库罗德成功孤立了企图侵略雷斯塔的帝国军。 完成包围网之后,库罗德试图说服他们投降。
Deployment table
Index |
Notes |
0 |
1 |
2 |
3 |
Name
|
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
0 |
谢兹 |
58 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
101 |
0 |
0 |
100 |
300 |
255 |
65535 |
1999 |
38 |
40 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
1 |
库罗德 |
255 |
0 |
0 |
1 |
30 |
1 |
0 |
0 |
101 |
0 |
0 |
100 |
300 |
255 |
65535 |
1999 |
65 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
2 |
希尔妲 |
255 |
0 |
0 |
2 |
130 |
2 |
0 |
0 |
101 |
0 |
0 |
100 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
3 |
洛廉兹 |
255 |
0 |
0 |
3 |
105 |
3 |
0 |
0 |
101 |
0 |
0 |
100 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
4 |
拉斐尔 |
255 |
0 |
0 |
4 |
110 |
4 |
13 |
0 |
101 |
0 |
0 |
100 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
5 |
伊古纳兹 |
255 |
0 |
0 |
5 |
115 |
4 |
13 |
0 |
101 |
0 |
0 |
100 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
6 |
莉丝缇亚 |
255 |
0 |
0 |
6 |
120 |
4 |
13 |
0 |
101 |
0 |
0 |
100 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
7 |
玛莉安奴 |
255 |
0 |
0 |
7 |
125 |
4 |
13 |
0 |
101 |
0 |
0 |
100 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
8 |
拉蒂丝拉瓦 |
255 |
0 |
0 |
8 |
415 |
5 |
12 |
0 |
101 |
5 |
0 |
100 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
2 |
65535 |
65535 |
65535 |
9 |
菲尔迪南特 |
255 |
0 |
0 |
9 |
40 |
5 |
13 |
3 |
101 |
5 |
0 |
100 |
300 |
255 |
65535 |
1999 |
39 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
2 |
65535 |
65535 |
65535 |
10 |
贝尔娜提塔 |
255 |
0 |
0 |
10 |
55 |
5 |
13 |
3 |
101 |
5 |
1 |
100 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
2 |
65535 |
65535 |
65535 |
11 |
杰拉尔特 |
255 |
0 |
0 |
11 |
165 |
5 |
13 |
3 |
101 |
5 |
1 |
100 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
10 |
65535 |
65535 |
65535 |
12 |
阿罗伊斯 |
255 |
0 |
0 |
12 |
310 |
5 |
13 |
3 |
101 |
5 |
1 |
100 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
10 |
65535 |
65535 |
65535 |
13 |
谢兹 |
255 |
0 |
0 |
13 |
5 |
5 |
13 |
3 |
101 |
5 |
1 |
100 |
296 |
255 |
65535 |
1999 |
71 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
152 |
0 |
2 |
65535 |
65535 |
65535 |
14 |
联邦国将领 |
255 |
0 |
0 |
14 |
625 |
5 |
13 |
3 |
101 |
5 |
0 |
10 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
15 |
联邦国将领 |
255 |
0 |
0 |
15 |
630 |
5 |
13 |
3 |
101 |
5 |
0 |
12 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
16 |
联邦国将领 |
255 |
0 |
0 |
16 |
640 |
5 |
13 |
3 |
101 |
5 |
0 |
12 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
17 |
联邦国将领 |
255 |
0 |
0 |
17 |
640 |
5 |
13 |
3 |
101 |
5 |
0 |
12 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
18 |
联邦国将领 |
255 |
0 |
0 |
18 |
625 |
5 |
13 |
3 |
101 |
5 |
0 |
10 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
19 |
联邦国将领 |
255 |
0 |
0 |
19 |
625 |
5 |
13 |
3 |
101 |
5 |
0 |
10 |
300 |
255 |
65535 |
1999 |
45 |
50 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
20 |
联邦国将领 |
255 |
0 |
0 |
20 |
625 |
5 |
13 |
3 |
101 |
5 |
0 |
10 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
21 |
联邦国将领 |
255 |
0 |
0 |
21 |
630 |
5 |
13 |
3 |
101 |
5 |
0 |
12 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
22 |
联邦国将领 |
255 |
0 |
0 |
22 |
630 |
5 |
13 |
3 |
101 |
5 |
0 |
11 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
23 |
联邦国将领 |
255 |
0 |
0 |
23 |
675 |
5 |
13 |
3 |
101 |
5 |
1 |
23 |
168 |
255 |
65535 |
1999 |
39 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
24 |
联邦国将领 |
255 |
0 |
0 |
24 |
690 |
5 |
13 |
3 |
101 |
5 |
1 |
23 |
168 |
255 |
65535 |
1999 |
39 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
25 |
联邦国将领 |
255 |
0 |
0 |
25 |
695 |
5 |
13 |
3 |
101 |
5 |
1 |
23 |
168 |
255 |
65535 |
1999 |
39 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
26 |
联邦国将领 |
255 |
0 |
0 |
26 |
645 |
5 |
13 |
3 |
101 |
5 |
0 |
12 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
27 |
联邦国将领 |
255 |
0 |
0 |
27 |
645 |
5 |
13 |
3 |
101 |
5 |
0 |
16 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
28 |
联邦国将领 |
255 |
0 |
0 |
28 |
630 |
5 |
13 |
3 |
101 |
5 |
0 |
16 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
29 |
联邦国将领 |
255 |
0 |
0 |
29 |
630 |
5 |
13 |
3 |
101 |
5 |
0 |
16 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
30 |
联邦国将领 |
255 |
0 |
0 |
30 |
630 |
5 |
13 |
3 |
101 |
5 |
0 |
16 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
31 |
联邦国将领 |
255 |
0 |
0 |
31 |
700 |
5 |
13 |
3 |
101 |
5 |
0 |
12 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
32 |
联邦国将领 |
255 |
0 |
0 |
32 |
630 |
5 |
13 |
3 |
101 |
5 |
0 |
12 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
33 |
联邦国将领 |
255 |
0 |
0 |
33 |
630 |
5 |
13 |
3 |
101 |
5 |
1 |
10 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
34 |
联邦国将领 |
255 |
0 |
0 |
34 |
675 |
5 |
13 |
3 |
101 |
5 |
1 |
10 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
35 |
联邦国将领 |
255 |
0 |
0 |
35 |
630 |
5 |
13 |
3 |
101 |
5 |
1 |
10 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
36 |
联邦国将领 |
255 |
0 |
0 |
36 |
625 |
5 |
13 |
3 |
101 |
5 |
0 |
12 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
37 |
联邦国将领 |
255 |
0 |
0 |
37 |
675 |
5 |
13 |
3 |
101 |
5 |
0 |
12 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
38 |
联邦国将领 |
255 |
0 |
0 |
38 |
625 |
5 |
13 |
3 |
101 |
5 |
0 |
12 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
39 |
联邦国将领 |
255 |
0 |
0 |
39 |
625 |
5 |
13 |
3 |
101 |
5 |
0 |
12 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
40 |
联邦国将领 |
255 |
0 |
0 |
40 |
625 |
5 |
13 |
3 |
101 |
5 |
0 |
16 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
41 |
联邦国将领 |
255 |
0 |
0 |
41 |
625 |
5 |
13 |
3 |
101 |
5 |
0 |
16 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
42 |
联邦国将领 |
255 |
0 |
0 |
42 |
640 |
4 |
13 |
3 |
101 |
5 |
1 |
12 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
43 |
联邦国将领 |
255 |
0 |
0 |
43 |
645 |
4 |
13 |
3 |
101 |
5 |
1 |
12 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
44 |
联邦国将领 |
255 |
0 |
0 |
44 |
690 |
4 |
13 |
3 |
101 |
5 |
1 |
12 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
45 |
联邦国将领 |
255 |
0 |
0 |
45 |
670 |
4 |
13 |
3 |
101 |
5 |
0 |
12 |
300 |
255 |
11 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
46 |
联邦国将领 |
255 |
0 |
0 |
46 |
675 |
4 |
13 |
3 |
101 |
1 |
1 |
10 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
47 |
联邦国将领 |
255 |
0 |
0 |
47 |
645 |
4 |
13 |
3 |
101 |
1 |
1 |
10 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
48 |
联邦国将领 |
255 |
0 |
0 |
48 |
650 |
4 |
13 |
3 |
101 |
1 |
1 |
10 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
49 |
联邦国将领 |
255 |
0 |
0 |
49 |
690 |
4 |
13 |
3 |
101 |
1 |
1 |
10 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
50 |
联邦国将领 |
255 |
0 |
0 |
50 |
610 |
4 |
13 |
3 |
101 |
1 |
1 |
10 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
51 |
联邦国将领 |
255 |
0 |
0 |
51 |
610 |
4 |
13 |
3 |
101 |
5 |
1 |
28 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
52 |
联邦国将领 |
255 |
0 |
0 |
52 |
630 |
4 |
13 |
3 |
101 |
8 |
0 |
12 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
53 |
联邦国将领 |
255 |
0 |
0 |
53 |
650 |
4 |
13 |
3 |
101 |
8 |
0 |
12 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
54 |
联邦国将领 |
255 |
0 |
0 |
54 |
635 |
5 |
13 |
3 |
101 |
5 |
0 |
11 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
55 |
联邦国将领 |
255 |
0 |
0 |
55 |
655 |
5 |
13 |
3 |
101 |
5 |
0 |
11 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
56 |
联邦国将领 |
255 |
0 |
0 |
56 |
660 |
5 |
13 |
3 |
101 |
5 |
0 |
11 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
57 |
联邦国将领 |
255 |
0 |
0 |
57 |
645 |
5 |
13 |
3 |
101 |
5 |
0 |
10 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
Table 1
Index |
Notes |
0 |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
0 |
|
33 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
|
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
2 |
|
0 |
0 |
0 |
2 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
3 |
|
0 |
0 |
0 |
3 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
4 |
|
0 |
0 |
0 |
4 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
5 |
|
0 |
0 |
0 |
5 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
6 |
|
0 |
0 |
0 |
6 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
7 |
|
0 |
0 |
0 |
7 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
8 |
|
0 |
0 |
0 |
8 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
9 |
|
0 |
0 |
0 |
9 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
10 |
|
0 |
0 |
0 |
10 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
11 |
|
0 |
0 |
0 |
11 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
12 |
|
0 |
0 |
0 |
12 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
13 |
|
0 |
0 |
0 |
13 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
14 |
|
0 |
0 |
0 |
14 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
15 |
|
0 |
0 |
0 |
15 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
16 |
|
0 |
0 |
0 |
16 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
17 |
|
0 |
0 |
0 |
17 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
18 |
|
0 |
0 |
0 |
18 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
19 |
|
0 |
0 |
0 |
19 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
20 |
|
0 |
0 |
0 |
20 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
21 |
|
0 |
0 |
0 |
21 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
22 |
|
0 |
0 |
0 |
22 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
23 |
|
0 |
0 |
0 |
23 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
24 |
|
0 |
0 |
0 |
24 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
25 |
|
0 |
0 |
0 |
25 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
26 |
|
0 |
0 |
0 |
26 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
27 |
|
0 |
0 |
0 |
27 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
28 |
|
0 |
0 |
0 |
28 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
29 |
|
0 |
0 |
0 |
29 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
30 |
|
0 |
0 |
0 |
30 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
31 |
|
0 |
0 |
0 |
31 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
32 |
|
0 |
0 |
0 |
32 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Table 2
Index |
Notes |
0 |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
0 |
|
1 |
0 |
1 |
0 |
1 |
0 |
0 |
175 |
102 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Table 3
Index |
Notes |
0 |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
0 |
|
12 |
0 |
0 |
0 |
0 |
65535 |
1 |
1000 |
600 |
12 |
600 |
12 |
600 |
12 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
|
0 |
0 |
1 |
0 |
1 |
65535 |
0 |
1000 |
600 |
12 |
625 |
12 |
625 |
12 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
2 |
|
0 |
0 |
2 |
0 |
2 |
65535 |
0 |
1000 |
600 |
12 |
690 |
12 |
690 |
12 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
3 |
|
0 |
0 |
3 |
0 |
3 |
65535 |
1 |
1000 |
600 |
12 |
605 |
12 |
605 |
12 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
4 |
|
0 |
0 |
4 |
0 |
4 |
65535 |
1 |
1000 |
600 |
12 |
690 |
12 |
690 |
12 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
5 |
|
0 |
0 |
5 |
0 |
5 |
65535 |
1 |
1000 |
600 |
12 |
675 |
12 |
675 |
12 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
6 |
|
0 |
0 |
6 |
0 |
6 |
65535 |
1 |
1000 |
600 |
12 |
600 |
12 |
600 |
12 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
7 |
|
0 |
0 |
7 |
0 |
7 |
65535 |
1 |
1000 |
600 |
12 |
610 |
11 |
610 |
11 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
8 |
|
0 |
0 |
8 |
0 |
8 |
65535 |
0 |
1000 |
600 |
12 |
650 |
10 |
650 |
10 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
9 |
|
0 |
0 |
9 |
0 |
9 |
65535 |
0 |
1000 |
600 |
12 |
680 |
11 |
680 |
11 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
10 |
|
0 |
0 |
10 |
0 |
10 |
65535 |
1 |
1000 |
600 |
12 |
615 |
16 |
615 |
16 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
11 |
|
0 |
0 |
11 |
0 |
11 |
65535 |
0 |
1000 |
600 |
12 |
620 |
16 |
620 |
16 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Table 4
Index |
Notes |
0 |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
0 |
|
47 |
0 |
0 |
0 |
0 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
|
0 |
0 |
0 |
1 |
0 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
2 |
|
0 |
0 |
0 |
2 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
3 |
|
0 |
0 |
0 |
3 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
4 |
|
0 |
0 |
0 |
4 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
5 |
|
0 |
0 |
0 |
5 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
6 |
|
0 |
0 |
0 |
6 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
7 |
|
0 |
0 |
0 |
7 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
8 |
|
0 |
0 |
0 |
8 |
0 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
9 |
|
0 |
0 |
0 |
9 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
10 |
|
0 |
0 |
0 |
10 |
3 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
11 |
|
0 |
0 |
0 |
11 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
12 |
|
0 |
0 |
0 |
12 |
0 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
13 |
|
0 |
0 |
0 |
13 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
14 |
|
0 |
0 |
0 |
14 |
0 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
15 |
|
0 |
0 |
0 |
15 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
16 |
|
0 |
0 |
0 |
16 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
17 |
|
0 |
0 |
0 |
17 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
18 |
|
0 |
0 |
0 |
18 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
19 |
|
0 |
0 |
0 |
19 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
20 |
|
0 |
0 |
0 |
20 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
21 |
|
0 |
0 |
0 |
21 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
22 |
|
0 |
0 |
0 |
22 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
23 |
|
0 |
0 |
0 |
23 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
24 |
|
0 |
0 |
0 |
24 |
0 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
25 |
|
0 |
0 |
0 |
25 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
26 |
|
0 |
0 |
0 |
26 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
27 |
|
0 |
0 |
0 |
27 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
28 |
|
0 |
0 |
0 |
28 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
29 |
|
0 |
0 |
0 |
29 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
30 |
|
0 |
0 |
0 |
30 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
31 |
|
0 |
0 |
0 |
31 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
32 |
|
0 |
0 |
0 |
32 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
33 |
|
0 |
0 |
0 |
33 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
34 |
|
0 |
0 |
0 |
34 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
35 |
|
0 |
0 |
0 |
35 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
36 |
|
0 |
0 |
0 |
36 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
37 |
|
0 |
0 |
0 |
37 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
38 |
|
0 |
0 |
0 |
38 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
39 |
|
0 |
0 |
0 |
39 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
40 |
|
0 |
0 |
0 |
40 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
41 |
|
0 |
0 |
0 |
41 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
42 |
|
0 |
0 |
0 |
42 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
43 |
|
0 |
0 |
0 |
43 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
44 |
|
0 |
0 |
0 |
44 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
45 |
|
0 |
0 |
0 |
45 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
46 |
|
0 |
0 |
0 |
46 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
# Group 0 (63, 2, 4, 1, 0)
# Group 1 (0, 2, 1, 1, 26)
SubGroup(3)
Unknown10(0,1,9,58,58,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,0,58,58,58,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetName(52,153,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 52 to 同盟兵
SetName(53,153,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 53 to 同盟兵
SubGroup(6)
Unknown6(9,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(52,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(53,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown6(9,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(81,96,3433,3,0,0,0,0,0,0,0,0,0,0,0)
# 这样一来,菲尔迪南特大人就……
陛下……真希望死前……我能再见您……
Unknown143(2,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(1,0,3,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 1: False 3
# Group 2 (5, 2, 4, 1, 0)
# Group 3 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(21,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 4 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(23,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(22,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(25,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 5, 2, 6, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (3, 2, 4, 1, 0)
# Group 9 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown34(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown34(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown39(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (33, 2, 4, 1, 0)
# Group 13 (0, 2, 16, 2, 1)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (0, 2, 16, 2, 1)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 2, 16, 2, 1)
SubGroup(1)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (18, 2, 4, 1, 0)
# Group 17 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(46,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown53(2,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 2, 2, 3, 3)
SubGroup(2)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 击败[0:CHARA_G]和[1:CHARA_G]!
Unknown19(46,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 20: 1 0 0
Unknown28(14,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(47,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 20: 1 0 0
Unknown28(14,120,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(48,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 20: 1 0 0
Unknown28(14,180,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(49,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 24 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 20: 1 0 0
Unknown28(14,240,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(50,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 25 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 20: True 0
Unknown19(46,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 20: True 0
Unknown19(46,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(15,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(46,21364,1,45900,0,0,1,0,0,1,0,0,1,0,0)
Unknown23(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 20: True 0
Unknown19(47,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 20: True 0
Unknown19(47,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(47,21364,1,45900,0,0,1,0,0,1,0,0,1,0,0)
Unknown23(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 20: True 0
Unknown19(48,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 20: True 0
Unknown19(48,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(17,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(48,21364,1,45900,0,0,1,0,0,1,0,0,1,0,0)
Unknown23(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 20: True 0
Unknown19(49,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 20: True 0
Unknown19(49,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(18,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(49,21364,1,45900,0,0,1,0,0,1,0,0,1,0,0)
Unknown23(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 20: True 0
Unknown19(50,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(19,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 34 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 20: True 0
Unknown19(50,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(19,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(50,21364,1,45900,0,0,1,0,0,1,0,0,1,0,0)
Unknown23(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 35 (6, 2, 4, 1, 0)
# Group 36 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetName(51,262,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 51 to 参谋兵
Unknown14(51,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 37 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (0, 2, 16, 2, 9)
SubGroup(1)
Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 39 (0, 2, 2, 3, 12)
SubGroup(2)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 击败[0:CHARA_G]等!
Unknown19(51,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown77(0,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(2,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(3,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(4,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(5,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(6,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(7,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 40 (0, 2, 0, 5, 17)
SubGroup(4)
GroupCheck4(39,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 39: True 1
GroupCheck3(41,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 41: 0 1 0
Unknown19(51,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(13,180,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(51,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,51,58,58,3,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]撤退!
SubGroup(8)
Unknown77(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(656,0,51,58,58,3,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]的鼓舞效果已结束!
# Group 41 (0, 2, 0, 4, 14)
SubGroup(3)
GroupCheck4(39,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 39: True 1
GroupCheck3(40,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 40: 0 1 0
Unknown19(51,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown77(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,51,58,58,3,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]败退!
PingOnMinimap(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(656,0,51,58,58,3,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]的鼓舞效果已结束!
# Group 42 (3, 2, 4, 1, 0)
# Group 43 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(5,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 44 (0, 2, 2, 2, 5)
SubGroup(1)
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 击败所有的[0:CHARA_G]!
SubGroup(4)
Unknown76(21,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(26,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(17,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(31,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 45 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 46 (5, 2, 4, 1, 0)
# Group 47 (0, 5, 0, 3, 6)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 击败[r]敌人[/]!
If254(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3425,22,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 这是贝尔娜提塔的射击吧?或许我们应该
看看之前获得的帝国军参战人员的情报……
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3426,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 这是贝尔娜提塔的射击?说起来,之前好像
拿到过有关帝国军参战人员的情报……
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 48 (0, 5, 2, 12, 2)
SubGroup(2)
If254(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(117,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 117: True 0
GroupCheck4(118,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 118: True 0
GroupCheck4(119,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 119: True 0
GroupCheck4(120,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 120: True 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 击败[r]敌人[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 击败[r]敌人[/]!
SubGroup(1)
Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck4(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 48: True 0
SubGroup(1)
TalkCharacter(3428,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 战况至此,帝国军参战人员的情报
恐怕也派不上什么用场了。
# Group 50 (0, 5, 2, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 击败[r]敌人[/]!
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 51 (0, 5, 2, 3, 2)
SubGroup(2)
PauseMaybe(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 击败[r]敌人[/]!
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 52 (5, 2, 4, 3, 0)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 50: True 0
# Group 53 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown29(1,0,2,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 54 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown29(1,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 55 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown29(1,2,2,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 56 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown29(1,3,2,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 57 (0, 5, 0, 1, 44)
If254(1,53,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown54(0,1,0,0,1,0,0,0,0,0,0,0,0,0,0)
If254(1,123,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,4,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,124,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,4,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,125,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,4,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(41200,0,43600,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,54,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown54(4,1,0,0,1,0,0,0,0,0,0,0,0,0,0)
If254(1,122,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(0,4,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,124,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,4,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,125,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,4,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(12264,1,56700,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,55,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown54(5,1,0,0,1,0,0,0,0,0,0,0,0,0,0)
If254(1,122,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(0,4,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,123,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,4,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,125,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,4,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(51200,0,60800,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,56,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown54(6,1,0,0,1,0,0,0,0,0,0,0,0,0,0)
If254(1,122,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(0,4,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,123,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,4,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,124,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,4,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(4664,1,63900,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(4308,1,10,58,58,0,0,0,0,0,0,0,0,0,0)
# 已掌握[0:CHARA_G]的位置!
SubGroup(1)
TalkCharacter(3427,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 敌人在那里!
快去解决掉吧!
# Group 58 (5, 2, 4, 1, 0)
# Group 59 (0, 5, 0, 6, 6)
SubGroup(5)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(88,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 88: True 1
GroupCheck4(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 90: False 1
Unknown28(3,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 击败[y]敌人[/]!
If254(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3421,21,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 如果点燃暗中设置的狼烟,
说不定能干扰帝国军撤退……
If254(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3422,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 要不要点燃暗中设置的狼烟?
这或许能让帝国军陷入混乱,妨碍他们撤退。
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 60 (0, 5, 2, 4, 2)
SubGroup(3)
PauseMaybe(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 击败[y]敌人[/]!
GroupCheck4(90,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 90: True 1
SubGroup(1)
Unknown99(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 61 (0, 5, 0, 2, 5)
SubGroup(1)
GroupCheck4(60,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 60: True 0
SubGroup(1)
Unknown99(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3424,112,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 他们都已经撤退到那里了,
狼烟恐怕也没什么效果了。
# Group 62 (0, 5, 2, 4, 2)
SubGroup(3)
PauseMaybe(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(164,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 164: True 1
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 击败[y]敌人[/]!
SubGroup(1)
Unknown99(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 63 (0, 5, 0, 3, 13)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 击败[y]敌人[/]!
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(336,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown83(4600,591,8088,4602,615,7965,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(4600,591,8088,4625,620,7965,100,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(1)
Alert(4306,1,58,58,58,0,0,0,0,0,0,0,0,0,0)
# 开始点燃[g]狼烟[/]!
Unknown88(1800,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
# Group 64 (7, 2, 4, 1, 0)
# Group 65 (0, 5, 0, 1, 12)
SubGroup(1)
TalkCharacter(3351,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 敌人已经无路可逃了。
逼着敌将投降吧!
SubGroup(5)
Unknown43(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4323,4,0,1,21,58,58,3,0,0,0,0,0,0,0)
# 击败[0:CHARA_G]等人,追击[r][0:PARTY][/]!
SubGroup(1)
TalkCharacter(3354,19,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 就库罗德而言,这包围网做得还算不错。
不过这也是多亏了我父亲帮忙。
SubGroup(1)
TalkCharacter(3352,6,1,3,1,1,0,0,0,0,0,0,0,0,0)
# 退路被堵上了啊……
得想个办法突破包围……
# Group 66 (4, 2, 4, 1, 0)
# Group 67 (0, 5, 2, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 68 (0, 5, 2, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 69 (0, 5, 2, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 70 (0, 5, 2, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 71 (0, 5, 0, 7, 9)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,0,2,17,58,58,3,0,0,0,0,0,0,0)
# 成功击败[0:CHARA_G]等人!
SubGroup(2)
Unknown96(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 72 (38, 2, 4, 1, 0)
# Group 73 (0, 5, 0, 2, 35)
SubGroup(1)
Unknown29(0,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3355,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 你差不多该放弃抵抗了吧?
不要再增加无谓的伤亡了……嗯?那是……
SubGroup(1)
Unknown96(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(12,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(12,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,11,0,0,0,1,58,8,0,0,1,0,0,0,0)
Unknown55(0,12,0,0,0,1,58,9,0,0,1,0,0,0,0)
Alert(208,2,11,58,58,11,0,0,0,0,0,0,0,0,0)
# [r][0:PARTY][/]现身!
SubGroup(4)
SetDeathText(35,73,3356,0,0,0,0,0,0,0,0,0,0,0,0)
# 我们到底算赶上了吗?
算了……得好好完成工作。
SetDeathText(31,73,3357,0,0,0,0,0,0,0,0,0,0,0,0)
# 帝国军啊,我们来杀出一条血路!
快来这边!
CloseUp(11,11,1,0,0,1,0,0,0,0,0,0,0,0,0)
CloseUp(12,11,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown35(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4326,2,11,58,58,11,3,0,0,0,0,0,0,0,0)
# [r][0:PARTY][/]已确保[r][1:PARTY][/]的[g]撤退路线[/]畅通!
SubGroup(3)
TalkCharacter(3358,35,1,1,1,1,0,0,0,0,0,0,0,0,0)
# 你是菲尔迪南特对吧?
撤退路线已经准备妥当,快点撤吧!
SetDeathText(35,73,3356,0,1,0,0,0,0,0,0,0,0,0,0)
# 我们到底算赶上了吗?
算了……得好好完成工作。
SetDeathText(31,73,3357,0,1,0,0,0,0,0,0,0,0,0,0)
# 帝国军啊,我们来杀出一条血路!
快来这边!
# Group 74 (0, 5, 0, 2, 31)
SubGroup(1)
GroupCheck4(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 73: True 0
SubGroup(1)
TalkCharacter(3359,6,1,0,1,1,0,0,0,0,0,0,0,0,0)
# 是佣兵团啊……感激不尽!
各位,朝撤退地点前进!
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(182,2,9,58,58,11,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]开始朝[g]撤退地点[/]进军!
If254(1,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3360,25,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 师父!?呜哇……
这可难办了,但绝不能让敌人逃走!
If254(1,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3361,112,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 如果被他们逃了,作战就泡汤了。
各位,我们追!
SubGroup(5)
Unknown56(41252,0,11751,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown32(9,2,9,0,41252,0,11751,1,0,1,0,0,0,0,0)
Unknown6(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4311,4,1,1,9,58,58,0,0,0,0,0,0,0,0)
# 阻止[0:CHARA_G]撤退!
SubGroup(1)
TalkCharacter(3429,6,1,3,1,1,0,0,0,0,0,0,0,0,0)
# 我如果倒下了,全军都会瓦解。
必须要和大家共同撤退……
SubGroup(2)
Unknown10(1,85,9,58,58,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3509,2,9,58,58,11,0,0,0,0,0,0,0,0,0)
# 防止[0:CHARA_G]抵达[g]撤退地点[/]!
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,61600,0,20264,1,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,43100,0,14284,1,0,0,0,0,0,0,0,0,0,0)
# Group 75 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(58,9,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3397,6,1,4,1,1,0,0,0,0,0,0,0,0,0)
# 看来被追上了啊……
但我不会放弃的!
# Group 76 (0, 2, 0, 4, 6)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(6,1,7,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown48(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3398,6,1,4,1,1,0,0,0,0,0,0,0,0,0)
# 没想到追上我的居然是你……
看来你总算拿出全力来了?
TalkCharacter(3399,7,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 不,只是碰巧罢了……
我可不想做你的对手啊。
If254(2,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3332,6,1,4,1,1,0,0,0,0,0,0,0,0,0)
# 林哈尔特……真是遗憾。
明明帝国能实现你想要的未来。
TalkCharacter(3333,7,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 我只是不想死罢了。
但你可能……有太多事情不能让步吧。
# Group 77 (0, 2, 0, 3, 7)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(6,1,19,0,1,0,0,0,0,0,0,0,0,0,0)
If254(2,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3400,6,1,3,1,1,0,0,0,0,0,0,0,0,0)
# 是洛廉兹啊……抱歉,
我现在甚至没时间和你真刀真枪地交手。
TalkCharacter(3401,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 那还真是头疼啊。
我可不能放你逃走。
If254(2,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3330,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 菲尔迪南特同学,好久不见啊。
真希望我们在茶会上再会,而不是在战场上。
TalkCharacter(3331,6,1,3,1,1,0,0,0,0,0,0,0,0,0)
# 是啊。如果不需要动真刀真枪,
单单只是唇枪舌剑就能解决该多好……
# Group 78 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3402,6,1,2,0,1,0,0,0,0,0,0,0,0,0)
# 各位,快逃!
趁着我拖住敌人,你们能逃多远是多远!
# Group 79 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3403,6,1,2,0,1,0,0,0,0,0,0,0,0,0)
# 呜!我……不会倒下的!
# Group 80 (0, 2, 0, 3, 5)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(9,46100,0,14864,1,49500,0,21364,1,0,1,0,0,0,0)
SubGroup(1)
TalkCharacter(3430,6,1,0,1,1,0,0,0,0,0,0,0,0,0)
# 撤退地点就在眼前了。
大家再加把劲吧!
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4320,2,9,9,58,11,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]即将抵达[g]撤退地点[/]!
# Group 81 (17, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 82 (0, 5, 2, 2, 5)
SubGroup(1)
Unknown11(9,2864,1,9864,1,0,500,1,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 83 (0, 5, 0, 2, 7)
SubGroup(1)
GroupCheck4(82,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 82: True 0
SubGroup(1)
TalkFromOwnStrings2(52,132,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(367,1,9,58,58,7,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]因受到[b][0:PARTY][/]的妨碍而停止进军!
SubGroup(1)
TalkFromOwnStrings(6,119,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Group 84 (0, 5, 0, 3, 11)
SubGroup(2)
GroupCheck4(82,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 82: True 0
Unknown28(3,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown6(52,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(52,9,0,0,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkFromOwnStrings(6,120,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(368,2,9,58,58,7,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]因[b][0:PARTY][/]被击败而重新开始进军!
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,61600,0,20264,1,0,0,0,0,0,0,0,0,0,0)
# Group 85 (0, 5, 2, 2, 5)
SubGroup(1)
Unknown11(9,11764,1,16664,1,0,500,1,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 86 (0, 5, 0, 2, 3)
SubGroup(1)
GroupCheck4(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 85: True 0
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(367,1,9,58,58,7,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]因受到[b][0:PARTY][/]的妨碍而停止进军!
# Group 87 (0, 5, 0, 3, 11)
SubGroup(2)
GroupCheck4(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 85: True 0
Unknown28(3,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown6(53,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(53,9,0,0,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkFromOwnStrings(6,118,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(368,2,9,58,58,7,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]因[b][0:PARTY][/]被击败而重新开始进军!
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,61600,0,20264,1,0,0,0,0,0,0,0,0,0,0)
# Group 88 (0, 5, 2, 2, 12)
SubGroup(1)
Unknown11(9,61600,0,20264,1,0,3000,1,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(42,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(43,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(44,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(42,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(43,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(44,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 89 (0, 5, 0, 2, 5)
SubGroup(1)
GroupCheck4(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 88: True 0
SubGroup(1)
TalkCharacter(3431,6,1,2,1,1,0,0,0,0,0,0,0,0,0)
# 马上就到撤退地点了。
各位,快走!我留在这里掩护你们!
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4334,0,9,9,58,11,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]为支援后方而暂时停止进军!
# Group 90 (0, 5, 0, 3, 22)
SubGroup(2)
GroupCheck4(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 88: True 0
Unknown28(3,240,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3432,6,1,0,1,1,0,0,0,0,0,0,0,0,0)
# 差不多是时候了。
我也得赶紧撤退了!
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,2,9,9,58,11,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]重新开始进军!
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,41252,0,11751,1,0,0,0,0,0,0,0,0,0,0)
If254(2,163,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,41252,0,11751,1,0,0,0,0,0,0,0,0,0,0)
If254(7,164,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,23264,1,19164,1,0,0,0,0,0,0,0,0,0,0)
Unknown56(41252,0,11751,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(9,2,9,0,41252,0,11751,1,0,0,0,0,0,0,0)
Unknown56(23264,1,19164,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown32(9,2,9,0,23264,1,19164,1,0,1,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4338,2,9,9,58,11,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]开始朝新的[g]撤退地点[/]进军!
# Group 91 (0, 5, 0, 5, 5)
SubGroup(4)
GroupCheck4(164,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 164: True 0
GroupCheck4(88,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 88: True 1
GroupCheck4(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 90: False 1
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown56(41252,0,11751,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(9,2,9,0,41252,0,11751,1,0,0,0,0,0,0,0)
Unknown56(23264,1,19164,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown32(9,2,9,0,23264,1,19164,1,0,1,0,0,0,0,0)
# Group 92 (6, 2, 4, 3, 0)
SubGroup(2)
MainMissionStart(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
# 击败[y]敌人[/]!
GroupCheck4(90,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 90: True 0
# Group 93 (0, 5, 2, 2, 5)
SubGroup(1)
Unknown13(9,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 94 (0, 5, 0, 2, 14)
SubGroup(1)
GroupCheck4(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 93: True 0
SubGroup(7)
Unknown83(4600,591,8088,4602,615,7965,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(4600,591,8088,4625,620,7965,100,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(1)
Alert(4343,1,9,58,58,7,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]已发现[b][0:PARTY][/]的[g]狼烟[/]!
Unknown88(1800,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(1)
TalkCharacter(3423,6,1,4,1,1,0,0,0,0,0,0,0,0,0)
# 那是什么信号?
莫非有伏兵!?小心四周!
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4336,1,9,58,58,7,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]为警戒周围而停止进军!
# Group 95 (0, 5, 0, 3, 8)
SubGroup(2)
GroupCheck4(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 93: True 0
Unknown28(3,180,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkFromOwnStrings2(9,120,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,2,9,9,58,11,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]重新开始进军!
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,41252,0,11751,1,0,0,0,0,0,0,0,0,0,0)
# Group 96 (0, 5, 2, 2, 5)
SubGroup(1)
Unknown10(9,11464,1,17164,1,18064,1,21664,1,0,1,0,0,0,0)
SubGroup(1)
Unknown23(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 97 (0, 5, 0, 2, 14)
SubGroup(1)
GroupCheck4(96,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 96: True 0
SubGroup(7)
Unknown83(4600,591,8088,4602,615,7965,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(4600,591,8088,4625,620,7965,100,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(1)
Alert(4343,1,9,58,58,7,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]已发现[b][0:PARTY][/]的[g]狼烟[/]!
Unknown88(1800,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(1)
TalkCharacter(3423,6,1,4,1,1,0,0,0,0,0,0,0,0,0)
# 那是什么信号?
莫非有伏兵!?小心四周!
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4336,1,9,58,58,7,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]为警戒周围而停止进军!
# Group 98 (0, 5, 0, 3, 8)
SubGroup(2)
GroupCheck4(96,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 96: True 0
Unknown28(3,180,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkFromOwnStrings2(9,120,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,2,9,9,58,11,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]重新开始进军!
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,23264,1,19164,1,0,0,0,0,0,0,0,0,0,0)
# Group 99 (7, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 100 (0, 5, 2, 1, 20)
SubGroup(6)
Unknown14(36,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(37,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(38,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(39,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(40,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(41,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown23(36,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(37,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(38,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(40,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(41,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(36,41252,0,11751,1,0,0,0,0,0,0,0,0,0,0)
Unknown26(37,41252,0,11751,1,0,0,0,0,0,0,0,0,0,0)
Unknown26(38,41252,0,11751,1,0,0,0,0,0,0,0,0,0,0)
Unknown26(39,41252,0,11751,1,0,0,0,0,0,0,0,0,0,0)
Unknown26(40,41252,0,11751,1,0,0,0,0,0,0,0,0,0,0)
Unknown26(41,41252,0,11751,1,0,0,0,0,0,0,0,0,0,0)
# Group 101 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown11(36,41252,0,11751,1,0,1500,1,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 102 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown11(37,41252,0,11751,1,0,1500,1,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 103 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown11(38,41252,0,11751,1,0,1500,1,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 104 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown11(39,41252,0,11751,1,0,1500,1,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 105 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown11(40,41252,0,11751,1,0,1500,1,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 106 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown11(41,41252,0,11751,1,0,1500,1,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 107 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown13(12,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 108 (0, 5, 0, 2, 4)
SubGroup(1)
Unknown13(12,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(12,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 109 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(11,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 110 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown56(41252,0,11751,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(23264,1,19164,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,1,2,9,58,58,0,0,0,0,0,0,0,0)
# 成功击败[0:CHARA_G]!
SubGroup(1)
TalkCharacter(3404,6,1,3,1,1,0,0,0,0,0,0,0,0,0)
# 我也……到此为止了吗……
# Group 111 (15, 2, 4, 1, 0)
# Group 112 (0, 5, 0, 2, 29)
SubGroup(1)
PauseMaybe(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3362,9,0,3,1,1,0,0,0,0,0,0,0,0,0)
# 贝尔、贝尔已经不行了啊啊啊!
至少要让大家逃走……
SubGroup(7)
Unknown70(10,0,125,120,58,3,14,50,3,1,0,0,0,0,0)
Unknown70(10,0,123,129,58,3,14,50,3,1,0,0,0,0,0)
Unknown70(10,0,94,105,58,3,14,50,3,1,0,0,0,0,0)
Unknown70(10,0,93,115,58,3,14,50,3,1,0,0,0,0,0)
Unknown70(10,0,118,110,58,3,14,50,3,1,0,0,0,0,0)
Unknown70(10,0,143,109,58,3,14,50,3,1,0,0,0,0,0)
Unknown70(10,0,157,104,58,3,14,50,3,1,0,0,0,0,0)
SubGroup(5)
Unknown51(46100,0,53200,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(58800,0,54900,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(62800,0,61500,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(5464,1,54800,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4316,2,10,58,58,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]开始使用弓箭施展[r]狙击[/]!
SubGroup(5)
Unknown44(0,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4342,4,2,1,10,58,58,0,0,0,0,0,0,0,0)
# 搜索[r]堡垒[/],找出进行狙击的[0:CHARA_G]!
# Group 113 (0, 5, 0, 2, 2)
SubGroup(1)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3363,24,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 狙击是从哪里来的!?
不想办法阻止的话就无法继续追击了!
# Group 114 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(50,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 50: False 1
SubGroup(1)
TalkCharacter(3364,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 弓箭手似乎隐藏在某处。
要赶快把对方找出来处理掉。
# Group 115 (0, 2, 0, 2, 2)
SubGroup(1)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3365,81,1,0,0,1,0,0,0,0,0,0,0,0,0)
# 同盟军陷入混乱了!
菲尔迪南特大人,趁现在快过来这边!
# Group 116 (9, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 117 (0, 5, 2, 7, 2)
SubGroup(2)
Unknown29(1,0,2,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown13(58,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GroupCheck4(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 57: True 0
SubGroup(1)
Unknown21(10,41200,0,43600,0,0,0,0,0,0,0,0,0,0,0)
# Group 118 (0, 5, 2, 7, 2)
SubGroup(2)
Unknown29(1,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown13(58,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GroupCheck4(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 57: True 0
SubGroup(1)
Unknown21(10,12264,1,56700,0,0,0,0,0,0,0,0,0,0,0)
# Group 119 (0, 5, 2, 7, 2)
SubGroup(2)
Unknown29(1,2,2,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown13(58,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GroupCheck4(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 57: True 0
SubGroup(1)
Unknown21(10,52100,0,60800,0,0,0,0,0,0,0,0,0,0,0)
# Group 120 (0, 5, 2, 7, 2)
SubGroup(2)
Unknown29(1,3,2,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown13(58,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GroupCheck4(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 57: True 0
SubGroup(1)
Unknown21(10,4664,1,63900,0,0,0,0,0,0,0,0,0,0,0)
# Group 121 (4, 2, 4, 2, 0)
SubGroup(1)
MainMissionStart(0,4,0,1,0,0,0,0,0,0,0,0,0,0,0)
# 击败[r]敌人[/]!
# Group 122 (0, 5, 0, 3, 5)
SubGroup(2)
Unknown13(58,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(117,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 117: False 1
SubGroup(1)
Unknown44(0,4,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(524,0,10,58,58,0,0,0,0,0,0,0,0,0,0)
# 未能在[0:AREA]发现[0:CHARA_G]!
# Group 123 (0, 5, 0, 3, 5)
SubGroup(2)
Unknown13(58,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(118,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 118: False 1
SubGroup(1)
Unknown44(4,4,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(524,0,10,58,58,0,0,0,4,0,0,0,0,0,0)
# 未能在[0:AREA]发现[0:CHARA_G]!
# Group 124 (0, 5, 0, 3, 5)
SubGroup(2)
Unknown13(58,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(119,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 119: False 1
SubGroup(1)
Unknown44(5,4,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(524,0,10,58,58,0,0,0,5,0,0,0,0,0,0)
# 未能在[0:AREA]发现[0:CHARA_G]!
# Group 125 (0, 5, 0, 3, 5)
SubGroup(2)
Unknown13(58,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(120,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 120: False 1
SubGroup(1)
Unknown44(6,4,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(524,0,10,58,58,0,0,0,6,0,0,0,0,0,0)
# 未能在[0:AREA]发现[0:CHARA_G]!
# Group 126 (0, 5, 0, 7, 18)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(117,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 117: True 0
GroupCheck4(118,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 118: True 0
GroupCheck4(119,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 119: True 0
GroupCheck4(120,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 120: True 0
SubGroup(2)
Unknown14(10,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(268,1,10,58,58,0,0,0,0,0,0,0,0,0,0)
# 发现[0:CHARA_G]!
SubGroup(2)
SetDeathText(9,73,3368,4,0,0,0,0,0,0,0,0,0,0,0)
# 噫!出现啦啊啊啊!
不要过来啊啊啊!
CloseUp(10,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(10,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(2,0,2,4,10,58,58,0,0,0,0,0,0,0,0)
If254(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3366,23,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 那个……我好像找到了……
If254(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3367,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 原来在这里!阻止敌人的狙击!
If254(1,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3369,7,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 果然是贝尔娜提塔啊……
她现在这样根本听不进别人说话。
# Group 127 (7, 2, 4, 1, 0)
# Group 128 (0, 5, 0, 3, 6)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# 击败[0:CHARA_G]!
If254(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3370,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 敌人的斗志看起来不高呢。
应该能说服她投降吧。
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3371,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 对方已经无路可逃了。
把她抓起来,试着劝降吧?
SubGroup(1)
Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 129 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# 击败[0:CHARA_G]!
GroupCheck3(130,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 130: 0 1 0
SubGroup(1)
Unknown6(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(19,4,4,3,10,58,58,0,0,0,0,0,0,0,0)
# Group 130 (0, 5, 0, 3, 4)
SubGroup(2)
GroupCheck3(129,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 129: 0 1 0
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 131 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck3(130,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 130: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 击败[0:CHARA_G]!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 击败[0:CHARA_G]!
SubGroup(1)
Unknown99(2,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 132 (0, 5, 0, 3, 22)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3373,23,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 那个……贝尔娜提塔小姐……
我们先放下武器,不要战斗了好不好?
If254(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3374,24,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 小贝尔娜提塔,快住手吧?
再打下去你会死的哦。
SubGroup(1)
TalkCharacter(3375,9,1,4,1,1,0,0,0,0,0,0,0,0,0)
# 呀啊啊啊!会死……嗯?咦?
嗯……咦咦咦!?
SubGroup(1)
Unknown22(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,3,2,10,58,58,0,0,0,0,0,0,0,0)
# 成功说服[0:CHARA_G]!
SubGroup(1)
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown54(0,0,0,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown54(4,0,0,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown54(5,0,0,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown54(6,0,0,0,1,0,0,0,0,0,0,0,0,0,0)
# Group 133 (0, 5, 0, 3, 16)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(130,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 130: 1 0 0
SubGroup(1)
Unknown149(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,10,58,58,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]死亡!
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,4,2,10,58,58,0,0,0,0,0,0,0,0)
# 成功击败[0:CHARA_G]!
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4318,1,10,58,58,0,0,0,4,0,0,0,0,0,0)
# 弓箭的[r]狙击[/]因[0:CHARA_G]被击败而停止!
SubGroup(4)
Unknown54(0,0,0,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown54(4,0,0,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown54(5,0,0,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown54(6,0,0,0,1,0,0,0,0,0,0,0,0,0,0)
# Group 134 (0, 2, 0, 6, 2)
SubGroup(2)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3372,9,1,3,0,1,0,0,0,0,0,0,0,0,0)
# 呜呜,贝尔不想被敌人包围,
想被墙壁包围啊……为什么会变成这样……
# Group 135 (6, 2, 4, 1, 0)
# Group 136 (0, 5, 0, 2, 21)
SubGroup(1)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3376,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 还以为这下就能专心追击了呢……
中央又有动静了,发生什么事了!?
SubGroup(3)
Unknown14(13,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown77(13,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
SetDeathText(0,73,3377,0,0,0,0,0,0,0,0,0,0,0,0)
# 不会再让你们继续追击了。
SetDeathText(1,73,3378,0,0,0,0,0,0,0,0,0,0,0,0)
# 不会再让你们继续追击了。
CloseUp(13,11,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,13,58,58,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]现身!
SubGroup(2)
Unknown43(13,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,5,1,13,13,58,0,0,0,0,0,0,0,0)
# 击败[0:CHARA_G]!
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3383,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 那就是传闻中的“灰色恶魔”……
不要勉强应战,优先追击帝国军!
# Group 137 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(58,13,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(1,3379,3380,1,0,1,1,0,0,0,0,0,0,0,0)
# 同盟军啊……我要除掉你们。
# Group 138 (0, 2, 0, 5, 4)
SubGroup(2)
PauseMaybe(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(0,1,110,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(1,1,111,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(1,3381,3382,1,0,1,1,0,0,0,0,0,0,0,0)
# 你是……又见面了啊。
你现在是同盟的佣兵吗?
SubGroup(1)
GenderedMcTalk(0,535,536,1,2,1,0,0,0,0,0,0,0,0,0)
# “灰色恶魔”!
我这就来跟你算算过去的旧账!
# Group 139 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,95,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(1,1938,1939,1,3,1,1,0,0,0,0,0,0,0,0)
# 看来这对手不简单啊。
SubGroup(1)
TalkCharacter(3415,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 优先追击帝国军。
如果敌不过就不要勉强应战了!
SubGroup(1)
TalkCharacter(3414,140,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 虽然他让我们不要勉强应战……
但这是一个展现你成长的好机会呢。
SubGroup(2)
Unknown43(13,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(711,0,5,16,13,58,58,0,0,0,0,0,0,0,0)
# Group 140 (0, 5, 2, 4, 4)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,20,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown34(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown145(1,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown9(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 141 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,20,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(1,3416,3417,1,0,1,1,0,0,0,0,0,0,0,0)
# 抱歉,我不能继续奉陪了。
SubGroup(1)
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,13,58,58,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]撤退!
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(816,1,16,2,13,58,58,0,0,0,0,0,0,0,0)
# 成功击退[0:CHARA_G]!
SubGroup(1)
GenderedMcTalk(0,564,565,1,3,1,0,0,0,0,0,0,0,0,0)
# 该死,居然从容地撤退了……
# Group 142 (11, 2, 4, 1, 0)
# Group 143 (0, 5, 0, 4, 27)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3386,81,1,2,1,1,0,0,0,0,0,0,0,0,0)
# 杰拉尔特大人,这里就拜托你们了!
我去重整已经脱离战场的军队。
SubGroup(1)
Unknown18(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4340,0,8,58,58,11,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]为重整部队而暂时撤退!
SubGroup(2)
Unknown6(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3384,31,1,2,1,1,0,0,0,0,0,0,0,0,0)
# 团长!我们也上吧!
要尽可能地救援才行!
TalkCharacter(3385,35,1,1,1,1,0,0,0,0,0,0,0,0,0)
# 你还是那么血气方刚啊。
好吧,只是干等也对不起我们的酬劳。
SubGroup(3)
Unknown100(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(575,2,58,58,58,11,0,0,0,0,0,0,0,0,0)
# [r][0:PARTY][/]为迎击敌军而开启大门!
SubGroup(3)
Unknown43(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4328,4,7,1,11,9,58,0,0,0,0,0,0,0,0)
# 突破[0:CHARA_G]等人的防守,追击[1:CHARA_G]!
SubGroup(2)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 144 (0, 5, 0, 3, 6)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(58,12,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkFromOwnStrings(31,73,1,0,1,0,0,0,0,0,0,0,0,0,0)
If254(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3387,21,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 那是阿罗伊斯先生!?
他离开赛罗司骑士团了吗……
If254(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3388,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 阿罗伊斯先生在佣兵团里?
他辞去赛罗司骑士一职了吗……
# Group 145 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(546,31,1,2,0,1,0,0,0,0,0,0,0,0,0)
# 我可不能扯佣兵团的后腿!
# Group 146 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3389,31,1,3,1,1,0,0,0,0,0,0,0,0,0)
# 唔……到极限了!
我先撤退了!
SubGroup(1)
Unknown18(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,1,12,58,58,0,0,0,4,0,0,0,0,0,0)
# [0:CHARA_G]撤退!
# Group 147 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(58,11,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkFromOwnStrings(35,73,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Group 148 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3392,35,1,4,0,1,0,0,0,0,0,0,0,0,0)
# 同盟军里有骨气的家伙也不少嘛!
# Group 149 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(35,1,25,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown48(25,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown9(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3390,25,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 师父,你还记得我吗?
不过现在得先一决胜负呢!
SubGroup(1)
TalkCharacter(3391,35,1,1,1,1,0,0,0,0,0,0,0,0,0)
# 嗯?啊……是雷欧妮啊!
你已经长这么大了啊。
# Group 150 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3393,35,1,0,1,1,0,0,0,0,0,0,0,0,0)
# 算了,差不多就这样吧!
我先撤了!
SubGroup(1)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,1,11,58,58,0,0,0,4,0,0,0,0,0,0)
# [0:CHARA_G]撤退!
# Group 151 (0, 5, 0, 4, 22)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown96(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(440,1,7,2,11,12,58,0,0,0,0,0,0,0,0)
# 成功击败[0:CHARA_G]和[1:CHARA_G]!
If254(4,146,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3393,35,1,0,1,1,0,0,0,0,0,0,0,0,0)
# 算了,差不多就这样吧!
我先撤了!
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,1,11,58,58,0,0,0,4,0,0,0,0,0,0)
# [0:CHARA_G]撤退!
If254(4,150,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3389,31,1,3,1,1,0,0,0,0,0,0,0,0,0)
# 唔……到极限了!
我先撤退了!
Unknown18(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,1,12,58,58,0,0,0,4,0,0,0,0,0,0)
# [0:CHARA_G]撤退!
SubGroup(1)
TalkCharacter(3395,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 这下佣兵团的战力就被大幅度削弱了。
总之先追上菲尔迪南特吧!
# Group 152 (0, 5, 0, 3, 20)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown96(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(441,1,7,4,11,12,58,0,0,0,0,0,0,0,0)
# 未能击败[0:CHARA_G]和[1:CHARA_G]!
If254(4,146,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings(35,88,1,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,1,11,58,58,0,0,0,4,0,0,0,0,0,0)
# [0:CHARA_G]撤退!
If254(4,150,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings(31,89,1,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,1,12,58,58,0,0,0,4,0,0,0,0,0,0)
# [0:CHARA_G]撤退!
# Group 153 (0, 5, 0, 5, 2)
SubGroup(4)
PauseMaybe(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(25,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(35,1,25,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3394,25,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 啊,师父!
那刚刚算我赢了吗!?
# Group 154 (6, 2, 4, 1, 0)
# Group 155 (0, 5, 0, 2, 36)
SubGroup(1)
PauseMaybe(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
Unknown14(8,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(33,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(34,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(35,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown15(8,9,3,0,0,1,1,0,0,0,0,0,0,0,0)
Unknown15(33,9,3,1,0,1,1,0,0,0,0,0,0,0,0)
Unknown15(34,9,3,2,0,1,1,0,0,0,0,0,0,0,0)
Unknown15(35,9,3,3,0,1,1,0,0,0,0,0,0,0,0)
Unknown6(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(81,73,3405,0,0,0,0,0,0,0,0,0,0,0,0)
# 菲尔迪南特大人!请您快逃!
我来殿后!
CloseUp(8,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4341,2,8,58,58,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]率领重整后的部队再次现身!
SubGroup(3)
TalkCharacter(3406,81,1,3,1,1,0,0,0,0,0,0,0,0,0)
# 陛下嘱托过我,
绝不能让您死去!
TalkCharacter(3407,6,1,4,1,1,0,0,0,0,0,0,0,0,0)
# 什么!?艾黛尔贾特竟然……
但是,我怎么能抛下你……
TalkCharacter(3408,81,1,0,1,1,0,0,0,0,0,0,0,0,0)
# 若您不在了,这支军队也就完了!
为了大局着想,请您快点逃吧!
SubGroup(3)
Unknown10(0,1,8,58,58,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,0,58,58,58,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(8,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,8,1,8,58,58,0,0,0,0,0,0,0,0)
# 击败[0:CHARA_G]!
SubGroup(1)
Unknown80(44,0,0,0,0,0,58,0,0,0,0,0,0,0,0)
# Group 156 (0, 5, 0, 2, 7)
SubGroup(1)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3409,6,1,3,1,1,0,0,0,0,0,0,0,0,0)
# 呜……
抱歉,之后就……交给你了……
SubGroup(1)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,1,9,58,58,0,0,0,4,0,0,0,0,0,0)
# [0:CHARA_G]撤退!
# Group 157 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,99,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3410,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 盟主大人,请务必小心。
不能小看死士的决心。
TalkCharacter(3411,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 嗯,去追菲尔迪南特之前,
得先对付他们啊……
# Group 158 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,85,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3353,81,1,2,0,1,0,0,0,0,0,0,0,0,0)
# 不能枉费陛下交给我这支军队!
# Group 159 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3412,81,1,2,0,1,0,0,0,0,0,0,0,0,0)
# 还差得远呢。
这点程度可无法阻止我!
# Group 160 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3413,81,1,2,0,1,0,0,0,0,0,0,0,0,0)
# 为了尽可能让更多的同伴逃走……
我不能输!
# Group 161 (7, 2, 4, 1, 0)
# Group 162 (0, 5, 0, 5, 31)
SubGroup(2)
GroupCheck4(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 88: True 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3418,6,1,0,1,1,0,0,0,0,0,0,0,0,0)
# 唔,那边的戒备有所松懈……
再开一条路出来吧!
SubGroup(9)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(23,21564,1,19764,1,0,0,0,0,0,0,0,0,0,0)
Unknown26(24,21564,1,19764,1,0,0,0,0,0,0,0,0,0,0)
Unknown26(25,21564,1,19764,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4339,2,23,58,58,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]部队现身!
SubGroup(8)
Unknown55(0,23,0,0,0,1,58,11,0,0,1,1,0,0,0)
Unknown55(0,24,0,0,0,1,58,11,0,0,1,1,0,0,0)
Unknown55(0,25,0,0,0,1,58,11,0,0,1,1,0,0,0)
Unknown43(23,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,0,17,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4332,4,17,1,23,58,58,0,0,0,0,0,0,0,0)
# 阻止[0:CHARA_G]部队突破包围网!
SubGroup(1)
TalkCharacter(3419,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 不能再让包围网出现破绽了!
我们需要增援!
# Group 163 (0, 5, 0, 6, 5)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown19(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(493,1,17,2,23,58,58,0,0,0,0,0,0,0,0)
# 成功击败[0:CHARA_G]部队!
# Group 164 (0, 5, 0, 3, 23)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4321,2,23,58,58,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]部队已占领[g]堡垒[/]!
SubGroup(4)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(443,2,17,3,23,58,58,0,0,0,0,0,0,0,0)
# 未能击败[0:CHARA_G]等人!
SubGroup(1)
TalkCharacter(3420,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 什、什么!?
库罗德,你在发什么呆啊!
SubGroup(6)
Unknown23(23,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(23,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(24,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(25,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,90,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(23264,1,19164,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(23264,1,19164,1,0,1,0,0,0,0,0,0,0,0,0)
Alert(4337,2,58,58,58,3,0,0,0,0,0,0,0,0,0)
# 因[r][0:PARTY][/]的作业,新的[g]撤退地点[/]出现!
# Group 165 (3, 2, 4, 3, 0)
SubGroup(1)
SubGroup(1)
Unknown15(58,45,30,4,1,1,0,0,0,0,0,0,0,0,0)
# Group 166 (0, 2, 2, 7, 14)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(23,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(24,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(25,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(23,45,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(24,45,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(25,45,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown76(45,65529,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(167,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 167 (0, 2, 2, 4, 2)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(166,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 166: True 1
Unknown28(12,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(166,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 168 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown18(45,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 169 (1, 2, 4, 1, 0)
# Group 170 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,19,58,58,0,0,0,0,0,0,0,0,0,0)
# 击败[0:CHARA_G]后获得了[g]宝箱钥匙[/]!
# Group 171 (5, 2, 4, 1, 0)
# Group 172 (1, 2, 4, 1, 0)
# Group 173 (0, 7, 0, 3, 12)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,8,58,58,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]死亡!
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,8,2,8,58,58,0,0,0,0,0,0,0,0)
# 成功击败[0:CHARA_G]!
SubGroup(1)
TalkCharacter(3434,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 虽然让敌军主将逃走了,但也给了帝国军
沉重的打击……是我们获胜了!
# Group 174 (2, 2, 4, 1, 0)
# Group 175 (0, 8, 0, 4, 11)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(9,41252,0,11751,1,0,700,1,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(41252,0,11751,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(180,3,9,58,58,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]抵达[g]撤退地点[/]!
SubGroup(2)
TalkCharacter(3435,6,1,0,1,1,0,0,0,0,0,0,0,0,0)
# 好,脱离险境了……
逃到这里就能重整态势了。
TalkCharacter(3436,6,1,1,1,1,0,0,0,0,0,0,0,0,0)
# 各位,干得漂亮!
让我们一起活着回帝国吧!
SubGroup(1)
TalkCharacter(3437,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 不仅放跑了敌将,也没给敌军造成多少损失。
这场战斗是我们输了……
SubGroup(1)
Alert(338,3,58,58,58,0,0,0,0,0,0,0,0,0,0)
# 战斗败北!
# Group 176 (0, 8, 0, 5, 11)
SubGroup(4)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(9,23264,1,19164,1,0,700,1,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(23264,1,19164,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(180,3,9,58,58,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]抵达[g]撤退地点[/]!
SubGroup(2)
TalkCharacter(3435,6,1,0,1,1,0,0,0,0,0,0,0,0,0)
# 好,脱离险境了……
逃到这里就能重整态势了。
TalkCharacter(3436,6,1,1,1,1,0,0,0,0,0,0,0,0,0)
# 各位,干得漂亮!
让我们一起活着回帝国吧!
SubGroup(1)
TalkCharacter(3437,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 不仅放跑了敌将,也没给敌军造成多少损失。
这场战斗是我们输了……
SubGroup(1)
Alert(338,3,58,58,58,0,0,0,0,0,0,0,0,0,0)
# 战斗败北!
SetDeathText(81,96,3433,3,0,0,0,0,0,0,0,0,0,0,0)
拉蒂丝拉瓦
volume_up
这样一来,菲尔迪南特大人就…… 陛下……真希望死前……我能再见您……
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[0:CHARA_G]和[1:CHARA_G]!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[0:CHARA_G]等!
Alert(237,0,51,58,58,3,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]撤退!
Alert(656,0,51,58,58,3,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]的鼓舞效果已结束!
Alert(313,2,51,58,58,3,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]败退!
Alert(656,0,51,58,58,3,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]的鼓舞效果已结束!
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败所有的[0:CHARA_G]!
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[r]敌人[/]!
TalkCharacter(3425,22,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
莉丝缇亚
volume_up
这是贝尔娜提塔的射击吧?或许我们应该 看看之前获得的帝国军参战人员的情报……
TalkCharacter(3426,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
库罗德
volume_up
这是贝尔娜提塔的射击?说起来,之前好像 拿到过有关帝国军参战人员的情报……
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[r]敌人[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[r]敌人[/]!
TalkCharacter(3428,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
库罗德
volume_up
战况至此,帝国军参战人员的情报 恐怕也派不上什么用场了。
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[r]敌人[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[r]敌人[/]!
Alert(4308,1,10,58,58,0,0,0,0,0,0,0,0,0,0)
已掌握[0:CHARA_G]的位置!
TalkCharacter(3427,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[y]敌人[/]!
TalkCharacter(3421,21,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
伊古纳兹
volume_up
如果点燃暗中设置的狼烟, 说不定能干扰帝国军撤退……
TalkCharacter(3422,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
荷尔斯特
volume_up
要不要点燃暗中设置的狼烟? 这或许能让帝国军陷入混乱,妨碍他们撤退。
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[y]敌人[/]!
TalkCharacter(3424,112,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
荷尔斯特
volume_up
他们都已经撤退到那里了, 狼烟恐怕也没什么效果了。
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[y]敌人[/]!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[y]敌人[/]!
Alert(4306,1,58,58,58,0,0,0,0,0,0,0,0,0,0)
开始点燃狼烟!
TalkCharacter(3351,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
库罗德
volume_up
敌人已经无路可逃了。 逼着敌将投降吧!
MainMissionStart(4323,4,0,1,21,58,58,3,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[0:CHARA_G]等人,追击[r][0:PARTY][/]!
TalkCharacter(3354,19,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
洛廉兹
volume_up
就库罗德而言,这包围网做得还算不错。 不过这也是多亏了我父亲帮忙。
TalkCharacter(3352,6,1,3,1,1,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,0,2,17,58,58,3,0,0,0,0,0,0,0)
MAIN MISSION START: 成功击败[0:CHARA_G]等人!
TalkCharacter(3355,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
库罗德
volume_up
你差不多该放弃抵抗了吧? 不要再增加无谓的伤亡了……嗯?那是……
Alert(208,2,11,58,58,11,0,0,0,0,0,0,0,0,0)
[r][0:PARTY][/]现身!
SetDeathText(35,73,3356,0,0,0,0,0,0,0,0,0,0,0,0)
杰拉尔特
volume_up
我们到底算赶上了吗? 算了……得好好完成工作。
SetDeathText(31,73,3357,0,0,0,0,0,0,0,0,0,0,0,0)
阿罗伊斯
volume_up
帝国军啊,我们来杀出一条血路! 快来这边!
Alert(4326,2,11,58,58,11,3,0,0,0,0,0,0,0,0)
[r][0:PARTY][/]已确保[r][1:PARTY][/]的撤退路线畅通!
TalkCharacter(3358,35,1,1,1,1,0,0,0,0,0,0,0,0,0)
link
杰拉尔特
volume_up
你是菲尔迪南特对吧? 撤退路线已经准备妥当,快点撤吧!
SetDeathText(35,73,3356,0,1,0,0,0,0,0,0,0,0,0,0)
杰拉尔特
volume_up
我们到底算赶上了吗? 算了……得好好完成工作。
SetDeathText(31,73,3357,0,1,0,0,0,0,0,0,0,0,0,0)
阿罗伊斯
volume_up
帝国军啊,我们来杀出一条血路! 快来这边!
TalkCharacter(3359,6,1,0,1,1,0,0,0,0,0,0,0,0,0)
link
菲尔迪南特
volume_up
是佣兵团啊……感激不尽! 各位,朝撤退地点前进!
Alert(182,2,9,58,58,11,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]开始朝撤退地点进军!
TalkCharacter(3360,25,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
雷欧妮
volume_up
师父!?呜哇…… 这可难办了,但绝不能让敌人逃走!
TalkCharacter(3361,112,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
荷尔斯特
volume_up
如果被他们逃了,作战就泡汤了。 各位,我们追!
MainMissionStart(4311,4,1,1,9,58,58,0,0,0,0,0,0,0,0)
MAIN MISSION START: 阻止[0:CHARA_G]撤退!
TalkCharacter(3429,6,1,3,1,1,0,0,0,0,0,0,0,0,0)
link
菲尔迪南特
volume_up
我如果倒下了,全军都会瓦解。 必须要和大家共同撤退……
Alert(3509,2,9,58,58,11,0,0,0,0,0,0,0,0,0)
防止[0:CHARA_G]抵达撤退地点!
TalkCharacter(3397,6,1,4,1,1,0,0,0,0,0,0,0,0,0)
TalkCharacter(3398,6,1,4,1,1,0,0,0,0,0,0,0,0,0)
link
菲尔迪南特
volume_up
没想到追上我的居然是你…… 看来你总算拿出全力来了?
TalkCharacter(3399,7,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
林哈尔特
volume_up
不,只是碰巧罢了…… 我可不想做你的对手啊。
TalkCharacter(3332,6,1,4,1,1,0,0,0,0,0,0,0,0,0)
link
菲尔迪南特
volume_up
林哈尔特……真是遗憾。 明明帝国能实现你想要的未来。
TalkCharacter(3333,7,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
林哈尔特
volume_up
我只是不想死罢了。 但你可能……有太多事情不能让步吧。
TalkCharacter(3400,6,1,3,1,1,0,0,0,0,0,0,0,0,0)
link
菲尔迪南特
volume_up
是洛廉兹啊……抱歉, 我现在甚至没时间和你真刀真枪地交手。
TalkCharacter(3401,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
洛廉兹
volume_up
那还真是头疼啊。 我可不能放你逃走。
TalkCharacter(3330,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
洛廉兹
volume_up
菲尔迪南特同学,好久不见啊。 真希望我们在茶会上再会,而不是在战场上。
TalkCharacter(3331,6,1,3,1,1,0,0,0,0,0,0,0,0,0)
link
菲尔迪南特
volume_up
是啊。如果不需要动真刀真枪, 单单只是唇枪舌剑就能解决该多好……
TalkCharacter(3402,6,1,2,0,1,0,0,0,0,0,0,0,0,0)
link
菲尔迪南特
volume_up
各位,快逃! 趁着我拖住敌人,你们能逃多远是多远!
TalkCharacter(3403,6,1,2,0,1,0,0,0,0,0,0,0,0,0)
TalkCharacter(3430,6,1,0,1,1,0,0,0,0,0,0,0,0,0)
Alert(4320,2,9,9,58,11,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]即将抵达撤退地点!
Alert(367,1,9,58,58,7,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]因受到[b][0:PARTY][/]的妨碍而停止进军!
TalkFromOwnStrings(6,119,1,0,1,0,0,0,0,0,0,0,0,0,0)
warning
不会吧!?无法前进了吗?
TalkFromOwnStrings(6,120,1,0,1,0,0,0,0,0,0,0,0,0,0)
warning
开始进军。
Alert(368,2,9,58,58,7,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]因[b][0:PARTY][/]被击败而重新开始进军!
Alert(367,1,9,58,58,7,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]因受到[b][0:PARTY][/]的妨碍而停止进军!
TalkFromOwnStrings(6,118,1,0,1,0,0,0,0,0,0,0,0,0,0)
warning
呵呵,这样就能继续前进了!
Alert(368,2,9,58,58,7,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]因[b][0:PARTY][/]被击败而重新开始进军!
TalkCharacter(3431,6,1,2,1,1,0,0,0,0,0,0,0,0,0)
link
菲尔迪南特
volume_up
马上就到撤退地点了。 各位,快走!我留在这里掩护你们!
Alert(4334,0,9,9,58,11,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]为支援后方而暂时停止进军!
TalkCharacter(3432,6,1,0,1,1,0,0,0,0,0,0,0,0,0)
Alert(139,2,9,9,58,11,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]重新开始进军!
Alert(4338,2,9,9,58,11,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]开始朝新的撤退地点进军!
MainMissionStart(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[y]敌人[/]!
Alert(4343,1,9,58,58,7,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]已发现[b][0:PARTY][/]的狼烟!
TalkCharacter(3423,6,1,4,1,1,0,0,0,0,0,0,0,0,0)
Alert(4336,1,9,58,58,7,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]为警戒周围而停止进军!
Alert(139,2,9,9,58,11,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]重新开始进军!
Alert(4343,1,9,58,58,7,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]已发现[b][0:PARTY][/]的狼烟!
TalkCharacter(3423,6,1,4,1,1,0,0,0,0,0,0,0,0,0)
Alert(4336,1,9,58,58,7,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]为警戒周围而停止进军!
Alert(139,2,9,9,58,11,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]重新开始进军!
MainMissionStart(438,1,1,2,9,58,58,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功击败[0:CHARA_G]!
TalkCharacter(3404,6,1,3,1,1,0,0,0,0,0,0,0,0,0)
TalkCharacter(3362,9,0,3,1,1,0,0,0,0,0,0,0,0,0)
link
贝尔娜提塔
volume_up
贝尔、贝尔已经不行了啊啊啊! 至少要让大家逃走……
Alert(4316,2,10,58,58,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]开始使用弓箭施展[r]狙击[/]!
MainMissionStart(4342,4,2,1,10,58,58,0,0,0,0,0,0,0,0)
MAIN MISSION START: 搜索[r]堡垒[/],找出进行狙击的[0:CHARA_G]!
TalkCharacter(3363,24,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
希尔妲
volume_up
狙击是从哪里来的!? 不想办法阻止的话就无法继续追击了!
TalkCharacter(3364,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
洛廉兹
volume_up
弓箭手似乎隐藏在某处。 要赶快把对方找出来处理掉。
TalkCharacter(3365,81,1,0,0,1,0,0,0,0,0,0,0,0,0)
link
拉蒂丝拉瓦
volume_up
同盟军陷入混乱了! 菲尔迪南特大人,趁现在快过来这边!
MainMissionStart(0,4,0,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[r]敌人[/]!
Alert(524,0,10,58,58,0,0,0,0,0,0,0,0,0,0)
未能在[0:AREA]发现[0:CHARA_G]!
Alert(524,0,10,58,58,0,0,0,4,0,0,0,0,0,0)
未能在[0:AREA]发现[0:CHARA_G]!
Alert(524,0,10,58,58,0,0,0,5,0,0,0,0,0,0)
未能在[0:AREA]发现[0:CHARA_G]!
Alert(524,0,10,58,58,0,0,0,6,0,0,0,0,0,0)
未能在[0:AREA]发现[0:CHARA_G]!
Alert(268,1,10,58,58,0,0,0,0,0,0,0,0,0,0)
发现[0:CHARA_G]!
SetDeathText(9,73,3368,4,0,0,0,0,0,0,0,0,0,0,0)
贝尔娜提塔
volume_up
噫!出现啦啊啊啊! 不要过来啊啊啊!
TalkCharacter(3366,23,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3367,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3369,7,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
林哈尔特
volume_up
果然是贝尔娜提塔啊…… 她现在这样根本听不进别人说话。
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[0:CHARA_G]!
TalkCharacter(3370,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
莉丝缇亚
volume_up
敌人的斗志看起来不高呢。 应该能说服她投降吧。
TalkCharacter(3371,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
库罗德
volume_up
对方已经无路可逃了。 把她抓起来,试着劝降吧?
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[0:CHARA_G]!
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[0:CHARA_G]!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[0:CHARA_G]!
TalkCharacter(3373,23,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
玛莉安奴
volume_up
那个……贝尔娜提塔小姐…… 我们先放下武器,不要战斗了好不好?
TalkCharacter(3374,24,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
希尔妲
volume_up
小贝尔娜提塔,快住手吧? 再打下去你会死的哦。
TalkCharacter(3375,9,1,4,1,1,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,3,2,10,58,58,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功说服[0:CHARA_G]!
Alert(319,0,10,58,58,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]死亡!
MainMissionStart(438,1,4,2,10,58,58,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功击败[0:CHARA_G]!
Alert(4318,1,10,58,58,0,0,0,4,0,0,0,0,0,0)
弓箭的[r]狙击[/]因[0:CHARA_G]被击败而停止!
TalkCharacter(3372,9,1,3,0,1,0,0,0,0,0,0,0,0,0)
link
贝尔娜提塔
volume_up
呜呜,贝尔不想被敌人包围, 想被墙壁包围啊……为什么会变成这样……
TalkCharacter(3376,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
库罗德
volume_up
还以为这下就能专心追击了呢…… 中央又有动静了,发生什么事了!?
SetDeathText(0,73,3377,0,0,0,0,0,0,0,0,0,0,0,0)
贝雷特
volume_up
不会再让你们继续追击了。
SetDeathText(1,73,3378,0,0,0,0,0,0,0,0,0,0,0,0)
贝雷丝
volume_up
不会再让你们继续追击了。
Alert(200,2,13,58,58,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]现身!
MainMissionStart(2,4,5,1,13,13,58,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[0:CHARA_G]!
TalkCharacter(3383,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
库罗德
volume_up
那就是传闻中的“灰色恶魔”…… 不要勉强应战,优先追击帝国军!
GenderedMcTalk(1,3379,3380,1,0,1,1,0,0,0,0,0,0,0,0)
贝雷特
volume_up
同盟军啊……我要除掉你们。
贝雷丝
volume_up
同盟军吗……我要除掉你们。
GenderedMcTalk(1,3381,3382,1,0,1,1,0,0,0,0,0,0,0,0)
贝雷特
volume_up
你是……又见面了啊。 你现在是同盟的佣兵吗?
贝雷丝
volume_up
你是……又见面了呢。 你现在是同盟的佣兵吗?
GenderedMcTalk(0,535,536,1,2,1,0,0,0,0,0,0,0,0,0)
谢兹
volume_up
“灰色恶魔”! 我这就来跟你算算过去的旧账!
谢兹
volume_up
“灰色恶魔”! 我这就来跟你算算过去的旧账!
GenderedMcTalk(1,1938,1939,1,3,1,1,0,0,0,0,0,0,0,0)
TalkCharacter(3415,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
荷尔斯特
volume_up
优先追击帝国军。 如果敌不过就不要勉强应战了!
TalkCharacter(3414,140,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
拉鲁瓦
volume_up
虽然他让我们不要勉强应战…… 但这是一个展现你成长的好机会呢。
GenderedMcTalk(1,3416,3417,1,0,1,1,0,0,0,0,0,0,0,0)
贝雷特
volume_up
抱歉,我不能继续奉陪了。
贝雷丝
volume_up
抱歉,我不能继续奉陪了。
Alert(237,0,13,58,58,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]撤退!
MainMissionStart(816,1,16,2,13,58,58,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功击退[0:CHARA_G]!
GenderedMcTalk(0,564,565,1,3,1,0,0,0,0,0,0,0,0,0)
谢兹
volume_up
该死,居然从容地撤退了……
谢兹
volume_up
该死,居然从容地撤退了……
TalkCharacter(3386,81,1,2,1,1,0,0,0,0,0,0,0,0,0)
link
拉蒂丝拉瓦
volume_up
杰拉尔特大人,这里就拜托你们了! 我去重整已经脱离战场的军队。
Alert(4340,0,8,58,58,11,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]为重整部队而暂时撤退!
TalkCharacter(3384,31,1,2,1,1,0,0,0,0,0,0,0,0,0)
link
阿罗伊斯
volume_up
团长!我们也上吧! 要尽可能地救援才行!
TalkCharacter(3385,35,1,1,1,1,0,0,0,0,0,0,0,0,0)
link
杰拉尔特
volume_up
你还是那么血气方刚啊。 好吧,只是干等也对不起我们的酬劳。
Alert(575,2,58,58,58,11,0,0,0,0,0,0,0,0,0)
[r][0:PARTY][/]为迎击敌军而开启大门!
MainMissionStart(4328,4,7,1,11,9,58,0,0,0,0,0,0,0,0)
MAIN MISSION START: 突破[0:CHARA_G]等人的防守,追击[1:CHARA_G]!
TalkFromOwnStrings(31,73,1,0,1,0,0,0,0,0,0,0,0,0,0)
warning
你想和哈琵打吗? 哈琵劝你放弃比较好哦~
TalkCharacter(3387,21,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
伊古纳兹
volume_up
那是阿罗伊斯先生!? 他离开赛罗司骑士团了吗……
TalkCharacter(3388,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
洛廉兹
volume_up
阿罗伊斯先生在佣兵团里? 他辞去赛罗司骑士一职了吗……
TalkCharacter(546,31,1,2,0,1,0,0,0,0,0,0,0,0,0)
TalkCharacter(3389,31,1,3,1,1,0,0,0,0,0,0,0,0,0)
Alert(237,1,12,58,58,0,0,0,4,0,0,0,0,0,0)
[0:CHARA_G]撤退!
TalkFromOwnStrings(35,73,1,0,1,0,0,0,0,0,0,0,0,0,0)
warning
别想阻挠我!
TalkCharacter(3392,35,1,4,0,1,0,0,0,0,0,0,0,0,0)
TalkCharacter(3390,25,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
雷欧妮
volume_up
师父,你还记得我吗? 不过现在得先一决胜负呢!
TalkCharacter(3391,35,1,1,1,1,0,0,0,0,0,0,0,0,0)
link
杰拉尔特
volume_up
嗯?啊……是雷欧妮啊! 你已经长这么大了啊。
TalkCharacter(3393,35,1,0,1,1,0,0,0,0,0,0,0,0,0)
Alert(237,1,11,58,58,0,0,0,4,0,0,0,0,0,0)
[0:CHARA_G]撤退!
MainMissionStart(440,1,7,2,11,12,58,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功击败[0:CHARA_G]和[1:CHARA_G]!
TalkCharacter(3393,35,1,0,1,1,0,0,0,0,0,0,0,0,0)
Alert(237,1,11,58,58,0,0,0,4,0,0,0,0,0,0)
[0:CHARA_G]撤退!
TalkCharacter(3389,31,1,3,1,1,0,0,0,0,0,0,0,0,0)
Alert(237,1,12,58,58,0,0,0,4,0,0,0,0,0,0)
[0:CHARA_G]撤退!
TalkCharacter(3395,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
库罗德
volume_up
这下佣兵团的战力就被大幅度削弱了。 总之先追上菲尔迪南特吧!
MainMissionStart(441,1,7,4,11,12,58,0,0,0,0,0,0,0,0)
MAIN MISSION START: 未能击败[0:CHARA_G]和[1:CHARA_G]!
TalkFromOwnStrings(35,88,1,1,1,0,0,0,0,0,0,0,0,0,0)
warning
可恶,到此为止了吗…… 各位,抱歉……
Alert(237,1,11,58,58,0,0,0,4,0,0,0,0,0,0)
[0:CHARA_G]撤退!
TalkFromOwnStrings(31,89,1,1,1,0,0,0,0,0,0,0,0,0,0)
warning
你能别让哈琵叹气吗?
Alert(237,1,12,58,58,0,0,0,4,0,0,0,0,0,0)
[0:CHARA_G]撤退!
TalkCharacter(3394,25,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
雷欧妮
volume_up
啊,师父! 那刚刚算我赢了吗!?
SetDeathText(81,73,3405,0,0,0,0,0,0,0,0,0,0,0,0)
拉蒂丝拉瓦
volume_up
菲尔迪南特大人!请您快逃! 我来殿后!
Alert(4341,2,8,58,58,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]率领重整后的部队再次现身!
TalkCharacter(3406,81,1,3,1,1,0,0,0,0,0,0,0,0,0)
TalkCharacter(3407,6,1,4,1,1,0,0,0,0,0,0,0,0,0)
link
菲尔迪南特
volume_up
什么!?艾黛尔贾特竟然…… 但是,我怎么能抛下你……
TalkCharacter(3408,81,1,0,1,1,0,0,0,0,0,0,0,0,0)
link
拉蒂丝拉瓦
volume_up
若您不在了,这支军队也就完了! 为了大局着想,请您快点逃吧!
MainMissionStart(2,4,8,1,8,58,58,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[0:CHARA_G]!
TalkCharacter(3409,6,1,3,1,1,0,0,0,0,0,0,0,0,0)
Alert(237,1,9,58,58,0,0,0,4,0,0,0,0,0,0)
[0:CHARA_G]撤退!
TalkCharacter(3410,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
荷尔斯特
volume_up
盟主大人,请务必小心。 不能小看死士的决心。
TalkCharacter(3411,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
库罗德
volume_up
嗯,去追菲尔迪南特之前, 得先对付他们啊……
TalkCharacter(3353,81,1,2,0,1,0,0,0,0,0,0,0,0,0)
TalkCharacter(3412,81,1,2,0,1,0,0,0,0,0,0,0,0,0)
TalkCharacter(3413,81,1,2,0,1,0,0,0,0,0,0,0,0,0)
TalkCharacter(3418,6,1,0,1,1,0,0,0,0,0,0,0,0,0)
Alert(4339,2,23,58,58,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]部队现身!
MainMissionStart(4332,4,17,1,23,58,58,0,0,0,0,0,0,0,0)
MAIN MISSION START: 阻止[0:CHARA_G]部队突破包围网!
TalkCharacter(3419,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
库罗德
volume_up
不能再让包围网出现破绽了! 我们需要增援!
MainMissionStart(493,1,17,2,23,58,58,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功击败[0:CHARA_G]部队!
Alert(4321,2,23,58,58,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]部队已占领堡垒!
MainMissionStart(443,2,17,3,23,58,58,0,0,0,0,0,0,0,0)
MAIN MISSION START: 未能击败[0:CHARA_G]等人!
TalkCharacter(3420,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
洛廉兹
volume_up
什、什么!? 库罗德,你在发什么呆啊!
Alert(4337,2,58,58,58,3,0,0,0,0,0,0,0,0,0)
因[r][0:PARTY][/]的作业,新的撤退地点出现!
Alert(549,1,19,58,58,0,0,0,0,0,0,0,0,0,0)
击败[0:CHARA_G]后获得了宝箱钥匙!
Alert(319,0,8,58,58,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]死亡!
MainMissionStart(438,1,8,2,8,58,58,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功击败[0:CHARA_G]!
TalkCharacter(3434,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
库罗德
volume_up
虽然让敌军主将逃走了,但也给了帝国军 沉重的打击……是我们获胜了!
Alert(180,3,9,58,58,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]抵达撤退地点!
TalkCharacter(3435,6,1,0,1,1,0,0,0,0,0,0,0,0,0)
TalkCharacter(3436,6,1,1,1,1,0,0,0,0,0,0,0,0,0)
TalkCharacter(3437,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
库罗德
volume_up
不仅放跑了敌将,也没给敌军造成多少损失。 这场战斗是我们输了……
Alert(338,3,58,58,58,0,0,0,0,0,0,0,0,0,0)
战斗败北!
Alert(180,3,9,58,58,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]抵达撤退地点!
TalkCharacter(3435,6,1,0,1,1,0,0,0,0,0,0,0,0,0)
TalkCharacter(3436,6,1,1,1,1,0,0,0,0,0,0,0,0,0)
TalkCharacter(3437,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
库罗德
volume_up
不仅放跑了敌将,也没给敌军造成多少损失。 这场战斗是我们输了……
Alert(338,3,58,58,58,0,0,0,0,0,0,0,0,0,0)
战斗败北!