Der Westen des Königreichs ist fast vollständig erobert. Die verbleibenden Adligen bringen ihr letztes Aufgebot gegen den Vormarsch des Kaiserreichs dar.

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 [es]1_35_1_13_1_1_1_1_Shez[ed]__'__ 85 0 0 0 0 0 0 0 101 0 0 100 300 255 65535 1999 38 40 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 [es]1_35_1_13_1_1_1_1_Edelgard[ed]__s__ 255 0 0 1 20 1 0 0 101 0 0 100 300 255 65535 1999 65 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
2 [es]1_35_1_13_1_1_1_1_Hubert[ed]__s__ 255 0 0 2 35 2 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 [es]1_35_1_13_1_1_1_1_Ferdinand[ed]__s__ 255 0 0 3 40 3 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 [es]1_35_1_13_1_1_1_1_Caspar[ed]__s__ 255 0 0 4 50 4 1 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 [es]1_35_1_13_1_1_1_1_Linhardt[ed]__s__ 255 0 0 5 45 4 1 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 [es]1_35_1_13_1_1_1_1_Bernadetta[ed]__s__ 255 0 0 6 55 4 1 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 [es]1_35_1_13_1_1_1_1_Dorothea[ed]__s__ 255 0 0 7 60 4 1 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 [es]1_35_1_13_5_1_1_1_Baron[ed]__s__ Dominic 255 0 0 8 900 5 12 3 101 5 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
9 [es]1_35_1_13_1_1_1_1_Annette[ed]__s__ 255 0 0 9 95 5 1 3 101 5 1 25 71 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
10 [es]1_35_1_13_1_1_1_1_Gustave[ed]__s__ 255 0 0 10 305 5 1 3 101 5 1 100 300 255 65535 1999 4 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
11 [es]1_35_1_13_1_1_1_1_Gustave[ed]__s__ 255 0 0 11 305 5 1 3 101 5 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
12 [es]1_35_1_13_5_1_1_1_Viscount[ed]__s__ Brennius 255 0 0 12 901 5 2 3 101 3 1 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
13 [es]1_35_1_13_5_1_1_1_Graf[ed]__en__ Geraint 255 0 0 13 902 5 2 3 101 3 1 14 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
14 [es]1_35_1_13_6_1_1_1_Viscountess Enid 255 0 0 14 903 5 2 3 101 3 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
15 [es]1_35_1_13_5_1_1_1_Graf[ed]__en__ Duval 255 0 0 15 904 5 2 3 101 3 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
16 [es]1_35_1_13_6_1_1_1_Viscountess Belinus 255 0 1 0 905 5 2 3 101 3 1 14 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
17 [cs][es]3_25_4_14_5_6_8_18_Allianzgeneral[ed]__s__[cm][es]7_34_3_16_6_7_1_20_Allianzgeneräle[ed]___n_[ce] 255 0 1 1 603 5 2 3 101 0 1 19 46 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
18 [cs][es]3_25_4_14_5_6_8_18_Allianzgeneral[ed]__s__[cm][es]7_34_3_16_6_7_1_20_Allianzgeneräle[ed]___n_[ce] 255 0 1 2 603 5 2 3 101 0 1 19 46 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
19 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 3 600 5 2 3 101 0 1 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
20 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 4 610 5 2 3 101 0 1 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
21 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 5 605 5 2 3 101 0 1 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
22 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 6 600 5 2 3 101 0 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
23 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 7 610 5 2 3 101 0 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
24 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 8 605 5 2 3 101 0 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
25 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 9 630 7 2 3 101 0 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
26 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 10 680 7 2 3 101 0 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
27 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 1 11 1000 5 5 3 101 0 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
28 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 12 660 5 2 3 101 0 0 21 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
29 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 13 695 5 2 3 101 0 0 28 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
30 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 14 670 5 2 3 101 0 0 19 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
31 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 15 600 5 2 3 101 0 0 19 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
32 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 16 605 5 2 3 101 0 0 28 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
33 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 17 635 5 2 3 101 0 0 19 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
34 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 18 640 5 2 3 101 0 1 21 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
35 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 19 600 5 2 3 101 0 1 21 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
36 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 20 600 5 2 3 101 0 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
37 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 21 620 5 2 3 101 0 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
38 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 22 650 5 2 3 101 0 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
39 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 23 675 5 2 3 101 0 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
40 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 24 685 5 2 3 101 0 1 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
41 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 25 700 5 2 3 101 0 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
42 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 26 650 5 2 3 101 0 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
43 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 27 675 5 2 3 101 0 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
44 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 28 685 5 2 3 101 0 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
45 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 29 620 5 2 3 101 0 1 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
46 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 30 650 5 2 3 101 0 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
47 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 31 670 7 2 3 101 5 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
48 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 32 670 7 2 3 101 5 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
49 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 33 630 7 2 3 101 5 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
50 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 34 630 7 2 3 101 5 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
51 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 35 600 7 2 3 101 1 1 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
52 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 36 650 7 2 3 101 1 1 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
53 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 37 675 7 2 3 101 1 1 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
54 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 38 630 7 2 3 101 1 1 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
55 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 39 680 7 2 3 101 1 1 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
56 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 1 40 1000 5 4 1 101 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
57 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 41 600 5 2 3 101 4 0 21 48 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
58 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 42 620 5 2 3 101 4 0 21 48 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
59 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 43 700 5 2 3 101 4 0 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
60 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 44 650 5 2 3 101 4 0 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
61 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 45 675 5 2 3 101 4 0 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
62 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 46 665 5 2 3 101 4 0 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
63 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 47 620 5 2 3 101 4 0 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
64 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 48 695 5 2 3 101 4 0 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
65 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 49 680 5 2 3 101 4 0 22 300 255 65535 1999 45 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
66 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 50 670 5 2 3 101 4 0 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
67 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 51 630 5 2 3 101 4 0 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
68 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 52 695 5 2 3 101 4 0 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
69 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 53 680 5 2 3 101 4 0 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
70 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 54 650 5 2 3 101 4 0 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
71 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 1 55 1010 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
72 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 1 56 1010 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
73 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 1 57 1010 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
74 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 1 58 1025 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
75 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 1 59 1025 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
76 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 1 60 1025 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
77 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 1 61 1005 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
78 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 1 62 1005 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
79 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 1 63 1005 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
80 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 1 64 1000 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
81 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 1 65 1000 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
82 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 1 66 1010 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
83 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 1 67 1010 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
84 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 1 68 1010 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 1 0 1 0 0 101 0 60 103 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 12 0 0 0 0 25 1 1000 1523 39 1526 19 1526 19 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 26 1 1000 1523 39 1526 22 1526 22 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 27 1 1000 1523 39 1526 22 1526 22 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 33 1 1000 1526 9 1526 19 1526 19 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 29 1 1000 1526 9 1526 28 1526 28 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 28 1 1000 1526 9 1523 19 1523 19 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 24 3 1000 1523 9 1523 21 1523 21 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 23 3 1000 1523 9 1523 21 1523 21 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 32 1 1000 1526 9 1526 21 1526 21 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 31 1 1000 1523 39 1526 28 1526 28 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 1 0 1000 1526 9 1526 19 1526 19 5 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 30 1 1000 1523 39 1526 19 1526 19 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 45 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (186, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 31)
SubGroup(0)
SubGroup(4)
Unknown10(0,1,8,85,85,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,41,8,85,85,0,0,0,0,0,0,0,0,0,0)
Unknown12(1,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(18)
SetName(8,89,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 8 to [es]1_35_1_13_5_1_1_1_Baron[ed]__s__ Dominic
SetName(10,39,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 10 to [es]1_35_1_13_1_1_1_1_Gustave[ed]__s__
SetName(11,39,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 11 to [es]1_35_1_13_1_1_1_1_Gustave[ed]__s__
SetName(9,16,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 9 to [es]1_35_1_13_1_1_1_1_Annette[ed]__s__
SetName(12,90,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 12 to [es]1_35_1_13_5_1_1_1_Viscount[ed]__s__ Brennius
SetName(13,91,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 13 to [es]1_35_1_13_5_1_1_1_Graf[ed]__en__ Geraint
SetName(14,92,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 14 to [es]1_35_1_13_6_1_1_1_Viscountess Enid
SetName(15,93,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 15 to [es]1_35_1_13_5_1_1_1_Graf[ed]__en__ Duval
SetName(16,94,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 16 to [es]1_35_1_13_6_1_1_1_Viscountess Belinus
SetName(27,152,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 27 to [cs][es]3_25_4_14_5_6_8_18_königl. Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_königl. Soldaten[ce]
SetName(19,152,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 19 to [cs][es]3_25_4_14_5_6_8_18_königl. Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_königl. Soldaten[ce]
SetName(20,152,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 20 to [cs][es]3_25_4_14_5_6_8_18_königl. Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_königl. Soldaten[ce]
SetName(21,152,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 21 to [cs][es]3_25_4_14_5_6_8_18_königl. Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_königl. Soldaten[ce]
SetName(22,152,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 22 to [cs][es]3_25_4_14_5_6_8_18_königl. Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_königl. Soldaten[ce]
SetName(23,152,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 23 to [cs][es]3_25_4_14_5_6_8_18_königl. Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_königl. Soldaten[ce]
SetName(24,152,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 24 to [cs][es]3_25_4_14_5_6_8_18_königl. Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_königl. Soldaten[ce]
SetName(25,151,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 25 to [cs][es]3_25_4_14_5_6_8_18_kaiserl. Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_kaiserl. Soldaten[ce]
SetName(26,151,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 26 to [cs][es]3_25_4_14_5_6_8_18_kaiserl. Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_kaiserl. Soldaten[ce]
SubGroup(2)
Unknown2(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown62(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(30,73,1188,2,0,0,0,0,0,0,0,0,0,0,0) # Niemand wird dieses Gebiet verwüsten, [cdb]solange ich noch Atem schöpfe. Ich werde [cdb]euch alle niederstrecken!
SetDeathText(30,96,1202,3,0,0,0,0,0,0,0,0,0,0,0) # Bruder... Euer Majestät... Ich bete darum, [cdb]dass Ihr unserem Königreich Frieden bringt...
SetDeathText(17,96,1213,3,0,0,0,0,0,0,0,0,0,0,0) # Es tut mir leid, Vater... Ich habe alles getan, [cdb]was in meiner Macht stand, aber es war... einfach nicht genug.
# Group 2 (27, 2, 4, 1, 0)
SubGroup(0)
# Group 3 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown51(45000,0,52750,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 4 (0, 2, 16, 2, 3)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 2, 16, 2, 6)
SubGroup(1)
Unknown42(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(47,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(48,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(49,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(50,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown18(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 2, 2, 5, 9)
SubGroup(4)
Unknown19(47,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(48,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(49,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(50,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(47,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(47,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(48,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(48,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(49,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(50,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 16, 2, 10)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown21(0,61000,0,10464,1,0,0,0,0,0,0,1,1,0,0)
Unknown21(1,15764,1,19964,1,0,0,0,0,0,0,1,1,0,0)
Unknown21(2,45400,0,20964,1,0,2,0,0,0,0,1,1,0,0)
Unknown21(3,2064,1,10364,1,0,2,0,0,0,0,1,1,0,0)
Unknown21(4,41500,0,8964,1,0,1,0,0,0,0,1,1,0,0)
Unknown21(5,16964,1,8964,1,0,1,0,0,0,0,1,1,0,0)
Unknown21(6,59000,0,12964,1,0,1,0,0,0,0,1,1,0,0)
Unknown21(7,3164,1,12964,1,0,1,0,0,0,0,1,1,0,0)
# Group 10 (0, 2, 16, 2, 9)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown21(0,64700,0,17664,1,0,1,0,0,0,0,1,1,0,0)
Unknown21(1,50200,0,20664,1,0,2,0,0,0,0,1,1,0,0)
Unknown21(2,64200,0,21664,1,0,1,0,0,0,0,1,1,0,0)
Unknown21(3,13164,1,20164,1,0,0,0,0,0,0,1,1,0,0)
Unknown21(4,60700,0,18664,1,0,2,0,0,0,0,1,1,0,0)
Unknown21(5,3164,1,19164,1,0,0,0,0,0,0,1,1,0,0)
Unknown21(6,7164,1,19664,1,0,0,0,0,0,0,1,1,0,0)
Unknown21(7,57200,0,18664,1,0,2,0,0,0,0,1,1,0,0)
# Group 11 (0, 2, 16, 2, 9)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 2, 16, 2, 3)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(51,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 14 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 2, 2, 3, 3)
SubGroup(2)
Unknown19(51,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 30: 1 0 0
SubGroup(2)
Unknown0(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 15: 1 0 0
Unknown28(15,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(52,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 16: 1 0 0
Unknown28(15,120,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(53,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 17: 1 0 0
Unknown28(15,180,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(54,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 18: 1 0 0
Unknown28(15,240,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(55,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 15: True 0
Unknown19(51,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 15: True 0
Unknown19(51,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(51,65000,0,19264,1,0,1,0,0,1,0,0,1,0,0)
Unknown23(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 15: True 0
Unknown19(52,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 15: True 0
Unknown19(52,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(17,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(52,65000,0,19264,1,0,1,0,0,1,0,0,1,0,0)
Unknown23(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 24 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 15: True 0
Unknown19(53,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 25 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 15: True 0
Unknown19(53,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(18,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(53,65000,0,19264,1,0,1,0,0,1,0,0,1,0,0)
Unknown23(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 15: True 0
Unknown19(54,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(19,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 15: True 0
Unknown19(54,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(19,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(54,65000,0,19264,1,0,1,0,0,1,0,0,1,0,0)
Unknown23(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 15: True 0
Unknown19(55,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(20,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 15: True 0
Unknown19(55,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(20,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(55,65000,0,19264,1,0,1,0,0,1,0,0,1,0,0)
Unknown23(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (0, 5, 0, 1, 3)
SubGroup(0)
SubGroup(2)
TalkCharacter(1177,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # Wie von uns angenommen, haben sie Baron Dominic zu ihrer Galionsfigur gemacht, da er [cdb]ein Nachkomme der zehn Elitekrieger ist.
TalkCharacter(1178,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # Doch ist seine Abstammung eigentlich uner- [cdb]heblich. Eure Befehle lauten, in das Schloss [cdb]einzudringen, ihn zu finden und ihn zu töten.
# Group 31 (17, 2, 4, 1, 0)
SubGroup(0)
# Group 32 (0, 2, 2, 2, 7)
SubGroup(1)
GroupCheck4(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 51: True 0
SubGroup(6)
Unknown23(28,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(28,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(29,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(29,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(30,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 5, 0, 4, 5)
SubGroup(3)
GroupCheck4(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 32: True 0
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(28,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 34 (0, 5, 2, 5, 6)
SubGroup(4)
GroupCheck4(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 32: True 0
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(28,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(4,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown21(28,64500,0,9464,1,0,3,0,0,1,0,0,0,0,0)
Unknown23(28,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(28,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 35 (0, 5, 0, 4, 5)
SubGroup(3)
GroupCheck4(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 32: True 0
Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(29,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 36 (0, 5, 2, 4, 6)
SubGroup(3)
GroupCheck4(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 32: True 0
Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(29,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown21(29,42500,0,19464,1,0,0,0,0,1,0,0,0,0,0)
Unknown23(29,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(29,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 37 (0, 5, 0, 4, 5)
SubGroup(3)
GroupCheck4(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 32: True 0
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (0, 5, 2, 4, 6)
SubGroup(3)
GroupCheck4(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 32: True 0
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown21(30,19464,1,19464,1,0,2,0,0,1,0,0,0,0,0)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(30,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 39 (0, 5, 0, 4, 5)
SubGroup(3)
GroupCheck4(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 68: True 0
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 40 (0, 5, 2, 5, 6)
SubGroup(4)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 68: True 0
Unknown19(31,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(7,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown21(31,6964,1,47500,0,0,3,0,0,1,0,0,0,0,0)
Unknown23(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(31,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 5, 0, 4, 5)
SubGroup(3)
Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 68: True 0
Unknown19(32,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 42 (0, 5, 2, 5, 6)
SubGroup(4)
Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 68: True 0
Unknown19(32,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown21(32,43600,0,56700,0,0,3,0,0,1,0,0,0,0,0)
Unknown23(32,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(32,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 43 (0, 5, 0, 4, 5)
SubGroup(3)
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 68: True 0
Unknown19(33,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 44 (0, 5, 2, 5, 6)
SubGroup(4)
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 68: True 0
Unknown19(33,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown21(33,20164,1,59200,0,0,3,0,0,1,0,0,0,0,0)
Unknown23(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(33,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 45 (0, 5, 0, 6, 5)
SubGroup(3)
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(34,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(135,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 135: True 0
GroupCheck4(136,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 136: True 0
SubGroup(2)
Unknown0(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 46 (0, 5, 2, 7, 6)
SubGroup(4)
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(34,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(135,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 135: True 0
GroupCheck4(136,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 136: True 0
SubGroup(3)
Unknown21(34,53500,0,65000,0,0,0,0,0,1,0,0,0,0,0)
Unknown23(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(34,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 5, 0, 6, 5)
SubGroup(3)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(35,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(135,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 135: True 0
GroupCheck4(136,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 136: True 0
SubGroup(2)
Unknown0(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 48 (0, 5, 2, 7, 6)
SubGroup(4)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(35,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(135,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 135: True 0
GroupCheck4(136,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 136: True 0
SubGroup(3)
Unknown21(35,9464,1,65000,0,0,2,0,0,1,0,0,0,0,0)
Unknown23(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(35,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 50 (0, 5, 0, 2, 11)
SubGroup(1)
GroupCheck3(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 30: 1 0 0
SubGroup(1)
TalkCharacter(1180,6,1,2,1,0,0,0,0,0,0,0,0,0,0) # Zuerst werden wir die Truppen außerhalb des Schlosses ausschalten. Teilt euch auf und [cdb]nehmt diese Bollwerke ein!
SubGroup(4)
Unknown44(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2300,4,0,1,85,85,85,0,0,0,0,0,0,0,0) # Besetze die [r]Bollwerke[/] um das [g]Schloss[/]!
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 51 (0, 5, 0, 3, 8)
SubGroup(2)
GroupCheck3(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 50: 1 0 0
Unknown28(3,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1179,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # Achtet darauf, nicht zu weit vorzudringen. Es [cdb]wäre eine Katastrophe, wenn der Feind unsere Hauptbasis einnehmen sollte.
SubGroup(2)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(328,2,8,85,85,0,0,0,0,0,0,0,0,0,0) # Verhindere, dass die [b]verbündete Basis[/] fällt!
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 52 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 53 (0, 5, 2, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 54 (0, 5, 2, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 55 (0, 5, 2, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 56 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(2,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,184,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1182,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # Warum gebt ihr nicht endlich auf?!
# Group 57 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(2,2,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,183,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1183,8,1,1,1,0,0,0,0,0,0,0,0,0,0) # Ja, so macht man das! Eine noch!
# Group 58 (0, 5, 0, 5, 10)
SubGroup(4)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2321,1,0,2,85,85,85,0,0,0,0,0,0,0,0) # Die [b]Bollwerke[/] um das [g]Schloss[/] herum wurden besetzt!
Unknown6(56,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(56,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(1184,5,1,1,1,0,0,0,0,0,0,0,0,0,0) # Sehr schön, das hat den Umkreis des Schlosses [cdb]wunderbar ausgedünnt. Jetzt müssen wir einen Weg finden--
TalkDeploySlot(1185,27,1,3,1,0,0,0,0,0,0,0,0,0,0) # Hilfe! Hier draußen findet das reinste Blutbad statt! Lasst uns ein, wir flehen Euch [cdb]an!
# Group 59 (0, 5, 0, 2, 30)
SubGroup(1)
GroupCheck3(58,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 58: 1 0 0
SubGroup(1)
TalkDeploySlot(1186,8,1,3,1,0,0,0,0,0,0,0,0,0,0) # Ich kann diese Leute nicht einfach da draußen [cdb]sterben lassen. Öffnet die Tore!
Unknown21(56,64000,0,3164,1,0,1,0,0,0,0,1,0,0,0)
SubGroup(2)
Unknown83(5868,652,7399,5915,626,7344,0,1,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown87(56,10,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown83(6053,652,7507,6081,626,7440,240,1,0,0,0,0,0,0,0) # Focus on coords?
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(63800,0,1464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(2301,1,8,85,85,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] hat das Haupttor zum [g]Schloss[/] geöffnet, damit sich die Truppen zurückziehen können!
SubGroup(2)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown6(56,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(56,8,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(56,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(56,63200,0,56000,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1187,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ja, macht die Tore weit auf! Lasst Euch von Eurem Mitgefühl übermannen!
SubGroup(3)
Unknown51(63800,0,63800,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(63800,0,63800,0,0,1,0,0,0,0,0,0,0,0,0)
Alert(2317,4,85,85,85,0,0,0,0,0,0,0,0,0,0) # Begib dich ins [g]Schloss[/]!
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 60 (0, 2, 0, 4, 5)
SubGroup(3)
GroupCheck4(59,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 59: True 0
GroupCheck3(63,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 63: 0 1 0
Unknown28(1,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(63800,0,63800,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2317,4,85,85,85,0,0,0,0,0,0,0,0,0,0) # Begib dich ins [g]Schloss[/]!
SubGroup(1)
Unknown48(61,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 61 (0, 2, 2, 3, 5)
SubGroup(2)
GroupCheck4(60,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 60: True 1
GroupCheck3(63,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 63: 0 1 0
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(60,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 62 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 63 (0, 5, 0, 11, 12)
SubGroup(2)
PauseMaybe(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(0,57400,0,54900,0,6964,1,1964,1,0,1,1,0,0,0)
Unknown10(1,57400,0,54900,0,6964,1,1964,1,0,1,1,0,0,0)
Unknown10(2,57400,0,54900,0,6964,1,1964,1,0,1,1,0,0,0)
Unknown10(3,57400,0,54900,0,6964,1,1964,1,0,1,1,0,0,0)
Unknown10(4,57400,0,54900,0,6964,1,1964,1,0,1,1,0,0,0)
Unknown10(5,57400,0,54900,0,6964,1,1964,1,0,1,1,0,0,0)
Unknown10(6,57400,0,54900,0,6964,1,1964,1,0,1,1,0,0,0)
Unknown10(7,57400,0,54900,0,6964,1,1964,1,0,1,1,0,0,0)
SubGroup(1)
Unknown56(63800,0,63800,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(10,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2302,2,10,85,85,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] ist aufgetaucht, um das [g]Schloss[/] zu verteidigen!
CloseUp(10,4,1,282,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,1,1,10,85,85,0,0,0,0,0,0,0,0) # Besiege [eg1][0:CHARA_G][ec2]!
# Group 64 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1189,11,1,3,1,0,0,0,0,0,0,0,0,0,0) # Ich muss so viel Zeit schinden, wie ich kann...
# Group 65 (0, 5, 2, 3, 4)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 66 (0, 5, 0, 3, 13)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1190,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # Ich habe alles gegeben, mehr war mir einfach [cdb]nicht möglich. Ich bete, dass es gereicht hat, [cdb]mein Bruder.
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(245,0,10,85,85,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] hat sich vorübergehend zurückgezogen!
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,1,2,10,85,85,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
SubGroup(4)
Unknown51(64000,0,55700,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(5464,1,57800,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(57000,0,58500,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,10,85,85,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] wurde besiegt! Die Tore des Bollwerks wurden geöffnet!
# Group 67 (13, 2, 4, 1, 0)
SubGroup(0)
# Group 68 (0, 5, 0, 2, 55)
SubGroup(1)
PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(1191,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # Unsere Vorbereitungen sind abgeschlossen! Beginnt sofort mit dem Gegenangriff!
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown14(12,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(15,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,12,85,85,15,0,0,0,0,0,0,0,0,0) # Die Truppen [eg5][0:CHARA_G][ec3] sind aufgetaucht!
SubGroup(1)
TalkCharacter(1192,6,1,0,1,0,0,0,0,0,0,0,0,0,0) # Der Feind verfügt also immer noch über Krieger mit Kampfgeist, was? Gut! Bieten wir [cdb]ihnen einen Kampf, an den sie sich erinnern!
SubGroup(6)
Unknown43(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4,4,2,1,12,85,85,5,0,0,0,0,0,0,0) # Besiege die Truppen [eg5][0:CHARA_G][ec3]!
SubGroup(2)
SubGroup(5)
Unknown96(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(575,2,85,48,85,5,9,0,10,0,0,0,0,0,0) # [r][eb][eg6][cp][0:PARTY][ec1][/] haben die Tore geöffnet, um zu intervenieren!
SubGroup(13)
Unknown55(0,31,0,0,0,1,85,10,0,0,1,1,0,0,0)
Unknown55(0,32,0,0,0,1,85,10,0,0,1,1,0,0,0)
Unknown55(0,33,0,0,0,1,85,10,0,0,1,1,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2325,0,85,48,85,5,9,0,10,0,0,0,0,0,0) # [r][eb][eg6][cp][0:PARTY][ec1][/] rücken [eg4][0:AREA][ec4] vor!
Unknown23(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(31,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(32,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(33,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
TalkCharacter(1193,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # Sie gehen auf unsere beiden Flanken los. Teilt [cdb]euch auf und schaltet sie aus, bevor sie uns [cdb]wirklich zu schaffen machen.
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2326,0,85,85,85,3,0,0,10,0,0,0,0,0,0) # Besetze die [r]Bollwerke[/], damit keine gegnerische Verstärkung auftaucht und [eg1][0:AREA][ec2] angreift!
# Group 69 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 70 (0, 5, 0, 2, 1)
SubGroup(1)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 71 (0, 5, 0, 2, 1)
SubGroup(1)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 72 (0, 5, 0, 2, 1)
SubGroup(1)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 73 (0, 5, 0, 2, 1)
SubGroup(1)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 74 (0, 5, 0, 2, 1)
SubGroup(1)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 75 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1196,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # Es gibt kein Entrinnen... O Göttin, ich flehe [cdb]dich an, über die Einwohner von Faerghus zu [cdb]wachen...
# Group 76 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1197,16,1,0,1,0,0,0,0,0,0,0,0,0,0) # Meine Stärke verlässt mich... Der Rest liegt in Euren Händen...
# Group 77 (0, 5, 0, 7, 9)
SubGroup(6)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
MainMissionStart(442,1,2,2,12,85,85,5,15,0,0,0,0,0,0) # Die Truppen [eg5][0:CHARA_G][ec3] wurden besiegt!
SubGroup(1)
TalkCharacter(1198,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # Zeigt Euch, Baron Dominic! Ergebt Euch, [cdb]dann verschone ich Euer Leben!
# Group 78 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 79 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(85,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1194,13,1,0,0,0,0,0,0,0,0,0,0,0,0) # Dieses Blutvergießen habe ich nie gewollt, [cdb]aber jetzt lässt es sich nicht mehr aufhalten.
# Group 80 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(85,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1195,14,1,0,0,0,0,0,0,0,0,0,0,0,0) # Heute ist der Tag, an dem meine Blutlinie ihre Schuld bei der königlichen Familie begleicht. Wenn mein Leben der Preis ist, dann sei es so!
# Group 81 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 82 (0, 5, 0, 2, 17)
SubGroup(1)
PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1199,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # Mein Leben bedeutet nichts, wenn ich meinen Leuten den Rest davon beschämt gegenüber- [cdb]stehe. Ich verlasse sie nicht in ihrer Not!
SubGroup(1)
Unknown14(8,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(268,0,8,85,85,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] wurde gesichtet!
SubGroup(1)
TalkDeploySlot(1200,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # Ich werde nicht zulassen, dass ihr meinem Bruder ein Haar krümmt!
SubGroup(1)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2304,2,11,8,85,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] ist erneut aufgetaucht, um den Weg [eg4][1:CHARA_G][ec4] zu verteidigen!
SubGroup(2)
Unknown43(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(86,4,3,1,11,85,85,0,0,0,0,0,0,0,0) # Besiege [eg1][0:CHARA_G][ec2] und sichere die Route!
# Group 83 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1201,11,1,3,1,0,0,0,0,0,0,0,0,0,0) # Mir wurde befohlen, lebendig [cdb]zurückzukehren... und so wahr mir die Göttin [cdb]helfe, diesem Befehl will ich Folge leisten!
# Group 84 (0, 2, 2, 2, 2)
SubGroup(1)
GroupCheck3(95,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 95: 1 0 0
SubGroup(1)
Unknown6(11,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 85 (0, 5, 2, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 86 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,4,3,2,11,85,85,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
# Group 87 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(95,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 95: 1 0 0
SubGroup(1)
TalkDeploySlot(1212,11,1,4,1,0,0,0,0,0,0,0,0,0,0) # Ich habe dir doch gesagt, dass du dich nicht in Gefahr bringen sollst, Annette!
SubGroup(1)
MainMissionStart(245,0,3,4,11,85,85,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] hat sich vorübergehend zurückgezogen!
SubGroup(1)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2305,0,10,9,85,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] hat sich vorübergehend zurückgezogen, um [eg1][1:CHARA_G][ec2] zu schützen!
# Group 88 (0, 5, 2, 4, 2)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(105,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 105: 1 1 0
GroupCheck3(106,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 106: 1 1 0
SetDeathText(30,96,1202,3,1,0,0,0,0,0,0,0,0,0,0) # Bruder... Euer Majestät... Ich bete darum, [cdb]dass Ihr unserem Königreich Frieden bringt...
SetDeathText(30,96,1219,3,0,0,0,0,0,0,0,0,0,0,0) # Vergebt mir, Euer Majestät... Möge Eure Herrschaft lang und glorreich sein...
# Group 89 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 90 (0, 5, 0, 3, 7)
SubGroup(2)
GroupCheck3(160,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 160: 1 0 0
GroupCheck3(86,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 86: 0 1 0
SubGroup(6)
Unknown56(42500,0,42500,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown51(42500,0,42500,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown144(0,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown144(0,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown131(1,85,4,0,0,0,8,0,0,0,0,1,0,0,0)
MainMissionStart(2320,4,7,1,8,85,85,0,0,0,0,0,0,0,0) # Nutze den [g]Geheimgang[/], um dich [eg3][0:CHARA_G][ec4] zu nähern!
# Group 91 (0, 2, 2, 5, 3)
SubGroup(2)
GroupCheck4(90,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 90: True 1
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(94,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 94: 1 1 0
GroupCheck3(95,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 95: 1 1 0
SubGroup(2)
Unknown56(42500,0,42500,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown131(1,85,4,0,0,0,8,0,0,0,0,0,0,0,0)
# Group 92 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(94,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 94: 1 0 0
SubGroup(2)
Unknown51(42500,0,42500,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2323,4,7,3,8,85,85,3,0,0,0,0,0,0,0) # [b][eb][eg6][cp][0:PARTY][ec1][/] haben frontal angegriffen! Der Überraschungsangriff über den [g]Geheimgang[/] ist gescheitert!
SubGroup(1)
TalkCharacter(1246,5,1,2,1,0,0,0,0,0,0,0,0,0,0) # Hmpf. Dieser Geheimgang ist jetzt nutzlos.
# Group 93 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 94 (0, 5, 0, 3, 14)
SubGroup(2)
PauseMaybe(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(95,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 95: 0 1 0
SubGroup(1)
TalkDeploySlot(1203,9,1,3,1,0,0,0,0,0,0,0,0,0,0) # Vater, nein! Also gut... Ich werde beenden, [cdb]was du begonnen hast!
SubGroup(2)
Unknown14(9,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(9,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2322,2,9,11,85,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] ist voller Zorn über den Tod [eg5][1:CHARA_G][ec3] aufgetaucht!
CloseUp(9,4,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(9,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,4,1,9,85,85,0,0,0,0,0,0,0,0) # Besiege [eg1][0:CHARA_G][ec2]!
SubGroup(1)
TalkCharacter(1204,5,1,1,1,0,0,0,0,0,0,0,0,0,0) # Sie nutzt ein Heroenrelikt. Wenn wir es ihr [cdb]abnehmen, könnte es uns in Zukunft gute Dienste leisten.
# Group 95 (0, 5, 0, 6, 15)
SubGroup(5)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(160,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 160: 1 0 0
Unknown10(85,39000,0,39000,0,44500,0,44500,0,0,1,0,0,0,0)
GroupCheck3(94,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 94: 0 1 0
SubGroup(1)
Unknown6(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1205,9,1,4,1,0,0,0,0,0,0,0,0,0,0) # Ich wusste, jemand würde verraten, dass es [cdb]diesen Gang gibt. Nun, weiter kommt ihr [cdb]nicht!
SubGroup(1)
Unknown21(9,42500,0,42000,0,0,3,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,9,85,85,0,0,0,0,0,0,0,0,0,0) # [eb][eg7][0:CHARA_G][ec1] ist aufgetaucht!
CloseUp(9,4,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(9,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(86,4,7,4,9,85,85,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1204,5,1,1,1,0,0,0,0,0,0,0,0,0,0) # Sie nutzt ein Heroenrelikt. Wenn wir es ihr [cdb]abnehmen, könnte es uns in Zukunft gute Dienste leisten.
# Group 96 (0, 5, 2, 7, 1)
SubGroup(2)
GroupCheck3(94,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 94: 1 1 0
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(0,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(1,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(2,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(3,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 97 (0, 5, 2, 4, 1)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(94,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 94: 1 1 0
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 98 (0, 2, 0, 3, 3)
SubGroup(2)
GroupCheck3(97,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 97: 1 1 0
GroupCheck3(94,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 94: 1 1 0
SubGroup(2)
Unknown100(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,1,9,85,85,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] wurde besiegt! Die Tore des Bollwerks wurden geöffnet!
# Group 99 (0, 5, 2, 4, 2)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(94,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 94: 1 1 0
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown112(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown9(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 100 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(94,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 94: 1 0 0
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,4,2,9,85,85,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
SubGroup(1)
TalkDeploySlot(1214,8,1,3,1,0,0,0,0,0,0,0,0,0,0) # Oh, liebe Annette... Nicht auch noch du. Wie [cdb]soll ich das je deiner Mutter beibringen?
# Group 101 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1211,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # Die anderen setzen hier draußen Leib und Leben aufs Spiel. Ich darf sie nicht im Stich [cdb]lassen!
# Group 102 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,30,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,95,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1215,9,1,3,0,0,0,0,0,0,0,0,0,0,0) # Ich darf hier nicht fallen... Das würde mich [cdb]zum Gespött meiner gesamten Blutlinie [cdb]machen...
# Group 103 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 104 (0, 5, 0, 4, 2)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(95,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 95: 1 1 0
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,9,85,85,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
# Group 105 (0, 5, 0, 7, 22)
SubGroup(6)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(95,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 95: 1 1 0
GroupCheck3(106,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 106: 0 1 0
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(104,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 104: True 1
Unknown13(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1216,11,1,3,1,0,0,0,0,0,0,0,0,0,0) # Annette, nein! Sieh nur, was sie dir angetan [cdb]haben!
SubGroup(3)
Unknown15(11,9,0,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown23(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,42500,0,42500,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(11,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(513,2,11,9,85,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] hat [eg3][1:CHARA_G][ec4] geholfen!
SubGroup(2)
TalkDeploySlot(1217,9,1,1,1,0,0,0,0,0,0,0,0,0,0) # Du bist gekommen, um mir zu helfen, Vater? Ich bin... so glücklich...
TalkDeploySlot(1218,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # Ich werde nie wieder zulassen, dass dir etwas [cdb]zustößt. Komm, hier entlang. Du musst dich [cdb]schnell in Sicherheit bringen.
SubGroup(1)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2306,2,9,11,85,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][1:CHARA_G][ec5] hat [eg3][0:CHARA_G][ec4] geholfen, sich zurückzuziehen!
SubGroup(2)
Unknown43(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(2,4,4,5,11,85,85,0,0,0,0,0,0,0,0)
# Group 106 (0, 5, 0, 7, 47)
SubGroup(6)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(95,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 95: 1 1 0
GroupCheck3(105,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 105: 0 1 0
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(104,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 104: True 1
Unknown13(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(15)
Unknown21(11,43400,0,40900,0,0,2,0,0,0,0,1,1,0,0)
Unknown21(9,43600,0,40800,0,0,2,0,0,1,0,1,1,0,0)
Unknown69(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown68(11,4,1,0,4,43400,0,0,0,40900,0,0,0,0,0)
Unknown6(9,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(4326,93,4088,4393,80,4079,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(4324,90,4088,4392,86,4079,1000,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(1)
TalkDeploySlot(1216,11,1,3,1,0,0,0,0,0,0,0,0,0,0) # Annette, nein! Sieh nur, was sie dir angetan [cdb]haben!
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(513,2,11,9,85,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] hat [eg3][1:CHARA_G][ec4] geholfen!
SubGroup(5)
TalkDeploySlot(1217,9,1,1,1,0,0,0,0,0,0,0,0,0,0) # Du bist gekommen, um mir zu helfen, Vater? Ich bin... so glücklich...
Unknown83(4304,93,4097,4368,79,4079,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(4314,93,4116,4361,79,4069,600,0,1,0,0,0,0,0,0) # Focus on coords?
TalkDeploySlot(1218,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # Ich werde nie wieder zulassen, dass dir etwas [cdb]zustößt. Komm, hier entlang. Du musst dich [cdb]schnell in Sicherheit bringen.
SubGroup(1)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown68(11,0,1,0,4,43400,0,0,0,40900,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2306,2,9,11,85,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][1:CHARA_G][ec5] hat [eg3][0:CHARA_G][ec4] geholfen, sich zurückzuziehen!
Unknown88(1800,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(8)
Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,16,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(2,4,4,5,11,85,85,0,0,0,0,0,0,0,0)
# Group 107 (0, 5, 2, 3, 2)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 108 (0, 5, 2, 3, 1)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 109 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(3)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,5,2,11,85,85,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
SubGroup(2)
Unknown100(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,1,11,85,85,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] wurde besiegt! Die Tore des Bollwerks wurden geöffnet!
# Group 110 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 111 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(85,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1206,9,1,2,0,0,0,0,0,0,0,0,0,0,0) # Ich habe versprochen, dieses Schloss zu [cdb]verteidigen, und das werde ich auch. Ganz [cdb]egal, gegen wen ich antreten muss!
# Group 112 (0, 2, 0, 4, 3)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(16,0,17,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(1207,9,1,3,0,0,0,0,0,0,0,0,0,0,0) # Mercie, wie konntest du nur? Du bist meine [cdb]beste Freundin!
TalkCharacter(1208,16,1,3,1,0,0,0,0,0,0,0,0,0,0) # Es tut mir so leid, Annie...
# Group 113 (0, 2, 0, 4, 3)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(14,0,17,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(1209,9,1,3,0,0,0,0,0,0,0,0,0,0,0) # Ist das hier wirklich das, was du willst, Ashe? Dein Traum hat sich erfüllt und jetzt wirfst du [cdb]ihn weg?
TalkCharacter(1210,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # Ein Ritter zu werden, ist eine Sache, aber wie [cdb]sich herausstellt, ist es viel schwieriger, dem Ideal gerecht zu werden.
# Group 114 (19, 2, 4, 1, 0)
SubGroup(0)
# Group 115 (0, 5, 0, 4, 27)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1220,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # Ach, armer Gustave... Und jetzt ziehe auch [cdb]ich zum letzten Mal in die Schlacht.
SubGroup(4)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,108,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,109,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(32,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,108,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,109,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(108,2,8,85,85,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] rückt vor!
Unknown80(44,0,0,0,0,0,8,0,0,0,0,0,0,0,0)
Unknown23(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(8,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,6,1,8,85,85,0,0,0,0,0,0,0,0) # Besiege [eg1][0:CHARA_G][ec2]!
# Group 116 (0, 5, 8, 4, 19)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1220,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # Ach, armer Gustave... Und jetzt ziehe auch [cdb]ich zum letzten Mal in die Schlacht.
SubGroup(2)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(32,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(44500,0,41000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(5464,1,43000,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(108,2,8,85,85,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] rückt vor!
Unknown80(44,0,0,0,0,0,8,0,0,0,0,0,0,0,0)
Unknown23(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(8,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,6,1,8,85,85,0,0,0,0,0,0,0,0) # Besiege [eg1][0:CHARA_G][ec2]!
# Group 117 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(65,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,65,85,85,0,0,0,0,0,0,0,0,0,0) # Durch den Sieg über [eg1][0:CHARA_G][ec2] wurde ein [g]Truhenschlüssel[/] erhalten!
# Group 118 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(119,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 119: 0 1 0
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(85,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1223,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # Ihr werdet für das Blut büßen, das ihr heute [cdb]vergossen habt!
# Group 119 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(118,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 118: 0 1 0
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(85,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1224,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # Für mein Haus und meinen König!
# Group 120 (0, 5, 0, 2, 23)
SubGroup(1)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1221,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # Obgleich unsere Schicksale besiegelt sein [cdb]mögen, werden wir doch bis zum bitteren Ende kämpfen!
SubGroup(2)
Unknown2(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
Unknown53(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(2307,2,8,85,85,5,3,5,0,0,0,0,0,0,0) # [r]Gegnerische[/] Verstärkung strömt aus den verbleibenden [r]Bollwerken[/] heraus!
SubGroup(1)
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1222,5,1,2,1,0,0,0,0,0,0,0,0,0,0) # Solch sinnloser Widerstand. Nehmt die [cdb]verbliebenen Bollwerke ein und lasst uns das Problem ein für alle Mal im Keim ersticken.
# Group 121 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 122 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck3(120,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 1 0 0
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(36,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(36,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(36,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 123 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck3(120,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 1 0 0
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(37,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(37,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(37,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 124 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck3(120,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 1 0 0
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(38,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(38,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(38,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 125 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck3(120,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 1 0 0
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(39,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(39,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(39,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 126 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck3(120,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 1 0 0
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(40,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(40,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(40,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 127 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck3(120,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 1 0 0
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(41,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(41,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(41,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 128 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck3(120,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 1 0 0
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(42,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(42,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(42,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 129 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck3(120,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 1 0 0
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(43,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(43,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(43,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 130 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck3(120,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 1 0 0
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(44,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(44,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(44,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 131 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck3(120,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 1 0 0
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(45,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(45,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(45,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 132 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck3(120,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 1 0 0
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(46,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(46,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(46,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 133 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1225,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # Da müsst ihr schon mehr tun, um einen Krieger von Faerghus zu besiegen!
# Group 134 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 135 (0, 5, 0, 4, 42)
SubGroup(3)
Unknown29(0,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(136,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 136: 0 1 0
SubGroup(1)
TalkDeploySlot(1226,16,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ist alles vorbereitet? All unsere Hoffnungen [cdb]ruhen auf dieser Strategie!
SubGroup(4)
Unknown83(7465,511,6923,7432,522,6855,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7466,503,6927,7433,496,6857,120,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(7)
Unknown35(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(318,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(322,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(34,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(35,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown51(52000,0,1464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(9964,1,1464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(516,2,8,85,85,5,3,5,0,0,0,0,0,0,0) # [r][eb][eg6][cp][0:PARTY][ec1][/] haben die [g]Ballistae[/] aktiviert!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(4)
Unknown72(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown72(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown72(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(8,0,128,170,85,3,0,40,0,1,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1228,53,1,2,1,0,0,0,0,0,0,0,0,0,0) # Der Feind nimmt uns mit seinen Ballistae ins Visier, Euer Majestät! Darauf müssen wir [cdb]antworten!
SubGroup(3)
Unknown44(6,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(89,4,16,1,12,85,85,0,0,0,0,0,0,0,0) # Besetze die [r]Bollwerke[/], um die [g]Ballistae[/] zu stoppen!
SubGroup(5)
Unknown28(33,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(34,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(35,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 136 (0, 5, 0, 4, 42)
SubGroup(3)
Unknown29(0,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(135,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 135: 0 1 0
SubGroup(1)
TalkDeploySlot(1227,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # Jetzt! Schleudert das Kaiserreich in den Staub!
SubGroup(4)
Unknown83(7465,511,6923,7432,522,6855,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7466,503,6927,7433,496,6857,120,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(7)
Unknown35(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(318,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(322,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(34,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(35,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown51(52000,0,1464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(9964,1,1464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(516,2,8,85,85,5,3,5,0,0,0,0,0,0,0) # [r][eb][eg6][cp][0:PARTY][ec1][/] haben die [g]Ballistae[/] aktiviert!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(4)
Unknown72(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown72(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown72(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(8,0,128,170,85,3,0,40,0,1,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1228,53,1,2,1,0,0,0,0,0,0,0,0,0,0) # Der Feind nimmt uns mit seinen Ballistae ins Visier, Euer Majestät! Darauf müssen wir [cdb]antworten!
SubGroup(3)
Unknown44(6,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(89,4,16,1,12,85,85,0,0,0,0,0,0,0,0) # Besetze die [r]Bollwerke[/], um die [g]Ballistae[/] zu stoppen!
SubGroup(5)
Unknown28(33,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(34,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(35,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 137 (0, 2, 0, 5, 5)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(142,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 142: 0 1 0
GroupCheck3(139,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 139: 0 1 0
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Alert(311,1,8,85,85,0,0,0,6,0,0,0,0,0,0) # Die Besetzung [eg5][0:AREA][ec3] ist geglückt!
Alert(2310,1,8,85,85,0,0,0,0,0,0,0,0,0,0) # Das [r]Bollwerk[/] wurde besetzt! [g]1 Ballista[/] ist nicht mehr aktiv!
If254(1,185,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1229,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # Wir müssen die andere Ballista ausschalten, [cdb]bevor die Dinge wirklich aus dem Ruder [cdb]laufen.
# Group 138 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(316,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 139 (0, 2, 0, 5, 5)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(142,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 142: 0 1 0
GroupCheck3(137,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 137: 0 1 0
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Alert(311,1,8,85,85,0,0,0,7,0,0,0,0,0,0) # Die Besetzung [eg5][0:AREA][ec3] ist geglückt!
Alert(2310,1,8,85,85,0,0,0,0,0,0,0,0,0,0) # Das [r]Bollwerk[/] wurde besetzt! [g]1 Ballista[/] ist nicht mehr aktiv!
If254(1,185,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1229,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # Wir müssen die andere Ballista ausschalten, [cdb]bevor die Dinge wirklich aus dem Ruder [cdb]laufen.
# Group 140 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(320,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 141 (0, 5, 2, 4, 2)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 142 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
MainMissionStart(473,1,16,2,12,85,85,0,0,0,0,0,0,0,0) # Alle [g]Ballistae[/] wurden deaktiviert!
SubGroup(1)
TalkCharacter(1230,53,1,1,1,0,0,0,0,0,0,0,0,0,0) # Für Bösewichte, die Ihrer Majestät schaden [cdb]wollen, geht es immer so aus!
# Group 143 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 144 (0, 5, 0, 2, 23)
SubGroup(1)
Unknown29(0,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1231,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # Wir haben unsere Gegner unterschätzt... Benachrichtigt Herzogin Ifan und Fürst Charon. Sie sollen Verstärkung schicken!
SubGroup(7)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(17,2,85,0,42500,0,19464,1,0,1,0,0,0,0,0)
Unknown32(18,2,85,0,19464,1,19464,1,0,1,0,0,0,0,0)
Alert(171,2,17,85,85,5,3,5,0,0,0,0,0,0,0) # Die Truppen [eg5][0:CHARA_G][ec3] rücken vor, um Verstärkung zu rufen!
SubGroup(4)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(17,42500,0,19464,1,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(18,19464,1,19464,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown43(17,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(42500,0,19464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(19464,1,19464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(42500,0,19464,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown56(19464,1,19464,1,0,1,0,0,0,0,0,0,0,0,0)
MainMissionStart(2327,4,17,1,17,85,85,0,0,0,0,0,0,0,0) # Verhindere, dass die Truppen [eg5][0:CHARA_G][ec3] das [g]Ziel[/] erreichen und Verstärkung rufen!
# Group 145 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(151,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 151: 0 1 0
GroupCheck3(146,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 146: 0 1 0
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,186,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1232,11,1,0,1,0,0,0,0,0,0,0,0,0,0) # Jeder Bote muss zum Schweigen gebracht [cdb]werden. So läuft es in Schlachten.
# Group 146 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(151,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 151: 0 1 0
GroupCheck3(145,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 145: 0 1 0
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,186,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1232,11,1,0,1,0,0,0,0,0,0,0,0,0,0) # Jeder Bote muss zum Schweigen gebracht [cdb]werden. So läuft es in Schlachten.
# Group 147 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck4(165,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 165: True 0
Unknown19(25,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(17,42500,0,19464,1,0,0,0,0,0,0,0,0,0,0)
# Group 148 (0, 2, 0, 2, 3)
SubGroup(1)
GroupCheck3(147,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 147: 1 0 0
SubGroup(2)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2319,2,85,85,85,0,0,0,0,0,0,0,0,0,0) # Eine [g]Reserveeinheit[/] ist gefallen!
# Group 149 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck4(165,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 165: True 0
Unknown19(26,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(18,19464,1,19464,1,0,0,0,0,0,0,0,0,0,0)
# Group 150 (0, 2, 0, 2, 3)
SubGroup(1)
GroupCheck3(149,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 149: 1 0 0
SubGroup(2)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2319,2,85,85,85,0,0,0,0,0,0,0,0,0,0) # Eine [g]Reserveeinheit[/] ist gefallen!
# Group 151 (0, 5, 0, 5, 10)
SubGroup(4)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(153,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 153: 0 1 0
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown56(42500,0,19464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(19464,1,19464,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(815,1,17,2,17,85,85,0,0,0,0,0,0,0,0) # Alle [cp][0:CHARA_G][ec1] wurden besiegt. Ihr Ruf nach Verstärkung konnte verhindert werden!
If254(1,182,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1233,7,1,1,1,0,0,0,0,0,0,0,0,0,0) # Nun, ich bin wirklich froh, dass wir uns nicht [cdb]mehr um diese Verstärkung kümmern müssen.
If254(1,182,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1234,53,1,1,1,0,0,0,0,0,0,0,0,0,0) # Das sollte die Hoffnungen des Feindes, noch [cdb]einmal durchzustarten, zunichtemachen. Ihre Majestät wird so glücklich sein!
# Group 152 (0, 2, 0, 6, 7)
SubGroup(3)
GroupCheck3(151,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 151: 1 0 0
GroupCheck3(165,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 165: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown18(25,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(26,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2318,1,85,85,85,0,0,0,0,0,0,0,0,0,0) # Die [g]Reservetruppen[/] haben ihren Auftrag erfüllt und ziehen sich zurück!
# Group 153 (0, 5, 0, 6, 41)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(151,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 151: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(17,40000,0,16964,1,45000,0,21964,1,0,1,0,0,0,0)
Unknown10(18,16964,1,16964,1,21964,1,21964,1,0,1,0,0,0,0)
SubGroup(7)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(42500,0,19464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(19464,1,19464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(17,2,85,0,42500,0,19464,1,0,0,0,0,0,0,0)
Unknown32(18,2,85,0,19464,1,19464,1,0,0,0,0,0,0,0)
MainMissionStart(482,2,17,3,17,85,85,0,0,0,0,0,0,0,0) # [eb][eg7][0:CHARA_G][ec1] hat das [g]Ziel[/] erreicht! Verstärkung wurde gerufen!
SubGroup(6)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,21,0,0,10,0,0,0,10,10,0,0,0,0,0)
Unknown55(0,23,0,0,10,0,0,0,10,10,0,0,0,0,0)
Alert(2314,2,85,85,85,0,0,0,10,0,0,0,0,0,0) # [r]Gegnerische[/] Verstärkung ist aufgetaucht und begibt sich [eg4][0:AREA][ec4]!
SubGroup(12)
Unknown23(19,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(19,64500,0,18664,1,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(20,64500,0,18664,1,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(21,64500,0,18664,1,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(22,64500,0,18664,1,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(23,64500,0,18664,1,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(24,64500,0,18664,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(1235,22,1,2,1,0,0,0,0,0,0,0,0,0,0) # Auf Befehl Herzogin Ifans werden wir dieses Schlachtfeld zurückerobern oder bei dem Versuch umkommen!
TalkCharacter(1236,5,1,2,1,0,0,0,0,0,0,0,0,0,0) # Frische Truppen im Osten und Westen? Hmpf. Geht und bestraft ihre Aufsässigkeit [cdb]mit einer gehörigen Tracht Prügel, ja?
# Group 154 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 155 (0, 5, 0, 3, 16)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(120,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 1 0 0
SubGroup(1)
TalkCharacter(1237,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # Nehmt jede einzelne feindliche Position ein! Duldet keinen Widerstand!
SubGroup(13)
Unknown44(0,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(1,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(81,4,18,1,12,85,85,0,0,0,0,0,0,0,0) # Besetze alle [r]Bollwerke[/]!
# Group 156 (0, 5, 0, 14, 4)
SubGroup(13)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
MainMissionStart(470,1,18,2,12,85,85,0,0,0,0,0,0,0,0) # Alle [g]Bollwerke[/] wurden besetzt!
SubGroup(1)
GenderedMcTalk(0,1238,1239,1,2,1,0,0,0,0,0,0,0,0,0) # Jetzt müssen wir uns nur noch um Baron Dominic kümmern. Bringen wir das endlich [cdb]zu Ende und gehen nach Hause!
# Group 157 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 158 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 159 (0, 5, 0, 3, 4)
SubGroup(2)
GroupCheck4(82,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 82: True 1
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # Besiege die [r]Gegner[/]!
SubGroup(1)
TalkCharacter(1244,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # Wir haben in Erfahrung gebracht, dass es in [cdb]diesem Gebiet einen Geheimgang gibt, der [cdb]uns helfen kann, die Oberhand zu gewinnen.
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 160 (0, 5, 0, 4, 27)
SubGroup(3)
GroupCheck3(159,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 159: 1 0 0
GroupCheck3(161,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 161: 0 1 0
MainMissionStart(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0) # Besiege die [r]Gegner[/]!
SubGroup(3)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(2)
Unknown83(4624,368,5531,4591,364,5461,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
Unknown66(384,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
Unknown83(4598,365,5476,4565,361,5407,120,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(3)
Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(45000,0,52750,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2316,1,85,85,85,3,0,0,4,0,0,0,0,0,0) # [b][eb][eg6][cp][0:PARTY][ec1][/] haben [g]im Schloss einen Geheimgang[/] entdeckt!
SubGroup(2)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
TalkCharacter(1245,5,1,1,1,0,0,0,0,0,0,0,0,0,0) # Ausgezeichnet! Das sollte den Feind [cdb]überraschen. Jetzt wollen wir doch mal sehen, [cdb]wohin er führt...
SubGroup(3)
Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(32,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 161 (0, 5, 2, 4, 2)
SubGroup(3)
MainMissionStart(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0) # Besiege die [r]Gegner[/]!
GroupCheck3(160,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 160: 0 1 0
PauseMaybe(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 162 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(161,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 161: 1 0 0
SubGroup(1)
TalkCharacter(1246,5,1,2,1,0,0,0,0,0,0,0,0,0,0) # Hmpf. Dieser Geheimgang ist jetzt nutzlos.
# Group 163 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 164 (0, 5, 0, 3, 4)
SubGroup(2)
GroupCheck4(144,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 144: True 0
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # Besiege die [y]Gegner[/]!
SubGroup(1)
TalkCharacter(1240,5,1,2,1,0,0,0,0,0,0,0,0,0,0) # Tötet diese Boten! Wir dürfen nicht zulassen, [cdb]dass sie Verstärkung rufen.
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 165 (0, 5, 0, 4, 21)
SubGroup(3)
GroupCheck3(164,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 164: 1 0 0
GroupCheck3(168,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 168: 0 1 0
MainMissionStart(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0) # Besiege die [y]Gegner[/]!
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(1)
TalkCharacter(1241,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # Schickt die Reservisten los! Lasst diese Boten [cdb]nicht entwischen!
SubGroup(2)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(25,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(25,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(17,25,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(26,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(18,26,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2315,1,17,85,85,3,0,0,4,0,0,0,0,0,0) # [b][eb][eg6][cp][0:PARTY][ec1][/] haben [g]Reservetruppen[/] herbeigerufen, um [eg1][cp][0:CHARA_G][ec2] aufzuhalten!
# Group 166 (0, 5, 2, 5, 2)
SubGroup(4)
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # Besiege die [y]Gegner[/]!
GroupCheck3(165,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 165: 0 1 0
GroupCheck3(168,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 168: 0 1 0
GroupCheck3(151,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 151: 1 1 0
SubGroup(1)
Unknown99(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 167 (0, 5, 0, 3, 2)
SubGroup(2)
GroupCheck3(166,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 166: 1 1 0
GroupCheck3(153,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 153: 0 1 0
SubGroup(1)
TalkCharacter(1243,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # Das Blatt bei dieser Schlacht hat sich [cdb]gewendet. Wir werden unsere Reservisten für [cdb]eine andere Aufgabe einsetzen müssen.
# Group 168 (0, 5, 2, 5, 2)
SubGroup(4)
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # Besiege die [y]Gegner[/]!
GroupCheck3(165,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 165: 0 1 0
GroupCheck3(166,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 166: 0 1 0
GroupCheck3(153,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 153: 1 1 0
SubGroup(1)
Unknown99(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 169 (0, 5, 0, 3, 2)
SubGroup(2)
GroupCheck3(168,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 168: 1 1 0
GroupCheck3(153,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 153: 1 1 0
SubGroup(1)
TalkCharacter(1242,2,1,3,1,0,0,0,0,0,0,0,0,0,0) # Wir haben es nicht geschafft, die Boten [cdb]aufzuhalten... Alle Einheiten, bereit machen [cdb]für feindliche Verstärkung!
# Group 170 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 171 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 172 (0, 7, 0, 3, 5)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
MainMissionStart(438,1,6,2,8,85,85,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
SubGroup(2)
TalkCharacter(1249,2,1,1,1,0,0,0,0,0,0,0,0,0,0) # Ihr alle habt gut gekämpft! Das wird dem Königreich einen vernichtenden Schlag [cdb]versetzen!
TalkCharacter(1250,2,1,1,1,0,0,0,0,0,0,0,0,0,0) # Unsere Kampagne ist noch nicht vorbei. Aber [cdb]fürs Erste feiern wir!
# Group 173 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 174 (0, 4, 0, 3, 10)
SubGroup(2)
Unknown25(10,70,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(10,41,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(346,2,8,85,85,0,0,0,0,0,0,0,0,0,0) # Die [b]verbündete Basis[/] wird von der [r]gegnerischen Armee[/] schwer beschädigt!
SubGroup(1)
Unknown48(176,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 175 (0, 2, 0, 4, 1)
SubGroup(3)
Unknown25(10,70,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(10,41,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(3,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1247,6,1,0,1,0,0,0,0,0,0,0,0,0,0) # Unserer Hauptbasis wird stark zugesetzt! Wir [cdb]müssen vorsichtiger sein!
# Group 176 (0, 4, 0, 5, 5)
SubGroup(4)
GroupCheck4(177,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 177: True 1
Unknown25(10,70,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(10,41,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(14,40,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(174,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 177 (0, 4, 0, 2, 11)
SubGroup(1)
Unknown25(10,40,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(345,2,8,85,85,0,0,0,0,0,0,0,0,0,0) # Die [b]verbündete Basis[/] ist in Gefahr! Verteidige sie!
SubGroup(1)
Unknown48(178,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown62(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 178 (0, 4, 0, 4, 5)
SubGroup(3)
GroupCheck4(177,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 177: True 1
Unknown25(10,40,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(2,40,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(177,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 179 (0, 2, 0, 3, 1)
SubGroup(2)
Unknown29(4,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(10,40,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1248,6,1,0,1,0,0,0,0,0,0,0,0,0,0) # Unsere Hauptbasis steht kurz davor, zu fallen! Kehrt umgehend zurück und verteidigt sie!
# Group 180 (0, 8, 0, 2, 7)
SubGroup(1)
Unknown26(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(320,3,8,85,85,0,0,0,0,0,0,0,0,0,0) # Die [b]verbündete Basis[/] ist gefallen!
SubGroup(1)
GenderedMcTalk(0,1251,1252,1,4,1,0,0,0,0,0,0,0,0,0) # Sie haben die Hauptbasis eingenommen! Wir [cdb]haben verloren...
SubGroup(1)
Alert(338,3,8,85,85,0,0,0,0,0,0,0,0,0,0) # Du hast den Kampf verloren!
# Group 181 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 182 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 183 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 184 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 185 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 186 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(30,73,1188,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Gustave[ed]__s__ volume_up
Niemand wird dieses Gebiet verwüsten, solange ich noch Atem schöpfe. Ich werde euch alle niederstrecken!
SetDeathText(30,96,1202,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Gustave[ed]__s__ volume_up
Bruder... Euer Majestät... Ich bete darum, dass Ihr unserem Königreich Frieden bringt...
SetDeathText(17,96,1213,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Annette[ed]__s__ volume_up
Es tut mir leid, Vater... Ich habe alles getan, was in meiner Macht stand, aber es war... einfach nicht genug.
TalkCharacter(1177,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Edelgard[ed]__s__ volume_up
Wie von uns angenommen, haben sie Baron Dominic zu ihrer Galionsfigur gemacht, da er ein Nachkomme der zehn Elitekrieger ist.
TalkCharacter(1178,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Edelgard[ed]__s__ volume_up
Doch ist seine Abstammung eigentlich uner- heblich. Eure Befehle lauten, in das Schloss einzudringen, ihn zu finden und ihn zu töten.
TalkCharacter(1180,6,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Ferdinand[ed]__s__ volume_up
Zuerst werden wir die Truppen außerhalb des Schlosses ausschalten. Teilt euch auf und nehmt diese Bollwerke ein!
MainMissionStart(2300,4,0,1,85,85,85,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besetze die [r]Bollwerke[/] um das Schloss!
TalkCharacter(1179,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Hubert[ed]__s__ volume_up
Achtet darauf, nicht zu weit vorzudringen. Es wäre eine Katastrophe, wenn der Feind unsere Hauptbasis einnehmen sollte.
Alert(328,2,8,85,85,0,0,0,0,0,0,0,0,0,0) Verhindere, dass die [b]verbündete Basis[/] fällt!
TalkCharacter(1182,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Bernadetta[ed]__s__ volume_up
Warum gebt ihr nicht endlich auf?!
TalkCharacter(1183,8,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Caspar[ed]__s__ volume_up
Ja, so macht man das! Eine noch!
MainMissionStart(2321,1,0,2,85,85,85,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Die [b]Bollwerke[/] um das Schloss herum wurden besetzt!
TalkCharacter(1184,5,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Hubert[ed]__s__ volume_up
Sehr schön, das hat den Umkreis des Schlosses wunderbar ausgedünnt. Jetzt müssen wir einen Weg finden--
TalkDeploySlot(1185,27,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Hilfe! Hier draußen findet das reinste Blutbad statt! Lasst uns ein, wir flehen Euch an!
TalkDeploySlot(1186,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Ich kann diese Leute nicht einfach da draußen sterben lassen. Öffnet die Tore!
Alert(2301,1,8,85,85,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] hat das Haupttor zum Schloss geöffnet, damit sich die Truppen zurückziehen können!
TalkCharacter(1187,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Hubert[ed]__s__ volume_up
Ja, macht die Tore weit auf! Lasst Euch von Eurem Mitgefühl übermannen!
Alert(2317,4,85,85,85,0,0,0,0,0,0,0,0,0,0) Begib dich ins Schloss!
Alert(2317,4,85,85,85,0,0,0,0,0,0,0,0,0,0) Begib dich ins Schloss!
Alert(2302,2,10,85,85,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] ist aufgetaucht, um das Schloss zu verteidigen!
MainMissionStart(2,4,1,1,10,85,85,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege [eg1][0:CHARA_G][ec2]!
TalkDeploySlot(1189,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Ich muss so viel Zeit schinden, wie ich kann...
TalkDeploySlot(1190,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Ich habe alles gegeben, mehr war mir einfach nicht möglich. Ich bete, dass es gereicht hat, mein Bruder.
Alert(245,0,10,85,85,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] hat sich vorübergehend zurückgezogen!
MainMissionStart(438,1,1,2,10,85,85,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
Alert(553,0,10,85,85,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] wurde besiegt! Die Tore des Bollwerks wurden geöffnet!
TalkDeploySlot(1191,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Unsere Vorbereitungen sind abgeschlossen! Beginnt sofort mit dem Gegenangriff!
Alert(203,2,12,85,85,15,0,0,0,0,0,0,0,0,0) Die Truppen [eg5][0:CHARA_G][ec3] sind aufgetaucht!
TalkCharacter(1192,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Ferdinand[ed]__s__ volume_up
Der Feind verfügt also immer noch über Krieger mit Kampfgeist, was? Gut! Bieten wir ihnen einen Kampf, an den sie sich erinnern!
MainMissionStart(4,4,2,1,12,85,85,5,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege die Truppen [eg5][0:CHARA_G][ec3]!
Alert(575,2,85,48,85,5,9,0,10,0,0,0,0,0,0) [r][eb][eg6][cp][0:PARTY][ec1][/] haben die Tore geöffnet, um zu intervenieren!
Alert(2325,0,85,48,85,5,9,0,10,0,0,0,0,0,0) [r][eb][eg6][cp][0:PARTY][ec1][/] rücken [eg4][0:AREA][ec4] vor!
TalkCharacter(1193,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Edelgard[ed]__s__ volume_up
Sie gehen auf unsere beiden Flanken los. Teilt euch auf und schaltet sie aus, bevor sie uns wirklich zu schaffen machen.
Alert(2326,0,85,85,85,3,0,0,10,0,0,0,0,0,0) Besetze die [r]Bollwerke[/], damit keine gegnerische Verstärkung auftaucht und [eg1][0:AREA][ec2] angreift!
TalkDeploySlot(1196,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Es gibt kein Entrinnen... O Göttin, ich flehe dich an, über die Einwohner von Faerghus zu wachen...
TalkDeploySlot(1197,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Meine Stärke verlässt mich... Der Rest liegt in Euren Händen...
MainMissionStart(442,1,2,2,12,85,85,5,15,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Die Truppen [eg5][0:CHARA_G][ec3] wurden besiegt!
TalkCharacter(1198,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Edelgard[ed]__s__ volume_up
Zeigt Euch, Baron Dominic! Ergebt Euch, dann verschone ich Euer Leben!
TalkDeploySlot(1194,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Dieses Blutvergießen habe ich nie gewollt, aber jetzt lässt es sich nicht mehr aufhalten.
TalkDeploySlot(1195,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Heute ist der Tag, an dem meine Blutlinie ihre Schuld bei der königlichen Familie begleicht. Wenn mein Leben der Preis ist, dann sei es so!
TalkDeploySlot(1199,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Mein Leben bedeutet nichts, wenn ich meinen Leuten den Rest davon beschämt gegenüber- stehe. Ich verlasse sie nicht in ihrer Not!
Alert(268,0,8,85,85,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] wurde gesichtet!
TalkDeploySlot(1200,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Ich werde nicht zulassen, dass ihr meinem Bruder ein Haar krümmt!
Alert(2304,2,11,8,85,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] ist erneut aufgetaucht, um den Weg [eg4][1:CHARA_G][ec4] zu verteidigen!
MainMissionStart(86,4,3,1,11,85,85,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege [eg1][0:CHARA_G][ec2] und sichere die Route!
TalkDeploySlot(1201,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Mir wurde befohlen, lebendig zurückzukehren... und so wahr mir die Göttin helfe, diesem Befehl will ich Folge leisten!
MainMissionStart(438,4,3,2,11,85,85,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
TalkDeploySlot(1212,11,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Ich habe dir doch gesagt, dass du dich nicht in Gefahr bringen sollst, Annette!
MainMissionStart(245,0,3,4,11,85,85,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: [eb][eg6][0:CHARA_G][ec5] hat sich vorübergehend zurückgezogen!
Alert(2305,0,10,9,85,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] hat sich vorübergehend zurückgezogen, um [eg1][1:CHARA_G][ec2] zu schützen!
SetDeathText(30,96,1202,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Gustave[ed]__s__ volume_up
Bruder... Euer Majestät... Ich bete darum, dass Ihr unserem Königreich Frieden bringt...
SetDeathText(30,96,1219,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Gustave[ed]__s__ volume_up
Vergebt mir, Euer Majestät... Möge Eure Herrschaft lang und glorreich sein...
MainMissionStart(2320,4,7,1,8,85,85,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Nutze den Geheimgang, um dich [eg3][0:CHARA_G][ec4] zu nähern!
MainMissionStart(2323,4,7,3,8,85,85,3,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: [b][eb][eg6][cp][0:PARTY][ec1][/] haben frontal angegriffen! Der Überraschungsangriff über den Geheimgang ist gescheitert!
TalkCharacter(1246,5,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Hubert[ed]__s__ volume_up
Hmpf. Dieser Geheimgang ist jetzt nutzlos.
TalkDeploySlot(1203,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Vater, nein! Also gut... Ich werde beenden, was du begonnen hast!
Alert(2322,2,9,11,85,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] ist voller Zorn über den Tod [eg5][1:CHARA_G][ec3] aufgetaucht!
MainMissionStart(2,4,4,1,9,85,85,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege [eg1][0:CHARA_G][ec2]!
TalkCharacter(1204,5,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Hubert[ed]__s__ volume_up
Sie nutzt ein Heroenrelikt. Wenn wir es ihr abnehmen, könnte es uns in Zukunft gute Dienste leisten.
TalkDeploySlot(1205,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Ich wusste, jemand würde verraten, dass es diesen Gang gibt. Nun, weiter kommt ihr nicht!
Alert(200,2,9,85,85,0,0,0,0,0,0,0,0,0,0) [eb][eg7][0:CHARA_G][ec1] ist aufgetaucht!
TalkCharacter(1204,5,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Hubert[ed]__s__ volume_up
Sie nutzt ein Heroenrelikt. Wenn wir es ihr abnehmen, könnte es uns in Zukunft gute Dienste leisten.
Alert(553,1,9,85,85,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] wurde besiegt! Die Tore des Bollwerks wurden geöffnet!
MainMissionStart(438,1,4,2,9,85,85,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
TalkDeploySlot(1214,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Oh, liebe Annette... Nicht auch noch du. Wie soll ich das je deiner Mutter beibringen?
TalkDeploySlot(1211,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Die anderen setzen hier draußen Leib und Leben aufs Spiel. Ich darf sie nicht im Stich lassen!
TalkDeploySlot(1215,9,1,3,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Ich darf hier nicht fallen... Das würde mich zum Gespött meiner gesamten Blutlinie machen...
Alert(304,1,9,85,85,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
TalkDeploySlot(1216,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Annette, nein! Sieh nur, was sie dir angetan haben!
Alert(513,2,11,9,85,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] hat [eg3][1:CHARA_G][ec4] geholfen!
TalkDeploySlot(1217,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Du bist gekommen, um mir zu helfen, Vater? Ich bin... so glücklich...
TalkDeploySlot(1218,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Ich werde nie wieder zulassen, dass dir etwas zustößt. Komm, hier entlang. Du musst dich schnell in Sicherheit bringen.
Alert(2306,2,9,11,85,0,0,0,0,0,0,0,0,0,0) [eb][eg6][1:CHARA_G][ec5] hat [eg3][0:CHARA_G][ec4] geholfen, sich zurückzuziehen!
TalkDeploySlot(1216,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Annette, nein! Sieh nur, was sie dir angetan haben!
Alert(513,2,11,9,85,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] hat [eg3][1:CHARA_G][ec4] geholfen!
TalkDeploySlot(1217,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Du bist gekommen, um mir zu helfen, Vater? Ich bin... so glücklich...
TalkDeploySlot(1218,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Ich werde nie wieder zulassen, dass dir etwas zustößt. Komm, hier entlang. Du musst dich schnell in Sicherheit bringen.
Alert(2306,2,9,11,85,0,0,0,0,0,0,0,0,0,0) [eb][eg6][1:CHARA_G][ec5] hat [eg3][0:CHARA_G][ec4] geholfen, sich zurückzuziehen!
MainMissionStart(438,1,5,2,11,85,85,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
Alert(553,1,11,85,85,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] wurde besiegt! Die Tore des Bollwerks wurden geöffnet!
TalkDeploySlot(1206,9,1,2,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Ich habe versprochen, dieses Schloss zu verteidigen, und das werde ich auch. Ganz egal, gegen wen ich antreten muss!
TalkDeploySlot(1207,9,1,3,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Mercie, wie konntest du nur? Du bist meine beste Freundin!
TalkCharacter(1208,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Mercedes[ed]__'__ volume_up
Es tut mir so leid, Annie...
TalkDeploySlot(1209,9,1,3,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Ist das hier wirklich das, was du willst, Ashe? Dein Traum hat sich erfüllt und jetzt wirfst du ihn weg?
TalkCharacter(1210,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Ashe[ed]__s__ volume_up
Ein Ritter zu werden, ist eine Sache, aber wie sich herausstellt, ist es viel schwieriger, dem Ideal gerecht zu werden.
TalkDeploySlot(1220,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Ach, armer Gustave... Und jetzt ziehe auch ich zum letzten Mal in die Schlacht.
Alert(108,2,8,85,85,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] rückt vor!
MainMissionStart(2,4,6,1,8,85,85,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege [eg1][0:CHARA_G][ec2]!
TalkDeploySlot(1220,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Ach, armer Gustave... Und jetzt ziehe auch ich zum letzten Mal in die Schlacht.
Alert(108,2,8,85,85,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] rückt vor!
MainMissionStart(2,4,6,1,8,85,85,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege [eg1][0:CHARA_G][ec2]!
Alert(549,1,65,85,85,0,0,0,0,0,0,0,0,0,0) Durch den Sieg über [eg1][0:CHARA_G][ec2] wurde ein Truhenschlüssel erhalten!
TalkDeploySlot(1223,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Ihr werdet für das Blut büßen, das ihr heute vergossen habt!
TalkDeploySlot(1224,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Für mein Haus und meinen König!
TalkDeploySlot(1221,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Obgleich unsere Schicksale besiegelt sein mögen, werden wir doch bis zum bitteren Ende kämpfen!
Alert(2307,2,8,85,85,5,3,5,0,0,0,0,0,0,0) [r]Gegnerische[/] Verstärkung strömt aus den verbleibenden [r]Bollwerken[/] heraus!
TalkCharacter(1222,5,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Hubert[ed]__s__ volume_up
Solch sinnloser Widerstand. Nehmt die verbliebenen Bollwerke ein und lasst uns das Problem ein für alle Mal im Keim ersticken.
TalkDeploySlot(1225,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Da müsst ihr schon mehr tun, um einen Krieger von Faerghus zu besiegen!
TalkDeploySlot(1226,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Ist alles vorbereitet? All unsere Hoffnungen ruhen auf dieser Strategie!
Alert(516,2,8,85,85,5,3,5,0,0,0,0,0,0,0) [r][eb][eg6][cp][0:PARTY][ec1][/] haben die Ballistae aktiviert!
TalkCharacter(1228,53,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Monica[ed]__s__ volume_up
Der Feind nimmt uns mit seinen Ballistae ins Visier, Euer Majestät! Darauf müssen wir antworten!
MainMissionStart(89,4,16,1,12,85,85,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besetze die [r]Bollwerke[/], um die Ballistae zu stoppen!
TalkDeploySlot(1227,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Jetzt! Schleudert das Kaiserreich in den Staub!
Alert(516,2,8,85,85,5,3,5,0,0,0,0,0,0,0) [r][eb][eg6][cp][0:PARTY][ec1][/] haben die Ballistae aktiviert!
TalkCharacter(1228,53,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Monica[ed]__s__ volume_up
Der Feind nimmt uns mit seinen Ballistae ins Visier, Euer Majestät! Darauf müssen wir antworten!
MainMissionStart(89,4,16,1,12,85,85,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besetze die [r]Bollwerke[/], um die Ballistae zu stoppen!
Alert(311,1,8,85,85,0,0,0,6,0,0,0,0,0,0) Die Besetzung [eg5][0:AREA][ec3] ist geglückt!
Alert(2310,1,8,85,85,0,0,0,0,0,0,0,0,0,0) Das [r]Bollwerk[/] wurde besetzt! 1 Ballista ist nicht mehr aktiv!
TalkCharacter(1229,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Dorothea[ed]__s__ volume_up
Wir müssen die andere Ballista ausschalten, bevor die Dinge wirklich aus dem Ruder laufen.
Alert(311,1,8,85,85,0,0,0,7,0,0,0,0,0,0) Die Besetzung [eg5][0:AREA][ec3] ist geglückt!
Alert(2310,1,8,85,85,0,0,0,0,0,0,0,0,0,0) Das [r]Bollwerk[/] wurde besetzt! 1 Ballista ist nicht mehr aktiv!
TalkCharacter(1229,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Dorothea[ed]__s__ volume_up
Wir müssen die andere Ballista ausschalten, bevor die Dinge wirklich aus dem Ruder laufen.
MainMissionStart(473,1,16,2,12,85,85,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Alle Ballistae wurden deaktiviert!
TalkCharacter(1230,53,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Monica[ed]__s__ volume_up
Für Bösewichte, die Ihrer Majestät schaden wollen, geht es immer so aus!
TalkDeploySlot(1231,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Wir haben unsere Gegner unterschätzt... Benachrichtigt Herzogin Ifan und Fürst Charon. Sie sollen Verstärkung schicken!
Alert(171,2,17,85,85,5,3,5,0,0,0,0,0,0,0) Die Truppen [eg5][0:CHARA_G][ec3] rücken vor, um Verstärkung zu rufen!
MainMissionStart(2327,4,17,1,17,85,85,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Verhindere, dass die Truppen [eg5][0:CHARA_G][ec3] das Ziel erreichen und Verstärkung rufen!
TalkCharacter(1232,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Petra[ed]__s__ volume_up
Jeder Bote muss zum Schweigen gebracht werden. So läuft es in Schlachten.
TalkCharacter(1232,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Petra[ed]__s__ volume_up
Jeder Bote muss zum Schweigen gebracht werden. So läuft es in Schlachten.
Alert(2319,2,85,85,85,0,0,0,0,0,0,0,0,0,0) Eine Reserveeinheit ist gefallen!
Alert(2319,2,85,85,85,0,0,0,0,0,0,0,0,0,0) Eine Reserveeinheit ist gefallen!
MainMissionStart(815,1,17,2,17,85,85,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Alle [cp][0:CHARA_G][ec1] wurden besiegt. Ihr Ruf nach Verstärkung konnte verhindert werden!
TalkCharacter(1233,7,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Linhardt[ed]__s__ volume_up
Nun, ich bin wirklich froh, dass wir uns nicht mehr um diese Verstärkung kümmern müssen.
TalkCharacter(1234,53,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Monica[ed]__s__ volume_up
Das sollte die Hoffnungen des Feindes, noch einmal durchzustarten, zunichtemachen. Ihre Majestät wird so glücklich sein!
Alert(2318,1,85,85,85,0,0,0,0,0,0,0,0,0,0) Die Reservetruppen haben ihren Auftrag erfüllt und ziehen sich zurück!
MainMissionStart(482,2,17,3,17,85,85,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: [eb][eg7][0:CHARA_G][ec1] hat das Ziel erreicht! Verstärkung wurde gerufen!
Alert(2314,2,85,85,85,0,0,0,10,0,0,0,0,0,0) [r]Gegnerische[/] Verstärkung ist aufgetaucht und begibt sich [eg4][0:AREA][ec4]!
TalkDeploySlot(1235,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]7_33_6_15_6_7_9_17_Einwohnerin[cm][es]7_34_3_16_6_7_1_20_Einwohnerinnen[ce] volume_up
Auf Befehl Herzogin Ifans werden wir dieses Schlachtfeld zurückerobern oder bei dem Versuch umkommen!
TalkCharacter(1236,5,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Hubert[ed]__s__ volume_up
Frische Truppen im Osten und Westen? Hmpf. Geht und bestraft ihre Aufsässigkeit mit einer gehörigen Tracht Prügel, ja?
TalkCharacter(1237,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Edelgard[ed]__s__ volume_up
Nehmt jede einzelne feindliche Position ein! Duldet keinen Widerstand!
MainMissionStart(81,4,18,1,12,85,85,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besetze alle [r]Bollwerke[/]!
MainMissionStart(470,1,18,2,12,85,85,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Alle Bollwerke wurden besetzt!
GenderedMcTalk(0,1238,1239,1,2,1,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Shez[ed]__'__ volume_up
Jetzt müssen wir uns nur noch um Baron Dominic kümmern. Bringen wir das endlich zu Ende und gehen nach Hause!
[es]1_35_1_13_1_1_1_1_Shez[ed]__'__ volume_up
Jetzt müssen wir uns nur noch um Baron Dominic kümmern. Bringen wir das endlich zu Ende und gehen nach Hause!
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege die [r]Gegner[/]!
TalkCharacter(1244,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Hubert[ed]__s__ volume_up
Wir haben in Erfahrung gebracht, dass es in diesem Gebiet einen Geheimgang gibt, der uns helfen kann, die Oberhand zu gewinnen.
MainMissionStart(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege die [r]Gegner[/]!
Alert(2316,1,85,85,85,3,0,0,4,0,0,0,0,0,0) [b][eb][eg6][cp][0:PARTY][ec1][/] haben im Schloss einen Geheimgang entdeckt!
TalkCharacter(1245,5,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Hubert[ed]__s__ volume_up
Ausgezeichnet! Das sollte den Feind überraschen. Jetzt wollen wir doch mal sehen, wohin er führt...
MainMissionStart(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege die [r]Gegner[/]!
TalkCharacter(1246,5,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Hubert[ed]__s__ volume_up
Hmpf. Dieser Geheimgang ist jetzt nutzlos.
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege die [y]Gegner[/]!
TalkCharacter(1240,5,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Hubert[ed]__s__ volume_up
Tötet diese Boten! Wir dürfen nicht zulassen, dass sie Verstärkung rufen.
MainMissionStart(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege die [y]Gegner[/]!
TalkCharacter(1241,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Edelgard[ed]__s__ volume_up
Schickt die Reservisten los! Lasst diese Boten nicht entwischen!
Alert(2315,1,17,85,85,3,0,0,4,0,0,0,0,0,0) [b][eb][eg6][cp][0:PARTY][ec1][/] haben Reservetruppen herbeigerufen, um [eg1][cp][0:CHARA_G][ec2] aufzuhalten!
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege die [y]Gegner[/]!
TalkCharacter(1243,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Hubert[ed]__s__ volume_up
Das Blatt bei dieser Schlacht hat sich gewendet. Wir werden unsere Reservisten für eine andere Aufgabe einsetzen müssen.
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege die [y]Gegner[/]!
TalkCharacter(1242,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Edelgard[ed]__s__ volume_up
Wir haben es nicht geschafft, die Boten aufzuhalten... Alle Einheiten, bereit machen für feindliche Verstärkung!
MainMissionStart(438,1,6,2,8,85,85,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
TalkCharacter(1249,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Edelgard[ed]__s__ volume_up
Ihr alle habt gut gekämpft! Das wird dem Königreich einen vernichtenden Schlag versetzen!
TalkCharacter(1250,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Edelgard[ed]__s__ volume_up
Unsere Kampagne ist noch nicht vorbei. Aber fürs Erste feiern wir!
Alert(346,2,8,85,85,0,0,0,0,0,0,0,0,0,0) Die [b]verbündete Basis[/] wird von der [r]gegnerischen Armee[/] schwer beschädigt!
TalkCharacter(1247,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Ferdinand[ed]__s__ volume_up
Unserer Hauptbasis wird stark zugesetzt! Wir müssen vorsichtiger sein!
Alert(345,2,8,85,85,0,0,0,0,0,0,0,0,0,0) Die [b]verbündete Basis[/] ist in Gefahr! Verteidige sie!
TalkCharacter(1248,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Ferdinand[ed]__s__ volume_up
Unsere Hauptbasis steht kurz davor, zu fallen! Kehrt umgehend zurück und verteidigt sie!
Alert(320,3,8,85,85,0,0,0,0,0,0,0,0,0,0) Die [b]verbündete Basis[/] ist gefallen!
GenderedMcTalk(0,1251,1252,1,4,1,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Shez[ed]__'__ volume_up
Sie haben die Hauptbasis eingenommen! Wir haben verloren...
[es]1_35_1_13_1_1_1_1_Shez[ed]__'__ volume_up
Sie haben die Hauptbasis eingenommen! Wir haben verloren...
Alert(338,3,8,85,85,0,0,0,0,0,0,0,0,0,0) Du hast den Kampf verloren!