Der Westen des Königreichs ist fast vollständig erobert. Die verbleibenden Adligen bringen ihr letztes Aufgebot gegen den Vormarsch des Kaiserreichs dar.
Deployment table
Index | Notes | 0 | 1 | 2 | 3 | Name | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | [es]1_35_1_13_1_1_1_1_Shez[ed]__'__ | 85 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 38 | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
1 | [es]1_35_1_13_1_1_1_1_Edelgard[ed]__s__ | 255 | 0 | 0 | 1 | 20 | 1 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 65 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
2 | [es]1_35_1_13_1_1_1_1_Hubert[ed]__s__ | 255 | 0 | 0 | 2 | 35 | 2 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
3 | [es]1_35_1_13_1_1_1_1_Ferdinand[ed]__s__ | 255 | 0 | 0 | 3 | 40 | 3 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
4 | [es]1_35_1_13_1_1_1_1_Caspar[ed]__s__ | 255 | 0 | 0 | 4 | 50 | 4 | 1 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
5 | [es]1_35_1_13_1_1_1_1_Linhardt[ed]__s__ | 255 | 0 | 0 | 5 | 45 | 4 | 1 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
6 | [es]1_35_1_13_1_1_1_1_Bernadetta[ed]__s__ | 255 | 0 | 0 | 6 | 55 | 4 | 1 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
7 | [es]1_35_1_13_1_1_1_1_Dorothea[ed]__s__ | 255 | 0 | 0 | 7 | 60 | 4 | 1 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
8 | [es]1_35_1_13_5_1_1_1_Baron[ed]__s__ Dominic | 255 | 0 | 0 | 8 | 900 | 5 | 12 | 3 | 101 | 5 | 1 | 22 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
9 | [es]1_35_1_13_1_1_1_1_Annette[ed]__s__ | 255 | 0 | 0 | 9 | 95 | 5 | 1 | 3 | 101 | 5 | 1 | 25 | 71 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
10 | [es]1_35_1_13_1_1_1_1_Gustave[ed]__s__ | 255 | 0 | 0 | 10 | 305 | 5 | 1 | 3 | 101 | 5 | 1 | 100 | 300 | 255 | 65535 | 1999 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
11 | [es]1_35_1_13_1_1_1_1_Gustave[ed]__s__ | 255 | 0 | 0 | 11 | 305 | 5 | 1 | 3 | 101 | 5 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
12 | [es]1_35_1_13_5_1_1_1_Viscount[ed]__s__ Brennius | 255 | 0 | 0 | 12 | 901 | 5 | 2 | 3 | 101 | 3 | 1 | 7 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
13 | [es]1_35_1_13_5_1_1_1_Graf[ed]__en__ Geraint | 255 | 0 | 0 | 13 | 902 | 5 | 2 | 3 | 101 | 3 | 1 | 14 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
14 | [es]1_35_1_13_6_1_1_1_Viscountess Enid | 255 | 0 | 0 | 14 | 903 | 5 | 2 | 3 | 101 | 3 | 1 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
15 | [es]1_35_1_13_5_1_1_1_Graf[ed]__en__ Duval | 255 | 0 | 0 | 15 | 904 | 5 | 2 | 3 | 101 | 3 | 1 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
16 | [es]1_35_1_13_6_1_1_1_Viscountess Belinus | 255 | 0 | 1 | 0 | 905 | 5 | 2 | 3 | 101 | 3 | 1 | 14 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
17 | [cs][es]3_25_4_14_5_6_8_18_Allianzgeneral[ed]__s__[cm][es]7_34_3_16_6_7_1_20_Allianzgeneräle[ed]___n_[ce] | 255 | 0 | 1 | 1 | 603 | 5 | 2 | 3 | 101 | 0 | 1 | 19 | 46 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
18 | [cs][es]3_25_4_14_5_6_8_18_Allianzgeneral[ed]__s__[cm][es]7_34_3_16_6_7_1_20_Allianzgeneräle[ed]___n_[ce] | 255 | 0 | 1 | 2 | 603 | 5 | 2 | 3 | 101 | 0 | 1 | 19 | 46 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
19 | [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 1 | 3 | 600 | 5 | 2 | 3 | 101 | 0 | 1 | 28 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
20 | [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 1 | 4 | 610 | 5 | 2 | 3 | 101 | 0 | 1 | 28 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
21 | [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 1 | 5 | 605 | 5 | 2 | 3 | 101 | 0 | 1 | 28 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
22 | [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 1 | 6 | 600 | 5 | 2 | 3 | 101 | 0 | 1 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
23 | [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 1 | 7 | 610 | 5 | 2 | 3 | 101 | 0 | 1 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
24 | [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 1 | 8 | 605 | 5 | 2 | 3 | 101 | 0 | 1 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
25 | [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 1 | 9 | 630 | 7 | 2 | 3 | 101 | 0 | 1 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
26 | [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 1 | 10 | 680 | 7 | 2 | 3 | 101 | 0 | 1 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
27 | [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] | 255 | 0 | 1 | 11 | 1000 | 5 | 5 | 3 | 101 | 0 | 1 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
28 | [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 1 | 12 | 660 | 5 | 2 | 3 | 101 | 0 | 0 | 21 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
29 | [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 1 | 13 | 695 | 5 | 2 | 3 | 101 | 0 | 0 | 28 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
30 | [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 1 | 14 | 670 | 5 | 2 | 3 | 101 | 0 | 0 | 19 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
31 | [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 1 | 15 | 600 | 5 | 2 | 3 | 101 | 0 | 0 | 19 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
32 | [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 1 | 16 | 605 | 5 | 2 | 3 | 101 | 0 | 0 | 28 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
33 | [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 1 | 17 | 635 | 5 | 2 | 3 | 101 | 0 | 0 | 19 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
34 | [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 1 | 18 | 640 | 5 | 2 | 3 | 101 | 0 | 1 | 21 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
35 | [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 1 | 19 | 600 | 5 | 2 | 3 | 101 | 0 | 1 | 21 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
36 | [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 1 | 20 | 600 | 5 | 2 | 3 | 101 | 0 | 1 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
37 | [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 1 | 21 | 620 | 5 | 2 | 3 | 101 | 0 | 1 | 22 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
38 | [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 1 | 22 | 650 | 5 | 2 | 3 | 101 | 0 | 1 | 22 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
39 | [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 1 | 23 | 675 | 5 | 2 | 3 | 101 | 0 | 1 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
40 | [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 1 | 24 | 685 | 5 | 2 | 3 | 101 | 0 | 1 | 28 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
41 | [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 1 | 25 | 700 | 5 | 2 | 3 | 101 | 0 | 1 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
42 | [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 1 | 26 | 650 | 5 | 2 | 3 | 101 | 0 | 1 | 21 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
43 | [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 1 | 27 | 675 | 5 | 2 | 3 | 101 | 0 | 1 | 21 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
44 | [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 1 | 28 | 685 | 5 | 2 | 3 | 101 | 0 | 1 | 21 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
45 | [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 1 | 29 | 620 | 5 | 2 | 3 | 101 | 0 | 1 | 28 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
46 | [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 1 | 30 | 650 | 5 | 2 | 3 | 101 | 0 | 1 | 21 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
47 | [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 1 | 31 | 670 | 7 | 2 | 3 | 101 | 5 | 1 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
48 | [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 1 | 32 | 670 | 7 | 2 | 3 | 101 | 5 | 1 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
49 | [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 1 | 33 | 630 | 7 | 2 | 3 | 101 | 5 | 1 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
50 | [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 1 | 34 | 630 | 7 | 2 | 3 | 101 | 5 | 1 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
51 | [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 1 | 35 | 600 | 7 | 2 | 3 | 101 | 1 | 1 | 7 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
52 | [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 1 | 36 | 650 | 7 | 2 | 3 | 101 | 1 | 1 | 7 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
53 | [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 1 | 37 | 675 | 7 | 2 | 3 | 101 | 1 | 1 | 7 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
54 | [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 1 | 38 | 630 | 7 | 2 | 3 | 101 | 1 | 1 | 7 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
55 | [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 1 | 39 | 680 | 7 | 2 | 3 | 101 | 1 | 1 | 7 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
56 | [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] | 255 | 0 | 1 | 40 | 1000 | 5 | 4 | 1 | 101 | 0 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
57 | [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 1 | 41 | 600 | 5 | 2 | 3 | 101 | 4 | 0 | 21 | 48 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
58 | [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 1 | 42 | 620 | 5 | 2 | 3 | 101 | 4 | 0 | 21 | 48 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
59 | [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 1 | 43 | 700 | 5 | 2 | 3 | 101 | 4 | 0 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
60 | [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 1 | 44 | 650 | 5 | 2 | 3 | 101 | 4 | 0 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
61 | [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 1 | 45 | 675 | 5 | 2 | 3 | 101 | 4 | 0 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
62 | [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 1 | 46 | 665 | 5 | 2 | 3 | 101 | 4 | 0 | 21 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
63 | [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 1 | 47 | 620 | 5 | 2 | 3 | 101 | 4 | 0 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
64 | [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 1 | 48 | 695 | 5 | 2 | 3 | 101 | 4 | 0 | 21 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
65 | [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 1 | 49 | 680 | 5 | 2 | 3 | 101 | 4 | 0 | 22 | 300 | 255 | 65535 | 1999 | 45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
66 | [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 1 | 50 | 670 | 5 | 2 | 3 | 101 | 4 | 0 | 22 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
67 | [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 1 | 51 | 630 | 5 | 2 | 3 | 101 | 4 | 0 | 21 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
68 | [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 1 | 52 | 695 | 5 | 2 | 3 | 101 | 4 | 0 | 28 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
69 | [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 1 | 53 | 680 | 5 | 2 | 3 | 101 | 4 | 0 | 28 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
70 | [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 1 | 54 | 650 | 5 | 2 | 3 | 101 | 4 | 0 | 28 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
71 | [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] | 255 | 0 | 1 | 55 | 1010 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
72 | [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] | 255 | 0 | 1 | 56 | 1010 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
73 | [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] | 255 | 0 | 1 | 57 | 1010 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
74 | [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] | 255 | 0 | 1 | 58 | 1025 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
75 | [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] | 255 | 0 | 1 | 59 | 1025 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
76 | [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] | 255 | 0 | 1 | 60 | 1025 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
77 | [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] | 255 | 0 | 1 | 61 | 1005 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
78 | [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] | 255 | 0 | 1 | 62 | 1005 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
79 | [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] | 255 | 0 | 1 | 63 | 1005 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
80 | [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] | 255 | 0 | 1 | 64 | 1000 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
81 | [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] | 255 | 0 | 1 | 65 | 1000 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
82 | [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] | 255 | 0 | 1 | 66 | 1010 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
83 | [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] | 255 | 0 | 1 | 67 | 1010 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
84 | [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] | 255 | 0 | 1 | 68 | 1010 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
Table 1
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 37 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
29 | 0 | 0 | 0 | 29 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
30 | 0 | 0 | 0 | 30 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
31 | 0 | 0 | 0 | 31 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
32 | 0 | 0 | 0 | 32 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
33 | 0 | 0 | 0 | 33 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
34 | 0 | 0 | 0 | 34 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
35 | 0 | 0 | 0 | 35 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
36 | 0 | 0 | 0 | 36 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 2
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 1 | 0 | 1 | 0 | 0 | 101 | 0 | 60 | 103 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 3
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 12 | 0 | 0 | 0 | 0 | 25 | 1 | 1000 | 1523 | 39 | 1526 | 19 | 1526 | 19 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 1 | 0 | 1 | 26 | 1 | 1000 | 1523 | 39 | 1526 | 22 | 1526 | 22 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 2 | 0 | 2 | 27 | 1 | 1000 | 1523 | 39 | 1526 | 22 | 1526 | 22 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 3 | 0 | 3 | 33 | 1 | 1000 | 1526 | 9 | 1526 | 19 | 1526 | 19 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 4 | 0 | 4 | 29 | 1 | 1000 | 1526 | 9 | 1526 | 28 | 1526 | 28 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 5 | 0 | 5 | 28 | 1 | 1000 | 1526 | 9 | 1523 | 19 | 1523 | 19 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 6 | 0 | 6 | 24 | 3 | 1000 | 1523 | 9 | 1523 | 21 | 1523 | 21 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 7 | 0 | 7 | 23 | 3 | 1000 | 1523 | 9 | 1523 | 21 | 1523 | 21 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 8 | 0 | 8 | 32 | 1 | 1000 | 1526 | 9 | 1526 | 21 | 1526 | 21 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 9 | 0 | 9 | 31 | 1 | 1000 | 1523 | 39 | 1526 | 28 | 1526 | 28 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 10 | 0 | 10 | 1 | 0 | 1000 | 1526 | 9 | 1526 | 19 | 1526 | 19 | 5 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 11 | 0 | 11 | 30 | 1 | 1000 | 1523 | 39 | 1526 | 19 | 1526 | 19 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 4
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 45 | 0 | 0 | 0 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
29 | 0 | 0 | 0 | 29 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
30 | 0 | 0 | 0 | 30 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
31 | 0 | 0 | 0 | 31 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
32 | 0 | 0 | 0 | 32 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
33 | 0 | 0 | 0 | 33 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
34 | 0 | 0 | 0 | 34 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
35 | 0 | 0 | 0 | 35 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
36 | 0 | 0 | 0 | 36 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
37 | 0 | 0 | 0 | 37 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
38 | 0 | 0 | 0 | 38 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
39 | 0 | 0 | 0 | 39 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
40 | 0 | 0 | 0 | 40 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
41 | 0 | 0 | 0 | 41 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
42 | 0 | 0 | 0 | 42 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
43 | 0 | 0 | 0 | 43 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
44 | 0 | 0 | 0 | 44 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
# Group 0 (186, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 31)
SubGroup(0)
SubGroup(4)
Unknown10(0,1,8,85,85,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,41,8,85,85,0,0,0,0,0,0,0,0,0,0)
Unknown12(1,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(18)
SetName(8,89,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 8 to [es]1_35_1_13_5_1_1_1_Baron[ed]__s__ Dominic
SetName(10,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 10 to [es]1_35_1_13_1_1_1_1_Gustave[ed]__s__
SetName(11,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 11 to [es]1_35_1_13_1_1_1_1_Gustave[ed]__s__
SetName(9,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 9 to [es]1_35_1_13_1_1_1_1_Annette[ed]__s__
SetName(12,90,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 12 to [es]1_35_1_13_5_1_1_1_Viscount[ed]__s__ Brennius
SetName(13,91,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 13 to [es]1_35_1_13_5_1_1_1_Graf[ed]__en__ Geraint
SetName(14,92,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 14 to [es]1_35_1_13_6_1_1_1_Viscountess Enid
SetName(15,93,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 15 to [es]1_35_1_13_5_1_1_1_Graf[ed]__en__ Duval
SetName(16,94,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 16 to [es]1_35_1_13_6_1_1_1_Viscountess Belinus
SetName(27,152,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 27 to [cs][es]3_25_4_14_5_6_8_18_königl. Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_königl. Soldaten[ce]
SetName(19,152,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 19 to [cs][es]3_25_4_14_5_6_8_18_königl. Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_königl. Soldaten[ce]
SetName(20,152,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 20 to [cs][es]3_25_4_14_5_6_8_18_königl. Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_königl. Soldaten[ce]
SetName(21,152,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 21 to [cs][es]3_25_4_14_5_6_8_18_königl. Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_königl. Soldaten[ce]
SetName(22,152,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 22 to [cs][es]3_25_4_14_5_6_8_18_königl. Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_königl. Soldaten[ce]
SetName(23,152,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 23 to [cs][es]3_25_4_14_5_6_8_18_königl. Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_königl. Soldaten[ce]
SetName(24,152,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 24 to [cs][es]3_25_4_14_5_6_8_18_königl. Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_königl. Soldaten[ce]
SetName(25,151,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 25 to [cs][es]3_25_4_14_5_6_8_18_kaiserl. Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_kaiserl. Soldaten[ce]
SetName(26,151,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 26 to [cs][es]3_25_4_14_5_6_8_18_kaiserl. Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_kaiserl. Soldaten[ce]
SubGroup(2)
Unknown2(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown62(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(30,73,1188,2,0,0,0,0,0,0,0,0,0,0,0)
# Niemand wird dieses Gebiet verwüsten,
[cdb]solange ich noch Atem schöpfe. Ich werde
[cdb]euch alle niederstrecken!
SetDeathText(30,96,1202,3,0,0,0,0,0,0,0,0,0,0,0)
# Bruder... Euer Majestät... Ich bete darum,
[cdb]dass Ihr unserem Königreich Frieden bringt...
SetDeathText(17,96,1213,3,0,0,0,0,0,0,0,0,0,0,0)
# Es tut mir leid, Vater... Ich habe alles getan,
[cdb]was in meiner Macht stand, aber es war...
einfach nicht genug.
# Group 2 (27, 2, 4, 1, 0)
SubGroup(0)
# Group 3 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown51(45000,0,52750,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 4 (0, 2, 16, 2, 3)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 2, 16, 2, 6)
SubGroup(1)
Unknown42(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(47,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(48,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(49,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(50,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown18(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 2, 2, 5, 9)
SubGroup(4)
Unknown19(47,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(48,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(49,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(50,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(47,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(47,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(48,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(48,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(49,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(50,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 16, 2, 10)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown21(0,61000,0,10464,1,0,0,0,0,0,0,1,1,0,0)
Unknown21(1,15764,1,19964,1,0,0,0,0,0,0,1,1,0,0)
Unknown21(2,45400,0,20964,1,0,2,0,0,0,0,1,1,0,0)
Unknown21(3,2064,1,10364,1,0,2,0,0,0,0,1,1,0,0)
Unknown21(4,41500,0,8964,1,0,1,0,0,0,0,1,1,0,0)
Unknown21(5,16964,1,8964,1,0,1,0,0,0,0,1,1,0,0)
Unknown21(6,59000,0,12964,1,0,1,0,0,0,0,1,1,0,0)
Unknown21(7,3164,1,12964,1,0,1,0,0,0,0,1,1,0,0)
# Group 10 (0, 2, 16, 2, 9)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown21(0,64700,0,17664,1,0,1,0,0,0,0,1,1,0,0)
Unknown21(1,50200,0,20664,1,0,2,0,0,0,0,1,1,0,0)
Unknown21(2,64200,0,21664,1,0,1,0,0,0,0,1,1,0,0)
Unknown21(3,13164,1,20164,1,0,0,0,0,0,0,1,1,0,0)
Unknown21(4,60700,0,18664,1,0,2,0,0,0,0,1,1,0,0)
Unknown21(5,3164,1,19164,1,0,0,0,0,0,0,1,1,0,0)
Unknown21(6,7164,1,19664,1,0,0,0,0,0,0,1,1,0,0)
Unknown21(7,57200,0,18664,1,0,2,0,0,0,0,1,1,0,0)
# Group 11 (0, 2, 16, 2, 9)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 2, 16, 2, 3)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(51,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 14 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 2, 2, 3, 3)
SubGroup(2)
Unknown19(51,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 30: 1 0 0
SubGroup(2)
Unknown0(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 15: 1 0 0
Unknown28(15,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(52,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 16: 1 0 0
Unknown28(15,120,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(53,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 17: 1 0 0
Unknown28(15,180,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(54,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 18: 1 0 0
Unknown28(15,240,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(55,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 15: True 0
Unknown19(51,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 15: True 0
Unknown19(51,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(51,65000,0,19264,1,0,1,0,0,1,0,0,1,0,0)
Unknown23(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 15: True 0
Unknown19(52,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 15: True 0
Unknown19(52,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(17,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(52,65000,0,19264,1,0,1,0,0,1,0,0,1,0,0)
Unknown23(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 24 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 15: True 0
Unknown19(53,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 25 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 15: True 0
Unknown19(53,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(18,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(53,65000,0,19264,1,0,1,0,0,1,0,0,1,0,0)
Unknown23(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 15: True 0
Unknown19(54,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(19,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 15: True 0
Unknown19(54,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(19,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(54,65000,0,19264,1,0,1,0,0,1,0,0,1,0,0)
Unknown23(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 15: True 0
Unknown19(55,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(20,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 15: True 0
Unknown19(55,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(20,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(55,65000,0,19264,1,0,1,0,0,1,0,0,1,0,0)
Unknown23(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (0, 5, 0, 1, 3)
SubGroup(0)
SubGroup(2)
TalkCharacter(1177,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Wie von uns angenommen, haben sie Baron
Dominic zu ihrer Galionsfigur gemacht, da er
[cdb]ein Nachkomme der zehn Elitekrieger ist.
TalkCharacter(1178,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Doch ist seine Abstammung eigentlich uner-
[cdb]heblich. Eure Befehle lauten, in das Schloss
[cdb]einzudringen, ihn zu finden und ihn zu töten.
# Group 31 (17, 2, 4, 1, 0)
SubGroup(0)
# Group 32 (0, 2, 2, 2, 7)
SubGroup(1)
GroupCheck4(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 51: True 0
SubGroup(6)
Unknown23(28,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(28,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(29,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(29,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(30,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 5, 0, 4, 5)
SubGroup(3)
GroupCheck4(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 32: True 0
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(28,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 34 (0, 5, 2, 5, 6)
SubGroup(4)
GroupCheck4(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 32: True 0
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(28,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(4,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown21(28,64500,0,9464,1,0,3,0,0,1,0,0,0,0,0)
Unknown23(28,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(28,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 35 (0, 5, 0, 4, 5)
SubGroup(3)
GroupCheck4(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 32: True 0
Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(29,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 36 (0, 5, 2, 4, 6)
SubGroup(3)
GroupCheck4(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 32: True 0
Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(29,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown21(29,42500,0,19464,1,0,0,0,0,1,0,0,0,0,0)
Unknown23(29,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(29,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 37 (0, 5, 0, 4, 5)
SubGroup(3)
GroupCheck4(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 32: True 0
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (0, 5, 2, 4, 6)
SubGroup(3)
GroupCheck4(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 32: True 0
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown21(30,19464,1,19464,1,0,2,0,0,1,0,0,0,0,0)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(30,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 39 (0, 5, 0, 4, 5)
SubGroup(3)
GroupCheck4(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 68: True 0
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 40 (0, 5, 2, 5, 6)
SubGroup(4)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 68: True 0
Unknown19(31,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(7,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown21(31,6964,1,47500,0,0,3,0,0,1,0,0,0,0,0)
Unknown23(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(31,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 5, 0, 4, 5)
SubGroup(3)
Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 68: True 0
Unknown19(32,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 42 (0, 5, 2, 5, 6)
SubGroup(4)
Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 68: True 0
Unknown19(32,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown21(32,43600,0,56700,0,0,3,0,0,1,0,0,0,0,0)
Unknown23(32,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(32,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 43 (0, 5, 0, 4, 5)
SubGroup(3)
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 68: True 0
Unknown19(33,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 44 (0, 5, 2, 5, 6)
SubGroup(4)
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 68: True 0
Unknown19(33,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown21(33,20164,1,59200,0,0,3,0,0,1,0,0,0,0,0)
Unknown23(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(33,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 45 (0, 5, 0, 6, 5)
SubGroup(3)
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(34,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(135,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 135: True 0
GroupCheck4(136,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 136: True 0
SubGroup(2)
Unknown0(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 46 (0, 5, 2, 7, 6)
SubGroup(4)
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(34,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(135,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 135: True 0
GroupCheck4(136,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 136: True 0
SubGroup(3)
Unknown21(34,53500,0,65000,0,0,0,0,0,1,0,0,0,0,0)
Unknown23(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(34,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 5, 0, 6, 5)
SubGroup(3)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(35,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(135,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 135: True 0
GroupCheck4(136,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 136: True 0
SubGroup(2)
Unknown0(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 48 (0, 5, 2, 7, 6)
SubGroup(4)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(35,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(135,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 135: True 0
GroupCheck4(136,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 136: True 0
SubGroup(3)
Unknown21(35,9464,1,65000,0,0,2,0,0,1,0,0,0,0,0)
Unknown23(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(35,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 50 (0, 5, 0, 2, 11)
SubGroup(1)
GroupCheck3(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 30: 1 0 0
SubGroup(1)
TalkCharacter(1180,6,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Zuerst werden wir die Truppen außerhalb des
Schlosses ausschalten. Teilt euch auf und
[cdb]nehmt diese Bollwerke ein!
SubGroup(4)
Unknown44(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2300,4,0,1,85,85,85,0,0,0,0,0,0,0,0)
# Besetze die [r]Bollwerke[/] um das [g]Schloss[/]!
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 51 (0, 5, 0, 3, 8)
SubGroup(2)
GroupCheck3(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 50: 1 0 0
Unknown28(3,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1179,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Achtet darauf, nicht zu weit vorzudringen. Es
[cdb]wäre eine Katastrophe, wenn der Feind unsere
Hauptbasis einnehmen sollte.
SubGroup(2)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(328,2,8,85,85,0,0,0,0,0,0,0,0,0,0)
# Verhindere, dass die [b]verbündete Basis[/] fällt!
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 52 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 53 (0, 5, 2, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 54 (0, 5, 2, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 55 (0, 5, 2, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 56 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(2,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,184,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1182,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Warum gebt ihr nicht endlich auf?!
# Group 57 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(2,2,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,183,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1183,8,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Ja, so macht man das! Eine noch!
# Group 58 (0, 5, 0, 5, 10)
SubGroup(4)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2321,1,0,2,85,85,85,0,0,0,0,0,0,0,0)
# Die [b]Bollwerke[/] um das [g]Schloss[/] herum wurden besetzt!
Unknown6(56,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(56,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(1184,5,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Sehr schön, das hat den Umkreis des Schlosses
[cdb]wunderbar ausgedünnt. Jetzt müssen wir einen
Weg finden--
TalkDeploySlot(1185,27,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Hilfe! Hier draußen findet das reinste
Blutbad statt! Lasst uns ein, wir flehen Euch
[cdb]an!
# Group 59 (0, 5, 0, 2, 30)
SubGroup(1)
GroupCheck3(58,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 58: 1 0 0
SubGroup(1)
TalkDeploySlot(1186,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Ich kann diese Leute nicht einfach da draußen
[cdb]sterben lassen. Öffnet die Tore!
Unknown21(56,64000,0,3164,1,0,1,0,0,0,0,1,0,0,0)
SubGroup(2)
Unknown83(5868,652,7399,5915,626,7344,0,1,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown87(56,10,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown83(6053,652,7507,6081,626,7440,240,1,0,0,0,0,0,0,0)
# Focus on coords?
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown51(63800,0,1464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(2301,1,8,85,85,0,0,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] hat das Haupttor zum [g]Schloss[/] geöffnet, damit sich die Truppen zurückziehen können!
SubGroup(2)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown6(56,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(56,8,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(56,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(56,63200,0,56000,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1187,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Ja, macht die Tore weit auf! Lasst Euch von
Eurem Mitgefühl übermannen!
SubGroup(3)
Unknown51(63800,0,63800,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(63800,0,63800,0,0,1,0,0,0,0,0,0,0,0,0)
Alert(2317,4,85,85,85,0,0,0,0,0,0,0,0,0,0)
# Begib dich ins [g]Schloss[/]!
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 60 (0, 2, 0, 4, 5)
SubGroup(3)
GroupCheck4(59,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 59: True 0
GroupCheck3(63,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 63: 0 1 0
Unknown28(1,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(63800,0,63800,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2317,4,85,85,85,0,0,0,0,0,0,0,0,0,0)
# Begib dich ins [g]Schloss[/]!
SubGroup(1)
Unknown48(61,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 61 (0, 2, 2, 3, 5)
SubGroup(2)
GroupCheck4(60,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 60: True 1
GroupCheck3(63,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 63: 0 1 0
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(60,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 62 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 63 (0, 5, 0, 11, 12)
SubGroup(2)
PauseMaybe(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(0,57400,0,54900,0,6964,1,1964,1,0,1,1,0,0,0)
Unknown10(1,57400,0,54900,0,6964,1,1964,1,0,1,1,0,0,0)
Unknown10(2,57400,0,54900,0,6964,1,1964,1,0,1,1,0,0,0)
Unknown10(3,57400,0,54900,0,6964,1,1964,1,0,1,1,0,0,0)
Unknown10(4,57400,0,54900,0,6964,1,1964,1,0,1,1,0,0,0)
Unknown10(5,57400,0,54900,0,6964,1,1964,1,0,1,1,0,0,0)
Unknown10(6,57400,0,54900,0,6964,1,1964,1,0,1,1,0,0,0)
Unknown10(7,57400,0,54900,0,6964,1,1964,1,0,1,1,0,0,0)
SubGroup(1)
Unknown56(63800,0,63800,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(10,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2302,2,10,85,85,0,0,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] ist aufgetaucht, um das [g]Schloss[/] zu verteidigen!
CloseUp(10,4,1,282,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,1,1,10,85,85,0,0,0,0,0,0,0,0)
# Besiege [eg1][0:CHARA_G][ec2]!
# Group 64 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1189,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Ich muss so viel Zeit schinden, wie ich kann...
# Group 65 (0, 5, 2, 3, 4)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 66 (0, 5, 0, 3, 13)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1190,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Ich habe alles gegeben, mehr war mir einfach
[cdb]nicht möglich. Ich bete, dass es gereicht hat,
[cdb]mein Bruder.
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(245,0,10,85,85,0,0,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] hat sich vorübergehend zurückgezogen!
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,1,2,10,85,85,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
SubGroup(4)
Unknown51(64000,0,55700,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(5464,1,57800,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(57000,0,58500,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,10,85,85,0,0,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] wurde besiegt! Die Tore des Bollwerks wurden geöffnet!
# Group 67 (13, 2, 4, 1, 0)
SubGroup(0)
# Group 68 (0, 5, 0, 2, 55)
SubGroup(1)
PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(1191,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Unsere Vorbereitungen sind abgeschlossen!
Beginnt sofort mit dem Gegenangriff!
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown14(12,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(15,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,12,85,85,15,0,0,0,0,0,0,0,0,0)
# Die Truppen [eg5][0:CHARA_G][ec3] sind aufgetaucht!
SubGroup(1)
TalkCharacter(1192,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Der Feind verfügt also immer noch über
Krieger mit Kampfgeist, was? Gut! Bieten wir
[cdb]ihnen einen Kampf, an den sie sich erinnern!
SubGroup(6)
Unknown43(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4,4,2,1,12,85,85,5,0,0,0,0,0,0,0)
# Besiege die Truppen [eg5][0:CHARA_G][ec3]!
SubGroup(2)
SubGroup(5)
Unknown96(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(575,2,85,48,85,5,9,0,10,0,0,0,0,0,0)
# [r][eb][eg6][cp][0:PARTY][ec1][/] haben die Tore geöffnet, um zu intervenieren!
SubGroup(13)
Unknown55(0,31,0,0,0,1,85,10,0,0,1,1,0,0,0)
Unknown55(0,32,0,0,0,1,85,10,0,0,1,1,0,0,0)
Unknown55(0,33,0,0,0,1,85,10,0,0,1,1,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2325,0,85,48,85,5,9,0,10,0,0,0,0,0,0)
# [r][eb][eg6][cp][0:PARTY][ec1][/] rücken [eg4][0:AREA][ec4] vor!
Unknown23(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(31,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(32,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(33,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
TalkCharacter(1193,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Sie gehen auf unsere beiden Flanken los. Teilt
[cdb]euch auf und schaltet sie aus, bevor sie uns
[cdb]wirklich zu schaffen machen.
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2326,0,85,85,85,3,0,0,10,0,0,0,0,0,0)
# Besetze die [r]Bollwerke[/], damit keine gegnerische Verstärkung auftaucht und [eg1][0:AREA][ec2] angreift!
# Group 69 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 70 (0, 5, 0, 2, 1)
SubGroup(1)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 71 (0, 5, 0, 2, 1)
SubGroup(1)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 72 (0, 5, 0, 2, 1)
SubGroup(1)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 73 (0, 5, 0, 2, 1)
SubGroup(1)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 74 (0, 5, 0, 2, 1)
SubGroup(1)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 75 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1196,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Es gibt kein Entrinnen... O Göttin, ich flehe
[cdb]dich an, über die Einwohner von Faerghus zu
[cdb]wachen...
# Group 76 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1197,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Meine Stärke verlässt mich... Der Rest liegt in
Euren Händen...
# Group 77 (0, 5, 0, 7, 9)
SubGroup(6)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
MainMissionStart(442,1,2,2,12,85,85,5,15,0,0,0,0,0,0)
# Die Truppen [eg5][0:CHARA_G][ec3] wurden besiegt!
SubGroup(1)
TalkCharacter(1198,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Zeigt Euch, Baron Dominic! Ergebt Euch,
[cdb]dann verschone ich Euer Leben!
# Group 78 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 79 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(85,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1194,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Dieses Blutvergießen habe ich nie gewollt,
[cdb]aber jetzt lässt es sich nicht mehr aufhalten.
# Group 80 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(85,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1195,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Heute ist der Tag, an dem meine Blutlinie ihre
Schuld bei der königlichen Familie begleicht.
Wenn mein Leben der Preis ist, dann sei es so!
# Group 81 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 82 (0, 5, 0, 2, 17)
SubGroup(1)
PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1199,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Mein Leben bedeutet nichts, wenn ich meinen
Leuten den Rest davon beschämt gegenüber-
[cdb]stehe. Ich verlasse sie nicht in ihrer Not!
SubGroup(1)
Unknown14(8,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(268,0,8,85,85,0,0,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] wurde gesichtet!
SubGroup(1)
TalkDeploySlot(1200,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Ich werde nicht zulassen, dass ihr meinem
Bruder ein Haar krümmt!
SubGroup(1)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2304,2,11,8,85,0,0,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] ist erneut aufgetaucht, um den Weg [eg4][1:CHARA_G][ec4] zu verteidigen!
SubGroup(2)
Unknown43(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(86,4,3,1,11,85,85,0,0,0,0,0,0,0,0)
# Besiege [eg1][0:CHARA_G][ec2] und sichere die Route!
# Group 83 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1201,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Mir wurde befohlen, lebendig
[cdb]zurückzukehren... und so wahr mir die Göttin
[cdb]helfe, diesem Befehl will ich Folge leisten!
# Group 84 (0, 2, 2, 2, 2)
SubGroup(1)
GroupCheck3(95,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 95: 1 0 0
SubGroup(1)
Unknown6(11,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 85 (0, 5, 2, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 86 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,4,3,2,11,85,85,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
# Group 87 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(95,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 95: 1 0 0
SubGroup(1)
TalkDeploySlot(1212,11,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Ich habe dir doch gesagt, dass du dich nicht in
Gefahr bringen sollst, Annette!
SubGroup(1)
MainMissionStart(245,0,3,4,11,85,85,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] hat sich vorübergehend zurückgezogen!
SubGroup(1)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2305,0,10,9,85,0,0,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] hat sich vorübergehend zurückgezogen, um [eg1][1:CHARA_G][ec2] zu schützen!
# Group 88 (0, 5, 2, 4, 2)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(105,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 105: 1 1 0
GroupCheck3(106,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 106: 1 1 0
SetDeathText(30,96,1202,3,1,0,0,0,0,0,0,0,0,0,0)
# Bruder... Euer Majestät... Ich bete darum,
[cdb]dass Ihr unserem Königreich Frieden bringt...
SetDeathText(30,96,1219,3,0,0,0,0,0,0,0,0,0,0,0)
# Vergebt mir, Euer Majestät... Möge Eure
Herrschaft lang und glorreich sein...
# Group 89 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 90 (0, 5, 0, 3, 7)
SubGroup(2)
GroupCheck3(160,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 160: 1 0 0
GroupCheck3(86,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 86: 0 1 0
SubGroup(6)
Unknown56(42500,0,42500,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown51(42500,0,42500,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown144(0,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown144(0,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown131(1,85,4,0,0,0,8,0,0,0,0,1,0,0,0)
MainMissionStart(2320,4,7,1,8,85,85,0,0,0,0,0,0,0,0)
# Nutze den [g]Geheimgang[/], um dich [eg3][0:CHARA_G][ec4] zu nähern!
# Group 91 (0, 2, 2, 5, 3)
SubGroup(2)
GroupCheck4(90,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 90: True 1
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(94,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 94: 1 1 0
GroupCheck3(95,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 95: 1 1 0
SubGroup(2)
Unknown56(42500,0,42500,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown131(1,85,4,0,0,0,8,0,0,0,0,0,0,0,0)
# Group 92 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(94,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 94: 1 0 0
SubGroup(2)
Unknown51(42500,0,42500,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2323,4,7,3,8,85,85,3,0,0,0,0,0,0,0)
# [b][eb][eg6][cp][0:PARTY][ec1][/] haben frontal angegriffen! Der Überraschungsangriff über den [g]Geheimgang[/] ist gescheitert!
SubGroup(1)
TalkCharacter(1246,5,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Hmpf. Dieser Geheimgang ist jetzt nutzlos.
# Group 93 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 94 (0, 5, 0, 3, 14)
SubGroup(2)
PauseMaybe(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(95,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 95: 0 1 0
SubGroup(1)
TalkDeploySlot(1203,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Vater, nein! Also gut... Ich werde beenden,
[cdb]was du begonnen hast!
SubGroup(2)
Unknown14(9,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(9,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2322,2,9,11,85,0,0,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] ist voller Zorn über den Tod [eg5][1:CHARA_G][ec3] aufgetaucht!
CloseUp(9,4,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(9,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,4,1,9,85,85,0,0,0,0,0,0,0,0)
# Besiege [eg1][0:CHARA_G][ec2]!
SubGroup(1)
TalkCharacter(1204,5,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Sie nutzt ein Heroenrelikt. Wenn wir es ihr
[cdb]abnehmen, könnte es uns in Zukunft gute
Dienste leisten.
# Group 95 (0, 5, 0, 6, 15)
SubGroup(5)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(160,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 160: 1 0 0
Unknown10(85,39000,0,39000,0,44500,0,44500,0,0,1,0,0,0,0)
GroupCheck3(94,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 94: 0 1 0
SubGroup(1)
Unknown6(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1205,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Ich wusste, jemand würde verraten, dass es
[cdb]diesen Gang gibt. Nun, weiter kommt ihr
[cdb]nicht!
SubGroup(1)
Unknown21(9,42500,0,42000,0,0,3,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,9,85,85,0,0,0,0,0,0,0,0,0,0)
# [eb][eg7][0:CHARA_G][ec1] ist aufgetaucht!
CloseUp(9,4,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(9,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(86,4,7,4,9,85,85,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1204,5,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Sie nutzt ein Heroenrelikt. Wenn wir es ihr
[cdb]abnehmen, könnte es uns in Zukunft gute
Dienste leisten.
# Group 96 (0, 5, 2, 7, 1)
SubGroup(2)
GroupCheck3(94,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 94: 1 1 0
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(0,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(1,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(2,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(3,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 97 (0, 5, 2, 4, 1)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(94,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 94: 1 1 0
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 98 (0, 2, 0, 3, 3)
SubGroup(2)
GroupCheck3(97,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 97: 1 1 0
GroupCheck3(94,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 94: 1 1 0
SubGroup(2)
Unknown100(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,1,9,85,85,0,0,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] wurde besiegt! Die Tore des Bollwerks wurden geöffnet!
# Group 99 (0, 5, 2, 4, 2)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(94,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 94: 1 1 0
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown112(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown9(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 100 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(94,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 94: 1 0 0
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,4,2,9,85,85,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
SubGroup(1)
TalkDeploySlot(1214,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Oh, liebe Annette... Nicht auch noch du. Wie
[cdb]soll ich das je deiner Mutter beibringen?
# Group 101 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1211,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Die anderen setzen hier draußen Leib und
Leben aufs Spiel. Ich darf sie nicht im Stich
[cdb]lassen!
# Group 102 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,30,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,95,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1215,9,1,3,0,0,0,0,0,0,0,0,0,0,0)
# Ich darf hier nicht fallen... Das würde mich
[cdb]zum Gespött meiner gesamten Blutlinie
[cdb]machen...
# Group 103 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 104 (0, 5, 0, 4, 2)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(95,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 95: 1 1 0
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,9,85,85,0,0,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
# Group 105 (0, 5, 0, 7, 22)
SubGroup(6)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(95,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 95: 1 1 0
GroupCheck3(106,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 106: 0 1 0
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(104,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 104: True 1
Unknown13(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1216,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Annette, nein! Sieh nur, was sie dir angetan
[cdb]haben!
SubGroup(3)
Unknown15(11,9,0,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown23(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,42500,0,42500,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(11,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(513,2,11,9,85,0,0,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] hat [eg3][1:CHARA_G][ec4] geholfen!
SubGroup(2)
TalkDeploySlot(1217,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Du bist gekommen, um mir zu helfen, Vater?
Ich bin... so glücklich...
TalkDeploySlot(1218,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Ich werde nie wieder zulassen, dass dir etwas
[cdb]zustößt. Komm, hier entlang. Du musst dich
[cdb]schnell in Sicherheit bringen.
SubGroup(1)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2306,2,9,11,85,0,0,0,0,0,0,0,0,0,0)
# [eb][eg6][1:CHARA_G][ec5] hat [eg3][0:CHARA_G][ec4] geholfen, sich zurückzuziehen!
SubGroup(2)
Unknown43(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(2,4,4,5,11,85,85,0,0,0,0,0,0,0,0)
# Group 106 (0, 5, 0, 7, 47)
SubGroup(6)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(95,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 95: 1 1 0
GroupCheck3(105,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 105: 0 1 0
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(104,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 104: True 1
Unknown13(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(15)
Unknown21(11,43400,0,40900,0,0,2,0,0,0,0,1,1,0,0)
Unknown21(9,43600,0,40800,0,0,2,0,0,1,0,1,1,0,0)
Unknown69(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown68(11,4,1,0,4,43400,0,0,0,40900,0,0,0,0,0)
Unknown6(9,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(4326,93,4088,4393,80,4079,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(4324,90,4088,4392,86,4079,1000,0,1,0,0,0,0,0,0)
# Focus on coords?
SubGroup(1)
TalkDeploySlot(1216,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Annette, nein! Sieh nur, was sie dir angetan
[cdb]haben!
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(513,2,11,9,85,0,0,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] hat [eg3][1:CHARA_G][ec4] geholfen!
SubGroup(5)
TalkDeploySlot(1217,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Du bist gekommen, um mir zu helfen, Vater?
Ich bin... so glücklich...
Unknown83(4304,93,4097,4368,79,4079,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(4314,93,4116,4361,79,4069,600,0,1,0,0,0,0,0,0)
# Focus on coords?
TalkDeploySlot(1218,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Ich werde nie wieder zulassen, dass dir etwas
[cdb]zustößt. Komm, hier entlang. Du musst dich
[cdb]schnell in Sicherheit bringen.
SubGroup(1)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown68(11,0,1,0,4,43400,0,0,0,40900,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2306,2,9,11,85,0,0,0,0,0,0,0,0,0,0)
# [eb][eg6][1:CHARA_G][ec5] hat [eg3][0:CHARA_G][ec4] geholfen, sich zurückzuziehen!
Unknown88(1800,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(8)
Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,16,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(2,4,4,5,11,85,85,0,0,0,0,0,0,0,0)
# Group 107 (0, 5, 2, 3, 2)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 108 (0, 5, 2, 3, 1)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 109 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(3)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,5,2,11,85,85,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
SubGroup(2)
Unknown100(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,1,11,85,85,0,0,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] wurde besiegt! Die Tore des Bollwerks wurden geöffnet!
# Group 110 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 111 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(85,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1206,9,1,2,0,0,0,0,0,0,0,0,0,0,0)
# Ich habe versprochen, dieses Schloss zu
[cdb]verteidigen, und das werde ich auch. Ganz
[cdb]egal, gegen wen ich antreten muss!
# Group 112 (0, 2, 0, 4, 3)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(16,0,17,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(1207,9,1,3,0,0,0,0,0,0,0,0,0,0,0)
# Mercie, wie konntest du nur? Du bist meine
[cdb]beste Freundin!
TalkCharacter(1208,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Es tut mir so leid, Annie...
# Group 113 (0, 2, 0, 4, 3)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(14,0,17,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(1209,9,1,3,0,0,0,0,0,0,0,0,0,0,0)
# Ist das hier wirklich das, was du willst, Ashe?
Dein Traum hat sich erfüllt und jetzt wirfst du
[cdb]ihn weg?
TalkCharacter(1210,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Ein Ritter zu werden, ist eine Sache, aber wie
[cdb]sich herausstellt, ist es viel schwieriger, dem
Ideal gerecht zu werden.
# Group 114 (19, 2, 4, 1, 0)
SubGroup(0)
# Group 115 (0, 5, 0, 4, 27)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1220,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Ach, armer Gustave... Und jetzt ziehe auch
[cdb]ich zum letzten Mal in die Schlacht.
SubGroup(4)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,108,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,109,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(32,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,108,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,109,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(108,2,8,85,85,0,0,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] rückt vor!
Unknown80(44,0,0,0,0,0,8,0,0,0,0,0,0,0,0)
Unknown23(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(8,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,6,1,8,85,85,0,0,0,0,0,0,0,0)
# Besiege [eg1][0:CHARA_G][ec2]!
# Group 116 (0, 5, 8, 4, 19)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1220,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Ach, armer Gustave... Und jetzt ziehe auch
[cdb]ich zum letzten Mal in die Schlacht.
SubGroup(2)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(32,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(44500,0,41000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(5464,1,43000,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(108,2,8,85,85,0,0,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] rückt vor!
Unknown80(44,0,0,0,0,0,8,0,0,0,0,0,0,0,0)
Unknown23(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(8,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,6,1,8,85,85,0,0,0,0,0,0,0,0)
# Besiege [eg1][0:CHARA_G][ec2]!
# Group 117 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(65,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,65,85,85,0,0,0,0,0,0,0,0,0,0)
# Durch den Sieg über [eg1][0:CHARA_G][ec2] wurde ein [g]Truhenschlüssel[/] erhalten!
# Group 118 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(119,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 119: 0 1 0
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(85,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1223,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Ihr werdet für das Blut büßen, das ihr heute
[cdb]vergossen habt!
# Group 119 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(118,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 118: 0 1 0
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(85,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1224,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Für mein Haus und meinen König!
# Group 120 (0, 5, 0, 2, 23)
SubGroup(1)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1221,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Obgleich unsere Schicksale besiegelt sein
[cdb]mögen, werden wir doch bis zum bitteren
Ende kämpfen!
SubGroup(2)
Unknown2(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
Unknown53(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(2307,2,8,85,85,5,3,5,0,0,0,0,0,0,0)
# [r]Gegnerische[/] Verstärkung strömt aus den verbleibenden [r]Bollwerken[/] heraus!
SubGroup(1)
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1222,5,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Solch sinnloser Widerstand. Nehmt die
[cdb]verbliebenen Bollwerke ein und lasst uns das
Problem ein für alle Mal im Keim ersticken.
# Group 121 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 122 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck3(120,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 120: 1 0 0
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(36,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(36,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(36,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 123 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck3(120,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 120: 1 0 0
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(37,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(37,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(37,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 124 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck3(120,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 120: 1 0 0
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(38,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(38,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(38,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 125 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck3(120,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 120: 1 0 0
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(39,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(39,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(39,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 126 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck3(120,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 120: 1 0 0
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(40,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(40,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(40,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 127 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck3(120,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 120: 1 0 0
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(41,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(41,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(41,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 128 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck3(120,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 120: 1 0 0
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(42,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(42,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(42,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 129 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck3(120,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 120: 1 0 0
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(43,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(43,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(43,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 130 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck3(120,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 120: 1 0 0
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(44,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(44,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(44,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 131 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck3(120,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 120: 1 0 0
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(45,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(45,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(45,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 132 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck3(120,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 120: 1 0 0
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(46,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(46,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(46,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 133 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1225,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Da müsst ihr schon mehr tun, um einen
Krieger von Faerghus zu besiegen!
# Group 134 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 135 (0, 5, 0, 4, 42)
SubGroup(3)
Unknown29(0,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(136,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 136: 0 1 0
SubGroup(1)
TalkDeploySlot(1226,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Ist alles vorbereitet? All unsere Hoffnungen
[cdb]ruhen auf dieser Strategie!
SubGroup(4)
Unknown83(7465,511,6923,7432,522,6855,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(7466,503,6927,7433,496,6857,120,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(7)
Unknown35(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(318,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(322,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(34,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(35,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown51(52000,0,1464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(9964,1,1464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(516,2,8,85,85,5,3,5,0,0,0,0,0,0,0)
# [r][eb][eg6][cp][0:PARTY][ec1][/] haben die [g]Ballistae[/] aktiviert!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(4)
Unknown72(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown72(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown72(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(8,0,128,170,85,3,0,40,0,1,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1228,53,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Der Feind nimmt uns mit seinen Ballistae ins
Visier, Euer Majestät! Darauf müssen wir
[cdb]antworten!
SubGroup(3)
Unknown44(6,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(89,4,16,1,12,85,85,0,0,0,0,0,0,0,0)
# Besetze die [r]Bollwerke[/], um die [g]Ballistae[/] zu stoppen!
SubGroup(5)
Unknown28(33,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(34,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(35,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 136 (0, 5, 0, 4, 42)
SubGroup(3)
Unknown29(0,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(135,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 135: 0 1 0
SubGroup(1)
TalkDeploySlot(1227,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Jetzt! Schleudert das Kaiserreich in den Staub!
SubGroup(4)
Unknown83(7465,511,6923,7432,522,6855,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(7466,503,6927,7433,496,6857,120,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(7)
Unknown35(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(318,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(322,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(34,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(35,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown51(52000,0,1464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(9964,1,1464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(516,2,8,85,85,5,3,5,0,0,0,0,0,0,0)
# [r][eb][eg6][cp][0:PARTY][ec1][/] haben die [g]Ballistae[/] aktiviert!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(4)
Unknown72(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown72(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown72(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(8,0,128,170,85,3,0,40,0,1,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1228,53,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Der Feind nimmt uns mit seinen Ballistae ins
Visier, Euer Majestät! Darauf müssen wir
[cdb]antworten!
SubGroup(3)
Unknown44(6,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(89,4,16,1,12,85,85,0,0,0,0,0,0,0,0)
# Besetze die [r]Bollwerke[/], um die [g]Ballistae[/] zu stoppen!
SubGroup(5)
Unknown28(33,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(34,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(35,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 137 (0, 2, 0, 5, 5)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(142,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 142: 0 1 0
GroupCheck3(139,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 139: 0 1 0
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Alert(311,1,8,85,85,0,0,0,6,0,0,0,0,0,0)
# Die Besetzung [eg5][0:AREA][ec3] ist geglückt!
Alert(2310,1,8,85,85,0,0,0,0,0,0,0,0,0,0)
# Das [r]Bollwerk[/] wurde besetzt! [g]1 Ballista[/] ist nicht mehr aktiv!
If254(1,185,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1229,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Wir müssen die andere Ballista ausschalten,
[cdb]bevor die Dinge wirklich aus dem Ruder
[cdb]laufen.
# Group 138 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(316,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 139 (0, 2, 0, 5, 5)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(142,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 142: 0 1 0
GroupCheck3(137,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 137: 0 1 0
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Alert(311,1,8,85,85,0,0,0,7,0,0,0,0,0,0)
# Die Besetzung [eg5][0:AREA][ec3] ist geglückt!
Alert(2310,1,8,85,85,0,0,0,0,0,0,0,0,0,0)
# Das [r]Bollwerk[/] wurde besetzt! [g]1 Ballista[/] ist nicht mehr aktiv!
If254(1,185,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1229,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Wir müssen die andere Ballista ausschalten,
[cdb]bevor die Dinge wirklich aus dem Ruder
[cdb]laufen.
# Group 140 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(320,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 141 (0, 5, 2, 4, 2)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 142 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
MainMissionStart(473,1,16,2,12,85,85,0,0,0,0,0,0,0,0)
# Alle [g]Ballistae[/] wurden deaktiviert!
SubGroup(1)
TalkCharacter(1230,53,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Für Bösewichte, die Ihrer Majestät schaden
[cdb]wollen, geht es immer so aus!
# Group 143 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 144 (0, 5, 0, 2, 23)
SubGroup(1)
Unknown29(0,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1231,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Wir haben unsere Gegner unterschätzt...
Benachrichtigt Herzogin Ifan und
Fürst Charon. Sie sollen Verstärkung schicken!
SubGroup(7)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(17,2,85,0,42500,0,19464,1,0,1,0,0,0,0,0)
Unknown32(18,2,85,0,19464,1,19464,1,0,1,0,0,0,0,0)
Alert(171,2,17,85,85,5,3,5,0,0,0,0,0,0,0)
# Die Truppen [eg5][0:CHARA_G][ec3] rücken vor, um Verstärkung zu rufen!
SubGroup(4)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(17,42500,0,19464,1,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(18,19464,1,19464,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown43(17,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(42500,0,19464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(19464,1,19464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(42500,0,19464,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown56(19464,1,19464,1,0,1,0,0,0,0,0,0,0,0,0)
MainMissionStart(2327,4,17,1,17,85,85,0,0,0,0,0,0,0,0)
# Verhindere, dass die Truppen [eg5][0:CHARA_G][ec3] das [g]Ziel[/] erreichen und Verstärkung rufen!
# Group 145 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(151,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 151: 0 1 0
GroupCheck3(146,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 146: 0 1 0
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,186,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1232,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Jeder Bote muss zum Schweigen gebracht
[cdb]werden. So läuft es in Schlachten.
# Group 146 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(151,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 151: 0 1 0
GroupCheck3(145,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 145: 0 1 0
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,186,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1232,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Jeder Bote muss zum Schweigen gebracht
[cdb]werden. So läuft es in Schlachten.
# Group 147 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck4(165,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 165: True 0
Unknown19(25,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(17,42500,0,19464,1,0,0,0,0,0,0,0,0,0,0)
# Group 148 (0, 2, 0, 2, 3)
SubGroup(1)
GroupCheck3(147,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 147: 1 0 0
SubGroup(2)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2319,2,85,85,85,0,0,0,0,0,0,0,0,0,0)
# Eine [g]Reserveeinheit[/] ist gefallen!
# Group 149 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck4(165,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 165: True 0
Unknown19(26,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(18,19464,1,19464,1,0,0,0,0,0,0,0,0,0,0)
# Group 150 (0, 2, 0, 2, 3)
SubGroup(1)
GroupCheck3(149,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 149: 1 0 0
SubGroup(2)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2319,2,85,85,85,0,0,0,0,0,0,0,0,0,0)
# Eine [g]Reserveeinheit[/] ist gefallen!
# Group 151 (0, 5, 0, 5, 10)
SubGroup(4)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(153,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 153: 0 1 0
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown56(42500,0,19464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(19464,1,19464,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(815,1,17,2,17,85,85,0,0,0,0,0,0,0,0)
# Alle [cp][0:CHARA_G][ec1] wurden besiegt. Ihr Ruf nach Verstärkung konnte verhindert werden!
If254(1,182,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1233,7,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Nun, ich bin wirklich froh, dass wir uns nicht
[cdb]mehr um diese Verstärkung kümmern müssen.
If254(1,182,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1234,53,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Das sollte die Hoffnungen des Feindes, noch
[cdb]einmal durchzustarten, zunichtemachen. Ihre
Majestät wird so glücklich sein!
# Group 152 (0, 2, 0, 6, 7)
SubGroup(3)
GroupCheck3(151,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 151: 1 0 0
GroupCheck3(165,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 165: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown18(25,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(26,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2318,1,85,85,85,0,0,0,0,0,0,0,0,0,0)
# Die [g]Reservetruppen[/] haben ihren Auftrag erfüllt und ziehen sich zurück!
# Group 153 (0, 5, 0, 6, 41)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(151,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 151: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(17,40000,0,16964,1,45000,0,21964,1,0,1,0,0,0,0)
Unknown10(18,16964,1,16964,1,21964,1,21964,1,0,1,0,0,0,0)
SubGroup(7)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(42500,0,19464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(19464,1,19464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(17,2,85,0,42500,0,19464,1,0,0,0,0,0,0,0)
Unknown32(18,2,85,0,19464,1,19464,1,0,0,0,0,0,0,0)
MainMissionStart(482,2,17,3,17,85,85,0,0,0,0,0,0,0,0)
# [eb][eg7][0:CHARA_G][ec1] hat das [g]Ziel[/] erreicht! Verstärkung wurde gerufen!
SubGroup(6)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,21,0,0,10,0,0,0,10,10,0,0,0,0,0)
Unknown55(0,23,0,0,10,0,0,0,10,10,0,0,0,0,0)
Alert(2314,2,85,85,85,0,0,0,10,0,0,0,0,0,0)
# [r]Gegnerische[/] Verstärkung ist aufgetaucht und begibt sich [eg4][0:AREA][ec4]!
SubGroup(12)
Unknown23(19,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(19,64500,0,18664,1,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(20,64500,0,18664,1,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(21,64500,0,18664,1,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(22,64500,0,18664,1,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(23,64500,0,18664,1,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(24,64500,0,18664,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(1235,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Auf Befehl Herzogin Ifans werden wir dieses
Schlachtfeld zurückerobern oder bei dem
Versuch umkommen!
TalkCharacter(1236,5,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Frische Truppen im Osten und Westen?
Hmpf. Geht und bestraft ihre Aufsässigkeit
[cdb]mit einer gehörigen Tracht Prügel, ja?
# Group 154 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 155 (0, 5, 0, 3, 16)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(120,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 120: 1 0 0
SubGroup(1)
TalkCharacter(1237,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Nehmt jede einzelne feindliche Position ein!
Duldet keinen Widerstand!
SubGroup(13)
Unknown44(0,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(1,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(81,4,18,1,12,85,85,0,0,0,0,0,0,0,0)
# Besetze alle [r]Bollwerke[/]!
# Group 156 (0, 5, 0, 14, 4)
SubGroup(13)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
MainMissionStart(470,1,18,2,12,85,85,0,0,0,0,0,0,0,0)
# Alle [g]Bollwerke[/] wurden besetzt!
SubGroup(1)
GenderedMcTalk(0,1238,1239,1,2,1,0,0,0,0,0,0,0,0,0)
# Jetzt müssen wir uns nur noch um Baron
Dominic kümmern. Bringen wir das endlich
[cdb]zu Ende und gehen nach Hause!
# Group 157 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 158 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 159 (0, 5, 0, 3, 4)
SubGroup(2)
GroupCheck4(82,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 82: True 1
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Besiege die [r]Gegner[/]!
SubGroup(1)
TalkCharacter(1244,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Wir haben in Erfahrung gebracht, dass es in
[cdb]diesem Gebiet einen Geheimgang gibt, der
[cdb]uns helfen kann, die Oberhand zu gewinnen.
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 160 (0, 5, 0, 4, 27)
SubGroup(3)
GroupCheck3(159,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 159: 1 0 0
GroupCheck3(161,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 161: 0 1 0
MainMissionStart(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Besiege die [r]Gegner[/]!
SubGroup(3)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(2)
Unknown83(4624,368,5531,4591,364,5461,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(2)
Unknown66(384,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(2)
Unknown83(4598,365,5476,4565,361,5407,120,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(3)
Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(45000,0,52750,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2316,1,85,85,85,3,0,0,4,0,0,0,0,0,0)
# [b][eb][eg6][cp][0:PARTY][ec1][/] haben [g]im Schloss einen Geheimgang[/] entdeckt!
SubGroup(2)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(1)
TalkCharacter(1245,5,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Ausgezeichnet! Das sollte den Feind
[cdb]überraschen. Jetzt wollen wir doch mal sehen,
[cdb]wohin er führt...
SubGroup(3)
Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(32,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 161 (0, 5, 2, 4, 2)
SubGroup(3)
MainMissionStart(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Besiege die [r]Gegner[/]!
GroupCheck3(160,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 160: 0 1 0
PauseMaybe(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 162 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(161,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 161: 1 0 0
SubGroup(1)
TalkCharacter(1246,5,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Hmpf. Dieser Geheimgang ist jetzt nutzlos.
# Group 163 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 164 (0, 5, 0, 3, 4)
SubGroup(2)
GroupCheck4(144,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 144: True 0
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Besiege die [y]Gegner[/]!
SubGroup(1)
TalkCharacter(1240,5,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Tötet diese Boten! Wir dürfen nicht zulassen,
[cdb]dass sie Verstärkung rufen.
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 165 (0, 5, 0, 4, 21)
SubGroup(3)
GroupCheck3(164,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 164: 1 0 0
GroupCheck3(168,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 168: 0 1 0
MainMissionStart(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Besiege die [y]Gegner[/]!
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(1)
TalkCharacter(1241,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Schickt die Reservisten los! Lasst diese Boten
[cdb]nicht entwischen!
SubGroup(2)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(25,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(25,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(17,25,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(26,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(18,26,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2315,1,17,85,85,3,0,0,4,0,0,0,0,0,0)
# [b][eb][eg6][cp][0:PARTY][ec1][/] haben [g]Reservetruppen[/] herbeigerufen, um [eg1][cp][0:CHARA_G][ec2] aufzuhalten!
# Group 166 (0, 5, 2, 5, 2)
SubGroup(4)
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Besiege die [y]Gegner[/]!
GroupCheck3(165,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 165: 0 1 0
GroupCheck3(168,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 168: 0 1 0
GroupCheck3(151,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 151: 1 1 0
SubGroup(1)
Unknown99(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 167 (0, 5, 0, 3, 2)
SubGroup(2)
GroupCheck3(166,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 166: 1 1 0
GroupCheck3(153,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 153: 0 1 0
SubGroup(1)
TalkCharacter(1243,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Das Blatt bei dieser Schlacht hat sich
[cdb]gewendet. Wir werden unsere Reservisten für
[cdb]eine andere Aufgabe einsetzen müssen.
# Group 168 (0, 5, 2, 5, 2)
SubGroup(4)
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Besiege die [y]Gegner[/]!
GroupCheck3(165,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 165: 0 1 0
GroupCheck3(166,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 166: 0 1 0
GroupCheck3(153,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 153: 1 1 0
SubGroup(1)
Unknown99(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 169 (0, 5, 0, 3, 2)
SubGroup(2)
GroupCheck3(168,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 168: 1 1 0
GroupCheck3(153,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 153: 1 1 0
SubGroup(1)
TalkCharacter(1242,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Wir haben es nicht geschafft, die Boten
[cdb]aufzuhalten... Alle Einheiten, bereit machen
[cdb]für feindliche Verstärkung!
# Group 170 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 171 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 172 (0, 7, 0, 3, 5)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
MainMissionStart(438,1,6,2,8,85,85,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
SubGroup(2)
TalkCharacter(1249,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Ihr alle habt gut gekämpft! Das wird dem
Königreich einen vernichtenden Schlag
[cdb]versetzen!
TalkCharacter(1250,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Unsere Kampagne ist noch nicht vorbei. Aber
[cdb]fürs Erste feiern wir!
# Group 173 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 174 (0, 4, 0, 3, 10)
SubGroup(2)
Unknown25(10,70,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(10,41,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(346,2,8,85,85,0,0,0,0,0,0,0,0,0,0)
# Die [b]verbündete Basis[/] wird von der [r]gegnerischen Armee[/] schwer beschädigt!
SubGroup(1)
Unknown48(176,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 175 (0, 2, 0, 4, 1)
SubGroup(3)
Unknown25(10,70,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(10,41,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(3,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1247,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Unserer Hauptbasis wird stark zugesetzt! Wir
[cdb]müssen vorsichtiger sein!
# Group 176 (0, 4, 0, 5, 5)
SubGroup(4)
GroupCheck4(177,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 177: True 1
Unknown25(10,70,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(10,41,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(14,40,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(174,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 177 (0, 4, 0, 2, 11)
SubGroup(1)
Unknown25(10,40,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(345,2,8,85,85,0,0,0,0,0,0,0,0,0,0)
# Die [b]verbündete Basis[/] ist in Gefahr! Verteidige sie!
SubGroup(1)
Unknown48(178,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown62(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 178 (0, 4, 0, 4, 5)
SubGroup(3)
GroupCheck4(177,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 177: True 1
Unknown25(10,40,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(2,40,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(177,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 179 (0, 2, 0, 3, 1)
SubGroup(2)
Unknown29(4,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(10,40,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1248,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Unsere Hauptbasis steht kurz davor, zu fallen!
Kehrt umgehend zurück und verteidigt sie!
# Group 180 (0, 8, 0, 2, 7)
SubGroup(1)
Unknown26(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(320,3,8,85,85,0,0,0,0,0,0,0,0,0,0)
# Die [b]verbündete Basis[/] ist gefallen!
SubGroup(1)
GenderedMcTalk(0,1251,1252,1,4,1,0,0,0,0,0,0,0,0,0)
# Sie haben die Hauptbasis eingenommen! Wir
[cdb]haben verloren...
SubGroup(1)
Alert(338,3,8,85,85,0,0,0,0,0,0,0,0,0,0)
# Du hast den Kampf verloren!
# Group 181 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 182 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 183 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 184 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 185 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 186 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(30,73,1188,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Gustave[ed]__s__
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Niemand wird dieses Gebiet verwüsten, solange ich noch Atem schöpfe. Ich werde euch alle niederstrecken!
Niemand wird dieses Gebiet verwüsten, solange ich noch Atem schöpfe. Ich werde euch alle niederstrecken!
SetDeathText(30,96,1202,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Gustave[ed]__s__
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Bruder... Euer Majestät... Ich bete darum, dass Ihr unserem Königreich Frieden bringt...
Bruder... Euer Majestät... Ich bete darum, dass Ihr unserem Königreich Frieden bringt...
SetDeathText(17,96,1213,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Annette[ed]__s__
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Es tut mir leid, Vater... Ich habe alles getan, was in meiner Macht stand, aber es war... einfach nicht genug.
Es tut mir leid, Vater... Ich habe alles getan, was in meiner Macht stand, aber es war... einfach nicht genug.
TalkCharacter(1177,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Edelgard[ed]__s__
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Wie von uns angenommen, haben sie Baron Dominic zu ihrer Galionsfigur gemacht, da er ein Nachkomme der zehn Elitekrieger ist.
Wie von uns angenommen, haben sie Baron Dominic zu ihrer Galionsfigur gemacht, da er ein Nachkomme der zehn Elitekrieger ist.
TalkCharacter(1178,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Edelgard[ed]__s__
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Doch ist seine Abstammung eigentlich uner- heblich. Eure Befehle lauten, in das Schloss einzudringen, ihn zu finden und ihn zu töten.
Doch ist seine Abstammung eigentlich uner- heblich. Eure Befehle lauten, in das Schloss einzudringen, ihn zu finden und ihn zu töten.
TalkCharacter(1180,6,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Ferdinand[ed]__s__
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Zuerst werden wir die Truppen außerhalb des Schlosses ausschalten. Teilt euch auf und nehmt diese Bollwerke ein!
Zuerst werden wir die Truppen außerhalb des Schlosses ausschalten. Teilt euch auf und nehmt diese Bollwerke ein!
MainMissionStart(2300,4,0,1,85,85,85,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: Besetze die [r]Bollwerke[/] um das Schloss!
TalkCharacter(1179,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Hubert[ed]__s__
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Achtet darauf, nicht zu weit vorzudringen. Es wäre eine Katastrophe, wenn der Feind unsere Hauptbasis einnehmen sollte.
Achtet darauf, nicht zu weit vorzudringen. Es wäre eine Katastrophe, wenn der Feind unsere Hauptbasis einnehmen sollte.
Alert(328,2,8,85,85,0,0,0,0,0,0,0,0,0,0)
Verhindere, dass die [b]verbündete Basis[/] fällt!
TalkCharacter(1182,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1183,8,1,1,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2321,1,0,2,85,85,85,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: Die [b]Bollwerke[/] um das Schloss herum wurden besetzt!
TalkCharacter(1184,5,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Hubert[ed]__s__
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Sehr schön, das hat den Umkreis des Schlosses wunderbar ausgedünnt. Jetzt müssen wir einen Weg finden--
Sehr schön, das hat den Umkreis des Schlosses wunderbar ausgedünnt. Jetzt müssen wir einen Weg finden--
TalkDeploySlot(1185,27,1,3,1,0,0,0,0,0,0,0,0,0,0)
???
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Hilfe! Hier draußen findet das reinste Blutbad statt! Lasst uns ein, wir flehen Euch an!
Hilfe! Hier draußen findet das reinste Blutbad statt! Lasst uns ein, wir flehen Euch an!
TalkDeploySlot(1186,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
???
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Ich kann diese Leute nicht einfach da draußen sterben lassen. Öffnet die Tore!
Ich kann diese Leute nicht einfach da draußen sterben lassen. Öffnet die Tore!
Alert(2301,1,8,85,85,0,0,0,0,0,0,0,0,0,0)
[eb][eg6][0:CHARA_G][ec5] hat das Haupttor zum Schloss geöffnet, damit sich die Truppen zurückziehen können!
TalkCharacter(1187,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Hubert[ed]__s__
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Ja, macht die Tore weit auf! Lasst Euch von Eurem Mitgefühl übermannen!
Ja, macht die Tore weit auf! Lasst Euch von Eurem Mitgefühl übermannen!
Alert(2317,4,85,85,85,0,0,0,0,0,0,0,0,0,0)
Begib dich ins Schloss!
Alert(2317,4,85,85,85,0,0,0,0,0,0,0,0,0,0)
Begib dich ins Schloss!
Alert(2302,2,10,85,85,0,0,0,0,0,0,0,0,0,0)
[eb][eg6][0:CHARA_G][ec5] ist aufgetaucht, um das Schloss zu verteidigen!
MainMissionStart(2,4,1,1,10,85,85,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: Besiege [eg1][0:CHARA_G][ec2]!
TalkDeploySlot(1189,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Ich muss so viel Zeit schinden, wie ich kann...
Ich muss so viel Zeit schinden, wie ich kann...
TalkDeploySlot(1190,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Ich habe alles gegeben, mehr war mir einfach nicht möglich. Ich bete, dass es gereicht hat, mein Bruder.
Ich habe alles gegeben, mehr war mir einfach nicht möglich. Ich bete, dass es gereicht hat, mein Bruder.
Alert(245,0,10,85,85,0,0,0,0,0,0,0,0,0,0)
[eb][eg6][0:CHARA_G][ec5] hat sich vorübergehend zurückgezogen!
MainMissionStart(438,1,1,2,10,85,85,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
Alert(553,0,10,85,85,0,0,0,0,0,0,0,0,0,0)
[eb][eg6][0:CHARA_G][ec5] wurde besiegt! Die Tore des Bollwerks wurden geöffnet!
TalkDeploySlot(1191,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
???
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Unsere Vorbereitungen sind abgeschlossen! Beginnt sofort mit dem Gegenangriff!
Unsere Vorbereitungen sind abgeschlossen! Beginnt sofort mit dem Gegenangriff!
Alert(203,2,12,85,85,15,0,0,0,0,0,0,0,0,0)
Die Truppen [eg5][0:CHARA_G][ec3] sind aufgetaucht!
TalkCharacter(1192,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Ferdinand[ed]__s__
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Der Feind verfügt also immer noch über Krieger mit Kampfgeist, was? Gut! Bieten wir ihnen einen Kampf, an den sie sich erinnern!
Der Feind verfügt also immer noch über Krieger mit Kampfgeist, was? Gut! Bieten wir ihnen einen Kampf, an den sie sich erinnern!
MainMissionStart(4,4,2,1,12,85,85,5,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: Besiege die Truppen [eg5][0:CHARA_G][ec3]!
Alert(575,2,85,48,85,5,9,0,10,0,0,0,0,0,0)
[r][eb][eg6][cp][0:PARTY][ec1][/] haben die Tore geöffnet, um zu intervenieren!
Alert(2325,0,85,48,85,5,9,0,10,0,0,0,0,0,0)
[r][eb][eg6][cp][0:PARTY][ec1][/] rücken [eg4][0:AREA][ec4] vor!
TalkCharacter(1193,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Edelgard[ed]__s__
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Sie gehen auf unsere beiden Flanken los. Teilt euch auf und schaltet sie aus, bevor sie uns wirklich zu schaffen machen.
Sie gehen auf unsere beiden Flanken los. Teilt euch auf und schaltet sie aus, bevor sie uns wirklich zu schaffen machen.
Alert(2326,0,85,85,85,3,0,0,10,0,0,0,0,0,0)
Besetze die [r]Bollwerke[/], damit keine gegnerische Verstärkung auftaucht und [eg1][0:AREA][ec2] angreift!
TalkDeploySlot(1196,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
???
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Es gibt kein Entrinnen... O Göttin, ich flehe dich an, über die Einwohner von Faerghus zu wachen...
Es gibt kein Entrinnen... O Göttin, ich flehe dich an, über die Einwohner von Faerghus zu wachen...
TalkDeploySlot(1197,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
???
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Meine Stärke verlässt mich... Der Rest liegt in Euren Händen...
Meine Stärke verlässt mich... Der Rest liegt in Euren Händen...
MainMissionStart(442,1,2,2,12,85,85,5,15,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: Die Truppen [eg5][0:CHARA_G][ec3] wurden besiegt!
TalkCharacter(1198,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Edelgard[ed]__s__
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Zeigt Euch, Baron Dominic! Ergebt Euch, dann verschone ich Euer Leben!
Zeigt Euch, Baron Dominic! Ergebt Euch, dann verschone ich Euer Leben!
TalkDeploySlot(1194,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
???
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Dieses Blutvergießen habe ich nie gewollt, aber jetzt lässt es sich nicht mehr aufhalten.
Dieses Blutvergießen habe ich nie gewollt, aber jetzt lässt es sich nicht mehr aufhalten.
TalkDeploySlot(1195,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
???
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Heute ist der Tag, an dem meine Blutlinie ihre Schuld bei der königlichen Familie begleicht. Wenn mein Leben der Preis ist, dann sei es so!
Heute ist der Tag, an dem meine Blutlinie ihre Schuld bei der königlichen Familie begleicht. Wenn mein Leben der Preis ist, dann sei es so!
TalkDeploySlot(1199,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
???
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Mein Leben bedeutet nichts, wenn ich meinen Leuten den Rest davon beschämt gegenüber- stehe. Ich verlasse sie nicht in ihrer Not!
Mein Leben bedeutet nichts, wenn ich meinen Leuten den Rest davon beschämt gegenüber- stehe. Ich verlasse sie nicht in ihrer Not!
Alert(268,0,8,85,85,0,0,0,0,0,0,0,0,0,0)
[eb][eg6][0:CHARA_G][ec5] wurde gesichtet!
TalkDeploySlot(1200,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Ich werde nicht zulassen, dass ihr meinem Bruder ein Haar krümmt!
Ich werde nicht zulassen, dass ihr meinem Bruder ein Haar krümmt!
Alert(2304,2,11,8,85,0,0,0,0,0,0,0,0,0,0)
[eb][eg6][0:CHARA_G][ec5] ist erneut aufgetaucht, um den Weg [eg4][1:CHARA_G][ec4] zu verteidigen!
MainMissionStart(86,4,3,1,11,85,85,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: Besiege [eg1][0:CHARA_G][ec2] und sichere die Route!
TalkDeploySlot(1201,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Mir wurde befohlen, lebendig zurückzukehren... und so wahr mir die Göttin helfe, diesem Befehl will ich Folge leisten!
Mir wurde befohlen, lebendig zurückzukehren... und so wahr mir die Göttin helfe, diesem Befehl will ich Folge leisten!
MainMissionStart(438,4,3,2,11,85,85,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
TalkDeploySlot(1212,11,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Ich habe dir doch gesagt, dass du dich nicht in Gefahr bringen sollst, Annette!
Ich habe dir doch gesagt, dass du dich nicht in Gefahr bringen sollst, Annette!
MainMissionStart(245,0,3,4,11,85,85,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: [eb][eg6][0:CHARA_G][ec5] hat sich vorübergehend zurückgezogen!
Alert(2305,0,10,9,85,0,0,0,0,0,0,0,0,0,0)
[eb][eg6][0:CHARA_G][ec5] hat sich vorübergehend zurückgezogen, um [eg1][1:CHARA_G][ec2] zu schützen!
SetDeathText(30,96,1202,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Gustave[ed]__s__
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Bruder... Euer Majestät... Ich bete darum, dass Ihr unserem Königreich Frieden bringt...
Bruder... Euer Majestät... Ich bete darum, dass Ihr unserem Königreich Frieden bringt...
SetDeathText(30,96,1219,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Gustave[ed]__s__
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Vergebt mir, Euer Majestät... Möge Eure Herrschaft lang und glorreich sein...
Vergebt mir, Euer Majestät... Möge Eure Herrschaft lang und glorreich sein...
MainMissionStart(2320,4,7,1,8,85,85,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: Nutze den Geheimgang, um dich [eg3][0:CHARA_G][ec4] zu nähern!
MainMissionStart(2323,4,7,3,8,85,85,3,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: [b][eb][eg6][cp][0:PARTY][ec1][/] haben frontal angegriffen! Der Überraschungsangriff über den Geheimgang ist gescheitert!
TalkCharacter(1246,5,1,2,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1203,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Vater, nein! Also gut... Ich werde beenden, was du begonnen hast!
Vater, nein! Also gut... Ich werde beenden, was du begonnen hast!
Alert(2322,2,9,11,85,0,0,0,0,0,0,0,0,0,0)
[eb][eg6][0:CHARA_G][ec5] ist voller Zorn über den Tod [eg5][1:CHARA_G][ec3] aufgetaucht!
MainMissionStart(2,4,4,1,9,85,85,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: Besiege [eg1][0:CHARA_G][ec2]!
TalkCharacter(1204,5,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Hubert[ed]__s__
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Sie nutzt ein Heroenrelikt. Wenn wir es ihr abnehmen, könnte es uns in Zukunft gute Dienste leisten.
Sie nutzt ein Heroenrelikt. Wenn wir es ihr abnehmen, könnte es uns in Zukunft gute Dienste leisten.
TalkDeploySlot(1205,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Ich wusste, jemand würde verraten, dass es diesen Gang gibt. Nun, weiter kommt ihr nicht!
Ich wusste, jemand würde verraten, dass es diesen Gang gibt. Nun, weiter kommt ihr nicht!
Alert(200,2,9,85,85,0,0,0,0,0,0,0,0,0,0)
[eb][eg7][0:CHARA_G][ec1] ist aufgetaucht!
TalkCharacter(1204,5,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Hubert[ed]__s__
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Sie nutzt ein Heroenrelikt. Wenn wir es ihr abnehmen, könnte es uns in Zukunft gute Dienste leisten.
Sie nutzt ein Heroenrelikt. Wenn wir es ihr abnehmen, könnte es uns in Zukunft gute Dienste leisten.
Alert(553,1,9,85,85,0,0,0,0,0,0,0,0,0,0)
[eb][eg6][0:CHARA_G][ec5] wurde besiegt! Die Tore des Bollwerks wurden geöffnet!
MainMissionStart(438,1,4,2,9,85,85,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
TalkDeploySlot(1214,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
???
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Oh, liebe Annette... Nicht auch noch du. Wie soll ich das je deiner Mutter beibringen?
Oh, liebe Annette... Nicht auch noch du. Wie soll ich das je deiner Mutter beibringen?
TalkDeploySlot(1211,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Die anderen setzen hier draußen Leib und Leben aufs Spiel. Ich darf sie nicht im Stich lassen!
Die anderen setzen hier draußen Leib und Leben aufs Spiel. Ich darf sie nicht im Stich lassen!
TalkDeploySlot(1215,9,1,3,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Ich darf hier nicht fallen... Das würde mich zum Gespött meiner gesamten Blutlinie machen...
Ich darf hier nicht fallen... Das würde mich zum Gespött meiner gesamten Blutlinie machen...
Alert(304,1,9,85,85,0,0,0,0,0,0,0,0,0,0)
[eb][eg6][0:CHARA_G][ec5] wurde besiegt!
TalkDeploySlot(1216,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Annette, nein! Sieh nur, was sie dir angetan haben!
Annette, nein! Sieh nur, was sie dir angetan haben!
Alert(513,2,11,9,85,0,0,0,0,0,0,0,0,0,0)
[eb][eg6][0:CHARA_G][ec5] hat [eg3][1:CHARA_G][ec4] geholfen!
TalkDeploySlot(1217,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Du bist gekommen, um mir zu helfen, Vater? Ich bin... so glücklich...
Du bist gekommen, um mir zu helfen, Vater? Ich bin... so glücklich...
TalkDeploySlot(1218,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Ich werde nie wieder zulassen, dass dir etwas zustößt. Komm, hier entlang. Du musst dich schnell in Sicherheit bringen.
Ich werde nie wieder zulassen, dass dir etwas zustößt. Komm, hier entlang. Du musst dich schnell in Sicherheit bringen.
Alert(2306,2,9,11,85,0,0,0,0,0,0,0,0,0,0)
[eb][eg6][1:CHARA_G][ec5] hat [eg3][0:CHARA_G][ec4] geholfen, sich zurückzuziehen!
TalkDeploySlot(1216,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Annette, nein! Sieh nur, was sie dir angetan haben!
Annette, nein! Sieh nur, was sie dir angetan haben!
Alert(513,2,11,9,85,0,0,0,0,0,0,0,0,0,0)
[eb][eg6][0:CHARA_G][ec5] hat [eg3][1:CHARA_G][ec4] geholfen!
TalkDeploySlot(1217,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Du bist gekommen, um mir zu helfen, Vater? Ich bin... so glücklich...
Du bist gekommen, um mir zu helfen, Vater? Ich bin... so glücklich...
TalkDeploySlot(1218,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Ich werde nie wieder zulassen, dass dir etwas zustößt. Komm, hier entlang. Du musst dich schnell in Sicherheit bringen.
Ich werde nie wieder zulassen, dass dir etwas zustößt. Komm, hier entlang. Du musst dich schnell in Sicherheit bringen.
Alert(2306,2,9,11,85,0,0,0,0,0,0,0,0,0,0)
[eb][eg6][1:CHARA_G][ec5] hat [eg3][0:CHARA_G][ec4] geholfen, sich zurückzuziehen!
MainMissionStart(438,1,5,2,11,85,85,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
Alert(553,1,11,85,85,0,0,0,0,0,0,0,0,0,0)
[eb][eg6][0:CHARA_G][ec5] wurde besiegt! Die Tore des Bollwerks wurden geöffnet!
TalkDeploySlot(1206,9,1,2,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Ich habe versprochen, dieses Schloss zu verteidigen, und das werde ich auch. Ganz egal, gegen wen ich antreten muss!
Ich habe versprochen, dieses Schloss zu verteidigen, und das werde ich auch. Ganz egal, gegen wen ich antreten muss!
TalkDeploySlot(1207,9,1,3,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Mercie, wie konntest du nur? Du bist meine beste Freundin!
Mercie, wie konntest du nur? Du bist meine beste Freundin!
TalkCharacter(1208,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1209,9,1,3,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Ist das hier wirklich das, was du willst, Ashe? Dein Traum hat sich erfüllt und jetzt wirfst du ihn weg?
Ist das hier wirklich das, was du willst, Ashe? Dein Traum hat sich erfüllt und jetzt wirfst du ihn weg?
TalkCharacter(1210,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Ashe[ed]__s__
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Ein Ritter zu werden, ist eine Sache, aber wie sich herausstellt, ist es viel schwieriger, dem Ideal gerecht zu werden.
Ein Ritter zu werden, ist eine Sache, aber wie sich herausstellt, ist es viel schwieriger, dem Ideal gerecht zu werden.
TalkDeploySlot(1220,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
???
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Ach, armer Gustave... Und jetzt ziehe auch ich zum letzten Mal in die Schlacht.
Ach, armer Gustave... Und jetzt ziehe auch ich zum letzten Mal in die Schlacht.
Alert(108,2,8,85,85,0,0,0,0,0,0,0,0,0,0)
[eb][eg6][0:CHARA_G][ec5] rückt vor!
MainMissionStart(2,4,6,1,8,85,85,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: Besiege [eg1][0:CHARA_G][ec2]!
TalkDeploySlot(1220,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
???
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Ach, armer Gustave... Und jetzt ziehe auch ich zum letzten Mal in die Schlacht.
Ach, armer Gustave... Und jetzt ziehe auch ich zum letzten Mal in die Schlacht.
Alert(108,2,8,85,85,0,0,0,0,0,0,0,0,0,0)
[eb][eg6][0:CHARA_G][ec5] rückt vor!
MainMissionStart(2,4,6,1,8,85,85,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: Besiege [eg1][0:CHARA_G][ec2]!
Alert(549,1,65,85,85,0,0,0,0,0,0,0,0,0,0)
Durch den Sieg über [eg1][0:CHARA_G][ec2] wurde ein Truhenschlüssel erhalten!
TalkDeploySlot(1223,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
???
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Ihr werdet für das Blut büßen, das ihr heute vergossen habt!
Ihr werdet für das Blut büßen, das ihr heute vergossen habt!
TalkDeploySlot(1221,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
???
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Obgleich unsere Schicksale besiegelt sein mögen, werden wir doch bis zum bitteren Ende kämpfen!
Obgleich unsere Schicksale besiegelt sein mögen, werden wir doch bis zum bitteren Ende kämpfen!
Alert(2307,2,8,85,85,5,3,5,0,0,0,0,0,0,0)
[r]Gegnerische[/] Verstärkung strömt aus den verbleibenden [r]Bollwerken[/] heraus!
TalkCharacter(1222,5,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Hubert[ed]__s__
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Solch sinnloser Widerstand. Nehmt die verbliebenen Bollwerke ein und lasst uns das Problem ein für alle Mal im Keim ersticken.
Solch sinnloser Widerstand. Nehmt die verbliebenen Bollwerke ein und lasst uns das Problem ein für alle Mal im Keim ersticken.
TalkDeploySlot(1225,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
???
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Da müsst ihr schon mehr tun, um einen Krieger von Faerghus zu besiegen!
Da müsst ihr schon mehr tun, um einen Krieger von Faerghus zu besiegen!
TalkDeploySlot(1226,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
???
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Ist alles vorbereitet? All unsere Hoffnungen ruhen auf dieser Strategie!
Ist alles vorbereitet? All unsere Hoffnungen ruhen auf dieser Strategie!
Alert(516,2,8,85,85,5,3,5,0,0,0,0,0,0,0)
[r][eb][eg6][cp][0:PARTY][ec1][/] haben die Ballistae aktiviert!
TalkCharacter(1228,53,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Monica[ed]__s__
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Der Feind nimmt uns mit seinen Ballistae ins Visier, Euer Majestät! Darauf müssen wir antworten!
Der Feind nimmt uns mit seinen Ballistae ins Visier, Euer Majestät! Darauf müssen wir antworten!
MainMissionStart(89,4,16,1,12,85,85,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: Besetze die [r]Bollwerke[/], um die Ballistae zu stoppen!
TalkDeploySlot(1227,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
???
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Jetzt! Schleudert das Kaiserreich in den Staub!
Jetzt! Schleudert das Kaiserreich in den Staub!
Alert(516,2,8,85,85,5,3,5,0,0,0,0,0,0,0)
[r][eb][eg6][cp][0:PARTY][ec1][/] haben die Ballistae aktiviert!
TalkCharacter(1228,53,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Monica[ed]__s__
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Der Feind nimmt uns mit seinen Ballistae ins Visier, Euer Majestät! Darauf müssen wir antworten!
Der Feind nimmt uns mit seinen Ballistae ins Visier, Euer Majestät! Darauf müssen wir antworten!
MainMissionStart(89,4,16,1,12,85,85,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: Besetze die [r]Bollwerke[/], um die Ballistae zu stoppen!
Alert(311,1,8,85,85,0,0,0,6,0,0,0,0,0,0)
Die Besetzung [eg5][0:AREA][ec3] ist geglückt!
Alert(2310,1,8,85,85,0,0,0,0,0,0,0,0,0,0)
Das [r]Bollwerk[/] wurde besetzt! 1 Ballista ist nicht mehr aktiv!
TalkCharacter(1229,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Dorothea[ed]__s__
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Wir müssen die andere Ballista ausschalten, bevor die Dinge wirklich aus dem Ruder laufen.
Wir müssen die andere Ballista ausschalten, bevor die Dinge wirklich aus dem Ruder laufen.
Alert(311,1,8,85,85,0,0,0,7,0,0,0,0,0,0)
Die Besetzung [eg5][0:AREA][ec3] ist geglückt!
Alert(2310,1,8,85,85,0,0,0,0,0,0,0,0,0,0)
Das [r]Bollwerk[/] wurde besetzt! 1 Ballista ist nicht mehr aktiv!
TalkCharacter(1229,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Dorothea[ed]__s__
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Wir müssen die andere Ballista ausschalten, bevor die Dinge wirklich aus dem Ruder laufen.
Wir müssen die andere Ballista ausschalten, bevor die Dinge wirklich aus dem Ruder laufen.
MainMissionStart(473,1,16,2,12,85,85,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: Alle Ballistae wurden deaktiviert!
TalkCharacter(1230,53,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Monica[ed]__s__
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Für Bösewichte, die Ihrer Majestät schaden wollen, geht es immer so aus!
Für Bösewichte, die Ihrer Majestät schaden wollen, geht es immer so aus!
TalkDeploySlot(1231,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
???
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Wir haben unsere Gegner unterschätzt... Benachrichtigt Herzogin Ifan und Fürst Charon. Sie sollen Verstärkung schicken!
Wir haben unsere Gegner unterschätzt... Benachrichtigt Herzogin Ifan und Fürst Charon. Sie sollen Verstärkung schicken!
Alert(171,2,17,85,85,5,3,5,0,0,0,0,0,0,0)
Die Truppen [eg5][0:CHARA_G][ec3] rücken vor, um Verstärkung zu rufen!
MainMissionStart(2327,4,17,1,17,85,85,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: Verhindere, dass die Truppen [eg5][0:CHARA_G][ec3] das Ziel erreichen und Verstärkung rufen!
TalkCharacter(1232,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Petra[ed]__s__
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Jeder Bote muss zum Schweigen gebracht werden. So läuft es in Schlachten.
Jeder Bote muss zum Schweigen gebracht werden. So läuft es in Schlachten.
TalkCharacter(1232,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Petra[ed]__s__
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Jeder Bote muss zum Schweigen gebracht werden. So läuft es in Schlachten.
Jeder Bote muss zum Schweigen gebracht werden. So läuft es in Schlachten.
Alert(2319,2,85,85,85,0,0,0,0,0,0,0,0,0,0)
Eine Reserveeinheit ist gefallen!
Alert(2319,2,85,85,85,0,0,0,0,0,0,0,0,0,0)
Eine Reserveeinheit ist gefallen!
MainMissionStart(815,1,17,2,17,85,85,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: Alle [cp][0:CHARA_G][ec1] wurden besiegt. Ihr Ruf nach Verstärkung konnte verhindert werden!
TalkCharacter(1233,7,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Linhardt[ed]__s__
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Nun, ich bin wirklich froh, dass wir uns nicht mehr um diese Verstärkung kümmern müssen.
Nun, ich bin wirklich froh, dass wir uns nicht mehr um diese Verstärkung kümmern müssen.
TalkCharacter(1234,53,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Monica[ed]__s__
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Das sollte die Hoffnungen des Feindes, noch einmal durchzustarten, zunichtemachen. Ihre Majestät wird so glücklich sein!
Das sollte die Hoffnungen des Feindes, noch einmal durchzustarten, zunichtemachen. Ihre Majestät wird so glücklich sein!
Alert(2318,1,85,85,85,0,0,0,0,0,0,0,0,0,0)
Die Reservetruppen haben ihren Auftrag erfüllt und ziehen sich zurück!
MainMissionStart(482,2,17,3,17,85,85,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: [eb][eg7][0:CHARA_G][ec1] hat das Ziel erreicht! Verstärkung wurde gerufen!
Alert(2314,2,85,85,85,0,0,0,10,0,0,0,0,0,0)
[r]Gegnerische[/] Verstärkung ist aufgetaucht und begibt sich [eg4][0:AREA][ec4]!
TalkDeploySlot(1235,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]7_33_6_15_6_7_9_17_Einwohnerin[cm][es]7_34_3_16_6_7_1_20_Einwohnerinnen[ce]
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Auf Befehl Herzogin Ifans werden wir dieses Schlachtfeld zurückerobern oder bei dem Versuch umkommen!
Auf Befehl Herzogin Ifans werden wir dieses Schlachtfeld zurückerobern oder bei dem Versuch umkommen!
TalkCharacter(1236,5,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Hubert[ed]__s__
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Frische Truppen im Osten und Westen? Hmpf. Geht und bestraft ihre Aufsässigkeit mit einer gehörigen Tracht Prügel, ja?
Frische Truppen im Osten und Westen? Hmpf. Geht und bestraft ihre Aufsässigkeit mit einer gehörigen Tracht Prügel, ja?
TalkCharacter(1237,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Edelgard[ed]__s__
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Nehmt jede einzelne feindliche Position ein! Duldet keinen Widerstand!
Nehmt jede einzelne feindliche Position ein! Duldet keinen Widerstand!
MainMissionStart(81,4,18,1,12,85,85,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: Besetze alle [r]Bollwerke[/]!
MainMissionStart(470,1,18,2,12,85,85,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: Alle Bollwerke wurden besetzt!
GenderedMcTalk(0,1238,1239,1,2,1,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Shez[ed]__'__
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Jetzt müssen wir uns nur noch um Baron Dominic kümmern. Bringen wir das endlich zu Ende und gehen nach Hause!
Jetzt müssen wir uns nur noch um Baron Dominic kümmern. Bringen wir das endlich zu Ende und gehen nach Hause!
[es]1_35_1_13_1_1_1_1_Shez[ed]__'__
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Jetzt müssen wir uns nur noch um Baron Dominic kümmern. Bringen wir das endlich zu Ende und gehen nach Hause!
Jetzt müssen wir uns nur noch um Baron Dominic kümmern. Bringen wir das endlich zu Ende und gehen nach Hause!
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: Besiege die [r]Gegner[/]!
TalkCharacter(1244,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Hubert[ed]__s__
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Wir haben in Erfahrung gebracht, dass es in diesem Gebiet einen Geheimgang gibt, der uns helfen kann, die Oberhand zu gewinnen.
Wir haben in Erfahrung gebracht, dass es in diesem Gebiet einen Geheimgang gibt, der uns helfen kann, die Oberhand zu gewinnen.
MainMissionStart(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: Besiege die [r]Gegner[/]!
Alert(2316,1,85,85,85,3,0,0,4,0,0,0,0,0,0)
[b][eb][eg6][cp][0:PARTY][ec1][/] haben im Schloss einen Geheimgang entdeckt!
TalkCharacter(1245,5,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Hubert[ed]__s__
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Ausgezeichnet! Das sollte den Feind überraschen. Jetzt wollen wir doch mal sehen, wohin er führt...
Ausgezeichnet! Das sollte den Feind überraschen. Jetzt wollen wir doch mal sehen, wohin er führt...
MainMissionStart(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: Besiege die [r]Gegner[/]!
TalkCharacter(1246,5,1,2,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: Besiege die [y]Gegner[/]!
TalkCharacter(1240,5,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Hubert[ed]__s__
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Tötet diese Boten! Wir dürfen nicht zulassen, dass sie Verstärkung rufen.
Tötet diese Boten! Wir dürfen nicht zulassen, dass sie Verstärkung rufen.
MainMissionStart(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: Besiege die [y]Gegner[/]!
TalkCharacter(1241,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Edelgard[ed]__s__
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Schickt die Reservisten los! Lasst diese Boten nicht entwischen!
Schickt die Reservisten los! Lasst diese Boten nicht entwischen!
Alert(2315,1,17,85,85,3,0,0,4,0,0,0,0,0,0)
[b][eb][eg6][cp][0:PARTY][ec1][/] haben Reservetruppen herbeigerufen, um [eg1][cp][0:CHARA_G][ec2] aufzuhalten!
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: Besiege die [y]Gegner[/]!
TalkCharacter(1243,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Hubert[ed]__s__
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Das Blatt bei dieser Schlacht hat sich gewendet. Wir werden unsere Reservisten für eine andere Aufgabe einsetzen müssen.
Das Blatt bei dieser Schlacht hat sich gewendet. Wir werden unsere Reservisten für eine andere Aufgabe einsetzen müssen.
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: Besiege die [y]Gegner[/]!
TalkCharacter(1242,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Edelgard[ed]__s__
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Wir haben es nicht geschafft, die Boten aufzuhalten... Alle Einheiten, bereit machen für feindliche Verstärkung!
Wir haben es nicht geschafft, die Boten aufzuhalten... Alle Einheiten, bereit machen für feindliche Verstärkung!
MainMissionStart(438,1,6,2,8,85,85,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
TalkCharacter(1249,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Edelgard[ed]__s__
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Ihr alle habt gut gekämpft! Das wird dem Königreich einen vernichtenden Schlag versetzen!
Ihr alle habt gut gekämpft! Das wird dem Königreich einen vernichtenden Schlag versetzen!
TalkCharacter(1250,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Edelgard[ed]__s__
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Unsere Kampagne ist noch nicht vorbei. Aber fürs Erste feiern wir!
Unsere Kampagne ist noch nicht vorbei. Aber fürs Erste feiern wir!
Alert(346,2,8,85,85,0,0,0,0,0,0,0,0,0,0)
Die [b]verbündete Basis[/] wird von der [r]gegnerischen Armee[/] schwer beschädigt!
TalkCharacter(1247,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Ferdinand[ed]__s__
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Unserer Hauptbasis wird stark zugesetzt! Wir müssen vorsichtiger sein!
Unserer Hauptbasis wird stark zugesetzt! Wir müssen vorsichtiger sein!
Alert(345,2,8,85,85,0,0,0,0,0,0,0,0,0,0)
Die [b]verbündete Basis[/] ist in Gefahr! Verteidige sie!
TalkCharacter(1248,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Ferdinand[ed]__s__
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Unsere Hauptbasis steht kurz davor, zu fallen! Kehrt umgehend zurück und verteidigt sie!
Unsere Hauptbasis steht kurz davor, zu fallen! Kehrt umgehend zurück und verteidigt sie!
Alert(320,3,8,85,85,0,0,0,0,0,0,0,0,0,0)
Die [b]verbündete Basis[/] ist gefallen!
GenderedMcTalk(0,1251,1252,1,4,1,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Shez[ed]__'__
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Sie haben die Hauptbasis eingenommen! Wir haben verloren...
Sie haben die Hauptbasis eingenommen! Wir haben verloren...
[es]1_35_1_13_1_1_1_1_Shez[ed]__'__
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Sie haben die Hauptbasis eingenommen! Wir haben verloren...
Sie haben die Hauptbasis eingenommen! Wir haben verloren...
Alert(338,3,8,85,85,0,0,0,0,0,0,0,0,0,0)
Du hast den Kampf verloren!