1. 司教阁下!不好了,司教阁下!
  2. 又、又怎么了!? 出什么事了!
  3. 难道又失火了!? 还是说马跑了!?
  4. 该不会是杀手潜进来了吧! 尸体在哪儿?
  5. 都不是…… 是敌方大军!
  6. 一支疑似赛罗司骑士团的军队 正在向加尔古·玛库逼近!!
  7. 噫!?这、这里是安全的吧!? 我的性命在战略上可是非常重要的!
  8. 快、快保护我! 陛下应该派了兵给我吧!?
  9. 瓦立伯爵大人! 敌人已经入侵了!
  10. 什什什么!为什么啊!
  11. 目前城墙还没有被突破, 但似乎到处都有密道……
  12. 此刻他们正在城内四处捣乱…… 再这样下去,这里迟早会被攻陷啊!
  13. 虽然我方兵力足以与之抗衡, 但无法完全掌握住他们的动向……
  14. 司教阁下,我们快逃吧! 这里已经撑不住了!
  15. 大人!有急报!
  16. 哇啊!这次又是什么啊! 饶命啊!
  17. 报告……一支神秘军队突然现身, 对方正在袭击赛罗司骑士团!
  18. 嗯?哦!是陛下的援军吗?
  19. 不,那支军队使用了大规模的魔道, 连帝国军也是他们的攻击对象……
  20. 战场现在一片混乱, 难以分辨是敌是友……
  21. 这到底是怎么一回事啊啊啊!
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
94 2 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
147 162 623 624 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 2 3 4 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
EnterSceneEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 147 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (166) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
147 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
623 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
162 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 623 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (26) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 623 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
623 0 0 0 3763 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
623 147 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
147 1 2412 4 3764 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
147 623 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 15 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
147 2 0 4 3765 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
623 147 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
147 3 2410 4 3766 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 623 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
623 4 2401 4 3767 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 623 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
623 5 NULL 4 3768 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 147 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
147 6 2412 3 3769 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 147 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
147 7 2402 2 3770 1 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 162 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (26) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 162 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
162 8 0 2 3771 1 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
147 162 2 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 147 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
800 40 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
147 9 2410 4 3772 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 162 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
162 10 0 2 3773 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 162 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967291 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
162 11 2410 3 3774 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
162 12 NULL 3 3775 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 623 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
623 13 2402 0 3776 1 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
147 623 3 30 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 624 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (26) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 624 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 80 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967236 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
150 60 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
623 624 2 35 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
162 6 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
624 14 0 0 3777 1 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
147 624 2 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 147 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 80 80 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
147 15 2412 4 3778 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 624 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967256 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
624 16 0 0 3779 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 147 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
147 17 2409 1 3780 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 624 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967292 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
624 18 2401 3 3781 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
624 19 0 3 3782 1 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
147 623 3 30 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
147 3 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 147 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 200 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
623 147 3 35 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
162 0 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
147 20 2371 2 3783 1 0 0 0 0 0 0 0 0 0
0
InitEvent (94, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (147, 162, 623, 624, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (0, 2, 3, 4, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
EnterSceneEvent (0, 147, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
UnkEvent 166(147, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
5
UnkEvent 166(623, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
UnkEvent 166(162, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
EnterSceneEvent (7, 623, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
9
UnkEvent 26(10, 623, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
TalkEvent (623, 0, 0, 0, 3763, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 司教阁下!不好了,司教阁下!
11
UnkEvent 54(623, 147, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
TalkEvent (147, 1, 2412, 4, 3764, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 又、又怎么了!? 出什么事了!
13
UnkEvent 54(147, 623, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
UnkEvent 59(100, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
15
UnkEvent 59(600, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
16
TalkEvent (147, 2, 0, 4, 3765, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 难道又失火了!? 还是说马跑了!?
17
UnkEvent 54(623, 147, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
TalkEvent (147, 3, 2410, 4, 3766, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 该不会是杀手潜进来了吧! 尸体在哪儿?
19
UnkEvent 26(10, 623, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
UnkEvent 27(1, 400, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
21
TalkEvent (623, 4, 2401, 4, 3767, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 都不是…… 是敌方大军!
22
UnkEvent 26(7, 623, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
TalkEvent (623, 5, NULL, 4, 3768, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 一支疑似赛罗司骑士团的军队 正在向加尔古·玛库逼近!!
24
UnkEvent 26(9, 147, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
UnkEvent 31(1, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
TalkEvent (147, 6, 2412, 3, 3769, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 噫!?这、这里是安全的吧!? 我的性命在战略上可是非常重要的!
28
UnkEvent 59(100, 0, 4294967294, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
UnkEvent 27(1, 400, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
TalkEvent (147, 7, 2402, 2, 3770, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 快、快保护我! 陛下应该派了兵给我吧!?
31
EnterSceneEvent (7, 162, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
32
UnkEvent 26(10, 162, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
TalkEvent (162, 8, 0, 2, 3771, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 瓦立伯爵大人! 敌人已经入侵了!
35
UnkEvent 26(9, 147, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
36
UnkEvent 59(800, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
TalkEvent (147, 9, 2410, 4, 3772, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 什什什么!为什么啊!
38
UnkEvent 26(3, 162, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
UnkEvent 31(1, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
TalkEvent (162, 10, 0, 2, 3773, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 目前城墙还没有被突破, 但似乎到处都有密道……
41
UnkEvent 26(7, 162, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
UnkEvent 59(100, 4294967291, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
TalkEvent (162, 11, 2410, 3, 3774, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 此刻他们正在城内四处捣乱…… 再这样下去,这里迟早会被攻陷啊!
45
TalkEvent (162, 12, NULL, 3, 3775, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 虽然我方兵力足以与之抗衡, 但无法完全掌握住他们的动向……
46
UnkEvent 26(3, 623, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
TalkEvent (623, 13, 2402, 0, 3776, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 司教阁下,我们快逃吧! 这里已经撑不住了!
49
EnterSceneEvent (7, 624, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
50
UnkEvent 26(4, 624, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
UnkEvent 27(1, 100, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
UnkEvent 59(100, 4294967236, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
UnkEvent 59(150, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
UnkEvent 135(50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
TalkEvent (624, 14, 0, 0, 3777, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 大人!有急报!
59
UnkEvent 26(9, 147, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
UnkEvent 27(1, 80, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
TalkEvent (147, 15, 2412, 4, 3778, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 哇啊!这次又是什么啊! 饶命啊!
62
UnkEvent 26(3, 624, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
UnkEvent 59(100, 4294967256, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
UnkEvent 31(1, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
TalkEvent (624, 16, 0, 0, 3779, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 报告……一支神秘军队突然现身, 对方正在袭击赛罗司骑士团!
67
UnkEvent 59(100, 0, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
UnkEvent 27(1, 400, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
69
TalkEvent (147, 17, 2409, 1, 3780, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 嗯?哦!是陛下的援军吗?
70
UnkEvent 26(7, 624, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
UnkEvent 59(100, 4294967292, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
UnkEvent 27(1, 400, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
TalkEvent (624, 18, 2401, 3, 3781, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 不,那支军队使用了大规模的魔道, 连帝国军也是他们的攻击对象……
74
TalkEvent (624, 19, 0, 3, 3782, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 战场现在一片混乱, 难以分辨是敌是友……
77
UnkEvent 26(13, 147, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
78
UnkEvent 59(100, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
79
UnkEvent 27(2, 800, 200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
80
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
TalkEvent (147, 20, 2371, 2, 3783, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 这到底是怎么一回事啊啊啊!
UnkEvent (166) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
147 0 0 0 0 0 0 0 0 0 0 0 0 0 0
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link <<EMPTY NAME>> volume_up
司教阁下!不好了,司教阁下!
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link 格雷高 volume_up
又、又怎么了!? 出什么事了!
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link 格雷高 volume_up
难道又失火了!? 还是说马跑了!?
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link 格雷高 volume_up
该不会是杀手潜进来了吧! 尸体在哪儿?
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link <<EMPTY NAME>> volume_up
都不是…… 是敌方大军!
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link <<EMPTY NAME>> volume_up
一支疑似赛罗司骑士团的军队 正在向加尔古·玛库逼近!!
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link 格雷高 volume_up
噫!?这、这里是安全的吧!? 我的性命在战略上可是非常重要的!
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link 格雷高 volume_up
快、快保护我! 陛下应该派了兵给我吧!?
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link 巴尔纳巴殊男爵 volume_up
瓦立伯爵大人! 敌人已经入侵了!
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link 格雷高 volume_up
什什什么!为什么啊!
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link 巴尔纳巴殊男爵 volume_up
目前城墙还没有被突破, 但似乎到处都有密道……
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link 巴尔纳巴殊男爵 volume_up
此刻他们正在城内四处捣乱…… 再这样下去,这里迟早会被攻陷啊!
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link 巴尔纳巴殊男爵 volume_up
虽然我方兵力足以与之抗衡, 但无法完全掌握住他们的动向……
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link <<EMPTY NAME>> volume_up
司教阁下,我们快逃吧! 这里已经撑不住了!
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link <<EMPTY NAME>> volume_up
大人!有急报!
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link 格雷高 volume_up
哇啊!这次又是什么啊! 饶命啊!
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link <<EMPTY NAME>> volume_up
报告……一支神秘军队突然现身, 对方正在袭击赛罗司骑士团!
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link 格雷高 volume_up
嗯?哦!是陛下的援军吗?
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link <<EMPTY NAME>> volume_up
不,那支军队使用了大规模的魔道, 连帝国军也是他们的攻击对象……
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link <<EMPTY NAME>> volume_up
战场现在一片混乱, 难以分辨是敌是友……
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link 格雷高 volume_up
这到底是怎么一回事啊啊啊!