제국의 레스터 침공군을 고립시킨 클로드. 퇴각을 막고 포위를 완성시켜 항복을 노린다.
Deployment table
Index |
Notes |
0 |
1 |
2 |
3 |
Name
|
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
0 |
세즈 |
58 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
101 |
0 |
0 |
100 |
300 |
255 |
65535 |
1999 |
38 |
40 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
1 |
클로드 |
255 |
0 |
0 |
1 |
30 |
1 |
0 |
0 |
101 |
0 |
0 |
100 |
300 |
255 |
65535 |
1999 |
65 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
2 |
힐다 |
255 |
0 |
0 |
2 |
130 |
2 |
0 |
0 |
101 |
0 |
0 |
100 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
3 |
로렌츠 |
255 |
0 |
0 |
3 |
105 |
3 |
0 |
0 |
101 |
0 |
0 |
100 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
4 |
라파엘 |
255 |
0 |
0 |
4 |
110 |
4 |
13 |
0 |
101 |
0 |
0 |
100 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
5 |
이그나츠 |
255 |
0 |
0 |
5 |
115 |
4 |
13 |
0 |
101 |
0 |
0 |
100 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
6 |
리시테아 |
255 |
0 |
0 |
6 |
120 |
4 |
13 |
0 |
101 |
0 |
0 |
100 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
7 |
마리안 |
255 |
0 |
0 |
7 |
125 |
4 |
13 |
0 |
101 |
0 |
0 |
100 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
8 |
라디슬라바 |
255 |
0 |
0 |
8 |
415 |
5 |
12 |
0 |
101 |
5 |
0 |
100 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
2 |
65535 |
65535 |
65535 |
9 |
페르디난트 |
255 |
0 |
0 |
9 |
40 |
5 |
13 |
3 |
101 |
5 |
0 |
100 |
300 |
255 |
65535 |
1999 |
39 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
2 |
65535 |
65535 |
65535 |
10 |
베르나데타 |
255 |
0 |
0 |
10 |
55 |
5 |
13 |
3 |
101 |
5 |
1 |
100 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
2 |
65535 |
65535 |
65535 |
11 |
제랄트 |
255 |
0 |
0 |
11 |
165 |
5 |
13 |
3 |
101 |
5 |
1 |
100 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
10 |
65535 |
65535 |
65535 |
12 |
알로이스 |
255 |
0 |
0 |
12 |
310 |
5 |
13 |
3 |
101 |
5 |
1 |
100 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
10 |
65535 |
65535 |
65535 |
13 |
세즈 |
255 |
0 |
0 |
13 |
5 |
5 |
13 |
3 |
101 |
5 |
1 |
100 |
296 |
255 |
65535 |
1999 |
71 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
152 |
0 |
2 |
65535 |
65535 |
65535 |
14 |
연방국 장군 |
255 |
0 |
0 |
14 |
625 |
5 |
13 |
3 |
101 |
5 |
0 |
10 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
15 |
연방국 장군 |
255 |
0 |
0 |
15 |
630 |
5 |
13 |
3 |
101 |
5 |
0 |
12 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
16 |
연방국 장군 |
255 |
0 |
0 |
16 |
640 |
5 |
13 |
3 |
101 |
5 |
0 |
12 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
17 |
연방국 장군 |
255 |
0 |
0 |
17 |
640 |
5 |
13 |
3 |
101 |
5 |
0 |
12 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
18 |
연방국 장군 |
255 |
0 |
0 |
18 |
625 |
5 |
13 |
3 |
101 |
5 |
0 |
10 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
19 |
연방국 장군 |
255 |
0 |
0 |
19 |
625 |
5 |
13 |
3 |
101 |
5 |
0 |
10 |
300 |
255 |
65535 |
1999 |
45 |
50 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
20 |
연방국 장군 |
255 |
0 |
0 |
20 |
625 |
5 |
13 |
3 |
101 |
5 |
0 |
10 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
21 |
연방국 장군 |
255 |
0 |
0 |
21 |
630 |
5 |
13 |
3 |
101 |
5 |
0 |
12 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
22 |
연방국 장군 |
255 |
0 |
0 |
22 |
630 |
5 |
13 |
3 |
101 |
5 |
0 |
11 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
23 |
연방국 장군 |
255 |
0 |
0 |
23 |
675 |
5 |
13 |
3 |
101 |
5 |
1 |
23 |
168 |
255 |
65535 |
1999 |
39 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
24 |
연방국 장군 |
255 |
0 |
0 |
24 |
690 |
5 |
13 |
3 |
101 |
5 |
1 |
23 |
168 |
255 |
65535 |
1999 |
39 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
25 |
연방국 장군 |
255 |
0 |
0 |
25 |
695 |
5 |
13 |
3 |
101 |
5 |
1 |
23 |
168 |
255 |
65535 |
1999 |
39 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
26 |
연방국 장군 |
255 |
0 |
0 |
26 |
645 |
5 |
13 |
3 |
101 |
5 |
0 |
12 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
27 |
연방국 장군 |
255 |
0 |
0 |
27 |
645 |
5 |
13 |
3 |
101 |
5 |
0 |
16 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
28 |
연방국 장군 |
255 |
0 |
0 |
28 |
630 |
5 |
13 |
3 |
101 |
5 |
0 |
16 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
29 |
연방국 장군 |
255 |
0 |
0 |
29 |
630 |
5 |
13 |
3 |
101 |
5 |
0 |
16 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
30 |
연방국 장군 |
255 |
0 |
0 |
30 |
630 |
5 |
13 |
3 |
101 |
5 |
0 |
16 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
31 |
연방국 장군 |
255 |
0 |
0 |
31 |
700 |
5 |
13 |
3 |
101 |
5 |
0 |
12 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
32 |
연방국 장군 |
255 |
0 |
0 |
32 |
630 |
5 |
13 |
3 |
101 |
5 |
0 |
12 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
33 |
연방국 장군 |
255 |
0 |
0 |
33 |
630 |
5 |
13 |
3 |
101 |
5 |
1 |
10 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
34 |
연방국 장군 |
255 |
0 |
0 |
34 |
675 |
5 |
13 |
3 |
101 |
5 |
1 |
10 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
35 |
연방국 장군 |
255 |
0 |
0 |
35 |
630 |
5 |
13 |
3 |
101 |
5 |
1 |
10 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
36 |
연방국 장군 |
255 |
0 |
0 |
36 |
625 |
5 |
13 |
3 |
101 |
5 |
0 |
12 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
37 |
연방국 장군 |
255 |
0 |
0 |
37 |
675 |
5 |
13 |
3 |
101 |
5 |
0 |
12 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
38 |
연방국 장군 |
255 |
0 |
0 |
38 |
625 |
5 |
13 |
3 |
101 |
5 |
0 |
12 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
39 |
연방국 장군 |
255 |
0 |
0 |
39 |
625 |
5 |
13 |
3 |
101 |
5 |
0 |
12 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
40 |
연방국 장군 |
255 |
0 |
0 |
40 |
625 |
5 |
13 |
3 |
101 |
5 |
0 |
16 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
41 |
연방국 장군 |
255 |
0 |
0 |
41 |
625 |
5 |
13 |
3 |
101 |
5 |
0 |
16 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
42 |
연방국 장군 |
255 |
0 |
0 |
42 |
640 |
4 |
13 |
3 |
101 |
5 |
1 |
12 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
43 |
연방국 장군 |
255 |
0 |
0 |
43 |
645 |
4 |
13 |
3 |
101 |
5 |
1 |
12 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
44 |
연방국 장군 |
255 |
0 |
0 |
44 |
690 |
4 |
13 |
3 |
101 |
5 |
1 |
12 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
45 |
연방국 장군 |
255 |
0 |
0 |
45 |
670 |
4 |
13 |
3 |
101 |
5 |
0 |
12 |
300 |
255 |
11 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
46 |
연방국 장군 |
255 |
0 |
0 |
46 |
675 |
4 |
13 |
3 |
101 |
1 |
1 |
10 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
47 |
연방국 장군 |
255 |
0 |
0 |
47 |
645 |
4 |
13 |
3 |
101 |
1 |
1 |
10 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
48 |
연방국 장군 |
255 |
0 |
0 |
48 |
650 |
4 |
13 |
3 |
101 |
1 |
1 |
10 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
49 |
연방국 장군 |
255 |
0 |
0 |
49 |
690 |
4 |
13 |
3 |
101 |
1 |
1 |
10 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
50 |
연방국 장군 |
255 |
0 |
0 |
50 |
610 |
4 |
13 |
3 |
101 |
1 |
1 |
10 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
51 |
연방국 장군 |
255 |
0 |
0 |
51 |
610 |
4 |
13 |
3 |
101 |
5 |
1 |
28 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
52 |
연방국 장군 |
255 |
0 |
0 |
52 |
630 |
4 |
13 |
3 |
101 |
8 |
0 |
12 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
53 |
연방국 장군 |
255 |
0 |
0 |
53 |
650 |
4 |
13 |
3 |
101 |
8 |
0 |
12 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
54 |
연방국 장군 |
255 |
0 |
0 |
54 |
635 |
5 |
13 |
3 |
101 |
5 |
0 |
11 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
55 |
연방국 장군 |
255 |
0 |
0 |
55 |
655 |
5 |
13 |
3 |
101 |
5 |
0 |
11 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
56 |
연방국 장군 |
255 |
0 |
0 |
56 |
660 |
5 |
13 |
3 |
101 |
5 |
0 |
11 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
57 |
연방국 장군 |
255 |
0 |
0 |
57 |
645 |
5 |
13 |
3 |
101 |
5 |
0 |
10 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
Table 1
Index |
Notes |
0 |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
0 |
|
33 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
|
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
2 |
|
0 |
0 |
0 |
2 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
3 |
|
0 |
0 |
0 |
3 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
4 |
|
0 |
0 |
0 |
4 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
5 |
|
0 |
0 |
0 |
5 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
6 |
|
0 |
0 |
0 |
6 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
7 |
|
0 |
0 |
0 |
7 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
8 |
|
0 |
0 |
0 |
8 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
9 |
|
0 |
0 |
0 |
9 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
10 |
|
0 |
0 |
0 |
10 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
11 |
|
0 |
0 |
0 |
11 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
12 |
|
0 |
0 |
0 |
12 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
13 |
|
0 |
0 |
0 |
13 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
14 |
|
0 |
0 |
0 |
14 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
15 |
|
0 |
0 |
0 |
15 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
16 |
|
0 |
0 |
0 |
16 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
17 |
|
0 |
0 |
0 |
17 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
18 |
|
0 |
0 |
0 |
18 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
19 |
|
0 |
0 |
0 |
19 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
20 |
|
0 |
0 |
0 |
20 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
21 |
|
0 |
0 |
0 |
21 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
22 |
|
0 |
0 |
0 |
22 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
23 |
|
0 |
0 |
0 |
23 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
24 |
|
0 |
0 |
0 |
24 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
25 |
|
0 |
0 |
0 |
25 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
26 |
|
0 |
0 |
0 |
26 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
27 |
|
0 |
0 |
0 |
27 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
28 |
|
0 |
0 |
0 |
28 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
29 |
|
0 |
0 |
0 |
29 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
30 |
|
0 |
0 |
0 |
30 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
31 |
|
0 |
0 |
0 |
31 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
32 |
|
0 |
0 |
0 |
32 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Table 2
Index |
Notes |
0 |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
0 |
|
1 |
0 |
1 |
0 |
1 |
0 |
0 |
175 |
102 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Table 3
Index |
Notes |
0 |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
0 |
|
12 |
0 |
0 |
0 |
0 |
65535 |
1 |
1000 |
600 |
12 |
600 |
12 |
600 |
12 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
|
0 |
0 |
1 |
0 |
1 |
65535 |
0 |
1000 |
600 |
12 |
625 |
12 |
625 |
12 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
2 |
|
0 |
0 |
2 |
0 |
2 |
65535 |
0 |
1000 |
600 |
12 |
690 |
12 |
690 |
12 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
3 |
|
0 |
0 |
3 |
0 |
3 |
65535 |
1 |
1000 |
600 |
12 |
605 |
12 |
605 |
12 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
4 |
|
0 |
0 |
4 |
0 |
4 |
65535 |
1 |
1000 |
600 |
12 |
690 |
12 |
690 |
12 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
5 |
|
0 |
0 |
5 |
0 |
5 |
65535 |
1 |
1000 |
600 |
12 |
675 |
12 |
675 |
12 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
6 |
|
0 |
0 |
6 |
0 |
6 |
65535 |
1 |
1000 |
600 |
12 |
600 |
12 |
600 |
12 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
7 |
|
0 |
0 |
7 |
0 |
7 |
65535 |
1 |
1000 |
600 |
12 |
610 |
11 |
610 |
11 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
8 |
|
0 |
0 |
8 |
0 |
8 |
65535 |
0 |
1000 |
600 |
12 |
650 |
10 |
650 |
10 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
9 |
|
0 |
0 |
9 |
0 |
9 |
65535 |
0 |
1000 |
600 |
12 |
680 |
11 |
680 |
11 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
10 |
|
0 |
0 |
10 |
0 |
10 |
65535 |
1 |
1000 |
600 |
12 |
615 |
16 |
615 |
16 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
11 |
|
0 |
0 |
11 |
0 |
11 |
65535 |
0 |
1000 |
600 |
12 |
620 |
16 |
620 |
16 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Table 4
Index |
Notes |
0 |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
0 |
|
47 |
0 |
0 |
0 |
0 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
|
0 |
0 |
0 |
1 |
0 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
2 |
|
0 |
0 |
0 |
2 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
3 |
|
0 |
0 |
0 |
3 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
4 |
|
0 |
0 |
0 |
4 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
5 |
|
0 |
0 |
0 |
5 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
6 |
|
0 |
0 |
0 |
6 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
7 |
|
0 |
0 |
0 |
7 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
8 |
|
0 |
0 |
0 |
8 |
0 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
9 |
|
0 |
0 |
0 |
9 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
10 |
|
0 |
0 |
0 |
10 |
3 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
11 |
|
0 |
0 |
0 |
11 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
12 |
|
0 |
0 |
0 |
12 |
0 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
13 |
|
0 |
0 |
0 |
13 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
14 |
|
0 |
0 |
0 |
14 |
0 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
15 |
|
0 |
0 |
0 |
15 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
16 |
|
0 |
0 |
0 |
16 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
17 |
|
0 |
0 |
0 |
17 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
18 |
|
0 |
0 |
0 |
18 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
19 |
|
0 |
0 |
0 |
19 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
20 |
|
0 |
0 |
0 |
20 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
21 |
|
0 |
0 |
0 |
21 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
22 |
|
0 |
0 |
0 |
22 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
23 |
|
0 |
0 |
0 |
23 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
24 |
|
0 |
0 |
0 |
24 |
0 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
25 |
|
0 |
0 |
0 |
25 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
26 |
|
0 |
0 |
0 |
26 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
27 |
|
0 |
0 |
0 |
27 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
28 |
|
0 |
0 |
0 |
28 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
29 |
|
0 |
0 |
0 |
29 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
30 |
|
0 |
0 |
0 |
30 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
31 |
|
0 |
0 |
0 |
31 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
32 |
|
0 |
0 |
0 |
32 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
33 |
|
0 |
0 |
0 |
33 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
34 |
|
0 |
0 |
0 |
34 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
35 |
|
0 |
0 |
0 |
35 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
36 |
|
0 |
0 |
0 |
36 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
37 |
|
0 |
0 |
0 |
37 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
38 |
|
0 |
0 |
0 |
38 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
39 |
|
0 |
0 |
0 |
39 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
40 |
|
0 |
0 |
0 |
40 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
41 |
|
0 |
0 |
0 |
41 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
42 |
|
0 |
0 |
0 |
42 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
43 |
|
0 |
0 |
0 |
43 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
44 |
|
0 |
0 |
0 |
44 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
45 |
|
0 |
0 |
0 |
45 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
46 |
|
0 |
0 |
0 |
46 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
# Group 0 (63, 2, 4, 1, 0)
# Group 1 (0, 2, 1, 1, 26)
SubGroup(3)
Unknown10(0,1,9,58,58,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,0,58,58,58,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetName(52,153,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 52 to 동맹병
SetName(53,153,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 53 to 동맹병
SubGroup(6)
Unknown6(9,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(52,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(53,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown6(9,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(81,96,3433,3,0,0,0,0,0,0,0,0,0,0,0)
# 이걸로, 페르디난트님은……
폐하…… 마지막으로, 만나 뵙고……
Unknown143(2,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(1,0,3,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 1: False 3
# Group 2 (5, 2, 4, 1, 0)
# Group 3 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(21,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 4 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(23,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(22,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(25,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 5, 2, 6, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (3, 2, 4, 1, 0)
# Group 9 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown34(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown34(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown39(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (33, 2, 4, 1, 0)
# Group 13 (0, 2, 16, 2, 1)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (0, 2, 16, 2, 1)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 2, 16, 2, 1)
SubGroup(1)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (18, 2, 4, 1, 0)
# Group 17 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(46,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown53(2,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 2, 2, 3, 3)
SubGroup(2)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
Unknown19(46,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 20: 1 0 0
Unknown28(14,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(47,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 20: 1 0 0
Unknown28(14,120,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(48,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 20: 1 0 0
Unknown28(14,180,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(49,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 24 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 20: 1 0 0
Unknown28(14,240,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(50,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 25 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 20: True 0
Unknown19(46,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 20: True 0
Unknown19(46,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(15,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(46,21364,1,45900,0,0,1,0,0,1,0,0,1,0,0)
Unknown23(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 20: True 0
Unknown19(47,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 20: True 0
Unknown19(47,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(47,21364,1,45900,0,0,1,0,0,1,0,0,1,0,0)
Unknown23(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 20: True 0
Unknown19(48,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 20: True 0
Unknown19(48,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(17,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(48,21364,1,45900,0,0,1,0,0,1,0,0,1,0,0)
Unknown23(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 20: True 0
Unknown19(49,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 20: True 0
Unknown19(49,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(18,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(49,21364,1,45900,0,0,1,0,0,1,0,0,1,0,0)
Unknown23(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 20: True 0
Unknown19(50,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(19,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 34 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 20: True 0
Unknown19(50,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(19,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(50,21364,1,45900,0,0,1,0,0,1,0,0,1,0,0)
Unknown23(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 35 (6, 2, 4, 1, 0)
# Group 36 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetName(51,262,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 51 to 참모병
Unknown14(51,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 37 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (0, 2, 16, 2, 9)
SubGroup(1)
Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 39 (0, 2, 2, 3, 12)
SubGroup(2)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 일행을 격파하라!
Unknown19(51,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown77(0,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(2,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(3,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(4,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(5,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(6,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(7,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 40 (0, 2, 0, 5, 17)
SubGroup(4)
GroupCheck4(39,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 39: True 1
GroupCheck3(41,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 41: 0 1 0
Unknown19(51,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(13,180,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(51,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,51,58,58,3,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], 퇴각!
SubGroup(8)
Unknown77(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(656,0,51,58,58,3,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]에 의한 사기 진작 종료!
# Group 41 (0, 2, 0, 4, 14)
SubGroup(3)
GroupCheck4(39,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 39: True 1
GroupCheck3(40,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 40: 0 1 0
Unknown19(51,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown77(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,51,58,58,3,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], 패배!
PingOnMinimap(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(656,0,51,58,58,3,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]에 의한 사기 진작 종료!
# Group 42 (3, 2, 4, 1, 0)
# Group 43 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(5,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 44 (0, 2, 2, 2, 5)
SubGroup(1)
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 모든 [0:CHARA_G][kp2] 격파하라!
SubGroup(4)
Unknown76(21,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(26,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(17,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(31,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 45 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 46 (5, 2, 4, 1, 0)
# Group 47 (0, 5, 0, 3, 6)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [r]적[/]을 격파하라!
If254(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3425,22,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 이 화살, 베르나데타 아닌가요? 입수했던
제국군 진영 정보를 이용하면 좋을 듯한데……
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3426,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 이 화살, 베르나데타인가? 그러고 보니,
제국군 진영의 정보를 입수했던 것 같은데……
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 48 (0, 5, 2, 12, 2)
SubGroup(2)
If254(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(117,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 117: True 0
GroupCheck4(118,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 118: True 0
GroupCheck4(119,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 119: True 0
GroupCheck4(120,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 120: True 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [r]적[/]을 격파하라!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [r]적[/]을 격파하라!
SubGroup(1)
Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck4(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 48: True 0
SubGroup(1)
TalkCharacter(3428,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 이 정도까지 전투가 진행되면,
진영에 관한 정보는 별 도움이 되지 못하겠군.
# Group 50 (0, 5, 2, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [r]적[/]을 격파하라!
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 51 (0, 5, 2, 3, 2)
SubGroup(2)
PauseMaybe(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [r]적[/]을 격파하라!
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 52 (5, 2, 4, 3, 0)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 50: True 0
# Group 53 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown29(1,0,2,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 54 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown29(1,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 55 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown29(1,2,2,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 56 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown29(1,3,2,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 57 (0, 5, 0, 1, 44)
If254(1,53,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown54(0,1,0,0,1,0,0,0,0,0,0,0,0,0,0)
If254(1,123,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,4,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,124,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,4,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,125,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,4,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(41200,0,43600,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,54,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown54(4,1,0,0,1,0,0,0,0,0,0,0,0,0,0)
If254(1,122,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(0,4,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,124,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,4,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,125,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,4,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(12264,1,56700,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,55,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown54(5,1,0,0,1,0,0,0,0,0,0,0,0,0,0)
If254(1,122,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(0,4,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,123,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,4,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,125,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,4,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(51200,0,60800,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,56,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown54(6,1,0,0,1,0,0,0,0,0,0,0,0,0,0)
If254(1,122,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(0,4,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,123,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,4,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,124,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,4,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(4664,1,63900,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(4308,1,10,58,58,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]의 위치 판명!
SubGroup(1)
TalkCharacter(3427,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 적은 저쪽에 있다!
처치하러 가자!
# Group 58 (5, 2, 4, 1, 0)
# Group 59 (0, 5, 0, 6, 6)
SubGroup(5)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(88,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 88: True 1
GroupCheck4(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 90: False 1
Unknown28(3,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [y]적[/]을 격파하라!
If254(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3421,21,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 몰래 설치해 둔 봉화에 불을 붙이면,
제국군의 퇴각을 방해할 수 있을지도……
If254(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3422,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 몰래 설치한 봉화에 불을 붙이는 건 어떤가?
제국군이 혼란에 빠져, 발을 멈출지도 몰라.
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 60 (0, 5, 2, 4, 2)
SubGroup(3)
PauseMaybe(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [y]적[/]을 격파하라!
GroupCheck4(90,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 90: True 1
SubGroup(1)
Unknown99(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 61 (0, 5, 0, 2, 5)
SubGroup(1)
GroupCheck4(60,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 60: True 0
SubGroup(1)
Unknown99(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3424,112,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 저기까지 가 버렸으면,
봉화도 효과가 거의 없겠어.
# Group 62 (0, 5, 2, 4, 2)
SubGroup(3)
PauseMaybe(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(164,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 164: True 1
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [y]적[/]을 격파하라!
SubGroup(1)
Unknown99(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 63 (0, 5, 0, 3, 13)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [y]적[/]을 격파하라!
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(336,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown83(4600,591,8088,4602,615,7965,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(4600,591,8088,4625,620,7965,100,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(1)
Alert(4306,1,58,58,58,0,0,0,0,0,0,0,0,0,0)
# [g]봉화[/] 점화, 개시!
Unknown88(1800,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
# Group 64 (7, 2, 4, 1, 0)
# Group 65 (0, 5, 0, 1, 12)
SubGroup(1)
TalkCharacter(3351,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 자, 이제 도망칠 길은 없어.
적장이 항복하도록 몰아붙이자!
SubGroup(5)
Unknown43(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4323,4,0,1,21,58,58,3,0,0,0,0,0,0,0)
# [0:CHARA_G] 일행을 격파하여 [r][0:PARTY][/][kp2] 추격하라!
SubGroup(1)
TalkCharacter(3354,19,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 클로드치고는 훌륭한 포위망이군.
이 또한, 아버지의 활약 덕분이지만.
SubGroup(1)
TalkCharacter(3352,6,1,3,1,1,0,0,0,0,0,0,0,0,0)
# 퇴로가 끊겼나……
뭔가, 돌파구를 열 방법은……
# Group 66 (4, 2, 4, 1, 0)
# Group 67 (0, 5, 2, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 68 (0, 5, 2, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 69 (0, 5, 2, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 70 (0, 5, 2, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 71 (0, 5, 0, 7, 9)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,0,2,17,58,58,3,0,0,0,0,0,0,0)
# [0:CHARA_G] 일행 격파 성공!
SubGroup(2)
Unknown96(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 72 (38, 2, 4, 1, 0)
# Group 73 (0, 5, 0, 2, 35)
SubGroup(1)
Unknown29(0,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3355,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 이제 슬슬 포기하지 않겠어?
이 이상 희생을…… 음? 저건……!
SubGroup(1)
Unknown96(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(12,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(12,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,11,0,0,0,1,58,8,0,0,1,0,0,0,0)
Unknown55(0,12,0,0,0,1,58,9,0,0,1,0,0,0,0)
Alert(208,2,11,58,58,11,0,0,0,0,0,0,0,0,0)
# [r][0:PARTY][/], 출현!
SubGroup(4)
SetDeathText(35,73,3356,0,0,0,0,0,0,0,0,0,0,0,0)
# 제때 온 건가? 잘 모르겠다만…… 뭐, 됐어.
임무는 완수해야지.
SetDeathText(31,73,3357,0,0,0,0,0,0,0,0,0,0,0,0)
# 제국군, 우리가 길을 열겠네!
이쪽으로 오게!
CloseUp(11,11,1,0,0,1,0,0,0,0,0,0,0,0,0)
CloseUp(12,11,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown35(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4326,2,11,58,58,11,3,0,0,0,0,0,0,0,0)
# [r][0:PARTY][/], [r][1:PARTY][/]의 [g]퇴로[/] 확보!
SubGroup(3)
TalkCharacter(3358,35,1,1,1,1,0,0,0,0,0,0,0,0,0)
# 페르디난트, 였던가?
퇴각로는 만들었다. 어서 군을 퇴각시켜!
SetDeathText(35,73,3356,0,1,0,0,0,0,0,0,0,0,0,0)
# 제때 온 건가? 잘 모르겠다만…… 뭐, 됐어.
임무는 완수해야지.
SetDeathText(31,73,3357,0,1,0,0,0,0,0,0,0,0,0,0)
# 제국군, 우리가 길을 열겠네!
이쪽으로 오게!
# Group 74 (0, 5, 0, 2, 31)
SubGroup(1)
GroupCheck4(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 73: True 0
SubGroup(1)
TalkCharacter(3359,6,1,0,1,1,0,0,0,0,0,0,0,0,0)
# 용병단인가…… 감사하지!
전군, 퇴각 지점을 목표로 전진하라!
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(182,2,9,58,58,11,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], [g]퇴각 지점[/]을 향해 진군 개시!
If254(1,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3360,25,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 스승님이잖아!? 이런……
어려운 상대지만, 도망치게 둘 수는……!
If254(1,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3361,112,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 이대로 도망치게 뒀다간, 작전이 수포가 된다.
모두, 추격하라!
SubGroup(5)
Unknown56(41252,0,11751,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown32(9,2,9,0,41252,0,11751,1,0,1,0,0,0,0,0)
Unknown6(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4311,4,1,1,9,58,58,0,0,0,0,0,0,0,0)
# [0:CHARA_G]의 퇴각을 저지하라!
SubGroup(1)
TalkCharacter(3429,6,1,3,1,1,0,0,0,0,0,0,0,0,0)
# 내가 쓰러지면, 전군이 무너져.
어떻게든 모두를 데리고 퇴각해야 한다……
SubGroup(2)
Unknown10(1,85,9,58,58,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3509,2,9,58,58,11,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]의 [g]퇴각 지점[/] 도달에 주의하라!
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,61600,0,20264,1,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,43100,0,14284,1,0,0,0,0,0,0,0,0,0,0)
# Group 75 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(58,9,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3397,6,1,4,1,1,0,0,0,0,0,0,0,0,0)
# 따라잡혔나……!
하지만, 나는 포기하지 않아!
# Group 76 (0, 2, 0, 4, 6)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(6,1,7,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown48(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3398,6,1,4,1,1,0,0,0,0,0,0,0,0,0)
# 이 나를 추격하는 게 너일 줄이야……
최선을 다할 마음이 들었나 보지?
TalkCharacter(3399,7,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 아니, 어쩌다 보니……
널 상대하고 싶지는 않았는데.
If254(2,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3332,6,1,4,1,1,0,0,0,0,0,0,0,0,0)
# 린하르트…… 유감이군.
네가 바라는 미래는 제국에 있었을 텐데.
TalkCharacter(3333,7,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 죽고 싶지 않았을 뿐이야.
너로서는…… 양보할 수 없는 게 많겠지만.
# Group 77 (0, 2, 0, 3, 7)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(6,1,19,0,1,0,0,0,0,0,0,0,0,0,0)
If254(2,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3400,6,1,3,1,1,0,0,0,0,0,0,0,0,0)
# 로렌츠로군…… 미안하지만 지금은
창으로도 대화할 시간이 없어.
TalkCharacter(3401,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 내 입장에서 그건 곤란하군.
널 도망가게 둘 수는 없으니까.
If254(2,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3330,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 오랜만이로군, 페르디난트군.
전장이 아니라 다과회에서 만나고 싶었는데.
TalkCharacter(3331,6,1,3,1,1,0,0,0,0,0,0,0,0,0)
# 그러게 말이야. 창이 아니라 말을 주고받을 수
있었다면 얼마나 좋았을까……
# Group 78 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3402,6,1,2,0,1,0,0,0,0,0,0,0,0,0)
# 다들, 도망쳐라!
내가 싸우는 동안 조금이라도 더 전진해!
# Group 79 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3403,6,1,2,0,1,0,0,0,0,0,0,0,0,0)
# 크헉! 나는…… 나는 쓰러지지 않는다!
# Group 80 (0, 2, 0, 3, 5)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(9,46100,0,14864,1,49500,0,21364,1,0,1,0,0,0,0)
SubGroup(1)
TalkCharacter(3430,6,1,0,1,1,0,0,0,0,0,0,0,0,0)
# 퇴각 지점이 가까워졌다.
다들, 힘을 내라!
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4320,2,9,9,58,11,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], [g]퇴각 지점[/] 도달 직전!
# Group 81 (17, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 82 (0, 5, 2, 2, 5)
SubGroup(1)
Unknown11(9,2864,1,9864,1,0,500,1,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 83 (0, 5, 0, 2, 7)
SubGroup(1)
GroupCheck4(82,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 82: True 0
SubGroup(1)
TalkFromOwnStrings2(52,132,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(367,1,9,58,58,7,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], [b][0:PARTY][/]의 방해로 진군 정지!
SubGroup(1)
TalkFromOwnStrings(6,119,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Group 84 (0, 5, 0, 3, 11)
SubGroup(2)
GroupCheck4(82,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 82: True 0
Unknown28(3,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown6(52,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(52,9,0,0,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkFromOwnStrings(6,120,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(368,2,9,58,58,7,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], [b][0:PARTY][/]의 격파로 진군 재개!
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,61600,0,20264,1,0,0,0,0,0,0,0,0,0,0)
# Group 85 (0, 5, 2, 2, 5)
SubGroup(1)
Unknown11(9,11764,1,16664,1,0,500,1,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 86 (0, 5, 0, 2, 3)
SubGroup(1)
GroupCheck4(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 85: True 0
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(367,1,9,58,58,7,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], [b][0:PARTY][/]의 방해로 진군 정지!
# Group 87 (0, 5, 0, 3, 11)
SubGroup(2)
GroupCheck4(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 85: True 0
Unknown28(3,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown6(53,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(53,9,0,0,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkFromOwnStrings(6,118,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(368,2,9,58,58,7,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], [b][0:PARTY][/]의 격파로 진군 재개!
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,61600,0,20264,1,0,0,0,0,0,0,0,0,0,0)
# Group 88 (0, 5, 2, 2, 12)
SubGroup(1)
Unknown11(9,61600,0,20264,1,0,3000,1,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(42,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(43,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(44,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(42,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(43,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(44,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 89 (0, 5, 0, 2, 5)
SubGroup(1)
GroupCheck4(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 88: True 0
SubGroup(1)
TalkCharacter(3431,6,1,2,1,1,0,0,0,0,0,0,0,0,0)
# 퇴각 지점이 가까워졌군.
다들, 가라! 나는 여기서 지원하겠다!
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4334,0,9,9,58,11,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], 후방 지원을 위해 일시 진군 정지!
# Group 90 (0, 5, 0, 3, 22)
SubGroup(2)
GroupCheck4(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 88: True 0
Unknown28(3,240,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3432,6,1,0,1,1,0,0,0,0,0,0,0,0,0)
# 때가 됐군.
나도 서두르지!
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,2,9,9,58,11,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], 진군 재개!
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,41252,0,11751,1,0,0,0,0,0,0,0,0,0,0)
If254(2,163,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,41252,0,11751,1,0,0,0,0,0,0,0,0,0,0)
If254(7,164,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,23264,1,19164,1,0,0,0,0,0,0,0,0,0,0)
Unknown56(41252,0,11751,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(9,2,9,0,41252,0,11751,1,0,0,0,0,0,0,0)
Unknown56(23264,1,19164,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown32(9,2,9,0,23264,1,19164,1,0,1,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4338,2,9,9,58,11,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], 새로운 [g]퇴각 지점[/]을 향해 진군 개시!
# Group 91 (0, 5, 0, 5, 5)
SubGroup(4)
GroupCheck4(164,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 164: True 0
GroupCheck4(88,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 88: True 1
GroupCheck4(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 90: False 1
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown56(41252,0,11751,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(9,2,9,0,41252,0,11751,1,0,0,0,0,0,0,0)
Unknown56(23264,1,19164,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown32(9,2,9,0,23264,1,19164,1,0,1,0,0,0,0,0)
# Group 92 (6, 2, 4, 3, 0)
SubGroup(2)
MainMissionStart(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
# [y]적[/]을 격파하라!
GroupCheck4(90,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 90: True 0
# Group 93 (0, 5, 2, 2, 5)
SubGroup(1)
Unknown13(9,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 94 (0, 5, 0, 2, 14)
SubGroup(1)
GroupCheck4(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 93: True 0
SubGroup(7)
Unknown83(4600,591,8088,4602,615,7965,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(4600,591,8088,4625,620,7965,100,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(1)
Alert(4343,1,9,58,58,7,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], [b][0:PARTY][/]의 [g]봉화[/]를 확인!
Unknown88(1800,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(1)
TalkCharacter(3423,6,1,4,1,1,0,0,0,0,0,0,0,0,0)
# 저건, 무슨 신호지……!
설마 복병인가!? 주위를 경계하라!
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4336,1,9,58,58,7,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], 주위 경계를 위해 진군 정지!
# Group 95 (0, 5, 0, 3, 8)
SubGroup(2)
GroupCheck4(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 93: True 0
Unknown28(3,180,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkFromOwnStrings2(9,120,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,2,9,9,58,11,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], 진군 재개!
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,41252,0,11751,1,0,0,0,0,0,0,0,0,0,0)
# Group 96 (0, 5, 2, 2, 5)
SubGroup(1)
Unknown10(9,11464,1,17164,1,18064,1,21664,1,0,1,0,0,0,0)
SubGroup(1)
Unknown23(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 97 (0, 5, 0, 2, 14)
SubGroup(1)
GroupCheck4(96,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 96: True 0
SubGroup(7)
Unknown83(4600,591,8088,4602,615,7965,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(4600,591,8088,4625,620,7965,100,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(1)
Alert(4343,1,9,58,58,7,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], [b][0:PARTY][/]의 [g]봉화[/]를 확인!
Unknown88(1800,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(1)
TalkCharacter(3423,6,1,4,1,1,0,0,0,0,0,0,0,0,0)
# 저건, 무슨 신호지……!
설마 복병인가!? 주위를 경계하라!
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4336,1,9,58,58,7,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], 주위 경계를 위해 진군 정지!
# Group 98 (0, 5, 0, 3, 8)
SubGroup(2)
GroupCheck4(96,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 96: True 0
Unknown28(3,180,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkFromOwnStrings2(9,120,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,2,9,9,58,11,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], 진군 재개!
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,23264,1,19164,1,0,0,0,0,0,0,0,0,0,0)
# Group 99 (7, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 100 (0, 5, 2, 1, 20)
SubGroup(6)
Unknown14(36,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(37,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(38,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(39,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(40,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(41,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown23(36,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(37,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(38,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(40,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(41,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(36,41252,0,11751,1,0,0,0,0,0,0,0,0,0,0)
Unknown26(37,41252,0,11751,1,0,0,0,0,0,0,0,0,0,0)
Unknown26(38,41252,0,11751,1,0,0,0,0,0,0,0,0,0,0)
Unknown26(39,41252,0,11751,1,0,0,0,0,0,0,0,0,0,0)
Unknown26(40,41252,0,11751,1,0,0,0,0,0,0,0,0,0,0)
Unknown26(41,41252,0,11751,1,0,0,0,0,0,0,0,0,0,0)
# Group 101 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown11(36,41252,0,11751,1,0,1500,1,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 102 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown11(37,41252,0,11751,1,0,1500,1,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 103 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown11(38,41252,0,11751,1,0,1500,1,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 104 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown11(39,41252,0,11751,1,0,1500,1,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 105 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown11(40,41252,0,11751,1,0,1500,1,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 106 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown11(41,41252,0,11751,1,0,1500,1,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 107 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown13(12,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 108 (0, 5, 0, 2, 4)
SubGroup(1)
Unknown13(12,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(12,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 109 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(11,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 110 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown56(41252,0,11751,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(23264,1,19164,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,1,2,9,58,58,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 격파 성공!
SubGroup(1)
TalkCharacter(3404,6,1,3,1,1,0,0,0,0,0,0,0,0,0)
# 나도, 여기까지인가……
# Group 111 (15, 2, 4, 1, 0)
# Group 112 (0, 5, 0, 2, 29)
SubGroup(1)
PauseMaybe(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3362,9,0,3,1,1,0,0,0,0,0,0,0,0,0)
# 베르는, 베르는, 이제 틀렸어요오오오!
적어도 다른 사람들은 도망갈 수 있도록……!!
SubGroup(7)
Unknown70(10,0,125,120,58,3,14,50,3,1,0,0,0,0,0)
Unknown70(10,0,123,129,58,3,14,50,3,1,0,0,0,0,0)
Unknown70(10,0,94,105,58,3,14,50,3,1,0,0,0,0,0)
Unknown70(10,0,93,115,58,3,14,50,3,1,0,0,0,0,0)
Unknown70(10,0,118,110,58,3,14,50,3,1,0,0,0,0,0)
Unknown70(10,0,143,109,58,3,14,50,3,1,0,0,0,0,0)
Unknown70(10,0,157,104,58,3,14,50,3,1,0,0,0,0,0)
SubGroup(5)
Unknown51(46100,0,53200,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(58800,0,54900,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(62800,0,61500,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(5464,1,54800,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4316,2,10,58,58,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], [r]저격[/] 개시!
SubGroup(5)
Unknown44(0,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4342,4,2,1,10,58,58,0,0,0,0,0,0,0,0)
# [r]요새[/]를 탐색하여 저격 중인 [0:CHARA_G][kp2] 발견하라!
# Group 113 (0, 5, 0, 2, 2)
SubGroup(1)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3363,24,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 이 화살, 어디서 오는 거지……!?
저지하지 않으면 추격도 못 하겠어!
# Group 114 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(50,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 50: False 1
SubGroup(1)
TalkCharacter(3364,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 사수는 어딘가에 몸을 숨긴 것 같군.
어서 찾아내서 대처해야 해.
# Group 115 (0, 2, 0, 2, 2)
SubGroup(1)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3365,81,1,0,0,1,0,0,0,0,0,0,0,0,0)
# 동맹군이 혼란에 빠졌습니다!
페르디난트님, 이 틈에 이쪽으로!
# Group 116 (9, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 117 (0, 5, 2, 7, 2)
SubGroup(2)
Unknown29(1,0,2,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown13(58,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GroupCheck4(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 57: True 0
SubGroup(1)
Unknown21(10,41200,0,43600,0,0,0,0,0,0,0,0,0,0,0)
# Group 118 (0, 5, 2, 7, 2)
SubGroup(2)
Unknown29(1,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown13(58,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GroupCheck4(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 57: True 0
SubGroup(1)
Unknown21(10,12264,1,56700,0,0,0,0,0,0,0,0,0,0,0)
# Group 119 (0, 5, 2, 7, 2)
SubGroup(2)
Unknown29(1,2,2,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown13(58,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GroupCheck4(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 57: True 0
SubGroup(1)
Unknown21(10,52100,0,60800,0,0,0,0,0,0,0,0,0,0,0)
# Group 120 (0, 5, 2, 7, 2)
SubGroup(2)
Unknown29(1,3,2,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown13(58,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GroupCheck4(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 57: True 0
SubGroup(1)
Unknown21(10,4664,1,63900,0,0,0,0,0,0,0,0,0,0,0)
# Group 121 (4, 2, 4, 2, 0)
SubGroup(1)
MainMissionStart(0,4,0,1,0,0,0,0,0,0,0,0,0,0,0)
# [r]적[/]을 격파하라!
# Group 122 (0, 5, 0, 3, 5)
SubGroup(2)
Unknown13(58,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(117,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 117: False 1
SubGroup(1)
Unknown44(0,4,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(524,0,10,58,58,0,0,0,0,0,0,0,0,0,0)
# [0:AREA]에서 [0:CHARA_G][kp2] 발견하지 못했다!
# Group 123 (0, 5, 0, 3, 5)
SubGroup(2)
Unknown13(58,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(118,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 118: False 1
SubGroup(1)
Unknown44(4,4,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(524,0,10,58,58,0,0,0,4,0,0,0,0,0,0)
# [0:AREA]에서 [0:CHARA_G][kp2] 발견하지 못했다!
# Group 124 (0, 5, 0, 3, 5)
SubGroup(2)
Unknown13(58,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(119,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 119: False 1
SubGroup(1)
Unknown44(5,4,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(524,0,10,58,58,0,0,0,5,0,0,0,0,0,0)
# [0:AREA]에서 [0:CHARA_G][kp2] 발견하지 못했다!
# Group 125 (0, 5, 0, 3, 5)
SubGroup(2)
Unknown13(58,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(120,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 120: False 1
SubGroup(1)
Unknown44(6,4,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(524,0,10,58,58,0,0,0,6,0,0,0,0,0,0)
# [0:AREA]에서 [0:CHARA_G][kp2] 발견하지 못했다!
# Group 126 (0, 5, 0, 7, 18)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(117,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 117: True 0
GroupCheck4(118,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 118: True 0
GroupCheck4(119,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 119: True 0
GroupCheck4(120,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 120: True 0
SubGroup(2)
Unknown14(10,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(268,1,10,58,58,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 발견!
SubGroup(2)
SetDeathText(9,73,3368,4,0,0,0,0,0,0,0,0,0,0,0)
# 히익! 왔다아아아!
오지 마아아아!
CloseUp(10,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(10,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(2,0,2,4,10,58,58,0,0,0,0,0,0,0,0)
If254(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3366,23,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 저기…… 찾은 것 같아요……
If254(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3367,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 찾았다! 적의 화살을 저지해!
If254(1,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3369,7,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 역시 베르나데타였군……
대화할 만한 상태는 아닌 것 같네.
# Group 127 (7, 2, 4, 1, 0)
# Group 128 (0, 5, 0, 3, 6)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G][kp2] 격파하라!
If254(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3370,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 적의 전의는 낮아 보이네요.
항복하도록 설득할 수 있지 않을까요.
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3371,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 상대는 도망칠 곳이 없어.
붙잡아서 설득을 시도해 보는 게 어떨까?
SubGroup(1)
Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 129 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G][kp2] 격파하라!
GroupCheck3(130,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 130: 0 1 0
SubGroup(1)
Unknown6(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(19,4,4,3,10,58,58,0,0,0,0,0,0,0,0)
# Group 130 (0, 5, 0, 3, 4)
SubGroup(2)
GroupCheck3(129,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 129: 0 1 0
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 131 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck3(130,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 130: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G][kp2] 격파하라!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G][kp2] 격파하라!
SubGroup(1)
Unknown99(2,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 132 (0, 5, 0, 3, 22)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3373,23,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 저기…… 베르나데타씨……
이제, 그만 싸우지 않으시겠어요……?
If254(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3374,24,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 베르나데타, 이제 포기하지 않을래?
더 싸우면 죽을 거야.
SubGroup(1)
TalkCharacter(3375,9,1,4,1,1,0,0,0,0,0,0,0,0,0)
# 꺄아아악! 죽는다아…… 어, 어라?
……어, 에엥!?
SubGroup(1)
Unknown22(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,3,2,10,58,58,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 설득 성공!
SubGroup(1)
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown54(0,0,0,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown54(4,0,0,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown54(5,0,0,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown54(6,0,0,0,1,0,0,0,0,0,0,0,0,0,0)
# Group 133 (0, 5, 0, 3, 16)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(130,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 130: 1 0 0
SubGroup(1)
Unknown149(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,10,58,58,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], 사망!
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,4,2,10,58,58,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 격파 성공!
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4318,1,10,58,58,0,0,0,4,0,0,0,0,0,0)
# [r]저격[/], [0:CHARA_G] 격파에 의해 정지!
SubGroup(4)
Unknown54(0,0,0,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown54(4,0,0,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown54(5,0,0,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown54(6,0,0,0,1,0,0,0,0,0,0,0,0,0,0)
# Group 134 (0, 2, 0, 6, 2)
SubGroup(2)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3372,9,1,3,0,1,0,0,0,0,0,0,0,0,0)
# 으으, 이왕 둘러싸일 거면 적이 아니라
벽이 더 좋은데…… 어째서어……
# Group 135 (6, 2, 4, 1, 0)
# Group 136 (0, 5, 0, 2, 21)
SubGroup(1)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3376,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 이제 추격에 집중할 수 있겠다…… 싶었더니,
중앙 쪽이 소란스럽군. 뭐가 나온 거지!?
SubGroup(3)
Unknown14(13,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown77(13,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
SetDeathText(0,73,3377,0,0,0,0,0,0,0,0,0,0,0,0)
# 더 이상 추격하게 두지 않겠다.
SetDeathText(1,73,3378,0,0,0,0,0,0,0,0,0,0,0,0)
# 더 이상 추격하게 두지 않겠어.
CloseUp(13,11,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,13,58,58,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], 출현!
SubGroup(2)
Unknown43(13,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,5,1,13,13,58,0,0,0,0,0,0,0,0)
# [0:CHARA_G][kp2] 격파하라!
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3383,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 저게 그 소문의 "잿빛 악마"인가……
무리하게 상대하지 말고, 제국군을 쫓아!
# Group 137 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(58,13,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(1,3379,3380,1,0,1,1,0,0,0,0,0,0,0,0)
# 동맹군이군…… 처치하겠다.
# Group 138 (0, 2, 0, 5, 4)
SubGroup(2)
PauseMaybe(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(0,1,110,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(1,1,111,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(1,3381,3382,1,0,1,1,0,0,0,0,0,0,0,0)
# 너는…… 또 만났군.
지금은 동맹 쪽 용병인 건가.
SubGroup(1)
GenderedMcTalk(0,535,536,1,2,1,0,0,0,0,0,0,0,0,0)
# 예전에 진 빚을 갚아 주마.
"잿빛 악마"!
# Group 139 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,95,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(1,1938,1939,1,3,1,1,0,0,0,0,0,0,0,0)
# 이거, 만만하게 볼 상대가 아니군.
SubGroup(1)
TalkCharacter(3415,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 지금은 제국군이 우선이다.
이기기 힘들다고 판단되면 싸우지 말도록!
SubGroup(1)
TalkCharacter(3414,140,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 굳이 상대할 필요는 없다지만……
네 성장을 보여 줄 기회야.
SubGroup(2)
Unknown43(13,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(711,0,5,16,13,58,58,0,0,0,0,0,0,0,0)
# Group 140 (0, 5, 2, 4, 4)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,20,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown34(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown145(1,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown9(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 141 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,20,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(1,3416,3417,1,0,1,1,0,0,0,0,0,0,0,0)
# 미안하지만, 어울려 주는 건 여기까지다.
SubGroup(1)
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,13,58,58,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], 퇴각!
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(816,1,16,2,13,58,58,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 격퇴 성공!
SubGroup(1)
GenderedMcTalk(0,564,565,1,3,1,0,0,0,0,0,0,0,0,0)
# 크윽, 쉽게 보내 주고 말았군……
# Group 142 (11, 2, 4, 1, 0)
# Group 143 (0, 5, 0, 4, 27)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3386,81,1,2,1,1,0,0,0,0,0,0,0,0,0)
# 제랄트님, 이곳은 맡기겠습니다!
저는 이탈한 병력을 재편성해 오겠습니다.
SubGroup(1)
Unknown18(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4340,0,8,58,58,11,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], 부대 재편성을 위해 일시 퇴각!
SubGroup(2)
Unknown6(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3384,31,1,2,1,1,0,0,0,0,0,0,0,0,0)
# 단장님! 우리도 앞으로 나갑시다!
병사 하나라도 더 구해야지요!
TalkCharacter(3385,35,1,1,1,1,0,0,0,0,0,0,0,0,0)
# 너도 아직 혈기가 넘치는군. 뭐, 마냥
기다리기에는 보수를 좀 많이 받았으니.
SubGroup(3)
Unknown100(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(575,2,58,58,58,11,0,0,0,0,0,0,0,0,0)
# [r][0:PARTY][/], 요격을 위해 개문!
SubGroup(3)
Unknown43(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4328,4,7,1,11,9,58,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 일행의 수비를 돌파하여 [1:CHARA_G][kp2] 추격하라!
SubGroup(2)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 144 (0, 5, 0, 3, 6)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(58,12,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkFromOwnStrings(31,73,1,0,1,0,0,0,0,0,0,0,0,0,0)
If254(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3387,21,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 저 사람은, 알로이스씨!?
세이로스 기사단은 그만두신 걸까요……
If254(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3388,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 알로이스씨가 용병단에?
세이로스 기사는 그만둔 건가……
# Group 145 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(546,31,1,2,0,1,0,0,0,0,0,0,0,0,0)
# 내가 용병단의 짐이 될 수는 없지!
# Group 146 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3389,31,1,3,1,1,0,0,0,0,0,0,0,0,0)
# 으윽, 이제 한계인가!
나는 이쯤에서 물러나도록 하지!
SubGroup(1)
Unknown18(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,1,12,58,58,0,0,0,4,0,0,0,0,0,0)
# [0:CHARA_G], 퇴각!
# Group 147 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(58,11,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkFromOwnStrings(35,73,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Group 148 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3392,35,1,4,0,1,0,0,0,0,0,0,0,0,0)
# 동맹군에도 제법 실력 있는 녀석이 있었군……!
# Group 149 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(35,1,25,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown48(25,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown9(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3390,25,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 스승님, 저 기억나시나요?
어찌 됐든 지금은 승부를 봐야겠지만요!
SubGroup(1)
TalkCharacter(3391,35,1,1,1,1,0,0,0,0,0,0,0,0,0)
# 응? ……레오니 아니냐!
꽤 많이 컸구나, 녀석.
# Group 150 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3393,35,1,0,1,1,0,0,0,0,0,0,0,0,0)
# 이쯤이면 뭐, 충분하겠지!
나는 뒤로 물러나겠다!
SubGroup(1)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,1,11,58,58,0,0,0,4,0,0,0,0,0,0)
# [0:CHARA_G], 퇴각!
# Group 151 (0, 5, 0, 4, 22)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown96(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(440,1,7,2,11,12,58,0,0,0,0,0,0,0,0)
# [0:CHARA_G][kp4] [1:CHARA_G] 격파 성공!
If254(4,146,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3393,35,1,0,1,1,0,0,0,0,0,0,0,0,0)
# 이쯤이면 뭐, 충분하겠지!
나는 뒤로 물러나겠다!
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,1,11,58,58,0,0,0,4,0,0,0,0,0,0)
# [0:CHARA_G], 퇴각!
If254(4,150,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3389,31,1,3,1,1,0,0,0,0,0,0,0,0,0)
# 으윽, 이제 한계인가!
나는 이쯤에서 물러나도록 하지!
Unknown18(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,1,12,58,58,0,0,0,4,0,0,0,0,0,0)
# [0:CHARA_G], 퇴각!
SubGroup(1)
TalkCharacter(3395,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 이걸로 용병단 전력은 꽤 줄어들었겠지.
이제부터는 우선 페르디난트를 쫓자!
# Group 152 (0, 5, 0, 3, 20)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown96(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(441,1,7,4,11,12,58,0,0,0,0,0,0,0,0)
# [0:CHARA_G][kp4] [1:CHARA_G] 격파 실패!
If254(4,146,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings(35,88,1,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,1,11,58,58,0,0,0,4,0,0,0,0,0,0)
# [0:CHARA_G], 퇴각!
If254(4,150,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings(31,89,1,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,1,12,58,58,0,0,0,4,0,0,0,0,0,0)
# [0:CHARA_G], 퇴각!
# Group 153 (0, 5, 0, 5, 2)
SubGroup(4)
PauseMaybe(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(25,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(35,1,25,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3394,25,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 앗, 스승님! 방금 승부는 제가 이긴 걸로
봐도 되는 거죠!?
# Group 154 (6, 2, 4, 1, 0)
# Group 155 (0, 5, 0, 2, 36)
SubGroup(1)
PauseMaybe(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
Unknown14(8,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(33,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(34,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(35,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown15(8,9,3,0,0,1,1,0,0,0,0,0,0,0,0)
Unknown15(33,9,3,1,0,1,1,0,0,0,0,0,0,0,0)
Unknown15(34,9,3,2,0,1,1,0,0,0,0,0,0,0,0)
Unknown15(35,9,3,3,0,1,1,0,0,0,0,0,0,0,0)
Unknown6(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(81,73,3405,0,0,0,0,0,0,0,0,0,0,0,0)
# 페르디난트님! 도망치십시오!
제가 뒤를 맡겠습니다!
CloseUp(8,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4341,2,8,58,58,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], 재편성한 부대를 이끌고 재출현!
SubGroup(3)
TalkCharacter(3406,81,1,3,1,1,0,0,0,0,0,0,0,0,0)
# 당신만은 반드시 지켜야 한다고,
폐하께서 제게 부탁하셨습니다!
TalkCharacter(3407,6,1,4,1,1,0,0,0,0,0,0,0,0,0)
# 뭣…… 에델가르트가!?
하지만, 너를 버리고 갈 수는……
TalkCharacter(3408,81,1,0,1,1,0,0,0,0,0,0,0,0,0)
# 당신을 잃으면, 우리 군이 와해될 겁니다!
부디, 아군을 퇴각시키기 위해서라도!
SubGroup(3)
Unknown10(0,1,8,58,58,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,0,58,58,58,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(8,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,8,1,8,58,58,0,0,0,0,0,0,0,0)
# [0:CHARA_G][kp2] 격파하라!
SubGroup(1)
Unknown80(44,0,0,0,0,0,58,0,0,0,0,0,0,0,0)
# Group 156 (0, 5, 0, 2, 7)
SubGroup(1)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3409,6,1,3,1,1,0,0,0,0,0,0,0,0,0)
# ……크윽.
미안하다. 뒤는, 맡기겠어……
SubGroup(1)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,1,9,58,58,0,0,0,4,0,0,0,0,0,0)
# [0:CHARA_G], 퇴각!
# Group 157 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,99,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3410,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 맹주님, 조심해.
죽음을 각오한 병사들은 만만치 않을 거다.
TalkCharacter(3411,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 그래, 무시하고 페르디난트를
쫓을 수도 없겠지……
# Group 158 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,85,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3353,81,1,2,0,1,0,0,0,0,0,0,0,0,0)
# 폐하께서 맡기신 이 병력을,
헛되이 잃을 수는 없습니다!
# Group 159 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3412,81,1,2,0,1,0,0,0,0,0,0,0,0,0)
# 겨우, 이 정도로는 저를 막을 수 없습니다!
# Group 160 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3413,81,1,2,0,1,0,0,0,0,0,0,0,0,0)
# 한 명이라도 더 많은 아군을 퇴각시키기 위해……
저는 질 수 없습니다!
# Group 161 (7, 2, 4, 1, 0)
# Group 162 (0, 5, 0, 5, 31)
SubGroup(2)
GroupCheck4(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 88: True 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3418,6,1,0,1,1,0,0,0,0,0,0,0,0,0)
# 흠, 저쪽은 경계가 느슨하군……
한 번 더, 길을 내 볼까!
SubGroup(9)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(23,21564,1,19764,1,0,0,0,0,0,0,0,0,0,0)
Unknown26(24,21564,1,19764,1,0,0,0,0,0,0,0,0,0,0)
Unknown26(25,21564,1,19764,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4339,2,23,58,58,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 부대 출현!
SubGroup(8)
Unknown55(0,23,0,0,0,1,58,11,0,0,1,1,0,0,0)
Unknown55(0,24,0,0,0,1,58,11,0,0,1,1,0,0,0)
Unknown55(0,25,0,0,0,1,58,11,0,0,1,1,0,0,0)
Unknown43(23,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,0,17,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4332,4,17,1,23,58,58,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 부대의 포위망 돌파 공작을 저지하라!
SubGroup(1)
TalkCharacter(3419,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 이 이상 포위가 풀리면 위험하다!
엄호가 필요해!
# Group 163 (0, 5, 0, 6, 5)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown19(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(493,1,17,2,23,58,58,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 부대 격파 성공!
# Group 164 (0, 5, 0, 3, 23)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4321,2,23,58,58,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 부대, [g]요새[/]를 제압!
SubGroup(4)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(443,2,17,3,23,58,58,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 일행 격파 실패!
SubGroup(1)
TalkCharacter(3420,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 뭐, 뭐야!?
클로드. 대체 어딜 보고 있던 거냐, 너는!
SubGroup(6)
Unknown23(23,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(23,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(24,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(25,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,90,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(23264,1,19164,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(23264,1,19164,1,0,1,0,0,0,0,0,0,0,0,0)
Alert(4337,2,58,58,58,3,0,0,0,0,0,0,0,0,0)
# 새로운 [g]퇴각 지점[/], [r][0:PARTY][/]의 공작에 의해 출현!
# Group 165 (3, 2, 4, 3, 0)
SubGroup(1)
SubGroup(1)
Unknown15(58,45,30,4,1,1,0,0,0,0,0,0,0,0,0)
# Group 166 (0, 2, 2, 7, 14)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(23,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(24,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(25,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(23,45,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(24,45,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(25,45,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown76(45,65529,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(167,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 167 (0, 2, 2, 4, 2)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(166,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 166: True 1
Unknown28(12,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(166,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 168 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown18(45,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 169 (1, 2, 4, 1, 0)
# Group 170 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,19,58,58,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G][kp2] 격파하여 [g]보물 열쇠[/] 입수!
# Group 171 (5, 2, 4, 1, 0)
# Group 172 (1, 2, 4, 1, 0)
# Group 173 (0, 7, 0, 3, 12)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,8,58,58,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], 사망!
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,8,2,8,58,58,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 격파 성공!
SubGroup(1)
TalkCharacter(3434,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 적의 대장은 놓쳤지만, 제국군엔 충분한
타격을 줬어…… 우리의 승리다!
# Group 174 (2, 2, 4, 1, 0)
# Group 175 (0, 8, 0, 4, 11)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(9,41252,0,11751,1,0,700,1,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(41252,0,11751,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(180,3,9,58,58,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], [g]퇴각 지점[/]에 도달!
SubGroup(2)
TalkCharacter(3435,6,1,0,1,1,0,0,0,0,0,0,0,0,0)
# 됐어, 빠져나왔다……!
여기까지 왔으니 군을 재정비할 수 있어.
TalkCharacter(3436,6,1,1,1,1,0,0,0,0,0,0,0,0,0)
# 다들, 잘해 주었다!
살아서 함께 제국 땅을 밟도록 하자!
SubGroup(1)
TalkCharacter(3437,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 적장을 놓친 데다, 타격도 얼마 주지 못했어.
이 전투, 우리의 패배로군……
SubGroup(1)
Alert(338,3,58,58,58,0,0,0,0,0,0,0,0,0,0)
# 전투 패배!
# Group 176 (0, 8, 0, 5, 11)
SubGroup(4)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(9,23264,1,19164,1,0,700,1,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(23264,1,19164,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(180,3,9,58,58,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], [g]퇴각 지점[/]에 도달!
SubGroup(2)
TalkCharacter(3435,6,1,0,1,1,0,0,0,0,0,0,0,0,0)
# 됐어, 빠져나왔다……!
여기까지 왔으니 군을 재정비할 수 있어.
TalkCharacter(3436,6,1,1,1,1,0,0,0,0,0,0,0,0,0)
# 다들, 잘해 주었다!
살아서 함께 제국 땅을 밟도록 하자!
SubGroup(1)
TalkCharacter(3437,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 적장을 놓친 데다, 타격도 얼마 주지 못했어.
이 전투, 우리의 패배로군……
SubGroup(1)
Alert(338,3,58,58,58,0,0,0,0,0,0,0,0,0,0)
# 전투 패배!
SetDeathText(81,96,3433,3,0,0,0,0,0,0,0,0,0,0,0)
라디슬라바
volume_up
이걸로, 페르디난트님은…… 폐하…… 마지막으로, 만나 뵙고……
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G] 일행을 격파하라!
Alert(237,0,51,58,58,3,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], 퇴각!
Alert(656,0,51,58,58,3,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]에 의한 사기 진작 종료!
Alert(313,2,51,58,58,3,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], 패배!
Alert(656,0,51,58,58,3,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]에 의한 사기 진작 종료!
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 모든 [0:CHARA_G][kp2] 격파하라!
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [r]적[/]을 격파하라!
TalkCharacter(3425,22,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
리시테아
volume_up
이 화살, 베르나데타 아닌가요? 입수했던 제국군 진영 정보를 이용하면 좋을 듯한데……
TalkCharacter(3426,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
클로드
volume_up
이 화살, 베르나데타인가? 그러고 보니, 제국군 진영의 정보를 입수했던 것 같은데……
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [r]적[/]을 격파하라!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [r]적[/]을 격파하라!
TalkCharacter(3428,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
클로드
volume_up
이 정도까지 전투가 진행되면, 진영에 관한 정보는 별 도움이 되지 못하겠군.
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [r]적[/]을 격파하라!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [r]적[/]을 격파하라!
Alert(4308,1,10,58,58,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]의 위치 판명!
TalkCharacter(3427,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
로렌츠
volume_up
적은 저쪽에 있다! 처치하러 가자!
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [y]적[/]을 격파하라!
TalkCharacter(3421,21,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
이그나츠
volume_up
몰래 설치해 둔 봉화에 불을 붙이면, 제국군의 퇴각을 방해할 수 있을지도……
TalkCharacter(3422,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
홀스트
volume_up
몰래 설치한 봉화에 불을 붙이는 건 어떤가? 제국군이 혼란에 빠져, 발을 멈출지도 몰라.
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [y]적[/]을 격파하라!
TalkCharacter(3424,112,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
홀스트
volume_up
저기까지 가 버렸으면, 봉화도 효과가 거의 없겠어.
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [y]적[/]을 격파하라!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [y]적[/]을 격파하라!
Alert(4306,1,58,58,58,0,0,0,0,0,0,0,0,0,0)
봉화 점화, 개시!
TalkCharacter(3351,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
클로드
volume_up
자, 이제 도망칠 길은 없어. 적장이 항복하도록 몰아붙이자!
MainMissionStart(4323,4,0,1,21,58,58,3,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G] 일행을 격파하여 [r][0:PARTY][/][kp2] 추격하라!
TalkCharacter(3354,19,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
로렌츠
volume_up
클로드치고는 훌륭한 포위망이군. 이 또한, 아버지의 활약 덕분이지만.
TalkCharacter(3352,6,1,3,1,1,0,0,0,0,0,0,0,0,0)
link
페르디난트
volume_up
퇴로가 끊겼나…… 뭔가, 돌파구를 열 방법은……
MainMissionStart(442,1,0,2,17,58,58,3,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G] 일행 격파 성공!
TalkCharacter(3355,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
클로드
volume_up
이제 슬슬 포기하지 않겠어? 이 이상 희생을…… 음? 저건……!
Alert(208,2,11,58,58,11,0,0,0,0,0,0,0,0,0)
[r][0:PARTY][/], 출현!
SetDeathText(35,73,3356,0,0,0,0,0,0,0,0,0,0,0,0)
제랄트
volume_up
제때 온 건가? 잘 모르겠다만…… 뭐, 됐어. 임무는 완수해야지.
SetDeathText(31,73,3357,0,0,0,0,0,0,0,0,0,0,0,0)
알로이스
volume_up
제국군, 우리가 길을 열겠네! 이쪽으로 오게!
Alert(4326,2,11,58,58,11,3,0,0,0,0,0,0,0,0)
[r][0:PARTY][/], [r][1:PARTY][/]의 퇴로 확보!
TalkCharacter(3358,35,1,1,1,1,0,0,0,0,0,0,0,0,0)
link
제랄트
volume_up
페르디난트, 였던가? 퇴각로는 만들었다. 어서 군을 퇴각시켜!
SetDeathText(35,73,3356,0,1,0,0,0,0,0,0,0,0,0,0)
제랄트
volume_up
제때 온 건가? 잘 모르겠다만…… 뭐, 됐어. 임무는 완수해야지.
SetDeathText(31,73,3357,0,1,0,0,0,0,0,0,0,0,0,0)
알로이스
volume_up
제국군, 우리가 길을 열겠네! 이쪽으로 오게!
TalkCharacter(3359,6,1,0,1,1,0,0,0,0,0,0,0,0,0)
link
페르디난트
volume_up
용병단인가…… 감사하지! 전군, 퇴각 지점을 목표로 전진하라!
Alert(182,2,9,58,58,11,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], 퇴각 지점을 향해 진군 개시!
TalkCharacter(3360,25,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
레오니
volume_up
스승님이잖아!? 이런…… 어려운 상대지만, 도망치게 둘 수는……!
TalkCharacter(3361,112,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
홀스트
volume_up
이대로 도망치게 뒀다간, 작전이 수포가 된다. 모두, 추격하라!
MainMissionStart(4311,4,1,1,9,58,58,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]의 퇴각을 저지하라!
TalkCharacter(3429,6,1,3,1,1,0,0,0,0,0,0,0,0,0)
link
페르디난트
volume_up
내가 쓰러지면, 전군이 무너져. 어떻게든 모두를 데리고 퇴각해야 한다……
Alert(3509,2,9,58,58,11,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]의 퇴각 지점 도달에 주의하라!
TalkCharacter(3397,6,1,4,1,1,0,0,0,0,0,0,0,0,0)
link
페르디난트
volume_up
따라잡혔나……! 하지만, 나는 포기하지 않아!
TalkCharacter(3398,6,1,4,1,1,0,0,0,0,0,0,0,0,0)
link
페르디난트
volume_up
이 나를 추격하는 게 너일 줄이야…… 최선을 다할 마음이 들었나 보지?
TalkCharacter(3399,7,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
린하르트
volume_up
아니, 어쩌다 보니…… 널 상대하고 싶지는 않았는데.
TalkCharacter(3332,6,1,4,1,1,0,0,0,0,0,0,0,0,0)
link
페르디난트
volume_up
린하르트…… 유감이군. 네가 바라는 미래는 제국에 있었을 텐데.
TalkCharacter(3333,7,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
린하르트
volume_up
죽고 싶지 않았을 뿐이야. 너로서는…… 양보할 수 없는 게 많겠지만.
TalkCharacter(3400,6,1,3,1,1,0,0,0,0,0,0,0,0,0)
link
페르디난트
volume_up
로렌츠로군…… 미안하지만 지금은 창으로도 대화할 시간이 없어.
TalkCharacter(3401,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
로렌츠
volume_up
내 입장에서 그건 곤란하군. 널 도망가게 둘 수는 없으니까.
TalkCharacter(3330,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
로렌츠
volume_up
오랜만이로군, 페르디난트군. 전장이 아니라 다과회에서 만나고 싶었는데.
TalkCharacter(3331,6,1,3,1,1,0,0,0,0,0,0,0,0,0)
link
페르디난트
volume_up
그러게 말이야. 창이 아니라 말을 주고받을 수 있었다면 얼마나 좋았을까……
TalkCharacter(3402,6,1,2,0,1,0,0,0,0,0,0,0,0,0)
link
페르디난트
volume_up
다들, 도망쳐라! 내가 싸우는 동안 조금이라도 더 전진해!
TalkCharacter(3403,6,1,2,0,1,0,0,0,0,0,0,0,0,0)
TalkCharacter(3430,6,1,0,1,1,0,0,0,0,0,0,0,0,0)
link
페르디난트
volume_up
퇴각 지점이 가까워졌다. 다들, 힘을 내라!
Alert(4320,2,9,9,58,11,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], 퇴각 지점 도달 직전!
Alert(367,1,9,58,58,7,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], [b][0:PARTY][/]의 방해로 진군 정지!
TalkFromOwnStrings(6,119,1,0,1,0,0,0,0,0,0,0,0,0,0)
warning
말도 안 돼!? 길이 막혔어?
TalkFromOwnStrings(6,120,1,0,1,0,0,0,0,0,0,0,0,0,0)
warning
진군 개시야.
Alert(368,2,9,58,58,7,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], [b][0:PARTY][/]의 격파로 진군 재개!
Alert(367,1,9,58,58,7,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], [b][0:PARTY][/]의 방해로 진군 정지!
TalkFromOwnStrings(6,118,1,0,1,0,0,0,0,0,0,0,0,0,0)
warning
후후, 이제 나아갈 수 있겠어!
Alert(368,2,9,58,58,7,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], [b][0:PARTY][/]의 격파로 진군 재개!
TalkCharacter(3431,6,1,2,1,1,0,0,0,0,0,0,0,0,0)
link
페르디난트
volume_up
퇴각 지점이 가까워졌군. 다들, 가라! 나는 여기서 지원하겠다!
Alert(4334,0,9,9,58,11,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], 후방 지원을 위해 일시 진군 정지!
TalkCharacter(3432,6,1,0,1,1,0,0,0,0,0,0,0,0,0)
Alert(139,2,9,9,58,11,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], 진군 재개!
Alert(4338,2,9,9,58,11,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], 새로운 퇴각 지점을 향해 진군 개시!
MainMissionStart(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [y]적[/]을 격파하라!
Alert(4343,1,9,58,58,7,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], [b][0:PARTY][/]의 봉화를 확인!
TalkCharacter(3423,6,1,4,1,1,0,0,0,0,0,0,0,0,0)
link
페르디난트
volume_up
저건, 무슨 신호지……! 설마 복병인가!? 주위를 경계하라!
Alert(4336,1,9,58,58,7,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], 주위 경계를 위해 진군 정지!
Alert(139,2,9,9,58,11,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], 진군 재개!
Alert(4343,1,9,58,58,7,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], [b][0:PARTY][/]의 봉화를 확인!
TalkCharacter(3423,6,1,4,1,1,0,0,0,0,0,0,0,0,0)
link
페르디난트
volume_up
저건, 무슨 신호지……! 설마 복병인가!? 주위를 경계하라!
Alert(4336,1,9,58,58,7,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], 주위 경계를 위해 진군 정지!
Alert(139,2,9,9,58,11,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], 진군 재개!
MainMissionStart(438,1,1,2,9,58,58,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G] 격파 성공!
TalkCharacter(3404,6,1,3,1,1,0,0,0,0,0,0,0,0,0)
TalkCharacter(3362,9,0,3,1,1,0,0,0,0,0,0,0,0,0)
link
베르나데타
volume_up
베르는, 베르는, 이제 틀렸어요오오오! 적어도 다른 사람들은 도망갈 수 있도록……!!
Alert(4316,2,10,58,58,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], [r]저격[/] 개시!
MainMissionStart(4342,4,2,1,10,58,58,0,0,0,0,0,0,0,0)
MAIN MISSION START: [r]요새[/]를 탐색하여 저격 중인 [0:CHARA_G][kp2] 발견하라!
TalkCharacter(3363,24,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
힐다
volume_up
이 화살, 어디서 오는 거지……!? 저지하지 않으면 추격도 못 하겠어!
TalkCharacter(3364,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
로렌츠
volume_up
사수는 어딘가에 몸을 숨긴 것 같군. 어서 찾아내서 대처해야 해.
TalkCharacter(3365,81,1,0,0,1,0,0,0,0,0,0,0,0,0)
link
라디슬라바
volume_up
동맹군이 혼란에 빠졌습니다! 페르디난트님, 이 틈에 이쪽으로!
MainMissionStart(0,4,0,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [r]적[/]을 격파하라!
Alert(524,0,10,58,58,0,0,0,0,0,0,0,0,0,0)
[0:AREA]에서 [0:CHARA_G][kp2] 발견하지 못했다!
Alert(524,0,10,58,58,0,0,0,4,0,0,0,0,0,0)
[0:AREA]에서 [0:CHARA_G][kp2] 발견하지 못했다!
Alert(524,0,10,58,58,0,0,0,5,0,0,0,0,0,0)
[0:AREA]에서 [0:CHARA_G][kp2] 발견하지 못했다!
Alert(524,0,10,58,58,0,0,0,6,0,0,0,0,0,0)
[0:AREA]에서 [0:CHARA_G][kp2] 발견하지 못했다!
Alert(268,1,10,58,58,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G] 발견!
SetDeathText(9,73,3368,4,0,0,0,0,0,0,0,0,0,0,0)
베르나데타
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히익! 왔다아아아! 오지 마아아아!
TalkCharacter(3366,23,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3367,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
클로드
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찾았다! 적의 화살을 저지해!
TalkCharacter(3369,7,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
린하르트
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역시 베르나데타였군…… 대화할 만한 상태는 아닌 것 같네.
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
TalkCharacter(3370,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
리시테아
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적의 전의는 낮아 보이네요. 항복하도록 설득할 수 있지 않을까요.
TalkCharacter(3371,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
클로드
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상대는 도망칠 곳이 없어. 붙잡아서 설득을 시도해 보는 게 어떨까?
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
TalkCharacter(3373,23,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
마리안
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저기…… 베르나데타씨…… 이제, 그만 싸우지 않으시겠어요……?
TalkCharacter(3374,24,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
힐다
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베르나데타, 이제 포기하지 않을래? 더 싸우면 죽을 거야.
TalkCharacter(3375,9,1,4,1,1,0,0,0,0,0,0,0,0,0)
link
베르나데타
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꺄아아악! 죽는다아…… 어, 어라? ……어, 에엥!?
MainMissionStart(485,1,3,2,10,58,58,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G] 설득 성공!
Alert(319,0,10,58,58,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], 사망!
MainMissionStart(438,1,4,2,10,58,58,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G] 격파 성공!
Alert(4318,1,10,58,58,0,0,0,4,0,0,0,0,0,0)
[r]저격[/], [0:CHARA_G] 격파에 의해 정지!
TalkCharacter(3372,9,1,3,0,1,0,0,0,0,0,0,0,0,0)
link
베르나데타
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으으, 이왕 둘러싸일 거면 적이 아니라 벽이 더 좋은데…… 어째서어……
TalkCharacter(3376,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
클로드
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이제 추격에 집중할 수 있겠다…… 싶었더니, 중앙 쪽이 소란스럽군. 뭐가 나온 거지!?
SetDeathText(0,73,3377,0,0,0,0,0,0,0,0,0,0,0,0)
벨레트
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더 이상 추격하게 두지 않겠다.
SetDeathText(1,73,3378,0,0,0,0,0,0,0,0,0,0,0,0)
벨레스
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더 이상 추격하게 두지 않겠어.
Alert(200,2,13,58,58,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], 출현!
MainMissionStart(2,4,5,1,13,13,58,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
TalkCharacter(3383,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
클로드
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저게 그 소문의 "잿빛 악마"인가…… 무리하게 상대하지 말고, 제국군을 쫓아!
GenderedMcTalk(1,3379,3380,1,0,1,1,0,0,0,0,0,0,0,0)
벨레트
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동맹군이군…… 처치하겠다.
벨레스
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동맹군이네…… 처치하겠어.
GenderedMcTalk(1,3381,3382,1,0,1,1,0,0,0,0,0,0,0,0)
벨레트
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너는…… 또 만났군. 지금은 동맹 쪽 용병인 건가.
벨레스
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너는…… 또 만났구나. 지금은 동맹 쪽 용병인가 보네.
GenderedMcTalk(0,535,536,1,2,1,0,0,0,0,0,0,0,0,0)
세즈
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예전에 진 빚을 갚아 주마. "잿빛 악마"!
세즈
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예전에 진 빚을 갚아 주지. "잿빛 악마"!
GenderedMcTalk(1,1938,1939,1,3,1,1,0,0,0,0,0,0,0,0)
벨레트
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이거, 만만하게 볼 상대가 아니군.
벨레스
volume_up
이거, 만만하게 볼 상대가 아니네.
TalkCharacter(3415,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
홀스트
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지금은 제국군이 우선이다. 이기기 힘들다고 판단되면 싸우지 말도록!
TalkCharacter(3414,140,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
아르발
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굳이 상대할 필요는 없다지만…… 네 성장을 보여 줄 기회야.
GenderedMcTalk(1,3416,3417,1,0,1,1,0,0,0,0,0,0,0,0)
벨레트
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미안하지만, 어울려 주는 건 여기까지다.
벨레스
volume_up
미안하지만, 어울려 주는 건 여기까지야.
Alert(237,0,13,58,58,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], 퇴각!
MainMissionStart(816,1,16,2,13,58,58,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G] 격퇴 성공!
GenderedMcTalk(0,564,565,1,3,1,0,0,0,0,0,0,0,0,0)
세즈
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크윽, 쉽게 보내 주고 말았군……
세즈
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크윽, 쉽게 보내 주고 말았네……
TalkCharacter(3386,81,1,2,1,1,0,0,0,0,0,0,0,0,0)
link
라디슬라바
volume_up
제랄트님, 이곳은 맡기겠습니다! 저는 이탈한 병력을 재편성해 오겠습니다.
Alert(4340,0,8,58,58,11,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], 부대 재편성을 위해 일시 퇴각!
TalkCharacter(3384,31,1,2,1,1,0,0,0,0,0,0,0,0,0)
link
알로이스
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단장님! 우리도 앞으로 나갑시다! 병사 하나라도 더 구해야지요!
TalkCharacter(3385,35,1,1,1,1,0,0,0,0,0,0,0,0,0)
link
제랄트
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너도 아직 혈기가 넘치는군. 뭐, 마냥 기다리기에는 보수를 좀 많이 받았으니.
Alert(575,2,58,58,58,11,0,0,0,0,0,0,0,0,0)
[r][0:PARTY][/], 요격을 위해 개문!
MainMissionStart(4328,4,7,1,11,9,58,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G] 일행의 수비를 돌파하여 [1:CHARA_G][kp2] 추격하라!
TalkFromOwnStrings(31,73,1,0,1,0,0,0,0,0,0,0,0,0,0)
warning
하피랑 싸우고 싶어? 안 그랬으면 좋겠는데.
TalkCharacter(3387,21,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
이그나츠
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저 사람은, 알로이스씨!? 세이로스 기사단은 그만두신 걸까요……
TalkCharacter(3388,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
로렌츠
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알로이스씨가 용병단에? 세이로스 기사는 그만둔 건가……
TalkCharacter(546,31,1,2,0,1,0,0,0,0,0,0,0,0,0)
TalkCharacter(3389,31,1,3,1,1,0,0,0,0,0,0,0,0,0)
link
알로이스
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으윽, 이제 한계인가! 나는 이쯤에서 물러나도록 하지!
Alert(237,1,12,58,58,0,0,0,4,0,0,0,0,0,0)
[0:CHARA_G], 퇴각!
TalkFromOwnStrings(35,73,1,0,1,0,0,0,0,0,0,0,0,0,0)
warning
나를 방해하지 마라!
TalkCharacter(3392,35,1,4,0,1,0,0,0,0,0,0,0,0,0)
link
제랄트
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동맹군에도 제법 실력 있는 녀석이 있었군……!
TalkCharacter(3390,25,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
레오니
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스승님, 저 기억나시나요? 어찌 됐든 지금은 승부를 봐야겠지만요!
TalkCharacter(3391,35,1,1,1,1,0,0,0,0,0,0,0,0,0)
link
제랄트
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응? ……레오니 아니냐! 꽤 많이 컸구나, 녀석.
TalkCharacter(3393,35,1,0,1,1,0,0,0,0,0,0,0,0,0)
link
제랄트
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이쯤이면 뭐, 충분하겠지! 나는 뒤로 물러나겠다!
Alert(237,1,11,58,58,0,0,0,4,0,0,0,0,0,0)
[0:CHARA_G], 퇴각!
MainMissionStart(440,1,7,2,11,12,58,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G][kp4] [1:CHARA_G] 격파 성공!
TalkCharacter(3393,35,1,0,1,1,0,0,0,0,0,0,0,0,0)
link
제랄트
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이쯤이면 뭐, 충분하겠지! 나는 뒤로 물러나겠다!
Alert(237,1,11,58,58,0,0,0,4,0,0,0,0,0,0)
[0:CHARA_G], 퇴각!
TalkCharacter(3389,31,1,3,1,1,0,0,0,0,0,0,0,0,0)
link
알로이스
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으윽, 이제 한계인가! 나는 이쯤에서 물러나도록 하지!
Alert(237,1,12,58,58,0,0,0,4,0,0,0,0,0,0)
[0:CHARA_G], 퇴각!
TalkCharacter(3395,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
클로드
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이걸로 용병단 전력은 꽤 줄어들었겠지. 이제부터는 우선 페르디난트를 쫓자!
MainMissionStart(441,1,7,4,11,12,58,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G][kp4] [1:CHARA_G] 격파 실패!
TalkFromOwnStrings(35,88,1,1,1,0,0,0,0,0,0,0,0,0,0)
warning
크윽…… 여기까지인가. 다들, 미안하다……
Alert(237,1,11,58,58,0,0,0,4,0,0,0,0,0,0)
[0:CHARA_G], 퇴각!
TalkFromOwnStrings(31,89,1,1,1,0,0,0,0,0,0,0,0,0,0)
warning
한숨 좀 안 나오게 해 줄래?
Alert(237,1,12,58,58,0,0,0,4,0,0,0,0,0,0)
[0:CHARA_G], 퇴각!
TalkCharacter(3394,25,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
레오니
volume_up
앗, 스승님! 방금 승부는 제가 이긴 걸로 봐도 되는 거죠!?
SetDeathText(81,73,3405,0,0,0,0,0,0,0,0,0,0,0,0)
라디슬라바
volume_up
페르디난트님! 도망치십시오! 제가 뒤를 맡겠습니다!
Alert(4341,2,8,58,58,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], 재편성한 부대를 이끌고 재출현!
TalkCharacter(3406,81,1,3,1,1,0,0,0,0,0,0,0,0,0)
link
라디슬라바
volume_up
당신만은 반드시 지켜야 한다고, 폐하께서 제게 부탁하셨습니다!
TalkCharacter(3407,6,1,4,1,1,0,0,0,0,0,0,0,0,0)
link
페르디난트
volume_up
뭣…… 에델가르트가!? 하지만, 너를 버리고 갈 수는……
TalkCharacter(3408,81,1,0,1,1,0,0,0,0,0,0,0,0,0)
link
라디슬라바
volume_up
당신을 잃으면, 우리 군이 와해될 겁니다! 부디, 아군을 퇴각시키기 위해서라도!
MainMissionStart(2,4,8,1,8,58,58,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
TalkCharacter(3409,6,1,3,1,1,0,0,0,0,0,0,0,0,0)
Alert(237,1,9,58,58,0,0,0,4,0,0,0,0,0,0)
[0:CHARA_G], 퇴각!
TalkCharacter(3410,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
홀스트
volume_up
맹주님, 조심해. 죽음을 각오한 병사들은 만만치 않을 거다.
TalkCharacter(3411,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
클로드
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그래, 무시하고 페르디난트를 쫓을 수도 없겠지……
TalkCharacter(3353,81,1,2,0,1,0,0,0,0,0,0,0,0,0)
link
라디슬라바
volume_up
폐하께서 맡기신 이 병력을, 헛되이 잃을 수는 없습니다!
TalkCharacter(3412,81,1,2,0,1,0,0,0,0,0,0,0,0,0)
link
라디슬라바
volume_up
겨우, 이 정도로는 저를 막을 수 없습니다!
TalkCharacter(3413,81,1,2,0,1,0,0,0,0,0,0,0,0,0)
link
라디슬라바
volume_up
한 명이라도 더 많은 아군을 퇴각시키기 위해…… 저는 질 수 없습니다!
TalkCharacter(3418,6,1,0,1,1,0,0,0,0,0,0,0,0,0)
link
페르디난트
volume_up
흠, 저쪽은 경계가 느슨하군…… 한 번 더, 길을 내 볼까!
Alert(4339,2,23,58,58,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G] 부대 출현!
MainMissionStart(4332,4,17,1,23,58,58,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G] 부대의 포위망 돌파 공작을 저지하라!
TalkCharacter(3419,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
클로드
volume_up
이 이상 포위가 풀리면 위험하다! 엄호가 필요해!
MainMissionStart(493,1,17,2,23,58,58,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G] 부대 격파 성공!
Alert(4321,2,23,58,58,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G] 부대, 요새를 제압!
MainMissionStart(443,2,17,3,23,58,58,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G] 일행 격파 실패!
TalkCharacter(3420,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
로렌츠
volume_up
뭐, 뭐야!? 클로드. 대체 어딜 보고 있던 거냐, 너는!
Alert(4337,2,58,58,58,3,0,0,0,0,0,0,0,0,0)
새로운 퇴각 지점, [r][0:PARTY][/]의 공작에 의해 출현!
Alert(549,1,19,58,58,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G][kp2] 격파하여 보물 열쇠 입수!
Alert(319,0,8,58,58,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], 사망!
MainMissionStart(438,1,8,2,8,58,58,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G] 격파 성공!
TalkCharacter(3434,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
클로드
volume_up
적의 대장은 놓쳤지만, 제국군엔 충분한 타격을 줬어…… 우리의 승리다!
Alert(180,3,9,58,58,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], 퇴각 지점에 도달!
TalkCharacter(3435,6,1,0,1,1,0,0,0,0,0,0,0,0,0)
link
페르디난트
volume_up
됐어, 빠져나왔다……! 여기까지 왔으니 군을 재정비할 수 있어.
TalkCharacter(3436,6,1,1,1,1,0,0,0,0,0,0,0,0,0)
link
페르디난트
volume_up
다들, 잘해 주었다! 살아서 함께 제국 땅을 밟도록 하자!
TalkCharacter(3437,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
클로드
volume_up
적장을 놓친 데다, 타격도 얼마 주지 못했어. 이 전투, 우리의 패배로군……
Alert(338,3,58,58,58,0,0,0,0,0,0,0,0,0,0)
전투 패배!
Alert(180,3,9,58,58,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], 퇴각 지점에 도달!
TalkCharacter(3435,6,1,0,1,1,0,0,0,0,0,0,0,0,0)
link
페르디난트
volume_up
됐어, 빠져나왔다……! 여기까지 왔으니 군을 재정비할 수 있어.
TalkCharacter(3436,6,1,1,1,1,0,0,0,0,0,0,0,0,0)
link
페르디난트
volume_up
다들, 잘해 주었다! 살아서 함께 제국 땅을 밟도록 하자!
TalkCharacter(3437,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
클로드
volume_up
적장을 놓친 데다, 타격도 얼마 주지 못했어. 이 전투, 우리의 패배로군……
Alert(338,3,58,58,58,0,0,0,0,0,0,0,0,0,0)
전투 패배!