왕국 서부를 수중에 넣기 직전인 제국군. 그들을 막기 위해 왕국 제후들은 마지막 저항에 나선다.

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 세즈 85 0 0 0 0 0 0 0 101 0 0 100 300 255 65535 1999 38 40 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 에델가르트 255 0 0 1 20 1 0 0 101 0 0 100 300 255 65535 1999 65 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
2 휴베르트 255 0 0 2 35 2 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 페르디난트 255 0 0 3 40 3 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 카스파르 255 0 0 4 50 4 1 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 린하르트 255 0 0 5 45 4 1 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 베르나데타 255 0 0 6 55 4 1 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 도로테아 255 0 0 7 60 4 1 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 도미닉 남작 255 0 0 8 900 5 12 3 101 5 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
9 아네트 255 0 0 9 95 5 1 3 101 5 1 25 71 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
10 구스타브 255 0 0 10 305 5 1 3 101 5 1 100 300 255 65535 1999 4 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
11 구스타브 255 0 0 11 305 5 1 3 101 5 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
12 블레나스 자작 255 0 0 12 901 5 2 3 101 3 1 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
13 게라인트 백작 255 0 0 13 902 5 2 3 101 3 1 14 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
14 이니드 자작 255 0 0 14 903 5 2 3 101 3 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
15 듀발 백작 255 0 0 15 904 5 2 3 101 3 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
16 벨리나스 자작 255 0 1 0 905 5 2 3 101 3 1 14 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
17 동맹 장군 255 0 1 1 603 5 2 3 101 0 1 19 46 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
18 동맹 장군 255 0 1 2 603 5 2 3 101 0 1 19 46 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
19 연방국 장군 255 0 1 3 600 5 2 3 101 0 1 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
20 연방국 장군 255 0 1 4 610 5 2 3 101 0 1 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
21 연방국 장군 255 0 1 5 605 5 2 3 101 0 1 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
22 연방국 장군 255 0 1 6 600 5 2 3 101 0 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
23 연방국 장군 255 0 1 7 610 5 2 3 101 0 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
24 연방국 장군 255 0 1 8 605 5 2 3 101 0 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
25 연방국 장군 255 0 1 9 630 7 2 3 101 0 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
26 연방국 장군 255 0 1 10 680 7 2 3 101 0 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
27 일반병 255 0 1 11 1000 5 5 3 101 0 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
28 연방국 장군 255 0 1 12 660 5 2 3 101 0 0 21 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
29 연방국 장군 255 0 1 13 695 5 2 3 101 0 0 28 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
30 연방국 장군 255 0 1 14 670 5 2 3 101 0 0 19 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
31 연방국 장군 255 0 1 15 600 5 2 3 101 0 0 19 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
32 연방국 장군 255 0 1 16 605 5 2 3 101 0 0 28 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
33 연방국 장군 255 0 1 17 635 5 2 3 101 0 0 19 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
34 연방국 장군 255 0 1 18 640 5 2 3 101 0 1 21 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
35 연방국 장군 255 0 1 19 600 5 2 3 101 0 1 21 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
36 연방국 장군 255 0 1 20 600 5 2 3 101 0 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
37 연방국 장군 255 0 1 21 620 5 2 3 101 0 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
38 연방국 장군 255 0 1 22 650 5 2 3 101 0 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
39 연방국 장군 255 0 1 23 675 5 2 3 101 0 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
40 연방국 장군 255 0 1 24 685 5 2 3 101 0 1 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
41 연방국 장군 255 0 1 25 700 5 2 3 101 0 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
42 연방국 장군 255 0 1 26 650 5 2 3 101 0 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
43 연방국 장군 255 0 1 27 675 5 2 3 101 0 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
44 연방국 장군 255 0 1 28 685 5 2 3 101 0 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
45 연방국 장군 255 0 1 29 620 5 2 3 101 0 1 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
46 연방국 장군 255 0 1 30 650 5 2 3 101 0 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
47 연방국 장군 255 0 1 31 670 7 2 3 101 5 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
48 연방국 장군 255 0 1 32 670 7 2 3 101 5 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
49 연방국 장군 255 0 1 33 630 7 2 3 101 5 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
50 연방국 장군 255 0 1 34 630 7 2 3 101 5 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
51 연방국 장군 255 0 1 35 600 7 2 3 101 1 1 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
52 연방국 장군 255 0 1 36 650 7 2 3 101 1 1 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
53 연방국 장군 255 0 1 37 675 7 2 3 101 1 1 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
54 연방국 장군 255 0 1 38 630 7 2 3 101 1 1 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
55 연방국 장군 255 0 1 39 680 7 2 3 101 1 1 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
56 일반병 255 0 1 40 1000 5 4 1 101 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
57 연방국 장군 255 0 1 41 600 5 2 3 101 4 0 21 48 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
58 연방국 장군 255 0 1 42 620 5 2 3 101 4 0 21 48 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
59 연방국 장군 255 0 1 43 700 5 2 3 101 4 0 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
60 연방국 장군 255 0 1 44 650 5 2 3 101 4 0 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
61 연방국 장군 255 0 1 45 675 5 2 3 101 4 0 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
62 연방국 장군 255 0 1 46 665 5 2 3 101 4 0 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
63 연방국 장군 255 0 1 47 620 5 2 3 101 4 0 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
64 연방국 장군 255 0 1 48 695 5 2 3 101 4 0 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
65 연방국 장군 255 0 1 49 680 5 2 3 101 4 0 22 300 255 65535 1999 45 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
66 연방국 장군 255 0 1 50 670 5 2 3 101 4 0 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
67 연방국 장군 255 0 1 51 630 5 2 3 101 4 0 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
68 연방국 장군 255 0 1 52 695 5 2 3 101 4 0 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
69 연방국 장군 255 0 1 53 680 5 2 3 101 4 0 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
70 연방국 장군 255 0 1 54 650 5 2 3 101 4 0 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
71 일반병 255 0 1 55 1010 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
72 일반병 255 0 1 56 1010 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
73 일반병 255 0 1 57 1010 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
74 일반병 255 0 1 58 1025 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
75 일반병 255 0 1 59 1025 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
76 일반병 255 0 1 60 1025 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
77 일반병 255 0 1 61 1005 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
78 일반병 255 0 1 62 1005 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
79 일반병 255 0 1 63 1005 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
80 일반병 255 0 1 64 1000 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
81 일반병 255 0 1 65 1000 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
82 일반병 255 0 1 66 1010 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
83 일반병 255 0 1 67 1010 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
84 일반병 255 0 1 68 1010 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 1 0 1 0 0 101 0 60 103 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 12 0 0 0 0 25 1 1000 1523 39 1526 19 1526 19 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 26 1 1000 1523 39 1526 22 1526 22 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 27 1 1000 1523 39 1526 22 1526 22 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 33 1 1000 1526 9 1526 19 1526 19 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 29 1 1000 1526 9 1526 28 1526 28 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 28 1 1000 1526 9 1523 19 1523 19 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 24 3 1000 1523 9 1523 21 1523 21 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 23 3 1000 1523 9 1523 21 1523 21 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 32 1 1000 1526 9 1526 21 1526 21 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 31 1 1000 1523 39 1526 28 1526 28 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 1 0 1000 1526 9 1526 19 1526 19 5 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 30 1 1000 1523 39 1526 19 1526 19 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 45 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (186, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 31)
SubGroup(0)
SubGroup(4)
Unknown10(0,1,8,85,85,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,41,8,85,85,0,0,0,0,0,0,0,0,0,0)
Unknown12(1,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(18)
SetName(8,89,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 8 to 도미닉 남작
SetName(10,39,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 10 to 구스타브
SetName(11,39,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 11 to 구스타브
SetName(9,16,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 9 to 아네트
SetName(12,90,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 12 to 블레나스 자작
SetName(13,91,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 13 to 게라인트 백작
SetName(14,92,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 14 to 이니드 자작
SetName(15,93,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 15 to 듀발 백작
SetName(16,94,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 16 to 벨리나스 자작
SetName(27,152,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 27 to 왕국병
SetName(19,152,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 19 to 왕국병
SetName(20,152,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 20 to 왕국병
SetName(21,152,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 21 to 왕국병
SetName(22,152,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 22 to 왕국병
SetName(23,152,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 23 to 왕국병
SetName(24,152,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 24 to 왕국병
SetName(25,151,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 25 to 제국병
SetName(26,151,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 26 to 제국병
SubGroup(2)
Unknown2(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown62(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(30,73,1188,2,0,0,0,0,0,0,0,0,0,0,0) # ……한꺼번에 상대해 주마. 이 땅을 짓밟게 할 수는 없다.
SetDeathText(30,96,1202,3,0,0,0,0,0,0,0,0,0,0,0) # 형님…… 폐하…… 부디, 이 나라를 구해 주십시오……
SetDeathText(17,96,1213,3,0,0,0,0,0,0,0,0,0,0,0) # 큰아버지, 죄송해요…… 저…… 나름대로, 열심히 했는데……
# Group 2 (27, 2, 4, 1, 0)
SubGroup(0)
# Group 3 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown51(45000,0,52750,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 4 (0, 2, 16, 2, 3)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 2, 16, 2, 6)
SubGroup(1)
Unknown42(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(47,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(48,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(49,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(50,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown18(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 2, 2, 5, 9)
SubGroup(4)
Unknown19(47,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(48,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(49,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(50,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(47,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(47,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(48,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(48,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(49,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(50,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 16, 2, 10)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown21(0,61000,0,10464,1,0,0,0,0,0,0,1,1,0,0)
Unknown21(1,15764,1,19964,1,0,0,0,0,0,0,1,1,0,0)
Unknown21(2,45400,0,20964,1,0,2,0,0,0,0,1,1,0,0)
Unknown21(3,2064,1,10364,1,0,2,0,0,0,0,1,1,0,0)
Unknown21(4,41500,0,8964,1,0,1,0,0,0,0,1,1,0,0)
Unknown21(5,16964,1,8964,1,0,1,0,0,0,0,1,1,0,0)
Unknown21(6,59000,0,12964,1,0,1,0,0,0,0,1,1,0,0)
Unknown21(7,3164,1,12964,1,0,1,0,0,0,0,1,1,0,0)
# Group 10 (0, 2, 16, 2, 9)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown21(0,64700,0,17664,1,0,1,0,0,0,0,1,1,0,0)
Unknown21(1,50200,0,20664,1,0,2,0,0,0,0,1,1,0,0)
Unknown21(2,64200,0,21664,1,0,1,0,0,0,0,1,1,0,0)
Unknown21(3,13164,1,20164,1,0,0,0,0,0,0,1,1,0,0)
Unknown21(4,60700,0,18664,1,0,2,0,0,0,0,1,1,0,0)
Unknown21(5,3164,1,19164,1,0,0,0,0,0,0,1,1,0,0)
Unknown21(6,7164,1,19664,1,0,0,0,0,0,0,1,1,0,0)
Unknown21(7,57200,0,18664,1,0,2,0,0,0,0,1,1,0,0)
# Group 11 (0, 2, 16, 2, 9)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 2, 16, 2, 3)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(51,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 14 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 2, 2, 3, 3)
SubGroup(2)
Unknown19(51,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 30: 1 0 0
SubGroup(2)
Unknown0(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 15: 1 0 0
Unknown28(15,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(52,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 16: 1 0 0
Unknown28(15,120,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(53,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 17: 1 0 0
Unknown28(15,180,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(54,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 18: 1 0 0
Unknown28(15,240,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(55,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 15: True 0
Unknown19(51,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 15: True 0
Unknown19(51,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(51,65000,0,19264,1,0,1,0,0,1,0,0,1,0,0)
Unknown23(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 15: True 0
Unknown19(52,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 15: True 0
Unknown19(52,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(17,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(52,65000,0,19264,1,0,1,0,0,1,0,0,1,0,0)
Unknown23(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 24 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 15: True 0
Unknown19(53,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 25 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 15: True 0
Unknown19(53,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(18,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(53,65000,0,19264,1,0,1,0,0,1,0,0,1,0,0)
Unknown23(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 15: True 0
Unknown19(54,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(19,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 15: True 0
Unknown19(54,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(19,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(54,65000,0,19264,1,0,1,0,0,1,0,0,1,0,0)
Unknown23(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 15: True 0
Unknown19(55,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(20,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 15: True 0
Unknown19(55,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(20,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(55,65000,0,19264,1,0,1,0,0,1,0,0,1,0,0)
Unknown23(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (0, 5, 0, 1, 3)
SubGroup(0)
SubGroup(2)
TalkCharacter(1177,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 성채의 수비대장으로 추대된 이는…… 역시 "10걸"의 후예인 도미닉 남작이구나.
TalkCharacter(1178,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # 동정하지는 않겠어. 성채 내부로 진입 후, 찾아서 쓰러뜨린다!
# Group 31 (17, 2, 4, 1, 0)
SubGroup(0)
# Group 32 (0, 2, 2, 2, 7)
SubGroup(1)
GroupCheck4(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 51: True 0
SubGroup(6)
Unknown23(28,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(28,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(29,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(29,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(30,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 5, 0, 4, 5)
SubGroup(3)
GroupCheck4(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 32: True 0
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(28,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 34 (0, 5, 2, 5, 6)
SubGroup(4)
GroupCheck4(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 32: True 0
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(28,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(4,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown21(28,64500,0,9464,1,0,3,0,0,1,0,0,0,0,0)
Unknown23(28,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(28,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 35 (0, 5, 0, 4, 5)
SubGroup(3)
GroupCheck4(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 32: True 0
Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(29,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 36 (0, 5, 2, 4, 6)
SubGroup(3)
GroupCheck4(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 32: True 0
Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(29,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown21(29,42500,0,19464,1,0,0,0,0,1,0,0,0,0,0)
Unknown23(29,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(29,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 37 (0, 5, 0, 4, 5)
SubGroup(3)
GroupCheck4(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 32: True 0
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (0, 5, 2, 4, 6)
SubGroup(3)
GroupCheck4(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 32: True 0
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown21(30,19464,1,19464,1,0,2,0,0,1,0,0,0,0,0)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(30,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 39 (0, 5, 0, 4, 5)
SubGroup(3)
GroupCheck4(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 68: True 0
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 40 (0, 5, 2, 5, 6)
SubGroup(4)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 68: True 0
Unknown19(31,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(7,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown21(31,6964,1,47500,0,0,3,0,0,1,0,0,0,0,0)
Unknown23(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(31,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 5, 0, 4, 5)
SubGroup(3)
Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 68: True 0
Unknown19(32,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 42 (0, 5, 2, 5, 6)
SubGroup(4)
Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 68: True 0
Unknown19(32,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown21(32,43600,0,56700,0,0,3,0,0,1,0,0,0,0,0)
Unknown23(32,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(32,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 43 (0, 5, 0, 4, 5)
SubGroup(3)
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 68: True 0
Unknown19(33,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 44 (0, 5, 2, 5, 6)
SubGroup(4)
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 68: True 0
Unknown19(33,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown21(33,20164,1,59200,0,0,3,0,0,1,0,0,0,0,0)
Unknown23(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(33,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 45 (0, 5, 0, 6, 5)
SubGroup(3)
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(34,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(135,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 135: True 0
GroupCheck4(136,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 136: True 0
SubGroup(2)
Unknown0(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 46 (0, 5, 2, 7, 6)
SubGroup(4)
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(34,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(135,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 135: True 0
GroupCheck4(136,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 136: True 0
SubGroup(3)
Unknown21(34,53500,0,65000,0,0,0,0,0,1,0,0,0,0,0)
Unknown23(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(34,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 5, 0, 6, 5)
SubGroup(3)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(35,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(135,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 135: True 0
GroupCheck4(136,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 136: True 0
SubGroup(2)
Unknown0(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 48 (0, 5, 2, 7, 6)
SubGroup(4)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(35,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(135,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 135: True 0
GroupCheck4(136,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 136: True 0
SubGroup(3)
Unknown21(35,9464,1,65000,0,0,2,0,0,1,0,0,0,0,0)
Unknown23(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(35,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 50 (0, 5, 0, 2, 11)
SubGroup(1)
GroupCheck3(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 30: 1 0 0
SubGroup(1)
TalkCharacter(1180,6,1,2,1,0,0,0,0,0,0,0,0,0,0) # 우선은 성채 밖에 퍼져 있는 적을 쳐부순다! 모두 나뉘어서 돌격하자!
SubGroup(4)
Unknown44(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2300,4,0,1,85,85,85,0,0,0,0,0,0,0,0) # [g]성채[/] 주위의 [r]요새[/]를 제압하라!
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 51 (0, 5, 0, 3, 8)
SubGroup(2)
GroupCheck3(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 50: 1 0 0
Unknown28(3,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1179,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 너무 깊이 들어가지는 않도록 주의해 주십시오. 역으로 본거지가 당하면 대참사가 벌어집니다.
SubGroup(2)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(328,2,8,85,85,0,0,0,0,0,0,0,0,0,0) # [b]아군 본거지[/]의 함락에 주의하라!
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 52 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 53 (0, 5, 2, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 54 (0, 5, 2, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 55 (0, 5, 2, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 56 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(2,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,184,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1182,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # 이, 이제 그만두세요오!
# Group 57 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(2,2,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,183,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1183,8,1,1,1,0,0,0,0,0,0,0,0,0,0) # 이 흐름을 타서 나머지도 제압해 주겠어!
# Group 58 (0, 5, 0, 5, 10)
SubGroup(4)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2321,1,0,2,85,85,85,0,0,0,0,0,0,0,0) # [g]성채[/] 주위의 [b]요새[/] 제압 성공!
Unknown6(56,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(56,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(1184,5,1,1,1,0,0,0,0,0,0,0,0,0,0) # 눈에 띄는 성 밖의 적들은 정리되었군요. 그렇다면 다음은……
TalkDeploySlot(1185,27,1,3,1,0,0,0,0,0,0,0,0,0,0) # 이, 이젠 끝이야! 이러다 죽는다! 성에 들여보내 줘어어!
# Group 59 (0, 5, 0, 2, 30)
SubGroup(1)
GroupCheck3(58,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 58: 1 0 0
SubGroup(1)
TalkDeploySlot(1186,8,1,3,1,0,0,0,0,0,0,0,0,0,0) # 크윽…… 문을 열어라! 밖에서 싸우는 병사들이 죽게 둘 수는 없다!
Unknown21(56,64000,0,3164,1,0,1,0,0,0,0,1,0,0,0)
SubGroup(2)
Unknown83(5868,652,7399,5915,626,7344,0,1,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown87(56,10,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown83(6053,652,7507,6081,626,7440,240,1,0,0,0,0,0,0,0) # Focus on coords?
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(63800,0,1464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(2301,1,8,85,85,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 병사의 퇴각을 위해 [g]성채[/] 정문 개문!
SubGroup(2)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown6(56,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(56,8,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(56,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(56,63200,0,56000,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1187,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 비정하게 저버리지는 못하는군요…… 그렇다면 쳐들어갈 뿐입니다.
SubGroup(3)
Unknown51(63800,0,63800,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(63800,0,63800,0,0,1,0,0,0,0,0,0,0,0,0)
Alert(2317,4,85,85,85,0,0,0,0,0,0,0,0,0,0) # [g]성채[/] 내부로 진군하라!
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 60 (0, 2, 0, 4, 5)
SubGroup(3)
GroupCheck4(59,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 59: True 0
GroupCheck3(63,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 63: 0 1 0
Unknown28(1,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(63800,0,63800,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2317,4,85,85,85,0,0,0,0,0,0,0,0,0,0) # [g]성채[/] 내부로 진군하라!
SubGroup(1)
Unknown48(61,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 61 (0, 2, 2, 3, 5)
SubGroup(2)
GroupCheck4(60,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 60: True 1
GroupCheck3(63,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 63: 0 1 0
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(60,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 62 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 63 (0, 5, 0, 11, 12)
SubGroup(2)
PauseMaybe(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(0,57400,0,54900,0,6964,1,1964,1,0,1,1,0,0,0)
Unknown10(1,57400,0,54900,0,6964,1,1964,1,0,1,1,0,0,0)
Unknown10(2,57400,0,54900,0,6964,1,1964,1,0,1,1,0,0,0)
Unknown10(3,57400,0,54900,0,6964,1,1964,1,0,1,1,0,0,0)
Unknown10(4,57400,0,54900,0,6964,1,1964,1,0,1,1,0,0,0)
Unknown10(5,57400,0,54900,0,6964,1,1964,1,0,1,1,0,0,0)
Unknown10(6,57400,0,54900,0,6964,1,1964,1,0,1,1,0,0,0)
Unknown10(7,57400,0,54900,0,6964,1,1964,1,0,1,1,0,0,0)
SubGroup(1)
Unknown56(63800,0,63800,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(10,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2302,2,10,85,85,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], [g]성채[/] 방어를 위해 출현!
CloseUp(10,4,1,282,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,1,1,10,85,85,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
# Group 64 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1189,11,1,3,1,0,0,0,0,0,0,0,0,0,0) # 크윽…… 지금은 어떻게든 시간을 벌어야 한다.
# Group 65 (0, 5, 2, 3, 4)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 66 (0, 5, 0, 3, 13)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1190,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # 여기까지군…… 하지만 시간은 벌었습니다, 형님!
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(245,0,10,85,85,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 일시 퇴각!
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,1,2,10,85,85,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파 성공!
SubGroup(4)
Unknown51(64000,0,55700,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(5464,1,57800,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(57000,0,58500,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,10,85,85,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파에 의해 개문!
# Group 67 (13, 2, 4, 1, 0)
SubGroup(0)
# Group 68 (0, 5, 0, 2, 55)
SubGroup(1)
PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(1191,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # 좋아, 출격 준비는 끝났다! 지금이야말로 반격할 때다!
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown14(12,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(15,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,12,85,85,15,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행, 출현!
SubGroup(1)
TalkCharacter(1192,6,1,0,1,0,0,0,0,0,0,0,0,0,0) # 흠, 아직 기개 있는 자들이 남아 있었군. 그렇다면 상대해 주마!
SubGroup(6)
Unknown43(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4,4,2,1,12,85,85,5,0,0,0,0,0,0,0) # [0:CHARA_G] 일행을 격파하라!
SubGroup(2)
SubGroup(5)
Unknown96(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(575,2,85,48,85,5,9,0,10,0,0,0,0,0,0) # [r][0:PARTY][/], 요격을 위해 개문!
SubGroup(13)
Unknown55(0,31,0,0,0,1,85,10,0,0,1,1,0,0,0)
Unknown55(0,32,0,0,0,1,85,10,0,0,1,1,0,0,0)
Unknown55(0,33,0,0,0,1,85,10,0,0,1,1,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2325,0,85,48,85,5,9,0,10,0,0,0,0,0,0) # [r][0:PARTY][/], [0:AREA][kp2] 향해 진군 개시!
Unknown23(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(31,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(32,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(33,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
TalkCharacter(1193,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 좌우 양익에서도…… 내버려 둘 수는 없겠어. 분담해서 소탕하자.
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2326,0,85,85,85,3,0,0,10,0,0,0,0,0,0) # [r]요새[/]를 제압하여 [0:AREA][kp2] 노리는 증원 출현을 저지하라!
# Group 69 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 70 (0, 5, 0, 2, 1)
SubGroup(1)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 71 (0, 5, 0, 2, 1)
SubGroup(1)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 72 (0, 5, 0, 2, 1)
SubGroup(1)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 73 (0, 5, 0, 2, 1)
SubGroup(1)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 74 (0, 5, 0, 2, 1)
SubGroup(1)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 75 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1196,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # 물러날 때를, 잘못 판단한 건가…… 주여…… 퍼거스의 백성들에게, 가호를……
# Group 76 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1197,16,1,0,1,0,0,0,0,0,0,0,0,0,0) # 역부족……이었군요…… 여러분…… 뒤를, 부탁합니다……!
# Group 77 (0, 5, 0, 7, 9)
SubGroup(6)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
MainMissionStart(442,1,2,2,12,85,85,5,15,0,0,0,0,0,0) # [0:CHARA_G] 일행 격파 성공!
SubGroup(1)
TalkCharacter(1198,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # 도미닉 남작, 모습을 드러내라! 항복하면 목숨만은 살려 주겠어!
# Group 78 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 79 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(85,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1194,13,1,0,0,0,0,0,0,0,0,0,0,0,0) # 싸우고 싶지는 않았지만…… ……이젠 그런 말을 할 상황도 아니군.
# Group 80 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(85,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1195,14,1,0,0,0,0,0,0,0,0,0,0,0,0) # 왕가로부터 우리 선조가 받으신 은혜…… 목숨으로써 보답할 때가 온 것 같군.
# Group 81 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 82 (0, 5, 0, 2, 17)
SubGroup(1)
PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1199,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # 이제 와서 나만 살아남는다 한들, 유린당한 우리 영민들을 볼 면목이 없다!
SubGroup(1)
Unknown14(8,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(268,0,8,85,85,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 발견!
SubGroup(1)
TalkDeploySlot(1200,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # ……형님께는 손대게 두지 않겠다!
SubGroup(1)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2304,2,11,8,85,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 재출현! [1:CHARA_G]에게 이어지는 길 방어 개시!
SubGroup(2)
Unknown43(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(86,4,3,1,11,85,85,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하여 진로를 확보하라!
# Group 83 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1201,11,1,3,1,0,0,0,0,0,0,0,0,0,0) # 살아서 돌아오라고…… 명을 받았다. 여기서 쓰러지면, 안 될 일이지……!
# Group 84 (0, 2, 2, 2, 2)
SubGroup(1)
GroupCheck3(95,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 95: 1 0 0
SubGroup(1)
Unknown6(11,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 85 (0, 5, 2, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 86 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,4,3,2,11,85,85,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파 성공!
# Group 87 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(95,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 95: 1 0 0
SubGroup(1)
TalkDeploySlot(1212,11,1,4,1,0,0,0,0,0,0,0,0,0,0) # 아네트! 그렇게 나오지 말라고 일러뒀는데……!
SubGroup(1)
MainMissionStart(245,0,3,4,11,85,85,0,0,0,0,0,0,0,0) # [0:CHARA_G], 일시 퇴각!
SubGroup(1)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2305,0,10,9,85,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], [1:CHARA_G] 엄호를 위해 일시 퇴각!
# Group 88 (0, 5, 2, 4, 2)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(105,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 105: 1 1 0
GroupCheck3(106,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 106: 1 1 0
SetDeathText(30,96,1202,3,1,0,0,0,0,0,0,0,0,0,0) # 형님…… 폐하…… 부디, 이 나라를 구해 주십시오……
SetDeathText(30,96,1219,3,0,0,0,0,0,0,0,0,0,0,0) # 폐하, 용서하십시오…… 저는…… 당신의 치세를, 조금 더……
# Group 89 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 90 (0, 5, 0, 3, 7)
SubGroup(2)
GroupCheck3(160,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 160: 1 0 0
GroupCheck3(86,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 86: 0 1 0
SubGroup(6)
Unknown56(42500,0,42500,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown51(42500,0,42500,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown144(0,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown144(0,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown131(1,85,4,0,0,0,8,0,0,0,0,1,0,0,0)
MainMissionStart(2320,4,7,1,8,85,85,0,0,0,0,0,0,0,0) # [g]비밀 통로[/]를 통해 [0:CHARA_G]에게 접근하라!
# Group 91 (0, 2, 2, 5, 3)
SubGroup(2)
GroupCheck4(90,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 90: True 1
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(94,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 94: 1 1 0
GroupCheck3(95,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 95: 1 1 0
SubGroup(2)
Unknown56(42500,0,42500,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown131(1,85,4,0,0,0,8,0,0,0,0,0,0,0,0)
# Group 92 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(94,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 94: 1 0 0
SubGroup(2)
Unknown51(42500,0,42500,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2323,4,7,3,8,85,85,3,0,0,0,0,0,0,0) # [b][0:PARTY][/], 정문 돌파를 선택! [g]비밀 통로[/]를 통한 기습 실패!
SubGroup(1)
TalkCharacter(1246,5,1,2,1,0,0,0,0,0,0,0,0,0,0) # 칫…… 이젠 비밀 통로를 찾아다닐 상황이 아니게 되었군요.
# Group 93 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 94 (0, 5, 0, 3, 14)
SubGroup(2)
PauseMaybe(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(95,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 95: 0 1 0
SubGroup(1)
TalkDeploySlot(1203,9,1,3,1,0,0,0,0,0,0,0,0,0,0) # 안 돼, 이럴 수가…… 아버지……! ……내가, 대신해서 싸워야 해.
SubGroup(2)
Unknown14(9,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(9,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2322,2,9,11,85,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 출현! [1:CHARA_G]의 죽음으로 격분!
CloseUp(9,4,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(9,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,4,1,9,85,85,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
SubGroup(1)
TalkCharacter(1204,5,1,1,1,0,0,0,0,0,0,0,0,0,0) # 그녀의 무기는 "영웅의 유산" 중 하나…… 얻어 두면 나중에 도움이 될 것 같군요.
# Group 95 (0, 5, 0, 6, 15)
SubGroup(5)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(160,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 160: 1 0 0
Unknown10(85,39000,0,39000,0,44500,0,44500,0,0,1,0,0,0,0)
GroupCheck3(94,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 94: 0 1 0
SubGroup(1)
Unknown6(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1205,9,1,4,1,0,0,0,0,0,0,0,0,0,0) # 역시 정보가 새고 있었구나……! 이쪽으로는 보내 주지 않겠어!
SubGroup(1)
Unknown21(9,42500,0,42000,0,0,3,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,9,85,85,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 출현!
CloseUp(9,4,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(9,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(86,4,7,4,9,85,85,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1204,5,1,1,1,0,0,0,0,0,0,0,0,0,0) # 그녀의 무기는 "영웅의 유산" 중 하나…… 얻어 두면 나중에 도움이 될 것 같군요.
# Group 96 (0, 5, 2, 7, 1)
SubGroup(2)
GroupCheck3(94,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 94: 1 1 0
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(0,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(1,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(2,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(3,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 97 (0, 5, 2, 4, 1)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(94,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 94: 1 1 0
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 98 (0, 2, 0, 3, 3)
SubGroup(2)
GroupCheck3(97,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 97: 1 1 0
GroupCheck3(94,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 94: 1 1 0
SubGroup(2)
Unknown100(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,1,9,85,85,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파에 의해 개문!
# Group 99 (0, 5, 2, 4, 2)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(94,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 94: 1 1 0
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown112(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown9(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 100 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(94,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 94: 1 0 0
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,4,2,9,85,85,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파 성공!
SubGroup(1)
TalkDeploySlot(1214,8,1,3,1,0,0,0,0,0,0,0,0,0,0) # 아아, 아네트까지……! 네 어머니에게 뭐라고 말해야 좋으냐……
# Group 101 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1211,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # 모두의 목숨이 걸려 있는걸. 절대 질 수 없어!
# Group 102 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,30,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,95,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1215,9,1,3,0,0,0,0,0,0,0,0,0,0,0) # 안 되지, 안 돼…… 이 정도로 꺾이면 선조님도 비웃으실 거야……
# Group 103 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 104 (0, 5, 0, 4, 2)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(95,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 95: 1 1 0
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,9,85,85,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파!
# Group 105 (0, 5, 0, 7, 22)
SubGroup(6)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(95,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 95: 1 1 0
GroupCheck3(106,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 106: 0 1 0
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(104,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 104: True 1
Unknown13(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1216,11,1,3,1,0,0,0,0,0,0,0,0,0,0) # ……무사한 게냐, 아네트! 아아, 이렇게 무모한 짓을……
SubGroup(3)
Unknown15(11,9,0,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown23(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,42500,0,42500,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(11,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(513,2,11,9,85,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], [1:CHARA_G][kp2] 구원!
SubGroup(2)
TalkDeploySlot(1217,9,1,1,1,0,0,0,0,0,0,0,0,0,0) # 아…… 아버지…… 와 주신 거예요? 고맙습니다…… 기뻐요……
TalkDeploySlot(1218,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # 네게는, 아무도 털끝 하나 못 건드리게 하겠다. 자, 내가 퇴로를 열어 주마.
SubGroup(1)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2306,2,9,11,85,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], [1:CHARA_G]의 엄호로 인해 퇴각!
SubGroup(2)
Unknown43(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(2,4,4,5,11,85,85,0,0,0,0,0,0,0,0)
# Group 106 (0, 5, 0, 7, 47)
SubGroup(6)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(95,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 95: 1 1 0
GroupCheck3(105,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 105: 0 1 0
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(104,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 104: True 1
Unknown13(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(15)
Unknown21(11,43400,0,40900,0,0,2,0,0,0,0,1,1,0,0)
Unknown21(9,43600,0,40800,0,0,2,0,0,1,0,1,1,0,0)
Unknown69(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown68(11,4,1,0,4,43400,0,0,0,40900,0,0,0,0,0)
Unknown6(9,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(4326,93,4088,4393,80,4079,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(4324,90,4088,4392,86,4079,1000,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(1)
TalkDeploySlot(1216,11,1,3,1,0,0,0,0,0,0,0,0,0,0) # ……무사한 게냐, 아네트! 아아, 이렇게 무모한 짓을……
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(513,2,11,9,85,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], [1:CHARA_G][kp2] 구원!
SubGroup(5)
TalkDeploySlot(1217,9,1,1,1,0,0,0,0,0,0,0,0,0,0) # 아…… 아버지…… 와 주신 거예요? 고맙습니다…… 기뻐요……
Unknown83(4304,93,4097,4368,79,4079,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(4314,93,4116,4361,79,4069,600,0,1,0,0,0,0,0,0) # Focus on coords?
TalkDeploySlot(1218,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # 네게는, 아무도 털끝 하나 못 건드리게 하겠다. 자, 내가 퇴로를 열어 주마.
SubGroup(1)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown68(11,0,1,0,4,43400,0,0,0,40900,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2306,2,9,11,85,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], [1:CHARA_G]의 엄호로 인해 퇴각!
Unknown88(1800,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(8)
Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,16,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(2,4,4,5,11,85,85,0,0,0,0,0,0,0,0)
# Group 107 (0, 5, 2, 3, 2)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 108 (0, 5, 2, 3, 1)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 109 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(3)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,5,2,11,85,85,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파 성공!
SubGroup(2)
Unknown100(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,1,11,85,85,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파에 의해 개문!
# Group 110 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 111 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(85,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1206,9,1,2,0,0,0,0,0,0,0,0,0,0,0) # 누가 상대든, 꺾이지 않을 거야. 모두를 지키겠다고 결심했으니까.
# Group 112 (0, 2, 0, 4, 3)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(16,0,17,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(1207,9,1,3,0,0,0,0,0,0,0,0,0,0,0) # 메체, 어째서? 우리, 계속 함께할 수 있을 거라고 생각했는데.
TalkCharacter(1208,16,1,3,1,0,0,0,0,0,0,0,0,0,0) # 안…… 나는…… ……미안해.
# Group 113 (0, 2, 0, 4, 3)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(14,0,17,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(1209,9,1,3,0,0,0,0,0,0,0,0,0,0,0) # 애쉬는 그걸로 만족해? 겨우 꿈을 이룰 수 있었는데……
TalkCharacter(1210,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # ……그렇네요. 저는…… 이상적인 기사가, 되지 못했어요.
# Group 114 (19, 2, 4, 1, 0)
SubGroup(0)
# Group 115 (0, 5, 0, 4, 27)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1220,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # 미안하다, 구스타브…… ……나도, 최후의 싸움으로 향하도록 하지.
SubGroup(4)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,108,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,109,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(32,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,108,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,109,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(108,2,8,85,85,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 진군 개시!
Unknown80(44,0,0,0,0,0,8,0,0,0,0,0,0,0,0)
Unknown23(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(8,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,6,1,8,85,85,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
# Group 116 (0, 5, 8, 4, 19)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1220,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # 미안하다, 구스타브…… ……나도, 최후의 싸움으로 향하도록 하지.
SubGroup(2)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(32,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(44500,0,41000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(5464,1,43000,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(108,2,8,85,85,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 진군 개시!
Unknown80(44,0,0,0,0,0,8,0,0,0,0,0,0,0,0)
Unknown23(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(8,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,6,1,8,85,85,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
# Group 117 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(65,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,65,85,85,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하여 [g]보물 열쇠[/] 입수!
# Group 118 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(119,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 119: 0 1 0
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(85,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1223,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # ……모두의 원수를 갚겠다.
# Group 119 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(118,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 118: 0 1 0
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(85,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1224,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # 나라의…… 그리고, 가족의 미래를 지키기 위해서다. 나쁘게 생각 마라!
# Group 120 (0, 5, 0, 2, 23)
SubGroup(1)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1221,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # 비록 승패가 정해졌다 해도, 최후의 병사 하나가 쓰러질 때까지 싸워라!
SubGroup(2)
Unknown2(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
Unknown53(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(2307,2,8,85,85,5,3,5,0,0,0,0,0,0,0) # 남은 [r]요새[/]에서 [r]적[/]의 증원 출현!
SubGroup(1)
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1222,5,1,2,1,0,0,0,0,0,0,0,0,0,0) # 쓸데없는 저항을…… 남은 요새를 제압해, 적병의 유입을 막아야겠습니다.
# Group 121 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 122 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck3(120,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 1 0 0
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(36,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(36,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(36,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 123 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck3(120,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 1 0 0
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(37,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(37,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(37,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 124 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck3(120,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 1 0 0
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(38,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(38,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(38,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 125 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck3(120,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 1 0 0
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(39,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(39,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(39,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 126 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck3(120,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 1 0 0
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(40,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(40,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(40,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 127 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck3(120,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 1 0 0
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(41,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(41,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(41,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 128 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck3(120,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 1 0 0
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(42,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(42,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(42,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 129 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck3(120,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 1 0 0
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(43,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(43,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(43,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 130 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck3(120,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 1 0 0
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(44,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(44,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(44,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 131 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck3(120,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 1 0 0
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(45,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(45,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(45,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 132 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck3(120,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 1 0 0
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(46,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(46,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(46,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 133 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1225,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # 칫…… 아직이다. 퍼거스의 전사를 얕잡아 보지 마라!
# Group 134 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 135 (0, 5, 0, 4, 42)
SubGroup(3)
Unknown29(0,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(136,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 136: 0 1 0
SubGroup(1)
TalkDeploySlot(1226,16,1,0,1,0,0,0,0,0,0,0,0,0,0) # 모두 준비는 끝났겠지요! 이 작전에 승리를 걸어 봅시다!
SubGroup(4)
Unknown83(7465,511,6923,7432,522,6855,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7466,503,6927,7433,496,6857,120,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(7)
Unknown35(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(318,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(322,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(34,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(35,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown51(52000,0,1464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(9964,1,1464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(516,2,8,85,85,5,3,5,0,0,0,0,0,0,0) # [r][0:PARTY][/], [g]활 포대[/] 기동!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(4)
Unknown72(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown72(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown72(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(8,0,128,170,85,3,0,40,0,1,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1228,53,1,2,1,0,0,0,0,0,0,0,0,0,0) # 폐하, 적의 활 포대가 본진을 노리고 있습니다. 신속한 대처를 검토해 주세요!
SubGroup(3)
Unknown44(6,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(89,4,16,1,12,85,85,0,0,0,0,0,0,0,0) # [r]요새[/]를 제압하여 [g]활 포대[/]의 사격을 저지하라!
SubGroup(5)
Unknown28(33,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(34,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(35,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 136 (0, 5, 0, 4, 42)
SubGroup(3)
Unknown29(0,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(135,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 135: 0 1 0
SubGroup(1)
TalkDeploySlot(1227,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # 지금이 기회다! 제국군에게 한 방 먹여 줘라!
SubGroup(4)
Unknown83(7465,511,6923,7432,522,6855,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7466,503,6927,7433,496,6857,120,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(7)
Unknown35(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(318,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(322,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(34,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(35,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown51(52000,0,1464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(9964,1,1464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(516,2,8,85,85,5,3,5,0,0,0,0,0,0,0) # [r][0:PARTY][/], [g]활 포대[/] 기동!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(4)
Unknown72(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown72(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown72(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(8,0,128,170,85,3,0,40,0,1,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1228,53,1,2,1,0,0,0,0,0,0,0,0,0,0) # 폐하, 적의 활 포대가 본진을 노리고 있습니다. 신속한 대처를 검토해 주세요!
SubGroup(3)
Unknown44(6,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(89,4,16,1,12,85,85,0,0,0,0,0,0,0,0) # [r]요새[/]를 제압하여 [g]활 포대[/]의 사격을 저지하라!
SubGroup(5)
Unknown28(33,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(34,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(35,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 137 (0, 2, 0, 5, 5)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(142,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 142: 0 1 0
GroupCheck3(139,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 139: 0 1 0
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Alert(311,1,8,85,85,0,0,0,6,0,0,0,0,0,0) # [0:AREA][kp2] 제압!
Alert(2310,1,8,85,85,0,0,0,0,0,0,0,0,0,0) # [r]요새[/]가 제압되어 [g]활 포대[/] [g]1[/]기 정지!
If254(1,185,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1229,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # 피해가 커지기 전에 다른 한쪽도 막아 버리죠.
# Group 138 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(316,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 139 (0, 2, 0, 5, 5)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(142,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 142: 0 1 0
GroupCheck3(137,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 137: 0 1 0
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Alert(311,1,8,85,85,0,0,0,7,0,0,0,0,0,0) # [0:AREA][kp2] 제압!
Alert(2310,1,8,85,85,0,0,0,0,0,0,0,0,0,0) # [r]요새[/]가 제압되어 [g]활 포대[/] [g]1[/]기 정지!
If254(1,185,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1229,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # 피해가 커지기 전에 다른 한쪽도 막아 버리죠.
# Group 140 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(320,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 141 (0, 5, 2, 4, 2)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 142 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
MainMissionStart(473,1,16,2,12,85,85,0,0,0,0,0,0,0,0) # 모든 [g]활 포대[/] 저지 성공!
SubGroup(1)
TalkCharacter(1230,53,1,1,1,0,0,0,0,0,0,0,0,0,0) # 우훗…… 폐하의 소중한 본진을 노리는 괘씸한 자들이 없어졌네요.
# Group 143 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 144 (0, 5, 0, 2, 23)
SubGroup(1)
Unknown29(0,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1231,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……적군도 제법이로군. 이반 공과 카론 백작에게 원군을 요청하라!
SubGroup(7)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(17,2,85,0,42500,0,19464,1,0,1,0,0,0,0,0)
Unknown32(18,2,85,0,19464,1,19464,1,0,1,0,0,0,0,0)
Alert(171,2,17,85,85,5,3,5,0,0,0,0,0,0,0) # [0:CHARA_G] 일행, 증원 요청을 위해 진군 개시!
SubGroup(4)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(17,42500,0,19464,1,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(18,19464,1,19464,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown43(17,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(42500,0,19464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(19464,1,19464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(42500,0,19464,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown56(19464,1,19464,1,0,1,0,0,0,0,0,0,0,0,0)
MainMissionStart(2327,4,17,1,17,85,85,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행을 [g]목표 지점[/] 도달 전에 격파하여 증원 요청을 저지하라!
# Group 145 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(151,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 151: 0 1 0
GroupCheck3(146,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 146: 0 1 0
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,186,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1232,11,1,0,1,0,0,0,0,0,0,0,0,0,0) # 전령, 못 하게 한다, 못 보냅니다. 이것, 전장의 철칙, 입니다.
# Group 146 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(151,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 151: 0 1 0
GroupCheck3(145,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 145: 0 1 0
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,186,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1232,11,1,0,1,0,0,0,0,0,0,0,0,0,0) # 전령, 못 하게 한다, 못 보냅니다. 이것, 전장의 철칙, 입니다.
# Group 147 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck4(165,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 165: True 0
Unknown19(25,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(17,42500,0,19464,1,0,0,0,0,0,0,0,0,0,0)
# Group 148 (0, 2, 0, 2, 3)
SubGroup(1)
GroupCheck3(147,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 147: 1 0 0
SubGroup(2)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2319,2,85,85,85,0,0,0,0,0,0,0,0,0,0) # [g]유격 부대[/], 사망!
# Group 149 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck4(165,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 165: True 0
Unknown19(26,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(18,19464,1,19464,1,0,0,0,0,0,0,0,0,0,0)
# Group 150 (0, 2, 0, 2, 3)
SubGroup(1)
GroupCheck3(149,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 149: 1 0 0
SubGroup(2)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2319,2,85,85,85,0,0,0,0,0,0,0,0,0,0) # [g]유격 부대[/], 사망!
# Group 151 (0, 5, 0, 5, 10)
SubGroup(4)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(153,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 153: 0 1 0
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown56(42500,0,19464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(19464,1,19464,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(815,1,17,2,17,85,85,0,0,0,0,0,0,0,0) # 모든 [0:CHARA_G] 격파! 증원 요청 저지 성공!
If254(1,182,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1233,7,1,1,1,0,0,0,0,0,0,0,0,0,0) # 이야~ 증원을 막아서 참 다행이네요.
If254(1,182,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1234,53,1,1,1,0,0,0,0,0,0,0,0,0,0) # 저항할 길을 없애 버렸네요! 폐하께서도 분명 기뻐하실 거예요.
# Group 152 (0, 2, 0, 6, 7)
SubGroup(3)
GroupCheck3(151,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 151: 1 0 0
GroupCheck3(165,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 165: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown18(25,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(26,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2318,1,85,85,85,0,0,0,0,0,0,0,0,0,0) # [g]유격 부대[/], 목표 달성에 의해 퇴각!
# Group 153 (0, 5, 0, 6, 41)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(151,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 151: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(17,40000,0,16964,1,45000,0,21964,1,0,1,0,0,0,0)
Unknown10(18,16964,1,16964,1,21964,1,21964,1,0,1,0,0,0,0)
SubGroup(7)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(42500,0,19464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(19464,1,19464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(17,2,85,0,42500,0,19464,1,0,0,0,0,0,0,0)
Unknown32(18,2,85,0,19464,1,19464,1,0,0,0,0,0,0,0)
MainMissionStart(482,2,17,3,17,85,85,0,0,0,0,0,0,0,0) # [0:CHARA_G], [g]목표 지점[/]에 도달! 증원 요청 저지 실패!
SubGroup(6)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,21,0,0,10,0,0,0,10,10,0,0,0,0,0)
Unknown55(0,23,0,0,10,0,0,0,10,10,0,0,0,0,0)
Alert(2314,2,85,85,85,0,0,0,10,0,0,0,0,0,0) # [r]적[/]의 증원 출현! [0:AREA][kp2] 향해 진군 개시!
SubGroup(12)
Unknown23(19,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(19,64500,0,18664,1,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(20,64500,0,18664,1,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(21,64500,0,18664,1,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(22,64500,0,18664,1,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(23,64500,0,18664,1,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(24,64500,0,18664,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(1235,22,1,2,1,0,0,0,0,0,0,0,0,0,0) # 이반 공 각하의 명을 받들어 왔다! 단번에 전세를 뒤집는다!
TalkCharacter(1236,5,1,2,1,0,0,0,0,0,0,0,0,0,0) # 동서 양쪽으로 적의 증원이 왔군요. 각개 격파해 쓸모없는 발버둥이라는 것을 가르쳐 줍시다.
# Group 154 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 155 (0, 5, 0, 3, 16)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(120,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 1 0 0
SubGroup(1)
TalkCharacter(1237,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # 자, 적의 요새를 남김없이 제압하여 쓸데없는 저항을 잠재우자……!
SubGroup(13)
Unknown44(0,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(1,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(81,4,18,1,12,85,85,0,0,0,0,0,0,0,0) # 모든 [r]요새[/]를 제압하라!
# Group 156 (0, 5, 0, 14, 4)
SubGroup(13)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
MainMissionStart(470,1,18,2,12,85,85,0,0,0,0,0,0,0,0) # 모든 [g]요새[/] 제압 성공!
SubGroup(1)
GenderedMcTalk(0,1238,1239,1,2,1,0,0,0,0,0,0,0,0,0) # 이젠 도미닉 남작만 남았군……! 결착을 짓자!
# Group 157 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 158 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 159 (0, 5, 0, 3, 4)
SubGroup(2)
GroupCheck4(82,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 82: True 1
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # [r]적[/]을 격파하라!
SubGroup(1)
TalkCharacter(1244,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 사전에 얻은 정보에 따르면, 이 근처에 안쪽으로 연결된 비밀 통로가 있는 모양입니다만……
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 160 (0, 5, 0, 4, 27)
SubGroup(3)
GroupCheck3(159,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 159: 1 0 0
GroupCheck3(161,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 161: 0 1 0
MainMissionStart(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0) # [r]적[/]을 격파하라!
SubGroup(3)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(2)
Unknown83(4624,368,5531,4591,364,5461,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
Unknown66(384,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
Unknown83(4598,365,5476,4565,361,5407,120,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(3)
Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(45000,0,52750,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2316,1,85,85,85,3,0,0,4,0,0,0,0,0,0) # [b][0:PARTY][/], [g]성채[/]의 [g]비밀 통로[/] 발견!
SubGroup(2)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
TalkCharacter(1245,5,1,1,1,0,0,0,0,0,0,0,0,0,0) # 이로써 적의 허를 찌를 수 있겠군요. 자, 전진하도록 하지요.
SubGroup(3)
Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(32,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 161 (0, 5, 2, 4, 2)
SubGroup(3)
MainMissionStart(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0) # [r]적[/]을 격파하라!
GroupCheck3(160,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 160: 0 1 0
PauseMaybe(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 162 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(161,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 161: 1 0 0
SubGroup(1)
TalkCharacter(1246,5,1,2,1,0,0,0,0,0,0,0,0,0,0) # 칫…… 이젠 비밀 통로를 찾아다닐 상황이 아니게 되었군요.
# Group 163 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 164 (0, 5, 0, 3, 4)
SubGroup(2)
GroupCheck4(144,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 144: True 0
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # [y]적[/]을 격파하라!
SubGroup(1)
TalkCharacter(1240,5,1,2,1,0,0,0,0,0,0,0,0,0,0) # 어서 전령병을 처리하십시오. 증원군을 불러오게 두어선 안 됩니다.
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 165 (0, 5, 0, 4, 21)
SubGroup(3)
GroupCheck3(164,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 164: 1 0 0
GroupCheck3(168,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 168: 0 1 0
MainMissionStart(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0) # [y]적[/]을 격파하라!
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(1)
TalkCharacter(1241,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # 예비 병력을 투입해! 전령의 발을 묶는 거야!
SubGroup(2)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(25,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(25,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(17,25,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(26,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(18,26,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2315,1,17,85,85,3,0,0,4,0,0,0,0,0,0) # [b][0:PARTY][/], [0:CHARA_G][kp2] 요격할 [g]유격 부대[/]를 소집!
# Group 166 (0, 5, 2, 5, 2)
SubGroup(4)
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # [y]적[/]을 격파하라!
GroupCheck3(165,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 165: 0 1 0
GroupCheck3(168,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 168: 0 1 0
GroupCheck3(151,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 151: 1 1 0
SubGroup(1)
Unknown99(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 167 (0, 5, 0, 3, 2)
SubGroup(2)
GroupCheck3(166,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 166: 1 1 0
GroupCheck3(153,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 153: 0 1 0
SubGroup(1)
TalkCharacter(1243,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 정세가 변했군요. 예비 병력은 남겨 두도록 합시다.
# Group 168 (0, 5, 2, 5, 2)
SubGroup(4)
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # [y]적[/]을 격파하라!
GroupCheck3(165,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 165: 0 1 0
GroupCheck3(166,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 166: 0 1 0
GroupCheck3(153,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 153: 1 1 0
SubGroup(1)
Unknown99(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 169 (0, 5, 0, 3, 2)
SubGroup(2)
GroupCheck3(168,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 168: 1 1 0
GroupCheck3(153,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 153: 1 1 0
SubGroup(1)
TalkCharacter(1242,2,1,3,1,0,0,0,0,0,0,0,0,0,0) # 아무래도 전령을 저지하지 못한 모양이야. 적의 증원군에 주의해!
# Group 170 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 171 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 172 (0, 7, 0, 3, 5)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
MainMissionStart(438,1,6,2,8,85,85,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파 성공!
SubGroup(2)
TalkCharacter(1249,2,1,1,1,0,0,0,0,0,0,0,0,0,0) # 모두, 잘 싸워 주었다! 이로써 왕국과의 전선이 크게 전진했다!
TalkCharacter(1250,2,1,1,1,0,0,0,0,0,0,0,0,0,0) # 지금은 이 승리를 기뻐하자!
# Group 173 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 174 (0, 4, 0, 3, 10)
SubGroup(2)
Unknown25(10,70,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(10,41,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(346,2,8,85,85,0,0,0,0,0,0,0,0,0,0) # [b]아군 본거지[/], [r]적군[/]의 공격에 의해 피해 확대!
SubGroup(1)
Unknown48(176,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 175 (0, 2, 0, 4, 1)
SubGroup(3)
Unknown25(10,70,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(10,41,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(3,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1247,6,1,0,1,0,0,0,0,0,0,0,0,0,0) # 음, 본진의 병력이 줄어들고 있어. 조심해서 싸우자.
# Group 176 (0, 4, 0, 5, 5)
SubGroup(4)
GroupCheck4(177,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 177: True 1
Unknown25(10,70,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(10,41,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(14,40,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(174,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 177 (0, 4, 0, 2, 11)
SubGroup(1)
Unknown25(10,40,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(345,2,8,85,85,0,0,0,0,0,0,0,0,0,0) # [b]아군 본거지[/], 함락 위기! 서둘러 방어하라!
SubGroup(1)
Unknown48(178,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown62(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 178 (0, 4, 0, 4, 5)
SubGroup(3)
GroupCheck4(177,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 177: True 1
Unknown25(10,40,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(2,40,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(177,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 179 (0, 2, 0, 3, 1)
SubGroup(2)
Unknown29(4,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(10,40,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1248,6,1,0,1,0,0,0,0,0,0,0,0,0,0) # 본진이 함락되어 간다! 서둘러서 방어하러 가자!
# Group 180 (0, 8, 0, 2, 7)
SubGroup(1)
Unknown26(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(320,3,8,85,85,0,0,0,0,0,0,0,0,0,0) # [b]아군 본거지[/], 함락!
SubGroup(1)
GenderedMcTalk(0,1251,1252,1,4,1,0,0,0,0,0,0,0,0,0) # 말도 안 돼…… 당했다고!? 우리의 패배다……!
SubGroup(1)
Alert(338,3,8,85,85,0,0,0,0,0,0,0,0,0,0) # 전투 패배!
# Group 181 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 182 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 183 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 184 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 185 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 186 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(30,73,1188,2,0,0,0,0,0,0,0,0,0,0,0)
구스타브 volume_up
……한꺼번에 상대해 주마. 이 땅을 짓밟게 할 수는 없다.
SetDeathText(30,96,1202,3,0,0,0,0,0,0,0,0,0,0,0)
구스타브 volume_up
형님…… 폐하…… 부디, 이 나라를 구해 주십시오……
SetDeathText(17,96,1213,3,0,0,0,0,0,0,0,0,0,0,0)
아네트 volume_up
큰아버지, 죄송해요…… 저…… 나름대로, 열심히 했는데……
TalkCharacter(1177,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
성채의 수비대장으로 추대된 이는…… 역시 "10걸"의 후예인 도미닉 남작이구나.
TalkCharacter(1178,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
동정하지는 않겠어. 성채 내부로 진입 후, 찾아서 쓰러뜨린다!
TalkCharacter(1180,6,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 페르디난트 volume_up
우선은 성채 밖에 퍼져 있는 적을 쳐부순다! 모두 나뉘어서 돌격하자!
MainMissionStart(2300,4,0,1,85,85,85,0,0,0,0,0,0,0,0) MAIN MISSION START: 성채 주위의 [r]요새[/]를 제압하라!
TalkCharacter(1179,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 휴베르트 volume_up
너무 깊이 들어가지는 않도록 주의해 주십시오. 역으로 본거지가 당하면 대참사가 벌어집니다.
Alert(328,2,8,85,85,0,0,0,0,0,0,0,0,0,0) [b]아군 본거지[/]의 함락에 주의하라!
TalkCharacter(1182,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 베르나데타 volume_up
이, 이제 그만두세요오!
TalkCharacter(1183,8,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 카스파르 volume_up
이 흐름을 타서 나머지도 제압해 주겠어!
MainMissionStart(2321,1,0,2,85,85,85,0,0,0,0,0,0,0,0) MAIN MISSION START: 성채 주위의 [b]요새[/] 제압 성공!
TalkCharacter(1184,5,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 휴베르트 volume_up
눈에 띄는 성 밖의 적들은 정리되었군요. 그렇다면 다음은……
TalkDeploySlot(1185,27,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
이, 이젠 끝이야! 이러다 죽는다! 성에 들여보내 줘어어!
TalkDeploySlot(1186,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
크윽…… 문을 열어라! 밖에서 싸우는 병사들이 죽게 둘 수는 없다!
Alert(2301,1,8,85,85,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 병사의 퇴각을 위해 성채 정문 개문!
TalkCharacter(1187,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 휴베르트 volume_up
비정하게 저버리지는 못하는군요…… 그렇다면 쳐들어갈 뿐입니다.
Alert(2317,4,85,85,85,0,0,0,0,0,0,0,0,0,0) 성채 내부로 진군하라!
Alert(2317,4,85,85,85,0,0,0,0,0,0,0,0,0,0) 성채 내부로 진군하라!
Alert(2302,2,10,85,85,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 성채 방어를 위해 출현!
MainMissionStart(2,4,1,1,10,85,85,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
TalkDeploySlot(1189,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
크윽…… 지금은 어떻게든 시간을 벌어야 한다.
TalkDeploySlot(1190,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
여기까지군…… 하지만 시간은 벌었습니다, 형님!
Alert(245,0,10,85,85,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 일시 퇴각!
MainMissionStart(438,1,1,2,10,85,85,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 격파 성공!
Alert(553,0,10,85,85,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 격파에 의해 개문!
TalkDeploySlot(1191,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
좋아, 출격 준비는 끝났다! 지금이야말로 반격할 때다!
Alert(203,2,12,85,85,15,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 일행, 출현!
TalkCharacter(1192,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 페르디난트 volume_up
흠, 아직 기개 있는 자들이 남아 있었군. 그렇다면 상대해 주마!
MainMissionStart(4,4,2,1,12,85,85,5,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 일행을 격파하라!
Alert(575,2,85,48,85,5,9,0,10,0,0,0,0,0,0) [r][0:PARTY][/], 요격을 위해 개문!
Alert(2325,0,85,48,85,5,9,0,10,0,0,0,0,0,0) [r][0:PARTY][/], [0:AREA][kp2] 향해 진군 개시!
TalkCharacter(1193,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
좌우 양익에서도…… 내버려 둘 수는 없겠어. 분담해서 소탕하자.
Alert(2326,0,85,85,85,3,0,0,10,0,0,0,0,0,0) [r]요새[/]를 제압하여 [0:AREA][kp2] 노리는 증원 출현을 저지하라!
TalkDeploySlot(1196,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
물러날 때를, 잘못 판단한 건가…… 주여…… 퍼거스의 백성들에게, 가호를……
TalkDeploySlot(1197,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
역부족……이었군요…… 여러분…… 뒤를, 부탁합니다……!
MainMissionStart(442,1,2,2,12,85,85,5,15,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 일행 격파 성공!
TalkCharacter(1198,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
도미닉 남작, 모습을 드러내라! 항복하면 목숨만은 살려 주겠어!
TalkDeploySlot(1194,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
??? volume_up
싸우고 싶지는 않았지만…… ……이젠 그런 말을 할 상황도 아니군.
TalkDeploySlot(1195,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
??? volume_up
왕가로부터 우리 선조가 받으신 은혜…… 목숨으로써 보답할 때가 온 것 같군.
TalkDeploySlot(1199,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
이제 와서 나만 살아남는다 한들, 유린당한 우리 영민들을 볼 면목이 없다!
Alert(268,0,8,85,85,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 발견!
TalkDeploySlot(1200,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
……형님께는 손대게 두지 않겠다!
Alert(2304,2,11,8,85,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 재출현! [1:CHARA_G]에게 이어지는 길 방어 개시!
MainMissionStart(86,4,3,1,11,85,85,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하여 진로를 확보하라!
TalkDeploySlot(1201,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
살아서 돌아오라고…… 명을 받았다. 여기서 쓰러지면, 안 될 일이지……!
MainMissionStart(438,4,3,2,11,85,85,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 격파 성공!
TalkDeploySlot(1212,11,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
아네트! 그렇게 나오지 말라고 일러뒀는데……!
MainMissionStart(245,0,3,4,11,85,85,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G], 일시 퇴각!
Alert(2305,0,10,9,85,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], [1:CHARA_G] 엄호를 위해 일시 퇴각!
SetDeathText(30,96,1202,3,1,0,0,0,0,0,0,0,0,0,0)
구스타브 volume_up
형님…… 폐하…… 부디, 이 나라를 구해 주십시오……
SetDeathText(30,96,1219,3,0,0,0,0,0,0,0,0,0,0,0)
구스타브 volume_up
폐하, 용서하십시오…… 저는…… 당신의 치세를, 조금 더……
MainMissionStart(2320,4,7,1,8,85,85,0,0,0,0,0,0,0,0) MAIN MISSION START: 비밀 통로를 통해 [0:CHARA_G]에게 접근하라!
MainMissionStart(2323,4,7,3,8,85,85,3,0,0,0,0,0,0,0) MAIN MISSION START: [b][0:PARTY][/], 정문 돌파를 선택! 비밀 통로를 통한 기습 실패!
TalkCharacter(1246,5,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 휴베르트 volume_up
칫…… 이젠 비밀 통로를 찾아다닐 상황이 아니게 되었군요.
TalkDeploySlot(1203,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
안 돼, 이럴 수가…… 아버지……! ……내가, 대신해서 싸워야 해.
Alert(2322,2,9,11,85,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 출현! [1:CHARA_G]의 죽음으로 격분!
MainMissionStart(2,4,4,1,9,85,85,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
TalkCharacter(1204,5,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 휴베르트 volume_up
그녀의 무기는 "영웅의 유산" 중 하나…… 얻어 두면 나중에 도움이 될 것 같군요.
TalkDeploySlot(1205,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
역시 정보가 새고 있었구나……! 이쪽으로는 보내 주지 않겠어!
Alert(200,2,9,85,85,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 출현!
TalkCharacter(1204,5,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 휴베르트 volume_up
그녀의 무기는 "영웅의 유산" 중 하나…… 얻어 두면 나중에 도움이 될 것 같군요.
Alert(553,1,9,85,85,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 격파에 의해 개문!
MainMissionStart(438,1,4,2,9,85,85,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 격파 성공!
TalkDeploySlot(1214,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
아아, 아네트까지……! 네 어머니에게 뭐라고 말해야 좋으냐……
TalkDeploySlot(1211,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
모두의 목숨이 걸려 있는걸. 절대 질 수 없어!
TalkDeploySlot(1215,9,1,3,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
안 되지, 안 돼…… 이 정도로 꺾이면 선조님도 비웃으실 거야……
Alert(304,1,9,85,85,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 격파!
TalkDeploySlot(1216,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
……무사한 게냐, 아네트! 아아, 이렇게 무모한 짓을……
Alert(513,2,11,9,85,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], [1:CHARA_G][kp2] 구원!
TalkDeploySlot(1217,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
아…… 아버지…… 와 주신 거예요? 고맙습니다…… 기뻐요……
TalkDeploySlot(1218,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
네게는, 아무도 털끝 하나 못 건드리게 하겠다. 자, 내가 퇴로를 열어 주마.
Alert(2306,2,9,11,85,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], [1:CHARA_G]의 엄호로 인해 퇴각!
TalkDeploySlot(1216,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
……무사한 게냐, 아네트! 아아, 이렇게 무모한 짓을……
Alert(513,2,11,9,85,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], [1:CHARA_G][kp2] 구원!
TalkDeploySlot(1217,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
아…… 아버지…… 와 주신 거예요? 고맙습니다…… 기뻐요……
TalkDeploySlot(1218,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
네게는, 아무도 털끝 하나 못 건드리게 하겠다. 자, 내가 퇴로를 열어 주마.
Alert(2306,2,9,11,85,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], [1:CHARA_G]의 엄호로 인해 퇴각!
MainMissionStart(438,1,5,2,11,85,85,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 격파 성공!
Alert(553,1,11,85,85,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 격파에 의해 개문!
TalkDeploySlot(1206,9,1,2,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
누가 상대든, 꺾이지 않을 거야. 모두를 지키겠다고 결심했으니까.
TalkDeploySlot(1207,9,1,3,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
메체, 어째서? 우리, 계속 함께할 수 있을 거라고 생각했는데.
TalkCharacter(1208,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 메르세데스 volume_up
안…… 나는…… ……미안해.
TalkDeploySlot(1209,9,1,3,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
애쉬는 그걸로 만족해? 겨우 꿈을 이룰 수 있었는데……
TalkCharacter(1210,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 애쉬 volume_up
……그렇네요. 저는…… 이상적인 기사가, 되지 못했어요.
TalkDeploySlot(1220,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
미안하다, 구스타브…… ……나도, 최후의 싸움으로 향하도록 하지.
Alert(108,2,8,85,85,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 진군 개시!
MainMissionStart(2,4,6,1,8,85,85,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
TalkDeploySlot(1220,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
미안하다, 구스타브…… ……나도, 최후의 싸움으로 향하도록 하지.
Alert(108,2,8,85,85,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 진군 개시!
MainMissionStart(2,4,6,1,8,85,85,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
Alert(549,1,65,85,85,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G][kp2] 격파하여 보물 열쇠 입수!
TalkDeploySlot(1223,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
……모두의 원수를 갚겠다.
TalkDeploySlot(1224,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
나라의…… 그리고, 가족의 미래를 지키기 위해서다. 나쁘게 생각 마라!
TalkDeploySlot(1221,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
비록 승패가 정해졌다 해도, 최후의 병사 하나가 쓰러질 때까지 싸워라!
Alert(2307,2,8,85,85,5,3,5,0,0,0,0,0,0,0) 남은 [r]요새[/]에서 [r]적[/]의 증원 출현!
TalkCharacter(1222,5,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 휴베르트 volume_up
쓸데없는 저항을…… 남은 요새를 제압해, 적병의 유입을 막아야겠습니다.
TalkDeploySlot(1225,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
칫…… 아직이다. 퍼거스의 전사를 얕잡아 보지 마라!
TalkDeploySlot(1226,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
모두 준비는 끝났겠지요! 이 작전에 승리를 걸어 봅시다!
Alert(516,2,8,85,85,5,3,5,0,0,0,0,0,0,0) [r][0:PARTY][/], 활 포대 기동!
TalkCharacter(1228,53,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 모니카 volume_up
폐하, 적의 활 포대가 본진을 노리고 있습니다. 신속한 대처를 검토해 주세요!
MainMissionStart(89,4,16,1,12,85,85,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]요새[/]를 제압하여 활 포대의 사격을 저지하라!
TalkDeploySlot(1227,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
지금이 기회다! 제국군에게 한 방 먹여 줘라!
Alert(516,2,8,85,85,5,3,5,0,0,0,0,0,0,0) [r][0:PARTY][/], 활 포대 기동!
TalkCharacter(1228,53,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 모니카 volume_up
폐하, 적의 활 포대가 본진을 노리고 있습니다. 신속한 대처를 검토해 주세요!
MainMissionStart(89,4,16,1,12,85,85,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]요새[/]를 제압하여 활 포대의 사격을 저지하라!
Alert(311,1,8,85,85,0,0,0,6,0,0,0,0,0,0) [0:AREA][kp2] 제압!
Alert(2310,1,8,85,85,0,0,0,0,0,0,0,0,0,0) [r]요새[/]가 제압되어 활 포대 1기 정지!
TalkCharacter(1229,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 도로테아 volume_up
피해가 커지기 전에 다른 한쪽도 막아 버리죠.
Alert(311,1,8,85,85,0,0,0,7,0,0,0,0,0,0) [0:AREA][kp2] 제압!
Alert(2310,1,8,85,85,0,0,0,0,0,0,0,0,0,0) [r]요새[/]가 제압되어 활 포대 1기 정지!
TalkCharacter(1229,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 도로테아 volume_up
피해가 커지기 전에 다른 한쪽도 막아 버리죠.
MainMissionStart(473,1,16,2,12,85,85,0,0,0,0,0,0,0,0) MAIN MISSION START: 모든 활 포대 저지 성공!
TalkCharacter(1230,53,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 모니카 volume_up
우훗…… 폐하의 소중한 본진을 노리는 괘씸한 자들이 없어졌네요.
TalkDeploySlot(1231,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
……적군도 제법이로군. 이반 공과 카론 백작에게 원군을 요청하라!
Alert(171,2,17,85,85,5,3,5,0,0,0,0,0,0,0) [0:CHARA_G] 일행, 증원 요청을 위해 진군 개시!
MainMissionStart(2327,4,17,1,17,85,85,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 일행을 목표 지점 도달 전에 격파하여 증원 요청을 저지하라!
TalkCharacter(1232,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 페트라 volume_up
전령, 못 하게 한다, 못 보냅니다. 이것, 전장의 철칙, 입니다.
TalkCharacter(1232,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 페트라 volume_up
전령, 못 하게 한다, 못 보냅니다. 이것, 전장의 철칙, 입니다.
Alert(2319,2,85,85,85,0,0,0,0,0,0,0,0,0,0) 유격 부대, 사망!
Alert(2319,2,85,85,85,0,0,0,0,0,0,0,0,0,0) 유격 부대, 사망!
MainMissionStart(815,1,17,2,17,85,85,0,0,0,0,0,0,0,0) MAIN MISSION START: 모든 [0:CHARA_G] 격파! 증원 요청 저지 성공!
TalkCharacter(1233,7,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 린하르트 volume_up
이야~ 증원을 막아서 참 다행이네요.
TalkCharacter(1234,53,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 모니카 volume_up
저항할 길을 없애 버렸네요! 폐하께서도 분명 기뻐하실 거예요.
Alert(2318,1,85,85,85,0,0,0,0,0,0,0,0,0,0) 유격 부대, 목표 달성에 의해 퇴각!
MainMissionStart(482,2,17,3,17,85,85,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G], 목표 지점에 도달! 증원 요청 저지 실패!
Alert(2314,2,85,85,85,0,0,0,10,0,0,0,0,0,0) [r]적[/]의 증원 출현! [0:AREA][kp2] 향해 진군 개시!
TalkDeploySlot(1235,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
시민 volume_up
이반 공 각하의 명을 받들어 왔다! 단번에 전세를 뒤집는다!
TalkCharacter(1236,5,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 휴베르트 volume_up
동서 양쪽으로 적의 증원이 왔군요. 각개 격파해 쓸모없는 발버둥이라는 것을 가르쳐 줍시다.
TalkCharacter(1237,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
자, 적의 요새를 남김없이 제압하여 쓸데없는 저항을 잠재우자……!
MainMissionStart(81,4,18,1,12,85,85,0,0,0,0,0,0,0,0) MAIN MISSION START: 모든 [r]요새[/]를 제압하라!
MainMissionStart(470,1,18,2,12,85,85,0,0,0,0,0,0,0,0) MAIN MISSION START: 모든 요새 제압 성공!
GenderedMcTalk(0,1238,1239,1,2,1,0,0,0,0,0,0,0,0,0)
세즈 volume_up
이젠 도미닉 남작만 남았군……! 결착을 짓자!
세즈 volume_up
이젠 도미닉 남작만 남았어……! 결착을 짓자!
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]적[/]을 격파하라!
TalkCharacter(1244,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 휴베르트 volume_up
사전에 얻은 정보에 따르면, 이 근처에 안쪽으로 연결된 비밀 통로가 있는 모양입니다만……
MainMissionStart(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]적[/]을 격파하라!
Alert(2316,1,85,85,85,3,0,0,4,0,0,0,0,0,0) [b][0:PARTY][/], 성채비밀 통로 발견!
TalkCharacter(1245,5,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 휴베르트 volume_up
이로써 적의 허를 찌를 수 있겠군요. 자, 전진하도록 하지요.
MainMissionStart(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]적[/]을 격파하라!
TalkCharacter(1246,5,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 휴베르트 volume_up
칫…… 이젠 비밀 통로를 찾아다닐 상황이 아니게 되었군요.
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [y]적[/]을 격파하라!
TalkCharacter(1240,5,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 휴베르트 volume_up
어서 전령병을 처리하십시오. 증원군을 불러오게 두어선 안 됩니다.
MainMissionStart(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [y]적[/]을 격파하라!
TalkCharacter(1241,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
예비 병력을 투입해! 전령의 발을 묶는 거야!
Alert(2315,1,17,85,85,3,0,0,4,0,0,0,0,0,0) [b][0:PARTY][/], [0:CHARA_G][kp2] 요격할 유격 부대를 소집!
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [y]적[/]을 격파하라!
TalkCharacter(1243,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 휴베르트 volume_up
정세가 변했군요. 예비 병력은 남겨 두도록 합시다.
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [y]적[/]을 격파하라!
TalkCharacter(1242,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
아무래도 전령을 저지하지 못한 모양이야. 적의 증원군에 주의해!
MainMissionStart(438,1,6,2,8,85,85,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 격파 성공!
TalkCharacter(1249,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
모두, 잘 싸워 주었다! 이로써 왕국과의 전선이 크게 전진했다!
TalkCharacter(1250,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
지금은 이 승리를 기뻐하자!
Alert(346,2,8,85,85,0,0,0,0,0,0,0,0,0,0) [b]아군 본거지[/], [r]적군[/]의 공격에 의해 피해 확대!
TalkCharacter(1247,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 페르디난트 volume_up
음, 본진의 병력이 줄어들고 있어. 조심해서 싸우자.
Alert(345,2,8,85,85,0,0,0,0,0,0,0,0,0,0) [b]아군 본거지[/], 함락 위기! 서둘러 방어하라!
TalkCharacter(1248,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 페르디난트 volume_up
본진이 함락되어 간다! 서둘러서 방어하러 가자!
Alert(320,3,8,85,85,0,0,0,0,0,0,0,0,0,0) [b]아군 본거지[/], 함락!
GenderedMcTalk(0,1251,1252,1,4,1,0,0,0,0,0,0,0,0,0)
세즈 volume_up
말도 안 돼…… 당했다고!? 우리의 패배다……!
세즈 volume_up
말도 안 돼…… 당했어!? 우리가 패배했잖아……!
Alert(338,3,8,85,85,0,0,0,0,0,0,0,0,0,0) 전투 패배!