1. 예하! 큰일입니다, 예하!
  2. 이, 이번엔 또 무엇이냐!? 무슨 일이 있었길래……!
  3. 설마, 또 화재 소동인가? 아니면, 말이 도망쳤다거나……!?
  4. 설마 암살자가 침입한 것은 아니겠지! 시체는 어딨느냐!
  5. 모두 다 아닙니다…… 적의 대군이 오고 있습니다!
  6. 세이로스 기사단으로 보이는 부대가 이 가르그 마크로 쳐들어오고 있습니다!!
  7. 히익!? 여, 여긴 안전하겠지! 내 목숨은 전략적으로 중요하단 말이다.
  8. 지켜라, 지켜! 폐하도 병력을 보내 줬지 않느냐!
  9. 발리 백작님! 적의 침입을 막지 못했습니다!
  10. 대, 대, 대체 왜! 이유가 무엇이냐!
  11. 아직 성곽은 돌파되지 않았으나, 곳곳에 비밀 통로가 있었던 모양이라……
  12. 성 내부를 멋대로 교란하고 있습니다……! 이대로라면 함락도 시간문제로 보입니다!
  13. 병력 수로는 비슷한 상태입니다만 상대의 움직임을 파악할 수 없습니다……
  14. 도망치셔야 합니다, 예하! 더는 버틸 수가 없습니다!
  15. 각하! 급보입니다!
  16. 끄아악! 이번엔 또 무엇이냐! 목숨만은……!
  17. 그것이…… 의문의 부대가 나타나 세이로스 기사단을 공격하고 있습니다!
  18. 응? 오오오! 폐하가 보낸 원군인가!
  19. 아니요, 그 부대는 대규모 마도를 구사하며 제국군도 공격하고 있어……
  20. 전장은 아수라장입니다. 누가 적이고 누가 아군인지조차……
  21. 대체 무슨 일이 벌어지고 있는 거냐!!
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
94 2 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
147 162 623 624 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 2 3 4 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
EnterSceneEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 147 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (166) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
147 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
623 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
162 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 623 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (26) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 623 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
623 0 0 0 3763 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
623 147 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
147 1 2412 4 3764 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
147 623 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 15 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
147 2 0 4 3765 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
623 147 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
147 3 2410 4 3766 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 623 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
623 4 2401 4 3767 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 623 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
623 5 NULL 4 3768 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 147 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
147 6 2412 3 3769 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 147 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
147 7 2402 2 3770 1 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 162 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (26) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 162 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
162 8 0 2 3771 1 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
147 162 2 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 147 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
800 40 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
147 9 2410 4 3772 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 162 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
162 10 0 2 3773 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 162 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967291 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
162 11 2410 3 3774 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
162 12 NULL 3 3775 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 623 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
623 13 2402 0 3776 1 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
147 623 3 30 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 624 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (26) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 624 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 80 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967236 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
150 60 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
623 624 2 35 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
162 6 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
624 14 0 0 3777 1 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
147 624 2 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 147 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 80 80 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
147 15 2412 4 3778 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 624 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967256 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
624 16 0 0 3779 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 147 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
147 17 2409 1 3780 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 624 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967292 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
624 18 2401 3 3781 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
624 19 0 3 3782 1 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
147 623 3 30 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
147 3 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 147 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 200 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
623 147 3 35 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
162 0 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
147 20 2371 2 3783 1 0 0 0 0 0 0 0 0 0
0
InitEvent (94, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (147, 162, 623, 624, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (0, 2, 3, 4, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
EnterSceneEvent (0, 147, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
UnkEvent 166(147, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
5
UnkEvent 166(623, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
UnkEvent 166(162, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
EnterSceneEvent (7, 623, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
9
UnkEvent 26(10, 623, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
TalkEvent (623, 0, 0, 0, 3763, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 예하! 큰일입니다, 예하!
11
UnkEvent 54(623, 147, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
TalkEvent (147, 1, 2412, 4, 3764, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 이, 이번엔 또 무엇이냐!? 무슨 일이 있었길래……!
13
UnkEvent 54(147, 623, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
UnkEvent 59(100, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
15
UnkEvent 59(600, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
16
TalkEvent (147, 2, 0, 4, 3765, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 설마, 또 화재 소동인가? 아니면, 말이 도망쳤다거나……!?
17
UnkEvent 54(623, 147, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
TalkEvent (147, 3, 2410, 4, 3766, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 설마 암살자가 침입한 것은 아니겠지! 시체는 어딨느냐!
19
UnkEvent 26(10, 623, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
UnkEvent 27(1, 400, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
21
TalkEvent (623, 4, 2401, 4, 3767, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 모두 다 아닙니다…… 적의 대군이 오고 있습니다!
22
UnkEvent 26(7, 623, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
TalkEvent (623, 5, NULL, 4, 3768, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 세이로스 기사단으로 보이는 부대가 이 가르그 마크로 쳐들어오고 있습니다!!
24
UnkEvent 26(9, 147, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
UnkEvent 31(1, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
TalkEvent (147, 6, 2412, 3, 3769, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 히익!? 여, 여긴 안전하겠지! 내 목숨은 전략적으로 중요하단 말이다.
28
UnkEvent 59(100, 0, 4294967294, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
UnkEvent 27(1, 400, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
TalkEvent (147, 7, 2402, 2, 3770, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 지켜라, 지켜! 폐하도 병력을 보내 줬지 않느냐!
31
EnterSceneEvent (7, 162, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
32
UnkEvent 26(10, 162, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
TalkEvent (162, 8, 0, 2, 3771, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 발리 백작님! 적의 침입을 막지 못했습니다!
35
UnkEvent 26(9, 147, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
36
UnkEvent 59(800, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
TalkEvent (147, 9, 2410, 4, 3772, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 대, 대, 대체 왜! 이유가 무엇이냐!
38
UnkEvent 26(3, 162, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
UnkEvent 31(1, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
TalkEvent (162, 10, 0, 2, 3773, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 아직 성곽은 돌파되지 않았으나, 곳곳에 비밀 통로가 있었던 모양이라……
41
UnkEvent 26(7, 162, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
UnkEvent 59(100, 4294967291, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
TalkEvent (162, 11, 2410, 3, 3774, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 성 내부를 멋대로 교란하고 있습니다……! 이대로라면 함락도 시간문제로 보입니다!
45
TalkEvent (162, 12, NULL, 3, 3775, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 병력 수로는 비슷한 상태입니다만 상대의 움직임을 파악할 수 없습니다……
46
UnkEvent 26(3, 623, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
TalkEvent (623, 13, 2402, 0, 3776, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 도망치셔야 합니다, 예하! 더는 버틸 수가 없습니다!
49
EnterSceneEvent (7, 624, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
50
UnkEvent 26(4, 624, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
UnkEvent 27(1, 100, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
UnkEvent 59(100, 4294967236, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
UnkEvent 59(150, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
UnkEvent 135(50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
TalkEvent (624, 14, 0, 0, 3777, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 각하! 급보입니다!
59
UnkEvent 26(9, 147, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
UnkEvent 27(1, 80, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
TalkEvent (147, 15, 2412, 4, 3778, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 끄아악! 이번엔 또 무엇이냐! 목숨만은……!
62
UnkEvent 26(3, 624, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
UnkEvent 59(100, 4294967256, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
UnkEvent 31(1, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
TalkEvent (624, 16, 0, 0, 3779, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그것이…… 의문의 부대가 나타나 세이로스 기사단을 공격하고 있습니다!
67
UnkEvent 59(100, 0, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
UnkEvent 27(1, 400, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
69
TalkEvent (147, 17, 2409, 1, 3780, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 응? 오오오! 폐하가 보낸 원군인가!
70
UnkEvent 26(7, 624, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
UnkEvent 59(100, 4294967292, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
UnkEvent 27(1, 400, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
TalkEvent (624, 18, 2401, 3, 3781, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 아니요, 그 부대는 대규모 마도를 구사하며 제국군도 공격하고 있어……
74
TalkEvent (624, 19, 0, 3, 3782, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 전장은 아수라장입니다. 누가 적이고 누가 아군인지조차……
77
UnkEvent 26(13, 147, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
78
UnkEvent 59(100, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
79
UnkEvent 27(2, 800, 200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
80
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
TalkEvent (147, 20, 2371, 2, 3783, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 대체 무슨 일이 벌어지고 있는 거냐!!
UnkEvent (166) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
147 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
623 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
162 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 623 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
623 0 0 0 3763 1 0 0 0 0 0 0 0 0 0
link <<EMPTY NAME>> volume_up
예하! 큰일입니다, 예하!
UnkEvent (54) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
623 147 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
147 1 2412 4 3764 1 0 0 0 0 0 0 0 0 0
link 그레고어 volume_up
이, 이번엔 또 무엇이냐!? 무슨 일이 있었길래……!
UnkEvent (54) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
147 623 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 15 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
147 2 0 4 3765 1 0 0 0 0 0 0 0 0 0
link 그레고어 volume_up
설마, 또 화재 소동인가? 아니면, 말이 도망쳤다거나……!?
UnkEvent (54) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
623 147 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
147 3 2410 4 3766 1 0 0 0 0 0 0 0 0 0
link 그레고어 volume_up
설마 암살자가 침입한 것은 아니겠지! 시체는 어딨느냐!
UnkEvent (26) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 623 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
623 4 2401 4 3767 1 0 0 0 0 0 0 0 0 0
link <<EMPTY NAME>> volume_up
모두 다 아닙니다…… 적의 대군이 오고 있습니다!
UnkEvent (26) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 623 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
623 5 NULL 4 3768 1 0 0 0 0 0 0 0 0 0
link <<EMPTY NAME>> volume_up
세이로스 기사단으로 보이는 부대가 이 가르그 마크로 쳐들어오고 있습니다!!
UnkEvent (26) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 147 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
147 6 2412 3 3769 1 0 0 0 0 0 0 0 0 0
link 그레고어 volume_up
히익!? 여, 여긴 안전하겠지! 내 목숨은 전략적으로 중요하단 말이다.
PanCameraEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 147 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
147 7 2402 2 3770 1 0 0 0 0 0 0 0 0 0
link 그레고어 volume_up
지켜라, 지켜! 폐하도 병력을 보내 줬지 않느냐!
UnkEvent (26) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 162 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
162 8 0 2 3771 1 0 0 0 0 0 0 0 0 0
link 바르나바쉬 남작 volume_up
발리 백작님! 적의 침입을 막지 못했습니다!
LookAtPersonEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
147 162 2 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 147 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
800 40 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
147 9 2410 4 3772 1 0 0 0 0 0 0 0 0 0
link 그레고어 volume_up
대, 대, 대체 왜! 이유가 무엇이냐!
UnkEvent (26) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 162 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
162 10 0 2 3773 1 0 0 0 0 0 0 0 0 0
link 바르나바쉬 남작 volume_up
아직 성곽은 돌파되지 않았으나, 곳곳에 비밀 통로가 있었던 모양이라……
UnkEvent (26) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 162 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967291 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
162 11 2410 3 3774 1 0 0 0 0 0 0 0 0 0
link 바르나바쉬 남작 volume_up
성 내부를 멋대로 교란하고 있습니다……! 이대로라면 함락도 시간문제로 보입니다!
TalkEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
162 12 NULL 3 3775 1 0 0 0 0 0 0 0 0 0
link 바르나바쉬 남작 volume_up
병력 수로는 비슷한 상태입니다만 상대의 움직임을 파악할 수 없습니다……
UnkEvent (26) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 623 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
623 13 2402 0 3776 1 0 0 0 0 0 0 0 0 0
link <<EMPTY NAME>> volume_up
도망치셔야 합니다, 예하! 더는 버틸 수가 없습니다!
LookAtPersonEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
147 623 3 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 624 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 80 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967236 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
150 60 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
623 624 2 35 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
162 6 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
624 14 0 0 3777 1 0 0 0 0 0 0 0 0 0
link <<EMPTY NAME>> volume_up
각하! 급보입니다!
LookAtPersonEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
147 624 2 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 147 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 80 80 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
147 15 2412 4 3778 1 0 0 0 0 0 0 0 0 0
link 그레고어 volume_up
끄아악! 이번엔 또 무엇이냐! 목숨만은……!
UnkEvent (26) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 624 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967256 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
624 16 0 0 3779 1 0 0 0 0 0 0 0 0 0
link <<EMPTY NAME>> volume_up
그것이…… 의문의 부대가 나타나 세이로스 기사단을 공격하고 있습니다!
PanCameraEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 147 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
147 17 2409 1 3780 1 0 0 0 0 0 0 0 0 0
link 그레고어 volume_up
응? 오오오! 폐하가 보낸 원군인가!
UnkEvent (26) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 624 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967292 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
624 18 2401 3 3781 1 0 0 0 0 0 0 0 0 0
link <<EMPTY NAME>> volume_up
아니요, 그 부대는 대규모 마도를 구사하며 제국군도 공격하고 있어……
TalkEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
624 19 0 3 3782 1 0 0 0 0 0 0 0 0 0
link <<EMPTY NAME>> volume_up
전장은 아수라장입니다. 누가 적이고 누가 아군인지조차……
LookAtPersonEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
147 623 3 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 147 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 200 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
623 147 3 35 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
162 0 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
147 20 2371 2 3783 1 0 0 0 0 0 0 0 0 0
link 그레고어 volume_up
대체 무슨 일이 벌어지고 있는 거냐!!