,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(66,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(66,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,18,79,79,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]等人現身!
SubGroup(1)
TalkDeploySlot(1012,18,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 快到這邊來!
我會用魔法將你們轉移到皇帝的所在地!
SubGroup(1)
Unknown32(20,0,18,0,0,0,0,0,0,1,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(66,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(172,2,20,18,79,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]開始朝[1:CHARA_G]的所在位置進軍!
If254(1,181,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1013,7,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 啊啊,糟糕了。
敵人打算用魔法傳送士兵進來。
If254(1,181,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1014,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 看來敵人想用轉移魔法傳送援軍進來。
我們得快點阻止他們才行。
SubGroup(3)
Unknown43(18,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2130,4,18,1,18,20,79,0,0,0,0,0,0,0,0)
# 擊敗[0:CHARA_G]或[1:CHARA_G],阻止雙方會合!
SubGroup(6)
Unknown23(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(20,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(21,20,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(66,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(66,20,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 126 (0, 5, 0, 5, 9)
SubGroup(4)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(128,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 128: 0 1 0
GroupCheck3(127,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 127: 0 1 0
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown32(20,0,18,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2115,1,18,2,18,79,79,0,0,0,0,0,0,0,0)
# 已擊敗[0:CHARA_G]! 成功阻止其會合!
If254(1,181,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1015,7,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 太好了,這樣工作就不會變多了。
拜託別再派援軍過來啦。
If254(1,181,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1016,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 看來成功阻止敵軍的增援了呢。
大家做得好。
# Group 127 (0, 5, 0, 5, 9)
SubGroup(4)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(128,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 128: 0 1 0
GroupCheck3(126,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 126: 0 1 0
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown32(20,0,18,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2115,1,18,2,20,79,79,0,0,0,0,0,0,0,0)
# 已擊敗[0:CHARA_G]! 成功阻止其會合!
If254(1,181,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1015,7,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 太好了,這樣工作就不會變多了。
拜託別再派援軍過來啦。
If254(1,181,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1016,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 看來成功阻止敵軍的增援了呢。
大家做得好。
# Group 128 (0, 5, 0, 5, 40)
SubGroup(4)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(126,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 126: 0 1 0
GroupCheck3(127,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 127: 0 1 0
Unknown15(18,20,20,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(18,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown32(20,0,18,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2131,3,18,3,18,20,79,0,0,0,0,0,0,0,0)
# 未能阻止[0:CHARA_G]與[1:CHARA_G]會合!
SubGroup(3)
Unknown134(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown125(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
If254(3,82,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(20,8,0,3,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(21,8,0,2,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(66,8,0,0,0,1,0,0,0,0,0,0,0,0,0)
If254(3,82,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(20,64000,0,54000,0,0,1,0,0,1,0,0,0,0,0)
Unknown21(21,61500,0,52500,0,0,0,0,0,1,0,0,0,0,0)
Unknown21(66,964,1,52500,0,0,2,0,0,1,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(66,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2132,0,20,8,79,0,0,0,6,0,0,0,0,0,0)
# [0:CHARA_G]等人透過[r]轉移魔法[/]在[1:CHARA_G]的所在位置現身!
SubGroup(6)
Unknown23(20,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(20,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(21,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(66,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(66,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(1017,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 這是……轉移魔法?
我們被包圍了呢。
TalkCharacter(1018,53,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 就算是陛下也可能會寡不敵眾!
我得快去救她才行!
# Group 129 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown28(5,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown18(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 130 (6, 2, 4, 1, 0)
# Group 131 (0, 5, 0, 2, 19)
SubGroup(1)
GroupCheck3(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 88: 1 0 0
SubGroup(4)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2120,2,24,79,79,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]等人來襲!
SubGroup(1)
TalkDeploySlot(1019,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 防空措施應該是萬無一失才對……
難道我們當中真的出了內賊嗎?
SubGroup(5)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2127,4,24,8,79,0,0,0,0,0,0,0,0,0,0)
# 擊敗[0:CHARA_G]等人,與[1:CHARA_G]會合!
# Group 132 (0, 2, 2, 4, 1)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 133 (0, 2, 0, 4, 5)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,24,79,79,0,0,0,0,0,0,0,0,0,0)
# 大門因[0:CHARA_G]被擊敗而開啟!
If254(1,135,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1020,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 門總算開了嗎……
快去保護陛下。
# Group 134 (0, 2, 2, 4, 2)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(27,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 135 (0, 2, 0, 4, 6)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(27,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown100(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,25,79,79,0,0,0,0,0,0,0,0,0,0)
# 大門因[0:CHARA_G]被擊敗而開啟!
If254(1,133,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1020,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 門總算開了嗎……
快去保護陛下。
# Group 136 (0, 5, 8, 6, 8)
SubGroup(5)
PauseMaybe(19,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(27,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,19,2,24,79,79,0,0,0,0,0,0,0,0)
# 成功擊敗[0:CHARA_G]等!
SubGroup(1)
TalkDeploySlot(1021,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 總算除掉這些麻煩的傢伙了。
# Group 137 (2, 2, 4, 1, 0)
# Group 138 (0, 5, 0, 7, 4)
SubGroup(3)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 擊敗[r]敵人[/]!
GroupCheck3(95,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 95: 1 0 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(96,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 96: 1 0 0
GroupCheck3(97,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 97: 1 0 0
Unknown18(11,95,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1022,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 宮內卿,我這邊已經準備好了……
你要讓陛下返回王座之間了嗎?
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 139 (0, 5, 0, 2, 25)
SubGroup(1)
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 擊敗[r]敵人[/]!
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(8,52,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(1023,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 嗯,先讓陛下回去一趟吧。
麻煩你囉,內務卿大人。
TalkDeploySlot(1024,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 明白了,
那我就來使用轉移魔法吧。
SubGroup(1)
Unknown125(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown18(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown21(8,64000,0,51000,0,0,0,0,0,0,1,0,1,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2123,0,8,79,79,0,0,0,6,0,0,0,0,0,0)
# [0:CHARA_G]透過[b]救援魔法[/]撤退至[0:AREA]!
SubGroup(1)
TalkDeploySlot(1025,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 這魔法來得真是時候啊。
謝謝你了,內務卿。
SubGroup(5)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(11,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(14,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 140 (2, 2, 4, 1, 0)
# Group 141 (0, 2, 0, 2, 5)
SubGroup(1)
Unknown18(8,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(330,2,8,79,79,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]陷入苦戰!
SubGroup(1)
TalkDeploySlot(1026,8,1,3,0,0,0,0,0,0,0,0,0,0,0)
# 沒想到教團會如此不顧一切……
有點不妙啊。
# Group 142 (0, 2, 8, 2, 5)
SubGroup(1)
Unknown18(8,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,2,8,79,79,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]面臨敗退的危機! 儘速前往救援!
SubGroup(1)
TalkDeploySlot(1027,8,1,3,0,0,0,0,0,0,0,0,0,0,0)
# 我不能在這種地方倒下……!
# Group 143 (8, 2, 4, 1, 0)
# Group 144 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck4(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 48: True 0
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 145 (0, 2, 2, 4, 2)
SubGroup(3)
GroupCheck4(62,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 62: True 0
GroupCheck4(144,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 144: True 0
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(10,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 146 (0, 2, 2, 2, 2)
SubGroup(1)
GroupCheck4(67,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 67: True 0
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 147 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck4(146,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 146: True 0
Unknown29(1,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 148 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck4(147,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 147: True 0
Unknown29(1,4,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 149 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(10,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(19,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 150 (0, 2, 2, 4, 5)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(20,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(151,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 151 (0, 2, 2, 4, 6)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(20,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown21(19,62200,0,37700,0,0,0,0,0,1,1,0,1,0,0)
Unknown23(19,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(19,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(150,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 152 (12, 2, 4, 1, 0)
# Group 153 (0, 2, 2, 4, 2)
SubGroup(3)
GroupCheck4(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 49: True 0
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 154 (0, 2, 2, 5, 2)
SubGroup(4)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(153,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 153: True 0
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 155 (0, 2, 2, 6, 2)
SubGroup(5)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(153,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 153: True 0
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 156 (0, 2, 2, 2, 2)
SubGroup(1)
GroupCheck4(67,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 67: True 0
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,20464,1,464,1,0,0,0,0,0,0,0,0,0,0)
# Group 157 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(67,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 67: True 0
GroupCheck4(156,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 156: True 0
Unknown29(1,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,24464,1,25464,1,0,0,0,0,0,0,0,0,0,0)
Unknown23(46,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 158 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck4(81,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 81: True 0
Unknown10(9,17464,1,19464,1,28464,1,27464,1,0,1,1,0,0,0)
Unknown23(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 159 (0, 2, 2, 2, 1)
SubGroup(1)
GroupCheck4(131,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 131: True 0
Unknown23(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 160 (0, 2, 2, 5, 3)
SubGroup(2)
GroupCheck4(159,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 159: True 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(133,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 133: True 0
GroupCheck4(135,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 135: True 0
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 161 (0, 2, 2, 4, 2)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(9,16464,1,65000,0,24464,1,6464,1,0,1,0,0,0,0)
GroupCheck3(157,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 157: 0 1 0
Unknown23(46,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(46,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 162 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown10(9,21964,1,21964,1,29464,1,29464,1,0,1,0,0,0,0)
SubGroup(2)
Unknown14(34,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 163 (0, 2, 10, 3, 5)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(46,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(19,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(164,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 164 (0, 2, 10, 3, 6)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(19,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown21(46,20164,1,5164,1,0,0,0,0,1,1,0,1,0,0)
Unknown23(46,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(46,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(163,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 165 (3, 2, 4, 1, 0)
# Group 166 (0, 2, 0, 27, 3)
SubGroup(2)
Unknown43(7,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(0,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(1,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(1,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(2,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(2,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(3,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(3,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(4,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(4,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(5,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(5,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(6,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(6,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(7,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(7,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(963,10,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 喔喔,林哈爾特,沒想到你會好好幹活呢。
看來你還挺關心陛下的安危嘛。
TalkCharacter(964,7,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 你也想想她死了會有多麻煩吧。
不過……你倒是隨時都在工作呢。
# Group 167 (0, 2, 0, 8, 3)
SubGroup(4)
Unknown34(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(11,0,33,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(961,33,1,0,1,1,0,0,0,0,0,0,0,0,0)
# 你是……布里基特的公主嗎?
原來你已經臣服於帝國了啊。
TalkCharacter(962,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 不是、臣服。
與帝國共存、是布里基特、選擇的道路!
# Group 168 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown19(27,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,27,79,79,0,0,0,0,0,0,0,0,0,0)
# 擊敗[0:CHARA_G]後,從其身上獲得[g]寶箱鑰匙[/]!
# Group 169 (7, 2, 4, 1, 0)
# Group 170 (0, 2, 2, 5, 0)
SubGroup(4)
Unknown1(0,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(171,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 171: 0 1 0
GroupCheck3(172,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 172: 0 1 0
GroupCheck3(173,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 173: 0 1 0
# Group 171 (0, 2, 2, 5, 0)
SubGroup(4)
Unknown1(1,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(170,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 170: 0 1 0
GroupCheck3(172,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 172: 0 1 0
GroupCheck3(173,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 173: 0 1 0
# Group 172 (0, 2, 2, 5, 0)
SubGroup(4)
Unknown1(2,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(170,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 170: 0 1 0
GroupCheck3(171,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 171: 0 1 0
GroupCheck3(173,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 173: 0 1 0
# Group 173 (0, 2, 2, 5, 0)
SubGroup(4)
Unknown1(3,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(170,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 170: 0 1 0
GroupCheck3(171,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 171: 0 1 0
GroupCheck3(172,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 172: 0 1 0
# Group 174 (0, 7, 0, 3, 43)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(5,103,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,170,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(309,1,0,11,79,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]已擊敗[1:CHARA_G]!
If254(2,171,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(309,1,1,11,79,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]已擊敗[1:CHARA_G]!
If254(2,172,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(309,1,2,11,79,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]已擊敗[1:CHARA_G]!
If254(2,173,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(309,1,3,11,79,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]已擊敗[1:CHARA_G]!
If254(1,170,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,171,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,172,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,173,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,11,11,79,0,0,0,0,0,0,0,0,0,0)
# 已擊敗[0:CHARA_G]!
SubGroup(4)
TalkDeploySlot(994,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 卡多莉奴,你快逃吧。
我……留下來。
TalkDeploySlot(995,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 你開什麼玩笑啊,薩米亞!
這種事我可不會答應……
TalkDeploySlot(996,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 別說了,你快走吧。
難道你想被我賞個痛快嗎?
TalkDeploySlot(997,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
# ………………
可惡……!
SubGroup(1)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,11,79,79,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]撤退!
SubGroup(1)
TalkDeploySlot(998,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 看來這筆交易是談成了呢……
SubGroup(1)
Unknown22(14,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,5,2,14,79,79,0,0,0,0,0,0,0,0)
# 成功說服[0:CHARA_G]!
SubGroup(1)
Unknown18(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(1028,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 我們已經掃蕩完敵軍了。不過……
這次被打得真慘啊,得好好反省一下才行。
TalkDeploySlot(1029,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 是啊,感謝各位出手相助。
看來我命不該絕呢……
# Group 175 (0, 7, 0, 4, 12)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(110,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 110: 1 0 0
GroupCheck3(102,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 102: 1 0 0
SubGroup(1)
Unknown149(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,14,79,79,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]戰死!
SubGroup(3)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(440,1,6,2,11,14,79,0,0,0,0,0,0,0,0)
# 成功擊敗[0:CHARA_G]和[1:CHARA_G]!
SubGroup(2)
TalkDeploySlot(1028,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 我們已經掃蕩完敵軍了。不過……
這次被打得真慘啊,得好好反省一下才行。
TalkDeploySlot(1029,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 是啊,感謝各位出手相助。
看來我命不該絕呢……
# Group 176 (0, 7, 0, 4, 18)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(102,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 102: 0 1 0
GroupCheck3(110,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 110: 1 0 0
SubGroup(1)
Unknown149(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,14,79,79,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]戰死!
SubGroup(1)
TalkDeploySlot(1003,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 薩米亞!
可惡……原諒我吧。
SubGroup(3)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,11,79,79,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]撤退!
SubGroup(3)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(440,1,6,2,11,14,79,0,0,0,0,0,0,0,0)
# 成功擊敗[0:CHARA_G]和[1:CHARA_G]!
SubGroup(2)
TalkDeploySlot(1028,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 我們已經掃蕩完敵軍了。不過……
這次被打得真慘啊,得好好反省一下才行。
TalkDeploySlot(1029,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 是啊,感謝各位出手相助。
看來我命不該絕呢……
# Group 177 (2, 2, 4, 1, 0)
# Group 178 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 179 (0, 8, 0, 2, 9)
SubGroup(1)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,8,79,79,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]戰死!
SubGroup(1)
TalkDeploySlot(1030,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 怎麼會……
SubGroup(1)
Alert(338,3,8,79,79,0,0,0,0,0,0,0,0,0,0)
# 戰鬥敗北!
# Group 180 (5, 2, 4, 1, 0)
# Group 181 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 182 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 183 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 184 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 185 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(2,28,1027,2,0,0,0,0,0,0,0,0,0,0,0)
艾黛爾賈特
volume_up
我不能在這種地方倒下……!
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[0:CHARA_G]和[1:CHARA_G]!
Alert(2135,2,42,8,79,0,0,0,0,0,0,0,0,0,0)
伺機埋伏的[0:CHARA_G]等人在[1:CHARA_G]的所在位置現身!
TalkDeploySlot(949,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
拉斐爾
volume_up
那是薩米亞吧? 也就是說敵人是……
TalkCharacter(950,53,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
莫妮卡
volume_up
賽羅司騎士團……是那個暗殺部隊吧! 我們得全力保護陛下才行!
Alert(322,0,8,79,79,0,0,0,0,0,0,0,0,0,0)
提防[0:CHARA_G]敗退!
TalkCharacter(953,6,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
菲爾迪南特
volume_up
快封鎖敵軍的入侵路線,別放援軍進來! 把已經潛入的敵人關在裡面!
MainMissionStart(2100,4,0,1,79,79,79,0,0,0,0,0,0,0,0)
MAIN MISSION START: 占領入侵路線上的[r]堡壘[/]!
Alert(2128,2,8,79,79,0,0,0,0,0,0,0,0,0,0)
[r]敵方[/]援軍從[r]堡壘[/]現身! 開始朝[0:CHARA_G]進軍!
Alert(2129,4,8,79,79,0,0,0,0,0,0,0,0,0,0)
占領[r]堡壘[/],阻止以[0:CHARA_G]為目標的[r]敵人[/]繼續出現!
TalkDeploySlot(951,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
傑拉爾特
volume_up
為了便於保護您和觀察敵人的行動, 還請陛下不要離開王座之間。
TalkDeploySlot(952,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
傑拉爾特
volume_up
我來擔任陛下的護衛吧。 畢竟現在也沒閒功夫做其他的事。
TalkCharacter(954,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
佩托拉
volume_up
沒發現、刺客、失策了。 盡力、快速地、殲滅他們!
TalkCharacter(955,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
多洛緹雅
volume_up
太好了,這樣應該就能收回一些 落入敵人手中的堡壘了吧。
MainMissionStart(2121,1,0,2,79,79,79,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功占領入侵路線上的[r]堡壘[/]!
TalkCharacter(956,9,1,6,1,0,0,0,0,0,0,0,0,0,0)
link
貝爾娜提塔
volume_up
好可怕……我都窩在家裡了, 還硬是闖進來,太過分了啦啊啊啊!
TalkCharacter(957,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
菲爾迪南特
volume_up
這樣敵軍的入侵路線就被封鎖了。 接下來只要殲滅城內的敵人就行了!
Alert(200,2,12,79,79,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]現身!
TalkDeploySlot(958,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
黑商
volume_up
發現了一個不好對付的入侵者呢。 我可不是什麼武術高手啊……
MainMissionStart(2,4,1,1,12,79,79,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[0:CHARA_G]!
TalkDeploySlot(959,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
菲尼亞子爵
volume_up
你的葫蘆裡在賣什麼藥…… 算了,皇帝在哪裡?
SetDeathText(33,73,960,0,0,0,0,0,0,0,0,0,0,0,0)
薩米亞
volume_up
我的目標只有她,其他人我可沒空理會啊。
TalkDeploySlot(965,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
菲尼亞子爵
volume_up
不能再繼續浪費時間了。
Alert(2101,0,12,79,79,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]隱藏蹤影並潛伏於城內!
MainMissionStart(2101,0,1,4,12,79,79,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]隱藏蹤影並潛伏於城內!
TalkDeploySlot(966,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
黑商
volume_up
被她逃走了嗎…… 不過,還不能放鬆警戒。
TalkDeploySlot(967,28,0,0,1,0,0,0,0,0,0,0,0,0,0)
市民
volume_up
哇啊! 這裡也有敵人……!
Alert(2102,2,79,79,79,10,0,0,0,0,0,0,0,0,0)
入侵城內的[r][0:PARTY][/]現身!
MainMissionStart(2103,4,2,1,79,79,79,0,0,0,0,0,0,0,0)
MAIN MISSION START: 占領[r]堡壘[/],擊敗入侵城內的[r]敵人[/]!
TalkDeploySlot(968,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
傑拉爾特
volume_up
城內還有許多敵人…… 別放過他們任何一個人。
TalkCharacter(969,9,1,6,1,0,0,0,0,0,0,0,0,0,0)
link
貝爾娜提塔
volume_up
難道就沒有一個可以讓貝爾 安全地窩在裡面的房間嗎啊啊!?
Alert(2133,2,45,8,79,0,0,0,0,0,0,0,0,0,0)
入侵進來的[0:CHARA_G]等人,開始朝[1:CHARA_G]進軍!
TalkCharacter(970,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
卡斯帕爾
volume_up
這個數量已經不能稱作暗殺部隊了! 簡直就是一支軍隊嘛!
MainMissionStart(2122,1,2,2,79,79,79,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功占領城內的[r]堡壘[/]!
TalkDeploySlot(971,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
傑拉爾特
volume_up
已經處理完那些小嘍囉了嗎? 那麼接下來……
Alert(204,2,13,79,79,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]再度現身!
TalkDeploySlot(972,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
傑拉爾特
volume_up
總算出現了啊。 我們不會再讓你有機會偷襲了。
MainMissionStart(2,4,3,1,13,79,79,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[0:CHARA_G]!
TalkDeploySlot(973,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
菲尼亞子爵
volume_up
敵軍的防守相當嚴密。 只能這樣做了……
TalkDeploySlot(974,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
拉斐爾
volume_up
敵人都躲著不出來呢…… 看來我得親自引蛇出洞才行。
Alert(108,0,8,79,79,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]開始進軍!
TalkDeploySlot(975,10,1,4,1,0,0,0,0,0,0,0,0,0,0)
黑商
volume_up
陛下,這個方法雖然有效, 但也很危險啊……
TalkDeploySlot(976,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
菲尼亞子爵
volume_up
上鉤了嗎……動手。
Alert(2104,2,79,79,79,0,0,0,0,0,0,0,0,0,0)
[r]伏兵[/]現身! 開始關閉周圍[r]堡壘[/]的大門!
TalkDeploySlot(977,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(978,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
Alert(2105,0,13,13,79,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]再次隱藏蹤影並潛伏於城內!
MainMissionStart(2105,0,3,4,13,79,79,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]再次隱藏蹤影並潛伏於城內!
Alert(200,2,11,79,79,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]現身!
SetDeathText(32,73,979,2,0,0,0,0,0,0,0,0,0,0,0)
卡多莉奴
volume_up
你是打算引我出來嗎? 輕敵可是會要了你的命喔!
MainMissionStart(2,4,4,1,11,79,79,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[0:CHARA_G]!
TalkDeploySlot(980,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
拉斐爾
volume_up
是「雷霆」的卡多莉奴! 蕾雅,你還真是送了一個大人物過來呢……!
TalkCharacter(982,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
卡斯帕爾
volume_up
你就是「雷霆」本人嗎!? 喔喔喔! 我得認真起來啦!
TalkDeploySlot(983,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
阿那克西曼德羅斯
volume_up
哈,你沒看見這把劍嗎? 你就好好感受一下它的厲害吧!
TalkDeploySlot(981,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[y]敵人[/]!
TalkDeploySlot(985,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
菲尼亞子爵
volume_up
卡多莉奴,你被打得挺慘的呢。 背後的敵人就交給我吧。
Alert(204,2,14,79,79,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]再度現身!
TalkDeploySlot(990,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
阿那克西曼德羅斯
volume_up
因為我的搭檔剛才不在身邊啊。 好,那我就負責前面的敵人吧!
MainMissionStart(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[y]敵人[/]!
TalkDeploySlot(986,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
傑拉爾特
volume_up
又出現了啊。話說薩米亞大人…… 閣下不是退出賽羅司騎士團了嗎?
TalkDeploySlot(987,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
菲尼亞子爵
volume_up
哦……你調查得很清楚嘛。 沒錯,我現在只是一介傭兵。
TalkDeploySlot(988,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
傑拉爾特
volume_up
那麼,我們來做個交易如何? 只要閣下加入我軍,我就放過卡多莉奴大人。
TalkDeploySlot(989,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(999,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
菲尼亞子爵
volume_up
卡多莉奴,你先退下! 剩下的事情就交給我吧。
TalkDeploySlot(1000,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
阿那克西曼德羅斯
volume_up
那就拜託你了……! 但你可別逞強喔,薩米亞!
Alert(237,0,11,79,79,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]撤退!
MainMissionStart(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[y]敵人[/]!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[y]敵人[/]!
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[y]敵人[/]!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[y]敵人[/]!
TalkDeploySlot(992,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
菲尼亞子爵
volume_up
唔……! 可惡,我不行了……
TalkDeploySlot(993,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
阿那克西曼德羅斯
volume_up
薩米亞,你去旁邊休息一下! 剩下的敵人就交給我吧!
TalkDeploySlot(991,14,1,2,0,0,0,0,0,0,0,0,0,0,0)
菲尼亞子爵
volume_up
呿……兩人聯手還是不行嗎?
TalkDeploySlot(984,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(33,96,1001,3,0,0,0,0,0,0,0,0,0,0,0)
薩米亞
volume_up
哈……要是連我都逃走的話…… 會害你……被追上的吧……
SetDeathText(33,96,1002,3,0,0,0,0,0,0,0,0,0,0,0)
薩米亞
volume_up
唔……! 卡多莉奴…… 我不行了……你快逃……
TalkDeploySlot(1004,29,0,4,1,0,0,0,0,0,0,0,0,0,0)
???
volume_up
敵軍想要攻占我們的魔道炮台! 大家小心點!
Alert(2107,0,15,15,79,0,0,0,0,0,0,0,0,0,0)
以魔道炮台為目標的[0:CHARA_G]等人現身!
TalkCharacter(1005,53,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
莫妮卡
volume_up
要是炮台被奪走了,陛下就會被攻擊啊! 我們一定要阻止敵人!
MainMissionStart(2108,4,16,1,15,79,79,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[0:CHARA_G]等人,保護魔道炮台!
MainMissionStart(2109,1,16,2,79,79,79,0,0,4,0,0,0,0,0)
MAIN MISSION START: 成功保護魔道炮台!
TalkCharacter(1006,53,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
莫妮卡
volume_up
總算是守住了…… 看來魔道炮台都平安無事呢。
MainMissionStart(2111,3,16,3,79,79,79,0,0,4,0,0,0,0,0)
MAIN MISSION START: 未能保護魔道炮台!
Alert(905,2,52,79,79,1,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]啟動魔道炮台!
TalkCharacter(1007,53,1,4,1,0,0,0,0,0,0,0,0,0,0)
Alert(90,4,52,79,79,1,0,0,0,0,0,0,0,0,0)
占領[r]堡壘[/],使魔道炮台停止炮擊!
MainMissionStart(2111,3,16,3,79,79,79,0,0,4,0,0,0,0,0)
MAIN MISSION START: 未能保護魔道炮台!
Alert(905,2,52,79,79,1,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]啟動魔道炮台!
TalkCharacter(1007,53,1,4,1,0,0,0,0,0,0,0,0,0,0)
Alert(90,4,52,79,79,1,0,0,0,0,0,0,0,0,0)
占領[r]堡壘[/],使魔道炮台停止炮擊!
Alert(2126,1,79,79,79,1,0,0,0,0,0,0,0,0,0)
魔道炮台因[r]堡壘[/]被奪回而停止攻擊!
TalkDeploySlot(1008,78,1,0,1,0,0,0,0,0,0,0,0,0,0)
???
volume_up
皇帝的項上人頭,就由我拿下了!
Alert(115,2,17,8,79,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]現身! 開始朝[1:CHARA_G]進軍!
TalkDeploySlot(1009,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
傑拉爾特
volume_up
嘖……敵人好像派出了狠角色呢。 快解決掉她!
MainMissionStart(2136,4,17,1,8,17,79,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗以[0:CHARA_G]為目標的[1:CHARA_G]!
Alert(150,0,17,79,79,0,0,0,6,0,0,0,0,0,0)
[0:CHARA_G]抵達[0:AREA]!
TalkDeploySlot(1010,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
拉斐爾
volume_up
來了嗎……我來當你的對手吧!
MainMissionStart(438,1,17,2,17,79,79,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功擊敗[0:CHARA_G]!
TalkDeploySlot(1011,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
傑拉爾特
volume_up
真是得救了。 陛下,接下來也請您小心……
Alert(203,2,18,79,79,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]等人現身!
TalkDeploySlot(1012,18,1,0,1,0,0,0,0,0,0,0,0,0,0)
Alert(172,2,20,18,79,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]開始朝[1:CHARA_G]的所在位置進軍!
TalkCharacter(1013,7,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
林哈爾特
volume_up
啊啊,糟糕了。 敵人打算用魔法傳送士兵進來。
TalkDeploySlot(1014,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
傑拉爾特
volume_up
看來敵人想用轉移魔法傳送援軍進來。 我們得快點阻止他們才行。
MainMissionStart(2130,4,18,1,18,20,79,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[0:CHARA_G]或[1:CHARA_G],阻止雙方會合!
MainMissionStart(2115,1,18,2,18,79,79,0,0,0,0,0,0,0,0)
MAIN MISSION START: 已擊敗[0:CHARA_G]! 成功阻止其會合!
TalkCharacter(1015,7,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
林哈爾特
volume_up
太好了,這樣工作就不會變多了。 拜託別再派援軍過來啦。
TalkDeploySlot(1016,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
拉斐爾
volume_up
看來成功阻止敵軍的增援了呢。 大家做得好。
MainMissionStart(2115,1,18,2,20,79,79,0,0,0,0,0,0,0,0)
MAIN MISSION START: 已擊敗[0:CHARA_G]! 成功阻止其會合!
TalkCharacter(1015,7,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
林哈爾特
volume_up
太好了,這樣工作就不會變多了。 拜託別再派援軍過來啦。
TalkDeploySlot(1016,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
拉斐爾
volume_up
看來成功阻止敵軍的增援了呢。 大家做得好。
MainMissionStart(2131,3,18,3,18,20,79,0,0,0,0,0,0,0,0)
MAIN MISSION START: 未能阻止[0:CHARA_G]與[1:CHARA_G]會合!
Alert(2132,0,20,8,79,0,0,0,6,0,0,0,0,0,0)
[0:CHARA_G]等人透過[r]轉移魔法[/]在[1:CHARA_G]的所在位置現身!
TalkDeploySlot(1017,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
拉斐爾
volume_up
這是……轉移魔法? 我們被包圍了呢。
TalkCharacter(1018,53,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
莫妮卡
volume_up
就算是陛下也可能會寡不敵眾! 我得快去救她才行!
Alert(2120,2,24,79,79,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]等人來襲!
TalkDeploySlot(1019,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
傑拉爾特
volume_up
防空措施應該是萬無一失才對…… 難道我們當中真的出了內賊嗎?
Alert(2127,4,24,8,79,0,0,0,0,0,0,0,0,0,0)
擊敗[0:CHARA_G]等人,與[1:CHARA_G]會合!
Alert(553,0,24,79,79,0,0,0,0,0,0,0,0,0,0)
大門因[0:CHARA_G]被擊敗而開啟!
TalkDeploySlot(1020,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
傑拉爾特
volume_up
門總算開了嗎…… 快去保護陛下。
Alert(553,0,25,79,79,0,0,0,0,0,0,0,0,0,0)
大門因[0:CHARA_G]被擊敗而開啟!
TalkDeploySlot(1020,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
傑拉爾特
volume_up
門總算開了嗎…… 快去保護陛下。
MainMissionStart(442,1,19,2,24,79,79,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功擊敗[0:CHARA_G]等!
TalkDeploySlot(1021,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
傑拉爾特
volume_up
總算除掉這些麻煩的傢伙了。
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[r]敵人[/]!
TalkDeploySlot(1022,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
黑商
volume_up
宮內卿,我這邊已經準備好了…… 你要讓陛下返回王座之間了嗎?
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[r]敵人[/]!
TalkDeploySlot(1023,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
傑拉爾特
volume_up
嗯,先讓陛下回去一趟吧。 麻煩你囉,內務卿大人。
TalkDeploySlot(1024,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
黑商
volume_up
明白了, 那我就來使用轉移魔法吧。
Alert(2123,0,8,79,79,0,0,0,6,0,0,0,0,0,0)
[0:CHARA_G]透過[b]救援魔法[/]撤退至[0:AREA]!
TalkDeploySlot(1025,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
拉斐爾
volume_up
這魔法來得真是時候啊。 謝謝你了,內務卿。
Alert(330,2,8,79,79,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]陷入苦戰!
TalkDeploySlot(1026,8,1,3,0,0,0,0,0,0,0,0,0,0,0)
拉斐爾
volume_up
沒想到教團會如此不顧一切…… 有點不妙啊。
Alert(333,2,8,79,79,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]面臨敗退的危機! 儘速前往救援!
TalkDeploySlot(1027,8,1,3,0,0,0,0,0,0,0,0,0,0,0)
拉斐爾
volume_up
我不能在這種地方倒下……!
TalkDeploySlot(963,10,1,4,1,0,0,0,0,0,0,0,0,0,0)
黑商
volume_up
喔喔,林哈爾特,沒想到你會好好幹活呢。 看來你還挺關心陛下的安危嘛。
TalkCharacter(964,7,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
林哈爾特
volume_up
你也想想她死了會有多麻煩吧。 不過……你倒是隨時都在工作呢。
TalkCharacter(961,33,1,0,1,1,0,0,0,0,0,0,0,0,0)
link
薩米亞
volume_up
你是……布里基特的公主嗎? 原來你已經臣服於帝國了啊。
TalkCharacter(962,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
佩托拉
volume_up
不是、臣服。 與帝國共存、是布里基特、選擇的道路!
Alert(549,1,27,79,79,0,0,0,0,0,0,0,0,0,0)
擊敗[0:CHARA_G]後,從其身上獲得寶箱鑰匙!
Alert(309,1,0,11,79,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]已擊敗[1:CHARA_G]!
Alert(309,1,1,11,79,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]已擊敗[1:CHARA_G]!
Alert(309,1,2,11,79,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]已擊敗[1:CHARA_G]!
Alert(309,1,3,11,79,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]已擊敗[1:CHARA_G]!
Alert(304,1,11,11,79,0,0,0,0,0,0,0,0,0,0)
已擊敗[0:CHARA_G]!
TalkDeploySlot(994,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
菲尼亞子爵
volume_up
卡多莉奴,你快逃吧。 我……留下來。
TalkDeploySlot(995,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
阿那克西曼德羅斯
volume_up
你開什麼玩笑啊,薩米亞! 這種事我可不會答應……
TalkDeploySlot(996,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
菲尼亞子爵
volume_up
別說了,你快走吧。 難道你想被我賞個痛快嗎?
TalkDeploySlot(997,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,11,79,79,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]撤退!
TalkDeploySlot(998,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
傑拉爾特
volume_up
看來這筆交易是談成了呢……
MainMissionStart(485,1,5,2,14,79,79,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功說服[0:CHARA_G]!
TalkDeploySlot(1028,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
傑拉爾特
volume_up
我們已經掃蕩完敵軍了。不過…… 這次被打得真慘啊,得好好反省一下才行。
TalkDeploySlot(1029,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
拉斐爾
volume_up
是啊,感謝各位出手相助。 看來我命不該絕呢……
Alert(319,0,14,79,79,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]戰死!
MainMissionStart(440,1,6,2,11,14,79,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功擊敗[0:CHARA_G]和[1:CHARA_G]!
TalkDeploySlot(1028,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
傑拉爾特
volume_up
我們已經掃蕩完敵軍了。不過…… 這次被打得真慘啊,得好好反省一下才行。
TalkDeploySlot(1029,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
拉斐爾
volume_up
是啊,感謝各位出手相助。 看來我命不該絕呢……
Alert(319,0,14,79,79,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]戰死!
TalkDeploySlot(1003,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,11,79,79,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]撤退!
MainMissionStart(440,1,6,2,11,14,79,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功擊敗[0:CHARA_G]和[1:CHARA_G]!
TalkDeploySlot(1028,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
傑拉爾特
volume_up
我們已經掃蕩完敵軍了。不過…… 這次被打得真慘啊,得好好反省一下才行。
TalkDeploySlot(1029,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
拉斐爾
volume_up
是啊,感謝各位出手相助。 看來我命不該絕呢……
Alert(319,3,8,79,79,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]戰死!
TalkDeploySlot(1030,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
Alert(338,3,8,79,79,0,0,0,0,0,0,0,0,0,0)
戰鬥敗北!