帝国军仅差一步就能征服王国西部, 王国诸侯在最后也顽强地抵抗着帝国军。
Deployment table
Index | Notes | 0 | 1 | 2 | 3 | Name | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 谢兹 | 85 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 38 | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
1 | 艾黛尔贾特 | 255 | 0 | 0 | 1 | 20 | 1 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 65 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
2 | 修伯特 | 255 | 0 | 0 | 2 | 35 | 2 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
3 | 菲尔迪南特 | 255 | 0 | 0 | 3 | 40 | 3 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
4 | 卡斯帕尔 | 255 | 0 | 0 | 4 | 50 | 4 | 1 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
5 | 林哈尔特 | 255 | 0 | 0 | 5 | 45 | 4 | 1 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
6 | 贝尔娜提塔 | 255 | 0 | 0 | 6 | 55 | 4 | 1 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
7 | 多洛缇雅 | 255 | 0 | 0 | 7 | 60 | 4 | 1 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
8 | 多米尼克男爵 | 255 | 0 | 0 | 8 | 900 | 5 | 12 | 3 | 101 | 5 | 1 | 22 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
9 | 雅妮特 | 255 | 0 | 0 | 9 | 95 | 5 | 1 | 3 | 101 | 5 | 1 | 25 | 71 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
10 | 古斯塔夫 | 255 | 0 | 0 | 10 | 305 | 5 | 1 | 3 | 101 | 5 | 1 | 100 | 300 | 255 | 65535 | 1999 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
11 | 古斯塔夫 | 255 | 0 | 0 | 11 | 305 | 5 | 1 | 3 | 101 | 5 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
12 | 布雷纳斯子爵 | 255 | 0 | 0 | 12 | 901 | 5 | 2 | 3 | 101 | 3 | 1 | 7 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
13 | 格莱茵特伯爵 | 255 | 0 | 0 | 13 | 902 | 5 | 2 | 3 | 101 | 3 | 1 | 14 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
14 | 伊尼德子爵 | 255 | 0 | 0 | 14 | 903 | 5 | 2 | 3 | 101 | 3 | 1 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
15 | 杜巴尔伯爵 | 255 | 0 | 0 | 15 | 904 | 5 | 2 | 3 | 101 | 3 | 1 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
16 | 贝里纳斯子爵 | 255 | 0 | 1 | 0 | 905 | 5 | 2 | 3 | 101 | 3 | 1 | 14 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
17 | 同盟将领 | 255 | 0 | 1 | 1 | 603 | 5 | 2 | 3 | 101 | 0 | 1 | 19 | 46 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
18 | 同盟将领 | 255 | 0 | 1 | 2 | 603 | 5 | 2 | 3 | 101 | 0 | 1 | 19 | 46 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
19 | 联邦国将领 | 255 | 0 | 1 | 3 | 600 | 5 | 2 | 3 | 101 | 0 | 1 | 28 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
20 | 联邦国将领 | 255 | 0 | 1 | 4 | 610 | 5 | 2 | 3 | 101 | 0 | 1 | 28 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
21 | 联邦国将领 | 255 | 0 | 1 | 5 | 605 | 5 | 2 | 3 | 101 | 0 | 1 | 28 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
22 | 联邦国将领 | 255 | 0 | 1 | 6 | 600 | 5 | 2 | 3 | 101 | 0 | 1 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
23 | 联邦国将领 | 255 | 0 | 1 | 7 | 610 | 5 | 2 | 3 | 101 | 0 | 1 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
24 | 联邦国将领 | 255 | 0 | 1 | 8 | 605 | 5 | 2 | 3 | 101 | 0 | 1 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
25 | 联邦国将领 | 255 | 0 | 1 | 9 | 630 | 7 | 2 | 3 | 101 | 0 | 1 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
26 | 联邦国将领 | 255 | 0 | 1 | 10 | 680 | 7 | 2 | 3 | 101 | 0 | 1 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
27 | 普通兵 | 255 | 0 | 1 | 11 | 1000 | 5 | 5 | 3 | 101 | 0 | 1 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
28 | 联邦国将领 | 255 | 0 | 1 | 12 | 660 | 5 | 2 | 3 | 101 | 0 | 0 | 21 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
29 | 联邦国将领 | 255 | 0 | 1 | 13 | 695 | 5 | 2 | 3 | 101 | 0 | 0 | 28 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
30 | 联邦国将领 | 255 | 0 | 1 | 14 | 670 | 5 | 2 | 3 | 101 | 0 | 0 | 19 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
31 | 联邦国将领 | 255 | 0 | 1 | 15 | 600 | 5 | 2 | 3 | 101 | 0 | 0 | 19 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
32 | 联邦国将领 | 255 | 0 | 1 | 16 | 605 | 5 | 2 | 3 | 101 | 0 | 0 | 28 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
33 | 联邦国将领 | 255 | 0 | 1 | 17 | 635 | 5 | 2 | 3 | 101 | 0 | 0 | 19 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
34 | 联邦国将领 | 255 | 0 | 1 | 18 | 640 | 5 | 2 | 3 | 101 | 0 | 1 | 21 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
35 | 联邦国将领 | 255 | 0 | 1 | 19 | 600 | 5 | 2 | 3 | 101 | 0 | 1 | 21 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
36 | 联邦国将领 | 255 | 0 | 1 | 20 | 600 | 5 | 2 | 3 | 101 | 0 | 1 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
37 | 联邦国将领 | 255 | 0 | 1 | 21 | 620 | 5 | 2 | 3 | 101 | 0 | 1 | 22 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
38 | 联邦国将领 | 255 | 0 | 1 | 22 | 650 | 5 | 2 | 3 | 101 | 0 | 1 | 22 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
39 | 联邦国将领 | 255 | 0 | 1 | 23 | 675 | 5 | 2 | 3 | 101 | 0 | 1 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
40 | 联邦国将领 | 255 | 0 | 1 | 24 | 685 | 5 | 2 | 3 | 101 | 0 | 1 | 28 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
41 | 联邦国将领 | 255 | 0 | 1 | 25 | 700 | 5 | 2 | 3 | 101 | 0 | 1 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
42 | 联邦国将领 | 255 | 0 | 1 | 26 | 650 | 5 | 2 | 3 | 101 | 0 | 1 | 21 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
43 | 联邦国将领 | 255 | 0 | 1 | 27 | 675 | 5 | 2 | 3 | 101 | 0 | 1 | 21 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
44 | 联邦国将领 | 255 | 0 | 1 | 28 | 685 | 5 | 2 | 3 | 101 | 0 | 1 | 21 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
45 | 联邦国将领 | 255 | 0 | 1 | 29 | 620 | 5 | 2 | 3 | 101 | 0 | 1 | 28 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
46 | 联邦国将领 | 255 | 0 | 1 | 30 | 650 | 5 | 2 | 3 | 101 | 0 | 1 | 21 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
47 | 联邦国将领 | 255 | 0 | 1 | 31 | 670 | 7 | 2 | 3 | 101 | 5 | 1 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
48 | 联邦国将领 | 255 | 0 | 1 | 32 | 670 | 7 | 2 | 3 | 101 | 5 | 1 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
49 | 联邦国将领 | 255 | 0 | 1 | 33 | 630 | 7 | 2 | 3 | 101 | 5 | 1 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
50 | 联邦国将领 | 255 | 0 | 1 | 34 | 630 | 7 | 2 | 3 | 101 | 5 | 1 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
51 | 联邦国将领 | 255 | 0 | 1 | 35 | 600 | 7 | 2 | 3 | 101 | 1 | 1 | 7 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
52 | 联邦国将领 | 255 | 0 | 1 | 36 | 650 | 7 | 2 | 3 | 101 | 1 | 1 | 7 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
53 | 联邦国将领 | 255 | 0 | 1 | 37 | 675 | 7 | 2 | 3 | 101 | 1 | 1 | 7 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
54 | 联邦国将领 | 255 | 0 | 1 | 38 | 630 | 7 | 2 | 3 | 101 | 1 | 1 | 7 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
55 | 联邦国将领 | 255 | 0 | 1 | 39 | 680 | 7 | 2 | 3 | 101 | 1 | 1 | 7 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
56 | 普通兵 | 255 | 0 | 1 | 40 | 1000 | 5 | 4 | 1 | 101 | 0 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
57 | 联邦国将领 | 255 | 0 | 1 | 41 | 600 | 5 | 2 | 3 | 101 | 4 | 0 | 21 | 48 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
58 | 联邦国将领 | 255 | 0 | 1 | 42 | 620 | 5 | 2 | 3 | 101 | 4 | 0 | 21 | 48 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
59 | 联邦国将领 | 255 | 0 | 1 | 43 | 700 | 5 | 2 | 3 | 101 | 4 | 0 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
60 | 联邦国将领 | 255 | 0 | 1 | 44 | 650 | 5 | 2 | 3 | 101 | 4 | 0 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
61 | 联邦国将领 | 255 | 0 | 1 | 45 | 675 | 5 | 2 | 3 | 101 | 4 | 0 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
62 | 联邦国将领 | 255 | 0 | 1 | 46 | 665 | 5 | 2 | 3 | 101 | 4 | 0 | 21 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
63 | 联邦国将领 | 255 | 0 | 1 | 47 | 620 | 5 | 2 | 3 | 101 | 4 | 0 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
64 | 联邦国将领 | 255 | 0 | 1 | 48 | 695 | 5 | 2 | 3 | 101 | 4 | 0 | 21 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
65 | 联邦国将领 | 255 | 0 | 1 | 49 | 680 | 5 | 2 | 3 | 101 | 4 | 0 | 22 | 300 | 255 | 65535 | 1999 | 45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
66 | 联邦国将领 | 255 | 0 | 1 | 50 | 670 | 5 | 2 | 3 | 101 | 4 | 0 | 22 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
67 | 联邦国将领 | 255 | 0 | 1 | 51 | 630 | 5 | 2 | 3 | 101 | 4 | 0 | 21 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
68 | 联邦国将领 | 255 | 0 | 1 | 52 | 695 | 5 | 2 | 3 | 101 | 4 | 0 | 28 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
69 | 联邦国将领 | 255 | 0 | 1 | 53 | 680 | 5 | 2 | 3 | 101 | 4 | 0 | 28 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
70 | 联邦国将领 | 255 | 0 | 1 | 54 | 650 | 5 | 2 | 3 | 101 | 4 | 0 | 28 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
71 | 普通兵 | 255 | 0 | 1 | 55 | 1010 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
72 | 普通兵 | 255 | 0 | 1 | 56 | 1010 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
73 | 普通兵 | 255 | 0 | 1 | 57 | 1010 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
74 | 普通兵 | 255 | 0 | 1 | 58 | 1025 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
75 | 普通兵 | 255 | 0 | 1 | 59 | 1025 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
76 | 普通兵 | 255 | 0 | 1 | 60 | 1025 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
77 | 普通兵 | 255 | 0 | 1 | 61 | 1005 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
78 | 普通兵 | 255 | 0 | 1 | 62 | 1005 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
79 | 普通兵 | 255 | 0 | 1 | 63 | 1005 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
80 | 普通兵 | 255 | 0 | 1 | 64 | 1000 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
81 | 普通兵 | 255 | 0 | 1 | 65 | 1000 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
82 | 普通兵 | 255 | 0 | 1 | 66 | 1010 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
83 | 普通兵 | 255 | 0 | 1 | 67 | 1010 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
84 | 普通兵 | 255 | 0 | 1 | 68 | 1010 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
Table 1
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 37 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
29 | 0 | 0 | 0 | 29 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
30 | 0 | 0 | 0 | 30 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
31 | 0 | 0 | 0 | 31 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
32 | 0 | 0 | 0 | 32 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
33 | 0 | 0 | 0 | 33 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
34 | 0 | 0 | 0 | 34 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
35 | 0 | 0 | 0 | 35 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
36 | 0 | 0 | 0 | 36 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 2
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 1 | 0 | 1 | 0 | 0 | 101 | 0 | 60 | 103 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 3
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 12 | 0 | 0 | 0 | 0 | 25 | 1 | 1000 | 1523 | 39 | 1526 | 19 | 1526 | 19 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 1 | 0 | 1 | 26 | 1 | 1000 | 1523 | 39 | 1526 | 22 | 1526 | 22 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 2 | 0 | 2 | 27 | 1 | 1000 | 1523 | 39 | 1526 | 22 | 1526 | 22 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 3 | 0 | 3 | 33 | 1 | 1000 | 1526 | 9 | 1526 | 19 | 1526 | 19 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 4 | 0 | 4 | 29 | 1 | 1000 | 1526 | 9 | 1526 | 28 | 1526 | 28 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 5 | 0 | 5 | 28 | 1 | 1000 | 1526 | 9 | 1523 | 19 | 1523 | 19 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 6 | 0 | 6 | 24 | 3 | 1000 | 1523 | 9 | 1523 | 21 | 1523 | 21 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 7 | 0 | 7 | 23 | 3 | 1000 | 1523 | 9 | 1523 | 21 | 1523 | 21 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 8 | 0 | 8 | 32 | 1 | 1000 | 1526 | 9 | 1526 | 21 | 1526 | 21 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 9 | 0 | 9 | 31 | 1 | 1000 | 1523 | 39 | 1526 | 28 | 1526 | 28 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 10 | 0 | 10 | 1 | 0 | 1000 | 1526 | 9 | 1526 | 19 | 1526 | 19 | 5 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 11 | 0 | 11 | 30 | 1 | 1000 | 1523 | 39 | 1526 | 19 | 1526 | 19 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 4
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 45 | 0 | 0 | 0 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
29 | 0 | 0 | 0 | 29 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
30 | 0 | 0 | 0 | 30 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
31 | 0 | 0 | 0 | 31 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
32 | 0 | 0 | 0 | 32 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
33 | 0 | 0 | 0 | 33 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
34 | 0 | 0 | 0 | 34 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
35 | 0 | 0 | 0 | 35 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
36 | 0 | 0 | 0 | 36 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
37 | 0 | 0 | 0 | 37 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
38 | 0 | 0 | 0 | 38 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
39 | 0 | 0 | 0 | 39 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
40 | 0 | 0 | 0 | 40 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
41 | 0 | 0 | 0 | 41 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
42 | 0 | 0 | 0 | 42 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
43 | 0 | 0 | 0 | 43 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
44 | 0 | 0 | 0 | 44 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
# Group 0 (186, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 31)
SubGroup(0)
SubGroup(4)
Unknown10(0,1,8,85,85,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,41,8,85,85,0,0,0,0,0,0,0,0,0,0)
Unknown12(1,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(18)
SetName(8,89,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 8 to 多米尼克男爵
SetName(10,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 10 to 古斯塔夫
SetName(11,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 11 to 古斯塔夫
SetName(9,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 9 to 雅妮特
SetName(12,90,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 12 to 布雷纳斯子爵
SetName(13,91,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 13 to 格莱茵特伯爵
SetName(14,92,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 14 to 伊尼德子爵
SetName(15,93,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 15 to 杜巴尔伯爵
SetName(16,94,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 16 to 贝里纳斯子爵
SetName(27,152,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 27 to 王国兵
SetName(19,152,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 19 to 王国兵
SetName(20,152,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 20 to 王国兵
SetName(21,152,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 21 to 王国兵
SetName(22,152,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 22 to 王国兵
SetName(23,152,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 23 to 王国兵
SetName(24,152,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 24 to 王国兵
SetName(25,151,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 25 to 帝国兵
SetName(26,151,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 26 to 帝国兵
SubGroup(2)
Unknown2(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown62(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(30,73,1188,2,0,0,0,0,0,0,0,0,0,0,0)
# 你们的对手是我……
我是不会让帝国军蹂躏这片土地的。
SetDeathText(30,96,1202,3,0,0,0,0,0,0,0,0,0,0,0)
# 兄长大人……陛下……
请一定要拯救这个国家……
SetDeathText(17,96,1213,3,0,0,0,0,0,0,0,0,0,0,0)
# 伯父,对不起……
我已经很努力了……可还是……
# Group 2 (27, 2, 4, 1, 0)
SubGroup(0)
# Group 3 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown51(45000,0,52750,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 4 (0, 2, 16, 2, 3)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 2, 16, 2, 6)
SubGroup(1)
Unknown42(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(47,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(48,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(49,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(50,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown18(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 2, 2, 5, 9)
SubGroup(4)
Unknown19(47,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(48,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(49,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(50,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(47,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(47,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(48,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(48,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(49,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(50,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 16, 2, 10)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown21(0,61000,0,10464,1,0,0,0,0,0,0,1,1,0,0)
Unknown21(1,15764,1,19964,1,0,0,0,0,0,0,1,1,0,0)
Unknown21(2,45400,0,20964,1,0,2,0,0,0,0,1,1,0,0)
Unknown21(3,2064,1,10364,1,0,2,0,0,0,0,1,1,0,0)
Unknown21(4,41500,0,8964,1,0,1,0,0,0,0,1,1,0,0)
Unknown21(5,16964,1,8964,1,0,1,0,0,0,0,1,1,0,0)
Unknown21(6,59000,0,12964,1,0,1,0,0,0,0,1,1,0,0)
Unknown21(7,3164,1,12964,1,0,1,0,0,0,0,1,1,0,0)
# Group 10 (0, 2, 16, 2, 9)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown21(0,64700,0,17664,1,0,1,0,0,0,0,1,1,0,0)
Unknown21(1,50200,0,20664,1,0,2,0,0,0,0,1,1,0,0)
Unknown21(2,64200,0,21664,1,0,1,0,0,0,0,1,1,0,0)
Unknown21(3,13164,1,20164,1,0,0,0,0,0,0,1,1,0,0)
Unknown21(4,60700,0,18664,1,0,2,0,0,0,0,1,1,0,0)
Unknown21(5,3164,1,19164,1,0,0,0,0,0,0,1,1,0,0)
Unknown21(6,7164,1,19664,1,0,0,0,0,0,0,1,1,0,0)
Unknown21(7,57200,0,18664,1,0,2,0,0,0,0,1,1,0,0)
# Group 11 (0, 2, 16, 2, 9)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 2, 16, 2, 3)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(51,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 14 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 2, 2, 3, 3)
SubGroup(2)
Unknown19(51,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 30: 1 0 0
SubGroup(2)
Unknown0(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 15: 1 0 0
Unknown28(15,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(52,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 16: 1 0 0
Unknown28(15,120,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(53,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 17: 1 0 0
Unknown28(15,180,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(54,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 18: 1 0 0
Unknown28(15,240,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(55,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 15: True 0
Unknown19(51,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 15: True 0
Unknown19(51,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(51,65000,0,19264,1,0,1,0,0,1,0,0,1,0,0)
Unknown23(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 15: True 0
Unknown19(52,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 15: True 0
Unknown19(52,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(17,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(52,65000,0,19264,1,0,1,0,0,1,0,0,1,0,0)
Unknown23(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 24 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 15: True 0
Unknown19(53,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 25 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 15: True 0
Unknown19(53,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(18,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(53,65000,0,19264,1,0,1,0,0,1,0,0,1,0,0)
Unknown23(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 15: True 0
Unknown19(54,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(19,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 15: True 0
Unknown19(54,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(19,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(54,65000,0,19264,1,0,1,0,0,1,0,0,1,0,0)
Unknown23(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 15: True 0
Unknown19(55,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(20,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 15: True 0
Unknown19(55,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(20,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(55,65000,0,19264,1,0,1,0,0,1,0,0,1,0,0)
Unknown23(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (0, 5, 0, 1, 3)
SubGroup(0)
SubGroup(2)
TalkCharacter(1177,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 那位“十杰”后裔,也就是多米尼克男爵……
他果然受人怂恿当上了城塞的守将啊。
TalkCharacter(1178,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 我是不会同情他的。
攻进城塞,击败多米尼克男爵!
# Group 31 (17, 2, 4, 1, 0)
SubGroup(0)
# Group 32 (0, 2, 2, 2, 7)
SubGroup(1)
GroupCheck4(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 51: True 0
SubGroup(6)
Unknown23(28,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(28,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(29,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(29,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(30,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 5, 0, 4, 5)
SubGroup(3)
GroupCheck4(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 32: True 0
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(28,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 34 (0, 5, 2, 5, 6)
SubGroup(4)
GroupCheck4(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 32: True 0
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(28,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(4,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown21(28,64500,0,9464,1,0,3,0,0,1,0,0,0,0,0)
Unknown23(28,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(28,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 35 (0, 5, 0, 4, 5)
SubGroup(3)
GroupCheck4(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 32: True 0
Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(29,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 36 (0, 5, 2, 4, 6)
SubGroup(3)
GroupCheck4(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 32: True 0
Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(29,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown21(29,42500,0,19464,1,0,0,0,0,1,0,0,0,0,0)
Unknown23(29,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(29,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 37 (0, 5, 0, 4, 5)
SubGroup(3)
GroupCheck4(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 32: True 0
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (0, 5, 2, 4, 6)
SubGroup(3)
GroupCheck4(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 32: True 0
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown21(30,19464,1,19464,1,0,2,0,0,1,0,0,0,0,0)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(30,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 39 (0, 5, 0, 4, 5)
SubGroup(3)
GroupCheck4(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 68: True 0
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 40 (0, 5, 2, 5, 6)
SubGroup(4)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 68: True 0
Unknown19(31,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(7,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown21(31,6964,1,47500,0,0,3,0,0,1,0,0,0,0,0)
Unknown23(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(31,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 5, 0, 4, 5)
SubGroup(3)
Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 68: True 0
Unknown19(32,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 42 (0, 5, 2, 5, 6)
SubGroup(4)
Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 68: True 0
Unknown19(32,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown21(32,43600,0,56700,0,0,3,0,0,1,0,0,0,0,0)
Unknown23(32,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(32,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 43 (0, 5, 0, 4, 5)
SubGroup(3)
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 68: True 0
Unknown19(33,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 44 (0, 5, 2, 5, 6)
SubGroup(4)
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 68: True 0
Unknown19(33,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown21(33,20164,1,59200,0,0,3,0,0,1,0,0,0,0,0)
Unknown23(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(33,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 45 (0, 5, 0, 6, 5)
SubGroup(3)
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(34,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(135,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 135: True 0
GroupCheck4(136,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 136: True 0
SubGroup(2)
Unknown0(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 46 (0, 5, 2, 7, 6)
SubGroup(4)
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(34,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(135,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 135: True 0
GroupCheck4(136,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 136: True 0
SubGroup(3)
Unknown21(34,53500,0,65000,0,0,0,0,0,1,0,0,0,0,0)
Unknown23(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(34,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 5, 0, 6, 5)
SubGroup(3)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(35,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(135,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 135: True 0
GroupCheck4(136,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 136: True 0
SubGroup(2)
Unknown0(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 48 (0, 5, 2, 7, 6)
SubGroup(4)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(35,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(135,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 135: True 0
GroupCheck4(136,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 136: True 0
SubGroup(3)
Unknown21(35,9464,1,65000,0,0,2,0,0,1,0,0,0,0,0)
Unknown23(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(35,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 50 (0, 5, 0, 2, 11)
SubGroup(1)
GroupCheck3(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 30: 1 0 0
SubGroup(1)
TalkCharacter(1180,6,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 要先击败城塞之外的敌人!
大家快去分头行动吧!
SubGroup(4)
Unknown44(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2300,4,0,1,85,85,85,0,0,0,0,0,0,0,0)
# 占领[g]城塞[/]周围的[r]堡垒[/]!
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 51 (0, 5, 0, 3, 8)
SubGroup(2)
GroupCheck3(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 50: 1 0 0
Unknown28(3,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1179,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 进攻时也要留意我方大本营,
要是敌人反将了我们一军可就糟透了。
SubGroup(2)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(328,2,8,85,85,0,0,0,0,0,0,0,0,0,0)
# 防止[b]我方大本营[/]沦陷!
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 52 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 53 (0, 5, 2, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 54 (0, 5, 2, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 55 (0, 5, 2, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 56 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(2,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,184,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1182,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 请、请你们赶紧投降吧!
# Group 57 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(2,2,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,183,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1183,8,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 我们就乘胜追击,拿下其他堡垒吧!
# Group 58 (0, 5, 0, 5, 10)
SubGroup(4)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2321,1,0,2,85,85,85,0,0,0,0,0,0,0,0)
# 成功占领[g]城塞[/]周围的[b]堡垒[/]!
Unknown6(56,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(56,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(1184,5,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 收拾掉城外的敌军了吗?
那么接下来……
TalkDeploySlot(1185,27,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 不、不行了!这样下去我会死啊!
快放我进城啊!
# Group 59 (0, 5, 0, 2, 30)
SubGroup(1)
GroupCheck3(58,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 58: 1 0 0
SubGroup(1)
TalkDeploySlot(1186,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 不好……打开城门!
我们不能见死不救!
Unknown21(56,64000,0,3164,1,0,1,0,0,0,0,1,0,0,0)
SubGroup(2)
Unknown83(5868,652,7399,5915,626,7344,0,1,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown87(56,10,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown83(6053,652,7507,6081,626,7440,240,1,0,0,0,0,0,0,0)
# Focus on coords?
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown51(63800,0,1464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(2301,1,8,85,85,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]为撤离士兵而开启[g]城塞[/]的正门!
SubGroup(2)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown6(56,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(56,8,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(56,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(56,63200,0,56000,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1187,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 他还是心软了啊……
那我们就趁机攻进去吧。
SubGroup(3)
Unknown51(63800,0,63800,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(63800,0,63800,0,0,1,0,0,0,0,0,0,0,0,0)
Alert(2317,4,85,85,85,0,0,0,0,0,0,0,0,0,0)
# 朝[g]城塞[/]内部进军!
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 60 (0, 2, 0, 4, 5)
SubGroup(3)
GroupCheck4(59,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 59: True 0
GroupCheck3(63,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 63: 0 1 0
Unknown28(1,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(63800,0,63800,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2317,4,85,85,85,0,0,0,0,0,0,0,0,0,0)
# 朝[g]城塞[/]内部进军!
SubGroup(1)
Unknown48(61,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 61 (0, 2, 2, 3, 5)
SubGroup(2)
GroupCheck4(60,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 60: True 1
GroupCheck3(63,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 63: 0 1 0
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(60,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 62 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 63 (0, 5, 0, 11, 12)
SubGroup(2)
PauseMaybe(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(0,57400,0,54900,0,6964,1,1964,1,0,1,1,0,0,0)
Unknown10(1,57400,0,54900,0,6964,1,1964,1,0,1,1,0,0,0)
Unknown10(2,57400,0,54900,0,6964,1,1964,1,0,1,1,0,0,0)
Unknown10(3,57400,0,54900,0,6964,1,1964,1,0,1,1,0,0,0)
Unknown10(4,57400,0,54900,0,6964,1,1964,1,0,1,1,0,0,0)
Unknown10(5,57400,0,54900,0,6964,1,1964,1,0,1,1,0,0,0)
Unknown10(6,57400,0,54900,0,6964,1,1964,1,0,1,1,0,0,0)
Unknown10(7,57400,0,54900,0,6964,1,1964,1,0,1,1,0,0,0)
SubGroup(1)
Unknown56(63800,0,63800,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(10,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2302,2,10,85,85,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]为守住[g]城塞[/]而现身!
CloseUp(10,4,1,282,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,1,1,10,85,85,0,0,0,0,0,0,0,0)
# 击败[0:CHARA_G]!
# Group 64 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1189,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 呜……
现在只要能拖延时间就够了。
# Group 65 (0, 5, 2, 3, 4)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 66 (0, 5, 0, 3, 13)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1190,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 兄长大人,我也只能撑到现在了……
不过,我已经争取到了足够的时间!
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(245,0,10,85,85,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]暂时撤退!
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,1,2,10,85,85,0,0,0,0,0,0,0,0)
# 成功击败[0:CHARA_G]!
SubGroup(4)
Unknown51(64000,0,55700,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(5464,1,57800,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(57000,0,58500,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,10,85,85,0,0,0,0,0,0,0,0,0,0)
# 大门因[0:CHARA_G]被击败而开启!
# Group 67 (13, 2, 4, 1, 0)
SubGroup(0)
# Group 68 (0, 5, 0, 2, 55)
SubGroup(1)
PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(1191,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 士兵们都准备好了!
是时候轮到我们反击了!
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown14(12,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(15,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,12,85,85,15,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]等人现身!
SubGroup(1)
TalkCharacter(1192,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 哦?看来敌军里也不缺有骨气的人。
那我就去会会他们吧!
SubGroup(6)
Unknown43(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4,4,2,1,12,85,85,5,0,0,0,0,0,0,0)
# 击败[0:CHARA_G]等!
SubGroup(2)
SubGroup(5)
Unknown96(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(575,2,85,48,85,5,9,0,10,0,0,0,0,0,0)
# [r][0:PARTY][/]为迎击敌军而开启大门!
SubGroup(13)
Unknown55(0,31,0,0,0,1,85,10,0,0,1,1,0,0,0)
Unknown55(0,32,0,0,0,1,85,10,0,0,1,1,0,0,0)
Unknown55(0,33,0,0,0,1,85,10,0,0,1,1,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2325,0,85,48,85,5,9,0,10,0,0,0,0,0,0)
# [r][0:PARTY][/]开始朝[0:AREA]进军!
Unknown23(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(31,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(32,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(33,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
TalkCharacter(1193,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 我们也得解决掉两侧的敌军……
分头行动,铲除他们吧。
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2326,0,85,85,85,3,0,0,10,0,0,0,0,0,0)
# 占领[r]堡垒[/],阻止以[0:AREA]为目标的援军继续出现!
# Group 69 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 70 (0, 5, 0, 2, 1)
SubGroup(1)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 71 (0, 5, 0, 2, 1)
SubGroup(1)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 72 (0, 5, 0, 2, 1)
SubGroup(1)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 73 (0, 5, 0, 2, 1)
SubGroup(1)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 74 (0, 5, 0, 2, 1)
SubGroup(1)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 75 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1196,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 我错过了撤退的时机吗……
主啊……请保佑法嘉斯的人民……
# Group 76 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1197,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 是我……力有不逮……
之后就……拜托各位了!
# Group 77 (0, 5, 0, 7, 9)
SubGroup(6)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
MainMissionStart(442,1,2,2,12,85,85,5,15,0,0,0,0,0,0)
# 成功击败[0:CHARA_G]等人!
SubGroup(1)
TalkCharacter(1198,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 多米尼克男爵,快给我出来!
你要是肯投降,我还可以饶你一命!
# Group 78 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 79 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(85,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1194,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
# 我本无意参战,可事到如今……
也由不得我了。
# Group 80 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(85,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1195,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
# 王家对我族有恩……
现在是时候以命相报了。
# Group 81 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 82 (0, 5, 0, 2, 17)
SubGroup(1)
PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1199,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 事到如今……我只能选择战死
才对得起那些被残害的领民啊!
SubGroup(1)
Unknown14(8,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(268,0,8,85,85,0,0,0,0,0,0,0,0,0,0)
# 发现[0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(1200,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 休想对兄长大人出手!
SubGroup(1)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2304,2,11,8,85,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]再次现身!开始防守通往[1:CHARA_G]所在位置的道路!
SubGroup(2)
Unknown43(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(86,4,3,1,11,85,85,0,0,0,0,0,0,0,0)
# 击败[0:CHARA_G],确保进军路线畅通!
# Group 83 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1201,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 我奉命要活着回去……
怎能在此倒下!
# Group 84 (0, 2, 2, 2, 2)
SubGroup(1)
GroupCheck3(95,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 95: 1 0 0
SubGroup(1)
Unknown6(11,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 85 (0, 5, 2, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 86 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,4,3,2,11,85,85,0,0,0,0,0,0,0,0)
# 成功击败[0:CHARA_G]!
# Group 87 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(95,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 95: 1 0 0
SubGroup(1)
TalkDeploySlot(1212,11,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 雅妮特!
我再三叮嘱过你要待在后方的啊!
SubGroup(1)
MainMissionStart(245,0,3,4,11,85,85,0,0,0,0,0,0,0,0)
# [0:CHARA_G]暂时撤退!
SubGroup(1)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2305,0,10,9,85,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]为掩护[1:CHARA_G]而暂时撤退!
# Group 88 (0, 5, 2, 4, 2)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(105,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 105: 1 1 0
GroupCheck3(106,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 106: 1 1 0
SetDeathText(30,96,1202,3,1,0,0,0,0,0,0,0,0,0,0)
# 兄长大人……陛下……
请一定要拯救这个国家……
SetDeathText(30,96,1219,3,0,0,0,0,0,0,0,0,0,0,0)
# 陛下,请原谅我……
我真想再多看一眼……您的盛世……
# Group 89 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 90 (0, 5, 0, 3, 7)
SubGroup(2)
GroupCheck3(160,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 160: 1 0 0
GroupCheck3(86,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 86: 0 1 0
SubGroup(6)
Unknown56(42500,0,42500,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown51(42500,0,42500,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown144(0,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown144(0,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown131(1,85,4,0,0,0,8,0,0,0,0,1,0,0,0)
MainMissionStart(2320,4,7,1,8,85,85,0,0,0,0,0,0,0,0)
# 进入[g]密道[/],朝[0:CHARA_G]的所在位置前进!
# Group 91 (0, 2, 2, 5, 3)
SubGroup(2)
GroupCheck4(90,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 90: True 1
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(94,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 94: 1 1 0
GroupCheck3(95,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 95: 1 1 0
SubGroup(2)
Unknown56(42500,0,42500,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown131(1,85,4,0,0,0,8,0,0,0,0,0,0,0,0)
# Group 92 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(94,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 94: 1 0 0
SubGroup(2)
Unknown51(42500,0,42500,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2323,4,7,3,8,85,85,3,0,0,0,0,0,0,0)
# [b][0:PARTY][/]选择从正面突破!未能从[g]密道[/]发动奇袭!
SubGroup(1)
TalkCharacter(1246,5,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 啧……形势危急,
现在可没工夫找密道了。
# Group 93 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 94 (0, 5, 0, 3, 14)
SubGroup(2)
PauseMaybe(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(95,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 95: 0 1 0
SubGroup(1)
TalkDeploySlot(1203,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 父亲……怎么可能……
我必须要替他战斗……
SubGroup(2)
Unknown14(9,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(9,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2322,2,9,11,85,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]现身!对[1:CHARA_G]之死感到愤怒!
CloseUp(9,4,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(9,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,4,1,9,85,85,0,0,0,0,0,0,0,0)
# 击败[0:CHARA_G]!
SubGroup(1)
TalkCharacter(1204,5,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 她的武器是“英雄的遗产”之一……
如果能拿到手,日后应该会派上用场。
# Group 95 (0, 5, 0, 6, 15)
SubGroup(5)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(160,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 160: 1 0 0
Unknown10(85,39000,0,39000,0,44500,0,44500,0,0,1,0,0,0,0)
GroupCheck3(94,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 94: 0 1 0
SubGroup(1)
Unknown6(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1205,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 我们的消息果然泄露了……
我是不会让任何人通过这里的!
SubGroup(1)
Unknown21(9,42500,0,42000,0,0,3,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,9,85,85,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]现身!
CloseUp(9,4,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(9,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(86,4,7,4,9,85,85,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1204,5,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 她的武器是“英雄的遗产”之一……
如果能拿到手,日后应该会派上用场。
# Group 96 (0, 5, 2, 7, 1)
SubGroup(2)
GroupCheck3(94,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 94: 1 1 0
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(0,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(1,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(2,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(3,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 97 (0, 5, 2, 4, 1)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(94,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 94: 1 1 0
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 98 (0, 2, 0, 3, 3)
SubGroup(2)
GroupCheck3(97,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 97: 1 1 0
GroupCheck3(94,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 94: 1 1 0
SubGroup(2)
Unknown100(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,1,9,85,85,0,0,0,0,0,0,0,0,0,0)
# 大门因[0:CHARA_G]被击败而开启!
# Group 99 (0, 5, 2, 4, 2)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(94,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 94: 1 1 0
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown112(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown9(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 100 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(94,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 94: 1 0 0
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,4,2,9,85,85,0,0,0,0,0,0,0,0)
# 成功击败[0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(1214,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 不!连雅妮特也……
我该怎么向你的母亲交代啊……
# Group 101 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1211,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 这场战斗关乎大家的性命,
所以我绝不能输!
# Group 102 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,30,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,95,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1215,9,1,3,0,0,0,0,0,0,0,0,0,0,0)
# 不行,我可不能气馁,
不然祖先要笑话我的……
# Group 103 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 104 (0, 5, 0, 4, 2)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(95,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 95: 1 1 0
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,9,85,85,0,0,0,0,0,0,0,0,0,0)
# 已击败[0:CHARA_G]!
# Group 105 (0, 5, 0, 7, 22)
SubGroup(6)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(95,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 95: 1 1 0
GroupCheck3(106,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 106: 0 1 0
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(104,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 104: True 1
Unknown13(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1216,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 雅妮特,你没事吧!
唉,你可真是胡来啊……
SubGroup(3)
Unknown15(11,9,0,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown23(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,42500,0,42500,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(11,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(513,2,11,9,85,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]已救援[1:CHARA_G]!
SubGroup(2)
TalkDeploySlot(1217,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 父亲……你来了吗……
谢谢你……我好开心……
TalkDeploySlot(1218,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 我不会让任何人伤害你的。
我会杀出一条退路的,跟我来吧。
SubGroup(1)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2306,2,9,11,85,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]在[1:CHARA_G]的掩护下撤退!
SubGroup(2)
Unknown43(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(2,4,4,5,11,85,85,0,0,0,0,0,0,0,0)
# Group 106 (0, 5, 0, 7, 47)
SubGroup(6)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(95,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 95: 1 1 0
GroupCheck3(105,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 105: 0 1 0
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(104,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 104: True 1
Unknown13(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(15)
Unknown21(11,43400,0,40900,0,0,2,0,0,0,0,1,1,0,0)
Unknown21(9,43600,0,40800,0,0,2,0,0,1,0,1,1,0,0)
Unknown69(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown68(11,4,1,0,4,43400,0,0,0,40900,0,0,0,0,0)
Unknown6(9,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(4326,93,4088,4393,80,4079,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(4324,90,4088,4392,86,4079,1000,0,1,0,0,0,0,0,0)
# Focus on coords?
SubGroup(1)
TalkDeploySlot(1216,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 雅妮特,你没事吧!
唉,你可真是胡来啊……
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(513,2,11,9,85,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]已救援[1:CHARA_G]!
SubGroup(5)
TalkDeploySlot(1217,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 父亲……你来了吗……
谢谢你……我好开心……
Unknown83(4304,93,4097,4368,79,4079,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(4314,93,4116,4361,79,4069,600,0,1,0,0,0,0,0,0)
# Focus on coords?
TalkDeploySlot(1218,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 我不会让任何人伤害你的。
我会杀出一条退路的,跟我来吧。
SubGroup(1)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown68(11,0,1,0,4,43400,0,0,0,40900,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2306,2,9,11,85,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]在[1:CHARA_G]的掩护下撤退!
Unknown88(1800,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(8)
Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,16,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(2,4,4,5,11,85,85,0,0,0,0,0,0,0,0)
# Group 107 (0, 5, 2, 3, 2)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 108 (0, 5, 2, 3, 1)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 109 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(3)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,5,2,11,85,85,0,0,0,0,0,0,0,0)
# 成功击败[0:CHARA_G]!
SubGroup(2)
Unknown100(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,1,11,85,85,0,0,0,0,0,0,0,0,0,0)
# 大门因[0:CHARA_G]被击败而开启!
# Group 110 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 111 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(85,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1206,9,1,2,0,0,0,0,0,0,0,0,0,0,0)
# 不管对手是谁,我都不会退缩。
因为……我已经决定要守护所有人了。
# Group 112 (0, 2, 0, 4, 3)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(16,0,17,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(1207,9,1,3,0,0,0,0,0,0,0,0,0,0,0)
# 梅戚,你为什么要这么做?
我们不是永远的朋友吗?
TalkCharacter(1208,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 雅妮……我……
对不起……
# Group 113 (0, 2, 0, 4, 3)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(14,0,17,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(1209,9,1,3,0,0,0,0,0,0,0,0,0,0,0)
# 亚修,你确定要这么做吗?
你好不容易才实现了梦想啊……
TalkCharacter(1210,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 你说得对,我已经……
成不了理想中的骑士了。
# Group 114 (19, 2, 4, 1, 0)
SubGroup(0)
# Group 115 (0, 5, 0, 4, 27)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1220,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 古斯塔夫,抱歉……
我也是时候踏上最后的战场了……
SubGroup(4)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,108,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,109,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(32,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,108,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,109,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(108,2,8,85,85,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]开始进军!
Unknown80(44,0,0,0,0,0,8,0,0,0,0,0,0,0,0)
Unknown23(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(8,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,6,1,8,85,85,0,0,0,0,0,0,0,0)
# 击败[0:CHARA_G]!
# Group 116 (0, 5, 8, 4, 19)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1220,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 古斯塔夫,抱歉……
我也是时候踏上最后的战场了……
SubGroup(2)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(32,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(44500,0,41000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(5464,1,43000,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(108,2,8,85,85,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]开始进军!
Unknown80(44,0,0,0,0,0,8,0,0,0,0,0,0,0,0)
Unknown23(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(8,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,6,1,8,85,85,0,0,0,0,0,0,0,0)
# 击败[0:CHARA_G]!
# Group 117 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(65,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,65,85,85,0,0,0,0,0,0,0,0,0,0)
# 击败[0:CHARA_G]后获得了[g]宝箱钥匙[/]!
# Group 118 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(119,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 119: 0 1 0
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(85,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1223,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 我要为大家报仇……
# Group 119 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(118,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 118: 0 1 0
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(85,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1224,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 我这么做是为了守护国家和家族的未来……
你可别恨我啊!
# Group 120 (0, 5, 0, 2, 23)
SubGroup(1)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1221,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 就算此战毫无胜算,
我也会率领士卒奋战到最后!
SubGroup(2)
Unknown2(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
Unknown53(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(2307,2,8,85,85,5,3,5,0,0,0,0,0,0,0)
# [r]敌方[/]援军从残存的[r]堡垒[/]中现身!
SubGroup(1)
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1222,5,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 别再做徒劳的抵抗了……为了防止敌军涌入,
我们去占领剩下的堡垒吧。
# Group 121 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 122 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck3(120,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 120: 1 0 0
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(36,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(36,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(36,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 123 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck3(120,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 120: 1 0 0
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(37,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(37,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(37,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 124 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck3(120,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 120: 1 0 0
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(38,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(38,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(38,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 125 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck3(120,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 120: 1 0 0
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(39,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(39,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(39,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 126 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck3(120,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 120: 1 0 0
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(40,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(40,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(40,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 127 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck3(120,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 120: 1 0 0
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(41,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(41,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(41,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 128 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck3(120,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 120: 1 0 0
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(42,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(42,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(42,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 129 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck3(120,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 120: 1 0 0
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(43,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(43,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(43,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 130 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck3(120,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 120: 1 0 0
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(44,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(44,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(44,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 131 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck3(120,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 120: 1 0 0
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(45,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(45,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(45,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 132 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck3(120,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 120: 1 0 0
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(46,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(46,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(46,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 133 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1225,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 啧……还没结束!
别小看我们法嘉斯的战士啊!
# Group 134 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 135 (0, 5, 0, 4, 42)
SubGroup(3)
Unknown29(0,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(136,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 136: 0 1 0
SubGroup(1)
TalkDeploySlot(1226,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 大家都准备好了吧!
成败在此一举!
SubGroup(4)
Unknown83(7465,511,6923,7432,522,6855,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(7466,503,6927,7433,496,6857,120,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(7)
Unknown35(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(318,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(322,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(34,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(35,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown51(52000,0,1464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(9964,1,1464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(516,2,8,85,85,5,3,5,0,0,0,0,0,0,0)
# [r][0:PARTY][/]启动[g]弓弩炮台[/]!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(4)
Unknown72(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown72(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown72(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(8,0,128,170,85,3,0,40,0,1,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1228,53,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 陛下,敌军的弓弩炮台正瞄准我们的大本营。
请尽快派兵阻止他们!
SubGroup(3)
Unknown44(6,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(89,4,16,1,12,85,85,0,0,0,0,0,0,0,0)
# 占领[r]堡垒[/],使[g]弓弩炮台[/]停止射击!
SubGroup(5)
Unknown28(33,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(34,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(35,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 136 (0, 5, 0, 4, 42)
SubGroup(3)
Unknown29(0,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(135,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 135: 0 1 0
SubGroup(1)
TalkDeploySlot(1227,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 好机会,就是现在!
让帝国军尝尝我们的厉害吧!
SubGroup(4)
Unknown83(7465,511,6923,7432,522,6855,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(7466,503,6927,7433,496,6857,120,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(7)
Unknown35(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(318,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(322,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(34,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(35,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown51(52000,0,1464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(9964,1,1464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(516,2,8,85,85,5,3,5,0,0,0,0,0,0,0)
# [r][0:PARTY][/]启动[g]弓弩炮台[/]!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(4)
Unknown72(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown72(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown72(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(8,0,128,170,85,3,0,40,0,1,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1228,53,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 陛下,敌军的弓弩炮台正瞄准我们的大本营。
请尽快派兵阻止他们!
SubGroup(3)
Unknown44(6,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(89,4,16,1,12,85,85,0,0,0,0,0,0,0,0)
# 占领[r]堡垒[/],使[g]弓弩炮台[/]停止射击!
SubGroup(5)
Unknown28(33,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(34,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(35,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 137 (0, 2, 0, 5, 5)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(142,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 142: 0 1 0
GroupCheck3(139,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 139: 0 1 0
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Alert(311,1,8,85,85,0,0,0,6,0,0,0,0,0,0)
# 已占领[0:AREA]!
Alert(2310,1,8,85,85,0,0,0,0,0,0,0,0,0,0)
# [g]1[/]座[g]弓弩炮台[/]因[r]堡垒[/]被占领而停止运作!
If254(1,185,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1229,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 要抢在损失扩大之前
赶紧停下另一座炮台。
# Group 138 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(316,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 139 (0, 2, 0, 5, 5)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(142,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 142: 0 1 0
GroupCheck3(137,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 137: 0 1 0
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Alert(311,1,8,85,85,0,0,0,7,0,0,0,0,0,0)
# 已占领[0:AREA]!
Alert(2310,1,8,85,85,0,0,0,0,0,0,0,0,0,0)
# [g]1[/]座[g]弓弩炮台[/]因[r]堡垒[/]被占领而停止运作!
If254(1,185,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1229,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 要抢在损失扩大之前
赶紧停下另一座炮台。
# Group 140 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(320,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 141 (0, 5, 2, 4, 2)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 142 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
MainMissionStart(473,1,16,2,12,85,85,0,0,0,0,0,0,0,0)
# 成功使所有的[g]弓弩炮台[/]停止运作!
SubGroup(1)
TalkCharacter(1230,53,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 哼……终于除掉那些觑觎
陛下大本营的无礼之徒了。
# Group 143 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 144 (0, 5, 0, 2, 23)
SubGroup(1)
Unknown29(0,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1231,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 看来敌人也挺厉害啊……
快去向伊凡公爵和卡隆伯爵求援!
SubGroup(7)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(17,2,85,0,42500,0,19464,1,0,1,0,0,0,0,0)
Unknown32(18,2,85,0,19464,1,19464,1,0,1,0,0,0,0,0)
Alert(171,2,17,85,85,5,3,5,0,0,0,0,0,0,0)
# [0:CHARA_G]等人为请求增援而开始进军!
SubGroup(4)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(17,42500,0,19464,1,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(18,19464,1,19464,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown43(17,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(42500,0,19464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(19464,1,19464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(42500,0,19464,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown56(19464,1,19464,1,0,1,0,0,0,0,0,0,0,0,0)
MainMissionStart(2327,4,17,1,17,85,85,0,0,0,0,0,0,0,0)
# 在[0:CHARA_G]等人抵达[g]目标地点[/]前将其击败,阻止敌人请求增援!
# Group 145 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(151,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 151: 0 1 0
GroupCheck3(146,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 146: 0 1 0
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,186,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1232,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 不会、让你、叫救兵。
这可是、战场的、常识。
# Group 146 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(151,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 151: 0 1 0
GroupCheck3(145,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 145: 0 1 0
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,186,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1232,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 不会、让你、叫救兵。
这可是、战场的、常识。
# Group 147 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck4(165,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 165: True 0
Unknown19(25,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(17,42500,0,19464,1,0,0,0,0,0,0,0,0,0,0)
# Group 148 (0, 2, 0, 2, 3)
SubGroup(1)
GroupCheck3(147,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 147: 1 0 0
SubGroup(2)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2319,2,85,85,85,0,0,0,0,0,0,0,0,0,0)
# [g]游击部队[/]全灭!
# Group 149 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck4(165,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 165: True 0
Unknown19(26,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(18,19464,1,19464,1,0,0,0,0,0,0,0,0,0,0)
# Group 150 (0, 2, 0, 2, 3)
SubGroup(1)
GroupCheck3(149,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 149: 1 0 0
SubGroup(2)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2319,2,85,85,85,0,0,0,0,0,0,0,0,0,0)
# [g]游击部队[/]全灭!
# Group 151 (0, 5, 0, 5, 10)
SubGroup(4)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(153,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 153: 0 1 0
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown56(42500,0,19464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(19464,1,19464,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(815,1,17,2,17,85,85,0,0,0,0,0,0,0,0)
# 已击败所有的[0:CHARA_G]!成功阻止敌人请求增援!
If254(1,182,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1233,7,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 哎呀,还好我们阻止了敌人呼叫援军。
If254(1,182,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1234,53,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 这样敌人就没办法抵抗了!
想必陛下也会很高兴吧。
# Group 152 (0, 2, 0, 6, 7)
SubGroup(3)
GroupCheck3(151,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 151: 1 0 0
GroupCheck3(165,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 165: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown18(25,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(26,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2318,1,85,85,85,0,0,0,0,0,0,0,0,0,0)
# [g]游击部队[/]已达成目标,开始撤退!
# Group 153 (0, 5, 0, 6, 41)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(151,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 151: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(17,40000,0,16964,1,45000,0,21964,1,0,1,0,0,0,0)
Unknown10(18,16964,1,16964,1,21964,1,21964,1,0,1,0,0,0,0)
SubGroup(7)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(42500,0,19464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(19464,1,19464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(17,2,85,0,42500,0,19464,1,0,0,0,0,0,0,0)
Unknown32(18,2,85,0,19464,1,19464,1,0,0,0,0,0,0,0)
MainMissionStart(482,2,17,3,17,85,85,0,0,0,0,0,0,0,0)
# [0:CHARA_G]抵达[g]目标地点[/]!未能阻止敌人请求增援!
SubGroup(6)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,21,0,0,10,0,0,0,10,10,0,0,0,0,0)
Unknown55(0,23,0,0,10,0,0,0,10,10,0,0,0,0,0)
Alert(2314,2,85,85,85,0,0,0,10,0,0,0,0,0,0)
# [r]敌方[/]援军现身!开始朝[0:AREA]进军!
SubGroup(12)
Unknown23(19,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(19,64500,0,18664,1,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(20,64500,0,18664,1,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(21,64500,0,18664,1,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(22,64500,0,18664,1,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(23,64500,0,18664,1,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(24,64500,0,18664,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(1235,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 我奉伊凡公爵大人之命前来应战!
让我们一口气扭转战局吧!
TalkCharacter(1236,5,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 敌人援军由东西两侧进攻……那我们就
分头攻击,让他们明白什么叫无谓的挣扎。
# Group 154 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 155 (0, 5, 0, 3, 16)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(120,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 120: 1 0 0
SubGroup(1)
TalkCharacter(1237,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 攻占敌军的所有堡垒,
让他们放弃无谓的抵抗吧!
SubGroup(13)
Unknown44(0,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(1,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(81,4,18,1,12,85,85,0,0,0,0,0,0,0,0)
# 占领所有的[r]堡垒[/]!
# Group 156 (0, 5, 0, 14, 4)
SubGroup(13)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
MainMissionStart(470,1,18,2,12,85,85,0,0,0,0,0,0,0,0)
# 成功占领所有的[g]堡垒[/]!
SubGroup(1)
GenderedMcTalk(0,1238,1239,1,2,1,0,0,0,0,0,0,0,0,0)
# 就剩多米尼克男爵了……
结束这一切吧!
# Group 157 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 158 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 159 (0, 5, 0, 3, 4)
SubGroup(2)
GroupCheck4(82,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 82: True 1
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 击败[r]敌人[/]!
SubGroup(1)
TalkCharacter(1244,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 根据我们之前获得的情报来看,
这附近应该有一条通往敌阵中心的密道。
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 160 (0, 5, 0, 4, 27)
SubGroup(3)
GroupCheck3(159,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 159: 1 0 0
GroupCheck3(161,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 161: 0 1 0
MainMissionStart(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# 击败[r]敌人[/]!
SubGroup(3)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(2)
Unknown83(4624,368,5531,4591,364,5461,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(2)
Unknown66(384,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(2)
Unknown83(4598,365,5476,4565,361,5407,120,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(3)
Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(45000,0,52750,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2316,1,85,85,85,3,0,0,4,0,0,0,0,0,0)
# [b][0:PARTY][/]发现[g]城塞[/]的[g]密道[/]!
SubGroup(2)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(1)
TalkCharacter(1245,5,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 这样就能打敌人个措手不及了。
我们前进吧。
SubGroup(3)
Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(32,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 161 (0, 5, 2, 4, 2)
SubGroup(3)
MainMissionStart(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
# 击败[r]敌人[/]!
GroupCheck3(160,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 160: 0 1 0
PauseMaybe(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 162 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(161,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 161: 1 0 0
SubGroup(1)
TalkCharacter(1246,5,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 啧……形势危急,
现在可没工夫找密道了。
# Group 163 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 164 (0, 5, 0, 3, 4)
SubGroup(2)
GroupCheck4(144,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 144: True 0
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 击败[y]敌人[/]!
SubGroup(1)
TalkCharacter(1240,5,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 赶紧除掉敌人的传令兵,
千万不能让他们呼叫援军。
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 165 (0, 5, 0, 4, 21)
SubGroup(3)
GroupCheck3(164,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 164: 1 0 0
GroupCheck3(168,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 168: 0 1 0
MainMissionStart(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# 击败[y]敌人[/]!
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(1)
TalkCharacter(1241,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 派出预备部队!
阻止敌方传令兵!
SubGroup(2)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(25,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(25,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(17,25,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(26,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(18,26,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2315,1,17,85,85,3,0,0,4,0,0,0,0,0,0)
# [b][0:PARTY][/]召集迎击[0:CHARA_G]的[g]游击部队[/]!
# Group 166 (0, 5, 2, 5, 2)
SubGroup(4)
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 击败[y]敌人[/]!
GroupCheck3(165,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 165: 0 1 0
GroupCheck3(168,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 168: 0 1 0
GroupCheck3(151,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 151: 1 1 0
SubGroup(1)
Unknown99(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 167 (0, 5, 0, 3, 2)
SubGroup(2)
GroupCheck3(166,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 166: 1 1 0
GroupCheck3(153,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 153: 0 1 0
SubGroup(1)
TalkCharacter(1243,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 局势已经发生了改变,
先让预备部队继续待命吧。
# Group 168 (0, 5, 2, 5, 2)
SubGroup(4)
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 击败[y]敌人[/]!
GroupCheck3(165,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 165: 0 1 0
GroupCheck3(166,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 166: 0 1 0
GroupCheck3(153,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 153: 1 1 0
SubGroup(1)
Unknown99(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 169 (0, 5, 0, 3, 2)
SubGroup(2)
GroupCheck3(168,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 168: 1 1 0
GroupCheck3(153,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 153: 1 1 0
SubGroup(1)
TalkCharacter(1242,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 看来没能阻止那些传令兵啊……
一定要留意敌军的增援!
# Group 170 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 171 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 172 (0, 7, 0, 3, 5)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
MainMissionStart(438,1,6,2,8,85,85,0,0,0,0,0,0,0,0)
# 成功击败[0:CHARA_G]!
SubGroup(2)
TalkCharacter(1249,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 真是漂亮的一仗!
这样就能给王国沉痛一击了!
TalkCharacter(1250,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 今天就让我们好好庆祝这场胜利吧!
# Group 173 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 174 (0, 4, 0, 3, 10)
SubGroup(2)
Unknown25(10,70,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(10,41,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(346,2,8,85,85,0,0,0,0,0,0,0,0,0,0)
# [b]我方大本营[/]受到[r]敌军[/]重创!
SubGroup(1)
Unknown48(176,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 175 (0, 2, 0, 4, 1)
SubGroup(3)
Unknown25(10,70,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(10,41,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(3,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1247,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 唔,大本营不断在被攻击,
各位一定要提高警惕啊!
# Group 176 (0, 4, 0, 5, 5)
SubGroup(4)
GroupCheck4(177,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 177: True 1
Unknown25(10,70,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(10,41,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(14,40,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(174,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 177 (0, 4, 0, 2, 11)
SubGroup(1)
Unknown25(10,40,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(345,2,8,85,85,0,0,0,0,0,0,0,0,0,0)
# [b]我方大本营[/]即将沦陷!尽快前往防卫!
SubGroup(1)
Unknown48(178,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown62(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 178 (0, 4, 0, 4, 5)
SubGroup(3)
GroupCheck4(177,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 177: True 1
Unknown25(10,40,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(2,40,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(177,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 179 (0, 2, 0, 3, 1)
SubGroup(2)
Unknown29(4,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(10,40,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1248,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 敌军即将攻陷大本营!
赶紧回去防守吧!
# Group 180 (0, 8, 0, 2, 7)
SubGroup(1)
Unknown26(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(320,3,8,85,85,0,0,0,0,0,0,0,0,0,0)
# [b]我方大本营[/]沦陷!
SubGroup(1)
GenderedMcTalk(0,1251,1252,1,4,1,0,0,0,0,0,0,0,0,0)
# 骗人的吧……敌人攻陷了大本营!?
我们输了……
SubGroup(1)
Alert(338,3,8,85,85,0,0,0,0,0,0,0,0,0,0)
# 战斗败北!
# Group 181 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 182 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 183 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 184 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 185 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 186 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1177,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2300,4,0,1,85,85,85,0,0,0,0,0,0,0,0)
MAIN MISSION START: 占领城塞周围的[r]堡垒[/]!
Alert(328,2,8,85,85,0,0,0,0,0,0,0,0,0,0)
防止[b]我方大本营[/]沦陷!
MainMissionStart(2321,1,0,2,85,85,85,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功占领城塞周围的[b]堡垒[/]!
Alert(2301,1,8,85,85,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]为撤离士兵而开启城塞的正门!
Alert(2317,4,85,85,85,0,0,0,0,0,0,0,0,0,0)
朝城塞内部进军!
Alert(2317,4,85,85,85,0,0,0,0,0,0,0,0,0,0)
朝城塞内部进军!
Alert(2302,2,10,85,85,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]为守住城塞而现身!
MainMissionStart(2,4,1,1,10,85,85,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[0:CHARA_G]!
TalkDeploySlot(1190,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
兄长大人,我也只能撑到现在了…… 不过,我已经争取到了足够的时间!
兄长大人,我也只能撑到现在了…… 不过,我已经争取到了足够的时间!
Alert(245,0,10,85,85,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]暂时撤退!
MainMissionStart(438,1,1,2,10,85,85,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功击败[0:CHARA_G]!
Alert(553,0,10,85,85,0,0,0,0,0,0,0,0,0,0)
大门因[0:CHARA_G]被击败而开启!
Alert(203,2,12,85,85,15,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]等人现身!
MainMissionStart(4,4,2,1,12,85,85,5,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[0:CHARA_G]等!
Alert(575,2,85,48,85,5,9,0,10,0,0,0,0,0,0)
[r][0:PARTY][/]为迎击敌军而开启大门!
Alert(2325,0,85,48,85,5,9,0,10,0,0,0,0,0,0)
[r][0:PARTY][/]开始朝[0:AREA]进军!
Alert(2326,0,85,85,85,3,0,0,10,0,0,0,0,0,0)
占领[r]堡垒[/],阻止以[0:AREA]为目标的援军继续出现!
MainMissionStart(442,1,2,2,12,85,85,5,15,0,0,0,0,0,0)
MAIN MISSION START: 成功击败[0:CHARA_G]等人!
Alert(268,0,8,85,85,0,0,0,0,0,0,0,0,0,0)
发现[0:CHARA_G]!
Alert(2304,2,11,8,85,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]再次现身!开始防守通往[1:CHARA_G]所在位置的道路!
MainMissionStart(86,4,3,1,11,85,85,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[0:CHARA_G],确保进军路线畅通!
MainMissionStart(438,4,3,2,11,85,85,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功击败[0:CHARA_G]!
MainMissionStart(245,0,3,4,11,85,85,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]暂时撤退!
Alert(2305,0,10,9,85,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]为掩护[1:CHARA_G]而暂时撤退!
MainMissionStart(2320,4,7,1,8,85,85,0,0,0,0,0,0,0,0)
MAIN MISSION START: 进入密道,朝[0:CHARA_G]的所在位置前进!
MainMissionStart(2323,4,7,3,8,85,85,3,0,0,0,0,0,0,0)
MAIN MISSION START: [b][0:PARTY][/]选择从正面突破!未能从密道发动奇袭!
Alert(2322,2,9,11,85,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]现身!对[1:CHARA_G]之死感到愤怒!
MainMissionStart(2,4,4,1,9,85,85,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[0:CHARA_G]!
TalkDeploySlot(1205,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
我们的消息果然泄露了…… 我是不会让任何人通过这里的!
我们的消息果然泄露了…… 我是不会让任何人通过这里的!
Alert(200,2,9,85,85,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]现身!
Alert(553,1,9,85,85,0,0,0,0,0,0,0,0,0,0)
大门因[0:CHARA_G]被击败而开启!
MainMissionStart(438,1,4,2,9,85,85,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功击败[0:CHARA_G]!
Alert(304,1,9,85,85,0,0,0,0,0,0,0,0,0,0)
已击败[0:CHARA_G]!
Alert(513,2,11,9,85,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]已救援[1:CHARA_G]!
TalkDeploySlot(1218,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
我不会让任何人伤害你的。 我会杀出一条退路的,跟我来吧。
我不会让任何人伤害你的。 我会杀出一条退路的,跟我来吧。
Alert(2306,2,9,11,85,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]在[1:CHARA_G]的掩护下撤退!
Alert(513,2,11,9,85,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]已救援[1:CHARA_G]!
TalkDeploySlot(1218,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
我不会让任何人伤害你的。 我会杀出一条退路的,跟我来吧。
我不会让任何人伤害你的。 我会杀出一条退路的,跟我来吧。
Alert(2306,2,9,11,85,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]在[1:CHARA_G]的掩护下撤退!
MainMissionStart(438,1,5,2,11,85,85,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功击败[0:CHARA_G]!
Alert(553,1,11,85,85,0,0,0,0,0,0,0,0,0,0)
大门因[0:CHARA_G]被击败而开启!
TalkDeploySlot(1206,9,1,2,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
不管对手是谁,我都不会退缩。 因为……我已经决定要守护所有人了。
不管对手是谁,我都不会退缩。 因为……我已经决定要守护所有人了。
TalkDeploySlot(1209,9,1,3,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
亚修,你确定要这么做吗? 你好不容易才实现了梦想啊……
亚修,你确定要这么做吗? 你好不容易才实现了梦想啊……
Alert(108,2,8,85,85,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]开始进军!
MainMissionStart(2,4,6,1,8,85,85,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[0:CHARA_G]!
Alert(108,2,8,85,85,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]开始进军!
MainMissionStart(2,4,6,1,8,85,85,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[0:CHARA_G]!
Alert(549,1,65,85,85,0,0,0,0,0,0,0,0,0,0)
击败[0:CHARA_G]后获得了宝箱钥匙!
Alert(2307,2,8,85,85,5,3,5,0,0,0,0,0,0,0)
[r]敌方[/]援军从残存的[r]堡垒[/]中现身!
Alert(516,2,8,85,85,5,3,5,0,0,0,0,0,0,0)
[r][0:PARTY][/]启动弓弩炮台!
MainMissionStart(89,4,16,1,12,85,85,0,0,0,0,0,0,0,0)
MAIN MISSION START: 占领[r]堡垒[/],使弓弩炮台停止射击!
Alert(516,2,8,85,85,5,3,5,0,0,0,0,0,0,0)
[r][0:PARTY][/]启动弓弩炮台!
MainMissionStart(89,4,16,1,12,85,85,0,0,0,0,0,0,0,0)
MAIN MISSION START: 占领[r]堡垒[/],使弓弩炮台停止射击!
Alert(311,1,8,85,85,0,0,0,6,0,0,0,0,0,0)
已占领[0:AREA]!
Alert(2310,1,8,85,85,0,0,0,0,0,0,0,0,0,0)
1座弓弩炮台因[r]堡垒[/]被占领而停止运作!
Alert(311,1,8,85,85,0,0,0,7,0,0,0,0,0,0)
已占领[0:AREA]!
Alert(2310,1,8,85,85,0,0,0,0,0,0,0,0,0,0)
1座弓弩炮台因[r]堡垒[/]被占领而停止运作!
MainMissionStart(473,1,16,2,12,85,85,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功使所有的弓弩炮台停止运作!
Alert(171,2,17,85,85,5,3,5,0,0,0,0,0,0,0)
[0:CHARA_G]等人为请求增援而开始进军!
MainMissionStart(2327,4,17,1,17,85,85,0,0,0,0,0,0,0,0)
MAIN MISSION START: 在[0:CHARA_G]等人抵达目标地点前将其击败,阻止敌人请求增援!
Alert(2319,2,85,85,85,0,0,0,0,0,0,0,0,0,0)
游击部队全灭!
Alert(2319,2,85,85,85,0,0,0,0,0,0,0,0,0,0)
游击部队全灭!
MainMissionStart(815,1,17,2,17,85,85,0,0,0,0,0,0,0,0)
MAIN MISSION START: 已击败所有的[0:CHARA_G]!成功阻止敌人请求增援!
Alert(2318,1,85,85,85,0,0,0,0,0,0,0,0,0,0)
游击部队已达成目标,开始撤退!
MainMissionStart(482,2,17,3,17,85,85,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]抵达目标地点!未能阻止敌人请求增援!
Alert(2314,2,85,85,85,0,0,0,10,0,0,0,0,0,0)
[r]敌方[/]援军现身!开始朝[0:AREA]进军!
MainMissionStart(81,4,18,1,12,85,85,0,0,0,0,0,0,0,0)
MAIN MISSION START: 占领所有的[r]堡垒[/]!
MainMissionStart(470,1,18,2,12,85,85,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功占领所有的堡垒!
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[r]敌人[/]!
MainMissionStart(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[r]敌人[/]!
Alert(2316,1,85,85,85,3,0,0,4,0,0,0,0,0,0)
[b][0:PARTY][/]发现城塞的密道!
MainMissionStart(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[r]敌人[/]!
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[y]敌人[/]!
MainMissionStart(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[y]敌人[/]!
Alert(2315,1,17,85,85,3,0,0,4,0,0,0,0,0,0)
[b][0:PARTY][/]召集迎击[0:CHARA_G]的游击部队!
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[y]敌人[/]!
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[y]敌人[/]!
MainMissionStart(438,1,6,2,8,85,85,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功击败[0:CHARA_G]!
Alert(346,2,8,85,85,0,0,0,0,0,0,0,0,0,0)
[b]我方大本营[/]受到[r]敌军[/]重创!
Alert(345,2,8,85,85,0,0,0,0,0,0,0,0,0,0)
[b]我方大本营[/]即将沦陷!尽快前往防卫!