1. 쳇, 어딜 찾아봐도 황제가 안 보이는군. 에기르 공작과 갈라져서 도망쳤나?
  2. 적어도 이 주변에는 없는 것 같습니다.
  3. ……이미 교단은 샛길을 지나 가르그 마크에 도달했을 거야.
  4. 차라리 빨리 교단과 합류해 가르그 마크를 함락시키는 게 상책인가……?
  5. 그래, 그게 나을 수도 있겠다.
  6. 그래, 그게 나을 수도 있겠다.
  7. 황제가 이미 가르그 마크에 도착했을 가능성도 있는 거잖아.
  8. 황제가 이미 가르그 마크에 도착했을 가능성도 있는 거잖아.
  9. 아직 교단 쪽으로부터 소식은 없지만 그것도 부정할 수는 없네……
  10. ……어쩔 수 없군. 에델가르트 수색은 일단 접도록 하지.
  11. 우리는 이대로 병력을 정비해 가르그 마크로 진격한다.
  12. 수색에만 매달리다 가르그 마크 탈환에 실패한다면 이도 저도 아니게 될 테니까……
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
85 2 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 13 12 14 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 3 4 2 1 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
RoomRotationEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4294967206 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetPlaceRotationEvent (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 175 0 0 0 0 0 0 0 0 0 0 0 0 0
SetPlaceRotationEvent (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 160 0 0 0 0 0 0 0 0 0 0 0 0 0
SetPlaceRotationEvent (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 175 0 0 0 0 0 0 0 0 0 0 0 0 0
SetPlaceRotationEvent (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 165 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (78) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 NULL NULL NULL NULL NULL NULL NULL 0 0 0 0 0 0 0
EnterSceneEvent (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 3 13 12 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (64) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 4294967261 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 20 0 30 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 1 30 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 13 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967211 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967276 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 200 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 14 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
DelayEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 110 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (15) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
120 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 5 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 0 NULL 2 5715 1 0 0 0 0 0 0 0 0 0
UnkEvent (161) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 30 13 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
LookEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 2 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 1 0 0 5716 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 3 4 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 10 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 3 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 2 2405 0 5717 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 3 NULL 0 5718 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 110 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 400 7 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 6 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 2407 0 1 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 4 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 30 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 110 1 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 4 0 0 5729 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 110 1 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 5 0 0 5730 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 10 0 30 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 2432 0 1 20 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 110 3 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 2432 0 1 20 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 110 3 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 2432 0 1 20 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 110 3 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 110 1 30 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 6 2403 0 5731 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 7 2403 0 5732 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 14 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967260 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967276 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 14 1 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 8 0 3 5733 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 15 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 3 1 30 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 1 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 9 0 3 5734 1 0 0 0 0 0 0 0 0 0
UnkEvent (161) (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 30 13 12 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (135) (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2400 0 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 10 2403 0 5735 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 2400 0 1 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 2400 0 1 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 2400 0 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 11 2458 0 5736 1 0 0 0 0 0 0 0 0 0
0
InitEvent (85, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (110, 3, 13, 12, 14, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (0, 3, 4, 2, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
RoomRotationEvent (4294967206, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
UnkEvent 78(14, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 0, 0, 0, 0, 0, 0, 0)
9
EnterSceneEvent (3, 3, 13, 12, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
10
UnkEvent 64(12, 4294967261, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
UnkEvent 64(14, 20, 0, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
UnkEvent 31(2, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
15
UnkEvent 59(600, 4294967211, 4294967288, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
16
UnkEvent 59(600, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
17
UnkEvent 27(2, 400, 200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
EnterSceneEvent (3, 14, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
20
EnterSceneEvent (3, 110, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
21
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
UnkEvent 135(120, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
TalkEvent (13, 0, NULL, 2, 5715, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 쳇, 어딜 찾아봐도 황제가 안 보이는군. 에기르 공작과 갈라져서 도망쳤나?
25
UnkEvent 161(3, 1, 30, 13, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
27
TalkEvent (12, 1, 0, 0, 5716, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 적어도 이 주변에는 없는 것 같습니다.
29
UnkEvent 31(1, 600, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
UnkEvent 31(1, 600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
TalkEvent (3, 2, 2405, 0, 5717, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ……이미 교단은 샛길을 지나 가르그 마크에 도달했을 거야.
33
TalkEvent (3, 3, NULL, 0, 5718, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 차라리 빨리 교단과 합류해 가르그 마크를 함락시키는 게 상책인가……?
34
UnkEvent 54(3, 110, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
UnkEvent 31(3, 400, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
36
UnkEvent 31(2, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
UnkEvent 59(400, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
UnkEvent 59(400, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
UnkEvent 66(3, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
43
UnkEvent 135(30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
TalkEvent (110, 4, 0, 0, 5729, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그래, 그게 나을 수도 있겠다.
46
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
UnkEvent 135(30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
TalkEvent (111, 5, 0, 0, 5730, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그래, 그게 나을 수도 있겠다.
50
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
UnkEvent 64(14, 10, 0, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
61
TalkEvent (110, 6, 2403, 0, 5731, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 황제가 이미 가르그 마크에 도착했을 가능성도 있는 거잖아.
62
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
TalkEvent (111, 7, 2403, 0, 5732, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 황제가 이미 가르그 마크에 도착했을 가능성도 있는 거잖아.
64
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
UnkEvent 26(9, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
UnkEvent 59(400, 4294967260, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
UnkEvent 59(400, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
69
UnkEvent 166(14, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
TalkEvent (14, 8, 0, 3, 5733, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 아직 교단 쪽으로부터 소식은 없지만 그것도 부정할 수는 없네……
71
UnkEvent 26(3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
UnkEvent 31(1, 600, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
TalkEvent (3, 9, 0, 3, 5734, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ……어쩔 수 없군. 에델가르트 수색은 일단 접도록 하지.
76
UnkEvent 161(3, 1, 30, 13, 12, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
77
UnkEvent 135(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
79
TalkEvent (3, 10, 2403, 0, 5735, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 우리는 이대로 병력을 정비해 가르그 마크로 진격한다.
83
TalkEvent (3, 11, 2458, 0, 5736, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 수색에만 매달리다 가르그 마크 탈환에 실패한다면 이도 저도 아니게 될 테니까……
RoomRotationEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4294967206 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (78) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 NULL NULL NULL NULL NULL NULL NULL 0 0 0 0 0 0 0
UnkEvent (64) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 4294967261 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 20 0 30 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 1 30 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 13 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967211 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967276 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 200 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
120 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 5 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 0 NULL 2 5715 1 0 0 0 0 0 0 0 0 0
link 펠릭스 volume_up
쳇, 어딜 찾아봐도 황제가 안 보이는군. 에기르 공작과 갈라져서 도망쳤나?
UnkEvent (161) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 30 13 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
LookEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 2 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 1 0 0 5716 1 0 0 0 0 0 0 0 0 0
link 두두 volume_up
적어도 이 주변에는 없는 것 같습니다.
PanCameraEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 3 4 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 10 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 3 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 2 2405 0 5717 1 0 0 0 0 0 0 0 0 0
link 디미트리 volume_up
……이미 교단은 샛길을 지나 가르그 마크에 도달했을 거야.
TalkEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 3 NULL 0 5718 1 0 0 0 0 0 0 0 0 0
link 디미트리 volume_up
차라리 빨리 교단과 합류해 가르그 마크를 함락시키는 게 상책인가……?
UnkEvent (54) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 110 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 400 7 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 6 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 4 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 30 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 110 1 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 4 0 0 5729 1 0 0 0 0 0 0 0 0 0
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그래, 그게 나을 수도 있겠다.
ElseEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 110 1 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 5 0 0 5730 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
그래, 그게 나을 수도 있겠다.
EndIfEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 10 0 30 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 110 3 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 110 3 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 110 3 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 110 1 30 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 6 2403 0 5731 1 0 0 0 0 0 0 0 0 0
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황제가 이미 가르그 마크에 도착했을 가능성도 있는 거잖아.
ElseEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 7 2403 0 5732 1 0 0 0 0 0 0 0 0 0
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황제가 이미 가르그 마크에 도착했을 가능성도 있는 거잖아.
EndIfEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 14 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967260 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967276 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 14 1 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 8 0 3 5733 1 0 0 0 0 0 0 0 0 0
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아직 교단 쪽으로부터 소식은 없지만 그것도 부정할 수는 없네……
UnkEvent (26) (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 15 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 3 1 30 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 1 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 9 0 3 5734 1 0 0 0 0 0 0 0 0 0
link 디미트리 volume_up
……어쩔 수 없군. 에델가르트 수색은 일단 접도록 하지.
UnkEvent (161) (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 30 13 12 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (135) (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 10 2403 0 5735 1 0 0 0 0 0 0 0 0 0
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우리는 이대로 병력을 정비해 가르그 마크로 진격한다.
TalkEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 11 2458 0 5736 1 0 0 0 0 0 0 0 0 0
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수색에만 매달리다 가르그 마크 탈환에 실패한다면 이도 저도 아니게 될 테니까……